CN111249746A - Method and device for acquiring virtual prop, storage medium and electronic device - Google Patents

Method and device for acquiring virtual prop, storage medium and electronic device Download PDF

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Publication number
CN111249746A
CN111249746A CN202010091348.1A CN202010091348A CN111249746A CN 111249746 A CN111249746 A CN 111249746A CN 202010091348 A CN202010091348 A CN 202010091348A CN 111249746 A CN111249746 A CN 111249746A
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operation object
virtual operation
target
virtual
target game
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CN202010091348.1A
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CN111249746B (en
Inventor
陈俊
唐聪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

The invention discloses a method and a device for acquiring a virtual prop, a storage medium and an electronic device. Wherein, the method comprises the following steps: after a client of a target game application runs a game task, obtaining a running result of the game task; under the condition that the operation result indicates that the appointed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task; generating a target appointed prop according to first behavior data of a first virtual operation object in the target game application and second behavior data of a second virtual operation object in the target game application; and prompting the first virtual operation object and the second virtual operation object to jointly execute the target game task when the target time indicated by the target appointed prop is reached. The invention solves the technical problem of low interaction efficiency in game application.

Description

Method and device for acquiring virtual prop, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a method and a device for acquiring a virtual item, a storage medium and an electronic device.
Background
The social interaction of the game is one of important social ways of the current generation of young people, and the social ways of strangers in the game are more various, taking the example of completing the game process by team matching as an example.
For example, in a game scene in which multiple players participate, the players individually initiate game matching and further match one or more strange players, namely, the first team formation among the strange players. However, at present, no exclusive system is available to promote the enthusiasm of the strange players for grouping the team again after the first time, and the enthusiasm of the strange players for grouping the team again cannot be greatly and beneficially affected only by setting the options of "mutually complied with", "add as a friend" or "come again". In other words, after the player forms a team with a stranger for the first time, the enthusiasm for forming a team with the stranger again is low, and therefore the probability of further strengthening the relationship between the player and the stranger is reduced, and the problem that the overall interaction efficiency in the game application is low is caused.
That is, there is a problem in the related art that the interaction efficiency in the game application is low.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for acquiring a virtual item, a storage medium and an electronic device, which are used for at least solving the technical problem of low interaction efficiency in game application.
According to an aspect of an embodiment of the present invention, a method for acquiring a virtual item is provided, including: after a client of a target game application runs a game task, obtaining a running result of the game task; under the condition that the running result indicates that an appointed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, wherein the intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold value; generating a target appointment item according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application; and prompting the first virtual operation object and the second virtual operation object to jointly execute a target game task when the target time indicated by the target appointed prop is reached.
According to another aspect of the embodiments of the present invention, there is also provided an apparatus for acquiring a virtual item, including: the game system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring the running result of a game task after the client of a target game application runs one game task; a determining unit, configured to determine, when the running result indicates that an agreed item acquisition condition is reached, a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, where intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold; a generating unit, configured to generate a target engagement item according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application; and the prompting unit is used for prompting the first virtual operation object and the second virtual operation object to jointly execute a target game task under the condition that the target time indicated by the target appointed prop is reached.
According to another aspect of the embodiment of the present invention, there is further provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the above method for acquiring a virtual item when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the method for acquiring the virtual prop through the computer program.
In the embodiment of the invention, after a client side of a target game application runs a game task, a running result of the game task is obtained, when the running result indicates that a default item obtaining condition is reached, a first virtual operation object and a second virtual operation object are determined from a plurality of virtual operation objects participating in the game task, a target default item is generated according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application, when a target time indicated by the target default item is reached, the first virtual operation object and the second virtual operation object are prompted to jointly execute the target game task, and through two strange virtual operation objects participating in the same game task, the method comprises the steps of providing a target engagement prop, and prompting both the virtual operation object sides to jointly execute a target game task at the target time indicated by the target engagement prop, so that the technical purpose of improving the probability that strange both the virtual operation object sides jointly execute the game task again is achieved, the technical effect of improving the interaction efficiency in game application is achieved, and the technical problem that the interaction efficiency in the game application is low is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an optional method for acquiring a virtual item according to an embodiment of the present invention;
fig. 2 is a schematic diagram of a flowchart of an optional method for acquiring a virtual item according to an embodiment of the present invention;
fig. 3 is a schematic diagram of an optional method for acquiring a virtual item according to an embodiment of the present invention;
fig. 4 is a schematic diagram of another optional method for acquiring a virtual item according to the embodiment of the present invention;
fig. 5 is a schematic diagram of another optional method for acquiring a virtual item according to an embodiment of the present invention;
fig. 6 is a schematic diagram of another optional method for acquiring a virtual item according to the embodiment of the present invention;
fig. 7 is a schematic diagram of another optional method for acquiring a virtual item according to the embodiment of the present invention;
fig. 8 is a schematic diagram of an alternative virtual item obtaining device according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, a method for acquiring a virtual item is provided, and optionally, as an optional implementation manner, the method for acquiring a virtual item may be, but is not limited to be, applied to an environment as shown in fig. 1. The system may include, but is not limited to, a user equipment 102, a network 110, and a server 112, wherein the user equipment 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104.
The specific process comprises the following steps: step S102, the user equipment 102 obtains the running result of the game task (for example, the group of the virtual operation object A and the virtual operation object B which are in strange relationship each other wins the victory of one game task); S104-S106, the user equipment 102 sends the operation result to the server 112 through the network 110; s108, the server 112 searches for the relevant information reaching the appointed item acquisition condition through the database 114, further processes the operation result through the processing engine 18, and generates the target appointed item under the condition that the operation result reaches the appointed item acquisition condition; in steps S110 to S112, the server 112 sends the target appointment item to the user device 102 through the network 110, the processor 106 in the user device 102 generates related prompt information according to the target appointment item, the related prompt information is displayed on the display 108, and the related information of the target appointment item is stored in the memory 104, where the prompt information may include, but is not limited to, time information, information of an object in which the target game character is executed to participate, and the like. The behavior data, the intimacy, the target appointment property, and the related prompt information of the virtual operation object may be, but are not limited to, stored in the server 112 or the user equipment 102, or may be, but is not limited to, generated or obtained by the user equipment 102 or the server 112.
Optionally, in this embodiment, the method for acquiring the virtual item may be, but is not limited to, applied to a terminal device, and the terminal device may be, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a PC, and other terminal devices that support running of an application client. The server and the terminal device may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for acquiring the virtual item includes:
s202, after a client of the target game application runs a game task, obtaining a running result of the game task;
s204, under the condition that the operation result indicates that the appointed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, wherein the intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold value;
s206, generating a target appointed prop according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application;
s208, when the target time indicated by the target appointed prop is reached, the first virtual operation object and the second virtual operation object are prompted to jointly execute the target game task.
Optionally, in this embodiment, the method for acquiring the virtual item may be, but is not limited to, applied to both strange virtual operation objects that participate in a game task of a game application of a game in a common team. The target game may be, but not limited to, a Multiplayer Online Battle sports game (MOBA for short). The types of target games described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this. In addition, the virtual operation object in the target game may be, but is not limited to, a character object controlled by a current player who logs in the target game application client.
Optionally, in this embodiment, the method for acquiring the virtual item may be applied to, but not limited to, a smart phone, a tablet computer, a game machine, and the like. The running result of the game task can be, but is not limited to, the final ranking of the virtual operation object or the team where the virtual operation object is located in the game task process, the behavior operation data of the virtual operation object in the game task running process, and the like. The appointed item obtaining conditions can include, but are not limited to, that the final ranking of the virtual operation object or the team where the virtual operation object is located in the game task process meets a preset ranking threshold, that the behavior operation data of the virtual operation object in the game task running process meets a preset related threshold, and the like. The affinity in the target game application may be, but is not limited to, proportional to the degree of affinity of the relationship between the virtual operation objects in the target game application. The target engagement items may be, but are not limited to, virtual items, virtual states, etc., and the virtual operational objects holding the target engagement items may be, but are not limited to, eligible to perform the target game task. The target game task may include, but is not limited to, a game task that is executed by both of the determined virtual operation objects.
It should be noted that, after a client of a target game application runs a game task, a running result of the game task is obtained, and when the running result indicates that an agreed item obtaining condition is reached, a first virtual operation object and a second virtual operation object are determined from a plurality of virtual operation objects participating in the game task, and a target agreed item is generated according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application, and when a target time indicated by the target agreed item is reached, the first virtual operation object and the second virtual operation object are prompted to execute the target game task together. Optionally, the target engagement prop may be, but is not limited to, directly generated on a virtual prop storage interface of the virtual operation object, and may be, but is not limited to, acquiring the related information of the target game task by performing a touch on the target engagement prop identifier.
Further by way of example, as shown in fig. 3, the following steps are specifically performed:
step S302, ending a game task;
step S304, determining both virtual operation object parties participating in the game task together, wherein the relationship between the both virtual operation object parties is not friend relationship;
step S306, judging whether both the virtual operation object sides obtain the final game wins, if not, continuing the judgment, if both the virtual operation object sides obtain the final game wins, executing step S308;
step S308, determining the time (target time) for recommending the next regrouping of the two virtual operation objects according to the online time records of the two virtual operation object in the target game;
step S310, generating an appointment card (a target appointment prop), wherein the appointment card is used for prompting both parties of the virtual operation object to attend an appointment in the recommended time and forming a team again;
step S312, judging whether both sides of the virtual operation object confirm to obtain the appointment card, continuing the judgment under the condition that the appointment card is not confirmed to be obtained or not confirmed to be obtained, and executing step S314 under the condition that the appointment card is confirmed to be obtained;
step S314, determining that the target task is 'both parties of the virtual operation object are about (team) in the recommended time';
step S316, the target time is reached;
step S318, judging whether both sides of the virtual operation object are about, if so, determining that the target task is finished, otherwise, determining that the target task is not finished, and executing step S320;
step S322, sending appointment information for prompting the virtual operation object;
to further illustrate, optionally as shown in fig. 4, for example, after the client of the target game application executes a game task, the execution result of the game task is displayed on the game settlement panel 406 shown in fig. 4, that is, the representation "win of the first virtual operation object 402 and the second operation object 404" is obtained. The intimacy of the first virtual operation object 402 and the second operation object 404 is smaller than the first threshold, and the agreed item obtaining condition is to obtain the victory of a game task. Further, as a result of the operation shown in fig. 4, "win of the first virtual operation object 402 and the second operation object 404", the agreement item acquisition condition is reached, and the first virtual operation object 402 and the second operation object 404 are determined from the plurality of virtual operation objects participating in the game task. Optionally, the affinity of both the virtual operation objects above the first threshold may be, but is not limited to, indicating that the relationship between both the virtual operation objects is a friend relationship, and the affinity of both the virtual operation objects below the first threshold may be, but is not limited to, indicating that the relationship between both the virtual operation objects is a strange relationship.
To further illustrate, as shown in FIG. 5, for example, after the first virtual operation object and the second virtual operation object are determined, the content "congratulatory appointment card is displayed on the game settlement panel 506 of the first virtual operation object and the second virtual operation object, and at time X, a game is completed with Player A again, and a rich award! ", and a" confirm acquire "button 502, a" confirm abort "button 504. Further, in a case where the first virtual operation object and the second virtual operation object are both acquired to perform an "acquisition confirmation" operation (e.g., a touch operation is detected at the "acquisition confirmation" button 502), a target appointment prop is generated; in the case of acquiring that either one of the first virtual operation object and the second virtual operation object performs the "confirm abandon" operation (e.g., a touch operation is detected at the "confirm abandon" button 504), the target engagement prop is not generated.
According to the embodiment provided by the application, the target engagement prop is provided for both strange virtual operation object parties participating in the same game task, and the both virtual operation object parties are prompted to execute the target game task together at the target time indicated by the target engagement prop, so that the technical purpose of improving the probability that the strange virtual operation object parties execute the game task together again is achieved, and the technical effect of improving the interaction efficiency in game application is achieved.
As an optional scheme, generating the target engagement prop according to the first behavior data of the first virtual operation object in the target game application and the second behavior data of the second virtual operation object in the target game application includes:
and generating the target time according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application.
Alternatively, the online time data may include, but is not limited to, online time record data of the virtual operation object, individual participation game task time record data, team participation game task time data, offline time record data, historical target time record data, and the like.
The target time is generated based on first online time data of the first virtual operation object in the target game application and second online time data of the second virtual operation object in the target game application.
Further, for example, statistics is carried out on recorded data of the time of team participation in the game task of the first virtual operation object, and the proportion of each time to the total time is calculated, for example, the proportion of time X to twenty percent and the proportion of time Y to eighty percent; similarly, counting the recorded time data of the team participation game task of the second virtual operation object, and calculating the proportion of each time to the total time, such as sixty percent of time X and forty percent of time Y; further, the percentage of the first virtual operation object to the second virtual operation object in the formation of the game task at the same time is calculated, for example, the time X is forty percent, and the time Y is sixty percent, and then the time Y is determined to be the optimal time for the first virtual operation object to the second virtual operation object in the formation of the first virtual operation object and the second virtual operation object, namely the target time.
According to the embodiment, the target time is generated according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application, so that the technical purpose of improving the matching degree of the target time and the virtual operation object is achieved, and the technical effect of improving the probability that the virtual operation objects can jointly execute the target game task at the target time is achieved.
As an alternative, generating the target time according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application includes:
s1, generating a target time based on the coincidence time when the coincidence time is detected in the first online time data and the second online time data;
s2, when the coincidence time is not detected in the first online time data and the second online time data, the target time is randomly generated.
In the case where a coincidence time is detected in the first online time data and the second online time data, the target time is generated based on the coincidence time, and in the case where a coincidence time is not detected in the first online time data and the second online time data, the target time is randomly generated.
For further example, it is optionally determined that the first online time data of the first virtual operation object is A, B, C, and the second online time data of the second virtual operation object is C, D, F, where the time data C is the coincidence time data of the first virtual operation object and the second virtual operation object, and the target time is generated according to the time data C.
For further example, it is optionally determined that the first online time data of the first virtual operation object is A, B, C, and the second online time data of the second virtual operation object is E, D, F, wherein the target time is randomly generated if there is no overlapping time data between the first virtual operation object and the second virtual operation object.
As an optional scheme, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the target game task includes:
and under the condition that the running result indicates that the acquired ranking of the target object set participating in the target game task in the game task reaches the target ranking, determining that the target object set reaches the appointed item acquisition condition, and determining a first virtual operation object and a second virtual operation object from the target object set.
It should be noted that, when the operation result indicates that the ranking acquired by the target object set participating in the target game task in the game task reaches the target ranking, it is determined that the target object set reaches the agreed item acquisition condition, and the first virtual operation object and the second virtual operation object are determined from the target object set.
For example, the first virtual operation object and the second virtual operation object may participate in a five-to-five battle game task (target game task), and when the battle game task is ended, the five teams where the first virtual operation object and the second virtual operation object are located win, and the first virtual operation object and the second virtual operation object are determined.
For further example, optionally, for example, the first virtual operation object and the second virtual operation object participate in a target game task together, where neither the first virtual operation object nor the second virtual operation object holds a target engagement item, and then the first virtual operation object and the second virtual operation object are determined.
According to the embodiment, under the condition that the acquired ranking of the target object set participating in the target game task in the game task reaches the target ranking, the fact that the target object set reaches the appointed item acquisition condition is determined, and the first virtual operation object and the second virtual operation object are determined from the target object set, the technical purposes of improving the acquisition difficulty of the target appointed item and reducing the total amount of the target appointed item are achieved, and therefore the technical effect of maintaining the balance of the target game is achieved.
As an optional scheme, a first virtual operation object and a second virtual operation object are determined from the target object set:
s1, acquiring interaction data among the objects in the target object set;
s2, determining the appointed item acquisition priority according to the interactive data;
s3, according to the appointed item obtaining priority, determining the first virtual operation object and the second virtual operation object from the target object set.
It should be noted that interaction data between objects in the target object set is acquired, an agreed item acquisition priority is determined according to the interaction data, and a first virtual operation object and a second virtual operation object are determined from the target object set according to the agreed item acquisition priority.
For example, optionally, the first virtual operation object and the second virtual operation object participate in a target game task in which interaction between the virtual operation objects exists, and in the target game task, the number of times of interaction operations (such as one party initiating information and the other party selecting acceptance, one party using skill and the other party benefiting) between all participating virtual operation objects (target object sets) whose affinity is lower than a first threshold value is counted, and/or the number of times or duration of coexistence of the two parties within a preset range is counted. Further, it is assumed that the priority of the interaction operation between the first virtual operation object and the second virtual operation object is highest (e.g., the number of interaction operations is highest), and then the first virtual operation object and the second virtual operation object are determined.
According to the embodiment, the interactive data among the objects in the target object set is obtained, the appointed prop obtaining priority is determined according to the interactive data, the first virtual operation object and the second virtual operation object are determined from the target object set according to the appointed prop obtaining priority, the technical purposes of improving the obtaining difficulty of the target appointed prop and reducing the total amount of the appointed prop are achieved, and the technical effect of maintaining the balance of the target game is achieved.
As an optional scheme, the prompting the first virtual operation object and the second virtual operation object to execute the target game task includes:
s1, under the condition that the first virtual operation object and the second virtual operation object are both in an online state, prompting the execution of a target game task on a first main interface of a client where the first virtual operation object is located and a second main interface of a client where the second virtual operation object is located;
s2, when the first virtual operation object is in an online state and the second virtual operation object is in an offline state, prompting execution of the target game task on the first main interface of the client on which the first virtual operation object is located, and prompting execution of the target game task on the prompt field of the terminal device on which the second virtual operation object is located; or when the second virtual operation object is in an online state and the first virtual operation object is in an offline state, prompting to execute the target game task on a second main interface of the client side where the second virtual operation object is located, and prompting to execute the target game task in a prompt bar of the terminal equipment where the first virtual operation object is located;
s3, when the first virtual operation object and the second virtual operation object are both in the off-line state, the execution of the target game task is presented in the presentation field of the terminal device in which the first virtual operation object is located and the presentation field of the terminal device in which the second virtual operation object is located.
When the first virtual operation object and the second virtual operation object are both in an online state, the execution of the target game task is prompted on the first main interface of the client where the first virtual operation object is located and the second main interface of the client where the second virtual operation object is located.
For example, when the target time for the first virtual operation object and the second virtual operation object to execute the target game task together is reached and both the first virtual operation object and the second virtual operation object are in the online state, information for prompting the target game task to be executed together may be pushed on the game host interfaces of the first virtual operation object and the second virtual operation object, where the information may be, but is not limited to, information describing the relevant contents such as the target time, the participation object, and the target game task name.
When the first virtual operation object is in an online state and the second virtual operation object is in an offline state, the execution of the target game task is prompted on the first main interface of the client where the first virtual operation object is located, and the execution of the target game task is prompted in the prompt bar of the terminal device where the second virtual operation object is located; or, when the second virtual operation object is in an online state and the first virtual operation object is in an offline state, the execution of the target game task is prompted on the second main interface of the client where the second virtual operation object is located, and the execution of the target game task is prompted in the prompt field of the terminal device where the first virtual operation object is located.
By way of further illustration, optionally as shown in FIG. 6, after the determined first virtual object logs into the target gaming application, for example, a message "you have subscribed to a game mission with Player A at time X today! "where" player a "is the second virtual operation object and time X is the target time for performing the target game task in cooperation with the second virtual operation object.
To further illustrate, optionally, as shown in FIG. 7, after the determined second virtual object logs into the target gaming application, for example, a message "Player A is online, you have subscribed to an abnormal game mission with Player A today time X!is displayed on the out-of-game interface 702 of the first virtual object! "where" player a "is the second virtual operation object and time X is the target time for performing the target game task in cooperation with the second virtual operation object. Where the display information may be, but is not limited to, notification bar information, the out-of-game interface 702 is another interface associated with the target gaming application.
When both the first virtual operation object and the second virtual operation object are in the off-line state, the execution of the target game task is prompted in the prompt field of the terminal device in which the first virtual operation object is located and the prompt field of the terminal device in which the second virtual operation object is located.
For example, when the target time for the first virtual operation object and the second virtual operation object to jointly execute the target game task is reached, and when the first virtual operation object and the second virtual operation object are not online, information for prompting the joint execution of the target game task is pushed on the game external interfaces of the first virtual operation object and the second virtual operation object, wherein the information may be, but not limited to, information describing the relevant contents such as the target time, the participation object, the target game task name, and the like.
By the embodiment, the technical purpose of prompting the online and/or offline first virtual operation object and/or second virtual operation object to execute the target game task in time is achieved by sending the first and/or second prompt information, and the technical effect of timeliness of the first virtual operation object and/or second virtual operation object to execute the target game task is achieved.
As an optional scheme, after prompting the first virtual operation object and the second virtual operation object to execute the target game task, the method further includes:
and determining the first virtual operation object and the second virtual operation object to execute the target game task according to the first appointment-keeping behavior data of the first virtual operation object in the target game application and the second appointment-keeping behavior data of the second virtual operation object in the target game application.
It should be noted that, according to the first appointment-keeping behavior data of the first virtual operation object in the target game application and the second appointment-keeping behavior data of the second virtual operation object in the target game application, the first virtual operation object and the second virtual operation object are determined to execute the target game task.
For further example, if the first virtual operation object and the second virtual operation object are grouped together or a game task is started, it is determined that the first virtual operation object and the second virtual operation object execute the target game task.
According to the embodiment, the first appointment-keeping behavior data of the first virtual operation object in the target game application and the second appointment-keeping behavior data of the second virtual operation object in the target game application are utilized to determine the first virtual operation object and the second virtual operation object to execute the target game task, so that the technical purpose of improving the speed of determining the first virtual operation object and the second virtual operation object to execute the target game task is achieved, and the technical effect of executing the target game task is achieved.
As an optional scheme, after determining that the first virtual operation object and the second virtual operation object execute the target game task, the method further includes:
s1, generating a first virtual reward resource, wherein the first virtual reward resource is used for increasing the number of virtual resources held by the first virtual operation object;
and S2, generating a second virtual reward resource, wherein the second virtual reward resource is used for increasing the number of virtual resources held by the second virtual operation object.
It should be noted that, a first virtual reward resource is generated, where the first virtual reward resource is used to increase the number of virtual resources held by the first virtual operation object; and generating a second virtual reward resource, wherein the second virtual reward resource is used for increasing the number of virtual resources held by the second virtual operation object. Optionally, the virtual bonus resources may include, but are not limited to, virtual currency, virtual props, virtual states, and the like.
For example, the virtual money held by the first virtual operation object and the second virtual operation object may be added after the first virtual operation object and the second virtual operation object are determined to execute the target game task.
According to the method and the device, the number of the virtual resources held by the virtual operation objects is increased by utilizing the generated virtual reward resources, so that the technical purpose of increasing the enthusiasm of the virtual operation objects to jointly execute the target game task is achieved, and the technical effect of improving the probability of the virtual operation objects to jointly execute the target game task is further achieved.
As an optional solution, after the first virtual operation object and the second virtual operation object jointly execute the target game task, the method includes:
and after the target time period, allowing the first virtual operation object and the second virtual operation object to generate the target appointment prop again.
It should be noted that, after the target time period, the first virtual operation object and the second virtual operation object are allowed to generate the target appointment props again. .
For example, optionally, after the first virtual operation object and the second virtual operation pair execute the target game task, the target appointment item cannot be generated according to the first virtual operation object and the second virtual operation pair within twenty-four hours (target time period).
According to the embodiment, the first virtual operation object and the second virtual operation object are allowed to generate the target engagement prop again after the target time period, so that the technical purpose of reducing the acquisition frequency of the target engagement prop is achieved, and the technical effect of maintaining the balance of the target game is achieved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, an apparatus for acquiring a virtual item is also provided, which is used for implementing the method for acquiring a virtual item. As shown in fig. 8, the apparatus includes:
an obtaining unit 802, configured to obtain an operation result of a game task after a client of a target game application operates a game task;
a determining unit 804, configured to determine, when the running result indicates that the agreed item obtaining condition is reached, a first virtual operation object and a second virtual operation object from multiple virtual operation objects participating in the game task, where intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold;
a generating unit 806, configured to generate a target engagement item according to first behavior data of a first virtual operation object in the target game application and second behavior data of a second virtual operation object in the target game application;
and the prompting unit 808 is configured to prompt the first virtual operation object and the second virtual operation object to jointly execute the target game task when the target time indicated by the target appointment prop is reached.
Optionally, in this embodiment, the obtaining device of the virtual item may be, but not limited to, applied to both strange virtual operation objects that share a common team to participate in a game task of a game application of a game of interest. The target game may be, but not limited to, a Multiplayer Online Battle sports game (MOBA for short). The types of target games described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this. In addition, the virtual operation object in the target game may be, but is not limited to, a character object controlled by a current player who logs in the target game application client.
Optionally, in this embodiment, the method for acquiring the virtual item may be applied to, but not limited to, a smart phone, a tablet computer, a game machine, and the like. The running result of the game task can be, but is not limited to, the final ranking of the virtual operation object or the team where the virtual operation object is located in the game task process, the behavior operation data of the virtual operation object in the game task running process, and the like. The appointed item obtaining conditions can include, but are not limited to, that the final ranking of the virtual operation object or the team where the virtual operation object is located in the game task process meets a preset ranking threshold, that the behavior operation data of the virtual operation object in the game task running process meets a preset related threshold, and the like. The affinity in the target game application may be, but is not limited to, proportional to the degree of affinity of the relationship between the virtual operation objects in the target game application. The target engagement items may be, but are not limited to, virtual items, virtual states, etc., and the virtual operational objects holding the target engagement items may be, but are not limited to, eligible to perform the target game task. The target game task may include, but is not limited to, a game task that is executed by both of the determined virtual operation objects.
It should be noted that, after a client of a target game application runs a game task, a running result of the game task is obtained, and when the running result indicates that an agreed item obtaining condition is reached, a first virtual operation object and a second virtual operation object are determined from a plurality of virtual operation objects participating in the game task, and a target agreed item is generated according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application, and when a target time indicated by the target agreed item is reached, the first virtual operation object and the second virtual operation object are prompted to execute the target game task together. Optionally, the target appointment item may be, but is not limited to be, directly generated on a virtual item storage interface of the virtual operation object, and may be, but is not limited to be, obtained by touching a target appointment item identifier.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
According to the embodiment provided by the application, the target engagement prop is provided for both strange virtual operation object parties participating in the same game task, and the both virtual operation object parties are prompted to execute the target game task together at the target time indicated by the target engagement prop, so that the technical purpose of improving the probability that the strange virtual operation object parties execute the game task together again is achieved, and the technical effect of improving the interaction efficiency in game application is achieved.
As an optional solution, the generating unit 806 includes:
and the generating module is used for generating the target time according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
As an optional solution, the generating module includes:
the first generation submodule is used for generating target time according to the coincidence time under the condition that the coincidence time is detected in the first online time data and the second online time data;
and the second generation submodule is used for randomly generating the target time under the condition that the coincidence time is not detected in the first online time data and the second online time data.
As an optional scheme, the determining unit 804 includes:
and the determining module is used for determining that the target object set reaches the appointed item obtaining condition under the condition that the running result indicates that the name obtained by the target object set participating in the target game task in the game task reaches the target name, and determining a first virtual operation object and a second virtual operation object from the target object set.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
As an optional solution, the determining module includes:
the acquisition submodule is used for acquiring interaction data among objects in the target object set;
the first determining submodule is used for determining the acquisition priority of the appointed resource according to the interactive data;
and the second determining submodule is used for determining the first virtual operation object and the second virtual operation object from the target object set according to the appointed resource acquisition priority.
As an optional solution, the prompting unit 808 includes:
the first prompting module is used for prompting the execution of a target game task on a first main interface of a client side where a first virtual operation object is located and a second main interface of a client side where a second virtual operation object is located under the condition that the first virtual operation object and the second virtual operation object are both in an online state;
the second prompting module is used for prompting the execution of the target game task on a first main interface of a client side where the first virtual operation object is located and prompting the execution of the target game task in a prompting bar of the terminal equipment where the second virtual operation object is located under the condition that the first virtual operation object is in an online state and the second virtual operation object is in an offline state; or when the second virtual operation object is in an online state and the first virtual operation object is in an offline state, prompting to execute the target game task on a second main interface of the client side where the second virtual operation object is located, and prompting to execute the target game task in a prompt bar of the terminal equipment where the first virtual operation object is located;
and the third prompting module is used for prompting the execution of the target game task in the prompting field of the terminal equipment where the first virtual operation object is located and the prompting field of the terminal equipment where the second virtual operation object is located under the condition that the first virtual operation object and the second virtual operation object are both in an off-line state.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
As an optional scheme, the method further comprises the following steps:
and the second determining unit is used for determining the first virtual operation object and the second virtual operation object to execute the target game task according to the first appointment-making behavior data of the first virtual operation object in the target game application and the second appointment-making behavior data of the second virtual operation object in the target game application after prompting the first virtual operation object and the second virtual operation object to execute the target game task.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
As an optional scheme, the method further comprises the following steps:
the second generating unit is used for generating a first virtual reward resource after the first virtual operation object and the second virtual operation object are determined to execute the target game task, wherein the first virtual reward resource is used for increasing the number of virtual resources held by the first virtual operation object;
and a third generating unit, configured to generate a second virtual bonus resource after determining that the first virtual operation object and the second virtual operation object execute the target game task, where the second virtual bonus resource is used to increase the number of virtual resources held by the second virtual operation object.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
As an optional scheme, the method further comprises the following steps:
and the fourth generating unit is used for allowing the first virtual operation object and the second virtual operation object to generate the target appointment prop again after the target time period after the first virtual operation object and the second virtual operation object jointly execute the target game task.
For a specific embodiment, reference may be made to the example shown in the above method for acquiring a virtual item, which is not described herein again in this example.
According to another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the method for acquiring a virtual item, as shown in fig. 9, the electronic device includes a memory 902 and a processor 904, the memory 902 stores a computer program, and the processor 904 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, after the client of the target game application runs a game task, the running result of the game task is obtained;
s2, under the condition that the operation result indicates that the appointed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, wherein the intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold value;
s3, generating a target appointment prop according to the first behavior data of the first virtual operation object in the target game application and the second behavior data of the second virtual operation object in the target game application;
and S4, when the target time indicated by the target appointment prop is reached, prompting the first virtual operation object and the second virtual operation object to jointly execute the target game task.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 9 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 9 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 9, or have a different configuration than shown in FIG. 9.
The memory 902 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for acquiring a virtual item in the embodiment of the present invention, and the processor 904 executes various functional applications and data processing by running the software programs and modules stored in the memory 902, that is, implements the method for acquiring a virtual item. The memory 902 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 902 may further include memory located remotely from the processor 904, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 902 may be specifically, but not limited to, used to store information such as operation results, intimacy, behavior data, and target appointment props. As an example, as shown in fig. 9, the memory 902 may include, but is not limited to, an obtaining unit 802, a determining unit 804, a generating unit 806, and a prompting unit 808 in the obtaining apparatus of the virtual item. In addition, the device may further include, but is not limited to, other module units in the above apparatus for acquiring a virtual item, which is not described in detail in this example.
Optionally, the transmitting device 906 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 906 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 906 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 908 for displaying the operation result, the intimacy, the behavior data, the target appointment property and other information; and a connection bus 910 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, after the client of the target game application runs a game task, the running result of the game task is obtained;
s2, under the condition that the operation result indicates that the appointed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, wherein the intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold value;
s3, generating a target appointment prop according to the first behavior data of the first virtual operation object in the target game application and the second behavior data of the second virtual operation object in the target game application;
and S4, when the target time indicated by the target appointment prop is reached, prompting the first virtual operation object and the second virtual operation object to jointly execute the target game task.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for acquiring a virtual item is characterized by comprising the following steps:
after a client of a target game application runs a game task, obtaining a running result of the game task;
under the condition that the running result indicates that an agreed item obtaining condition is reached, determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the game task, wherein the intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold value;
generating a target appointment prop according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application;
and prompting the first virtual operation object and the second virtual operation object to jointly execute a target game task when the target time indicated by the target appointment prop is reached.
2. The method of claim 1, wherein generating a target engagement prop according to the first behavior data of the first virtual operation object in the target game application and the second behavior data of the second virtual operation object in the target game application comprises:
and generating the target time according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application.
3. The method of claim 2, wherein generating the target time based on first online time data of the first virtual operand in the target game application and second online time data of the second virtual operand in the target game application comprises:
generating the target time according to the coincidence time when the coincidence time is detected in the first online time data and the second online time data;
and under the condition that the coincidence time is not detected in the first online time data and the second online time data, randomly generating the target time.
4. The method of claim 1, wherein determining a first virtual operation object and a second virtual operation object from a plurality of virtual operation objects participating in the target game task comprises:
and under the condition that the running result indicates that the acquired ranking of the target object set participating in the target game task in the game task reaches the target ranking, determining that the target object set reaches the appointed item acquisition condition, and determining the first virtual operation object and the second virtual operation object from the target object set.
5. The method of claim 4, wherein said determining the first virtual operation object and the second virtual operation object from the set of target objects comprises:
acquiring interaction data among objects in the target object set;
determining an agreed item acquisition priority according to the interactive data;
and determining the first virtual operation object and the second virtual operation object from the target object set according to the appointed prop acquisition priority.
6. The method of claim 1, wherein prompting the first virtual object and the second virtual object to perform a target game task comprises:
under the condition that the first virtual operation object and the second virtual operation object are in an online state, prompting to execute the target game task on a first main interface of a client where the first virtual operation object is located and a second main interface of a client where the second virtual operation object is located;
when the first virtual operation object is in an online state and the second virtual operation object is in an offline state, prompting to execute the target game task on a first main interface of a client side where the first virtual operation object is located, and prompting to execute the target game task in a prompt bar of terminal equipment where the second virtual operation object is located; or, when the second virtual operation object is in an online state and the first virtual operation object is in an offline state, prompting to execute the target game task on a second main interface of the client where the second virtual operation object is located, and prompting to execute the target game task in a prompt bar of the terminal device where the first virtual operation object is located;
and under the condition that the first virtual operation object and the second virtual operation object are both in an off-line state, prompting the target game task to be executed in a prompt bar of the terminal equipment where the first virtual operation object is located and a prompt bar of the terminal equipment where the second virtual operation object is located.
7. The method of claim 1, further comprising, after said prompting the first virtual object and the second virtual object to perform a target game task:
and determining that the first virtual operation object and the second virtual operation object execute the target game task according to the first appointment-keeping behavior data of the first virtual operation object in the target game application and the second appointment-keeping behavior data of the second virtual operation object in the target game application.
8. The method of claim 7, further comprising, after said determining that the first virtual object and the second virtual object perform the target game task:
generating a first virtual reward resource, wherein the first virtual reward resource is used for increasing the number of virtual resources held by the first virtual operation object;
and generating a second virtual reward resource, wherein the second virtual reward resource is used for increasing the number of virtual resources held by the second virtual operation object.
9. The method according to any one of claims 1 to 8, wherein after the first virtual operation object and the second virtual operation object jointly execute a target game task, the method comprises:
after a target time period, allowing the first virtual operation object and the second virtual operation object to generate the target appointment prop again.
10. An apparatus for acquiring a virtual item, comprising:
the game system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring the running result of a game task after a client of a target game application runs the game task;
a determining unit, configured to determine a first virtual operation object and a second virtual operation object from multiple virtual operation objects participating in the game task when the running result indicates that an agreed item acquisition condition is reached, where intimacy of the first virtual operation object and the second virtual operation object in the target game application is smaller than a first threshold;
the generating unit is used for generating a target appointed prop according to first behavior data of the first virtual operation object in the target game application and second behavior data of the second virtual operation object in the target game application;
and the prompting unit is used for prompting the first virtual operation object and the second virtual operation object to jointly execute a target game task under the condition that the target time indicated by the target appointed prop is reached.
11. The apparatus of claim 10, wherein the generating unit comprises:
and the generating module is used for generating the target time according to the first online time data of the first virtual operation object in the target game application and the second online time data of the second virtual operation object in the target game application.
12. The apparatus of claim 11, wherein the generating module comprises:
the first generation submodule is used for generating the target time according to the coincidence time when the coincidence time is detected in the first online time data and the second online time data;
and the second generation submodule is used for randomly generating the target time under the condition that the coincidence time is not detected in the first online time data and the second online time data.
13. The apparatus of claim 10, wherein the determining unit comprises:
and the determining module is used for determining that the target object set reaches the appointed item obtaining condition and determining the first virtual operation object and the second virtual operation object from the target object set under the condition that the running result indicates that the name number of the target object set participating in the target game task, which is obtained in the game task, reaches the target name number.
14. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 9.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 9 by means of the computer program.
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