WO2020173154A1 - 一种网络课堂的互动方法、装置及系统 - Google Patents

一种网络课堂的互动方法、装置及系统 Download PDF

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Publication number
WO2020173154A1
WO2020173154A1 PCT/CN2019/121240 CN2019121240W WO2020173154A1 WO 2020173154 A1 WO2020173154 A1 WO 2020173154A1 CN 2019121240 W CN2019121240 W CN 2019121240W WO 2020173154 A1 WO2020173154 A1 WO 2020173154A1
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Prior art keywords
classroom
exercise
instruction
mode
student
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PCT/CN2019/121240
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English (en)
French (fr)
Inventor
冯凯
王冠
李爱辕
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北京谦仁科技有限公司
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Publication of WO2020173154A1 publication Critical patent/WO2020173154A1/zh

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/14Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication

Definitions

  • the present invention relates to the field of computer technology, in particular to an interactive method, device and system for network classrooms.
  • online classrooms With the development of Internet applications, the use of online classrooms has become more and more extensive, and the forms of online classrooms have become more and more diverse, such as one-to-one online classrooms and one-to-many online classrooms.
  • one teacher Corresponds to one student, and in one-to-many online classrooms, one teacher can teach multiple students at the same time.
  • the content seen by the student and teacher is the same, and the interactive information between the teacher and any student can also be seen by other students.
  • the teacher asks a student to Answering questions on the Power Point (PPT) on the student side, because the content seen by the student side and the teacher side is the same, it will cause other students to see the student’s answer content, and the teacher side only displays the student at this time
  • PPT Power Point
  • the invention provides an interactive method, device and electronic equipment for a network classroom, which can improve the interaction efficiency between teachers and students in the network classroom.
  • an interactive method for an online classroom including: responding to a first classroom instruction, wherein the first classroom instruction is used to instruct to trigger classroom exercises; Practice data information; received multiple practice results of the classroom practice; and displayed the multiple practice results.
  • the method further includes: responding to the second classroom instruction, sending a first mode switching instruction to instruct to enter the teaching demonstration mode; and sending the teaching demonstration.
  • the method before the sending of the teaching demonstration, the method further includes: receiving a feedback instruction that the mode switching has been completed.
  • the method further includes: responding to the third classroom instruction, sending a second mode switching instruction to instruct to end the teaching demonstration mode.
  • the displaying the multiple exercise results specifically includes: simultaneously displaying the multiple exercise results on a display interface.
  • the simultaneous display of the multiple exercise results on the display interface specifically includes: simultaneously displaying the student's identification and/or image and the corresponding exercise result.
  • the method further includes: displaying a teaching prompt on the display interface.
  • the method further includes: displaying the teaching prompt in a semi-transparent manner.
  • another method for interacting in an online classroom including: responding to a first classroom instruction, wherein the first classroom instruction is used to instruct to trigger classroom exercises; and sending the classroom exercises At least one exercise result of the classroom exercise is received; the at least one exercise result is displayed; in response to the second classroom instruction, the first mode switching instruction is sent to instruct to enter the first mode.
  • the first mode is a teaching demonstration mode.
  • the method further includes: receiving a feedback instruction that the first mode switching has been completed; sending a teaching demonstration.
  • the method further includes: responding to the third classroom instruction, sending a second mode switching instruction to instruct to end the teaching demonstration mode.
  • the displaying the at least one exercise result specifically includes: simultaneously displaying the at least one exercise result on a display interface.
  • another interactive method for online classrooms including: receiving practice data information of classroom exercises; receiving responses to the classroom exercises; sending the practice results of the classroom exercises, wherein , The exercise result is generated based on the response; in response to the first mode switching instruction, the first mode is entered.
  • the first mode is a teaching demonstration mode.
  • the method further includes sending a feedback instruction that the first mode has been switched.
  • the method further includes: responding to the second mode switching instruction, instructing to end the teaching demonstration mode.
  • an interactive device for an online classroom including: a first processing unit for responding to a first classroom instruction, wherein the first classroom instruction is used to instruct to trigger classroom exercises
  • the first sending unit is used to send the exercise data information of the classroom exercise
  • the first receiving unit is used to receive the practice results of a plurality of the classroom exercises
  • the first display unit is used to display the multiple exercises result.
  • an interactive device for an online classroom including: a first processing unit for responding to a first classroom instruction, wherein the first classroom instruction is used to instruct to trigger classroom exercises
  • the first sending unit is used to send the exercise data information of the class exercise;
  • the first receiving unit is used to receive at least one exercise result of the class exercise;
  • the first display unit is used to display the at least one exercise Result;
  • the first processing unit is also used to respond to the second classroom instruction, send a first mode switching instruction, indicating to enter the first mode.
  • an interactive device for an online classroom including: a second receiving unit for receiving exercise data information of classroom exercises; and the second receiving unit for receiving The second sending unit is used to send the results of the classroom exercises, wherein the results of the exercises are generated based on the responses; the second processing unit is used to respond to the first mode switching instruction and enter The first mode.
  • an interactive system for an online classroom which includes the fourth aspect and the fifth aspect, or the fifth and sixth aspects of the online classroom Interactive device.
  • an electronic device including a memory and a processor
  • the memory is used to store one or more computer program instructions, wherein the one or more computer program instructions are
  • the processor executes to implement the method according to the first aspect, any one of the first aspect, any one of the second aspect, the second aspect, the third aspect, or any one of the third aspects.
  • a computer-readable storage medium on which computer program instructions are stored.
  • the computer program instructions are characterized in that, when the computer program instructions are executed by a processor, the Any possible method on the one hand, any possible second aspect, any possible second aspect, any possible third aspect or the third aspect.
  • the beneficial effects of the embodiments of the present invention include: first responding to a first classroom instruction, where the first classroom instruction is used to instruct to trigger classroom exercises, and then sending exercise data information of the classroom exercises, and then receiving a plurality of classroom exercises. The exercise result of the exercise, and finally the multiple exercise results are displayed.
  • the teacher can receive the exercise results of multiple students at the same time, and the students can practice at the same time without queuing, which improves the efficiency of interaction.
  • FIG. 1 is a flowchart of an interactive method for online classroom provided by an embodiment of the present invention
  • FIG. 2 is a schematic diagram of a user interface of a teacher terminal device provided by an embodiment of the present invention.
  • FIG. 3 is a schematic diagram of a user interface of a student terminal device provided by an embodiment of the present invention.
  • FIG. 4 is a schematic diagram of an interactive device for a network classroom provided by an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of an interactive device for an online classroom provided by an embodiment of the present invention.
  • Fig. 6 is a schematic structural diagram of an electronic device provided by an embodiment of the present invention.
  • an interactive method for an online classroom in response to a first classroom instruction for instructing to trigger a classroom practice, sending practice data information of the classroom practice, and receiving and displaying a plurality of the classroom practice Result of the exercise.
  • Multiple students can practice interaction with the teacher at the same time, which improves the interaction efficiency between the teacher and the student.
  • an interactive method for an online classroom in response to a first classroom instruction for indicating triggering of classroom exercises, sending exercise data information of the classroom exercises, and receiving and displaying at least one of the classroom exercises The result of the exercise, and in response to the second classroom instruction, send the first mode switching instruction to instruct to enter the first mode.
  • the control process of the interactive stage of classroom practice is realized, which facilitates the interactive teaching between teachers and students.
  • an interactive method for online classrooms receiving exercise data information of classroom exercises, receiving responses to the classroom exercises, sending exercise results based on the responses, and responding to a first mode Switch the command to enter the first mode.
  • the control process of the interactive stage of classroom practice is realized, which facilitates the interactive teaching between teachers and students.
  • the interactive method may be implemented in a system, which may be a computer system, for example, a computer system composed of one or more teacher-end devices and multiple student-end devices, or A computer system composed of one or more teacher-end devices, one or more servers and multiple student-end devices, etc., does not limit the specific system structure.
  • teacher-end devices and/or student-end devices include, but are not limited to: personal computers (PC), tablet computers, handheld devices (such as smart phones, palmtop computers), vehicle-mounted devices, wearable devices, Computing equipment or other processing equipment connected to a wireless modem, etc.
  • teacher-end equipment and/or student-end equipment can be called different names, such as: user equipment, access terminal, user unit, user station, mobile station, mobile station, remote station, remote terminal, mobile device, User terminals, terminals, wireless communication equipment, user agents or user devices, cellular phones, cordless phones, personal digital assistants (PDAs), 5G networks or terminal equipment in future evolution networks, etc., are not restricted here.
  • the type of teacher device and/or student device are not restricted here. The type of teacher device and/or student device.
  • the interaction process is shown in Figure 1.
  • Figure 1 only shows the interaction process of one teacher-end device and two student-end devices, but the example in Figure 1 cannot be understood as Specific limitations on the embodiment.
  • the system may include multiple teacher-end devices and multiple student-end devices.
  • Step S100 At least one teacher-end device responds to a first classroom instruction, where the first classroom instruction is used to instruct to trigger classroom exercises.
  • the teacher and/or the teaching assistant may input the first classroom instruction when classroom exercises are required according to the course progress.
  • at least one teacher terminal device receives an input instruction through at least one input device such as a touch screen, a mouse, a keyboard, etc., such as: receiving a click or touch of a certain display mark on the display interface by the teacher and/or teaching assistant To trigger classroom exercises.
  • at least one teacher terminal device receives command input in the form of voice, gesture, motion, and the like.
  • classroom exercises can be automatically triggered.
  • the course schedule is set in advance through the teacher-end device.
  • at least one teacher-end device automatically responds to the first classroom instruction to trigger Course practice; or the server sets the course schedule in advance, and when a certain teaching link is completed, the server automatically sends the first classroom instruction that triggers the course practice to at least one teacher-end device, and so on.
  • at least one teacher-end device receives an exercise request from a student-end device to trigger classroom exercises.
  • the display interface of the teacher's device is shown in diagram 2, including: the display interface of the teacher's device can display classroom prompt information in a suitable position, as shown on the right side of the interface in Figure 2, classroom prompt information It can be set by the teacher, or the teacher-end device or server can analyze the course content, and set the class prompt information according to the analysis result of the course content (such as various time nodes and links of the course). In one or more embodiments, the teacher and/or the teaching assistant can modify the course prompt information.
  • the course prompt information may include at least one prompt mark.
  • at least one reminder mark displays a course progress reminder or a course topic of a certain teaching link.
  • at least one prompt is marked as an exercise label.
  • the teacher or assistant clicks or touches the label a corresponding classroom instruction is generated, and at least one teacher-end device triggers the corresponding classroom exercise in response to the classroom instruction .
  • the "Game: Find Elephant” label corresponds to the "Find Elephant” class exercise.
  • the teacher clicks on the "Game: Find Elephant” label the teacher's device responds to the classroom instruction and triggers the "Find Elephant” class exercise.
  • the content of the classroom practice is displayed on the display interface of at least one teacher terminal device. For example, when “Game: Find Elephant” is triggered, the content corresponding to "Game: Find Elephant” is displayed on the display interface of the teacher's device.
  • the display interface of at least one teacher terminal device displays the teacher's logo and/or image and other students' logos and/or images.
  • the identifier is a name (such as a Chinese name, an English name, etc.), a personal name, or a code name.
  • the image is a virtual image (such as a cartoon avatar, etc.) or an actual image (personal avatar, photo, or online real-time video screen, etc.).
  • the teacher's logo and/or image and other students' logos and/or images are displayed in the main area of the display interface.
  • the main area of the display interface displays the classroom exercise interface, and the teacher’s logo and/or image and the logos and/or images of other students in a suitable manner (such as Panning and/or zooming out) are displayed in areas other than the main area.
  • Step S101 Send practice data information of the classroom practice according to the first classroom instruction.
  • the teacher terminal device directly sends the practice data information of the classroom exercise to at least one student terminal device.
  • at least one teacher-end device sends exercise data information of the classroom exercise to at least one student-end device through at least one server, that is, the teacher-end device sends the exercise data information to the server, and all Said at least one server forwards the practice data information.
  • at least one server in response to the first classroom instruction, obtains exercise data information of corresponding classroom exercises according to the instruction, and sends the exercise data information to at least one student terminal device.
  • the at least one server includes a local server corresponding to the teacher terminal device.
  • the at least one server includes a local server corresponding to the student device.
  • the at least one server includes a server provided by an online platform (such as an online education platform).
  • Step S102 At least one student terminal device receives exercise data information of the classroom exercise.
  • At least one student terminal device directly receives exercise data information of classroom exercises from the teacher terminal device. In one or more embodiments, at least one student terminal device receives exercise data information of classroom exercises from at least one server. In one or more embodiments, the at least one server includes a local server corresponding to the student device. In one or more embodiments, the at least one server includes a local server corresponding to the teacher terminal device. In one or more embodiments, the at least one server includes a server provided by an online platform (such as an online education platform).
  • an online platform such as an online education platform
  • the student terminal may perform analysis and processing according to the received exercise data information of classroom exercises, and display them on their respective display interfaces (such as the display interfaces of handheld devices, PCs, etc.) , For example: display the exercise data information on the display interface of handheld devices, PCs and other terminal devices.
  • display interfaces such as the display interfaces of handheld devices, PCs, etc.
  • the classroom exercise is "Game: Find the Elephant”
  • the student device receives the exercise data information of "Game: Find the Elephant”, and after analysis, displays it on the display interface. At this time, Students can see the exercise interface of "Game: Find the Elephant” and perform corresponding operations on the exercise interface.
  • Step S103 At least one student terminal device receives a response to the classroom exercise, wherein the exercise result can be determined based on the response.
  • students or parents can use at least one input device such as touch, mouse, and keyboard to perform response input.
  • students or parents can input responses through voice control, gestures, and the like.
  • the student's or parent's response includes at least one of clicking, touching, and sliding on the operation area of the exercise interface, and/or performing at least one of text input, voice input, and action input.
  • At least one student terminal device determines an exercise result according to the response of the classroom exercise.
  • the exercise result is displayed in real time on the exercise interface of the classroom exercise.
  • a screen, animation, or text indicating the completion of the exercise is displayed on the display interface.
  • the classroom exercise is "game: find elephants". The scenario of this exercise is to allow students to find elephants among animals. This exercise can be performed in conjunction with language (such as English) training.
  • the display interface displays four animals in the dark, including fox, rabbit, elephant and bear, according to the exercise requirements . Students can illuminate animals in the dark by lighting (flashlight lighting effect), and select the corresponding animals, such as elephants.
  • the input of the students is displayed on the practice interface in real time.
  • the correct answer will be played
  • the animation, screen, or text of the video is not completed correctly, and the text, animation, screen, etc., such as "Keep Up” and "Go on Next” are played. This can complete the above-mentioned "Game: Find the Elephant” class exercise.
  • the display interface of at least one student terminal device displays the teacher's logo and/or image and other students' logos and/or images.
  • the identifier is a name (such as a Chinese name, an English name, etc.), a personal name, or a code name.
  • the image is a virtual image (such as a cartoon avatar, etc.) or an actual image (personal avatar, photo, or online real-time video screen, etc.).
  • the teacher's logo and/or image and other students' logos and/or images are displayed in the main area of the display interface of at least one student terminal device.
  • the practice interface is displayed in the main area of the display interface, the teacher’s logo and/or image, and other students’ logos and/or The image is displayed in other areas outside the main area in a suitable way (such as panning and/or zooming out).
  • Step S104 at least one student terminal device sends the exercise result.
  • At least one student terminal device sends the exercise result of the classroom exercise to at least one teacher terminal device.
  • at least one student-end device sends the exercise data information of the classroom exercise to at least one teacher-end device through at least one server, that is, the student-end device sends the exercise data information to the server.
  • Said at least one server forwards the practice data information.
  • the at least one server includes a local server corresponding to the student device.
  • the at least one server includes a local server corresponding to the teacher terminal device.
  • the at least one server includes a server provided by an online platform (such as an online education platform).
  • Step S105 At least one teacher-end device receives the exercise result of at least one student-end device.
  • At least one teacher-end device directly receives practice results from at least one student-end device. In one or more embodiments, at least one teacher-end device receives practice results through at least one server. In one or more embodiments, the at least one server includes a local server corresponding to the student device. In one or more embodiments, the at least one server includes a local server corresponding to the teacher terminal device. In one or more embodiments, the at least one server includes a server provided by an online platform (such as an online education platform).
  • an online platform such as an online education platform
  • Step S106 At least one teacher-end device displays the exercise result.
  • At least one teacher terminal device simultaneously displays multiple exercise results in a suitable manner.
  • the results of the exercises are sequentially displayed according to the arrangement order of the student's identification and/or image.
  • the identifier is a name (such as a Chinese name, an English name, etc.), a personal name, or a code name.
  • the image is a virtual image (such as a cartoon avatar, etc.) or an actual image (personal avatar, photo, or online real-time video screen, etc.).
  • the student's identification and/or image and the corresponding exercise result are displayed simultaneously.
  • the student's identification and/or image display area displays the exercise result corresponding to the student, and the exercise result covers or updates the student's image (eg, online real-time video screen, etc.).
  • the classroom exercise is "Game: Find the Elephant", as shown in Figure 2, suppose that a teacher teaches 4 students at the same time, namely Student 1, Student 2, Student 3, and Student 4 , The display interface can display the exercise results of student 1, student 2, student 3, and student 4 at the same time, that is, the student’s answer to "find the elephant". Assuming that student 1, student 2, and student 3 answered correctly, "elephant" is displayed in the student exercise result display area, and student 4 answered incorrectly and selected "fox”, then "fox” is displayed in the student exercise result display area.
  • the teacher-end user interface also includes teaching prompts to the teacher, for example, prompting the teacher to let the students shine the elephant with a flashlight.
  • teaching prompt is displayed on the display interface in a semi-transparent manner.
  • the teacher user interface further includes time prompts, page number prompts, reward icons (for example, when the student answers the correct answer, the reward icon is triggered to praise the student by clicking, touching, etc.).
  • the method further includes step S107.
  • the teacher-end device responds to a second classroom instruction, where the second classroom instruction is used to trigger the first mode switch.
  • At least one teacher terminal device receives an input instruction through at least one input device such as a touch screen, a mouse, a keyboard, etc., such as: receiving a click or touch of a certain display mark on the display interface by the teacher and/or teaching assistant To trigger the first mode switch.
  • at least one teacher terminal device receives command input in the form of voice, gesture, motion, and the like.
  • the first mode switching instruction instructs to switch the modes of the teacher terminal device and the student terminal device to a teaching demonstration mode. In one or more embodiments, when the teacher-end device switches to the teaching demonstration mode, the teacher's teaching demonstration input is received.
  • the teacher can perform teaching demonstration input through voice control, gestures, and the like.
  • the teacher's teaching demonstration input includes at least one of clicking, touching, sliding in the operation area of the practice interface, and/or performing at least one of text input, voice input, and action input.
  • the student-end device when the student-end device switches to the teaching demonstration mode, the student-end device cannot receive information input from the student. In one or more embodiments, when the student-end device switches to the teaching presentation mode, the display interface of the student-end device displays at least part of the display content of the display interface of the teacher-end device. In one or more embodiments, when the student-end device switches to the teaching demonstration mode, the display interface of the student-end device displays the teacher's teaching demonstration on the teacher-end device.
  • the method further includes step S108: the teacher device sends a first mode switching instruction to at least one student device.
  • the teacher device directly sends the first mode switching instruction to at least one student device.
  • at least one teacher-end device sends the first mode switching instruction to at least one student-end device through at least one server, that is, the at least one server forwards the instruction.
  • step S109 at least one student terminal receives the first mode switching instruction.
  • At least one student device directly receives the first mode switching instruction from the teacher device. In one or more embodiments, at least one student device receives the first mode switching instruction from at least one server.
  • the method further includes step S110. At least one student terminal responds to the first mode switching instruction to perform mode switching.
  • the student device switches to the teaching demonstration mode in response to the first mode switching instruction. At this time, the student device cannot receive information input from the student.
  • the display interface of the student-end device displays at least part of the display content of the display interface of the teacher-end device.
  • the display interface of the student-end device displays the teaching demonstration of the teacher on the teacher-end device.
  • the at least one student device after the at least one student device completes the mode switching and enters the teaching demonstration mode, it sends a feedback instruction that the mode switch has been completed to the at least one teacher device.
  • step S111 it further includes step S111.
  • the teacher-end device receives the teacher's teaching demonstration input.
  • step S112. The teacher device sends the teaching demonstration to the student device.
  • the teacher device directly sends the teaching demonstration to at least one student device.
  • at least one teacher-end device sends a teaching demonstration to at least one student-end device through at least one server, that is, the at least one server forwards it.
  • At least one teacher-end device receives a feedback instruction that at least one student-end device has completed the mode switching, and then sends a teaching demonstration to the student-end device.
  • step S113 at least one student terminal device receives the teaching demonstration.
  • step S114 at least one student terminal device displays the teaching demonstration.
  • the method further includes step S115, at least one teacher-end device responds to a third classroom instruction, wherein the third classroom instruction is used to trigger the second mode switch.
  • the second mode switching is used to end the teacher presentation mode of the teacher device and/or the student device.
  • the server may receive and save the exercise result of the student device. In one or more embodiments, the server may classify and store the exercise results, and analyze the teaching results for students.
  • FIG. 4 is a schematic diagram of an interactive device for a network classroom provided by an embodiment of the present invention, that is, the teacher-end device includes: a first processing unit 41 , The first sending unit 42, the first receiving unit 43, and the first display unit 44, wherein the first processing unit 41 is used to respond to a first classroom instruction, wherein the first classroom instruction is used to instruct to trigger a classroom Practice; the first sending unit 42 is used to send the exercise data information of the classroom exercise; the first receiving unit 43 is used to receive multiple exercise results of the classroom exercise; the first display unit 44 is used to display all Describe the results of multiple exercises.
  • the first processing unit 41 is also used to respond to a first classroom instruction, where the first classroom instruction is used to instruct to trigger classroom exercises; the first sending unit 42 is also used to Sending the practice data information of the classroom exercise; the first receiving unit 43 is further configured to receive at least one practice result of the classroom practice; the first display unit 44 is further configured to display the at least one practice result; The first processing unit 41 is further configured to respond to the second classroom instruction and send a first mode switching instruction to instruct to enter the first mode.
  • Fig. 5 is a schematic diagram of an interactive device for an online classroom provided by an embodiment of the present invention, that is, a student terminal device, which includes a second receiving unit 51, a second sending unit 52, and a second processing unit 53, wherein the second receiving unit 51,
  • the second receiving unit 51 is used to receive the exercise data information of the class exercise;
  • the second receiving unit 51 is also used to receive the response of the class exercise;
  • the second sending unit 52 is used to send the exercise result of the class exercise, wherein the The exercise result is generated based on the response;
  • the second processing unit 53 is configured to respond to the first mode switching instruction to enter the first mode.
  • FIG. 6 is a schematic diagram of an electronic device according to an embodiment of the present invention.
  • the electronic device shown in FIG. 6 is a general data transmission device, which includes a general computer hardware structure, and includes at least a processor 61 and a memory 62.
  • the processor 61 and the memory 62 are connected by a bus 63.
  • the memory 62 is suitable for storing instructions or programs executable by the processor 61.
  • the processor 61 may be an independent microprocessor or a collection of one or more microprocessors.
  • the processor 61 executes the instructions stored in the memory 62 to execute the method flow of the embodiment of the present invention as described above to realize data processing and control of other devices.
  • the bus 63 connects the above-mentioned multiple components together, and at the same time connects the above-mentioned components to the display controller 64 and the display device and the input/output (I/O) device 65.
  • the input/output (I/O) device 65 can be a mouse, a keyboard, a modem, a network interface, a touch input device, a motion sensing input device, a printer, and other devices known in the art.
  • the input/output device 65 is connected to the system through an input/output (I/O) controller 66.
  • various aspects of the embodiments of the present invention may be implemented as a system, a method, or a computer program product. Therefore, various aspects of the embodiments of the present invention can take the following forms: a complete hardware implementation, a complete software implementation (including firmware, resident software, microcode, etc.), or can be generally referred to as “circuits” and “modules” in this document. "Or “system” is an implementation that combines software and hardware.
  • various aspects of the embodiments of the present invention may take the following form: a computer program product implemented in one or more computer-readable media, and the computer-readable medium has computer-readable program codes implemented thereon.
  • the computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium.
  • the computer-readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any appropriate combination of the foregoing.
  • a computer-readable storage medium may be any tangible medium that can contain or store a program used by an instruction execution system, device, or device or a program used in conjunction with an instruction execution system, device, or device.
  • the computer-readable signal medium may include a propagated data signal having computer-readable program code implemented therein as in baseband or as part of a carrier wave. Such a propagated signal can take any of a variety of forms, including but not limited to: electromagnetic, optical, or any suitable combination.
  • the computer-readable signal medium may be any of the following computer-readable media: it is not a computer-readable storage medium, and it can communicate and propagate the program used by the instruction execution system, device or device or used in conjunction with the instruction execution system, device or device Or transmission.
  • Any suitable medium including but not limited to wireless, wired, fiber optic cable, RF, etc. or any appropriate combination of the foregoing can be used to transmit the program code implemented on the computer-readable medium.
  • the computer program code used to perform the operations of the various aspects of the embodiments of the present invention can be written in any combination of one or more programming languages, the programming languages including: object-oriented programming languages such as Java, Smalltalk, C++, etc.; And conventional process programming languages such as "C" programming language or similar programming languages.
  • the program code can be executed as an independent software package entirely on the user's computer, partly on the user's computer; partly on the user's computer and partly on a remote computer; or entirely on the remote computer or server.
  • the remote computer can be connected to the user computer through any type of network including a local area network (LAN) or a wide area network (WAN), or can be connected with an external computer (for example, by using the Internet of an Internet service provider) .
  • LAN local area network
  • WAN wide area network
  • an external computer for example, by using the Internet of an Internet service provider
  • These computer program instructions can also be stored in a computer-readable medium that can direct a computer, other programmable data processing equipment, or other devices to operate in a specific manner, so that the generation of instructions stored in the computer-readable medium includes implementation in the flowcharts and / Or block diagram block or the product of the instruction of the function/action specified in the block.
  • Computer program instructions can also be loaded on a computer, other programmable data processing equipment or other devices, so that a series of operable steps are executed on the computer, other programmable equipment or other devices to generate a computer-implemented process, so that the computer Or instructions executed on other programmable devices provide a process for implementing the functions/actions specified in the flowchart and/or block diagrams or blocks.

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Abstract

一种网络课堂的互动方法、装置及系统,互动方法包括:响应第一课堂指令,其中,第一课堂指令用于指示触发课堂练习,发送课堂练习的练习数据信息,接收到多个课堂练习的练习结果,显示多个练习结果。通过这种方式,能够提高网络课堂的互动效率。

Description

一种网络课堂的互动方法、装置及系统
本申请要求了2019年02月28日提交的、申请号为201910148425.X、发明名称为“一种网络课堂的互动方法、装置及系统”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及计算机技术领域,尤其涉及一种网络课堂的互动方法、装置及系统。
背景技术
随着互联网应用的发展,网络课堂的使用也越来广泛,网络课堂的形式也越来越多样,例如一对一网络课堂和一对多网络课堂,在一对一网络课堂中,一位教师对应一个学生,而在一对多网络课堂中,一个教师可以同时教多个学生。
现有的一对多网络课堂的教学过程中,学生端和教师端看到的内容是一致的,教师和任一名学生的互动信息其他学生也可以看到,例如,教师让一名学生在学生端的幻灯片(Power Point,PPT)上答题,由于学生端和教师端看到的内容是一致的,会导致其他学生也会看到该学生的答题内容,并且此时教师端只显示该学生的交互信息,影响其他学生与教师的互动。
发明内容
本发明提供了一种网络课堂的互动方法、装置及电子设备,可以提高网络课堂中教师与学生的互动效率。
根据本发明实施例的第一个方面,提供了一种网络课堂的互动方法,包括:响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;发送所述课堂练习的练习数据信息;接收到多个所述课堂练习的练习结果;显示所述多个练习结果。
在一个实施例中,所述方法还包括:响应第二课堂指令,发送第一模式切换指令,指示进入教学演示模式;以及发送教学演示。
在一个实施例中,在所述发送教学演示之前,还包括:接收到已完成模式切换的反馈指令。
在一个实施例中,所述方法还包括:响应第三课堂指令,发送第二模式切换指令, 指示结束教学演示模式。
在一个实施例中,所述显示所述多个练习结果,具体包括:在显示界面同时显示所述多个练习结果。
在一个实施例中,所述在显示界面同时显示所述多个练习结果,具体包括:将学生的标识和/或形象与其对应的练习结果同时显示。
在一个实施例中,所述方法还包括:在所述显示界面上显示教学提示。
在一个实施例中,所述方法还包括:所述教学提示以半透明的方式显示。
根据本发明实施例的第二个方面,提供了另一种网络课堂的互动方法,包括:响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;发送所述课堂练习的练习数据信息;接收到至少一个所述课堂练习的练习结果;显示所述至少一个练习结果;响应第二课堂指令,发送第一模式切换指令,指示进入第一模式。
在一个实施例中,所述第一模式为教学演示模式。
在一个实施例中,所述方法还包括:接收到已完成第一模式切换的反馈指令;发送教学演示。
在一个实施例中,所述方法还包括:响应第三课堂指令,发送第二模式切换指令,指示结束教学演示模式。
在一个实施例中,所述显示所述至少一个练习结果,具体包括:在显示界面同时显示所述至少一个练习结果。
根据本发明实施例的第三个方面,提供了另一种网络课堂的互动方法,包括:接收课堂练习的练习数据信息;接收所述课堂练习的应答;发送所述课堂练习的练习结果,其中,所述练习结果基于所述应答而产生;响应第一模式切换指令,进入第一模式。
在一个实施例中,所述第一模式为教学演示模式。
在一个实施例中,所述方法还包括:发送已切换到第一模式的反馈指令。
在一个实施例中,所述方法还包括:响应第二模式切换指令,指示结束教学演示模式。
根据本发明实施例的第四个方面,提供了一种网络课堂的互动装置,包括:第一处理单元,用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;第一发送单元,用于发送所述课堂练习的练习数据信息;第一接收单元,用于接收到多个所述课堂练习的练习结果;第一显示单元,用于显示所述多个练习结果。
根据本发明实施例的第五个方面,提供了一种网络课堂的互动装置,包括:第一处理单元,用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;第一发送单元,用于发送所述课堂练习的练习数据信息;第一接收单元,用于接收到至少一个所述课堂练习的练习结果;第一显示单元,用于显示所述至少一个练习结果;所述第一处理单元,还用于响应第二课堂指令,发送第一模式切换指令,指示进入第一模式。
根据本发明实施例的第六个方面,提供了一种网络课堂的互动装置,包括:第二接收单元,用于接收课堂练习的练习数据信息;所述第二接收单元,还用于接收所述课堂练习的应答;第二发送单元,用于发送所述课堂练习的练习结果,其中,所述练习结果基于所述应答而产生;第二处理单元,用于响应第一模式切换指令,进入第一模式。
根据本发明实施例的第七个方面,提供了一种网络课堂的互动系统,该系统包括第四个方面和第五个方面、或第五个方面和第六个方面所述的网络课堂的互动装置。
根据本发明实施例的第八个方面,提供了一种电子设备,包括存储器和处理器,所述存储器用于存储一条或多条计算机程序指令,其中,所述一条或多条计算机程序指令被所述处理器执行以实现如第一方面、第一方面任一种可能、第二方面、第二方面任一种可能、第三方面或第三方面任一种可能所述的方法。
根据本发明实施例的第九个方面,提供了一种计算机可读存储介质,其上存储计算机程序指令,其特征在于,所述计算机程序指令在被处理器执行时实现如第一方面、第一方面任一种可能、第二方面、第二方面任一种可能、第三方面或第三方面任一种可能所述的方法。
本发明实施例的有益效果包括:首先响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习,然后发送所述课堂练习的练习数据信息,接着接收到多个所述课堂练习的练习结果,最后显示所述多个练习结果。通过上述方法,教师端可以同时接收多个学生的练习结果,学生可以同时进行练习,不需要再排队,提高互动效率。
附图说明
通过以下参照附图对本发明实施例的描述,本发明的上述以及其它目的、特征和优点将更为清楚,在附图中:
图1是本发明实施例提供的一种网络课堂的互动方法流程图;
图2是本发明实施例提供的一种教师端设备用户界面示意图;
图3是本发明实施例提供的一种学生端设备用户界面示意图;
图4是本发明实施例提供的一种网络课堂的互动装置示意图;
图5是本发明实施例提供的一种网络课堂的互动装置示意图;
图6是本发明实施例提供的一种电子设备结构示意图。
具体实施方式
以下基于实施例对本发明进行描述,但是本发明并不仅仅限于这些实施例。在下文对本发明的细节描述中,详尽描述了一些特定的细节部分。对本领域技术人员来说没有这些细节部分的描述也可以完全理解本申请。此外,本领域普通技术人员应当理解,在此提供的附图都是为了说明的目的。
除非上下文明确要求,否则整个申请文件中的“包括”、“包含”等类似词语应当解释为包含的含义而不是排他或穷举的含义;也就是说,是“包括但不限于”的含义。
在本发明的描述中,需要理解的是,术语“第一”、“第二”等仅用于描述目的,不代表顺序,也不能理解为指示或暗示相对重要性。此外,在本发明的描述中,除非另有说明,“多个”的含义是两个或两个以上。
根据一个或多个实施例,提供了一种网络课堂的互动方法,响应用于指示触发课堂练习的第一课堂指令,发送所述课堂练习的练习数据信息,接收并显示多个所述课堂练习的练习结果。可以使多个学生同时与教师进行练习互动,提高了教师与学生的互动效率。
根据一个或多个实施例,提供了一种网络课堂的互动方法,响应用于指示触发课堂练习的第一课堂指令,发送所述课堂练习的练习数据信息,接收并显示至少一个所述课堂练习的练习结果,以及响应第二课堂指令,发送第一模式切换指令,指示进入第一模式。实现了课堂练习互动阶段的控制流程,方便教师与学生的互动教学。
根据一个或多个实施例,提供了一种网络课堂的互动方法,接收课堂练习的练习数据信息,接收所述课堂练习的应答,发送基于所述应答而产生的练习结果,以及响应第一模式切换指令,进入第一模式。实现了课堂练习互动阶段的控制流程,方便教师与学生的互动教学。
一个或多个实施例中,该互动方法可以在一个系统中实现,该系统可以为计算机系统,例如:可以包括一个或多个教师端设备、多个学生端设备组成的计算机系统,也可以包括一个或多个教师端设备、一台或多台服务器和多个学生端设备所组成的计算机系统,等等,并不限制具体的系统结构。
根据一个或多个实施例,教师端设备和/或学生端设备包括但不限于:个人电脑(PC)、平板电脑、手持设备(如:智能手机、掌上电脑)、车载设备、可穿戴设备、计算设备或连接到无线调制解调器的其它处理设备等。在不同的网络中教师端设备和/或学生端设备可以叫做不同的名称,例如:用户设备、接入终端、用户单元、用户站、移动站、移动台、远方站、远程终端、移动设备、用户终端、终端、无线通信设备、用户代理或用户装置、蜂窝电话、无绳电话、个人数字处理(personal digital assistant,PDA)、5G网络或未来演进网络中的终端设备等,此处并不限制用教师端设备和/或学生端设备的类型。
在一个或多个实施例中,交互流程如图1所示,为了绘图方便,图1仅示出了一个教师端设备、两个学生端设备的交互流程,但图1的示例并不能理解为对实施例的具体限制。在一个或多个实施例中,系统可以包括多个教师端设备、多个学生端设备。
步骤S100、至少一个教师端设备响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习。
在一个或多个实施例中,教师和/或助教可以根据课程进程,在需要进行课堂练习时,输入该第一课堂指令。在一个或多个实施例中,至少一个教师端设备接收通过触摸屏、鼠标、键盘等至少一种输入设备的输入指令,如:接收教师和/或助教对显示界面某个显示标记的点击或触摸,以触发课堂练习。在一个或多个实施例中,至少一个教师端设备接收声音、手势、动作等方式的指令输入。
在一个或多个实施例中,可以自动触发课堂练习,如:通过教师端设备提前设定好课程进程安排,当完成某一教学环节之后,至少一个教师端设备自动响应第一课堂指令,触发课程练习;或者服务器提前设定好课程进程安排,当完成某一教学环节之后,服务器向至少一个教师端设备自动发送触发课程练习的第一课堂指令,等等。在一个或多个实施例中,至少一个教师端设备接收来自学生端设备的练习请求,以触发课堂练习。
在一个或多个实施例中,教师端设备的显示界面如示意图2所示,包括:教师端设备的显示界面可以在合适位置显示课堂提示信息,如图2中的界面右侧,课堂提示 信息可以由教师设置,也可以由教师端设备或服务器解析课程内容,根据课程内容的解析结果(如课程各个时间节点、环节等)设置课堂提示信息。在一个或多个实施例中,教师和/或助教可以对课程提示信息进行修改。
在一个或多个实施例中,课程提示信息可以包含至少一个提示标记。在一个或多个实施例中,至少一个提示标记显示课程进度提示或某个教学环节的课程主题。在一个或多个实施例中,至少一个提示标记为练习标签,当教师或助教点击或触摸该标签时,产生对应的课堂指令,至少一个教师端设备响应于该课堂指令,触发对应的课堂练习。例如,“游戏:找到大象”标签对应“找到大象”课堂练习,当教师点击:“游戏:找到大象”标签时,教师端设备响应该课堂指令,触发“找到大象”课堂练习。
在一个或多个实施例中,当触发课堂练习时,在至少一个教师端设备的显示界面中显示课堂练习的内容。如:触发“游戏:找到大象”时,在教师端设备的显示界面显示出“游戏:找到大象”对应的内容。
在一个或多个实施例中,至少一个教师端设备的显示界面显示教师的标识和/或形象以及其他学生的标识和/或形象。在一个或多个实施例中,标识为姓名(如中文名、英文名等)、亲昵名或代号。在一个或多个实施例中,形象为虚拟形象(如:卡通头像等)或实际形象(个人头像、照片或在线的实时视频画面等)。
在一个或多个实施例中,教师的标识和/或形象以及其他学生的标识和/或形象以显示在显示界面的主区域。在一个或多个实施例中,当教师端设备触发课堂练习时,显示界面的主区域显示课堂练习界面,教师的标识和/或形象以及其他学生的标识和/或形象以合适的方式(如平移和/或缩小)显示在主区域之外的其他区域。
步骤S101、根据所述第一课堂指令发送所述课堂练习的练习数据信息。
在一个或多个实施例中,由教师端设备直接向至少一个学生端设备发送所述课堂练习的练习数据信息。在一个或多个实施例中,至少一个教师端设备通过至少一台服务器向至少一个学生端设备发送所述课堂练习的练习数据信息,即教师端设备向服务器发送所述练习数据信息,由所述至少一台服务器进行练习数据信息的转发。在一个或多个实施例中,由至少一台服务器响应于所述第一课堂指令,根据指令获取相应的课堂练习的练习数据信息,并将练习数据信息发送给至少一个学生端设备。在一个或多个实施例中,至少一个服务器包括教师端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括学生端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括在线平台(如在线教育平台)所提供的服务器。
步骤S102、至少一个学生端设备接收所述课堂练习的练习数据信息。
在一个或多个实施例中,至少一个学生端设备直接接收来自教师端设备的课堂练习的练习数据信息。在一个或多个实施例中,至少一个学生端设备接收来自至少一台服务器的课堂练习的练习数据信息。在一个或多个实施例中,至少一个服务器包括学生端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括教师端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括在线平台(如在线教育平台)所提供的服务器。在一个或多个实施例中,所述学生端可以根据接收到的课堂练习的练习数据信息分别进行解析处理,在各自的显示界面上(如:手持设备、PC等终端的显示界面)正常显示,例如:将练习数据信息分别显示在手持设备、PC等终端设备的显示界面上。
在一个或多个实施例中,所述课堂练习为“游戏:找到大象”,学生端设备接收“游戏:找到大象”的练习数据信息,解析之后,在显示界面上显示,此时,学生能够看到“游戏:找到大象”的练习界面,在练习界面上能够执行相应的操作。
步骤S103、至少一个学生端设备接收课堂练习的应答,其中,基于所述应答可以确定练习结果。
在一个或多个实施例中,学生或家长可以通过触摸、鼠标、键盘等至少一种输入设备进行应答的输入。在一个或多个实施例中,学生或家长可以通过声控、手势等方式进行应答的输入。在一个或多个实施例中,学生或家长的应答包括在练习界面的操作区域的点击、触摸、滑动等至少之一,和/或,进行文字输入、声音输入、动作输入等至少之一。
在一个或多个实施例中,至少一个学生端设备根据课堂练习的应答,确定练习结果。在一个或多个实施例中,所述练习结果在课堂练习的练习界面实时显示。在一个或多个实施例中,完成课堂练习后,在显示界面显示表示完成练习的画面、动画或文字。在一个或多个实施例中,所述课堂练习为“游戏:找到大象”,该练习的场景是让学生在动物中找到大象,该练习可以结合语言(如英语)的训练进行。如图3所示,学生端设备解析“游戏:找到大象”课堂练习的练习数据信息之后,在显示界面中显示狐狸、兔子、大象和熊等处于黑暗中的四个动物,根据练习要求,学生可以通过光照的方式(手电筒光照效果)对处于黑暗中的动物进行照射,选出相应的动物,如大象,学生的输入在练习界面上实时显示,当学生正确完成后,播放正确答题的动画、画面或文字,未正确完成,播放“再接再厉”、“下次加油”之类的文字、动画、画面 等。由此可完成上述“游戏:找到大象”课堂练习。
在一个或多个实施例中,至少一个学生端设备的显示界面显示教师的标识和/或形象以及其他学生的标识和/或形象。在一个或多个实施例中,标识为姓名(如中文名、英文名等)、亲昵名或代号。在一个或多个实施例中,形象为虚拟形象(如:卡通头像等)或实际形象(个人头像、照片或在线的实时视频画面等)。
在一个或多个实施例中,教师的标识和/或形象以及其他学生的标识和/或形象以显示在至少一个学生端设备显示界面的主区域。在一个或多个实施例中,当至少一个学生端设备的显示界面显示课堂练习界面时,该练习界面显示在显示界面的主区域,教师的标识和/或形象以及其他学生的标识和/或形象以合适的方式(如平移和/或缩小)显示在主区域之外的其他区域。
步骤S104、至少一个学生端设备发送练习结果。
在一个或多个实施例中,至少一个学生端设备向至少一个教师端设备发送所述课堂练习的练习结果。在一个或多个实施例中,至少一个学生端设备通过至少一台服务器向至少一个教师端设备发送所述课堂练习的练习数据信息,即学生端设备向服务器发送所述练习数据信息,由所述至少一台服务器进行练习数据信息的转发。在一个或多个实施例中,至少一个服务器包括学生端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括教师端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括在线平台(如在线教育平台)所提供的服务器。
步骤S105、至少一个教师端设备接收到至少一个学生端设备的练习结果。
在一个或多个实施例中,至少一个教师端设备直接接收来自至少一个学生端设备的练习结果。在一个或多个实施例中,至少一个教师端设备通过至少一台服务器接收练习结果。在一个或多个实施例中,至少一个服务器包括学生端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括教师端设备所对应的本地服务器。在一个或多个实施例中,至少一个服务器包括在线平台(如在线教育平台)所提供的服务器。
步骤S106、至少一个教师端设备显示所述练习结果。
在一个或多个实施例中,至少一个教师端设备将多个练习结果以合适的方式同时显示。
在一个或多个实施例中,按照学生的标识和/或形象的排布顺序依次显示练习结果。在一个或多个实施例中,标识为姓名(如中文名、英文名等)、亲昵名或代号。 在一个或多个实施例中,形象为虚拟形象(如:卡通头像等)或实际形象(个人头像、照片或在线的实时视频画面等)。
在一个或多个实施例中,将学生的标识和/或形象与其对应的练习结果同时显示。在一个或多个实施例中,在学生的标识和/或形象的显示区域显示学生所对应的练习结果,练习结果覆盖或更新学生的形象(如:在线的实时视频画面等)。在一个或多个实施例中,所述课堂练习为“游戏:找到大象”,如图2所示,假设一个教师同时教4个学生,分别为学生1、学生2、学生3和学生4,显示界面上可以同时显示学生1、学生2、学生3和学生4的练习结果,即学生关于“找到大象”的答案。假设学生1、学生2、学生3答对,在学生练习结果显示区域显示“大象”,学生4答错,选成“狐狸”,则在学生练习结果显示区域显示“狐狸”。
在一个或多个实施例中,如图2所示,教师端用户界面还包括对教师的教学提示,例如,提示教师让学生用手电光照出大象。在一个或多个实施例中,该教学提示以半透明的方式在显示界面上显示。
在一个或多个实施例中,教师端用户界面还包括时间提示、页码提示、奖励图标(如:学生回答正确时通过点击、触摸等方式触发奖励图标以表扬学生)等。
在一个或多个实施例中,还包括步骤S107,教师端设备响应第二课堂指令,其中,所述第二课堂指令用于触发第一模式切换。
在一个或多个实施例中,至少一个教师端设备接收通过触摸屏、鼠标、键盘等至少一种输入设备的输入指令,如:接收教师和/或助教对显示界面某个显示标记的点击或触摸,以触发第一模式切换。在一个或多个实施例中,至少一个教师端设备接收声音、手势、动作等方式的指令输入。在一个或多个实施例中,所述第一模式切换指令指示将教师端设备和学生端设备的模式切换为教学演示模式。在一个或多个实施例中,当教师端设备切换到教学演示模式,接收教师的教学演示输入。在一个或多个实施例中,教师可以通过声控、手势等方式进行教学演示输入。在一个或多个实施例中,教师的教学演示输入包括在练习界面的操作区域的点击、触摸、滑动等至少之一,和/或,进行文字输入、声音输入、动作输入等至少之一。
在一个或多个实施例中,当学生端设备切换到教学演示模式,学生端设备无法接收来自学生的信息输入。在一个或多个实施例中,当学生端设备切换到教学演示模式,学生端设备的显示界面显示教师端设备显示界面的至少部分显示内容。在一个或多个实施例中,当学生端设备切换到教学演示模式,学生端设备的显示界面显示教师在教 师端设备的教学演示。
在一个或多个实施例中,还包括步骤S108,教师端设备向至少一个学生端设备发送第一模式切换指令。
在一个或多个实施例中,由教师端设备直接向至少一个学生端设备发送第一模式切换指令。在一个或多个实施例中,至少一个教师端设备通过至少一台服务器向至少一个学生端设备发送第一模式切换指令,即由所述至少一台服务器进行指令的转发。
在一个或多个实施例中,还包括步骤S109,至少一个学生端接收到所述第一模式切换指令。
在一个或多个实施例中,至少一个学生端设备直接接收来自教师端设备的第一模式切换指令。在一个或多个实施例中,至少一个学生端设备接收来自至少一台服务器的第一模式切换指令。
在一个或多个实施例中,还包括步骤S110,至少一个学生端响应第一模式切换指令,进行模式切换。
在一个或多个实施例中,学生端设备响应于第一模式切换指令,切换到教学演示模式,此时,学生端设备无法接收来自学生的信息输入。在一个或多个实施例中,当学生端设备处于教学演示模式时,学生端设备的显示界面显示教师端设备显示界面的至少部分显示内容。在一个或多个实施例中,当学生端设备处于教学演示模式时,学生端设备的显示界面显示教师在教师端设备的教学演示。
在一个或多个实施例中,至少一个学生端设备在完成模式切换,进入到教学演示模式之后,向至少一个教师端设备发送已完成模式切换的反馈指令。
在一个或多个实施例中,还包括步骤S111、教师端设备接收老师的教学演示输入。
在一个或多个实施例中,还包括步骤S112、教师端设备将教学演示发送到学生端设备。
在一个或多个实施例中,由教师端设备直接向至少一个学生端设备发送教学演示。在一个或多个实施例中,至少一个教师端设备通过至少一台服务器向至少一个学生端设备发送教学演示,即由所述至少一台服务器进行转发。
在一个或多个实施例中,至少一个教师端设备在接收到至少一个学生端设备已完成模式切换的反馈指令,再向该学生端设备发送教学演示。
在一个或多个实施例中,还包括步骤S113,至少一个学生端设备接收到所述教学演示。
在一个或多个实施例中,还包括步骤S114,至少一个学生端设备显示所述教学演示。
在一个或多个实施例中,还包括步骤S115,至少一个教师端设备响应第三课堂指令,其中,所述第三课堂指令用于触发第二模式切换。所述第二模式切换用于结束教师端设备和/或学生端设备的教师演示模式。教师端设备指令的输入、向学生端设备的指令发送、学生端设备的模式切换过程如前述第一模式切换过程,此处不再赘述。
在一个或多个实施例中,服务器可以接收并保存学生端设备的练习结果。在一个或多个实施例中,服务器可以将练习结果进行分类存储,并针对学生进行教学结果分析。
下面分别对教师端设备和学生端设备的装置示意图分别进行描述,具体的,图4是本发明实施例提供的一种网络课堂的互动装置示意图,即教师端设备,包括:第一处理单元41、第一发送单元42、第一接收单元43和第一显示单元44,其中,所述第一处理单元41,用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;第一发送单元42,用于发送所述课堂练习的练习数据信息;第一接收单元43,用于接收到多个所述课堂练习的练习结果;第一显示单元44,用于显示所述多个练习结果。
在一个或多个实施例中,所述第一处理单元41,还用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;第一发送单元42,还用于发送所述课堂练习的练习数据信息;第一接收单元43,还用于接收到至少一个所述课堂练习的练习结果;第一显示单元44,还用于显示所述至少一个练习结果;所述第一处理单元41,还用于响应第二课堂指令,发送第一模式切换指令,指示进入第一模式。
图5是本发明实施例提供的一种网络课堂的互动装置示意图,即学生端设备,包括第二接收单元51、第二发送单元52和第二处理单元53,其中,第二接收单元51,用于接收课堂练习的练习数据信息;所述第二接收单元51,还用于接收所述课堂练习的应答;第二发送单元52,用于发送所述课堂练习的练习结果,其中,所述练习结果基于所述应答而产生;第二处理单元53,用于响应第一模式切换指令,进入第一模式。
图6是本发明实施例的电子设备的示意图。图6所示的电子设备为通用数据传输装置,其包括通用的计算机硬件结构,其至少包括处理器61和存储器62。处理器61和存储器62通过总线63连接。存储器62适于存储处理器61可执行的指令或程序。处理器61可以是独立的微处理器,也可以是一个或者多个微处理器集合。由此,处 理器61通过执行存储器62所存储的指令,从而执行如上所述的本发明实施例的方法流程实现对于数据的处理和对于其它装置的控制。总线63将上述多个组件连接在一起,同时将上述组件连接到显示控制器64和显示装置以及输入/输出(I/O)装置65。输入/输出(I/O)装置65可以是鼠标、键盘、调制解调器、网络接口、触控输入装置、体感输入装置、打印机以及本领域公知的其他装置。典型地,输入/输出装置65通过输入/输出(I/O)控制器66与系统相连。
如本领域技术人员将意识到的,本发明实施例的各个方面可以被实现为系统、方法或计算机程序产品。因此,本发明实施例的各个方面可以采取如下形式:完全硬件实施方式、完全软件实施方式(包括固件、常驻软件、微代码等)或者在本文中通常可以都称为“电路”、“模块”或“系统”的将软件方面与硬件方面相结合的实施方式。此外,本发明实施例的各个方面可以采取如下形式:在一个或多个计算机可读介质中实现的计算机程序产品,计算机可读介质具有在其上实现的计算机可读程序代码。
可以利用一个或多个计算机可读介质的任意组合。计算机可读介质可以是计算机可读信号介质或计算机可读存储介质。计算机可读存储介质可以是如(但不限于)电子的、磁的、光学的、电磁的、红外的或半导体系统、设备或装置,或者前述的任意适当的组合。计算机可读存储介质的更具体的示例(非穷尽列举)将包括以下各项:具有一根或多根电线的电气连接、便携式计算机软盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或闪速存储器)、光纤、便携式光盘只读存储器(CD-ROM)、光存储装置、磁存储装置或前述的任意适当的组合。在本发明实施例的上下文中,计算机可读存储介质可以为能够包含或存储由指令执行系统、设备或装置使用的程序或结合指令执行系统、设备或装置使用的程序的任意有形介质。
计算机可读信号介质可以包括传播的数据信号,所述传播的数据信号具有在其中如在基带中或作为载波的一部分实现的计算机可读程序代码。这样的传播的信号可以采用多种形式中的任何形式,包括但不限于:电磁的、光学的或其任何适当的组合。计算机可读信号介质可以是以下任意计算机可读介质:不是计算机可读存储介质,并且可以对由指令执行系统、设备或装置使用的或结合指令执行系统、设备或装置使用的程序进行通信、传播或传输。
可以使用包括但不限于无线、有线、光纤电缆、RF等或前述的任意适当组合的任意合适的介质来传送实现在计算机可读介质上的程序代码。
用于执行针对本发明实施例各方面的操作的计算机程序代码可以以一种或多种 编程语言的任意组合来编写,所述编程语言包括:面向对象的编程语言如Java、Smalltalk、C++等;以及常规过程编程语言如“C”编程语言或类似的编程语言。程序代码可以作为独立软件包完全地在用户计算机上、部分地在用户计算机上执行;部分地在用户计算机上且部分地在远程计算机上执行;或者完全地在远程计算机或服务器上执行。在后一种情况下,可以将远程计算机通过包括局域网(LAN)或广域网(WAN)的任意类型的网络连接至用户计算机,或者可以与外部计算机进行连接(例如通过使用因特网服务供应商的因特网)。
上述根据本发明实施例的方法、设备(系统)和计算机程序产品的流程图图例和/或框图描述了本发明实施例的各个方面。将要理解的是,流程图图例和/或框图的每个块以及流程图图例和/或框图中的块的组合可以由计算机程序指令来实现。这些计算机程序指令可以被提供至通用计算机、专用计算机或其它可编程数据处理设备的处理器,以产生机器,使得(经由计算机或其它可编程数据处理设备的处理器执行的)指令创建用于实现流程图和/或框图块或块中指定的功能/动作的装置。
还可以将这些计算机程序指令存储在可以指导计算机、其它可编程数据处理设备或其它装置以特定方式运行的计算机可读介质中,使得在计算机可读介质中存储的指令产生包括实现在流程图和/或框图块或块中指定的功能/动作的指令的制品。
计算机程序指令还可以被加载至计算机、其它可编程数据处理设备或其它装置上,以使在计算机、其它可编程设备或其它装置上执行一系列可操作步骤来产生计算机实现的过程,使得在计算机或其它可编程设备上执行的指令提供用于实现在流程图和/或框图块或块中指定的功能/动作的过程。

Claims (23)

  1. 一种网络课堂的互动方法,其特征在于,包括:
    响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;
    发送所述课堂练习的练习数据信息;
    接收到多个所述课堂练习的练习结果;
    显示所述多个练习结果。
  2. 如权利要求1所述的方法,其特征在于,所述方法还包括:
    响应第二课堂指令,发送第一模式切换指令,指示进入教学演示模式;以及
    发送教学演示。
  3. 如权利要求2所述的方法,其特征在于,在所述发送教学演示之前,还包括:
    接收到已完成模式切换的反馈指令。
  4. 如权利要求2所述的方法,其特征在于,所述方法还包括:
    响应第三课堂指令,发送第二模式切换指令,指示结束教学演示模式。
  5. 如权利要求1所述的方法,其特征在于,所述显示所述多个练习结果,具体包括:
    在显示界面同时显示所述多个练习结果。
  6. 如权利要求5所述的方法,其特征在于,所述在显示界面同时显示所述多个练习结果,具体包括:
    将学生的标识和/或形象与其对应的练习结果同时显示。
  7. 如权利要求5所述的方法,其特征在于,所述方法还包括:
    在所述显示界面上显示教学提示。
  8. 如权利要求7所述的方法,其特征在于,所述方法还包括:
    所述教学提示以半透明的方式显示。
  9. 一种网络课堂的互动方法,其特征在于,包括:
    响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;
    发送所述课堂练习的练习数据信息;
    接收到至少一个所述课堂练习的练习结果;
    显示所述至少一个练习结果;
    响应第二课堂指令,发送第一模式切换指令,指示进入第一模式。
  10. 如权利要求9所述的方法,其特征在于,所述第一模式为教学演示模式。
  11. 如权利要求10所述的方法,其特征在于,所述方法还包括:
    接收到已完成第一模式切换的反馈指令;
    发送教学演示。
  12. 如权利要求10所述的方法,其特征在于,所述方法还包括:
    响应第三课堂指令,发送第二模式切换指令,指示结束教学演示模式。
  13. 如权利要求9-12任一所述的方法,其特征在于,所述显示所述至少一个练习结果,具体包括:在显示界面同时显示所述至少一个练习结果。
  14. 一种网络课堂的互动方法,其特征在于,包括:
    接收课堂练习的练习数据信息;
    接收所述课堂练习的应答;
    发送所述课堂练习的练习结果,其中,所述练习结果基于所述应答而产生;
    响应第一模式切换指令,进入第一模式。
  15. 如权利要求14所述的方法,其特征在于,所述第一模式为教学演示模式。
  16. 如权利要求14所述的方法,其特征在于,所述方法还包括:
    发送已切换到第一模式的反馈指令。
  17. 如权利要求15所述的方法,其特征在于,所述方法还包括:
    响应第二模式切换指令,指示结束教学演示模式。
  18. 一种网络课堂的互动装置,其特征在于,包括:
    第一处理单元,用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;
    第一发送单元,用于发送所述课堂练习的练习数据信息;
    第一接收单元,用于接收到多个所述课堂练习的练习结果;
    第一显示单元,用于显示所述多个练习结果。
  19. 一种网络课堂的互动装置,其特征在于,包括:
    第一处理单元,用于响应第一课堂指令,其中,所述第一课堂指令用于指示触发课堂练习;
    第一发送单元,用于发送所述课堂练习的练习数据信息;
    第一接收单元,用于接收到至少一个所述课堂练习的练习结果;
    第一显示单元,用于显示所述至少一个练习结果;
    所述第一处理单元,还用于响应第二课堂指令,发送第一模式切换指令,指示进 入第一模式。
  20. 一种网络课堂的互动装置,其特征在于,包括:
    第二接收单元,用于接收课堂练习的练习数据信息;
    所述第二接收单元,还用于接收所述课堂练习的应答;
    第二发送单元,用于发送所述课堂练习的练习结果,其中,所述练习结果基于所述应答而产生;
    第二处理单元,用于响应第一模式切换指令,进入第一模式。
  21. 一种网络课堂的互动系统,其特征在于,该系统包括如权利要求18和权利要求20、或权利要求19和权利要求20所述的网络课堂的互动装置。
  22. 一种电子设备,包括存储器和处理器,其特征在于,所述存储器用于存储一条或多条计算机程序指令,其中,所述一条或多条计算机程序指令被所述处理器执行以实现如权利要求1-17中任一项所述的方法。
  23. 一种计算机可读存储介质,其上存储计算机程序指令,其特征在于,所述计算机程序指令在被处理器执行时实现如权利要求1-17任一项所述的方法。
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