WO2018155023A1 - Game device and program - Google Patents
Game device and program Download PDFInfo
- Publication number
- WO2018155023A1 WO2018155023A1 PCT/JP2018/001460 JP2018001460W WO2018155023A1 WO 2018155023 A1 WO2018155023 A1 WO 2018155023A1 JP 2018001460 W JP2018001460 W JP 2018001460W WO 2018155023 A1 WO2018155023 A1 WO 2018155023A1
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- WIPO (PCT)
- Prior art keywords
- printing
- selection
- player
- content
- printed
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Definitions
- the present invention relates to a game device and a program.
- the card that is provided to the player is of a type that the player does not want, such as a type that the player already possesses, or a card that has a low rarity value. It may be a thing.
- the card provided to the player is of a kind that the player does not want, even if the card is provided, the player does not receive or discards the card, Confirmed that it may not be used.
- printing is wasted and printing resources such as card and ink are wasted.
- the present invention has been made in view of such problems, and an object thereof is to provide a game device and a program that can save printing resources.
- a game device includes an execution unit that executes a game using printed matter; An accepting unit that accepts payment of a value medium by a player, and when the accepting unit accepts payment of the value medium, one provisional printing content is determined from a plurality of provisional printing contents to be printed on the printed matter.
- a determination means a notification means for notifying the player of the provisional printing content, a selection means for accepting a selection by the player as to whether or not to permit the printing of the provisional printing content on the printed matter, and a selection of permission.
- the selection means accepts, the provisional print content is confirmed as print content, the print content is printed on the printed matter, and when the selection means accepts the selection of not permitting, the printed matter is printed on the printed matter.
- Printing control means that does not.
- the game device may be composed of one device or may be composed of two or more devices.
- the player determines whether or not the printing content printed on the card is an undesired type of printing content. Can be determined before printing. Further, according to this aspect, since the player accepts the selection as to whether or not to allow the provisional printing content to be printed on the printed matter, the player determines that the provisional printing content is of an undesired type. The user can select not to allow printing. In this case, since the printing control means does not print on the printed matter, it is possible to suppress useless printing and save printing resources.
- printing resources can be saved.
- FIG. 1 is a block diagram illustrating an example of the overall configuration of a game system including a game device according to the present embodiment.
- FIG. 2 is a diagram illustrating an example of the appearance of the game apparatus.
- FIG. 3 is a block diagram showing an example of a hardware configuration of the game apparatus shown in FIG.
- FIG. 4 is a block diagram illustrating an example of a hardware configuration of the server apparatus illustrated in FIG.
- FIG. 5 is a block diagram schematically illustrating an example of a functional configuration of the game device and the server device.
- FIG. 6 is a flowchart showing a flow of processing executed by the game device and the server device 12 when the card print button is pressed when a game screen including a card print button is displayed on the monitor of the game device, for example. is there.
- FIG. 7 is a diagram illustrating an example of a selection screen displayed on the game device by the selection unit.
- FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 including a game device according to the present embodiment.
- the game system 1 includes one or more game apparatuses 10 and a server apparatus 12.
- the game apparatus 10 and the server apparatus 12 are connected to each other via a communication network NT such as the Internet.
- the game device 10 is a device including a printing device that prints on a printed material, and provides a game using the printed material to a player.
- the game device 10 is an information processing device such as an arcade game device, a consumer game device, a mobile phone, a tablet, or a personal computer installed in an amusement facility, for example.
- the game provided by the game apparatus 10 is not particularly limited as long as it is a game using printed matter.
- the printed material is not particularly limited, in the present embodiment, a character, an item, a monster, or the like is printed, and various information (such as ability parameters) such as the printed character is recorded.
- the character or the like printed on the card appears in the game by reading various information recorded on the card, for example.
- the server device 12 is an information processing device that has a part of functions when the game device 10 provides a game, for example, manages various information about the player or executes a part of the processing of the game. is there.
- the server device 12 appropriately refers to various information or transmits it to the request source in response to a request from the game device 10.
- FIG. 2 is a diagram showing an example of the appearance of the game apparatus 10. As illustrated, the game apparatus 10 has a main body 22.
- the main body 22 has a console 24.
- an appropriate type and number of operation members are arranged for the player to perform various operations.
- the type and number of operation members are arbitrary.
- the console of this embodiment includes a single or a plurality of operation buttons 26, a card reader 28, a fee payment unit 30, and the like.
- the operation button 26 is used, for example, for inputting a selection operation or a determination operation.
- the card reader 28 reads information from the card placed by the player using, for example, electromagnetic waves.
- the fee payment unit 30 is a place where the player pays the game fee.
- the type of game fee is an arbitrary value medium such as coins, bills, electronic money, points, and the like.
- the fee payment unit 30 is configured to accept coin insertion. Coins inserted into the fee payment unit 30 are detected by a coin detector 30A (see FIG. 3) installed in the main body 22.
- a lower part of the main body 22 includes a card providing unit 32 that includes a printing device that prints print contents (for example, a picture of a character) on a card, and provides the printed card to a player.
- a card providing unit 32 that includes a printing device that prints print contents (for example, a picture of a character) on a card, and provides the printed card to a player.
- an output device such as a monitor 34 is provided on the upper portion of the main body 22.
- FIG. 3 is a block diagram showing an example of a hardware configuration of the game apparatus 10 shown in FIG.
- the game apparatus 10 includes a processing device 50.
- the processing device 50 is connected to the operation member 52, the output device 54, the printing device 56, and the communication device 58.
- the processing unit 50 exchanges signals with these devices, thereby realizing the functional configuration described below.
- the processing device 50 includes a CPU (Central Processing Unit) 60 and a storage device 62.
- the storage device 62 can be configured by a known storage device such as a ROM, a RAM, a hard disk, or the like alone or in combination.
- the operation member 52 includes the operation button 26, the card reader 28, the fee payment unit 30 and the like.
- the output device includes the monitor 34 described above.
- the printing device 56 is built in the card providing unit 32.
- the communication device 58 is a device for communicating with the server device 12 and other game devices 10 through the network NT.
- FIG. 4 is a block diagram illustrating an example of a hardware configuration of the server device 12 illustrated in FIG.
- the server device 12 includes a control device 70, a communication device 76, and a storage device 78 as a hardware configuration.
- the control device 70 mainly includes a CPU 72 and a memory 74.
- the CPU 72 functions as various function realizing means by executing a predetermined program stored in the memory 74 or the storage device 78. Details of this function realizing means will be described later.
- the communication device 76 includes a communication interface for communicating with an external device.
- the communication device 76 transmits and receives various types of information to and from the game device 10, for example.
- the storage device 78 is composed of a hard disk or the like.
- the storage device 78 stores various programs and various information necessary for execution of processing in the control device 70 and information on processing results.
- the server device 12 can be realized using an information processing device such as a dedicated or general-purpose server computer. Note that the server device 12 may be configured by a single information processing device or may be configured by a plurality of information processing devices distributed on the communication network NT.
- FIG. 4 shows only a part of the main hardware configuration of the server apparatus 12, and the server apparatus 12 can have other configurations generally provided in the server.
- FIG. 5 is a block diagram schematically illustrating an example of a functional configuration of the game apparatus 10 and the server apparatus 12.
- the game apparatus 10 includes an execution unit 100, a reception unit 102, a notification unit 104, a selection unit 106, and a print control unit 108.
- the execution unit 100, the notification unit 104, the selection unit 106, and the print control unit 108 are realized by, for example, the processing device 50 shown in FIG. 3 executing a program.
- the accepting unit 102 is realized by, for example, the coin detector 30A.
- the execution means 100 is a functional means for executing a game using a card as a printed matter. Specifically, the execution means 100 reads various information recorded on the card with the card reader 28 and executes the game in a form reflecting the various information. Further, the execution means 100 acquires the play data 120A of the player from the server device 12, and executes the game in a form reflecting the play data 120A.
- the accepting means 102 is a functional means for accepting coin payment by the player when the coin detector 30A detects the coin.
- the informing means 104 when the accepting means 102 accepts the payment of the coin, one temporary print automatically determined from a plurality of provisional print contents (print information of the character information 120B) for printing on the card. This is a functional means for notifying the player of the contents.
- the selection means 106 is a functional means for accepting selection by the player as to whether or not to allow the provisional printing content to be printed on the card.
- the print control means 108 confirms the provisional print content as the print content, prints the confirmed print content on the card, and selects the selection not to be permitted. If accepted, it is a functional means that does not print on the card.
- the server device 12 includes a storage unit 120, a determination unit 122, a grant unit 124, and a processing unit 126.
- the storage unit 120 is realized by, for example, one or a plurality of storage devices 78 shown in FIG.
- the determining unit 122, the assigning unit 124, and the processing unit 126 are realized, for example, when the control device 70 illustrated in FIG. 4 executes a program.
- the storage means 120 stores play data 120A, a plurality of character information 120B, and the like.
- the character information 120B includes various information such as print information (temporary print contents) of characters that can appear in the game and ability parameters.
- the storage unit 120 stores printing reservation information 120C including the temporary printing content and the determined date and time.
- the determining unit 122 is a functional unit that automatically determines one temporary print content from among a plurality of temporary print contents to be printed on a card when the receiving unit 102 receives a coin payment.
- the granting unit 124 is a functional unit that gives a reward other than the card to the player when the selection unit 106 accepts the selection of not permitting.
- Other rewards can include rewards that can be used other than games and rewards that can be used for games.
- Rewards that can be used other than games include points for commercial transactions and other games, prizes, and the like.
- the rewards that can be used for the game include game items, virtual currency, right data that can be printed on a card with predetermined print contents, and a plurality of predetermined or randomly determined temporary print contents.
- the right data that can be printed on the card with predetermined print contents is, for example, a point (or stamp) for printing a stronger version of the character indicated by the character information determined by the determining means 122. May be. In this case, the points may be managed for each character.
- a stronger or rarer character can be printed with respect to the character indicated by the character information.
- a plurality of other rewards may be prepared, and the granting unit 124 may cause the player to select one or more rewards from a plurality of other rewards, and grant the selected reward to the player.
- the processing unit 126 stores the reservation information to be printed in the storage unit when the provisional print content is determined, and the selection unit 106 accepts the selection of permitting and the print control unit 108 prints on the card; and When the selection means 106 accepts the selection of not permitting, it is a functional means for performing additional processing on the reservation information 120C in each case.
- This addition process is, for example, a process of adding (associating) data indicating completion or processing to the reservation information 120C, or deleting the reservation information 120C.
- FIG. 6 shows a flow of processing executed by the game device 10 and the server device 12 when the card print button is pressed when a game screen including a card print button is displayed on the monitor 34 of the game device 10, for example. It is a flowchart to show.
- Step SP10 The execution means 100 of the game apparatus 10 displays a screen for requesting the player to pay coins. Thereafter, the accepting unit 102 accepts payment of coins by the player. And a process transfers to the process of step SP12.
- Step SP12 The execution unit 100 transmits a lottery request to the server device 12. And a process transfers to the process of step SP14.
- Step SP14 The server device 12 receives a lottery request from the game device 10.
- the determination unit 122 of the server device 12 determines one character information from among the plurality of character information 120B stored in the storage unit 120 by lottery.
- the character information 120B includes provisional printing contents (printing information) to be printed on the card, one provisional printing content is determined from a plurality of provisional printing contents.
- a process transfers to the process of step SP16.
- Step SP16 The processing unit 126 of the server device 12 associates the character information 120B (including provisional print contents) determined by the determining unit 122 with, for example, the identification information of the player and the date / time determined by the determining unit 122, and sets them as reservation information. Store in the storage unit 120 as 120C.
- Step SP18 The determination unit 122 transmits the lottery result (determination result) to the game apparatus 10. And a process transfers to the process of step SP20.
- Step SP20 The game device 10 receives the lottery result from the server device 12.
- the notification means 104 of the game apparatus 10 notifies the player of the lottery result.
- a notification method for example, a screen showing a lottery result is displayed on the game apparatus 10 or a lottery result is notified by voice. And a process transfers to the process of step SP22.
- Step SP22 The selection unit 106 of the game apparatus 10 displays a selection screen on the game apparatus 10, for example, thereby allowing the player to select whether or not to print the lottery result (including provisional print contents) notified by the notification unit 104 on the printed matter. .
- the notification described in step SP20 may be performed when the selection unit 106 displays the selection screen in step SP22.
- FIG. 7 is a diagram illustrating an example of a selection screen displayed on the game apparatus 10 by the selection unit 106.
- the selection screen 200 is provided with a print button 202 and a point grant button 204. And a process transfers to the process of step SP24.
- the selection means 106 accepts the selection by the player as to whether or not to allow the temporary printing content to be printed on the card. Specifically, the selection unit 106 determines whether a press of the print button 202 by the player is accepted or a press of the point grant button 204 is accepted. When the pressing of the print button 202 is accepted, the selection unit 106 determines that the provisional print content is permitted to be printed on the card, and the process proceeds to the process of step SP26, and the point grant button 204 is received. Is received, it is determined that the provisional print content is not permitted to be printed on the card, and the process proceeds to step SP34.
- Step SP26 The print control means 108 of the game apparatus 10 controls the printing apparatus 56 to print the print information (temporary print content) among the character information determined by the determination means 122 on the card. At this time, the game apparatus 10 records information other than the print information among the character information determined by the determination unit 122 on the card. And a process transfers to the process of step SP28.
- Step SP28 The print control unit 108 determines whether printing has failed due to a card jam or the like. If the determination is affirmative, the process proceeds to step SP38. If the determination is negative, the process proceeds to step SP30.
- Step SP30 The print control unit 108 transmits a print completion report to the server device 12. And a process transfers to the process of step SP32.
- Step SP32 The processing means 126 of the server device 12 adds (corresponds) data such as completed or processed to the reservation information associated with the identification information of the player who paid the coin in step SP10, or makes a reservation. The information is deleted or some additional processing is performed on the reservation information. Then, a series of processes shown in FIG.
- Step SP34 When it is determined in step SP24 that printing on the card is not permitted, the selection unit 106 transmits a point grant request to the server device 12 as a reward other than the card. And a process transfers to the process of step SP36.
- Step SP36 The server device 12 receives the grant request from the game device 10.
- the giving means 124 of the server device 12 gives points to the player.
- the granting unit 124 adds the points to be given to the points recorded in the play data 120A corresponding to the player. As described above, this point is used, for example, to print a stronger version of the character indicated by the character information determined by the determining unit 122. And a process transfers to the process of step SP32.
- Step SP38 If an affirmative determination is made in step SP28, the selection means 106 of the game apparatus 10 displays on the game apparatus 10 a selection screen that allows the player to select again whether or not to use points instead of cards. And a process transfers to the process of step SP40.
- Step SP40 The selection means 106 determines whether or not to select points on the selection screen. If an affirmative determination is made, the process proceeds to step SP36. If a negative determination is made, a series of processes illustrated in FIG. 6 is completed without performing any process on the reservation information. To do.
- the player since the temporary printing content is notified to the player before the temporary printing content is determined as the printing content, the player is the kind of printing content that the printing content printed on the card is not desired. It can be determined before printing. Further, according to this aspect, since the player accepts the selection as to whether or not to allow the temporary printing content to be printed on the card, the player determines that the temporary printing content is of an undesired type. The user can select not to allow printing. In this case, since the print control unit 108 does not print on the card, useless printing can be suppressed and printing resources can be saved.
- the selection means 106 when the selection means 106 accepts the selection of not permitting, the player is given a sense that the player has paid for the coin but lost because the reward other than the card is given to the player. Can be suppressed, so that the willingness to pay the coin again to obtain the card can be maintained.
- the player since the reward includes data necessary for the player to designate and print one temporary print content from among a plurality of temporary print content, the player has the right to determine the temporary print content. It is possible to give the enjoyment of selecting and determining provisional printing contents.
- step SP40 when printing fails and point granting is not desired, no processing is performed on the reservation information 120C as described in step SP40.
- step SP18 or the like when a communication error occurs at step SP18 or the like, no additional processing is performed on the reservation information 120C. Therefore, the administrator of the server device 12 confirms that the reservation information 120C has not been processed, so that the printing is re-executed on another game device 10, the store clerk hands over the card or the prize, or the cause of the printing failure It is possible to cope with the case where printing fails, such as finding and correcting the error.
- the present invention is not limited to the above embodiment. That is, the above-described embodiments, in which those skilled in the art appropriately modify the design, are included in the scope of the present invention as long as they have the characteristics of the present invention. Moreover, each element with which embodiment mentioned above is provided can be combined as long as it is technically possible, and the combination of these is also included in the scope of the present invention as long as it includes the features of the present invention.
- the determination unit 122, the grant unit 124, the processing unit 126, and the storage unit 120 are provided in the server device 12
- all or part of them may be provided in the game device 10.
- the execution means 100 demonstrated the case where it was provided in the game device 10, you may provide in the server apparatus 12.
- FIG. In this case, the game apparatus 10 provides the game to the player by receiving the game executed by the server apparatus 12.
- the game device 10 shown in FIG. 1 is a terminal device
- the game device according to the present embodiment may be configured by one or more terminal devices and the server device 12.
- the value medium for which payment has been accepted may be returned to the player in response to a device trouble or the like.
- the game device 10 consumes the value medium at the timing when the lottery result is received from the server device 12, and makes it non-returnable. Thereby, it is possible to prevent the player from performing an illegal act (such as power-off) that prevents the value medium from being consumed when the lottery result is not liked.
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Abstract
The purpose of the present invention is to save printing materials. This game device is provided with: an execution means 100 for executing a game using a printed material; a reception means 102 for receiving payment of a value medium from a player; a determination means 122 that, when the reception means receives the payment of the value medium, determines one provisional printing content from a plurality of provisional printing contents to be printed on a material to be printed; a notification means 104 for notifying the player of the provisional printing content; a selection means 106 for receiving from the player a selection on whether to authorize the provisional printing content to be printed on the object to be printed; and a print control means 108 that, when the selection means 106 receives a selection to authorize printing, defines the provisional printing content as a printing content and prints the printing content on the object to be printed, and when the selection means receives a selection not to authorize printing, does not perform printing on the object to be printed.
Description
本発明は、ゲーム装置及びプログラムに関する。
The present invention relates to a game device and a program.
従来から、プレイヤが料金を支払った場合に、複数の印刷内容(例えばキャラクタの絵)の中から一つの印刷内容を抽選等により決定し、決定した印刷内容をカードに印刷し、当該カードをプレイヤに提供するゲーム装置が知られている(例えば特許文献1参照。)。
Conventionally, when a player pays a fee, one print content is determined from among a plurality of print contents (for example, a character picture) by lottery or the like, and the determined print content is printed on a card. There is a known game device (see, for example, Patent Document 1).
しかしながら、上記のような従来のゲーム装置において、プレイヤに提供されるカードが、例えばプレイヤが既に所持している種類のものであったり、希少価値が低いものであったり等、プレイヤが望まない種類のものである場合がある。本発明者らは、各種調査の結果、プレイヤに提供されるカードがプレイヤの望まない種類のものであるとき、カードを提供しても、プレイヤは受け取らなかったり捨てたりして、カードを一度も使用しない場合があることを確認した。このようにカードが一度も使用されないと、印刷が無駄となり、カードやインク等の印刷資源も無駄となる。
However, in the conventional game device as described above, the card that is provided to the player is of a type that the player does not want, such as a type that the player already possesses, or a card that has a low rarity value. It may be a thing. As a result of various investigations, when the card provided to the player is of a kind that the player does not want, even if the card is provided, the player does not receive or discards the card, Confirmed that it may not be used. Thus, if the card is never used, printing is wasted and printing resources such as card and ink are wasted.
本発明はこのような課題に鑑みてなされたものであり、その目的は、印刷資源を節約することができるゲーム装置及びプログラムを提供することにある。
The present invention has been made in view of such problems, and an object thereof is to provide a game device and a program that can save printing resources.
本発明の一態様に係るゲーム装置は、印刷物を用いたゲームを実行する実行手段と、
プレイヤによる価値媒体の支払いを受け付ける受付手段と、前記受付手段が前記価値媒体の支払いを受け付けた場合に、前記印刷物に印刷するための複数の仮印刷内容の中から一つの仮印刷内容を決定する決定手段と、前記仮印刷内容をプレイヤに報知する報知手段と、前記仮印刷内容を前記印刷物に印刷することを許可するか否かについて、プレイヤによる選択を受け付ける選択手段と、許可するという選択を前記選択手段が受け付けた場合には、前記仮印刷内容を印刷内容として確定し、前記印刷内容を前記印刷物に印刷し、許可しないという選択を前記選択手段が受け付けた場合には、前記印刷物に印刷しない印刷制御手段と、を備える。なお、ゲーム装置は、1つの装置で構成されても、2つ以上の装置で構成されてもよい。 A game device according to an aspect of the present invention includes an execution unit that executes a game using printed matter;
An accepting unit that accepts payment of a value medium by a player, and when the accepting unit accepts payment of the value medium, one provisional printing content is determined from a plurality of provisional printing contents to be printed on the printed matter. A determination means, a notification means for notifying the player of the provisional printing content, a selection means for accepting a selection by the player as to whether or not to permit the printing of the provisional printing content on the printed matter, and a selection of permission. When the selection means accepts, the provisional print content is confirmed as print content, the print content is printed on the printed matter, and when the selection means accepts the selection of not permitting, the printed matter is printed on the printed matter. Printing control means that does not. Note that the game device may be composed of one device or may be composed of two or more devices.
プレイヤによる価値媒体の支払いを受け付ける受付手段と、前記受付手段が前記価値媒体の支払いを受け付けた場合に、前記印刷物に印刷するための複数の仮印刷内容の中から一つの仮印刷内容を決定する決定手段と、前記仮印刷内容をプレイヤに報知する報知手段と、前記仮印刷内容を前記印刷物に印刷することを許可するか否かについて、プレイヤによる選択を受け付ける選択手段と、許可するという選択を前記選択手段が受け付けた場合には、前記仮印刷内容を印刷内容として確定し、前記印刷内容を前記印刷物に印刷し、許可しないという選択を前記選択手段が受け付けた場合には、前記印刷物に印刷しない印刷制御手段と、を備える。なお、ゲーム装置は、1つの装置で構成されても、2つ以上の装置で構成されてもよい。 A game device according to an aspect of the present invention includes an execution unit that executes a game using printed matter;
An accepting unit that accepts payment of a value medium by a player, and when the accepting unit accepts payment of the value medium, one provisional printing content is determined from a plurality of provisional printing contents to be printed on the printed matter. A determination means, a notification means for notifying the player of the provisional printing content, a selection means for accepting a selection by the player as to whether or not to permit the printing of the provisional printing content on the printed matter, and a selection of permission. When the selection means accepts, the provisional print content is confirmed as print content, the print content is printed on the printed matter, and when the selection means accepts the selection of not permitting, the printed matter is printed on the printed matter. Printing control means that does not. Note that the game device may be composed of one device or may be composed of two or more devices.
この態様によれば、仮印刷内容を印刷内容として確定する前に、仮印刷内容をプレイヤに報知するので、プレイヤは、カードに印刷される印刷内容が望まない種類の印刷内容であるか否かを印刷の前に判断することができる。また、この態様によれば、仮印刷内容を印刷物に印刷することを許可するか否かについて、プレイヤによる選択を受け付けるので、プレイヤは、仮印刷内容が望まない種類のものであると判断した場合、印刷を許可しないという選択をすることができる。そして、この場合、印刷制御手段が印刷物に印刷しないので、無駄な印刷を抑制し、もって印刷資源を節約することができる。
According to this aspect, since the temporary printing content is notified to the player before the temporary printing content is determined as the printing content, the player determines whether or not the printing content printed on the card is an undesired type of printing content. Can be determined before printing. Further, according to this aspect, since the player accepts the selection as to whether or not to allow the provisional printing content to be printed on the printed matter, the player determines that the provisional printing content is of an undesired type. The user can select not to allow printing. In this case, since the printing control means does not print on the printed matter, it is possible to suppress useless printing and save printing resources.
本発明によれば、印刷資源を節約することができる。
According to the present invention, printing resources can be saved.
以下、添付図面を参照して、本発明の好適な実施形態について説明する。なお、各図において、同一の符号を付したものは、同一又は同様の構成を有する。
Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, what attached | subjected the same code | symbol has the same or similar structure.
図1は、本実施形態に係るゲーム装置を含むゲームシステム1の全体構成の一例を示すブロック図である。図示のように、ゲームシステム1は、一つ以上のゲーム装置10と、サーバ装置12と、を備える。これらゲーム装置10とサーバ装置12は、インターネット等の通信ネットワークNTを介して互いに接続されている。
FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 including a game device according to the present embodiment. As illustrated, the game system 1 includes one or more game apparatuses 10 and a server apparatus 12. The game apparatus 10 and the server apparatus 12 are connected to each other via a communication network NT such as the Internet.
ゲーム装置10は、印刷物に印刷する印刷装置を備えた装置であり、プレイヤに、当該印刷物を用いたゲームを提供する。ゲーム装置10は、例えばアミューズメント施設などに設置されるアーケードゲーム装置、コンシューマゲーム装置、携帯電話、タブレット、又は、パーソナルコンピュータ等の情報処理装置である。本実施形態では、ゲーム装置10は、アーケードゲーム装置である場合を説明する。ゲーム装置10が提供するゲームとしては、印刷物を用いたゲームであれば特に限定されない。なお、印刷物は、特に限定されないが、本実施形態では、キャラクタやアイテム、モンスターなどが印刷され、その印刷されたキャラクタ等の各種情報(能力パラメータ等)が記録されたカードである。このカードに印刷されたキャラクタ等は、例えばカードに記録された各種情報が読み取られることで、ゲームに登場するようになる。
The game device 10 is a device including a printing device that prints on a printed material, and provides a game using the printed material to a player. The game device 10 is an information processing device such as an arcade game device, a consumer game device, a mobile phone, a tablet, or a personal computer installed in an amusement facility, for example. In the present embodiment, a case where the game apparatus 10 is an arcade game apparatus will be described. The game provided by the game apparatus 10 is not particularly limited as long as it is a game using printed matter. Although the printed material is not particularly limited, in the present embodiment, a character, an item, a monster, or the like is printed, and various information (such as ability parameters) such as the printed character is recorded. The character or the like printed on the card appears in the game by reading various information recorded on the card, for example.
サーバ装置12は、例えば、プレイヤに関する各種情報を管理したり、ゲームの一部の処理を実行したりする等、ゲーム装置10がゲームを提供する上でその一部の機能を担う情報処理装置である。サーバ装置12は、適宜、ゲーム装置10の要求に応答して、各種情報を参照したり、要求元に送信したりする。
The server device 12 is an information processing device that has a part of functions when the game device 10 provides a game, for example, manages various information about the player or executes a part of the processing of the game. is there. The server device 12 appropriately refers to various information or transmits it to the request source in response to a request from the game device 10.
図2は、ゲーム装置10の外観の一例を示す図である。図示のように、ゲーム装置10は、本体22を有する。
FIG. 2 is a diagram showing an example of the appearance of the game apparatus 10. As illustrated, the game apparatus 10 has a main body 22.
本体22は、操作卓24を有する。操作卓24には、プレイヤが各種の操作を行うための適宜の種類、個数の操作部材が配置される。操作部材の種類、個数は任意である。本実施形態の操作卓は、単一又は複数の操作ボタン26、カードリーダ28、料金支払部30等を有する。
The main body 22 has a console 24. On the console 24, an appropriate type and number of operation members are arranged for the player to perform various operations. The type and number of operation members are arbitrary. The console of this embodiment includes a single or a plurality of operation buttons 26, a card reader 28, a fee payment unit 30, and the like.
操作ボタン26は、例えば、選択操作や決定操作の入力に利用される。
The operation button 26 is used, for example, for inputting a selection operation or a determination operation.
カードリーダ28は、プレイヤにより載置されたカードから例えば電磁波を用いて情報の読取を行う。
The card reader 28 reads information from the card placed by the player using, for example, electromagnetic waves.
料金支払部30は、プレイヤがゲーム料金を支払う個所である。ゲーム料金の種類は、コイン、紙幣、電子マネー、ポイント等、任意の価値媒体である。本実施形態では、料金支払部30は、コインの投入を受け入れることができるように構成されている。料金支払部30に投入されたコインは、本体22内に設置されたコイン検出機30A(図3参照。)より検出される。
The fee payment unit 30 is a place where the player pays the game fee. The type of game fee is an arbitrary value medium such as coins, bills, electronic money, points, and the like. In the present embodiment, the fee payment unit 30 is configured to accept coin insertion. Coins inserted into the fee payment unit 30 are detected by a coin detector 30A (see FIG. 3) installed in the main body 22.
本体22の下部には、カードに印刷内容(例えばキャラクタの絵)を印刷する印刷装置を含み、印刷したカードをプレイヤに提供するためのカード提供部32が設けられている。また、本体22の上部には、モニタ34等の出力装置を備える。
A lower part of the main body 22 includes a card providing unit 32 that includes a printing device that prints print contents (for example, a picture of a character) on a card, and provides the printed card to a player. In addition, an output device such as a monitor 34 is provided on the upper portion of the main body 22.
図3は、図2に示すゲーム装置10のハードウェア構成の一例を示すブロック図である。図示のように、ゲーム装置10は、処理装置50を有する。処理装置50は、操作部材52と、出力装置54と、印刷装置56と、通信装置58とに接続されている。処理装置50がこれらの機器との信号の授受を行うことで以下に述べる機能構成が実現される。
FIG. 3 is a block diagram showing an example of a hardware configuration of the game apparatus 10 shown in FIG. As illustrated, the game apparatus 10 includes a processing device 50. The processing device 50 is connected to the operation member 52, the output device 54, the printing device 56, and the communication device 58. The processing unit 50 exchanges signals with these devices, thereby realizing the functional configuration described below.
処理装置50は、CPU(Central Processing Unit)60と、記憶装置62と、を有する。記憶装置62は、ROM、RAM、ハードディスク、その他等の公知の記憶装置を単独で又は組み合わせて構成することができる。
The processing device 50 includes a CPU (Central Processing Unit) 60 and a storage device 62. The storage device 62 can be configured by a known storage device such as a ROM, a RAM, a hard disk, or the like alone or in combination.
操作部材52は、上記の操作ボタン26、カードリーダ28、料金支払部30等を含む。出力装置は、上記のモニタ34等を有する。印刷装置56は、カード提供部32に内蔵されている。通信装置58は、サーバ装置12や他のゲーム装置10等とネットワークNTを介して通信するための装置である。
The operation member 52 includes the operation button 26, the card reader 28, the fee payment unit 30 and the like. The output device includes the monitor 34 described above. The printing device 56 is built in the card providing unit 32. The communication device 58 is a device for communicating with the server device 12 and other game devices 10 through the network NT.
図4は、図1に示すサーバ装置12のハードウェア構成の一例を示すブロック図である。図示のように、サーバ装置12は、ハードウェア構成として、制御装置70と、通信装置76と、記憶装置78と、を備える。制御装置70は、CPU72及びメモリ74を主に備えて構成される。
FIG. 4 is a block diagram illustrating an example of a hardware configuration of the server device 12 illustrated in FIG. As illustrated, the server device 12 includes a control device 70, a communication device 76, and a storage device 78 as a hardware configuration. The control device 70 mainly includes a CPU 72 and a memory 74.
制御装置70では、CPU72がメモリ74或いは記憶装置78等に格納された所定のプログラムを実行することにより、各種の機能実現手段として機能する。この機能実現手段の詳細については後述する。
In the control device 70, the CPU 72 functions as various function realizing means by executing a predetermined program stored in the memory 74 or the storage device 78. Details of this function realizing means will be described later.
通信装置76は、外部の装置と通信するための通信インターフェース等で構成される。通信装置76は、例えば、ゲーム装置10との間で各種の情報を送受信する。
The communication device 76 includes a communication interface for communicating with an external device. The communication device 76 transmits and receives various types of information to and from the game device 10, for example.
記憶装置78は、ハードディスク等で構成される。記憶装置78は、制御装置70における処理の実行に必要な各種プログラムや各種の情報、及び処理結果の情報を記憶する。
The storage device 78 is composed of a hard disk or the like. The storage device 78 stores various programs and various information necessary for execution of processing in the control device 70 and information on processing results.
なお、サーバ装置12は、専用又は汎用のサーバ・コンピュータなどの情報処理装置を用いて実現することができる。なお、サーバ装置12は、単一の情報処理装置より構成されるものであっても、通信ネットワークNT上に分散した複数の情報処理装置より構成されるものであってもよい。
The server device 12 can be realized using an information processing device such as a dedicated or general-purpose server computer. Note that the server device 12 may be configured by a single information processing device or may be configured by a plurality of information processing devices distributed on the communication network NT.
なお、図4は、サーバ装置12が有する主要なハードウェア構成の一部を示しているに過ぎず、サーバ装置12は、サーバが一般的に備える他の構成を備えることができる。
Note that FIG. 4 shows only a part of the main hardware configuration of the server apparatus 12, and the server apparatus 12 can have other configurations generally provided in the server.
図5は、ゲーム装置10とサーバ装置12の機能的な構成の一例を概略的に示すブロック図である。図示のように、ゲーム装置10は、実行手段100と、受付手段102と、報知手段104と、選択手段106と、印刷制御手段108と、を備える。
FIG. 5 is a block diagram schematically illustrating an example of a functional configuration of the game apparatus 10 and the server apparatus 12. As illustrated, the game apparatus 10 includes an execution unit 100, a reception unit 102, a notification unit 104, a selection unit 106, and a print control unit 108.
実行手段100と、報知手段104と、選択手段106と、印刷制御手段108は、例えば図3に示す処理装置50がプログラムを実行することによって実現される。受付手段102は、例えばコイン検出機30Aによって実現される。
The execution unit 100, the notification unit 104, the selection unit 106, and the print control unit 108 are realized by, for example, the processing device 50 shown in FIG. 3 executing a program. The accepting unit 102 is realized by, for example, the coin detector 30A.
実行手段100は、印刷物としてのカードを用いたゲームを実行する機能手段である。具体的には、実行手段100は、カードに記録されている各種情報をカードリーダ28で読み取り、当該各種情報を反映させた形でゲームを実行する。また、実行手段100は、プレイヤのプレイデータ120Aをサーバ装置12から取得し、当該プレイデータ120Aを反映させた形でゲームを実行する。
The execution means 100 is a functional means for executing a game using a card as a printed matter. Specifically, the execution means 100 reads various information recorded on the card with the card reader 28 and executes the game in a form reflecting the various information. Further, the execution means 100 acquires the play data 120A of the player from the server device 12, and executes the game in a form reflecting the play data 120A.
受付手段102は、コイン検出機30Aがコインを検出することで、プレイヤによるコインの支払いを受け付ける機能手段である。
The accepting means 102 is a functional means for accepting coin payment by the player when the coin detector 30A detects the coin.
報知手段104は、受付手段102がコインの支払いを受け付けた場合に、カードに印刷するための複数の仮印刷内容(キャラクタ情報120Bの印刷情報)の中から自動的に決定された一つの仮印刷内容をプレイヤに報知する機能手段である。
The informing means 104, when the accepting means 102 accepts the payment of the coin, one temporary print automatically determined from a plurality of provisional print contents (print information of the character information 120B) for printing on the card. This is a functional means for notifying the player of the contents.
選択手段106は、仮印刷内容をカードに印刷することを許可するか否かについて、プレイヤによる選択を受け付ける機能手段である。
The selection means 106 is a functional means for accepting selection by the player as to whether or not to allow the provisional printing content to be printed on the card.
印刷制御手段108は、許可するという選択を選択手段106が受け付けた場合には、仮印刷内容を印刷内容として確定し、確定した印刷内容をカードに印刷し、許可しないという選択を選択手段106が受け付けた場合には、カードに印刷しない機能手段である。
When the selection means 106 accepts the selection to permit, the print control means 108 confirms the provisional print content as the print content, prints the confirmed print content on the card, and selects the selection not to be permitted. If accepted, it is a functional means that does not print on the card.
サーバ装置12は、記憶手段120と、決定手段122と、付与手段124と、処理手段126と、を備える。記憶手段120は、例えば図4に示す一又は複数の記憶装置78で実現される。決定手段122と、付与手段124と、処理手段126は、例えば図4に示す制御装置70がプログラムを実行することにより実現される。
The server device 12 includes a storage unit 120, a determination unit 122, a grant unit 124, and a processing unit 126. The storage unit 120 is realized by, for example, one or a plurality of storage devices 78 shown in FIG. The determining unit 122, the assigning unit 124, and the processing unit 126 are realized, for example, when the control device 70 illustrated in FIG. 4 executes a program.
記憶手段120には、プレイデータ120Aと、複数のキャラクタ情報120B等が記憶されている。キャラクタ情報120Bは、ゲームに登場可能なキャラクタの印刷情報(仮印刷内容)や能力パラメータ等の各種情報を含む。また、記憶手段120には、仮印刷内容が決定された場合に、仮印刷内容や決定された日時等を含む印刷の予約情報120Cが記憶される。
The storage means 120 stores play data 120A, a plurality of character information 120B, and the like. The character information 120B includes various information such as print information (temporary print contents) of characters that can appear in the game and ability parameters. In addition, when temporary printing content is determined, the storage unit 120 stores printing reservation information 120C including the temporary printing content and the determined date and time.
決定手段122は、受付手段102がコインの支払いを受け付けた場合に、カードに印刷するための複数の仮印刷内容の中から一つの仮印刷内容を自動的に決定する機能手段である。
The determining unit 122 is a functional unit that automatically determines one temporary print content from among a plurality of temporary print contents to be printed on a card when the receiving unit 102 receives a coin payment.
付与手段124は、許可しないという選択を選択手段106が受け付けた場合に、プレイヤにカード以外の他の報酬を付与する機能手段である。他の報酬は、ゲーム以外に使用可能な報酬や、ゲームに使用可能な報酬と、を含むことができる。
The granting unit 124 is a functional unit that gives a reward other than the card to the player when the selection unit 106 accepts the selection of not permitting. Other rewards can include rewards that can be used other than games and rewards that can be used for games.
ゲーム以外に使用可能な報酬としては、商取引や他のゲームをするためのポイントや景品等が挙げられる。
Rewards that can be used other than games include points for commercial transactions and other games, prizes, and the like.
ゲームに使用可能な報酬としては、ゲームアイテムや仮想通貨、予め定められた印刷内容をカードに印刷することができる権利データや、予め定められた或いはランダムに決められた複数の仮印刷内容の中から一つの仮印刷内容をプレイヤが決定することができる権利データ等が挙げられる。この権利データについて、言い換えれば、複数の仮印刷内容の中から一つの仮印刷内容をプレイヤが指定して印刷するために必要なデータである。予め定められた印刷内容をカードに印刷することができる権利データとしては、例えば、決定手段122が決定したキャラクタ情報が示すキャラクタに関してより強いバージョンのものを印刷するためのポイント(或いはスタンプ)であってもよい。この場合、ポイントは、キャラクタ毎に管理されていてもよい。本実施形態では、決定手段122が決定したキャラクタ情報のポイントが所定値まで溜まると、当該キャラクタ情報が示すキャラクタに関してより強い或いはよりレアなものを印刷することができるようになる。
なお、他の報酬を複数用意しておき、付与手段124は、複数の他の報酬の中から一以上の報酬をプレイヤに選択させ、選択された報酬をプレイヤに付与するようにしてもよい。 The rewards that can be used for the game include game items, virtual currency, right data that can be printed on a card with predetermined print contents, and a plurality of predetermined or randomly determined temporary print contents. Right data that allows the player to determine one temporary print content. In other words, this right data is data necessary for the player to designate and print one temporary print content from a plurality of temporary print content. The right data that can be printed on the card with predetermined print contents is, for example, a point (or stamp) for printing a stronger version of the character indicated by the character information determined by the determiningmeans 122. May be. In this case, the points may be managed for each character. In the present embodiment, when the points of the character information determined by the determining unit 122 are accumulated up to a predetermined value, a stronger or rarer character can be printed with respect to the character indicated by the character information.
Note that a plurality of other rewards may be prepared, and thegranting unit 124 may cause the player to select one or more rewards from a plurality of other rewards, and grant the selected reward to the player.
なお、他の報酬を複数用意しておき、付与手段124は、複数の他の報酬の中から一以上の報酬をプレイヤに選択させ、選択された報酬をプレイヤに付与するようにしてもよい。 The rewards that can be used for the game include game items, virtual currency, right data that can be printed on a card with predetermined print contents, and a plurality of predetermined or randomly determined temporary print contents. Right data that allows the player to determine one temporary print content. In other words, this right data is data necessary for the player to designate and print one temporary print content from a plurality of temporary print content. The right data that can be printed on the card with predetermined print contents is, for example, a point (or stamp) for printing a stronger version of the character indicated by the character information determined by the determining
Note that a plurality of other rewards may be prepared, and the
処理手段126は、仮印刷内容が決定された場合に、印刷する予約情報を記憶手段に記憶し、許可するという選択を選択手段106が受け付けて印刷制御手段108がカードに印刷した場合、及び、許可しないという選択を選択手段106が受け付けた場合、のそれぞれの場合に、予約情報120Cに対して追加処理する機能手段である。この追加処理とは、例えば、予約情報120Cに対して、完了や処理済み等というデータを追加(対応付け)したり、予約情報120Cを削除したりする処理である。
The processing unit 126 stores the reservation information to be printed in the storage unit when the provisional print content is determined, and the selection unit 106 accepts the selection of permitting and the print control unit 108 prints on the card; and When the selection means 106 accepts the selection of not permitting, it is a functional means for performing additional processing on the reservation information 120C in each case. This addition process is, for example, a process of adding (associating) data indicating completion or processing to the reservation information 120C, or deleting the reservation information 120C.
図6は、例えばカード印刷ボタンを含むゲーム画面がゲーム装置10のモニタ34に表示されている場合においてカード印刷ボタンが押下されたときに、ゲーム装置10とサーバ装置12が実行する処理の流れを示すフローチャートである。
FIG. 6 shows a flow of processing executed by the game device 10 and the server device 12 when the card print button is pressed when a game screen including a card print button is displayed on the monitor 34 of the game device 10, for example. It is a flowchart to show.
(ステップSP10)
ゲーム装置10の実行手段100は、コインの支払いをプレイヤに要求する画面を表示する。その後、受付手段102は、プレイヤによるコインの支払いを受け付ける。そして、処理は、ステップSP12の処理に移行する。 (Step SP10)
The execution means 100 of thegame apparatus 10 displays a screen for requesting the player to pay coins. Thereafter, the accepting unit 102 accepts payment of coins by the player. And a process transfers to the process of step SP12.
ゲーム装置10の実行手段100は、コインの支払いをプレイヤに要求する画面を表示する。その後、受付手段102は、プレイヤによるコインの支払いを受け付ける。そして、処理は、ステップSP12の処理に移行する。 (Step SP10)
The execution means 100 of the
(ステップSP12)
実行手段100は、抽選要求をサーバ装置12に送信する。そして、処理は、ステップSP14の処理に移行する。 (Step SP12)
Theexecution unit 100 transmits a lottery request to the server device 12. And a process transfers to the process of step SP14.
実行手段100は、抽選要求をサーバ装置12に送信する。そして、処理は、ステップSP14の処理に移行する。 (Step SP12)
The
(ステップSP14)
サーバ装置12は、抽選要求をゲーム装置10から受信する。これに応答して、サーバ装置12の決定手段122は、記憶手段120に記憶されている複数のキャラクタ情報120Bの中から一つのキャラクタ情報を抽選により決定する。ここで、キャラクタ情報120Bにはカードに印刷する仮印刷内容(印刷情報)も含まれていることから、複数の仮印刷内容から一つの仮印刷内容も決定されることになる。そして、処理は、ステップSP16の処理に移行する。 (Step SP14)
Theserver device 12 receives a lottery request from the game device 10. In response to this, the determination unit 122 of the server device 12 determines one character information from among the plurality of character information 120B stored in the storage unit 120 by lottery. Here, since the character information 120B includes provisional printing contents (printing information) to be printed on the card, one provisional printing content is determined from a plurality of provisional printing contents. And a process transfers to the process of step SP16.
サーバ装置12は、抽選要求をゲーム装置10から受信する。これに応答して、サーバ装置12の決定手段122は、記憶手段120に記憶されている複数のキャラクタ情報120Bの中から一つのキャラクタ情報を抽選により決定する。ここで、キャラクタ情報120Bにはカードに印刷する仮印刷内容(印刷情報)も含まれていることから、複数の仮印刷内容から一つの仮印刷内容も決定されることになる。そして、処理は、ステップSP16の処理に移行する。 (Step SP14)
The
(ステップSP16)
サーバ装置12の処理手段126は、決定手段122が決定したキャラクタ情報120B(仮印刷内容を含む。)を、例えばプレイヤの識別情報や決定手段122が決定した日時と対応付けて、これらを予約情報120Cとして記憶手段120に記憶する。 (Step SP16)
Theprocessing unit 126 of the server device 12 associates the character information 120B (including provisional print contents) determined by the determining unit 122 with, for example, the identification information of the player and the date / time determined by the determining unit 122, and sets them as reservation information. Store in the storage unit 120 as 120C.
サーバ装置12の処理手段126は、決定手段122が決定したキャラクタ情報120B(仮印刷内容を含む。)を、例えばプレイヤの識別情報や決定手段122が決定した日時と対応付けて、これらを予約情報120Cとして記憶手段120に記憶する。 (Step SP16)
The
(ステップSP18)
決定手段122は、抽選結果(決定結果)をゲーム装置10に送信する。そして、処理は、ステップSP20の処理に移行する。 (Step SP18)
Thedetermination unit 122 transmits the lottery result (determination result) to the game apparatus 10. And a process transfers to the process of step SP20.
決定手段122は、抽選結果(決定結果)をゲーム装置10に送信する。そして、処理は、ステップSP20の処理に移行する。 (Step SP18)
The
(ステップSP20)
ゲーム装置10は、抽選結果をサーバ装置12から受信する。これに応答して、ゲーム装置10の報知手段104は、抽選結果をプレイヤに報知する。報知の方法としては、例えば、抽選結果を示す画面をゲーム装置10に表示したり、抽選結果を音声で知らせたり等、印刷資源を利用しない方法で行われる。そして、処理は、ステップSP22の処理に移行する。 (Step SP20)
Thegame device 10 receives the lottery result from the server device 12. In response to this, the notification means 104 of the game apparatus 10 notifies the player of the lottery result. As a notification method, for example, a screen showing a lottery result is displayed on the game apparatus 10 or a lottery result is notified by voice. And a process transfers to the process of step SP22.
ゲーム装置10は、抽選結果をサーバ装置12から受信する。これに応答して、ゲーム装置10の報知手段104は、抽選結果をプレイヤに報知する。報知の方法としては、例えば、抽選結果を示す画面をゲーム装置10に表示したり、抽選結果を音声で知らせたり等、印刷資源を利用しない方法で行われる。そして、処理は、ステップSP22の処理に移行する。 (Step SP20)
The
(ステップSP22)
ゲーム装置10の選択手段106は、例えば選択画面をゲーム装置10に表示することで、報知手段104が報知した抽選結果(仮印刷内容を含む)を印刷物に印刷するか否かをプレイヤに選択させる。なお、ステップSP20に記載の報知は、ステップSP22において選択手段106が選択画面を表示する際に行ってもよい。 (Step SP22)
Theselection unit 106 of the game apparatus 10 displays a selection screen on the game apparatus 10, for example, thereby allowing the player to select whether or not to print the lottery result (including provisional print contents) notified by the notification unit 104 on the printed matter. . The notification described in step SP20 may be performed when the selection unit 106 displays the selection screen in step SP22.
ゲーム装置10の選択手段106は、例えば選択画面をゲーム装置10に表示することで、報知手段104が報知した抽選結果(仮印刷内容を含む)を印刷物に印刷するか否かをプレイヤに選択させる。なお、ステップSP20に記載の報知は、ステップSP22において選択手段106が選択画面を表示する際に行ってもよい。 (Step SP22)
The
図7は、選択手段106がゲーム装置10に表示する選択画面の一例を示す図である。図示のように、選択画面200には、印刷ボタン202と、ポイント付与ボタン204と、が設けられている。そして、処理は、ステップSP24の処理に移行する。
FIG. 7 is a diagram illustrating an example of a selection screen displayed on the game apparatus 10 by the selection unit 106. As illustrated, the selection screen 200 is provided with a print button 202 and a point grant button 204. And a process transfers to the process of step SP24.
(ステップSP24)
選択手段106は、仮印刷内容をカードに印刷することを許可するか否かについて、プレイヤによる選択を受け付ける。具体的には、選択手段106は、プレイヤによる印刷ボタン202の押下を受け付けたか、又は、ポイント付与ボタン204の押下を受け付けたかを判定する。そして、印刷ボタン202の押下を受け付けた場合には、選択手段106は、仮印刷内容をカードに印刷することを許可したと判定し、処理は、ステップSP26の処理に移行し、ポイント付与ボタン204の押下を受け付けた場合には、仮印刷内容をカードに印刷することを許可しないと判定し、処理は、ステップSP34の処理に移行する。 (Step SP24)
The selection means 106 accepts the selection by the player as to whether or not to allow the temporary printing content to be printed on the card. Specifically, theselection unit 106 determines whether a press of the print button 202 by the player is accepted or a press of the point grant button 204 is accepted. When the pressing of the print button 202 is accepted, the selection unit 106 determines that the provisional print content is permitted to be printed on the card, and the process proceeds to the process of step SP26, and the point grant button 204 is received. Is received, it is determined that the provisional print content is not permitted to be printed on the card, and the process proceeds to step SP34.
選択手段106は、仮印刷内容をカードに印刷することを許可するか否かについて、プレイヤによる選択を受け付ける。具体的には、選択手段106は、プレイヤによる印刷ボタン202の押下を受け付けたか、又は、ポイント付与ボタン204の押下を受け付けたかを判定する。そして、印刷ボタン202の押下を受け付けた場合には、選択手段106は、仮印刷内容をカードに印刷することを許可したと判定し、処理は、ステップSP26の処理に移行し、ポイント付与ボタン204の押下を受け付けた場合には、仮印刷内容をカードに印刷することを許可しないと判定し、処理は、ステップSP34の処理に移行する。 (Step SP24)
The selection means 106 accepts the selection by the player as to whether or not to allow the temporary printing content to be printed on the card. Specifically, the
(ステップSP26)
ゲーム装置10の印刷制御手段108は、印刷装置56を制御して、決定手段122が決定したキャラクタ情報のうち印刷情報(仮印刷内容)をカードに印刷する。この際、ゲーム装置10は、決定手段122が決定したキャラクタ情報のうち印刷情報以外の情報をカードに記録する。そして、処理は、ステップSP28の処理に移行する。 (Step SP26)
The print control means 108 of thegame apparatus 10 controls the printing apparatus 56 to print the print information (temporary print content) among the character information determined by the determination means 122 on the card. At this time, the game apparatus 10 records information other than the print information among the character information determined by the determination unit 122 on the card. And a process transfers to the process of step SP28.
ゲーム装置10の印刷制御手段108は、印刷装置56を制御して、決定手段122が決定したキャラクタ情報のうち印刷情報(仮印刷内容)をカードに印刷する。この際、ゲーム装置10は、決定手段122が決定したキャラクタ情報のうち印刷情報以外の情報をカードに記録する。そして、処理は、ステップSP28の処理に移行する。 (Step SP26)
The print control means 108 of the
(ステップSP28)
印刷制御手段108は、カード詰まり等により、印刷が失敗したか否かを判定する。そして、肯定判定された場合には、処理は、ステップSP38の処理に移行し、否定判定された場合には、処理は、ステップSP30の処理に移行する。 (Step SP28)
Theprint control unit 108 determines whether printing has failed due to a card jam or the like. If the determination is affirmative, the process proceeds to step SP38. If the determination is negative, the process proceeds to step SP30.
印刷制御手段108は、カード詰まり等により、印刷が失敗したか否かを判定する。そして、肯定判定された場合には、処理は、ステップSP38の処理に移行し、否定判定された場合には、処理は、ステップSP30の処理に移行する。 (Step SP28)
The
(ステップSP30)
印刷制御手段108は、印刷完了報告をサーバ装置12に送信する。そして、処理は、ステップSP32の処理に移行する。 (Step SP30)
Theprint control unit 108 transmits a print completion report to the server device 12. And a process transfers to the process of step SP32.
印刷制御手段108は、印刷完了報告をサーバ装置12に送信する。そして、処理は、ステップSP32の処理に移行する。 (Step SP30)
The
(ステップSP32)
サーバ装置12の処理手段126は、ステップSP10でコインの支払いをしたプレイヤの識別情報に対応付けられている予約情報に対して、完了や処理済み等というデータを追加(対応付け)したり、予約情報を削除したりして、当該予約情報に対して何らかの追加処理を施す。そして、図6に示す一連の処理が終了する。 (Step SP32)
The processing means 126 of theserver device 12 adds (corresponds) data such as completed or processed to the reservation information associated with the identification information of the player who paid the coin in step SP10, or makes a reservation. The information is deleted or some additional processing is performed on the reservation information. Then, a series of processes shown in FIG.
サーバ装置12の処理手段126は、ステップSP10でコインの支払いをしたプレイヤの識別情報に対応付けられている予約情報に対して、完了や処理済み等というデータを追加(対応付け)したり、予約情報を削除したりして、当該予約情報に対して何らかの追加処理を施す。そして、図6に示す一連の処理が終了する。 (Step SP32)
The processing means 126 of the
(ステップSP34)
ステップSP24においてカードに印刷することを許可しないと判定した場合、選択手段106は、カード以外の他の報酬としてポイントの付与要求をサーバ装置12に送信する。そして、処理は、ステップSP36の処理に移行する。 (Step SP34)
When it is determined in step SP24 that printing on the card is not permitted, theselection unit 106 transmits a point grant request to the server device 12 as a reward other than the card. And a process transfers to the process of step SP36.
ステップSP24においてカードに印刷することを許可しないと判定した場合、選択手段106は、カード以外の他の報酬としてポイントの付与要求をサーバ装置12に送信する。そして、処理は、ステップSP36の処理に移行する。 (Step SP34)
When it is determined in step SP24 that printing on the card is not permitted, the
(ステップSP36)
サーバ装置12は、付与要求をゲーム装置10から受信する。これに応答して、サーバ装置12の付与手段124は、プレイヤにポイントを付与する。具体的には、付与手段124は、プレイヤに対応するプレイデータ120Aに記録されているポイントに、付与するポイント分を加算する。このポイントは、上述したように、例えば、決定手段122が決定したキャラクタ情報が示すキャラクタに関してより強いバージョンのものを印刷するために使用される。そして、処理は、ステップSP32の処理に移行する。 (Step SP36)
Theserver device 12 receives the grant request from the game device 10. In response to this, the giving means 124 of the server device 12 gives points to the player. Specifically, the granting unit 124 adds the points to be given to the points recorded in the play data 120A corresponding to the player. As described above, this point is used, for example, to print a stronger version of the character indicated by the character information determined by the determining unit 122. And a process transfers to the process of step SP32.
サーバ装置12は、付与要求をゲーム装置10から受信する。これに応答して、サーバ装置12の付与手段124は、プレイヤにポイントを付与する。具体的には、付与手段124は、プレイヤに対応するプレイデータ120Aに記録されているポイントに、付与するポイント分を加算する。このポイントは、上述したように、例えば、決定手段122が決定したキャラクタ情報が示すキャラクタに関してより強いバージョンのものを印刷するために使用される。そして、処理は、ステップSP32の処理に移行する。 (Step SP36)
The
(ステップSP38)
ステップSP28において肯定判定された場合には、ゲーム装置10の選択手段106は、報酬として、カードではなくポイントにするか否かをプレイヤに再度選択させる選択画面をゲーム装置10に表示する。そして、処理は、ステップSP40の処理に移行する。 (Step SP38)
If an affirmative determination is made in step SP28, the selection means 106 of thegame apparatus 10 displays on the game apparatus 10 a selection screen that allows the player to select again whether or not to use points instead of cards. And a process transfers to the process of step SP40.
ステップSP28において肯定判定された場合には、ゲーム装置10の選択手段106は、報酬として、カードではなくポイントにするか否かをプレイヤに再度選択させる選択画面をゲーム装置10に表示する。そして、処理は、ステップSP40の処理に移行する。 (Step SP38)
If an affirmative determination is made in step SP28, the selection means 106 of the
(ステップSP40)
選択手段106は、選択画面にてポイントにすることが選択されたか否かを判定する。そして、肯定判定された場合には、処理は、ステップSP36の処理に移行し、否定判定された場合には、予約情報に対して何ら処理が施されないまま、図6に示す一連の処理が終了する。 (Step SP40)
The selection means 106 determines whether or not to select points on the selection screen. If an affirmative determination is made, the process proceeds to step SP36. If a negative determination is made, a series of processes illustrated in FIG. 6 is completed without performing any process on the reservation information. To do.
選択手段106は、選択画面にてポイントにすることが選択されたか否かを判定する。そして、肯定判定された場合には、処理は、ステップSP36の処理に移行し、否定判定された場合には、予約情報に対して何ら処理が施されないまま、図6に示す一連の処理が終了する。 (Step SP40)
The selection means 106 determines whether or not to select points on the selection screen. If an affirmative determination is made, the process proceeds to step SP36. If a negative determination is made, a series of processes illustrated in FIG. 6 is completed without performing any process on the reservation information. To do.
以上、本実施形態によれば、仮印刷内容を印刷内容として確定する前に、仮印刷内容をプレイヤに報知するので、プレイヤは、カードに印刷される印刷内容が望まない種類の印刷内容であるか否かを印刷の前に判断することができる。また、この態様によれば、仮印刷内容をカードに印刷することを許可するか否かについて、プレイヤによる選択を受け付けるので、プレイヤは、仮印刷内容が望まない種類のものであると判断した場合、印刷を許可しないという選択をすることができる。そして、この場合、印刷制御手段108がカードに印刷しないので、無駄な印刷を抑制し、もって印刷資源を節約することができる。
As described above, according to the present embodiment, since the temporary printing content is notified to the player before the temporary printing content is determined as the printing content, the player is the kind of printing content that the printing content printed on the card is not desired. It can be determined before printing. Further, according to this aspect, since the player accepts the selection as to whether or not to allow the temporary printing content to be printed on the card, the player determines that the temporary printing content is of an undesired type. The user can select not to allow printing. In this case, since the print control unit 108 does not print on the card, useless printing can be suppressed and printing resources can be saved.
また、本実施形態によれば、許可しないという選択を選択手段106が受け付けた場合には、カード以外の他の報酬をプレイヤに付与するので、コインを支払ったのに損をしたという感覚をプレイヤに与えるのを抑制することができ、もって、再びコインを支払って、カードを得ようとする意欲を維持することができる。
Further, according to the present embodiment, when the selection means 106 accepts the selection of not permitting, the player is given a sense that the player has paid for the coin but lost because the reward other than the card is given to the player. Can be suppressed, so that the willingness to pay the coin again to obtain the card can be maintained.
また、本実施形態によれば、他の報酬は、ゲームに使用可能な報酬を含むので、ゲームを継続する動機をプレイヤに与えることができる。
Further, according to the present embodiment, since other rewards include rewards that can be used for the game, the player can be given a motivation to continue the game.
また、本実施形態によれば、報酬は、複数の仮印刷内容の中から一つの仮印刷内容をプレイヤが指定して印刷するために必要なデータを含むので、プレイヤに仮印刷内容の決定権があり、仮印刷内容を選んで決定する楽しさを与えることができる。
Further, according to the present embodiment, since the reward includes data necessary for the player to designate and print one temporary print content from among a plurality of temporary print content, the player has the right to determine the temporary print content. It is possible to give the enjoyment of selecting and determining provisional printing contents.
また、本実施形態によれば、印刷が失敗してポイント付与が望まれていない場合には、ステップSP40で説明したように、予約情報120Cに対して何ら処理されない。同様に、ステップSP18等で、通信エラーが起きたときなども、予約情報120Cに対して何ら追加処理がされない。したがって、予約情報120Cが処理されていないことをサーバ装置12の管理者が確認することで、他のゲーム装置10で印刷をし直したり、店員がカードや景品を手渡したり、印刷が失敗した原因を見つけて直す等、印刷が失敗した場合の対応が可能となる。
Further, according to the present embodiment, when printing fails and point granting is not desired, no processing is performed on the reservation information 120C as described in step SP40. Similarly, when a communication error occurs at step SP18 or the like, no additional processing is performed on the reservation information 120C. Therefore, the administrator of the server device 12 confirms that the reservation information 120C has not been processed, so that the printing is re-executed on another game device 10, the store clerk hands over the card or the prize, or the cause of the printing failure It is possible to cope with the case where printing fails, such as finding and correcting the error.
なお、本発明は上記実施形態に限定されるものではない。すなわち、上記実施形態に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。また、前述した実施形態が備える各要素は、技術的に可能な限りにおいて組み合わせることができ、これらを組み合わせたものも本発明の特徴を含む限り本発明の範囲に包含される。
The present invention is not limited to the above embodiment. That is, the above-described embodiments, in which those skilled in the art appropriately modify the design, are included in the scope of the present invention as long as they have the characteristics of the present invention. Moreover, each element with which embodiment mentioned above is provided can be combined as long as it is technically possible, and the combination of these is also included in the scope of the present invention as long as it includes the features of the present invention.
例えば、決定手段122や付与手段124、処理手段126、記憶手段120は、それぞれサーバ装置12に設けられる場合を説明したが、それらの全部又は一部は、ゲーム装置10に設けられてもよい。また、実行手段100は、ゲーム装置10に設けられる場合を説明したが、サーバ装置12に設けられてもよい。この場合、ゲーム装置10は、サーバ装置12で実行されたゲームを受信することで、プレイヤにゲームを提供する。
For example, although the case where the determination unit 122, the grant unit 124, the processing unit 126, and the storage unit 120 are provided in the server device 12 has been described, all or part of them may be provided in the game device 10. Moreover, although the execution means 100 demonstrated the case where it was provided in the game device 10, you may provide in the server apparatus 12. FIG. In this case, the game apparatus 10 provides the game to the player by receiving the game executed by the server apparatus 12.
また、図1に示すゲーム装置10の一つを端末装置としたとき、一つ以上の端末装置とサーバ装置12とで、本実施形態に係るゲーム装置が構成されてもよい。
Further, when one of the game devices 10 shown in FIG. 1 is a terminal device, the game device according to the present embodiment may be configured by one or more terminal devices and the server device 12.
また、支払いを受け付けた価値媒体を、機器のトラブルなどに応じてプレイヤに返還できるようにしてもよい。この場合、ゲーム装置10は、抽選結果をプレイヤに報知する前、例えば、抽選結果をサーバ装置12から受信したタイミングで、価値媒体を消費して返還不能とする。これにより、抽選結果が気に入らない時に価値媒体が消費されないようにする不正行為(電源遮断など)をプレイヤがすることを防止できる。
Also, the value medium for which payment has been accepted may be returned to the player in response to a device trouble or the like. In this case, before informing the player of the lottery result, the game device 10 consumes the value medium at the timing when the lottery result is received from the server device 12, and makes it non-returnable. Thereby, it is possible to prevent the player from performing an illegal act (such as power-off) that prevents the value medium from being consumed when the lottery result is not liked.
10…ゲーム装置、100…実行手段、102…受付手段、104…報知手段、106…選択手段、108…印刷制御手段、120…記憶手段、122…決定手段、124…付与手段、126…処理手段
DESCRIPTION OF SYMBOLS 10 ... Game device, 100 ... Execution means, 102 ... Reception means, 104 ... Notification means, 106 ... Selection means, 108 ... Printing control means, 120 ... Storage means, 122 ... Determination means, 124 ... Granting means, 126 ... Processing means
Claims (6)
- 印刷物を用いたゲームを実行する実行手段と、
プレイヤによる価値媒体の支払いを受け付ける受付手段と、
前記受付手段が前記価値媒体の支払いを受け付けた場合に、前記印刷物に印刷するための複数の仮印刷内容の中から一つの仮印刷内容を決定する決定手段と、
前記仮印刷内容をプレイヤに報知する報知手段と、
前記仮印刷内容を前記印刷物に印刷することを許可するか否かについて、プレイヤによる選択を受け付ける選択手段と、
許可するという選択を前記選択手段が受け付けた場合には、前記仮印刷内容を印刷内容として確定し、前記印刷内容を前記印刷物に印刷し、許可しないという選択を前記選択手段が受け付けた場合には、前記印刷物に印刷しない印刷制御手段と、
を備えるゲーム装置。 Execution means for executing a game using printed matter;
Accepting means for accepting payment of the value medium by the player;
A determination unit that determines one temporary printing content from a plurality of temporary printing content for printing on the printed matter when the receiving unit receives payment of the value medium;
An informing means for informing the player of the provisional printing content;
Selection means for accepting a selection by a player as to whether or not to permit printing of the temporary print content on the printed matter;
When the selection means accepts the selection of permitting, the provisional print content is confirmed as the print content, the print content is printed on the printed matter, and the selection means accepts the selection of not permitting Printing control means not printing on the printed matter;
A game device comprising: - 許可しないという選択を前記選択手段が受け付けた場合には、前記印刷物以外の報酬を前記プレイヤに付与する付与手段を更に備える、
請求項1に記載のゲーム装置。 If the selection means accepts the selection of not permitting, it further comprises grant means for giving a reward other than the printed matter to the player.
The game device according to claim 1. - 前記報酬は、前記ゲームに使用可能な報酬を含む、
請求項2に記載のゲーム装置。 The reward includes a reward that can be used for the game,
The game device according to claim 2. - 前記報酬は、複数の仮印刷内容の中から一つの仮印刷内容をプレイヤが指定して印刷するために必要なデータを含む、
請求項2又は3に記載のゲーム装置。 The reward includes data necessary for the player to designate and print one temporary print content from among a plurality of temporary print content,
The game device according to claim 2 or 3. - 記憶手段と、
前記仮印刷内容が決定された場合に、印刷する予約情報を前記記憶手段に記憶し、許可するという選択を前記選択手段が受け付けて前記印刷制御手段が前記印刷物に印刷した場合、及び、許可しないという選択を前記選択手段が受け付けた場合、のそれぞれの場合に、前記予約情報に対して処理する処理手段と、
を更に備える請求項1乃至4の何れか1項に記載のゲーム装置。 Storage means;
When the provisional print content is determined, the reservation information to be printed is stored in the storage means, and the selection means accepts the selection to permit, and the print control means prints on the printed matter, and does not permit A processing means for processing the reservation information in each case when the selection means accepts the selection,
The game device according to any one of claims 1 to 4, further comprising: - 印刷物を用いたゲームを実行するコンピュータを、
プレイヤによる価値媒体の支払いを受け付ける受付手段、
前記受付手段が前記価値媒体の支払いを受け付けた場合に、前記印刷物に印刷するための複数の仮印刷内容の中から一つの仮印刷内容を決定する決定手段、
前記仮印刷内容をプレイヤに報知する報知手段、
前記仮印刷内容を前記印刷物に印刷することを許可するか否かについて、プレイヤによる選択を受け付ける選択手段、
許可するという選択を前記選択手段が受け付けた場合には、前記仮印刷内容を印刷内容として確定し、前記印刷内容を前記印刷物に印刷し、許可しないという選択を前記選択手段が受け付けた場合には、前記印刷物に印刷しない印刷制御手段、
として機能させるためのプログラム。 A computer that runs a game using printed materials
Accepting means for accepting payment of the value medium by the player;
Determining means for determining one temporary printing content from a plurality of temporary printing contents for printing on the printed matter when the receiving means accepts payment of the value medium;
Informing means for informing the player of the provisional printing content;
Selection means for accepting selection by a player as to whether or not to permit printing of the temporary print content on the printed matter;
When the selection means accepts the selection of permitting, the provisional print content is confirmed as the print content, the print content is printed on the printed matter, and the selection means accepts the selection of not permitting , Print control means for not printing on the printed matter,
Program to function as.
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