WO2008004783A1 - Game controller wiht mini control-wheel - Google Patents

Game controller wiht mini control-wheel Download PDF

Info

Publication number
WO2008004783A1
WO2008004783A1 PCT/KR2007/003152 KR2007003152W WO2008004783A1 WO 2008004783 A1 WO2008004783 A1 WO 2008004783A1 KR 2007003152 W KR2007003152 W KR 2007003152W WO 2008004783 A1 WO2008004783 A1 WO 2008004783A1
Authority
WO
WIPO (PCT)
Prior art keywords
unit
rotation
wheel
game controller
signal
Prior art date
Application number
PCT/KR2007/003152
Other languages
French (fr)
Inventor
Hong-Gyeun Kim
Original Assignee
Lee, Sak
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to KR10-2006-0062249 priority Critical
Priority to KR1020060062249A priority patent/KR100864613B1/en
Application filed by Lee, Sak filed Critical Lee, Sak
Publication of WO2008004783A1 publication Critical patent/WO2008004783A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/08Controlling members for hand actuation by rotary movement, e.g. hand wheels
    • G05G1/10Details, e.g. of discs, knobs, wheels or handles
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/03Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 – G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 – G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device

Abstract

A portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.

Description

Description GAME CONTROLLER WIHT MINI CONTROL-WHEEL

Technical Field

[1] The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality. [2]

Background Art [3] Recently, many people are enjoying computer games on a personal computer, a portable game controller and a console game controller.

[4] Fig. 1 is a perspective view illustrating a conventional portable game controller.

[5] As shown in Fig. 1, the conventional portable game controller G has a display panel

D in the middle and control buttons K on the right side and the left side. Games are controlled and played by using the control buttons K. [6] A portable game controller or a home computer game controller uses various buttons or joysticks to control games.

[7] Meanwhile, a racing game is a game of driving a car or a motorcycle, and the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle. [8] However, since the conventional game controllers use buttons or joysticks to play a racing game, it is difficult for game players to feel like they are actually driving a car or a motorcycle by turning a steering wheel. [9]

Disclosure of Invention

Technical Problem [10] The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality. [H]

Technical Solution [12] The game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.

Advantageous Effects

[13] The user can enjoy the racing game rich in reality. [14] The rotatable disks of the present invention are not merely used as driving means in the racing game.

[15] They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.

[16]

Brief Description of the Drawings

[17] The above and other aspects, features and other advantages of the subject matter of the present disclosure will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which:

[18] Fig. 1 is a perspective view illustrating a conventional portable game controller;

[19] Fig. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention; and

[20] Fig. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention.

[21]

Best Mode for Carrying Out the Invention

[22] In an embodiment of the present invention, a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.

[23] The game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.

[24] The wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.

[25] The rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis; and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.

[26] The sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.

[27] The rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit. [28] The circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.

[29]

Mode for the Invention

[30] As illustrated in Figs. 2 and 3, a game controller having a control wheel includes a main body 100 and a control wheel 200 which is mounted on the main body 100 or an upper part of the main body 100 and rotated by the control of a user.

[31] The control wheel 200, as illustrated in Fig. 3, is mounted on the main body 100 so that it can be rotated by using a user's fingers.

[32] Although the control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in Fig. 3.

[33] The control wheel 200 includes a wheel rotation unit 210, a rotation detection unit

220, a rotation load unit 230 and a circuit block 240.

[34] The wheel rotation unit 210, which is in contact with the user's fingers, is mounted on the main body 100 or the upper part of the main body 100 of the game controller so that it can rotate.

[35] The rotation detection unit 220 detects a rotation angle and a rotation direction of the wheel rotation unit 210.

[36] The rotation load unit 230 controls a rotation load on the wheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race.

[37] The circuit block 240 receives data from the rotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in the rotation load unit 230.

[38] In detail, the wheel rotation unit 210 includes a wheel plate 211 which is disposed or mounted on the upper part of the main body 100 of the game controller to be rotatable and rotatable disks 212 which are disposed on the right side and the left side of the upper part of the wheel plate 211. For the wheel rotation unit 210, a plate structure which can rotate around a center axis, such as a disk, can be mainly used.

[39] At the upper part of the wheel plate 211, receptible grooves 211a are formed to place each of the rotatable disks 212.

[40] Each of the rotatable disks 212 is combined to the wheel plate 211 with screws 213. As shown in Fig. 3, the user puts thumbs on the wheel rotation unit 210, especially on the rotatable disks 212, and gives a turning force to them so that the wheel plate 211 can rotate around the center axis of the wheel plate 211.

[41] The rotatable disks 212 can be combined to the wheel plate 211 to be rotatable. In this case, the rotatable disks 212 rotate separately when the wheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with the wheel plate 211. Thus, the user can rotate the wheel plate more easily and conveniently.

[42] The rotation detection unit 220 includes a detection plate 221 which is connected to the wheel rotation unit 210, more precisely, to the wheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and a sensor 222 which detects a rotation angle and/or a rotation direction of the detection plate 221 and transmits data to the circuit block 240.

[43] It is desirable for the sensor to have a structure capable of detecting the rotation angle and rotation direction of the detection plate 221 by detecting positions of the holes formed on the detection plate 221 and a change of speed when the detection plate 221 is rotated.

[44] For example, as illustrated in Fig. 2, the sensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of the detection plate 221 having the plurality of holes. In general, the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED.

[45] The sensor 222 detects the rotation angle and rotation direction of the detection plate 221 and the wheel rotation unit 210 by sensing the movement of the holes formed on the detection plate 221.

[46] The rotation load unit 230 includes a gear unit which is engaged to the center axis of the wheel rotation unit 210 and a motor 235 which is combined to the gear unit.

[47] It is desirable for the gear unit to have a plurality of gears which are combined to the center axis of the wheel rotation unit 210, more precisely, the wheel plate 211. For example, as illustrated in Fig. 2, the gear unit can include a first gear 231, a second gear 232 which is engaged to the first gear 231 and a third gear 233 which is engaged to the second gear 232 and the motor 235.

[48] At this time, the diameter of the second gear 232 is made bigger than that of the first gear 231 to reduce a rotation speed of the wheel rotation unit 210.

[49] The circuit block 240 includes a rotation signal transmission unit and a load control unit. [50] The rotation signal transmission unit of the circuit block 240 receives a rotation signal detected by the sensor 222, changes the signal into digital data and transmits the data to an input unit of the game controller. The game controller reflects the received data in a direction change or a rotation of a moving object which races.

[51] The load control unit of the circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that the motor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, the motor 235 controls the load on the gear unit and the wheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations. That is, the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load.

[52] The operational state and process of the present invention are as follows.

[53] When the user plays a racing game, he puts thumbs on the rotatable disks 212 and rotates the wheel plate 211 to the left or to the right according to game circumstances.

[54] When the wheel plate 211 rotates, the detection plate 221 also rotates. At this time, the sensor 222 detects the rotation angle and rotation direction of the detection plate 221.

[55] The derived data are transmitted to the circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves.

[56] Meanwhile, in case that the rotatable disks are to be loaded considering the speed or rotation of the moving object which races in the game, the circuit block 240 rotates or reversely rotates the motor 235 and the rotating power of the motor 235 is transferred to the wheel plate 211 by way of the gear unit. Thus, the user can control the strength and weakness of the load when rotating the wheel rotation unit 210.

[57] Therefore, the user can enjoy the racing game rich in reality.

[58] The rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.

[59]

Industrial Applicability

[60] The game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.

[61] [62]

Claims

Claims
[1] A portable or hand-held game controller, comprising: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game. [2] The game controller of claim 1, further comprising a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit. [3] The game controller of claim 1, wherein the wheel rotation unit includes: a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate. [4] The game controller of claim 1, wherein the rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis; and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block. [5] The game controller of claim 4, wherein the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit. [6] The game controller of claim 2, wherein the rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit. [7] The game controller of claim 2, wherein the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
PCT/KR2007/003152 2006-07-04 2007-06-28 Game controller wiht mini control-wheel WO2008004783A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR10-2006-0062249 2006-07-04
KR1020060062249A KR100864613B1 (en) 2006-07-04 2006-07-04 Mini control-wheel for game machine and game machine with it

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2009517980A JP2009542307A (en) 2006-07-04 2007-06-28 Game controller provided with the adjustment wheel
US12/307,226 US20090203444A1 (en) 2006-07-04 2007-06-28 Game controller wiht mini control-wheel

Publications (1)

Publication Number Publication Date
WO2008004783A1 true WO2008004783A1 (en) 2008-01-10

Family

ID=38894720

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2007/003152 WO2008004783A1 (en) 2006-07-04 2007-06-28 Game controller wiht mini control-wheel

Country Status (4)

Country Link
US (1) US20090203444A1 (en)
JP (1) JP2009542307A (en)
KR (1) KR100864613B1 (en)
WO (1) WO2008004783A1 (en)

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Also Published As

Publication number Publication date
KR20080003951A (en) 2008-01-09
KR100864613B1 (en) 2008-10-24
US20090203444A1 (en) 2009-08-13
JP2009542307A (en) 2009-12-03

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