CN110090444B - Game behavior record creating method and device, storage medium and electronic equipment - Google Patents

Game behavior record creating method and device, storage medium and electronic equipment Download PDF

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Publication number
CN110090444B
CN110090444B CN201910376202.9A CN201910376202A CN110090444B CN 110090444 B CN110090444 B CN 110090444B CN 201910376202 A CN201910376202 A CN 201910376202A CN 110090444 B CN110090444 B CN 110090444B
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behavior
target object
game
behavior record
record
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CN110090444A (en
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杨泽锋
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Abstract

The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a method and an apparatus for creating a behavior record in a game, a storage medium, and an electronic device. The method for creating the behavior record in the game comprises the following steps: selecting a target object identifier in response to an object selection operation acting on the object identifier; responding to the sliding operation aiming at the target object identification, and detecting the position of a touch point of the sliding operation; and responding to the operation that the position of the touch point moves to the designated area, and creating a behavior record of the target object identification occurring in the prior behavior, wherein the behavior record comprises time description information and event description information. The method can solve the problem that the behavior of the game player cannot be recorded in the game activity, reduce the operation difficulty of the game and provide better game experience for the user.

Description

Method and device for creating behavior record in game, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a method and an apparatus for creating a behavior record in a game, a computer-readable storage medium, and an electronic device.
Background
With the rapid development of mobile communication technology, various games based on mobile terminals have become an important way for people to enjoy leisure and entertainment nowadays, and some role playing games are favored by game enthusiasts.
In some games, it usually involves communication and interaction among multiple game characters, and a game player can record activity events such as activity time, speech content, etc. of other players playing in the game and use the activity events as game clues, for example, reasoning the game result according to the game clues. At present, game players cannot or are difficult to record the activity behaviors of the game players conveniently and efficiently, so that a reasoner needs to memorize related contents related to the whole game activity through other ways, the operation difficulty of the game is greatly increased, and the game experience of the users is reduced.
Therefore, it is necessary to provide a method and an apparatus for creating a behavior record in a game.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for creating a behavior record in a game, so as to overcome, at least to some extent, the problem in the related art that the behavior of a game player cannot be recorded.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to one aspect of the disclosure, a behavior record creating method in a game is provided, which is applied to a touch terminal capable of presenting an operation interface, wherein the operation interface comprises a designated area and at least one object identifier; the method comprises the following steps:
selecting a target object identifier in response to an object selection operation acting on the object identifier;
responding to the sliding operation aiming at the target object identification, and detecting the position of a touch point of the sliding operation;
and responding to the operation that the position of the touch point moves to the designated area, and creating a behavior record of the target object identification occurring in the prior behavior, wherein the behavior record comprises time description information and event description information.
In an exemplary embodiment, the selecting a target object id in response to the object selection operation performed on the object id includes:
and responding to the touch operation acted on the object identifier by a preset pressure value, and selecting a target object identifier.
In an exemplary embodiment, the selecting a target object id in response to the object selection operation performed on the object id includes:
and responding to the touch operation acted on the object identifier by a preset time value, and selecting a target object identifier.
In an exemplary embodiment, after selecting a target object identifier in response to the object selection operation performed on the object identifier, the method further includes:
and responding to touch operation aiming at any position in the operation interface, and controlling the target object identifier to exit the selected state.
In an exemplary embodiment, said creating a behavior record that identifies prior behaviors occurring in said target object comprises:
and creating a behavior record of the target object identifier for sending voice information, and/or creating a behavior record of the target object identifier for sending text information.
In an exemplary embodiment, after the creating a behavior record of the previous behavior of the target object identifier, the method further includes:
and responding to the touch operation aiming at the specified area, and displaying the behavior record on the operation interface.
In an exemplary embodiment, the designated area is provided with a record identifier, and the method further includes:
and responding to the touch operation aiming at the record identification, and displaying the behavior record on the operation interface.
In an exemplary embodiment, after the operating interface displays the behavior record, the method further includes:
the plurality of behavior records are ordered in the chronological order in which they were created.
In an exemplary embodiment, after the displaying the behavior record on the operation interface, the method further includes:
and sequencing the behavior records according to the types of the target object identifications.
According to one aspect of the disclosure, a behavior record creating device in a game is provided, which is applied to a touch terminal capable of presenting an operation interface, wherein the operation interface comprises a designated area and at least one object identifier; the device comprises:
a target object identification selection module for selecting a target object identification in response to an object selection operation acting on the object identification;
the touch point detection module is used for responding to the sliding operation aiming at the target object identifier and detecting the position of a touch point of the sliding operation;
and the behavior record creating module is used for responding to the operation that the position of the touch point moves to the specified area and creating a behavior record of the target object identifier occurring in the prior behavior, wherein the behavior record comprises time description information and event description information.
According to yet another aspect of the disclosure, a computer-readable storage medium is provided, on which a computer program is stored which, when executed by a processor, implements the method of any of the above.
According to still another aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform any of the methods described above via execution of the executable instructions.
Compared with the prior art, the present disclosure has at least the following differences and beneficial effects:
the present disclosure provides a behavior record creating method in a game, in which a user selects an object identifier to be recorded, a predetermined sliding operation can be performed on the selected object identifier, and when it is detected that the operation slides to a predetermined area in an operation interface, a behavior corresponding to the object identifier is recorded. On one hand, the operation of selecting the target object identifier and the sliding operation can be realized through the same continuous touch instruction, and the behavior of sending voice information or text information by a game user can be conveniently and quickly recorded; on the other hand, by recording the speaking time, the speaking content and the like of the game users, the activity condition of each game user in the game participation process can be accurately identified, and the progress of the game is controlled; on the other hand, the recorded behaviors can be displayed in a centralized manner, so that the memory burden of a game user can be reduced, the operation difficulty of the game is reduced, and better game experience is created for the user.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is apparent that the drawings in the following description are of some embodiments of the disclosure and that other drawings may be derived from those drawings by a person of ordinary skill in the art without inventive effort. In the drawings:
FIG. 1 illustrates a flow chart of a method of creating an in-game behavior record in an embodiment of the present disclosure;
FIG. 2 is a schematic diagram illustrating object identification in an operation interface in an embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating an exemplary sliding operation in an embodiment of the present disclosure;
FIG. 4 is a schematic diagram illustrating a behavior record page in an embodiment of the present disclosure;
FIG. 5 is a schematic diagram illustrating another behavior record page in an embodiment of the disclosure;
fig. 6 is a block diagram illustrating an in-game behavior record creating apparatus according to an embodiment of the present disclosure;
fig. 7 illustrates a block diagram of an electronic device in an embodiment of the disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the embodiments of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely exemplary illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus, a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices. The flow charts shown in the drawings are merely illustrative and do not necessarily include all steps. For example, some steps may be decomposed, some steps may be combined or partially combined, and thus the actual execution order may be changed according to the actual situation. In addition, the terms "first" and "second" of the present disclosure are for distinguishing purposes only and should not be construed as limiting the present disclosure.
With the rapid development of mobile communication technology, various games based on mobile terminals have become an important way for people to enjoy leisure and entertainment nowadays, and some role playing games are favored by game enthusiasts.
In some games, it is common to involve communicative interaction between multiple game characters. In the process of reasoning analysis of these games, a reasoner needs to advance the progress of the game according to information such as speaking time and speaking content of the role played by each player in the game. During the game process, due to the reasons that the content of the game script is various and complex, the game duration is long, the game characters in the same game are numerous, the speaking time of each game character is dispersed, and the like, the reasoner urgently needs to record the activity of each game player during the game process. In the related game applications, the user is not provided with a means for recording such information, and therefore the reasoner has to record the actions of other game players using a memo or handwriting. The recording mode is complicated and complicated, and great inconvenience is brought to an inference person.
Based on the defects, the solutions in the related art have been far from meeting the requirements of game users for recording the behaviors of various game players in the running ball type game. Accordingly, the present disclosure provides an in-game behavior record creation method to solve the above-mentioned problems in the related art. The method for creating the behavior record in the game is applied to a touch terminal capable of presenting an operation interface, wherein the operation interface comprises a designated area and at least one object identifier; referring to fig. 1, the method comprises the steps of:
step S11: selecting a target object identifier in response to an object selection operation acting on the object identifier;
step S13: responding to the sliding operation aiming at the target object identification, and detecting the position of a touch point of the sliding operation;
step S15: and responding to the operation that the position of the touch point moves to the designated area, and creating a behavior record of the target object identification occurring in the prior behavior, wherein the behavior record comprises time description information and event description information.
In the behavior record creating method in the game, firstly, an object identifier needing to be recorded is selected by a user, secondly, preset sliding operation can be carried out on the selected object identifier, and when the operation is detected to slide to a preset area in an operation interface, the behavior corresponding to the object identifier is recorded. On one hand, the operation of selecting the target object identification and the sliding operation can be realized through the same continuous touch instruction, and the behavior of sending voice information or text information by a game user can be conveniently and quickly recorded; on the other hand, by recording the speaking time, the speaking content and the like of the game users, the activity condition of each game user in the game participation process can be accurately identified, and the progress of the game can be controlled; on the other hand, the recorded behaviors can be displayed in a centralized manner, so that the memory burden of a game user can be reduced, the operation difficulty of the game is reduced, and better game experience is created for the user.
The embodiment of the present disclosure firstly provides a method for creating a behavior record in a game, where the method for creating a behavior record in a game may be implemented by terminal devices such as a smart phone, a tablet computer, and a notebook computer, that is, the terminal devices may perform each step of the related method in this embodiment and other embodiments. Accordingly, the behavior record creating device in the game may be included in the terminal devices, and may specifically be a permanent storage, a non-permanent storage, or other realizable manners, which is not particularly limited in this disclosure. Specifically, the operating system of the terminal device may include Android, IOS, Windows Phone, Windows, and the like, and the execution main body for implementing the view angle control method may be a running game application program such as chamaejasme, script, and Bai-Dai detection in the terminal device, and may also be another game application program capable of implementing the scheme, which is not particularly limited in the disclosure. Embodiments of the present disclosure are exemplified below by taking the running roulette application as an example of running on a smartphone.
Fig. 1 is a flowchart illustrating an in-game behavior record creation method according to an embodiment of the present application. Referring to fig. 1, an embodiment of the present disclosure first provides a behavior record creating method in a game, which is applied to a touch terminal capable of presenting an operation interface, where the operation interface includes a designated area and at least one object identifier; the method comprises the following steps:
step S11: selecting a target object identifier in response to an object selection operation acting on the object identifier;
fig. 2 is a schematic diagram illustrating an object identifier in an operation interface in an embodiment of the present application. Referring to fig. 2, the object identifier is indication information for indicating each game user in an operation interface of the game application, and may be, for example, image information, name information and/or number information of each game user; the shape of the object identifier may be a circle, an ellipse, a square, or another shape, which is not particularly limited in this application. The object identifier may be displayed in a preset manner in the operation interface, for example, the object identifier may be displayed as a visual indicator with a bounding box, or a visual indicator filled with a color, or a visual indicator with a predetermined transparency; in the case where a large amount of game information needs to be displayed in the operation interface, the object indicator may be a visual indicator suspended in the operation interface. Optionally, the user may move the position of each object identifier and change the arrangement order of each object identifier according to a preset operation, so as to be able to view other contents in the operation interface. The visual indication mark with visual indication can enable a game user to quickly locate the object mark to be selected, so that the operation difficulty of a game beginner is reduced.
In an embodiment, the sizes of the object identifiers may be the same or different, and under the condition that the sizes of the object identifiers are the same, the sizes of the object identifiers may be determined according to the number of the object identifiers in the operation interface, for example, when the number of the object identifiers is 4, each object identifier may be set to be a circle with a diameter of 1 cm; when the number of the object markers is 6, each object marker can be set to be a circle with a diameter of 0.9 cm; when the number of the object marks is 8, each object mark can be set to be a circle with a diameter of 0.8 cm; the size of the object identification is determined according to the number of the object identifications in the operation interface, and the layout of the operation interface can be reasonably controlled, so that the problems that the number of the object identifications is small and a large area of the interface is blank, or the number of the object identifications is large and the operation interface cannot be displayed are solved.
In one embodiment, step S11 may include: responding to a touch operation (for example, a touch operation with a touch pressure value larger than a preset pressure value) acting on the object identifier by using a preset pressure value, and selecting a target object identifier; in another embodiment, step S11 may include: in response to a touch operation performed on the object identifier with a preset time value (for example, a touch operation with a touch time greater than the preset time value), a target object identifier is selected. The object selection operation acting on the object identifier may include that a game user touches the object identifier with a preset pressure value, or may also include that the game user touches the object identifier with a preset time value. For example, the user can select any object identifier in the operation interface, and the object identifier can be in a selected state through the clicking operation of the finger. Optionally, the object identifier in the selected state may have a visual indication feature, for example, the object identifier may be in a floating state after being selected, or may be in a preset color indication state or a preset transparency indication state after being selected; of course, the selected object identifier may not have any visual indication feature, and the application is not limited to this.
In one embodiment, after step S11, the method may further include: and responding to touch operation aiming at any position in the operation interface, and controlling the target object identifier to exit the selected state. In detail, at any time after step S11 is executed, the user may give up recording the previous behavior corresponding to the target object identifier, at this time, the user may click any position in the operation interface, and when the application detects the operation, the application may control the object identifier to exit from the selected state according to the operation, thereby terminating the behavior recording operation for the target object identifier. Alternatively, if the behavior corresponding to the target object identifier needs to be recorded again, the user may perform the steps from step S11 to step S15 again in this embodiment. The method provided by the embodiment can enable the user to have more operation choices, so that the game operation is simpler and easier to implement.
Thereafter, the flow proceeds to step S13: responding to the sliding operation aiming at the target object identification, and detecting the position of a touch point of the sliding operation;
wherein, the sliding operation for the target object identifier may be to perform step S13 after performing step S11, that is, after selecting the target object identifier, the sliding operation may be performed for the target object identifier continuously; step S11 and step S13 may be performed in the order of flow, and for example, after a certain time interval has elapsed after the target object identifier is selected in step S11, the target object identifier may be touched in step S13, and a sliding touch operation may be performed. The object selection operation for selecting the target object identifier may be to touch the object identifier in the operation interface with a preset pressure value or a time value, and the operation of sliding the target object in the touch operation may not need to limit the pressure value or the time value, for example, the operation may be implemented by clicking the target object identifier and performing the sliding operation.
In one embodiment, the sliding operation for the target object identifier is as shown in fig. 3, and the sliding operation for the target object identifier may be that the position of the touch point of the sliding operation moves with the finger of the user, or that a general visual identifier (such as an aperture or a cursor) is generated when the target object identifier is touched, and the visual identifier moves with the sliding operation of the finger of the user; the selected target object identifier can also move along with the sliding operation of the finger of the user, and when the sliding operation is finished, the target object identifier automatically restores to the state before the sliding operation; it should be understood that the sliding operation may be implemented by other possible embodiments, and the present application is not limited thereto.
Thereafter, the flow proceeds to step S15: and responding to the operation that the position of the touch point moves to the designated area, and creating a behavior record of the target object identification occurring in the prior behavior, wherein the behavior record comprises time description information and event description information.
The target object identification occurs in a prior behavior, and the target object identification includes a target role object corresponding to the target object identification occurring in the prior behavior. The designated area is an area preset in the operation interface, and the shape of the object identifier may be a circle, an ellipse, a square, or another shape, which is not particularly limited in this application. The designated area may be an area having a visual indication function or an area having no visual indication function. Optionally, the designated area may be a touch control area with a visual indication, for example, a touch control area with a bounding box, or a touch control area filled with color, or a touch control area with a predetermined transparency, or other areas capable of visually indicating a touch operation, and a behavior record of the previous behavior of the target object identifier is created according to the position of the touch point detected by the designated area. The touch control area with the visual indication function can enable a user to be quickly positioned to the designated area, so that the operation difficulty of a game beginner is reduced. Optionally, the designated area may be a touch control area without a visual indication in the operation interface. The control area without visual indication effect can not cover or influence the game picture, can provide better picture effect, saves screen space and is suitable for operation of high-level game users.
In one embodiment, the time description information and the event description information may be determined or adjusted according to an input operation received by the touch terminal.
In an embodiment, the creating the behavior record of the behavior that the target object identifier occurs in the past may include creating a behavior record of the target object identifier sending voice information, creating a behavior record of the target object identifier sending text information, and creating a behavior record of the target object identifier sending voice information and a behavior record of the target object identifier sending text information at the same time. By way of example, the actions may include: a behavior that each game player sends voice information, a behavior that each game player sends text information, and a behavior that one or more game players get on line or off line in the game process; it should be understood that the behaviors may also include other behaviors involved in the game, and the present application is not particularly limited in this regard. The behavior record includes time description information and event description information, in detail, the time description information may include information such as a start time, an end time, a duration and the like of the game player implementing the behavior, and the event description information may include keyword information related to the behavior, content information included in the behavior and the like.
In one embodiment, when the application program of the mobile terminal detects that the position of the touch point moves to the designated area, a behavior record of a previous behavior of the target object identifier may be automatically created; a page for creating a behavior record can also be generated, so that a user can manually record the prior behavior of the object; and automatically creating a behavior record of the prior behavior of the target object identifier and displaying a record page for the user to modify or edit. Alternatively, a behavior record page in the embodiment of the present disclosure is shown in fig. 4.
In one embodiment, if the game user abandons recording the behavior record corresponding to the target object identifier in the process of implementing step S13, the sliding operation may be ended at any position outside the designated area. When the application program detects that the sliding operation is finished at any position outside the designated area, the object identifier can be controlled to exit the selected state, the dragged object identifier can be controlled to return to the original position, and the universal visual identifier can be controlled to disappear from the operation interface. It should be appreciated that the user may forego creating a prior behavior record for the target object identification at any time during the performance of the above steps.
In one embodiment, after step S15, the method may further include: and responding to the touch operation aiming at the specified area, and displaying the behavior record on the operation interface. In another embodiment, the designated area may be provided with a record identifier, and then after step S15, the method may further include: and responding to the touch operation aiming at the record identification, and displaying the behavior record on the operation interface. Referring to fig. 5, the user may view the created behavior record by clicking on the designated area or clicking on the record identifier. When the application program detects a click operation for the specified area or the record identifier, the created action record close to the previous action record may be displayed, all action records of all object identifiers may be displayed, all action records of a certain object identifier may be displayed, and a specific action record may be displayed according to a preset setting, which is not particularly limited in this application. Optionally, in the case of displaying all behavior records of all object identifiers, the behavior record creating method may further include sorting the plurality of behavior records according to a time sequence for creating the behavior records, or sorting the plurality of behavior records according to types of the plurality of target object identifiers; in case all behavior records of a certain object identity are displayed, sorting may be performed according to creation time.
Another embodiment of the present disclosure provides an apparatus for creating a behavior record in a game, which is applied to a touch terminal capable of presenting an operation interface, where the operation interface includes a designated area and at least one object identifier; referring to fig. 6, the in-game behavior record creating device 60 includes:
a target object identifier selecting module 61, configured to select a target object identifier in response to an object selection operation applied to the object identifier;
a touch point detection module 62, configured to detect, in response to a sliding operation for the target object identifier, a position of a touch point of the sliding operation;
a behavior record creating module 63, configured to create a behavior record of a previous behavior of the target object identifier in response to an operation of moving the position of the touch point to the designated area, where the behavior record includes time description information and event description information.
In one embodiment, the target object identification selection module 61 includes: and the submodule is used for responding to the touch operation acted on the object identifier by a preset pressure value and selecting a target object identifier.
In one embodiment, the target object identification selection module 61 includes: and the sub-module is used for responding to the touch operation acted on the object identifier by a preset time value and selecting a target object identifier.
In one embodiment, the in-game behavior record creating device 60 further includes:
and the sub-module is used for responding to touch operation aiming at any position in the operation interface and controlling the target object identifier to exit the selected state.
In one embodiment, the behavior record creating means 63 includes:
and the submodule is used for creating a behavior record of the target object identifier for sending voice information, and/or the submodule is used for creating a behavior record of the target object identifier for sending text information.
In one embodiment, the in-game behavior record creating device 60 further includes:
and the submodule is used for responding to the touch operation aiming at the specified area and displaying the behavior record on the operation interface.
In one embodiment, the designated area is provided with a record identifier, and the in-game behavior record creating device 60 further includes:
and the submodule is used for responding to the touch operation aiming at the record identification and displaying the behavior record on the operation interface.
In one embodiment, the in-game behavior record creating device 60 further includes:
a submodule for ordering the plurality of behavior records in the chronological order in which the behavior records were created.
In one embodiment, the in-game behavior record creating device 60 further includes:
and the submodule is used for sequencing the behavior records according to the types of the target object identifications.
Another embodiment of the present disclosure provides a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above section "exemplary methods" of the present description, when said program product is run on the terminal device.
The program product may be run on a terminal device, such as a server. In the context of this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Another embodiment of the present disclosure provides an electronic device capable of implementing the method. As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 700 according to this embodiment of the invention is described below with reference to fig. 7. The electronic device 700 shown in fig. 7 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present invention.
As shown in fig. 7, electronic device 700 is embodied in the form of a general purpose computing device. The components of the electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one memory unit 720, a bus 730 connecting different system components (including the memory unit 720 and the processing unit 710), and a display unit 740.
Wherein the storage unit stores program code that is executable by the processing unit 710 such that the processing unit 710 performs the steps according to various exemplary embodiments of the present invention as described in the above section "exemplary method" of the present specification. For example, the processing unit 710 may perform each step in the above embodiments and examples.
The storage unit 720 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)721 and/or a cache memory unit 722, and may further include a read only memory unit (ROM) 723.
The memory unit 720 may also include programs/utilities 724 having a set (at least one) of program modules 725, such program modules 725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 730 may be any representation of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 701 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 700, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 700 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interfaces 750. Also, the electronic device 700 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 760. As shown, the network adapter 760 communicates with the other modules of the electronic device 700 via the bus 730. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with the electronic device 700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, to name a few.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
It is to be understood that the above-described drawings are merely illustrative of the processes involved in methods according to exemplary embodiments of the invention, and are not limiting. It will be readily appreciated that the processes illustrated in the above figures are not intended to indicate or limit the temporal order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (11)

1. A behavior record creating method in a game is applied to a touch terminal capable of presenting an operation interface, and is characterized in that the operation interface comprises a designated area and at least one object identifier; the method comprises the following steps:
selecting a target object identifier in response to an object selection operation acting on the object identifier;
responding to the sliding operation aiming at the target object identification, and detecting the position of a touch point of the sliding operation;
responding to the operation that the position of the touch point moves to the designated area, and creating a behavior record of the target object identifier occurring in the prior behavior, wherein the behavior record comprises time description information and event description information; the temporal description information includes at least one of the following of the prior behavior: start time, end time, duration; the event description information includes at least one of: the keyword information of the prior behavior and the content information contained in the prior behavior;
wherein the creating of the behavior record of the prior behavior of the target object identifier comprises: automatically creating a behavior record of the prior behavior of the target object identifier; or generating a page for creating a behavior record, so that the user can manually record the prior behavior of the object; or automatically creating a behavior record of the target object identifier occurring in the prior behavior and displaying a record page for a user to execute modification operation or editing operation.
2. The in-game behavior record creation method according to claim 1, wherein the selecting a target object id in response to an object selection operation performed on the object id comprises:
and responding to the touch operation acted on the object identifier by a preset pressure value, and selecting a target object identifier.
3. The in-game behavior record creation method according to claim 1, wherein the selecting a target object id in response to an object selection operation performed on the object id comprises:
and responding to the touch operation acted on the object identifier by a preset time value, and selecting a target object identifier.
4. The in-game behavior record creation method according to claim 1, further comprising, after selecting a target object id in response to an object selection operation performed on the object id:
and responding to touch operation aiming at any position in the operation interface, and controlling the target object identifier to exit the selected state.
5. The in-game behavior record creation method according to claim 1, further comprising, after the creating of the behavior record of the target object identification occurring in the preceding behavior:
and responding to the touch operation aiming at the specified area, and displaying the behavior record on the operation interface.
6. An in-game behavior record creation method according to claim 1, wherein the specified area is provided with a record identification, the method further comprising:
and responding to the touch operation aiming at the record identification, and displaying the behavior record on the operation interface.
7. The in-game behavior record creation method according to any one of claims 5 to 6, further comprising, after the operation interface displays the behavior record:
the plurality of behavior records are ordered in the chronological order in which they were created.
8. The in-game behavior record creation method according to any one of claims 5 to 6, further comprising, after the operation interface displays the behavior record:
and sequencing the behavior records according to the types of the target object identifications.
9. A behavior record creating device in a game is applied to a touch terminal capable of presenting an operation interface, and is characterized in that the operation interface comprises a designated area and at least one object identifier; the device comprises:
a target object identification selection module for selecting a target object identification in response to an object selection operation acting on the object identification;
the touch point detection module is used for responding to the sliding operation aiming at the target object identifier and detecting the position of a touch point of the sliding operation;
a behavior record creating module, configured to create a behavior record of a previous behavior of the target object identifier in response to an operation of moving the position of the touch point to the designated area, where the behavior record includes time description information and event description information; the temporal description information includes at least one of the following of the prior actions: start time, end time, duration; the event description information includes at least one of: the keyword information of the prior behavior and the content information contained in the prior behavior;
wherein the behavior record creating module creating the behavior record of the target object identifier occurring in the prior behavior comprises:
automatically creating a behavior record of the prior behavior of the target object identifier; or generating a page for creating a behavior record, so that the user can manually record the prior behavior of the object; or automatically creating the behavior record of the prior behavior of the target object identifier and displaying a record page so as to allow a user to execute modification operation or editing operation.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1 to 8.
11. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any of claims 1-8 via execution of the executable instructions.
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