WO2019178983A1 - Vr看房方法、装置、计算机设备和存储介质 - Google Patents

Vr看房方法、装置、计算机设备和存储介质 Download PDF

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Publication number
WO2019178983A1
WO2019178983A1 PCT/CN2018/094661 CN2018094661W WO2019178983A1 WO 2019178983 A1 WO2019178983 A1 WO 2019178983A1 CN 2018094661 W CN2018094661 W CN 2018094661W WO 2019178983 A1 WO2019178983 A1 WO 2019178983A1
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Prior art keywords
information
decoration
user
model corresponding
environmental
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PCT/CN2018/094661
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English (en)
French (fr)
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曲瑞鹏
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平安科技(深圳)有限公司
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Publication of WO2019178983A1 publication Critical patent/WO2019178983A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/103Workflow collaboration or project management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/08Construction
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/16Real estate
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/04Architectural design, interior design
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2215/00Indexing scheme for image rendering
    • G06T2215/16Using real world measurements to influence rendering

Definitions

  • the present application relates to the field of VR, and in particular to a VR viewing method, apparatus, computer device and storage medium.
  • the experience is especially important for home sales or renovations. Housing sales, whether the delivery conditions are rough or fine decoration. Due to the need for funds to pay back. At the time of sale, it is often impossible to let the buyers buy the units they purchased. It is often the developer who invests a considerable amount of money, and selects several different types of houses to make model houses for people who want to buy a house to visit. For a single house, the model house has a large investment; it is necessary to go to the exhibition site to see the corresponding house design; and the style of the display is single, which is inconsistent with the self-installed style of the future purchase customer, and the experience is inaccurate.
  • the decoration of the house, the style after the decoration can only be felt through simple drawings, and it is impossible to have an immersive feeling.
  • the main purpose of the present application is to provide a VR viewing method, device, computer device and storage medium that are convenient for the user to flexibly look at the decoration style of the room.
  • the present application proposes a VR viewing method, including:
  • the corresponding apartment type information is called
  • the decoration model corresponding to the decoration information is added to the corresponding position of the corresponding 3D model in the projected unit type information.
  • the application also provides a VR viewing device, comprising:
  • the unit type module is configured to call out corresponding type information according to the type selected by the user;
  • a projection module configured to acquire a 3D model corresponding to the floor type information, and project a 3D model corresponding to the floor type information on an output end;
  • a decoration module configured to receive the decoration instruction input by the user, and select decoration information corresponding to the decoration instruction in the decoration database;
  • a decoration module configured to add a decoration model corresponding to the decoration information to a corresponding position of the 3D model corresponding to the projected unit type information.
  • the application further provides a computer device comprising a memory and a processor, the memory storing computer readable instructions, the processor executing the computer readable instructions to implement the steps of any of the methods described above.
  • the present application also provides a computer non-transitory readable storage medium having stored thereon computer readable instructions that, when executed by a processor, implement the steps of any of the methods described above.
  • the developer performs different styles of decoration in the 3D model of the completed building, so that the user can flexibly see the different styles of the house through the VR.
  • Users can also flexibly change furniture by calling furniture information in the database.
  • the user can also call environmental information to simulate the light, noise, ventilation, etc. living in the room.
  • FIG. 1 is a schematic flowchart diagram of a VR viewing method according to an embodiment of the present application
  • FIG. 2 is a schematic flowchart of a VR viewing method according to an embodiment of the present application.
  • FIG. 3 is a schematic flowchart diagram of a VR viewing method according to an embodiment of the present application.
  • FIG. 4 is a schematic flowchart of a VR viewing method according to an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of a VR viewing device according to an embodiment of the present application.
  • FIG. 6 is a schematic structural diagram of an environment module of a VR viewing device according to an embodiment of the present application.
  • FIG. 7 is a schematic structural diagram of an environment module of a VR viewing device according to an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of a floor module of a VR viewing device according to an embodiment of the present application.
  • FIG. 9 is a schematic block diagram showing the structure of a computer device according to an embodiment of the present application.
  • an embodiment of the present application provides a VR viewing method, including the following steps:
  • the hardware of the execution method may select a VR (Virtual Reality) helmet, and the VR helmet is also called a VR head display, which is a kind of use of a head-mounted display to close a person's visual and auditory sense to the outside world. Guide the user to create a feeling of being in a virtual environment.
  • the VR helmet includes an input end and an output end. The user sends an instruction to the VR helmet through the input end. After receiving the instruction of the input end, the VR helmet performs a series of processes to generate corresponding information for output through the output end, or the VR helmet inputs. After the terminal command is sent to other terminals for processing, the output terminal outputs the corresponding information according to the result of the processing by other terminals.
  • the VR helmet There are memories in the VR helmet, which store multiple apartment information, or the VR helmet provides multiple types of information to the user by accessing the network. After the user selects the type of the apartment to be viewed through the input terminal, the VR helmet invokes the specific type information of the type of the apartment.
  • the type information refers to the name of the cell in which the house is located, which floor, floor number, orientation, etc. of the house, and the floor plan information, price, surrounding supermarkets, hospitals, schools, etc. Entertainment building.
  • buttons the user sends different input signals through different buttons; for example, the attitude sensor, the user's hand or limb performs different actions to indicate different input signals; for example, the microphone, the user passes Different words give different input signals.
  • the VR helmet After receiving the type information selected by the user, the VR helmet calls the 3D model corresponding to the type information from the memory or the network terminal, and then projects it on the display screen of the VR helmet. At the same time, the VR helmet also receives the user's switching instruction, calculates the screen that should be displayed after the screen displayed on the display screen is switched, and then controls the display screen to display the calculated screen.
  • the manner in which the user inputs the switching instruction includes the user issuing a switching instruction by pressing a button, or the user generates a switching instruction by moving the motion sensor on the VR helmet to generate a switching instruction, or the user moves the motion sensor on the VR helmet by twisting the head.
  • the switching signal is generated by receiving the motion signal, or the user generates a switching command by rotating the eyeball to capture the motion signal of the eyeball by the camera on the VR helmet, or the microphone on the VR helmet captures the voice of the user and analyzes the signal to generate a switching instruction.
  • the floor plan information is a house of 1 bedroom, 1 hall and 1 bathroom on the 10th floor of a certain community
  • the corresponding 3D model is the physical scene map of the apartment type, that is, the person sees the 3D model and the person sees The scene of the house is the same.
  • the 3D model is projected onto the display screen, preferably, the type information of the entry of the apartment is initially projected, simulating the screen that the user just saw when entering the house, and then the VR helmet is displayed according to the switching instruction issued by the user. The other location of the floorplan information is projected on the screen.
  • the VR helmet directly projects the 3D model part of the bedroom onto the display screen; for example, the user simulates the user to move forward a distance by pressing the button, and the VR helmet moves the user forward.
  • the image behind the distance is projected on the display; for example, the acceleration sensor on the VR helmet detects that the user's head is twisted to the left, and the VR helmet projects the image seen by the user after twisting the head on the display;
  • the VR helmet has a camera, collects state information of the user's eyes, determines the position or focus position of the user's eyes, and calculates the range of the user's angle of view according to the movement of the user's eye focus, so that the VR helmet turns the user's eyes.
  • the picture you see is projected on the display.
  • the decoration database refers to a database containing at least one decoration information and a decoration model corresponding to the decoration information, which may be stored in the memory of the VR helmet, or may be stored on the server side for the VR helmet to access the server. transfer.
  • the decoration information refers to a description of the decoration model, which includes the overall style of the decoration model, the price, the color and material of each furniture, and a set of decoration models containing at least one 3D model of the furniture.
  • the decoration database is that after the developer builds the house, the designer designs multiple decoration styles on the 3D model of the house, and puts all the decoration styles in the decoration database for the user to call.
  • the decoration database may be placed in the memory of the VR helmet, or may be placed on the server for the VR helmet to access the network to call the decoration database. Calling the decoration database, you can export all the decoration styles through the output for users to choose.
  • the call to the decoration database may also be that the decoration information is not required to be projected on the output end for the user to select, but the user directly inputs the number of a decoration information in the decoration database. Among them, the decoration information is classified according to different attributes, which is convenient for users to choose.
  • the decoration information ranking may be ranked according to the number of times selected by a plurality of users, or may be ranked by calling the number of times selected by a plurality of users on the relevant decoration network.
  • the user selects the decoration information through the input end mentioned in S1, S2, that is, the selected decoration style, and the VR helmet adds the decoration model corresponding to the decoration information to the corresponding position of the 3D model corresponding to the floor type information.
  • the 3D model corresponding to the unit type information can be understood as a rough house
  • the decoration model corresponding to the decoration information includes a 3D model of the wall, a 3D model of each piece of furniture, and a positional relationship between the 3D models of various pieces of furniture.
  • 3 includes a 3D model of white walls, a 3D model of a solid wood dining table, a 3D model of a candlestick ceiling lamp, a 3D model of a dark red wooden floor, and an antique 3D models of sofas, 3D models of refrigerators, 3D models of TV sets, 3D models of computers, 3D models of washing machines, etc. 3D models of various furniture, among which household appliances such as refrigerators, televisions, computers, washing machines, etc. Furniture.
  • the VR helmet receives the decoration information of the user selecting Chinese Classic No. 3, calls the decoration model corresponding to the decoration information, and according to the preset adding rules, the 3D of various furniture such as the above-mentioned white wall, solid wood dining table, candlestick style ceiling lamp, and the like.
  • the model is added to the corresponding position in the 3D model corresponding to the apartment type information, and the user sees the renovated house.
  • the user selects different decoration information he can see the different decoration styles of the house and bring the user a good viewing experience.
  • the step S4 of adding the decoration model corresponding to the decoration information to the corresponding position of the 3D model corresponding to the projected unit type information includes the following steps:
  • S5. Acquire environmental information, and perform environment simulation by using an environmental auxiliary device according to the environmental information, where the environmental information includes wind speed, light intensity, noise size, and noise content.
  • the environmental information refers to the influence of the external environment on the house that the user views. For example, there is a main road outside the window. There will be a lot of cars driving every day, accompanied by some car driving sounds and whistling sounds; there is no tall building in front of the house 200 meters, the view is relatively wide, the corresponding light is brighter; The house floor is relatively high, the ventilation effect is better, and so on. Therefore, environmental information includes wind speed, light intensity, noise content, and noise level.
  • the VR helmet simulates and outputs the environmental information through the environmental auxiliary device, so that the user can experience the living experience of the apartment more intuitively, comprehensively and completely.
  • the environmental aid is a device on the VR helmet for the simulated output environment, or it may be a device that is mechanically independent of the VR helmet but is controlled by the VR helmet.
  • the step of acquiring environmental information includes:
  • S51 Access the server, and obtain environment information of a location where the unit is located.
  • the environmental information is pre-acquired by the developer, and an anemometer, an illumination sensor, a microphone, and a decibel meter are installed in a plurality of places in the house, wherein the wind speed measuring instrument measures the wind speed, and the light sensor measures the light intensity.
  • the microphone records the noise content, such as the sound of a car whistle, the sound of a construction site, etc.
  • the decibel meter is an instrument that measures the sound size.
  • the step of acquiring environmental information includes:
  • S52 Receive environmental information input by the user.
  • the user can customize the environment information. For example, if the user wants to see the effect of the different wall experiences under different light intensities, the user can customize the light intensity to experience the experience, or the user wants to understand when viewing the room in the morning.
  • the noise situation in the house during the peak hours of the shift calls the noise information from 5 pm to 7 pm in the database.
  • the method includes:
  • the furniture information refers to the type, brand, specification, price, and the like of a piece of furniture.
  • a piece of furniture information includes: IKEA large dining table, solid wood type, 2,500 yuan. Because each person's preferences are different, and there is a lot of furniture information in each decoration information, and even more than one hundred pieces can be reached. Therefore, the inevitable users want to make some small changes or increase some of the selected decoration styles. Furniture, some furniture is adjusted or changed. Therefore, there is a lot of furniture information and 3D model corresponding to the furniture information in the server or VR helmet. After the user selects his favorite furniture, the VR helmet adds the 3D model corresponding to the furniture information to the corresponding position of the 3D model of the apartment type information.
  • the user Projected on the display, the user can easily arrange the decoration of the apartment, and see the scene after the furniture is replaced.
  • the sofa is wooden
  • the user selects the sofa by pressing the button, and then selects the furniture information of a leather sofa
  • the VR helmet adds the 3D model of the leather sofa to the original wooden sofa in the 3D model corresponding to the apartment type information. The location.
  • the method after receiving the furniture information selected by the user, the method further includes the steps of:
  • the VR helmet uploads to the server, and the server can rank the furniture to be ranked by the user's favorite degree.
  • a piece of furniture information has been chosen by many users, indicating that the furniture has a certain market prospect.
  • the method further includes the steps of:
  • Access the server get the furniture information leaderboard, and project the furniture information on the output in the order of the leaderboard.
  • This step is convenient for some users who choose difficult diseases to refer to the selection information of many others when choosing furniture.
  • the VR helmet projects the 3D model corresponding to the furniture information at the corresponding location of the floor plan information.
  • a model of Konka has 5,000 people, which is the most.
  • TCL has a model of 3,000 people, ranking second. Then, when projecting TV, this kind of TV will put a certain type of TV in Konka first. Put it in the second place.
  • the method further includes the steps of:
  • the furniture information is sorted by type, and the furniture information is projected on the output by type.
  • the furniture is classified according to the type, for example, the beds are unified and projected together, and the table is uniformly placed and projected, so that the user can better select the corresponding furniture.
  • the type can also be classified according to the place where the furniture is located. For example, if the home in the living room has furniture such as a sofa, a coffee table, a television, etc., the furniture is uniformly put together and projected.
  • the location of the user in the apartment type information is obtained, and the furniture information marked with the location is projected.
  • the user walks into the living room, receives the command of the user to call the furniture information, projects the furniture for the living room such as the sofa, the coffee table, the television, and the dining table for the dining room, the hanger for the balcony, the toilet for the toilet, etc. These furniture are not projected to avoid the display of useless information.
  • the method includes:
  • some furniture has a certain impact on the environment, such as windows can help reduce noise, curtains can help reduce light, these will have some impact on the environment, so the furniture information not only contains furniture Information such as merchants, specifications, prices, etc., also contains information on the environmental impact - the environmental factor.
  • a brand of sound-proof glass has a very good sound insulation effect, can eliminate the noise to only 30%, the noise environment coefficient of the sound-proof glass is 0.3; a brand of curtains, the general shading effect, only the light intensity If the occlusion is 50%, the lighting environment coefficient of the curtain is 0.5; after the user selects the furniture of the two brands, the environmental auxiliary device of the VR helmet combines the environmental coefficient in the furniture information to reduce the light intensity when simulating the environmental information output. 50%, the noise size is reduced by 70%.
  • the environmental factors of furniture information are obtained through extensive testing by furniture manufacturers.
  • the step S1 of projecting the 3D model corresponding to the floor type information on the output end includes:
  • the user when the user views the room through VR, the same house and the same person will have different feelings when viewed from different heights. Therefore, when viewing the room, the user first selects the height of the view and simulates The height or eye height of the person viewing the house is more appropriate and accurate to simulate the perspective of the housekeeper, especially when the child is looking at the house, which is more representative of the practicality of this step.
  • the VR helmet is based on the height of the viewing angle selected by the user, and the corresponding 3D model corresponding to the floor type information is projected on the display screen. For example, an adult with a height of 1.8 meters looks at the room with a 1.2-meter-high child. The two wear a VR helmet.
  • the adult chooses a height of 1.7 meters.
  • the child chooses a height of 1.15 meters.
  • the two people look at it.
  • the two VR helmets respectively project the same 3D model corresponding to the apartment type information, but because the angles of view of the two people are different, the images projected on the display screen are different, so that the heights are different.
  • people look at the house they bring a personalized perspective, which is in line with the people's viewing scene.
  • the above-described environmental assistance device includes a fan for simulating the magnitude of the wind speed, a speaker for simulating the noise level and the noise content, and a display screen for simulating the light intensity.
  • the VR helmet's environmental auxiliary device the fan is used to simulate the size of the wind.
  • the fan is controlled to open, and then the environmental information is obtained, and the rotation speed of the fan is controlled according to the wind speed in the environmental information.
  • the speaker simulates noise. After the VR helmet acquires the environmental information, it controls the speaker to emit a corresponding sound.
  • the display screen is the main output terminal, which outputs the screen that the user sees.
  • the brightness of the output screen is also adjusted according to the environmental information.
  • the furniture information selected by the user is received and adjusted to the corresponding brightness in combination with the illumination environment coefficient.
  • the environmental auxiliary device may further include an atomizer for simulating the scene of rain. When the user walks to the window, the environmental information is rainstorm. Correspondingly, some raindrops are coming in from the window, and the atomizer is controlled. Open.
  • the VR helmet after receiving the furniture selected by the user in the above step S6, the VR helmet collects the furniture information selected by the user, and summarizes the number of selections.
  • the VR helmet also stores the furniture selected by the user and collects the user's personal preferences.
  • the VR helmet aggregates the number of furniture selected by different users to obtain a furniture ranking, which is convenient for the furniture merchant to grasp the market dynamics and better serve the users.
  • the user can also call the furniture list to see which furniture is preferred by most people.
  • the VR viewing method of the present application is based on the developer decorating the completed building in a 3D model with different styles, so that the user can flexibly see the different styles of the house through the VR. Users can also flexibly change furniture by calling furniture information in the database. At the same time, the user can also call environmental information to simulate the light, noise, ventilation, etc. living in the room.
  • an embodiment of the present application further provides a VR viewing device, including:
  • the unit module 1 is configured to call out corresponding type information according to the type selected by the user;
  • a projection module 2 configured to acquire a 3D model corresponding to the floor type information, and project a 3D model corresponding to the floor type information on an output end;
  • the decoration module 3 is configured to receive the decoration instruction input by the user, and select decoration information corresponding to the decoration instruction in the decoration database;
  • the decoration module 4 is configured to add a decoration model corresponding to the decoration information to a corresponding position of the 3D model corresponding to the projected unit type information.
  • the VR (Virtual Reality) helmet can be selected as the execution body of the device, and the VR helmet is also called VR head display, which is a kind of use of the head-mounted display to close the person's visual and auditory sense to the outside world. Guide the user to create a feeling of being in a virtual environment.
  • the VR helmet includes an input end and an output end. The user sends an instruction to the VR helmet through the input end. After receiving the instruction of the input end, the VR helmet performs a series of processes to generate corresponding information for output through the output end, or the VR helmet inputs. After the terminal command is sent to other terminals for processing, the output terminal outputs the corresponding information according to the result of the processing by other terminals.
  • the VR helmet's unit module 1 has a memory, and stores a plurality of floor type information, or the VR helmet's floor module 1 provides a plurality of floor type information to the user through access to the network. After the user selects the type of the apartment to be viewed through the input terminal, the VR helmet invokes the specific type information of the type of the apartment.
  • the type information refers to the name of the cell in which the house is located, which floor, floor number, orientation, etc. of the house, and the floor plan information, price, surrounding supermarkets, hospitals, schools, etc. Entertainment building.
  • buttons the user sends different input signals through different buttons; for example, the attitude sensor, the user's hand or limb performs different actions to indicate different input signals; for example, the microphone, the user passes Different words give different input signals.
  • the VR helmet After receiving the type information selected by the user, the VR helmet calls the 3D model corresponding to the type information from the memory or the network terminal, and the projection module 2 of the VR helmet projects it on the display screen of the VR helmet. .
  • the VR helmet also receives the user's switching instruction, calculates the screen that should be displayed after the screen displayed on the display screen is switched, and then controls the display screen to display the calculated screen.
  • a 3D model corresponding to a type of apartment information is large, and a house type has a living room, a bedroom, a kitchen, a bathroom, a balcony, etc., when projected on the display screen, preferably, the projection module 2 initially projects a 3D model of the entry of the apartment type, The simulated user just enters the picture of the apartment, and then the VR helmet projects other locations of the type information on the display according to the instructions issued by the user. For example, the user determines the scene of the bedroom by pressing the button, and the projection module 2 directly projects the screen of the bedroom on the display screen; for example, the user simulates the user to move forward a distance by pressing the button, and the projection module 2 moves the user forward.
  • the input end is an acceleration sensor
  • the acceleration sensor detects that the user's head is twisted to the left
  • the projection module 2 projects the image seen by the user after twisting the head on the display screen.
  • the VR helmet has a camera, collects state information of the user's eyes, determines the position or focus position of the user's eyes, and calculates the range of the user's angle of view according to the movement of the user's eye focus, so that the projection module 2 will The picture seen by the user's eyes is projected on the display.
  • the projection module 2 also includes a plurality of switching instruction units.
  • the button switching instruction unit, the command mode for the user input includes the user issuing a switching instruction by using a button;
  • the motion sensor switching instruction unit is configured to generate a switching instruction by the motion sensor on the VR helmet by the user, or
  • the utility model is configured to generate a switching instruction by the motion sensor on the VR helmet by twisting the head;
  • the camera instruction switching unit is configured to generate a switch by the user rotating the eyeball to capture the motion signal of the eyeball by the camera on the VR helmet.
  • the voice command switching unit is configured to generate a switching instruction after the microphone captures the voice of the user and analyzes the sound.
  • the floor plan information is a house of 1 bedroom, 1 hall and 1 bathroom on the 10th floor of a certain community
  • the corresponding 3D model is the physical scene map of the apartment type, that is, the person sees the 3D model and the person sees The scene of the house is the same.
  • the projection module 2 initially projects the floor type information of the entry type of the apartment, simulates the screen that the user just saw when entering the house, and then the VR helmet switches according to the user.
  • the instruction projects other locations of the floorplan information on the display.
  • the VR helmet directly projects the 3D model part of the bedroom onto the display screen; for example, the user simulates the user to move forward a distance by pressing the button, and the VR helmet moves the user forward.
  • the image behind the distance is projected on the display; for example, the acceleration sensor on the VR helmet detects that the user's head is twisted to the left, and the VR helmet projects the image seen by the user after twisting the head on the display;
  • the VR helmet has a camera, collects state information of the user's eyes, determines the position or focus position of the user's eyes, and calculates the range of the user's angle of view according to the movement of the user's eye focus, so that the VR helmet turns the user's eyes.
  • the picture you see is projected on the display.
  • the decoration database in the decoration module 3 refers to a database containing at least one decoration information and a decoration model corresponding to the decoration information, which may be stored in the memory of the VR helmet, or may be stored on the server side for the VR helmet access server to call.
  • the decoration information refers to a description of the decoration model, which includes the overall style of the decoration model, the price, the color and material of each furniture, and a set of decoration models containing at least one 3D model of the furniture.
  • the decoration database is that after the developer builds the house, the designer designs multiple decoration styles on the 3D model of the house, and puts all the decoration styles in the decoration database for the user to call. Specifically, it may be placed in the memory of the VR helmet, or it may be placed on the server for the VR helmet to access the network to call the decoration database.
  • the decoration module 3 calls the decoration database, and all the decoration styles can be output through the output terminal for the user to select.
  • the call to the decoration database may also be that the decoration information is not required to be projected on the output end for the user to select, but the user directly inputs the number of a decoration information in the decoration database. Among them, the decoration information is classified according to different attributes, which is convenient for users to choose.
  • the decoration information ranking may be ranked according to the number of times selected by a plurality of users, or may be ranked by calling the number of times selected by a plurality of users on the relevant decoration network.
  • the user selects the decoration information through the input terminals mentioned in the module 1 and the projection module 2, that is, the decoration style selected, and the decoration module 4 of the VR helmet adds the decoration model corresponding to the decoration information to the floor type information.
  • the 3D model corresponding to the unit type information can be understood as a rough house, and the decoration model corresponding to the decoration information includes a 3D model of the wall, a 3D model of each piece of furniture, and a positional relationship between the 3D models of various pieces of furniture.
  • the decoration module 4 receives the decoration information of the user selecting Chinese Classic No. 3, calls the decoration model corresponding to the decoration information, and according to the preset adding rules, the above-mentioned white wall, solid wood dining table, candlestick style ceiling lamp and the like various furniture.
  • the 3D model is added to the corresponding position in the 3D model corresponding to the floor plan information, and the user sees the renovated house. When the user selects different decoration information, he can see the different decoration styles of the house and bring the user a good viewing experience.
  • the VR viewing device further includes:
  • the environment module 5 is configured to acquire environment information, and perform environment simulation according to the environment information by using an environment auxiliary device, where the environment information includes a wind speed, a light intensity, a noise level, and a noise content.
  • the environmental information refers to the influence of the external environment on the house that the user views. For example, there is a main road outside the window. There will be a lot of cars driving every day, accompanied by some car driving sounds and whistling sounds; there is no tall building in front of the house 200 meters, the view is relatively wide, the corresponding light is brighter; The house floor is relatively high, the ventilation effect is better, and so on. Therefore, environmental information includes wind speed, light intensity, noise content, and noise level.
  • the environment module 5 simulates and outputs the environmental information through the environmental auxiliary device, so that the user can experience the living experience of the apartment more intuitively, comprehensively and completely.
  • the environmental aid is a device on the VR helmet for the simulated output environment, or it may be a device that is mechanically independent of the VR helmet but is controlled by the VR helmet.
  • the environment module 5 further includes:
  • the server unit 51 is configured to access a server, and obtain environment information of a location where the unit is located.
  • the environment information in the server unit 51 is pre-acquired by the developer, and an air speed measuring instrument, a light sensor, a microphone, and a decibel meter are installed in a plurality of places in the house, wherein the wind speed measuring instrument measures the wind speed and the light sensor. The light intensity is measured.
  • the microphone records the noise content, such as the sound of a car whistle, the sound of a construction site, etc.
  • the decibel meter is an instrument that measures the sound size.
  • the environment module 5 includes:
  • the user input unit 52 is configured to receive environment information input by the user.
  • the user input unit 52 is to receive environment information input by the user, and the user can customize the environment information. For example, if the user wants to see the effect of the screen on different walls under different light intensities, the user can customize the light intensity to experience, or the user is in the morning. When looking at the room, if you want to know the noise situation in the house during the peak hours of the shift, the noise information from 5 pm to 7 pm in the database is called.
  • the user input unit 52 receives the noise information input by the user, and the environmental module takes the environmental information. Output by environmental aids.
  • the VR viewing device further includes:
  • the furniture module 6 is configured to receive furniture information selected by the user, and add a 3D model corresponding to the furniture information to a corresponding position of the 3D model of the apartment type information.
  • the furniture information refers to the type, brand, specification, price, and the like of a piece of furniture.
  • a piece of furniture information includes: IKEA large dining table, solid wood type, 2,500 yuan. Because each person's preferences are different, and there is a lot of furniture information in each decoration information, and even more than one hundred pieces can be reached. Therefore, the inevitable users want to make some small changes or increase some of the selected decoration styles. Furniture, some furniture is adjusted or changed. Therefore, there is a lot of furniture information and a 3D model corresponding to family information in the server or VR helmet. After the user selects his favorite furniture, the furniture adding module 6 adds the 3D model corresponding to the furniture information to the corresponding 3D model corresponding to the apartment type information.
  • the position is projected on the display screen, so that the user can easily arrange the decoration of the apartment and see the scene after the furniture is replaced.
  • the sofa is wooden
  • the user selects the sofa by pressing the button, and then selects the furniture information of a leather sofa, and then adds the furniture module 6 to add the 3D model of the leather sofa to the log in the 3D model corresponding to the floor type information.
  • the location of the quality sofa is a wooden sofa, the user selects the sofa by pressing the button, and then selects the furniture information of a leather sofa, and then adds the furniture module 6 to add the 3D model of the leather sofa to the log in the 3D model corresponding to the floor type information.
  • the VR viewing device further includes:
  • the recording module records it and uploads it to the server, and the server can summarize the rankings of the furniture that are favored by the user.
  • a piece of furniture information has been chosen by many users, indicating that the furniture has a certain market prospect.
  • the VR viewing device further includes:
  • An environmental coefficient module 7 for obtaining an environmental coefficient of the furniture information
  • the adjustment module 8 is configured to adjust an output power of the environmental auxiliary device according to the environmental coefficient.
  • some furniture has certain influence on the environment.
  • windows can help reduce noise
  • curtains can help reduce light.
  • the furniture information not only contains furniture.
  • Information on the business, specifications, prices, etc. also contains information on the environmental impact - the environmental factor.
  • a brand of sound-proof glass has a very good sound insulation effect, can eliminate the noise to only 30%, the noise environment coefficient of the sound-proof glass is 0.3; a brand of curtains, the general shading effect, only the light intensity If the occlusion is 50%, the illumination environment coefficient of the curtain is 0.5; after the user selects the furniture of the two brands, the environmental coefficient module 7 obtains the respective environmental coefficients of the two brands of furniture, and the environmental module 5 controls the environmental auxiliary device in the simulation environment.
  • the adjustment module 8 combines the environmental factors in the furniture information, and controls the environmental auxiliary device to reduce the light intensity by 50% and the noise size by 70%.
  • the environmental factors of furniture information are obtained through extensive testing by furniture manufacturers.
  • the floor module 1 includes:
  • a height unit 11 for receiving a viewing angle selected by a user
  • the projection unit 12 is configured to project a 3D model corresponding to the type information according to the height of the view at an output end.
  • the user when the user views the room through VR, the same house and the same person will have different feelings when viewed from different heights. Therefore, when viewing the room, the user first selects the height of the view and simulates the viewer.
  • the height or height of the eyes is more appropriate and accurate to simulate the perspective of the housekeeper, especially when children are looking at the house, which is more representative of the practicality of this step.
  • the height unit 11 receives the height of the viewing angle selected by the user, and then the projection unit 12 adjusts the corresponding 3D model corresponding to the floor type information on the display screen according to the height of the viewing angle selected by the user. For example, an adult with a height of 1.8 meters looks at the room with a 1.2-meter-high child. The two wear a VR helmet.
  • the adult chooses a height of 1.7 meters.
  • the child chooses a height of 1.15 meters.
  • the two people look at it.
  • the two VR helmets respectively project the same 3D model corresponding to the apartment type information, but because the angles of view of the two people are different, the images projected on the display screen are different, so that the heights are different.
  • people look at the house they bring a personalized perspective, which is in line with the people's viewing scene.
  • the VR viewing device of the present application is based on the developer to carry out different styles of decoration in the 3D model of the completed building, so that the user can flexibly see the different styles of the house through the VR. Users can also flexibly change furniture by calling furniture information in the database. At the same time, the user can also call environmental information to simulate the light, noise, ventilation, etc. living in the room.
  • the computer device may be a server, and its internal structure may be as shown in FIG. 9.
  • the computer device includes a processor, memory, network interface, and database connected by a system bus. Among them, the computer designed processor is used to provide calculation and control capabilities.
  • the memory of the computer device includes a non-volatile storage medium, an internal memory.
  • the non-volatile storage medium stores an operating system, computer readable instructions, and a database.
  • the memory provides an environment for the operation of operating systems and computer readable instructions in a non-volatile storage medium.
  • the database of the computer equipment is used for storing the type information, the 3D model corresponding to the type information, the decoration database, the decoration information, the furniture information and the like.
  • the network interface of the computer device is used to communicate with an external terminal via a network connection.
  • the computer readable instructions when executed, perform the flow of an embodiment of the methods described above. It will be understood by those skilled in the art that the structure shown in FIG. 9 is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation of the computer device to which the present application is applied.
  • An embodiment of the present application also provides a computer non-volatile readable storage medium having stored thereon computer readable instructions that, when executed, perform the processes of the embodiments of the methods described above.
  • the above description is only the preferred embodiment of the present application, and is not intended to limit the scope of the patent application, and the equivalent structure or equivalent process transformations made by the specification and the drawings of the present application, or directly or indirectly applied to other related The technical field is equally included in the scope of patent protection of the present application.

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Abstract

一种VR看房方法、装置、计算机设备和存储介质,其中方法包括:将用户选择装修指令对应的装修信息对应的装修模型添加在选择的3D模型上。本方法在房子的3D模型中预设了多个装修样式的装修信息,方便用户直接选择各装修信息,体验房子的不同装修样式的样子。

Description

VR看房方法、装置、计算机设备和存储介质
本申请要求于2018年3月23日提交中国专利局、申请号为201810243648X,发明名称为“VR看房方法、装置、计算机设备和存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及到VR领域,特别是涉及到一种VR看房方法、装置、计算机设备和存储介质。
背景技术
对于房屋销售或者装修,体验尤其重要。房屋销售,不论交房条件是毛坯还是精装修。由于资金回款等需要。在销售时候,往往不能让买房人去自己所购买的户型中查看。往往是由开发商投入相当的资金,选取几间不同户型做成样板房供有买房意向的人员来参观。对于单个房屋来说,样板房投入资金大;需要到展示现场才能查看到对应的房屋设计;且展示的风格单一,与将来购买客户的自装风格存在不相符,体验不准确等情况。
房屋装修,装修后的风格只能通过简单的图纸大体感受,无法有身临其境的感觉。
技术问题
本申请的主要目的为提供一种方便用户灵活更看房间的装修风格的VR看房方法、装置、计算机设备和存储介质。
技术解决方案
本申请提出一种VR看房方法,包括:
根据用户选择的户型,调用出对应的户型信息;
获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
在已投射的所述户型信息对对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
本申请还提供一种VR看房装置,包括:
户型模块,用于根据用户选择的户型,调用出对应的户型信息;
投射模块,用于获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
装修模块,用于接收所述用户输入的装修指令,装修数据库中选择与所述装修指令对应的装修信息在;
添加装修模块,用于在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
本申请还提供一种计算机设备,包括存储器和处理器,所述存储器存储有计算机可读指令,所述处理器执行所述计算机可读指令时实现上述任一项所述方法的步骤。
本申请还提供一种计算机非易失性可读存储介质,其上存储有计算机可读指令,所述计算机可读指令被处理器执行时实现上述任一项所述的方法的步骤。
有益效果
本申请的VR看房方法、装置、计算机设备和存储介质,开发商将建筑完工的房子在3D模型中进行不同风格的装修,方便用户通过VR就可以灵活的看到房子的不同风格的装修。用户还可以通过调用数据库里的家具信息,灵活的更换家具。同时,用户还可以调用环境信息,模拟居住在该房间的光线、噪音、通风等。
附图说明
图1为本申请一实施例的VR看房方法的流程示意图;
图2为本申请一实施例的VR看房方法的流程示意图;
图3为本申请一实施例的VR看房方法的流程示意图;
图4为本申请一实施例的VR看房方法的流程示意图;
图5为本申请一实施例的VR看房装置的结构示意图;
图6为本申请一实施例的VR看房装置的环境模块的结构示意图;
图7为本申请一实施例的VR看房装置的环境模块的结构示意图;
图8为本申请一实施例的VR看房装置的户型模块的结构示意图;
图9为本申请一实施例的计算机设备的结构示意框图。
本发明的最佳实施方式
参照图1,本申请实施例提供一种VR看房方法,包括步骤:
S1、根据用户选择的户型,调用出对应的户型信息;
S2、获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
S3、接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
S4、在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
如上述步骤S1所述,执行方法的硬件可以选用VR(Virtual Reality,即虚拟现实)头盔,VR头盔也叫VR头显,是一种利用头戴式显示器将人的对外界的视觉、听觉封闭,引导用户产生一种身在虚拟环境中的感觉。VR头盔包括输入端和输出端,用户通过输入端发送指令给VR头盔,VR头盔接收到输入端的指令后,进行一系列处理后生成相应的信息通过输出端进行输出,也可以是VR头盔将输入端的指令发送给其他终端进行处理后,根据其他终端处理的结果来控制输出端输出相应的信息。VR头盔里有存储器,存储有多个户型信息,或者是VR头盔通过访问网络提供多个户型信息给用户选择。用户通过输入端选择了想要看的户型后,VR头盔将该户型的具体户型信息调用出来。户型信息是指一个房子所在的小区的名称、小区具体的哪一栋哪一楼、楼层数、朝向等信息,还包括房子的户型平面图信息、价格、周边的超市、医院、学校等周边生活、娱乐建筑。VR头盔的输入端有多种方式,比如按键,用户通过不同的按键发出不同的输入信号;比如姿态传感器,用户的手或肢体进行不同的动作表示发出不同的输入信号;比如麦克风,用户通过说不同的话发出不同的输入信号。
如上述步骤S2所述,VR头盔接收到用户选择的户型信息后,从存储器或者是网络终端调用该户型信息对应的3D模型后,将其投射在VR头盔的显示屏上。同时,VR头盔还接收用户的切换指令,计算显示屏上显示的画面经切换命令后应该显示的画面,然后控制显示屏显示出经计算后的画面。
其中,用户输入切换指令的方式包括用户通过按键发出切换指令,或用户通过移动使VR头盔上的运动传感器接收到移动信号而生成切换指令,或用户通过扭动头部使VR头盔上的运动传感器接收到运动信号而生成切换指令,或用户通过转动眼球使VR头盔上的摄像头捕捉到眼球的运动信号而生成切换指令,或VR头盔上的麦克风捕捉到用户说话的声音后解析而生成切换指令。在一具体实施例中,户型信息是某小区第10层楼的一个1室1厅1卫的房子,对应的3D模型就是该户型的实体场景图,即人看到该3D模型与人看到该房子的场景是一致的。在将3D模型投射在显示屏上显示时,优选地,初始时投射该户型的入门的户型信息,模拟用户刚进入这个房子时看到的画面,然后,VR头盔根据用户发出的切换指令在显示屏上投射出该户型信息的其他位置。比如,用户通过按键确定要看卧室的场景,VR头盔就直接将卧室的3D模型部分投射在显示屏上;比如,用户通过按键模拟用户向前走动一段距离,VR头盔就将用户向前走一段距离后的画面投射在显示屏上;比如,VR头盔上的加速度传感器检测到用户的头部向左扭动,VR头盔就将用户扭动头部后看到的画面投射在显示屏上;比如,VR头盔上有摄像头,采集用户的眼睛的状态信息,判断用户的眼睛注视的位置或焦点位置,根据用户眼睛焦点的移动,计算得出用户的视角变化范围,从而VR头盔将用户眼睛转动后看到的画面投射在显示屏上。
如上述步骤S3所述,装修数据库是指包含有至少一个装修信息以及与装修信息分别对应的装修模型的数据库,可存储在VR头盔的存储器里,也可以是存储在服务器端供VR头盔访问服务器调用。装修信息是指对装修模型的描述,该描述包括装修模型的总体风格、价格、各家具的颜色和材质,一套装修模型包含有至少一种家具的3D模型。接收用户的装修指令,用户可以通过如S1、S2中提到的输入端发出装修指令,VR头盔接收到用户要对该户型进行装修,就调用装修数据库。装修数据库是开发商在建筑好房子后,将房子的3D模型上设计多个装修样式,将所有的装修样式都放在装修数据库里,供用户进行调用。具体的,装修数据库可以是放在VR头盔的存储器里,也可以是放在服务器上,供VR头盔访问网络来调用该装修数据库。调用装修数据库,可以是将所有的装修样式通过输出端输出,供用户进行选择。另外,调用装修数据库也可以是不必将装修信息投射在输出端输出供用户选择,而是用户直接输入装修数据库中一个装修信息的编号。其中,装修信息是根据不同的属性进行分类,方便用户选择,例如根据装修风格分为传统、欧式、中国古典、后现代等;根据装修档次分为精装和简装等。另外,装修信息排行可以是根据众多用户选择的次数进行排名,也可以是调用相关装修网络上的众多用户选择的次数进行排名。
如上述步骤S4所述,用户通过如S1、S2中提到的输入端选择装修信息,即选择的装修样式,VR头盔将装修信息对应的装修模型添加在户型信息对应的3D模型的对应的位置上。户型信息对应的3D模型可以理解为毛坯房,装修信息对应的装修模型包括墙体的3D模型、各家具的3D模型以及各种家具的3D模型之间的摆放位置关系。例如,一个名为“中国古典3号”的装修信息对应的装修模型,包括了白色墙壁的3D模型、实木餐桌的3D模型、烛台样式吊顶灯的3D模型、暗红色木地板的3D模型、仿古式沙发椅的3D模型、冰箱的3D模型、电视机的3D模型、电脑的3D模型、洗衣机的3D模型等等各种家具的3D模型,其中冰箱、电视机、电脑、洗衣机等家电类也是属于家具。VR头盔接收到用户选择中国古典3号的装修信息,调用与该装修信息对应的装修模型,根据预设的添加规则,将上述白色墙壁、实木餐桌、烛台样式吊顶灯等等各种家具的3D模型添加在户型信息对应的3D模型中的相应位置,则用户看到的是装修后的房子。用户选择不同的装修信息,就可以看到该房子的不同的装修样式,带给用户良好的看房体验。
本申请实施例中,上述在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型的步骤S4之后包括步骤:
S5、获取环境信息,根据环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
本步骤中,环境信息是指外界环境对该用户所看的房子的影响。例如,窗户外面正对一条主干道,每天会有大量汽车行驶,伴随会有一些汽车行驶的声音以及鸣笛的声音;房子前面200米都没有高楼,则视野比较开阔,对应的光线比较亮;房子楼层比较高,通风效果比较好,等等。因此,环境信息包括风速大小、光线强度、噪音的内容以及噪音大小。VR头盔将环境信息通过环境辅助装置模拟输出,便于用户更直观、全面、完整的体验该户型的居住感受。环境辅助装置是VR头盔上用于模拟输出环境的装置,也可以是在机械结构上独立于VR头盔之外但是受控于VR头盔的装置。
参照图2,在一具体实施例中,上述获取环境信息的步骤包括:
S51、访问服务器,获取所述户型所在位置的环境信息。
如上述步骤S51中,该环境信息是开发商预先采集的,在该房子内多个地方安装有风速测量仪、光照传感器、麦克风、分贝仪,其中风速测量仪测量风速大小,光照传感器测量光照强度,麦克风是记录噪音内容的,比如汽车鸣笛声、建筑工地的声音等,分贝仪是测量声音大小的仪器。开发商将房子盖好后,在房子内多个地方分别安装上述电子元器件,采集一段时间的数据后,整理成环境信息传到VR头盔或上传到服务器,用户选择装修信息后,VR头盔确定该户型所在的位置,访问服务器调用开发商采集该位置的环境信息。
下表是一具体实施例中某户型信息对应的环境信息:
Figure dest_path_image001
参照图3,在另一具体实施例中,上述获取环境信息的步骤包括:
S52、接收用户输入的环境信息。
在上述S52步骤中,用户可以自定义环境信息,例如用户想看不同光照强度下的不同墙壁的画面体验效果,则可以自定义光照强度来进行体验,或者,用户在上午看房时,想了解下班高峰期时间段该房子内的噪音情况,就调用数据库里下午5点到7点的噪音信息。
通过S51和S52这两种方式获取环境信息,均带给用户很好的看房体验效果。
本申请实施例中,上述在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型的步骤S4之后包括:
S6、接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上。
在本步骤中,家具信息是指一个家具的类型、品牌、规格、价格、等。例如一个家具信息包括:宜家大餐桌、实木类型、2500元。因每个人的喜好不一样,而每个装修信息中有非常多的家具信息,多的甚至可以达到上百件,因而不可避免的用户想要对选择的装修样式进行一些小的变动或增加一些家具,将部分家具进行调整或变更。因此,服务器或VR头盔里还有很多家具信息以及家具信息对应的3D模型,用户选择自己喜爱的家具后,VR头盔将该家具信息对应的3D模型添加在户型信息的3D模型的对应位置上后投射在显示屏上,使用户可以轻松的布置该户型的装修,及时看到家具更换后的场景。例如装修信息中沙发是木质的,用户通过按键选择删除该沙发,然后选择了一个皮质沙发的家具信息,则VR头盔将该皮质沙发的3D模型添加在户型信息对应的3D模型中的原木质沙发的位置上。
在本实施例中,接收用户选择的家具信息后,还包括步骤:
记录用户选择的家具信息,上传至服务器。这一步骤中,VR头盔接收到用户选择的家具信息后,上传至服务器,服务器可以总汇各家具的受用户喜爱程度进行排名。一个家具信息被众多用户选择,说明该家具是具有一定的市场前景。
另外,在接收用户选择的家具信息的步骤前,还包括步骤:
访问服务器,获取家具信息排行榜,按照排行榜顺序将家具信息投射在输出端。
这一步骤,便于有些选择困难症的用户在选择家具时,参考众多他人的选择信息,当用户不知道在众多家具中选择哪个家具最好时,可以选择排行榜上靠前的位置的家具,然后VR头盔将该家具信息对应的3D模型投射在户型信息的对应的位置上。例如康佳某型号电视有5000人选择,是最多的,TCL某型号电视有3000人选择,排第二,那么投射电视这一家具信息时将康佳某型号电视放在第一位,TCL某型号电视放在第二位。
或者,在接收用户选择的家具信息的步骤前,还包括步骤:
将家具信息按照类型进行分类,按照类型将家具信息投射在输出端。
这一步骤中,将家具按照类型进行分类,比如将床统一放在一起投射,将餐桌统一放在一起投射,便于用户更好的选择出对应的家具。另外,类型还可以是根据家具所在的地方进行分类,比如,客厅里的家具有沙发、茶几、电视等家具,则将这些家具统一放在一起投射。进一步的细分步骤中,获取用户在户型信息中所处的位置,将标记有该位置的家具信息进行投射。比如,用户走到客厅中,接收到用户调用家具信息的命令,将沙发、茶几、电视等客厅用的家具投射出来,而用于餐厅的餐桌、用于阳台的衣架、用于卫生间的马桶等这些家具不投射出来,避免无用信息的展示。
本实施例中,上述接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上的步骤S6之后包括:
S7、获取所述家具信息的环境系数;
S8、根据所述环境系数,调节所述环境辅助装置的输出功率。
本步骤中,有些家具是对环境有一定的影响的,比如窗户是可以帮助减弱噪音的,窗帘是可以帮助减弱光线的,这些都会对环境有一些影响,因而家具信息里面不仅仅包含了家具的商家、规格、价格等信息,也包含对环境影响的信息-即环境系数。例如,某品牌的隔音玻璃,具有非常好的隔音效果,能将噪音消除到只剩30%,则该隔音玻璃的噪音环境系数是0.3;某品牌的窗帘,遮光效果一般,只能将光线强度遮挡到50%,则该窗帘的光照环境系数是0.5;用户选择这两个品牌的家具后,VR头盔的环境辅助装置在模拟环境信息输出时,结合家具信息里的环境系数,将光照强度减弱50%,噪音的大小降低70%。家具信息的环境系数均是由家具生产商经过大量测试得到的。
参照图4,在本实施例中,所述将所述户型信息对应的3D模型投射在输出端的步骤S1包括:
S11、接收用户选择的视角高度;
S12、根据所述视角高度将所述户型信息对应的3D模型投射在输出端。
如上述步骤S11和S12所述,用户通过VR看房时,同样的房子,同样的人,从不同的高度看过去都会有不一样的感觉,因此用户在看房时,先选择视角高度,模拟出看房人的身高或眼睛高度,更贴切、准确的模拟看房人的视角,尤其是儿童看房时,更加能够体现出这一步骤的实用性。VR头盔根据用户选择的视角高度,对应的将户型信息对应的3D模型调整投射在显示屏上。例如,一个身高1.8米的大人带着身高1.2米的儿童一起来看房,两人分别戴上VR头盔,大人选择1.7米的视角高度,儿童选择1.15米的视角高度,两个人虽然看的是同一个户型的房子,两个VR头盔分别投射的也是同样的户型信息对应的3D模型,但是因为两个人的视角高度不一样,因此投射在显示屏上的画面是不一样的,使不同身高的人在看房子时,带来个性化的视角,符合人的看房场景。
在本实施例中,上述环境辅助装置包括用于模拟风速大小的风扇、用于模拟噪音大小以及噪音内容的扬声器以及用于模拟光线强度的显示屏。
VR头盔的环境辅助装置,风扇是用于模拟风力大小的,VR头盔获取到用户走到窗户边上后,控制风扇开启,然后获取环境信息,根据环境信息里的风速大小控制风扇的转动速度,模拟用户走到窗户边上的场景,同时结合家具信息的环境系数,例如用户走到窗户边上后,选择一扇纱窗,该纱窗的风速环境系数是0.4,则VR头盔控制将风扇的转速降低60%。扬声器是模拟噪音的,VR头盔获取环境信息后控制扬声器发出对应的声音,同样,接收到用户选择的家具信息后,结合噪音环境系数发出对应的声音。显示屏是主要的输出端,输出用户看到的画面,同时,也根据环境信息调节输出画面的亮度,同样,接收到用户选择的家具信息后结合光照环境系数调节成对应的亮度。环境辅助装置还可以包括用于模拟下雨的场景的雾化器,当用户走到窗户边时,选择环境信息是暴雨,对应的,窗户边上会有部分雨点飘进来,则控制雾化器开启。
本实施例中,在上述步骤S6中,接收用户选择的家具后,VR头盔收集该用户选择的家具信息,汇总选择次数。VR头盔还会将用户选择的家具存储起来,收集用户的个人喜好。另外,经过一段时间后,VR头盔将不同用户选择的各家具的次数进行汇总,得出家具排行榜,便于家具商家把握市场动态,更好的为用户服务。相对的,用户在选择家具时,也可以调用该家具排行榜,看看哪些家具是受大部分人喜欢的作为参考。
综上所述,本申请的VR看房方法,基于开发商将建筑完工的房子在3D模型中进行不同风格的装修,方便用户通过VR就可以灵活的看到房子的不同风格的装修。用户还可以通过调用数据库里的家具信息,灵活的更换家具。同时,用户还可以调用环境信息,模拟居住在该房间的光线、噪音、通风等。
参照图5,本申请实施例中还提供一种VR看房装置,包括:
户型模块1,用于根据用户选择的户型,调用出对应的户型信息;
投射模块2,用于获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
装修模块3,用于接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
添加装修模块4,用于在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
本实施例中,该装置的执行主体可以选用VR(Virtual Reality,即虚拟现实)头盔,VR头盔也叫VR头显,是一种利用头戴式显示器将人的对外界的视觉、听觉封闭,引导用户产生一种身在虚拟环境中的感觉。VR头盔包括输入端和输出端,用户通过输入端发送指令给VR头盔,VR头盔接收到输入端的指令后,进行一系列处理后生成相应的信息通过输出端进行输出,也可以是VR头盔将输入端的指令发送给其他终端进行处理后,根据其他终端处理的结果来控制输出端输出相应的信息。VR头盔的户型模块1里有存储器,存储有多个户型信息,或者是VR头盔的户型模块1通过访问网络提供多个户型信息给用户选择。用户通过输入端选择了想要看的户型后,VR头盔将该户型的具体户型信息调用出来。户型信息是指一个房子所在的小区的名称、小区具体的哪一栋哪一楼、楼层数、朝向等信息,还包括房子的户型平面图信息、价格、周边的超市、医院、学校等周边生活、娱乐建筑。VR头盔的输入端有多种方式,比如按键,用户通过不同的按键发出不同的输入信号;比如姿态传感器,用户的手或肢体进行不同的动作表示发出不同的输入信号;比如麦克风,用户通过说不同的话发出不同的输入信号。
投射模块2的功能中,VR头盔接收到用户选择的户型信息后,从存储器或者是网络终端调用该户型信息对应的3D模型后,VR头盔的投射模块2将其投射在VR头盔的显示屏上。同时,VR头盔还接收用户的切换指令,计算显示屏上显示的画面经切换命令后应该显示的画面,然后控制显示屏显示出经计算后的画面。一个户型信息对应的3D模型较大,一个户型有客厅、卧室、厨房、卫生间、阳台等,在投射在显示屏上显示时,优选地,初始时投射模块2投射该户型的入门的3D模型,模拟用户刚进入这个户型的画面,然后,VR头盔根据用户发出的指令在显示屏上投射出该户型信息的其他位置。比如,用户通过按键确定要看卧室的场景,投射模块2就直接将卧室的画面投射在显示屏上;比如,用户通过按键模拟用户向前走动一段距离,投射模块2就将用户向前走一段距离后的画面投射在显示屏上;比如,输入端是加速度传感器,加速度传感器检测到用户的头部向左扭动,投射模块2就将用户扭动头部后看到的画面投射在显示屏上;比如,VR头盔上有摄像头,采集用户的眼睛的状态信息,判断用户的眼睛注视的位置或焦点位置,根据用户眼睛焦点的移动,计算得出用户的视角变化范围,从而投射模块2将用户眼睛转动后看到的画面投射在显示屏上。
投射模块2还包括有多个切换指令单元。其中,按键切换指令单元,用于用户输入的指令方式包括用户通过按键发出切换指令;运动传感器切换指令单元,用于用户通过移动使VR头盔上的运动传感器接收到移动信号而生成切换指令,或用于用户通过扭动头部使VR头盔上的运动传感器接收到运动信号而生成切换指令;摄像头指令切换单元,用于用户通过转动眼球使VR头盔上的摄像头捕捉到眼球的运动信号而生成切换指令;语音指令切换单元,用于麦克风捕捉到用户说话的声音后解析而生成切换指令。在一具体实施例中,户型信息是某小区第10层楼的一个1室1厅1卫的房子,对应的3D模型就是该户型的实体场景图,即人看到该3D模型与人看到该房子的场景是一致的。在将3D模型投射在显示屏上显示时,优选地,初始时投射模块2投射该户型的入门的户型信息,模拟用户刚进入这个房子时看到的画面,然后,VR头盔根据用户发出的切换指令在显示屏上投射出该户型信息的其他位置。比如,用户通过按键确定要看卧室的场景,VR头盔就直接将卧室的3D模型部分投射在显示屏上;比如,用户通过按键模拟用户向前走动一段距离,VR头盔就将用户向前走一段距离后的画面投射在显示屏上;比如,VR头盔上的加速度传感器检测到用户的头部向左扭动,VR头盔就将用户扭动头部后看到的画面投射在显示屏上;比如,VR头盔上有摄像头,采集用户的眼睛的状态信息,判断用户的眼睛注视的位置或焦点位置,根据用户眼睛焦点的移动,计算得出用户的视角变化范围,从而VR头盔将用户眼睛转动后看到的画面投射在显示屏上。
装修模块3中的装修数据库是指包含有至少一个装修信息以及与装修信息分别对应的装修模型的数据库,可存储在VR头盔的存储器里,也可以是存储在服务器端供VR头盔访问服务器调用。装修信息是指对装修模型的描述,该描述包括装修模型的总体风格、价格、各家具的颜色和材质,一套装修模型包含有至少一种家具的3D模型。接收用户的装修指令,用户可以通过如户型模块1和投射模块2中提到的输入端发出装修指令,装修模块3接收到用户要对该户型进行装修,就调用装修数据库。装修数据库是开发商在建筑好房子后,将房子的3D模型上设计多个装修样式,将所有的装修样式都放在装修数据库里,供用户进行调用。具体的,可以是放在VR头盔的存储器里,也可以是放在服务器上,供VR头盔访问网络来调用该装修数据库。装修模块3调用装修数据库,可以是将所有的装修样式通过输出端输出,供用户进行选择。另外,调用装修数据库也可以是不必将装修信息投射在输出端输出供用户选择,而是用户直接输入装修数据库中一个装修信息的编号。其中,装修信息是根据不同的属性进行分类,方便用户选择,例如根据装修风格分为传统、欧式、中国古典、后现代等;根据装修档次分为精装和简装等。另外,装修信息排行可以是根据众多用户选择的次数进行排名,也可以是调用相关装修网络上的众多用户选择的次数进行排名。
添加装修模块4中,用户通过如户型模块1和投射模块2中提到的输入端选择装修信息,即选择的装修样式,VR头盔的添加装修模块4将装修信息对应的装修模型添加在户型信息对应的3D模型的对应的位置上。户型信息对应的3D模型可以理解为毛坯房,装修信息对应的装修模型包括墙体的3D模型、各家具的3D模型以及各种家具的3D模型之间的摆放位置关系。例如,一个名为“中国古典3号”的装修信息对应的装修模型,包括了白色墙壁的3D模型、实木餐桌的3D模型、烛台样式吊顶灯的3D模型、暗红色木地板的3D模型、仿古式沙发椅的3D模型、冰箱的3D模型、电视机的3D模型、电脑的3D模型、洗衣机的3D模型等等各种家具的3D模型,其中冰箱、电视机、电脑、洗衣机等家电类也是属于家具。添加装修模块4接收到用户选择中国古典3号的装修信息,调用与该装修信息对应的装修模型,根据预设的添加规则,将上述白色墙壁、实木餐桌、烛台样式吊顶灯等等各种家具的3D模型添加在户型信息对应的3D模型中的相应位置,则用户看到的是装修后的房子。用户选择不同的装修信息,就可以看到该房子的不同的装修样式,带给用户良好的看房体验。
进一步地,所述VR看房装置还包括:
环境模块5,用于获取环境信息,根据所述环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
本实施例中,环境信息是指外界环境对该用户所看的房子的影响。例如,窗户外面正对一条主干道,每天会有大量汽车行驶,伴随会有一些汽车行驶的声音以及鸣笛的声音;房子前面200米都没有高楼,则视野比较开阔,对应的光线比较亮;房子楼层比较高,通风效果比较好,等等。因此,环境信息包括风速大小、光线强度、噪音的内容以及噪音大小。环境模块5将环境信息通过环境辅助装置模拟输出,便于用户更直观、全面、完整的体验该户型的居住感受。环境辅助装置是VR头盔上用于模拟输出环境的装置,也可以是在机械结构上独立于VR头盔之外但是受控于VR头盔的装置。
参照图6,进一步地,所述环境模块5包括:
服务器单元51,用于访问服务器,获取所述户型所在位置的环境信息。
本实施例中,服务器单元51中的环境信息是开发商预先采集的,在该房子内多个地方安装有风速测量仪、光照传感器、麦克风、分贝仪,其中风速测量仪测量风速大小,光照传感器测量光照强度,麦克风是记录噪音内容的,比如汽车鸣笛声、建筑工地的声音等,分贝仪是测量声音大小的仪器。开发商将房子盖好后,在房子内多个地方分别安装上述电子元器件,采集一段时间的数据后,整理成环境信息传到VR头盔或上传到服务器,用户选择装修信息后,服务器单元51确定该户型所在的位置,访问服务器调用开发商采集该位置的环境信息,然后环境模块5将该环境信息通过环境辅助装置输出。
参照图7,在另一具体实施例中,所述环境模块5包括:
用户输入单元52,用于接收用户输入的环境信息。
用户输入单元52是接收用户输入的环境信息,用户可以自定义环境信息,例如用户想看不同光照强度下的不同墙壁的画面体验效果,则可以自定义光照强度来进行体验,或者,用户在上午看房时,想了解下班高峰期时间段该房子内的噪音情况,就调用数据库里下午5点到7点的噪音信息,用户输入单元52接收到用户输入的噪音信息,环境模块将该环境信息通过环境辅助装置输出。
进一步地,所述VR看房装置还包括:
添加家具模块6,用于接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息的3D模型的对应位置上。
本实施例中,家具信息是指一个家具的类型、品牌、规格、价格、等。例如一个家具信息包括:宜家大餐桌、实木类型、2500元。因每个人的喜好不一样,而每个装修信息中有非常多的家具信息,多的甚至可以达到上百件,因而不可避免的用户想要对选择的装修样式进行一些小的变动或增加一些家具,将部分家具进行调整或变更。因此,服务器或VR头盔里还有很多家具信息以及家人信息对应的3D模型,用户选择自己喜爱的家具后,家具添加模块6将该家具信息对应的3D模型添加在户型信息对应的3D模型的对应位置上后投射在显示屏上,使用户可以轻松的布置该户型的装修,及时看到家具更换后的场景。例如装修信息中沙发是木质的,用户通过按键选择删除该沙发,然后选择了一个皮质沙发的家具信息,则添加家具模块6将该皮质沙发的3D模型添加在户型信息对应的3D模型中的原木质沙发的位置上。
本实施例中,所述VR看房装置还包括:
记录模块,用于记录用户选择的家具信息,上传至服务器。
本实施例中,VR头盔接收到用户选择的家具信息后,记录模块将其记录下来并上传至服务器,服务器可以汇总各家具的受用户喜爱程度进行排名。一个家具信息被众多用户选择,说明该家具是具有一定的市场前景。
进一步地,所述VR看房装置还包括:
环境系数模块7,用于获取所述家具信息的环境系数;
调节模块8,用于根据所述环境系数,调节所述环境辅助装置的输出功率。
本实施例中,有些家具是对环境有一定的影响的,比如窗户是可以帮助减弱噪音的,窗帘是可以帮助减弱光线的,这些都会对环境有一些影响,因而家具信息里面不仅仅包含了家具的商家、规格、价格等信息,也包含对环境影响的信息-即环境系数。例如,某品牌的隔音玻璃,具有非常好的隔音效果,能将噪音消除到只剩30%,则该隔音玻璃的噪音环境系数是0.3;某品牌的窗帘,遮光效果一般,只能将光线强度遮挡到50%,则该窗帘的光照环境系数是0.5;用户选择这两个品牌的家具后,环境系数模块7获取这两个品牌家具各自的环境系数,环境模块5控制环境辅助装置在模拟环境信息输出时,调节模块8结合家具信息里的环境系数,控制环境辅助装置将光照强度减弱50%,噪音的大小降低70%。家具信息的环境系数均是由家具生产商经过大量测试得到的。
参照图8,进一步地,所述户型模块1包括:
高度单元11,用于接收用户选择的视角高度;
投射单元12,用于根据所述视角高度将所述户型信息对应的3D模型投射在输出端。
本实施例中,用户通过VR看房时,同样的房子,同样的人,从不同的高度看过去都会有不一样的感觉,因此用户在看房时,先选择视角高度,模拟出看房人的身高或眼睛高度,更贴切、准确的模拟看房人的视角,尤其是儿童看房时,更加能够体现出这一步骤的实用性。高度单元11接收用户选择的视角高度,然后投射单元12根据用户选择的视角高度,对应的将户型信息对应的3D模型调整投射在显示屏上。例如,一个身高1.8米的大人带着身高1.2米的儿童一起来看房,两人分别戴上VR头盔,大人选择1.7米的视角高度,儿童选择1.15米的视角高度,两个人虽然看的是同一个户型的房子,两个VR头盔分别投射的也是同样的户型信息对应的3D模型,但是因为两个人的视角高度不一样,因此投射在显示屏上的画面是不一样的,使不同身高的人在看房子时,带来个性化的视角,符合人的看房场景。
综上所述,本申请的VR看房装置基于开发商将建筑完工的房子在3D模型中进行不同风格的装修,方便用户通过VR就可以灵活的看到房子的不同风格的装修。用户还可以通过调用数据库里的家具信息,灵活的更换家具。同时,用户还可以调用环境信息,模拟居住在该房间的光线、噪音、通风等。
参照图9,本申请实施例中还提供一种计算机设备,该计算机设备可以是服务器,其内部结构可以如图9所示。该计算机设备包括通过系统总线连接的处理器、存储器、网络接口和数据库。其中,该计算机设计的处理器用于提供计算和控制能力。该计算机设备的存储器包括非易失性存储介质、内存储器。该非易失性存储介质存储有操作系统、计算机可读指令和数据库。该内存器为非易失性存储介质中的操作系统和计算机可读指令的运行提供环境。该计算机设备的数据库用于存储户型信息、户型信息对应的3D模型、装修数据库、装修信息、家具信息等数据。该计算机设备的网络接口用于与外部的终端通过网络连接通信。该计算机可读指令在执行时,执行如上述各方法的实施例的流程。本领域技术人员可以理解,图9中示出的结构,仅仅是与本申请方案相关的部分结构的框图,并不构成对本申请方案所应用于其上的计算机设备的限定。
本申请一实施例还提供一种计算机非易失性可读存储介质,其上存储有计算机可读指令,该计算机可读指令在执行时,执行如上述各方法的实施例的流程。以上所述仅为本申请的优选实施例,并非因此限制本申请的专利范围,凡是利用本申请说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本申请的专利保护范围内。

Claims (20)

  1. 一种VR看房方法,其特征在于,包括:
    根据用户选择的户型,调用出对应的户型信息;
    获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
    接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
    在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
  2. 如权利要求1所述的VR看房方法,其特征在于,所述在已投射的所述3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    获取环境信息,根据环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
  3. 如权利要求2所述的VR看房方法,其特征在于,所述获取环境信息的步骤包括:
    访问服务器,获取所述户型所在位置的环境信息;或
    接收用户输入的环境信息。
  4. 如权利要求2所述的VR看房方法,其特征在于,所述在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上。
  5. 如权利要求4所述的VR看房方法,其特征在于,所述接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上的步骤之后包括:
    获取所述家具信息的环境系数;
    根据所述环境系数,调节所述环境辅助装置的输出功率。
  6. 如权利要求1所述的VR看房方法,其特征在于,所述将所述户型信息对应的3D模型投射在输出端的步骤包括:
    接收用户选择的视角高度;
    根据所述视角高度将所述户型信息对应的3D模型投射在输出端。
  7. 一种VR看房装置,其特征在于,包括:
    户型模块,用于根据用户选择的户型,调用出对应的户型信息;
    投射模块,用于获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
    装修模块,用于接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
    添加装修模块,用于在已投射的所述3D模型的对应位置上添加所述装修信息对应的装修模型。
  8. 如权利要求1所述的VR看房装置,其特征在于,还包括:
    环境模块,用于获取环境信息,根据所述环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
  9. 如权利要求8所述的VR看房装置,其特征在于,所述环境模块包括:
    服务器单元,用于访问服务器,获取所述户型所在位置的环境信息;或
    用户输入单元,用于接收用户输入的环境信息。
  10. 如权利要求8所述的VR看房装置,其特征在于,还包括:
    添加家具模块,用于接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息的3D模型的对应位置上。
  11. 如权利要求7所述的VR看房装置,其特征在于,还包括:
    记录模块,用于记录用户选择的家具信息,上传至服务器。
  12. 如权利要求7所述的VR看房装置,其特征在于,所述户型模块包括:
    高度单元,用于接收用户选择的视角高度;
    投射单元,用于根据所述视角高度将所述户型信息对应的3D模型投射在输出端。
  13. 一种计算机设备,包括存储器和处理器,所述存储器存储有计算机可读指令,其特征在于,所述处理器执行所述计算机可读指令时实现VR看房方法,该VR看房方法,包括:
    根据用户选择的户型,调用出对应的户型信息;
    获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
    接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
    在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
  14. 如权利要求13所述的计算机设备,其特征在于,所述在已投射的所述3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    获取环境信息,根据环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
  15. 如权利要求14所述的计算机设备,其特征在于,所述获取环境信息的步骤包括:
    访问服务器,获取所述户型所在位置的环境信息;或
    接收用户输入的环境信息。
  16. 如权利要求14所述的计算机设备,其特征在于,所述在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上。
  17. 一种计算机非易失性可读存储介质,其上存储有计算机可读指令,其特征在于,所述计算机可读指令被处理器执行时实现VR看房方法,该VR看房方法,包括:
    根据用户选择的户型,调用出对应的户型信息;
    获取所述户型信息对应的3D模型,将所述户型信息对应的3D模型投射在输出端;
    接收所述用户输入的装修指令,在装修数据库中选择与所述装修指令对应的装修信息;
    在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型。
  18. 如权利要求17所述的计算机非易失性可读存储介质,其特征在于,所述在已投射的所述3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    获取环境信息,根据环境信息通过环境辅助装置进行环境模拟,所述环境信息包括风速大小、光线强度、噪音大小、噪音内容。
  19. 如权利要求18所述的计算机非易失性可读存储介质,其特征在于,所述获取环境信息的步骤包括:
    访问服务器,获取所述户型所在位置的环境信息;或
    接收用户输入的环境信息。
  20. 如权利要求18所述的计算机非易失性可读存储介质,其特征在于,所述在已投射的所述户型信息对应的3D模型的对应位置上添加所述装修信息对应的装修模型的步骤之后包括:
    接收用户选择的家具信息,将所述家具信息对应的3D模型添加在所述户型信息对应的3D模型的对应位置上。
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