JPWO2024024611A1 - - Google Patents
Info
- Publication number
- JPWO2024024611A1 JPWO2024024611A1 JP2024537636A JP2024537636A JPWO2024024611A1 JP WO2024024611 A1 JPWO2024024611 A1 JP WO2024024611A1 JP 2024537636 A JP2024537636 A JP 2024537636A JP 2024537636 A JP2024537636 A JP 2024537636A JP WO2024024611 A1 JPWO2024024611 A1 JP WO2024024611A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022119321 | 2022-07-27 | ||
| PCT/JP2023/026527 WO2024024611A1 (ja) | 2022-07-27 | 2023-07-20 | 情報処理装置およびゲームプレイ制御方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPWO2024024611A1 true JPWO2024024611A1 (https=) | 2024-02-01 |
Family
ID=89706383
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024537636A Pending JPWO2024024611A1 (https=) | 2022-07-27 | 2023-07-20 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20250303301A1 (https=) |
| JP (1) | JPWO2024024611A1 (https=) |
| WO (1) | WO2024024611A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2025182014A1 (ja) * | 2024-02-29 | 2025-09-04 | マクセル株式会社 | 情報表示装置、情報表示システム、及び情報表示装置の表示制御方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8131649B2 (en) * | 2003-02-07 | 2012-03-06 | Igware, Inc. | Static-or-dynamic and limited-or-unlimited content rights |
| JP2016013151A (ja) * | 2014-06-30 | 2016-01-28 | 株式会社バンダイナムコエンターテインメント | サーバシステム、ゲーム装置およびプログラム |
| JP6966231B2 (ja) * | 2017-06-19 | 2021-11-10 | 任天堂株式会社 | 情報処理システム、情報処理方法、情報処理装置、および情報処理プログラム |
| US11123641B2 (en) * | 2017-07-24 | 2021-09-21 | Sony Interactive Entertainment Inc. | Information processing device, server device, parental control method, profile information management method |
| JP7145120B2 (ja) * | 2019-05-09 | 2022-09-30 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システムおよび承認画面生成方法 |
| JP6709573B1 (ja) * | 2019-07-26 | 2020-06-17 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
| JP7068593B2 (ja) * | 2020-08-27 | 2022-05-17 | 株式会社カプコン | アプリケーション管理プログラムおよびサーバ装置 |
-
2023
- 2023-07-20 JP JP2024537636A patent/JPWO2024024611A1/ja active Pending
- 2023-07-20 US US18/995,869 patent/US20250303301A1/en active Pending
- 2023-07-20 WO PCT/JP2023/026527 patent/WO2024024611A1/ja not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| US20250303301A1 (en) | 2025-10-02 |
| WO2024024611A1 (ja) | 2024-02-01 |
Similar Documents
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20260217 |