CN111760272B - Game information display method and device, computer storage medium and electronic equipment - Google Patents

Game information display method and device, computer storage medium and electronic equipment Download PDF

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Publication number
CN111760272B
CN111760272B CN202010621738.5A CN202010621738A CN111760272B CN 111760272 B CN111760272 B CN 111760272B CN 202010621738 A CN202010621738 A CN 202010621738A CN 111760272 B CN111760272 B CN 111760272B
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Prior art keywords
game
display screen
scenario
information
displaying
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CN111760272A (en
Inventor
严珮婷
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Abstract

The disclosure relates to the technical field of games, and provides a game information display method, a device, a computer storage medium and electronic equipment, which are applied to terminal equipment with a first display screen and a second display screen, wherein the method comprises the following steps: displaying a game scenario on a first display screen of the terminal equipment; and responding to a first trigger operation acted on the first display screen, and displaying game scenario information corresponding to the first trigger operation on the second display screen. According to the method and the device, different game scenarios are displayed on the first display screen and the second display screen, a player can look back at the historical game scenarios against the game scenario information on the second display screen, the memory burden and the cognitive cost of the player on the game scenarios are reduced, and the scenario experience of the user is improved.

Description

Game information display method and device, computer storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a game information display method, a game information display device, a computer readable storage medium, and an electronic apparatus.
Background
With the development of intelligent terminal devices, more and more players play games through the intelligent terminal devices. In the course of a game, a player is often required to make a next game operation according to the development of the game scenario to advance the development of the game scenario.
Game characters are classified into player characters and non-player characters, and non-player characters (Non player character, NPC) are characters that are not manipulated by a player, typically opponents of human players, so that for a player, a player is required to interact with the NPC in a dialogue during the course of a game. In the prior art, once a player clicks on a game scenario too fast, the player cannot return to the previous sentence, so that details of the scenario are missed.
In view of the foregoing, there is a need in the art for developing a new game information display method and apparatus.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a game information display method, a game information display device, a computer-readable storage medium, and an electronic apparatus, thereby enhancing the interactive experience of a player with an NPC at least to some extent.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to an aspect of the present disclosure, there is provided a game information display method applied to a terminal device having a first display screen and a second display screen, the method including: displaying a game scenario on a first display screen of the terminal equipment; and responding to a first trigger operation acted on the first display screen, and displaying game scenario information corresponding to the first trigger operation on the second display screen.
In some exemplary embodiments of the present disclosure, displaying game scenario information corresponding to the first trigger operation on the second display screen includes: acquiring trigger time corresponding to the first trigger operation, and sending a game scenario acquisition request to a game server according to the trigger time; and receiving game scenario information corresponding to the game scenario acquisition request returned by the game server, and displaying the game scenario information on the second display screen.
In some exemplary embodiments of the present disclosure, the game scenario information includes a screen scenario screenshot; displaying game scenario information corresponding to the first trigger operation on the second display screen, including: and acquiring the screen scenario screenshot corresponding to the first triggering operation, and displaying the screen scenario screenshot on the second display screen.
In some exemplary embodiments of the present disclosure, in response to a first trigger operation acting on the first display screen, displaying game scenario information corresponding to the first trigger operation on the second display screen, including: determining the positions of at least two touch points corresponding to the touch operation acting on the first display screen; and responding to the movement operation of the at least two touch points in the preset direction, and displaying game scenario information corresponding to the movement operation on the second display screen.
In some exemplary embodiments of the present disclosure, the method further comprises: responding to a plurality of first trigger operations acting on the first display screen, and acquiring a plurality of game scenario information according to the trigger time of each first trigger operation; ordering the game scenario information according to a preset rule to form a scenario collection library, and displaying the scenario collection library on the second display screen.
In some exemplary embodiments of the present disclosure, providing a scenario control on the first display screen; responding to a first trigger operation acted on the first display screen, displaying game scenario information corresponding to the first trigger operation on the second display screen, and comprising the following steps: and responding to the touch operation acted on the scenario control, and displaying game scenario information corresponding to the touch operation of the scenario control on the second display screen.
In some exemplary embodiments of the present disclosure, the scenario control includes at least a progress indication identifier for indicating a progress indication of the amount of the game scenario information stored in the scenario collection library relative to a capacity of the scenario collection library.
In some exemplary embodiments of the present disclosure, the method further comprises: responding to a second trigger operation acting on the scenario collection library, and setting the game scenario information in the scenario collection library into a to-be-selected state according to the second trigger operation; and in the to-be-selected state, determining one or more pieces of game scenario information in response to a selection operation acting on the game scenario information, and combining the game scenario information to generate a scenario set.
In some exemplary embodiments of the present disclosure, after displaying the game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further includes: and responding to the zoom-in and zoom-out operation acted on the game scenario information, and zooming in or zoom-out and displaying the game scenario information on the second display screen according to the zoom-in and zoom-out operation.
In some exemplary embodiments of the present disclosure, after displaying the game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further includes: and responding to the removing operation for the game scenario information, and removing the game scenario information on the second display screen according to the removing operation.
In some exemplary embodiments of the present disclosure, after displaying the game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further includes: and responding to the save operation for the game scenario information, and storing the game scenario information in the terminal equipment according to the save operation.
In some exemplary embodiments of the present disclosure, after displaying the game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further includes: and displaying a collection identifier on the game scenario information, and displaying the game scenario information mark in response to the operation acting on the collection identifier.
In some exemplary embodiments of the present disclosure, before responding to the first trigger operation acting on the first display screen, the method further comprises: responding to the opening operation of the second display screen, and starting the second display screen according to the opening operation, wherein the opening operation at least comprises the following steps: and operating the included angle between the first display screen and the second display screen to be larger than a preset angle.
According to an aspect of the present disclosure, there is provided a game information display apparatus applied to a terminal device having a first display screen and a second display screen, the game information display apparatus including: the scenario display module is used for displaying the game scenario on a first display screen of the terminal equipment; and the information display module is used for responding to a first trigger operation acted on the first display screen and displaying game scenario information corresponding to the first trigger operation on the second display screen.
According to an aspect of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the game information display method as described in the above embodiments.
According to one aspect of the present disclosure, there is provided an electronic device including: one or more processors; and a storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the game information display method as described in the above embodiments.
As can be seen from the above technical solutions, the game information display method and apparatus, the computer-readable storage medium, and the electronic device in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
The game information display method of the present disclosure displays game scenario information corresponding to a first trigger operation on a second display screen by displaying the game scenario on the first display screen and responding to the first trigger operation acting on the first display screen. According to the game information display method, on one hand, the game scenario information is displayed on the first display screen, and the game scenario information is displayed on the second display screen, so that a player can review the previous game scenario by comparing with the game scenario information on the second display screen, the memory burden and the cognitive cost of the player on the game scenario are reduced, and the scenario experience of the user is improved; on the other hand, the game scenario information can be displayed on the second display screen by responding to the first triggering operation of the first display screen, so that the calculation burden caused by displaying a plurality of information in the same display screen can be avoided, and the data processing efficiency is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 schematically illustrates a prior art interface diagram for a session with an NPC;
FIG. 2 schematically illustrates a flow diagram of a game information display method according to an embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow diagram for displaying game scenario information according to an embodiment of the present disclosure;
FIG. 4 schematically illustrates an interface diagram providing scenario buttons according to an embodiment of the present disclosure;
FIG. 5 schematically illustrates an interface diagram providing scenario buttons according to an embodiment of the present disclosure;
FIG. 6 schematically illustrates an interface diagram providing scenario buttons according to an embodiment of the present disclosure;
FIG. 7 schematically illustrates an interface schematic of a scenario length map generation interface according to an embodiment of the present disclosure;
FIG. 8 schematically illustrates an interface schematic of a scenario length diagram interface according to an embodiment of the present disclosure;
FIG. 9 schematically illustrates an interface diagram showing a scenario collection library according to an embodiment of the present disclosure;
FIG. 10 schematically illustrates an interface diagram showing a scenario collection library according to an embodiment of the present disclosure;
FIG. 11 schematically illustrates an interface diagram for generating a game corpus in accordance with an embodiment of the present disclosure;
FIG. 12 schematically illustrates a block diagram of a gaming information display device according to an embodiment of the present disclosure;
FIG. 13 schematically illustrates a block diagram of an electronic device according to an embodiment of the disclosure;
fig. 14 schematically illustrates a program product schematic according to an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the disclosed aspects may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known methods, devices, implementations, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams depicted in the figures are merely functional entities and do not necessarily correspond to physically separate entities. That is, the functional entities may be implemented in software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The flow diagrams depicted in the figures are exemplary only, and do not necessarily include all of the elements and operations/steps, nor must they be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
In the related art in the field, in a single screen terminal device, a session form between a player and an NPC in a game is performed by clicking, as shown in fig. 1, where there are a plurality of NPCs in the game, the player completes the session between the game and the NPC by clicking, and the player clicks to enter the next session with the NPC, and if the player does not want to experience a game scenario of the part, the player may click a "skip" button, and skip all the game scenarios of the part by one key. However, in the game process, the player often misses a scenario because of carelessly clicking too fast, and can not return to look for a scenario again, so that details of the scenario are missed. Particularly in some scenarios where the player is required to keep track of cues in the game, the player cannot return once mishandled.
Based on the problems existing in the related art, in one embodiment of the present disclosure, a game information display method is provided, where the game information display method may be performed by a terminal device, or may be performed by a terminal device and a server together, where the terminal device has a first display screen and a second display screen, and the server may be a server cluster or a cloud server, and of course, those skilled in the art may also perform the method of the present disclosure on other platforms according to the needs, and this exemplary embodiment is not limited in particular. Fig. 2 is a flow chart showing a game information display method according to the present exemplary embodiment, and as shown in fig. 2, the game information display method includes at least the steps of:
step S210: displaying a game scenario on a first display screen of the terminal equipment;
step S220: and responding to the first trigger operation acted on the first display screen, and displaying game scenario information corresponding to the first trigger operation on the second display screen.
In the embodiment of the disclosure, the game scenario information is displayed on the first display screen, so that a player can review the previous game scenario by comparing with the game scenario information on the second display screen, the memory burden and the cognitive cost of the player on the game scenario are reduced, and the scenario experience of the user is improved; on the other hand, the game scenario information can be displayed on the second display screen by responding to the first triggering operation of the first display screen, so that the calculation burden caused by displaying a plurality of information in the same display screen can be avoided, the data processing efficiency is improved, and the user experience is further improved.
Note that, the game information display method in the exemplary embodiment of the present disclosure may be run on a terminal device or a server. The terminal device may be a local terminal device, and when the game information display method is operated on the server, the terminal device may be a cloud game.
In exemplary embodiments of the present disclosure, cloud gaming refers to a gaming mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of the game information display method are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In order to make the technical solution of the present disclosure clearer, taking the example that the execution subject is a terminal device, each step of the game information display method is described next.
In step S210, a game scenario is displayed on a first display screen of the terminal device.
In an exemplary embodiment of the present disclosure, the terminal device may execute a game application on the processor and render a game screen on a display of the terminal device, where the game screen may include a part or all of a game scenario, and the game scenario includes at least one virtual object, and may also include game information and a game scene according to a current player character. The terminal device has a first display and a second display, which may be a two-sided screen phone, a folding screen phone, or other electronic device having at least two displays. In the embodiment of the disclosure, the first display screen may be used as a main display screen for displaying a game scenario, a game control, and the like, and the second display screen may be used as a secondary display screen for displaying game scenario information or NPC information.
In step S220, in response to the first trigger operation acting on the first display screen, game scenario information corresponding to the first trigger operation is displayed on the second display screen.
In an exemplary embodiment of the present disclosure, after the player displays the game scenario on the first display screen, the player may perform an opening operation on the second display screen to start displaying the game scenario information on the second display screen. The terminal equipment responds to the opening operation of the second display screen, and starts the second display screen to display the game scenario information according to the opening operation, wherein the opening operation at least comprises the following steps: and (3) operating the included angle between the first display screen and the second display screen to be larger than a preset angle. The preset angle may be set according to actual conditions, and may be 180 ° or 90 °, which is not particularly limited in the present disclosure.
For example, the player turns the second display screen to an included angle of 180 ° with the first display screen, that is, the second display screen can be turned on as long as the normals of the first display screen and the second display screen are guaranteed to be parallel and the directions are the same. For example, when the terminal device is used as a single-screen terminal only, the first display screen and the second display screen are disposed back-to-back, and then the player needs to rotate the second display screen by 90 ° so that the angle between the first display screen and the second display screen is 180 ° when using the second display screen. In addition, an opening button can be provided on the first display screen, and the player clicks the opening button, so that the second display screen can be automatically started by responding to the operation of the player on the opening button, and the game scenario information can be displayed on the second display screen.
In an exemplary embodiment of the present disclosure, the first triggering operation includes a touch triggering operation or a non-touch triggering operation, wherein the non-touch triggering operation may be a hover touch operation, which is a technology that may utilize capacitive touch sensing, or detect that an operation medium is operating in front of a touch terminal screen through a sensor (e.g., a photosensitive sensor or an ultrasonic sensor) carried in the touch terminal. Of course, the non-contact triggering operation may be other non-contact operation, so that the player can realize the interaction function with the terminal device without contacting the terminal device, and the non-contact operation mode is not particularly limited in the disclosure. The operation medium for triggering the operation may be a finger of a player, a stylus, or the like, and the present disclosure is not particularly limited thereto.
In an exemplary embodiment of the present disclosure, the first triggering operation may be a touch operation with at least two touch points applied to the first display screen, for example, a touch operation with two fingers of a player on the first display screen may be a touch operation with three fingers of the player on the first display screen, which is not specifically limited in the present disclosure. Specifically, positions of at least two touch points corresponding to touch operations acting on the first display screen are determined, and game scenario information corresponding to the movement operations is displayed on the second display screen in response to the movement operations of the at least two touch points in the preset direction. The preset direction may be one direction or may be multiple directions, for example, two touch points may move to a lower side of the first display screen, or two touch points may move to a vertex of the first display screen, or of course, two touch points may perform a closed circular motion on the first display screen, which is not limited in this disclosure.
In an exemplary embodiment of the present disclosure, the game scenario information may be one still picture corresponding to the game scenario, and the still picture may be the game scenario generated according to the game data, or may be a screenshot of the screen scenario including the game scenario. Of course, the game scenario information may be a moving picture corresponding to the game scenario, or may be a small video corresponding to the game scenario, which is not particularly limited in this disclosure.
In an exemplary embodiment of the present disclosure, fig. 3 shows a flow chart for displaying game scenario information, and as shown in fig. 3, in step S310, a trigger time corresponding to a first trigger operation is acquired, and a game scenario acquisition request is sent to a game server according to the trigger time; the game scenario acquisition request includes a trigger time, a game ID and the like, the terminal device sends the game scenario acquisition request to the game server, the game server calculates a game time corresponding to the trigger time according to the trigger time and acquires game scenario information corresponding to the game time, and in step S320, the game scenario information corresponding to the game scenario acquisition request returned by the game server is received and displayed on the second display screen.
In an exemplary embodiment of the present disclosure, another method for displaying game scenario information on a second display screen is disclosed, first, in response to a first trigger operation acting on a first display screen, acquiring a screen scenario screenshot corresponding to the first trigger operation according to the first trigger operation, and displaying the screen scenario screenshot on the second display screen. The first trigger operation for acquiring the screen scenario screenshot is not particularly limited.
In an exemplary embodiment of the present disclosure, in response to a plurality of first trigger operations acting on a first display screen, a plurality of game scenario information is acquired according to trigger times of the respective first trigger operations; specifically, each time the player generates a first trigger operation for the first display screen, a corresponding piece of game scenario information is displayed on the second display screen, the first trigger operation comprises one or more pieces of game scenario information, and one or more pieces of game scenario information are displayed on the second display screen according to the trigger time of the one or more pieces of first trigger operation. Then, ordering the scenario information according to a preset rule to form a scenario collection library, and displaying the scenario collection library on the second display screen, where the preset rule may be set according to an actual situation, or may be set according to personal preference of a player, for example, ordering the scenario information according to a trigger time corresponding to the first trigger operation, ordering the scenario information according to development of the scenario, or of course, other preset rules, which is not limited in this disclosure.
In an exemplary embodiment of the present disclosure, a scenario control is provided on a first display screen, the first trigger operation may be a touch operation acting on the scenario control, and game scenario information corresponding to the touch operation of the scenario control is displayed on a second display screen in response to the touch operation of the scenario control. The scenario control may include at least one progress indication identifier, where the progress indication identifier is used to indicate a progress indication of an amount of game scenario information stored in the scenario collection library relative to a capacity of the scenario collection library. The number of the game scenario information stored in the scenario collection library corresponds to the number of the first triggering operations, the capacity of the scenario collection library represents the number of the game scenario information which can be stored in the scenario collection library, and the capacity of the scenario collection library can be set according to actual conditions, which is not particularly limited in the present disclosure.
The player can store the game scenario information corresponding to the current moment into the terminal equipment by clicking the scenario control, and can also display the game scenario information corresponding to the current moment on the second display screen, and adjust the color of the progress indication mark on the scenario control according to the number of the stored game scenario information. The progress indication mark is divided into preset equal parts, the number of the preset equal parts represents the capacity of the scenario collection library, the preset equal parts can be set according to actual conditions, can be 8 equal parts, can be 10 equal parts or can be any equal parts, and the present disclosure is not limited in particular.
For example, fig. 4 shows an interface schematic for providing a scenario control, as shown in fig. 4, a scenario control 400 is provided on the left side of the first display screen, where the scenario control 400 includes a progress indication mark 401 and a save button 402, the progress indication mark is divided into 9 equal parts, and the progress indication mark 401 is displayed in the first color before the player does not click the save button 402. In response to a first click operation by the player on the save button 402, game scenario information corresponding to the first click operation is acquired. Each time the player clicks the save button, one piece of game scenario information is saved in the terminal device, and if the number of saved game scenario information is 2, as shown in fig. 5, the progress indication mark 401 has a second color displayed in 2 equal parts. As shown in fig. 6, if the number of pieces of scenario information stored in the game is 9, the progress indication marks 401 are all displayed in the second color. Wherein the first color and the second color are different, the first color may be white, and the second color may be green, which is not particularly limited in this disclosure.
In an exemplary embodiment of the present disclosure, after the color of the progress indication mark 401 is changed to the second color, a reminder of scenario length diagram generation is displayed above the game scenario, fig. 7 shows an interface schematic diagram of a scenario length diagram generation interface, and as shown in fig. 7, the scenario length diagram generation interface 700 includes 9 pieces of game scenario information stored on a terminal device, further includes a key generation button 701, and further includes a close button 702. The player can select to delete the corresponding game scenario information by clicking the game scenario information, or move the corresponding game scenario information to the corresponding position by long-press dragging operation acting on the game scenario information, so as to generate a scenario length chart with a certain sequence. After the order of the game scenario information and scenario length diagram is selected, the player can generate the scenario length diagram of the selected game scenario information in a certain order by clicking the one-button generation button 701. Fig. 8 shows an interface schematic diagram of a scenario length chart interface, and as shown in fig. 8, a save to album button 801 is provided below the scenario length chart interface, and the scenario length chart is saved in an album of the terminal device or displayed on a second display screen by clicking the save to album button 801. Of course, the prompt information generated by the scenario length chart may also be displayed on the second display screen, which is not specifically limited in this disclosure. In an exemplary embodiment of the present disclosure, the terminal device may have only one display screen, i.e., the first display screen.
For example, fig. 9 shows an interface schematic diagram for displaying a scenario collection library, and as shown in fig. 9, the scenario collection library is formed by responding to a plurality of double-finger sliding operations of a player on the first display screen 901, displaying a plurality of game scenario information corresponding to the double-finger sliding operations on the second display screen 902, and sorting the plurality of game scenario information according to trigger time corresponding to the double-finger sliding operations. The second display 902 is also provided with a clear button 903, a save to local button 904, and a collect button 905 for the scenario information. By clicking the all clear button 903, all game scenario information in the scenario collection library can be deleted.
In an exemplary embodiment of the present disclosure, after the game scenario information corresponding to the first trigger operation is displayed on the second display screen 902 according to the first trigger operation, a collection identification is displayed on the game scenario information, and a game scenario information mark is displayed in response to an operation acting on the collection identification. The collection identifier may be a five-pointed star identifier or a circular identifier, for example, as shown in fig. 9, a collection button 905 is displayed at the upper right corner of the game scenario information, and the corresponding game scenario information can be marked and displayed by clicking the collection button 905, and the corresponding game scenario information can be collected into a favorites, so that a player can conveniently view in the favorites.
In an exemplary embodiment of the present disclosure, after game scenario information corresponding to a first trigger operation is displayed on the second display screen 902 according to the first trigger operation, the game scenario information is displayed in an enlarged or reduced manner on the second display screen 902 according to the second trigger operation in response to an enlargement or reduction operation acting on the game scenario information. The zoom-in and zoom-out operations include, respectively, zooming in the game scenario information by double clicking, and after zooming in, zooming out the game scenario information again to a size before zooming in, however, the zoom-in operation may also be that a distance between two fingers on the game scenario information is increased, and the zoom-out operation may also be that a distance between two fingers on the game scenario information is decreased, which is not particularly limited in this disclosure.
In an exemplary embodiment of the present disclosure, in response to a second trigger operation acting on a scenario collection library, setting game scenario information in the scenario collection library to a to-be-selected state according to the second trigger operation; the second triggering operation can be any piece of game scenario information in the long-press scenario collection library. In the to-be-selected state, one or more pieces of game scenario information are determined in response to a selection operation acting on the game scenario information, and the game scenario information is combined to generate a scenario set.
In an exemplary embodiment of the present disclosure, after the game scenario information corresponding to the first trigger operation is displayed on the second display screen 902 according to the first trigger operation, the game scenario information is removed on the second display screen 902 according to the removal operation in response to the removal operation for the game scenario information. As shown in fig. 10, the removing operation may be an operation that a player's finger acts on the game scenario information to drag out the second display screen 902 for a long time, or may remove the game scenario information on the second display screen 902 by double clicking and selecting a delete option, which is not particularly limited in this disclosure.
In an exemplary embodiment of the present disclosure, after the game scenario information corresponding to the first trigger operation is displayed on the second display screen 902 according to the first trigger operation, the game scenario information is stored in the terminal device according to the save operation in response to the save operation acting on the game scenario information. The storage operation comprises long-time pressing of the game scenario information, selection of storage options and storage of the selected game scenario information at the local end of the terminal equipment.
Fig. 11 shows an interface schematic for generating a game episode, where, as shown in fig. 11, by responding to a second trigger operation, all the game scenario information in the scenario collection library enters a to-be-selected state, in which, in the to-be-selected state, a player selects one or more pieces of game scenario information by clicking on the game scenario information, the selected game scenario information will display a selection prompt 1101 in the upper right corner, and the player may discard the selected game scenario information by clicking on the selection prompt, and after the selection, click on a one-click to generate a scenario episode button 1102, the selected game scenario information generates the scenario episode. The scenario set generation method may be used to generate the scenario length chart, and the scenario length chart generation method may be used to generate the scenario set, which is not particularly limited in this disclosure.
The following describes embodiments of an apparatus of the present disclosure that may be used to perform the above-described game information display method of the present disclosure. For details not disclosed in the embodiments of the apparatus of the present disclosure, please refer to the embodiments of the game information display method described above in the present disclosure.
Fig. 12 schematically illustrates a block diagram of a game information display device according to one embodiment of the present disclosure.
Referring to fig. 12, a game information display apparatus 1200 according to an embodiment of the present disclosure is applied to a terminal device having a first display screen 901 and a second display screen 902, the game information display apparatus 1200 including: a scenario display module 1201 and an information display module 1202. Specifically:
a scenario display module 1201, configured to display a game scenario on a first display screen 901 of a terminal device;
an information display module 1202 for displaying, on the second display screen 902, game scenario information corresponding to a first trigger operation in response to the first trigger operation acting on the first display screen 901.
The specific details of each game information display device are described in detail in the corresponding game information display method, and thus are not described here again.
It should be noted that although in the above detailed description several modules or units of a device for performing are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
Those skilled in the art will appreciate that the various aspects of the invention may be implemented as a system, method, or program product. Accordingly, aspects of the invention may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system.
An electronic device 1300 according to this embodiment of the invention is described below with reference to fig. 13. The electronic device 1300 shown in fig. 13 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 13, the electronic device 1300 is embodied in the form of a general purpose computing device. The components of the electronic device 1300 may include, but are not limited to: the at least one processing unit 1310, the at least one memory unit 1320, a bus 1330 connecting the different system components (including the memory unit 320 and the processing unit 1310), and a display unit 1340.
Wherein the storage unit stores program code that is executable by the processing unit 1310 such that the processing unit 1310 performs steps according to various exemplary embodiments of the present invention described in the above section of the "exemplary method" of the present specification. For example, the processing unit 1310 may perform step S210 shown in fig. 2, displaying a game scenario on the first display screen 901 of the terminal device; in step S220, in response to the first trigger operation applied to the first display screen 901, game scenario information corresponding to the first trigger operation is displayed on the second display screen 902.
The storage unit 1320 may include readable media in the form of volatile storage units, such as Random Access Memory (RAM) 13201 and/or cache memory 13202, and may further include Read Only Memory (ROM) 13203.
The storage unit 1320 may also include a program/utility 13204 having a set (at least one) of program modules 13205, such program modules 13205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
Bus 1330 may be a local bus representing one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or using any of a variety of bus architectures.
The electronic device 1300 may also communicate with one or more external devices 1500 (e.g., keyboard, pointing device, bluetooth device, etc.), one or more devices that enable a viewer to interact with the electronic device 1300, and/or any device (e.g., router, modem, etc.) that enables the electronic device 1300 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 1350. Also, the electronic device 1300 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, for example, the Internet, through a network adapter 1360. As shown, the network adapter 1360 communicates with other modules of the electronic device 1300 over the bus 1330. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 1300, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or may be implemented in software in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, including several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, a computer-readable storage medium having stored thereon a program product capable of implementing the method described above in the present specification is also provided. In some possible embodiments, the various aspects of the invention may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the invention as described in the "exemplary methods" section of this specification, when said program product is run on the terminal device.
Referring to fig. 14, a program product 1400 for implementing the above-described method according to an embodiment of the present invention is described, which may employ a portable compact disc read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium can be, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Furthermore, the above-described drawings are only schematic illustrations of processes included in the method according to the exemplary embodiment of the present invention, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (14)

1. A game information display method, characterized by being applied to a terminal device having a first display screen and a second display screen, the method comprising:
Displaying a game scenario on a first display screen of the terminal equipment;
providing a scenario control on the first display screen, responding to a first trigger operation acting on the first display screen, displaying game scenario information corresponding to the first trigger operation on the second display screen, responding to a plurality of first trigger operations acting on the first display screen, and acquiring a plurality of game scenario information according to the trigger time of each first trigger operation;
ordering the game scenario information according to a preset rule to form a scenario collection library, and displaying the scenario collection library on the second display screen;
the scenario control at least comprises a progress indication identifier, wherein the progress indication identifier is used for indicating the progress indication of the number of the game scenario information stored in the scenario collection library relative to the capacity of the scenario collection library.
2. The game information display method according to claim 1, wherein displaying game scenario information corresponding to the first trigger operation on the second display screen includes:
acquiring trigger time corresponding to the first trigger operation, and sending a game scenario acquisition request to a game server according to the trigger time;
And receiving game scenario information corresponding to the game scenario acquisition request returned by the game server, and displaying the game scenario information on the second display screen.
3. The game information display method according to claim 1, wherein the game scenario information includes screen scenario shots;
displaying game scenario information corresponding to the first trigger operation on the second display screen, including:
and acquiring the screen scenario screenshot corresponding to the first triggering operation, and displaying the screen scenario screenshot on the second display screen.
4. The game information display method according to claim 1, wherein displaying game scenario information corresponding to the first trigger operation on the second display screen in response to the first trigger operation acting on the first display screen, comprises:
determining the positions of at least two touch points corresponding to the touch operation acting on the first display screen;
and responding to the movement operation of the at least two touch points in the preset direction, and displaying game scenario information corresponding to the movement operation on the second display screen.
5. The game information display method according to claim 1, wherein displaying game scenario information corresponding to the first trigger operation on the second display screen in response to the first trigger operation acting on the first display screen, comprises:
And responding to the touch operation acted on the scenario control, and displaying game scenario information corresponding to the touch operation of the scenario control on the second display screen.
6. The game information display method according to claim 1, characterized in that the method further comprises:
responding to a second trigger operation acting on the scenario collection library, and setting the game scenario information in the scenario collection library into a to-be-selected state according to the second trigger operation;
and in the to-be-selected state, determining one or more pieces of game scenario information in response to a selection operation acting on the game scenario information, and combining the game scenario information to generate a scenario set.
7. The game information display method according to claim 1, wherein after displaying game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further comprises:
and responding to the zoom-in and zoom-out operation acted on the game scenario information, and zooming in or zoom-out and displaying the game scenario information on the second display screen according to the zoom-in and zoom-out operation.
8. The game information display method according to claim 1, wherein after displaying game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further comprises:
And responding to the removing operation for the game scenario information, and removing the game scenario information on the second display screen according to the removing operation.
9. The game information display method according to claim 1, wherein after displaying game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further comprises:
and responding to the save operation for the game scenario information, and storing the game scenario information in the terminal equipment according to the save operation.
10. The game information display method according to claim 1, wherein after displaying game scenario information corresponding to the first trigger operation on the second display screen according to the first trigger operation, the method further comprises:
and displaying a collection identifier on the game scenario information, and displaying the game scenario information mark in response to the operation acting on the collection identifier.
11. The game information display method according to claim 1, wherein before responding to the first trigger operation acting on the first display screen, the method further comprises:
Responding to the opening operation of the second display screen, and starting the second display screen according to the opening operation, wherein the opening operation at least comprises the following steps: and operating the included angle between the first display screen and the second display screen to be larger than a preset angle.
12. A game information display apparatus, characterized by being applied to a terminal device having a first display screen and a second display screen, comprising:
the scenario display module is used for displaying the game scenario on a first display screen of the terminal equipment;
the information display module is used for providing a scenario control on the first display screen, responding to a first trigger operation acted on the first display screen, displaying game scenario information corresponding to the first trigger operation on the second display screen, responding to a plurality of first trigger operations acted on the first display screen, and acquiring a plurality of game scenario information according to the trigger time of each first trigger operation; ordering the game scenario information according to a preset rule to form a scenario collection library, and displaying the scenario collection library on the second display screen; the scenario control at least comprises a progress indication identifier, wherein the progress indication identifier is used for indicating the progress indication of the number of the game scenario information stored in the scenario collection library relative to the capacity of the scenario collection library.
13. A computer-readable storage medium having stored thereon a computer program, wherein the program when executed by a processor implements the game information display method according to any one of claims 1 to 11.
14. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs which when executed by the one or more processors cause the one or more processors to implement the game information display method of any one of claims 1 to 11.
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