EP3483849B1 - Machine de jeu équipée avec lecteur rfid - Google Patents

Machine de jeu équipée avec lecteur rfid Download PDF

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Publication number
EP3483849B1
EP3483849B1 EP18275001.8A EP18275001A EP3483849B1 EP 3483849 B1 EP3483849 B1 EP 3483849B1 EP 18275001 A EP18275001 A EP 18275001A EP 3483849 B1 EP3483849 B1 EP 3483849B1
Authority
EP
European Patent Office
Prior art keywords
prize
prizes
rotary
rotary table
captured
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP18275001.8A
Other languages
German (de)
English (en)
Other versions
EP3483849A1 (fr
Inventor
Jeffrey Smart
Jeremy Wade
Loren Ostema
Clarence W Mabe
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Smart Industries Corp
Smart Ind Corp
Original Assignee
Smart Industries Corp
Smart Ind Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US15/809,319 external-priority patent/US10839651B2/en
Application filed by Smart Industries Corp, Smart Ind Corp filed Critical Smart Industries Corp
Publication of EP3483849A1 publication Critical patent/EP3483849A1/fr
Application granted granted Critical
Publication of EP3483849B1 publication Critical patent/EP3483849B1/fr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/02Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
    • G07F11/04Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored one vertically above the other
    • G07F11/16Delivery means
    • G07F11/24Rotary or oscillatory members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/02Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
    • G07F11/44Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/42Coin-freed apparatus for hiring articles; Coin-freed facilities or services for ticket printing or like apparatus, e.g. apparatus for dispensing of printed paper tickets or payment cards

Definitions

  • the invention relates generally to arcade games. More specifically, the invention relates to crane-style arcade games.
  • Crane-style arcade games have an electronic control system and a mechanical system that allows a player to purchase a chance to win a prize by skillful manipulation of player controls.
  • the controls include a joystick and/or buttons. These controls allow the player to move a crane head in front/back and left/right directions above a supply of prizes and then drop a claw which will pick up prize merchandise if skillfully and properly manipulated.
  • the electronic control system closes the claw. The closing of the claw may grasp one or more prizes, or may remain empty.
  • the control system then raises the claw, positions it over a prize delivery shoot and releases any prizes held by the claw. Motors are used to move the crane head and to move the claw up and down.
  • the claw is activated by a solenoid.
  • the equipment operator can preset the nominal strength of the claw solenoid to adjust the skill level required to win.
  • a stronger force applied by the claw generally increases the chances that a prize will be grasped; whereas a lower force makes winning prizes more difficult.
  • Operators will therefore set the gripping strength at a level that maximizes profit by rewarding play without costing too much in prizes.
  • the strength level may be variable within a session to encourage repeated play, for example by increasing as more money is spent on playing.
  • crane-type arcade games are filled with a number of different prizes, toys or other novelty items.
  • the game may include stuffed animals, sport balls, baseball hats, plastic football/baseball helmets, stickers, jewelry, etc.
  • the user would then manipulate the crane or arm as described above over the desired prize within the game and elect to deploy the crane or arm to try and grab the prize. If the crane successfully picked up the prize, the prize would be dispensed to the user/player. The user could then make use of the item they won.
  • the present invention relates to a crane-style arcade game that has an enclosed prize chamber in a housing including a floor for supporting prizes.
  • the prizes have RFID tags with assigned point values.
  • a grabber mechanism is suspended above the floor.
  • a controller is located externally on the housing and has a connection to the grabber mechanism to permit a player to control a position of the grabber mechanism above the floor whereby the player attempts to capture a prize from the prize chamber with the claw and drop the prize into an opening in the floor.
  • An RFID reader associated with the opening in the floor reads the RFID tag on a captured prize as the captured prize is moved past the RFID reader.
  • a recording device connected to the RFID reader records the assigned point values of the RFID tags of captured prizes read by the RFID reader.
  • the controller is adapted to drop the prize into the opening in the floor by releasing the prize from the claw when the grabber mechanism is above the opening.
  • the crane-style arcade game also includes a captured-prize storage area below the floor and a delivery passage within the housing in communication between the opening in the floor and the captured-prize storage area. The captured-prize storage area is entirely enclosed within the housing.
  • the crane-style arcade game also has a rotary unit within the delivery passage, with the rotary unit positioned in communication with the opening in the floor to move the captured prizes past the RFID reader towards the captured-prize storage area.
  • the rotary unit includes a rotary table guide, wherein the rotary table guide has: (a) a rotary guide base having an aperture proximate to the center of the rotary guide base; (b) one or more interior walls positioned within the aperture of the rotary guide base, the interior walls being configured to define the aperture into quadrants; (c) one or more doors operatively attached to the one or more interior walls; (d) an exterior wall attached proximate to an outer edge of the aperture; and (e) a sloped portion of the rotary guide base configured to funnel a captured prize to the aperture.
  • the rotary unit also includes a rotary base having (a) a rotary table base; (b) a motor; (c) a hub assembly positioned above the rotary base and operatively attached to the motor; and (d) one or more arms extending from the hub assembly.
  • the RFID reader is attached proximate to the rotary table base.
  • the motor is configured to rotate the hub assembly and the one or more arms to move the captured prize about the rotary table, whereby the RFID reader reads the RFID tag on the captured prize.
  • the recording device may be adapted to record point values to a user's memory card.
  • the prizes may be rolls of ticket.
  • the point value assigned to each RFID tag may correspond with a number of tickets in the ticket roll to which the RFID tag is attached.
  • the present invention is a rotary base for an arcade game.
  • the rotary table guide includes a rotary guide base having an aperture proximate to the center of the rotary guide base.
  • One or more interior walls are positioned within the aperture of the rotary guide base and define the aperture into quadrants.
  • One or more doors are operatively attached to the one or more interior walls.
  • An exterior wall is attached proximate to an outer edge of the aperture.
  • a sloped portion of the rotary guide base is configured to funnel an item to the aperture.
  • a rotary table is positioned below the rotary table guide.
  • the rotary table has: a rotary table base; a motor; a hub assembly positioned above the rotary base and operatively attached to the motor; and one or more arms extending from the hub assembly.
  • the rotary base also includes an RFID reader attached proximate to the rotary table base.
  • the motor is configured to rotate the hub assembly and the one or more arms to move an item having an RFID tag about the rotary table, whereby the RFID reader may identify the item from the RFID tag.
  • the one or more doors are configured to separate and position one or more items flatly on the rotary table base.
  • the one or more arms may be bent, curved, and/or angled to allow the one or more arms to cradle one or more items placed on the rotary table base as the hub assembly is rotated.
  • the present invention is a method of operating an arcade game by placing one or more prizes each having an RFID tag on a rotary base that has a hub assembly and one or more arms extending from the hub assembly.
  • An RFID reader is attached proximate to the rotary base.
  • the hub assembly is rotated to move the one or more prizes along the rotary base, wherein the RFID tag on each of the one or more prizes may be read by the RFID reader.
  • the RFID tag on each of the one or more prizes may be assigned a point value and the RFID reader may be configured to calculate the point value of the RFID tag on each of the one or more prizes that is read by the RFID reader.
  • the prizes may be rolls of tickets and the point value of each RFID tag corresponds with a number of tickets in the roll to which each RFID tag is attached.
  • the invention is directed towards an arcade game 10, and more specifically but not exclusively toward a crane-style arcade game.
  • the game 10 of Figure 1 does not include a chute for a player to retrieve a prize that has been grasped and released by the crane. Instead, the prizes remain in the housing.
  • Each prize includes an RFID marker and that gets read by an RFID reader. After a prize is "won" by being grasped by the crane, the prize value is read by the RFID reader and credited to the player.
  • a crane-style game may include a housing 12 that defines an enclosed chamber 14 with prizes 16 inside distributed therein. While the prizes 16 shown in Fig. 1 are shown as stuffed animals, other types of prizes are also contemplated, including specifically rolls of tickets. Transparent windows 17 of housing 12 may allow a player to view prizes 16 without having direct access to them.
  • a claw 20 or other grabbing mechanism is connected to a crane 22.
  • the claw 20 may include a number of different types of grabbing mechanisms.
  • the claw 20 may include a magnet, arms, fingers, pincher, or similar mechanism for grabbing or attaching to a prize 16 within the chamber 14.
  • a player control 24 e.g.
  • joy stick, arrow buttons, keypad is used by a player to move the crane 22 in an x-y plane (generally horizontal) relative to the prizes 16 within chamber 14.
  • the player selects a prize(s) 16 that they hope to collect and attempts to position the claw 20 vertically over the selected prize(s) 16.
  • Another manual player control, such as button 26 causes the crane 22 to drop claw 20 down with the claw jaws open, close the jaws, and lift claw 20 upward.
  • the button 26 may be part of or incorporated into the player control joy stick 24 if the skill of the operator at positioning claw 20 is successful and the claw 20 drops in such a position that its jaws grasp at least a portion of prize 16, and the jaws grasping strength is sufficient to hold prize 16 when lifted, the operator either moves crane 22 to a position, or game 10 automatically moves crane 22 to a position where claw 20 would open and drop prize 16.
  • a solenoid 30 controls the opening and closing of the claws 20, and may be of variable strength to make holding on to prizes easier or more difficult depending on a desired winning percentage.
  • a player deposits an appropriate amount of money, or has an appropriate amount of money or credit deducted from a card, to have a chance at obtaining a prize 16.
  • the game may also be activated by RFID, which may include a number of credits or points that are subtracted with each play of the game 10.
  • the game 10 of Figure 1 does not include a chute for a player to retrieve a prize 16 that has been grasped and released by the crane 22. Instead, the prizes 16 remain in the housing 12.
  • Each prize 16 includes an RFID tag 102 (see Fig. 13 ) and that gets read by an RFID reader 82 ( Figs. 2-7 , 11 , and 12 ).
  • a rotary unit 40 is installed in the housing 12 of an arcade game 10 is shown.
  • the rotary 40 unit may be sized or retrofitted to fit within any arcade game 10.
  • the rotary unit 40 includes a rotary table guide base 50 (see Fig. 9 ).
  • the guide base 50 rests on a support platform 70 (see Fig. 10 ).
  • Rotary arms 74 rotate at the bottom of the guide base 50 to move a selected prize 17 past the RFID reader 82 and then to aperture 78 in the support platform 70 where the selected prize 17 drops into a holding area 88.
  • the rotary table guide 42 may include a guide base 50 that has both flat and angular portion(s) 58.
  • the base 50 may also include an aperture located proximate to the center of the base 50.
  • Extending from or attached to the base 50 are outer walls 56 and interior walls 52.
  • the outer walls may be attached proximate to the outer edge of the aperture in the base 50.
  • the outer wall 56 may extend in a generally vertical direction or may extend upward and outward from the base 50 to create a funnel like effect to the aperture.
  • Interior wall(s) 52 may extend in a generally vertical direction or may be angled to funnel an item to a particular quadrant 55A, 55B, 55C, 55D of the aperture in the base 50.
  • the interior wall(s) 52 may also include cut-out portions that act as guides to orient and singulate prizes that are on the rotary base 72 as they are moved through the walls 52.
  • the interior walls 52 may include a door 54 or flap at the cut-out portions.
  • the door 54 may be attached to the interior wall 52 by a hinge, pin, or other similar mechanical device for attaching a swing door or flap.
  • the door(s) 54 may be configured to rotate about a generally vertical or a generally horizontal axis.
  • the example embodiment in Figure 3 represents a rotary table guide 42 that includes four interior walls 52, three of which have doors 54.
  • the rotary table guide 42 of Figure 3 also includes an angled portion 58 of the base 50.
  • the angled portion 58 may be configured to funnel an item or object into quadrant 55D of the aperture of the base 50 that is defined by the interior walls 52. This will be explained in greater detail below.
  • a rotary base 72 may be placed on top of the rotary platform 70 with an aperture or cutout portion 73 located in the first quadrant 55A of the rotary table guide 42. Prizes 16 may be stored within the chamber 14 on top of the floor member above the rotary table guide 42.
  • a rotary table 44 is shown.
  • the rotary table 44 is configured to be positioned below the rotary table guide 50.
  • One or more apertures 78 may be cut in the platform/floor 70 of the chamber 14.
  • the aperture 78 may be configured to create an opening to permit a selected prize to fall to the holding area 88.
  • Apertures may also be provided to mount a motor 80, mount an antenna 86, and/or mount an RFID reader 82 or similar scanning and sensor-type mechanism.
  • the RFID reader 82 may be attached to the platform 70 by one or more mounting brackets (not shown).
  • On top of the platform is the rotary base 72.
  • the rotary base 72 may have an outer radius approximately the size of the aperture in the rotary table guide 42.
  • the rotary base 72 may also include a cutout portion 79.
  • the cutout portion 79 is configured to align with the aperture 78 in the platform 70 configured to receive a prize 16 or other item.
  • the base may be stationary and the shaft of the motor 80 configured to pass through the rotary base 72.
  • On top of the rotary base 72 may be a rotary arm hub assembly 74 comprising one or more arm portions 76.
  • the arms 76 may be constructed of a plastic, metal alloy, carbon fiber, or another material with similar mechanical properties. However, in an unclaimed embodiment it may be advantageous to have the arms 76 constructed of a light yet rigid and durable material to reduce the load on the motor while still having sufficient rigidity to push an object 16 around the rotary base 72.
  • the hub assembly 74 may be configured to be operably attached to the motor 80, wherein the motor 80 is configured to rotate the hub assembly 74.
  • the arms 76 may be curved, bent, or angled to grab, secure, or hook a prize that has been dropped/placed on the rotary base 72.
  • the arm may be curved so as to cradle a round prize/object 16 such as a ball or disk and move it about the rotary base 72 as the hub assembly 74 is rotated.
  • a low RPM motor 80 may be utilized to allow for the RFID reader 82 to read an RFID tag or marker 102 attached to a prize 16 or ticket roll 100.
  • the game 10 is in a default resting position, ready for play.
  • the claw or grabbing mechanism 20 is above the prizes 16.
  • the prizes rest on a floor 30.
  • the grabbing mechanism 20 has grasped a selected prize 17 and moved it over an opening 32 through the floor 30.
  • the grabbing mechanism 20 has released the selected prize 17 so that it drops through opening 32 toward the rotary unit 40, specifically toward quadrant 55A formed by walls 52 on the rotary guide 50.
  • the selected prize 17 is resting on the platform 70 (or rotary base 72) in the first quadrant 55A.
  • the rotary arm 76 has been rotated by motor 80 to move the selected prize 17 through the cut-out in the wall 52.
  • the curved shape of the arms 76 urges the prize 17 into alignment with the cut-out.
  • the cut-out will orient the prize 17 by knocking it flat on the platform 70 and in case two (or more) prizes were dropped, will singulate the prizes.
  • the arms 76 have rotated the prize 17 further into alignment with the RFID reader 82.
  • the RFID reader 82 will read the prize value from the RFID tag 102.
  • the rotary arms 76 have been rotated to move the selected prize over the aperture 78 in the fourth quadrant 55D such that the selected prize 17 falls into a storage area 88. Periodically, the selected prizes 17 can be emptied back into the playing area.
  • the user may insert money, coins, or may swipe a card through the reader 94 to activate the game 10.
  • the user may then utilize their skill to manipulate the grabber mechanism 20 about an x-y plane within the chamber 14 to position the grabber 20 above the users identified target/prize 16.
  • the user may attempt to grab one or more ticket rolls 100 positioned within the chamber 14.
  • the user may have a predefined or limited amount of time within which to position the grabber 20 before the grabber 20 is activated to attempt to grab the prize 16 or roll 100.
  • the prize 16 and ticket roll 100 may be used interchangeably. They both represent the target item(s) placed within the chamber 14 of the game 10 that the user attempts to grab with the grabber 20.
  • the user may press a button 26 to activate the grabber mechanism 20.
  • the grabber 20 will extend down toward the ticket roll 100 and attempt to collect one or more rolls 100.
  • An example method and apparatus for grabbing the prize 16 and/or ticket rolls 100 is described in greater detail in U.S. Patent No. 6,283,475 . If the user is successful in collecting one or more rolls 100 with the grabber 20, the crane 22 will lift the rolls 100 and return the crane 22 to the start position. In a game that includes the rotary unit 40 described above, the start position may be located above the first quadrant 55A of the rotary table guide 42.
  • the roll(s) 100 may then be released by the grabber 20 and dropped and funneled into the first quadrant by the angled portion 58 of the rotary table guide 42, where the rolls would be positioned on top of the rotary base 72.
  • the motor 80 may then be activated to rotate the hub assembly 74 and arms 76.
  • the arms 76 may push the roll(s) 100 under the door of the first interior wall 52 that the roll(s) 100 approach, the hinged door 54 may tip over or knock down any ticket rolls 100 that are standing on end. This will insure that the roll(s) 100 are laying flatly on the rotary base 72 as they move along the base 72. Additional interior walls 52 and hinged doors 54 may be utilized to insure all rolls 100 lay flat on the base 72.
  • the rolls will pass over a sensor, antenna, or RFID reader that will scan the RFID tag 102 or other marking device that is attached to each of the rolls 100.
  • a controller or computer may then be configured to add up and/or display the total number of ticket rolls 100 collected.
  • the roll(s) 100 may continue along the base 72 until it reaches the aperture 78 in the floor 70 of the rotary table 44.
  • the ticket roll(s) 100 will then be sent down a chute.
  • the ticket roll(s) 100 may be collected in the captured-prize storage area (88), in the bottom portion of the game cabinet 12 that may not be accessed by the user.
  • the points associated with the values of the ticket rolls 100 grabbed by the user may be awarded by placing the points on a card with a magnetic strip.
  • a paper receipt may also be printed with a barcode and/or the amount of points/tickets won by the user.
  • the receipt and/or card may then be taken to the owner/operator of the game to be exchanged for a prize or other item of value.
  • One advantage of this particular method of awarding prizes is that the ticket rolls 100 never leave the game cabinet, therefore that user cannot lose or misplace the ticket roll(s), which the operator would then need to replace. The operator would simply need to open up the game cabinet 12 and place the winning ticket rolls 100 from the lower portion of the cabinet 12 back into the chamber 14.
  • the ticket roll(s) 100 or prize(s) 16 may be placed back in the chamber.
  • this may be accomplished by attaching a chute, fulcrum, elevator, escalator, or similar mechanism to the rotary unit 40, wherein once the item(s) 100 has passed by and been identified by the RFID reader, the chute, escalator, elevator, etc. will place the item(s) 100 back in the chamber 14 and ready for the next game by a user.
  • Figure 11 shows a block diagram of the electronic components 200 of the game 10 according to an example.
  • the components are controlled by a primary computer board 202 and a custom interface board 204.
  • the primary computer board may be a programable computer with a forty-pin interface, such as one manufactured under the rectifier to convert an AC input to a DC output.
  • the power supply 206 may provide outlets twelve (12) volts and five (5) volts.
  • the controller 208 connects to the interface board 204 to provide an input of the status of the crane game.
  • a prize sensor 210 that is part of a standard game provides an input to the interface board 204 to provide a signal when a prize 16 has been won.
  • the computer boards 202 and 204 in response to the signal that a prize has been won cause the rotary table motor 80 to rotate a full revolution to move the selected prize 17 past the RFID reader 82 and eventually to the opening 78 that leads to the storage area 88.
  • the antenna 83 of the RFID reader 82 reads the RFID tag 102 on the prize 17 and provides a signal to the RFID reader 82 that relays a signal the computer board 202 indicating the point or ticket value of the selected prize 17.
  • the computer board 202 may accumulate a total value of points or tickets won during a turn.
  • the custom interface board 204 may then relay the total point or ticket value to a card reader/writer that can transfer the point or ticket value to a user's card, for example a magnetic strip card.
  • Figure 12 shows a wiring diagram of the electronic components 200.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Pinball Game Machines (AREA)

Claims (8)

  1. Jeu d'arcade de type grue (10) comprenant :
    un logement (12) ;
    une chambre de prix fermée (14) dans le logement incluant un plancher (30) pour soutenir les prix (16), où les prix comprennent des balises RFID (102) avec des valeurs de point attribuées ;
    un mécanisme de préhension (20) suspendu au-dessus du plancher (30) ;
    une zone de stockage de prix saisis (88) en dessous du plancher (30) entièrement fermée au sein du logement ; et
    un passage de livraison (78) au sein du logement en communication entre l'ouverture dans le plancher (32) et la zone de stockage de prix saisis (88) ;
    un organe de commande (24) situé à l'extérieur sur le logement (12) ayant une connexion au mécanisme de préhension (20) afin de permettre à un joueur de commander une position du mécanisme de préhension (20) au-dessus du plancher (30), en vertu de quoi le joueur tente de saisir un prix (16) à partir de la chambre de prix (14) à l'aide du mécanisme de préhension (20) et de déplacer le prix dans une ouverture (32) dans le plancher (30) ;
    un lecteur RFID (82) associé à l'ouverture (32) dans le plancher (30) pour lire la balise RFID (102) sur un prix saisi (17) au fur et à mesure que le prix saisi (17) est déplacé par-devant le lecteur RFID (82) ; et
    un dispositif d'enregistrement (202) connecté au lecteur RFID (82) pour enregistrer les valeurs de point attribuées des balises RFID (102) des prix saisis (17) lues par le lecteur RFID (82), caractérisé en ce qu'une unité rotative (40) est située au sein du passage de livraison (78), ladite unité rotative (40) étant positionnée en communication avec l'ouverture dans le plancher (32) afin de déplacer les prix saisis (17) par-devant le lecteur RFID (82) vers la zone de stockage de prix saisis (88) ;
    ladite unité rotative (40) comprend en outre un guide de table rotative stationnaire (42) incluant une base de guide rotative (50) ayant une ouverture à proximité du centre de la base de guide rotative (50), une ou plusieurs parois intérieures (52) étant positionnées au sein de l'ouverture de la base de guide rotative (50) et définissant l'ouverture en quadrants (55A, B, C et D), où un des quadrants (55D) est aligné avec le passage de livraison (78), une ou plusieurs portes (54) attachées de manière fonctionnelle aux une ou plusieurs parois intérieures (52), une paroi extérieure (56) attachée à proximité d'un bord externe de l'ouverture, une portion inclinée (58) de la base de guide rotative (50) étant configurée pour acheminer un article vers l'ouverture ;
    une table rotative (44) positionnée en dessous du guide de table rotative (42) incluant une base de table rotative (72) ; un moteur (80); un ensemble moyeu (74) positionné au-dessus de la base de table rotative (72) et attaché de manière fonctionnelle au moteur (80) ; et un ou plusieurs bras (76) s'étendant à partir de l'ensemble moyeu (74) ;
    où le moteur (80) est configuré pour faire tourner l'ensemble moyeu (74) et les un ou plusieurs bras (76) pour déplacer les prix saisis (17) autour de la table rotative (44) à travers les une ou plusieurs portes (54), ce qui à son tour singularise et oriente les prix saisis (17) avant le déplacement des prix saisis (17) par-devant le lecteur RFID (82), qui est attaché à proximité de la base de table rotative (72), et ce qui permet ainsi au lecteur RFID (82) de lire la balise RFID (102) sur le prix saisi.
  2. Jeu d'arcade de type grue (10) de la revendication 1, où l'organe de commande (24) est conçu pour déplacer le prix (17) dans l'ouverture ménagée dans le plancher (32) en faisant tomber le prix (17) dans l'ouverture (32).
  3. Jeu d'arcade de type grue (10) de la revendication 2, où l'organe de commande (24) est conçu pour faire tomber le prix (17) dans l'ouverture (32) suite à la libération du prix (17) depuis le mécanisme de préhension (20).
  4. Jeu d'arcade de type grue (10) de la revendication 1, où le dispositif d'enregistrement (202) est conçu pour enregistrer les valeurs de point attribuées des balises RFID (102) des prix saisis (17) lues par le lecteur RFID (82) vers une carte de mémoire de l'utilisateur.
  5. Jeu d'arcade de type grue (10) de la revendication 1, où les prix (16) comprennent des rouleaux de tickets.
  6. Jeu d'arcade de type grue (10) de la revendication 5, où la valeur de point attribuée à chaque balise RFID (102) correspond à un certain nombre de tickets dans le rouleau de tickets (100) auxquels la balise RFID (102) est attachée.
  7. Jeu d'arcade de type grue (10) de la revendication 1, où le mécanisme de préhension (20) comprend une griffe.
  8. Mécanisme de rattrapage pour un jeu d'arcade pour convertir un jeu traditionnel de type grue en un jeu d'arcade qui lit des balises RFID sur les prix, ledit mécanisme comprenant :
    un guide de table rotative (42) possédant :
    a. une base de guide rotative (50) ayant une ouverture à proximité du centre de la base de guide rotative ;
    b. une ou plusieurs parois intérieures (52) positionnées au sein de l'ouverture de la base de guide rotative (50), lesdites parois intérieures (52) étant configurées pour définir l'ouverture en quadrants (55A, B, C et D) ;
    c. une ou plusieurs portes (54) attachées de manière fonctionnelle aux une ou plusieurs parois intérieures (52) ; et
    d. une paroi extérieure (56) attachée à proximité d'un bord externe de l'ouverture ;
    e. une portion inclinée (58) de la base de guide rotative (50), ladite portion inclinée (58) étant configurée pour acheminer un article vers l'ouverture ;
    une table rotative (44) positionnée en dessous du guide de table rotative (42), ladite table rotative possédant :
    a. une base de table rotative (72) ;
    b. un moteur (80) ;
    c. un ensemble moyeu (74) positionné au-dessus de la base de table rotative (72) et attaché de manière fonctionnelle au moteur (80) ; et
    d. un ou plusieurs bras (76) s'étendant à partir de l'ensemble moyeu (74) ; et
    un lecteur RFID (82) attaché à proximité de la base de table rotative (72) ;
    où le moteur (80) est configuré pour faire tourner l'ensemble moyeu (74) et les un ou plusieurs bras (76) pour déplacer les prix saisis (17) autour de la table rotative (44) à travers les une ou plusieurs portes (54), ce qui à son tour singularise et oriente les prix saisis (17) avant le déplacement des prix saisis (17) par-devant le lecteur RFID (82), ce qui permet ainsi au lecteur RFID (82) de lire la balise RFID (102) sur le prix saisi.
EP18275001.8A 2017-11-10 2018-01-03 Machine de jeu équipée avec lecteur rfid Active EP3483849B1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US15/809,319 US10839651B2 (en) 2016-11-11 2017-11-10 Arcade game with RFID reader

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Publication Number Publication Date
EP3483849A1 EP3483849A1 (fr) 2019-05-15
EP3483849B1 true EP3483849B1 (fr) 2023-11-22

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Citations (3)

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US5711530A (en) * 1996-10-29 1998-01-27 Lewis; Michael W. Vend every time skill crane
JP2006212298A (ja) * 2005-02-04 2006-08-17 Sega Corp 景品取得遊戯装置
JP6119943B1 (ja) * 2017-01-13 2017-04-26 株式会社セガゲームス 物品取得ゲーム装置およびゲームサーバ

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Publication number Priority date Publication date Assignee Title
US6283475B1 (en) 1999-10-19 2001-09-04 Smart Industries Corporation Apparatus and method for crane game claw control
AU2003265957A1 (en) * 2002-09-04 2004-03-29 Atlantic City Coin And Slot Service Company, Inc. Gaming device and method
US7513505B2 (en) * 2003-11-09 2009-04-07 King Show Games, Inc. System and method for identifying payouts in gaming systems
BE1019163A4 (nl) 2010-01-25 2012-04-03 Elaut N V Speelautomaat.

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5711530A (en) * 1996-10-29 1998-01-27 Lewis; Michael W. Vend every time skill crane
JP2006212298A (ja) * 2005-02-04 2006-08-17 Sega Corp 景品取得遊戯装置
JP6119943B1 (ja) * 2017-01-13 2017-04-26 株式会社セガゲームス 物品取得ゲーム装置およびゲームサーバ

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