CN104298427A - Result interface display method and device - Google Patents

Result interface display method and device Download PDF

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Publication number
CN104298427A
CN104298427A CN201410492280.2A CN201410492280A CN104298427A CN 104298427 A CN104298427 A CN 104298427A CN 201410492280 A CN201410492280 A CN 201410492280A CN 104298427 A CN104298427 A CN 104298427A
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China
Prior art keywords
current game
role
game instance
walkthrough
information
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CN201410492280.2A
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Chinese (zh)
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CN104298427B (en
Inventor
王振华
郭亮
李若凡
贺彬
陈晓玫
霍虹旭
李少鹏
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a result interface display method and device, and belongs to the technical field of terminals. The method comprises the steps that in the game running process, the tag information at a current game stage is generated according to the operation result at the current game stage, and the tag information comprises result information and game stage identifications; auxiliary operation options at the current game stage are acquired according to the result information and the game stage identifications, and the auxiliary operation options are used for jumping to corresponding auxiliary operation pages when being triggered by a user; the auxiliary operation options are displayed based on a result interface corresponding to the current game stage. According to the result interface display method and device, the auxiliary operation options are displayed on the result interface according to the result information and the game stage identifications, distinguishing result interface display is achieved based on different result information and game stage identifications, more effective service is provided, the user does not need to jump out of a game interface to inquire corresponding information, and the bounce rate is lowered.

Description

Result interface display method and device
Technical field
The present invention relates to field of terminal technology, particularly a kind of result interface display method and device.
Background technology
Along with the development of terminal technology, the number of users using terminal to carry out playing also day by day increases.In game play, terminal according to the operation of user, can generate result interface, and on result interface, shows the game result of this operation correspondence, as made a breakthrough successfully, making a breakthrough failure and acquisition virtual coin quantity etc.And in order to guide user to continue to play games, can also provide on this result interface and such as buying equipment, virtual coin exchange etc. option, so that user guides according to interface perform corresponding operation.
Existing result interface display, is generally arranged on stream by game developer, and the displaying contents included by result interface is all conventions, makes quantity of information that this result interface can provide very little, can not provide effective service; User is in order to make a breakthrough successfully simultaneously, also needs to exit interface and goes to obtain more game informations, cause higher spring mistake rate.
Summary of the invention
In order to solve the problem of correlation technique, embodiments provide a kind of result interface display method and device.Described technical scheme is as follows:
First aspect, provide a kind of result interface display method, described method comprises:
In game play, according to the operating result of current game instance, generate the label information of described current game instance, described label information comprises object information and play stage mark;
According to described object information and play stage mark, obtain the non-productive operation option of described current game instance, described non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Based on the result interface that current game instance is corresponding, show described non-productive operation option.
Second aspect, provide a kind of result interface display apparatus, described device comprises:
Generation module, in game play, according to the operating result of current game instance, generates the label information of described current game instance, and described label information comprises object information and play stage mark;
Acquisition module, for according to described object information and play stage mark, obtain the non-productive operation option of described current game instance, described non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Display module, for based on result interface corresponding to current game instance, shows described non-productive operation option.
The beneficial effect that the technical scheme that the embodiment of the present invention provides is brought is:
By identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
Accompanying drawing explanation
In order to be illustrated more clearly in the technical scheme in the embodiment of the present invention, below the accompanying drawing used required in describing embodiment is briefly described, apparently, accompanying drawing in the following describes is only some embodiments of the present invention, for those of ordinary skill in the art, under the prerequisite not paying creative work, other accompanying drawing can also be obtained according to these accompanying drawings.
Fig. 1 is the process flow diagram of a kind of result interface display method that one embodiment of the invention provides;
Fig. 2 is that a kind of game that another embodiment of the present invention provides is made a breakthrough the process flow diagram of the result interface display method under scene;
Fig. 3 is a kind of result interface display figure that another embodiment of the present invention provides;
Fig. 4 is a kind of result interface display figure that another embodiment of the present invention provides;
Fig. 5 is a kind of result interface display figure that another embodiment of the present invention provides;
Fig. 6 is a kind of result interface display figure that another embodiment of the present invention provides;
Fig. 7 is the process flow diagram of the result interface display method under a kind of ideal money redemption scenarios of providing of another embodiment of the present invention;
Fig. 8 is a kind of result interface display figure that another embodiment of the present invention provides;
Fig. 9 is the process flow diagram of the result interface display method under a kind of role selecting scene of providing of another embodiment of the present invention;
Figure 10 is a kind of result interface display figure that another embodiment of the present invention provides;
Figure 11 is the structural representation of a kind of result interface display apparatus that another embodiment of the present invention provides;
Figure 12 is the structural representation of a kind of result interface display terminal that another embodiment of the present invention provides.
Embodiment
For making the object, technical solutions and advantages of the present invention clearly, below in conjunction with accompanying drawing, embodiment of the present invention is described further in detail.
Fig. 1 is the process flow diagram of a kind of result interface display method that the embodiment of the present invention provides.The result interface display method that the present embodiment provides, by realizing alternately between terminal and server, this terminal can be mobile phone, panel computer or desktop computer etc., and see Fig. 1, the method flow process comprises:
101, in game play, according to the operating result of current game instance, generate the label information of current game instance, this label information comprises object information and play stage mark.
In embodiments of the present invention, the label information of current game instance can be generated by terminal, also can be generated according to the practical operation of present terminal by server.
Wherein, the play stage that the present embodiment provides can be any one game operation process following: (1) game is made a breakthrough scene; (2) ideal money redemption scenarios; (3) role selecting scene, certainly, this play stage refers to and can perform certain function according to user operation, and can get the scene of user's current operation result, and as scene of posting etc. in game forum, therefore not to repeat here.
Plant situation for above-mentioned (1), the operating result of current game instance can be result of making a breakthrough of playing, as made a breakthrough successfully or making a breakthrough unsuccessfully, and current make a breakthrough obtained virtual objects and ideal money etc.Object information can refer to the first object information or the second object information, and wherein, the first object information can refer to make a breakthrough unsuccessfully, and the second object information can refer to make a breakthrough successfully; Play stage mark can refer to outpost of the tax office mark or copy mark etc.
Plant situation for above-mentioned (2), the operating result of current game instance can be that ideal money exchanges result, exchanges success and exchange successful ideal money number etc. as ideal money.Object information can refer to the 3rd object information, and wherein, the 3rd object information can refer to that ideal money is exchanged success and exchanges successful ideal money number; Play stage mark can refer to that ideal money redemption scenarios identifies.
Plant situation for above-mentioned (3), the operating result of current game instance can be role selecting result, as role selecting terminates, and choose the title of role, the vivid picture choosing role etc.Object information can refer to the 4th object information, and wherein, the 4th object information can refer to the role that role selecting terminates and chooses; Play stage mark can refer to role selecting scene identity.
102, according to object information and play stage mark, obtain the non-productive operation option of current game instance, this non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user.
In embodiments of the present invention, this is according to object information and play stage mark, the process obtaining the non-productive operation option of current game instance can be that server and terminal interaction realize, particularly, this process can be: terminal to server sends object information and play stage mark, when server receives object information and play stage mark, according to object information and play stage mark, generate the non-productive operation option of current game instance on the server, and this non-productive operation option is sent to terminal.
For kind of the situation of three in step 101, due to the corresponding different object information of often kind of situation and play stage mark, therefore often kind of situation will get different non-productive operation options, this non-productive operation option for assisting as user is provided in supplementary required under different play stage, as when failure is made a breakthrough in game for user provides game to make a breakthrough successful attack strategy; When success is made a breakthrough in game, walkthrough uploads onto the server by reminding user; When exchanging ideal money for user provides ideal money using skill; When selecting role for user provides the walkthrough choosing role corresponding.
103, based on the result interface that current game instance is corresponding, display non-productive operation option.
For kind of the situation of three in step 101, the result interface that often kind of situation is corresponding can be obtained.
Situation is planted for (1), result interface can show non-productive operation option, other the corresponding information with current game instance can also be shown simultaneously, as game make a breakthrough failure time, show the object information of failure and the current character grade etc. of making a breakthrough of playing simultaneously; Game is when making a breakthrough successful, show game simultaneously and to make a breakthrough the virtual reward article etc. of successful object information and successfully acquisition of making a breakthrough.
Plant situation for (2), result interface can show non-productive operation option, show ideal money redemption scenarios mark simultaneously and exchange the ideal money number etc. obtained.
Plant situation for (3), result interface can show non-productive operation option, show role selecting scene identity simultaneously and choose role etc.
The method that the embodiment of the present invention provides, by identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
Alternatively, according to object information and play stage mark, obtain the non-productive operation option of current game instance, comprising:
When object information is the first object information, according to play stage mark, from the historical game play attack strategy of server, obtain the walkthrough of current game instance, the label information of this walkthrough comprises the second object information, play stage mark;
According to walkthrough, generate the non-productive operation option of current game instance.
Alternatively, according to walkthrough, generate the non-productive operation option of current game instance, comprising:
Participation role included by the label information of walkthrough, generates first role's setting options, these the first role setting options for show walkthrough label information included by participation role; Or,
Participation role included by the label information of walkthrough, obtain and recommend user, this recommendation user is the user with the participation role match included by the label information of walkthrough, based on this recommendation user, generate second role's setting options, these the second role setting options are for showing this recommendation user.
Alternatively, the label information of current game instance also comprises the participation role of current game instance;
According to walkthrough, generate the non-productive operation option of current game instance, comprising:
When the participation role that the label information of walkthrough comprises is different from the participation role of current game instance, obtain target roles, this target roles is participation role different from current game instance in the label information of walkthrough;
According to walkthrough and target roles, generate the non-productive operation option of current game instance.
Alternatively, according to object information and play stage mark, obtain the non-productive operation option of current game instance, comprising:
When object information is the second object information, according to play stage mark, the attack strategy obtaining play stage mark corresponding fills in information;
Fill in information according to attack strategy, generate the non-productive operation option of current game instance.
Alternatively, label information also comprises the score information of current game instance;
Fill in information according to attack strategy, before generating the non-productive operation option of current game instance, also comprise:
Add up according to the score information of current game instance and the historical scores information of current game instance, obtain statistics;
Statistics is added into attack strategy and fills in information.
Alternatively, according to object information and play stage mark, obtain the non-productive operation option of current game instance, comprising:
When play stage is designated ideal money redemption scenarios mark and object information is the 3rd object information, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with ideal money number;
Based on the ideal money using skill corresponding with ideal money number, generate the non-productive operation option of current game instance.
Alternatively, according to object information and play stage mark, obtain the non-productive operation option of current game instance, comprising:
When play stage is designated role selecting scene identity and object information is the 4th object information, according to choosing role, obtain and the walkthrough choosing role corresponding from historic role attack strategy;
Based on the walkthrough choosing role corresponding and the data choosing role, generate the non-productive operation option of current game instance.
Above-mentioned all alternatives, all can form optional embodiment of the present invention according to combining arbitrarily, this is no longer going to repeat them.
Describe the present invention for each different scene below.Be that game makes a breakthrough scene for example with current game instance, Fig. 2 is that a kind of game that the embodiment of the present invention provides is made a breakthrough the process flow diagram of the result interface display method under scene.See Fig. 2, the method flow process comprises:
201, in game play, the label information of make a breakthrough according to going game result, generation current game instance, the label information of this walkthrough comprises object information and play stage mark.
Make a breakthrough after result obtaining going game, need to make a breakthrough result according to this game, generate the label information of current game instance, template is filled in or successful walkthrough etc. of making a breakthrough to obtain walkthrough according to this label information, thus can when user makes a breakthrough successful, successful walkthrough of being made a breakthrough uploads onto the server, when user makes a breakthrough failure, for it provides successful walkthrough of making a breakthrough, effectively utilize successful walkthrough of making a breakthrough, the user of failure of helping to make a breakthrough makes a breakthrough successfully.
Play stage mark can refer to outpost of the tax office mark or copy mark etc.Such as, play stage mark can be " copy 1-1 " or " the 4th closes " etc.Wherein, copy is a scene of game of online game, and user can carry out making a breakthrough, finishing the work in copy.
202, when object information is the first object information, according to play stage mark, from the historical game play attack strategy of server, the walkthrough of current game instance is obtained.
In embodiments of the present invention, when object information is the first object information, namely game make a breakthrough failure time, in order to provide for user skill of making a breakthrough, make user to make a breakthrough successfully in subsequent game process, the walkthrough of current game instance can be provided, make a breakthrough successfully to help user.
In embodiments of the present invention, server stores the historical game play attack strategy being designated index with play stage.The historical game play attack strategy of this server can be stored in server by game developer, and yet can be obtained from network by server and store, can also be obtained from historical game play process by server and store, the embodiment of the present invention do concrete restriction to this.
In order to required historical game play attack strategy can be obtained sooner, more accurately from server, identifying according to play stage, from the historical game play attack strategy of server, before obtaining the walkthrough of current game instance, also comprise: often generate a walkthrough, the play stage mark corresponding according to this walkthrough, generates the label information of this walkthrough, thus enables terminal inquire the walkthrough of current game instance according to this label information.
Particularly, based on the historical game play attack strategy that server stores, according to the difference of matching algorithm, " when object information is the first object information, identify according to play stage, from the historical game play attack strategy of server, obtain the walkthrough of current game instance " step can include but not limited to following three kinds of situations: (1) obtains label packets of information in historical game play attack strategy and draws together the walkthrough of the second object information, to obtain successful walkthrough of making a breakthrough, the walkthrough that label information comprises this play stage mark is obtained again from successful walkthrough of making a breakthrough, to make a breakthrough successful walkthrough to obtain current game instance.(2) obtain label packets of information in historical game play attack strategy and draw together the walkthrough of play stage mark, to obtain the walkthrough of current game instance, from the walkthrough of current game instance, obtain the walkthrough that label information comprises the second object information again, to make a breakthrough successful walkthrough to obtain current game instance.(3) obtain in historical game play attack strategy the walkthrough simultaneously comprising the second object information and play stage mark, to make a breakthrough successful walkthrough to obtain current game instance.
Because the embodiment of the present invention is after failure is made a breakthrough in user's game, the walkthrough of current game instance is obtained from the historical game play attack strategy of server, therefore, in order to improve availability and the validity of walkthrough, this walkthrough can be only successful walkthrough of making a breakthrough, and namely has the walkthrough of the second object information.
203, according to this walkthrough, generate the non-productive operation option of current game instance, perform step 206.
When getting walkthrough, what can obtain walkthrough checks address, as the network address etc., the attack strategy title etc. of address and walkthrough is checked based on this, generate the non-productive operation option of current game instance, make user when determining to need to check walkthrough, non-productive operation option is operated, check the page to jump to walkthrough.
Fig. 3 is a kind of result interface display figure that the embodiment of the present invention provides, and see Fig. 3, according to this walkthrough, in the non-productive operation option of generation, includes walkthrough and checks that prompting and walkthrough check entrance.Wherein, this walkthrough checks that reminding can be that the word comprising play stage mark is reminded, and can check for reminding user the walkthrough that current game instance is corresponding, as " looking at the walkthrough of other players "; This walkthrough jumps to walkthrough when checking entrance for being triggered by user and checks the page, and this walkthrough checks that the page can comprise game and to make a breakthrough successful walkthrough.
Further, in order to participate in the configuration information of role according to the participation role in game for user provides, label information can also comprise and participates in role.
Particularly, because the participation role of current game instance and the participation role of walkthrough may be identical, also may be different, therefore, according to this walkthrough, generate the non-productive operation option of current game instance, include but not limited to following methods:
(1) the participation role included by the label information of walkthrough, generates first role's setting options, these the first role setting options for show walkthrough label information included by participation role.
Walkthrough is successful attack strategy of making a breakthrough, if use the participation role in this walkthrough, greatly can improve the success ratio that user makes a breakthrough, therefore, can be current game instance, generate this first role setting options, these the first role setting options can comprise the participation role in this walkthrough, particularly, can comprise the title participating in role or the head portrait picture participating in role, the embodiment of the present invention does not do concrete restriction to this.
Fig. 4 is a kind of result interface display figure that the embodiment of the present invention provides, and see Fig. 4, on the result interface of current game instance, illustrates the participation role included by label information and role's inlet porting of walkthrough in first role's setting options.When receive user to this role's inlet porting choose instruction time, the first corresponding role can be jumped to the page is set, this first role arranges the page and comprises the information such as the data of each participation role, checks and selects, thus enable user carry out role's setting for user.
(2) the participation role included by the label information of walkthrough, obtain and recommend user, this recommendation user is the user with the participation role match included by the label information of walkthrough, based on this recommendation user, generate second role's setting options, these the second role setting options recommend user for showing.
Under same game environment, multiple user can be had in activity simultaneously, and in order to make a breakthrough successfully, each user may need to have formed a team to make a breakthrough with other users, therefore, when the label information of walkthrough includes participation role, can while recommendation participates in role, according to this participation role, for active user recommends other users.Particularly, the participation role included by the label information of walkthrough, obtains the user that this participation role is corresponding, at least according to information such as the user gradations of user corresponding to this participation role, for active user recommends the user of preset number.
Particularly, according to information such as the user gradations of user corresponding to this participation role, for active user recommends the user of preset number, for each participation role, following three kinds of methods are included but not limited to:
First method, acquisition user gradation are higher than the user of predetermined level, and according to the user got, the user of random recommendation preset number or recommend the user of preset number according to user gradation from high to low, make recommended user be more experienced user, can success ratio of making a breakthrough be promoted.
Second method, according to active user's grade, obtain and the user of active user's ratings match, and therefrom recommend the user of preset number.Wherein, with active user's ratings match, can be that user gradation is higher than active user grade, can also be that user gradation is identical with active user's grade, certainly, also can be that user gradation is lower than active user grade, make recommended user close with active user's grade, increase success ratio when inviting user.
The third method, according to said method, get user gradation higher than predetermined level or with the user of active user's ratings match after, therefrom can also screen the online user of preset number as recommendation user, make recommended user be the current user that just can respond, decrease the time delay of inviting and waiting for.
Certainly, except above three kinds of methods, can not also consider user gradation, the random online user being each participation role and recommending preset number, the embodiment of the present invention does not do concrete restriction to this.
Such as, when recommending pharmacist role to active user, can the user of simultaneously recommendation pharmacist role, if active user's grade is 10 grades, then can from the user using pharmacist role, recommendation user gradation is the user of more than 10 grades, or recommendation user gradation is the user of 9 grades-11 grades.
Particularly, based on this recommendation user, in second role's setting options of generation, can show and recommend user and role's inlet porting, when receive user to role's inlet porting choose instruction time, jump to the second corresponding role and the page be set.Arrange on the page the second role, can comprise information such as recommending the pet name of user and head portrait, active user can click the head portrait or the pet name of recommending user, can send game and invite, invite this recommendation user and active user to form a team to recommendation user.
The process generating the non-productive operation option of current game instance according to walkthrough that said method (1), method (2) provide for the embodiment of the present invention, in actual applications, in this non-productive operation option, walkthrough can be comprised and check that prompting and walkthrough check entrance, also can comprise and participate in role and role's inlet porting, can also comprise that walkthrough checks promptings, walkthrough checks entrance simultaneously, participation role and role's inlet porting.
In the process of said method (1) and method (2), be all be described premised on whether the participation role included by the label information not considering walkthrough is identical with the participation role of current game instance.And due to walkthrough label information included by participation role likely different from the participation role of current game instance, therefore, for this different situation, can also on result interface the only display participation role different from current game instance.Detailed process comprises: (3) when walkthrough label information included by participation role different from the participation role of current game instance time, obtain target roles, this target roles is participation role different from current game instance in the label information of walkthrough; According to walkthrough and target roles, generate the non-productive operation option of current game instance.
Wherein, the process obtaining target roles can be: by the participation role of current game instance according to random sequence, contrast with the participation role included by the label information of walkthrough one by one, if certain of current game instance participate in the participation role included by label information of role and walkthrough different time, then using this participation role as target roles.
In embodiments of the present invention, only with after determining target roles, the result interface of current game instance shows walkthrough and target roles is that example is described, in another embodiment provided by the invention, can also on the result interface of current game instance only display-object role, the embodiment of the present invention does not do concrete restriction to this.
Fig. 5 is a kind of result interface display figure that the embodiment of the present invention provides, see Fig. 5, on the result interface of current game instance, illustrate walkthrough in non-productive operation option and check that prompting and walkthrough check entrance, this walkthrough check prompting and walkthrough check entrance can with Fig. 3 in like manner, repeat no more herein.Simultaneously, on the result interface of Fig. 5, target roles and role's inlet porting is also illustrated in non-productive operation option, when receive user to this role's inlet porting choose instruction time, jump to corresponding target roles and the page is set, this target roles arranges the page and comprises the information such as the data of each target roles, checks and selects, thus carry out role's setting for user.
The process generating the non-productive operation option of current game instance according to walkthrough that said method (1), method (2) and method (3) provide for the embodiment of the present invention, in actual applications, also can comprise at label information the virtual objects participating in role and be equipped with information, and be equipped with information according to this virtual objects, generate the non-productive operation option of current game instance, thus provide the virtual objects of role to be equipped with skill for user or point out user's ideal money using skill, make a breakthrough successfully to help user.Particularly, the virtual objects that can prestore on the server when making a breakthrough success is equipped with information, and add play stage mark for this virtual objects is equipped with information, thus obtain this virtual objects outfit information according to play stage mark, comprise this virtual objects at the non-productive operation option of current game instance and be equipped with information.
When generating non-productive operation option, can generate according to walkthrough, also can generate according to participation role, information can also being equipped with generate according to virtual objects, in order to realize the personalization of user's service, specifically which content generating non-productive operation option according to, can be arranged according to self-demand by user, certainly, also can be arranged by game developer, in this no limit.
204, when object information is the second object information, according to play stage mark, the attack strategy obtaining play stage mark corresponding fills in information.
In embodiments of the present invention, when object information is the second object information, namely when game is made a breakthrough successful, in order to the successful walkthrough of making a breakthrough of timely recording user, think that other users provide walkthrough reference, help other users to make a breakthrough successfully, need to make a breakthrough successfully user, for user provides attack strategy to fill in information, prompting user successful walkthrough of being made a breakthrough uploads onto the server.
Particularly, the attack strategy fill message of each play stage is to the attack strategy of play stage filling in template, and this attack strategy fills in template can comprise play stage mark and picture background corresponding to current game instance.Such as, in the play stage of " the 4th close: glacier challenge ", the attack strategy of this play stage fills in the play stage mark that template can comprise " the 4th closes ", comprises the picture background in glacier simultaneously.Wherein, this attack strategy is filled in template and can be preset by game developer, and is stored in server.Attack strategy is filled in the label information of template and is included play stage mark, fills in template according to the attack strategy that play stage mark can obtain current game instance from server, thus fills in template generation attack strategy according to attack strategy and fill in information.
The label information of current game instance can also comprise: the score information of current game instance.In embodiments of the present invention, can add up according to the historical scores information of the score information of current game instance and current game instance, obtain statistics, and this statistics is added into attack strategy fills in information.Such as, in gaming, the 4th close must be divided into 515 time, the historical scores information of closing with other users the 4th compares, and when obtaining statistics for " defeating the user of national 80% ", this statistics can be added into attack strategy and fill in information.Statistics is added into after attack strategy fills in information, provides the good and bad comparative result of user current game instance and other users, more effectively excite the interest that user fills in attack strategy, thus successful walkthrough of making a breakthrough is stored to server more.
205, fill in information according to attack strategy, generate the non-productive operation option of current game instance, perform step 206.
Fill in the non-productive operation option that information generates according to attack strategy, this attack strategy can be comprised and fill in information, thus prompting user carries out attack strategy and fills in.
Fig. 6 is a kind of result interface display figure that the embodiment of the present invention provides, and see Fig. 6, on the result interface of current game instance, illustrates attack strategy and fill in information and attack strategy fills in entrance in non-productive operation option.This attack strategy fills in information except the attack strategy comprising current game instance fills in template and score information statistics, can also comprise word prompting message, can comprise score information statistics in this word prompting message, as " write attack strategy, winning Grand Prix! You have surmounted the player of 98%, lose no time to save universe! " when receive user this attack strategy filled in entrance choose instruction after, jump to attack strategy and fill in the page, fill at attack strategy and the page can comprise current game instance mark and attack strategy and fill in and locate, carry out attack strategy for user and fill in.
206, based on the result interface that current game instance is corresponding, display non-productive operation option.
For step 202 and step 203, in embodiments of the present invention, need that the walkthrough of acquisition, participation role and attack strategy are filled in information and be supplied to user by the mode of display, just can provide effective service, therefore, in embodiments of the present invention, after generating the non-productive operation option of current game instance, also need based on result interface corresponding to current game instance, display non-productive operation option.
Wherein, this non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user.Particularly, can walkthrough check entrance, role's inlet porting and attack strategy fill in entrance be triggered time, jump to the corresponding non-productive operation page, can certainly be when walkthrough checks that reminding or participate in the information such as role is triggered, jump to the corresponding non-productive operation page, the embodiment of the present invention does not do concrete restriction to this.
Further, see Fig. 3, Fig. 4 and Fig. 5, in the result interface display figure of Fig. 3, Fig. 4 and Fig. 5, the non-productive operation option of its display further comprises fixing game upgrade option and game role reincarnation option, corresponding game upgrading can be jumped to according to game upgrade option and recommend the page, for user provides game upgrading to recommend to arrange, the corresponding game role reincarnation page can be jumped to according to game role reincarnation option, for user provides game role reincarnation to recommend to arrange.
In order to the result interface enabling current game instance corresponding more intactly demonstrates the details of current game instance, at result interface corresponding to current game instance except display non-productive operation option, other information corresponding with current game instance result can also be shown, as continued game options, when terminal receive user to continue game options choose instruction time, can jump out from current results interface, thus make user can proceed next step game.See Fig. 3, Fig. 4 and Fig. 5, further comprises in the result interface display figure of Fig. 3, Fig. 4 and Fig. 5 game make a breakthrough the object information of failure, current character grade, continue the empirical value of game options, ideal money number that user obtains in current game instance and acquisition; To make a breakthrough successful object information, current character grade, the ideal money quantity that game options, user obtain at current game instance of continuing, the empirical value obtained at current game instance and the virtual reward article of making a breakthrough successfully acquisition see further comprises game in the result interface display figure of Fig. 6, Fig. 6.
It should be noted that, in embodiments of the present invention, only for the result interface of Fig. 3, Fig. 4, Fig. 5 and Fig. 6, the display position of information on result interface such as non-productive operation option and current game instance mark is described, in actual applications, above-mentioned all information also may be displayed on other positions on result interface, and the embodiment of the present invention does not do concrete restriction to this.
The method that the embodiment of the present invention provides, by making a breakthrough in scene in game, according to play stage mark and object information, when failure is made a breakthrough in game, obtaining the walkthrough of current game instance and participating in role; When game is made a breakthrough successful, the attack strategy obtaining play stage mark corresponding fills in information; The non-productive operation option of current game instance is generated according to the information obtained, and non-productive operation option is shown on the result interface that current game instance is corresponding, achieve based on game make a breakthrough result and play stage mark carry out result interface display, provide more efficiently service, and user inquires about walkthrough outward without the need to jumping to interface, reduce spring mistake rate.
Take current game instance as ideal money redemption scenarios be example, Fig. 7 is the process flow diagram of the result interface display method under a kind of ideal money redemption scenarios of providing of the embodiment of the present invention.See Fig. 7, the method flow process comprises:
701, in game play, exchange result according to ideal money, generate the label information of current game instance, this label information comprises object information and play stage mark.
In embodiments of the present invention, ideal money redemption scenarios can refer to that user exchanges ideal money with money, exchanges the scenes such as ideal money with virtual objects.Ideal money is utilized more fully in order to enable user, the embodiment of the present invention is when user exchanges ideal money, the label information that result generates current game instance is exchanged according to ideal money, to be obtained corresponding ideal money using skill by this label information, and show this ideal money using skill and browse for user.
702, when play stage is designated ideal money redemption scenarios mark and object information is the 3rd object information, according to the successful ideal money number of exchange, the ideal money using skill corresponding with ideal money number is obtained.
When object information is the 3rd object information, namely when ideal money is exchanged successfully and obtains exchange successful ideal money number, can, for the successful ideal money number of exchange, for user provides the ideal money using skill of corresponding number, realize serving more targetedly.Such as, the using skill of 10 ideal moneys can be purchase two virtual objects A, and the using skill of 100 ideal moneys can be purchase four virtual objects A, simultaneously for user promotes two grades.
In embodiments of the present invention, server stores the ideal money using skill corresponding with ideal money number, this ideal money using skill can be pre-set by game developer and store.Therefore, the ideal money using skill corresponding with ideal money number can be obtained from server.
In order to can be faster, required ideal money using skill is obtained more accurately from server, according to exchange successful ideal money number, obtain the ideal money using skill corresponding with ideal money number from server before, also comprise: often generate an ideal money using skill, the play stage corresponding according to this ideal money using skill identifies and exchanges successful ideal money number, generate the label information of this walkthrough, thus enable terminal according to this label information, the ideal money using skill corresponding with ideal money number is obtained from server.
Particularly, based on the ideal money using skill that server stores, owing to including play stage mark in its label information and exchanging successful ideal money number, therefore, the process of " according to the label information of walkthrough; obtain the ideal money using skill corresponding with ideal money number from server ", can obtain according to the process of step 202, repeat no more herein.
It should be noted that, exchanged the ideal money of some user after, just corresponding with this number ideal money using skill not necessarily can be got from server, for this kind of situation, need to judge that user exchanges the integral multiple whether successful ideal money number is default value, if so, then directly the ideal money using skill corresponding with ideal money number is obtained; If not, according to the integral part of business between ideal money number and default value, obtain the ideal money using skill corresponding with ideal money number.
Such as, the ideal money number of the ideal money using skill stored in server is all the multiple of 10, after so user has exchanged 16 ideal moneys, then cannot obtain the using skill of 16 ideal moneys from server.Therefore, in actual applications, the ideal money number corresponding according to the ideal money using skill in server is needed to realize the acquisition of ideal money using skill, such as, if the ideal money number of the ideal money using skill stored in server is all the multiple of 10, the number that the ideal money number that user exchanges will can be gone on this ideal money number position, the number obtained will be less than this ideal money number and be 10 multiple, using the number that obtains as ideal money number, obtain ideal money using skill corresponding with ideal money number in server.
In addition, because the purposes of the ideal money of same number may have multiple, therefore according to the successful ideal money number of exchange, the ideal money using skill corresponding with ideal money number got may for one or more, and the embodiment of the present invention does not do concrete restriction to this.
In embodiments of the present invention, in order to for some play stage for user provides ideal money using skill, the mark of this play stage can be comprised in ideal money using skill.Such as, in the using skill of 10 ideal moneys, include the mark of " copy 1-1 ", then this ideal money using skill is used to indicate user in copy 1-1, how uses these 10 ideal moneys better, as bought one axe etc. with these 10 ideal moneys.
703, based on the ideal money using skill corresponding with ideal money number, the non-productive operation option of current game instance is generated.
When object information is the 3rd object information, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with ideal money number, and according to the non-productive operation option that this ideal money using skill generates, user can be made to obtain this ideal money using skill, thus make full use of the successful ideal money of exchange.
A kind of result interface display figure that Fig. 8 provides for the embodiment of the present invention, see Fig. 8, in the Accessibility choice of generation, includes ideal money using skill and checks that prompting and ideal money using skill check entrance.This ideal money using skill is checked and is reminded as Word message, for checking the ideal money how using and obtain for reminding user, as " looking at how to use the money obtained "; This ideal money using skill check that entrance is for when selected by a user, jumps to corresponding ideal money using skill and checks the page.This ideal money using skill is checked and the page can be comprised the detailed ideal money using skill corresponding with ideal money number, this ideal money using skill is a comparatively complete operational version, and user can be made full use of the ideal money exchanged according to this operational version.
704, based on the result interface that current game instance is corresponding, display non-productive operation option.
In embodiments of the present invention, the ideal money using skill corresponding with ideal money number is also needed to be supplied to user by the mode shown, could really for user provides effective service, therefore, in embodiments of the present invention, after generating the non-productive operation option of current game instance, also need based on result interface corresponding to current game instance, display non-productive operation option.Fig. 8 is the result interface display figure of current game instance.
See Fig. 8, in ideal money redemption scenarios, in order to the result interface enabling current game instance corresponding more intactly demonstrates the details of current game instance, at result interface corresponding to current game instance except display non-productive operation option, can also show ideal money redemption scenarios mark, ideal money exchanges number, continue game options etc., the embodiment of the present invention does not do concrete restriction to this.
Under the ideal money redemption scenarios that above-mentioned steps 701 ~ 704 provides for the embodiment of the present invention, generate the method for result display interface, in actual applications, can also under virtual objects redemption scenarios, namely virtual objects is exchanged with ideal money, or under the scene of exchanging virtual objects with virtual objects, generate result display interface.Particularly, under virtual objects redemption scenarios, the process generating result display interface can be: in game play, result is exchanged according to virtual objects, the label information of generation current game instance, this label information comprises virtual objects redemption scenarios mark, virtual objects is exchanged successful result and exchanged successful virtual objects kind; According to the successful virtual objects kind of exchange, obtain the using skill of the virtual objects of corresponding kind from server; Using skill according to this virtual objects generates non-productive operation option; Based on this non-productive operation option of result interface display of current game instance.During specific implementation, can result interface display method in refer step 701 ~ 704 under ideal money redemption scenarios.
The method that the embodiment of the present invention provides, by in ideal money redemption scenarios, according to ideal money redemption scenarios mark and the 3rd object information, obtain the ideal money using skill corresponding with ideal money number, and generate the non-productive operation option of current game instance, the result interface that current game instance is corresponding shows non-productive operation option, achieve and identify according to ideal money redemption scenarios, 3rd object information and the successful ideal money number of exchange show the non-productive operation option of ideal money using skill on result interface, show pointed ideal money using skill, provide more efficiently service, and user inquires about ideal money using skill outward without the need to jumping to interface, reduce spring mistake rate.
Take current game instance as role selecting scene be example, Fig. 9 is the process flow diagram of the result interface display method under a kind of role selecting scene of providing of the embodiment of the present invention.See Fig. 9, the method flow process comprises:
901, in game play, according to role selecting result, generate the label information of current game instance, this label information comprises object information and play stage mark.
In embodiments of the present invention, role selecting scene, namely user selects the scene of game role in the optional role of game according to personal like, play stage demand etc.In order to the game role enabling user fully understand oneself selection, grasp this game role walkthrough in gaming, the embodiment of the present invention is when user carries out role selecting, the label information of current game instance is generated according to role selecting result, to obtain walkthrough corresponding to role by this label information, and acquisition result is carried out showing browsing for user.
902, when play stage is designated role selecting scene identity and object information is the 4th object information, according to choosing role, obtain and the walkthrough choosing role corresponding from historic role attack strategy.
When object information is the 4th object information, when namely role selecting terminates and chosen certain role, can provide and the walkthrough choosing role corresponding for user, thus this is chosen during role and more successfully makes a breakthrough in use to enable user.
In embodiments of the present invention, server stores and the walkthrough choosing role corresponding, this walkthrough can be pre-set by game developer and store, can choose its walkthrough of historical game play Procedure Acquisition of role by server according to this and store, the embodiment of the present invention do concrete restriction to this yet.Therefore, can obtain and the walkthrough choosing role corresponding from server.
In order to required walkthrough can be obtained sooner, more accurately from server, role is chosen in basis, obtain with before the walkthrough choosing role corresponding from server, also comprise: be each walkthrough generating labels information choosing role corresponding, this label information comprises play stage mark corresponding to this walkthrough and chooses role, thus enable terminal according to this label information, obtain and the walkthrough choosing role corresponding from server.
Particularly, based on the historical game play attack strategy that server stores, owing to including play stage mark in its label information and choosing role, therefore, the process of above-mentioned " according to this label information; obtain and the walkthrough choosing role corresponding from server ", can obtain according to the process of step 202, repeat no more herein.
In addition, the historic role attack strategy corresponding due to certain role may have multiple, therefore may for one or more with the historic role attack strategy choosing role corresponding according to what choose role to get, and the embodiment of the present invention does not do concrete restriction to this.
903, based on the walkthrough choosing role corresponding, generate the non-productive operation option of current game instance.
A kind of result interface display figure that Figure 10 provides for the embodiment of the present invention, see Figure 10, in non-productive operation option, includes and chooses role play attack strategy check prompting and choose role play attack strategy to check entrance.This is chosen role play attack strategy to check and reminds and refers to check that the word of attack strategy is reminded, as " looking at role's attack strategy " for reminding user; When receive user to choose role play attack strategy check entrance choose instruction after, corresponding role play attack strategy of choosing can be jumped to and check the page.Check choosing role play attack strategy and the page include and the detailed walkthrough choosing role corresponding, this walkthrough include choose role preferably virtual objects be equipped with scheme, preferably task complete scheme etc.
904, based on the result interface that current game instance is corresponding, display non-productive operation option.
In acquisition with after the walkthrough choosing role corresponding, this walkthrough is also needed to be supplied to user by the mode of display, could really for user provides effective service, therefore, in embodiments of the present invention, after generating the non-productive operation option of current game instance, also need based on result interface corresponding to current game instance, display non-productive operation option.Figure 10 is the result interface display figure of current game instance.
See Figure 10, in role selecting scene, in order to the result interface enabling current game instance corresponding more intactly demonstrates the details of current game instance, at result interface corresponding to current game instance except display non-productive operation option, can also show role selecting scene identity, continue game options, choose the image of role and title etc., the embodiment of the present invention does not do concrete restriction to this.
It should be noted that, the basis that step 901-step 903 provides for the embodiment of the present invention chooses the walkthrough of role to carry out the method for result interface display.And in role selecting scene, except the walkthrough that role is chosen in acquisition, the detailed game data choosing role can also be obtained, non-productive operation option is generated according to choosing the detailed game data of role, this non-productive operation option is shown based on result display interface, thus make user fully understand the role chosen, play better.
The method that the embodiment of the present invention provides, by in role selecting scene, according to role selecting scene identity and the 4th object information, obtain and the walkthrough choosing role corresponding, and generate the non-productive operation option of current game instance, the result interface that current game instance is corresponding shows non-productive operation option, achieve according to role selecting scene identity, 4th object information and choose role to show the non-productive operation option with the walkthrough choosing role corresponding on result interface, provide more efficiently service, and user inquires about without the need to jumping to interface the walkthrough choosing role outward, reduce spring mistake rate.
Figure 11 is the structural representation of a kind of result interface display apparatus that the embodiment of the present invention provides, the result interface display method that this device provides for performing the embodiment shown in above-mentioned Fig. 1, Fig. 2, Fig. 7 or Fig. 9.See Figure 11, this device comprises:
Generation module 1101, in game play, according to the operating result of current game instance, generates the label information of current game instance, and this label information comprises object information and play stage mark;
Acquisition module 1102, for according to object information and play stage mark, obtain the non-productive operation option of current game instance, non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Display module 1103, for based on result interface corresponding to current game instance, display non-productive operation option.
Alternatively, acquisition module 1102, specifically comprises:
First acquiring unit, for when object information is the first object information, according to play stage mark, from the historical game play attack strategy of server, obtain the walkthrough of current game instance, the label information of this walkthrough comprises the second object information and play stage mark;
First generation unit, for according to walkthrough, generates the non-productive operation option of current game instance.
Alternatively, the first generation unit, for the participation role included by the label information of walkthrough, generates first role's setting options, these the first role setting options for show walkthrough label information included by participation role; Or, for the participation role included by the label information of walkthrough, obtain and recommend user, this recommendation user is the user with the participation role match included by the label information of walkthrough, based on recommendation user, generate second role's setting options, second role's setting options recommend user for showing.
Alternatively, the label information of current game instance also comprises the participation role of current game instance;
First generation unit, time different from the participation role of current game instance for the participation role included by the label information when walkthrough, obtain target roles, target roles is participation role different from current game instance in the label information of walkthrough; According to walkthrough and target roles, generate the non-productive operation option of current game instance.
Alternatively, acquisition module 1102, specifically comprises:
Second acquisition unit, for when object information is the second object information, according to play stage mark, the attack strategy obtaining play stage mark corresponding fills in information;
Second generation unit, for filling in information according to attack strategy, generates the non-productive operation option of current game instance.
Alternatively, label information also comprises the score information of current game instance;
Acquisition module 1102, specifically also comprises:
Statistic unit, for adding up according to the score information of current game instance and the historical scores information of current game instance, obtains statistics;
Adding device, fills in information for statistics is added into attack strategy.
Alternatively, acquisition module 1102, specifically comprises:
3rd acquiring unit, for be designated when play stage ideal money redemption scenarios mark and object information be the 3rd object information time, according to exchange successful ideal money number, obtain the ideal money using skill corresponding with ideal money number;
3rd generation unit, for based on the ideal money using skill corresponding with ideal money number, generates the non-productive operation option of current game instance.
Alternatively, acquisition module 1102, specifically comprises:
4th acquiring unit, for be designated role selecting scene identity when play stage and object information is the 4th object information time, according to choosing role, from historic role attack strategy obtain and the walkthrough choosing role corresponding;
4th generation unit, for based on the walkthrough choosing role corresponding and the data choosing role, generates the non-productive operation option of current game instance.
The device that the embodiment of the present invention provides, by identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
Please refer to Figure 12, it illustrates the structural representation of the terminal involved by the embodiment of the present invention, this terminal may be used for the result interface display method implementing to provide in above-described embodiment.Specifically:
Terminal 1200 can comprise display unit 140, includes the storer 120 of one or more computer-readable recording mediums, input block 130, sensor 150, include the parts such as processor 160 and power supply 170 that more than or processes core.It will be understood by those skilled in the art that the restriction of the not structure paired terminal of the terminal structure shown in Figure 12, the parts more more or less than diagram can be comprised, or combine some parts, or different parts are arranged.Wherein:
Storer 120 can be used for storing software program and module, and processor 160 is stored in software program and the module of storer 120 by running, thus performs the application of various function and data processing.Storer 120 mainly can comprise storage program district and store data field, and wherein, storage program district can store operating system, application program (such as sound-playing function, image player function etc.) etc. needed at least one function; Store data field and can store the data (such as voice data, phone directory etc.) etc. created according to the use of terminal 1200.In addition, storer 120 can comprise high-speed random access memory, can also comprise nonvolatile memory, such as at least one disk memory, flush memory device or other volatile solid-state parts.Correspondingly, storer 120 can also comprise Memory Controller, to provide the access of processor 160 and input block 130 pairs of storeies 120.
Input block 130 can be used for the numeral or the character information that receive input, and produces and to arrange with user and function controls relevant keyboard, mouse, control lever, optics or trace ball signal and inputs.Particularly, input block 130 can comprise Touch sensitive surface 131 and other input equipments 132.Touch sensitive surface 131, also referred to as touch display screen or Trackpad, user can be collected or neighbouring touch operation (such as user uses any applicable object or the operations of annex on Touch sensitive surface 131 or near Touch sensitive surface 131 such as finger, stylus) thereon, and drive corresponding coupling arrangement according to the formula preset.Optionally, Touch sensitive surface 131 can comprise touch detecting apparatus and touch controller two parts.Wherein, touch detecting apparatus detects the touch orientation of user, and detects the signal that touch operation brings, and sends signal to touch controller; Touch controller receives touch information from touch detecting apparatus, and converts it to contact coordinate, then gives processor 180, and the order that energy receiving processor 180 is sent also is performed.In addition, the polytypes such as resistance-type, condenser type, infrared ray and surface acoustic wave can be adopted to realize Touch sensitive surface 131.Except Touch sensitive surface 131, input block 130 can also comprise other input equipments 132.Particularly, other input equipments 132 can include but not limited to one or more in physical keyboard, function key (such as volume control button, switch key etc.), trace ball, mouse, control lever etc.
Display unit 140 can be used for the various graphical user interface showing information or the information being supplied to user and the terminal 1200 inputted by user, and these graphical user interface can be made up of figure, text, icon, video and its combination in any.Display unit 140 can comprise display panel 141, optionally, the form such as LCD (Liquid Crystal Display, liquid crystal display), OLED (Organic Light-Emitting Diode, Organic Light Emitting Diode) can be adopted to configure display panel 141.Further, Touch sensitive surface 131 can cover display panel 141, when Touch sensitive surface 131 detects thereon or after neighbouring touch operation, send processor 160 to determine the type of touch event, on display panel 141, provide corresponding vision to export with preprocessor 160 according to the type of touch event.Although in fig. 12, Touch sensitive surface 131 and display panel 141 be as two independently parts realize input and input function, in certain embodiments, can by Touch sensitive surface 131 and display panel 141 integrated and realize input and output function.
Terminal 1200 also can comprise at least one sensor 150, such as optical sensor, motion sensor and other sensors.Particularly, optical sensor can comprise ambient light sensor and proximity transducer, and wherein, ambient light sensor the light and shade of environmentally light can regulate the brightness of display panel 141, proximity transducer when terminal 1200 moves in one's ear, can cut out display panel 141 and/or backlight.As the one of motion sensor, Gravity accelerometer can detect the size of all directions (are generally three axles) acceleration, size and the direction of gravity can be detected time static, can be used for identifying the application (such as horizontal/vertical screen switching, dependent game, magnetometer pose calibrating) of mobile phone attitude, Vibration identification correlation function (such as passometer, knock) etc.; As for terminal 1200 also other sensors such as configurable gyroscope, barometer, hygrometer, thermometer, infrared ray sensor, do not repeat them here.
Processor 160 is control centers of terminal 1200, utilize the various piece of various interface and the whole mobile phone of connection, software program in storer 120 and/or module is stored in by running or performing, and call the data be stored in storer 120, perform various function and the process data of terminal 1200, thus integral monitoring is carried out to mobile phone.Optionally, processor 160 can comprise one or more process core; Preferably, processor 160 accessible site application processor and modem processor, wherein, application processor mainly processes operating system, user interface and application program etc., and modem processor mainly processes radio communication.Be understandable that, above-mentioned modem processor also can not be integrated in processor 160.
Terminal 1200 also comprises the power supply 170 (such as battery) of powering to all parts, preferably, power supply can be connected with processor 160 logic by power-supply management system, thus realizes the functions such as management charging, electric discharge and power managed by power-supply management system.Power supply 170 can also comprise one or more direct current or AC power, recharging system, power failure detection circuit, power supply changeover device or the random component such as inverter, power supply status indicator.
Although not shown, terminal 1200 can also comprise camera, bluetooth module etc., does not repeat them here.Specifically in the present embodiment, the display unit of terminal is touch-screen display, and terminal also includes storer, and one or more than one program, one of them or more than one program are stored in storer, and are configured to be performed by more than one or one processor.Described more than one or one routine package is containing the instruction for performing following operation:
In game play, according to the operating result of current game instance, generate the label information of current game instance, label information comprises object information and play stage mark;
According to object information and play stage mark, obtain the non-productive operation option of current game instance, non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Based on the result interface that current game instance is corresponding, display non-productive operation option.
Suppose that above-mentioned is the first possible embodiment, then, in the embodiment that the second provided based on the embodiment that the first is possible is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When object information is the first object information, according to play stage mark, from the historical game play attack strategy of server, obtain the walkthrough of current game instance, the label information of walkthrough comprises the second object information and play stage mark;
According to walkthrough, generate the non-productive operation option of current game instance.
In the third the possible embodiment provided based on the embodiment that the second is possible, in the storer of terminal, also comprise the instruction for performing following operation:
Participation role included by the label information of walkthrough, generates first role's setting options, first role's setting options for show walkthrough label information included by participation role; Or,
Participation role included by the label information of walkthrough, obtain and recommend user, recommendation user is the user with the participation role match included by the label information of walkthrough, based on recommendation user, generate second role's setting options, second role's setting options recommend user for showing.
In the 4th kind of possible embodiment provided based on the embodiment that the second is possible, in the storer of terminal, also comprise the instruction for performing following operation:
The label information of current game instance also comprises the participation role of current game instance;
When walkthrough label information included by participation role different from the participation role of current game instance time, obtain target roles, target roles is participation role different from current game instance in the label information of walkthrough;
According to walkthrough and target roles, generate the non-productive operation option of current game instance.
In the 5th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When object information is the second object information, according to play stage mark, the attack strategy obtaining play stage mark corresponding fills in information;
Fill in information according to attack strategy, generate the non-productive operation option of current game instance.
In the 6th kind of possible embodiment provided based on the 5th kind of possible embodiment, in the storer of terminal, also comprise the instruction for performing following operation:
Label information also comprises the score information of current game instance;
Add up according to the score information of current game instance and the historical scores information of current game instance, obtain statistics;
Statistics is added into attack strategy and fills in information.
In the 7th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When play stage is designated ideal money redemption scenarios mark and object information is the 3rd object information, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with ideal money number;
Based on the ideal money using skill corresponding with ideal money number, generate the non-productive operation option of current game instance.
In the 8th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When play stage is designated role selecting scene identity and object information is the 4th object information, according to choosing role, obtain and the walkthrough choosing role corresponding from historic role attack strategy;
Based on the walkthrough choosing role corresponding and the data choosing role, generate the non-productive operation option of current game instance.
The terminal that the embodiment of the present invention provides, by identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
Embodiments provide a kind of computer-readable recording medium, this computer-readable recording medium can be the computer-readable recording medium comprised in the storer in above-described embodiment; Also can be individualism, be unkitted the computer-readable recording medium allocated in terminal.This computer-readable recording medium stores more than one or one program, and this more than one or one program is used for execution result interface display method by one or more than one processor, and the method comprises:
In game play, according to the operating result of current game instance, generate the label information of current game instance, label information comprises object information and play stage mark;
According to object information and play stage mark, obtain the non-productive operation option of current game instance, non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Based on the result interface that current game instance is corresponding, display non-productive operation option.
Suppose that above-mentioned is the first possible embodiment, then, in the embodiment that the second provided based on the embodiment that the first is possible is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When object information is the first object information, according to play stage mark, from the historical game play attack strategy of server, obtain the walkthrough of current game instance, the label information of walkthrough comprises the second object information and play stage mark;
According to walkthrough, generate the non-productive operation option of current game instance.
In the third the possible embodiment provided based on the embodiment that the second is possible, in the storer of terminal, also comprise the instruction for performing following operation:
Participation role included by the label information of walkthrough, generates first role's setting options, first role's setting options for show walkthrough label information included by participation role; Or,
Participation role included by the label information of walkthrough, obtain and recommend user, recommendation user is the user with the participation role match included by the label information of walkthrough, based on recommendation user, generate second role's setting options, second role's setting options recommend user for showing.
In the 4th kind of possible embodiment provided based on the embodiment that the second is possible, in the storer of terminal, also comprise the instruction for performing following operation:
The label information of current game instance also comprises the participation role of current game instance;
When walkthrough label information included by participation role different from the participation role of current game instance time, obtain target roles, target roles is participation role different from current game instance in the label information of walkthrough;
According to walkthrough and target roles, generate the non-productive operation option of current game instance.
In the 5th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When object information is the second object information, according to play stage mark, the attack strategy obtaining play stage mark corresponding fills in information;
Fill in information according to attack strategy, generate the non-productive operation option of current game instance.
In the 6th kind of possible embodiment provided based on the 5th kind of possible embodiment, in the storer of terminal, also comprise the instruction for performing following operation:
Label information also comprises the score information of current game instance;
Add up according to the score information of current game instance and the historical scores information of current game instance, obtain statistics;
Statistics is added into attack strategy and fills in information.
In the 7th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When play stage is designated ideal money redemption scenarios mark and object information is the 3rd object information, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with ideal money number;
Based on the ideal money using skill corresponding with ideal money number, generate the non-productive operation option of current game instance.
In the 8th kind of possible embodiment provided based on the embodiment that the first is possible, in the storer of terminal, also comprise the instruction for performing following operation:
When play stage is designated role selecting scene identity and object information is the 4th object information, according to choosing role, obtain and the walkthrough choosing role corresponding from historic role attack strategy;
Based on the walkthrough choosing role corresponding and the data choosing role, generate the non-productive operation option of current game instance.
The computer-readable recording medium that the embodiment of the present invention provides, by identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
Provide a kind of graphical user interface in the embodiment of the present invention, this graphical user interface is used in terminal, and this terminal comprises touch-screen display, storer and one or more than one processor for performing one or more than one program; This graphical user interface comprises:
In game play, according to the operating result of current game instance, generate the label information of current game instance, label information comprises object information and play stage mark;
According to object information and play stage mark, obtain the non-productive operation option of current game instance, non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Based on the result interface that current game instance is corresponding, display non-productive operation option.
The graphical user interface that the embodiment of the present invention provides, by identifying according to object information and play stage, result interface shows non-productive operation option, achieve based on different object informations and play stage mark, carry out distinguishing result interface display, provide more efficiently service, and user inquires about corresponding information outward without the need to jumping to interface, reduces spring mistake rate.
It should be noted that: the result interface display apparatus that above-described embodiment provides is when showing result interface, only be illustrated with the division of above-mentioned each functional module, in practical application, can distribute as required and by above-mentioned functions and be completed by different functional modules, inner structure by device is divided into different functional modules, to complete all or part of function described above.In addition, the result interface display apparatus that above-described embodiment provides and the embodiment of result interface display method belong to same design, and its specific implementation process refers to embodiment of the method, repeats no more here.
The invention described above embodiment sequence number, just to describing, does not represent the quality of embodiment.
One of ordinary skill in the art will appreciate that all or part of step realizing above-described embodiment can have been come by hardware, the hardware that also can carry out instruction relevant by program completes, described program can be stored in a kind of computer-readable recording medium, the above-mentioned storage medium mentioned can be ROM (read-only memory), disk or CD etc.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, within the spirit and principles in the present invention all, any amendment done, equivalent replacement, improvement etc., all should be included within protection scope of the present invention.

Claims (16)

1. a result interface display method, is characterized in that, described method comprises:
In game play, according to the operating result of current game instance, generate the label information of described current game instance, described label information comprises object information and play stage mark;
According to described object information and play stage mark, obtain the non-productive operation option of described current game instance, described non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Based on the result interface that current game instance is corresponding, show described non-productive operation option.
2. method according to claim 1, is characterized in that, described according to described object information and play stage mark, obtains the non-productive operation option of described current game instance, comprising:
When described object information is the first object information, identify according to described play stage, from the historical game play attack strategy of server, obtain the walkthrough of described current game instance, the label information of described walkthrough comprises the second object information and described play stage mark;
According to described walkthrough, generate the non-productive operation option of described current game instance.
3. method according to claim 2, is characterized in that, described according to described walkthrough, generates the non-productive operation option of described current game instance, comprising:
According to the participation role included by the label information of described walkthrough, generate first role's setting options, described first role's setting options for show described walkthrough label information included by participation role; Or,
According to the participation role included by the label information of described walkthrough, obtain and recommend user, described recommendation user is the user with the participation role match included by the label information of described walkthrough, based on described recommendation user, generate second role's setting options, described second role's setting options are for showing described recommendation user.
4. method according to claim 2, is characterized in that, the label information of described current game instance also comprises the participation role of described current game instance;
Described according to described walkthrough, generate the non-productive operation option of described current game instance, comprising:
When described walkthrough label information included by participation role different from the participation role of described current game instance time, obtain target roles, described target roles is participation role different from described current game instance in the label information of described walkthrough;
According to described walkthrough and described target roles, generate the non-productive operation option of described current game instance.
5. method according to claim 1, is characterized in that, described according to described object information and play stage mark, obtains the non-productive operation option of described current game instance, comprising:
When described object information is the second object information, identify according to described play stage, the attack strategy obtaining described play stage mark corresponding fills in information;
Fill in information according to described attack strategy, generate the non-productive operation option of described current game instance.
6. method according to claim 5, is characterized in that, described label information also comprises the score information of current game instance;
Describedly fill in information according to described attack strategy, before generating the non-productive operation option of described current game instance, also comprise:
Add up according to the score information of current game instance and the historical scores information of described current game instance, obtain statistics;
Described statistics is added into described attack strategy and fills in information.
7. method according to claim 1, is characterized in that, described according to described object information and play stage mark, obtains the non-productive operation option of described current game instance, comprising:
When described play stage is designated ideal money redemption scenarios mark and described object information is the 3rd object information, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with described ideal money number;
Based on the ideal money using skill that described and described ideal money number is corresponding, generate the non-productive operation option of described current game instance.
8. method according to claim 1, is characterized in that, described according to described object information and play stage mark, obtains the non-productive operation option of described current game instance, comprising:
When described play stage is designated role selecting scene identity and described object information is the 4th object information, choose role according to described, obtain and the described walkthrough choosing role corresponding from historic role attack strategy;
The walkthrough corresponding based on the described role of choosing and the described data choosing role, generate the non-productive operation option of described current game instance.
9. a result interface display apparatus, is characterized in that, described device comprises:
Generation module, in game play, according to the operating result of current game instance, generates the label information of described current game instance, and described label information comprises object information and play stage mark;
Acquisition module, for according to described object information and play stage mark, obtain the non-productive operation option of described current game instance, described non-productive operation option is used for jumping to the corresponding non-productive operation page when being triggered by user;
Display module, for based on result interface corresponding to current game instance, shows described non-productive operation option.
10. device according to claim 9, is characterized in that, described acquisition module, comprising:
First acquiring unit, for when described object information is the first object information, identify according to described play stage, from the historical game play attack strategy of server, obtain the walkthrough of described current game instance, the label information of described walkthrough comprises the second object information and described play stage mark;
First generation unit, for according to described walkthrough, generates the non-productive operation option of described current game instance.
11. devices according to claim 10, it is characterized in that, described first generation unit, for the participation role included by the label information of described walkthrough, generate first role's setting options, described first role's setting options for show described walkthrough label information included by participation role; Or, for the participation role included by the label information of described walkthrough, obtain and recommend user, described recommendation user is the user with the participation role match included by the label information of described walkthrough, based on described recommendation user, generate second role's setting options, described second role's setting options are for showing described recommendation user.
12. devices according to claim 10, is characterized in that, the label information of described current game instance also comprises the participation role of described current game instance;
Described first generation unit, time different from the participation role of described current game instance for the participation role included by the label information when described walkthrough, obtain target roles, described target roles is participation role different from described current game instance in the label information of described walkthrough; According to described walkthrough and described target roles, generate the non-productive operation option of described current game instance.
13. devices according to claim 9, is characterized in that, described acquisition module, comprising:
Second acquisition unit, for when described object information is the second object information, identifies according to described play stage, and the attack strategy obtaining described play stage mark corresponding fills in information;
Second generation unit, for filling in information according to described attack strategy, generates the non-productive operation option of described current game instance.
14. devices according to claim 13, is characterized in that, described label information also comprises the score information of current game instance;
Described acquisition module, also comprises:
Statistic unit, for adding up according to the score information of current game instance and the historical scores information of described current game instance, obtains statistics;
Adding device, fills in information for described statistics is added into described attack strategy.
15. devices according to claim 9, is characterized in that, described acquisition module, comprising:
3rd acquiring unit, for be designated when described play stage ideal money redemption scenarios mark and described object information be the 3rd object information time, according to the successful ideal money number of exchange, obtain the ideal money using skill corresponding with described ideal money number;
3rd generation unit, for based on ideal money using skill corresponding to described and described ideal money number, generates the non-productive operation option of described current game instance.
16. devices according to claim 9, is characterized in that, described acquisition module, comprising:
4th acquiring unit, for when described play stage is designated role selecting scene identity and described object information is the 4th object information, according to choosing role, obtains and the described walkthrough choosing role corresponding from historic role attack strategy;
4th generation unit, for based on walkthrough corresponding to the described role of choosing and the described data choosing role, generates the non-productive operation option of described current game instance.
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