WO2018032153A1 - Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite - Google Patents

Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite Download PDF

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Publication number
WO2018032153A1
WO2018032153A1 PCT/CN2016/095145 CN2016095145W WO2018032153A1 WO 2018032153 A1 WO2018032153 A1 WO 2018032153A1 CN 2016095145 W CN2016095145 W CN 2016095145W WO 2018032153 A1 WO2018032153 A1 WO 2018032153A1
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WO
WIPO (PCT)
Prior art keywords
equipment
game
purchase
user
game character
Prior art date
Application number
PCT/CN2016/095145
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English (en)
Chinese (zh)
Inventor
何兰
Original Assignee
何兰
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 何兰 filed Critical 何兰
Priority to PCT/CN2016/095145 priority Critical patent/WO2018032153A1/fr
Publication of WO2018032153A1 publication Critical patent/WO2018032153A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the invention belongs to the field of online games, and provides a method and a prompting system for purchasing automatic prompts for game equipment.
  • Online games also known as online games (Online Game) generally refers to a video game in which multiple players interact and entertain through a computer network.
  • Online games There are many types of strategic games, action games, sports games, fighting games, music games, racing games, web games and role-playing games, but there are also a few online single-player games.
  • the birth of online games has enriched human life and promoted the progress of human society around the world. It enriches the spiritual world and the material world of human beings, making the quality of human life higher and making human life happier.
  • Players can register and play games for free, and operators can earn profits by selling the items in the game. Players can voluntarily spend money to purchase these virtual items for a better gaming experience. These items usually have the role of strengthening roles, dressing and communication.
  • the embodiment of the invention provides a method for purchasing an automatic prompt for a game equipment, and the purpose is to provide a kind of situation in which the online game novice is unfamiliar with the game rules and blindly purchase equipment, and need to provide a pre-recorded game character equipment purchase order and price. Automatically remind users to purchase equipment during the game, reducing the difficulty of learning the game, enabling new players to get started faster, while ensuring the smoothness of the game.
  • the present invention is implemented in such a manner that a game equipment purchases an automatic prompt, including the following steps:
  • the embodiment of the invention further provides a prompting system, including:
  • a recording unit for recording a game character equipment purchase order and equipment price
  • a monitoring unit configured to monitor a game character to hold money when the user plays the game
  • a reminder unit wherein the input end is respectively connected to the output of the recording unit and the output of the monitoring unit, and is used to remind the user to purchase the equipment when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
  • FIG. 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S100 the game character equipment purchase order and equipment price are recorded.
  • the order of purchase of the record A game character equipment is equipment 1, equipment 2, equipment 3, and the equipment price is 2 yuan.
  • step S101 when the user plays the game, the game character is monitored to hold the money amount.
  • step S102 when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order, the user is reminded to purchase the equipment.
  • the system automatically reminds the user to purchase equipment 1. If the number of money holdings is 4 yuan, the system automatically reminds the user to purchase equipment 1 and equipment 2, such as monitoring money holding. When the number is 6 yuan, the system automatically reminds the user to purchase equipment 1, equipment 2 and equipment 3.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
  • FIG. 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention, where the prompting system includes:
  • a recording unit 21 configured to record a game character equipment purchase order and an equipment price
  • the monitoring unit 22 is configured to monitor the game character to hold the money when the user plays the game
  • the reminding unit 23 has an input end connected to the output end of the recording unit 21 and the output end of the monitoring unit 22, respectively, for reminding the user when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order Purchase equipment.
  • the working principle is: the user records the game character equipment purchase order and the equipment price in the recording unit 21; the monitoring unit 22 monitors the game character to hold the money when the user plays the game; the reminding unit 23, when the game character holds When the number of money reaches the equipment price of the first order of the equipment purchase order, the user is reminded to purchase the equipment.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.

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  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Strategic Management (AREA)
  • Finance (AREA)
  • Game Theory and Decision Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention se rapporte au domaine des jeux en réseau, et concerne un procédé d'invite automatique à un achat d'équipement de jeu et un système d'invite. Le procédé consiste à : enregistrer des ordres d'achat et des prix d'équipement concernant un équipement de personnages de jeu ; lorsqu'un utilisateur joue à un jeu, surveiller un montant d'argent détenu par un personnage de jeu ; et lorsque le montant d'argent détenu par le personnage de jeu atteint un prix d'équipement classé en premier dans un ordre d'achat d'équipement, inviter l'utilisateur à acheter l'équipement. Au moyen d'un enregistrement préalable d'un ordre d'achat et de prix d'équipement d'un personnage de jeu et d'une invite automatique d'un utilisateur à l'achat d'un équipement pendant un jeu, la présente invention réduit la difficulté d'apprentissage de jeu, permet un démarrage rapide d'un nouveau joueur, et assure simultanément la fluidité de jeu.
PCT/CN2016/095145 2016-08-14 2016-08-14 Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite WO2018032153A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/095145 WO2018032153A1 (fr) 2016-08-14 2016-08-14 Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/095145 WO2018032153A1 (fr) 2016-08-14 2016-08-14 Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite

Publications (1)

Publication Number Publication Date
WO2018032153A1 true WO2018032153A1 (fr) 2018-02-22

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/095145 WO2018032153A1 (fr) 2016-08-14 2016-08-14 Procédé d'invite automatique à un achat d'équipement de jeu et système d'invite

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WO (1) WO2018032153A1 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112843707A (zh) * 2021-03-17 2021-05-28 网易(杭州)网络有限公司 游戏对象的换装处理方法、设备、介质和产品
CN113730910A (zh) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 游戏中虚拟装备处理方法、装置和电子设备
WO2022121503A1 (fr) * 2020-12-11 2022-06-16 腾讯科技(深圳)有限公司 Procédé et appareil d'affichage d'accessoires de pré-commande, dispositif, support et produit
CN112843707B (zh) * 2021-03-17 2024-05-28 网易(杭州)网络有限公司 游戏对象的换装处理方法、设备、介质和产品

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104298427A (zh) * 2014-09-24 2015-01-21 腾讯科技(深圳)有限公司 结果界面显示方法和装置
CN104835056A (zh) * 2015-03-28 2015-08-12 广东欧珀移动通信有限公司 信息推送方法及信息推送系统
CN105183895A (zh) * 2015-09-29 2015-12-23 北京奇虎科技有限公司 虚拟资源推送方法和装置
CN105678548A (zh) * 2015-12-28 2016-06-15 心动网络股份有限公司 一种防范网络游戏恶意充值的方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104298427A (zh) * 2014-09-24 2015-01-21 腾讯科技(深圳)有限公司 结果界面显示方法和装置
CN104835056A (zh) * 2015-03-28 2015-08-12 广东欧珀移动通信有限公司 信息推送方法及信息推送系统
CN105183895A (zh) * 2015-09-29 2015-12-23 北京奇虎科技有限公司 虚拟资源推送方法和装置
CN105678548A (zh) * 2015-12-28 2016-06-15 心动网络股份有限公司 一种防范网络游戏恶意充值的方法

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022121503A1 (fr) * 2020-12-11 2022-06-16 腾讯科技(深圳)有限公司 Procédé et appareil d'affichage d'accessoires de pré-commande, dispositif, support et produit
CN112843707A (zh) * 2021-03-17 2021-05-28 网易(杭州)网络有限公司 游戏对象的换装处理方法、设备、介质和产品
CN112843707B (zh) * 2021-03-17 2024-05-28 网易(杭州)网络有限公司 游戏对象的换装处理方法、设备、介质和产品
CN113730910A (zh) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 游戏中虚拟装备处理方法、装置和电子设备

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