WO2020133513A1 - 云台系统、移动平台及对战系统 - Google Patents
云台系统、移动平台及对战系统 Download PDFInfo
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- WO2020133513A1 WO2020133513A1 PCT/CN2018/125836 CN2018125836W WO2020133513A1 WO 2020133513 A1 WO2020133513 A1 WO 2020133513A1 CN 2018125836 W CN2018125836 W CN 2018125836W WO 2020133513 A1 WO2020133513 A1 WO 2020133513A1
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- Prior art keywords
- infrared
- gimbal
- light
- battle
- mobile platform
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- 230000003993 interaction Effects 0.000 claims description 72
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0252—Shooting devices therefor
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F16—ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
- F16M—FRAMES, CASINGS OR BEDS OF ENGINES, MACHINES OR APPARATUS, NOT SPECIFIC TO ENGINES, MACHINES OR APPARATUS PROVIDED FOR ELSEWHERE; STANDS; SUPPORTS
- F16M11/00—Stands or trestles as supports for apparatus or articles placed thereon ; Stands for scientific apparatus such as gravitational force meters
- F16M11/02—Heads
- F16M11/04—Means for attachment of apparatus; Means allowing adjustment of the apparatus relatively to the stand
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0278—Projectiles
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F16—ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
- F16M—FRAMES, CASINGS OR BEDS OF ENGINES, MACHINES OR APPARATUS, NOT SPECIFIC TO ENGINES, MACHINES OR APPARATUS PROVIDED FOR ELSEWHERE; STANDS; SUPPORTS
- F16M11/00—Stands or trestles as supports for apparatus or articles placed thereon ; Stands for scientific apparatus such as gravitational force meters
- F16M11/20—Undercarriages with or without wheels
- F16M11/2007—Undercarriages with or without wheels comprising means allowing pivoting adjustment
- F16M11/2014—Undercarriages with or without wheels comprising means allowing pivoting adjustment around a vertical axis
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B10/00—Transmission systems employing electromagnetic waves other than radio-waves, e.g. infrared, visible or ultraviolet light, or employing corpuscular radiation, e.g. quantum communication
- H04B10/11—Arrangements specific to free-space transmission, i.e. transmission through air or vacuum
- H04B10/114—Indoor or close-range type systems
- H04B10/1143—Bidirectional transmission
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B10/00—Transmission systems employing electromagnetic waves other than radio-waves, e.g. infrared, visible or ultraviolet light, or employing corpuscular radiation, e.g. quantum communication
- H04B10/50—Transmitters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0252—Shooting devices therefor
- A63F2009/0256—Shooting devices therefor with adjustable angle of evaluation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- the invention relates to the technical field of robots, in particular to a pan-tilt system, a mobile platform and a combat system.
- robots can use simulated shooting devices to conduct competitive sports.
- the robot usually carries a launching device such as a water gun, and scores by shooting the water bomb onto other robots or targets.
- the main shooting device of the robot is a water gun, which has a single scoring and competitive method, which affects the fun of the game.
- the invention provides a pan/tilt system, a mobile platform and a combat system, which can complete various interactive functions during the combat and has a strong interest.
- the present invention provides a gimbal system for shooting competitions.
- the gimbal system includes a gimbal and a battle information interaction device; the battle information interaction device is provided on the outer side of the gimbal for transmitting and receiving battle information and/or Special effects output based on the battle information.
- the present invention provides a mobile platform, including a platform body and a pan-tilt system as described above.
- the pan-tilt system is provided on the platform body.
- the present invention provides a combat system including at least two teams, each team including at least one mobile platform as described above, and at least one of the following operations can be performed between the mobile platforms through a combat information interaction device : Send and receive match information, and output special effects based on the match information.
- the gimbal system, the mobile platform and the battle system of the present invention is used for shooting competition.
- the gimbal system specifically includes a gimbal and a battle information interaction device; wherein, the battle information interaction device is provided on the outer side of the gimbal for Perform one or more of the following operations: send and receive match information, and output special effects based on the match information.
- the interactive information interaction device can be used to complete the interactive function of the PTZ system during simulated shooting competition, which effectively improves the experience and fun of the competitive game, and there is no obstruction on the outside of the competition information interaction device, and information transmission and/or special effect output can be conveniently Obtained from the outside world and/or obtained from the outside world.
- FIG. 1 is a schematic structural diagram of a pan/tilt system provided by Embodiment 1 of the present invention.
- FIG. 2 is a schematic diagram of the internal structure of an infrared transceiver component in a gimbal system according to Embodiment 1 of the present invention
- FIG. 3 is a partially enlarged schematic view at A in FIG. 2;
- FIG. 4 is an exploded schematic diagram of a battle information interaction device in a pan/tilt system provided by Embodiment 1 of the present invention
- FIG. 5 is a schematic structural diagram of an indicator light in a pan/tilt system provided in Embodiment 1 of the present invention.
- FIG. 1 is a schematic structural diagram of a pan/tilt system provided in Embodiment 1 of the present invention.
- 2 is a schematic diagram of the internal structure of an infrared transceiver component in a pan/tilt system provided by Embodiment 1 of the present invention.
- FIG. 3 is a partially enlarged schematic view at A in FIG. 2.
- FIG. 4 is an exploded schematic diagram of a battle information interaction device in a pan/tilt system provided in Embodiment 1 of the present invention.
- 5 is a schematic structural diagram of an indicator light in a pan/tilt system provided in Embodiment 1 of the present invention. As shown in FIGS. 1 to 5, the gimbal system in this embodiment is used for shooting competition.
- the gimbal system includes a gimbal 1 and a battle information interaction device 2.
- the battle information interaction device 2 is provided outside the gimbal 1. On the side, the battle information interaction device 2 can be used to perform at least one of the following tasks: send and receive battle information and output special effects according to the battle information.
- the gimbal system may be installed on various fixed platforms or mobile platforms, such as mobile remote control robots, remote control vehicles or other carriers.
- the gimbal system may include a shooting device (not shown in the figure).
- the shooting device is used to point to the target and use the projectile to shoot the target, so as to conduct a battle or obtain a shooting score. Since the carrier of the gimbal system is moving in the simulated shooting battle, the shooting device needs to adjust its own shooting angle to ensure that it correctly points to the target to be shot.
- the shooting device is set on the gimbal 1, and the gimbal 1 has one or more rotating shafts, so it can be rotated around the one or more shafts, and when the gimbal 1 rotates, the shooting device will be in the cloud Driven by stage 1, it rotates around the axis of rotation until it points to the correct shooting angle.
- the gimbal system and the outside world When conducting simulated shooting battles, in order to control the current simulated battle situation, or to understand the battle information such as the damage suffered by the gimbal system and the carrier in the battle, it is necessary for the gimbal system and the outside world to reliably obtain the battle information. For example, when interacting battle information between multiple PTZ systems, if one or more PTZ systems cause simulated damage to the outside world or sense simulated damage from the outside world (such as other PTZ systems), It can enable each PTZ system and the outside world to reliably and synchronously obtain the corresponding game information and make corresponding responses; and when the corresponding PTZ system needs to issue special commands or enter a special state, it can also output special effects through the game information interactive device. Use various special effects to display commands and status. In this way, the interactive function of the battle information interaction device can be used to complete the interactive function of the pan-tilt system during simulated shooting battle, which effectively improves the experience and fun of competitive games.
- PTZ system can send and receive information and interact with other players (PTZ system) of the same team, for example, send help information (such as defense information); it can also be with competitors Interact, for example, send attack information or receive attack information.
- PTZ system the process of interaction of battle information between PTZ systems of different teams is mainly used as an example for description.
- the battle information interaction device 2 is provided on the outer side of the gimbal 1, so that the battle information interaction device 2 can be exposed to the side of the gimbal 1, whether it is used to transmit battle information Neither the signal nor the signal output by the special effect will be blocked by the structure of the gimbal 1, and the interaction reliability of the battle information is high.
- the information can be easily obtained by the outside world, for example, the user can observe the special effects of the battle information interaction device 2 output according to the battle information more intuitively and easily .
- the gimbal 1 may include a shaft arm 11 formed with an installation space, and the installation space is used to accommodate at least the The shooting device carried by the gimbal 1 and the battle information interaction device 2 are arranged on the outer side of the shaft arm 1.
- the shaft arm 11 can avoid the shooting device, so that the shooting device can realize a relatively large angle of rotation, thereby increasing the shooting angle range of the shooting device.
- the end of the shaft arm 1 is connected to the shooting device through a rotating shaft, and the shaft arm 1 can be used as the installation basis of the battle information interaction device 2, so that the battle information interaction device 2 is provided on the outer side of the shaft arm 1 for battle information interaction
- the battle information interaction device 2 is provided on the outer side of the shaft arm 1 for battle information interaction
- the gimbal 1 may be a two-axis gimbal or a three-axis gimbal, and the gimbal 1 has corresponding shaft arms with different structures and positions, and the combat information interaction device 2 may also have different installation positions.
- the gimbal 1 is a two-axis gimbal, as shown in FIGS. 1 and 2.
- the gimbal 1 is provided with a base, the base is provided with components such as a motor 12, and the base is provided with a rotation axis in the vertical direction, so that the shaft arm 11 is configured to rotate around the yaw axis of the gimbal 1 ( Yaw axis) rotation, and drive the shooting device and other components set on the axis arm 11 to point to different angles in the horizontal direction; and the battle information interaction device 2 can be set on the axis arm of the gimbal 1 that rotates around the yaw axis of the gimbal 1 11 and rotate with the axis arm 11 around the yaw axis of the gimbal 1.
- another rotation axis can be provided on the axis arm 11, and the shooting device is connected to the axis arm 11 through the axis, so that the shooting device can rotate along the pitch axis (Pitch axis), so that the shooting device points to different positions in the vertical direction, In order to ensure that the shooting device points in different directions in space.
- the gimbal 1 may also be a three-axis gimbal (not shown in the figure).
- the axis arm used to set the battle information interaction device may be configured to surround the gimbal
- the roll axis (Roll axis) rotates.
- the gimbal can rotate relative to the base around the yaw axis
- the axis arm in the gimbal can be configured to rotate around the roll axis
- a rotation axis can also be provided on the axis arm to allow the shooting device to pass through the rotation axis It is connected to the axis arm and can rotate along the pitch axis.
- the shaft information arm rotating around the roll axis can be provided with a battle information interaction device.
- the battle information interaction device can rotate with the shaft arm around the roll axis of the gimbal.
- the specific rotation axis about which the axis arm 11 is configured needs to be determined according to the specific type and structure of the gimbal.
- the axis arm 11 can also be configured to rotate about the pitch axis, and the gimbal can also not It is limited to two-axis or three-axis gimbals, but can be other rotation axis numbers and structures.
- the shaft arm 11 may be a U-shaped shaft arm or a Y-shaped shaft arm, that is, one end of the shaft arm 11 has two ends separated from each other, and the shaft The two ends of the arm 11 are located on both sides of the shooting device. At this time, both ends of the shaft arm 11 are located on the outer side of the gimbal 1, and the shooting device is protected by the shaft arm 11.
- the two ends of the shaft arm 11 can form a penetrating installation space, when the shooting device is disposed between the two ends of the shaft arm 11, its rotation is less restricted by the shaft arm 11 and can be achieved Large rotation range.
- the two separated ends of the shaft arm 11 may be arranged symmetrically with respect to the shooting device. At this time, the structure of the gimbal system is more beautiful and symmetrical.
- the battle information interaction device 2 may be located at the end of the shaft arm 11.
- the combat information interaction device 2 may be provided at the connection between the shaft arm 11 and the rotating shaft for rotating the shooting device around the pitch axis.
- the end of the shaft arm 11 can generally be provided with a driving element such as a motor, setting the combat information interaction device 2 at this position can facilitate the appearance design based on the original design, thereby improving aesthetics; in addition, because the shaft arm
- the end of the motor provided in 11 (that is, the end of the shaft arm 11 provided with two ends, wherein only one of the two ends can be provided with a motor) can form an outer surface with a larger area, so it can be
- the combat information interaction device 2 has a relatively large installation space, and the end of the shaft arm 11 has a high height, and the position is conspicuous and unobstructed, which is convenient for signal transmission and effect output of the combat information interaction device 2.
- the battle information interaction device 2 may use a non-contact manner to realize signal transmission and induction.
- the battle information interaction device 2 can use infrared signals to realize the transmission and reception of battle information and the output of special effects, wherein the infrared signals can carry the identification information of the PTZ system, so that other PTZ systems can distinguish the source of the battle information.
- the battle information interaction device 2 may include an infrared transceiver component 21 for transmitting and receiving battle information.
- a status display component 22 can be provided on the PTZ 1 and various sound and light special effects can be used to realize the special effect output of the battle information.
- the battle information interaction device 2 may include at least one of the infrared transceiver component 21 and the status display component 22.
- the status display component 22 is only an optional means for the PTZ system to output special effects.
- the PTZ system realizes the special effect output, it can be achieved not only by the status display component 22 but also by other components. , For example, sound output system.
- the infrared transceiver component 21 can send and receive infrared signals, and use the infrared signals to transmit battle information. Since the infrared signal has the characteristic of propagating along a straight line, the infrared transceiving components 21 may have two or more. These infrared transceiving components 21 are arranged on the peripheral side of the pan/tilt 1 in the horizontal direction, so the pan/tilt system can be horizontal Objects in different directions around the direction (such as other pan/tilt systems) receive or send infrared signals, and reliably transmit and interact with battle information.
- the angle range occupied by the front and rear of the gimbal system is small, while the angle range occupied by the side is large. Because of the gimbal system, the side is more convenient for outside observation.
- the infrared transceiver module 21 when the infrared transceiver module 21 is arranged on the side of the gimbal 1, the infrared transceiver module 21 can cover a larger range in the horizontal circumferential direction, and the infrared transceiver module 21 is less obstructed by the structure in front of and behind the platform of the gimbal system. Let the infrared transceiver component 21 have a good signal transceiving range.
- the infrared transceiver component 21 may be located on the outer side of the gimbal 1. At this time, the infrared transceiver component 21 is less obstructed by the PTZ system's own structure, and has a good field of vision and a more comprehensive signal coverage, so that the transmission and interaction of the interactive information of the battle is more reliable.
- the infrared transceiver assembly 21 is located at the end of the shaft arm 11. In this way, on the one hand, it is convenient to set up the infrared transceiver component 21; on the other hand, the infrared transceiver component 21 is less obstructed, which can ensure the normal transmission and reception of the interactive information of the match.
- the infrared transceiving module 21 may have components dedicated to receiving and transmitting infrared signals.
- the infrared transceiver component 21 specifically includes an infrared transmitter 211 and an infrared receiver 212, wherein the infrared transmitter 211 is used to transmit to the outside, such as other opponents in the battle.
- the infrared signal of the first match information, the infrared receiver 212 is used to receive the infrared signal from the outside, which carries the second match information.
- the PTZ system in the simulated shooting battle can interact with the outside world through infrared signals.
- the first and second battle information are included in the battle information, and the content and meaning of the first and second battle information may be the same or different.
- the first battle information may include attack information (for example, sending attack information to an opponent) and defense information (for example, sending defense information to a teammate to prompt defense), and the second battle information may be used to indicate The opponent's attack information, or teammate's defense information, such as the attack and injury issued by the opponent.
- attack information for example, sending attack information to an opponent
- defense information for example, sending defense information to a teammate to prompt defense
- the second battle information may be used to indicate The opponent's attack information, or teammate's defense information, such as the attack and injury issued by the opponent.
- the infrared transceiver 21 has a horizontal transmission range and/or reception range of 360° in the horizontal direction. In this way, the gimbal system can realize the omnidirectional transmission and reception of infrared signals in the horizontal direction.
- the signal transmission or reception angle of a single infrared transmitter 211 or a single infrared receiver 212 is relatively limited, and usually only covers a narrow angle range. Therefore, when the infrared transceiver component 21 of the gimbal system is transmitting and receiving infrared signals, in order to expand the coverage of the signal, the gimbal system can transmit and receive infrared signals omnidirectionally in the horizontal direction.
- the number of the infrared emitter 211 and the infrared receiver 212 are at least two, the orientation of each infrared emitter 211 is different, and the orientation of each infrared receiver 212 is also different.
- a plurality of infrared transmitters 211 and a plurality of infrared receivers 212 are provided in the infrared transceiver module 21, and different infrared transmitters 211 and infrared receivers 212 can be directed in different directions and angles.
- a plurality of infrared transmitters 211 and infrared receivers 212 with different orientations can cover a larger angle and range together.
- the infrared transmitter 211 and the infrared receiver 212 may have different numbers and setting angles.
- the single infrared transmitter 211 or the single infrared receiver 212 when the models and specifications of the infrared transmitter 211 or the infrared receiver 212 are different, the single infrared transmitter 211 or the single infrared receiver 212 will also have different The signal coverage angle and coverage range, therefore, for different models and specifications of infrared transmitters 211 or infrared receivers 212, there will also be different numbers in a single infrared transceiver module 21.
- the infrared transmitters 211 and infrared receivers 212 in the infrared transceiving assembly 21 may have a variety of different arrangements and arrangements. The various arrangements and installation positions of the infrared transmitter 211 and the infrared receiver 212 in each infrared transceiver module 21 are described in detail below.
- At least two infrared transmitters 211 may be located on both sides of the at least two infrared receivers 212 in the horizontal direction.
- the infrared transmitter 211 and the infrared receiver 212 will be arranged on the peripheral side of the pan/tilt head system along the horizontal direction, that is, in the horizontal direction, the infrared transmitter 211 is located outside the infrared receiver 212.
- the infrared transmitter 211 is located on both sides of the infrared receiver 212, the infrared transmitter 211 is less blocked by the infrared receiver 212, and a larger coverage can be obtained, thereby improving the reliability of infrared signal transmission.
- the infrared receiver 212 may be located on both sides of the infrared transmitter 211 in the horizontal direction, so that the infrared receiver 212 can obtain a larger coverage area, and the specific setting method may be based on the infrared receiver 212 and the infrared transmitter 211 The specific specifications and quantities are adjusted accordingly, without limitation here.
- the gimbal system and its carrier can be located on the ground. At this time, the gimbal system and other external opponents are located at the same or similar heights. Therefore, as an optional setting method, the infrared transmitter can be used The orientation of at least one of the 211 and the infrared receiver 212 is set to the horizontal direction.
- the orientation of the infrared emitter 211 or the infrared receiver 212 is along the horizontal direction, there is no space angle between the two adjacent infrared emitters 211 or the two adjacent infrared receivers 212 , But only the angle in the horizontal direction. In this way, the interval or included angle between the infrared transmitter 211 and the infrared receiver 212 is small, which can achieve a large coverage range in the horizontal direction and improve the reliability of infrared signal transmission and reception.
- the infrared emitter 211 may be oriented in the horizontal direction
- the infrared receiver 212 may be oriented in the horizontal direction
- the infrared emitter 211 and the infrared receiver 212 may be oriented in the horizontal direction. There are no restrictions here.
- the infrared transmitter 211 and the infrared receiver 212 may have different numbers.
- the number of infrared receivers 212 in a single infrared transceiver component 21 is three, for example, infrared receiver 212a, infrared receiver 212b, and infrared receiver 212c, and the three infrared
- the orientation of the receiver is along the front side of the gimbal 1, the side of the gimbal 1, and the side and rear of the gimbal 1, respectively.
- the infrared transceiver components 21 are generally located on both sides of the pan/tilt system in the horizontal direction, at this time, the three infrared receivers 212a, infrared receiver 212b, and infrared receiver 212c in each infrared transceiver component 21 can communicate with each other. They are arranged at an angle and point to different ranges and angles of the gimbal 1 in the horizontal direction, thereby covering the area on the corresponding side of the gimbal system. With the cooperation of two or more infrared transceiver components 21, the infrared signal of the pan/tilt system in the horizontal circumferential direction can be realized.
- the infrared receiver 212a, the infrared receiver 212b, and the infrared receiver 212c inside each infrared transceiver component 21 may have a specific angle range.
- the angle between the orientations of every two adjacent infrared receivers 212 may be greater than or equal to 70 degrees and less than or equal to 110 degrees.
- the infrared receiver 212a, the infrared receiver 212b, and the infrared receiver 212c have appropriate intervals and included angles, which can ensure that the coverage areas between two adjacent infrared receivers 212 are connected to each other or have a certain overlapping area , And the range covered by the three infrared receivers 212 is relatively large.
- each infrared transceiver module 21 the orientation of each adjacent two infrared receivers 21 may be vertical or approximately vertical.
- the three infrared receivers that is, the infrared receiver 212a, the infrared receiver 212b, and the infrared receiver 212c may collectively cover an angle range of about 180 degrees.
- the number of infrared emitters 211 is two, for example, an infrared emitter 211a and an infrared emitter 211b, and the clamp between the orientations of the two infrared emitters 211a and 212b
- the angle may be greater than or equal to 90 degrees and less than or equal to 110 degrees.
- the infrared emitter 211a and the infrared emitter 211b will also have appropriate intervals and included angles to ensure that the coverage areas of the infrared emitters 211 are connected to each other and jointly cover a larger area.
- the two infrared emitters 211a and the infrared emitter 211b can also jointly cover an angular range of about 180 degrees.
- the included angle between the orientations of the two infrared emitters 211 may be 100 degrees or close to 100 degrees.
- a plurality of different infrared transmitters 211 can be made Together with the infrared receiver 212, it covers a larger range.
- the infrared transceiver component 21 further includes a circuit board 213, and the infrared transmitter 211 and the infrared receiver 212 are electrically connected to the circuit board 213.
- the circuit board 213 can provide power and control signals for the infrared transmitter 211 and the infrared receiver 212, so that the infrared transmitter 211 and the infrared receiver 212 can realize normal signal transmission and reception.
- the circuit board 213 may be a printed circuit board (Printed Circuit Board, PCB) and other different forms.
- the infrared transceiver assembly 21 further includes a fixing frame 214, so that the circuit board 213 can be arranged on the fixing frame 214, and both the infrared transmitter 211 and the infrared receiver 212 are arranged on the circuit board 213 or the fixing frame 214.
- the fixing frame 214 itself can be connected to other structures of the infrared transceiver assembly 21 or the pan/tilt system to achieve the fixation of the infrared transmitter 211 and the infrared receiver 212 on the pan/tilt system.
- the outer surface of the gimbal 1 is provided with an accommodating groove 13 extending in the horizontal direction, and the infrared transceiver assembly 21 is It can be located in the accommodating groove 13. Since the accommodating groove 13 extends along the horizontal direction, the length direction of the fixing frame 214 can also be along the horizontal direction, so that both the infrared emitter 211 and the infrared receiver 212 can be arranged and arranged along the horizontal direction.
- the front and rear ends of the accommodating groove 13 may have openings 131, at least part of the infrared transmitter 211, or at least part of the infrared receiver 212 will be exposed to the front and back sides of the gimbal 1 through the opening 131.
- the accommodating groove 13 does not block the signal transmission of the infrared transmitter 211 and the infrared receiver 212 in the horizontal direction, thereby ensuring that the infrared transceiver component 21 has a larger signal transmission range.
- the groove wall of the accommodating groove 13 protrudes toward the outside of the gimbal 1 in the horizontal direction, and the protrusion height of the middle of the groove wall of the accommodating groove 13 is greater than the groove wall of the accommodating groove 13 The protruding height of the end.
- the height of the groove wall of the accommodating groove 13 will match the installation position and angle of the infrared transmitter 211 and the infrared receiver 212 in the infrared transceiving component 21, so as to protect the infrared transceiving component 21 while avoiding the accommodating groove
- the end of the groove wall of 13 affects the signal transceiving range of the infrared transceiving assembly 21.
- the gimbal system may also include The cover plate 14 through which light passes is covered on the accommodating groove 13. At this time, the infrared transmitter 211, the infrared receiver 212, the circuit board 213 and other components in the infrared transceiver module 21 are all blocked under the cover plate 14.
- the cover plate 14 itself can be made of a material that only allows infrared light to pass through, so the cover plate 14 can block the structure inside the accommodating groove 13, improve the aesthetics of the gimbal 1, and keep the infrared transceiver component 21 still normal Signal transceiving function.
- the cover plate 14 When the cover plate 14 is used to block the infrared transceiver component 21, in order to avoid the structure of the cover plate 14 and the like affecting the signal transceiving range of the infrared transceiver component 21, optionally, the cover plate 14 may protrude outside the gimbal 1, and The cover plate 14 has a visible area in the front-rear direction of the gimbal 1. In this way, no matter the side of the gimbal 1 or the front or rear of the gimbal 1, a part of the cover plate 14 can be seen, so the structure of the front or rear of the gimbal 1 will not be located on the cover.
- the infrared transceiver component 21 inside the board 14 causes obstruction, and the infrared transmitter 211 or the infrared receiver 212 can transmit or receive infrared signals from this part of the area, thereby realizing a large signal coverage.
- the battle state interaction device 2 may further include a state display component 22, which is used to send during the battle according to the PTZ system
- the specific structure and function of the status display unit 22 will be described in detail below.
- the status display component 22 when the status display component 22 displays the battle information, it mainly refers to detecting the strike damage received by the PTZ system, and displaying the battle information including the strike damage.
- the battle information may include one or more of the following: the blood volume of the gimbal system during the battle, and whether the gimbal system is hit by projectiles during the battle.
- the gimbal system can have a certain amount of simulated blood when it is fighting, and when it is hit by projectiles or other attack methods, the simulated blood will decrease. Therefore, the status display component 22 can display the blood volume of the pan/tilt system during the battle in real time; in addition, when the pan/tilt system is hit by projectiles, the status display component 22 can also display to let the operator and the audience know the situation. In addition, the battle status displayed by the status display component 22 may also include whether the gimbal system is in a special state (release special skills or the blood volume drops to a certain limit, etc.).
- the status display component 22 When the status display component 22 displays the battle information, it can be displayed to the outside world through different means such as lights and sound effects. In this way, the status display component 22 can allow the PTZ system to intuitively display the current status of the battle, thus allowing the operator And the audience can easily obtain the current battle status of the PTZ system, so as to clearly grasp the battle situation of the simulated battle.
- the status display component 22 may specifically include one or more indicator lights 221, and the indicator lights 221 are used to display the corresponding battle information by changing the lighting state.
- the indicator light 221 may have one or more of the following variable lighting states: the color of the indicator light 221, the light emitting frequency of the indicator light 221, the brightness of the indicator light 221, the light emitting duration of the light indicator 221, and the light emission of the indicator light 221 The area of the area, etc.
- the indicator light 221 may have a relatively diverse light-emitting state, for example, the indicator light 221 is a multi-color indicator light, and indicates different battle states by emitting bright lights of different colors.
- the indicator light 221 is cyan, it indicates that the gimbal system is in the connected mode, or when the indicator light 221 is red and blue, it indicates that the gimbal system is in the ready state.
- the indicator light 221 may have a plurality of different light-emitting areas, and use different light-emitting areas to distinguish different battle information.
- the indicator light 221 may also have different states such as constant light or blinking, and when the indicator light 221 blinks, it may have different flashing frequencies, and different battle states may be through the constant light/blinking state and blinking of the indicator light 221 itself Frequency.
- the indicator 221 can be changed Fast frequency flashes.
- the indicator lights 221 may also have different brightness, and distinguish the corresponding battle status of the PTZ system according to the brightness.
- the indicator light 221 may use different single light-emitting states and a combination of multiple light-emitting states to represent different information, which will not be repeated here.
- the status of the PTZ system is displayed through the indicator 221 and other devices.
- the light state of the indicator 221 changes, it can be intuitively and clearly observed by the operator or the audience of the PTZ system, so the operator and the audience can also compare It is easy to know the current situation of the simulated battle, which is convenient for the operator to operate, and can also improve the fun of the simulated battle.
- the indicator light 221 has at least two independently emitting light-emitting areas.
- different light-emitting areas can be controlled to independently emit light, thereby representing different battle information.
- the light-emitting state of each light-emitting area may include one or more of the following: a constant light state, a constant light-off state, and a blinking state.
- different battle information can be displayed. Since the indicator light 221 is divided into different light-emitting areas, the indicator light can indicate different information according to the different light-emitting states of each light-emitting area.
- the indicator light 221 may be turned on or off only a specific light-emitting area, and the specific light-emitting area may be used to indicate specific battle information.
- the light-emitting area in the indicator lamp 221 is turned on or off in a specific order, so as to achieve a marquee effect and the like.
- the indicator lights 221 are at least two groups, and the two groups of indicator lights 221 are respectively set at the level of the gimbal 1 The circumferential side of the direction. In this way, indicator lights 221 are indicated in all directions of the PTZ system, so that the operator and the audience can observe the real-time battle status of the PTZ system.
- the indicator lights 221 may be two groups, and the two groups of indicator lights 221 are respectively disposed on both sides of the gimbal in the horizontal direction. In this way, indicator lights 221 are provided on both sides of the PTZ system to facilitate the operator and the audience to observe the real-time battle status of the PTZ system.
- the indicator light 221 may also be provided at the end of the shaft arm 11.
- the end of the shaft arm 11 can generally be provided with a driving element such as a motor, setting the indicator light 221 at this position can facilitate the harmonization of the appearance and improve the aesthetics; in addition, due to the connection between the shaft arm 11 and the rotating shaft It has a high height, and the end of the shaft arm 11 provided with the rotating shaft can generally form an outer surface with a larger area, so the indicator light 221 is more conspicuous when the indicator light 221 is provided at the connection between the shaft arm 11 and the rotating shaft. The indication effect is better.
- the indicator light 221 is located at the end of the shaft arm 11, and accordingly, as an optional embodiment, the indicator light 221 may be a ring shape, and the indicator light 221 surrounds the rotation axis (for example, the pitch axis) Outside the end. Since the indicator light 221 is a circular light bar, the indicator light 221 can occupy a larger area of the outer surface of the gimbal 1 to have a better indication effect; at the same time, the ring formed by the indicator light 221 surrounds the outer side of the pitch axis, so A more coordinated visual effect can be formed between the indicator light 221 and the shaft arm 11, so that the gimbal system has better aesthetics.
- the ring-shaped indicator light 221 may include one or more light bar segments.
- the indicator lamp 221 includes a ring-shaped light bar segment, or includes a plurality of light bar segments enclosed in a ring together.
- the indicator light 221 includes at least two light bar segments 222, and the light bar segments 222 are all arc-shaped, and the light bar segments 222 together form a ring shape.
- the light bar segment 222 in the indicator 221 may specifically include a first light bar segment 222a and a second light bar segment 222b, and the first light bar segment 222a and the second light bar segment 222b are respectively It is provided on the upper and lower sides of the infrared transceiver module 21.
- the two light bar segments 222 can be arranged symmetrically with respect to the infrared transceiver component 21, so that the infrared transceiver component 21 and the indicator light 221 are organically combined, thereby effectively using the limited installation space on the gimbal and improving the aesthetics of the gimbal system degree.
- each light bar segment 222 is divided into at least two light emitting regions. Therefore, each light bar segment 222 can control different light-emitting areas to independently emit light to represent different battle information.
- the specific manner in which the light bar segment 222 is divided into a plurality of different light-emitting regions has been exemplified in the foregoing embodiment, and will not be repeated here.
- the light bar segment 222 includes at least two LED lights 2221 arranged at intervals, between each adjacent two LED lights 2221
- the light-shielding portion 2222 is provided.
- the light-shielding part 2222 can isolate two adjacent LED lamps 2221, so that each LED lamp 2221 is in an independent light-emitting area, and the light emitted by other LED lamps 2221 is isolated by the light-shielding part 2222 and cannot be affected To the light emitting area of the LED lamp 2221. In this way, independent light emission of different light emitting regions can be achieved.
- each light bar segment 222 may be divided into four mutually independent light emitting regions by the light shielding part 2222.
- the gimbal system in this embodiment is used for shooting competition.
- the gimbal system specifically includes a gimbal and a battle information interaction device; wherein, the battle information interaction device is provided on the outer side of the gimbal and used to perform one or more of the following operations : Send and receive match information, and output special effects based on the match information.
- the interactive function of the battle information interaction device can be used to complete the interactive function of the PTZ system during simulated shooting battle, which effectively improves the experience and fun of the competitive game, and there is no obstruction on the outside of the battle interaction device, and information transmission and/or special effect output can be conveniently Obtained from the outside world and/or obtained from the outside world.
- Embodiment 2 of the present invention also provides a mobile platform.
- the mobile platform provided in this embodiment specifically includes a platform main body and the pan/tilt system described in the foregoing embodiments, and the pan/tilt system is provided on the platform main body.
- the specific structure, function and working principle of the gimbal system have been described in detail in the foregoing first embodiment, and will not be repeated here.
- the mobile platform in this embodiment can be used to simulate competitive games such as shooting competitions, and achieve scoring and competitive effects by shooting projectiles at targets or opponents.
- the PTZ system of the mobile platform includes a battle information interaction device, it can effectively and reliably implement the functions of injury detection and battle status display, and effectively enhance the viewing and interestingness of competitive games.
- the mobile platform can be a variety of different types of vehicles.
- the mobile platform may be a mobile robot on the ground and perform simulated shooting battles on the ground.
- the mobile platform can also be an aircraft and compete in the sky.
- the mobile platform specifically includes a platform main body and a pan-tilt system, and the pan-tilt system is set on the platform main body; wherein, the pan-tilt system is used for shooting battles, and the pan-tilt system specifically includes a pan-tilt and battle information interaction device; battle information
- the interactive device is set on the outside of the gimbal and is used to perform one or more of the following operations: send and receive match information, and output special effects based on the match information.
- the mobile platform can use the interactive information interaction device to complete the interactive function of the PTZ system during simulated shooting competition, which effectively improves the experience and fun of the competitive game, and there is no occlusion outside the interactive interaction device, and information transmission and/or special effect output can be Conveniently obtained from the outside world and/or obtained by the outside world.
- Embodiment 3 of the present invention also provides a battle system, which includes at least two teams, and each team includes at least one mobile platform as described in the foregoing embodiment. At least one of the following operations: send and receive match information, and output special effects based on the match information.
- a battle system which includes at least two teams, and each team includes at least one mobile platform as described in the foregoing embodiment.
- each mobile platform in the battle system is divided into multiple different teams, and different teams can play competitive games such as shooting.
- each PTZ system interacts with the outside world in battle information, it can send and receive information and interact with other PTZ systems of the same team, such as sending collaborative information, help information, or formation instructions, etc.; It can be to interact with competitors, such as sending attack information or receiving attack information.
- each PTZ system can interact with players of the current team or competitors located in other teams through the battle information interaction device, thereby realizing the interaction of battle information.
- the PTZ system in each mobile platform can also output special effects based on the received and sent battle information, so that the outside world can intuitively understand the battle situation and strengthen the interaction between man and machine.
- the combat system in this embodiment includes at least two teams, and each team includes at least one mobile platform as described in the foregoing embodiment, and at least one of the following operations is performed between the mobile platforms through the combat information interaction device: sending and receiving combat information, according to Special effects output for battle information.
- the mobile platform can use the interactive information interaction device to complete the interactive function of the PTZ system during simulated shooting competition, which effectively improves the experience and fun of the competitive game, and there is no obstruction on the outside of the interactive game device, and information transmission and/or special effect output can be Conveniently obtained from the outside world and/or obtained by the outside world.
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Abstract
Description
Claims (107)
- 一种云台系统,用于射击对战,其特征在于,包括:云台和对战信息交互装置;所述对战信息交互装置设置在所述云台的外侧面,用于收发对战信息和/或根据所述对战信息进行特效输出。
- 根据权利要求1所述的云台系统,其特征在于,所述对战信息交互装置包括用于收发对战信息的红外收发组件和/或用于根据所述对战信息进行特效输出的状态显示组件。
- 根据权利要求2所述的云台系统,其特征在于,所述云台包括轴臂,所述轴臂形成有安装空间,所述安装空间用于至少容置所述云台承载的射击装置,所述对战信息交互装置设置在所述轴臂的外侧面。
- 根据权利要求3所述的云台系统,其特征在于,所述轴臂被配置为绕所述云台的偏航轴转动;或者,所述轴臂被配置为绕所述云台的横滚轴转动。
- 根据权利要求3所述的云台系统,其特征在于,所述轴臂为U形轴臂或者Y形轴臂。
- 根据权利要求5所述的云台系统,其特征在于,所述红外收发组件和/或所述状态显示组件位于所述轴臂的端部。
- 根据权利要求2-6任一项所述的云台系统,其特征在于,所述红外收发组件包括至少两个,至少两个所述红外收发组件分别设置在所述云台沿水平方向的周侧。
- 根据权利要求7所述的云台系统,其特征在于,所述红外收发组件沿水平方向的发射范围和/或接收范围均为360范。
- 根据权利要求7所述的云台系统,其特征在于,所述红外收发组件包括两个,两个所述红外收发组件分别设置在所述云台沿水平方向的两侧。
- 根据权利要求9所述的云台系统,其特征在于,所述红外收发组件包括红外发射器和红外接收器,所述红外发射器用于向外部发射携带有第一对战信息的红外线信号,所述红外接收器用于接收来自外部的携带有第二对战信息的红外线信号;其中,所述对战信息包括所述第一对战信息和所述第二对战信息。
- 根据权利要求10所述的云台系统,其特征在于,每个所述红外收发组件中,所述红外发射器和所述红外接收器的数量均为至少两个,各个所述红外发射器的朝向不同,且各个所述红外接收器的朝向不同。
- 根据权利要求11所述的云台系统,其特征在于,至少两个所述红外发射器位于至少两个所述红外接收器沿水平方向的两侧。
- 根据权利要求12所述的云台系统,其特征在于,所述红外发射器和/或所述红外接收器的朝向为水平方向。
- 根据权利要求11-13任一项所述的云台系统,其特征在于,每个所述红外收发组件中,所述红外接收器的数量为三个,且三个所述红外接收器的朝向分别沿所述云台的侧前方设置、沿所述云台的侧方设置和沿所述云台的侧后方设置。
- 根据权利要求14所述的云台系统,其特征在于,三个所述红外接收器中,每相邻两个所述红外接收器的朝向之间的夹角大于或等于70度,且小于或等于110度。
- 根据权利要求15所述的云台系统,其特征在于,每相邻两个所述红外接收器的朝向相互垂直。
- 根据权利要求14所述的云台系统,其特征在于,每个所述红外收发组件中,所述红外发射器的数量为两个,且两个所述红外发射器的朝向之间的夹角大于或等于90度,且小于或等于110度。
- 根据权利要求17所述的云台系统,其特征在于,两个所述红外发射器的朝向之间的夹角为100度。
- 根据权利要求10-13任一项所述的云台系统,其特征在于,所述红外收发组件还包括电路板,所述红外发射器和所述红外接收器分别与所述电路板电连接。
- 根据权利要求19所述的云台系统,其特征在于,所述红外收发组件还包括固定架,所述电路板设置在所述固定架上,所述红外发射器和所述红外接收器均设置在所述电路板或所述固定架上。
- 根据权利要求2-6任一项所述的云台系统,其特征在于,所述云台的外侧面上设有沿水平方向延伸的容置槽,所述红外收发组件位于所述 容置槽内。
- 根据权利要求21所述的云台系统,其特征在于,所述容置槽的前后两端具有开口,所述红外收发组件中的至少部分红外发射器和/或至少部分红外接收器通过所述开口暴露于所述云台的前后两侧。
- 根据权利要求21所述的云台系统,其特征在于,所述容置槽的槽壁沿水平方向向所述云台的外侧凸出,且所述容置槽的槽壁中段的凸出高度大于所述容置槽的槽壁端部的凸出高度。
- 根据权利要求21所述的云台系统,其特征在于,所述云台系统还包括允许红外光透过的盖板,所述盖板盖设在所述容置槽上。
- 根据权利要求24所述的云台系统,其特征在于,所述盖板向所述云台外侧凸出,且所述盖板沿所述云台的前后方向均具有可见区域。
- 根据权利要求2-6任一项所述的云台系统,其特征在于,所述状态显示组件包括指示灯,所述指示灯用于通过改变发光状态显示对应的对战信息。
- 根据权利要求26所述的云台系统,其特征在于,所述指示灯具有以下一种或多种可变的发光状态:所述指示灯的颜色、所述指示灯的发光频率、所述指示灯的亮度、所述指示灯的发光时长、所述指示灯的发光区域。
- 根据权利要求26所述的云台系统,其特征在于,所述指示灯为至少两组,且两组所述指示灯分别设置在所述云台沿水平方向的周侧。
- 根据权利要求28所述的云台系统,其特征在于,所述指示灯为两组,两组所述指示灯分别设置在所述云台沿水平方向的两侧。
- 根据权利要求26所述的云台系统,其特征在于,所述指示灯为环形,且所述指示灯环绕在所述云台的外侧面。
- 根据权利要求30所述的云台系统,其特征在于,所述指示灯包括至少两条灯条段,所述灯条段呈弧形,至少两条所述灯条段共同围成环形。
- 根据权利要求31所述的云台系统,其特征在于,所述指示灯包括第一灯条段和第二灯条段,所述第一灯条和段所述第二灯条段分别设置在所述红外收发组件的上下两侧。
- 根据权利要求31或32所述的云台系统,其特征在于,每个所述灯条段分隔为至少两个发光区域。
- 根据权利要求33所述的云台系统,其特征在于,所述灯条段包括间隔设置的至少两个LED灯,每相邻两个所述LED灯之间设置有隔光部。
- 根据权利要求34所述的云台系统,其特征在于,每个所述灯条段由所述隔光部分隔为四个所述发光区域。
- 一种移动平台,其特征在于,包括平台主体和云台系统,所述云台系统设置在所述平台主体上;所述云台系统包括云台和对战信息交互装置;所述对战信息交互装置设置在所述云台的外侧面,用于收发对战信息和/或根据所述对战信息进行特效输出。
- 根据权利要求36所述的移动平台,其特征在于,所述对战信息交互装置包括用于收发对战信息的红外收发组件和/或用于根据所述对战信息进行特效输出的状态显示组件。
- 根据权利要求37所述的移动平台,其特征在于,所述云台包括轴臂,所述轴臂形成有安装空间,所述安装空间用于至少容置所述云台承载的射击装置,所述对战信息交互装置设置在所述轴臂的外侧面。
- 根据权利要求38所述的移动平台,其特征在于,所述轴臂被配置为绕所述云台的偏航轴转动;或者,所述轴臂被配置为绕所述云台的横滚轴转动。
- 根据权利要求38所述的移动平台,其特征在于,所述轴臂为U形轴臂或者Y形轴臂。
- 根据权利要求40所述的移动平台,其特征在于,所述红外收发组件和/或所述状态显示组件位于所述轴臂的端部。
- 根据权利要求37-41任一项所述的移动平台,其特征在于,所述红外收发组件包括至少两个,至少两个所述红外收发组件分别设置在所述云台沿水平方向的周侧。
- 根据权利要求42所述的移动平台,其特征在于,所述红外收发组件沿水平方向的发射范围和/或接收范围均为360范。
- 根据权利要求42所述的移动平台,其特征在于,所述红外收发组件包括两个,两个所述红外收发组件分别设置在所述云台沿水平方向的两侧。
- 根据权利要求44所述的移动平台,其特征在于,所述红外收发组件包括红外发射器和红外接收器,所述红外发射器用于向外部发射携带有第一对战信息的红外线信号,所述红外接收器用于接收来自外部的携带有第二对战信息的红外线信号;其中,所述对战信息包括所述第一对战信息和所述第二对战信息。
- 根据权利要求45所述的移动平台,其特征在于,每个所述红外收发组件中,所述红外发射器和所述红外接收器的数量均为至少两个,各个所述红外发射器的朝向不同,且各个所述红外接收器的朝向不同。
- 根据权利要求46所述的移动平台,其特征在于,至少两个所述红外发射器位于至少两个所述红外接收器沿水平方向的两侧。
- 根据权利要求47所述的移动平台,其特征在于,所述红外发射器和/或所述红外接收器的朝向为水平方向。
- 根据权利要求46-48任一项所述的移动平台,其特征在于,每个所述红外收发组件中,所述红外接收器的数量为三个,且三个所述红外接收器的朝向分别沿所述云台的侧前方设置、沿所述云台的侧方设置和沿所述云台的侧后方设置。
- 根据权利要求49所述的移动平台,其特征在于,三个所述红外接收器中,每相邻两个所述红外接收器的朝向之间的夹角大于或等于70度,且小于或等于110度。
- 根据权利要求50所述的移动平台,其特征在于,每相邻两个所述红外接收器的朝向相互垂直。
- 根据权利要求49所述的移动平台,其特征在于,每个所述红外收发组件中,所述红外发射器的数量为两个,且两个所述红外发射器的朝向之间的夹角大于或等于90度,且小于或等于110度。
- 根据权利要求52所述的移动平台,其特征在于,两个所述红外发射器的朝向之间的夹角为100度。
- 根据权利要求45-47任一项所述的移动平台,其特征在于,所述 红外收发组件还包括电路板,所述红外发射器和所述红外接收器分别与所述电路板电连接。
- 根据权利要求54所述的移动平台,其特征在于,所述红外收发组件还包括固定架,所述电路板设置在所述固定架上,所述红外发射器和所述红外接收器均设置在所述电路板或所述固定架上。
- 根据权利要求37-41任一项所述的移动平台,其特征在于,所述云台的外侧面上设有沿水平方向延伸的容置槽,所述红外收发组件位于所述容置槽内。
- 根据权利要求56所述的移动平台,其特征在于,所述容置槽的前后两端具有开口,所述红外收发组件中的至少部分红外发射器和/或至少部分红外接收器通过所述开口暴露于所述云台的前后两侧。
- 根据权利要求56所述的移动平台,其特征在于,所述容置槽的槽壁沿水平方向向所述云台的外侧凸出,且所述容置槽的槽壁中段的凸出高度大于所述容置槽的槽壁端部的凸出高度。
- 根据权利要求56所述的移动平台,其特征在于,所述云台系统还包括允许红外光透过的盖板,所述盖板盖设在所述容置槽上。
- 根据权利要求59所述的移动平台,其特征在于,所述盖板向所述云台外侧凸出,且所述盖板沿所述云台的前后方向均具有可见区域。
- 根据权利要求37-41任一项所述的移动平台,其特征在于,所述状态显示组件包括指示灯,所述指示灯用于通过改变发光状态显示对应的对战信息。
- 根据权利要求61所述的移动平台,其特征在于,所述指示灯具有以下一种或多种可变的发光状态:所述指示灯的颜色、所述指示灯的发光频率、所述指示灯的亮度、所述指示灯的发光时长、所述指示灯的发光区域。
- 根据权利要求61所述的移动平台,其特征在于,所述指示灯为至少两组,且两组所述指示灯分别设置在所述云台沿水平方向的周侧。
- 根据权利要求63所述的移动平台,其特征在于,所述指示灯为两组,两组所述指示灯分别设置在所述云台沿水平方向的两侧。
- 根据权利要求61所述的移动平台,其特征在于,所述指示灯为 环形,且所述指示灯环绕在所述云台的外侧面。
- 根据权利要求65所述的移动平台,其特征在于,所述指示灯包括至少两条灯条段,所述灯条段呈弧形,至少两条所述灯条段共同围成环形。
- 根据权利要求66所述的移动平台,其特征在于,所述指示灯包括第一灯条段和第二灯条段,所述第一灯条和段所述第二灯条段分别设置在所述红外收发组件的上下两侧。
- 根据权利要求66或67所述的移动平台,其特征在于,每个所述灯条段分隔为至少两个发光区域。
- 根据权利要求68所述的移动平台,其特征在于,所述灯条段包括间隔设置的至少两个LED灯,每相邻两个所述LED灯之间设置有隔光部。
- 根据权利要求69所述的移动平台,其特征在于,每个所述灯条段由所述隔光部分隔为四个所述发光区域。
- 根据权利要求36-41任一项所述的移动平台,其特征在于,所述移动平台为以下任意一种:地面移动机器人、飞行器。
- 一种对战系统,其特征在于,包括至少两个战队,每个战队包括至少一个移动平台,所述移动平台包括平台主体和云台系统,所述云台系统设置在所述平台主体上;所述云台系统包括云台和对战信息交互装置;所述对战信息交互装置设置在所述云台的外侧面,所述移动平台之间能够通过对战信息交互装置收发对战信息和/或根据所述对战信息进行特效输出。
- 根据权利要求72所述的对战系统,其特征在于,所述对战信息交互装置包括用于收发对战信息的红外收发组件和/或用于根据所述对战信息进行特效输出的状态显示组件。
- 根据权利要求73所述的对战系统,其特征在于,所述云台包括轴臂,所述轴臂形成有安装空间,所述安装空间用于至少容置所述云台承载的射击装置,所述对战信息交互装置设置在所述轴臂的外侧面。
- 根据权利要求74所述的对战系统,其特征在于,所述轴臂被配 置为绕所述云台的偏航轴转动;或者,所述轴臂被配置为绕所述云台的横滚轴转动。
- 根据权利要求74所述的对战系统,其特征在于,所述轴臂为U形轴臂或者Y形轴臂。
- 根据权利要求76所述的对战系统,其特征在于,所述红外收发组件和/或所述状态显示组件位于所述轴臂的端部。
- 根据权利要求73-77任一项所述的对战系统,其特征在于,所述红外收发组件包括至少两个,至少两个所述红外收发组件分别设置在所述云台沿水平方向的周侧。
- 根据权利要求78所述的对战系统,其特征在于,所述红外收发组件沿水平方向的发射范围和/或接收范围均为360范。
- 根据权利要求78所述的对战系统,其特征在于,所述红外收发组件包括两个,两个所述红外收发组件分别设置在所述云台沿水平方向的两侧。
- 根据权利要求80所述的对战系统,其特征在于,所述红外收发组件包括红外发射器和红外接收器,所述红外发射器用于向外部发射携带有第一对战信息的红外线信号,所述红外接收器用于接收来自外部的携带有第二对战信息的红外线信号;其中,所述对战信息包括所述第一对战信息和所述第二对战信息。
- 根据权利要求81所述的对战系统,其特征在于,每个所述红外收发组件中,所述红外发射器和所述红外接收器的数量均为至少两个,各个所述红外发射器的朝向不同,且各个所述红外接收器的朝向不同。
- 根据权利要求82所述的对战系统,其特征在于,至少两个所述红外发射器位于至少两个所述红外接收器沿水平方向的两侧。
- 根据权利要求83所述的对战系统,其特征在于,所述红外发射器和/或所述红外接收器的朝向为水平方向。
- 根据权利要求82-84任一项所述的对战系统,其特征在于,每个所述红外收发组件中,所述红外接收器的数量为三个,且三个所述红外接收器的朝向分别沿所述云台的侧前方设置、沿所述云台的侧方设置和沿所述云台的侧后方设置。
- 根据权利要求85所述的对战系统,其特征在于,三个所述红外接收器中,每相邻两个所述红外接收器的朝向之间的夹角大于或等于70度,且小于或等于110度。
- 根据权利要求86所述的对战系统,其特征在于,每相邻两个所述红外接收器的朝向相互垂直。
- 根据权利要求85所述的对战系统,其特征在于,每个所述红外收发组件中,所述红外发射器的数量为两个,且两个所述红外发射器的朝向之间的夹角大于或等于90度,且小于或等于110度。
- 根据权利要求88所述的对战系统,其特征在于,两个所述红外发射器的朝向之间的夹角为100度。
- 根据权利要求81-84任一项所述的对战系统,其特征在于,所述红外收发组件还包括电路板,所述红外发射器和所述红外接收器分别与所述电路板电连接。
- 根据权利要求90所述的对战系统,其特征在于,所述红外收发组件还包括固定架,所述电路板设置在所述固定架上,所述红外发射器和所述红外接收器均设置在所述电路板或所述固定架上。
- 根据权利要求73-77任一项所述的对战系统,其特征在于,所述云台的外侧面上设有沿水平方向延伸的容置槽,所述红外收发组件位于所述容置槽内。
- 根据权利要求92所述的对战系统,其特征在于,所述容置槽的前后两端具有开口,所述红外收发组件中的至少部分红外发射器和/或至少部分红外接收器通过所述开口暴露于所述云台的前后两侧。
- 根据权利要求92所述的对战系统,其特征在于,所述容置槽的槽壁沿水平方向向所述云台的外侧凸出,且所述容置槽的槽壁中段的凸出高度大于所述容置槽的槽壁端部的凸出高度。
- 根据权利要求92所述的对战系统,其特征在于,所述云台系统还包括允许红外光透过的盖板,所述盖板盖设在所述容置槽上。
- 根据权利要求95所述的对战系统,其特征在于,所述盖板向所述云台外侧凸出,且所述盖板沿所述云台的前后方向均具有可见区域。
- 根据权利要求73-77任一项所述的对战系统,其特征在于,所述 状态显示组件包括指示灯,所述指示灯用于通过改变发光状态显示对应的对战信息。
- 根据权利要求97所述的对战系统,其特征在于,所述指示灯具有以下一种或多种可变的发光状态:所述指示灯的颜色、所述指示灯的发光频率、所述指示灯的亮度、所述指示灯的发光时长、所述指示灯的发光区域。
- 根据权利要求97所述的对战系统,其特征在于,所述指示灯为至少两组,且两组所述指示灯分别设置在所述云台沿水平方向的周侧。
- 根据权利要求99所述的对战系统,其特征在于,所述指示灯为两组,两组所述指示灯分别设置在所述云台沿水平方向的两侧。
- 根据权利要求97所述的对战系统,其特征在于,所述指示灯为环形,且所述指示灯环绕在所述云台的外侧面。
- 根据权利要求101所述的对战系统,其特征在于,所述指示灯包括至少两条灯条段,所述灯条段呈弧形,至少两条所述灯条段共同围成环形。
- 根据权利要求102所述的对战系统,其特征在于,所述指示灯包括第一灯条段和第二灯条段,所述第一灯条和段所述第二灯条段分别设置在所述红外收发组件的上下两侧。
- 根据权利要求102或103所述的对战系统,其特征在于,每个所述灯条段分隔为至少两个发光区域。
- 根据权利要求104所述的对战系统,其特征在于,所述灯条段包括间隔设置的至少两个LED灯,每相邻两个所述LED灯之间设置有隔光部。
- 根据权利要求105所述的对战系统,其特征在于,每个所述灯条段由所述隔光部分隔为四个所述发光区域。
- 根据权利要求72-77任一项所述的对战系统,其特征在于,所述移动平台为以下任意一种:地面移动机器人、飞行器。
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CN201088861Y (zh) * | 2007-06-29 | 2008-07-23 | 中山市泰宝电子科技有限公司 | 一种玩具遥控飞行物之间的对抗系统 |
CN206715324U (zh) * | 2017-03-31 | 2017-12-08 | 深圳市大疆创新科技有限公司 | 供弹机构及发射装置 |
CN108367195A (zh) * | 2017-06-29 | 2018-08-03 | 深圳市大疆创新科技有限公司 | 对战游戏设备、系统 |
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JP3886832B2 (ja) * | 2002-03-22 | 2007-02-28 | 株式会社東京マルイ | 赤外線発射式戦車戦闘システム |
CN201088861Y (zh) * | 2007-06-29 | 2008-07-23 | 中山市泰宝电子科技有限公司 | 一种玩具遥控飞行物之间的对抗系统 |
CN206715324U (zh) * | 2017-03-31 | 2017-12-08 | 深圳市大疆创新科技有限公司 | 供弹机构及发射装置 |
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