WO2020082079A1 - Jeu d'arcade avec récipient rotatif pour des lots capturés avec des étiquettes rfid - Google Patents

Jeu d'arcade avec récipient rotatif pour des lots capturés avec des étiquettes rfid Download PDF

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Publication number
WO2020082079A1
WO2020082079A1 PCT/US2019/057253 US2019057253W WO2020082079A1 WO 2020082079 A1 WO2020082079 A1 WO 2020082079A1 US 2019057253 W US2019057253 W US 2019057253W WO 2020082079 A1 WO2020082079 A1 WO 2020082079A1
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WO
WIPO (PCT)
Prior art keywords
receptacle
prize
prizes
captured
arcade game
Prior art date
Application number
PCT/US2019/057253
Other languages
English (en)
Inventor
Jeffrey T. SMART
James Dupree
Alex Whiteaker
Tyler WAMPLER
Loren Ostema
Original Assignee
Smart Industries Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Smart Industries Corporation filed Critical Smart Industries Corporation
Publication of WO2020082079A1 publication Critical patent/WO2020082079A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication

Definitions

  • TITLE ARCADE GAME WITH ROTATING CONTAINER FOR
  • the invention relates generally to arcade games. More specifically, the invention relates to arcade games where a player captures a physical prize.
  • Crane-style arcade games have an electronic control system and a mechanical system that allows a player to purchase a chance to capture a prize by skillful manipulation of player controls.
  • the controls include a joystick and/or buttons. These controls allow the player to move a crane head in front/back and left/right directions above a supply of prizes and then drop a claw which will pick up prize merchandise if skillfully and properly manipulated.
  • the electronic control system closes the claw. The closing of the claw may grasp one or more prizes, or may remain empty.
  • the control system then raises the claw, positions it over a prize delivery chute and releases any prizes held by the claw. Motors are used to move the crane head and to move the claw up and down.
  • the claw is activated by a solenoid.
  • the equipment operator can preset the nominal strength of the claw solenoid to adjust the skill level required to win.
  • a stronger force applied by the claw generally increases the chances that a prize will be grasped; whereas a lower force makes winning prizes more difficult.
  • Operators will therefore set the gripping strength at a level that maximizes profit by rewarding play without costing too much in prizes.
  • the strength level may be variable within a session to encourage repeated play, for example by increasing as more money is spent on playing.
  • crane-type arcade games are filled with a number of different prizes, toys or other novelty items.
  • the game may include stuffed animals, sport balls, baseball hats, plastic football/baseball helmets, stickers, jewelry, etc.
  • the user would then manipulate the crane or arm as described above over the desired prize within the game and elect to deploy the crane or arm to try and grab the prize. If the crane successfully picked up the prize, the prize would be dispensed to the user/player. The user could then make use of the item they won.
  • the present invention is an arcade game that has a prize display area within a housing and a prize receptacle adjacent to the prize display area.
  • An electro-mechanical prize capturing device mounted in the housing is adapted to capture a physical prize having a marker with an assigned value from the prize display area within the housing and move the prize to the prize receptacle.
  • a rotation device spins the prize receptacle about a generally vertical axis when one or more prizes have been received in the prize receptacle.
  • a marker reader proximate to the prize receptacle reads the marker on a captured prize within the receptacle as the marker is moved past the reader in the rotating receptacle.
  • a tilting mechanism tilts the receptacle after the marker reader has read the marker to thereby dump the captured prize back into the prize display area.
  • the marker may be an RFID tag and the marker reader may be an RFID antenna.
  • the prize may be a roll of tickets.
  • the electro-mechanical prize capturing device may be a crane and claw.
  • the receptacle may be a bowl having a convex center portion that urges prizes toward an outer wall of the bowl.
  • the rotation device may tilt with the receptacle such that the rotation device can rotate the receptacle when the receptacle is in a horizontal prize retaining orientation and when the receptacle is in a tilted prize dumping orientation.
  • the game may be adapted to continue spinning the prize receptacle as prizes are dumped from the prize receptacle in order to impart sideways motion on the dumped prizes to prevent dumping the prizes into a pile directly beneath the receptacle.
  • the marker reader may be adapted to sense a unique serial number for each captured prize in order to prevent crediting the same prize more than one time.
  • the receptacle may be supported on a support tower, and wherein the support tower includes an array of LED lights.
  • the invention is a method of operating an arcade game of the type having a prize display area within a housing and an electromechanical prize capturing device for capturing prizes from the prize display area.
  • the method includes capturing a prize from within the prize display area and moving it to a prize receptacle.
  • the next step is spinning the prize receptacle containing the captured prize about a vertical axis and reading a marker on the captured prize in the spinning receptacle.
  • the captured prize is then dumped back into the prize display area after the marker has been read.
  • the dumping step may be accomplished by tilting the prize receptacle.
  • the marker may be an RFID tag and reading may be performed using an RFID antenna connected to an RFID reader.
  • the spinning of the prize receptacle may continue during dumping in order to impart sideways motion on the dumped prizes to prevent dumping the prizes into a pile directly beneath the prize receptacle.
  • Figure 1 A is a perspective view of an arcade game including a rotating tilting prize receptacle.
  • Figure 1B is a detail view of the prize receptacle of Figure 1A in an upright position containing captured prizes.
  • Figure 1C is a detail view of the prize receptacle of Figure 1B adjusted to a dumping position to eject the captured prized back into the playing field.
  • Figure 2 is a front elevation view of a captured-prize handling apparatus for use in an arcade game according to one embodiment of the present invention.
  • Figure 3 is a rear elevation view of the captured-prize handling apparatus of Figure
  • Figure 4 is a front elevation view of the captured-prize handling apparatus of Figure 2, with its outer cover removed to show LED lighting provided on the apparatus.
  • Figure 5 is a front elevation view of the captured-prize handling apparatus of Figure 2 with the covers and LED lighting removed to show the inner workings of the device.
  • Figure 6 is a rear elevation view of the captured prize handling apparatus of Figure 5.
  • Figure 7 is an isometric view of the captured prize handling apparatus of Figure 5.
  • Figure 8 is a front elevation view of the captured-prize handling apparatus of Figure 2 with the prize receptacle adjusted to a tilted position to dump captured prizes back into the playing area and with the covers and LED lighting removed to show the inner workings of the device.
  • Figure 9 is a rear elevation view of the captured-prize handling apparatus of Figure
  • Figure 10 is an isometric view of the captured prize handling apparatus of Figure 9.
  • Figure 11 is an isometric view of a receptacle according to one embodiment of the present invention.
  • Figure 12 is a partial cross-sectional view showing captured prizes in a receptacle and the RFID reader.
  • Figure 13 is an isometric view of a ticket ring with an RFID marker that may be used as a prize to be captured in the arcade game described herein.
  • the invention is directed towards an arcade game 10 ( Figure 1), and more specifically but not exclusively toward a crane-style arcade game.
  • the game 10 does not include a chute for a player to retrieve a prize that has been grasped and released by the crane. Instead, the prizes 16 remain in the housing 12.
  • Each prize 16 includes an RFID marker 102 (See Fig. 13) and that gets read by an RFID reader. After a prize is“won” by being grasped by the crane 20 and successfully dropped into a prize receptacle 18, the prize value is read by the RFID reader and credited to the player.
  • the receptacle 18 spins to pass the captured prizes past the reader’s antenna 50 (see Figs. 5-6) multiple times.
  • each RFID tag is assigned a serial number that is read by the RFID reader to assure that captured prizes are not counted multiple times.
  • the receptacle 18 is tilted (see Figures 8-10), preferably while still spinning, to dump the prizes 16 back into the playing area 14.
  • the receptacle 18 is provided on a captured- prize handling apparatus 30 ( Figures 4-10) that includes the structure needed to spin and tilt the receptacle 18 as well as read the RFID tags 102 on the captured prizes 16.
  • the captured-prize handling apparatus may include a lighted tower 32 that surrounds the electro-mechanical elements and attracts attention to the game.
  • the receptacle 18 (see especially Figures 11 & 12) is shaped to urge the captured prizes 16 into a position within the receptacle 18 that enhances accurate reading of the RFID tags.
  • the arcade game may permit a player to capture physical prizes using an electro-mechanical device, whereby the prizes are assigned point values, and the point values may be redeemed both to play the game and to collect awards, such as tickets.
  • the arcade game includes a video display screen that keeps track of the total prize value accumulated during a single play of the game. For example, if a player has successfully captured three prizes worth 75, 150, and 50 points respectively, the video display screen would show that the player has won 275 points. The display screen may also show how many plays the player has remaining. The player may redeem those points for tickets, or, may redeem some of those points for additional plays of the game.
  • a player could redeem 200 of the points for forty (40) tickets and the remaining seventy-five (75) points could be redeemed to play the game three (3) more times.
  • a game operator can set the price, or point-value, of the tickets and game play as desired.
  • a player is awarded points upon the insertion of money or other payment, such that upon initiating play a player starts with a point balance and any point value of selected prizes is added to the initial points, less any points redeemed to play the game.
  • a crane-style game may include a housing 12 that defines an enclosed chamber 14 with prizes 16 inside distributed therein. Transparent windows 17 of housing 12 may allow a player to view prizes 16 without having direct access to them.
  • a claw 20 or other grabbing mechanism is connected to a crane 22.
  • the claw 20 may include a number of different types of grabbing mechanisms.
  • the claw 20 may include a magnet, arms, fingers, pincher, or similar mechanism for grabbing or attaching to a prize 16 within the chamber 14.
  • a player control is used by a player to move the crane 22 in an x-y plane (generally horizontal) relative to the prizes 16 within chamber 14.
  • the player selects a prize(s) 16 that they hope to collect and attempts to position the claw 20 vertically over the selected prize(s) 16.
  • Another manual player control such as a button causes the crane 22 to drop claw 20 down with the claw jaws open, close the jaws, and lift claw 20 upward.
  • the button may be part of or incorporated into the player control. If the operator is successful at positioning claw 20 and the claw 20 drops in such a position that its jaws grasp at least a portion of prize 16, and the jaws grasping strength is sufficient to hold prize 16 when lifted, the operator either moves crane 22 to a position, or game 10 automatically moves crane 22 to a position where claw 20 would open and drop prize 16.
  • a solenoid controls the opening and closing of the claws 20 and may be of variable strength to make holding on to prizes easier or more difficult depending on a desired winning percentage.
  • the game 10 of Figure 1 does not include a chute for a player to retrieve a prize 16 that has been grasped and released by the crane 22. Instead, the prizes 16 remain in the housing 12.
  • Each prize 16 includes an RFID tag and that gets read by an RFID reader.
  • the prizes 16 are released into a receptacle 18 that is supported above the prizes 16 in the playing area by a support tower 24.
  • the receptacle 18 spins to move captured prizes 16 within it past an RFID antenna attached to an RFID reader (see Figs. 5- 10 and 12).
  • the rotating receptacle 18 is tilted to dump the prizes 16 back into the playing area.
  • the rotation of the receptacle during dumping helps to fling the prizes 16 back into the playing area rather simply drop them, which tends to randomize the resting location of the prizes 16 and avoids creating a pile of prizes at a dumping location.
  • FIGS 2 and 3 show elevation views of a captured-prize handing apparatus 30 according to one embodiment of the invention.
  • the captured-prize handling apparatus 30 of Figures 2-3 is adapted to fit in a rear corner of a playing area of an arcade game.
  • the shape of the outer shell components of the apparatus 30 could be modified to accommodate other locations.
  • the apparatus 30 includes a lower cover 32 that keeps the prizes 16 from interfering with the internal components of the apparatus 30 and provides an aesthetically pleasing appearance. Clear or translucent plastic may be used for the cover 32 to facilitate use of LED or other lighting within the apparatus 30 to draw attention to the game and indicate status.
  • An upper cover 34 is also provided to protect and hide from view the RFID antenna.
  • the upper cover 34 is preferably shaped to match the contours of the lower cover 32.
  • the upper cover 34 needs to be transparent to the radio frequency of the RFID system.
  • FIG 4 shows the apparatus 30 with the lower cover 32 removed to show a grid of RGB LEDs 36.
  • the RBG LEDs form a light source that can be used to provide lighting effects to the game.
  • the grid 36 surrounds an upper portion of the internal components of the apparatus 30.
  • the LEDs in the grid 36 are used to create unique visual effects that draw attention to the game, such as wave patterns, wipe patterns and flashing and pulse effects.
  • the LEDs in the grid 36 can also be programmed to produced varied effects depending on the status of the game. For example, in an attract mode when the game is idle, the LEDs might pulse of flash rapidly to draw potential player’s attention to the game. During play, the lights might change depending on what is happening.
  • the entire grid 36 might be green when the player is attempting to pick up prizes, might turn yellow as the RFID reader attempts to determine the value of any prizes that are won, and various pattern effects might be used to indicate that points have been won, which effects can be varied depending upon the value of the prizes won.
  • FIGS 5-7 show the captured-prize handling apparatus 30 with the covers 32, 34 and the light grid 36 removed to reveal the internal electromechanical elements.
  • the apparatus 30 includes a horizontal base 38, an upper vertical riser 40, a lower vertical riser 42 and upper and lower rear flange 44 and 46 that provide the structural backbone of the apparatus 30.
  • the horizontal base 38 mounts to the floor of the prize area, for example with threaded connectors 39, to at least partially secure the apparatus 30 to the game 10.
  • the receptacle 18 is in an upright untilted position in Figures 5-7 such that it is oriented to receive and retain captured prizes.
  • the receptacle 18 is mounted to a rotatable base 48, by threaded connectors (not shown), or other known mechanisms. LEDs or other light sources (not shown) may be provided in the base 48 to provide additional lighting effects. In particular, it may be advantageous to light and spin the base 48 during a player attract mode.
  • the base 48 is tiltably mounted to the upper riser 40 via pivot arms 52.
  • the pivot arms 52 are fixed to the underside of the base 48 and pivotally connected to the upper riser 40 by pivot member 54.
  • the pivot arms 52 may include a plurality of mounting openings for receiving the pivot member 54 such that the pivot arms can be used modularly in a variety of sizes of devices.
  • the pivot point (pivot member 54) is offset below and to the front of the base 48.
  • a rod 56 is pivotally connected to one of the pivot arms 52 and extends
  • Lever 58 is fixed to shaft 60 that extends through an opening 61 in lower riser 42 and is rotated by actuator 62.
  • the lever 58 rotates in a full circle.
  • the receptacle 18 is in the horizontal prize retaining position shown in Figures 5-7.
  • the lever 58 is rotated to near the twelve o’clock position, the receptacle 18 is in the full tilted dumping position of Figures 8-10.
  • An upper limit switch 64 (Figs. 5, 9, & 10) and a lower limit switch 66 (Figs. 5, 9 & 10) are mounted on the same side of the upper riser 40 as the rod 56.
  • the limit switches are operably connected to the actuator 62 and are used to stop the actuator 62 with the lever 58 in the desired positions.
  • the upper limit switch 64 is contacted by a protrusion 68 on one of the pivot arms 52 when receptacle is in the horizontal prize retaining position of Figures 5-7.
  • the lower limit switch 66 is contacted by a limit member 70 mounted on the inside of rod 56 when the receptacle is in the desired tilted dumping position shown in Figures 9-10.
  • An RFID antenna 50 is mounted to the upper vertical riser 40 proximate to the receptacle 18 so that the antenna 50, which is attached to an RFID reader, is positioned to accurately read RFID tags on captured prizes that have been dropped into the receptacle 18.
  • the RFID reader is a 13.56 MHz HF midrange reader from FEIG Electronics Model Number: ID ISC.MR102.
  • the RFID tags on the prizes can be high frequency (HF) tags such as 13.56 MHz tags, for example tags sold under the brand name Indentiv, Part No. TR-01PADIAO 331. Other suitable combinations of readers and tags may be used.
  • Figures 8-10 show the apparatus 30 with the receptacle 18 tilted into a dumping position.
  • the actuator 62 has rotated shaft 60 until the lever 58 is in nearly an upright (twelve o’clock) position, which correspondingly drives rod 56 upward.
  • the upward movement of rod 56 pushes the connected pivot arm 52 upward causing it to rotate about pivot point 54 to thereby tilt the receptacle 18.
  • the limit member 70 contacts the lower limit switch 66 causing the actuator to stop rotating shaft 60 to maintain the apparatus with the receptacle in the tilted dumping position.
  • the receptacle is tipped at 90 degrees or greater relative to its horizontal position.
  • the actuator 62 again rotates shaft 60 until the lever 58 until the protrusion 68 on pivot arm 52 contacts the upper limit switch 64 causing the actuator 60 to stop rotating shaft 60 and maintain the receptacle in the horizontal prize retaining orientation.
  • a rotation motor 72 is mounted between arms 52 and secured to a stationary bottom portion 47 of rotatable base 48.
  • the rotation motor 72 has an output shaft connected to drive a rotatable portion 49 of rotatable base 48 that in turn drives receptacle 18.
  • the rotation motor 72 tilts with the receptacle 18, such that the motor 72 can cause the receptacle to spin when the receptacle 18 is in the horizontal prize retaining orientation ( Figures 2-7), the tilted dumping orientation ( Figures 8-10), or while the receptacle 18 is moving between positions.
  • the receptacle 18 is a bowl that has a rounded convex center 74.
  • the convex center 74 extends about two thirds of the height of the outer wall 76 of the bowl.
  • the convex center 74 slopes radially downward and outward such that any prizes 16 in the receptacle 18 are urged toward the outer wall 76 of the receptacle.
  • the outer wall 76 has a gradually inward and downward slope to retain prizes within the receptacle 18.
  • the receptacle 18 when captured prizes 16 are within the receptacle 18 the receptacle 18 can be rotated to bring the prizes 16 in close proximity to the RFID antenna 50.
  • the combination of the slopes of the convex center 74 and the outer wall 76, along with the radial outward acceleration caused by rotation of receptacle tends to orient the prizes 16 as shown in Figure 12 to the best orientation to read the RFID tags on the prizes.
  • the prizes can be rotated past the antenna 50 a few times in a short period of time to assure that each prize 16 gets recognized.
  • each prize 16 has an RFID tag with a unique serial number so that the RFID reader can accurately determine how many prizes are within the receptacle and the RFID reader will not double (or more) count a single prize 16. Accordingly, the combination of better orientation, close proximity to the antenna 50, multiple passes by the antenna, and serial identification of each prize 16 greatly improves the accuracy of the reading of the captured prizes 16.
  • Figure 13 shows one embodiment of a ticket ring 100 that has an RFID tag 102.
  • the RFID tag 102 will be programmed to include both a point value and an individual serial or ID number.
  • the ticket ring 100 can serve as the prize 16 to be captured in the game 10.
  • the ticket rings 100 may be assigned point values that correspond to the number of tickets in the ring. Rings 100 with more tickets will weigh more than rings 100 with less tickets making them more difficult to successfully capture and move to the receptacle 18. Other physical items may be used instead of ticket rings.
  • the point values may be redeemed both to play the game and to collect awards, such as redeemable tickets or tokens, or points added to a player’s account tracked on a magnetic strip card or other account tracking mechanism.
  • the arcade game includes a video display screen ( Figure 1 that keeps track of the total prize value accumulated during a single play of the game. For example, if a player has successfully captured three ticket rings worth 75, 150, and 50 points respectively, the video display screen would show that the player has won 275 points. The display screen may also show how many plays the player has remaining. The player may redeem those points for physical tickets or prizes, or, may redeem some of those points for additional plays of the game.
  • a user applies credit which allows the user to control the crane 22 on an X, Y, Z axis.
  • the user positions the grappling device 20 over the desired target within the gameplay field.
  • the desired target may be a roll of tickets with an applied RFID tag.
  • the user presses the catch button.
  • the grappling device 20 descends the Z axis to obtain the desired target.
  • the grappling device then ascends back up the Z axis and transports the target to its destination.
  • the destination is the rotating receptacle 18 with a rounded convex center 74 to keep the now captured prizes 16 on the outside edge.
  • the RFID antenna 50 positioned adjacent to the outer edge of the receptacle 18 attains the information on the RFID tags of the captured prizes 16. After obtaining the information the receptacle 18 tips at a 90 degree or greater angle to eject the prizes 16 back into the gameplay field.
  • the rotation of the receptacle 18 may also be used to impart sideways motion to the prizes 16 as they are dumped from the receptacle 18 back into the gameplay field in order to increase the random distribution of the prizes in the gameplay field.
  • the rotation of the receptacle 18 may be used, especially when combined with the lights 36 in the tower and the in the rotating base 48, to draw attention to the game when the game is in an attract mode between plays.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un jeu d'arcade comprenant un réceptacle de lot rotatif et basculant pour faire tourner des lots capturés en les faisant passer devant une antenne RFID et pour reverser les lots capturés dans la zone de jeu. Pour améliorer la précision de lecture des étiquettes RFID sur les lots, le réceptacle effectue une giration afin de faire passer les lots capturés plusieurs fois devant l'antenne. Un numéro de série peut être attribuée à chaque étiquette RFID, lequel est lu par le lecteur RFID afin de garantir que les lots capturés ne sont pas comptés plusieurs fois. Après que les étiquettes RFID ont été lues, le réceptacle est incliné, de préférence tout en continuant la giration, pour retourner les lots dans la zone de jeu. L'appareil de manipulation de lot capturé peut comprendre une colonne lumineuse qui entoure les éléments électromécaniques et attire l'attention sur le jeu. Le réceptacle est formé pour pousser les lots capturés dans une position à l'intérieur du réceptacle qui améliore la lecture précise des étiquettes RFID.
PCT/US2019/057253 2018-10-19 2019-10-21 Jeu d'arcade avec récipient rotatif pour des lots capturés avec des étiquettes rfid WO2020082079A1 (fr)

Applications Claiming Priority (2)

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US201862748100P 2018-10-19 2018-10-19
US62/748,100 2018-10-19

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WO2020082079A1 true WO2020082079A1 (fr) 2020-04-23

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