WO2021059878A1 - Game system, method of controlling same, and computer program - Google Patents

Game system, method of controlling same, and computer program Download PDF

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Publication number
WO2021059878A1
WO2021059878A1 PCT/JP2020/032946 JP2020032946W WO2021059878A1 WO 2021059878 A1 WO2021059878 A1 WO 2021059878A1 JP 2020032946 W JP2020032946 W JP 2020032946W WO 2021059878 A1 WO2021059878 A1 WO 2021059878A1
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WO
WIPO (PCT)
Prior art keywords
game
user
load
rotating body
turntable
Prior art date
Application number
PCT/JP2020/032946
Other languages
French (fr)
Japanese (ja)
Inventor
大樹 内藤
泰二 山中
翔太 片桐
Original Assignee
株式会社コナミアミューズメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Priority to KR1020227012430A priority Critical patent/KR102646050B1/en
Publication of WO2021059878A1 publication Critical patent/WO2021059878A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Definitions

  • the present invention relates to a game system or the like provided with a rotating body as a target of rotation operation by a user.
  • a brake drum is arranged on the handle shaft of an input device imitating a reel for fishing, and a friction thread is wound around the outer circumference of the brake drum to cause friction. While one end side of the thread is fixed at an appropriate position, the other end side is connected to a gear, and the gear is driven by an electric motor to change the tension of the friction thread, so that the load on the rotation of the handle is increased or decreased.
  • Devices are known (see Patent Document 1).
  • the user may operate the rotating body in various ways. For example, which finger is used to operate the rotating body may differ depending on the user. There may be users who operate the rotating body in place of or in addition to the fingers using other body parts such as palms, arms, and elbows. Therefore, the appropriate range of the load for the rotation operation may differ depending on the operation method of the user. If the user's operation method and the load of the rotation operation do not match, the user feels dissatisfied with the operation feeling, or it becomes difficult to perform precise operations, and the game results, results, etc. are in line with the user's intention. There is a risk that it will not be there.
  • the device of Patent Document 1 described above changes the load for the rotation operation of the handle, but the load adjustment is controlled only according to the state of the game.
  • the device of Patent Document 1 does not have a mechanism for changing the load of the handle according to the intention of the user. If the load is changed according to the user's intention, the original purpose of expressing the pull-in when a fish is caught by the change in the load of the handle may not be achieved, and the device of Patent Document 1 may not be able to achieve the original purpose. Cannot be adopted.
  • an object of the present invention is to provide a game system or the like capable of adapting the operation feeling of the rotating body to the intention of the user.
  • the game system refers to an input means including a rotating body as a target of a rotation operation by a user, a load adjusting means for changing the rotational load of the rotating body, and an operation detected by the input means.
  • the game control means includes a game control means for controlling the game while the game is being provided, and the game control means includes a load instruction acquisition means for acquiring the user's instruction regarding the rotational load, and the load based on the acquired user's instruction.
  • a load control means for controlling the adjusting means is provided.
  • the input means including the rotating body as the target of the rotation operation by the user, the load adjusting means for changing the rotational load of the rotating body, and the input means have been detected.
  • a control method for a game system including a game control means for controlling a game while referring to an operation, wherein the game control means acquires an instruction of the user regarding the rotational load, and the acquired procedure. The procedure for controlling the load adjusting means and the procedure for controlling the load adjusting means based on a user's instruction are executed.
  • the computer program refers to an input means including a rotating body as a target of a rotation operation by the user, a load adjusting means for changing the rotational load of the rotating body, and an operation detected by the input means.
  • a computer program applied to a game system including a game control means for controlling a game while the game control means, the load instruction acquisition means for acquiring the user's instruction regarding the rotational load from the computer of the game control means. And, it is configured to function as a load control means for controlling the load adjusting means based on the acquired instruction of the user.
  • the perspective view which shows the whole structure of the game system which concerns on one form of this invention.
  • Perspective view of the game device Enlarged view of the operation part of the game device.
  • Top view of the turntable unit A perspective view of the lower surface side of the turntable unit. Vertical section along the diagonal of the base in the turntable unit.
  • the flowchart which shows an example of the procedure of the table load setting process executed in a game apparatus.
  • the game system 1 of the present embodiment is connected to a plurality of game devices 2 and a plurality of user devices 3 as clients, and the game devices 2 and the user devices 3 via a network NT (as an example, the Internet). It is configured as a client-server type system including the game server 4 to be played.
  • NT as an example, the Internet
  • the game device 2 is configured as a business-use game machine that allows a user to play a game in exchange for payment of a play fee.
  • This type of game device 2 is sometimes called an arcade game machine.
  • the game device 2 is installed in a predetermined facility such as a store 5 mainly for the purpose of making a large number of users repeatedly play a game to generate profits.
  • An appropriate number of game devices 2 may be installed in the store 5.
  • one store 5 is shown in FIG. 1, there are actually a large number of stores 5, and an appropriate number of game devices 2 are installed in each store 5.
  • the game device 2 of each store 5 is connected to the network NT via a router 6 installed in each store 5.
  • the game played on the game device 2 may be appropriately selected as long as it includes the content that requires the user to rotate the rotating body. For example, music that displays a musical score image instructing a series of operations to be performed by the user in time with music on at least a part of the game screen, and evaluates each operation by comparing the instructed operation with the operation performed by the user.
  • a music game which is a game and includes a turntable rotation operation as one of the operations to be performed by the user, may be executed on the game device 2.
  • the turntable referred to here means a disk-shaped rotating body that rotates about an axis in the vertical direction, similar to a turntable of a music player.
  • FIG. 1 illustrates a game device 2 that provides such a music game.
  • the game device 2 provides a music game.
  • the game provided by the game device 2 is not limited to a music game, and games of various genres such as a battle game, a fighting game, and a shooting game may be provided.
  • the user device 3 is a device used on a daily basis by a user, and is an information communication terminal device having an information communication function via a network NT.
  • a smartphone 3a, a tablet terminal 3b, or a PC (abbreviation of personal computer) 3c having a communication call function may be used as the user device 3.
  • the user device 3 may be used as a terminal device for receiving a service associated with the game, such as a user viewing a play history, a play result, a replay image, or the like on the game device 2.
  • the game server 4 may be configured by appropriately combining a plurality of server units, or may be configured by a single server unit.
  • the game server 4 may be configured as a cloud server using cloud computing technology.
  • the game server 4 provides various services related to the game played on the game device 2 to the game device 2 and the user device 3, respectively.
  • the game device 2 has a housing 10 and a stage 11 arranged in front of the housing 10. Stage 11 provides a place for the user to ride to play the game.
  • a first monitor 12 and a second monitor 13 as an example of the display device are arranged in front of the housing 10 when viewed from the user on the stage 11.
  • the first monitor 12 is arranged so as to face the user, and the second monitor 13 is arranged obliquely downward when viewed from the user.
  • a control panel 14 is provided in front of the second monitor 13.
  • the control panel 14 is provided with a pair of left and right operating units 15L and 15R (hereinafter, may be represented by reference numeral 15).
  • Each operation unit 15 is provided with a push button unit 16 and a turntable unit 20 as an example of the input means.
  • the push button unit 16 includes seven push button switches 17 (only a part of which is designated by a reference reference numeral in the figure) arranged in a staggered pattern in front and rear rows as an example of an operating member.
  • the push button switch 17 outputs an operation signal in response to a user's push operation.
  • the turntable unit 20 includes a turntable 21 as an example of a rotating body that is a target of a rotation operation by a user.
  • the turntable unit 20 outputs an operation signal corresponding to the rotation operation of the turntable 21 by the user. Details of the turntable unit 20 will be described later.
  • the push button switch 17 and the turntable 21 are arranged symmetrically between the operation units 15. That is, in the operation unit 15L on the left side, the turntable 21 is arranged on the left side of the push button switch 17, and in the operation unit 15R on the right side, the turntable 21 is arranged on the right side of the push button switch 17.
  • the operation unit 15 may be provided with a slider, a knob, and other appropriate operation members.
  • Speakers 18 for outputting music reproduction sounds, sound effects to be produced in response to operations of the operation unit 15, and the like are provided at appropriate positions above and to the side of the first monitor 12. Further, the game device 2 is provided with various accessory devices such as a card reader for authenticating the user and a coin selector for collecting the play fee.
  • FIG. 4 shows an example of a game screen displayed on the first monitor 12 in a music game executed by the game device 2.
  • the game screen 100 includes a musical score image 101 for instructing each operation of the pair of operation units 15.
  • the musical score image 101 includes a left region 102L corresponding to the left operation unit 15L and a right region 102R corresponding to the right operation unit 15R.
  • a plurality of lanes Ln1 to Ln8 associated with the push button switch 17 and the turntable 21 on a one-to-one basis extend linearly in the vertical direction and are adjacent to each other in the horizontal direction. It is provided in this way.
  • An index 103 indicating an operation time is displayed in lanes Ln1 to Ln8.
  • a horizontal linear reference portion 104 is displayed at the lower ends of the regions 102L and 102R.
  • the index 103 appears at the upper end of lanes Ln1 to Ln8 at a predetermined time in the song, for example, a certain time (for example, a time corresponding to two measures of the song) earlier than the time of the operation to be indicated by the index 103.
  • the lanes Ln1 to Ln8 are gradually moved downward so as to reach the reference unit 104 at the operation time.
  • the lanes Ln1 to Ln8 represent a time axis in which the reference portion 104 at the lower end is the current time in the game and the upper end is a time later than the current time by a certain time, and the index 103 is on the time axis. It is displayed at the position corresponding to the operation time of. As a result, the time when the push button switch 17 and the turntable 21 should be operated is instructed via the musical score image 101.
  • the game is played with only one of the operation units 15, for example, the left operation unit 15L as the operation target, and the single mode in which the left and right operation units 15L and 15R are both the operation targets.
  • Double mode is available.
  • the index 103 is displayed only in the left area 102L, and when the double mode is selected, the index 103 is displayed in each of the areas 102L and 102R.
  • the play fee may be differentiated between the single mode and the double mode. For example, the play fee in double mode may be set higher than that in single mode.
  • an operation unit image 105 imitating the push button switch 17 and the turntable 21 is displayed in order to clarify the correspondence between the lanes Ln1 to Ln8 and the push button switch 17 and the turntable 21. .. Further, on the outside of the areas 102L and 102R, an indicator 106 indicating the position in the song displayed in the musical score image 101 is displayed.
  • the indicator 106 is provided so as to indicate which range in the song is indicated by the musical score image 101 by the position and length of the slider 106a when the upper end is the position where the song starts and the lower end is the position where the song ends. Has been done. Therefore, the slider 106a gradually moves downward as the game progresses.
  • an evaluation information display unit 107 that displays evaluation information such as a score and a gauge amount calculated based on the evaluation of the operation of the operation unit 15, and a related information display that displays related information such as a game production image.
  • a portion 108 is provided.
  • the user's operation is evaluated based on the comparison between the operation instructed by the musical score image 101 and the operation actually performed by the user. For example, the amount of time lag between the time when the index 103 displayed in any of the lanes Ln1 to Ln8 reaches the reference unit 104 and the time when the user operates the push button switch 17 or the turntable 21 corresponding to the same lane. Based on the above, the user's operation is evaluated in a plurality of stages. The smaller the deviation amount, the higher the evaluation of the operation. The evaluation of each operation is displayed superimposed on the musical score image 101. In the example of FIG.
  • the index 103 corresponding to the lane Ln3 of the left area 102L reaches the reference unit 104, and the operation performed by the user corresponding to this is evaluated to the level of "GREAT", and the character indicating the level is evaluated. It is shown that the evaluation information 109 including the columns is displayed in association with the index 103 to be evaluated.
  • the number of evaluation stages, the name of each level, etc. may be appropriate. As an example, the evaluation levels may be differentiated as "JUST GREAT", “GREAT”, “GOOD”, “BAD” and “POOR” in descending order of evaluation. If the operation fails, an evaluation such as [MISS] may be given and displayed.
  • the turntable unit 20 includes a base 22 and an outer ring 23 and a mounter 24 attached to the base 22.
  • the base 22 is formed in a rectangular flat plate shape and is fixed to the control panel 14 (FIG. 2) of the housing 10.
  • the base 22 is provided with a substantially circular opening 22a, and the outer ring 23 is arranged on the base 22 so as to surround the outer periphery of the opening 22a.
  • the mounter 24 is coaxially arranged on the outer ring 23 so as to cover the opening 22a of the base 22 from above.
  • the mounter 24 and the outer ring 23 are integrally fixed to the base 22 by a fastening means such as a bolt 25.
  • the mounter 24 is provided with a recess 24a having a circular shape in a plan view and a relatively shallow depth, and a through hole 24b is provided at the center of the recess 24a.
  • a sheet 26 is arranged in the recess 24a, and a turntable 21 is arranged on the sheet 26 so as to be coaxial and relative to the mounter 24 so as to be rotatable.
  • a rotating shaft 27 is coaxially attached to the lower surface side of the turntable 21.
  • the rotating shaft 27 passes through the through hole 24b of the mounter 24 and extends into the opening 22a of the base 22.
  • a bearing housing 28 is provided on the lower surface side of the mounter 24, and a bearing 29 is attached to the bearing housing 28.
  • the rotating shaft 27 is fitted to the bearing 29.
  • the turntable 21 is rotatably supported around the axis CL of the rotating shaft 27.
  • a disk-shaped index plate 30 is attached to the lower part of the rotating shaft 27 so that it can rotate coaxially with the axis CL and integrally with the rotating shaft 27.
  • a pair of rotation sensors 31 are attached to the base 22.
  • the light emitting unit 31b and the light receiving unit 31c are arranged to face each other with the slit 31a interposed therebetween, and the light receiving intensity of the inspection light emitted from the light emitting unit 31b toward the light receiving unit 31c is adjusted to the light receiving intensity of the inspection light.
  • the indexing plate 30 is attached to the rotating shaft 27 so that its outer circumference enters the slit 31a.
  • a plurality of light-shielding portions that block the inspection light from the light-projecting portion 31b are formed on the outer periphery of the indexing plate 30 at a constant pitch in the circumferential direction.
  • the light-shielding portion of the indexing plate 30 repeatedly blocks the inspection light from the floodlight portion 31b, so that the rotation sensor 31 outputs a pulse train signal having a period corresponding to the rotation speed of the turntable 21. Will be done. Therefore, it is possible to determine the rotation speed or the amount of rotation of the turntable 21 based on the output signal from the rotation sensor 31. Further, the rotation direction of the turntable 21 can be determined by setting the circumferential distance of the rotation sensor 31 so that the pulse train signal from the rotation sensor 31 has a phase difference.
  • a magnetic fluid damper 40 is provided as an example of a load adjusting means for changing the rotational load of the turntable 21.
  • the magnetic fluid damper 40 is a magnetic fluid that changes the viscosity of the magnetic fluid and changes the rotational load (or rotational resistance) of the output shaft 40a by changing the strength of the magnetic field acting on the magnetic fluid sealed inside. It is a device.
  • the magnetic fluid damper is sometimes referred to as a magnetic fluid brake, focusing on the fact that a braking action is generated with respect to the rotation of the output shaft 40a. In any case, any device that can increase or decrease the rotational load of the output shaft 40a by utilizing the change in the magnetic field acting on the magnetic fluid is included in the concept of the magnetic fluid damper 40.
  • a bracket 32 is attached to the lower surface side of the base 22 along the diagonal direction of the base 22, and the magnetic fluid damper 40 is attached to the bracket 32.
  • a connecting shaft 27a is provided coaxially with the axis CL on the lower end side of the rotating shaft 27, and the connecting shaft 27a and the output shaft 40a of the magnetic fluid damper 40 are coaxially and integrally rotatable via a coupling 42.
  • an electromagnetic coil (not shown) for changing the strength of the magnetic field acting on the magnetic fluid is provided inside the magnetic fluid damper 40. By changing the current supplied to the electromagnetic coil, the viscosity of the magnetic fluid can be changed to change the rotational load of the turntable 21.
  • the rotational load of the turntable 21 can be set based on the user's instruction.
  • the game device 2 provides a game that requires the user to operate in accordance with the rhythm
  • the push button switch 17 is an operation member other than the turntable 21 that requires an operation different from the rotation operation. It is provided. Therefore, regarding the operation of the turntable 21, various operation methods are assumed among users. That is, in the game device 2, a plurality of push button switches 17 and a turntable 21 are provided side by side with respect to one operation unit 15, and the user can display the rhythm of the music played during the game and the musical score image 101. It is necessary to rhythmically operate the push button switch 17 and the turntable 21 in accordance with the operation instruction via the device. There is no particular rule on how to operate the push button switch 17 and the turntable 21, and various operation methods may occur depending on the user.
  • the appropriate range regarding the rotational load of the turntable 21 may also differ.
  • the appropriate range of the rotational load of the turntable 21 may differ between the case of operating with the little finger and the case of operating with the palm.
  • a magnetic fluid damper 40 is provided to adjust the rotational load of the turntable 21, and the game device 2 has a mechanism for setting the rotational load generated by the magnetic fluid damper 40 based on the user's instruction. It is provided in. An example of the process for setting the rotational load will be described later.
  • FIG. 8 shows an example of the configuration of the control system of the game device 2 for realizing the above-mentioned game.
  • the game device 2 is provided with a control unit 50 and a storage unit 51.
  • the control unit 50 is configured as a computer including a CPU and an internal storage device necessary for its operation, and is a game control means for controlling a game while referring to an operation detected by a push button unit 16 as an input means and a turntable unit 20.
  • the storage unit 51 is a non-volatile storage device that functions as an external storage device for the control unit 50.
  • the control unit 50 is connected to the push button switch 17 and the rotation sensor 31 of each of the above-mentioned operation units 15 as input devices for acquiring information necessary for controlling the game, and is used for user authentication and the like.
  • the card reader 53 is connected.
  • FIG. 6 shows the push button switch 17 and the like of one operation unit 15, the same applies to the other operation unit 15.
  • control unit 50 is connected to the first camera 54 and the second camera 55 as a shooting means for shooting a state in which the user is playing.
  • the first camera 54 is arranged above the operation unit 15, for example, with the shooting direction facing downward so that an image of the user operating the operation unit 15 can be acquired.
  • the second camera 55 is arranged above the first monitor 12 so that the user can acquire an image taken from the front thereof, for example, with the shooting direction facing forward.
  • the control unit 50 is also connected to a coin selector 56 that detects the insertion of coins by the user and outputs a signal corresponding to the insertion amount.
  • control unit 50 is connected to the first monitor 12, the second monitor 13, and the speaker 18 as the devices to be controlled. Further, a magnetic fluid damper 40 corresponding to the turntable unit 20 of each operation unit 15 is also connected to the control unit 50 as a control target device. A drive circuit for controlling the energization of the magnetic fluid damper 40 to the electromagnetic coil according to the control signal from the control unit 50 is provided between the magnetic fluid damper 40 and the control unit 50, but the illustration thereof is omitted. did. Further, a communication control unit 57 for controlling communication with the game server 4 is also connected to the control unit 50.
  • the game program Pga, game data Dga, and user data Dpu are recorded in the storage unit 51.
  • the game program Pga is an application program for causing the control unit 50 to execute arithmetic processing and operation control necessary for the game in cooperation with an operating system that controls the basic operations of the control unit 50.
  • the game data Dga is data that is appropriately referred to in the control of the game by the control unit 50, and includes, for example, musical score data Dms.
  • the musical score data Dms is data describing various operations to be instructed to the user during the game, and is referred to for displaying the musical score image 101.
  • Musical data Dms is prepared at least for each song. A plurality of types of musical score data Dms with different difficulty levels may be prepared for one song.
  • musical score data Dms different from each other in the single mode and the double mode may be prepared.
  • the game data Dga also includes images of various objects and the like to be displayed on the game screen 100, music data to be played during the game, sound source data such as sound effects, etc., but their illustrations are omitted. ..
  • the user data Dpu is data that records various information of the user associated with the game, and includes, for example, play data Dpl and setting data Dst.
  • the play data Dpl is data that records the play of the game by the user, and for example, the evaluation for each operation indicated by the index 103, the play result, and the like are recorded in the play data Dpl.
  • the setting data Dst is data in which the setting states of various parameters that can be set by the user regarding the game are recorded. For example, the set value of the rotational load of the turntable 21 described above is recorded in the setting data Dst.
  • the user data Dpu may be uploaded and saved in the game server 4 at an appropriate timing. For example, when the user finishes playing the game on the game device 2, the user data Dpu is uploaded to the game server 4 in preparation for the next and subsequent plays, and is associated with the user identification information such as the user ID on the game server 4. User data Dpu may be stored in.
  • the control unit 50 has a musical score display unit 201, an operation evaluation unit 202, a play recording unit 203, a game setting unit 204, and a load control unit 205 as logical devices realized by combining the computer hardware and the game program Pga. Is provided.
  • the musical score display unit 201 displays the musical score image 101 based on the musical score data Dms, and controls the display of the respective indexes 103 of the lanes Ln1 to Ln8. As a result, the musical score display unit 201 functions as an example of the operation instruction means.
  • the operation evaluation unit 202 evaluates the user's operation based on the comparison between the user's operation detected by the push button switch 17 and the rotation sensor 31 and the operation described in the musical score data Dms.
  • the play recording unit 203 records various data obtained by playing the game in the play data Dpl.
  • the play recording unit 203 records the evaluation of the operation evaluation unit 202 in the play data Dpl as the play history, or records the images taken by the cameras 54 and 55 in the play data Dpl as the play video.
  • the processing of the musical score display unit 201, the operation evaluation unit 202, and the play recording unit 203 may be performed in the same manner as in the existing music game, and the details of these processing will be omitted.
  • the game setting unit 204 sets various parameters that can be set by the user regarding the game based on the instruction from the user and records them in the setting data Dst. As one of the processes, the game setting unit 204 sets the rotational load of the turntable 21 based on the user's instruction, and records the set value in the setting data Dst.
  • the load control unit 205 controls the magnetic fluid damper 40 so that the rotational load set by the game setting unit 204 is generated.
  • FIGS. 9 and 10 The processes described below may be executed separately for each of the operation units 15L and 15R.
  • the game setting unit 204 displays, for example, the game setting screen 120 shown in FIG. 9 on the first monitor 12 (or the second monitor 13).
  • the game setting screen 120 for example, a plurality of setting units 121 for each setting item are displayed side by side in the left-right direction, and the rotation load setting of the turntable 21 is assigned to the one setting unit 121.
  • the setting unit 121 of the turntable 21 is provided with, for example, a gauge 122 extending in the vertical direction and a slider 123 that can move up and down along the gauge 122. The rotational load becomes lighter as the slider 123 moves downward, and the rotational load becomes heavier as the slider 123 moves upward.
  • the slider 123 may display a set value corresponding to the position of the slider 123.
  • the slider 123 is located at the center in the vertical direction, and "50" is displayed as a set value.
  • the slider 123 may be made movable by an appropriate operation on the operation unit 15.
  • a touch panel type input device may be arranged on the first monitor 12 or the second monitor 13 so that the user can directly touch the slider 123 to operate it in the vertical direction.
  • the control unit 50 starts the table load setting process shown in FIG.
  • the game setting unit 204 first acquires the position of the slider 123 (step S11), and updates the rotation load setting value recorded in the setting data Dst to a value corresponding to the current position of the slider 123. (Step S12).
  • the load control unit 205 monitors the set value of the rotational load recorded in the setting data Dst. Therefore, when the set value is updated in step S12, the load control unit 205 sets the rotational load of the magnetic fluid damper 40 so that the rotational load corresponding to the updated set value acts on the turntable 21 ( Step S13).
  • the load control unit 205 controls the magnetic fluid damper 40 so that the exciting current corresponding to the set value of the rotational load flows through the electromagnetic coil of the magnetic fluid damper 40.
  • the game setting unit 204 determines whether or not the user has instructed the end of the setting (step S14), and returns the process to step S11 if the end is not instructed.
  • the process of FIG. 10 ends.
  • the load control unit 205 controls the magnetic fluid damper 40 so that the rotational load set in the process of FIG. 10 is maintained during the play of the game. Thereby, the operation feeling of the turntable 21 can be adapted to the user's intention. Since the set value of the rotational load by the magnetic fluid damper 40 is recorded in the setting data Dst, by saving the setting data Dst in the game server 4, the setting data Dst is stored from the game server 4 when the game is played from the next time onward. Is acquired and reflected in the game, the rotational load of the turntable 21 can be set to the latest value.
  • the set value of the rotational load of the turntable 21 is saved in association with the user ID, but for the same user, for example, a plurality of set values such as user setting 1, user setting 2, and so on. May be storable.
  • the rotation load setting value may be saved for each music to be played.
  • the set value of the rotational load may be set separately for each game device 2. In this case, it is possible to absorb the variation in the rotational load of the turntable 21 between the game devices 2 by adjusting the set value of the rotational load.
  • control unit 50 functions as an example of the game control means
  • game setting unit 204 functions as an example of the load instruction acquisition means by executing the processes of steps S11 and S12 of FIG.
  • control unit 205 functions as an example of the load control means by setting the rotational load in step S13 of FIG. 10 and maintaining the rotational load even during the play of the game.
  • the present invention is not limited to the above-mentioned form, and may be carried out in a form in which appropriate modifications or changes are made.
  • the magnetic fluid damper 40 is used as the load adjusting means, but the adjustment of the rotational load is not limited to the magnetic fluid device, and for example, friction of braking members such as an electromagnetic clutch, a belt, and a brake shoe is applied.
  • the used friction brake or the like may be appropriately used as the load adjusting means.
  • the user instructs the rotation load via the game device 2, but the user device 3 is used to access the setting data Dst of the game server 4, and the rotation load is applied via the user device 3.
  • the user may instruct and save the setting value according to the instruction in the setting data Dst.
  • the turntable 21 of the game device 2 that provides the music game is used as a rotating body, and the rotating load thereof is changed based on the instruction of the user.
  • the rotating body is not limited to such an example.
  • the rotational load of an appropriate rotating body such as a knob, volume, and dial may be controlled according to the present invention.
  • the game device 2 provided with the rotating body may also provide a game other than the music game, and the game is not limited to the type that requires the user to operate in accordance with the rhythm.
  • the input means is not limited to an example including a rotating body and an operating member such as a plurality of push button switches 17 as targets of operations different from the rotating operation. There may be at least one operating member as an operation target different from the rotation operation, or only a rotating body capable of the rotation operation may be provided in the input means.
  • the rotational load set based on the user's instruction is maintained during the game play, but for example, the load control unit 205 actively controls the rotational load during the game play. May be good. That is, even if a reference value is set for the rotational load and control for increasing or decreasing the rotational load from the reference value is introduced by the load control unit 205 according to the state of the game or the situation, the rotational load as the reference value is used. If the setting is made based on the user's instruction according to the present invention, an additional advantage is obtained such that the operation feeling is intentionally changed to enhance the game playability while achieving the object of realizing the operation feeling intended by the user. It is possible.
  • an arcade game machine for business use is assumed as the game device 2, but the game device 2 can be appropriately deformed as long as it is provided with, for example, a rotating body to be rotated.
  • the present invention can be applied to the rotation operation of the dedicated controller by providing the dedicated controller provided with the turntable 21.
  • the control unit 50 of the game device 2 is provided with the musical score display unit 201, the operation evaluation unit 202, the play recording unit 203, the game setting unit 204, and the load control unit 205 as logical devices.
  • various control processes necessary for the game may be appropriately shared by the game device 2 and the game server 4.
  • the game device 2 may be made to function as a remote input / output terminal for the game server 4, and all the processes may be executed by the game server 4.
  • the game system may be configured by the game device 2 itself. That is, the game system in the present invention is not limited to a system using a network, and a single game machine that does not use a network is also included in the concept.
  • the game system (1) includes input means (16, 20) including a rotating body (21) as a target of rotation operation by a user, and load adjusting means for changing the rotational load of the rotating body. (40) and a game control means (50) for controlling a game while referring to an operation detected by the input means, and the game control means is a load for acquiring an instruction of the user regarding the rotational load.
  • the instruction acquisition means (204, S11, S12) and the load control means (205, S13) that control the load adjusting means based on the acquired instructions of the user are provided.
  • the game system control method includes input means (16, 20) including a rotating body (21) as a target of rotation operation by the user, and load adjusting means for changing the rotational load of the rotating body.
  • a control method of a game system (1) including (40) and a game control means (50) that controls a game while referring to an operation detected by the input means.
  • the procedure (S11, S12) for acquiring the user's instruction regarding the rotational load and the procedure (S13) for controlling the load adjusting means based on the acquired user's instruction are executed.
  • the computer program includes input means (16, 20) including a rotating body (21) as a target of rotation operation by a user, and load adjusting means (40) for changing the rotational load of the rotating body.
  • a computer program applied to a game system (1) including a game control means (50) that controls a game while referring to an operation detected by the input means, and a computer (the computer of the game control means).
  • the load instruction acquisition means (204, S11, S12) for acquiring the user's instruction regarding the rotational load
  • the load control means (205) for controlling the load adjusting means based on the acquired user's instruction. , S13), and is configured to function as.
  • the rotational load is set to a degree desired by the user by acquiring the user's instruction regarding the rotational load of the rotating body and controlling the load adjusting means based on the acquired user's instruction. Can be done. Thereby, the operation feeling of the rotating body can be adapted to the user's intention.
  • the computer program according to one aspect of the present invention may be provided in a state of being stored in a storage medium.
  • a storage medium for example, by installing and executing the computer program according to the present invention on a computer, the game system of the present invention can be realized by using the computer.
  • the storage medium for storing the computer program may be a non-transient storage medium such as a CDROM.
  • a magnetic fluid damper (40) that changes the rotational load by utilizing a change in the viscosity of the magnetic fluid may be connected to the rotating body. According to this, the rotational load of the rotating body can be smoothly and surely changed by utilizing the viscosity change characteristic of the magnetic fluid damper.
  • the game control means may be provided with an operation instruction means (201) that instructs the user to operate the input means to be performed during the game in accordance with the rhythm.
  • an operation instruction means (201) that instructs the user to operate the input means to be performed during the game in accordance with the rhythm.
  • there are various operation methods for the user regarding the operation of the rotating body and the appropriate range of the rotational load may change according to the operation methods.
  • the input means further includes at least one operation member (16) as an operation target different from the rotation operation of the user, and the operation instruction means instructs each operation of the rotating body and the operation member. It may be the one to do.
  • the user's operation method may be further diversified. Even in that case, by setting the rotational load according to the above embodiment, the user's intention is met. It is possible to reliably provide a feeling of operation.
  • a turntable (21) may be provided as the rotating body.
  • the turntable has a relatively wide range that can be touched by the user, and its operation method may be diversified. If the rotational load of such a turntable can be set according to the above aspect, it is possible to appropriately set the rotational load corresponding to various operation methods.

Abstract

Provided is a game system with which the feel of operating a rotating body can be adapted to a user's intention. The game system is provided with: a turntable unit (20) including a turntable (21) serving as an object of rotating operation by a user; a magnetic fluid damper (40) for altering a rotational load of the turntable (21); and a control unit for controlling a game while referencing an operation detected by the turntable unit (20). The game system, wherein the control unit acquires a command of the user pertaining to the rotational load and controls the magnetic fluid damper (40) on the basis of the acquired command of the user.

Description

ゲームシステム、その制御方法及びコンピュータプログラムGame system, its control method and computer program
 本発明は、ユーザによる回転操作の対象としての回転体を備えたゲームシステム等に関する。 The present invention relates to a game system or the like provided with a rotating body as a target of rotation operation by a user.
 ユーザの操作対象としての回転体の負荷を変化させる装置として、魚釣り用のリールを模した入力装置のハンドル軸上にブレーキドラムが配置され、そのブレーキドラムの外周に摩擦糸が巻き掛けられ、摩擦糸の一端側が適宜の位置に固定される一方で他端側がギアに連結され、そのギアが電動モータで駆動されて摩擦糸の張力に変化が与えられることにより、ハンドルの回転に対する負荷が増減される装置が知られている(特許文献1参照)。 As a device for changing the load of the rotating body as the operation target of the user, a brake drum is arranged on the handle shaft of an input device imitating a reel for fishing, and a friction thread is wound around the outer circumference of the brake drum to cause friction. While one end side of the thread is fixed at an appropriate position, the other end side is connected to a gear, and the gear is driven by an electric motor to change the tension of the friction thread, so that the load on the rotation of the handle is increased or decreased. Devices are known (see Patent Document 1).
特許第3893794号公報Japanese Patent No. 3893794
 回転操作が求められるタイプのゲームにおいては、ユーザが様々な態様で回転体を操作する可能性がある。例えば、回転体をどの指で操作するかがユーザに応じて異なる可能性がある。指に代えて、あるいは加えて、手のひら、腕、肘等の他の身体部位を利用して回転体を操作するユーザが存在する可能性もある。そのため、回転操作に対する負荷の適正範囲もユーザの操作法に応じて異なるおそれがある。ユーザの操作法と回転操作の負荷とが整合していない場合には、ユーザが操作感に不満を感じ、あるいは、精緻な操作が困難となってゲームの成績、結果等がユーザの意に沿わないものとなるおそれがある。 In a type of game that requires a rotation operation, the user may operate the rotating body in various ways. For example, which finger is used to operate the rotating body may differ depending on the user. There may be users who operate the rotating body in place of or in addition to the fingers using other body parts such as palms, arms, and elbows. Therefore, the appropriate range of the load for the rotation operation may differ depending on the operation method of the user. If the user's operation method and the load of the rotation operation do not match, the user feels dissatisfied with the operation feeling, or it becomes difficult to perform precise operations, and the game results, results, etc. are in line with the user's intention. There is a risk that it will not be there.
 上述した特許文献1の装置は、ハンドルの回転操作に対する負荷を変化させるものであるが、その負荷調整はあくまでゲームの状態に応じて制御される。ユーザの意図に応じてハンドルの負荷を変化させる仕組みは特許文献1の装置に存在しない。仮に、ユーザの意図に応じて負荷を変化させてしまえば、魚が掛かったときの引き込み等をハンドルの負荷の変化で表現するという本来の目的を達成できないおそれがあり、特許文献1の装置では採用し得ない。 The device of Patent Document 1 described above changes the load for the rotation operation of the handle, but the load adjustment is controlled only according to the state of the game. The device of Patent Document 1 does not have a mechanism for changing the load of the handle according to the intention of the user. If the load is changed according to the user's intention, the original purpose of expressing the pull-in when a fish is caught by the change in the load of the handle may not be achieved, and the device of Patent Document 1 may not be able to achieve the original purpose. Cannot be adopted.
 そこで、本発明は、回転体の操作感をユーザの意図に適合させることが可能なゲームシステム等を提供することを目的とする。 Therefore, an object of the present invention is to provide a game system or the like capable of adapting the operation feeling of the rotating body to the intention of the user.
 本発明の一態様に係るゲームシステムは、ユーザによる回転操作の対象としての回転体を含む入力手段と、前記回転体の回転負荷を変化させる負荷調整手段と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、を備え、前記ゲーム制御手段には、前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段と、取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段と、が設けられたものである。 The game system according to one aspect of the present invention refers to an input means including a rotating body as a target of a rotation operation by a user, a load adjusting means for changing the rotational load of the rotating body, and an operation detected by the input means. The game control means includes a game control means for controlling the game while the game is being provided, and the game control means includes a load instruction acquisition means for acquiring the user's instruction regarding the rotational load, and the load based on the acquired user's instruction. A load control means for controlling the adjusting means is provided.
 本発明の一態様に係るゲームシステムの制御方法は、ユーザによる回転操作の対象としての回転体を含む入力手段と、前記回転体の回転負荷を変化させる負荷調整手段と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、を備えたゲームシステムの制御方法であって、前記ゲーム制御手段に、前記回転負荷に関する前記ユーザの指示を取得する手順と、取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する手順と、を実行させるものである。 In the control method of the game system according to one aspect of the present invention, the input means including the rotating body as the target of the rotation operation by the user, the load adjusting means for changing the rotational load of the rotating body, and the input means have been detected. A control method for a game system including a game control means for controlling a game while referring to an operation, wherein the game control means acquires an instruction of the user regarding the rotational load, and the acquired procedure. The procedure for controlling the load adjusting means and the procedure for controlling the load adjusting means based on a user's instruction are executed.
 本発明の一態様に係るコンピュータプログラムは、ユーザによる回転操作の対象としての回転体を含む入力手段と、前記回転体の回転負荷を変化させる負荷調整手段と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、を備えたゲームシステムに適用されるコンピュータプログラムであって、前記ゲーム制御手段のコンピュータを、前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段、及び取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段、として機能させるように構成されたものである。 The computer program according to one aspect of the present invention refers to an input means including a rotating body as a target of a rotation operation by the user, a load adjusting means for changing the rotational load of the rotating body, and an operation detected by the input means. A computer program applied to a game system including a game control means for controlling a game while the game control means, the load instruction acquisition means for acquiring the user's instruction regarding the rotational load from the computer of the game control means. And, it is configured to function as a load control means for controlling the load adjusting means based on the acquired instruction of the user.
本発明の一形態に係るゲームシステムの全体構成を示す斜視図。The perspective view which shows the whole structure of the game system which concerns on one form of this invention. ゲーム装置の斜視図。Perspective view of the game device. ゲーム装置の操作部の拡大図。Enlarged view of the operation part of the game device. ゲーム装置にて表示されるゲーム画面の一例を示す図。The figure which shows an example of the game screen displayed on a game device. ターンテーブルユニットの上面側の斜視図。Top view of the turntable unit. ターンテーブルユニットの下面側の斜視図。A perspective view of the lower surface side of the turntable unit. ターンテーブルユニットにおけるベースの対角線に沿った垂直断面図。Vertical section along the diagonal of the base in the turntable unit. ゲーム装置の制御系に関する構成の一例を示す図。The figure which shows an example of the structure about the control system of a game apparatus. ターンテーブルの回転負荷を設定するために表示されるゲーム設定画面の一例を示す図。The figure which shows an example of the game setting screen displayed for setting the rotation load of a turntable. ゲーム装置において実行されるテーブル負荷設定処理の手順の一例を示すフローチャート。The flowchart which shows an example of the procedure of the table load setting process executed in a game apparatus.
 以下、添付図面を参照して本発明の一形態に係るゲームシステムを説明する。図1に示すように、本形態のゲームシステム1は、クライアントとしての複数のゲーム装置2及び複数のユーザ装置3と、ゲーム装置2及びユーザ装置3とネットワークNT(一例としてインターネット)を介して接続されるゲームサーバ4とを含んだクライアントサーバ型のシステムとして構成されている。 Hereinafter, the game system according to one embodiment of the present invention will be described with reference to the attached drawings. As shown in FIG. 1, the game system 1 of the present embodiment is connected to a plurality of game devices 2 and a plurality of user devices 3 as clients, and the game devices 2 and the user devices 3 via a network NT (as an example, the Internet). It is configured as a client-server type system including the game server 4 to be played.
 ゲーム装置2は、一例として、プレイ料金の支払いと引き換えにユーザにゲームをプレイさせる業務用のゲーム機として構成されている。この種のゲーム装置2はアーケードゲーム機と呼ばれることがある。ゲーム装置2は、多数のユーザにゲームを繰り返しプレイさせて収益を上げることを主たる目的として店舗5等の所定の施設に設置される。店舗5には、一以上の適宜数のゲーム装置2が設置されてよい。図1では一つの店舗5を示すが、実際には多数の店舗5が存在し、各店舗5に適宜数のゲーム装置2が設置される。各店舗5のゲーム装置2は、店舗5ごとに設置されるルータ6を介してネットワークNTに接続される。 As an example, the game device 2 is configured as a business-use game machine that allows a user to play a game in exchange for payment of a play fee. This type of game device 2 is sometimes called an arcade game machine. The game device 2 is installed in a predetermined facility such as a store 5 mainly for the purpose of making a large number of users repeatedly play a game to generate profits. An appropriate number of game devices 2 may be installed in the store 5. Although one store 5 is shown in FIG. 1, there are actually a large number of stores 5, and an appropriate number of game devices 2 are installed in each store 5. The game device 2 of each store 5 is connected to the network NT via a router 6 installed in each store 5.
 ゲーム装置2にてプレイされるゲームは、回転体に対するユーザの回転操作を要求する内容を含む限りにおいて適宜に選択されてよい。例えば、音楽に合わせてユーザが行うべき一連の操作を指示する譜面画像をゲーム画面の少なくとも一部に表示し、指示された操作とユーザが行った操作とを比較して各操作を評価する音楽ゲームであって、ユーザが行うべき操作の一つとしてターンテーブルの回転操作が含まれている音楽ゲームがゲーム装置2にて実行されてよい。ここでいうターンテーブルは、音楽プレイヤのターンテーブルと同様に、概ね垂直方向の軸線を中心として回転する円盤状の回転体を意味する。図1ではそのような音楽ゲームを提供するゲーム装置2が例示されている。以下でも、ゲーム装置2は音楽ゲームを提供するものとして説明を続ける。ただし、ゲーム装置2にて提供されるゲームは、音楽ゲームに限らず、例えば、対戦ゲーム、格闘ゲーム、シューティングゲームといった各種のジャンルのゲームが提供されてよい。 The game played on the game device 2 may be appropriately selected as long as it includes the content that requires the user to rotate the rotating body. For example, music that displays a musical score image instructing a series of operations to be performed by the user in time with music on at least a part of the game screen, and evaluates each operation by comparing the instructed operation with the operation performed by the user. A music game, which is a game and includes a turntable rotation operation as one of the operations to be performed by the user, may be executed on the game device 2. The turntable referred to here means a disk-shaped rotating body that rotates about an axis in the vertical direction, similar to a turntable of a music player. FIG. 1 illustrates a game device 2 that provides such a music game. In the following, the description will be continued assuming that the game device 2 provides a music game. However, the game provided by the game device 2 is not limited to a music game, and games of various genres such as a battle game, a fighting game, and a shooting game may be provided.
 ユーザ装置3は、ユーザの日常的な使用に供される装置であって、ネットワークNTを介した情報通信機能を備えた情報通信端末装置である。一例として、ユーザ装置3は通信通話機能を備えたスマートフォン3a、タブレット端末3b、あるいはPC(パーソナルコンピュータの略)3cがユーザ装置3として利用されてよい。ユーザ装置3は、例えばゲーム装置2におけるプレイの履歴、プレイの結果、あるいはリプレイ画像等をユーザが閲覧するといった、ゲームと関連付けられたサービスを受けるための端末装置として用いられてよい。 The user device 3 is a device used on a daily basis by a user, and is an information communication terminal device having an information communication function via a network NT. As an example, as the user device 3, a smartphone 3a, a tablet terminal 3b, or a PC (abbreviation of personal computer) 3c having a communication call function may be used as the user device 3. The user device 3 may be used as a terminal device for receiving a service associated with the game, such as a user viewing a play history, a play result, a replay image, or the like on the game device 2.
 ゲームサーバ4は、複数台のサーバユニットを適宜に組み合わせて構成されてもよいし、単一のサーバユニットによって構成されてもよい。クラウドコンピューティング技術を利用したクラウドサーバとしてゲームサーバ4が構成されてもよい。ゲームサーバ4は、ゲーム装置2にてプレイされるゲームに関連した各種のサービスをゲーム装置2及びユーザ装置3のそれぞれに提供する。 The game server 4 may be configured by appropriately combining a plurality of server units, or may be configured by a single server unit. The game server 4 may be configured as a cloud server using cloud computing technology. The game server 4 provides various services related to the game played on the game device 2 to the game device 2 and the user device 3, respectively.
 次に、図2~図7を参照してゲーム装置2の具体的な構成の一例を説明する。図2に示すように、ゲーム装置2は、筐体10と、その筐体10の前方に配置されるステージ11とを有している。ステージ11は、ゲームをプレイするためにユーザが乗る場所を提供する。ステージ11上のユーザから見て筐体10の正面には、表示装置の一例としての第1モニタ12及び第2モニタ13が配置されている。第1モニタ12はユーザと向かい合うように配置され、第2モニタ13はユーザから見て斜め下方に配置されている。第2モニタ13の前方にはコントロールパネル14が設けられている。 Next, an example of a specific configuration of the game device 2 will be described with reference to FIGS. 2 to 7. As shown in FIG. 2, the game device 2 has a housing 10 and a stage 11 arranged in front of the housing 10. Stage 11 provides a place for the user to ride to play the game. A first monitor 12 and a second monitor 13 as an example of the display device are arranged in front of the housing 10 when viewed from the user on the stage 11. The first monitor 12 is arranged so as to face the user, and the second monitor 13 is arranged obliquely downward when viewed from the user. A control panel 14 is provided in front of the second monitor 13.
 図3に拡大して示すように、コントロールパネル14には、左右一対の操作部15L、15R(以下、参照符号15で代表することがある。)が設けられている。各操作部15には、入力手段の一例として、押釦ユニット16とターンテーブルユニット20とが設けられている。押釦ユニット16は、前後ニ列で千鳥状に並べられた七つの押釦スイッチ17(図では一部にのみ参照符号を付してある。)を操作部材の一例として含む。押釦スイッチ17はユーザの押込操作に応答して操作信号を出力する。一方、ターンテーブルユニット20は、ユーザによる回転操作の対象である回転体の一例としてターンテーブル21を含む。ターンテーブルユニット20は、ユーザによるターンテーブル21の回転操作に応じた操作信号を出力する。ターンテーブルユニット20の詳細は後述する。操作部15間において、押釦スイッチ17とターンテーブル21とは左右対称に配置されている。すなわち、左側の操作部15Lでは押釦スイッチ17の左側にターンテーブル21が配置され、右側の操作部15Rでは押釦スイッチ17の右側にターンテーブル21が配置されている。なお、操作部15には、押釦スイッチ17及びターンテーブル21の他にも、スライダ、つまみその他の適宜の操作部材が設けられてよい。 As shown enlarged in FIG. 3, the control panel 14 is provided with a pair of left and right operating units 15L and 15R (hereinafter, may be represented by reference numeral 15). Each operation unit 15 is provided with a push button unit 16 and a turntable unit 20 as an example of the input means. The push button unit 16 includes seven push button switches 17 (only a part of which is designated by a reference reference numeral in the figure) arranged in a staggered pattern in front and rear rows as an example of an operating member. The push button switch 17 outputs an operation signal in response to a user's push operation. On the other hand, the turntable unit 20 includes a turntable 21 as an example of a rotating body that is a target of a rotation operation by a user. The turntable unit 20 outputs an operation signal corresponding to the rotation operation of the turntable 21 by the user. Details of the turntable unit 20 will be described later. The push button switch 17 and the turntable 21 are arranged symmetrically between the operation units 15. That is, in the operation unit 15L on the left side, the turntable 21 is arranged on the left side of the push button switch 17, and in the operation unit 15R on the right side, the turntable 21 is arranged on the right side of the push button switch 17. In addition to the push button switch 17 and the turntable 21, the operation unit 15 may be provided with a slider, a knob, and other appropriate operation members.
 第1モニタ12の上方、側方等の適宜の位置には楽曲の再生音、操作部15の操作に対応して発音させるべき効果音等を出力するためのスピーカ18が設けられている。さらに、ゲーム装置2には、ユーザを認証するためのカードリーダ、プレイ料金を徴収するためのコインセレクタといった各種の付属装置が設けられている。 Speakers 18 for outputting music reproduction sounds, sound effects to be produced in response to operations of the operation unit 15, and the like are provided at appropriate positions above and to the side of the first monitor 12. Further, the game device 2 is provided with various accessory devices such as a card reader for authenticating the user and a coin selector for collecting the play fee.
 図4は、ゲーム装置2にて実行される音楽ゲームにて第1モニタ12に表示されるゲーム画面の一例を示している。ゲーム画面100には、一対の操作部15のそれぞれの操作を指示するための譜面画像101が含まれている。譜面画像101は、左側の操作部15Lに対応する左領域102Lと、右側の操作部15Rに対応する右領域102Rとを含む。各領域102L、102Rには、押釦スイッチ17及びターンテーブル21と1対1に対応付けられた複数のレーンLn1~Ln8が上下方向に直線的に延びるように、かつ左右方向には相互に隣接するようにして設けられている。レーンLn1~Ln8には操作時期を示す指標103が表示される。領域102L、102Rの下端には水平線状の基準部104が表示されている。指標103は、曲中の所定の時期、例えば指標103によって指示されるべき操作の時期に対して一定時間(一例として曲の2小節相当の時間)早い時期にレーンLn1~Ln8の上端に出現し、操作時期に基準部104に達するようにレーンLn1~Ln8を下方に向けて徐々に移動する。言い換えれば、レーンLn1~Ln8は、その下端の基準部104をゲーム中の現在時刻、上端を現在時刻に対して一定時間遅い時刻とした時間軸を表しており、指標103はそれらの時間軸上の操作時期に対応した位置に表示される。それにより、押釦スイッチ17及びターンテーブル21をいずれの時期に操作すべきかが譜面画像101を介して指示される。 FIG. 4 shows an example of a game screen displayed on the first monitor 12 in a music game executed by the game device 2. The game screen 100 includes a musical score image 101 for instructing each operation of the pair of operation units 15. The musical score image 101 includes a left region 102L corresponding to the left operation unit 15L and a right region 102R corresponding to the right operation unit 15R. In each of the areas 102L and 102R, a plurality of lanes Ln1 to Ln8 associated with the push button switch 17 and the turntable 21 on a one-to-one basis extend linearly in the vertical direction and are adjacent to each other in the horizontal direction. It is provided in this way. An index 103 indicating an operation time is displayed in lanes Ln1 to Ln8. A horizontal linear reference portion 104 is displayed at the lower ends of the regions 102L and 102R. The index 103 appears at the upper end of lanes Ln1 to Ln8 at a predetermined time in the song, for example, a certain time (for example, a time corresponding to two measures of the song) earlier than the time of the operation to be indicated by the index 103. The lanes Ln1 to Ln8 are gradually moved downward so as to reach the reference unit 104 at the operation time. In other words, the lanes Ln1 to Ln8 represent a time axis in which the reference portion 104 at the lower end is the current time in the game and the upper end is a time later than the current time by a certain time, and the index 103 is on the time axis. It is displayed at the position corresponding to the operation time of. As a result, the time when the push button switch 17 and the turntable 21 should be operated is instructed via the musical score image 101.
 ゲーム装置2のゲームでは、いずれか一方の操作部15、例えば左側の操作部15Lのみを操作対象としてゲームをプレイするシングルモードと、左右の操作部15L、15Rの両者を操作対象としてゲームをプレイするダブルモードとが用意されている。シングルモードが選択された場合には左側の領域102Lのみに指標103が表示され、ダブルモードが選択された場合には領域102L、102Rのそれぞれに指標103が表示される。なお、プレイ料金はシングルモードとダブルモードとで差別化されてよい。例えば、ダブルモードのプレイ料金はシングルモードのそれよりも高額に設定されてよい。 In the game of the game device 2, the game is played with only one of the operation units 15, for example, the left operation unit 15L as the operation target, and the single mode in which the left and right operation units 15L and 15R are both the operation targets. Double mode is available. When the single mode is selected, the index 103 is displayed only in the left area 102L, and when the double mode is selected, the index 103 is displayed in each of the areas 102L and 102R. The play fee may be differentiated between the single mode and the double mode. For example, the play fee in double mode may be set higher than that in single mode.
 基準部104の下方には、レーンLn1~Ln8と押釦スイッチ17及びターンテーブル21との対応関係を明示するために、それらの押釦スイッチ17及びターンテーブル21を模した操作部画像105が表示される。また、領域102L、102Rの外側には、譜面画像101にて表示されている曲中の位置を示すインジケータ106が表示される。インジケータ106はその上端を曲が始まる位置、下端を曲が終わる位置としたときに、曲中のどの範囲が譜面画像101にて示されているかをスライダ106aの位置及び長さによって示すように設けられている。したがって、ゲームの進行に伴ってスライダ106aは徐々に下方に移動する。さらに、ゲーム画面100には、操作部15の操作に対する評価に基づいて演算されるスコア、ゲージ量といった評価情報を表示する評価情報表示部107、ゲームの演出画像といった関連情報を表示する関連情報表示部108が設けられる。 Below the reference unit 104, an operation unit image 105 imitating the push button switch 17 and the turntable 21 is displayed in order to clarify the correspondence between the lanes Ln1 to Ln8 and the push button switch 17 and the turntable 21. .. Further, on the outside of the areas 102L and 102R, an indicator 106 indicating the position in the song displayed in the musical score image 101 is displayed. The indicator 106 is provided so as to indicate which range in the song is indicated by the musical score image 101 by the position and length of the slider 106a when the upper end is the position where the song starts and the lower end is the position where the song ends. Has been done. Therefore, the slider 106a gradually moves downward as the game progresses. Further, on the game screen 100, an evaluation information display unit 107 that displays evaluation information such as a score and a gauge amount calculated based on the evaluation of the operation of the operation unit 15, and a related information display that displays related information such as a game production image. A portion 108 is provided.
 ゲーム装置2のゲームでは、譜面画像101にて指示される操作とユーザが実際に行った操作との比較に基づいてユーザの操作が評価される。例えば、レーンLn1~Ln8のいずれかに表示されている指標103が基準部104に達する時期と、ユーザが同一レーンに対応する押釦スイッチ17又はターンテーブル21を操作した時期との時間的なずれ量に基づいて、ユーザの操作が複数段階に分けて評価される。ずれ量が小さいほど操作が高レベルに評価される。各操作の評価は譜面画像101に重ねて表示される。図5の例では、左側の領域102LのレーンLn3に対応する指標103が基準部104に達し、これに対応してユーザが行った操作が「GREAT」のレベルに評価され、そのレベルを示す文字列を含んだ評価情報109が評価対象の指標103と対応付けて表示された様子が示されている。なお、評価の段階数、各レベルの名称等は適宜でよい。一例として、評価が高い順に、「JUST GREAT」、「GREAT」、「GOOD」、「BAD」及び「POOR」として評価レベルが差別化されてよい。操作に失敗した場合には、例えば[MISS」といった評価が与えられて表示されてもよい。 In the game of the game device 2, the user's operation is evaluated based on the comparison between the operation instructed by the musical score image 101 and the operation actually performed by the user. For example, the amount of time lag between the time when the index 103 displayed in any of the lanes Ln1 to Ln8 reaches the reference unit 104 and the time when the user operates the push button switch 17 or the turntable 21 corresponding to the same lane. Based on the above, the user's operation is evaluated in a plurality of stages. The smaller the deviation amount, the higher the evaluation of the operation. The evaluation of each operation is displayed superimposed on the musical score image 101. In the example of FIG. 5, the index 103 corresponding to the lane Ln3 of the left area 102L reaches the reference unit 104, and the operation performed by the user corresponding to this is evaluated to the level of "GREAT", and the character indicating the level is evaluated. It is shown that the evaluation information 109 including the columns is displayed in association with the index 103 to be evaluated. The number of evaluation stages, the name of each level, etc. may be appropriate. As an example, the evaluation levels may be differentiated as "JUST GREAT", "GREAT", "GOOD", "BAD" and "POOR" in descending order of evaluation. If the operation fails, an evaluation such as [MISS] may be given and displayed.
 図5~図7はターンテーブルユニット20の詳細を示し、図5は上面側の外観を、図6は下面側の外観を、図7は鉛直方向に沿った断面をそれぞれ示している。図5及び図7に示すように、ターンテーブルユニット20は、ベース22と、そのベース22に取り付けられるアウターリング23及びマウンタ24とを備えている。ベース22は一例として矩形平板状に形成され、筐体10のコントロールパネル14(図2)に固定される。図7に示すように、ベース22には、概ね円形の開口部22aが設けられ、アウターリング23はその開口部22aの外周を取り囲むようにしてベース22上に配置されている。マウンタ24は、ベース22の開口部22aを上方から覆うようにしてアウターリング23上に同軸的に配置されている。マウンタ24及びアウターリング23は、例えばボルト25等の締結手段により、ベース22に一体的に固定されている。 5 to 7 show the details of the turntable unit 20, FIG. 5 shows the appearance on the upper surface side, FIG. 6 shows the appearance on the lower surface side, and FIG. 7 shows a cross section along the vertical direction. As shown in FIGS. 5 and 7, the turntable unit 20 includes a base 22 and an outer ring 23 and a mounter 24 attached to the base 22. As an example, the base 22 is formed in a rectangular flat plate shape and is fixed to the control panel 14 (FIG. 2) of the housing 10. As shown in FIG. 7, the base 22 is provided with a substantially circular opening 22a, and the outer ring 23 is arranged on the base 22 so as to surround the outer periphery of the opening 22a. The mounter 24 is coaxially arranged on the outer ring 23 so as to cover the opening 22a of the base 22 from above. The mounter 24 and the outer ring 23 are integrally fixed to the base 22 by a fastening means such as a bolt 25.
 マウンタ24には、平面視円形状でかつ深さが比較的浅い凹部24aが設けられ、その凹部24aの中心には貫通孔24bが設けられている。凹部24aにはシート26が配置され、そのシート26上にターンテーブル21がマウンタ24に対して同軸かつ相対回転自在に配置されている。ターンテーブル21の下面側には回転軸27が同軸的に取り付けられている。回転軸27はマウンタ24の貫通孔24bを通過してベース22の開口部22a内まで延びている。マウンタ24の下面側には軸受ハウジング28が設けられ、その軸受ハウジング28には軸受29が取り付けられている。回転軸27は軸受29に嵌め合わされる。それにより、ターンテーブル21は回転軸27の軸線CLを中心として回転自在に支持される。 The mounter 24 is provided with a recess 24a having a circular shape in a plan view and a relatively shallow depth, and a through hole 24b is provided at the center of the recess 24a. A sheet 26 is arranged in the recess 24a, and a turntable 21 is arranged on the sheet 26 so as to be coaxial and relative to the mounter 24 so as to be rotatable. A rotating shaft 27 is coaxially attached to the lower surface side of the turntable 21. The rotating shaft 27 passes through the through hole 24b of the mounter 24 and extends into the opening 22a of the base 22. A bearing housing 28 is provided on the lower surface side of the mounter 24, and a bearing 29 is attached to the bearing housing 28. The rotating shaft 27 is fitted to the bearing 29. As a result, the turntable 21 is rotatably supported around the axis CL of the rotating shaft 27.
 回転軸27の下部には、円盤状の割出プレート30が軸線CLと同軸的にかつ回転軸27と一体回転できるように取り付けられている。図6及び図7に示すように、ベース22には一対の回転センサ31が取り付けられている。回転センサ31は、一例として、スリット31aを挟んで投光部31b及び受光部31cが対向配置され、投光部31bから受光部31cに向けて照射された検査光の受光部31cにおける受光強度に応じた信号を出力するフォトインタラプタである。割出プレート30は、その外周がスリット31aに入り込むようにして回転軸27に取り付けられている。割出プレート30の外周には、投光部31bからの検査光を遮る複数の遮光部(図示略)が周方向に一定のピッチで形成されている。ターンテーブル21の回転に伴って割出プレート30の遮光部が投光部31bからの検査光を繰り返し遮ることにより、回転センサ31からはターンテーブル21の回転速度に応じた周期のパルス列信号が出力される。したがって、回転センサ31からの出力信号に基づき、ターンテーブル21の回転速度、あるいは回転量を判別することが可能である。さらに、回転センサ31からのパルス列信号に位相差が生じるように回転センサ31の周方向の距離が設定されることにより、ターンテーブル21の回転方向を判別することも可能とされている。 A disk-shaped index plate 30 is attached to the lower part of the rotating shaft 27 so that it can rotate coaxially with the axis CL and integrally with the rotating shaft 27. As shown in FIGS. 6 and 7, a pair of rotation sensors 31 are attached to the base 22. As an example, in the rotation sensor 31, the light emitting unit 31b and the light receiving unit 31c are arranged to face each other with the slit 31a interposed therebetween, and the light receiving intensity of the inspection light emitted from the light emitting unit 31b toward the light receiving unit 31c is adjusted to the light receiving intensity of the inspection light. It is a photo interrupter that outputs the corresponding signal. The indexing plate 30 is attached to the rotating shaft 27 so that its outer circumference enters the slit 31a. A plurality of light-shielding portions (not shown) that block the inspection light from the light-projecting portion 31b are formed on the outer periphery of the indexing plate 30 at a constant pitch in the circumferential direction. As the turntable 21 rotates, the light-shielding portion of the indexing plate 30 repeatedly blocks the inspection light from the floodlight portion 31b, so that the rotation sensor 31 outputs a pulse train signal having a period corresponding to the rotation speed of the turntable 21. Will be done. Therefore, it is possible to determine the rotation speed or the amount of rotation of the turntable 21 based on the output signal from the rotation sensor 31. Further, the rotation direction of the turntable 21 can be determined by setting the circumferential distance of the rotation sensor 31 so that the pulse train signal from the rotation sensor 31 has a phase difference.
 ターンテーブル21の下面側には、ターンテーブル21の回転負荷を変化させる負荷調整手段の一例としての磁性流体ダンパ40が設けられている。磁性流体ダンパ40は、内部に密封された磁性流体に作用する磁場の強さを変化させることにより、磁性流体の粘度を変化させて出力軸40aの回転負荷(又は回転抵抗)を変化させる磁性流体デバイスである。なお、磁性流体ダンパは、出力軸40aの回転に対して制動作用を生じさせる点に着目して、磁性流体ブレーキと称されることもある。いずれにしても、磁性流体に作用する磁場の変化を利用して出力軸40aの回転負荷を増減できるデバイスであれば、磁性流体ダンパ40の概念に含まれる。 On the lower surface side of the turntable 21, a magnetic fluid damper 40 is provided as an example of a load adjusting means for changing the rotational load of the turntable 21. The magnetic fluid damper 40 is a magnetic fluid that changes the viscosity of the magnetic fluid and changes the rotational load (or rotational resistance) of the output shaft 40a by changing the strength of the magnetic field acting on the magnetic fluid sealed inside. It is a device. The magnetic fluid damper is sometimes referred to as a magnetic fluid brake, focusing on the fact that a braking action is generated with respect to the rotation of the output shaft 40a. In any case, any device that can increase or decrease the rotational load of the output shaft 40a by utilizing the change in the magnetic field acting on the magnetic fluid is included in the concept of the magnetic fluid damper 40.
 ベース22の下面側には、ベース22の対角線方向に沿ってブラケット32が取り付けられ、磁性流体ダンパ40はそのブラケット32に取り付けられている。回転軸27の下端側には連結軸27aが軸線CLと同軸に設けられ、その連結軸27aと磁性流体ダンパ40の出力軸40aとがカップリング42を介して同軸かつ一体回転可能に連結されている。磁性流体ダンパ40の内部には、磁性流体に作用する磁場の強さを変化させるための電磁コイル(不図示)が設けられている。その電磁コイルに供給する電流を変化させることにより、磁性流体の粘度を変化させてターンテーブル21の回転負荷を変化させることができる。 A bracket 32 is attached to the lower surface side of the base 22 along the diagonal direction of the base 22, and the magnetic fluid damper 40 is attached to the bracket 32. A connecting shaft 27a is provided coaxially with the axis CL on the lower end side of the rotating shaft 27, and the connecting shaft 27a and the output shaft 40a of the magnetic fluid damper 40 are coaxially and integrally rotatable via a coupling 42. There is. Inside the magnetic fluid damper 40, an electromagnetic coil (not shown) for changing the strength of the magnetic field acting on the magnetic fluid is provided. By changing the current supplied to the electromagnetic coil, the viscosity of the magnetic fluid can be changed to change the rotational load of the turntable 21.
 ターンテーブル21の回転負荷は、ユーザの指示に基づいて設定可能である。そのような設定を可能とする理由の一つは以下の通りである。ゲーム装置2は、リズムに合わせた操作をユーザに要求するゲームを提供するものであって、かつターンテーブル21以外にも、その回転操作とは異なる操作が必要な操作部材として、押釦スイッチ17が設けられている。そのため、ターンテーブル21の操作に関しては、ユーザ間で様々な操作法が想定される。すなわち、ゲーム装置2では、一つの操作部15に対して複数の押釦スイッチ17とターンテーブル21とが隣り合わせて設けられており、ユーザはゲーム中に再生される楽曲のリズムと、譜面画像101を介した操作の指示とに合わせてそれらの押釦スイッチ17及びターンテーブル21をリズミカルに操作する必要がある。押釦スイッチ17及びターンテーブル21をどのように操作すべきかに特段の決まりはなく、ユーザによって種々の操作法が生じる可能性がある。 The rotational load of the turntable 21 can be set based on the user's instruction. One of the reasons for enabling such a setting is as follows. The game device 2 provides a game that requires the user to operate in accordance with the rhythm, and the push button switch 17 is an operation member other than the turntable 21 that requires an operation different from the rotation operation. It is provided. Therefore, regarding the operation of the turntable 21, various operation methods are assumed among users. That is, in the game device 2, a plurality of push button switches 17 and a turntable 21 are provided side by side with respect to one operation unit 15, and the user can display the rhythm of the music played during the game and the musical score image 101. It is necessary to rhythmically operate the push button switch 17 and the turntable 21 in accordance with the operation instruction via the device. There is no particular rule on how to operate the push button switch 17 and the turntable 21, and various operation methods may occur depending on the user.
 特に音楽ゲームでは、多数の押釦スイッチ17等の操作部材とターンテーブル21とを比較的迅速にかつ正確に操作し続ける必要がある。そのような操作を行うためには、ユーザが種々の操作法、あるいは指使いを試みることが少なくない。特に、ターンテーブル21はユーザが触れることができる範囲が広いため、操作の自由度も高く、操作法が多様化する可能性が高い。例えば、押釦スイッチ17を両手の指で操作しつつ、ターンテーブル21に小指を伸ばしてこれを操作し、あるいは押釦スイッチ17を両手の指で操作しつつ、手のひらをターンテーブル21に当ててこれを操作するといった操作法が現に試みられている。手首、肘等を利用して回転操作が行われる可能性もある。そして、操作法の相違により、ターンテーブル21の回転負荷に関する適正範囲も相違する可能性がある。例えば、小指で操作する場合と手のひらで操作する場合とでは、ターンテーブル21の回転負荷の適正範囲が異なる可能性がある。こうした事情を考慮して、ターンテーブル21の回転負荷を調整するために磁性流体ダンパ40が設けられ、その磁性流体ダンパ40が発生させる回転負荷をユーザの指示に基づいて設定する仕組みがゲーム装置2に設けられている。回転負荷を設定するための処理の一例は後述する。 Especially in music games, it is necessary to continue to operate a large number of operating members such as push button switches 17 and the turntable 21 relatively quickly and accurately. In order to perform such an operation, the user often tries various operation methods or fingering. In particular, since the turntable 21 has a wide range that the user can touch, the degree of freedom of operation is high, and there is a high possibility that the operation method will be diversified. For example, while operating the push button switch 17 with the fingers of both hands, extend the little finger to the turntable 21 to operate it, or while operating the push button switch 17 with the fingers of both hands, put the palm of the hand on the turntable 21 to operate it. Operation methods such as operation are actually being attempted. There is a possibility that the rotation operation is performed using the wrist, elbow, etc. Then, due to the difference in the operation method, the appropriate range regarding the rotational load of the turntable 21 may also differ. For example, the appropriate range of the rotational load of the turntable 21 may differ between the case of operating with the little finger and the case of operating with the palm. In consideration of these circumstances, a magnetic fluid damper 40 is provided to adjust the rotational load of the turntable 21, and the game device 2 has a mechanism for setting the rotational load generated by the magnetic fluid damper 40 based on the user's instruction. It is provided in. An example of the process for setting the rotational load will be described later.
 図8は、上述したゲームを実現するためのゲーム装置2の制御系の構成の一例を示している。ゲーム装置2には、制御ユニット50及び記憶ユニット51が設けられている。制御ユニット50はCPU及びその動作に必要な内部記憶装置を含んだコンピュータとして構成され、入力手段としての押釦ユニット16及びターンテーブルユニット20が検出した操作を参照しつつゲームを制御するゲーム制御手段の一例として機能する。記憶ユニット51は制御ユニット50に対する外部記憶装置として機能する不揮発性の記憶装置である。制御ユニット50には、ゲームの制御に必要な情報を取得するための入力機器として、上述した各操作部15の押釦スイッチ17及び回転センサ31が接続されるとともに、ユーザ認証等に利用するためのカードリーダ53が接続されている。なお、図6では一方の操作部15の押釦スイッチ17等を示しているが、他方の操作部15も同じである。 FIG. 8 shows an example of the configuration of the control system of the game device 2 for realizing the above-mentioned game. The game device 2 is provided with a control unit 50 and a storage unit 51. The control unit 50 is configured as a computer including a CPU and an internal storage device necessary for its operation, and is a game control means for controlling a game while referring to an operation detected by a push button unit 16 as an input means and a turntable unit 20. Works as an example. The storage unit 51 is a non-volatile storage device that functions as an external storage device for the control unit 50. The control unit 50 is connected to the push button switch 17 and the rotation sensor 31 of each of the above-mentioned operation units 15 as input devices for acquiring information necessary for controlling the game, and is used for user authentication and the like. The card reader 53 is connected. Although FIG. 6 shows the push button switch 17 and the like of one operation unit 15, the same applies to the other operation unit 15.
 さらに、制御ユニット50には、ユーザがプレイしている様子を撮影する撮影手段として、第1カメラ54及び第2カメラ55が接続されている。第1カメラ54は、ユーザが操作部15を操作する様子を撮影した画像を取得できるように、例えば撮影方向を下に向けた状態で操作部15の上方に配置されている。第2カメラ55は、ユーザをその前方から撮影した画像を取得できるように、例えば撮影方向を前方に向けた状態で第1モニタ12の上方に配置されている。さらに、制御ユニット50には、ユーザによる硬貨の投入を検出して投入額に対応する信号を出力するコインセレクタ56も接続されている。 Further, the control unit 50 is connected to the first camera 54 and the second camera 55 as a shooting means for shooting a state in which the user is playing. The first camera 54 is arranged above the operation unit 15, for example, with the shooting direction facing downward so that an image of the user operating the operation unit 15 can be acquired. The second camera 55 is arranged above the first monitor 12 so that the user can acquire an image taken from the front thereof, for example, with the shooting direction facing forward. Further, the control unit 50 is also connected to a coin selector 56 that detects the insertion of coins by the user and outputs a signal corresponding to the insertion amount.
 一方、制御ユニット50には、その制御対象機器として、第1モニタ12、第2モニタ13、及びスピーカ18が接続されている。また、制御ユニット50には、各操作部15のターンテーブルユニット20に対応する磁性流体ダンパ40も制御対象機器として接続されている。なお、磁性流体ダンパ40と制御ユニット50との間には、制御ユニット50からの制御信号に応じて磁性流体ダンパ40の電磁コイルへの通電を制御する駆動回路が設けられるが、その図示は省略した。さらに、制御ユニット50には、ゲームサーバ4との通信を制御するための通信制御ユニット57も接続されている。 On the other hand, the control unit 50 is connected to the first monitor 12, the second monitor 13, and the speaker 18 as the devices to be controlled. Further, a magnetic fluid damper 40 corresponding to the turntable unit 20 of each operation unit 15 is also connected to the control unit 50 as a control target device. A drive circuit for controlling the energization of the magnetic fluid damper 40 to the electromagnetic coil according to the control signal from the control unit 50 is provided between the magnetic fluid damper 40 and the control unit 50, but the illustration thereof is omitted. did. Further, a communication control unit 57 for controlling communication with the game server 4 is also connected to the control unit 50.
 記憶ユニット51には、ゲームプログラムPga、ゲームデータDga、及びユーザデータDpuが記録される。ゲームプログラムPgaは、制御ユニット50の基本的な動作を制御するオペレーティングシステムと協働して、ゲームに必要な演算処理及び動作制御を制御ユニット50に実行させるためのアプリケーションプログラムである。ゲームデータDgaは、制御ユニット50によるゲームの制御において適宜に参照されるデータであって、例えば譜面データDmsを含む。譜面データDmsは、ゲーム中にユーザに対して指示すべき各種の操作を記述したデータであって、譜面画像101を表示するために参照される。譜面データDmsは少なくとも曲ごとに用意される。一つの曲に対して難易度が異なる複数種類の譜面データDmsが用意されてもよい。さらに、シングルモードとダブルモードとで互いに異なる譜面データDmsが用意されてもよい。ゲームデータDgaには、ゲーム画面100に表示されるべき各種のオブジェクト等の画像、ゲーム中に再生されるべき楽曲のデータ、効果音等の音源データ等も含まれるが、それらの図示は省略した。 The game program Pga, game data Dga, and user data Dpu are recorded in the storage unit 51. The game program Pga is an application program for causing the control unit 50 to execute arithmetic processing and operation control necessary for the game in cooperation with an operating system that controls the basic operations of the control unit 50. The game data Dga is data that is appropriately referred to in the control of the game by the control unit 50, and includes, for example, musical score data Dms. The musical score data Dms is data describing various operations to be instructed to the user during the game, and is referred to for displaying the musical score image 101. Musical data Dms is prepared at least for each song. A plurality of types of musical score data Dms with different difficulty levels may be prepared for one song. Further, musical score data Dms different from each other in the single mode and the double mode may be prepared. The game data Dga also includes images of various objects and the like to be displayed on the game screen 100, music data to be played during the game, sound source data such as sound effects, etc., but their illustrations are omitted. ..
 ユーザデータDpuは、ゲームと関連付けられたユーザの各種の情報を記録したデータであって、例えばプレイデータDpl及び設定データDstを含む。プレイデータDplは、ユーザによるゲームのプレイを記録したデータであって、例えば指標103によって指示される操作ごとの評価、プレイ結果等がプレイデータDplに記録される。設定データDstは、ゲームに関してユーザが設定可能な各種のパラメータの設定状態が記録されたデータである。例えば、上述したターンテーブル21の回転負荷の設定値が設定データDstに記録される。ユーザデータDpuは適宜のタイミングでゲームサーバ4にアップロードされて保存されてよい。例えば、ユーザがゲーム装置2におけるゲームのプレイを終了する時点で、次回以降のプレイに備えてユーザデータDpuがゲームサーバ4にアップロードされ、ユーザID等のユーザ識別情報と対応付けてゲームサーバ4上にユーザデータDpuが保存されてもよい。 The user data Dpu is data that records various information of the user associated with the game, and includes, for example, play data Dpl and setting data Dst. The play data Dpl is data that records the play of the game by the user, and for example, the evaluation for each operation indicated by the index 103, the play result, and the like are recorded in the play data Dpl. The setting data Dst is data in which the setting states of various parameters that can be set by the user regarding the game are recorded. For example, the set value of the rotational load of the turntable 21 described above is recorded in the setting data Dst. The user data Dpu may be uploaded and saved in the game server 4 at an appropriate timing. For example, when the user finishes playing the game on the game device 2, the user data Dpu is uploaded to the game server 4 in preparation for the next and subsequent plays, and is associated with the user identification information such as the user ID on the game server 4. User data Dpu may be stored in.
 制御ユニット50には、そのコンピュータハードウエアとゲームプログラムPgaとの組み合わせによって実現される論理的装置として、譜面表示部201、操作評価部202、プレイ記録部203、ゲーム設定部204及び負荷制御部205が設けられる。譜面表示部201は、譜面データDmsに基づいて譜面画像101を表示し、レーンLn1~Ln8のそれぞれの指標103の表示を制御する。それにより、譜面表示部201は操作指示手段の一例として機能する。操作評価部202は、押釦スイッチ17及び回転センサ31が検出したユーザの操作と譜面データDmsに記述された操作との比較に基づいてユーザの操作を評価する。プレイ記録部203は、ゲームのプレイに伴って得られる各種のデータをプレイデータDplに記録する。例えば、プレイ記録部203は、操作評価部202の評価をプレイ履歴としてプレイデータDplに記録し、あるいはカメラ54、55が撮影した画像をプレイ映像としてプレイデータDplに記録する。譜面表示部201、操作評価部202及びプレイ記録部203の処理は、既存の音楽ゲームと同様に行われてよく、それらの処理の詳細は説明を省略する。 The control unit 50 has a musical score display unit 201, an operation evaluation unit 202, a play recording unit 203, a game setting unit 204, and a load control unit 205 as logical devices realized by combining the computer hardware and the game program Pga. Is provided. The musical score display unit 201 displays the musical score image 101 based on the musical score data Dms, and controls the display of the respective indexes 103 of the lanes Ln1 to Ln8. As a result, the musical score display unit 201 functions as an example of the operation instruction means. The operation evaluation unit 202 evaluates the user's operation based on the comparison between the user's operation detected by the push button switch 17 and the rotation sensor 31 and the operation described in the musical score data Dms. The play recording unit 203 records various data obtained by playing the game in the play data Dpl. For example, the play recording unit 203 records the evaluation of the operation evaluation unit 202 in the play data Dpl as the play history, or records the images taken by the cameras 54 and 55 in the play data Dpl as the play video. The processing of the musical score display unit 201, the operation evaluation unit 202, and the play recording unit 203 may be performed in the same manner as in the existing music game, and the details of these processing will be omitted.
 ゲーム設定部204は、ゲームに関してユーザが設定可能な各種のパラメータを、ユーザからの指示に基づいて設定して設定データDstに記録する。その処理の一つとして、ゲーム設定部204は、ユーザの指示に基づいてターンテーブル21の回転負荷を設定し、その設定値を設定データDstに記録する。負荷制御部205は、ゲーム設定部204によって設定された回転負荷が生じるように磁性流体ダンパ40を制御する。以下、図9及び図10を参照して、ターンテーブル21の回転負荷に関連した処理の一例を説明する。なお、以下に述べる処理は操作部15L、15Rごとに区別して実行されてよい。 The game setting unit 204 sets various parameters that can be set by the user regarding the game based on the instruction from the user and records them in the setting data Dst. As one of the processes, the game setting unit 204 sets the rotational load of the turntable 21 based on the user's instruction, and records the set value in the setting data Dst. The load control unit 205 controls the magnetic fluid damper 40 so that the rotational load set by the game setting unit 204 is generated. Hereinafter, an example of processing related to the rotational load of the turntable 21 will be described with reference to FIGS. 9 and 10. The processes described below may be executed separately for each of the operation units 15L and 15R.
 ゲーム装置2にてユーザがゲームの設定を指示すると、ゲーム設定部204は例えば図9に示すゲーム設定画面120を第1モニタ12(又は第2モニタ13)に表示させる。ゲーム設定画面120には、例えば設定項目ごとの複数の設定部121が左右方向に並べて表示され、その一つの設定部121に対してターンテーブル21の回転負荷の設定が割り当てられる。ターンテーブル21の設定部121には、例えば上下方向に延びるゲージ122と、そのゲージ122に沿って上下に移動可能なスライダ123とが設けられる。スライダ123が下方に移動するほど回転負荷が軽くなり、スライダ123が上方に移動するほど回転負荷が重くなる。スライダ123には、例えば回転負荷の最小値を0、最大値を100としたときにスライダ123の位置に対応する設定値が表示されてよい。図9の例ではスライダ123が上下方向の中央に位置し、設定値として「50」が表示されている。スライダ123は、操作部15における適宜の操作によって移動可能とされてよい。あるいは、第1モニタ12又は第2モニタ13にタッチパネル型の入力装置を重ねて配置し、スライダ123をユーザが直接的にタッチして上下方向に操作できるようにしてもよい。 When the user instructs the game setting on the game device 2, the game setting unit 204 displays, for example, the game setting screen 120 shown in FIG. 9 on the first monitor 12 (or the second monitor 13). On the game setting screen 120, for example, a plurality of setting units 121 for each setting item are displayed side by side in the left-right direction, and the rotation load setting of the turntable 21 is assigned to the one setting unit 121. The setting unit 121 of the turntable 21 is provided with, for example, a gauge 122 extending in the vertical direction and a slider 123 that can move up and down along the gauge 122. The rotational load becomes lighter as the slider 123 moves downward, and the rotational load becomes heavier as the slider 123 moves upward. For example, when the minimum value of the rotational load is 0 and the maximum value is 100, the slider 123 may display a set value corresponding to the position of the slider 123. In the example of FIG. 9, the slider 123 is located at the center in the vertical direction, and "50" is displayed as a set value. The slider 123 may be made movable by an appropriate operation on the operation unit 15. Alternatively, a touch panel type input device may be arranged on the first monitor 12 or the second monitor 13 so that the user can directly touch the slider 123 to operate it in the vertical direction.
 図9のゲーム設定画面120が表示されている状態で、ターンテーブル21の回転負荷の設定がユーザによって指示されると、制御ユニット50は、図10に示すテーブル負荷設定処理を開始する。テーブル負荷設定処理において、まずゲーム設定部204はスライダ123の位置を取得し(ステップS11)、設定データDstに記録されている回転負荷の設定値を現在のスライダ123の位置に対応する値に更新する(ステップS12)。負荷制御部205は、設定データDstに記録されている回転負荷の設定値を監視している。そのため、ステップS12で設定値が更新されると、負荷制御部205は、更新後の設定値に対応した回転負荷がターンテーブル21に作用するように、磁性流体ダンバ40の回転負荷を設定する(ステップS13)。例えば、負荷制御部205は、回転負荷の設定値に対応した励磁電流が磁性流体ダンパ40の電磁コイルに流れるように磁性流体ダンパ40を制御する。その後、ゲーム設定部204は、ユーザが設定終了を指示したか否かを判別し(ステップS14)、終了が指示されていなければステップS11へと処理を戻す。ユーザが設定終了を指示すると図10の処理は終了する。 When the user instructs the setting of the rotational load of the turntable 21 while the game setting screen 120 of FIG. 9 is displayed, the control unit 50 starts the table load setting process shown in FIG. In the table load setting process, the game setting unit 204 first acquires the position of the slider 123 (step S11), and updates the rotation load setting value recorded in the setting data Dst to a value corresponding to the current position of the slider 123. (Step S12). The load control unit 205 monitors the set value of the rotational load recorded in the setting data Dst. Therefore, when the set value is updated in step S12, the load control unit 205 sets the rotational load of the magnetic fluid damper 40 so that the rotational load corresponding to the updated set value acts on the turntable 21 ( Step S13). For example, the load control unit 205 controls the magnetic fluid damper 40 so that the exciting current corresponding to the set value of the rotational load flows through the electromagnetic coil of the magnetic fluid damper 40. After that, the game setting unit 204 determines whether or not the user has instructed the end of the setting (step S14), and returns the process to step S11 if the end is not instructed. When the user instructs the end of the setting, the process of FIG. 10 ends.
 負荷制御部205は、ゲームのプレイ中において、図10の処理にて設定された回転負荷が維持されるように磁性流体ダンパ40を制御する。それにより、ターンテーブル21の操作感をユーザの意図に適合させることが可能である。磁性流体ダンパ40による回転負荷の設定値が設定データDstに記録されるため、その設定データDstをゲームサーバ4に保存しておくことにより、次回以降のゲームのプレイ時にはゲームサーバ4から設定データDstを取得してゲームに反映させることにより、ターンテーブル21の回転負荷を直近の値に設定することができる。 The load control unit 205 controls the magnetic fluid damper 40 so that the rotational load set in the process of FIG. 10 is maintained during the play of the game. Thereby, the operation feeling of the turntable 21 can be adapted to the user's intention. Since the set value of the rotational load by the magnetic fluid damper 40 is recorded in the setting data Dst, by saving the setting data Dst in the game server 4, the setting data Dst is stored from the game server 4 when the game is played from the next time onward. Is acquired and reflected in the game, the rotational load of the turntable 21 can be set to the latest value.
 図10の処理では、ターンテーブル21の回転負荷の設定値をユーザIDと対応付けて保存するものとしたが、同一ユーザに対して例えば、ユーザ設定1、ユーザ設定2…といったごとく複数の設定値が保存可能であってもよい。あるいは、回転負荷の設定値を楽曲の識別情報と対応付けて保存することにより、プレイ対象の楽曲ごとに回転負荷の設定値を保存可能としてもよい。その他にも、回転負荷の設定値をゲーム装置2ごとに区別して設定可能としてもよい。この場合には、ゲーム装置2間におけるターンテーブル21の回転負荷のばらつきを、その回転負荷の設定値の調整によって吸収することが可能である。 In the process of FIG. 10, the set value of the rotational load of the turntable 21 is saved in association with the user ID, but for the same user, for example, a plurality of set values such as user setting 1, user setting 2, and so on. May be storable. Alternatively, by saving the rotation load setting value in association with the music identification information, the rotation load setting value may be saved for each music to be played. In addition, the set value of the rotational load may be set separately for each game device 2. In this case, it is possible to absorb the variation in the rotational load of the turntable 21 between the game devices 2 by adjusting the set value of the rotational load.
 以上の形態においては、制御ユニット50がゲーム制御手段の一例として機能し、そのゲーム設定部204が図10のステップS11及びS12の処理を実行することにより負荷指示取得手段の一例として機能し、負荷制御部205が図10のステップS13にて回転負荷を設定しかつゲームのプレイ中もその回転負荷を維持することにより負荷制御手段の一例として機能する。 In the above embodiment, the control unit 50 functions as an example of the game control means, and the game setting unit 204 functions as an example of the load instruction acquisition means by executing the processes of steps S11 and S12 of FIG. The control unit 205 functions as an example of the load control means by setting the rotational load in step S13 of FIG. 10 and maintaining the rotational load even during the play of the game.
 本発明は上述した形態に限定されることなく、適宜の変形又は変更が施された形態にて実施されてよい。例えば、上記の形態では、負荷調整手段として磁性流体ダンパ40が用いられているが、回転負荷の調整は磁性流体デバイスに限定されず、例えば電磁クラッチ、ベルト、ブレーキシュー等の制動部材の摩擦を利用した摩擦ブレーキ等が負荷調整手段として適宜に用いられてよい。 The present invention is not limited to the above-mentioned form, and may be carried out in a form in which appropriate modifications or changes are made. For example, in the above embodiment, the magnetic fluid damper 40 is used as the load adjusting means, but the adjustment of the rotational load is not limited to the magnetic fluid device, and for example, friction of braking members such as an electromagnetic clutch, a belt, and a brake shoe is applied. The used friction brake or the like may be appropriately used as the load adjusting means.
 上記の形態では、ユーザがゲーム装置2を介して回転負荷を指示するものとしたが、ユーザ装置3を利用してゲームサーバ4の設定データDstにアクセスし、ユーザ装置3を介して回転負荷をユーザが指示し、その指示に応じた設定値を設定データDstに保存できるようにしてもよい。 In the above embodiment, the user instructs the rotation load via the game device 2, but the user device 3 is used to access the setting data Dst of the game server 4, and the rotation load is applied via the user device 3. The user may instruct and save the setting value according to the instruction in the setting data Dst.
 上記の形態では、音楽ゲームを提供するゲーム装置2のターンテーブル21を回転体として、その回転負荷をユーザの指示に基づいて変化させるものとしたが、回転体はそのような例に限らず、ゲームのプレイ中においてユーザの回転操作の対象となる限り、つまみ、ボリューム、ダイヤルといった適宜の回転体の回転負荷が本発明に従って制御されてよい。回転体が設けられるゲーム装置2も音楽ゲーム以外のゲームを提供するものであってよく、かつゲームはリズムに合わせた操作をユーザに要求するタイプに限らない。例えば、回転操作に対する負荷がユーザの指示に基づいて調整されたとしても、ゲームの制御と矛盾が生じないゲーム、あるいは回転負荷をユーザに合わせて調整しなければ適切な操作が困難となるおそれがあるゲーム等に本発明が適用されてよい。さらに、入力手段は、回転体と、回転操作とは異なる操作の対象としての複数の押釦スイッチ17等の操作部材とを含む例に限らない。回転操作とは異なる操作の対象としての操作部材は少なくとも一つであってもよいし、回転操作が可能な回転体のみが入力手段に設けられてもよい。 In the above embodiment, the turntable 21 of the game device 2 that provides the music game is used as a rotating body, and the rotating load thereof is changed based on the instruction of the user. However, the rotating body is not limited to such an example. As long as it is the target of the user's rotation operation during game play, the rotational load of an appropriate rotating body such as a knob, volume, and dial may be controlled according to the present invention. The game device 2 provided with the rotating body may also provide a game other than the music game, and the game is not limited to the type that requires the user to operate in accordance with the rhythm. For example, even if the load on the rotation operation is adjusted based on the user's instruction, the game may not be inconsistent with the control of the game, or the appropriate operation may be difficult unless the rotation load is adjusted according to the user. The present invention may be applied to a certain game or the like. Further, the input means is not limited to an example including a rotating body and an operating member such as a plurality of push button switches 17 as targets of operations different from the rotating operation. There may be at least one operating member as an operation target different from the rotation operation, or only a rotating body capable of the rotation operation may be provided in the input means.
 上記の形態では、ユーザの指示に基づいて設定された回転負荷をゲームのプレイ中に維持するものとしたが、例えば負荷制御部205により、ゲームのプレイ中に回転負荷が能動的に制御されてもよい。すなわち、回転負荷に対して基準値を設定し、ゲームの状態、あるいは状況に応じて負荷制御部205により回転負荷を基準値から増減させる制御を導入したとしても、その基準値としての回転負荷を本発明に従ってユーザの指示に基づき設定すれば、ユーザが意図する操作感を実現するという目的を達成しつつ、その操作感を意図的に変化させて遊技性を高める、といった付加的な利点を得ることが可能である。 In the above embodiment, the rotational load set based on the user's instruction is maintained during the game play, but for example, the load control unit 205 actively controls the rotational load during the game play. May be good. That is, even if a reference value is set for the rotational load and control for increasing or decreasing the rotational load from the reference value is introduced by the load control unit 205 according to the state of the game or the situation, the rotational load as the reference value is used. If the setting is made based on the user's instruction according to the present invention, an additional advantage is obtained such that the operation feeling is intentionally changed to enhance the game playability while achieving the object of realizing the operation feeling intended by the user. It is possible.
 上記の形態では、ゲーム装置2として業務用のアーケードゲーム機を想定したが、ゲーム装置2は、例えば回転操作の対象となる回転体を入力手段として備える限り、適宜の変形が可能である。例えば家庭用の据置型のゲーム機等であっても、ターンテーブル21を備えた専用コントローラを提供することにより、その専用コントローラの回転操作に対して本発明を適用することが可能である。 In the above embodiment, an arcade game machine for business use is assumed as the game device 2, but the game device 2 can be appropriately deformed as long as it is provided with, for example, a rotating body to be rotated. For example, even in a stationary game machine for home use, the present invention can be applied to the rotation operation of the dedicated controller by providing the dedicated controller provided with the turntable 21.
 上記の形態では、ゲーム装置2の制御ユニット50に譜面表示部201、操作評価部202、プレイ記録部203、ゲーム設定部204、及び負荷制御部205のそれぞれを論理的装置として設けているが、その少なくとも一部をゲームサーバ4側に設けることにより、ゲームに必要な各種の制御処理をゲーム装置2及びゲームサーバ4で適宜に分担してもよい。あるいはゲーム装置2をゲームサーバ4に対する遠隔入出力端末として機能させ、全ての処理をゲームサーバ4にて実行するものとしてもよい。あるいは、ゲーム装置2をネットワークに接続されない、オフラインあるいはスタンドアローンのゲーム機とし設置する場合には、そのゲーム装置2それ自体によってゲームシステムが構成されてもよい。つまり、本発明におけるゲームシステムは、ネットワークを利用したシステムに限定されず、ネットワークを利用しないゲーム機単体もその概念に含むものである。 In the above embodiment, the control unit 50 of the game device 2 is provided with the musical score display unit 201, the operation evaluation unit 202, the play recording unit 203, the game setting unit 204, and the load control unit 205 as logical devices. By providing at least a part thereof on the game server 4, various control processes necessary for the game may be appropriately shared by the game device 2 and the game server 4. Alternatively, the game device 2 may be made to function as a remote input / output terminal for the game server 4, and all the processes may be executed by the game server 4. Alternatively, when the game device 2 is installed as an offline or stand-alone game machine that is not connected to the network, the game system may be configured by the game device 2 itself. That is, the game system in the present invention is not limited to a system using a network, and a single game machine that does not use a network is also included in the concept.
 上述した実施の形態及び変形例のそれぞれから導き出される本発明の各種の態様を以下に記載する。なお、以下の説明では、本発明の各態様の理解を容易にするために添付図面に図示された対応する構成要素を括弧書きにて付記するが、それにより本発明が図示の形態に限定されるものではない。 Various aspects of the present invention derived from each of the above-described embodiments and modifications are described below. In the following description, in order to facilitate understanding of each aspect of the present invention, the corresponding components shown in the accompanying drawings are added in parentheses, thereby limiting the present invention to the illustrated form. It's not something.
 本発明の一態様に係るゲームシステム(1)は、ユーザによる回転操作の対象としての回転体(21)を含む入力手段(16、20)と、前記回転体の回転負荷を変化させる負荷調整手段(40)と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段(50)と、を備え、前記ゲーム制御手段には、前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段(204、S11、S12)と、取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段(205、S13)と、が設けられたものである。 The game system (1) according to one aspect of the present invention includes input means (16, 20) including a rotating body (21) as a target of rotation operation by a user, and load adjusting means for changing the rotational load of the rotating body. (40) and a game control means (50) for controlling a game while referring to an operation detected by the input means, and the game control means is a load for acquiring an instruction of the user regarding the rotational load. The instruction acquisition means (204, S11, S12) and the load control means (205, S13) that control the load adjusting means based on the acquired instructions of the user are provided.
 本発明の一態様に係るゲームシステムの制御方法は、ユーザによる回転操作の対象としての回転体(21)を含む入力手段(16、20)と、前記回転体の回転負荷を変化させる負荷調整手段(40)と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段(50)と、を備えたゲームシステム(1)の制御方法であって、前記ゲーム制御手段に、前記回転負荷に関する前記ユーザの指示を取得する手順(S11、S12)と、取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する手順(S13)と、を実行させるものである。 The game system control method according to one aspect of the present invention includes input means (16, 20) including a rotating body (21) as a target of rotation operation by the user, and load adjusting means for changing the rotational load of the rotating body. A control method of a game system (1) including (40) and a game control means (50) that controls a game while referring to an operation detected by the input means. The procedure (S11, S12) for acquiring the user's instruction regarding the rotational load and the procedure (S13) for controlling the load adjusting means based on the acquired user's instruction are executed.
 本発明の一態様に係るコンピュータプログラムは、ユーザによる回転操作の対象としての回転体(21)を含む入力手段(16、20)と、前記回転体の回転負荷を変化させる負荷調整手段(40)と、前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段(50)と、を備えたゲームシステム(1)に適用されるコンピュータプログラムであって、前記ゲーム制御手段のコンピュータ(50)を、前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段(204、S11、S12)、及び取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段(205、S13)、として機能させるように構成されたものである。 The computer program according to one aspect of the present invention includes input means (16, 20) including a rotating body (21) as a target of rotation operation by a user, and load adjusting means (40) for changing the rotational load of the rotating body. A computer program applied to a game system (1) including a game control means (50) that controls a game while referring to an operation detected by the input means, and a computer (the computer of the game control means). The load instruction acquisition means (204, S11, S12) for acquiring the user's instruction regarding the rotational load, and the load control means (205) for controlling the load adjusting means based on the acquired user's instruction. , S13), and is configured to function as.
 上記の態様によれば、回転体の回転負荷に関するユーザの指示を取得し、取得されたユーザの指示に基づいて負荷調整手段を制御することにより、回転負荷をユーザの所望する程度に設定することができる。それにより、回転体の操作感をユーザの意図に適合させることが可能である。 According to the above aspect, the rotational load is set to a degree desired by the user by acquiring the user's instruction regarding the rotational load of the rotating body and controlling the load adjusting means based on the acquired user's instruction. Can be done. Thereby, the operation feeling of the rotating body can be adapted to the user's intention.
 なお、本発明の一態様に係るコンピュータプログラムは、記憶媒体に記憶された状態で提供されてもよい。この記憶媒体を用いれば、例えばコンピュータに本発明に係るコンピュータプログラムをインストールして実行することにより、そのコンピュータを利用して本発明のゲームシステムを実現することができる。コンピュータプログラムを記憶した記憶媒体は、CDROM等の非一過性の記憶媒体であってもよい。 The computer program according to one aspect of the present invention may be provided in a state of being stored in a storage medium. By using this storage medium, for example, by installing and executing the computer program according to the present invention on a computer, the game system of the present invention can be realized by using the computer. The storage medium for storing the computer program may be a non-transient storage medium such as a CDROM.
 上記態様においては、前記負荷調整手段として、磁性流体の粘度の変化を利用して回転負荷を変化させる磁性流体ダンパ(40)が前記回転体に連結されてもよい。これによれば、磁性流体ダンパの粘度変化特性を利用して、回転体の回転負荷を滑らかにかつ確実に変化させることができる。 In the above aspect, as the load adjusting means, a magnetic fluid damper (40) that changes the rotational load by utilizing a change in the viscosity of the magnetic fluid may be connected to the rotating body. According to this, the rotational load of the rotating body can be smoothly and surely changed by utilizing the viscosity change characteristic of the magnetic fluid damper.
 前記ゲーム制御手段には、前記ユーザがリズムに合わせて前記ゲーム中に行うべき前記入力手段の操作を指示する操作指示手段(201)が設けられてもよい。リズムに合わせた操作が要求されるゲームでは、回転体の操作に関してユーザに種々の操作法が存在し、その操作法に応じて回転負荷の適正範囲が変化する可能性があるところ、そのようなゲームに対して上記態様の回転負荷の設定を適用すれば、ユーザの操作法に応じて適切な回転負荷を設定し、ユーザの意図に適合した操作感を提供することができる。 The game control means may be provided with an operation instruction means (201) that instructs the user to operate the input means to be performed during the game in accordance with the rhythm. In games that require operations that match the rhythm, there are various operation methods for the user regarding the operation of the rotating body, and the appropriate range of the rotational load may change according to the operation methods. By applying the rotational load setting of the above aspect to the game, it is possible to set an appropriate rotational load according to the operation method of the user and provide an operation feeling suitable for the intention of the user.
 前記入力手段は、前記ユーザの前記回転操作とは異なる操作の対象としての少なくとも一つの操作部材(16)をさらに含み、前記操作指示手段は、前記回転体及び前記操作部材のそれぞれの操作を指示するものとしてもよい。回転体に加えて他の操作部材が設けられる場合には、ユーザの操作法がさらに多様化する可能性があるところ、その場合でも上記態様に従って回転負荷を設定することにより、ユーザの意図に適合した操作感を確実に提供することができる。 The input means further includes at least one operation member (16) as an operation target different from the rotation operation of the user, and the operation instruction means instructs each operation of the rotating body and the operation member. It may be the one to do. When other operating members are provided in addition to the rotating body, the user's operation method may be further diversified. Even in that case, by setting the rotational load according to the above embodiment, the user's intention is met. It is possible to reliably provide a feeling of operation.
 さらに、前記回転体としてターンテーブル(21)が設けられてもよい。ターンテーブルは、ユーザが触れることが可能な範囲が比較的広く、その操作法も多様化する可能性がある。このようなターンテーブルの回転負荷を上記態様に従って設定できるようにすれば、多様な操作法に対応して回転負荷を適切に設定することが可能である。 Further, a turntable (21) may be provided as the rotating body. The turntable has a relatively wide range that can be touched by the user, and its operation method may be diversified. If the rotational load of such a turntable can be set according to the above aspect, it is possible to appropriately set the rotational load corresponding to various operation methods.
 1 ゲームシステム
 2 ゲーム装置
 3 ユーザ装置
 4 ゲームサーバ
 15L、15R 操作部
 16 押釦ユニット(入力手段)
 17 押釦スイッチ(操作部材)
 20 ターンテーブルユニット(入力手段)
 21 ターンテーブル(回転体)
 27 回転軸
 27a 連結軸
 40 磁性流体ダンパ(負荷調整手段)
 40a 出力軸
 42 カップリング
 50 制御ユニット(ゲーム制御手段)
 120 ゲーム設定画面
 204 ゲーム設定部(負荷指示取得手段)
 205 負荷制御部(負荷制御手段)
1 Game system 2 Game device 3 User device 4 Game server 15L, 15R Operation unit 16 Push button unit (input means)
17 Push button switch (operation member)
20 Turntable unit (input means)
21 Turntable (rotating body)
27 Rotating shaft 27a Connecting shaft 40 Magnetic fluid damper (load adjusting means)
40a Output shaft 42 Coupling 50 Control unit (game control means)
120 Game setting screen 204 Game setting section (load instruction acquisition means)
205 Load control unit (load control means)

Claims (7)

  1.  ユーザによる回転操作の対象としての回転体を含む入力手段と、
     前記回転体の回転負荷を変化させる負荷調整手段と、
     前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、を備え、
     前記ゲーム制御手段には、
     前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段と、
     取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段と、が設けられているゲームシステム。
    Input means including a rotating body as a target of rotation operation by the user,
    A load adjusting means for changing the rotational load of the rotating body, and
    A game control means for controlling a game while referring to an operation detected by the input means is provided.
    The game control means includes
    A load instruction acquisition means for acquiring the user's instruction regarding the rotational load, and
    A game system provided with a load control means for controlling the load adjusting means based on the acquired instruction of the user.
  2.  前記負荷調整手段として、磁性流体の粘度の変化を利用して回転負荷を変化させる磁性流体ダンパが前記回転体に連結されている請求項1のゲームシステム。 The game system according to claim 1, wherein as the load adjusting means, a magnetic fluid damper that changes a rotational load by utilizing a change in the viscosity of the magnetic fluid is connected to the rotating body.
  3.  前記ゲーム制御手段には、前記ユーザがリズムに合わせて前記ゲーム中に行うべき前記入力手段の操作を指示する操作指示手段が設けられている請求項1又は2のゲームシステム。 The game system according to claim 1 or 2, wherein the game control means is provided with an operation instruction means for instructing the operation of the input means to be performed during the game by the user in accordance with the rhythm.
  4.  前記入力手段は、前記ユーザの前記回転操作とは異なる操作の対象としての少なくとも一つの操作部材をさらに含み、
     前記操作指示手段は、前記回転体及び前記操作部材のそれぞれの操作を指示する請求項3のゲームシステム。
    The input means further includes at least one operating member as an object of an operation different from the rotation operation of the user.
    The game system according to claim 3, wherein the operation instruction means instructs the operation of each of the rotating body and the operation member.
  5.  前記回転体としてターンテーブルが設けられている請求項1~4のいずれか一項のゲームシステム。 The game system according to any one of claims 1 to 4, wherein a turntable is provided as the rotating body.
  6.  ユーザによる回転操作の対象としての回転体を含む入力手段と、
     前記回転体の回転負荷を変化させる負荷調整手段と、
     前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、を備えたゲームシステムの制御方法であって、
     前記ゲーム制御手段に、
     前記回転負荷に関する前記ユーザの指示を取得する手順と、
     取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する手順と、
    を実行させるゲームシステムの制御方法。
    Input means including a rotating body as a target of rotation operation by the user,
    A load adjusting means for changing the rotational load of the rotating body, and
    A control method for a game system including a game control means for controlling a game while referring to an operation detected by the input means.
    To the game control means
    The procedure for acquiring the user's instruction regarding the rotational load, and
    A procedure for controlling the load adjusting means based on the acquired instruction of the user, and
    How to control the game system to execute.
  7.  ユーザによる回転操作の対象としての回転体を含む入力手段と、
     前記回転体の回転負荷を変化させる負荷調整手段と、
     前記入力手段が検出した操作を参照しつつゲームを制御するゲーム制御手段と、
    を備えたゲームシステムに適用されるコンピュータプログラムであって、
     前記ゲーム制御手段のコンピュータを、
     前記回転負荷に関する前記ユーザの指示を取得する負荷指示取得手段、及び
     取得された前記ユーザの指示に基づいて前記負荷調整手段を制御する負荷制御手段、として機能させるように構成されたゲームシステムのコンピュータプログラム。
    Input means including a rotating body as a target of rotation operation by the user,
    A load adjusting means for changing the rotational load of the rotating body, and
    A game control means that controls the game while referring to an operation detected by the input means,
    A computer program that is applied to a game system equipped with
    The computer of the game control means
    A computer of a game system configured to function as a load instruction acquisition means for acquiring the user's instruction regarding the rotational load and a load control means for controlling the load adjustment means based on the acquired user's instruction. program.
PCT/JP2020/032946 2019-09-25 2020-08-31 Game system, method of controlling same, and computer program WO2021059878A1 (en)

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JPH08173626A (en) * 1994-12-21 1996-07-09 Namco Ltd Game machine
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JP2001198353A (en) * 2000-01-19 2001-07-24 Sega Corp Music game machine
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