WO2020135249A1 - 游戏干扰处理方法、装置及移动终端 - Google Patents

游戏干扰处理方法、装置及移动终端 Download PDF

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Publication number
WO2020135249A1
WO2020135249A1 PCT/CN2019/126952 CN2019126952W WO2020135249A1 WO 2020135249 A1 WO2020135249 A1 WO 2020135249A1 CN 2019126952 W CN2019126952 W CN 2019126952W WO 2020135249 A1 WO2020135249 A1 WO 2020135249A1
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WO
WIPO (PCT)
Prior art keywords
mobile terminal
sim card
network
network side
game
Prior art date
Application number
PCT/CN2019/126952
Other languages
English (en)
French (fr)
Inventor
闵泽可
黄雷
Original Assignee
深圳市万普拉斯科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市万普拉斯科技有限公司 filed Critical 深圳市万普拉斯科技有限公司
Priority to EP19905347.1A priority Critical patent/EP3905777A4/en
Publication of WO2020135249A1 publication Critical patent/WO2020135249A1/zh
Priority to US17/358,182 priority patent/US11857870B2/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/10Architectures or entities
    • H04L65/1016IP multimedia subsystem [IMS]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1073Registration or de-registration
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W36/00Hand-off or reselection arrangements
    • H04W36/0005Control or signalling for completing the hand-off
    • H04W36/0011Control or signalling for completing the hand-off for data sessions of end-to-end connection
    • H04W36/0022Control or signalling for completing the hand-off for data sessions of end-to-end connection for transferring data sessions between adjacent core network technologies
    • H04W36/00224Control or signalling for completing the hand-off for data sessions of end-to-end connection for transferring data sessions between adjacent core network technologies between packet switched [PS] and circuit switched [CS] network technologies, e.g. circuit switched fallback [CSFB]
    • H04W36/00226Control or signalling for completing the hand-off for data sessions of end-to-end connection for transferring data sessions between adjacent core network technologies between packet switched [PS] and circuit switched [CS] network technologies, e.g. circuit switched fallback [CSFB] wherein the core network technologies comprise IP multimedia system [IMS], e.g. single radio voice call continuity [SRVCC]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W48/00Access restriction; Network selection; Access point selection
    • H04W48/02Access restriction performed under specific conditions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W68/00User notification, e.g. alerting and paging, for incoming communication, change of service or the like
    • H04W68/005Transmission of information for alerting of incoming communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W8/00Network data management
    • H04W8/18Processing of user or subscriber data, e.g. subscribed services, user preferences or user profiles; Transfer of user or subscriber data
    • H04W8/183Processing at user equipment or user record carrier

Definitions

  • the present application relates to the field of wireless communication technology, and in particular, to a game interference processing method, device, and mobile terminal.
  • mobile terminals play an increasingly important role in the lives of users. Users can make calls, make purchases, play games, etc. through mobile terminals.
  • the services supported by the SIM card are divided into two types: one is CS (Circuit Switched, circuit domain) service, the CS service is generally a voice service; one is PS (Packet Switched, packet domain) service ,
  • the PS service is generally a data service.
  • the priority of the CS service is higher than the priority of the PS service, which means that as long as there is a voice call such as a CS phone, the mobile terminal will immediately respond to the phone. If the terminal responds to the paging through the CSFB method, it will As a result, the PS service is interrupted. For network games that have very high requirements on network speed and delay, data interruption seriously affects the user's gaming experience.
  • the purpose of the embodiments of the present application is to provide a game interference processing method, device, and mobile terminal to solve the deficiencies of the prior art.
  • a game interference processing method for a mobile terminal, and the method includes:
  • the mobile terminal When the mobile terminal is in the game mode, determine whether the SIM card in the mobile terminal is registered on the IMS network, wherein the game mode is a mode in which any network game is in a running state;
  • the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side;
  • the protocol stack When receiving that the network side pages the CS service in the current network, the protocol stack sends a notification message that the current SIM card does not expect to continue to respond to the CS service to the network side so that the network side can respond to the notification message Discard the CS service and control the mobile terminal to stay in the game mode all the time.
  • the method further includes:
  • the protocol stack responds to the paging through VOLTE.
  • the response message includes a fall flag
  • the "the mobile terminal's protocol stack sends a response message not expected to fall back to the network side" includes:
  • the protocol stack sets the fallback flag bit to an undesired fallback flag, and sends the set response message to the network side.
  • the “send a message that the protocol stack of the mobile terminal does not expect to fall back to the network side” includes:
  • the protocol stack sets the SIM card to a mode that only responds to CS services in the current network, and sends a response message that only responds to CS services in the current network to the network side.
  • the mobile terminal is switched to the game mode in response to a user's input operation in a game mode option preset by the mobile terminal.
  • the mobile terminal is provided with a physical switch
  • the mobile terminal is switched to the game mode in response to the user's trigger operation on the physical switch.
  • the method further includes:
  • the AP of the mobile terminal When receiving PS services other than games paged by the network side in the current network, the AP of the mobile terminal does not respond to the other PS services.
  • a game interference processing device for a mobile terminal.
  • the device includes:
  • the judgment module is used to judge whether the SIM card in the mobile terminal is registered on the IMS network when the mobile terminal is in the game mode, wherein the game mode is a mode in which any network game is in a running state;
  • a sending module configured to send a response message to the network side of the protocol stack of the mobile terminal after receiving a CS page from the network side after the SIM card is not registered on the IMS network;
  • the discarding module is used to send a notification message that the current SIM card does not expect to continue to respond to CS services to the network side when the network side pages the CS service in the current network, so that the network side Discard the CS service according to the notification message, and control the mobile terminal to stay in the game mode all the time.
  • a mobile terminal includes a memory and a processor.
  • the memory is used to store a computer program.
  • the processor runs the computer program to cause the mobile terminal to execute.
  • a computer-readable storage medium that stores the computer program used in the mobile terminal described above.
  • an interference processing method which is applied to a mobile terminal, and the method includes:
  • the mobile terminal When the mobile terminal is in a preset mode, it is determined whether the SIM card in the mobile terminal is registered on the IMS network, wherein the preset mode is a mode when a corresponding preset operation is performed, and the preset operation belongs to the PS service;
  • the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side;
  • the protocol stack When receiving that the network side pages the CS service in the current network, the protocol stack sends a notification message that the current SIM card does not expect to continue to respond to the CS service to the network side so that the network side can respond to the notification message Discard the CS service and control the mobile terminal to stay in the preset mode all the time.
  • a game interference processing method, device, and mobile terminal When the mobile terminal is in the game mode, if the protocol stack of the mobile terminal receives the paging CS service on the network side, the protocol stack notifies the network side of the message that it does not expect to fall back. It enables the network side to page the CS service only on the current network, to avoid the user being interrupted by the voice service in the game state, and when the network is back down, the problem of game interruption due to the drop of the network rate improves the user experience.
  • FIG. 1 shows a schematic flowchart of a game interference processing method provided by the first embodiment of the present application.
  • FIG. 2 shows a schematic flowchart of a game interference processing method provided by a second embodiment of the present application.
  • FIG. 3 shows a schematic flowchart of a mobile terminal in a game mode provided by an embodiment of the present application.
  • FIG. 4 shows a schematic flowchart of a game interference processing method provided by a third embodiment of the present application.
  • FIG. 5 shows a schematic flowchart of a game interference processing method provided by a fourth embodiment of the present application.
  • FIG. 6 shows a schematic structural diagram of a game interference processing device provided by an embodiment of the present application.
  • FIG. 7 shows a schematic flowchart of an interference processing method provided by an embodiment of the present application.
  • FIG. 8 shows a schematic structural diagram of a mobile terminal provided by an embodiment of the present application.
  • 500-game interference processing device 510-judgment module; 520-send module; 530-discard module;
  • 100-mobile terminal 110-RF circuit; 120-memory; 130-input unit; 140-display unit; 150-shooting unit; 160-audio circuit; 170-WiFi module; 180-processor; 190-power supply.
  • FIG. 1 shows a schematic flowchart of a game interference processing method provided by the first embodiment of the present application. This method is applied to a mobile terminal, which can normally be in a standby mode, a video mode, etc.
  • the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the mobile terminal may include any terminal device such as a computer (personal computer), mobile phone, tablet computer, PDA (Personal Digital Assistant), in-vehicle computer, and the like.
  • a computer personal computer
  • mobile phone mobile phone
  • tablet computer PDA (Personal Digital Assistant)
  • PDA Personal Digital Assistant
  • the SIM card may be a SIM card of an operator such as mobile, Unicom, and telecommunications. In some other embodiments, with the development of mobile communication technology, the SIM card may also be a SIM card generated with emerging technologies.
  • the SIM card can support TD-LTE, FDD-LTE, TD-SCDMA, WCDMA, CDMA, CDMA2000, and GSM systems. With the development of 5G technology and subsequent communication technologies, the SIM card can also Support other emerging standards.
  • the mobile network supports GSM (2G), TD-SCDMA (3G), TD-LTE (4G) or FDD-LTE (4G) ;
  • Unicom network supports GSM (2G), WCDMA (3G) and FDD-LTE (4G) or TD-LTE (4G);
  • the telecommunications network supports CDMA (2G), CDMA2000 (3G) and FDD-LTE (4G).
  • the current SIM card will generally preferentially connect to the 5G network. If the 5G network cannot be connected, the terminal will try to connect 4G, 3G, 2G in sequence The internet.
  • the game interference processing method includes the following steps:
  • Step S110 when the mobile terminal is in the game mode, it is determined whether the SIM card in the mobile terminal is registered on the IMS network.
  • the game mode is a mode in which any online game is in a running state.
  • a mode in which any network game in the mobile terminal is in a running state is defined as a game mode.
  • the SIM card of each operator stores in advance information about whether the mobile network corresponding to different network standards supports the IMS architecture.
  • the mobile terminal When the mobile terminal is in the game mode, obtain the network format to which the current SIM card is connected in the game mode, and determine whether the current network format of the SIM card corresponds to the information of whether the mobile network corresponding to the different network format supports the IMS architecture. Whether the mobile network supports the IMS architecture.
  • the IMS architecture can have many features such as providing multimedia services, horizontal service structure, access independence and the use of telecommunications "IT" protocol SIP.
  • the IMS architecture is the architectural goal of the next-generation mobile core network, and can well meet the corresponding requirements.
  • the framework currently supported by the network is the IMS architecture.
  • other frameworks having similar functions as the IMS framework such as the upgraded version and optimized version of the IMS framework, are also within the scope of protection.
  • the network to which the SIM card is connected supports the IMS architecture, it is determined whether the SIM card can be registered on the IMS network.
  • step S120 If the SIM card is not registered on the IMS network, proceed to step S120; if the SIM card is registered on the IMS network, proceed to step S140.
  • Step S120 if the current network does not support the IMS architecture, after receiving the CS paging from the network side, the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side.
  • the corresponding CS service and PS service of the SIM card are carried out under the 3G network. Since the speed of the 3G network is insufficient to meet the user's demand for fluency in the game process, And the problem that the interface where the CS service is located during the game process causes the user to be affected during the game process, and the experience is poor.
  • the protocol stack sends a response message that does not expect the current network to fall back to the network side, so that after receiving the response message, the network side searches only within the current mobile network Call the CS service to prevent the network side from continuously paging the mobile terminal where the user is located, causing network-side signaling congestion.
  • Step S130 When receiving the paging of the CS service in the current network by the network side, the protocol stack sends a notification message that the current SIM card does not expect to continue to respond to the CS service to the network side so that the network side discards the CS service according to the notification message and controls the mobile terminal Always in this game mode.
  • the mobile terminal when the mobile terminal is in the game mode, it is defined that the currently used SIM card only supports the PS service and does not support the CS service.
  • the protocol stack When the protocol stack receives the paging CS service in the current network from the network side, because the current SIM card does not support the CS service in the game mode, the protocol stack sends the notification message that the current SIM card only supports the PS service and does not support the CS service. To the network side, after receiving the notification message, the network side abandons the CS service and no longer pages the CS service in the current network.
  • Step S140 the protocol stack responds to the paging through VOLTE.
  • the protocol stack responds to the CS paging sent by the network side through VOLTE (Voice Over LTE, IMS-based voice service).
  • VOLTE Voice Over LTE, IMS-based voice service
  • the protocol stack sends a notification message that the current SIM card only supports the PS service and does not support the CS service.
  • the network side abandons the CS service and no longer pages the CS service in the current network.
  • FIG. 2 shows a schematic flowchart of a game interference processing method provided by a second embodiment of the present application.
  • the method is applied to a mobile terminal, and the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the method includes the following steps:
  • step S210 the mobile terminal is switched to the game mode in response to the user's input operation in a game mode option preset in the mobile terminal.
  • the mobile terminal is also preset with a game mode option, and the mobile terminal can switch the mobile terminal from the current working mode to the game mode according to the user's trigger operation.
  • the game mode is a mode in which any online game is in a running state.
  • the current mode may include standby mode, video mode, etc.
  • the mobile terminal includes an AP (Application Processor) and a protocol stack.
  • the AP and the protocol stack are set separately. The operations performed by the two parts operate independently. When one part changes, the other part can still operate normally, reducing the coupling of the system and increasing the autonomy of user design.
  • 1 indicates that the user switches the mobile terminal to the game mode in response to the user's input operation in the game mode option preset in the mobile terminal, and the mobile terminal AP controls the mobile terminal to enter when receiving the user's switching command Pre-defined game mode, and make the protocol stack perform game mode operation.
  • the protocol stack feeds back the AP with a successful switching message.
  • step S220 it is determined whether the SIM card in the mobile terminal is registered on the IMS network.
  • step S230 If the SIM card is not registered on the IMS network, proceed to step S230; if the SIM card is registered on the IMS network, proceed to step S240.
  • Step S230 Determine whether the current SIM card is a telecommunications SIM card.
  • the protocol stack determines whether the currently used SIM card is a telecommunications SIM card. If the currently used SIM card is a telecommunications SIM card, proceed to step S250; if the currently used SIM card is not a telecommunications SIM card, proceed to step S260.
  • the AP of the mobile terminal can also obtain the currently running resources of the mobile terminal and compare the currently running resource information with the resource information corresponding to the pre-stored online game. If the resources corresponding to the online game are consistent, it is determined that the current mobile terminal is running the online game, and the AP controls the mobile terminal to enter a predefined game mode, and causes the protocol stack to perform the game mode operation.
  • the resource information may include resource name, resource ID and the like.
  • Step S240 the protocol stack responds to the CS paging through VOLTE.
  • step S250 the protocol stack sets the SIM card to a mode that only responds to CS services in the current network, and sends a response message that only responds to CS services in the current network to the network side.
  • the telecommunications SIM card adopts a single-card dual-standby mode.
  • the telecommunications SIM card can receive CS paging on both 4G networks and 1X networks, but it can only receive CS in a network corresponding to one standard (4G or 1X) at the same time. Paging.
  • the protocol stack sets the current telecommunication SIM card to only send a response message that responds to the CS service within the current network to the network side.
  • 4 may indicate that the protocol stack directly sets the 1X receiving capability of the telecommunication SIM card to disabled, that is, to set the telecommunication SIM card to 4G only mode. In this way, the mobile terminal can only receive CS pages in the 4G network.
  • step S260 the protocol stack sets the fallback flag bit to an undesired fallback flag, and sends the set response message to the network side.
  • the protocol stack does not respond to the network, but sends a response message to the network.
  • the protocol stack of the mobile terminal will send a response message to the network side.
  • the response message Extended has a fallback flag of csfb_response in the service request. If the fallback flag is set to 1, the network side will Drop the CS paging schedule back to 3G or 2G connection paging; if the fallback flag is set to 0, then the network side will not continue to schedule resources for the CS paging.
  • 4 can indicate that the protocol stack sets the fallback flag bit csfb_response in the Extended service request message to 0, and sends the set Extended Service request message to the network side. After receiving the response message, the network side No resources will continue to be scheduled for this CS page.
  • Step S270 when receiving the paging CS service in the current network by the network side, the protocol stack sends a notification message that the current SIM card does not expect to continue responding to the CS service to the network side so that the network side discards the CS service according to the notification message, and controls the mobile terminal Always in this game mode.
  • Step S270 is the same as step S130 and will not be repeated here.
  • FIG. 4 shows a schematic flowchart of a game interference processing method provided by a third embodiment of the present application.
  • the method is applied to a mobile terminal, and the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the method includes the following steps:
  • Step S310 Switch the mobile terminal to the game mode in response to the user's trigger operation on the physical switch.
  • the mobile terminal is provided with a physical switch, which is used to switch the current working mode of the mobile terminal to the game mode.
  • the current working mode of the mobile terminal is switched to the game mode.
  • the physical switch can be set at a position on the side of the mobile terminal to facilitate the user's finger triggering, so that the user can conveniently and quickly switch the current working mode of the mobile terminal to the game mode.
  • Step S320 Determine whether the SIM card in the mobile terminal is registered on the IMS network.
  • Step S320 is the same as step S220 and will not be repeated here.
  • Step S330 Determine whether the current SIM card is a telecommunications SIM card.
  • Step S330 is the same as step S230 and will not be repeated here.
  • Step S340 the protocol stack responds to the CS paging through VOLTE.
  • Step S340 is the same as step S240 and will not be repeated here.
  • step S350 the protocol stack sets the SIM card to a mode that only responds to CS services within the current network, and sends a response message that only responds to CS services within the current network to the network side.
  • Step S350 is the same as step S250 and will not be repeated here.
  • step S360 the protocol stack sets the fallback flag bit to the undesired fallback flag, and sends the set response message to the network side.
  • Step S360 is the same as step S260 and will not be repeated here.
  • Step S370 when receiving the paging of the CS service in the current network by the network side, the protocol stack sends a notification message that the current SIM card does not expect to continue to respond to the CS service to the network side so that the network side discards the CS service according to the notification message and controls the mobile terminal Always in this game mode.
  • Step S370 is the same as step S270 and will not be repeated here.
  • FIG. 5 shows a schematic flowchart of a game interference processing method provided by a fourth embodiment of the present application.
  • the method is applied to a mobile terminal, and the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the method includes the following steps:
  • Step S410 when the mobile terminal is in the game mode, it is determined whether the SIM card in the mobile terminal is registered on the IMS network.
  • step S420 If the SIM card is not registered on the IMS network, proceed to step S420; if the SIM card is registered on the IMS network, proceed to step S450.
  • Step S420 if the SIM card is registered on the IMS network, after receiving the CS page from the network side, the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side.
  • Step S430 when receiving the paging of the CS service in the current network by the network side, the protocol stack sends a notification message that the current SIM card does not expect to continue responding to the CS service to the network side so that the network side discards the CS service according to the notification message and controls the mobile terminal Always in this game mode.
  • Step S440 When receiving PS services other than games paged by the network side in the current network, the AP of the mobile terminal does not respond to other PS services.
  • the SIM card currently used in the mobile terminal only supports the PS service and does not support the CS service. If the user is in the process of the game mode, when the protocol stack receives other PS services than the network game sent by the network side, the protocol stack responds to the PS service, and the AP of the mobile terminal does not display the PS service on the current game page To ensure game experience.
  • the other PS services may include video chat, voice chat, and text messages that require immediate interaction with the user.
  • step S440 may also exist in parallel with step S430, or step S440 may also exist before step S430.
  • the games described in all the embodiments are online games that need to be connected to the Internet.
  • FIG. 6 shows a schematic structural diagram of a game interference processing device provided by an embodiment of the present application.
  • the device is applied to a mobile terminal, and the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the game interference processing device 500 includes a judgment module 510, a sending module 520, and a discarding module 530.
  • the determining module 510 is configured to determine whether the SIM card in the mobile terminal is registered on the IMS network when the mobile terminal is in the game mode, wherein the game mode is a mode in which any network game is in a running state.
  • the sending module 520 is configured to: if the SIM card is not registered on the IMS network, after receiving the CS paging from the network side, the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side.
  • the discarding module 530 is configured to, when receiving the network side paging CS service in the current network, the protocol stack sends a notification message that the current SIM card does not expect to continue responding to the CS service to the network side to enable the network
  • the side discards the CS service according to the notification message, and controls the mobile terminal to be always in the game mode.
  • the game interference processing device 500 further includes a response module:
  • the response module is configured to: if the current network connected by the SIM card supports the IMS architecture, the protocol stack responds to the CS paging through VOLTE.
  • the response message further includes a fallback flag;
  • the sending module 520 further includes a first fallback unit:
  • the first fallback unit is configured to set the fallback flag bit to an undesired fallback flag if the SIM card is a mobile SIM card or a China Unicom SIM card, and send the set response message to the network side.
  • the sending module 520 further includes a second fall-back unit:
  • the second drop-down unit is configured to set the SIM card to a mode that only responds to CS services within the current network and will only respond to CS services within the current network if the SIM card is a telecommunications SIM card.
  • the response message is sent to the network side.
  • the game interference processing device 500 further includes a first input module:
  • the first input module is configured to switch the mobile terminal to the game mode in response to a user's input operation in a game mode option preset by the mobile terminal.
  • the mobile terminal is provided with a physical switch;
  • the game interference processing device 500 further includes a second input module:
  • the second input module is configured to switch the mobile terminal to the game mode in response to the user's trigger operation on the physical switch.
  • the game interference processing device 500 further includes a paging module:
  • the paging module is configured to, when receiving PS services other than games paged by the network side in the current network, the AP of the mobile terminal does not respond to the other PS services.
  • FIG. 7 shows a schematic flowchart of an interference processing method provided by an embodiment of the present application.
  • the interference processing method is applied to a mobile terminal, and the SIM card currently used in the mobile terminal can support PS services and CS services.
  • the interference processing method includes the following steps:
  • Step S610 when the mobile terminal is in the preset mode, it is determined whether the SIM card in the mobile terminal is registered on the IMS network.
  • the preset mode is a mode when a corresponding preset operation is performed, and the preset operation belongs to the PS service.
  • the preset operations may include operations such as games, shopping, and video.
  • Step S620 if the SIM card is not registered on the IMS network, after receiving the CS paging from the network side, the protocol stack of the mobile terminal sends a response message not expecting to fall back to the network side.
  • Step S630 when receiving the paging of the CS service in the current network by the network side, the protocol stack sends a notification message that the current SIM card does not expect to continue to respond to the CS service to the network side so that the network side discards the CS service according to the notification message and controls the mobile terminal Always in this preset mode.
  • the present application also provides a mobile terminal, which may include a smart phone, a tablet computer, and the like.
  • 8 shows a structural block diagram of the mobile terminal.
  • the mobile terminal 100 includes: a radio frequency (Radio Frequency) circuit 110, a memory 120, an input unit 130, a display unit 140, a shooting unit 150, an audio circuit 160, a wireless Wireless (fidelity, WiFi) module 170, processor 180, power supply 190 and other components.
  • the input unit 130 may include a touch panel and may include other input devices, and the display unit 140 may include a display panel.
  • the radio frequency circuit 110 is used to receive and transmit wireless signals.
  • the radio frequency circuit 110 can be specifically composed of a radio frequency receiving circuit and a radio frequency transmitting circuit.
  • the radio frequency circuit 110 mainly includes an antenna, a wireless switch, a receiving filter, a frequency synthesizer, a high-frequency amplifier, and a receiver. Vibration, mixing, intermediate frequency, transmitting local oscillator, power amplifier control, power amplifier, etc.
  • the memory 120 is used to store a program that supports the processor 180 to execute the long short message sending method provided in the following embodiments.
  • the memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, at least one function required application programs (such as a short message sending function, a mode setting function, an image playback function, etc.), etc.; store data
  • the zone can store data created according to the use of mobile phones (such as short messages, audio data, phonebooks, etc.), etc.
  • the memory 120 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
  • the input unit 130 may be used to receive input digital or character information, and generate key signal input related to user settings and function control of the mobile terminal 100.
  • the input unit 130 may include a touch panel and other input devices.
  • the touch panel also known as a touch screen, can collect user's touch operations on or near it (such as the user's operations on or near the touch panel using any suitable objects or accessories such as fingers, stylus, etc.), And drive the corresponding connection device according to the preset program.
  • the touch panel may include a touch detection device and a touch controller.
  • the touch detection device detects the user's touch orientation, and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device and converts it into contact coordinates, and then sends To the processor 180, and can receive the command sent by the processor 180 and execute it.
  • various types of resistive, capacitive, infrared, and surface acoustic waves can be used to implement the touch panel.
  • the input unit 130 may also include other input devices. Specifically, other input devices may include but are not limited to one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), trackball, mouse, joystick, and so on.
  • the display unit 140 may be used to display information input by the user or provided to the user and various menus and interfaces of the mobile terminal 100, such as a game interface.
  • the display unit 140 may include a display panel.
  • the display panel may be configured in the form of a liquid crystal display (Liquid Crystal) (LCD), an organic light-emitting diode (Organic Light-Emitting Diode, OLED), or the like.
  • the touch panel may cover the display panel, and when the touch panel detects a touch operation on or near it, it is transmitted to the processor 180 to determine the type of touch event, and then the processor 180 displays on the display according to the type of touch event. The corresponding visual output is provided on the panel.
  • the touch panel and the display panel are implemented as two independent components to realize the input and input functions of the mobile phone, in some embodiments, the touch panel and the display panel may be integrated to realize the input and output functions of the mobile phone.
  • the shooting unit 150 is used to collect image information within the imaging range.
  • the shooting unit 150 may be a camera, and the camera may include a photosensitive device, and the photosensitive device may include but is not limited to CCD (Charge Coupled Device, Charge Coupled Device Image Sensor) and CMOS (Complementary Metal-Oxide Semiconductor, Complementary metal oxide semiconductor).
  • the photosensitive device converts the light change information into electric charge, and converts the converted electric charge into a digital signal through analog-to-digital conversion. After the digital signal is compressed, it is saved by the flash memory or the built-in hard disk inside the shooting unit 150, so the saved digital signal can be saved. It is transmitted to the processor 180, and the processor 180 processes the digital signal according to requirements or instructions.
  • the audio circuit 160 may provide an audio interface between the user and the mobile terminal 100.
  • WiFi is a short-distance wireless transmission technology.
  • the mobile terminal 100 can help users send and receive e-mails, browse web pages, and access streaming media through the wireless fidelity module 170 (the following WiFi module), which provides users with wireless broadband Internet access.
  • the wireless fidelity module 170 the following WiFi module
  • FIG. 1 shows the WiFi module, it can be understood that it does not belong to the mandatory configuration of the mobile terminal 100, and can be omitted as long as it does not change the essence of the application as needed.
  • the processor 180 is the control center of the mobile terminal 100, connects various parts of the entire mobile terminal 100 with various interfaces and lines, and executes or executes software programs and/or modules stored in the memory 120, and calls stored in the memory 120 Data, so that the mobile terminal 100 executes all the above-mentioned methods or functions of each module in all the above-mentioned devices.
  • the processor 180 may include one or more processing units; preferably, the processor 180 may integrate an application processor, and the application processor mainly processes an operating system, a user interface, an application program, and the like.
  • the processor 180 may integrate a modem processor, or the modem processor may not be integrated into the processor 180.
  • the power supply 190 may be logically connected to the processor 180 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system.
  • the structure of the mobile terminal 100 shown in FIG. 8 does not constitute a limitation on the mobile terminal, and may include more or fewer components than those illustrated, or a combination of certain components, or a different component arrangement .
  • This embodiment also provides a computer storage medium for storing the computer program used in the mobile terminal.
  • the present application provides a game interference processing method, device, and mobile terminal.
  • the mobile terminal is in the game mode, if the protocol stack of the mobile terminal receives the paging CS service on the network side, the protocol stack will report a message that it does not expect to fall back.
  • the mobile terminal can be switched to the game mode through the preset game mode options or physical buttons, one key Switching; when the mobile terminal is in the preset mode (such as games, shopping, video, etc.), if the protocol stack of the mobile terminal receives the paging CS service from the network side, the protocol stack informs the network side of the undesirable message, so that the network The side only pages the CS service in the current network.
  • the network side When the protocol stack receives the paging CS service on the network side, the network side discards the CS service according to the notification message according to a predefined preset mode, and controls the The mobile terminal is always in the preset mode to avoid the problem of interruption of the preset operation due to the drop of the network rate after the network returns.
  • each block in the flowchart or block diagram may represent a module, program segment, or part of code that contains one or more of the Executable instructions.
  • the functions noted in the block may occur out of the order noted in the figures. For example, two consecutive blocks can actually be executed substantially in parallel, and sometimes they can also be executed in reverse order, depending on the functions involved.
  • each block in the block diagram and/or flowchart, and a combination of blocks in the block diagram and/or flowchart can use a dedicated hardware-based system that performs the specified function or action To achieve, or can be realized by a combination of dedicated hardware and computer instructions.
  • the functional modules or units in the embodiments of the present application may be integrated together to form an independent part, or each module may exist alone, or two or more modules may be integrated to form an independent part.
  • the functions are implemented in the form of software function modules and sold or used as independent products, they can be stored in a computer-readable storage medium.
  • the technical solution of the present application essentially or part of the contribution to the existing technology or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to enable a computer device (which may be a smart phone, personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program code .

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Abstract

本申请公开了一种游戏干扰处理方法、装置及移动终端,该方法包括:在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。本申请的技术方案可避免用户在游戏状态下被语音业务打断,提高用户体验。

Description

游戏干扰处理方法、装置及移动终端
本申请要求于2018年12月27日提交中国专利局、申请号为201811615676.6、申请名称为“游戏干扰处理方法、装置及移动终端”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及无线通信技术领域,具体而言,涉及一种游戏干扰处理方法、装置及移动终端。
背景技术
随着移动通信技术的发展和智能移动终端的普及,移动终端在用户生活中占据着越来越重要的作用,用户可通过移动终端进行接打电话、购物、玩游戏等。
由于用户在玩网络游戏时需要进行联网,所以,在存在WiFi的情况下,通常都是通过WiFi连接至互联网络;在不存在WiFi的情况下,用户只能通过数据网络进行联网。若要获得良好的游戏体验,需要满足两个条件:一是由于网络游戏需要下载游戏中的场景任务等信息,移动终端所连接网络的速率需达到可流畅游戏的标准;二是用户在游戏过程中不要被其他业务打扰,比如电话等。
在当前的移动网络中,将SIM卡支持的业务分为两种类型:一是CS(Circuit Switched,电路域)业务,该CS业务一般为语音业务;一是PS(Packet Switched,分组域)业务,该PS业务一般为数据业务。然而目前协议栈的设计中,CS业务的优先级高于PS业务的优先级,意味着只要有CS电话等语音呼入,移动终端会立即响应电话,若终端通过CSFB方式响应寻呼,就会导致PS业务中断,针对对网络速率以及时延要求非常高的网络游戏,数据中断严重影响用户游戏体验。
申请内容
鉴于上述问题,本申请实施例的目的在于提供一种游戏干扰处理方法、装置及移动终端,以解决现有技术的不足。
根据本申请的一个实施方式,提供一种游戏干扰处理方法,应用于移动终端,该方法包括:
在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;
若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
在上述的游戏干扰处理方法中,还包括:
若所述SIM卡注册上IMS网络,所述协议栈通过VOLTE响应所述寻呼。
在上述的游戏干扰处理方法中,所述响应消息中包括回落标志位;
所述“移动终端的协议栈发送不期望回落的响应消息至网络侧”包括:
若所述SIM卡为移动或联通SIM卡,所述协议栈将所述回落标志位设置为不期望回落标志,并将设置后的响应消息发送至所述网络侧。
在上述的游戏干扰处理方法中,所述“移动终端的协议栈发送不期望回落的消息至网络侧”包括:
若所述SIM卡为电信SIM卡,所述协议栈将所述SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
在上述的游戏干扰处理方法中,所述“在移动终端处于游戏模式时”之前,包括:
在所述移动终端预先设置的游戏模式选项中响应用户的输入操作将所述移动终端切换到游戏模式。
在上述的游戏干扰处理方法中,所述移动终端设置有物理开关;
所述“在移动终端处于游戏模式时”之前,包括:
响应用户在该物理开关上的触发操作将所述移动终端切换到游戏模式。
在上述的游戏干扰处理方法中,还包括:
在接收到所述网络侧在当前网络内寻呼的除游戏外的其他PS业务时,所述移动终端的AP不响应所述其他PS业务。
根据本申请的另一个实施方式,提供一种游戏干扰处理装置,应用于移动终端,该装置包括:
判断模块,用于在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;
发送模块,用于若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
丢弃模块,用于在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
根据本申请的又一个实施方式,提供一种移动终端,所述移动终端包括存储器以及处理器,所述存储器用于存储计算机程序,所述处理器运行所述计算机程序以使所述移动终端执行上述的游戏干扰处理方法。
根据本申请的再一个实施方式,提供一种计算机可读存储介质,其存储有上述的移动终端中所使用的所述计算机程序。
根据本申请的再一个实施方式,提供一种干扰处理方法,应用于移动终端,该方法包括:
在移动终端处于预设模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该预设模式为执行对应预设操作时的模式,所述预设操作属于PS业务;
若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该预设模式下。
本公开的实施例提供的技术方案可以包括如下有益效果:
本申请中一种游戏干扰处理方法、装置及移动终端,在移动终端处于游戏模式时,若移动终端的协议栈接收到网络侧寻呼CS业务,协议栈将不期望回落的消息告知网络侧,使网络侧仅在当前网络寻呼CS业务,避免用户在游戏状态下被语音业务打断,及在网络回落后,由于网络速率下降造成的游戏中断的问题,提高用户体验。
为使本申请的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
为了更清楚地说明本申请的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,应当理解,以下附图仅示出了本申请的某些实施例,因此不应被看作是对本申请保护范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。
图1示出了本申请第一实施例提供的一种游戏干扰处理方法的流程示意图。
图2示出了本申请第二实施例提供的一种游戏干扰处理方法的流程示意图。
图3示出了本申请实施例提供的一种移动终端在游戏模式下的工作流程示意图。
图4示出了本申请第三实施例提供的一种游戏干扰处理方法的流程示意图。
图5示出了本申请第四实施例提供的一种游戏干扰处理方法的流程示意图。
图6示出了本申请实施例提供的一种游戏干扰处理装置的结构示意图。
图7示出了本申请实施例提供的一种干扰处理方法的流程示意图。
图8示出了本申请实施例提供的一种移动终端的结构示意图。
主要元件符号说明:
500-游戏干扰处理装置;510-判断模块;520-发送模块;530-丢弃模块;
100-移动终端;110-RF电路;120-存储器;130-输入单元;140-显示单元;150-拍摄单元;160-音频电路;170-WiFi模块;180-处理器;190-电源。
具体实施方式
下面将结合本申请实施例中附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。通常在此处附图中描述和示出的本申请实施例的组件可以以各种不同的配置来布置和设计。因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本申请保护的范围。
实施例1
图1示出了本申请第一实施例提供的一种游戏干扰处理方法的流程示意图。该方法应用于移动终端,该移动终端在一般情况下可处于待机模式、视频模式等,该移动终端中当前所使用的SIM卡可支持PS业务和CS业务。
所述移动终端可以包括计算机(个人电脑)、手机、平板电脑、PDA(Personal Digital Assistant,个人数字助理)、车载电脑等任意终端设备。
本实施例中,所述SIM卡可以为移动、联通、电信等运营商的SIM卡。在一些其他的实施例中,随着移动通信技术的发展,所述SIM卡还可以为随着新兴技术而产生的SIM卡。
值得注意的是,所述SIM卡可支持TD-LTE、FDD-LTE、TD-SCDMA、WCDMA、CDMA、CDMA2000及GSM等制式,随着5G技术及后续通信技术的发展,所述SIM卡还可支持其他新兴制式。
目前的所有网络制式中,每一运营商兼容的网络制式为3-4个,如移动网络支持GSM(2G)、TD-SCDMA(3G)及TD-LTE(4G)或FDD-LTE(4G);联通网络支持GSM(2G)、WCDMA(3G)及FDD-LTE(4G)或TD-LTE(4G);电信网络支持CDMA(2G)、CDMA2000(3G)及FDD-LTE(4G)。
当前移动终端中,若当前同时存在5G网络、4G网络、3G网络及2G网络时,当前SIM卡一般会优先连接5G网络,若5G网络连接不上时,终端会依次尝试连接4G、3G、2G网络。
该游戏干扰处理方法包括如下步骤:
步骤S110,在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络。
其中,所述游戏模式为任一网络游戏处于运行状态中的模式。
具体地,定义移动终端中任一网络游戏处于运行状态中的模式为游戏模式。
由于网络游戏对移动网络速率的需求比较高,所以用户通常通过4G移动网络、5G移动网络或随着移动通信技术的发展而产生的更高级别,更高速率的移动网络连接至互联网,下载网络游戏的场景、声效及道具等资源。
具体地,每一运营商的SIM卡预先存储有不同的网络制式对应的移动网络是否支持IMS架构的信息。
在移动终端处于游戏模式时,获取该游戏模式下当前SIM卡所接入的网络制式,根据预先存储的不同的网络制式对应的移动网络是否支持IMS架构的信息确定该SIM卡当前网络制式对应的移动网络是否支持IMS架构。
IMS架构可拥有提供多媒体业务、水平型业务结构、接入无关性和采用电信“IT”协议SIP等诸多特点。IMS架构是下一代移动核心网络的架构目标,能很好地满足相应的要求。
本实施例中,当前网络支持的框架为IMS架构。在一些其他的实施例中,除了IMS框架外,其他具有与IMS框架类似功能的框架,例如该IMS框架的升级版本、优化版本的框架也同样在保护范围内。
在所述SIM卡所连接的网络支持IMS架构时,判断所述SIM卡是否能注册上IMS网络。
若所述SIM卡未注册上IMS网络,前进至步骤S120;若所述SIM卡注册上IMS网络,前进至步骤S140。
步骤S120,若当前网络不支持IMS架构,在接收到网络侧的CS寻呼后,移动终端的协议栈发送不期望回落的响应消息至网络侧。
一般而言,在当前没有WiFi的情况下,为了保证网络游戏过程中流畅性,用户往往会通过4G移动网络、5G移动网络或者随着科技的发展而产生的更高级别、更快速的移动网络连接至互联网,若当前连接移动网络的SIM卡连接的当前网络为4G移动网络,且该4G网络不支持IMS架构,在接收到网络侧的CS寻呼时,协议栈就会通过CSFB(Circuit Switched Fallback,电路域回落)回落到2G或3G进行响应,SIM卡需要从当前连接的4G网络断开,重新注册回3G网络上,导致SIM卡在与4G网络断开至重新注册回3G网络之间的时间内连接不上网络,导致PS业务中断。
另外,在当前SIM卡连接的网络回落到3G网络后,该SIM卡相应的CS业务和PS业务均在3G网络下进行,由于3G网络的速率不足以满足用户对游戏过程中流畅性的需求,及在游戏过程中CS业务所在界面弹出的问题,导致用户在游戏过程受到影响,体验较差。
因而,移动终端在接收到网络侧的CS寻呼后,协议栈发送不期望当前网络回落的响应消息至网络侧,以使网络侧在接收到该响应消息后,仅在当前的移动网络内寻呼CS业务,防止网络侧不停的寻呼用户所在的移动终端,造成网络侧信令拥塞。
值得注意的是,还可以在接收到网络侧的CS寻呼后,再判断移动终端中SIM卡连接的当前网络是否支持IMS架构。
步骤S130,在接收到网络侧在当前网络内寻呼CS业务时,协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至网络侧以使网络侧根据通知消息丢弃CS业务,控制移动终端一直处于该游戏模式下。
具体地,在移动终端处于游戏模式时,定义当前使用的SIM卡仅支持PS业务,不支持CS业务。
协议栈在接收到网络侧在当前网络内寻呼CS业务时,由于游戏模式下当前SIM卡不支持该CS业务,协议栈则将当前SIM卡仅支持PS业务,不支持CS业务的通知消息发送至网络侧,网络侧在接收到该通知消息后,放弃该CS业务,不再在当前网络内寻呼CS业务。
步骤S140,协议栈通过VOLTE响应所述寻呼。
具体地,在SIM卡当前接入的网络支持IMS架构时,协议栈通过VOLTE(Voice over LTE,基于IMS的语音业务)响应网络侧发来的CS寻呼。然而,由于在移动终端处于游戏模式时,预先定义当前使用的SIM卡仅支持PS业务,不支持CS业务,所以,协议栈则将当前SIM卡仅支持PS业务,不支持CS业务的通知消息发送至网络侧,网络侧在接收到该通知消息后,放弃该CS业务,不再在当前网络内寻呼CS业务。
值得注意的是,在当前接入的网络支持其他架构时,还可以通过其他业务响应网络侧发送的CS寻呼。
实施例2
图2示出了本申请第二实施例提供的一种游戏干扰处理方法的流程示意图。
该方法应用于移动终端,该移动终端中当前使用的SIM卡可支持PS业务和CS业务。
该方法包括如下所述的步骤:
步骤S210,在移动终端预先设置的游戏模式选项中响应用户的输入操作将移动终端切换到游戏模式。
具体地,移动终端中还预先设置有游戏模式选项,移动终端可根据用户的触发操作将移动终端由当前工作模式切换到游戏模式。其中,所述游戏模式为任一网络游戏处于运行状态中的模式。
当前模式可以包括待机模式,视频模式等。
进一步地,所述移动终端中包括AP(Application Processor,应用处理器)和协议栈。将AP和协议栈分开设置,两部分执行的操作均独立运行,一部分发生变化时,另一部分仍可以正常运行,降低系统的耦合性,且可增加用户设计的自主性。
例如,如图3所示,1表示用户在移动终端预先设置的游戏模式选项中响应用户的输入操作将移动终端切换到游戏模式,移动终端AP在接收该用户的切换命令时,控制移动终端进入预先定义的游戏模式,并使协议栈执行游戏模式的操作。
2表示协议栈在接收到AP发送的游戏模式指令后,向AP反馈切换成功的消息。
3表示网络侧向协议栈寻呼CS业务。
步骤S220,判断移动终端中SIM卡是否注册上IMS网络。
若SIM卡未注册上IMS网络,前进至步骤S230;若SIM卡注册上IMS网络,前进至步骤S240。
步骤S230,判断当前SIM卡是否为电信SIM卡。
协议栈判断当前所使用的SIM卡是否为电信SIM卡,若当前所使用的SIM卡为电信SIM卡,前进至步骤S250;若当前所使用的SIM卡不是电信SIM卡,前进至步骤S260。
值得注意的是,移动终端的AP还可以获取所述移动终端当前运行的资源,并将该当前运行的资源信息与预先存储的网络游戏对应的资源信息进行对比,若当前运行的资源与预先存储的网络游戏对应的资源一致,则判定当前移动终端正在运行网络游戏,AP控制移动终端进入预先定义的游戏模式,并使协议栈执行游戏模式的操作。其中,所述资源信息可以包括资源名称、资源ID等。
步骤S240,协议栈通过VOLTE响应CS寻呼。
步骤S250,协议栈将SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
具体地,电信SIM卡采用单卡双待的模式,例如电信SIM卡在4G网络和1X网络均可接收CS寻呼,但是同一时间只能在一个制式对应的网络内(4G或1X)接收CS寻呼。
在所述当前使用的SIM卡为电信SIM卡时,协议栈将当前电信SIM卡设置为仅在当前网络内响应CS业务的响应消息发送至网络侧。
例如,在接收到网络侧的CS寻呼后,如图3所示,4可表示协议栈直接将电信SIM卡的1X接收消息的能力设置为禁用,即将电信SIM卡设置为4G only的模式,这样移动终端只能在4G网络内接收CS寻呼。
步骤S260,协议栈将回落标志位设置为不期望回落标志,并将设置后的响应消息发送至网络侧。
具体地,若移动终端当前使用的SIM卡不是电信SIM卡,即当前使用的SIM卡为移动SIM卡或联通SIM卡时,协议栈并不是不响应网络,而是会通过发送响应消息至网络,告知网络侧不期望当前网络回落的消息,以防止网络侧不停的寻呼用户所在移动终端,造成网络侧信令拥塞。
例如,移动终端的协议栈在接收到CS寻呼后,会发送响应消息至网络侧,该响应消息Extended service request中有一个csfb_response的回落标志位,若这个回落标志位置为1,网络侧就会将该CS寻呼调度回落到3G或2G接续寻呼;若这个回落标志位置为0,那么网络侧就不会对该CS寻呼继续调度资源。
如图3所示,4可表示协议栈将Extended service request消息中的回落标志位csfb_response设置为0,并将该设置好的Extended service request消息发送至网络侧,网络侧收到该响应消息后就不会对该CS寻呼继续调度资源。
步骤S270,在接收到网络侧在当前网络内寻呼CS业务时,协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至网络侧以使网络侧根据通知消息丢弃CS业务,控制移动终端一直处于该游戏模式下。
步骤S270与步骤S130相同,在此不再赘述。
实施例3
图4示出了本申请第三实施例提供的一种游戏干扰处理方法的流程示意图。
该方法应用于移动终端,该移动终端中当前使用的SIM卡可支持PS业务和CS业务。
该方法包括如下所述的步骤:
步骤S310,响应用户在物理开关上的触发操作将移动终端切换到游戏模式。
具体地,所述移动终端设置有物理开关,该物理开关用于将移动终端的当前工作模式切换到游戏模式。
响应用户在该物理开关的触发操作将所述将移动终端的当前工作模式切换到游戏模式。
具体地,该物理开关可设置在移动终端的侧边方便用户手指触发的位置,便于用户方便快捷的将移动终端的当前工作模式切换到游戏模式。
步骤S320,判断移动终端中SIM卡是否注册上IMS网络。
步骤S320与步骤S220相同,在此不再赘述。
步骤S330,判断当前SIM卡是否为电信SIM卡。
步骤S330与步骤S230相同,在此不再赘述。
步骤S340,协议栈通过VOLTE响应CS寻呼。
步骤S340与步骤S240相同,在此不再赘述。
步骤S350,协议栈将SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
步骤S350与步骤S250相同,在此不再赘述。
步骤S360,协议栈将回落标志位设置为不期望回落标志,并将设置后的响应消息发送至网络侧。
步骤S360与步骤S260相同,在此不再赘述。
步骤S370,在接收到网络侧在当前网络内寻呼CS业务时,协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至网络侧以使网络侧根据通知消息丢弃CS业务,控制移动终端一直处于该游戏模式下。
步骤S370与步骤S270相同,在此不再赘述。
实施例4
图5示出了本申请第四实施例提供的一种游戏干扰处理方法的流程示意图。
该方法应用于移动终端,该移动终端中当前使用的SIM卡可支持PS业务和CS业务。
该方法包括如下所述的步骤:
步骤S410,在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络。
若SIM卡未注册上IMS网络,前进至步骤S420;若SIM卡注册上IMS网络,前进至步骤S450。
步骤S420,若SIM卡注册上IMS网络,在接收到网络侧的CS寻呼后,移动终端的协议栈发送不期望回落的响应消息至网络侧。
步骤S430,在接收到网络侧在当前网络内寻呼CS业务时,协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至网络侧以使网络侧根据通知消息丢弃CS业务,控制移动终端一直处于该游戏模式下。
步骤S440,在接收到网络侧在当前网络内寻呼的除游戏外的其他PS业务时,移动终端的AP不响应其他PS业务。
具体地,在游戏模式下,移动终端中当前使用的SIM卡仅支持PS业务,不支持CS业务。若用户正在游戏模式的进程中,协议栈接收到网络侧发送的除网络游戏外的其他PS业务时,协议栈对该PS业务进行响应,移动终端的AP不将该PS业务在当前游戏页面显示,确保游戏体验性。
所述其他PS业务可包括需要即时与用户交互的视频聊天、语音聊天、文字消息等。
值得注意的是,步骤S440还可以与步骤S430并行存在,或者步骤S440还可以在步骤S430之前存在。
所有实施例中所述的游戏均为需要连接互联网络才可以进行的网络游戏。
实施例5
图6示出了本申请实施例提供的一种游戏干扰处理装置的结构示意图。
该装置应用于移动终端,该移动终端中当前使用的SIM卡可支持PS业务和CS业务。
该游戏干扰处理装置500包括判断模块510、发送模块520及丢弃模块530。
判断模块510,用于在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式。
发送模块520,用于若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧。
丢弃模块530,用于在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
进一步地,该游戏干扰处理装置500还包括响应模块:
响应模块,用于若所述SIM卡连接的当前网络支持IMS架构,所述协议栈通过VOLTE响应所述CS寻呼。
进一步地,所述响应消息中还包括回落标志位;所述发送模块520还包括第一回落单元:
第一回落单元,用于若所述SIM卡为移动SIM卡或联通SIM卡,所述协议栈将所述回落标志位设置为不期望回落标志,并将设置后的响应消息发送至所述网络侧。
进一步地,所述发送模块520还包括第二回落单元:
第二回落单元,用于若所述SIM卡为电信SIM卡,所述协议栈将所述SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
进一步地,所述游戏干扰处理装置500还包括第一输入模块:
第一输入模块,用于在所述移动终端预先设置的游戏模式选项中响应用户的输入操作将所述移动终端切换到游戏模式。
进一步地,所述移动终端设置有物理开关;所述游戏干扰处理装置500还包括第二输入模块:
第二输入模块,用于响应用户在该物理开关上的触发操作将所述移动终端切换到游戏模式。
进一步地,所述游戏干扰处理装置500还包括寻呼模块:
寻呼模块,用于在接收到所述网络侧在当前网络内寻呼的除游戏外的其他PS业务时,所述移动终端的AP不响应所述其他PS业务。
实施例6
图7示出了本申请实施例提供的一种干扰处理方法的流程示意图。
该干扰处理方法应用于移动终端,该移动终端中当前使用的SIM卡可支持PS业务和CS业务。
该干扰处理方法包括如下步骤:
步骤S610,在移动终端处于预设模式时,判断移动终端中SIM卡是否注册上IMS网络。
其中,该预设模式为执行对应预设操作时的模式,所述预设操作属于PS业务。
所述预设操作可以包括游戏、购物、视频等操作。
步骤S620,若SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,移动终端的协议栈发送不期望回落的响应消息至网络侧。
值得注意的是,还可以在接收到网络侧的CS寻呼后,再判断移动终端中SIM卡连接的当前网络是否支持IMS架构。
步骤S630,在接收到网络侧在当前网络内寻呼CS业务时,协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至网络侧以使网络侧根据通知消息丢弃CS业务,控制移动终端一直处于该预设模式下。
本申请还提供了一种移动终端,该移动终端可以包括智能电话、平板电脑等。如图8示出了该移动终端的结构框图,该移动终端100包括:射频(Radio Frequency,RF)电路110、存储器120、输入单元130、显示单元140、拍摄单元150、音频电路160、无线保真(wireless fidelity,WiFi)模块170、处理器180、以及电源190等部件。输入单元130可以包括触控面板并且可以包括其他输入设备,显示单元140可以包括显示面板。
下面结合图8对所述移动终端100的各个构成部件进行具体的介绍:
射频电路110用于接收和发送无线信号,射频电路110具体可由射频接收电路和射频发送电路两部分组成,射频电路110主要包括天线、无线开关、接收滤波、频率合成器、高频放大、接收本振、混频、中频、发射本振、功放控制、功放等。
存储器120用于存储支持处理器180执行下述实施例中所提供的长短信发送方法的程序。存储器120可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如短信发送功能、模式设置功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如短信、音频数据、电话本等)等。此外,存储器120可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元130可用于接收输入的数字或字符信息,以及产生与移动终端100的用户设置以及功能控制有关的键信号输入。具体地,输入单元130可包括触控面板以及其他输入设备。触控面板,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板上或在触控面板附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触控面板可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方 位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器180,并能接收处理器180发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板。除了触控面板,输入单元130还可以包括其他输入设备。具体地,其他输入设备可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元140可用于显示由用户输入的信息或提供给用户的信息以及移动终端100的各种菜单、界面,如游戏界面。显示单元140可包括显示面板。可选的,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板。进一步的,触控面板可覆盖显示面板,当触控面板检测到在其上或附近的触摸操作后,传送给处理器180以确定触摸事件的类型,随后处理器180根据触摸事件的类型在显示面板上提供相应的视觉输出。虽然触控面板与显示面板是作为两个独立的部件来实现手机的输入和输入功能,但是在某些实施例中,可以将触控面板与显示面板集成而实现手机的输入和输出功能。
拍摄单元150用于采集成像范围内的图像信息。具体地,所述拍摄单元150可为摄像头,所述摄像头可包括感光器件,所述感光器件可包括但不仅限于CCD(Charge Coupled Device,电荷耦合器件图像传感器)及CMOS(Complementary Metal-Oxide Semiconductor,互补性氧化金属半导体)。感光器件将光线变化信息转化为电荷,将转化的电荷通过模数变换转换成数字信号,数字信号经过压缩以后由拍摄单元150内部的闪速存储器或内置硬盘卡保存,因而可以将保存的数字信号传输给处理器180,处理器180根据需求或指令对数字信号进行处理。
音频电路160可提供用户与移动终端100之间的音频接口。
WiFi属于短距离无线传输技术,移动终端100通过无线保真模块170(下述WiFi模块)可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图1示出了WiFi模块,但是可以理解的是,其并不属于移动终端100的必须构成,完全可以根据需要在不改变申请的本质的范围内而省略。
处理器180是移动终端100的控制中心,利用各种接口和线路连接整个移动终端100的各个部分,通过运行或执行存储在存储器120内的软件程序和/或模块,以及调用存储在存储器120内的数据,从而使移动终端100执行上述的所有方法或者上述所有装置中的各个模块的功能。可选的,处理器180可包括一个或多个处理单元;优选的,处理器180可集成应用处理器,应用处理器主要处理操作系统、用户界面和应用程序等。处理器180可以集成调制解调处理器,调制解调处理器也可以不集成到处理器180中。
电源190可以通过电源管理系统与处理器180逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
本领域技术人员可以理解,图8中示出的移动终端100结构并不构成对移动终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
本实施例还提供了一种计算机存储介质,用于储存上述移动终端中使用的所述计算机程序。
至此,本申请提供了一种游戏干扰处理方法、装置及移动终端,在移动终端处于游戏模式时,若移动终端的协议栈接收到网络侧寻呼CS业务,协议栈告将不期望回落的消息告知网络侧,使网络侧仅在当前网络寻呼CS业务,避免在网络回落后,由于网络速率下降造成的游戏中断的问题;创新性定义游戏模式,当开启游戏模式时,协议栈仅响应PS业务,不对网络侧的CS业务进行响应,避免用户在游戏状态下被语音业务打断的问题,提高用户体验;可通过预先设置的游戏模式选项或物理按键将移动终端切换到游戏模式,一键切换;在移动终端处于预设模式(例如游戏、购物、视频等)时,若移动终端的协议栈接收到网络侧寻呼CS业务,协议栈告将不期望回落的消息告知网络侧,使网络侧仅在当前网络寻呼CS业务,协议栈在接收到网络侧寻呼CS业务时,根据预先定义的预设模式,使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该预设模式下,避免在网络回落后,由于网络速率下降造成的预设操作中断的问题。
在本申请所提供的几个实施例中,应该理解到,所揭露的装置和方法,也可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,附图中的流程图和结构图显示了根据本申请的多个实施例的装置、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在作为替换的实现方式中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,结构图和/或流程图中的每个方框、以及结构图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
另外,在本申请各个实施例中的各功能模块或单元可以集成在一起形成一个独立的部分,也可以是各个模块单独存在,也可以两个或更多个模块集成形成一个独立的部分。
所述功能如果以软件功能模块的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是智能手机、个人计算机、服务器、或者网络设备等)执行本申 请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
以上所述,仅为本申请的具体实施方式,但本申请的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本申请的保护范围之内。

Claims (20)

  1. 一种游戏干扰处理方法,其特征在于,应用于移动终端,该方法包括:
    在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;
    若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
    在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
  2. 根据权利要求1所述的游戏干扰处理方法,其特征在于,还包括:
    若所述SIM卡注册上IMS网络,所述协议栈通过VOLTE响应所述寻呼。
  3. 根据权利要求1所述的游戏干扰处理方法,其特征在于,所述响应消息中包括回落标志位;
    所述“移动终端的协议栈发送不期望回落的响应消息至网络侧”包括:
    若所述SIM卡为移动或联通SIM卡,所述协议栈将所述回落标志位设置为不期望回落标志,并将设置后的响应消息发送至所述网络侧。
  4. 根据权利要求1所述的游戏干扰处理方法,其特征在于,所述“移动终端的协议栈发送不期望回落的消息至网络侧”包括:
    若所述SIM卡为电信SIM卡,所述协议栈将所述SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
  5. 根据权利要求1所述的游戏干扰处理方法,其特征在于,所述“在移动终端处于游戏模式时”之前,包括:
    在所述移动终端预先设置的游戏模式选项中响应用户的输入操作将所述移动终端切换到游戏模式。
  6. 根据权利要求1所述的游戏干扰处理方法,其特征在于,所述移动终端设置有物理开关;
    所述“在移动终端处于游戏模式时”之前,包括:
    响应用户在该物理开关上的触发操作将所述移动终端切换到游戏模式。
  7. 根据权利要求1所述的游戏干扰处理方法,其特征在于,还包括:
    在接收到所述网络侧在当前网络内寻呼的除游戏外的其他PS业务时,所述移动终端的AP不响应所述其他PS业务。
  8. 一种游戏干扰处理装置,其特征在于,应用于移动终端,该装置包括:
    判断模块,用于在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;
    发送模块,用于若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
    丢弃模块,用于在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
  9. 根据权利要求8所述的游戏干扰处理装置,其特征在于,还包括响应模块:
    所述响应模块用于若所述SIM卡连接的当前网络支持IMS架构,所述协议栈通过VOLTE响应所述CS寻呼。
  10. 根据权利要求8所述的游戏干扰处理装置,其特征在于,所述响应消息中还包括回落标志位;所述发送模块还包括第一回落单元:
    所述第一回落单元用于若所述SIM卡为移动SIM卡或联通SIM卡,所述协议栈将所述回落标志位设置为不期望回落标志,并将设置后的响应消息发送至所述网络侧。
  11. 根据权利要求8所述的游戏干扰处理装置,其特征在于,所述发送模块还包括第二回落单元:
    所述第二回落单元用于若所述SIM卡为电信SIM卡,所述协议栈将所述SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
  12. 根据权利要求8所述的游戏干扰处理装置,其特征在于,还包括第一输入模块:
    所述第一输入模块用于在所述移动终端预先设置的游戏模式选项中响应用户的输入操作将所述移动终端切换到游戏模式。
  13. 一种移动终端,其特征在于,所述移动终端包括存储器以及处理器,所述存储器用于存储计算机程序,所述处理器运行所述计算机程序以使所述移动终端执行以下步骤:
    在移动终端处于游戏模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该游戏模式为任一网络游戏处于运行状态中的模式;
    若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
    在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该游戏模式下。
  14. 根据权利要求13所述的移动终端,其特征在于,所述处理器运行所述计算机程序以使所述移动终端还执行以下步骤:
    若所述SIM卡注册上IMS网络,所述协议栈通过VOLTE响应所述寻呼。
  15. 根据权利要求13所述的移动终端,其特征在于,所述响应消息中包括回落标志位;所述处理器运行所述计算机程序实现所述“移动终端的协议栈发送不期望回落的响应消息至网络侧”时,所述移动终端执行以下步骤:
    若所述SIM卡为移动或联通SIM卡,所述协议栈将所述回落标志位设置为不期望回落标志,并将设置后的响应消息发送至所述网络侧。
  16. 根据权利要求13所述的移动终端,其特征在于,所述处理器运行所述计算机程序实现所述“移动终端的协议栈发送不期望回落的消息至网络侧”时,所述移动终端执行以下步骤:
    若所述SIM卡为电信SIM卡,所述协议栈将所述SIM卡设置为仅在当前网络内响应CS业务的模式,并将仅在当前网络内响应CS业务的响应消息发送至网络侧。
  17. 根据权利要求13所述的移动终端,其特征在于,在所述处理器运行所述计算机程序实现所述“在移动终端处于游戏模式时”之前,所述处理器运行所述计算机程序以使所述移动终端还执行以下步骤:
    在所述移动终端预先设置的游戏模式选项中响应用户的输入操作将所述移动终端切换到游戏模式。
  18. 根据权利要求13所述的移动终端,其特征在于,所述移动终端设置有物理开关;所述处理器运行所述计算机程序实现所述“在移动终端处于游戏模式时”之前,所述处理器运行所述计算机程序以使所述移动终端还执行以下步骤:
    响应用户在该物理开关上的触发操作将所述移动终端切换到游戏模式。
  19. 根据权利要求13所述的移动终端,其特征在于,所述处理器运行所述计算机程序以使所述移动终端还执行以下步骤:
    在接收到所述网络侧在当前网络内寻呼的除游戏外的其他PS业务时,所述移动终端的AP不响应所述其他PS业务。
  20. 一种干扰处理方法,其特征在于,应用于移动终端,该方法包括:
    在移动终端处于预设模式时,判断移动终端中SIM卡是否注册上IMS网络,其中,该预设模式为执行对应预设操作时的模式,所述预设操作属于PS业务;
    若所述SIM卡未注册上IMS网络,在接收到网络侧的CS寻呼后,所述移动终端的协议栈发送不期望回落的响应消息至网络侧;
    在接收到所述网络侧在当前网络内寻呼CS业务时,所述协议栈发送当前SIM卡不期望继续响应CS业务的通知消息至所述网络侧以使所述网络侧根据所述通知消息丢弃所述CS业务,控制所述移动终端一直处于该预设模式下。
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