KR100864613B1 - Mini control-wheel for game machine and game machine with it - Google Patents

Mini control-wheel for game machine and game machine with it Download PDF

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KR100864613B1
KR100864613B1 KR1020060062249A KR20060062249A KR100864613B1 KR 100864613 B1 KR100864613 B1 KR 100864613B1 KR 1020060062249 A KR1020060062249 A KR 1020060062249A KR 20060062249 A KR20060062249 A KR 20060062249A KR 100864613 B1 KR100864613 B1 KR 100864613B1
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wheel
game
unit
rotation
game machine
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KR1020060062249A
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Korean (ko)
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KR20080003951A (en
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김홍균
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이삭
김홍균
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Priority to KR1020060062249A priority Critical patent/KR100864613B1/en
Priority to JP2009517980A priority patent/JP2009542307A/en
Priority to PCT/KR2007/003152 priority patent/WO2008004783A1/en
Priority to US12/307,226 priority patent/US20090203444A1/en
Publication of KR20080003951A publication Critical patent/KR20080003951A/en
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Publication of KR100864613B1 publication Critical patent/KR100864613B1/en

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    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/08Controlling members for hand actuation by rotary movement, e.g. hand wheels
    • G05G1/10Details, e.g. of discs, knobs, wheels or handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/03Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Automation & Control Theory (AREA)
  • Position Input By Displaying (AREA)
  • Toys (AREA)

Abstract

본 발명의 게임기용 미니 조정휠 및 이를 장착한 게임기는, 회전가능한 휠회전판과; 상기 휠회전판의 회전각 및 회전방향을 검출하는 회전검출부와;상기 회전검출부로부터 데이터를 입력받아 게임에 적용하는 회로블럭;을 포함하는 것을 특징으로 하며, 상기 회로블럭에 의해 제어되어 상기 휠회전판의 회전부하를 조정하는 회전부하부를 더 포함할 수도 있다.Mini-control wheel for game machine of the present invention and a game machine equipped with the same, a rotatable wheel rotating plate; Rotation detection unit for detecting the rotation angle and the rotation direction of the wheel rotation plate; Circuit block for receiving data from the rotation detection unit for applying to the game; characterized in that it is controlled by the circuit block of the wheel rotation plate It may further include a rotating load for adjusting the rotating load.

본 발명은 게임기 본체에 조정휠을 장착하고 손가락을 이용하여 회전시키도록 함으로써, 작은 휴대용게임기나 게임용조정기에도 장착이 가능하며, 손가락, 특히 엄지손가락만을 사용하여 운전하는 느낌을 사용자에게 직접 전달할 수 있다.The present invention is equipped with a control wheel on the game console to rotate by using a finger, it can be mounted on a small portable game machine or a game controller, it is possible to directly deliver to the user the feeling of driving using only fingers, in particular thumb. .

또한, 게임상황에 따라 다양하게 모터를 회전시켜 휠회전판에 부하를 가하도록 함으로써, 사용자가 휠회전판을 돌릴 때 실제 레이싱에서와 같은 실감나는 게임을 즐기도록 할 수 있다.In addition, by rotating the motor in accordance with the game situation to apply a load to the wheel swivel, the user can enjoy a realistic game as in the actual racing when the wheel swivel.

조정휠, 게임기, 모터, 부하. Adjustment wheel, game machine, motor, load.

Description

게임기용 미니 조정휠 및 이를 장착한 게임기 { MINI CONTROL-WHEEL FOR GAME MACHINE AND GAME MACHINE WITH IT }MINI CONTROL-WHEEL FOR GAME MACHINE AND GAME MACHINE WITH IT}

도 1은 종래의 일반적인 휴대용 게임기를 도시한 사시도,1 is a perspective view showing a conventional general portable game machine,

도 2는 본 발명의 실시예에 따른 미니 조정휠의 구조를 도시한 사시도,Figure 2 is a perspective view showing the structure of a mini adjustment wheel according to an embodiment of the present invention,

도 3은 본 발명의 실시예에 따른 조정휠이 장착된 게임기를 사용하는 상태를 도시한 사용상태도.3 is a use state diagram showing a state using a game machine equipped with an adjustment wheel according to an embodiment of the present invention.

<도면의 주요부분에 대한 부호의 설명><Description of the symbols for the main parts of the drawings>

100 : 게임기 본체, 200 : 조정휠, 100: main body of the game machine, 200: adjusting wheel,

210 : 휠회전판, 211 : 휠본체부, 210: wheel rotating plate, 211: wheel body,

212 : 조정휠, 213 : 나사, 212: adjusting wheel, 213: screw,

220 : 회전검출부, 221 : 검출판, 220: rotation detection unit, 221: detection plate,

222 : 센서부, 230 : 회전부하부, 222: sensor portion, 230: rotary load portion,

231 : 제1기어, 232 : 제2기어, 231: first gear, 232: second gear,

233 : 제3기어, 235 : 모터, 233: third gear, 235: motor,

240 : 회로블럭.240: circuit block.

본 발명은 게임기용 미니 조정휠 및 조정휠이 장착된 게임기에 관한 것으로서, 특히 휴대용게임기나 가정용게임기의 조정장치에 손가락에 의해 회전되는 조정휠을 장착하여 레이싱게임을 실감나게 즐길 수 있도록 하는 게임기용 미니 조정휠 및 조정휠이 장착된 게임기에 관한 것이다.The present invention relates to a game console equipped with a mini-control wheel and a control wheel for the game machine, in particular for a game machine to be equipped with a control wheel rotated by a finger on the control device of a portable game machine or home game machine to realistically enjoy a racing game It relates to a game machine equipped with a mini steering wheel and a steering wheel.

최근에는 남녀노소 구분없이 컴퓨터게임을 즐기고 있는데, 보통 PC, 휴대용 게임기, 콘솔용게임기 등을 이용하여 컴퓨터게임을 즐기고 있다.Recently, they have been playing computer games regardless of age and gender, and they usually enjoy computer games using PCs, portable game consoles, and console game consoles.

도 1은 종래의 일반적인 휴대용 게임기를 도시한 사시도이다.1 is a perspective view showing a conventional general portable game machine.

도 1에 도시된 바와 같이, 종래의 휴대용 게임기(G)는 중앙에 디스플레이패널(D)이 형성되어 있고, 양측에 조작버튼(K)이 형성되어 있어, 상기 조작버튼(K)을 이용하여 게임을 조작 및 진행하게 된다.As shown in Figure 1, the conventional portable game machine (G) has a display panel (D) is formed in the center, the operation button (K) is formed on both sides, the game using the operation button (K) To operate and proceed.

위와 같이 휴대용게임기 또는 가정용 콘솔게임기는 게임을 조작하기 위하여 다양한 버튼이나 조이스틱을 사용하고 있다.As described above, a portable game console or a home console game console uses various buttons or joysticks to operate a game.

한편, 게임의 종류 중에 레이싱게임은 자동차나 오토바이 등을 운전하는 게임인데, 위와 같이 종래의 휴대용게임기 및 가정용 콘솔게임기는 버튼이나 조이스틱이 장착되어 있어, 이를 이용하여 자동차 등의 움직임을 조작하고 있다.On the other hand, the racing game is a game for driving a car or motorcycle, such as a conventional portable game machine and home console game machine is equipped with a button or a joystick as described above, and controls the movement of the car or the like using this.

그러나, 위와 같은 종래의 게임기는 레이싱게임을 함에 있어서, 버튼이나 조이스틱을 이용하기 때문에 핸들을 회전시켜 운전하는 자동차의 실제 운전감을 느끼지 못하게 되는 단점이 있었다.However, the conventional game machine as described above has a disadvantage in that it does not feel the actual driving feeling of the car driving by rotating the steering wheel because it uses a button or a joystick in the racing game.

본 발명은 전술한 문제점을 해결하기 위하여 안출된 것으로서, 게임기에 사용자의 손가락에 의해 회전되는 조정휠을 장착하고, 이를 사용자가 회전시킴으로서 게임을 조작하도록 하여 실감나는 레이싱게임을 즐길 수 있도록 하는 게임기용 미니 조정휠 및 조정휠이 장착된 게임기를 제공하는데 그 목적이 있다.The present invention has been made in order to solve the above problems, the game machine is equipped with a control wheel rotated by the user's finger in the game machine, the user to operate the game by rotating the user to enjoy a realistic racing game The object is to provide a mini wheel and a game machine equipped with a wheel.

상기 목적을 달성하기 위하여 본 발명의 게임기용 미니 조정휠은, 회전가능한 휠회전판과; 상기 휠회전판의 회전각 및 회전방향을 검출하는 회전검출부와;상기 회전검출부로부터 데이터를 입력받아 게임에 적용하는 회로블럭 및 사용자가 게임의 실감을 느낄 수 있도록 하기 위해 상기 회로블럭에 의해 제어되어 상기 휠회전판의 회전부하를 조정하는 회전부하부을 포함하는 것을 특징으로 한다.Mini game wheel of the game machine of the present invention to achieve the above object, the rotatable wheel rotating plate; A rotation detection unit detecting a rotation angle and a rotation direction of the wheel rotating plate; a circuit block for receiving data from the rotation detection unit and applying the data to the game, and controlled by the circuit block to allow a user to feel the game. It characterized in that it comprises a rotating load portion for adjusting the rotating load of the wheel rotating plate.

또한, 상기 휠회전판은, 게임기 본체에 회전가능하게 결합되는 휠본체부와; 상기 휠본체부의 상부에 결합되는 적어도 하나 이상의 조정휠;을 포함한다.In addition, the wheel rotating plate, the wheel body portion rotatably coupled to the game machine body; It includes; at least one adjustment wheel coupled to the top of the wheel body portion.

또한, 상기 회전검출부는, 상기 휠회전판과 동축으로 연결되고 동일 원주 상에 복수의 구멍이 형성된 검출판과; 상기 검출판의 회전각 및 회전방향을 검출한 신호를 상기 회로블럭에 전송하는 센서부;를 포함한다.The rotation detecting unit may include: a detection plate connected coaxially with the wheel rotating plate and having a plurality of holes formed on the same circumference; And a sensor unit configured to transmit a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.

또한, 상기 센서부는, 발광부 및 수광부를 포함하고, 상기 검출판에 형성된 복수의 구멍이 상기 발광부 및 상기 수광부 사이를 통과할 수 있도록 구조를 갖는 것이 바람직하다.The sensor unit may include a light emitting unit and a light receiving unit, and have a structure such that a plurality of holes formed in the detection plate may pass between the light emitting unit and the light receiving unit.

또한, 상기 회전부하부는, 상기 휠회전판의 중심축에 치합되는 기어부와; 상 기 기어부에 치합되는 모터;로 이루어지며, 상기 모터는 상기 회로블럭으로부터 제어신호를 받아 상기 기어부를 통하여 상기 휠회전판에 회전부하를 가하는 것을 특징으로 한다.The rotary load unit may include a gear unit engaged with a central axis of the wheel rotating plate; And a motor engaged with the gear unit, wherein the motor receives a control signal from the circuit block and applies a rotational load to the wheel rotating plate through the gear unit.

또한, 상기 회로블럭은, 회전신호전달부 및 부하제어부를 포함하며, 상기 회전신호전달부는 상기 센서부로부터 검출된 신호를 수신하여 이를 디지털데이터로 변환하여 게임기의 입력부로 전달하고, 상기 부하제어부는 게임에서의 이동체의 속도, 회전상태를 나타내는 데이터신호를 수신하고, 이에 대응하는 제어신호를 생성하여 상기 회전부하부로 전달하는 것을 특징으로 한다.The circuit block may include a rotation signal transmission unit and a load control unit. The rotation signal transmission unit may receive a signal detected from the sensor unit, convert the signal into digital data, and transmit the converted signal to an input unit of a game machine. Receiving a data signal indicating the speed, the rotation state of the moving object in the game, and generates a control signal corresponding to this to transmit to the rotating load portion.

또한, 상기 목적을 달성하기 위하여 본 발명의 게임기는 상술한 특징을 가진 게임기용 미니 조정휠을 장착하여 이루어진다.In addition, in order to achieve the above object, the game machine of the present invention is equipped with a mini-adjusting wheel for a game machine having the above-described features.

이하에서는 첨부된 도면을 참조하여 본 발명의 바람직한 실시예에 대하여 상세하게 설명한다.Hereinafter, with reference to the accompanying drawings will be described in detail a preferred embodiment of the present invention.

도 2는 본 발명의 실시예에 따른 미니 조정휠의 구조를 도시한 사시도이고, 도 3은 본 발명의 실시예에 따른 조정휠이 장착된 게임기를 사용하는 상태를 도시한 사용상태도이다.Figure 2 is a perspective view showing the structure of a mini adjustment wheel according to an embodiment of the present invention, Figure 3 is a state diagram showing a state using a game machine equipped with a control wheel according to an embodiment of the present invention.

도 2 및 도 3에 도시된 바와 같이, 본 발명의 조정휠이 장착된 게임기는, 게임기 본체(100)와, 상기 게임기 본체(100)의 상부에 장착되어 사용자의 조작에 의해 회전하는 조정휠(200)로 이루어진다.As shown in Figures 2 and 3, the game machine equipped with the adjustment wheel of the present invention, the game console main body 100, the control wheel mounted on the upper portion of the game machine main body 100 and rotated by a user's operation ( 200).

조정휠(200)은 도 3에 도시된 바와 같이 게임기 본체(100) 내부에 회전 가능하게 장착되어, 사용자의 손가락을 이용하여 회전되도록 한다. 물론, 이용자의 어 느 신체 어느 부분을 이용해서도 본 발명의 조정휠을 조작할 수 있으나, 도시된 바와 같이, 엄지를 제외한 나머지 손가락이 게임기를 감싸고 엄지손가락을 이용하여 조정휠을 회전조작하는 것이 가장 편리할 것이다.The adjusting wheel 200 is rotatably mounted inside the main body of the game machine 100 as shown in FIG. 3 so as to rotate using the user's finger. Of course, the user can operate the adjustment wheel of the present invention using any part of the body, but as shown, it is to operate the adjustment wheel by using the thumb to wrap the game machine with the rest of the fingers except the thumb. Will be most convenient.

본 발명의 조정휠(200)은, 휠회전판(210), 회전검출부(220), 회전부하부(230), 및 회로블럭(240)을 포함하여 이루어진다.The adjusting wheel 200 of the present invention includes a wheel rotating plate 210, a rotation detecting unit 220, a rotating load unit 230, and a circuit block 240.

휠회전판(210)은, 사용자의 손가락과 접하는 것으로써, 상기 게임기 본체(100)의 상부에 회전가능하게 장착된다.The wheel rotating plate 210 is in contact with the user's finger, is rotatably mounted on the upper portion of the game machine body (100).

회전검출부(220)는 휠회전판(210)의 회전각 및 회전방향을 검출한다.The rotation detector 220 detects the rotation angle and the rotation direction of the wheel rotating plate 210.

회전부하부(230)는 게임의 상황에 따라 휠회전판(210)에 회전부하를 조정하여 사용자로 하여금 실제 레이싱에서와 같은 운전감각을 느끼게 하는 기능을 한다.The rotary load unit 230 adjusts the rotary load on the wheel rotating plate 210 according to the situation of the game so that the user can feel the driving sensation as in actual racing.

회전블럭(240)은, 회전검출부(220)로부터 데이터를 입력받아 게임에 적용하고 회전부하부(230)가 발생시키는 회전부하를 제어한다.The rotation block 240 receives data from the rotation detection unit 220, applies the data to the game, and controls the rotation load generated by the rotation load unit 230.

먼저, 휠회전판(210)을 자세하게 살펴보면, 휠회전판(210)은 게임기 본체(100)의 상면에 회전가능하게 결합되는 휠본체부(211)와, 휠본체부(211)의 상부 양측에 결합되는 조정휠(212)로 이루어진다. 휠회전판(210)은 중심축 주위를 회전할 수 있는 판형구조가 바람직하며, 원판형상이 주로 사용될 수 있다. First, looking at the wheel rotating plate 210 in detail, the wheel rotating plate 210 is coupled to the wheel body portion 211 rotatably coupled to the upper surface of the main body of the game machine 100, the upper body of the wheel body portion 211 The adjusting wheel 212. The wheel rotating plate 210 is preferably a plate-like structure that can rotate around the central axis, the disk shape may be mainly used.

이때 휠본체부(211)의 상면에는 조정휠(212)이 안착되도록 하기 위하여 상기 조정휠(212)에 대응되는 홈(211a)이 형성되어 있다.At this time, a groove 211a corresponding to the adjusting wheel 212 is formed on the upper surface of the wheel body 211 so that the adjusting wheel 212 is seated.

조정휠(212)은 휠본체부(211)에 나사(213) 결합되며, 사용자는 도 3에 도시된 바와 같이 조정휠(212)에 손가락을 올려 놓은 상태에서, 조정휠(212)이 휠본체 부(211)의 중심축을 중심으로 선회하도록 힘을 가하여 회전시킨다. The adjusting wheel 212 is coupled to the wheel body 211 by a screw 213, and the user puts his / her finger on the adjusting wheel 212 as shown in FIG. 3, and the adjusting wheel 212 is the wheel body. The force is rotated to pivot about the central axis of the part 211.

조정휠(212)은 회전가능하도록 휠본체부(211)에 결합될 수도 있다. 이경우, 휠본체부 회전시 조정휠도 별도로 회전될 수 있는바, 상기 휠본체부를 회전시킬 경우 상기 조정휠에 놓인 손가락이 상기 휠본체부와 접하여 밀리는 것을 방지할 수 있다. 따라서, 사용자는 보다 쉽고 편리하게 휠본체부를 회전시킬 수 있다.The adjusting wheel 212 may be coupled to the wheel body 211 to be rotatable. In this case, the adjustment wheel may also be rotated separately when the wheel body rotates, and when the wheel body rotates, a finger placed on the adjustment wheel may be prevented from being pushed in contact with the wheel body. Therefore, the user can rotate the wheel body portion more easily and conveniently.

회전검출부(220)는, 휠회전판(210) 자세하게는 휠본체부(211)와 동일축으로 연결되고 동축 주위 동일 원주상에 복수의 구멍이 형성된 검출판(221)과, 검출판(221)의 회전각 및/또는 회전방향을 검출하여 회로블럭(240)에 데이터를 전송하는 센서부(222)로 이루어진다. The rotation detecting unit 220 is connected to the wheel rotating plate 210 in detail with the wheel main body 211. The detection plate 221 and the detection plate 221 having a plurality of holes formed on the same circumference around the coaxial axis, The sensor unit 222 detects a rotation angle and / or a rotation direction and transmits data to the circuit block 240.

본 발명의 센서부는 검출판(221)의 회전시 검출판(221)에 형성된 구멍의 위치 및 속도 변화를 감지함으로써, 검출판의 회전각 및 회전방향을 검출하는 구조를 갖는 것이 바람직하다. The sensor unit of the present invention preferably has a structure for detecting the rotation angle and the rotation direction of the detection plate by detecting the position and speed change of the hole formed in the detection plate 221 when the detection plate 221 rotates.

일례로는 도 2에 도시된 바와 같이, 센서부(222)는 발광부와 수광부를 갖고, 발광부와 수광부 사이를 검출판에 형성된 복수의 구멍이 통과할 수 있는 구조를 갖게 된다. 즉, 발광부와 수광부가 복수의 구멍이 뚫린 검출판(221)의 가장자리를 감싸는 구조를 갖는다. 일반적으로는 발광부는 LED로, 수광부는 LED에서 발생한 빛을 감지하는 광센서로 이루어지게 된다.For example, as illustrated in FIG. 2, the sensor unit 222 has a light emitting unit and a light receiving unit, and has a structure through which a plurality of holes formed in the detection plate pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit have a structure surrounding the edges of the detection plate 221 having a plurality of holes. In general, the light emitting unit is an LED, the light receiving unit is made of an optical sensor for detecting the light generated by the LED.

센서부(222)는 검출판(221)에 형성된 구멍의 이동을 감지함으로써, 검출판(221) 및 휠회전판(210)의 회전각 및 회전방향을 검출하게 된다.The sensor unit 222 detects the movement of the hole formed in the detection plate 221 to detect the rotation angle and the rotation direction of the detection plate 221 and the wheel rotating plate 210.

회전부하부(230)는, 휠회전판(210)의 중심축에 치합되는 기어부와, 기어부에 치합되는 모터(235)로 이루어진다.The rotary load unit 230 includes a gear unit engaged with the central axis of the wheel rotating plate 210 and a motor 235 engaged with the gear unit.

기어부는, 휠회전판(210) 자세하게는 휠본체부(211)의 중심축에 결합된 복수의 기어로 이루어지는 것이 바람직하다. 일례로는 도 2에 도시된 바와 같이, 제 1기어(231)와, 제 1기어(231)에 치합되는 제 2기어(232)와, 제 2기어(232)와 치합되고 모터(235)에 결합된 제 3기어(233)로 이루어질 수 있다.The gear unit preferably includes a plurality of gears coupled to the central axis of the wheel body 211 in detail. For example, as shown in FIG. 2, the first gear 231, the second gear 232 meshed with the first gear 231, and the second gear 232 mesh with the motor 235. The third gear 233 may be combined.

이때, 제 2기어(232)는 제 1기어(231) 보다 지름을 크게 하여, 휠회전판(210)의 회전속도를 감속시키도록 함이 바람직하다.At this time, the second gear 232 is preferably larger than the first gear 231 to reduce the rotational speed of the wheel rotating plate (210).

회로블럭(240)은, 회전신호전달부 및 부하제어부를 포함하여 이루어진다. The circuit block 240 includes a rotation signal transmission unit and a load control unit.

회로블럭(240)의 회전신호전달부는 센서부(222)로부터 검출된 회전신호를 수신하여 이를 디지털데이터로 변환하여 게임기의 입력부로 전달하게 되며, 게임기에서는 수신한 데이터를 레이싱하는 이동체의 방향전환 또는 회전에 반영되도록 한다.The rotation signal transmission unit of the circuit block 240 receives the rotation signal detected from the sensor unit 222 and converts it into digital data and transmits it to the input unit of the game machine. In the game machine, the direction change of the moving object racing the received data or To reflect the rotation.

또한, 회로블럭(240)의 부하제어부는 게임의 진행상태 즉, 게임에서 레이싱하는 이동체의 속도, 회전상태를 나타내는 데이터신호를 받아, 이에 따른 모터제어신호를 생성하여 모터(235)가 부하 또는 무부하, 정회전 또는 역회전하도록 신호를 전달한다. 이로 인해, 모터(235)는 기어부와 휠회전판(210)에 부하를 조정하게 되고, 이를 통하여 사용자로 하여금 운전상황에 맞는 실감나는 핸들링 감각을 느끼도록 할 수 있다. 즉, 모터가 무부하일 때는 사용자가 가볍게 휠을 회전시킬 수 있고, 레이싱 중 휠에 부하가 걸려야 할 상황(저속에서의 회전 또는 급회전)이면 모터에 전기신호를 주어 회전부하를 증가시킴으로써 사용자가 실제와 같이 회전부하 를 느끼며 휠을 회전시키게 된다.In addition, the load control unit of the circuit block 240 receives a data signal indicating the progress state of the game, that is, the speed, rotation state of the moving object racing in the game, and generates a motor control signal according to the motor 235 load or no load To signal forward or reverse rotation. As a result, the motor 235 adjusts the load on the gear unit and the wheel rotating plate 210, and thereby allows the user to feel a realistic handling sensation suitable for the driving situation. That is, when the motor is no load, the user can rotate the wheel lightly, and if the wheel needs to be loaded while racing (rotation or rapid rotation at low speed), the electric signal is given to the motor to increase the rotational load. Likewise, the wheel rotates while feeling the rotational load.

이하, 위와 같은 구성으로 이루어진 본 발명의 작동상태 및 과정에 대하여 살펴본다.Hereinafter, it looks at with respect to the operating state and process of the present invention made of the above configuration.

사용자가 레이싱게임을 하고자 하는 경우, 엄지손가락을 조정휠(212)에 올려 놓고, 게임 상황에 따라 휠본체부(211)를 좌측 또는 우측으로 회전시킨다.When the user wants to play a racing game, the thumb is placed on the adjustment wheel 212, and the wheel body 211 is rotated to the left or right according to the game situation.

휠본체부(211)가 회전하게 되면, 검출판(221)도 동일하게 회전하게 되고, 이때 센서부(222)는 상기 검출판(221)의 회전각도 및 회전방향을 검출하게 된다.When the wheel body 211 rotates, the detection plate 221 rotates in the same manner, and the sensor unit 222 detects the rotation angle and the rotation direction of the detection plate 221.

이렇게 검출된 데이터는 회로블럭(240)에 전송되고, 이는 다시 게임기의 입력부에 전송되어 게임상에서 레이싱하는 운동체를 이동시키도록 한다.The detected data is transmitted to the circuit block 240, which is in turn sent to the input of the game machine to move the racing object in the game.

한편, 게임상에서의 레이싱하는 운동체의 속도, 회전상태 등으로 고려하여 운전대에 회전부하가 걸려야 하는 상황인 경우에, 회전블럭(240)은 모터(235)를 정회전 또는 역회전시키게 되고, 모터(235)의 회전력은 기어부를 거쳐 상기 휠본체부(211)에 전달되어 지게 되어, 사용자로 하여금 휠회전판(210)을 돌리는데 대한 부하의 강약을 조절할 수 있게 한다.On the other hand, in the situation where the rotating load should be applied to the steering wheel in consideration of the speed, rotation state, etc. of the racing object in the game, the rotation block 240 rotates the motor 235 forward or reverse rotation, and the motor ( The rotational force of 235 is transmitted to the wheel body 211 via the gear portion, allowing the user to adjust the strength of the load for turning the wheel rotating plate 210.

위와 같은 구조에 의해, 사용자는 더욱 실감나게 레이싱게임을 즐길 수 있게 된다.By the above structure, the user can enjoy the racing game more realistically.

본 발명의 조정휠은 레이싱게임에서 운전수단만으로 사용되는 것은 아니고, 다른 게임이나 자료를 보고자 할 때 버튼 및 조이스틱과 같이 커서 등을 이동시키는 기능도 수행할 수 있다.The adjustment wheel of the present invention is not only used as a driving means in a racing game, but also can perform a function of moving a cursor, such as a button and a joystick, when looking at another game or material.

이상 도면과 명세서에서 최적 실시예들이 개시되었다. 여기서 특정한 용어들 이 사용되었으나, 이는 단지 본 발명을 설명하기 위한 목적에서 사용된 것이지 의미 한정이나 특허청구범위에 기재된 본 발명의 범위를 제한하기 위하여 사용된 것은 아니다. 그러므로 본 기술 분야이 통상의 지식을 가진 자라면 이로부터 다양한 변형 및 균등한 타 실시 예가 가능하다는 점을 이해할 것이다. 따라서, 본 발명의 진정한 기술적 보호 범위는 첨부된 특허청구범위의 기술적 사상에 의해 정해져야 할 것이다. The best embodiments have been disclosed in the drawings and specification above. Although specific terms have been used herein, they are used only for the purpose of describing the present invention and are not used to limit the scope of the present invention as defined in the meaning or claims. Therefore, those skilled in the art will understand that various modifications and equivalent other embodiments are possible. Therefore, the true technical protection scope of the present invention will be defined by the technical spirit of the appended claims.

이상에서 설명한 바와 같은 본 발명의 게임기용 미니 조정휠 및 조정휠이 장착된 게임기에 따르면 다음과 같은 효과가 있다.According to the game machine equipped with the mini-control wheel and the control wheel for game machine of the present invention as described above has the following effects.

게임기 본체에 조정휠을 장착하고 손가락을 이용하여 회전시키도록 함으로써, 작은 휴대용게임기나 게임용조정기에도 장착이 가능하다.By attaching the adjusting wheel to the main body of the game machine and rotating it using a finger, it can be attached to a small portable game machine or a game controller.

특히, 손가락, 특히 엄지손가락만을 사용하여 운전하는 느낌을 사용자에게 직접 전달할 수 있다.In particular, it is possible to directly convey to the user the feeling of driving using only the fingers, especially the thumb.

또한, 게임상황에 따라 다양하게 모터를 회전시켜 휠회전판에 부하를 가하도록 함으로써, 사용자가 휠회전판을 돌릴 때 실제 레이싱에서와 같은 실감나는 게임을 즐기도록 할 수 있다.In addition, by rotating the motor in accordance with the game situation to apply a load to the wheel swivel, the user can enjoy a realistic game as in the actual racing when the wheel swivel.

본 발명은 이상에서 설명되고 도면들에 표현된 예시들에 한정되는 것은 아니다. 전술한 실시예들에 의해 가르침을 받은 당업자라면, 다음의 특허청구범위에 기재된 본 발명의 범위 및 목적 내에서 치환, 소거, 병합 등에 의하여 전술한 실예들에 대해 많은 변형이 가능할 것이다.The invention is not limited to the examples described above and represented in the drawings. Those skilled in the art having been taught by the above-described embodiments may make many modifications to the above-described embodiments by substitution, erasure, merging, etc. within the scope and object of the present invention described in the following claims.

Claims (8)

회전가능한 휠회전판과;A rotatable wheel rotating plate; 상기 휠회전판의 회전각 및 회전방향을 검출하는 회전검출부와;A rotation detecting unit detecting a rotation angle and a rotation direction of the wheel rotating plate; 상기 회전검출부로부터 데이터를 입력받아 게임에 적용하는 회로블럭; 및A circuit block receiving data from the rotation detection unit and applying the data to a game; And 사용자가 게임의 실감을 느낄 수 있도록 하기 위해 상기 회로블럭에 의해 제어되어 상기 휠회전판의 회전부하를 조정하는 회전부하부Rotating load part controlled by the circuit block to adjust the rotational load of the wheel rotating plate so that the user can feel the game 를 포함하는 것을 특징으로 하는 게임기용 미니 조정휠.Mini wheel for game consoles comprising a. 삭제delete 제 1항에 있어서,The method of claim 1, 상기 휠회전판은,The wheel rotating plate, 게임기 본체에 회전가능하게 결합되는 휠본체부와; A wheel body part rotatably coupled to the game machine body; 상기 휠본체부의 상부에 결합되는 적어도 하나 이상의 조정휠;At least one adjustment wheel coupled to an upper portion of the wheel body part; 을 포함하는 것을 특징으로 하는 게임기용 미니 조정휠.Mini wheel for game consoles comprising a. 제 1항에 있어서,The method of claim 1, 상기 회전검출부는,The rotation detection unit, 상기 휠회전판과 동축으로 연결되고 동일 원주 상에 복수의 구멍이 형성된 검출판과;A detection plate connected coaxially with the wheel rotating plate and having a plurality of holes formed on the same circumference; 상기 검출판의 회전각 및 회전방향을 검출한 신호를 상기 회로블럭에 전송하는 센서부;A sensor unit for transmitting a signal detecting the rotation angle and the rotation direction of the detection plate to the circuit block; 를 포함하는 것을 특징으로 하는 게임기용 미니 조정휠.Mini wheel for game consoles comprising a. 제 4항에 있어서,The method of claim 4, wherein 상기 센서부는,The sensor unit, 발광부 및 수광부를 포함하고, 상기 검출판에 형성된 복수의 구멍이 상기 발광부 및 상기 수광부 사이를 통과할 수 있도록 구조를 갖는 것을 특징으로 하는 게임기용 미니 조정휠.And a light emitting unit and a light receiving unit, and having a structure such that a plurality of holes formed in the detection plate can pass between the light emitting unit and the light receiving unit. 제 1항에 있어서,The method of claim 1, 상기 회전부하부는, The rotating load portion, 상기 휠회전판의 중심축에 치합되는 기어부와; A gear part engaged with the central axis of the wheel rotating plate; 상기 기어부에 치합되는 모터;A motor engaged with the gear part; 로 이루어지며,It consists of 상기 모터는 상기 회로블럭으로부터 제어신호를 받아 상기 기어부를 통하여 상기 휠회전판에 회전부하를 가하는 것을 특징으로 하는 게임기용 미니 조정휠.And the motor receives a control signal from the circuit block and applies a rotational load to the wheel rotating plate through the gear unit. 제 1항에 있어서,The method of claim 1, 상기 회로블럭은,The circuit block, 회전신호전달부 및 부하제어부를 포함하며,Rotation signal transmission unit and load control unit, 상기 회전신호전달부는 상기 센서부로부터 검출된 신호를 수신하여 이를 디지털데이터로 변환하여 게임기의 입력부로 전달하고, The rotation signal transmission unit receives the detected signal from the sensor unit converts it into digital data and delivers it to the input unit of the game machine, 상기 부하제어부는 게임에서의 이동체의 속도, 회전상태를 나타내는 데이터신호를 수신하고, 이에 대응하는 제어신호를 생성하여 상기 회전부하부로 전달하는 것을 특징으로 하는 게임기용 미니 조정휠.The load control unit receives a data signal indicating the speed, the rotation state of the moving object in the game, and generates a control signal corresponding to this and transmits to the rotating load portion mini game wheel for a game machine. 삭제delete
KR1020060062249A 2006-07-04 2006-07-04 Mini control-wheel for game machine and game machine with it KR100864613B1 (en)

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PCT/KR2007/003152 WO2008004783A1 (en) 2006-07-04 2007-06-28 Game controller wiht mini control-wheel
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