JP2009542307A - Game controller with adjustment wheel - Google Patents

Game controller with adjustment wheel Download PDF

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JP2009542307A
JP2009542307A JP2009517980A JP2009517980A JP2009542307A JP 2009542307 A JP2009542307 A JP 2009542307A JP 2009517980 A JP2009517980 A JP 2009517980A JP 2009517980 A JP2009517980 A JP 2009517980A JP 2009542307 A JP2009542307 A JP 2009542307A
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rotation
wheel
unit
game
plate
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キム,ホン‐キュン
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キム,ホン−キュン
イ,サク
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    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/08Controlling members for hand actuation by rotary movement, e.g. hand wheels
    • G05G1/10Details, e.g. of discs, knobs, wheels or handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/03Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

本発明のゲーム機用ミニ調整ホイール及びこれを装着したゲーム機は、回転可能なホイール回転板と、前記ホイール回転板の回転角及び回転方向を検出する回転検出部と、前記回転検出部からデータを入力受けてゲームに適用する回路ブロックを含むことを特徴にして、前記回路ブロックによって制御されて前記ホイール回転板の回転負荷を調整する回転負荷部をさらに含むこともできる。
本発明はゲーム機の本体に調整ホイールを装着して指を利用して回転させるようにすることで、小さなポータブルゲーム機やゲーム用調整器にも装着が可能であり、指、特に親指のみを使って運転する感じを使用者に直接伝達することができる。
また、ゲーム状況によって多様にモーターを回転させてホイール回転板に負荷を加えるようにすることで、使用者がホイール回転板を回す時実際のレーシングと同じ実感の出るゲームを楽しむようにできる。
【選択図】図2
A mini adjustment wheel for a game machine and a game machine equipped with the same according to the present invention include a rotatable wheel rotation plate, a rotation detection unit that detects a rotation angle and a rotation direction of the wheel rotation plate, and data from the rotation detection unit. It may further include a rotation load unit that is controlled by the circuit block and adjusts the rotation load of the wheel rotation plate.
The present invention can be mounted on a small portable game machine or a game adjuster by attaching an adjustment wheel to the main body of the game machine and rotating it using a finger. The feeling of driving with can be transmitted directly to the user.
Also, by applying a load to the wheel rotating plate by rotating the motor in various ways depending on the game situation, the user can enjoy a game with the same feeling as actual racing when turning the wheel rotating plate.
[Selection] Figure 2

Description

本発明はゲーム機用のミニ調整ホイール及び調整ホイールが装着されたゲーム機に関することとして、特にポータブルゲーム機や家庭用ゲーム機の調整装置で指によって回転される調整ホイールを装着してレーシングゲームを実感の出るように楽しむようにするゲーム機用ミニ調整ホイール及び調整ホイールが装着されたゲーム機に関するものである。   The present invention relates to a game machine equipped with a mini-adjustment wheel for game machines and an adjustment wheel, and in particular, a racing game by attaching an adjustment wheel rotated by a finger in an adjustment device of a portable game machine or a home game machine. The present invention relates to a game machine equipped with a mini-adjustment wheel for a game machine and an adjustment wheel that allows the user to enjoy the game.

最近は老若男女仕分けなしにコンピューターゲームを楽しんでいるのに、普通はパソコン(PC)、ポータブルゲーム機、コンソール用ゲーム機などを利用してコンピューターゲームを楽しんでいる。   Recently, he enjoys computer games without sorting between young and old, but he usually enjoys computer games using personal computers (PCs), portable game machines, console game machines, and the like.

図1は従来の一般的なポータブルゲーム機を図示した斜視図である。   FIG. 1 is a perspective view illustrating a conventional general portable game machine.

図1に図示されているように、従来のポータブルゲーム機(G)は中央にディスプレーパネル(D)が形成されていて、両側に操作ボタン(K)が形成されていて、前記操作ボタン(K)を利用してゲームを操作及び進行するようになる。   As shown in FIG. 1, a conventional portable game machine (G) has a display panel (D) formed at the center and operation buttons (K) on both sides. ) To operate and advance the game.

上述のようにポータブルゲーム機または家庭用コンソールゲーム機はゲームを操作するために多様なボタンやジョイスティックを使っている。   As described above, portable game consoles or home console game consoles use various buttons and joysticks to operate the game.

一方、ゲームの種類の中で、レーシングゲームは自動車やバイクなどを運転するゲームなのに、上述のように従来のポータブルゲーム機及び家庭用コンソールゲーム機はボタンやジョイ・スティックが装着されていて、これを利用して自動車などの動きを操作している。   On the other hand, among the types of games, although racing games are games that drive cars, motorcycles, etc., as described above, conventional portable game machines and home console game machines are equipped with buttons and joy sticks. Is used to control the movement of cars and the like.

しかし、上述のような従来のゲーム機はレーシングゲームにおいてボタンやジョイ・スティックを利用するから、ハンドルを回転させて自動車等を実際に運転しているという感覚を感じることが難しいという短所がある。   However, since the conventional game machines as described above use buttons and joy sticks in a racing game, there is a disadvantage that it is difficult to feel that a car or the like is actually driven by rotating a handle.

本発明は前述の問題点を解決するために、ゲーム機に使用者の指によって回転される調整ホイールを装着して、これを使用者が回転させることによりゲームを操作するようにして実感の出るレーシングゲームを楽しむようにするゲーム機用ミニ調整ホイール及び調整ホイールが装着されたゲーム機を提供することを目的とする。   In order to solve the above-mentioned problems, the present invention has an adjustment wheel that is rotated by a user's finger on a game machine, and the user rotates the device to operate the game. An object of the present invention is to provide a game machine equipped with a mini-adjustment wheel for a game machine and an adjustment wheel for enjoying a racing game.

本発明のゲーム機用ミニ調整ホイールは回転可能なホイール回転板と前記ホイール回転板の回転角及び回転方向を検出する回転検出部と前記回転検出部からデータの入力を受けてゲームに適用する回路ブロックを備える。   A mini-adjustment wheel for a game machine according to the present invention includes a rotatable wheel rotation plate, a rotation detection unit that detects a rotation angle and a rotation direction of the wheel rotation plate, and a circuit that receives data from the rotation detection unit and applies it to a game. With blocks.

本発明のゲーム機用ミニ調整ホイール及び調整ホイールが装着されたゲーム機によれば次のような効果がある。   According to the game machine equipped with the mini adjustment wheel for game machines and the adjustment wheel of the present invention, the following effects are obtained.

ゲーム機の本体に調整ホイールを装着して指を利用して回転させるようにすることにより小さなポータブルゲーム機やゲーム用調整器にも装着が可能である。   By attaching an adjustment wheel to the main body of the game machine and rotating it using a finger, it can be attached to a small portable game machine or a game adjuster.

特に指、特に親指のみを使って運転する感じを使用者に直接伝達することができる。   In particular, it is possible to directly transmit to the user the feeling of driving using only the fingers, particularly the thumb.

また、ゲーム状況によって多様にモーターを回転させてホイール回転板に負荷を加えるようにすることで、使用者がホイール回転板を回す際に実際のレーシングのような実感の出るゲームを楽しむようにできる。   In addition, by rotating the motor in various ways depending on the game situation and applying a load to the wheel rotating plate, the user can enjoy a game that feels like real racing when turning the wheel rotating plate. .

従来の一般的なポータブルゲーム機を図示した斜視図である。It is the perspective view which illustrated the conventional common portable game machine. 本発明の実施例によるミニ調整ホイールの構造を図示した斜視図である。1 is a perspective view illustrating a structure of a mini adjustment wheel according to an embodiment of the present invention. 本発明の実施例による調整ホイールが装着されたゲーム機を使う状態を図示した使用状態図である。1 is a usage state diagram illustrating a state in which a game machine equipped with an adjustment wheel according to an embodiment of the present invention is used.

本発明のゲーム機用ミニ調整ホイールは回転可能なホイール回転板と前記ホイール回転板の回転角及び回転方向を検出する回転検出部と前記回転検出部からデータの入力を受けてゲームに適用する回路ブロックを備える。   A mini-adjustment wheel for a game machine according to the present invention includes a rotatable wheel rotation plate, a rotation detection unit that detects a rotation angle and a rotation direction of the wheel rotation plate, and a circuit that receives data from the rotation detection unit and applies it to a game. With blocks.

また、前記本発明のゲーム機用ミニ調整ホイールは前記回路ブロックによって制御されて前記ホイール回転板の回転負荷を調整する回転負荷部を備える。   The mini adjustment wheel for a game machine according to the present invention includes a rotation load unit that is controlled by the circuit block and adjusts the rotation load of the wheel rotation plate.

また、前記回転検出部は前記ホイール回転板と同軸で繋がれて、同一な円周上に複数の穴が形成された検出板と前記検出板の回転角及び回転方向を検出した信号を前記回路ブロックに送るセンサー部を備える。   The rotation detection unit is coaxially connected to the wheel rotation plate, and a detection plate in which a plurality of holes are formed on the same circumference and a signal that detects a rotation angle and a rotation direction of the detection plate are the circuit. A sensor unit to send to the block is provided.

また、前記センサー部は発光部及び受光部を含み、前記検出板に形成された複数の穴が前記発光部及び前記受光部の間をパスするようにする構造を備える。   The sensor unit includes a light emitting unit and a light receiving unit, and includes a structure in which a plurality of holes formed in the detection plate pass between the light emitting unit and the light receiving unit.

また、前記回転負荷部は前記ホイール回転板の中心軸に噛まれるギアー部と前記ギアー部に噛まれるモーターを備え、前記モーターは前記回路ブロックから制御信号を受けて前記ギアー部を通じて前記ホイール回転板に回転負荷を加えることを含む。   The rotation load unit includes a gear unit that is engaged with a central axis of the wheel rotation plate and a motor that is engaged with the gear unit, and the motor receives a control signal from the circuit block and passes the wheel rotation plate through the gear unit. Including applying a rotational load to the.

また、前記回路ブロックは回転信号伝逹部及び負荷制御部を備え、前記回転信号伝逹部は前記センサー部から検出された信号を受信してこれをデジタルデータに変換してゲーム機の入力部へ伝達し、前記負荷制御部はゲームでの移動体の速度、回転状態を現わすデータ信号を受信してこれに対応する制御信号を生成して前記回転負荷部へ伝達することを含む。   The circuit block includes a rotation signal transmission unit and a load control unit, and the rotation signal transmission unit receives a signal detected from the sensor unit and converts the signal into digital data to input the game unit. The load control unit includes receiving a data signal representing the speed and rotation state of the moving body in the game, generating a control signal corresponding to the data signal, and transmitting the data signal to the rotation load unit.

図2及び図3に図示されたところのように、本発明の調整ホイールが装着されたゲーム機はゲーム機の本体(100)と前記ゲーム機の本体(100)の上部に装着されて使用者の操作によって回転する調整ホイール(200)で成り立つ。   As shown in FIGS. 2 and 3, the game machine equipped with the adjusting wheel of the present invention is attached to the main body (100) of the game machine and the upper part of the main body (100) of the game machine. It consists of the adjustment wheel (200) which rotates by the operation of.

調整ホイール(200)は図3に図示されたところのようにゲーム機の本体(100)の内部に回転可能に装着されて、使用者の指を利用して回転されるようにする。勿論、利用者の身体のどの部分を利用しても本発明の調整ホイールを操作することができるが、図示されたところのように親指を除いた残り指がゲーム機をくるんで親指を利用して調整ホイールを回転操作することが一番便利だろう。   As shown in FIG. 3, the adjustment wheel (200) is rotatably mounted inside the main body (100) of the game machine so as to be rotated using a user's finger. Of course, any part of the user's body can be used to operate the adjustment wheel of the present invention. However, as shown in the figure, the remaining fingers except the thumb wrap around the game machine and use the thumb. It is most convenient to rotate the adjustment wheel.

本の発明の調整ホイール(200)はホイール回転板(210)、回転検出部(220)、回転負荷部(230)及び回路ブロック(240)を含んで成り立つ。   The adjusting wheel (200) of the present invention includes a wheel rotating plate (210), a rotation detecting unit (220), a rotating load unit (230), and a circuit block (240).

ホイール回転板(210)は使用者の指と接することとして前記ゲーム機の本体(100)の上部に回転可能に装着される。   The wheel rotation plate (210) is rotatably attached to the upper part of the main body (100) of the game machine as it comes into contact with the user's finger.

回転検出部(220)はホイール回転板(210)の回転角及び回転方向を検出する。   The rotation detector (220) detects the rotation angle and the rotation direction of the wheel rotation plate (210).

回転負荷部(230)はゲームの状況によってホイール回転板(210)に回転負荷を調整して、使用者にとって実際のレーシングと同じ運転感覚を感じさせる機能をする。   The rotation load unit (230) adjusts the rotation load on the wheel rotation plate (210) according to the game situation, and functions to make the user feel the same driving feeling as in actual racing.

回路ブロック(240)は回転検出部(220)からデータの入力を受けてゲームに適用して回転負荷部(230)が発生させる回転負荷を制御する。   The circuit block (240) receives a data input from the rotation detection unit (220) and applies it to the game to control the rotation load generated by the rotation load unit (230).

先に、ホイール回転板(210)を詳しく見れば、ホイール回転板(210)はゲーム機の本体(100)の上面に回転可能に結合されるホイール本体部(211)とホイール本体部(211)の上部の両側に結合される調整ホイール(212)で成り立つ。ホイール回転板(210)は中心軸の周りを回転することができる板型構造が望ましく、円盤形状が主に使われることができる。   First, if the wheel rotation plate (210) is examined in detail, the wheel rotation plate (210) is rotatably coupled to the upper surface of the main body (100) of the game machine and the wheel main body portion (211). It consists of an adjustment wheel (212) that is coupled to both sides of the top of the. The wheel rotating plate 210 is preferably a plate type structure that can rotate around a central axis, and a disk shape can be mainly used.

この時ホイール本体部(211)の上面には調整ホイール(212)が設置されるようにするために前記調整ホイール(212)に対応するホーム(211a)が形成されている。   At this time, a home (211a) corresponding to the adjustment wheel (212) is formed on the upper surface of the wheel main body (211) so that the adjustment wheel (212) is installed.

調整ホイール(212)はホイール本体部(211)にねじ(213)で結合されて、使用者は図3に図示されたところのように調整ホイール(212)に指を乗せた状態で、調整ホイール(212)がホイール本体部(211)の中心軸を中心として旋回するように力を加えて回転させる。   The adjustment wheel (212) is coupled to the wheel main body (211) with a screw (213), and the user puts his / her finger on the adjustment wheel (212) as shown in FIG. (212) is rotated by applying a force so as to turn about the central axis of the wheel main body (211).

調整ホイール(212)は回転可能になるようにホイール本体部(211)に結合されることもできる。この場合、ホイール本体部(211)の回転の際に調整ホイール(212)も別に回転されることができるところ、前記ホイール本体部(211)を回転させる場合、前記調整ホイールに置かれた指が前記ホイール本体部と接して押されることを防止することができる。したがって、使用者はより容易に便利にホイール本体部を回転させることができる。   The adjustment wheel (212) can also be coupled to the wheel body (211) so as to be rotatable. In this case, the adjustment wheel (212) can be rotated separately when the wheel main body (211) is rotated. When the wheel main body (211) is rotated, a finger placed on the adjustment wheel is Pushing in contact with the wheel body can be prevented. Therefore, the user can rotate the wheel main body more easily and conveniently.

回転検出部(220)はホイール回転板(210)、詳しくはホイール本体部(211)と同一軸で繋がれて同軸の周りの同一な円周上に複数の穴が形成された検出板(221)と検出板(221)の回転角及び/または回転方向を検出して回路ブロック(240)へデータを送るセンサー部(222)で成り立つ。   The rotation detection unit (220) is connected to the wheel rotation plate (210), more specifically, the wheel main body (211) on the same axis, and a detection plate (221 having a plurality of holes formed on the same circumference around the same axis. ) And the sensor plate (222) that detects the rotation angle and / or direction of the detection plate (221) and sends data to the circuit block (240).

本発明のセンサー部は検出板(221)の回転の際に、検出板(221)に形成された穴の位置及び速度変化を感知することで、検出板の回転角及び回転方向を検出する構造を持つことが望ましい。   The sensor unit of the present invention detects a rotation angle and a rotation direction of a detection plate by sensing a change in a position and a speed of a hole formed in the detection plate (221) when the detection plate (221) rotates. It is desirable to have

一例では図2に図示されたところのように、センサー部(222)は発光部と受光部を持って、発光部と受光部の間を検出板に形成された複数の穴がパスすることができる構造を持つようになる。すなわち発光部と受光部が複数の穴があいた検出板(221)の端をくるむ構造を持つ。一般的に発光部はLEDで、受光部はLEDから発生した光を感知する光センサーで成り立つようになる。   In one example, as shown in FIG. 2, the sensor unit (222) has a light emitting unit and a light receiving unit, and a plurality of holes formed in the detection plate may pass between the light emitting unit and the light receiving unit. Have a structure that can. In other words, the light emitting unit and the light receiving unit have a structure in which the end of the detection plate (221) having a plurality of holes is wrapped. Generally, the light emitting unit is an LED, and the light receiving unit is an optical sensor that senses light generated from the LED.

センサー部(222)は検出板(221)に形成された穴の移動を感知することで、検出板(221)及びホイール回転板(210)の回転角及び回転方向を検出するようになる。   The sensor unit (222) detects the rotation angle and the rotation direction of the detection plate (221) and the wheel rotation plate (210) by sensing the movement of the hole formed in the detection plate (221).

回転負荷部(230)はホイール回転板(210)の中心軸に挟まれるギアー部とギアー部に挟まれるモーター(235)で成り立つ。   The rotational load portion (230) is composed of a gear portion sandwiched between the central axes of the wheel rotation plates (210) and a motor (235) sandwiched between the gear portions.

ギアー部はホイール回転板(210)、詳しくはホイール本体部(211)の中心軸に結合された複数のギアーで成り立つのが望ましい。一例では図2に図示されたところのように、第1ギアー(231)と第1ギアー(231)に噛まれる第2ギアー(232)と第2ギアー(232)と噛まれるモーター(235)に結合された第3ギアー(233)で成り立つことができる。   The gear portion is preferably composed of a plurality of gears coupled to the wheel rotation plate (210), specifically, the central axis of the wheel main body portion (211). In one example, as shown in FIG. 2, the first gear (231) and the second gear (232) engaged with the first gear (231) and the motor (235) engaged with the second gear (232). It can consist of a coupled third gear (233).

この時、第2ギアー(232)は第1ギアー(231)より直径を大きくして、ホイール回転板(210)の回転速度を減速させるようにすることが望ましい。   At this time, it is desirable that the second gear (232) is larger in diameter than the first gear (231) to reduce the rotational speed of the wheel rotating plate (210).

回路ブロック(240)は、回転信号伝逹部及び負荷制御部を含んで成り立つ。   The circuit block (240) includes a rotation signal transmission unit and a load control unit.

回路ブロック(240)の回転信号伝逹部はセンサー部(222)から検出された回転信号を受信してこれをデジタルデータに変換してゲーム機の入力部へ伝達するようになって、ゲーム機では受信したデータをレーシングする移動体の方向転換または回転に反映されるようにする。   The rotation signal transmission unit of the circuit block (240) receives the rotation signal detected from the sensor unit (222), converts it into digital data, and transmits it to the input unit of the game machine. Then, the received data is reflected in the direction change or rotation of the moving body racing.

また、回路ブロック(240)の負荷制御部はゲームの進行状態すなわち、ゲームでレーシングする移動体の速度、回転状態を表すデータ信号を受けて、ここに他のモーター制御信号を生成してモーター(235)が負荷または無負荷、正回転または逆回転するように信号を伝達する。これにより、モーター(235)はギアー部とホイール回転板(210)に負荷を調整するようになって、これを通じて使用者にとって運転状況における実感の出るハンドリング感覚を感じるようにできる。すなわち、モーターが無負荷である場合は使用者が軽くホイールを回転させることができるし、レーシングの中でホイールに負荷がかからなければならない状況(低速での回転または急回転)ならモーターに電気信号を与えて回転負荷を増加させることで使用者が実際と一緒に回転負荷を感じてホイールを回転させるようになる。   In addition, the load control unit of the circuit block (240) receives a data signal indicating the progress state of the game, that is, the speed and rotation state of the moving body racing in the game, and generates another motor control signal here to generate a motor ( 235) transmits a signal so that it is loaded or unloaded, forward or reverse. As a result, the motor (235) adjusts the load on the gear unit and the wheel rotating plate (210), and through this, the user can feel a handling sensation that gives a real feeling in the driving situation. In other words, when the motor is unloaded, the user can rotate the wheel lightly, and in situations where the wheel must be loaded during racing (slow rotation or rapid rotation), the motor is electrically By giving a signal and increasing the rotation load, the user feels the rotation load together with the actual rotation and rotates the wheel.

以下、上のような構成で成り立った本発明の作動状態及び過程について説明する。   Hereinafter, the operating state and process of the present invention configured as described above will be described.

使用者がレーシングゲームをしようとする場合、親指を調整ホイール(212)に乗せて、ゲーム状況によってホイール本体部(211)を左側または右側に回転させる。   When the user wants to play a racing game, he places his thumb on the adjustment wheel (212) and rotates the wheel body (211) to the left or right depending on the game situation.

ホイール本体部(211)が回転するようになれば、検出板(221)も等しく回転するようになって、この際センサー部(222)は前記検出板(221)の回転角及び回転方向を検出するようになる。   When the wheel body (211) rotates, the detection plate (221) also rotates equally. At this time, the sensor unit (222) detects the rotation angle and rotation direction of the detection plate (221). To come.

このようにして検出されたデータは回路ブロック(240)に送信されて、これはまたゲーム機の入力部へ送信されてゲーム上でレーシングする運動体を移動させるようにする。   The data thus detected is transmitted to the circuit block (240), which is also transmitted to the input of the game machine so as to move the moving body racing on the game.

一方、ゲーム上でのレーシングする運動体の速度、回転状態などを考慮して運転台に回転負荷がかからなければならない状況の場合に、回路ブロック(240)はモーター(235)を正回転または逆回転させるようになって、モーター(235)の回転力はギアー部を経て前記ホイール本体部(211)に伝達されるようになって、使用者にとってホイール回転板(210)を回す力に対する負荷の強弱を調節することができるようにする。   On the other hand, the circuit block (240) rotates the motor (235) forward or in the situation where a rotational load must be applied to the cab in consideration of the speed, rotation state, etc. of the moving body to be raced on the game. The rotational force of the motor (235) is transmitted to the wheel main body (211) through the gear portion, and the load on the force for turning the wheel rotating plate (210) for the user. To be able to adjust the strength of

上のような構造によって、使用者はより実感の出るようにレーシングゲームを楽しむことができるようになる。   With the above structure, the user can enjoy the racing game with more real feeling.

本発明の調整ホイールはレーシングゲームで運転手段だけで使われることではなくて、他のゲームや資料を見ようとする際にボタン及びジョイ・スティックと同じくカーソルなどを移動させる機能も遂行することができる。   The adjusting wheel of the present invention is not only used for driving in a racing game, but can also perform a function of moving a cursor or the like as with buttons and joy sticks when trying to view other games and materials. .

本発明はポータブルゲーム機や家庭用ゲーム機の調整装置で指によって回転される調整ホイールを装着してレーシングゲームを実感の出るように楽しむようにするゲーム機などに利用可能だ。
前記負荷制御部はゲームでの移動体の速度、回転状態を現わすデータ信号を受信して、これに対応する制御信号を生成して前記回転負荷部へ伝達することを特徴とする請求項2に記載のゲームコントローラ。
The present invention can be used for a game machine or the like in which an adjustment wheel rotated by a finger is attached to an adjustment device of a portable game machine or a home game machine so that a racing game can be enjoyed as if it is a real feeling.
3. The load control unit receives a data signal representing a speed and a rotation state of a moving body in a game, generates a control signal corresponding to the data signal, and transmits the control signal to the rotation load unit. The game controller described in.

Claims (7)

回転可能なホイール回転板と、
前記ホイール回転板の回転角及び回転方向を検出する回転検出部と、
前記回転検出部からデータの入力を受けてゲームに適用する回路ブロックと、
を含むことを特徴とするゲームコントローラ。
A rotatable wheel rotating plate,
A rotation detector that detects a rotation angle and a rotation direction of the wheel rotation plate;
A circuit block that receives data input from the rotation detection unit and applies it to the game;
A game controller comprising:
前記回路ブロックによって制御されて前記ホイール回転板の回転負荷を調整する回転負荷部をさらに含むことを特徴とする請求項1に記載のゲームコントローラ。   The game controller according to claim 1, further comprising a rotation load unit that is controlled by the circuit block to adjust a rotation load of the wheel rotation plate. 前記ホイール回転板は、
ゲーム機の本体に回転可能に結合されるホイール本体部と、
前記ホイール本体部の上部に結合される少なくとも一つ以上の調整ホイールと、
を含むことを特徴とする請求項1に記載のゲームコントローラ。
The wheel rotating plate is
A wheel main body rotatably coupled to the main body of the game machine;
At least one adjustment wheel coupled to an upper portion of the wheel body portion;
The game controller according to claim 1, comprising:
前記回転検出部は、
前記ホイール回転板と同軸で繋がれて同一円周上に複数の穴が形成された検出板と、
前記検出板の回転角及び回転方向を検出した信号を前記回路ブロックへ送るセンサー部と、
を含むことを特徴とする請求項1に記載のゲームコントローラ。
The rotation detector
A detection plate that is coaxially connected to the wheel rotation plate and has a plurality of holes formed on the same circumference;
A sensor unit that sends a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block;
The game controller according to claim 1, comprising:
前記センサー部は、
発光部及び受光部を含み、前記検出板に形成された複数の穴が前記発光部及び前記受光部の間をパスするような構造を持つことを特徴とする請求項4に記載のゲームコントローラ。
The sensor unit is
The game controller according to claim 4, wherein the game controller includes a light emitting unit and a light receiving unit, and has a structure in which a plurality of holes formed in the detection plate pass between the light emitting unit and the light receiving unit.
前記回転負荷部は、
前記ホイール回転板の中心軸に噛まれるギアー部と、
前記ギアー部に噛まれるモーターと、を備え、
前記モーターは前記回路ブロックから制御信号を受けて前記ギアー部を通じて前記ホイール回転板に回転負荷を加えることを特徴とする請求項2に記載のゲームコントローラ。
The rotational load section is
A gear portion to be bitten by the central axis of the wheel rotating plate;
A motor to be bitten by the gear part,
The game controller according to claim 2, wherein the motor receives a control signal from the circuit block and applies a rotational load to the wheel rotation plate through the gear unit.
前記回路ブロックは、
回転信号伝逹部及び負荷制御部を備え、
前記回転信号伝逹部は前記センサー部から検出された信号を受信してこれをデジタルデータに変換してゲーム機の入力部へ伝達して、
前記負荷制御部はゲームでの移動体の速度、回転状態を現わすデータ信号を受信して、これに対応する制御信号を生成して前記回転負荷部へ伝達することを特徴とする請求項2に記載のゲームコントローラ。
The circuit block is
A rotation signal transmission unit and a load control unit are provided,
The rotation signal transmission unit receives a signal detected from the sensor unit, converts it to digital data and transmits it to the input unit of the game machine,
3. The load control unit receives a data signal representing a speed and a rotation state of a moving body in a game, generates a control signal corresponding to the data signal, and transmits the control signal to the rotation load unit. The game controller described in.
JP2009517980A 2006-07-04 2007-06-28 Game controller with adjustment wheel Pending JP2009542307A (en)

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