WO2018032153A1 - Method for automatically prompting to purchase gaming equipment and prompting system - Google Patents

Method for automatically prompting to purchase gaming equipment and prompting system Download PDF

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Publication number
WO2018032153A1
WO2018032153A1 PCT/CN2016/095145 CN2016095145W WO2018032153A1 WO 2018032153 A1 WO2018032153 A1 WO 2018032153A1 CN 2016095145 W CN2016095145 W CN 2016095145W WO 2018032153 A1 WO2018032153 A1 WO 2018032153A1
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Prior art keywords
equipment
game
purchase
user
game character
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PCT/CN2016/095145
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French (fr)
Chinese (zh)
Inventor
何兰
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何兰
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Priority to PCT/CN2016/095145 priority Critical patent/WO2018032153A1/en
Publication of WO2018032153A1 publication Critical patent/WO2018032153A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the invention belongs to the field of online games, and provides a method and a prompting system for purchasing automatic prompts for game equipment.
  • Online games also known as online games (Online Game) generally refers to a video game in which multiple players interact and entertain through a computer network.
  • Online games There are many types of strategic games, action games, sports games, fighting games, music games, racing games, web games and role-playing games, but there are also a few online single-player games.
  • the birth of online games has enriched human life and promoted the progress of human society around the world. It enriches the spiritual world and the material world of human beings, making the quality of human life higher and making human life happier.
  • Players can register and play games for free, and operators can earn profits by selling the items in the game. Players can voluntarily spend money to purchase these virtual items for a better gaming experience. These items usually have the role of strengthening roles, dressing and communication.
  • the embodiment of the invention provides a method for purchasing an automatic prompt for a game equipment, and the purpose is to provide a kind of situation in which the online game novice is unfamiliar with the game rules and blindly purchase equipment, and need to provide a pre-recorded game character equipment purchase order and price. Automatically remind users to purchase equipment during the game, reducing the difficulty of learning the game, enabling new players to get started faster, while ensuring the smoothness of the game.
  • the present invention is implemented in such a manner that a game equipment purchases an automatic prompt, including the following steps:
  • the embodiment of the invention further provides a prompting system, including:
  • a recording unit for recording a game character equipment purchase order and equipment price
  • a monitoring unit configured to monitor a game character to hold money when the user plays the game
  • a reminder unit wherein the input end is respectively connected to the output of the recording unit and the output of the monitoring unit, and is used to remind the user to purchase the equipment when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
  • FIG. 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S100 the game character equipment purchase order and equipment price are recorded.
  • the order of purchase of the record A game character equipment is equipment 1, equipment 2, equipment 3, and the equipment price is 2 yuan.
  • step S101 when the user plays the game, the game character is monitored to hold the money amount.
  • step S102 when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order, the user is reminded to purchase the equipment.
  • the system automatically reminds the user to purchase equipment 1. If the number of money holdings is 4 yuan, the system automatically reminds the user to purchase equipment 1 and equipment 2, such as monitoring money holding. When the number is 6 yuan, the system automatically reminds the user to purchase equipment 1, equipment 2 and equipment 3.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
  • FIG. 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention, where the prompting system includes:
  • a recording unit 21 configured to record a game character equipment purchase order and an equipment price
  • the monitoring unit 22 is configured to monitor the game character to hold the money when the user plays the game
  • the reminding unit 23 has an input end connected to the output end of the recording unit 21 and the output end of the monitoring unit 22, respectively, for reminding the user when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order Purchase equipment.
  • the working principle is: the user records the game character equipment purchase order and the equipment price in the recording unit 21; the monitoring unit 22 monitors the game character to hold the money when the user plays the game; the reminding unit 23, when the game character holds When the number of money reaches the equipment price of the first order of the equipment purchase order, the user is reminded to purchase the equipment.
  • the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.

Abstract

The present invention relates to the field of network games, and provides a method for automatically prompting to purchase gaming equipment and a prompting system. The method comprises: recording equipment purchasing orders and prices of equipment of game characters; when a user is playing a game, monitoring an amount of money held by a game character; and when the amount of money held by the game character reaches a price of equipment ranked first in an equipment purchasing order, prompting the user to purchase the equipment. By prerecording an equipment purchasing order and prices of a game character and automatically prompting a user to purchase equipment during gaming, the present invention lowers the game learning difficulty, allows quick start of a new player, and simultaneously ensures the game fluency.

Description

游戏装备购买自动提示的方法和提示系统  Game equipment purchase automatic prompting method and prompting system 技术领域Technical field
本发明属于网游领域,提供了一种游戏装备购买自动提示的方法以及提示系统。  The invention belongs to the field of online games, and provides a method and a prompting system for purchasing automatic prompts for game equipment.
背景技术Background technique
网络游戏,也称在线游戏(Online Game),一般指多名玩家通过计算机网络互动娱乐的视频游戏。有战略游戏、动作游戏、体育游戏、格斗游戏、音乐游戏、竞速游戏、网页游戏和角色扮演游戏等多种类型,不过也有少数在线单人游戏。网络游戏的诞生让人类的生活更丰富,从而促进全球人类社会的进步。并且丰富了人类的精神世界和物质世界,让人类的生活的品质更高,让人类的生活更快乐。 Online games, also known as online games (Online Game), generally refers to a video game in which multiple players interact and entertain through a computer network. There are many types of strategic games, action games, sports games, fighting games, music games, racing games, web games and role-playing games, but there are also a few online single-player games. The birth of online games has enriched human life and promoted the progress of human society around the world. It enriches the spiritual world and the material world of human beings, making the quality of human life higher and making human life happier.
玩家可以免费注册和进行游戏,运营商通过出售游戏中的道具来获取利润,玩家可以自愿花钱购买这些虚拟道具以获得更好的游戏体验。这些道具通常有强化角色、着装及交流方面的作用。 Players can register and play games for free, and operators can earn profits by selling the items in the game. Players can voluntarily spend money to purchase these virtual items for a better gaming experience. These items usually have the role of strengthening roles, dressing and communication.
有些新玩家在初学网游的时候,总是很迷茫,因为没有经验,在游戏过程中为了达到目的盲目的购买道具,花了钱却总是买不到对游戏最有利的道具,到头来影响了游戏进度也浪费了金钱。 Some new players are always confused when they are learning online games. Because they have no experience, they buy blind props in order to achieve their goals during the game. When they spend money, they always can't buy the most beneficial items for the game. In the end, they affect the game. Progress also wastes money.
综上,需要针对网游新手对游戏规则不熟悉盲目购买装备而影响游戏进度的情况,需要提供一种通过预先记录游戏角色装备购买顺序及价格,在游戏进行时自动提醒用户购买装备,降低了游戏学习难度,使新玩家能更快速的入门,同时保证了游戏的流畅性。 In summary, it is necessary to provide a way for the online game novice to be familiar with the game rules and blindly purchase equipment to affect the progress of the game. It is necessary to provide a pre-recorded game character equipment purchase order and price, and automatically remind the user to purchase equipment when the game is in progress, reducing the game. The difficulty of learning allows new players to get started faster, while ensuring the smoothness of the game.
技术问题technical problem
本发明实施例提供了一种游戏装备购买自动提示的方法,目的在于针对网游新手对游戏规则不熟悉盲目购买装备而浪费金钱的情况,需要提供一种通过预先记录游戏角色装备购买顺序及价格,在游戏进行时自动提醒用户购买装备,降低了游戏学习难度,使新玩家能更快速的入门,同时保证了游戏的流畅性。 The embodiment of the invention provides a method for purchasing an automatic prompt for a game equipment, and the purpose is to provide a kind of situation in which the online game novice is unfamiliar with the game rules and blindly purchase equipment, and need to provide a pre-recorded game character equipment purchase order and price. Automatically remind users to purchase equipment during the game, reducing the difficulty of learning the game, enabling new players to get started faster, while ensuring the smoothness of the game.
技术解决方案Technical solution
本发明是这样实现的:一种游戏装备购买自动提示的方法,包括以下步骤: The present invention is implemented in such a manner that a game equipment purchases an automatic prompt, including the following steps:
记录游戏角色装备购买顺序及装备价格; Record the game character equipment purchase order and equipment price;
当用户进行游戏时,监测游戏角色持有金钱数; Monitor the game character to hold the amount of money when the user plays the game;
当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。 When the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order, the user is reminded to purchase the equipment.
本发明实施例还提供了一种提示系统,包括: The embodiment of the invention further provides a prompting system, including:
记录单元,监测单元,提醒单元,其中: Recording unit, monitoring unit, reminder unit, wherein:
记录单元,用于记录游戏角色装备购买顺序及装备价格; a recording unit for recording a game character equipment purchase order and equipment price;
监测单元,用于当用户进行游戏时,监测游戏角色持有金钱数; a monitoring unit, configured to monitor a game character to hold money when the user plays the game;
提醒单元,其输入端分别与所述记录单元输出端及监测单元输出端连接,用于当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。 And a reminder unit, wherein the input end is respectively connected to the output of the recording unit and the output of the monitoring unit, and is used to remind the user to purchase the equipment when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order.
有益效果Beneficial effect
本发明通过预先记录游戏角色装备购买顺序及价格,在游戏进行时自动提醒用户购买装备,降低了游戏学习难度,使新玩家能更快速的入门,同时保证了游戏的流畅性。 By pre-recording the purchase order and price of the game character equipment, the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
附图说明DRAWINGS
图1是本发明实施例提供的一种游戏装备购买自动提示的方法的流程示意图; 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention;
图2是本发明实施例提供的提示系统的结构示意图。 FIG. 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图1是发明实施例提供的一种游戏装备购买自动提示的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 FIG. 1 is a schematic flowchart of a method for purchasing an automatic prompt for a game equipment according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S100中,记录游戏角色装备购买顺序及装备价格。 In step S100, the game character equipment purchase order and equipment price are recorded.
在本实施例中,记录A游戏角色装备购买顺序为装备1、装备2、装备3,装备价格都为2元。 In this embodiment, the order of purchase of the record A game character equipment is equipment 1, equipment 2, equipment 3, and the equipment price is 2 yuan.
在步骤S101中,当用户进行游戏时,监测游戏角色持有金钱数。 In step S101, when the user plays the game, the game character is monitored to hold the money amount.
在步骤S102中,当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。 In step S102, when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order, the user is reminded to purchase the equipment.
当A游戏角色金钱持有数达到2元时,系统自动提醒用户购买装备1,如监测到金钱持有数为4元时,系统自动提醒用户购买装备1及装备2,如监测到金钱持有数为6元时,系统自动提醒用户购买装备1、装备2及装备3。 When the amount of money held by A game character reaches 2 yuan, the system automatically reminds the user to purchase equipment 1. If the number of money holdings is 4 yuan, the system automatically reminds the user to purchase equipment 1 and equipment 2, such as monitoring money holding. When the number is 6 yuan, the system automatically reminds the user to purchase equipment 1, equipment 2 and equipment 3.
本发明通过预先记录游戏角色装备购买顺序及价格,在游戏进行时自动提醒用户购买装备,降低了游戏学习难度,使新玩家能更快速的入门,同时保证了游戏的流畅性。 By pre-recording the purchase order and price of the game character equipment, the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
图2是本发明实施例提供的提示系统构示意图,该提示系统包括: 2 is a schematic structural diagram of a prompting system according to an embodiment of the present invention, where the prompting system includes:
记录单元21,监测单元22,提醒单元23,其中: Recording unit 21, monitoring unit 22, reminding unit 23, wherein:
记录单元21,用于记录游戏角色装备购买顺序及装备价格; a recording unit 21, configured to record a game character equipment purchase order and an equipment price;
监测单元22,用于当用户进行游戏时,监测游戏角色持有金钱数; The monitoring unit 22 is configured to monitor the game character to hold the money when the user plays the game;
提醒单元23,其输入端分别与所述记录单元21输出端及监测单元22输出端连接,用于当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。 The reminding unit 23 has an input end connected to the output end of the recording unit 21 and the output end of the monitoring unit 22, respectively, for reminding the user when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order Purchase equipment.
其工作原理是:用户在记录单元21,记录游戏角色装备购买顺序及装备价格;监测单元22,当用户进行游戏时,监测游戏角色持有金钱数;提醒单元23,当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。 The working principle is: the user records the game character equipment purchase order and the equipment price in the recording unit 21; the monitoring unit 22 monitors the game character to hold the money when the user plays the game; the reminding unit 23, when the game character holds When the number of money reaches the equipment price of the first order of the equipment purchase order, the user is reminded to purchase the equipment.
本发明通过预先记录游戏角色装备购买顺序及价格,在游戏进行时自动提醒用户购买装备,降低了游戏学习难度,使新玩家能更快速的入门,同时保证了游戏的流畅性。 By pre-recording the purchase order and price of the game character equipment, the invention automatically reminds the user to purchase the equipment during the game, which reduces the learning difficulty of the game, enables the new player to get started faster, and ensures the smoothness of the game.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种游戏装备购买自动提示的方法,其特征在于,所述方法包括如下步骤:A method for purchasing an automatic prompt for a game equipment, characterized in that the method comprises the following steps:
    记录游戏角色装备购买顺序及装备价格;Record the game character equipment purchase order and equipment price;
    当用户进行游戏时,监测游戏角色持有金钱数;Monitor the game character to hold the amount of money when the user plays the game;
    当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。When the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order, the user is reminded to purchase the equipment.
  2. 一种提示系统,其特征在于,所述提示系统包括:A prompting system, characterized in that the prompting system comprises:
    记录单元,监测单元,提醒单元,其中:Recording unit, monitoring unit, reminder unit, wherein:
    记录单元,用于记录游戏角色装备购买顺序及装备价格;a recording unit for recording a game character equipment purchase order and equipment price;
    监测单元,用于当用户进行游戏时,监测游戏角色持有金钱数;a monitoring unit, configured to monitor a game character to hold money when the user plays the game;
    提醒单元,其输入端分别与所述记录单元输出端及监测单元输出端连接,用于当所述游戏角色持有金钱数达到装备购买顺序第一顺位的装备价格时,提醒用户购买装备。And a reminder unit, wherein the input end is respectively connected to the output of the recording unit and the output of the monitoring unit, and is used to remind the user to purchase the equipment when the game character holds the equipment price whose number of money reaches the first order of the equipment purchase order.
PCT/CN2016/095145 2016-08-14 2016-08-14 Method for automatically prompting to purchase gaming equipment and prompting system WO2018032153A1 (en)

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CN112843707A (en) * 2021-03-17 2021-05-28 网易(杭州)网络有限公司 Method, apparatus, medium, and product for reloading game object
CN113730910A (en) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 Method and device for processing virtual equipment in game and electronic equipment
WO2022121503A1 (en) * 2020-12-11 2022-06-16 腾讯科技(深圳)有限公司 Method and apparatus for displaying pre-order props, and device, medium and product

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CN104835056A (en) * 2015-03-28 2015-08-12 广东欧珀移动通信有限公司 Information push method and information push system
CN105183895A (en) * 2015-09-29 2015-12-23 北京奇虎科技有限公司 Virtual resource pushing method and device
CN105678548A (en) * 2015-12-28 2016-06-15 心动网络股份有限公司 Method for preventing malicious recharging of network game

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Publication number Priority date Publication date Assignee Title
CN104298427A (en) * 2014-09-24 2015-01-21 腾讯科技(深圳)有限公司 Result interface display method and device
CN104835056A (en) * 2015-03-28 2015-08-12 广东欧珀移动通信有限公司 Information push method and information push system
CN105183895A (en) * 2015-09-29 2015-12-23 北京奇虎科技有限公司 Virtual resource pushing method and device
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WO2022121503A1 (en) * 2020-12-11 2022-06-16 腾讯科技(深圳)有限公司 Method and apparatus for displaying pre-order props, and device, medium and product
CN112843707A (en) * 2021-03-17 2021-05-28 网易(杭州)网络有限公司 Method, apparatus, medium, and product for reloading game object
CN113730910A (en) * 2021-09-02 2021-12-03 网易(杭州)网络有限公司 Method and device for processing virtual equipment in game and electronic equipment

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