WO2020262417A1 - Game device, game system, and program - Google Patents

Game device, game system, and program Download PDF

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Publication number
WO2020262417A1
WO2020262417A1 PCT/JP2020/024695 JP2020024695W WO2020262417A1 WO 2020262417 A1 WO2020262417 A1 WO 2020262417A1 JP 2020024695 W JP2020024695 W JP 2020024695W WO 2020262417 A1 WO2020262417 A1 WO 2020262417A1
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WO
WIPO (PCT)
Prior art keywords
game
provision
payment
providing
article
Prior art date
Application number
PCT/JP2020/024695
Other languages
French (fr)
Japanese (ja)
Inventor
樋口 亘
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN202080038000.4A priority Critical patent/CN113853240A/en
Publication of WO2020262417A1 publication Critical patent/WO2020262417A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/065Devices for bidding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Definitions

  • the present invention relates to game devices, game systems and programs, and particularly to game devices that provide goods for game play.
  • Patent Document 1 There is a game device that includes a plurality of card dispensers each accommodating cards of different value levels and controls the cards to be ejected from one card dispenser according to the lottery result.
  • An object of the present invention is to provide a game device, a game system, and a program that preferably realizes provision of goods according to a user's demand.
  • the game device of the present invention is a game device that provides a series of play experiences related to a game in response to payment of consideration, and provides a detection means for detecting payment of consideration and a process related to providing a play experience of the game.
  • An execution means to be executed a first providing means configured to be able to provide the first article, a second providing means configured to be able to provide a second article different from the first article, and detection.
  • a control means for controlling the operation of the execution means, the first providing means, and the second providing means according to the payment of the consideration detected by the means, and the control means provides a series of playing experiences.
  • the execution means is made to perform the process related to the provision of the game play experience, and the payment of further consideration is detected during the provision of the series of play experiences.
  • the first providing means is provided according to the number of times a further payment is detected during the provision of the series of play experiences.
  • the second means of providing the goods are provided according to the number of times a further payment is detected during the provision of the series of play experiences.
  • FIG. 1 A block diagram showing a functional configuration of a game device 100 according to an embodiment and a modification of the present invention.
  • the present invention is applied to a game device capable of providing two types of articles as an example of the game device.
  • the present invention is applicable to any device capable of providing and separating a plurality of types of articles.
  • the “game play experience” refers to enabling the user to play a predetermined game (game) in the use of the game device.
  • the “series of play experiences” refers to a series of services provided by occupying a game device by an arbitrary user, including a predetermined game, and not only the period during which the game play is actually possible, but also the period thereof. It may include preparation of the game (may include tutorials, etc.), display of results after the end of game play, provision of goods that are not linked to the game, and the like.
  • the articles for which information can be acquired in the game device of the present embodiment are classified into two types, a first article and a second article according to the present invention, both of which will be described as being game cards.
  • the game card is configured so that the game element associated with the game card can appear in the game by acquiring information at the time of playing the game provided in response to the payment of the consideration. Both of these two types of game cards are provided by the game device when the game is played.
  • Information that may be in the same format is attached to the two types of game cards, and by having the information acquired during game play, the information used for controlling the progress of the game is transmitted to the game device. Can be retained.
  • the game information includes at least information that can identify the game element associated with the game card described above.
  • the game information is added to the game card, for example, by printing a two-dimensional code obtained by converting the game information in a predetermined coding format on the surface of the game card with invisible or visible ink. It may be realized by doing so.
  • the character of the game elements is associated with the game card, and the character is configured to appear in the game by acquiring the game information during game play. It is assumed that
  • the game element associated with the game card will be described as a character, but the implementation of the present invention is not limited to this. That is, the game element associated with the game card may be another game element such as an item or an effect to be activated.
  • the first article and the second article provided by the game device are described as being game cards, but these articles do not have to be the same type of articles. , It may be a different type of article. Further, the article is not limited to the game card, and any article may be attached as long as the attached information can be acquired by the game device, and the method of adding information differs depending on the form. It may be there.
  • the control unit 101 is, for example, a CPU and controls the operation of each block of the game device 100. Specifically, the control unit 101 controls the operation of each block by reading, for example, the operation program of each block recorded on the recording medium 102, expanding it into the memory 103, and executing it.
  • the recording medium 102 is a recording device that can permanently hold data, such as a non-volatile memory or an HDD.
  • the recording medium 102 stores information such as parameters required for the operation of each block and various graphics data used for the game executed by the game device 100, in addition to the operation program of each block of the game device 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as an expansion area for the operation program of each block, but also as a storage area for temporarily storing data and the like output in the operation of each block.
  • the payment detection unit 104 detects that the consideration has been paid in the game device 100. For payment of consideration, for example, it is detected that a predetermined amount of coins or equivalent coins have been inserted into the coin slot (not shown), or the completion of settlement processing based on communication with a chip related to predetermined electronic money. It may be judged by doing.
  • the game device 100 of the present embodiment starts a service accompanied by providing a game card to a user and providing a game playing experience as a series of playing experiences in response to payment of consideration (payment of initial consideration). It is explained as.
  • the presentation control unit 107 controls the presentation of various information to the user in the game device 100.
  • the game device 100 of the present embodiment will be described as having a first display unit 121 and a second display unit 122 for displaying images (game screen, menu screen, etc.) as means for presenting various information to the user. It goes without saying that the means of presenting information is not limited to these, and alternatives or additions are possible.
  • the presentation control unit 107 includes a drawing device such as a GPU, and performs a predetermined drawing process when generating a screen to be displayed on the first display unit 121 and the second display unit 122.
  • the presentation control unit 107 is suitable for drawing objects required based on the processing or instructions performed by the control unit 101 while the game device 100 is operating (during game play or standby state). Performs various arithmetic processes and draws the screen.
  • the generated screen is output to the first display unit 121 or the second display unit 122, which may be a display device detachably connected to the same housing as the game device 100 or to the outside of the game device 100, and a predetermined display is displayed. It is presented to the user by being displayed in the area.
  • the game device 100 of the present embodiment has two types of display devices (first display unit 121 and second display unit 122) as shown in FIG. 1 for displaying the game screen, and the presentation control unit 107. Generates a game screen for each of them.
  • the second display unit 122 has a board surface (mounting panel 123) on which the game card can be placed on the display area, and is integrally configured.
  • the user can intervene in the progress of the game by performing the movement operation of the game card on the mounting panel 123.
  • the second display unit 122 of the present embodiment acquires the invisible code attached to the game card mounted on the mounting panel 123 to the acquisition unit 105 described later while displaying various transitioning game screens. It is configured so that it can be made.
  • the second display unit 122 is a liquid crystal display device
  • a light-transmitting liquid crystal panel layer and a light guide layer are provided under the mounting panel 123, and a light source is arranged around (side surface) of the light guide layer. Therefore, the bottom surface of the second display unit 122 may be configured not to have a casing serving as a shield.
  • the image pickup unit (not shown) included in the acquisition unit 105 can extract the code of the article placed on the mounting panel 123 from the back side of the second display unit 122 (inside the housing of the game device 100). Image can be acquired. Further, the configuration of the second display unit 122 is not limited to this, and even if the rear projection method is adopted, for example, an image capable of extracting the code of the article placed on the mounting panel 123 can be obtained. It is possible to take an image.
  • the acquisition unit 105 acquires game information from a game card mounted on the mounting panel 123 for a game in which the game device 100 of the present embodiment provides a play experience in response to payment of the first consideration.
  • the acquisition unit 105 also has a function of detecting at least one of its position, rotation, and movement while identifying a plurality of game information.
  • the acquisition unit 105 includes, for example, an imaging unit that captures the second display unit 122 from the back side as described above, and applies a predetermined calculation to the image obtained by the imaging to obtain a code attached to the article. Extract and convert to get game information.
  • the acquisition unit 105 is mounted on the mounting panel 1. It is assumed that the entire area of 23 can be imaged, and whether or not a game card is mounted on the mounting panel 123 can be detected.
  • the character DB 106 is a database that manages information (character information) about each of the characters predetermined to appear in the game.
  • a plurality of characters may appear in the game related to one play experience.
  • the character associated with the game information can appear in the game as, for example, a character used by the user, and can be used (operated). is there.
  • the game according to the present embodiment it is assumed that there are a plurality of types of game cards for the same character, for example, different versions of the provided games, different symbols, different rarities, etc., and the characters are provided. It is assumed that a type ID is provided for each character in order to identify which of the game cards is supported. Therefore, as shown in FIG. 5A, the game information attached to the game card is associated with the card ID 501 that uniquely identifies the game card, and the character associated with the game card is uniquely specified. It is assumed that the character ID 502 and the type ID 503 related to the character associated with the game card are possessed.
  • the character information managed by the character DB 106 for one character may have a data structure as shown in FIG. 5B, for example.
  • the character information is configured to be identifiable by a combination of the character ID 511 and the type ID 512, and as shown in FIG. 5B, when the character is made to appear in the game in association with these.
  • drawing information 513 including graphics data used for screen generation, character names, attributes, etc., elements such as predetermined physical strength (durability), attack power, defense power, activation technique, special skill, etc.
  • the progress parameter 514 is information referred to in the progress control of the game in which the corresponding character appears, and since the information is different for each character, the progress of the game changes according to the character used. Can be caused.
  • the graphics data is stored in the character DB 106, and the character information will be described as including these data, but the implementation of the present invention is not limited to this.
  • the character information may include information indicating a storage location of the corresponding data.
  • the character ID and the type ID are associated with the character information managed for each character in the character DB 106, and the game card is based on the same information of the game information acquired from the game card by the acquisition unit 105. It will be described as assuming that the character to appear in the game can be registered by acquiring various information necessary for controlling the progress of the game related to the character associated with the character DB 106 from the character DB 106. It is not limited. That is, the game information attached to the game card is not composed of only the information for specifying the character information such as the character ID and the type ID, but various information necessary for controlling the progress of the game. It may be configured to include.
  • the provision control unit 108 controls to provide one game card for the provision of a series of play experiences based on payment of consideration.
  • the game card provided by the game device 100 of the present embodiment has, for example, the first providing unit 131 and the first providing unit 131 after the game sequence related to the provision of a predetermined game (game part for operating the operating character: a battle game) is started. 2 It may be provided from any of the providing units 132. Further, as will be described in detail later, the provision control unit 108 controls which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment mode of the consideration.
  • the first providing unit 131 and the second providing unit 132 are, for example, card dispensers, have stockers (accommodating units) (not shown) for accumulating and accommodating game cards in the vertical direction, and the providing control unit 108. It may be configured to have a mechanism for providing one game card housed in the lowermost part of the stocker in response to the provision order made by. That is, the game card provided by the game device 100 of the present embodiment is a ready-made card that has been printed and manufactured in advance, and the design of the character image, parameters, and the like printed on the surface of the game card is fixed.
  • first providing unit 131 and the second providing unit 132 are arranged side by side inside the housing of the game device 100, and when each performs an operation related to providing the game card, the first providing unit 131 and the second providing unit 132 are arranged from the outside of the game device 100. It is assumed that the game card is guided to an accessible common outlet 133 (see FIG. 1) and provided to the user. That is, the user can receive the provided game card from the common outlet 133 regardless of which providing unit provides the game card.
  • the first providing unit 131 and the second providing unit 132 are described as being built in the housing of the game device 100, but the implementation of the present invention is not limited to this. That is, at least one of the first providing unit 131 and the second providing unit 132 may be installed and connected to the outside of the game device 100, and further, an operation on a handle or the like is used to provide the game card. It may be a device that requires input.
  • the game card provided in the present embodiment will be described as a ready-made card, the provided game card may be dynamically redesignable by so-called on-demand printing.
  • at least one of the first providing unit 131 and the second providing unit 132 is a printing device that prints on a predetermined paper medium, and is selected by the user according to the progress of the game, or by a lottery process. It may be possible to generate a game card with the game information associated with the information of the selected character attached.
  • the operation input unit 109 is a user interface included in the game device 100, such as an operation member for direction input, an operation member for decision input, and various sensors. When the operation input unit 109 detects that an operation input has been made to the operation member, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game device 100 will be described as having various interfaces as physical operation members. For example, a human body contact operation performed on the screen of the second display unit 122, that is, on the mounting panel 123 ( It may include a touch input detection sensor or the like that detects (touch input).
  • the communication unit 110 is a communication interface with an external device included in the game device 100.
  • the communication unit 110 can be connected to an external device via a network (whether wired or wireless) that may be a cable that connects a communication network such as the Internet or devices, and can transmit and receive data. ..
  • a network whether wired or wireless
  • the communication unit 110 converts the information input as the transmission target into data in a predetermined format and transmits the information to the external device via the network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game device 100 of the present embodiment includes a first providing unit 131 and a second providing unit 132, and its operation is controlled by the providing control unit 108 so that the game card pre-stored in these stockers is provided. ing.
  • the provision control unit 108 determines which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment status of the consideration for the series of play experiences.
  • the game device 100 of the present embodiment is capable of paying an additional consideration in addition to the initial consideration paid for the start of providing the series of play experiences during the period of providing the series of play experiences. It is configured in. Therefore, the provision control unit 108 determines whether to provide the game card to the first provision unit 131 or the second provision unit 132 each time the payment of the specified amount of consideration is detected. Based on the determination, each providing unit is made to perform the game card providing operation.
  • the amount of further consideration is the consideration (first consideration) determined as a requirement for starting the provision of a series of play experiences. It is assumed that the amount is set to the same as the amount.
  • the user can additionally receive the provision of one game card for the consideration by inputting the consideration for the amount as a further consideration at a predetermined timing. Therefore, in the game device 100 of the present embodiment, the user can usually obtain one game card for providing one series of play experiences, but further consideration is made during the provision of the series of play experiences. If you pay for, you can get two or more game cards.
  • the amount of further consideration will be described as being the same as the amount of consideration paid for the start of providing a series of play experiences, but it is easy to understand that the implementation of the present invention is not limited to this. Will be done.
  • the provision control unit 108 controls which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment status of the consideration.
  • the provision control unit 108 causes the first provision unit 131 to provide a game card for the payment of the first consideration related to the provision of the series of play experiences, and is providing the series of play experiences.
  • the first providing unit 131 or the second providing unit 132 controls to provide the game card.
  • Which provider is to provide the latter game card shall be determined by a lottery process based on the provision probability that is predetermined for each provider and varies depending on the payment status of the consideration. ..
  • the articles provided by the game device 100 are all game cards, but which of the stockers of the first providing unit 131 and the second providing unit 132 is accommodated. Depending on the type.
  • the types of game cards to be provided are configured to be different, and the provision control unit 108 is configured to be able to control the types of game cards to be provided.
  • the group of game cards to be stored in the stocker of each game card providing unit is sorted and delivered to, for example, a store where the game device 100 is installed. Then, at the time of setting and maintenance of the game device 100 in a store or the like, the stockers of the first providing unit 131 and the second providing unit 132 are replenished and accommodated with the corresponding game card groups, so that the first providing unit 131 is provided. A mode in which the types of game cards that can be provided by the 131 and the second providing unit 132 are different is realized.
  • the game cards to be stored in the stockers of each providing unit may be classified according to their usefulness in the game.
  • the game cards are classified according to the rarity (rareness) defined for the game cards as a criterion for determining the usefulness. More specifically, it is assumed that the game cards are classified according to whether or not they correspond to a rank higher (more rare) than the predetermined rarity provided for the game.
  • the game cards are classified according to whether or not they correspond to a rank higher (more rare) than the predetermined rarity provided for the game.
  • the progress parameter 514 referred to when using a game card associated with an arbitrary character is more advantageous for the game if it is based on a game card with high rarity than that based on a game card with low rarity. It is set to a value that allows you to proceed to.
  • the progress parameter 514 of the character associated with the game card of the higher rarity is a value that generally advances the game more favorably than the progress parameter 514 of the character associated with the game card of the lower rarity. May be set. More specifically, for example, the higher the rank, the larger the value that is set as the reference for setting the progress parameter 514, which is determined for each rank of rarity, so that the usefulness differs between the ranks of rarity regardless of the character. May be configured to occur. Alternatively, the total value of the values of each item included in the progress parameter 514 may be determined to be larger as the rank of rarity is higher, so that the usefulness may differ between the ranks.
  • the progress parameter 514 associated with the character appearing by acquiring the game information of the game card is in a state of advancing the game advantageously.
  • the type of game card accommodated in the stocker of each providing unit may be different.
  • whether or not the game progresses advantageously is not limited to those determined for each rarity or character, but an evaluation standard for the progress parameter 514 is set purely, and the evaluation result based on the evaluation standard is set. It may be classified by.
  • a game card associated with a character that advances the game advantageously when used for game play has high utility value in game play and also contributes to improvement of the interest of the game. Therefore, the user's interest in obtaining the game card is also high.
  • game cards are constructed with a beautiful and attractive appearance, for example, specially processed and manufactured. It may be one.
  • the game device 100 of the present embodiment is configured to provide a game card that advances the game advantageously only when further payment of consideration is detected during the provision of a series of play experiences. Therefore, in the game device 100 of the present embodiment, the game card defined as advancing the game advantageously and the game card not defined are accommodated separately in the first providing unit 131 and the second providing unit 132. And control the provision. More specifically, it is assumed that the former game card is housed in the stocker of the second providing unit 132 and the latter game card is housed in the stocker of the first providing unit 131. In addition, for the initial payment of the consideration for providing a series of play experiences, the latter game card is configured to be provided, and the former game card is provided only to the user who has paid the further consideration. Is configured to be performed.
  • the game card housed and provided in the first providing unit 131 will be referred to as a normal card
  • the game card housed and provided in the second providing unit 132 will be referred to as a higher-level card.
  • Service provision process Regarding the service provision process that realizes a series of play experiences in the game device 100 of the present embodiment having such a configuration, a specific process will be described with reference to the flowchart of FIG.
  • the process corresponding to the flowchart can be realized by the control unit 101 reading, for example, the corresponding processing program stored in the recording medium 102, expanding it into the memory 103, and executing the process.
  • this service provision process will be described as being started, for example, when the game device 100 is started and the device can be used (standby state).
  • control unit 101 determines whether or not the payment of the first consideration for the service provision, that is, the provision of the series of play experiences, has been detected. If the control unit 101 determines that the payment of the first consideration has been detected, the process is transferred to S302, and if it is determined that the payment has not been detected, the process of this step is repeated.
  • the provision control unit 108 controls the operation of the first provision unit 131 so that the game card (normal card) is provided under the control of the control unit 101.
  • the presentation control unit 107 may control the first display unit 121 to present a notification to the outlet 133 that the game card will be provided under the control of the control unit 101.
  • the presentation control unit 107 causes, for example, the first display unit 121 to present a notification that an additional game card can be obtained by paying a further consideration under the control of the control unit 101.
  • the notification may include information that the additional game card includes a higher card.
  • the control unit 101 determines whether or not the payment of further consideration has been detected.
  • the control unit 101 shifts the process to S304 when it determines that the further consideration has been paid, and shifts the process to S306 when it determines that the further consideration has not been paid.
  • control unit 101 performs a determination process of determining whether to provide a normal card or a higher-level card for the payment of the detected further consideration. More specifically, the control unit 101 determines by a determination process whether the first providing unit 131 or the second providing unit 132 is to provide the game card for the payment of the further consideration.
  • control unit 101 acquires information on the number of times (hereinafter, the number of additional payments) the payment of further consideration is detected for this series of play experiences.
  • the information may be stored, for example, in the memory 103 and may be updated each time a further payment of consideration is detected.
  • control unit 101 determines whether or not the number of additional payments is equal to or greater than a predetermined threshold value.
  • the control unit 101 shifts the process to S405 if the number of additional payments is equal to or greater than the threshold value, and shifts the process to S403 if the number of additional payments is less than the threshold value. It is assumed that the game device 100 of the present embodiment is configured so that when the number of additional payments is equal to or greater than the threshold value, the profit of the user is guaranteed and the higher card is always provided.
  • control unit 101 executes the lottery process and determines which of the first providing unit 131 and the second providing unit 132 is to provide the game card.
  • which of the first providing unit 131 and the second providing unit 132 is to provide the game card is based on the lottery process, and the provision probability of each providing unit in the lottery process is for each additional payment number. It may be provided in advance in the above and stored in the memory 103, or it may be derived by an arithmetic expression using an additional payment number.
  • the provision probability the larger the number of additional payments, the higher the probability that the second providing unit 132 is selected as a result of the lottery processing, and the smaller the number of additional payments, the higher the probability that the first providing unit 131 is selected as a result of the lottery processing. It is assumed that the probability is set in stages according to the number of additional payments so that the probability is high.
  • the control unit 101 shifts the processing to S404 when the first providing unit 131 is selected as a result of the lottery process in which the provision probability is set according to the number of additional payments, and processes when the second providing unit 132 is selected. To S405.
  • control unit 101 determines that the first providing unit 131 is to provide the normal card for the detected further payment of consideration, and stores the information in the memory 103.
  • the control unit 101 receives the further consideration detected in S405. It is determined that the second providing unit 132 is to provide the upper card for the payment, and the information is stored in the memory 103.
  • control unit 101 shifts the process to S305 of the service provision process.
  • the provision control unit 108 refers to the information stored in the memory 103 by executing the determination process under the control of the control unit 101, and controls the corresponding provision unit to provide the game card.
  • the control unit 101 determines whether or not the end condition of the sequence for providing the game card in response to the payment of the further consideration is satisfied.
  • the termination conditions are, for example, that an operation input for confirming that it is not necessary to provide an additional game card has been made, that a predetermined time limit has passed, and that a predetermined maximum number of game cards have been provided. It may be determined based on the fact that The control unit 101 shifts the process to S307 when it determines that the end condition of the sequence for providing the game card in response to the payment of the further consideration is satisfied, and shifts the process to S303 when it determines that it is not satisfied. return.
  • the control unit 101 starts a registration sequence for registering a character to be used for a game part in a series of play experiences.
  • the user can register a character to appear in the game as his / her own character by placing the game card on the mounting panel 123.
  • the control unit 101 reads the corresponding character information from the character DB 106 and registers it by adding it to the used character table of the memory 103, for example.
  • the game device 100 of the present embodiment includes a game part that realizes a battle game between the character used and the opponent character registered by the user as a predetermined game while providing a series of play experiences. That is, the game device 100 is configured to be able to provide the user with a game playing experience using the game card owned by the user in the game part. Therefore, in this registration sequence, the characters used to appear in the battle game are registered.
  • the control unit 101 determines whether or not the end condition of the registration sequence is satisfied.
  • the end condition of the registration sequence may be determined based on the fact that the operation input related to the determination of the character to be used has been made, the time for the predetermined time limit has elapsed, and the like.
  • the process shifts to S309, and when it determines that the end condition is not satisfied, the control unit 101 repeats the process of this step.
  • control unit 101 starts a game sequence related to the battle game in which the character to be used appears.
  • control unit 101 controls the progress of the battle game based on the information registered in the character table used.
  • presentation control unit 107 controls the presentation of the game screen related to the battle game to the first display unit 121 and the second display unit 122 under the control of the control unit 101.
  • control unit 101 determines whether or not the end condition of the game sequence is satisfied.
  • the end condition of the game sequence may be satisfied by the conclusion of either victory or defeat in the competitive game.
  • the control unit 101 executes a process related to the end of providing the game play experience, and shifts the process to S311. If the control unit 101 determines that the end condition of the game sequence is not satisfied, the control unit 101 repeats the process of this step.
  • control unit 101 completes the service provision process after performing a predetermined process related to the end of a series of play experiences, including the presentation of the battle result of the battle game.
  • the gaming device of the present embodiment it is possible to preferably realize the provision of goods according to the demand of the user. More specifically, the gaming device gives the user an opportunity to obtain a higher-ranking card, subject to further payment, in addition to the regular card provided for the initial payment for the launch of a series of play experiences. be able to. In addition, if payment of further consideration above the threshold value is detected, the provision of the upper card is guaranteed. By doing so, it is possible to suitably realize the provision of a card that satisfies the demand of a user who is particularly interested in the game content, subject to further payment of consideration.
  • the game card is provided for the payment of the further consideration before the play experience of the competitive game is provided, but the implementation of the present invention is not limited to this. .. That is, as described above, the opportunity to accept the payment of the further consideration may be provided during the provision of the play experience of the battle game or after the provision of the play experience of the battle game is completed. Similarly, the timing of providing the game card for the initial payment of consideration is not limited to before the provision of the playing experience of the competitive game, but may be performed during or after the provision of the game card.
  • the first providing unit 131 is controlled to provide a normal card for the initial payment of the consideration for providing a series of play experiences.
  • the practice of the present invention is not limited to this. That is, even if the user does not pay the further consideration, the first providing unit 131 and the second providing unit 132 also provide the game card for the first payment in order to give an opportunity to obtain the upper card.
  • the lottery process may be executed to determine which one to perform. In this case, the provision probability of the first providing unit 131 in the lottery process related to the first payment of the consideration is higher than the providing probability of the second providing unit 132 in order to secure the interest experience of the user who pays the further consideration. It shall be set to be high.
  • the game device 100 is provided with two types of providers, a first provider 131 capable of providing a normal card and a second provider 132 capable of providing a higher-level card.
  • a first provider 131 capable of providing a normal card
  • a second provider 132 capable of providing a higher-level card.
  • the practice of the present invention is not limited to this. That is, from the viewpoint of preferably realizing the provision of goods according to the demand of the user, it is not necessary that there are two types of goods that can be provided. Therefore, in the present invention, for example, when the goods to be provided are classified into three or more types, a providing unit is provided for each of these types, and further consideration is paid, which providing unit provides the goods. It may be controlled.
  • the present invention is not limited to the above embodiments, and various modifications and changes can be made within the scope of the gist of the invention without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
  • 100 Game device, 101: Control unit, 102: Recording medium, 103: Memory, 104: Payment detection unit, 105: Acquisition unit, 106: Character DB, 107: Presentation control unit, 108: Provided control unit, 109: Operation Input unit, 110: Communication unit, 121: 1st display unit, 122: 2nd display unit, 123: Mounting panel, 131: 1st provision unit, 132: 2nd provision unit, 133: Outlet

Abstract

[Problem] To preferably achieve provision of an article in response to the demand of a user. [Solution] This game device is for providing a sequence of play experiences related to a game in accordance with payment of a price. The game device is provided with: a detection means that detects payment of a price; an execution means that executes processes related to provision of game play experiences; a first provision means configured to be able to provide a first article; a second provision means configured to be able to provide a second article different from the first article; and a control means that controls the operations of the execution means, the first provision means, and the second provision means in accordance with detection of a price by the detection means. The control means causes the execution means, in accordance with detection of a first payment of a price related to provision of the sequence of play experiences, to execute the processes related to provision of the game play experiences, causes the first provision means or the second provision means to provide an article on condition that further payment of a price has been detected during the provision of the sequence of play experiences, and determines which of the first provision means and the second provision means is caused to provide an article, in accordance with the number of times further payment of a price has been detected during the provision of the sequence of play experiences.

Description

ゲーム装置、ゲームシステム及びプログラムGame equipment, game systems and programs
本発明は、ゲーム装置、ゲームシステム及びプログラムに関し、特にゲームプレイに対して物品を提供するゲーム装置に関する。 The present invention relates to game devices, game systems and programs, and particularly to game devices that provide goods for game play.
各々異なる価値レベルのカードを収容した複数のカードディスペンサを備え、抽選結果に応じて、1つのカードディスペンサからカードを排出させるよう制御するゲーム装置がある(特許文献1)。 There is a game device that includes a plurality of card dispensers each accommodating cards of different value levels and controls the cards to be ejected from one card dispenser according to the lottery result (Patent Document 1).
特開2007-018544号公報JP-A-2007-018544
ところで、特許文献1のようなゲーム装置では、カードを排出させるカードディスペンサを抽選結果に応じて決定するものであるため、ユーザによっては所望のカードを入手できない可能性があった。即ち、特許文献1のような、各カードディスペンサに価値レベルが異なるカード群が装填される態様であろうと、所望のカードが装填されたカードディスペンサが動作させられるかは抽選結果次第であるため、入手が困難となり得る。結果、ゲームに対するユーザの関心は低減し得、ひいては、カード製造に対するコスト回収が好適に行えない可能性がある。  By the way, in a game device such as Patent Document 1, since the card dispenser for ejecting cards is determined according to the lottery result, there is a possibility that a desired card cannot be obtained depending on the user. That is, even if each card dispenser is loaded with cards having different value levels as in Patent Document 1, it depends on the lottery result whether the card dispenser loaded with the desired card can be operated. It can be difficult to obtain. As a result, the user's interest in the game may be reduced, and thus the cost recovery for card manufacturing may not be suitable.
本発明は、ユーザの需要に合わせた物品提供を好適に実現するゲーム装置、ゲームシステム及びプログラムを提供することを目的とする。 An object of the present invention is to provide a game device, a game system, and a program that preferably realizes provision of goods according to a user's demand.
本発明のゲーム装置は、対価の支払いに応じて、ゲームに係る一連のプレイ体験を提供するゲーム装置であって、対価の支払いを検出する検出手段と、ゲームのプレイ体験の提供に係る処理を実行する実行手段と、第1の物品を提供可能に構成された第1の提供手段と、第1の物品とは異なる第2の物品を提供可能に構成された第2の提供手段と、検出手段により対価の支払いが検出されたことに応じて、実行手段、第1の提供手段及び第2の提供手段の動作を制御する制御手段と、を備え、制御手段は、一連のプレイ体験の提供に係る最初の対価の支払いが検出されたことに応じて、実行手段に、ゲームのプレイ体験の提供に係る処理を実行させ、一連のプレイ体験の提供中に、更なる対価の支払いが検出されたことを条件に、第1の提供手段または第2の提供手段に物品を提供させ、一連のプレイ体験の提供中に更なる対価の支払いが検出された回数に応じて、第1の提供手段と第2の提供手段のいずれから物品を提供させるかを決定する。 The game device of the present invention is a game device that provides a series of play experiences related to a game in response to payment of consideration, and provides a detection means for detecting payment of consideration and a process related to providing a play experience of the game. An execution means to be executed, a first providing means configured to be able to provide the first article, a second providing means configured to be able to provide a second article different from the first article, and detection. A control means for controlling the operation of the execution means, the first providing means, and the second providing means according to the payment of the consideration detected by the means, and the control means provides a series of playing experiences. In response to the detection of the initial payment of consideration for, the execution means is made to perform the process related to the provision of the game play experience, and the payment of further consideration is detected during the provision of the series of play experiences. On condition that the goods are provided by the first providing means or the second providing means, the first providing means is provided according to the number of times a further payment is detected during the provision of the series of play experiences. And the second means of providing the goods.
このような構成により本発明によれば、ユーザの需要に合わせた物品提供を好適に実現することが可能となる。 With such a configuration, according to the present invention, it is possible to suitably realize the provision of goods according to the demand of the user.
本発明の実施形態及び変形例に係るゲーム装置100の外観を示した図The figure which showed the appearance of the game apparatus 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係るゲーム装置100の機能構成を示したブロック図A block diagram showing a functional configuration of a game device 100 according to an embodiment and a modification of the present invention. 本発明の実施形態及び変形例に係るゲーム装置100において、一連のプレイ体験に係るサービス提供時に実行されるサービス提供処理を例示したフローチャートA flowchart illustrating a service provision process executed at the time of service provision related to a series of play experiences in the game device 100 according to the embodiment and the modification of the present invention. 本発明の実施形態及び変形例に係るゲーム装置100において、更なる対価の支払いがなされた場合に実行される決定処理を例示したフローチャートA flowchart illustrating a determination process executed when a further consideration is paid in the game device 100 according to the embodiment and the modification of the present invention. 本発明の実施形態及び変形例に係る各種情報のデータ構成例を示した図The figure which showed the data structure example of various information which concerns on embodiment and modification of this invention
[実施形態] 以下、添付図面を参照して実施形態を詳しく説明する。なお、以下の実施形態は特許請求の範囲に係る発明を限定するものでなく、また実施形態で説明されている特徴の組み合わせの全てが発明に必須のものとは限らない。実施形態で説明されている複数の特徴のうち二つ以上の特徴が任意に組み合わされてもよい。また、同一若しくは同様の構成には同一の参照番号を付し、重複した説明は省略する。  [Embodiment] Hereinafter, the embodiment will be described in detail with reference to the attached drawings. The following embodiments do not limit the invention according to the claims, and not all combinations of features described in the embodiments are essential to the invention. Two or more of the plurality of features described in the embodiments may be arbitrarily combined. In addition, the same or similar configuration will be given the same reference number, and duplicate description will be omitted.
以下に説明する一実施形態は、ゲーム装置の一例としての、2種類の物品を提供することが可能なゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、複数種類の物品を提供し分けることが可能な任意の機器に適用可能である。また、本明細書において、「ゲームのプレイ体験」とは、ゲーム装置の利用において、所定の遊戯(ゲーム)のゲームプレイをユーザに可能ならしめることを指す。一方、「一連のプレイ体験」とは、所定の遊戯を含む、ゲーム装置を任意のユーザに占有させて提供される一連のサービスを指し、実際にゲームプレイが可能となる期間だけでなく、そのゲームの準備(チュートリアル等を含むものであってもよい)、ゲームプレイ終了後の結果表示、あるいはゲームと連動しない物品の提供等を含むものであってよい。  One embodiment described below describes an example in which the present invention is applied to a game device capable of providing two types of articles as an example of the game device. However, the present invention is applicable to any device capable of providing and separating a plurality of types of articles. Further, in the present specification, the “game play experience” refers to enabling the user to play a predetermined game (game) in the use of the game device. On the other hand, the "series of play experiences" refers to a series of services provided by occupying a game device by an arbitrary user, including a predetermined game, and not only the period during which the game play is actually possible, but also the period thereof. It may include preparation of the game (may include tutorials, etc.), display of results after the end of game play, provision of goods that are not linked to the game, and the like.
本実施形態のゲーム装置において情報取得可能な物品は、分類上、本発明に係る第1の物品と第2の物品の2種類と分けられるが、いずれもゲームカードであるものとして説明する。ゲームカードは、対価の支払いに応じて提供されるゲームのプレイ体験に際し、情報取得を行わせることで、該ゲームカードに対応付けられたゲーム要素をゲームに登場させることが可能に構成される。これら2種類のゲームカードは、いずれも、ゲームプレイが行われた際にゲーム装置から提供される。  The articles for which information can be acquired in the game device of the present embodiment are classified into two types, a first article and a second article according to the present invention, both of which will be described as being game cards. The game card is configured so that the game element associated with the game card can appear in the game by acquiring information at the time of playing the game provided in response to the payment of the consideration. Both of these two types of game cards are provided by the game device when the game is played.
2種類のゲームカードには、例えば同一の形式であってよい情報(ゲーム情報)が付されており、ゲームプレイ時に該情報を取得させることで、ゲームの進行制御に用いられる情報をゲーム装置に保持させることができる。ゲーム情報には、少なくとも上述したゲームカードに対応付けられたゲーム要素を特定可能な情報が含まれている。ゲームカードへのゲーム情報の付加は、例えば、ゲーム情報を所定の符号化形式で変換することで得られる2次元コードが、不可視または可視のインクでゲームカードの表面に印刷されることにより付加されることによって、実現されるものであってよい。本実施形態では簡単のため、ゲームカードには、ゲーム要素のうちのキャラクタが対応付けられているものとし、ゲームプレイに際してゲーム情報が取得されることで、該キャラクタがゲームに登場するよう構成されているものとする。  Information (game information) that may be in the same format is attached to the two types of game cards, and by having the information acquired during game play, the information used for controlling the progress of the game is transmitted to the game device. Can be retained. The game information includes at least information that can identify the game element associated with the game card described above. The game information is added to the game card, for example, by printing a two-dimensional code obtained by converting the game information in a predetermined coding format on the surface of the game card with invisible or visible ink. It may be realized by doing so. For the sake of simplicity in the present embodiment, it is assumed that the character of the game elements is associated with the game card, and the character is configured to appear in the game by acquiring the game information during game play. It is assumed that
なお、本実施形態では、ゲームカードに対応付けられるゲーム要素はキャラクタであるものとして説明するが、本発明の実施はこれに限られるものではない。即ち、ゲームカードに対応付けられるゲーム要素は、アイテム、発動する効果等、その他のゲーム要素であってもよい。  In the present embodiment, the game element associated with the game card will be described as a character, but the implementation of the present invention is not limited to this. That is, the game element associated with the game card may be another game element such as an item or an effect to be activated.
また、本実施形態では、ゲーム装置が提供する第1の物品と第2の物品とは、いずれもゲームカードであるものとして説明するが、これらの物品は同一の種別の物品である必要はなく、異なる種別の物品であってもよい。また物品は、ゲームカードに限られるものではなく、付されている情報がゲーム装置において取得可能な物品であればいずれであってもよいし、その形態に応じて情報付加の方法も異なるものであってよい。  Further, in the present embodiment, the first article and the second article provided by the game device are described as being game cards, but these articles do not have to be the same type of articles. , It may be a different type of article. Further, the article is not limited to the game card, and any article may be attached as long as the attached information can be acquired by the game device, and the method of adding information differs depending on the form. It may be there.
《ゲーム装置の構成》 以下、図1に示したような外観を有する本発明の実施形態に係るゲーム装置100の機能構成について、図2のブロック図を用いて説明する。  << Configuration of Game Device >> Hereinafter, the functional configuration of the game device 100 according to the embodiment of the present invention having the appearance as shown in FIG. 1 will be described with reference to the block diagram of FIG.
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU and controls the operation of each block of the game device 100. Specifically, the control unit 101 controls the operation of each block by reading, for example, the operation program of each block recorded on the recording medium 102, expanding it into the memory 103, and executing it.
記録媒体102は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータ等の情報や、ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータを記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device that can permanently hold data, such as a non-volatile memory or an HDD. The recording medium 102 stores information such as parameters required for the operation of each block and various graphics data used for the game executed by the game device 100, in addition to the operation program of each block of the game device 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as an expansion area for the operation program of each block, but also as a storage area for temporarily storing data and the like output in the operation of each block.
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口(不図示)に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払い(最初の対価の支払い)に応じて、一連のプレイ体験として、ユーザへのゲームカードの提供とゲームのプレイ体験の提供を伴うサービスを開始するものとして説明する。  The payment detection unit 104 detects that the consideration has been paid in the game device 100. For payment of consideration, for example, it is detected that a predetermined amount of coins or equivalent coins have been inserted into the coin slot (not shown), or the completion of settlement processing based on communication with a chip related to predetermined electronic money. It may be judged by doing. The game device 100 of the present embodiment starts a service accompanied by providing a game card to a user and providing a game playing experience as a series of playing experiences in response to payment of consideration (payment of initial consideration). It is explained as.
提示制御部107は、ゲーム装置100におけるユーザへの各種情報提示の制御を司る。本実施形態のゲーム装置100では、ユーザへの各種情報提示の手段として、画像(ゲーム画面、メニュー画面等)表示を行う第1表示部121及び第2表示部122を有するものとして説明するが、情報提示の手段はこれらに限られるものではなく、代替あるいは追加が可能であることは言うまでもない。  The presentation control unit 107 controls the presentation of various information to the user in the game device 100. The game device 100 of the present embodiment will be described as having a first display unit 121 and a second display unit 122 for displaying images (game screen, menu screen, etc.) as means for presenting various information to the user. It goes without saying that the means of presenting information is not limited to these, and alternatives or additions are possible.
提示制御部107は、例えばGPU等の描画装置を含み、第1表示部121及び第2表示部122に表示させる画面を生成する際には所定の描画処理を行う。具体的には提示制御部107は、ゲーム装置100の稼働中(ゲームのプレイ中やスタンバイ状態中)において、制御部101により行われた処理や命令に基づいて必要な描画用オブジェクトに対して適当な演算処理を実行し、画面の描画を行う。生成した画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置であってよい第1表示部121または第2表示部122に出力され、所定の表示領域中に表示されることでユーザに提示される。  The presentation control unit 107 includes a drawing device such as a GPU, and performs a predetermined drawing process when generating a screen to be displayed on the first display unit 121 and the second display unit 122. Specifically, the presentation control unit 107 is suitable for drawing objects required based on the processing or instructions performed by the control unit 101 while the game device 100 is operating (during game play or standby state). Performs various arithmetic processes and draws the screen. The generated screen is output to the first display unit 121 or the second display unit 122, which may be a display device detachably connected to the same housing as the game device 100 or to the outside of the game device 100, and a predetermined display is displayed. It is presented to the user by being displayed in the area.
本実施形態のゲーム装置100は、ゲーム画面を表示する、図1に示されるような2種類の表示装置(第1表示部121及び第2表示部122)を有しており、提示制御部107はその各々についてゲーム画面の生成を行う。図示されるように、本実施形態では第2表示部122は、その表示領域上にゲームカードを載置可能な盤面(載置パネル123)を有して、一体に構成されている。本実施形態のゲーム装置100においてプレイ体験が提供されるゲームでは、ユーザは、載置パネル123上においてゲームカードの移動操作を行うことで、ゲームの進行に介入することが可能に構成される。  The game device 100 of the present embodiment has two types of display devices (first display unit 121 and second display unit 122) as shown in FIG. 1 for displaying the game screen, and the presentation control unit 107. Generates a game screen for each of them. As shown in the figure, in the present embodiment, the second display unit 122 has a board surface (mounting panel 123) on which the game card can be placed on the display area, and is integrally configured. In the game in which the play experience is provided in the game device 100 of the present embodiment, the user can intervene in the progress of the game by performing the movement operation of the game card on the mounting panel 123.
なお、本実施形態の第2表示部122は、遷移する各種のゲーム画面を表示しつつ、載置パネル123上に載置されたゲームカードに付された不可視コードを後述の取得部105に取得させることが可能なように構成される。例えば、第2表示部122が液晶表示装置である場合は、載置パネル123の下層に光透過性の液晶パネル層と導光層を設け、光源を導光層の周囲(側面)に配置して、第2表示部122の底面には遮蔽物となるケーシングを有さない構成とすればよい。これにより、取得部105に含まれる不図示の撮像部が、第2表示部122の裏側(ゲーム装置100の筐体内部)から、載置パネル123上に載置された物品のコードを抽出可能な画像を取得することができる。また、第2表示部122の構成はこれに限られるものではなく、例えばリアプロジェクション方式が採用であっても、同様に載置パネル123上に載置された物品のコードを抽出可能な画像は撮像可能である。  The second display unit 122 of the present embodiment acquires the invisible code attached to the game card mounted on the mounting panel 123 to the acquisition unit 105 described later while displaying various transitioning game screens. It is configured so that it can be made. For example, when the second display unit 122 is a liquid crystal display device, a light-transmitting liquid crystal panel layer and a light guide layer are provided under the mounting panel 123, and a light source is arranged around (side surface) of the light guide layer. Therefore, the bottom surface of the second display unit 122 may be configured not to have a casing serving as a shield. As a result, the image pickup unit (not shown) included in the acquisition unit 105 can extract the code of the article placed on the mounting panel 123 from the back side of the second display unit 122 (inside the housing of the game device 100). Image can be acquired. Further, the configuration of the second display unit 122 is not limited to this, and even if the rear projection method is adopted, for example, an image capable of extracting the code of the article placed on the mounting panel 123 can be obtained. It is possible to take an image.
取得部105は、本実施形態のゲーム装置100が最初の対価の支払いに応じてプレイ体験を提供するゲームについて、載置パネル123上に載置されたゲームカードからゲーム情報を取得する。また、取得部105は、複数のゲーム情報を識別しつつ、その位置、回転及び移動の少なくともいずれかを検出する機能も担う。取得部105は、例えば上述したように第2表示部122を裏側から撮像する撮像部を含み、撮像により得られた画像に対して所定の演算を適用することで、物品に付されたコードを抽出及び変換し、ゲーム情報を取得する。なお、本実施形態では取得部105は、載置パネル1
23の全領域を撮像可能に構成され、載置パネル123にゲームカードが載置されたかを検出可能に構成されているものとする。 
The acquisition unit 105 acquires game information from a game card mounted on the mounting panel 123 for a game in which the game device 100 of the present embodiment provides a play experience in response to payment of the first consideration. In addition, the acquisition unit 105 also has a function of detecting at least one of its position, rotation, and movement while identifying a plurality of game information. The acquisition unit 105 includes, for example, an imaging unit that captures the second display unit 122 from the back side as described above, and applies a predetermined calculation to the image obtained by the imaging to obtain a code attached to the article. Extract and convert to get game information. In this embodiment, the acquisition unit 105 is mounted on the mounting panel 1.
It is assumed that the entire area of 23 can be imaged, and whether or not a game card is mounted on the mounting panel 123 can be detected.
キャラクタDB106は、ゲームに登場するものとして予め定められたキャラクタの各々についての情報(キャラクタ情報)を管理するデータベースである。本実施形態のゲーム装置100で提供されるゲームでは、1回のプレイ体験に係るゲーム中に複数体のキャラクタが登場し得る。ゲーム装置100では、ユーザはゲームプレイに際しゲームカードを使用した場合、該ゲーム情報に対応付けられたキャラクタを、例えばユーザの使用キャラクタとしてゲームに登場させて、使用する(操作する)ことが可能である。  The character DB 106 is a database that manages information (character information) about each of the characters predetermined to appear in the game. In the game provided by the game device 100 of the present embodiment, a plurality of characters may appear in the game related to one play experience. In the game device 100, when a user uses a game card during game play, the character associated with the game information can appear in the game as, for example, a character used by the user, and can be used (operated). is there.
ここで、本実施形態に係るゲームでは、同一のキャラクタについて、例えば、提供を行ったゲームのバージョン違い、図柄違い、レアリティ違い等、複数種類のゲームカードが存在するものとし、該キャラクタについて設けられたゲームカードのいずれに対応しているかを識別すべく、キャラクタごとにタイプIDが設けられているものとする。このため、ゲームカードに付されるゲーム情報は、図5(a)に示されるように、ゲームカードを一意に特定するカードID501に関連付けて、該ゲームカードに対応付けられたキャラクタを一意に特定するキャラクタID502、及び該ゲームカードに対応付けられたキャラクタに係るタイプID503を有しているものとする。  Here, in the game according to the present embodiment, it is assumed that there are a plurality of types of game cards for the same character, for example, different versions of the provided games, different symbols, different rarities, etc., and the characters are provided. It is assumed that a type ID is provided for each character in order to identify which of the game cards is supported. Therefore, as shown in FIG. 5A, the game information attached to the game card is associated with the card ID 501 that uniquely identifies the game card, and the character associated with the game card is uniquely specified. It is assumed that the character ID 502 and the type ID 503 related to the character associated with the game card are possessed.
そして、1つのキャラクタについてキャラクタDB106で管理されるキャラクタ情報は、例えば図5(b)に示されるようなデータ構成を有するものであってよい。図示されるように、キャラクタ情報は、キャラクタID511とタイプID512の組み合わせによって特定可能に構成されており、図5(b)に示される通り、これらに関連付けて、該キャラクタをゲームに登場させる際の画面生成に用いられるグラフィックスデータ等を含む描画用情報513、及びキャラクタの名称、属性等に加え、予め定められた体力(耐久力)、攻撃力、防御力、発動技、特殊スキル等の要素固有の能力を記述した進行パラメータ514を含むものとする。ここで、進行パラメータ514は、対応するキャラクタを登場させたゲームの進行制御において参照される情報であり、該情報がキャラクタごとに異なっていることで、使用キャラクタに応じてゲームの進行に変化を生じさせることができる。  The character information managed by the character DB 106 for one character may have a data structure as shown in FIG. 5B, for example. As shown in the figure, the character information is configured to be identifiable by a combination of the character ID 511 and the type ID 512, and as shown in FIG. 5B, when the character is made to appear in the game in association with these. In addition to drawing information 513 including graphics data used for screen generation, character names, attributes, etc., elements such as predetermined physical strength (durability), attack power, defense power, activation technique, special skill, etc. It shall include a progression parameter 514 that describes the inherent ability. Here, the progress parameter 514 is information referred to in the progress control of the game in which the corresponding character appears, and since the information is different for each character, the progress of the game changes according to the character used. Can be caused.
なお、本実施形態ではキャラクタDB106に、グラフィックスデータが格納され、キャラクタ情報がこれらデータを含むものとして説明するが、本発明の実施はこれに限られるものではない。キャラクタ情報には、該当のデータの格納場所を示す情報が含まれるものであってもよい。  In the present embodiment, the graphics data is stored in the character DB 106, and the character information will be described as including these data, but the implementation of the present invention is not limited to this. The character information may include information indicating a storage location of the corresponding data.
また本実施形態ではキャラクタDB106において各キャラクタにつき管理されるキャラクタ情報にキャラクタID及びタイプIDが関連付けられており、取得部105によりゲームカードから取得されたゲーム情報の同情報に基づいて、該ゲームカードに対応付けられたキャラクタに係るゲームの進行制御に必要な各種の情報をキャラクタDB106から取得することで、ゲームに登場させるキャラクタを登録可能であるものとして説明するが、本発明の実施はこれに限られるものではない。即ち、ゲームカードに付されるゲーム情報は、キャラクタID及びタイプID等の、キャラクタ情報を特定するための情報のみを有して構成されるものではなく、ゲームの進行制御に必要な各種の情報を含んで構成されるものであってもよい。  Further, in the present embodiment, the character ID and the type ID are associated with the character information managed for each character in the character DB 106, and the game card is based on the same information of the game information acquired from the game card by the acquisition unit 105. It will be described as assuming that the character to appear in the game can be registered by acquiring various information necessary for controlling the progress of the game related to the character associated with the character DB 106 from the character DB 106. It is not limited. That is, the game information attached to the game card is not composed of only the information for specifying the character information such as the character ID and the type ID, but various information necessary for controlling the progress of the game. It may be configured to include.
提供制御部108は、対価の支払いに基づく一連のプレイ体験の提供につき、通常1枚のゲームカードを提供するよう制御する。本実施形態のゲーム装置100により提供されるゲームカードは、例えば所定の遊戯(操作キャラクタを操作するゲームパート:対戦ゲーム)の提供に係るゲームシーケンスが開始された後に、第1提供部131及び第2提供部132のいずれかから提供されるものであってよい。また詳細は後述するが、提供制御部108は、第1提供部131及び第2提供部132のいずれにゲームカードを提供させるか否かを、対価の支払い態様に応じて制御する。  The provision control unit 108 controls to provide one game card for the provision of a series of play experiences based on payment of consideration. The game card provided by the game device 100 of the present embodiment has, for example, the first providing unit 131 and the first providing unit 131 after the game sequence related to the provision of a predetermined game (game part for operating the operating character: a battle game) is started. 2 It may be provided from any of the providing units 132. Further, as will be described in detail later, the provision control unit 108 controls which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment mode of the consideration.
本実施形態では第1提供部131及び第2提供部132は、例えばカードディスペンサであり、鉛直方向にゲームカードを堆積して収容する不図示のストッカ(収容部)を有し、提供制御部108によりなされた提供命令に応じてストッカ最下部に収容されているゲームカードを1枚提供する機構を有する構成であってよい。即ち、本実施形態のゲーム装置100から提供されるゲームカードは、予め印刷製造された既製カードであり、ゲームカード表面に印刷されるキャラクタ画像やパラメータ等のデザインが固定的であるものとする。  In the present embodiment, the first providing unit 131 and the second providing unit 132 are, for example, card dispensers, have stockers (accommodating units) (not shown) for accumulating and accommodating game cards in the vertical direction, and the providing control unit 108. It may be configured to have a mechanism for providing one game card housed in the lowermost part of the stocker in response to the provision order made by. That is, the game card provided by the game device 100 of the present embodiment is a ready-made card that has been printed and manufactured in advance, and the design of the character image, parameters, and the like printed on the surface of the game card is fixed.
また第1提供部131及び第2提供部132は、ゲーム装置100の筐体内部に並んで配置されており、それぞれがゲームカード提供に係る動作を行った場合には、ゲーム装置100の外部からアクセス可能な共通の取出口133(図1参照)にゲームカードが導かれ、ユーザに提供されるものとする。つまり、ユーザは、ゲームカードの提供がいずれの提供部によってなされるかによらず、提供されたゲームカードを共通の取出口133から受け取ることが可能である。  Further, the first providing unit 131 and the second providing unit 132 are arranged side by side inside the housing of the game device 100, and when each performs an operation related to providing the game card, the first providing unit 131 and the second providing unit 132 are arranged from the outside of the game device 100. It is assumed that the game card is guided to an accessible common outlet 133 (see FIG. 1) and provided to the user. That is, the user can receive the provided game card from the common outlet 133 regardless of which providing unit provides the game card.
なお、本実施形態では、第1提供部131と第2提供部132とがゲーム装置100の筐体に内蔵されるものとして説明するが、本発明の実施はこれに限られるものではない。即ち、第1提供部131及び第2提供部132の少なくともいずれかは、ゲーム装置100の外部に設置されて接続されているものであってもよく、ゲームカードの提供にさらにハンドル等への操作入力を必要とする装置であってもよい。  In the present embodiment, the first providing unit 131 and the second providing unit 132 are described as being built in the housing of the game device 100, but the implementation of the present invention is not limited to this. That is, at least one of the first providing unit 131 and the second providing unit 132 may be installed and connected to the outside of the game device 100, and further, an operation on a handle or the like is used to provide the game card. It may be a device that requires input.
また、本実施形態で提供されるゲームカードは既製カードであるものとして説明するが、提供されるゲームカードは、所謂オンデマンド印刷により動的にデザイン変更可能なものであってもよい。この場合、第1提供部131及び第2提供部132の少なくともいずれかは、所定の紙媒体に印刷を行う印刷装置であり、例えばゲームの進行に応じてユーザにより選択された、もしくは抽選処理により選択されたキャラクタの情報を対応付けたゲーム情報が付された状態で、ゲームカードを生成可能であってよい。  Further, although the game card provided in the present embodiment will be described as a ready-made card, the provided game card may be dynamically redesignable by so-called on-demand printing. In this case, at least one of the first providing unit 131 and the second providing unit 132 is a printing device that prints on a predetermined paper medium, and is selected by the user according to the progress of the game, or by a lottery process. It may be possible to generate a game card with the game information associated with the information of the selected character attached.
操作入力部109は、例えば方向入力用の操作部材や決定入力用の操作部材や各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部109は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば第2表示部122の画面上、即ち載置パネル123上になされた人体の接触操作(タッチ入力)を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 109 is a user interface included in the game device 100, such as an operation member for direction input, an operation member for decision input, and various sensors. When the operation input unit 109 detects that an operation input has been made to the operation member, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game device 100 will be described as having various interfaces as physical operation members. For example, a human body contact operation performed on the screen of the second display unit 122, that is, on the mounting panel 123 ( It may include a touch input detection sensor or the like that detects (touch input).
通信部110は、ゲーム装置100が有する外部装置との通信インタフェースである。通信部110は、インターネット等の通信網や機器間を接続するケーブルであってもよいネットワーク(有線・無線を問わない)を介して外部装置と接続し、データの送受信を可能とすることができる。通信部110は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワークを介して外部装置に送信する。また通信部110は、例えばネットワークを介して外部装置から情報を受信すると、該情報を復号し、メモリ103に格納する。  The communication unit 110 is a communication interface with an external device included in the game device 100. The communication unit 110 can be connected to an external device via a network (whether wired or wireless) that may be a cable that connects a communication network such as the Internet or devices, and can transmit and receive data. .. For example, the communication unit 110 converts the information input as the transmission target into data in a predetermined format and transmits the information to the external device via the network. Further, when the communication unit 110 receives information from an external device via a network, for example, the communication unit 110 decodes the information and stores it in the memory 103.
《ゲームカードの提供》 次に、本実施形態のゲーム装置100によるゲームカードの提供について説明する。  << Providing a game card >> Next, the provision of a game card by the game device 100 of the present embodiment will be described.
本実施形態のゲーム装置100は、第1提供部131及び第2提供部132を備え、これらのストッカに予め収容されたゲームカードが提供されるよう、提供制御部108によりよってその動作が制御されている。本実施形態では提供制御部108は、第1提供部131及び第2提供部132のいずれにゲームカードが提供させるかを、一連のプレイ体験についての対価の支払い状況に応じて決定する。本実施形態のゲーム装置100は、一連のプレイ体験の提供期間中において、該一連のプレイ体験の提供開始に係り支払われた最初の対価に加え、追加で、更なる対価の支払いが可能なように構成されている。このため提供制御部108は、規定の額の対価の支払いが検出されるごとに、都度、第1提供部131または第2提供部132のいずれにゲームカードの提供を行わせるかを決定し、該決定に基づいて各提供部にゲームカードの提供動作を行わせる。  The game device 100 of the present embodiment includes a first providing unit 131 and a second providing unit 132, and its operation is controlled by the providing control unit 108 so that the game card pre-stored in these stockers is provided. ing. In the present embodiment, the provision control unit 108 determines which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment status of the consideration for the series of play experiences. The game device 100 of the present embodiment is capable of paying an additional consideration in addition to the initial consideration paid for the start of providing the series of play experiences during the period of providing the series of play experiences. It is configured in. Therefore, the provision control unit 108 determines whether to provide the game card to the first provision unit 131 or the second provision unit 132 each time the payment of the specified amount of consideration is detected. Based on the determination, each providing unit is made to perform the game card providing operation.
ここで、本実施形態では、ゲーム装置100の設置店舗における両替機の仕様を考慮し、更なる対価の額は、一連のプレイ体験の提供開始の要件として定められた対価(最初の対価)の額と同額に設定されているものとする。一連のプレイ体験の提供期間中、ユーザは所定のタイミングにて、更なる対価として該額分の対価を投入することで、該対価に対する1枚のゲームカードの提供を追加で受けることができる。従って、本実施形態のゲーム装置100では、ユーザは通常、1回の一連のプレイ体験の提供に対して1枚のゲームカードを入手可能であるが、一連のプレイ体験の提供中に更なる対価の支払いを行った場合には、2枚以上のゲームカードを入手可能となっている。なお、更なる対価の額は、一連のプレイ体験の提供開始に係り支払われる対価の額と同額であるものとして説明するが、本発明の実施がこれに限られるものではないことは容易に理解されよう。  Here, in the present embodiment, in consideration of the specifications of the money changer in the store where the game device 100 is installed, the amount of further consideration is the consideration (first consideration) determined as a requirement for starting the provision of a series of play experiences. It is assumed that the amount is set to the same as the amount. During the period of providing the series of play experiences, the user can additionally receive the provision of one game card for the consideration by inputting the consideration for the amount as a further consideration at a predetermined timing. Therefore, in the game device 100 of the present embodiment, the user can usually obtain one game card for providing one series of play experiences, but further consideration is made during the provision of the series of play experiences. If you pay for, you can get two or more game cards. It should be noted that the amount of further consideration will be described as being the same as the amount of consideration paid for the start of providing a series of play experiences, but it is easy to understand that the implementation of the present invention is not limited to this. Will be done.
提供制御部108は、第1提供部131と第2提供部132のいずれにゲームカードの提供を行わせるかを、対価の支払い状況に応じて制御する。本実施形態では提供制御部108は、一連のプレイ体験の提供に係る最初の対価の支払いに対しては、第1提供部131からゲームカードの提供を行わせ、該一連のプレイ体験の提供中に更なる対価の支払いに対しては、第1提供部131または第2提供部132からゲームカードの提供を行わせるよう制御する。後者のゲームカードの提供をいずれの提供部に行わせるかは、それぞれの提供部について予め定められた、対価の支払い状況に応じて変動する提供確率に基づいた抽選処理によって決定されるものとする。  The provision control unit 108 controls which of the first provision unit 131 and the second provision unit 132 is to provide the game card according to the payment status of the consideration. In the present embodiment, the provision control unit 108 causes the first provision unit 131 to provide a game card for the payment of the first consideration related to the provision of the series of play experiences, and is providing the series of play experiences. For further payment of consideration, the first providing unit 131 or the second providing unit 132 controls to provide the game card. Which provider is to provide the latter game card shall be determined by a lottery process based on the provision probability that is predetermined for each provider and varies depending on the payment status of the consideration. ..
〈提供するゲームカードの種類〉 上述したように、ゲーム装置100が提供する物品はいずれもゲームカードであるが、第1提供部131と第2提供部132のいずれのストッカに収容されるかに応じて、種類が異なる。換言すれば、本発明に係る第1の物品としての、第1提供部131のストッカに収容されるゲームカードと、本発明に係る第2の物品としての、第2提供部132のストッカに収容されるゲームカードは、種類が異なるよう構成されており、提供制御部108は、提供するゲームカードの種類を制御することが可能に構成されている。  <Types of game cards to be provided> As described above, the articles provided by the game device 100 are all game cards, but which of the stockers of the first providing unit 131 and the second providing unit 132 is accommodated. Depending on the type. In other words, the game card housed in the stocker of the first providing unit 131 as the first article according to the present invention and the game card housed in the stocker of the second providing unit 132 as the second article according to the present invention. The types of game cards to be provided are configured to be different, and the provision control unit 108 is configured to be able to control the types of game cards to be provided.
このようなゲームカード各提供部のストッカに収容する用のゲームカード群は、分別されて例えばゲーム装置100を設置する店舗に納品される。そして、店舗等におけるゲーム装置100のセッティングやメンテナンスの際に、第1提供部131と第2提供部132のストッカに各々に対応するゲームカード群が補充・収容されることで、第1提供部131と第2提供部132の提供可能なゲームカードの種類を異ならせる態様が実現される。  The group of game cards to be stored in the stocker of each game card providing unit is sorted and delivered to, for example, a store where the game device 100 is installed. Then, at the time of setting and maintenance of the game device 100 in a store or the like, the stockers of the first providing unit 131 and the second providing unit 132 are replenished and accommodated with the corresponding game card groups, so that the first providing unit 131 is provided. A mode in which the types of game cards that can be provided by the 131 and the second providing unit 132 are different is realized.
例えば、各提供部のストッカに収容する用のゲームカードは、ゲームにおける有用性に応じて分類されるものであってよい。本実施形態では説明を簡単にするため、有用性の判断基準として、ゲームカードに定められたレアリティ(希少度)によって、ゲームカード分類がなされているものとする。より詳しくは、ゲームについて設けられた所定のレアリティより上位(より希少)のランクに該当するか否かに応じて、ゲームカードの分類がなされているものとする。本実施形態では、同一のキャラクタについて設けられるレアリティが上位のゲームカードを使用してゲームを行う方が、ゲームを有利に進行せしめることが可能に設定されているものとす
る。即ち、任意のキャラクタが対応付けられたゲームカードを使用したときに参照される進行パラメータ514は、レアリティが低いゲームカードに基づくものよりも、レアリティが高いゲームカードに基づくものの方が、ゲームを有利に進行せしめる値に設定されている。 
For example, the game cards to be stored in the stockers of each providing unit may be classified according to their usefulness in the game. In the present embodiment, in order to simplify the explanation, it is assumed that the game cards are classified according to the rarity (rareness) defined for the game cards as a criterion for determining the usefulness. More specifically, it is assumed that the game cards are classified according to whether or not they correspond to a rank higher (more rare) than the predetermined rarity provided for the game. In the present embodiment, it is assumed that it is possible to advance the game in an advantageous manner by playing the game using a game card having a higher rarity provided for the same character. That is, the progress parameter 514 referred to when using a game card associated with an arbitrary character is more advantageous for the game if it is based on a game card with high rarity than that based on a game card with low rarity. It is set to a value that allows you to proceed to.
あるいは、単純に、上位のレアリティのゲームカードに対応付けられるキャラクタの進行パラメータ514は、下位のレアリティのゲームカードに対応付けられるキャラクタの進行パラメータ514よりも、全般的にゲームを有利に進行せしめる値が設定されているものとしてもよい。より詳しくは、例えば、レアリティのランクごとに定められる、進行パラメータ514の設定の基準とされる値が、ランクが高いほど大きく定められることで、キャラクタ問わず、レアリティのランク間で有用性に差が生じるように構成されていてもよい。あるいは、進行パラメータ514に含まれる各項目の値の合計値がレアリティのランクが高いほど大きく定められることで、ランク間での有用性に差が生じるように構成されていてもよい。  Alternatively, simply, the progress parameter 514 of the character associated with the game card of the higher rarity is a value that generally advances the game more favorably than the progress parameter 514 of the character associated with the game card of the lower rarity. May be set. More specifically, for example, the higher the rank, the larger the value that is set as the reference for setting the progress parameter 514, which is determined for each rank of rarity, so that the usefulness differs between the ranks of rarity regardless of the character. May be configured to occur. Alternatively, the total value of the values of each item included in the progress parameter 514 may be determined to be larger as the rank of rarity is higher, so that the usefulness may differ between the ranks.
この他、例えば、ゲームのプレイ体験に際し、ゲームカードのゲーム情報を取得させることで登場するキャラクタに対応付けられた進行パラメータ514が、ゲームを有利に進行せしめる状態であるか否かに応じて、各提供部のストッカに収容するゲームカードの種類を異ならせる態様であってもよい。つまり、ゲームを有利に進行せしめるか否かは、レアリティやキャラクタごとに定められているものであるものに限らず、純粋に進行パラメータ514についての評価基準を設け、該評価基準に基づく評価の結果で分類されるものであってもよい。  In addition to this, for example, in the game playing experience, depending on whether or not the progress parameter 514 associated with the character appearing by acquiring the game information of the game card is in a state of advancing the game advantageously. The type of game card accommodated in the stocker of each providing unit may be different. In other words, whether or not the game progresses advantageously is not limited to those determined for each rarity or character, but an evaluation standard for the progress parameter 514 is set purely, and the evaluation result based on the evaluation standard is set. It may be classified by.
ところで、このように、ゲームプレイに使用した場合にゲームを有利に進行せしめるキャラクタが対応付けられたゲームカードは、ゲームプレイでの利用価値が高く、またゲームの興趣性の向上にも貢献するものであるため、該ゲームカードの入手に対するユーザの関心も高い。また収集欲を増長し、入手できた場合の所有欲を好適に満たすべく、このようなゲームカードは、例えば特殊加工がなされて製造される等、美麗で魅力的な外観を有して構成されるものであってもよい。  By the way, in this way, a game card associated with a character that advances the game advantageously when used for game play has high utility value in game play and also contributes to improvement of the interest of the game. Therefore, the user's interest in obtaining the game card is also high. Also, in order to increase the desire to collect and preferably satisfy the desire to own when available, such game cards are constructed with a beautiful and attractive appearance, for example, specially processed and manufactured. It may be one.
一方で、このようなゲームカードを容易に入手可能ならしめることは、ゲームバランスが崩壊する状況や、所有欲の観点でのユーザの関心を低減させる状況に至り得る。結果、ゲーム装置100においてゲームプレイを提供するゲームコンテンツとしても、収益の回収が困難な状況にも至り得る。  On the other hand, making such a game card readily available can lead to a situation in which the game balance is disrupted or a situation in which the user's interest in terms of ownership is reduced. As a result, even as the game content that provides the game play in the game device 100, it may be difficult to collect the profit.
このため、本実施形態のゲーム装置100は、一連のプレイ体験の提供中において更なる対価の支払いが検出された場合にのみ、ゲームを有利に進行せしめるゲームカードの提供を行うよう構成される。故に、本実施形態のゲーム装置100では、ゲームを有利に進行せしめるとして定められたゲームカードと、定められていないゲームカードとを、第1提供部131と第2提供部132とに分けて収容し、提供制御を行う。より詳細には、前者のゲームカードが第2提供部132のストッカに収容され、後者のゲームカードが第1提供部131のストッカに収容されるものとする。また一連のプレイ体験の提供に係る最初の対価の支払いに対しては、後者のゲームカードを提供するよう構成し、更なる対価の支払いを行ったユーザに対してのみ、前者のゲームカードの提供が行われるよう構成されているものとする。  Therefore, the game device 100 of the present embodiment is configured to provide a game card that advances the game advantageously only when further payment of consideration is detected during the provision of a series of play experiences. Therefore, in the game device 100 of the present embodiment, the game card defined as advancing the game advantageously and the game card not defined are accommodated separately in the first providing unit 131 and the second providing unit 132. And control the provision. More specifically, it is assumed that the former game card is housed in the stocker of the second providing unit 132 and the latter game card is housed in the stocker of the first providing unit 131. In addition, for the initial payment of the consideration for providing a series of play experiences, the latter game card is configured to be provided, and the former game card is provided only to the user who has paid the further consideration. Is configured to be performed.
以下、第1提供部131に収容され、提供されるゲームカードを通常カード、第2提供部132に収容され、提供されるゲームカードを上位カードとして言及する。  Hereinafter, the game card housed and provided in the first providing unit 131 will be referred to as a normal card, and the game card housed and provided in the second providing unit 132 will be referred to as a higher-level card.
《サービス提供処理》 このような構成をもつ本実施形態のゲーム装置100において一連のプレイ体験を実現するサービス提供処理について、図3のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本サービス提供処理は、例えばゲーム装置100が起動され、装置利用が可能な状態(スタンバイ状態)になった際に開始されるものとして説明する。  << Service provision process >> Regarding the service provision process that realizes a series of play experiences in the game device 100 of the present embodiment having such a configuration, a specific process will be described with reference to the flowchart of FIG. The process corresponding to the flowchart can be realized by the control unit 101 reading, for example, the corresponding processing program stored in the recording medium 102, expanding it into the memory 103, and executing the process. It should be noted that this service provision process will be described as being started, for example, when the game device 100 is started and the device can be used (standby state).
S301で、制御部101は、サービス提供、即ち一連のプレイ体験の提供に係る最初の対価の支払いが検出されたか否かを判断する。制御部101は、最初の対価の支払いが検出されたと判断した場合は処理をS302に移し、検出されていないと判断した場合は本ステップの処理を繰り返す。  In S301, the control unit 101 determines whether or not the payment of the first consideration for the service provision, that is, the provision of the series of play experiences, has been detected. If the control unit 101 determines that the payment of the first consideration has been detected, the process is transferred to S302, and if it is determined that the payment has not been detected, the process of this step is repeated.
S302で、提供制御部108は制御部101の制御の下、ゲームカード(通常カード)の提供を行わせるよう、第1提供部131の動作を制御する。このとき、提示制御部107は制御部101の制御の下、取出口133にゲームカードが提供される旨の通知を第1表示部121に提示させるよう制御してもよい。  In S302, the provision control unit 108 controls the operation of the first provision unit 131 so that the game card (normal card) is provided under the control of the control unit 101. At this time, the presentation control unit 107 may control the first display unit 121 to present a notification to the outlet 133 that the game card will be provided under the control of the control unit 101.
S303で、提示制御部107は制御部101の制御の下、更なる対価を支払うことで追加のゲームカードを入手可能である旨の通知を例えば第1表示部121に提示させる。該通知には、追加のゲームカードに上位カードが含まれる旨の情報が含まれていてもよい。そして制御部101は、更なる対価の支払いが検出されたか否かを判断する。制御部101は、更なる対価の支払がなされたと判断した場合は処理をS304に移し、なされていないと判断した場合は処理をS306に移す。  In S303, the presentation control unit 107 causes, for example, the first display unit 121 to present a notification that an additional game card can be obtained by paying a further consideration under the control of the control unit 101. The notification may include information that the additional game card includes a higher card. Then, the control unit 101 determines whether or not the payment of further consideration has been detected. The control unit 101 shifts the process to S304 when it determines that the further consideration has been paid, and shifts the process to S306 when it determines that the further consideration has not been paid.
S304で、制御部101は、検出された更なる対価の支払いに対し、通常カードと上位カードのいずれを提供させるかを決定する決定処理を行う。より詳しくは制御部101は、更なる対価の支払いに対するゲームカードの提供を、第1提供部131と第2提供部132のいずれに行わせるかを、決定処理によって決定する。  In S304, the control unit 101 performs a determination process of determining whether to provide a normal card or a higher-level card for the payment of the detected further consideration. More specifically, the control unit 101 determines by a determination process whether the first providing unit 131 or the second providing unit 132 is to provide the game card for the payment of the further consideration.
〈決定処理〉 ここで、本ステップで行われる決定処理について、図4のフローチャートを参照して詳細を説明する。  <Decision processing> Here, the determination processing performed in this step will be described in detail with reference to the flowchart of FIG.
S401で、制御部101は、今回の一連のプレイ体験について更なる対価の支払いが検出された回数(以下、追加支払数)の情報を取得する。該情報は、例えばメモリ103に格納されており、更なる対価の支払いが検出される度に更新されるものであってよい。  In S401, the control unit 101 acquires information on the number of times (hereinafter, the number of additional payments) the payment of further consideration is detected for this series of play experiences. The information may be stored, for example, in the memory 103 and may be updated each time a further payment of consideration is detected.
S402で、制御部101は、追加支払数が予め定められた閾値以上であるか否かを判断する。制御部101は、追加支払数が閾値以上であれば処理をS405に移し、閾値に満たないのであれば処理をS403に移す。本実施形態のゲーム装置100では、追加支払数が閾値以上である場合には、ユーザの利益を担保し、必ず上位カードが提供されるよう構成されているものとする。  In S402, the control unit 101 determines whether or not the number of additional payments is equal to or greater than a predetermined threshold value. The control unit 101 shifts the process to S405 if the number of additional payments is equal to or greater than the threshold value, and shifts the process to S403 if the number of additional payments is less than the threshold value. It is assumed that the game device 100 of the present embodiment is configured so that when the number of additional payments is equal to or greater than the threshold value, the profit of the user is guaranteed and the higher card is always provided.
S403で、制御部101は、抽選処理を実行し、第1提供部131と第2提供部132のいずれにゲームカードの提供を行わせるかを決定する。本実施形態では第1提供部131と第2提供部132のいずれにゲームカードの提供を行わせるかは、抽選処理に基づくものとし、該抽選処理における各提供部の提供確率は追加支払数ごとに予め設けられ、メモリ103に格納されているものであってもよいし、追加支払数を用いた演算式により導出されるものであってもよい。提供確率は、追加支払数が多いほど、抽選処理の結果として第2提供部132が選択される確率が高く、追加支払数が少ないほど、抽選処理の結果として第1提供部131が選択される確率が高くなるよう、追加支払数に応じて段階的に設定されているものとする。制御部101は、追加支払数に応じた提供確率を設定した抽選処理の結果、第1提供部131が選択された場合は処理をS404に移し、第2提供部132が選択された場合は処理をS405に移す。  In S403, the control unit 101 executes the lottery process and determines which of the first providing unit 131 and the second providing unit 132 is to provide the game card. In the present embodiment, which of the first providing unit 131 and the second providing unit 132 is to provide the game card is based on the lottery process, and the provision probability of each providing unit in the lottery process is for each additional payment number. It may be provided in advance in the above and stored in the memory 103, or it may be derived by an arithmetic expression using an additional payment number. As for the provision probability, the larger the number of additional payments, the higher the probability that the second providing unit 132 is selected as a result of the lottery processing, and the smaller the number of additional payments, the higher the probability that the first providing unit 131 is selected as a result of the lottery processing. It is assumed that the probability is set in stages according to the number of additional payments so that the probability is high. The control unit 101 shifts the processing to S404 when the first providing unit 131 is selected as a result of the lottery process in which the provision probability is set according to the number of additional payments, and processes when the second providing unit 132 is selected. To S405.
S404で、制御部101は、検出された更なる対価の支払いに対して第1提供部131に通常カードを提供させるものとして決定し、該情報をメモリ103に格納する。  In S404, the control unit 101 determines that the first providing unit 131 is to provide the normal card for the detected further payment of consideration, and stores the information in the memory 103.
一方、S402において追加支払数が閾値以上であると判断した場合、及びS403における抽選結果の結果として第2提供部132が選択された場合、制御部101はS405で、検出された更なる対価の支払いに対して第2提供部132に上位カードを提供させるものとして決定し、該情報をメモリ103に格納する。  On the other hand, when it is determined in S402 that the number of additional payments is equal to or greater than the threshold value, and when the second providing unit 132 is selected as a result of the lottery result in S403, the control unit 101 receives the further consideration detected in S405. It is determined that the second providing unit 132 is to provide the upper card for the payment, and the information is stored in the memory 103.
このように決定処理の実行が完了すると、制御部101は、サービス提供処理のS305に処理を移す。  When the execution of the determination process is completed in this way, the control unit 101 shifts the process to S305 of the service provision process.
S305で、提供制御部108は制御部101の制御の下、決定処理の実行によりメモリ103に格納された情報を参照し、該当する提供部にゲームカードを提供させるよう制御する。  In S305, the provision control unit 108 refers to the information stored in the memory 103 by executing the determination process under the control of the control unit 101, and controls the corresponding provision unit to provide the game card.
S306で、制御部101は、更なる対価の支払いに応じてゲームカードの提供を行うシーケンスの終了条件が満たされたか否かを判断する。該終了条件は、例えば追加のゲームカードの提供が不要である旨の確定に係る操作入力がなされたこと、所定の制限時間分の時間が経過したこと、所定の上限枚数分のゲームカードの提供が行われたこと等に基づいて定められるものであってよい。制御部101は、更なる対価の支払いに応じてゲームカードの提供を行うシーケンスの終了条件が満たされたと判断した場合は処理をS307に移し、満たされていないと判断した場合は処理をS303に戻す。  In S306, the control unit 101 determines whether or not the end condition of the sequence for providing the game card in response to the payment of the further consideration is satisfied. The termination conditions are, for example, that an operation input for confirming that it is not necessary to provide an additional game card has been made, that a predetermined time limit has passed, and that a predetermined maximum number of game cards have been provided. It may be determined based on the fact that The control unit 101 shifts the process to S307 when it determines that the end condition of the sequence for providing the game card in response to the payment of the further consideration is satisfied, and shifts the process to S303 when it determines that it is not satisfied. return.
S307で、制御部101は、一連のプレイ体験のうちのゲームパートに使用するキャラクタを登録する登録シーケンスを開始する。登録シーケンスでは、ユーザは載置パネル123上にゲームカードを載置することで、自身の使用キャラクタとしてゲームに登場させるキャラクタを登録することができる。制御部101は、載置されたゲームカードから取得されたゲーム情報に基づいて、キャラクタDB106から対応するキャラクタ情報を読み出し、例えばメモリ103の使用キャラクタテーブルに追加することで登録する。  In S307, the control unit 101 starts a registration sequence for registering a character to be used for a game part in a series of play experiences. In the registration sequence, the user can register a character to appear in the game as his / her own character by placing the game card on the mounting panel 123. Based on the game information acquired from the placed game card, the control unit 101 reads the corresponding character information from the character DB 106 and registers it by adding it to the used character table of the memory 103, for example.
本実施形態のゲーム装置100では、一連のプレイ体験の提供中において、所定の遊戯として、ユーザの登録した使用キャラクタと相手キャラクタとで行われる対戦ゲームを実現するゲームパートを含むものとする。即ち、ゲーム装置100は、ゲームパートにおいて、ユーザが所有するゲームカードを使用したゲームのプレイ体験をユーザに提供することが可能なよう構成されている。従って、本登録シーケンスでは、該対戦ゲームに登場させる使用キャラクタの登録が行われる。  The game device 100 of the present embodiment includes a game part that realizes a battle game between the character used and the opponent character registered by the user as a predetermined game while providing a series of play experiences. That is, the game device 100 is configured to be able to provide the user with a game playing experience using the game card owned by the user in the game part. Therefore, in this registration sequence, the characters used to appear in the battle game are registered.
S308で、制御部101は、登録シーケンスの終了条件が満たされたか否かを判断する。登録シーケンスの終了条件は、使用キャラクタの確定に係る操作入力がなされたこと、所定の制限時間分の時間が経過したこと等に基づいて定められるものであってよい。制御部101は、登録シーケンスの終了条件が満たされたと判断した場合は処理をS309に移し、満たされていないと判断した場合は本ステップの処理を繰り返す。  In S308, the control unit 101 determines whether or not the end condition of the registration sequence is satisfied. The end condition of the registration sequence may be determined based on the fact that the operation input related to the determination of the character to be used has been made, the time for the predetermined time limit has elapsed, and the like. When the control unit 101 determines that the end condition of the registration sequence is satisfied, the process shifts to S309, and when it determines that the end condition is not satisfied, the control unit 101 repeats the process of this step.
S309で、制御部101は、使用キャラクタを登場させた対戦ゲームに係る、ゲームシーケンスを開始する。ゲームシーケンスの処理が開始されると、制御部101は、使用キャラクタテーブルに登録された情報に基づき、対戦ゲームの進行制御を行う。また提示制御部107は制御部101の制御の下、第1表示部121及び第2表示部122への対戦ゲームに係るゲーム画面の提示制御を行う。  In S309, the control unit 101 starts a game sequence related to the battle game in which the character to be used appears. When the processing of the game sequence is started, the control unit 101 controls the progress of the battle game based on the information registered in the character table used. Further, the presentation control unit 107 controls the presentation of the game screen related to the battle game to the first display unit 121 and the second display unit 122 under the control of the control unit 101.
S310で、制御部101は、ゲームシーケンスの終了条件が満たされたか否かを判断する。ゲームシーケンスの終了条件は、対戦ゲームにおいて勝利及び敗北のいずれかの決着が着いたことによって満たされるものであってよい。制御部101は、ゲームシーケンスの終了条件が満たされたと判断した場合は、ゲームのプレイ体験の提供終了に係る処理を実行し、処理をS311に移す。また制御部101は、ゲームシーケンスの終了条件が満たされていないと判断した場合は本ステップの処理を繰り返す。  In S310, the control unit 101 determines whether or not the end condition of the game sequence is satisfied. The end condition of the game sequence may be satisfied by the conclusion of either victory or defeat in the competitive game. When the control unit 101 determines that the end condition of the game sequence is satisfied, the control unit 101 executes a process related to the end of providing the game play experience, and shifts the process to S311. If the control unit 101 determines that the end condition of the game sequence is not satisfied, the control unit 101 repeats the process of this step.
S311で、制御部101は、対戦ゲームの対戦結果の提示等を含む、一連のプレイ体験終了に係る所定の処理を行った後、本サービス提供処理を完了する。  In S311 the control unit 101 completes the service provision process after performing a predetermined process related to the end of a series of play experiences, including the presentation of the battle result of the battle game.

上説明したように、本実施形態のゲーム装置によれば、ユーザの需要に合わせた物品提供を好適に実現することが可能となる。より詳しくは、ゲーム装置では、一連のプレイ体験の提供開始に係る最初の対価の支払いに対して提供される通常カード以外に、更なる対価の支払いを条件として上位カードの入手機会をユーザに与えることができる。また閾値以上の更なる対価の支払いが検出された場合には、上位カードの提供が担保される。このようにすることで、特に、ゲームコンテンツに対して関心の高いユーザの需要を満たすようなカード提供を、更なる対価の支払いを条件として好適に実現することができる。 
As described above, according to the game device of the present embodiment, it is possible to preferably realize the provision of goods according to the demand of the user. More specifically, the gaming device gives the user an opportunity to obtain a higher-ranking card, subject to further payment, in addition to the regular card provided for the initial payment for the launch of a series of play experiences. be able to. In addition, if payment of further consideration above the threshold value is detected, the provision of the upper card is guaranteed. By doing so, it is possible to suitably realize the provision of a card that satisfies the demand of a user who is particularly interested in the game content, subject to further payment of consideration.
なお、本実施形態のサービス提供処理では、更なる対価の支払いに対するゲームカードの提供を対戦ゲームのプレイ体験の提供前に行うものとして説明したが、本発明の実施はこれに限られるものではない。即ち、上述したように、更なる対価の支払いを受け付ける機会は、対戦ゲームのプレイ体験の提供中や、対戦ゲームのプレイ体験の提供終了後に設けられるものであってもよい。同様に、最初の対価の支払いに対するゲームカードの提供時期も、対戦ゲームのプレイ体験の提供前に限らず、提供中、提供終了後に行われるものとしてもよい。  In the service provision process of the present embodiment, it has been described that the game card is provided for the payment of the further consideration before the play experience of the competitive game is provided, but the implementation of the present invention is not limited to this. .. That is, as described above, the opportunity to accept the payment of the further consideration may be provided during the provision of the play experience of the battle game or after the provision of the play experience of the battle game is completed. Similarly, the timing of providing the game card for the initial payment of consideration is not limited to before the provision of the playing experience of the competitive game, but may be performed during or after the provision of the game card.
[変形例1] 上述した実施形態では、一連のプレイ体験の提供に係る最初の対価の支払いに対しては、第1提供部131が通常カードを提供するよう制御が行われるものとして説明したが、本発明の実施はこれに限られるものではない。即ち、更なる対価の支払いを行わないユーザであっても、上位カードの入手機会を与えるべく、最初の対価の支払いに対するゲームカードの提供についても、第1提供部131と第2提供部132のいずれに行わせるかを抽選処理を実行して決定するものとしてもよい。この場合、更なる対価の支払いを行うユーザの興趣体験を担保すべく、最初の対価の支払いに係る抽選処理での第1提供部131の提供確率は、第2提供部132の提供確率よりも高くなるよう設定されるものとする。  [Modification 1] In the above-described embodiment, it has been described that the first providing unit 131 is controlled to provide a normal card for the initial payment of the consideration for providing a series of play experiences. , The practice of the present invention is not limited to this. That is, even if the user does not pay the further consideration, the first providing unit 131 and the second providing unit 132 also provide the game card for the first payment in order to give an opportunity to obtain the upper card. The lottery process may be executed to determine which one to perform. In this case, the provision probability of the first providing unit 131 in the lottery process related to the first payment of the consideration is higher than the providing probability of the second providing unit 132 in order to secure the interest experience of the user who pays the further consideration. It shall be set to be high.
[変形例2] 上述した実施形態及び変形例では、通常カードを提供可能な第1提供部131と上位カードを提供可能な第2提供部132の2種類の提供部がゲーム装置100に設けられている態様について説明したが、本発明の実施はこれに限られるものではない。即ち、ユーザの需要に合わせた物品提供を好適に実現するとの観点では、提供可能な物品の種類が2種類である必要はない。故に、本発明は、例えば提供する物品が3種類以上に分類され、これらの種類ごとに提供部を設け、更なる対価の支払いがなされた場合に、いずれの提供部から物品提供を行うかを制御するものであってもよい。  [Modification 2] In the above-described embodiment and modification, the game device 100 is provided with two types of providers, a first provider 131 capable of providing a normal card and a second provider 132 capable of providing a higher-level card. However, the practice of the present invention is not limited to this. That is, from the viewpoint of preferably realizing the provision of goods according to the demand of the user, it is not necessary that there are two types of goods that can be provided. Therefore, in the present invention, for example, when the goods to be provided are classified into three or more types, a providing unit is provided for each of these types, and further consideration is paid, which providing unit provides the goods. It may be controlled.
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から逸脱することなく、発明の要旨の範囲内で種々の変形・変更が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above embodiments, and various modifications and changes can be made within the scope of the gist of the invention without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:キャラクタDB、107:提示制御部、108:提供制御部、109:操作入力部、110:通信部、121:第1表示部、122:第2表示部、123:載置パネル、131:第1提供部、132:第2提供部、133:取出口 100: Game device, 101: Control unit, 102: Recording medium, 103: Memory, 104: Payment detection unit, 105: Acquisition unit, 106: Character DB, 107: Presentation control unit, 108: Provided control unit, 109: Operation Input unit, 110: Communication unit, 121: 1st display unit, 122: 2nd display unit, 123: Mounting panel, 131: 1st provision unit, 132: 2nd provision unit, 133: Outlet

Claims (13)

  1. 対価の支払いに応じて、ゲームに係る一連のプレイ体験を提供するゲーム装置であって、 対価の支払いを検出する検出手段と、 前記ゲームのプレイ体験の提供に係る処理を実行する実行手段と、 第1の物品を提供可能に構成された第1の提供手段と、 前記第1の物品とは異なる第2の物品を提供可能に構成された第2の提供手段と、 前記検出手段により対価の支払いが検出されたことに応じて、前記実行手段、前記第1の提供手段及び前記第2の提供手段の動作を制御する制御手段と、を備え、 前記制御手段は、  前記一連のプレイ体験の提供に係る最初の対価の支払いが検出されたことに応じて、前記実行手段に、前記ゲームのプレイ体験の提供に係る処理を実行させ、  前記一連のプレイ体験の提供中に、更なる対価の支払いが検出されたことを条件に、前記第1の提供手段または前記第2の提供手段に物品を提供させ、  前記一連のプレイ体験の提供中に前記更なる対価の支払いが検出された回数に応じて、前記第1の提供手段と前記第2の提供手段のいずれから物品を提供させるかを決定するゲーム装置。 A game device that provides a series of play experiences related to a game in response to payment of consideration, a detection means for detecting payment of consideration, an execution means for executing a process related to provision of a play experience for the game, and an execution means. A first providing means configured to be able to provide the first article, a second providing means configured to be able to provide a second article different from the first article, and a consideration for the detection means. The control means includes the execution means, the first providing means, and the control means for controlling the operation of the second providing means according to the payment being detected, and the control means is a play experience of the series. In response to the detection of the payment of the first consideration related to the offer, the execution means is made to execute the process related to the provision of the play experience of the game, and the further consideration is provided during the provision of the series of play experiences. On condition that payment is detected, the first providing means or the second providing means is made to provide the goods, and the number of times the payment of the further consideration is detected during the provision of the series of play experiences. A game device that determines whether to provide an article from the first providing means or the second providing means accordingly.
  2. 前記制御手段は、前記更なる対価の支払いに対して、前記第1の提供手段と前記第2の提供手段のいずれに物品を提供させるかを、各々の提供確率に基づいて決定する請求項1に記載のゲーム装置。 Claim 1 in which the control means determines whether to provide the goods to the first providing means or the second providing means for the payment of the further consideration based on the respective provision probabilities. The game device described in.
  3. 前記制御手段は、前記一連のプレイ体験の提供中に前記更なる対価の支払いが検出された回数が多いほど、前記第2の提供手段の提供確率が高くなるよう制御する請求項2に記載のゲーム装置。 The second aspect of claim 2 is in which the control means controls so that the higher the number of times the payment of the further consideration is detected during the provision of the series of play experiences, the higher the provision probability of the second provision means. Game device.
  4. 前記制御手段は、前記一連のプレイ体験の提供中に前記更なる対価の支払いが検出された回数が少ないほど、前記第1の提供手段の提供確率が高くなるよう制御する請求項2または3に記載のゲーム装置。 According to claim 2 or 3, the control means controls so that the smaller the number of times the payment of the further consideration is detected during the provision of the series of play experiences, the higher the provision probability of the first provision means. The game device described.
  5. 前記制御手段は、前記一連のプレイ体験の提供中に前記更なる対価の支払いが検出された回数が予め定められた閾値を越える場合に、前記第2の提供手段に前記第2の物品を提供させる請求項1乃至4のいずれか1項に記載のゲーム装置。 The control means provides the second article to the second providing means when the number of times the payment of the further consideration is detected during the provision of the series of playing experiences exceeds a predetermined threshold value. The game device according to any one of claims 1 to 4.
  6. 前記制御手段は、前記最初の対価の支払いが検出されたことを条件に、前記第1の提供手段または前記第2の提供手段に物品を提供させる請求項1乃至5のいずれか1項に記載のゲーム装置。 The control means according to any one of claims 1 to 5, wherein the control means causes the first providing means or the second providing means to provide an article on condition that payment of the first consideration is detected. Game device.
  7. 前記制御手段は、前記最初の対価の支払いに対して、前記第1の提供手段と前記第2の提供手段のいずれに物品を提供させるかを、各々の提供確率に基づいて決定し、 前記最初の対価の支払いが検出された場合の前記第1の提供手段と前記第2の提供手段の提供確率は、前記第1の提供手段の提供確率が前記第2の提供手段の提供確率よりも高く設定されている請求項6に記載のゲーム装置。 The control means determines whether to provide the goods to the first providing means or the second providing means for the payment of the first consideration based on the respective provision probabilities, and the first providing means. The provision probability of the first providing means and the second providing means when the payment of the consideration is detected is such that the providing probability of the first providing means is higher than the providing probability of the second providing means. The game device according to claim 6, which is set.
  8. 前記制御手段は、前記検出手段により1回の対価の支払いが検出されたことを条件に行われる物品の提供を、前記一連のプレイ体験における前記ゲームのプレイ体験の開始前、前記ゲームの進行中、及び前記ゲームのプレイ体験の提供に係る処理の実行後、の少なくともいずれかで行わせる請求項6または7に記載のゲーム装置。 The control means provides an article on condition that one payment of consideration is detected by the detection means, before the start of the game play experience in the series of play experiences, and during the progress of the game. The game device according to claim 6 or 7, wherein the game device is performed by at least one of the above and after the processing related to the provision of the game play experience is executed.
  9. 前記第1の物品及び前記第2の物品には、前記ゲームのプレイ体験の提供に係る処理において参照されるゲーム情報が付され、 前記ゲーム装置は、前記一連のプレイ体験の提供中に、前記第1の物品及び前記第2の物品から前記ゲーム情報を取得可能な取得手段をさらに備え、 前記第2の物品に付される前記ゲーム情報は、前記第1の物品に付される前記ゲーム情報よりも、前記ゲームのプレイ体験に係る処理において参照された場合に前記ゲームを有利に進行せしめるように構成されている請求項1乃至8のいずれか1項に記載のゲーム装置。 The first article and the second article are attached with game information referred to in the process relating to the provision of the game play experience, and the game device is said to be said during the provision of the series of play experiences. Further provided with an acquisition means capable of acquiring the game information from the first article and the second article, the game information attached to the second article is the game information attached to the first article. The game device according to any one of claims 1 to 8, which is configured to make the game proceed advantageously when referred to in the process relating to the game playing experience.
  10. 前記最初の対価と1回分の前記更なる対価とは、同額に設定される請求項1乃至9のいずれか1項に記載のゲーム装置。 The game device according to any one of claims 1 to 9, wherein the first consideration and the further consideration for one time are set to the same amount.
  11. 前記第1の提供手段は、前記第1の物品が収容された第1の収容部を含み、 前記第2の提供手段は、前記第2の物品が収容された第2の収容部を含み、 前記第1の提供手段及び前記第2の提供手段は、前記ゲーム装置の筐体内部に並んで配置される請求項1乃至10のいずれか1項に記載のゲーム装置。 The first providing means includes a first accommodating portion in which the first article is accommodated, and the second providing means includes a second accommodating portion in which the second article is accommodated. The game device according to any one of claims 1 to 10, wherein the first providing means and the second providing means are arranged side by side inside the housing of the game device.
  12. 対価の支払いに応じて、ゲームに係る一連のプレイ体験を提供するゲーム装置と、該ゲーム装置により提供可能に構成された第1の物品及び該第1の物品とは異なる第2の物品とを含むゲームシステムであって、 前記ゲーム装置は、  対価の支払いを検出する検出手段と、  前記ゲームのプレイ体験の提供に係る処理を実行する実行手段と、  前記第1の物品を提供可能に構成された第1の提供手段と、  前記第2の物品を提供可能に構成された第2の提供手段と、  前記検出手段により対価の支払いが検出されたことに応じて、前記実行手段、前記第1の提供手段及び前記第2の提供手段の動作を制御する制御手段と、を備え、 前記制御手段は、  前記一連のプレイ体験の提供に係る最初の対価の支払いが検出されたことに応じて、前記実行手段に、前記ゲームのプレイ体験の提供に係る処理を実行させ、  前記一連のプレイ体験の提供中に、更なる対価の支払いが検出されたことを条件に、前記第1の提供手段または前記第2の提供手段に物品を提供させ、  前記一連のプレイ体験の提供中に前記更なる対価の支払いが検出された回数に応じて、前記第1の提供手段と前記第2の提供手段のいずれから物品を提供させるかを決定するゲームシステム。 A game device that provides a series of play experiences related to the game, a first article configured to be provided by the game device, and a second article different from the first article, in response to payment of consideration. A game system including, the game device is configured to be able to provide a detection means for detecting payment of consideration, an execution means for executing a process related to providing a play experience of the game, and the first article. The first providing means, the second providing means configured to be able to provide the second article, and the executing means, the first providing means according to the detection of payment by the detecting means. The control means includes a means for providing the game and a control means for controlling the operation of the second means for providing the game, and the control means responds to the detection of the first payment for the provision of the series of play experiences. The execution means is made to execute the process related to the provision of the play experience of the game, and the first provision means or the first provision means or the above-mentioned first provision means, provided that payment of further consideration is detected during the provision of the series of play experiences. The second providing means is made to provide the goods, and the first providing means and the second providing means are provided according to the number of times the payment of the further consideration is detected during the provision of the series of play experiences. A game system that decides from which to provide goods.
  13. コンピュータを、請求項1乃至11のいずれか1項に記載のゲーム装置の制御手段として機能させるプログラム。 A program that causes a computer to function as a control means for a game device according to any one of claims 1 to 11.
PCT/JP2020/024695 2019-06-26 2020-06-24 Game device, game system, and program WO2020262417A1 (en)

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JP2017158930A (en) * 2016-03-11 2017-09-14 株式会社コナミデジタルエンタテインメント Recording medium, game system using the same, and computer program for the same
JP2019022669A (en) * 2017-07-12 2019-02-14 株式会社バンダイ Game device, program, and game system
JP2019051367A (en) * 2018-11-28 2019-04-04 株式会社バンダイ Game device, information-holding medium, and program

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JP5968817B2 (en) * 2013-03-27 2016-08-10 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM
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JP2019022669A (en) * 2017-07-12 2019-02-14 株式会社バンダイ Game device, program, and game system
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