WO2020017567A1 - Dispositif de jeu d'acquisition de prix - Google Patents
Dispositif de jeu d'acquisition de prix Download PDFInfo
- Publication number
- WO2020017567A1 WO2020017567A1 PCT/JP2019/028165 JP2019028165W WO2020017567A1 WO 2020017567 A1 WO2020017567 A1 WO 2020017567A1 JP 2019028165 W JP2019028165 W JP 2019028165W WO 2020017567 A1 WO2020017567 A1 WO 2020017567A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- prize
- opening
- arm
- arms
- closing
- Prior art date
Links
- 238000003780 insertion Methods 0.000 description 11
- 230000037431 insertion Effects 0.000 description 11
- 230000006870 function Effects 0.000 description 7
- 230000004308 accommodation Effects 0.000 description 4
- 238000005192 partition Methods 0.000 description 4
- 238000013459 approach Methods 0.000 description 2
- 230000007423 decrease Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 239000004925 Acrylic resin Substances 0.000 description 1
- 229920000178 Acrylic resin Polymers 0.000 description 1
- 230000000903 blocking effect Effects 0.000 description 1
- 230000008602 contraction Effects 0.000 description 1
- 238000012937 correction Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000004146 energy storage Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 229920003229 poly(methyl methacrylate) Polymers 0.000 description 1
- 239000004926 polymethyl methacrylate Substances 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000035939 shock Effects 0.000 description 1
- 125000006850 spacer group Chemical group 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1602—Programme controls characterised by the control system, structure, architecture
- B25J9/1605—Simulation of manipulator lay-out, design, modelling of manipulator
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1656—Programme controls characterised by programming, planning systems for manipulators
- B25J9/1664—Programme controls characterised by programming, planning systems for manipulators characterised by motion, path, trajectory planning
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1656—Programme controls characterised by programming, planning systems for manipulators
- B25J9/1669—Programme controls characterised by programming, planning systems for manipulators characterised by special application, e.g. multi-arm co-operation, assembly, grasping
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
Definitions
- a prize acquisition game device that operates a prize gripper to convey a stuffed animal such as a stuffed animal to a prize payout exit is widespread.
- the gripping force of the prize gripping portion is increased, the number of prizes to be paid out increases, and when the gripping force of the prize gripping portion is weakened, the number of prizes to be paid out tends to decrease. Therefore, a prize acquisition game device that can adjust the gripping force of the prize gripping portion has been proposed (for example, see Patent Documents 1 and 2).
- a prize payout sensor for detecting the number of paid out prizes may be further provided.
- the control unit may acquire a payout index based on the number of paid-out prizes, and control driving of a single drive source based on the payout index.
- the control unit 61 can be realized by, for example, a function of a CPU mounted on the control board 60.
- the CPU expands the program stored in the ROM on the memory of the storage unit 62, executes the program, and realizes various functions in a device included in the premium holding unit 40, thereby cooperating with other hardware units and components.
- It has a gripping force control unit 611 that operates to adjust the gripping force of the premium holding unit 40, and an adjustment index determining unit 612 that determines an adjustment index to be referred to when the gripping force control unit 611 is executed.
- the control unit 61 may further include a payout index calculating unit 613 that calculates a payout index based on the number of paid out prizes.
- FIG. 8 is a flowchart showing an example of a procedure for controlling the driving of a single motor 42 based on a plurality of opening / closing angles ⁇ , ⁇ , ⁇ .
- the control unit 61 can also add a correction value such as a payout index to the main adjustment index.
- the control unit 61 (payout index calculating means) acquires a payout index based on the number of prizes paid out.
- An example of the payout index is a payout rate obtained by dividing the number of paid out prizes by the amount of money input.
- the payout index is not limited to the payout rate, and may be the number of premiums paid out per unit time.
- the payout index may be calculated by the control unit and acquired by itself, or may be acquired from outside via a network or the like.
- the driving force of the single motor 42 is distributed to the plurality of arms 43. Since the prize holding section 40 can be configured compactly and inexpensively, it is suitable for the prize obtaining game apparatus 1 which is divided into upper and lower tiers and the prize accommodation sections 16 and 17 are small. As shown in FIG. 5, since the angle sensors 44 are provided on all the arms 43, even if the opening and closing angles of the arms 43A, 43B and 43C vary, the opening and closing angles ⁇ , ⁇ and ⁇ are individually determined. Therefore, the holding force of the prize holding unit 40 can be adjusted appropriately.
- the drive of the motor 42 is controlled based on a weighted average value (w1 ⁇ ⁇ + w2 ⁇ ⁇ + w3 ⁇ ⁇ ) / (w1 + w2 + w3) having a weight of w1> w2> w3, and is adjusted according to the shape of the prize and the number of the arms 43. If the weight of each opening / closing angle is set finely, the gripping force of the premium holding portion 40 can be adjusted appropriately.
- the drive of the motor 42 may be controlled based on the arm 43 having a moderate gripping force.
- the condition for determining the adjustment index is not particularly limited, and can be appropriately selected according to the shape of the prize and the number of the arms 43.
- the prize acquisition game device 1 of the present embodiment includes a coin chute 25 for guiding coins inserted into the second coin insertion slot 22 in the upper stage to the cash box 26 in the lower stage. If the coin chute 25 is configured vertically, the coin chute 25 and the cash box 26 may be damaged by the impact of the coin falling.
- gradients ⁇ , ⁇ , and ⁇ are provided in all of the first to third inclined portions 251, 252, and 253 that constitute the coin chute 25, and the coin falls. It is formed so as to make a shock.
- the configuration is such that ⁇ > ⁇ , ⁇ .
- the prize acquisition game device 1 of the present embodiment is of a two-stage type, the space is largely restricted.
- a switchback area 38 for rotating the prize is secured so that even if a large prize falls vertically into the prize payout openings 33 and 34, the prize can be taken out.
- the flap 37 is pushed up, the prize falls on the floor of the internal space of the prize payout ports 33 and 34.
- the flap 37 is further pushed up, the prize moves to the switchback area 38 defined in the inner space of the prize payout openings 33 and 34, and the prize can be taken out by pushing the flap 37 up to the upper limit.
- a large prize can be taken out even in a small case, as in a normal size case.
Landscapes
- Engineering & Computer Science (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- Multimedia (AREA)
- Automation & Control Theory (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
L'invention concerne un dispositif de jeu d'acquisition de prix dans lequel la force de préhension d'une unité de préhension de prix peut être réglée sur la base de l'angle d'ouverture/fermeture de chaque bras. Le dispositif d'acquisition de prix (1) est pourvu d'au moins une unité de préhension de prix permettant de saisir un prix. La force de préhension de chacune des unités de préhension de prix (40) est réglée par une unité de commande (61). Chacune des unités de préhension de prix (40) est pourvue d'un moteur unique (42), d'une pluralité de bras (43A, 43B, 43C), et d'une pluralité de capteurs d'angle (44A, 44B, 44C). Chacun des capteurs d'angle (44A, 44B, 44C) détecte l'angle d'ouverture/fermeture (α, β, γ) du bras correspondant (43A, 43B, 43C). L'unité de commande (60) commande l'entraînement du moteur unique (42) sur la base de la pluralité d'angles d'ouverture/fermeture (α, β, γ) détectés par les capteurs d'angle (44A, 44B, 44C).
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202410399030.8A CN118105688A (zh) | 2018-07-18 | 2019-07-17 | 奖品获取游戏装置 |
CN202410400093.0A CN118121922A (zh) | 2018-07-18 | 2019-07-17 | 奖品获取游戏装置 |
CN201980047173.XA CN112423853B (zh) | 2018-07-18 | 2019-07-17 | 奖品获取游戏装置 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018135403A JP7234521B2 (ja) | 2018-07-18 | 2018-07-18 | 景品取得ゲーム装置 |
JP2018-135403 | 2018-07-18 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2020017567A1 true WO2020017567A1 (fr) | 2020-01-23 |
Family
ID=69164610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2019/028165 WO2020017567A1 (fr) | 2018-07-18 | 2019-07-17 | Dispositif de jeu d'acquisition de prix |
Country Status (3)
Country | Link |
---|---|
JP (3) | JP7234521B2 (fr) |
CN (3) | CN112423853B (fr) |
WO (1) | WO2020017567A1 (fr) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6925659B2 (ja) * | 2020-02-04 | 2021-08-25 | 北日本通信工業株式会社 | 景品取得装置及び景品取得ゲーム装置 |
JP7114140B1 (ja) * | 2022-03-05 | 2022-08-08 | 北日本通信工業株式会社 | 景品取得装置及び景品取得ゲーム装置 |
CN116839953B (zh) * | 2023-06-12 | 2024-03-12 | 广东星云开物科技股份有限公司 | 娃娃机夹持检测方法、装置、电子设备及存储介质 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008237680A (ja) * | 2007-03-28 | 2008-10-09 | Taito Corp | 景品払い出しゲーム機 |
JP2012005635A (ja) * | 2010-06-24 | 2012-01-12 | Taito Corp | 景品把持装置及び景品払い出しゲーム機 |
JP2012029825A (ja) * | 2010-07-30 | 2012-02-16 | Taito Corp | クレーンゲーム機の難易度調整装置 |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3827960B2 (ja) * | 2001-02-16 | 2006-09-27 | アルゼ株式会社 | クレーンゲーム機 |
JP4748402B2 (ja) * | 2001-09-18 | 2011-08-17 | 株式会社セガ | 景品取得ゲーム装置及び景品取得ゲーム装置の運用方法 |
JP2005028023A (ja) * | 2003-07-11 | 2005-02-03 | Namco Ltd | 景品把持装置 |
JP4704706B2 (ja) * | 2004-08-06 | 2011-06-22 | 株式会社バンダイナムコゲームス | 物体把持装置及びそれを用いた景品獲得ゲーム装置 |
JP2006075298A (ja) * | 2004-09-08 | 2006-03-23 | Urayama Shoji Kk | クレーンゲーム機における品物把持装置 |
JP2006262919A (ja) * | 2005-03-22 | 2006-10-05 | Kusuno Seisakusho:Kk | クレーンゲーム機のキャッチャーに備える把持アームの把持力制御装置 |
JP4173152B2 (ja) * | 2005-06-24 | 2008-10-29 | 株式会社タイトー | 景品種類ごとの払い出し可能確率を保持できる遊技システム |
JP4504998B2 (ja) | 2007-07-17 | 2010-07-14 | 株式会社ソフイア | 遊技機 |
JP4683027B2 (ja) * | 2007-09-12 | 2011-05-11 | 株式会社セガ | 景品取得ゲーム装置 |
JP5780100B2 (ja) * | 2011-10-05 | 2015-09-16 | 株式会社セガゲームス | 景品取得ゲーム装置 |
JP2014184339A (ja) * | 2014-07-04 | 2014-10-02 | Namco Bandai Games Inc | 景品獲得ゲーム装置 |
JP2016140372A (ja) * | 2015-01-29 | 2016-08-08 | 株式会社エンハート | 構造体およびゲーム装置 |
TWM520402U (zh) * | 2015-06-05 | 2016-04-21 | Kita Nihon Tsushin Kogyo Co Ltd | 遊戲機的夾爪張力調整裝置 |
JP6025935B2 (ja) * | 2015-08-06 | 2016-11-16 | 株式会社タイトー | ゲーム装置 |
JP6704633B2 (ja) | 2015-12-11 | 2020-06-24 | 誠 吉浦 | 物品払出装置及び物品払出装置の制御方法 |
JP3206539U (ja) | 2016-07-08 | 2016-09-23 | 忠波 楊 | 二層クレーンゲーム機 |
JP6567113B2 (ja) | 2018-03-16 | 2019-08-28 | 株式会社キュービック | 景品取得ゲーム装置 |
-
2018
- 2018-07-18 JP JP2018135403A patent/JP7234521B2/ja active Active
-
2019
- 2019-07-17 CN CN201980047173.XA patent/CN112423853B/zh active Active
- 2019-07-17 WO PCT/JP2019/028165 patent/WO2020017567A1/fr active Application Filing
- 2019-07-17 CN CN202410400093.0A patent/CN118121922A/zh active Pending
- 2019-07-17 CN CN202410399030.8A patent/CN118105688A/zh active Pending
-
2023
- 2023-02-22 JP JP2023026177A patent/JP7470479B2/ja active Active
-
2024
- 2024-04-04 JP JP2024061093A patent/JP7535255B2/ja active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008237680A (ja) * | 2007-03-28 | 2008-10-09 | Taito Corp | 景品払い出しゲーム機 |
JP2012005635A (ja) * | 2010-06-24 | 2012-01-12 | Taito Corp | 景品把持装置及び景品払い出しゲーム機 |
JP2012029825A (ja) * | 2010-07-30 | 2012-02-16 | Taito Corp | クレーンゲーム機の難易度調整装置 |
Also Published As
Publication number | Publication date |
---|---|
JP2024074932A (ja) | 2024-05-31 |
CN112423853A (zh) | 2021-02-26 |
JP7535255B2 (ja) | 2024-08-16 |
JP7470479B2 (ja) | 2024-04-18 |
CN118121922A (zh) | 2024-06-04 |
CN118105688A (zh) | 2024-05-31 |
JP2020010855A (ja) | 2020-01-23 |
JP2023054251A (ja) | 2023-04-13 |
CN112423853B (zh) | 2024-04-26 |
JP7234521B2 (ja) | 2023-03-08 |
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