WO2022186410A1 - Method for providing reward to user in non-reward type advertisement - Google Patents

Method for providing reward to user in non-reward type advertisement Download PDF

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Publication number
WO2022186410A1
WO2022186410A1 PCT/KR2021/002899 KR2021002899W WO2022186410A1 WO 2022186410 A1 WO2022186410 A1 WO 2022186410A1 KR 2021002899 W KR2021002899 W KR 2021002899W WO 2022186410 A1 WO2022186410 A1 WO 2022186410A1
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Prior art keywords
reward
advertisement
user
size
paid
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PCT/KR2021/002899
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French (fr)
Korean (ko)
Inventor
최원혁
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주식회사 아바티
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Publication of WO2022186410A1 publication Critical patent/WO2022186410A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to a method of providing a reward to a user in a non-reward-type advertisement in the non-reward type advertisement, and more particularly, a non-reward type that can determine the size of a reward provided to a user who has viewed an advertisement in consideration of an advertisement unit price that varies in real time It relates to a method of providing a reward to a user in an advertisement.
  • a web or mobile-based advertisement providing method through a smart device is gaining popularity.
  • a reward is often provided to the user according to the advertisement viewing, so that the user receives the reward.
  • advertisements are actively viewed, and advertisers can maximize advertisement effects as users more actively watch advertisements, thereby efficiently providing advertisements to both advertisers and users.
  • the rewards provided to users who consume advertisements should be set lower than the unit price of advertisements.
  • Rewards provided to users in the web or mobile-based advertisement market that responds sensitively to the external environment There was a problem in that there may be cases where the price is set higher than the advertising unit price.
  • the present invention has been derived to solve the above problems, and an object of the present invention is to determine the optimal reward provided to the user in consideration of the real-time changing web or mobile-based advertising unit price in a non-reward-type advertisement for a user. It is to provide a way to provide rewards to people.
  • an advertisement received from an advertisement server is displayed and the advertisement is rewarded when viewing of the advertisement is completed.
  • Providing a reward ticket to apply for payment and receiving a request to use the reward ticket the amount of reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user.
  • a method of providing a reward comprising determining the size of the reward in a random manner.
  • the providing of the reward ticket may include watching an advertisement video provided by the advertisement server for a preset time or longer or when a selection input for an advertisement banner provided by the advertisement server is received. and awarding a reward ticket.
  • the step of determining the size of the reward to be paid to the user in a random manner includes: when the user uses the reward ticket, displaying a roulette in which the size of a plurality of rewards is described; The method may include randomly selecting the size of one reward from among a plurality of rewards listed in the roulette and providing a reward of the selected size to the user.
  • the method may further include changing a probability that each of the sizes of the plurality of rewards described in the roulette is selected.
  • the step of determining the size of the reward to be paid to the user in a random manner includes, when the user uses the reward ticket, displaying at least one random box in which the size of the reward is not described. Step, when a selection input for at least one of the random box is received, displaying a size of a reward corresponding to the selected random box, and providing a reward of the determined size to the user.
  • the method may further include changing the size of the reward corresponding to each of the random boxes.
  • the step of randomly determining the size of the reward to be paid to the user the sum of the rewards paid to a plurality of users who watched the advertisement exceeds the total advertisement unit price of the advertisement It may include the step of determining the size of the reward to be paid to an individual user so as not to do so.
  • a method for providing a reward of an advertisement server that provides advertisements through an application installed in a user terminal device includes the steps of collecting advertisement unit price information, and the size of a reward provided to a user who has viewed the advertisement is determined by the advertisement. determining the size of the reward so as not to exceed the unit price, transmitting at least one advertisement content among a plurality of pre-stored advertisement contents to the user terminal device; and determining, in a random manner, the size of a reward to be paid to the user within a range not exceeding the advertisement unit price of the advertisement viewed by the user.
  • the step of transmitting the advertisement content to the user terminal device includes: receiving information about the advertisement content viewed by the user; providing a reward ticket to the user who has viewed the advertisement content;
  • the method may include storing a history of providing a reward ticket for each user.
  • the step of determining the size of the reward to be paid to the user in a random manner may include, It may include changing the probability that each of the scale of the plurality of rewards described is selected.
  • the step of determining the size of the reward to be paid to the user in a random manner includes, when the reward to be paid to the user is determined as a plurality of random boxes, a reward corresponding to each of the random boxes may include changing the scale of
  • a method for providing a reward for a user terminal device in which an application for displaying an advertisement is installed comprising the steps of: displaying an advertisement received from an advertisement server; and determining, in a random manner, the amount of rewards to be paid to the user within a range that does not exceed the advertisement unit price of the advertisement viewed by the user.
  • the effect of maximizing the effect of the advertisement by inducing user interest as the size of the reward provided to the user who watched the advertisement is determined in a random way can be achieved
  • the size of the reward to be paid to the user is determined according to the advertisement unit price that changes in real time according to the surrounding environment, it is possible to achieve the effect that stable advertisement revenue can be generated.
  • FIG. 1 is an exemplary configuration diagram for explaining a reward providing system according to an embodiment of the present invention.
  • FIG. 2 is a flowchart illustrating a method of providing a reward service to a user through a non-reward-type advertisement according to an embodiment of the present invention.
  • FIG 3 is a diagram for explaining an exemplary screen of the application 21 displayed on the user terminal device 20 according to an embodiment of the present invention.
  • FIG. 4 is a view for explaining a first process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
  • FIG. 5 is a diagram for explaining a second process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
  • 6 to 8 are diagrams for explaining a process of obtaining a reward ticket by selecting the first function button.
  • FIG. 9 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to an embodiment of the present invention.
  • FIG. 10 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
  • FIG. 11 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
  • FIG. 12 is a functional block diagram illustrating an advertisement server 10 according to an embodiment of the present invention.
  • FIG. 13 is a timing diagram illustrating a method for providing a reward-type advertisement according to an embodiment of the present invention.
  • reward-type advertisement refers to advertisements transmitted on the premise that a reward must be provided when a user performs a specific action (clicking a banner, watching an advertisement video, installing an application, etc.) it means.
  • the reward paid to the user is fixed.
  • it may be fixed, such as 4 won per 1 banner clink, 10 won per 30 seconds of video viewing, and 180 won per application installation.
  • the reward provided to the user is in kind, such as points, not cash
  • the value converted into cash may be fixed.
  • the advertisement unit price paid by the advertiser to a media company that displays an advertisement for a specific action performed by a user is also predetermined. .
  • the amount of the reward to be paid to the user is fixed because the advertisement cost paid by the advertiser to the media company that transmits the advertisement and the amount of the reward paid by the media company that transmits the advertisement to the user who watched the advertisement are fixed.
  • the so-called reverse margin that exceeds the unit price will not occur.
  • the non-reward-type advertisement refers to an advertisement in which a separate reward is not provided to the user even if the user performs a specific action (clicking a banner, viewing an advertisement video, installing an application, etc.) induced by the advertiser.
  • the advertisement unit price paid by an advertiser to a media company that transmits advertisements has a characteristic that changes in real time.
  • FIG. 1 is an exemplary configuration diagram for explaining a reward providing system according to an embodiment of the present invention.
  • a reward providing system includes an advertisement server 10 and user terminal devices 20-1 to 20-n.
  • advertisement server 10 includes user terminal devices 20-1 to 20-n.
  • user terminal devices 20-1 to 20-n include user terminal devices 20-1 to 20-n.
  • each of the components of the reward providing system is illustrated as an example in which they are functionally separated, but in an actual physical environment, they may be implemented in a form that is integrated with each other.
  • each of the components may be implemented in a form separated into a plurality of detailed functional elements.
  • the advertisement server 10 may be implemented in a plurality of computing devices.
  • a first function of the advertisement server 10 may be implemented in a first computing device, and a second function may be implemented in a second computing device.
  • a plurality of computing devices may be implemented by dividing the first function and the second function of the advertisement server 10 .
  • the advertisement server 10 is a computing device that provides advertisements to users in conjunction with the user terminal devices 20-1 to 20-n and rewards users who have consumed advertisement contents.
  • the reward is a kind of compensation provided to a user who has confirmed the advertisement provided by the advertisement server 10, and the reward may include all kinds of valuables such as points, discount coupons, mileage, and cryptocurrency.
  • Confirmation of the advertisement may be implemented in the form of playing the advertisement video for more than a reference time, confirming that the advertisement banner exposure has been completed, or clicking the advertisement banner.
  • the advertisement server 10 may transmit advertisement content to the application 21 installed in the user terminal device and provide a reward to a user who has checked the advertisement content.
  • a detailed method for determining the size of a reward to be provided to a user who has confirmed the advertisement by the advertisement server 10 or the user terminal devices 20-1 to 20-n will be described in detail below.
  • the user terminal device 20 is a terminal and computing device possessed by a user, and may be implemented as a handheld device such as a smart phone, a wearable device, or the like. However, the present invention is not limited thereto, and the user terminal 20 may be implemented as various types of computing devices.
  • An application 21 is installed in the user terminal device 20 that allows the user to check advertisement content and pays a predetermined reward when the advertisement is confirmed. Specifically, the application 21 interworks with the advertisement server 10 to display advertisement content, pays the user a reward calculated by the advertisement server 10, and transmits a request for earning for the calculated reward to the management server 10 do.
  • the application 21 has been described as an example of an independent application in FIG. 1 , it may be implemented in the form of a module inserted into another application.
  • the meaning of being inserted into another application means that it can be implemented in a form that is added to a general application (information providing application, game application, etc.) that is not the main purpose of providing rewards according to advertisement viewing.
  • FIG. 2 is a flowchart illustrating a method of providing a reward to a user through a non-reward-type advertisement according to an embodiment of the present invention.
  • the subject performing each step may be omitted, but for those of ordinary skill in the art to which the present invention pertains, the subject performing each step is the user terminal device 20, in more detail It can be understood that this may be performed through an application installed in the user terminal device 20 .
  • a reward ticket for applying for a reward payment is provided when the viewing of the advertisement is completed (S210).
  • the advertisement content may be provided in a form in which an advertisement video, advertisement banner, etc. are displayed on all or part of an application screen.
  • the advertisement provided in the form of a banner is exposed, or when the user clicks the advertisement to access the homepage linked to the banner, it can be determined that the advertisement content has been viewed. .
  • the method for providing the advertisement content and the specific method for determining that the advertisement content has been viewed are not limited thereto.
  • the reward according to an embodiment of the present invention is not immediately paid to the user who watched the advertisement. This is because, if a reward is immediately paid to a user who has watched an advertisement, the advertisement is selectively checked only in situations where a reward is required, and user interest cannot be maximized according to the reward payment.
  • the size of the reward to be paid to the user is determined in a random manner within the range where the amount of the reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user ( S220).
  • the advertisement unit price refers to an amount that an advertiser has to pay when a user views advertisement content.
  • the advertisement unit price according to an embodiment of the present invention may be determined as an amount paid by an advertiser when a user views specific advertisement content once.
  • the reward is a kind of compensation paid to a user who views the advertisement content once, and may include all kinds of valuables such as points, discount coupons, mileage, and cryptocurrency.
  • the conversion cost of rewards provided in the form of cash and points, etc. may be predetermined. For example, 4 points may be predetermined to have the same value as 1 won in cash.
  • the fact that the size of the reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user means that the value of the reward converted into cash is determined not to exceed the advertisement unit price.
  • the advertisement unit price has been described as an example in which a specific user has to pay when a specific advertisement content is viewed once. However, it may be determined as the total amount an advertiser has to pay in order to execute a specific advertisement.
  • the size of the reward may be determined by the sum of rewards paid to users who have viewed the advertisement.
  • the fact that the amount of reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user means that the total amount of rewards paid to the user who watched the advertisement does not exceed the total amount of the advertisement unit price paid by the advertiser. it means.
  • the size of the reward paid to the user may be determined in a random manner.
  • the size of the reward means a quantitative value of the reward paid to the user.
  • the method of determining the reward size according to an embodiment of the present invention may be determined by using roulette or using a random box. A detailed method of determining the reward size will be described in detail in a separate drawing.
  • FIG 3 is a diagram for explaining an exemplary screen of the application 21 displayed on the user terminal device 20 according to an embodiment of the present invention.
  • the application 21 may be an application that provides various kinds of life information such as weather or an application having other general functions.
  • a first indicator 30 for viewing an advertisement and receiving a reward accordingly may be displayed on a portion of the screen of the application 21 .
  • the indicator 30 according to an embodiment of the present invention may be displayed on the application screen in a floating manner.
  • the reason for displaying the first indicator 30 in a floating manner is to minimize user inconvenience without compromising the usability of the existing app.
  • the color, shape, size, and transparency of the first indicator 30 shown in FIG. 3 are not limited to those shown in FIG. 3 and may be displayed in other forms.
  • the user may select the first indicator 30 to achieve a predetermined mission provided by the application 21 or may receive a reward immediately after watching an advertisement. You may be given a reward ticket to apply for a reward payment.
  • FIG. 4 is a view for explaining a first process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
  • a function menu as shown in FIG. 4 is displayed.
  • a second indicator 40 is further displayed in addition to the first indicator 30 through which a reward can be directly paid.
  • the first indicator 30 and the second indicator 40 are functionally divided as follows.
  • the first indicator 30 is a button for viewing an advertisement provided by the application or for receiving a reward immediately according to the number of clicks of the first indicator 30 .
  • the function menu may include a user-selectable advertisement banner, a mission provided by the application (downloading an advertisement target application, etc.), and an advertisement in the form of a video.
  • the second indicator 40 is a button for applying for a reward ticket for applying for reward payment. That is, the second indicator 40 is a button that can apply for a reward ticket that can apply to a method in which the size of the reward is determined in a random manner to the user who watched the advertisement, rather than the reward corresponding thereto is paid immediately upon selection. .
  • a button for executing the same function as that of the second indicator 40 may be displayed on the initial execution screen of the application 21 .
  • FIG. 5 is a diagram for explaining a second process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
  • the first function button 50 is a function button through which a user can view advertisement content and obtain a reward ticket.
  • a selection input for the first function button 50 is received, a screen for inducing the user to input a touch on the reward ticket image is displayed.
  • advertisement content such as a video is provided to the user, and when the user who has viewed the advertisement content additionally inputs a touch input a preset number of times, a reward ticket is provided to the user.
  • a specific method of receiving a reward ticket by selecting the first function button 50 will be described in more detail below.
  • the advertisement content may be an advertisement in the form of a video or an advertisement to be linked to a specific web page.
  • a mission for inducing the user to download a specific application or sign up for a membership on a specific website may be provided.
  • the second function button 60 is a function button capable of acquiring a reward ticket in a different form from the first function button 50 .
  • advertisement content is provided to the user, and when it is confirmed that the user has watched the advertisement content for more than a preset time, a reward ticket is provided immediately.
  • the reason that the specific method for obtaining a reward ticket is provided in a different form is to stimulate the user's interest to promote consumption of advertisement content.
  • the number of times that can be obtained by selecting the first function button 50 or the second function button 60 may be limited to a preset number for a unit time.
  • the number of reward tickets obtainable by selecting the first function button 50 is 2 for 1 hour
  • the number of reward tickets obtainable by selecting the second function button 60 is 3 hours May be limited to 2 chapters during the period.
  • 6 to 8 are diagrams for explaining a process of obtaining a reward ticket by selecting the first function button.
  • a reward ticket image as shown in FIG. 6 is displayed.
  • the reward ticket may be displayed in a partially hidden form.
  • Advertisement content as shown in FIG. 7 may be displayed on the screen while the touch input for the reward ticket is received.
  • the advertisement content disappears from the screen and the reward ticket image is displayed again.
  • the complete reward ticket as shown in FIG. The image is displayed. After the complete reward ticket image is displayed, the user is provided with a reward ticket.
  • the reason for providing the reward ticket in the form shown in FIGS. 6 to 8 is to maximize the advertising effect by inducing the user's concentration on advertising content.
  • FIG. 9 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to an embodiment of the present invention.
  • roulette in which the size of the reward is described may be used.
  • the roulette in which the size of the reward is described means that the reward that can be paid to the user with a predetermined probability is explicitly displayed.
  • this corresponds to a case in which the amount of rewards that can be paid to the user is explicitly displayed as 10,000 cash.
  • the size of the reward that can be paid to the user may also be randomly selected. That is, in FIG. 9 , the case where the reward that can be paid to the user is 10,000 cash is shown as an example, but if the user applies for reward payment at another time, the reward that can be paid to the user is 50,000 cash instead of 10,000 cash Or it may be displayed as changed to 100,000 cache.
  • the probability that the reward displayed on the screen will be paid to the user may be preset.
  • a reward is provided to the user with a preset probability in the case in which the probability that 10,000 caches shown in FIG. 9 will be paid to the actual user is set to be 10%.
  • the probability that the reward displayed on the screen will be paid to the user may be changed. For example, if the advertisement unit price viewed by the user to drive roulette is cheaper than the reward to be paid to users who watched the advertisement, the reward payment probability is changed so that the sum of the rewards to be paid to users is less than the advertisement unit price can be
  • FIG. 10 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
  • Roulette according to an embodiment of the present invention may be implemented in the form shown in FIG. 10 .
  • the size of the reward to be paid to the user is randomly selected.
  • the roulette rotates and stops while the amount of the reward to be paid to the user is selected.
  • the probability of selecting the size of at least one reward among the size of a reward that can be paid to a user displayed on the roulette and the size of a plurality of rewards may be changed.
  • the size of at least one reward among a plurality of displayed reward sizes is determined in a state where the size of the reward that can be paid to the user is explicitly displayed, but the reward that can be paid to the user It is also possible to determine the reward size in a state where is not displayed.
  • FIG. 11 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
  • At least one random box in which the amount of the reward to be paid to the user is not described may be provided.
  • the method of determining the size of the reward to be paid to the user in a state where the size of the reward is not described is not limited to the random box and may be implemented in other forms.
  • the size of the reward that can be provided to the user and the probability that the size of the specific reward is arbitrarily selected may be preset. For example, when the size of the rewards that can be provided to users is set to 10,000 cache, 50,000 cache, and 100,000 cache, the probability that 10,000 cache will be selected is 10%, and the probability that 50,000 cache will be selected is 50% , the probability that 100,000 caches will be selected may be set to 40%.
  • the size of the reward that can be provided to the user and the probability that the size of the reward is arbitrarily selected may be changed. For example, only the size of the rewards that can be provided to users is changed to 20,000 cash, 80,000 cash, or 150,000 cash, or the probability of selecting the size of each reward may change to 20%, 70%, or 10%. have.
  • the size of the reward that can be provided to the user and the probability of winning the size of the reward are determined by comparing the advertisement unit price viewed by the user to obtain the reward ticket and the expected value of the reward obtained by using the reward ticket.
  • the size of the reward and the probability that the size of each reward is selected so that the expected value of the reward does not exceed the advertisement unit price may be determined.
  • the advertisement server 10 may determine the size of a reward to be paid to the user and provide the determined reward to the user through the application 21 installed in the user terminal device 20 .
  • FIG. 12 is a functional block diagram illustrating an advertisement server 10 according to an embodiment of the present invention.
  • the advertisement server 10 includes an advertisement unit price collection unit 11 , a member management unit 12 , an advertisement content management unit 13 , a reward management 14 and storage. part 15 .
  • the advertisement unit price collection unit 11 includes an advertisement unit price collection unit 11 , a member management unit 12 , an advertisement content management unit 13 , a reward management 14 and storage. part 15 .
  • the advertisement unit price collection unit 11 includes an advertisement unit price collection unit 11 , a member management unit 12 , an advertisement content management unit 13 , a reward management 14 and storage. part 15 .
  • each of the components of the advertisement server 10 shown in FIG. 12 represents functionally separated functional elements, and a plurality of components may be implemented in a form that is integrated with each other in an actual physical environment, or a single component. may be implemented in a form separated into a plurality of detailed components. Also, in some other embodiments of the present disclosure, some of the components illustrated in FIG. 12 may be omitted. Hereinafter, each component will be described.
  • the advertisement unit price collection unit 11 collects unit prices of advertisements that the advertisement server 10 can provide to a plurality of user terminal devices 20 . To this end, the advertisement unit price collection unit 11 may collect advertisement unit price information from an external server connected to the network.
  • the member management unit 12 may be in charge of various functions related to members of the reward service. For example, the member management unit 12 may perform member registration processing (eg, user account creation, etc.), member withdrawal processing, login/logoff processing, and the like. In addition, the member management unit 12 may manage member information in conjunction with the storage unit 15 .
  • member registration processing eg, user account creation, etc.
  • member withdrawal processing e.g., login/logoff processing
  • login/logoff processing e.g., login/logoff processing, and the like.
  • the member management unit 12 may manage member information in conjunction with the storage unit 15 .
  • member information management refers to information about reward information and reward tickets stored in association with a user account. Specifically, whether a specific user has how much of a reward (cash, etc.), the number of reward tickets held, cache accumulation history, and cache usage history may be included therein.
  • the advertisement content management unit 13 transmits at least one advertisement content among a plurality of pre-stored advertisement contents to the user terminal device 20 . Specifically, the advertisement contents management unit 13 selects advertisement contents to be provided to the user and determines whether the user has checked the advertisement contents provided.
  • Whether the user has checked the advertisement contents provided by the advertisement contents management unit 13 is whether the user has watched the advertisement in the form of a video for a preset time or more, whether the user has accessed the external web page by clicking the advertisement provided in the form of a banner, and the user is requested It can be determined whether the application has been downloaded, whether to purchase a specific product, or whether to register as a member.
  • the advertisement content management unit 13 determines that the user has viewed the provided advertisement, the advertisement content management unit 13 transmits a reward ticket or reward payment request signal to the reward management unit 14 .
  • the reward management unit 14 grants a reward ticket to the user who has viewed the advertisement, and determines the size of the reward to be provided to the user. Specifically, it is determined by continuously adjusting the size of the reward so that the size of the reward provided to the user who watched the advertisement does not exceed the unit price of the advertisement.
  • a method of providing a reward ticket to a user who has viewed an advertisement and a method of determining the size of a reward to be paid to a user are the same as those described with reference to FIGS. 3 to 11 , so a redundant description will be omitted.
  • the storage unit 15 may store and manage various information related to the reward service through a DB-formatted storage medium.
  • the various information may include, for example, member information, advertisement content-related information, reward accumulation history, reward use history, and the like.
  • FIG. 13 is a timing diagram illustrating a method of providing a reward to a user in a non-rewarded advertisement according to an embodiment of the present invention.
  • the advertisement server 10 collects an advertisement unit price for each advertisement content stored in the storage unit 15, and determines by continuously adjusting the size of a reward to be provided to a user who has viewed the advertisement (S1010). To this end, the advertisement server 10 may collect advertisement unit price information from an external server connected to a network or crawl information on advertisement unit price from the outside.
  • the size of the reward may be determined so that the size of the reward provided to the user who has viewed the advertisement does not exceed the unit price of the advertisement.
  • the advertisement server 10 transmits at least one advertisement content among the advertisement contents stored in the storage unit 15 in the user terminal device 20 to the user terminal device 20 ( S1020 ).
  • the advertisement content may be provided in the form of a video or in the form of a banner.
  • the meaning of the user receiving advertisement content information is whether the user has watched the advertisement in the form of a video for more than a preset time, whether the user has accessed the web page by clicking on the banner, or whether the user has registered as a member, or a mission provided in the form of a download of a specific application. It means receiving a confirmation signal whether or not it has been achieved.
  • the advertisement server 10 When it is determined that the user has viewed the advertisement content, the advertisement server 10 provides a reward ticket to the user who has viewed the advertisement content (S1040). Then, a history of providing a reward ticket for each user is stored in the storage unit 15 .
  • a detailed method of determining the size of a reward to be paid to a user in a random manner is the same as described above, and thus a redundant description will be omitted.
  • the determined reward is provided to the user (S1070).
  • the effect of maximizing the effect of the advertisement by inducing user interest as the size of the reward provided to the user who watched the advertisement is determined in a random way can be achieved
  • the size of the reward to be paid to the user is determined according to the advertisement unit price that changes in real time according to the surrounding environment, it is possible to achieve the effect that stable advertisement revenue can be generated.

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Abstract

Disclosed is a method for providing a reward to a user terminal device in which an application for displaying an advertisement is installed. A method for providing a reward according to an embodiment of the present invention comprises the steps of: displaying an advertisement received from an advertisement server and, when an input for selection of the advertisement is received, providing a reward ticket usable for application of a reward payment; when a request to use the reward ticket is received, determining the size of a reward to be paid to a user in a random manner; and changing at least one of the size of each of a plurality of selectable rewards, the probability of selecting at least one reward size among the plurality of reward sizes, and the size of the total rewards provided to all users who have viewed the advertisement.

Description

비리워드형 광고에서 사용자에게 리워드를 제공하는 방법How to reward users in non-rewarded ads
본 발명의 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법에 관한 것으로, 보다 상세하게는 실시간으로 변동되는 광고 단가를 고려하여 광고를 시청한 사용자에게 제공되는 리워드의 규모를 결정할 수 있는 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법에 관한 것이다.The present invention relates to a method of providing a reward to a user in a non-reward-type advertisement in the non-reward type advertisement, and more particularly, a non-reward type that can determine the size of a reward provided to a user who has viewed an advertisement in consideration of an advertisement unit price that varies in real time It relates to a method of providing a reward to a user in an advertisement.
현대인은 다양한 매체를 통하여 광고를 접하게 된다. TV를 보거나, 라디오를 들을 때, 그리고 웹 서핑을 할 때도 의지와 무관하게 다양한 광고에 노출된다. 최근, 스마트 기기의 보급이 증가하면서, 이러한 스마트 기기를 통하여 스마트 기기 사용자에게 제공되는 광고의 수가 증가하면서 사용자의 광고 노출 빈도가 커지고 있다.Modern people are exposed to advertisements through various media. Whether you are watching TV, listening to the radio, or surfing the web, you are exposed to various advertisements regardless of your will. Recently, as the spread of smart devices increases, the number of advertisements provided to users of smart devices through such smart devices increases, so that the frequency of exposure to advertisements by users is increasing.
특히, 스마트 기기 등을 통한 웹 또는 모바일 기반의 광고 제공 방법이 선풍적인 인기를 끌고 있는데, 이러한 웹 또는 모바일 기반의 광고 제공 방법은 사용자에게 광고 시청에 따른 리워드가 제공되는 경우가 많아 사용자들은 리워드를 받기 위하여 적극적으로 광고를 시청하게 되고, 광고주는 사용자들이 보다 적극적으로 시청하게 됨으로써 광고 효과가 극대화될 수 있어, 광고주 그리고 사용자 모두에게 효율적으로 광고를 제공할 수 있게 된다.In particular, a web or mobile-based advertisement providing method through a smart device is gaining popularity. In this web or mobile-based advertisement providing method, a reward is often provided to the user according to the advertisement viewing, so that the user receives the reward. In order to receive advertisements, advertisements are actively viewed, and advertisers can maximize advertisement effects as users more actively watch advertisements, thereby efficiently providing advertisements to both advertisers and users.
광고를 시청한 사용자에게 리워드를 제공하는 광고는 광고를 소비한 사용자들에게 제공되는 리워드가 광고 단가보다 낮게 책정되어야 하는데 외부 환경에 민감하게 반응하는 웹 또는 모바일 기반의 광고 시장에서 사용자에게 제공하는 리워드가 광고 단가보다 높게 책정되는 경우가 발생할 수 있다는 문제점이 있었다.For advertisements that provide rewards to users who watch advertisements, the rewards provided to users who consume advertisements should be set lower than the unit price of advertisements. Rewards provided to users in the web or mobile-based advertisement market that responds sensitively to the external environment There was a problem in that there may be cases where the price is set higher than the advertising unit price.
특히, 광고를 소비한 사용자들에게 제공되는 리워드가 랜덤한 방식으로 결정되는 경우 이와 같은 문제의 발생 가능성은 더욱 높아진다는 우려가 있었다.In particular, when the rewards provided to users who have consumed advertisements are determined in a random manner, there has been a concern that such a problem is more likely to occur.
이에, 사용자에게 리워드를 지급하는 광고에서 광고를 소비한 사용자에게 제공되는 리워드를 합리적으로 결정할 수 있는 새로운 형태의 리워드형 광고 제공 방법에 대한 필요성이 대두되었다.Accordingly, there is a need for a new type of reward-type advertisement providing method that can rationally determine the reward provided to the user who consumes the advertisement in the advertisement that pays the user a reward.
본 발명은 상술한 문제점을 해결하기 위해 도출된 것으로, 본 발명의 목적은 실시간으로 변동되는 웹 또는 모바일 기반의 광고 단가를 고려하여 사용자에게 제공되는 최적의 리워드를 결정할 수 있는 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법을 제공하는데 있다.The present invention has been derived to solve the above problems, and an object of the present invention is to determine the optimal reward provided to the user in consideration of the real-time changing web or mobile-based advertising unit price in a non-reward-type advertisement for a user. It is to provide a way to provide rewards to people.
본 발명의 과제들은 이상에서 언급한 과제들로 제한되지 않으며, 언급되지 않는 또 다른 과제들은 아래의 기재로부터 당업자에게 명확하게 이해될 수 있을 것이다.The problems of the present invention are not limited to the problems mentioned above, and other problems not mentioned will be clearly understood by those skilled in the art from the following description.
상술한 목적을 달성하기 위한 본 발명의 일 실시예에 따라 광고를 표시하는 애플리케이션이 설치된 사용자 단말 장치의 리워드 제공 방법에 있어서, 광고 서버에서 수신한 광고를 표시하고 상기 광고에 대한 시청이 완료되면 리워드 지급을 신청할 수 있는 보상 티켓을 제공하는 단계 및 상기 보상 티켓의 사용 요청이 수신되면, 상기 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위 내에서 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함하는 리워드 제공 방법.According to an embodiment of the present invention for achieving the above object, in a method for providing a reward for a user terminal device in which an application for displaying an advertisement is installed, an advertisement received from an advertisement server is displayed and the advertisement is rewarded when viewing of the advertisement is completed. Providing a reward ticket to apply for payment and receiving a request to use the reward ticket, the amount of reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user. A method of providing a reward, comprising determining the size of the reward in a random manner.
본 발명의 일 실시예에 따르면, 상기 보상 티켓을 제공하는 단계는, 상기 광고 서버가 제공하는 광고 동영상을 기 설정된 시간 이상 시청하거나, 상기 광고 서버가 제공하는 광고 배너에 대한 선택 입력이 수신되면 상기 보상 티켓을 부여하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the providing of the reward ticket may include watching an advertisement video provided by the advertisement server for a preset time or longer or when a selection input for an advertisement banner provided by the advertisement server is received. and awarding a reward ticket.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는, 사용자가 상기 보상 티켓을 사용하면, 복수개의 리워드의 규모가 기재된 룰렛을 표시하는 단계, 상기 룰렛에 기재된 복수개의 리워드의 규모 중 하나의 리워드의 규모를 무작위로 선택하는 단계 및 선택된 규모의 리워드를 사용자에게 제공하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the step of determining the size of the reward to be paid to the user in a random manner includes: when the user uses the reward ticket, displaying a roulette in which the size of a plurality of rewards is described; The method may include randomly selecting the size of one reward from among a plurality of rewards listed in the roulette and providing a reward of the selected size to the user.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급할 리워드의 규모를 룰렛으로 결정하는 경우, 상기 룰렛에 기재된 복수개의 리워드의 규모 각각이 선택될 확률을 변경하는 단계를 더 포함할 수 있다.According to an embodiment of the present invention, when the size of the reward to be paid to the user is determined by roulette, the method may further include changing a probability that each of the sizes of the plurality of rewards described in the roulette is selected.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는, 사용자가 상기 보상 티켓을 사용하면, 리워드의 규모가 미기재된 적어도 하나의 랜덤 박스를 표시하는 단계, 기 랜덤 박스 중 적어도 하나에 대한 선택 입력이 수신되면 선택된 랜덤 박스에 대응되는 리워드의 규모를 표시하는 단계 및 상기 결정된 규모의 리워드를 사용자에게 제공하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the step of determining the size of the reward to be paid to the user in a random manner includes, when the user uses the reward ticket, displaying at least one random box in which the size of the reward is not described. Step, when a selection input for at least one of the random box is received, displaying a size of a reward corresponding to the selected random box, and providing a reward of the determined size to the user.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급할 리워드의 규모를 랜덤 박스로 결정하는 경우, 상기 랜덤 박스 각각에 대응되는 리워드의 규모를 변경하는 단계를 더 포함할 수 있다.According to an embodiment of the present invention, when the size of the reward to be paid to the user is determined as a random box, the method may further include changing the size of the reward corresponding to each of the random boxes.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는, 광고를 시청한 복수의 사용자들에게 지급되는 리워드의 총합이 상기 광고의 광고 단가 총액을 초과하지 않도록 개별적인 사용자에게 지급되는 리워드의 규모를 결정하는 단계를 포함할 수 있다.According to an embodiment of the present invention, in the step of randomly determining the size of the reward to be paid to the user, the sum of the rewards paid to a plurality of users who watched the advertisement exceeds the total advertisement unit price of the advertisement It may include the step of determining the size of the reward to be paid to an individual user so as not to do so.
본 발명의 또 다른 실시예에 따라 사용자 단말 장치에 설치된 애플리케이션을 통해 광고를 제공하는 광고 서버의 리워드 제공 방법은 광고 단가 정보를 수집하는 단계, 광고를 시청한 사용자에게 제공하는 리워드의 규모가 상기 광고 단가를 초과하지 않도록 상기 리워드의 규모를 결정하는 단계, 기 저장된 복수의 광고 컨텐츠 중 적어도 하나의 광고 컨텐츠를 상기 사용자 단말 장치에 전송하는 단계, 상기 광고를 시청한 사용자에게 지급할 리워드의 규모가 상기 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위내에서 상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함한다.According to another embodiment of the present invention, a method for providing a reward of an advertisement server that provides advertisements through an application installed in a user terminal device includes the steps of collecting advertisement unit price information, and the size of a reward provided to a user who has viewed the advertisement is determined by the advertisement. determining the size of the reward so as not to exceed the unit price, transmitting at least one advertisement content among a plurality of pre-stored advertisement contents to the user terminal device; and determining, in a random manner, the size of a reward to be paid to the user within a range not exceeding the advertisement unit price of the advertisement viewed by the user.
본 발명의 일 실시예에 따르면, 상기 광고 컨텐츠를 상기 사용자 단말 장치에 전송하는 단계는, 사용자가 시청한 광고 컨텐츠 정보를 수신하는 단계, 상기 광고 컨텐츠를 시청한 사용자에게 보상 티켓을 제공하는 단계 및 사용자별 보상 티켓 제공 이력을 저장하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the step of transmitting the advertisement content to the user terminal device includes: receiving information about the advertisement content viewed by the user; providing a reward ticket to the user who has viewed the advertisement content; The method may include storing a history of providing a reward ticket for each user.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급될 리워드의 규모를 무작위한 방식으로 결정하는 단계는, 상기 사용자에게 지급될 리워드가 복수개의 리워드의 규모가 기재된 룰렛으로 결정되는 경우, 상기 룰렛에 기재된 복수개의 리워드의 규모 각각이 선택될 확률을 변경하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the step of determining the size of the reward to be paid to the user in a random manner may include, It may include changing the probability that each of the scale of the plurality of rewards described is selected.
본 발명의 일 실시예에 따르면, 상기 사용자에게 지급될 리워드의 규모를 무작위한 방식으로 결정하는 단계는, 상기 사용자에게 지급될 리워드가 복수개의 랜덤 박스로 결정하는 경우, 랜덤 박스 각각에 대응되는 리워드의 규모를 변경하는 단계를 포함할 수 있다.According to an embodiment of the present invention, the step of determining the size of the reward to be paid to the user in a random manner includes, when the reward to be paid to the user is determined as a plurality of random boxes, a reward corresponding to each of the random boxes may include changing the scale of
본 발명의 또 다른 실시예에 따라 광고를 표시하는 애플리케이션이 설치된 사용자 단말 장치의 리워드 제공 방법은, 광고 서버에서 수신한 광고를 표시하는 단계, 상기 광고를 확인한 사용자에게 상기 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위 내에서 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함한다.According to another embodiment of the present invention, there is provided a method for providing a reward for a user terminal device in which an application for displaying an advertisement is installed, comprising the steps of: displaying an advertisement received from an advertisement server; and determining, in a random manner, the amount of rewards to be paid to the user within a range that does not exceed the advertisement unit price of the advertisement viewed by the user.
상술한 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법에 따르면, 광고를 시청한 사용자에게 제공되는 리워드의 규모가 무작위한 방식으로 결정되는바 사용자 흥미를 유도하여 광고의 효과를 극대화시킬 수 있다는 효과를 달성할 수 있다.According to the method of providing a reward to a user in the above-described non-reward-type advertisement, the effect of maximizing the effect of the advertisement by inducing user interest as the size of the reward provided to the user who watched the advertisement is determined in a random way can be achieved
또한, 주변 환경 상황에 의해 실시간으로 변화하는 광고 단가에 따라 사용자에게 지급될 리워드의 규모가 결정되는바 안정적인 광고 수익의 창출이 가능하다는 효과를 달성할 수 있다.In addition, since the size of the reward to be paid to the user is determined according to the advertisement unit price that changes in real time according to the surrounding environment, it is possible to achieve the effect that stable advertisement revenue can be generated.
본 발명의 효과들은 이상에서 언급한 효과들로 제한되지 않으며, 언급되지 않은 또 다른 효과들은 청구범위의 기재로부터 당업자에게 명확하게 이해될 수 있을 것이다.The effects of the present invention are not limited to the above-mentioned effects, and other effects not mentioned will be clearly understood by those skilled in the art from the description of the claims.
도 1은 본 발명의 일 실시예에 따른 리워드 제공 시스템을 설명하기 위한 예시적인 구성도이다.1 is an exemplary configuration diagram for explaining a reward providing system according to an embodiment of the present invention.
도 2는 본 발명의 일 실시예에 따른 비리워드형 광고를 통해 사용자에게 리워드 서비스를 제공하는 방법을 설명하기 위한 흐름도이다.2 is a flowchart illustrating a method of providing a reward service to a user through a non-reward-type advertisement according to an embodiment of the present invention.
도 3은 본 발명의 일 실시예에 따라 사용자 단말 장치(20)에 표시되는 애플리케이션(21)의 예시적인 화면을 설명하기 위한 도면이다.3 is a diagram for explaining an exemplary screen of the application 21 displayed on the user terminal device 20 according to an embodiment of the present invention.
도 4는 본 발명의 일 실시예에 따라 리워드를 신청할 수 있는 보상 티켓을 신청하는 제1 과정을 설명하기 위한 도면이다.4 is a view for explaining a first process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
도 5는 본 발명의 일 실시예에 따라 리워드를 신청할 수 있는 보상 티켓을 신청하는 제2 과정을 설명하기 위한 도면이다.5 is a diagram for explaining a second process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
도 6 내지 도 8은 제1 기능 버튼을 선택하여 보상 티켓을 얻는 과정을 설명하기 위한 도면이다.6 to 8 are diagrams for explaining a process of obtaining a reward ticket by selecting the first function button.
도 9는 본 발명의 일 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.9 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to an embodiment of the present invention.
도 10은 본 발명의 또 다른 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.10 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
도 11은 본 발명의 또 다른 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.11 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
도 12는 본 발명의 일 실시예에 따른 광고 서버(10)를 설명하기 위한 기능 블록도이다.12 is a functional block diagram illustrating an advertisement server 10 according to an embodiment of the present invention.
도 13은 본 발명의 일 실시예에 따른 리워드형 광고 제공 방법을 설명하기 위한 타이밍도이다.13 is a timing diagram illustrating a method for providing a reward-type advertisement according to an embodiment of the present invention.
이하 본 발명의 실시예에 대하여 첨부한 도면을 참조하여 상세하게 설명하기로 한다. 다만, 첨부된 도면은 본 발명의 내용을 보다 쉽게 개시하기 위하여 설명되는 것일 뿐, 본 발명의 범위가 첨부된 도면의 범위로 한정되는 것이 아님은 이 기술분야의 통상의 지식을 가진 자라면 용이하게 알 수 있을 것이다. Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. However, the accompanying drawings are only described in order to more easily disclose the contents of the present invention, and the scope of the present invention is not limited to the scope of the accompanying drawings. you will know
그리고, 본 발명의 실시예를 설명함에 있어서, 동일 기능을 갖는 구성요소에 대해서는 동일 명칭 및 동일부호를 사용할 뿐 실질적으론 종래기술의 구성요소와 완전히 동일하지 않음을 미리 밝힌다.And, in describing the embodiment of the present invention, the same name and the same reference numerals are used for the components having the same function, but substantially not completely the same as the components of the prior art.
또한, 본 출원에서 사용한 용어는 단지 특정한 실시예를 설명하기 위해 사용된 것으로, 본 발명을 한정하려는 의도가 아니다. 단수의 표현은 문맥상 명백하게 다르게 뜻하지 않는 한, 복수의 표현을 포함한다. 본 출원에서, "포함하다" 또는 "가지다" 등의 용어는 명세서상에 기재된 특징, 숫자, 단계, 동작, 구성요소, 부품 또는 이들을 조합한 것이 존재함을 지정하려는 것이지, 하나 또는 그 이상의 다른 특징들이나 숫자, 단계, 동작, 구성요소, 부품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.In addition, the terms used in the present application are only used to describe specific embodiments, and are not intended to limit the present invention. The singular expression includes the plural expression unless the context clearly dictates otherwise. In the present application, terms such as “comprise” or “have” are intended to designate that a feature, number, step, operation, component, part, or combination thereof described in the specification exists, but one or more other features It is to be understood that this does not preclude the possibility of the presence or addition of numbers, steps, operations, components, parts, or combinations thereof.
본 발명을 대한 설명에 앞서, 본 명세서에서 사용되는 몇몇 용어들에 대해 정의하고자 한다.Prior to the description of the present invention, some terms used herein will be defined.
본 명세서에서 리워드형 광고란, 광고주가 사용자(광고 시청자)에게 유도하는 특정 행위(배너 클릭, 광고영상 시청, 애플리케이션 설치 등)를 사용자가 이행하였을 때 리워드를 반드시 제공하는 것을 전제로 송출되는 광고를 의미한다.In this specification, reward-type advertisement refers to advertisements transmitted on the premise that a reward must be provided when a user performs a specific action (clicking a banner, watching an advertisement video, installing an application, etc.) it means.
리워드형 광고의 경우 사용자에게 지급되는 리워드가 고정되어 있다. 예를 들어, 배너 1클링당 4원, 동영상 30초 시청당 10원, 애플리케이션 설치당 180원과 같이 고정되어 있을 수 있다. 한편, 사용자에게 제공되는 리워드가 현금이 아닌 포인트 등의 현물인 경우 이를 현금으로 환산한 가치가 고정되어 있을 수 있다.In the case of a reward-type advertisement, the reward paid to the user is fixed. For example, it may be fixed, such as 4 won per 1 banner clink, 10 won per 30 seconds of video viewing, and 180 won per application installation. On the other hand, when the reward provided to the user is in kind, such as points, not cash, the value converted into cash may be fixed.
또한, 리워드형 광고의 경우 사용자가 수행하는 특정 행위에 대해 광고주가 광고를 표시해주는 매체사(배너 광고 등을 표시하는 웹사이트, 광고를 표시하는 애플리케이션 등의 운영사)에 지급하는 광고 단가도 미리 정해져 있다.In addition, in the case of a reward-type advertisement, the advertisement unit price paid by the advertiser to a media company that displays an advertisement for a specific action performed by a user (operator such as a website that displays banner advertisements, applications that display advertisements, etc.) is also predetermined. .
즉, 리워드형 광고의 경우 광고주가 광고를 송출하는 매체사에게 지급하는 광고 비용 및 광고를 송출하는 매체사가 광고를 시청한 사용자에게 지급하는 리워드의 규모가 고정되어 있으므로 사용자에게 지급될 리워드의 규모가 광고 단가를 초과하는 이른바 역마진이 발생하지 않게 된다. That is, in the case of a reward-type advertisement, the amount of the reward to be paid to the user is fixed because the advertisement cost paid by the advertiser to the media company that transmits the advertisement and the amount of the reward paid by the media company that transmits the advertisement to the user who watched the advertisement are fixed. The so-called reverse margin that exceeds the unit price will not occur.
본 명세서에서 비리워드형 광고란, 광고주가 유도하는 특정 행위(배너 클릭, 광고영상 시청, 애플리케이션 설치 등)를 사용자가 수행하더라도 사용자에게 별도의 리워드가 제공되지 않는 형태의 광고를 의미한다.In the present specification, the non-reward-type advertisement refers to an advertisement in which a separate reward is not provided to the user even if the user performs a specific action (clicking a banner, viewing an advertisement video, installing an application, etc.) induced by the advertiser.
비리워드형 광고의 경우 광고주가 광고를 송출해주는 매체사(배너 광고 등을 표시하는 웹사이트, 광고를 표시하는 애플리케이션 등의 운영사)에게 지급하는 광고 단가가 실시간으로 변동되는 특성을 가진다.In the case of non-reward-type advertisements, the advertisement unit price paid by an advertiser to a media company that transmits advertisements (operators such as websites that display banner advertisements, etc., applications that display advertisements, etc.) has a characteristic that changes in real time.
따라서, 매체사가 사용자의 특정 행위(배너 클릭, 광고영상 시청, 애플리케이션 설치 등)를 유도하기 위해 리워드를 지급하는 경우 광고주로부터 지급받는 광고비보다 사용자에게 지급한 리워드의 규모가 초과하는 이른바 역마진이 발생하는 경우가 생길 수 있다.Therefore, when a media company pays a reward to induce a user to take a specific action (clicking a banner, watching an advertisement video, installing an application, etc.) there may be cases where
이하, 본 발명의 다양한 실시예들에 대하여 첨부된 도면에 따라 상세하게 설명하도록 한다.Hereinafter, various embodiments of the present invention will be described in detail with reference to the accompanying drawings.
도 1은 본 발명의 일 실시예에 따른 리워드 제공 시스템을 설명하기 위한 예시적인 구성도이다.1 is an exemplary configuration diagram for explaining a reward providing system according to an embodiment of the present invention.
본 발명의 일 실시예에 따른 리워드 제공 시스템은 광고 서버(10) 및 사용자 단말 장치(20-1 내지 20-n)를 포함한다. 다만, 이는 본 발명에서 제공하고자 하는 목적을 달성하기 위한 바람직할 실시예일뿐이며, 필요에 따라 일부 구성요소가 추가되거나 삭제될 수 있음을 물론이다.A reward providing system according to an embodiment of the present invention includes an advertisement server 10 and user terminal devices 20-1 to 20-n. However, this is only a preferred embodiment for achieving the object provided by the present invention, and it goes without saying that some components may be added or deleted as needed.
도 1에서는 리워드 제공 시스템의 구성요소 각각이 기능적으로 분리되어 있는 것을 예로들어 도시하였으나 실제 물리적 환경에서는 서로 통합되는 형태로 구현될 수도 있다.In FIG. 1 , each of the components of the reward providing system is illustrated as an example in which they are functionally separated, but in an actual physical environment, they may be implemented in a form that is integrated with each other.
또한, 실제 물리적 환경에서 상기 각각의 구성요소들은 복수의 세부 기능 요소로 분리되는 형태로 구현될 수도 있다. 예를 들어, 광고 서버(10)는 복수의 컴퓨팅 장치에서 구현될 수도 있다. 이를테면, 광고 서버(10)의 제1 기능은 제1 컴퓨팅 장치에서 구현되고, 제2 기능은 제2 컴퓨팅 장치에서 구현될 수 있다. 또한, 복수의 컴퓨팅 장치가 광고 서버(10)의 제1 기능과 제2 기능을 나누어 구현될 수도 있다. In addition, in the actual physical environment, each of the components may be implemented in a form separated into a plurality of detailed functional elements. For example, the advertisement server 10 may be implemented in a plurality of computing devices. For example, a first function of the advertisement server 10 may be implemented in a first computing device, and a second function may be implemented in a second computing device. Also, a plurality of computing devices may be implemented by dividing the first function and the second function of the advertisement server 10 .
이하에서는, 리워드 제공 시스템의 각 구성요소에 대하여 설명하도록 한다.Hereinafter, each component of the reward providing system will be described.
광고 서버(10)는 사용자 단말 장치(20-1 내지 20-n)과 연동하여 사용자에게 광고를 제공하고 광고 컨텐츠를 소비한 사용자에게 리워드를 제공하는 컴퓨팅 장치이다.The advertisement server 10 is a computing device that provides advertisements to users in conjunction with the user terminal devices 20-1 to 20-n and rewards users who have consumed advertisement contents.
여기에서 리워드란, 광고 서버(10)가 제공하는 광고를 확인한 사용자에게 제공하는 일종의 보상으로 리워드는 포인트, 할인 쿠폰, 마일리지, 암호화 화폐 등과 같이 가치를 지닌 모든 종류의 것을 포함할 수 있다. 광고의 확인은 광고 동영상을 기준시간 이상 동안 재생하거나, 광고 배너의 노출이 완료되었음을 확인하거나 광고 배너를 클릭하는 형태로 구현될 수 있다.Here, the reward is a kind of compensation provided to a user who has confirmed the advertisement provided by the advertisement server 10, and the reward may include all kinds of valuables such as points, discount coupons, mileage, and cryptocurrency. Confirmation of the advertisement may be implemented in the form of playing the advertisement video for more than a reference time, confirming that the advertisement banner exposure has been completed, or clicking the advertisement banner.
구체적으로, 본 발명의 일 실시예에 따른 광고 서버(10)는 사용자 단말 장치에 설치된 애플리케이션(21)으로 광고 컨텐츠를 전송하고, 광고 컨텐츠를 확인한 사용자에게 리워드를 제공할 수 있다. 광고 서버(10) 또는 사용자 단말 장치(20-1 내지 20-n)가 광고를 확인한 사용자에게 제공할 리워드의 규모를 결정하는 구체적인 방법은 이하에서 상세하게 설명하도록 한다.Specifically, the advertisement server 10 according to an embodiment of the present invention may transmit advertisement content to the application 21 installed in the user terminal device and provide a reward to a user who has checked the advertisement content. A detailed method for determining the size of a reward to be provided to a user who has confirmed the advertisement by the advertisement server 10 or the user terminal devices 20-1 to 20-n will be described in detail below.
사용자 단말 장치(20)는 사용자가 소지한 단말이자 컴퓨팅 장치로써 스마트폰과 같은 핸드헬드 디바이스(handheld device), 웨어러블 디바이스(wearable device) 등으로 구현될 수 있다. 그러나, 이에 한정되는 것은 아니고, 사용자 단말(20)은 다양한 유형의 컴퓨팅 장치로 구현될 수 있다.The user terminal device 20 is a terminal and computing device possessed by a user, and may be implemented as a handheld device such as a smart phone, a wearable device, or the like. However, the present invention is not limited thereto, and the user terminal 20 may be implemented as various types of computing devices.
사용자 단말 장치(20)에는 사용자로 하여금 광고 컨텐츠를 확인할 수 있도록 하고, 광고를 확인한 경우 소정의 리워드를 지급하는 애플리케이션(21)이 설치된다. 구체적으로, 애플리케이션(21)은 광고 서버(10)와 연동하여 광고 컨텐츠를 표시하고 광고 서버(10)가 산정한 리워드를 사용자에게 지급하며 산정된 리워드에 대한 적립 요청을 관리 서버(10)에 전송한다.An application 21 is installed in the user terminal device 20 that allows the user to check advertisement content and pays a predetermined reward when the advertisement is confirmed. Specifically, the application 21 interworks with the advertisement server 10 to display advertisement content, pays the user a reward calculated by the advertisement server 10, and transmits a request for earning for the calculated reward to the management server 10 do.
한편, 도 1에서는 애플리케이션(21)이 독립된 별도의 애플리케이션인 것을 예로 들어 설명하였으나, 다른 애플리케이션에 삽입되는 모듈 형태로 구현될 수도 있다.Meanwhile, although the application 21 has been described as an example of an independent application in FIG. 1 , it may be implemented in the form of a module inserted into another application.
여기에서, 다른 애플리케이션에 삽입된다는 것의 의미는 광고 시청에 따른 리워드 제공을 주목적을 하지 않는 일반적인 애플리케이션(정보제공 애플리케이션, 게임 에플리케이션 등)에 부가되는 형태로 구현될 수 있음을 의미한다.Here, the meaning of being inserted into another application means that it can be implemented in a form that is added to a general application (information providing application, game application, etc.) that is not the main purpose of providing rewards according to advertisement viewing.
이하에서는 광고를 시청한 사용자에게 제공할 리워드의 규모를 결정하는 방법에 대해 상세하게 설명하도록 한다.Hereinafter, a method of determining the size of a reward to be provided to a user who has viewed an advertisement will be described in detail.
도 2는 본 발명의 일 실시예에 따른 비리워드형 광고를 통해 사용자에게 리워드를 제공하는 방법을 설명하기 위한 흐름도이다.2 is a flowchart illustrating a method of providing a reward to a user through a non-reward-type advertisement according to an embodiment of the present invention.
도 2에서는 설명의 편의를 위하여 각 단계를 수행하는 주체를 생략하는 경우가 있을 수 있으나, 본 발명이 속하는 기술분야의 통상의 기술자라면 각 단계를 수행하는 주체가 사용자 단말 장치(20), 보다 상세하게는 사용자 단말 장치(20)에 설치된 애플리케이션을 통해 수행될 수 있음을 이해할 수 있다.In FIG. 2, for convenience of description, the subject performing each step may be omitted, but for those of ordinary skill in the art to which the present invention pertains, the subject performing each step is the user terminal device 20, in more detail It can be understood that this may be performed through an application installed in the user terminal device 20 .
사용자가 애플리케이션을 사용하는 도중 광고 컨텐츠가 제공된 상태에서, 광고에 대한 시청이 완료되면 리워드 지급을 신청할 수 있는 보상 티켓이 제공된다(S210). In a state in which the advertisement content is provided while the user is using the application, a reward ticket for applying for a reward payment is provided when the viewing of the advertisement is completed (S210).
광고 컨텐츠는 광고 동영상, 광고 배너 등이 애플리케이션 화면의 전부 또는 일부에 표시되는 형태로 제공될 수 있다. 이때, 사용자가 제공된 광고 동영상을 스킵하지 않고 기 설정된 시간 이상 시청하거나, 배너 형태로 제공된 광고의 노출이 완료되거나, 광고를 클릭하여 배너에 연결된 홈페이지에 접속하면 광고 컨텐츠를 시청한 것으로 판단할 수 있다.The advertisement content may be provided in a form in which an advertisement video, advertisement banner, etc. are displayed on all or part of an application screen. At this time, when the user watches the provided advertisement video for more than a preset time without skipping, the advertisement provided in the form of a banner is exposed, or when the user clicks the advertisement to access the homepage linked to the banner, it can be determined that the advertisement content has been viewed. .
그러나, 광고 컨텐츠가 제공되는 방법 및 광고 컨텐츠를 시청한 것으로 판단하는 구체적인 방법은 이에 한정되지 않는다.However, the method for providing the advertisement content and the specific method for determining that the advertisement content has been viewed are not limited thereto.
한편, 본 발명의 일 실시예에 따른 리워드는 광고를 시청한 사용자에게 곧바로 리워드가 지급되지 않는다. 광고를 시청한 사용자에게 곧바로 리워드를 지급하면 리워드가 필요한 상황에만 선택적으로 광고를 확인하게 되고, 리워드 지급에 따른 사용자 흥미를 극대화시킬 수 없기 때문이다.On the other hand, the reward according to an embodiment of the present invention is not immediately paid to the user who watched the advertisement. This is because, if a reward is immediately paid to a user who has watched an advertisement, the advertisement is selectively checked only in situations where a reward is required, and user interest cannot be maximized according to the reward payment.
이후, 사용자로부터 보상 티켓의 사용 요청이 수신되면 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위내에서 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정한다(S220). Thereafter, when a request for use of a reward ticket is received from the user, the size of the reward to be paid to the user is determined in a random manner within the range where the amount of the reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user ( S220).
광고 단가는 사용자가 광고 컨텐츠를 시청한 경우 광고주가 지불해야하는 금액을 의미한다. 본 발명의 일 실시예에 따른 광고 단가는 사용자가 특정 광고 컨텐츠를 1회 시청한 경우 광고주가 지불하는 금액으로 결정될 수 있다.The advertisement unit price refers to an amount that an advertiser has to pay when a user views advertisement content. The advertisement unit price according to an embodiment of the present invention may be determined as an amount paid by an advertiser when a user views specific advertisement content once.
또한, 리워드는 광고 컨텐츠를 1회 시청한 사용자에게 지급되는 일종의 보상으로 포인트, 할인 쿠폰, 마일리지, 암호화 화폐 등과 같이 가치를 지닌 모든 종류의 것을 포함할 수 있다.In addition, the reward is a kind of compensation paid to a user who views the advertisement content once, and may include all kinds of valuables such as points, discount coupons, mileage, and cryptocurrency.
리워드가 현금이 아닌 포인트 등으로 지급되는 경우 현금과 포인트 등의 형태로 제공되는 리워드의 전환비는 기 결정되어 있을 수 있다. 예를 들어, 4포인트는 현금 1원과 동일한 가치를 지니는 것으로 기 결정되어 있을 수 있다.When the reward is paid in points, etc., not in cash, the conversion cost of rewards provided in the form of cash and points, etc. may be predetermined. For example, 4 points may be predetermined to have the same value as 1 won in cash.
따라서, 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는다는 것은 현금으로 환산된 리워드의 가치가 광고 단가를 초과하지 않도록 결정된다는 것을 의미한다.Therefore, the fact that the size of the reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user means that the value of the reward converted into cash is determined not to exceed the advertisement unit price.
예를 들어, 4포인트가 현금 1원과 동일한 가치가 있는 것으로 결정된 상태에서 광고 단가가 3원인 경우, 그 광고를 시청한 사용자에게 제공되는 리워드, 즉, 포인트가 12포인트를 넘지 않도록 결정된다는 것을 의미한다.For example, if it is determined that 4 points have the same value as 1 cash, and the ad unit price is 3 won, it means that the reward provided to the user who watched the advertisement, that is, the points are determined not to exceed 12 points. do.
한편, 상술한 실시예에서는 광고 단가가 특정 사용자가 특정 광고 컨텐츠를 1회 시청한 경우 지불해야하는 경우를 예로 들어 설명하였으나, 특정 광고를 실행하기 위해서 광고주가 지불해야하는 전체 금액으로 결정될 수도 있다.Meanwhile, in the above embodiment, the advertisement unit price has been described as an example in which a specific user has to pay when a specific advertisement content is viewed once. However, it may be determined as the total amount an advertiser has to pay in order to execute a specific advertisement.
또한, 리워드의 규모는 그 광고를 시청한 사용자들에게 지급한 리워드의 총합으로 결정될 수 있다.Also, the size of the reward may be determined by the sum of rewards paid to users who have viewed the advertisement.
이 경우, 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는다는 것은 광고를 시청한 사용자에게 지급한 리워드의 총합이 광고주가 지불한 광고 단가의 총액을 초과하지 않는 다는 것을 의미한다.In this case, the fact that the amount of reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user means that the total amount of rewards paid to the user who watched the advertisement does not exceed the total amount of the advertisement unit price paid by the advertiser. it means.
한편, 사용자에게 지급되는 리워드의 규모는 무작위한 방식으로 결정될 수 있다. 여기에서, 리워드의 규모란 사용자에게 지급되는 리워드의 정량적인 수치를 의미한다.Meanwhile, the size of the reward paid to the user may be determined in a random manner. Here, the size of the reward means a quantitative value of the reward paid to the user.
본 발명의 일 실시예에 따른 리워드 규모의 결정 방법은 룰렛을 이용하거나 랜덤 박스를 이용하는 방식으로 결정될 수 있다. 리워드 규모의 구체적인 결정 방법은 별도의 도면에서 상세하게 설명하도록 한다.The method of determining the reward size according to an embodiment of the present invention may be determined by using roulette or using a random box. A detailed method of determining the reward size will be described in detail in a separate drawing.
이하에서는, 광고를 소비한 사용자에게 보상 티켓을 지급하고 사용자가 보상 티켓을 사용함에 따라 사용자에게 지급할 리워드의 규모를 결정하는 방법에 대해 상세하게 설명하도록 한다.Hereinafter, a method of paying a reward ticket to a user who consumes an advertisement and determining the size of a reward to be paid to the user according to the user using the reward ticket will be described in detail.
도 3은 본 발명의 일 실시예에 따라 사용자 단말 장치(20)에 표시되는 애플리케이션(21)의 예시적인 화면을 설명하기 위한 도면이다.3 is a diagram for explaining an exemplary screen of the application 21 displayed on the user terminal device 20 according to an embodiment of the present invention.
도 3에는 사용자 단말 장치(20)에서 애플리케이션(21)을 실행되었을 때 표시되는 예시적인 화면이 도시되어 있다. 상술한 바와 같이 애플리케이션(21)은 날씨 등과 같은 각종 생활 정보를 제공하는 애플리케이션이거나 기타 다른 범용적인 기능을 가지는 애플리케이션일 수 있다.3 illustrates an exemplary screen displayed when the application 21 is executed in the user terminal device 20 . As described above, the application 21 may be an application that provides various kinds of life information such as weather or an application having other general functions.
애플리케이션(21) 화면의 일부에는 광고를 시청하고 그에 따른 리워드를 받을 수 있는 제1 인티케이터(30)가 표시될 수 있다. 본 발명의 일 실시예에 따른 인디케이터(30)는 애플리케이션 화면에 플로팅 방식으로 표시될 수 있다. 제1 인티케이터(30)를 플로팅 방식으로 표시하는 이유는 기존 앱의 사용성을 손상시키지 않고 사용자가 느끼는 불편함을 최소화하기 위함이다. 도 3에 도시된 제1 인티케이터(30)의 색상, 모양, 크기 및 투명도는 도 3에 도시된 바에 한정되지 않으며 다른 형태로 표시될 수 있음은 물론이다. A first indicator 30 for viewing an advertisement and receiving a reward accordingly may be displayed on a portion of the screen of the application 21 . The indicator 30 according to an embodiment of the present invention may be displayed on the application screen in a floating manner. The reason for displaying the first indicator 30 in a floating manner is to minimize user inconvenience without compromising the usability of the existing app. The color, shape, size, and transparency of the first indicator 30 shown in FIG. 3 are not limited to those shown in FIG. 3 and may be displayed in other forms.
사용자는 제1 인티케이터(30)를 선택하여 애플리케이션(21)에서 제공하는 소정의 미션을 달성하거나, 광고를 시청하고 바로 리워드를 지급받을 수 있다. 리워드 지급을 신청할 수 있는 보상 티켓을 지급받을 수도 있다.The user may select the first indicator 30 to achieve a predetermined mission provided by the application 21 or may receive a reward immediately after watching an advertisement. You may be given a reward ticket to apply for a reward payment.
도 4는 본 발명의 일 실시예에 따라 리워드를 신청할 수 있는 보상 티켓을 신청하는 제1 과정을 설명하기 위한 도면이다.4 is a view for explaining a first process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
사용자로부터 제1 인디케이터(30)에 대한 선택 입력이 수신되면 도 4에 도시된 바와 같은 기능 메뉴가 표시된다. 기능 메뉴에는 리워드를 바로 지급받을 수 있는 제1 인디케이터(30) 이외에 제2 인디케이터(40)가 더 표시된다.When a selection input for the first indicator 30 is received from the user, a function menu as shown in FIG. 4 is displayed. In the function menu, a second indicator 40 is further displayed in addition to the first indicator 30 through which a reward can be directly paid.
제1 인디케이터(30)와 제2 인디케이터(40)는 다음과 같이 기능적으로 구분된다.The first indicator 30 and the second indicator 40 are functionally divided as follows.
먼저, 제1 인디케이터(30)는 애플리케이션에서 제공하는 광고를 시청하거나, 제1 인디케이터(30)의 클릭 횟수에 따라 리워드가 즉시 지급되는 버튼이다. 이를 위해, 기능 메뉴에는 사용자가 선택할 수 있는 광고 배너, 애플리케이션에서 제공하는 미션(광고 대상 애플리케이션의 다운로드 등), 동영상 형태의 광고가 포함될 수 있다.First, the first indicator 30 is a button for viewing an advertisement provided by the application or for receiving a reward immediately according to the number of clicks of the first indicator 30 . To this end, the function menu may include a user-selectable advertisement banner, a mission provided by the application (downloading an advertisement target application, etc.), and an advertisement in the form of a video.
제2 인디케이터(40)는 리워드 지급을 신청할 수 있는 보상 티켓을 신청할 수 있는 버튼이다. 즉, 제2 인디케이터(40)는 선택 즉시 그에 대응되는 리워드가 지급되는 것이 아니고 광고를 시청한 사용자에게 무작위한 방식으로 리워드의 규모가 결정되는 방식에 응모할 수 있는 보상 티켓을 신청할 수 있는 버튼이다.The second indicator 40 is a button for applying for a reward ticket for applying for reward payment. That is, the second indicator 40 is a button that can apply for a reward ticket that can apply to a method in which the size of the reward is determined in a random manner to the user who watched the advertisement, rather than the reward corresponding thereto is paid immediately upon selection. .
사용자로부터 제2 인디케이터(40)에 대한 선택 입력이 수신되면 광고를 시청하고 보상 티켓을 신청할 수 있는 화면이 표시된다.When a selection input for the second indicator 40 is received from the user, a screen for viewing an advertisement and applying for a reward ticket is displayed.
다만, 도 4에서는 제1 인디케이터(30)에 대한 선택 입력이 수신된 이후에야 비로서 기능 메뉴를 통해 제2 인디케이터(40)가 표시되는 경우를 예로 들어 설명하였으나 제2 인디케이터(40)가 표시되는 방식은 이에 한정되지 않는다.However, in FIG. 4 , the case in which the second indicator 40 is displayed through the function menu only after the selection input for the first indicator 30 is received has been described as an example, but the second indicator 40 is displayed The method is not limited thereto.
예를 들어, 애플리케이션(21)의 초기 실행화면에 바로 제2 인디케이터(40)와 동일한 기능을 실행하는 버튼이 표시되도록 구현할 수 있음은 물론이다.For example, it goes without saying that a button for executing the same function as that of the second indicator 40 may be displayed on the initial execution screen of the application 21 .
도 5는 본 발명의 일 실시예에 따라 리워드를 신청할 수 있는 보상 티켓을 신청하는 제2 과정을 설명하기 위한 도면이다.5 is a diagram for explaining a second process of applying for a reward ticket for applying for a reward according to an embodiment of the present invention.
제2 인디케이터(40)에 대한 선택 입력이 수신되면 제1 기능 버튼(50) 및 제2 기능 버튼(60)이 포함된 화면이 표시된다.When a selection input for the second indicator 40 is received, a screen including the first function button 50 and the second function button 60 is displayed.
제1 기능 버튼(50)은 사용자가 광고 컨텐츠를 시청하고 보상 티켓을 획득할 수 있는 기능 버튼이다. 제1 기능 버튼(50)에 대한 선택 입력이 수신되면 사용자로 하여금 보상 티켓 이미지에 대한 터치 입력을 유도하는 화면이 표시된다.The first function button 50 is a function button through which a user can view advertisement content and obtain a reward ticket. When a selection input for the first function button 50 is received, a screen for inducing the user to input a touch on the reward ticket image is displayed.
보상 티켓 이미지에 대한 터치 입력이 수신되는 동안 사용자에게는 동영상 등의 광고 컨텐츠가 제공되고, 광고 컨텐츠를 시청한 사용자가 기 설정된 횟수만큼의 터치 입력을 추가적으로 입력하면 사용자에게 보상 티켓이 제공된다. 제1 기능 버튼(50)을 선택하여 보상 티켓을 제공받는 구체적은 방법은 이하에서 보다 상세하게 설명하도록 한다.While a touch input for a reward ticket image is received, advertisement content such as a video is provided to the user, and when the user who has viewed the advertisement content additionally inputs a touch input a preset number of times, a reward ticket is provided to the user. A specific method of receiving a reward ticket by selecting the first function button 50 will be described in more detail below.
본 발명의 일 실시예에 따른 광고 컨텐츠는 동영상 형태의 광고이거나, 특정 웹페이지로 연결되도록 하는 광고일 수 있다. 또는 사용자로 하여금 특정 애플리케이션의 다운로드, 특정 웹사이트에서의 회원 가입을 유도하는 미션이 제공될 수도 있다.The advertisement content according to an embodiment of the present invention may be an advertisement in the form of a video or an advertisement to be linked to a specific web page. Alternatively, a mission for inducing the user to download a specific application or sign up for a membership on a specific website may be provided.
제2 기능 버튼(60)은 제1 기능 버튼(50)과는 다른 형태로 보상 티켓을 획득할 수 있는 기능 버튼이다. 제2 기능 버튼(60)에 대한 선택 입력이 수신되면 사용자에게 광고 컨텐츠가 제공되고 사용자가 기 설정된 시간 이상동안 광고 컨텐츠를 시청한 것으로 확인되면 바로 보상 티켓이 제공된다.The second function button 60 is a function button capable of acquiring a reward ticket in a different form from the first function button 50 . When a selection input for the second function button 60 is received, advertisement content is provided to the user, and when it is confirmed that the user has watched the advertisement content for more than a preset time, a reward ticket is provided immediately.
상술한 바와 같이, 보상 티켓을 획득하기 위한 구체적인 방법이 상이한 형태로 제공되는 이유는 사용자의 흥미를 유발하여 광고 컨텐츠의 소비를 촉진하기 위함이다.As described above, the reason that the specific method for obtaining a reward ticket is provided in a different form is to stimulate the user's interest to promote consumption of advertisement content.
한편, 제1 기능 버튼(50) 또는 제2 기능 버튼(60)을 선택하여 획득할 수 있는 횟수는 단위 시간동안 기 설정된 개수로 제한될 수 있다.Meanwhile, the number of times that can be obtained by selecting the first function button 50 or the second function button 60 may be limited to a preset number for a unit time.
예를 들어, 제1 기능 버튼(50)을 선택하여 획득할 수 있는 보상 티켓의 수는 1시간 동안 2장, 제2 기능 버튼(60)을 선택하여 획득할 수 있는 보상 티켓의 수는 3시간 동안 2장으로 제한될 수 있다.For example, the number of reward tickets obtainable by selecting the first function button 50 is 2 for 1 hour, and the number of reward tickets obtainable by selecting the second function button 60 is 3 hours May be limited to 2 chapters during the period.
도 6 내지 도 8은 제1 기능 버튼을 선택하여 보상 티켓을 얻는 과정을 설명하기 위한 도면이다.6 to 8 are diagrams for explaining a process of obtaining a reward ticket by selecting the first function button.
도 5에도 도시된 화면에서 제1 기능 버튼(50)에 대한 선택 입력이 수신되면 도 6에 도시된 바와 같은 보상 티켓 이미지가 표시된다. 이때, 보상 티켓은 일부가 가려진 형태로 표시될 수 있다.When a selection input for the first function button 50 is received on the screen shown in FIG. 5 , a reward ticket image as shown in FIG. 6 is displayed. In this case, the reward ticket may be displayed in a partially hidden form.
보상 티켓 이미지에 대한 터치 입력이 수신될 때마다 가려진 부분이 점차적으로 해제되어 보상 티켓 이미지가 표시된다. 보상 티켓에 대한 터치 입력이 수신되는 중간에 화면에는 도 7에 도시된 바와 같은 광고 컨텐츠가 표시될 수 있다.Whenever a touch input for the reward ticket image is received, the hidden portion is gradually released to display the reward ticket image. Advertisement content as shown in FIG. 7 may be displayed on the screen while the touch input for the reward ticket is received.
화면을 통해 표시되는 광고 컨텐츠에 대한 시청이 완료된 것으로 판단된 경우에 비로서 광고 컨텐츠가 화면에서 사라지고 다시 보상 티켓 이미지가 표시되며 기 설정된 터치 입력 횟수를 도달하면 도 8에 도시된 바와 같은 온전한 보상 티켓 이미지가 표시된다. 온전한 보상 티켓 이미지가 표시된 이후 비로서 사용자에게 보상 티켓이 제공된다.When it is determined that viewing of the advertisement content displayed through the screen is completed, the advertisement content disappears from the screen and the reward ticket image is displayed again. When the preset number of touch inputs is reached, the complete reward ticket as shown in FIG. The image is displayed. After the complete reward ticket image is displayed, the user is provided with a reward ticket.
도 6 내지 도 8에 도시된 형태로 보상 티켓을 제공하는 이유는 광고 컨텐츠에 대한 사용자의 집중도를 유도하여 광고 효과를 극대화시키기 위함이다.The reason for providing the reward ticket in the form shown in FIGS. 6 to 8 is to maximize the advertising effect by inducing the user's concentration on advertising content.
도 9는 본 발명의 일 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.9 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to an embodiment of the present invention.
본 발명의 일 실시예에 따라 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 방법으로, 리워드의 규모가 기재된 룰렛이 이용될 수 있다. 여기에서, 리워드의 규모가 기재된 룰렛이란 사용자에게 소정의 확률로 지급될 수 있는 리워드가 명시적으로 표시됨을 의미한다.As a method of randomly determining the size of a reward to be paid to a user according to an embodiment of the present invention, roulette in which the size of the reward is described may be used. Here, the roulette in which the size of the reward is described means that the reward that can be paid to the user with a predetermined probability is explicitly displayed.
예를 들어, 도 9에 도시된 바와 같이 사용자에게 지급될 수 있는 리워드의 규모가 1만 캐시임이 명시적으로 표시되는 경우가 이에 해당한다.For example, as shown in FIG. 9 , this corresponds to a case in which the amount of rewards that can be paid to the user is explicitly displayed as 10,000 cash.
한편, 사용자에게 지급될 수 있는 리워드의 규모도 무작위로 선택될 수 있다. 즉, 도 9에는 사용자에게 지급될 수 있는 리워드가 1만 캐시인 경우가 예로 들어 도시되어 있으나 사용자가 다른 시점에 리워드 지급 신청을 하면 사용자에게 지급될 수 있는 리워드가 1만 캐시가 아닌 5만 캐시 또는 10만 캐시로 변경되어 표시될 수 있다.Meanwhile, the size of the reward that can be paid to the user may also be randomly selected. That is, in FIG. 9 , the case where the reward that can be paid to the user is 10,000 cash is shown as an example, but if the user applies for reward payment at another time, the reward that can be paid to the user is 50,000 cash instead of 10,000 cash Or it may be displayed as changed to 100,000 cache.
도 9에 도시된 화면이 표시된 상태에서 사용자로부터 룰렛 구동 신호가 수신되면 룰렛이 동작하게 되고 모두 동일한 화면이 표시된 상태에서 룰렛이 정지하면 화면에 표시된 규모의 리워드가 사용자에게 지급된다.When a roulette drive signal is received from the user while the screen shown in FIG. 9 is displayed, roulette operates, and when the roulette stops while the same screen is displayed, a reward of the scale displayed on the screen is paid to the user.
이때, 화면에 표시된 리워드를 사용자에게 지급될 확률은 기 설정되어 있을 수 있다. 예를 들어, 도 9에 표시된 1만 캐시가 실제 사용자에게 지급될 확률이 10%임이 설정되어 있는 상에서 기 설정된 확률로 사용자에게 리워드가 지급된다.In this case, the probability that the reward displayed on the screen will be paid to the user may be preset. For example, a reward is provided to the user with a preset probability in the case in which the probability that 10,000 caches shown in FIG. 9 will be paid to the actual user is set to be 10%.
또한, 화면에 표시된 리워드가 사용자에게 지급될 확률은 변경될 수 있다. 예를 들어, 룰렛을 구동시키기 위해 사용자가 시청한 광고 단가가 상기 광고를 시청한 사용자들에게 지급될 리워드보다 저렴한 경우, 사용자들에게 지급될 리워드의 총합이 광고 단가 미만이 되도록 리워드 지급 확률이 변경될 수 있다.Also, the probability that the reward displayed on the screen will be paid to the user may be changed. For example, if the advertisement unit price viewed by the user to drive roulette is cheaper than the reward to be paid to users who watched the advertisement, the reward payment probability is changed so that the sum of the rewards to be paid to users is less than the advertisement unit price can be
도 10은 본 발명의 또 다른 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.10 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
본 발명의 일 실시예에 따른 룰렛은 도 10에 도시된 형태로 구현될 수 있다. 도 10에 도시된 방법에 따르면, 사용자에게 지급될 수 있는 복수의 리워드 규모가 표시된 상태에서 사용자에게 지급될 리워드의 규모가 무작위로 선택된다.Roulette according to an embodiment of the present invention may be implemented in the form shown in FIG. 10 . According to the method illustrated in FIG. 10 , in a state in which a plurality of reward sizes that can be paid to the user are displayed, the size of the reward to be paid to the user is randomly selected.
구체적으로, 룰렛이 표시된 상태에서 사용자로부터 룰렛 구동 신호가 수신되면 룰렛이 회전되다가 정지하면서 사용자에게 지급될 리워드의 규모가 선택된다.Specifically, when a roulette driving signal is received from the user while the roulette is displayed, the roulette rotates and stops while the amount of the reward to be paid to the user is selected.
도 9에서 설명한 바와 같이 룰렛에 표시되는 사용자에게 지급될 수 있는 리워드의 규모 및 복수의 리워드의 규모 중 적어도 하나의 리워드의 규모가 선택될 확률은 변경될 수 있다.As described with reference to FIG. 9 , the probability of selecting the size of at least one reward among the size of a reward that can be paid to a user displayed on the roulette and the size of a plurality of rewards may be changed.
한편, 도 9 및 도 10에서는 사용자에게 지급될 수 있는 리워드의 규모가 명시적으로 표시된 상태에서 표시된 복수의 리워드 규모 중 적어도 하나의 리워드 규모가 결정되는 것을 예로 들어 설명하였으나 사용자에게 지급될 수 있는 리워드가 표시되지 않은 상태에서 리워드 규모가 결정되도록 할 수도 있다.Meanwhile, in FIGS. 9 and 10 , it has been described as an example that the size of at least one reward among a plurality of displayed reward sizes is determined in a state where the size of the reward that can be paid to the user is explicitly displayed, but the reward that can be paid to the user It is also possible to determine the reward size in a state where is not displayed.
도 11은 본 발명의 또 다른 실시예에 따라 보상 티켓을 사용한 사용자에게 지급할 리워드의 규모를 결정하는 방법을 설명하기 위한 도면이다.11 is a diagram for explaining a method of determining the size of a reward to be paid to a user who has used a reward ticket according to another embodiment of the present invention.
사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 방법으로, 사용자로부터 보상 티켓 사용 요청이 수신되면 사용자에게 지급될 리워드의 규모가 미기재된 적어도 하나의 랜덤 박스가 제공될 수 있다.As a method of determining the amount of reward to be paid to the user in a random manner, when a request to use a reward ticket is received from the user, at least one random box in which the amount of the reward to be paid to the user is not described may be provided.
다만, 리워드의 규모가 미기재된 상태로 사용자에게 지급할 리워드의 규모를 결정하는 방식은 랜덤 박스에 한정되지 않으며 다른 형태로 구현될 수도 있음은 물론이다.However, the method of determining the size of the reward to be paid to the user in a state where the size of the reward is not described is not limited to the random box and may be implemented in other forms.
애플리케이션(21)의 화면에 랜덤 박스가 표시된 상태에서, 사용자로부터 랜덤 박스에 대한 선택 입력이 수신되면 비로서 사용자에게 지급될 리워드의 규모가 표시되고 표시된 규모의 리워드가 사용자에게 제공된다.In a state where the random box is displayed on the screen of the application 21, when a selection input for the random box is received from the user, the size of the reward to be paid to the user is displayed and the reward of the displayed scale is provided to the user.
이때, 사용자에게 제공될 수 있는 리워드의 규모 및 특정 리워드의 규모가 임의로 선택될 확률을 기 설정되어 있을 수 있다. 예를 들어, 사용자에게 제공될 수 있는 리워드의 규모가 1만 캐시, 5만 캐시, 10만 캐시로 설정된 상태에서 1만 캐시가 선택될 확률은 10%, 5만 캐시가 선택될 확률은 50%, 10만 캐시가 선택될 확률은 40%로 설정되어 있을 수 있다.In this case, the size of the reward that can be provided to the user and the probability that the size of the specific reward is arbitrarily selected may be preset. For example, when the size of the rewards that can be provided to users is set to 10,000 cache, 50,000 cache, and 100,000 cache, the probability that 10,000 cache will be selected is 10%, and the probability that 50,000 cache will be selected is 50% , the probability that 100,000 caches will be selected may be set to 40%.
또한, 사용자에게 제공될 수 있는 리워드의 규모 및 리워드의 규모가 임의로 선택될 확률은 변경될 수 있다. 예를 들어, 사용자에게 제공될 수 있는 리워드의 규모만 2만 캐시, 8만 캐시, 15만 캐시로 변경되거나, 각 리워드의 규모가 선택될 확률이 20%, 70%, 10%로 변경될 수 있다.In addition, the size of the reward that can be provided to the user and the probability that the size of the reward is arbitrarily selected may be changed. For example, only the size of the rewards that can be provided to users is changed to 20,000 cash, 80,000 cash, or 150,000 cash, or the probability of selecting the size of each reward may change to 20%, 70%, or 10%. have.
사용자에게 제공될 수 있는 리워드의 규모 및 리워드의 규모가 당첨될 확률은 사용자가 보상 티켓을 획득하기 위해 시청한 광고 단가 및 그 보상 티켓을 사용함으로써 얻는 리워드의 기대값을 비교하여, 사용자에게 지급될 리워드의 기대값이 광고 단가를 초과하지 않도록 리워드의 규모 및 각 리워드의 규모가 선택될 확률이 결정될 수 있다.The size of the reward that can be provided to the user and the probability of winning the size of the reward are determined by comparing the advertisement unit price viewed by the user to obtain the reward ticket and the expected value of the reward obtained by using the reward ticket. The size of the reward and the probability that the size of each reward is selected so that the expected value of the reward does not exceed the advertisement unit price may be determined.
즉, 광고 서버(10)에서 사용자에게 지급할 리워드의 규모를 결정하고 결정된 리워드를 사용자 단말 장치(20)에 설치된 애플리케이션(21)을 통해 사용자에게 제공하는 형태로 구현될 수도 있다.That is, the advertisement server 10 may determine the size of a reward to be paid to the user and provide the determined reward to the user through the application 21 installed in the user terminal device 20 .
도 12는 본 발명의 일 실시예에 따른 광고 서버(10)를 설명하기 위한 기능 블록도이다.12 is a functional block diagram illustrating an advertisement server 10 according to an embodiment of the present invention.
본 발명의 일 실시예에 따른 광고 서버(10)는 도 12에 도시된 바와 같이, 광고 단가 수집부(11), 회원 관리부(12), 광고 컨텐츠 관리부(13), 리워드 관리(14) 및 저장부(15)를 포함한다. 다만, 도 12에는 본 실시예와 관련 있는 구성요소들만이 도시되어 있는바 본 발명이 속하는 기술분야의 통상의 기술자라면 도 12에 도시된 구성요소들 외에 다른 구성이 더 포함될 수 있음을 알 수 있다.As shown in FIG. 12 , the advertisement server 10 according to an embodiment of the present invention includes an advertisement unit price collection unit 11 , a member management unit 12 , an advertisement content management unit 13 , a reward management 14 and storage. part 15 . However, since only the components related to the present embodiment are shown in FIG. 12, those skilled in the art to which the present invention pertains can know that other components other than the components shown in FIG. 12 may be further included. .
또한, 도 12에 도시된 광고 서버(10)의 각각의 구성요소들은 기능적으로 구분되는 기능 요소들을 나타낸 것으로서, 복수의 구성요소가 실제 물리적 환경에서는 서로 통합되는 형태로 구현될 수도 있고, 단일 구성요소가 복수의 세부 구성요소로 분리되는 형태로 구현될 수도 있다, 또한, 본 개시의 다른 몇몇 실시예에서, 도 12에 도시된 구성요소 중 일부는 생략될 수도 있다. 이하, 각 구성요소에 대하여 설명하도록 한다.In addition, each of the components of the advertisement server 10 shown in FIG. 12 represents functionally separated functional elements, and a plurality of components may be implemented in a form that is integrated with each other in an actual physical environment, or a single component. may be implemented in a form separated into a plurality of detailed components. Also, in some other embodiments of the present disclosure, some of the components illustrated in FIG. 12 may be omitted. Hereinafter, each component will be described.
광고 단가 수집부(11)는 광고 서버(10)가 복수의 사용자 단말 장치(20)에 제공할 수 있는 광고들의 단가를 수집한다. 이를 위해, 광고 단가 수집부(11) 네트워크로 연결된 외부 서버로부터 광고 단가 정보를 수집할 수 있다.The advertisement unit price collection unit 11 collects unit prices of advertisements that the advertisement server 10 can provide to a plurality of user terminal devices 20 . To this end, the advertisement unit price collection unit 11 may collect advertisement unit price information from an external server connected to the network.
회원 관리부(12)는 리워드 서비스의 회원과 관련된 제반 기능을 담당할 수 있다. 예를 들어, 회원 관리부(12)는 회원 가입 처리(e.g. 사용자 계정 생성 등), 회원 탈퇴 처리, 로그인/로그오프 처리 등을 수행할 수 있다. 또한, 회원 관리부(12)는 저장부(15)와 연동하여 회원 정보를 관리할 수 있다.The member management unit 12 may be in charge of various functions related to members of the reward service. For example, the member management unit 12 may perform member registration processing (eg, user account creation, etc.), member withdrawal processing, login/logoff processing, and the like. In addition, the member management unit 12 may manage member information in conjunction with the storage unit 15 .
여기에서, 회원 정보 관리란 사용자 계정과 연동되어 저장되는 리워드 정보, 보상 티켓에 관한 정보를 의미한다. 구체적으로, 특정 사용자가 얼마만큼의 리워드(캐시 등)을 보유하고 있는지 여부, 보상 티켓의 보유수, 캐시 적립 내역, 캐시 사용 내역이 이에 포함될 수 있다.Here, member information management refers to information about reward information and reward tickets stored in association with a user account. Specifically, whether a specific user has how much of a reward (cash, etc.), the number of reward tickets held, cache accumulation history, and cache usage history may be included therein.
광고 컨텐츠 관리부(13)는 기 저장된 복수의 광고 컨텐츠 중 적어도 하나의 광고 컨텐츠를 사용자 단말 장치(20)에 전송한다. 구체적으로, 광고 컨텐츠 관리부(13)는 사용자에게 제공할 광고 컨텐츠를 선택하고, 사용자가 제공된 광고 컨텐츠를 확인했는지를 판단한다.The advertisement content management unit 13 transmits at least one advertisement content among a plurality of pre-stored advertisement contents to the user terminal device 20 . Specifically, the advertisement contents management unit 13 selects advertisement contents to be provided to the user and determines whether the user has checked the advertisement contents provided.
광고 컨텐츠 관리부(13)가 제공한 광고 컨텐츠를 사용자가 확인했는지 여부는 동영상 형태의 광고를 기 설정된 시간 이상 시청했는지 여부, 배너 형태로 제공된 광고를 클릭하여 외부 웹페이지에 접속했는지 여부, 사용자에게 요청된 애플리케이션의 다운로드 여부, 특정 상품 구매 여부, 회원가입 여부로 판단될 수 있다.Whether the user has checked the advertisement contents provided by the advertisement contents management unit 13 is whether the user has watched the advertisement in the form of a video for a preset time or more, whether the user has accessed the external web page by clicking the advertisement provided in the form of a banner, and the user is requested It can be determined whether the application has been downloaded, whether to purchase a specific product, or whether to register as a member.
광고 컨텐츠 관리부(13)는 사용자가 제공된 광고를 시청했다고 판단하면 리워드 관리부(14)에 보상 티켓 또는 리워드 지급 요청 신호를 전송한다.When the advertisement content management unit 13 determines that the user has viewed the provided advertisement, the advertisement content management unit 13 transmits a reward ticket or reward payment request signal to the reward management unit 14 .
리워드 관리부(14)는 광고를 시청한 사용자에게 보상 티켓을 부여하고, 사용자에게 제공할 리워드의 규모를 결정한다. 구체적으로, 광고를 시청한 사용자에게 제공하는 리워드의 규모가 광고 단가를 초과하지 않도록 리워드의 규모를 지속적으로 조정하여 결정한다.The reward management unit 14 grants a reward ticket to the user who has viewed the advertisement, and determines the size of the reward to be provided to the user. Specifically, it is determined by continuously adjusting the size of the reward so that the size of the reward provided to the user who watched the advertisement does not exceed the unit price of the advertisement.
광고를 시청한 사용자에게 보상 티켓을 제공하는 방식 및 사용자에게 지급할 리워드의 규모를 결정하는 방법은 도 3 내지 도 11에서 설명한 바와 동일하므로 중복되는 설명은 생략하도록 한다.A method of providing a reward ticket to a user who has viewed an advertisement and a method of determining the size of a reward to be paid to a user are the same as those described with reference to FIGS. 3 to 11 , so a redundant description will be omitted.
다음으로, 저장부(15)는 DB화된 저장 매체를 통해 리워드 서비스와 관련된 다양한 정보를 저장하고 관리할 수 있다. 상기 다양한 정보는 예를 들어 회원 정보, 광고 콘텐츠 관련 정보, 리워드 적립 내역, 리워드 사용 내역 등을 포함할 수 있다.Next, the storage unit 15 may store and manage various information related to the reward service through a DB-formatted storage medium. The various information may include, for example, member information, advertisement content-related information, reward accumulation history, reward use history, and the like.
이하에서는, 광고 서버(10)가 사용자 단말 장치(20)와 연동하여 보상 티켓 및 리워드를 제공하는 과정에 대해 상세하게 설명하도록 한다.Hereinafter, a process in which the advertisement server 10 interworks with the user terminal device 20 to provide a reward ticket and a reward will be described in detail.
도 13은 본 발명의 일 실시예에 따라 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법을 설명하기 위한 타이밍도이다.13 is a timing diagram illustrating a method of providing a reward to a user in a non-rewarded advertisement according to an embodiment of the present invention.
먼저 광고 서버(10)는 저장부(15)에 저장된 광고 컨텐츠 별 광고 단가를 수집하고, 광고를 시청한 사용자에게 제공할 리워드의 규모를 지속적으로 조정하여 결정한다(S1010). 이를 위해, 광고 서버(10)는 네트워크로 연결된 외부 서버로부터 광고 단가 정보를 수집하거나 외부로부터 광고 단가에 대한 정보를 크롤링(crawling)할 수 있다.First, the advertisement server 10 collects an advertisement unit price for each advertisement content stored in the storage unit 15, and determines by continuously adjusting the size of a reward to be provided to a user who has viewed the advertisement (S1010). To this end, the advertisement server 10 may collect advertisement unit price information from an external server connected to a network or crawl information on advertisement unit price from the outside.
이때, 광고를 시청한 사용자에게 제공하는 리워드의 규모가 광고 단가를 초과하지 않도록 리워드의 규모를 결정할 수 있다.In this case, the size of the reward may be determined so that the size of the reward provided to the user who has viewed the advertisement does not exceed the unit price of the advertisement.
이후, 광고 서버(10)는 사용자 단말 장치(20)에 저장부(15)에 저장된 광고 컨텐츠 중 적어도 하나의 광고 컨텐츠를 사용자 단말 장치(20)에 전송한다(S1020). 본 발명의 일 실시예에 따른 광고 컨텐츠는 상술한 바와 같이 동영상 형태로 제공되거나 배너 형태로 제공될 수 있다.Thereafter, the advertisement server 10 transmits at least one advertisement content among the advertisement contents stored in the storage unit 15 in the user terminal device 20 to the user terminal device 20 ( S1020 ). As described above, the advertisement content according to an embodiment of the present invention may be provided in the form of a video or in the form of a banner.
광고 컨텐츠가 제공된 이후 사용자가 광고를 시청하면, 사용자가 시청한 광고 컨텐츠 정보를 수신한다(S1030). 여기에서, 사용자가 광고 컨텐츠 정보를 수신한다는 것의 의미는 기 설정된 시간 이상 동영상 형태의 광고를 시청했는지 여부, 배너를 클릭하여 웹페이지에 접속했는지 여부 또는 회원가입, 특정 애플리케이션의 다운로드 형태로 제공되는 미션을 달성했는지 여부에 대한 확인신호를 수신한다는 것을 의미한다.When the user views the advertisement after the advertisement contents are provided, information on the advertisement contents viewed by the user is received (S1030). Here, the meaning of the user receiving advertisement content information is whether the user has watched the advertisement in the form of a video for more than a preset time, whether the user has accessed the web page by clicking on the banner, or whether the user has registered as a member, or a mission provided in the form of a download of a specific application. It means receiving a confirmation signal whether or not it has been achieved.
사용자가 광고 컨텐츠를 시청한 것으로 판단되면 광고 서버(10)는 광고 컨텐츠를 시청한 사용자에게 보상 티켓을 제공한다(S1040). 그리고, 사용자별 보상 티켓 제공 이력을 저장부(15)에 저장한다. When it is determined that the user has viewed the advertisement content, the advertisement server 10 provides a reward ticket to the user who has viewed the advertisement content (S1040). Then, a history of providing a reward ticket for each user is stored in the storage unit 15 .
보상 티켓을 발급받은 사용자로부터 보상 티켓 사용 요청 신호가 수신되면(S1050), 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정한다(S1060).When a reward ticket use request signal is received from the user who has been issued the reward ticket (S1050), the amount of the reward to be paid to the user is determined in a random manner (S1060).
사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 구체적인 방법은 상술한 바와 동일하므로 중복되는 설명은 생략하도록 한다.A detailed method of determining the size of a reward to be paid to a user in a random manner is the same as described above, and thus a redundant description will be omitted.
이후, 사용자에게 지급할 리워드의 규모가 결정되면 결정된 리워드를 사용자에게 제공한다(S1070).Then, when the size of the reward to be paid to the user is determined, the determined reward is provided to the user (S1070).
상술한 비리워드형 광고에서 사용자에게 리워드를 제공하는 방법에 따르면, 광고를 시청한 사용자에게 제공되는 리워드의 규모가 무작위한 방식으로 결정되는바 사용자 흥미를 유도하여 광고의 효과를 극대화시킬 수 있다는 효과를 달성할 수 있다.According to the method of providing a reward to a user in the above-described non-reward-type advertisement, the effect of maximizing the effect of the advertisement by inducing user interest as the size of the reward provided to the user who watched the advertisement is determined in a random way can be achieved
또한, 주변 환경 상황에 의해 실시간으로 변화하는 광고 단가에 따라 사용자에게 지급될 리워드의 규모가 결정되는바 안정적인 광고 수익의 창출이 가능하다는 효과를 달성할 수 있다.In addition, since the size of the reward to be paid to the user is determined according to the advertisement unit price that changes in real time according to the surrounding environment, it is possible to achieve the effect that stable advertisement revenue can be generated.
이상과 같이 본 발명에 따른 바람직한 실시예를 살펴보았으며, 앞서 설명된 실시예 이외에도 본 발명이 그 취지나 범주에서 벗어남이 없이 다른 특정 형태로 구체화될 수 있다는 사실은 해당 기술에 통상의 지식을 가진 이들에게는 자명한 것이다. 그러므로, 상술된 실시예는 제한적인 것이 아니라 예시적인 것으로 여겨져야 하고, 이에 따라 본 발명은 상술한 설명에 한정되지 않고 첨부된 청구항의 범주 및 그 동등 범위 내에서 변경될 수도 있다.As described above, preferred embodiments according to the present invention have been described, and the fact that the present invention can be embodied in other specific forms without departing from the spirit or scope of the present invention in addition to the above-described embodiments is a fact having ordinary skill in the art. It is obvious to them. Therefore, the above-described embodiments are to be regarded as illustrative rather than restrictive, and accordingly, the present invention is not limited to the above description, but may be modified within the scope of the appended claims and their equivalents.

Claims (12)

  1. 광고를 표시하는 애플리케이션이 설치된 사용자 단말 장치의 리워드 제공 방법에 있어서,A method of providing a reward for a user terminal device in which an application for displaying an advertisement is installed, the method comprising:
    광고 서버에서 수신한 광고를 표시하고 상기 광고에 대한 시청이 완료되면 리워드 지급을 신청할 수 있는 보상 티켓을 제공하는 단계; 및displaying an advertisement received from an advertisement server and providing a reward ticket for requesting a reward payment when viewing of the advertisement is completed; and
    상기 보상 티켓의 사용 요청이 수신되면, 상기 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위 내에서 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함하는 리워드 제공 방법.When the request for use of the reward ticket is received, the step of randomly determining the size of the reward to be paid to the user within the range where the amount of the reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user; How to offer rewards, including.
  2. 제1항에 있어서,According to claim 1,
    상기 보상 티켓을 제공하는 단계는,The step of providing the reward ticket comprises:
    상기 광고 서버가 제공하는 광고 동영상을 기 설정된 시간 이상 시청하거나, 상기 광고 서버가 제공하는 광고 배너에 대한 선택 입력이 수신되면 상기 보상 티켓을 부여하는 단계를 포함하는 리워드 제공 방법.and granting the reward ticket when the advertisement video provided by the advertisement server is viewed for a predetermined time or longer or when a selection input for an advertisement banner provided by the advertisement server is received.
  3. 제1항에 있어서,According to claim 1,
    상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는,The step of determining the size of the reward to be paid to the user in a random manner,
    사용자가 상기 보상 티켓을 사용하면, 복수개의 리워드의 규모가 기재된 룰렛을 표시하는 단계;displaying a roulette in which the size of a plurality of rewards is written when the user uses the reward ticket;
    상기 룰렛에 기재된 복수개의 리워드의 규모 중 하나의 리워드의 규모를 무작위로 선택하는 단계; 및randomly selecting the scale of one reward from among the scales of a plurality of rewards described in the roulette; and
    선택된 규모의 리워드를 사용자에게 제공하는 단계를 포함하는 리워드 제공 방법.A method of providing a reward comprising the step of providing a reward of a selected size to a user.
  4. 제3항에 있어서,4. The method of claim 3,
    상기 사용자에게 지급할 리워드의 규모를 룰렛으로 결정하는 경우, 상기 룰렛에 기재된 복수개의 리워드의 규모 각각이 선택될 확률을 변경하는 단계를 더 포함하는 리워드 제공 방법.When the size of the reward to be paid to the user is determined by roulette, the method further comprising the step of changing a probability that each of the size of the plurality of rewards described in the roulette is selected.
  5. 제1항에 있어서,According to claim 1,
    상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는,The step of determining the size of the reward to be paid to the user in a random manner,
    사용자가 상기 보상 티켓을 사용하면, 리워드의 규모가 미기재된 적어도 하나의 랜덤 박스를 표시하는 단계;when the user uses the reward ticket, displaying at least one random box in which the size of the reward is not described;
    상기 랜덤 박스 중 적어도 하나에 대한 선택 입력이 수신되면 선택된 랜덤 박스에 대응되는 리워드의 규모를 표시하는 단계; 및displaying a size of a reward corresponding to the selected random box when a selection input for at least one of the random boxes is received; and
    상기 결정된 규모의 리워드를 사용자에게 제공하는 단계를 포함하는 리워드 제공 방법.Reward providing method comprising the step of providing a user with a reward of the determined scale.
  6. 제3항에 있어서,4. The method of claim 3,
    상기 사용자에게 지급할 리워드의 규모를 랜덤 박스로 결정하는 경우, 상기 랜덤 박스 각각에 대응되는 리워드의 규모를 변경하는 단계를 더 포함하는 리워드 제공 방법.When the size of the reward to be paid to the user is determined as a random box, the method further comprising the step of changing the size of the reward corresponding to each of the random box.
  7. 제1항에 있어서,According to claim 1,
    상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계는, The step of determining the size of the reward to be paid to the user in a random manner,
    광고를 시청한 복수의 사용자들에게 지급되는 리워드의 총합이 상기 광고의 광고 단가 총액을 초과하지 않도록 개별적인 사용자에게 지급되는 리워드의 규모를 결정하는 단계를 포함하는 리워드 제공 방법.A method for providing rewards, comprising the step of determining the size of rewards to be paid to individual users so that the sum of rewards paid to a plurality of users who have viewed an advertisement does not exceed the total amount of the advertisement unit price of the advertisement.
  8. 사용자 단말 장치에 설치된 애플리케이션을 통해 광고를 제공하는 광고 서버의 리워드 제공 방법에 있어서,A method of providing a reward for an advertisement server that provides advertisements through an application installed in a user terminal device, the method comprising:
    광고 단가 정보를 수집하는 단계;collecting advertisement unit price information;
    광고를 시청한 사용자에게 제공하는 리워드의 규모가 상기 광고 단가를 초과하지 않도록 상기 리워드의 규모를 결정하는 단계;determining the size of the reward so that the size of the reward provided to the user who watched the advertisement does not exceed the unit price of the advertisement;
    기 저장된 복수의 광고 컨텐츠 중 적어도 하나의 광고 컨텐츠를 상기 사용자 단말 장치에 전송하는 단계;transmitting at least one advertisement content among a plurality of pre-stored advertisement contents to the user terminal device;
    상기 광고를 시청한 사용자에게 지급할 리워드의 규모가 상기 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위내에서 상기 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함하는 리워드 제공 방법.Providing a reward comprising the step of randomly determining the amount of reward to be paid to the user within a range in which the amount of reward to be paid to the user who has viewed the advertisement does not exceed the advertisement unit price of the advertisement viewed by the user Way.
  9. 제8항에 있어서,9. The method of claim 8,
    상기 광고 컨텐츠를 상기 사용자 단말 장치에 전송하는 단계는,Transmitting the advertisement content to the user terminal device,
    사용자가 시청한 광고 컨텐츠 정보를 수신하는 단계;receiving advertisement content information viewed by a user;
    상기 광고 컨텐츠를 시청한 사용자에게 보상 티켓을 제공하는 단계; 및providing a reward ticket to a user who has viewed the advertisement content; and
    사용자별 보상 티켓 제공 이력을 저장하는 단계를 포함하는 리워드 제공 방법.A method of providing rewards, comprising storing a history of providing a reward ticket for each user.
  10. 제8항에 있어서,9. The method of claim 8,
    상기 사용자에게 지급될 리워드의 규모를 무작위한 방식으로 결정하는 단계는,The step of determining the size of the reward to be paid to the user in a random manner comprises:
    상기 사용자에게 지급될 리워드가 복수개의 리워드의 규모가 기재된 룰렛으로 결정되는 경우, 상기 룰렛에 기재된 복수개의 리워드의 규모 각각이 선택될 확률을 변경하는 단계를 포함하는 리워드 제공 방법.When the reward to be paid to the user is determined to be a roulette in which the scales of a plurality of rewards are described, changing a probability that each of the scales of the plurality of rewards described in the roulette is selected.
  11. 제8항에 있어서,9. The method of claim 8,
    상기 사용자에게 지급될 리워드의 규모를 무작위한 방식으로 결정하는 단계는,The step of determining the size of the reward to be paid to the user in a random manner comprises:
    상기 사용자에게 지급될 리워드가 복수개의 랜덤 박스로 결정하는 경우, 랜덤 박스 각각에 대응되는 리워드의 규모를 변경하는 단계를 포함하는 리워드 제공 방법.When it is determined that the reward to be paid to the user is a plurality of random boxes, the method comprising changing the size of a reward corresponding to each of the random boxes.
  12. 광고를 표시하는 애플리케이션이 설치된 사용자 단말 장치의 리워드 제공 방법에 있어서,A method of providing a reward for a user terminal device in which an application for displaying an advertisement is installed, the method comprising:
    광고 서버에서 수신한 광고를 표시하는 단계;displaying an advertisement received from an advertisement server;
    상기 광고를 확인한 사용자에게 상기 사용자에게 지급할 리워드의 규모가 사용자가 시청한 광고의 광고 단가를 초과하지 않는 범위 내에서 사용자에게 지급할 리워드의 규모를 무작위한 방식으로 결정하는 단계를 포함하는 리워드 제공 방법.Providing a reward comprising the step of randomly determining the size of the reward to be paid to the user within the range where the amount of reward to be paid to the user does not exceed the advertisement unit price of the advertisement viewed by the user to the user who has confirmed the advertisement Way.
PCT/KR2021/002899 2021-03-03 2021-03-09 Method for providing reward to user in non-reward type advertisement WO2022186410A1 (en)

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KR20100020272A (en) * 2008-08-12 2010-02-22 권오석 System and its method for verifying and compensating viewer's real time watching on advertisements
KR101001401B1 (en) * 2008-07-25 2010-12-15 주식회사 엔씨소프트 Apparatus and method of providing on-line game service using web card
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