WO2019131521A1 - Système de jeu et son programme informatique - Google Patents

Système de jeu et son programme informatique Download PDF

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Publication number
WO2019131521A1
WO2019131521A1 PCT/JP2018/047282 JP2018047282W WO2019131521A1 WO 2019131521 A1 WO2019131521 A1 WO 2019131521A1 JP 2018047282 W JP2018047282 W JP 2018047282W WO 2019131521 A1 WO2019131521 A1 WO 2019131521A1
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WO
WIPO (PCT)
Prior art keywords
game
elements
group
lottery
selection
Prior art date
Application number
PCT/JP2018/047282
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English (en)
Japanese (ja)
Inventor
伊藤 信也
健嗣 山中
悠太 ▲高▼田
Original Assignee
株式会社コナミアミューズメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Priority to CN201880079090.4A priority Critical patent/CN111447981B/zh
Publication of WO2019131521A1 publication Critical patent/WO2019131521A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to a game system and the like that advances a game in association with element selection while repeatedly selecting any of a plurality of elements.
  • the progress of the game becomes relatively monotonous, and there is a limit in enhancing the interest of the game.
  • the planned amount of reward to the player is gradually increased, and the planned amount at that time is calculated on the condition that the game has progressed to a predetermined state. Control is often applied such as generating a reward and ending the game.
  • the condition is established relatively early after the start of the lottery, the game may end at a stage where the amount of reward is relatively small, and the player's sense of satisfaction may be impaired. If the condition of the reward is strictly set, the establishment will be delayed and such inconvenience will not occur, but the duration of the game will be prolonged, and the lottery itself ends before the condition is established, and the player's expectation is expected. May be lost.
  • a game system includes an element selecting unit that repeatedly executes a process of selecting any one of a plurality of elements, and a game control that controls a game in association with the selection of the element by the element selecting unit.
  • said game control means selectively distributes the elements selected by said element selection means to a plurality of groups, and said game includes: And a progress control means for associating and progressing the elements by groups in association with the elements sorted by the element sorting means, the element sorting means repeating the selection of the elements by the element selection means The elements are distributed such that the group to which the elements are distributed is changed.
  • a computer program for a game system comprises a computer of a game system provided with an element selection unit that repeatedly executes a process of selecting any one of a plurality of elements;
  • a computer program that causes a game control unit to function as a game control unit that controls a game in association with the selection of the game, and the game control unit selectively distributes the elements selected by the element selection unit to a plurality of groups Functions as progress control means for dividing and advancing the game in association with the elements distributed by the element distribution means, and the element distribution means includes elements by the element selection means
  • the group to which the elements are distributed changes while the selection is repeated Unishi distributes the elements Te, those configured to.
  • a game system comprises an element selection device repeatedly executing a process of selecting any one of a plurality of elements, a storage device storing a predetermined computer program, the element selection device, and the element selection device
  • a game system including a processor connected to a storage device and performing predetermined processing based on the computer program, the processor associating with selection of the element by the element selection device based on the computer program Control the game, and in the control of the game, the elements selected by the element selecting device are selectively distributed to a plurality of groups, and the game is distributed by the element sorting means Associates with an element and proceeds separately for each group. Group for which said elements are distributed is intended to distribute said elements so as to change during the selection by element selection means element of is repeated.
  • the whole view of the game machine concerning one form of the present invention The perspective view of a center unit and a plurality of station units. The principal part enlarged view of a lottery mechanism.
  • omitted the rotation field in FIG. FIG. FIG. Schematic drawing of the lottery field.
  • the functional block diagram which shows an example of a structure of the principal part in the control system of a game machine.
  • the functional block diagram which shows an example of a detailed structure of a game control part.
  • relates with a lottery result, and performs.
  • FIG. 1 is an overall view of a game machine as a game system according to an embodiment of the present invention.
  • the game machine 1 is configured as a commercial (business use) game machine that allows a user to play a game in a range corresponding to the play fee in exchange for payment of a predetermined play fee.
  • This type of game machine 1 is sometimes called an arcade game machine.
  • the game machine 1 is installed in a predetermined facility, such as a store, mainly for the purpose of causing a large number of users to repeatedly play a game to increase profits.
  • the game machine 1 is a so-called medal game machine that uses a medal as a game medium.
  • the game machine 1 includes a center unit CN and a plurality of station units ST arranged to surround the center unit CN.
  • the game machine 1 is also provided with a center monitor 2 located above the center unit CN.
  • the center monitor 2 displays various images associated with the game provided by the game machine 1.
  • a liquid crystal display device is applied to the center monitor 2 as an example.
  • FIG. 2 is a perspective view of the center unit CN and the plurality of station units ST.
  • a part of the exterior of the game machine 1 is omitted.
  • a lottery mechanism 11 for selecting at least one element from a plurality of elements an insertion mechanism 12 for inserting a ball B as an example of a game machine into the lottery mechanism 11, and a recovery mechanism 13 for recovering the ball B (Shown in FIG. 5).
  • the lottery mechanism 11 inserts the ball B into the plurality of pockets 22 as an example of the game body entry section in which the ball B is inserted into the lottery field LF and the respective elements are respectively matched. It is a roulette type lottery mechanism in which 22 elements are lottery.
  • a plurality of colors (five colors of red, yellow, green, pink, and blue) are set, and assigned to each pocket 22 in a predetermined order.
  • each color is assigned to three pockets 22.
  • elements other than colors are assigned or a plurality of colors are assigned.
  • the lottery mechanism 11 is provided with a lottery field LF for performing a lottery and a ball insertion slot 21 for inserting the ball B supplied from the insertion mechanism 12.
  • a part of the plurality of pockets 22 (sometimes referred to as a pocket 22a) is coaxially disposed inside the outer lottery part 23 and the outer lottery part 23 arranged along the circumferential direction,
  • an inner lottery portion 25 in which the remaining pockets 22 (sometimes referred to as pockets 22b) are arranged is provided.
  • the outer lottery portion 23 and the inner lottery portion 25 are integrally rotationally driven around a common axis line AX.
  • the outer lottery section 23 is also provided with an appropriate number (three in the illustrated example) of guide passages 24 for guiding the ball B to the inner lottery section 25. Furthermore, in the lottery field LF, it is located between the outer lottery portion 23 and the inner lottery portion 25 and is rotationally driven in the opposite direction to the inner lottery portion 25 and the outer lottery portion 23 about the axis AX. A rotating field 26 and a ball moving field 27 positioned so as to surround the outer lottery portion 23 are provided.
  • FIG. 3 is an enlarged view of the main part of the lottery mechanism 11.
  • FIG. 4 is the figure which abbreviate
  • the lottery mechanism 11 is further provided with a support mechanism 28 for supporting the outer lottery portion 23 and the inner lottery portion 25 and a drive source 29 for rotationally driving the support mechanism 28.
  • the drive source 29 rotates a drive shaft (not shown) extending along the axis AX.
  • the support mechanism 28 is fixed to the drive shaft, and when the support mechanism 28 rotates, the outer lottery portion 23 and the inner lottery portion 25 integrally rotate.
  • a drive source 30 for rotationally driving the rotating field 26 is fixed to the support mechanism 28.
  • the driving source 30 rotates the rotating field 26 by rotating the transmission member 31 fixed to the rotating field 26.
  • the rotating field 26 can rotate independently of the outer lottery section 23 and the inner lottery section 25.
  • the rotating field 26 is driven to rotate in the reverse direction to each of the lottery sections 23 and 25.
  • the drive source 30 is powered using a known technique such as a slip ring.
  • the ball movement field 27 is fixed to the game machine 1.
  • Each pocket 22 is provided with a ball detection sensor 32 for detecting an entering ball B.
  • the ball detection sensor 32 as an example, various sensors such as a contact sensor and a photoelectric sensor are applied.
  • the guide passage 24 of the outer lottery portion 23 has a width that allows the ball B to move.
  • a sensor for detecting the approach of the ball B into the guide passage 24 is provided at the inlet side, and a stopper member for limiting the advance of the ball B into the rotating field 26 is provided at the outlet side All not shown).
  • the sensor detects the entry of the ball B into the guide passage 24, the user is informed by an indication or voice to warn the user of the guide passage 24 and the stopper member is lowered after the predetermined time has elapsed.
  • FIG. 5 is a perspective view of the recovery mechanism 13.
  • the recovery mechanism 13 is located below the support mechanism 28. 5 shows members rotated by the drive source 29 of the lottery mechanism 11 shown in FIG. 3 and FIG. 4 (the outer lottery portion 23, the inner lottery portion 25, the support mechanism 28, the rotation field 26, the drive source 30, etc.) Is omitted.
  • the collecting mechanism 13 includes a falling surface 41 on which the balls B having passed through the pockets 22 fall, a collecting unit 42 in which the balls B dropped to the falling surface 41 are collected, and a supply path for supplying the balls B to the feeding mechanism 12 43 and a moving member 44 for moving the ball B one by one from the collecting unit 42 to the supply path 43 are provided.
  • the falling surface 41 is inclined so as to allow the ball B to move to the collecting unit 42.
  • a partition 45 is provided in order to prevent the ball B from entering other than the collecting portion 42.
  • the moving member 44 is fixed to the drive shaft, receives power of the drive source 29, and rotates integrally with the inner lottery portion 25 and the outer lottery portion 23.
  • the moving member 44 is a plate-like member, and a plurality of pockets 44a for housing the balls B are provided at equal intervals.
  • the balls B are accommodated one by one in each pocket 44 a, move as the moving member 44 rotates, and are guided to the supply path 43 one by one. Thereby, the balls B can be recovered without being clogged.
  • FIG. 6 is a perspective view of the feeding mechanism 12.
  • the station unit ST is omitted for the convenience of description.
  • the feed path 43 of the recovery mechanism 13 is connected to the insertion mechanism 12, and the ball B recovered from the lottery mechanism 11 is supplied.
  • the feeding mechanism 12 is provided with a transport member 51 for transporting the ball B and a drive source 52 for driving the transport member 51.
  • the conveying member 51 is a rod-like member provided with a screw 51a, receives power of the drive source 52, and rotates around an axis.
  • the ball B is supplied from the supply path 43 to the screw 51a.
  • the screw 51a rotates and the ball B moves upward.
  • the moved ball B is inserted from the ball insertion slot 21 into the lottery field LF.
  • the insertion mechanism 12 is provided to insert the ball B into the ball movement field 27 positioned outside the outer lottery portion 23, in addition to this, the rotation between the lottery portions 23 and 25 is performed.
  • a mechanism for throwing the ball B into the field 26 may be provided.
  • the station unit ST includes a medal insertion slot 61 for inserting medals, a monitor 62, a transparent touch panel 63 superimposed on the monitor 62, a card reader 65 for reading a card 64 owned by the user, and a medal for paying out the medals.
  • a payout opening 66 is provided. When the user inserts a medal into the medal insertion slot 61, it is counted as a credit.
  • the station unit ST provides a game in a range corresponding to the consumption of credits. In the station unit ST, a plurality of types of games are provided, and the user can select a game to play.
  • games such as a bingo game, a block erase game, and a digital pusher game are provided. Each game progresses according to the lottery result in the center unit CN.
  • the game operation is input through the touch panel 63.
  • a liquid crystal display device is applied to the monitor 62 as an example.
  • the monitor 62 and the touch panel 63 may be configured using a known technique.
  • the card 64 is provided with a non-volatile storage medium (not shown) such as an IC chip or a magnetic stripe, and the medium is provided with user identification information unique to the card 64 (hereinafter referred to as card ID). It is recorded.
  • the card ID is used as information for identifying the user of the game machine 1.
  • the lottery process provided by the game machine 1 will be described.
  • the game advances in each station unit ST based on the lottery result of the lottery executed by the center unit CN, that is, the result of which pocket 22 the ball B has entered.
  • the lottery performed by the center unit CN is performed by inserting the ball B into the lottery field LF and selecting an element associated with the pocket 22 into which the ball B has entered.
  • the lottery unit is set in association with the ball B throwing operation.
  • the lottery in lottery units is repeated as long as a predetermined end condition is not established.
  • the lottery unit is determined in association with the number of inserted balls B as an example.
  • the lottery unit may be set appropriately.
  • the end condition is set in association with the number of times to repeat the lottery unit, time, and the like. However, the number of repetitions of the lottery unit until the end condition is satisfied may be dynamically changed. These will be described later.
  • FIG. 7 is a schematic view of the lottery field LF.
  • a pocket hereinafter referred to as a red pocket, to which a red element is assigned counterclockwise from a guiding passage 24 as a starting point
  • the green pocket 22r, the pink pocket 22s, the blue pocket 22t, and the out pocket 22u are arranged in order. Since the guide passages 24 are provided at three locations, these pockets 22p to 22u are also provided in total in three sets.
  • the out pocket 22 u is a pocket associated with the lottery end condition. For example, when the ball B enters the out pocket 22 u, the end condition is set such that the lottery ends.
  • the attribute of out set in the out pocket 22 u is also a kind of element selected by the lottery mechanism 11.
  • each of the multicolor pockets 22v is assigned a bicolor element selected from red, yellow, green, pink and blue as the above-mentioned elements.
  • each of the five color elements is appropriately assigned to two multi-color pockets 22v. All colors are assigned to the special pocket 22w.
  • the assignment of elements to each pocket 22 in the lottery sections 23 and 25 can be modified as appropriate.
  • the assignment of elements in the inner lottery section 25 is performed such that one color is assigned to more pockets 22v than the other colors, or a single pocket element is assigned to some pockets 22b. It may be changed.
  • the outer lottery portion 23 as well, it is possible to set some pockets 22a as multi-colored pockets 22v or special pockets 22w or to assign some colors to more pockets 22a than other colors.
  • the ball B When the lottery is started, the ball B is repeatedly inserted for each lottery unit by the lottery mechanism 11, and the game progresses in association with the color of the pocket 22 to which the ball B has entered. When the inserted ball B enters the out pocket 22u, the lottery is finished.
  • the termination condition may be set to be satisfied, for example, in addition to the entry of the ball B into the out pocket 22 u, also when the number of inserted balls B from the start of the lottery reaches a predetermined upper limit.
  • the ball B that has entered the pocket 22 falls to the drop surface 41, is guided by the moving member 44 to the supply path 43, and is supplied to the insertion mechanism 12.
  • the station unit ST a plurality of types of games are provided.
  • the user selects one or more games, bets a credit, and receives a reward according to the result of the game executed by the station unit ST in association with the lottery result of the center unit CN.
  • each of a plurality of users can play a plurality of games in parallel.
  • the monitor 62 displays game screens of various games. On the game screen, the game selected by the user is displayed by dividing the screen or displayed switchably.
  • the game provided by the station unit ST includes a game for controlling the progress of each group while selectively distributing the color as an element selected by the lottery mechanism 11 to a plurality of groups. Below, an example of the kind of game is explained.
  • FIG. 8 shows an example of a rule for selectively distributing the lottery result of the lottery mechanism 11 to each group in the game to which the progress control by group is applied.
  • three groups of groups 1 to 3 are set.
  • the number of balls indicates the number of inserted balls B from the start of the lottery.
  • the number of balls may be distinguished, for example, according to the order in which the balls B enter the pocket 22. For example, when three balls B are inserted in the first lottery unit, the ball B entering the pocket 22 first is the first ball (ball number 1), and then the ball B entering the pocket 22 is the second ball (ball It is like the ball number 2).
  • the target group to which the color of the ball B into which the ball B has entered is to be distributed is indicated by “o” or “ ⁇ ”, and the group not to be distributed is indicated by “ ⁇ ”.
  • the color of the pocket 22 into which the ball B of the first ball has entered is in the group 1
  • the color of the pocket 22 into which the ball B of the second ball has entered is in the group 2
  • the color of the pocket 22 into which the ball B of the third ball has entered The colors are assigned to group 3 respectively.
  • distribution objects are sequentially changed in the order of group 1 ⁇ 2 ⁇ 3. In each group, the game progresses according to the color assigned to itself.
  • the lottery results of each round are played for each of the plurality of groups.
  • the game can be progressed group by group while selectively reflecting on the progress of the game. Thereby, it is possible to progress the game variously for each group. Since the lottery result of each time is not uniformly reflected on the progress of the game in all the groups, the target group to which the lottery result is reflected is also appropriately changed, so the lottery and the progress of the game in each group It is possible to sufficiently increase the diversity of correspondence. Thereby, the interest of the game can be enhanced.
  • the number of groups shown in FIG. 8 is an example, and two or four or more groups may be set.
  • the mode of distribution can also be appropriately changed as long as the group to be distributed is changed while the lottery is repeated.
  • the combination of the groups to be distributed is appropriately changed while distributing the color selected in one lottery to a plurality of groups Variations are possible.
  • FIG. 9 shows an example of a game screen in a game executed according to the rule of FIG.
  • the illustrated game screen 100 displays three cylinders 101A, 101B, and 101C (hereinafter, these may be collectively referred to as a cylinder 101).
  • One tube 101 corresponds to one group.
  • the cylinder 101A is group 1
  • the cylinder 101B is group 2
  • the cylinder 101C is group 3.
  • a virtual sphere a smoke-and-fire ball of a fireworks display is assumed as an example
  • 102 having the same color as the color of the pocket 22 to which the ball B has entered in the lottery mechanism 11 selectively according to the rule shown in FIG. It is distributed.
  • the virtual sphere 102 of the same color as the color selected by the first ball B is distributed to the cylinder 101A
  • the virtual sphere 102 of the same color as the color selected by the second ball B is distributed to the cylinder 101B. It is.
  • the virtual sphere 102 represents the ball B as a physical game medium used for the lottery of the lottery mechanism 11 as a virtual ball in the game screen 100.
  • a game proceeds with a goal of aligning a predetermined number of virtual spheres 102 of the same color.
  • a winning condition is satisfied, and for example, effects such as fireworks are launched from the cylinder 101 are performed.
  • FIG. 9 a state in which the red virtual sphere 102 is selected at that time is displayed at the lower center of the game screen 100, and the virtual sphere 102 is distributed to the center cylinder 101B.
  • Three virtual spheres 102 are aligned, and it is represented that a fireworks is about to be launched.
  • the same number of credits as the payout amount displayed on the payout display portion 103 above the cylinder 101 is awarded to the player.
  • the game ends for the cylinder 101 for which the winning condition is established, and thereafter, the virtual sphere 102 is not distributed to the cylinder 101.
  • a virtual sphere 102 of a color different from the virtual sphere 102 already distributed is newly distributed in one tube 101, the virtual sphere 102 already allocated disappears, and the newly distributed virtual sphere 102
  • the cylinder 101 is disposed. That is, the number of balls in the cylinder 101 is reset to 1, and the color of the virtual sphere 102 that satisfies the winning condition of the cylinder 101 is changed. As described above, in the game shown in FIG.
  • the game proceeds by being distinguished for each cylinder 101 until three virtual spheres 102 of the same color are successively distributed in each cylinder 101.
  • the distribution history of the virtual spheres 102 in each cylinder 101 is constant, for example, when the color of the virtual spheres 102 in the cylinders 101 is changed, or when two virtual spheres 102 of the same color are distributed to the same cylinder 101 in succession. If the condition for increasing the payout is satisfied, the payout amount of the payout display unit 103 corresponding to the cylinder 101 satisfying the condition is increased. Besides, the payout amount of the payout display unit 103 may be appropriately changed according to the progress of the game.
  • FIG. 10 shows an example of a game screen in a bonus game provided as a kind of reward when certain conditions are satisfied in the game of FIG.
  • the bonus game of FIG. 10 is provided to the player as the reward.
  • the winning condition is satisfied in all the cylinders 101 in the game of FIG. 9, the bonus game of FIG. 10 is provided.
  • five-color tubes 111A to 111E (hereinafter, these may be collectively referred to as a tube 111) may be displayed corresponding to the five-color elements set in the pocket 22. Ru.
  • a cylinder 111 colored in red, yellow, green, pink and blue from the left of the game screen 110 is displayed.
  • the cylinder 101 to which the virtual sphere 102 is to be distributed is appropriately changed in association with the number of times of drawing (the number of balls of the ball B), but in the bonus game of FIG.
  • the whole of the five tubes 111 forms one group.
  • the virtual sphere 102 of the same color as the selected color is distributed to the cylinder 111 of the same color.
  • the winning condition is established for that cylinder 111, and the same number of credits as the payout amount displayed on the payout display portion 112 above the cylinders 111 is paid as a reward It is given to the player.
  • the cylinder 111 after the winning condition is established is continuously maintained as a distribution target for the virtual sphere 102 of the same color. That is, as long as the ball B does not enter the out pocket 22u, the virtual sphere 102 is distributed to any of the cylinders 111, the winning condition is established, and the player is rewarded.
  • the payout amount displayed on the payout display unit 112 gradually increases each time a predetermined payout increase condition is satisfied.
  • the payout increase condition may be appropriately set so as to be satisfied when two or more virtual spheres 102 are distributed to the same tube 111 in succession.
  • the payout amount corresponding to the other cylinder 111 may be returned to the initial value.
  • the player is given a reward each time any color is selected in the lottery. Therefore, it is possible to provide the player with an opportunity to earn a large amount of reward by appropriately generating a bonus game. That is, the right to play the bonus game and the credits generated in the bonus game are positioned as a kind of additional reward generated when a predetermined condition is satisfied in the game of FIG.
  • the virtual sphere 102 is set to the plurality of colors set for the pocket 22v or 22w. It is treated as corresponding to For example, when the ball B enters the pocket 22v in which red and blue are set, the virtual sphere 102 has both red and blue colors. In this case, in the game of FIG. 9, if either the red or blue virtual sphere 102 has already been distributed to the cylinder 101 to which the red and blue virtual spheres 102 are distributed, the second spherical virtual sphere of the same color The game proceeds as 102 is distributed, or the winning condition is established as the third ball of the same color is distributed. In the game of FIG.
  • the winning condition is satisfied in each of the red and blue tubes 111, and a reward corresponding to the tubes 111 is generated.
  • the ball B enters the special pocket 22w, all colors are considered to be selected, and the same processing is performed. In this case, in the game of FIG. 10, the winning condition is satisfied for all the cylinders 111.
  • FIG. 11 is a functional block diagram for explaining the configuration of the main part of the control system of the game machine 1.
  • the center unit CN of the game machine 1 is provided with a lottery control unit 81 that controls the lottery process.
  • the lottery control unit 81 controls the operations of the lottery mechanism 11 and the insertion mechanism 12, and acquires information for determining which pocket 22 the ball B has entered from the lottery mechanism 11.
  • the lottery control unit 81 functions as an element selection unit or an element selection device in cooperation with the lottery mechanism 11 and the insertion mechanism 12 by controlling the insertion operation of the ball B by the insertion mechanism 12.
  • each station unit ST a game control unit 82 for controlling a game and a storage unit 83 are provided.
  • the game machine 1 is provided with a plurality of station units ST, but in FIG. 10, only one station unit ST is displayed.
  • the lottery control unit 81 is a logical device realized by a combination of computer hardware and software implemented in the center unit CN of the game machine 1.
  • the game control unit 82 will be described later.
  • the lottery control unit 81 and the game control unit 82 are connected to each other, and exchange data such as the game result in each unit CN, ST.
  • the game control unit 82 acquires the lottery result of the lottery controlled by the lottery control unit 81 and controls the progress of each game.
  • the game control unit 82 is connected to a monitor 62 provided on the station unit ST, a touch panel 63, and a medal detection sensor 61a installed on a medal insertion slot for detecting medals and a card reader 65.
  • the card reader 65 reads the information of the card 64 in which the user identification information is recorded, and outputs a signal corresponding to the information to the game control unit 82.
  • the storage unit 83 is an external storage device realized by a storage unit such as a hard disk array. In addition to the play data 84 and the game program 85 for executing the game, the storage unit 83 records various data necessary for controlling the game and providing various services.
  • FIG. 12 shows an example of the detailed configuration of the game control unit 82.
  • the game control unit 82 is a computer combining a micro processing unit (MPU) as an example of a processor that executes various arithmetic processing and operation control according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation. Is configured as.
  • the game control unit 82 is provided with a distribution unit 90 and a progress control unit 91 as logical devices realized by a combination of the hardware resource and the game program 85 as a software resource.
  • the distributing unit 90 receives the lottery result from the lottery control unit 81 and appropriately distributes this to the progress control unit 91.
  • the progress control unit 91 advances the game in the station unit ST based on the lottery result distributed by the distribution unit 90.
  • the progress control unit 91 is provided with a first group control unit 92A, a second group control unit 92B, and a third group control unit 92C as further logical devices.
  • the first group control unit 92A corresponds to the cylinder 101A
  • the second group control unit 92B corresponds to the cylinder 101B
  • the third group control unit 92C corresponds to the cylinder 101C.
  • Each of the group control units 92A, 92B, 92C (hereinafter, these may be collectively referred to as a group control unit 92) corresponds to the history of the color as the lottery result assigned to itself.
  • the progress data 93A to 93C (hereinafter sometimes referred to as the progress data 93) are recorded, and based on the progress data 93, the number of balls of the virtual sphere 102 for each cylinder 101, the color of the sphere, the payout display portion 103 The payout amount is controlled, and the success or failure of the winning condition for each cylinder 101 is determined.
  • the progress data 93 is data for each cylinder 101 held on the internal storage device of the game control unit 82.
  • Various information related to the progress of the game such as the number of balls of the virtual sphere 102 controlled by the group control unit 92, the color of the ball, the payout amount, and the success or failure of the winning conditions, is also recorded in the progress data 93 as appropriate.
  • a bonus game control unit 94 and a reward control unit 95 are further provided.
  • the bonus game control unit 94 controls the progress of the bonus game of FIG.
  • the reward control unit 95 calculates the amount of reward to be given to the player according to the payout amounts given from the group control units 92A to 92C and the bonus game control unit 94, and appropriately updates the reward data 96 according to the calculation result.
  • the reward data 96 is held in the internal storage device of the game control unit 82, and is stored in the storage unit 83 as necessary.
  • the game control unit 82 detects the user's bed operation and the like via the touch panel 63, and reflects the operation on the progress of the game.
  • An image drawing unit that repeatedly draws a game screen according to the frame rate of the monitor 62, a sound reproduction unit that generates a rendering sound according to the progress of the game, and the like are provided.
  • FIG. 13 shows an example of the procedure of the game control process executed by the game control unit 82 when the lottery mechanism 11 starts the lottery.
  • the lottery control unit 81 instructs the insertion mechanism 12 to start inserting the ball B, and instructs the game control unit 82 to start the game, and the game control unit 82 starts the process of FIG. 13 accordingly.
  • the distribution unit 90 and the progress control unit 91 of the game control unit 82 execute predetermined initial setting (step S1).
  • the game screen 100 illustrated in FIG. 9 is displayed on the monitor 62.
  • various internal parameters that describe the progress of the game are set to initial values. For example, the number of balls of the ball B is set to the initial value 1 by the distribution unit 90, and the payout amount to be displayed on the payout display unit 103 is set to a predetermined initial value by the group control units 92A to 92C.
  • the distributing unit 90 acquires the lottery result from the lottery control unit 81 (step S2).
  • the distributing unit 90 determines whether the ball B has entered the out pocket 22 u (step S3).
  • the distributing unit 90 distributes the color of the pocket 22 into which the ball B has entered to the group control unit 92 corresponding to the cylinder 101 as a distribution target group (Ste S4).
  • the color selected by the ball B of the first ball is the first group control unit 92A
  • the color selected by the ball B of the second ball is the second group control unit 92B. It is like being distributed respectively.
  • the group control unit 92 performs group-by-group progress control processing (step S5).
  • the process includes a process of determining whether or not a winning condition is established in any of the cylinders 101.
  • the distributing unit 90 and the reward control unit 95 cooperate with the processing in the group control unit 92 to determine whether or not the winning condition is determined to be established in any of the cylinders 101 (step S6).
  • the game control process is returned to step S2.
  • the reward control unit 95 acquires the payout amount (the payout amount displayed on the payout display unit 103 in FIG. 9) from the group control unit 92 determined to have the winning condition satisfied. Then, a reward for the player is generated by adding a number of credits equal to the payout amount to the reward data 96 (step S7).
  • the distributing unit 90 excludes the cylinder 101 as a group in which the winning condition is established from the distribution targets of the subsequent lottery results (step S8). Thereafter, the reward control unit 95 determines whether or not the winning condition is satisfied in all the groups, that is, all the cylinders 101, based on the history of the processing of each group control unit 92 so far (step S9). . When it is determined that the cylinder 101 for which the winning condition has not been established for all the groups and the cylinder 101 for which the winning condition has not been established remains, the game control process returns to step S2.
  • step S9 when it is determined in step S9 that the winning condition is satisfied in all the cylinders 101, the reward control unit 95 instructs the bonus game control unit 94 to execute the bonus game as an additional reward, Then, the bonus game control unit 94 causes the monitor 62 to display the bonus game screen 110 of FIG. 10 and starts providing a bonus game (step S10). Details of the bonus game will be described later.
  • the reward control unit 95 pays the player the reward recorded in the reward data 96 to fix the game result (step S11).
  • the game control process of FIG. 13 ends.
  • FIG. 14 shows an example of the procedure of the group-by-group progress control in step S5 of FIG.
  • the group control unit 92 starts the process of FIG. 14 when the lottery result is distributed from the distribution unit 90. That is, the process of FIG. 14 is executed by the group control unit 92 corresponding to the tube 101 determined by the distribution unit 90 as a target group to which the lottery result is to be distributed in accordance with the distribution rule illustrated in FIG.
  • the group control unit 92 starts the group-by-group advance process of FIG. 14, first, the lottery result distributed by the distribution unit 90, that is, the color selected by the lottery mechanism 11 is determined (step S21). The acquired color is recorded in the progress data 93 corresponding to the user (step S22).
  • the group control unit 92 determines whether the same color as the color of the virtual sphere 102 allocated last time is allocated this time (step S23). When the same color is distributed, the group control unit 92 adds 1 to the number of spheres of the virtual sphere 102 in the cylinder 101 recorded in the progress data 93 (step S24), and the number of spheres after addition is 3 It is determined whether or not the ball is reached (step S25). When the number of balls reached three, the group control unit 92 determines that the winning condition is satisfied for the cylinder 101 corresponding to itself, and records the determination result in the progress data 93 (step S26).
  • step S23 If it is determined in step S23 that the virtual spheres 102 of the same color are not distributed, the group control unit 92 resets the number of balls in the cylinder 101 to 1 (step S27), and the color of the virtual sphere 102 in the cylinder 101 Is changed to the color assigned this time (step S28). After the process of step S28 is completed, or when it is determined that the number of balls has not reached three in step S25, the group control unit 92 determines the payout amount to be displayed on the payout display unit 103 as the current processing result. According to (step S29). In this case, if the above-mentioned payout increase condition is satisfied, the payout amount to be displayed on the payout display unit 103 is increased. If the condition is not satisfied, updating of the payout amount is skipped.
  • step S26 or S29 ends, the group control unit 92 ends the group-by-group advance process of FIG. 14 and proceeds to step S6 of FIG. Therefore, when a winning determination is made in step S26 of FIG. 14, step S6 of FIG. 13 is positively determined.
  • FIG. 15 shows an example of the procedure of the bonus game process in step S10 of FIG.
  • the bonus game control unit 94 starts the processing of FIG. 15 when a bonus game is instructed from the reward control unit 95, and first acquires the selection result of the lottery mechanism 11 from the distribution unit 90, and the pocket in which the ball B enters. 22 is determined (step S31).
  • the bonus game control unit 94 determines whether an ending condition of the bonus game is satisfied (step S32). For example, when the ball B enters the out pocket 22 u by the lottery mechanism 11, it is determined that the termination condition is satisfied.
  • the effective range is set in association with parameters such as the number of inserted balls B during the bonus game being executed and the time being executed, and the effective range is set.
  • a modification may be made such that it is determined that the end condition is satisfied even when the range is exceeded.
  • step S33 the bonus game control unit 94 instructs the reward control unit 95 to add a reward according to the color selected by the lottery mechanism 11 (step S33). ). That is, in the bonus game, as long as at least one color is selected by the lottery mechanism 11, the winning condition is satisfied in any of the cylinders 111 (see FIG. 10), and the payout amount is the same as the payout amount displayed on the payout display portion 112. Credits are given to the player as a reward. Therefore, in step S33, the payout amount set for the cylinder 111 corresponding to the color selected by the lottery mechanism 11 is determined, and the same number of credits as the payout amount is added to the reward data. The control unit 95 updates the reward data 96.
  • the bonus game control unit 94 After the addition of the reward, the bonus game control unit 94 appropriately updates the payout of the payout display unit 112 corresponding to each cylinder 111 (step S34). For example, when the above-described payout increase condition is satisfied, the bonus game control unit 94 executes a process of increasing the payout amount corresponding to the cylinder 111 satisfying the conditions and resetting the payout amount of the other cylinder 111 to the initial value. You may When the process of step S34 is completed, the process returns to step S31, and thereafter, the same process is repeated until the end condition is satisfied in step S32.
  • the game control unit 82 functions as an example of the game control means, and the distributing unit 90 of the game control unit 82 executes the processing of steps S4 and S8 of FIG.
  • the progress control unit 91 functions as an example of the progress control means by executing the processes of steps S5 to S7 and S9 of FIG. 13 (including the processes of FIGS. 14 and 15).
  • the present invention is not limited to the above-described embodiment and its modification, and can be implemented in various embodiments.
  • three balls B are thrown into the lottery mechanism 11 for the first time, and the ball B is thrown one by one after the second time, unless the ball B enters the out pocket 22 u.
  • the color selected by the first three balls B is sequentially distributed to three groups, and thereafter the color is sequentially distributed to each group each time a color is selected, but the element selection unit repeats the elements
  • the processing to be selected and the processing to distribute the selected elements into groups can be modified as appropriate. For example, a modification may be made such that the distribution target group is changed each time an element is selected multiple times. Alternatively, the number of selected elements to be a condition for changing the distribution target group may be dynamically changed.
  • the group is expressed as the cylinder 101 in the game screen 100.
  • the present invention is not limited to this, and the group may be expressed by various concepts as long as it is appropriately selected as a target of element distribution.
  • the contents of the game progressing in each cylinder 101 are set to the same, but at least a part of the game progressing in each group may be differentiated from each other.
  • the restriction on the distribution of elements is set by generating a reward for the group in which the winning condition is established and excluding the group in which the winning condition is established from the distribution targets of the elements thereafter.
  • the limitation on the progress control of the game and the distribution target is not limited to such a form.
  • the progress of the game may be controlled so as to increase the user's sense of expectation in association with the selection of an element, and as a means for enhancing the sense of expectation, it is not limited to the generation of a reward, but the score of the game It may be realized by means or the like that raises a parameter that can be an index indicating the superiority of the player, such as status, grade, ranking among players.
  • a parameter that can be an index indicating the superiority of the player, such as status, grade, ranking among players.
  • the restriction on the distribution target for example, for the group where the game has progressed to the predetermined stage, the restriction is set so as to reduce the distribution frequency of the subsequent elements, thereby the degree of difficulty for advancing to the next stage
  • the control of increasing the distribution frequency of the elements to other groups while raising the and increasing the sense of expectation for reaching a predetermined stage may be applied.
  • the selection of elements is realized by random lottery using the physical lottery mechanism 11, but the element selection means or element selection device is not limited to such a mode.
  • the elements may be selected by an electronic lottery means using random numbers.
  • control may be introduced to reflect the payout rate in the game system or the player's skill in relation to the selection of an element.
  • a game system of the present invention is not restricted to such an example.
  • the present invention may be applied to a network type game system in which element selection means is shared between a plurality of terminal devices connected via a network.
  • the present invention may be applied to a game machine in which element selection means is not shared among a plurality of terminal devices, and a single input / output unit for the player and element selection means are associated on a one-to-one basis.
  • a game system (1) includes any one of a plurality of elements (for example, colors set to the pockets 22p to 22t, 22v, and 22w and attributes of an out set to the outpocket 22u).
  • a game system comprising element selection means (11, 12, 81) repeatedly executing a process of selecting a game, and game control means (82) for controlling the game in association with the selection of the element by the element selection means 1), wherein the game control means selectively distributes the elements selected by the element selection means to a plurality of groups (for example, the cylinders 101A, 101B and 101C shown in FIG.
  • Means (90, S4, S8) and the game are associated with the elements distributed by the element allocation means, and are differentiated and advanced for each group
  • the element sorting means is a group to which the element is sorted while the selection of the element by the element selecting means is repeated.
  • the elements are distributed in a changing manner.
  • a computer program (85) for a game system includes a plurality of elements (for example, colors set to pockets 22p to 22t, 22v, and 22w and attributes of an out set to outpocket 22u).
  • a game system computer provided with an element selection means (11, 12, 81) which repeatedly executes a process of selecting any element is associated with the selection of the element by the element selection means to control the game. It is a computer program to function as a game control means, and the game control means selects an element selected by the element selection means with respect to a plurality of groups (for example, cylinders 101A, 101B, 101C shown in FIG. 9).
  • Element sorting means (90, S4, S8) for sorting, and the game It is made to function as a progress control means (91, S5 to S7, S9 to S11) which makes it proceed in association with the element distributed by the dividing means for each group, and the element sorting means It is configured to distribute the elements in such a way that the group to which the elements are distributed changes while the selection is repeated.
  • the game system selects any element from a plurality of elements (for example, colors set to the pockets 22p to 22t, 22v, and 22w and attributes of the out set to the outpocket 22u).
  • Component selection device (11, 12, 81) for repeatedly executing the processing, a storage device (83) for storing a predetermined computer program (85), the element selection device and the storage device, and the computer program
  • a game system (1) including a processor (82) that executes predetermined processing based on the game information, the processor relating a game to the selection of the element by the element selection device based on the computer program Controlling and, in controlling the game, a plurality of elements selected by the element selecting device Groups are selectively distributed (S4, S8) to the groups (cylinders 101A, 101B, 101C shown in FIG.
  • the game is associated with the elements sorted by the element sorting means, and divided into groups It proceeds separately (S5 to S7, S9 to S11), and in the distribution of the elements, the target group to which the elements are distributed changes while the selection of the elements by the element selection means is repeated. It distributes elements.
  • the game is performed on the selection of elements by selectively distributing the selection result of each time to each of the plurality of groups, and advancing the game while being distinguished in each group.
  • the selection result of the element of each time is not uniformly reflected to all the groups, but the selection of the element and the progress of the game in each group are appropriately performed by changing the target group to which the selection result is reflected appropriately. It is possible to increase the diversity of correspondence relationships. Therefore, the interest of the game can be enhanced by eliminating the monotony of the progress of the game. For example, even if there is a group in which the game is ended by reaching a predetermined progress early, in the group in which the game is not ended, the game can be continued continuously to increase the player's sense of expectation.
  • the computer program according to an aspect of the present invention may be provided in a state of being stored in a storage medium. If this storage medium is used, for example, the computer program according to the present invention is installed and executed in a computer, whereby the game system of the present invention can be realized using the computer.
  • the storage medium storing the computer program may be a non-transitory storage medium such as a CDROM.
  • the progress control means determines for each group whether or not a predetermined condition is satisfied in the game (S25, S6), and generates a reward for the group in which the condition is satisfied. It is also good (S7). In this case, even if there is a group in which the condition is satisfied early and a reward is generated, the game can be continued to progress with the goal of satisfying the condition in the group in which the condition is not satisfied. As a result, it is possible to increase the player's expectation for reward acquisition.
  • the element distribution unit may restrict distribution of the elements after the condition is satisfied for the group in which the condition is satisfied (S8). With respect to the groups for which the condition is satisfied and the reward is generated, by limiting the distribution of subsequent elements, it is possible to preferentially distribute the elements to the groups for which the conditions are not satisfied and to accelerate the progress of the game. it can.
  • the progress control means may determine a reward for the group based on the distribution history of the elements regarding the group for which the condition is satisfied. According to this, it is possible to further diversify the progress of the game for each group by reflecting the history of how the elements are distributed to each group in the reward.
  • the progress control means adds an additional reward to the group (for example, the right to play the bonus game of FIG. 10 and the bonus game thereof) May be generated). It is possible to further increase the player's sense of expectation after the reward is generated in any of the groups by generating an additional reward for the satisfaction of the condition in the plurality of groups.
  • the element selection means may select the element by lottery. According to this, it is possible to secure contingency or inertia in the progress of the game by selectively distributing elements selected at random by lottery to a plurality of groups, thereby further enhancing the interest of the game. it can.
  • An element selection unit that repeatedly executes a process of selecting one of a plurality of elements using physical game media;
  • a processor that controls a game in association with the selection of the element by the element selection unit;
  • the processor is The element selected by the element selection unit is selectively distributed to a plurality of groups such that the target group to which the element is distributed changes while the selection of the element by the element selection unit is repeated.
  • the game system which advances the said game in association with the said distributed element, distinguishing for every group.
  • a control method of a game system for advancing a game in association with element selection An element selection step of repeatedly executing a process of selecting one of a plurality of elements; An element allocation step of selectively distributing the elements selected in the element selection step to a plurality of groups; And a progress control step of progressing the game separately for each group in association with the elements assigned in the element assignment step.
  • a control method of a game system wherein, in the element sorting step, the elements are sorted such that a group to which the elements are sorted changes while the selection of the elements in the element selection step is repeated.
  • a game system comprising: element selection means for repeatedly executing a process of selecting any element from a plurality of elements; and game control means for controlling a game in association with selection of the element by the element selection means.
  • the game control means An element distribution unit that selectively distributes the elements selected by the element selection unit to a plurality of groups; And a progress control means for associating the game with the elements assigned by the element assignment means, and advancing the game separately for each group,
  • the element sorting means changes the correspondence between the selected element and the group to which the element is to be assigned while the selection of the element by the element selecting means is repeated. Game system to distribute.
  • a computer of a game system provided with an element selection means that repeatedly executes a process of selecting any element from a plurality of elements is caused to function as a game control means for controlling a game in association with the selection of the elements by the element selection means.
  • a computer program, wherein the game control means is An element sorting means for selectively assigning the element selected by the element selecting means to a plurality of groups, and the game, in association with the elements sorted by the element sorting means, are classified for each group Function as progress control means to make progress, The element sorting means changes the correspondence between the selected element and the group to which the element is to be assigned while the selection of the element by the element selecting means is repeated.
  • a computer program for a gaming system configured to distribute.
  • An element selection device which repeatedly executes a process of selecting any one of a plurality of elements, a storage device storing a predetermined computer program, the element selection device and the storage device are connected, and based on the computer program
  • a game system including a processor that executes a predetermined process, the game system comprising: The processor controls a game in association with the selection of the element by the element selection device based on the computer program, and in the control of the game, Selectively distributing the elements selected by the element selection device to a plurality of groups, Associating the game with the distributed elements and advancing them separately for each group; In the distribution of the elements, the elements are selected so that the correspondence between the selected elements and the groups to which the elements are distributed changes while the selection of the elements by the element selection device is repeated. Game system to distribute.
  • Game console (game system) 11 lottery mechanism (element selection means, element selection device) 12 Feed mechanism (element selection means, element selection device) 81 Lottery control unit (element selection means, element selection device) 82 Game control unit (game control means) 83 Storage unit (storage device) 85 Game Program 90 Distribution Section (Element Allocation Means) 91 Progress control unit (progress control means) 92A, 92B, 92C group control unit 94 bonus game control unit 95 reward control unit 100, 110 game screen 101A, 101B, 101C cylinder (group)

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)

Abstract

Un système de jeu comprend un moyen de sélection d'élément qui effectue de façon répétée un processus de sélection d'un élément parmi une pluralité d'éléments, et un moyen de commande de jeu pour associer l'élément sélectionné par le moyen de sélection d'élément et pour commander le jeu, le moyen de commande de jeu triant sélectivement les éléments sélectionnés par le moyen de sélection d'élément en une pluralité de groupes, associant les éléments triés par un moyen de tri d'éléments, classant les éléments en groupes, et faisant avancer le jeu; et le moyen de tri d'éléments triant les éléments de sorte que les groupes dans lesquels les éléments sont triés varient pendant la période au cours de laquelle est répétée la sélection des éléments par le moyen de sélection d'élément.
PCT/JP2018/047282 2017-12-27 2018-12-21 Système de jeu et son programme informatique WO2019131521A1 (fr)

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Citations (2)

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WO2015045715A1 (fr) * 2013-09-25 2015-04-02 株式会社コナミデジタルエンタテインメント Machine de jeu, procédé de commande de jeu, et programme informatique
JP2016087096A (ja) * 2014-11-05 2016-05-23 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム

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JP2004321833A (ja) * 2004-08-10 2004-11-18 Sophia Co Ltd 遊技機
JP2007159994A (ja) * 2005-12-16 2007-06-28 Olympia:Kk 弾球遊技機
JP4399423B2 (ja) * 2006-02-16 2010-01-13 株式会社コナミデジタルエンタテインメント 物理的抽選機構を備えたゲーム機
JP2009066161A (ja) * 2007-09-12 2009-04-02 Namco Bandai Games Inc メダルゲーム装置
JP2009089864A (ja) * 2007-10-05 2009-04-30 Konami Digital Entertainment:Kk ゲームシステム及びこれを構成するジャックポット抽選装置

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WO2015045715A1 (fr) * 2013-09-25 2015-04-02 株式会社コナミデジタルエンタテインメント Machine de jeu, procédé de commande de jeu, et programme informatique
JP2016087096A (ja) * 2014-11-05 2016-05-23 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム

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JP2019115502A (ja) 2019-07-18
JP6442716B1 (ja) 2018-12-26

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