WO2008004783A1 - Game controller wiht mini control-wheel - Google Patents
Game controller wiht mini control-wheel Download PDFInfo
- Publication number
- WO2008004783A1 WO2008004783A1 PCT/KR2007/003152 KR2007003152W WO2008004783A1 WO 2008004783 A1 WO2008004783 A1 WO 2008004783A1 KR 2007003152 W KR2007003152 W KR 2007003152W WO 2008004783 A1 WO2008004783 A1 WO 2008004783A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- unit
- rotation
- wheel
- game controller
- signal
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G1/00—Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
- G05G1/08—Controlling members for hand actuation by rotary movement, e.g. hand wheels
- G05G1/10—Details, e.g. of discs, knobs, wheels or handles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G5/00—Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
- G05G5/03—Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/169—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- FIG. 1 is a perspective view illustrating a conventional portable game controller.
- the conventional portable game controller G has a display panel
- a portable game controller or a home computer game controller uses various buttons or joysticks to control games.
- a racing game is a game of driving a car or a motorcycle
- the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle.
- the conventional game controllers use buttons or joysticks to play a racing game, it is difficult for game players to feel like they are actually driving a car or a motorcycle by turning a steering wheel.
- the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- the game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- the user can enjoy the racing game rich in reality.
- the rotatable disks of the present invention are not merely used as driving means in the racing game.
- buttons and joysticks can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- FIG. 1 is a perspective view illustrating a conventional portable game controller
- FIG. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention.
- FIG. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention.
- a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- the game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
- the wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
- the rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis; and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
- the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
- the rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
- the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
- a game controller having a control wheel includes a main body 100 and a control wheel 200 which is mounted on the main body 100 or an upper part of the main body 100 and rotated by the control of a user.
- the control wheel 200 as illustrated in Fig. 3, is mounted on the main body 100 so that it can be rotated by using a user's fingers.
- control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in Fig. 3.
- the control wheel 200 includes a wheel rotation unit 210, a rotation detection unit
- the wheel rotation unit 210 which is in contact with the user's fingers, is mounted on the main body 100 or the upper part of the main body 100 of the game controller so that it can rotate.
- the rotation detection unit 220 detects a rotation angle and a rotation direction of the wheel rotation unit 210.
- the rotation load unit 230 controls a rotation load on the wheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race.
- the circuit block 240 receives data from the rotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in the rotation load unit 230.
- the wheel rotation unit 210 includes a wheel plate 211 which is disposed or mounted on the upper part of the main body 100 of the game controller to be rotatable and rotatable disks 212 which are disposed on the right side and the left side of the upper part of the wheel plate 211.
- a plate structure which can rotate around a center axis, such as a disk can be mainly used.
- receptible grooves 211a are formed to place each of the rotatable disks 212.
- Each of the rotatable disks 212 is combined to the wheel plate 211 with screws 213. As shown in Fig. 3, the user puts thumbs on the wheel rotation unit 210, especially on the rotatable disks 212, and gives a turning force to them so that the wheel plate 211 can rotate around the center axis of the wheel plate 211.
- the rotatable disks 212 can be combined to the wheel plate 211 to be rotatable. In this case, the rotatable disks 212 rotate separately when the wheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with the wheel plate 211. Thus, the user can rotate the wheel plate more easily and conveniently.
- the rotation detection unit 220 includes a detection plate 221 which is connected to the wheel rotation unit 210, more precisely, to the wheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and a sensor 222 which detects a rotation angle and/or a rotation direction of the detection plate 221 and transmits data to the circuit block 240.
- the senor prefferably has a structure capable of detecting the rotation angle and rotation direction of the detection plate 221 by detecting positions of the holes formed on the detection plate 221 and a change of speed when the detection plate 221 is rotated.
- the sensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of the detection plate 221 having the plurality of holes.
- the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED.
- LED light emitting diode
- the sensor 222 detects the rotation angle and rotation direction of the detection plate 221 and the wheel rotation unit 210 by sensing the movement of the holes formed on the detection plate 221.
- the rotation load unit 230 includes a gear unit which is engaged to the center axis of the wheel rotation unit 210 and a motor 235 which is combined to the gear unit.
- the gear unit can have a plurality of gears which are combined to the center axis of the wheel rotation unit 210, more precisely, the wheel plate 211.
- the gear unit can include a first gear 231, a second gear 232 which is engaged to the first gear 231 and a third gear 233 which is engaged to the second gear 232 and the motor 235.
- the diameter of the second gear 232 is made bigger than that of the first gear 231 to reduce a rotation speed of the wheel rotation unit 210.
- the circuit block 240 includes a rotation signal transmission unit and a load control unit.
- the rotation signal transmission unit of the circuit block 240 receives a rotation signal detected by the sensor 222, changes the signal into digital data and transmits the data to an input unit of the game controller.
- the game controller reflects the received data in a direction change or a rotation of a moving object which races.
- the load control unit of the circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that the motor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, the motor 235 controls the load on the gear unit and the wheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations.
- the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load.
- the detection plate 221 When the wheel plate 211 rotates, the detection plate 221 also rotates. At this time, the sensor 222 detects the rotation angle and rotation direction of the detection plate 221.
- the derived data are transmitted to the circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves.
- the circuit block 240 rotates or reversely rotates the motor 235 and the rotating power of the motor 235 is transferred to the wheel plate 211 by way of the gear unit.
- the user can control the strength and weakness of the load when rotating the wheel rotation unit 210.
- the rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- the game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Automation & Control Theory (AREA)
- Position Input By Displaying (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009517980A JP2009542307A (en) | 2006-07-04 | 2007-06-28 | Game controller with adjustment wheel |
US12/307,226 US20090203444A1 (en) | 2006-07-04 | 2007-06-28 | Game controller wiht mini control-wheel |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020060062249A KR100864613B1 (en) | 2006-07-04 | 2006-07-04 | Mini wheel for game consoles and game machines equipped with them |
KR10-2006-0062249 | 2006-07-04 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008004783A1 true WO2008004783A1 (en) | 2008-01-10 |
Family
ID=38894720
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2007/003152 WO2008004783A1 (en) | 2006-07-04 | 2007-06-28 | Game controller wiht mini control-wheel |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090203444A1 (en) |
JP (1) | JP2009542307A (en) |
KR (1) | KR100864613B1 (en) |
WO (1) | WO2008004783A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011070596A1 (en) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Control device for console-based videogames |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9029721B2 (en) | 2010-08-30 | 2015-05-12 | Microsoft Technology Licensing, Llc | Controller with transformable surface topology |
US9008989B2 (en) | 2012-05-02 | 2015-04-14 | Microsoft Technology Licensing, Llc | Wireless controller |
GT201400009S (en) * | 2013-08-09 | 2015-02-12 | PORTABLE INFORMATION TERMINAL | |
CA154923S (en) * | 2013-08-09 | 2014-11-27 | Sony Computer Entertainment Inc | Portable electronic multimedia device |
KR20190090243A (en) * | 2018-01-24 | 2019-08-01 | 엘지전자 주식회사 | Input device |
US11883750B2 (en) * | 2019-05-14 | 2024-01-30 | Intellivision Entertainment LLC | Video gaming environment capable of gameplay balancing and conveying game information to a player |
JP6671704B1 (en) * | 2019-09-25 | 2020-03-25 | 株式会社コナミアミューズメント | Game system, control method thereof, and computer program |
US11617945B2 (en) * | 2020-11-13 | 2023-04-04 | Qtech Innovations Llc | Game controller with scroll wheel |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000202157A (en) * | 1999-01-13 | 2000-07-25 | Hori Co Ltd | Game controller |
US6231444B1 (en) * | 1996-10-11 | 2001-05-15 | Sony Computer Entertainment Inc. | Operating device for game machine |
US6541760B2 (en) * | 2000-01-19 | 2003-04-01 | Alps Electric Co., Ltd. | Rotation detecting apparatus detecting rotation operation by light transmission to prevent invalid detection |
WO2005120929A1 (en) * | 2004-06-14 | 2005-12-22 | Chang-Hag Lee | Joystick devices |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS57139379A (en) * | 1981-02-24 | 1982-08-28 | Pacific Kogyo Kk | Operation part for game machine |
JP2819773B2 (en) * | 1990-05-16 | 1998-11-05 | 松下電器産業株式会社 | Dial type input device |
JPH0847581A (en) * | 1994-05-31 | 1996-02-20 | Namco Ltd | Controller for household game machine |
JP4120017B2 (en) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | INPUT DEVICE, GAME PROCESSING DEVICE, AND METHOD THEREOF |
US6020875A (en) * | 1997-10-31 | 2000-02-01 | Immersion Corporation | High fidelity mechanical transmission system and interface device |
JPH11239674A (en) * | 1998-02-26 | 1999-09-07 | Namco Ltd | Controller for game machine |
TW447752U (en) * | 1999-12-16 | 2001-07-21 | Zeroplus Technology Co Ltd | Desktop vibration joystick controller |
US6788288B2 (en) * | 2000-09-11 | 2004-09-07 | Matsushita Electric Industrial Co., Ltd. | Coordinate input device and portable information apparatus equipped with coordinate input device |
KR100481814B1 (en) | 2004-08-27 | 2005-04-11 | 이창학 | Steering stick of joystick for computer game system |
-
2006
- 2006-07-04 KR KR1020060062249A patent/KR100864613B1/en not_active IP Right Cessation
-
2007
- 2007-06-28 WO PCT/KR2007/003152 patent/WO2008004783A1/en active Application Filing
- 2007-06-28 US US12/307,226 patent/US20090203444A1/en not_active Abandoned
- 2007-06-28 JP JP2009517980A patent/JP2009542307A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6231444B1 (en) * | 1996-10-11 | 2001-05-15 | Sony Computer Entertainment Inc. | Operating device for game machine |
JP2000202157A (en) * | 1999-01-13 | 2000-07-25 | Hori Co Ltd | Game controller |
US6541760B2 (en) * | 2000-01-19 | 2003-04-01 | Alps Electric Co., Ltd. | Rotation detecting apparatus detecting rotation operation by light transmission to prevent invalid detection |
WO2005120929A1 (en) * | 2004-06-14 | 2005-12-22 | Chang-Hag Lee | Joystick devices |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011070596A1 (en) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Control device for console-based videogames |
Also Published As
Publication number | Publication date |
---|---|
US20090203444A1 (en) | 2009-08-13 |
JP2009542307A (en) | 2009-12-03 |
KR20080003951A (en) | 2008-01-09 |
KR100864613B1 (en) | 2008-10-24 |
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