CN110115837B - Signal generation method, display method, device, equipment and medium in game - Google Patents

Signal generation method, display method, device, equipment and medium in game Download PDF

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Publication number
CN110115837B
CN110115837B CN201910390389.8A CN201910390389A CN110115837B CN 110115837 B CN110115837 B CN 110115837B CN 201910390389 A CN201910390389 A CN 201910390389A CN 110115837 B CN110115837 B CN 110115837B
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signal
game
target
instruction
generating
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CN110115837A (en
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饶峰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides a signal generation method and device in a game, a signal display method and device in the game, electronic equipment and a computer readable storage medium, and belongs to the technical field of human-computer interaction. The method comprises the following steps: responding to the signal selection operation, and determining a target signal icon from the signal icons; responding to a first preset operation acted on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the instruction option comprises quantity indication information; responding to a second preset operation, and determining a target instruction option in the instruction options; generating a target signal according to the target signal icon, the target position and the target instruction option, and generating a signal indication object at the target position, wherein the signal indication object at least comprises the target signal icon; and transmitting the target signal. The present disclosure can generate a signal having detailed and accurate instruction contents in a game, and an operation process of generating the signal is simple.

Description

Signal generation method, display method, device, equipment and medium in game
Technical Field
The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a signal generation method in a game, a signal display method in a game, a signal generation device in a game, a signal display device in a game, an electronic device, and a computer-readable storage medium.
Background
In Online games or network games, there is a need for cooperation and interaction between players to better complete game scenario or task, for example, in MOBA (Multiplayer Online Battle Arena) or MMORPG (Multiplayer Online Role-playing game), a Multiplayer Battle mode and a team mode are common playing methods.
In the above type of games, in order to make a better match, the player often needs to send a signal to teammates to express instructions such as "attack", "defense", and the like. However, in the prior art, the signaling function mostly depends on some preset passwords, such as click signal options, and displays a preset signal list including simple passwords such as "attack", "retreat", "support required", etc., which is difficult to express more detailed and accurate instruction contents. Therefore, how to generate detailed and accurate signals in a game to transmit effective information is a problem that needs to be solved in the prior art.
It is noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure and therefore may include information that does not constitute prior art that is already known to a person of ordinary skill in the art.
Disclosure of Invention
The present disclosure provides a signal generation method in a game, a signal display method in a game, a signal generation device in a game, a signal display device in a game, an electronic device, and a computer-readable storage medium, thereby overcoming, at least to some extent, the problem of the prior art that it is difficult to generate detailed and accurate signals in a game.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, a signal generation method in a game is provided, which is applied to a touch terminal, where the touch terminal presents a graphical user interface, and a game minimap and at least one signal icon are included in the graphical user interface, and the method includes: responding to a signal selection operation, and determining a target signal icon from the signal icons; responding to a first preset operation acting on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the instruction option comprises quantity indication information; responding to a second preset operation, and determining a target instruction option in the instruction options; generating a target signal according to the target signal icon, the target position and the target instruction option, and generating a signal indication object at the target position, wherein the signal indication object at least comprises the target signal icon; and transmitting the target signal.
In an exemplary embodiment of the present disclosure, the method further comprises: responding to a third preset operation acted on the game minimap, and judging whether a signal indication object exists in a preset range of the touch point position of the third preset operation or not in the graphical user interface; and if the signal indication object exists in the preset range, amplifying the game minimap.
In an exemplary embodiment of the present disclosure, the method further comprises: and if no signal indication object exists in the preset range, determining the position of the touch point of the third preset operation as the target position, and generating the at least one instruction option.
In an exemplary embodiment of the present disclosure, the enlarging the game minimap if there is a signal indicating object within the preset range includes: if the signal indication object exists in the preset range, detecting whether the current scale of the game small map is the maximum scale or not; executing a step of enlarging the game minimap if the current scale is not the maximum scale; wherein the enlarging the game minimap comprises: the scale is enlarged to the next scale. The method further comprises the following steps: and if the current scale is the maximum scale, determining that the target signal cannot be generated.
In an exemplary embodiment of the present disclosure, the generating at least one instruction option includes: acquiring a touch point position of the first preset operation; and generating a virtual wheel at the touch point position, wherein the virtual wheel comprises one or more instruction options.
In an exemplary embodiment of the present disclosure, the first preset operation is a click operation, a re-press operation or a long-press operation, and the second preset operation is a sliding operation continuous with the first preset operation; the responding to a first preset operation acted on the game minimap, determining a target position in the game minimap according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the method comprises the following steps: responding to click, re-press or long-press operation acting on the game small map, determining the position of a touch point of the click, re-press or long-press operation as the target position, and generating at least one instruction option at the position of the touch point; the step of determining a target instruction option in the instruction options in response to a second preset operation comprises: and in response to the sliding operation, determining the instruction option at which the sliding end point of the sliding operation is located as a target instruction option.
In an exemplary embodiment of the disclosure, the response to a click, a double press, or a long press operation on the game minimap, the method further includes determining a touch point position of the click, the double press, or the long press operation as the target position, and after generating at least one instruction option at the touch point position: and removing the at least one instruction option if the touch medium operated by clicking, re-pressing or long-pressing is detected to leave the touch area of the touch terminal.
In an exemplary embodiment of the present disclosure, the signal indicating object is further displayed in a graphical user interface of the touch terminal; the method further comprises the following steps: generating an operation instruction about the target signal in response to a fourth preset operation acting on the signal indication object; and sending the operation instruction to a game server, so that the game server sends the operation instruction to other touch terminals, and a signal indication object operated by the operation instruction is displayed on the other touch terminals.
According to a second aspect of the present disclosure, there is provided a signal display method in a game, applied to a touch terminal, where the touch terminal presents a graphical user interface including a game minimap therein, the method including: receiving a target signal, wherein the target signal comprises a target signal icon, a target position and a target instruction option; and displaying a signal indication object at a target position of the game small map according to the target signal, wherein the signal indication object comprises the target signal icon and the target instruction option.
According to a third aspect of the present disclosure, there is provided an in-game signal generating apparatus applied to a touch terminal, where the touch terminal presents a graphical user interface including a game minimap and at least one signal icon therein, the apparatus including: the icon generating module is used for responding to signal selection operation and determining a target signal icon from the signal icons; the position determining module is used for responding to a first preset operation acted on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the instruction option comprises quantity indicating information; the option determining module is used for responding to a second preset operation and determining a target instruction option in the instruction options; the signal generating module is used for generating a target signal according to the target signal icon, the target position and the target instruction option and generating a signal indicating object at the target position, wherein the signal indicating object at least comprises the target signal icon; and the signal sending module is used for sending the target signal.
In an exemplary embodiment of the present disclosure, the in-game signal generating apparatus further includes: the object judgment module is used for responding to a third preset operation acted on the game minimap and judging whether a signal indication object exists in a preset range of the touch point position of the third preset operation in the graphical user interface; and the map amplification module is used for amplifying the game minimap if a signal indication object exists in the preset range.
In an exemplary embodiment of the present disclosure, the in-game signal generating apparatus further includes: and the option generation module is used for determining the position of the touch point of the third preset operation as the target position and generating the at least one instruction option if no signal indication object exists in the preset range.
In an exemplary embodiment of the present disclosure, the map enlargement module includes: the scale detection unit is used for detecting whether the current scale of the game small map is the maximum scale or not if a signal indication object exists in the preset range; the detection result execution module is used for executing the step of amplifying the game minimap if the current scale is not the maximum scale; wherein the enlarging the game minimap comprises: enlarging the scale to a next scale; and determining that the target signal cannot be generated if the current scale is the maximum scale.
In an exemplary embodiment of the disclosure, generating at least one instruction option in the location determination module comprises: a touch point position acquisition unit which acquires a touch point position of the first preset operation; and the virtual wheel generating unit is used for generating a virtual wheel at the position of the touch point, and the virtual wheel comprises one or more instruction options.
In an exemplary embodiment of the present disclosure, the first preset operation is a click operation, a re-press operation or a long-press operation, and the second preset operation is a sliding operation continuous with the first preset operation; the position determination module includes: the position determining unit is used for responding to clicking, re-pressing or long-pressing operation acting on the game small map, determining the position of a touch point of the clicking, re-pressing or long-pressing operation as the target position, and generating at least one instruction option at the position of the touch point; the option determination module comprises: and the option determining unit is used for responding to the sliding operation and determining the instruction option where the sliding end point of the sliding operation is positioned as a target instruction option.
In an exemplary embodiment of the present disclosure, the in-game signal generating apparatus further includes, after the position determining unit: and the removing module is used for removing the at least one instruction option if the touch medium subjected to the clicking, re-pressing or long-pressing operation is detected to leave the touch area of the touch terminal.
In an exemplary embodiment of the present disclosure, the signal indicating object is further displayed in a graphical user interface of the touch terminal; the in-game signal generation apparatus further includes: the operation instruction generating module is used for responding to a fourth preset operation acted on the signal indication object and generating an operation instruction related to the target signal; and the signal display module is used for sending the operation instruction to a game server, so that the game server sends the operation instruction to other touch terminals, and a signal indication object operated by the operation instruction is displayed on the other touch terminals.
According to a fourth aspect of the present disclosure, there is provided an in-game signal display apparatus applied to a touch terminal, where the touch terminal presents a graphical user interface, and a game minimap is included in the graphical user interface, the apparatus includes: the signal receiving module is used for receiving a target signal, wherein the target signal comprises a target signal icon, a target position and a target instruction option; and the signal display module is used for displaying a signal indication object at a target position of the game small map according to the target signal, wherein the signal indication object comprises the target signal icon and the target instruction option.
According to a fifth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of the above via execution of the executable instructions.
According to a sixth aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the above.
Exemplary embodiments of the present disclosure have the following advantageous effects:
the method comprises the steps of responding to a signal selection operation, determining a target signal icon, responding to a first preset operation acted on a game small map, determining a target position in the game small map according to the touch point position of the first preset operation, generating one or more instruction options, determining a target instruction option according to a second preset operation, and generating a target signal through the target signal icon, the target position and the target instruction option. On one hand, the exemplary embodiment can provide a plurality of instruction options related to game signals, and the target signal can be displayed in a target position by determining the target instruction option to generate the target signal, so that compared with the prior art that only simple passwords such as attack, retreat, support required and the like are displayed, the signal content generated by the exemplary embodiment is richer and more targeted, and the diversity of the game content is increased; on the other hand, the position and the content of the target signal can be determined according to the first preset operation and the second preset operation, the operation process is simple, the efficiency is high, a player can conveniently and timely send the signal in a game, and the game experience of the player is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
FIG. 1 is a system architecture diagram illustrating the environment in which the exemplary embodiment operates;
FIG. 2 shows a flow chart of a signal generation method in a game in the present exemplary embodiment;
FIGS. 3 to 6 are diagrams showing a target signal generation process in the present exemplary embodiment;
FIG. 7 shows a sub-flowchart of a signal generation method in a game in the present exemplary embodiment;
FIGS. 8 to 11 are schematic diagrams illustrating the determination of whether a target signal can be generated at a touch point position in the present exemplary embodiment;
FIGS. 12-14 are diagrams illustrating a process of deleting a semaphore object in the exemplary embodiment;
fig. 15 is a flowchart showing a signal display method in a game in the present exemplary embodiment;
fig. 16 is a block diagram showing the configuration of a signal generating apparatus in a game in the present exemplary embodiment;
fig. 17 is a block diagram showing the configuration of a signal display device in a game in the present exemplary embodiment;
fig. 18 schematically illustrates an electronic device for implementing the above-described method in the present exemplary embodiment;
fig. 19 schematically illustrates a computer-readable storage medium for implementing the above-described method in the present exemplary embodiment.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
Exemplary embodiments of the present disclosure first provide a signal generation method in a game, in which a signal refers to game instruction information sent by a certain player to other players in the game, such as where to attack, where to defend, and the like.
Fig. 1 shows a system architecture diagram of the operating environment of the present exemplary embodiment. Referring to fig. 1, the system 100 may include a touch terminal 110, a game server 120, and other touch terminals 130. The touch terminal 110 and the other touch terminals 130 may be mobile phones, tablet computers, etc. supporting game applications, where the touch terminal 110 refers to a touch terminal operated by a player sending a signal in a game, and the other touch terminals 130 refer to touch terminals operated by players receiving the signal. The game processes of the touch terminal 110 and the other touch terminals 130 are managed by the game server 120, and the game processes of the touch terminal 110 and the other touch terminals 130 have an association relationship, which may specifically be an association relationship between a player of the touch terminal 110 and a player of the other touch terminals 130, for example, the player of the touch terminal 110 and the player of the other touch terminals 130 are in the same team, the same copy, or the same task. The game server 120 is a server for processing data related to a game program executed on each touch terminal, and in the present exemplary embodiment, the game server 120 may receive a signal in the game generated by the touch terminal 110 and then transmit the signal to the other touch terminals 130 to complete signal transmission in the game.
The touch terminal can present a graphical user interface, and the graphical user interface comprises a game minimap and at least one signal icon. The graphical user interface is a game interface displayed in a touch terminal screen, and the game minimap can be a global map which can display the whole area of the current virtual scene in the game interface and is used for assisting the player to determine the specific position of the current scene in the global map. In a game interface, a game minimap is displayed in a local area of a graphical user interface, such as an upper right corner area, or is displayed in a preset area above a scene map with a preset transparency, and a signal icon may be used to reflect the type of game command information sent.
It should be understood that the number of terminals shown in fig. 1 is only exemplary, and any number of touch terminals 110 and other touch terminals 130 may be provided according to actual needs, and in addition, each touch terminal in fig. 1 is peer-to-peer, and when other touch terminals need to send signals, it may also be used as an execution subject of the present exemplary embodiment for generating signals in a game, and this disclosure is not limited thereto.
Referring to fig. 2, the exemplary embodiment is further described with the touch terminal 110 as an execution subject, and as shown in fig. 2, the signal generating method in the game may include the following steps S210 to S250:
in step S210, a target signal icon is determined from the signal icons in response to the signal selection operation.
The target signal icon refers to a signal icon that a current player needs to generate, the signal selection operation refers to an operation for determining the target signal icon, specifically, the operation may be a single click operation, a double click operation, a long press operation, or the like, and the signal selection operation may act on any area of the graphical user interface, for example, different types of signal icons may be set in any area of the graphical user interface, and the player determines that the signal icon is the target signal icon by clicking one of the signal icons. Where type refers to the attributes of the transmitted signal, such as attack, defense, aggregation, etc. In other words, the present exemplary embodiment first selects a target signal icon, which may be regarded as a level-one menu for generating a game signal, and, after determining the target signal icon, generates a game signal with respect to the target signal icon. In the signal generation interface diagram shown in fig. 3, in the field 310, a signal selection operation of a target signal icon is first performed, and when the signal icon of "action" is selected, the icon and a game map can be highlighted, and the brightness of other areas is reduced to be highlighted below the target signal icon to generate a game signal, as shown in fig. 6, the generated target signal 330 may have the same signal icon as the selected instruction type, that is, the icon can distinguish which corresponding instruction type the target signal belongs to.
Step S220, in response to a first preset operation applied to the game minimap, determining a target position in the game minimap according to a touch point position of the first preset operation, and generating at least one instruction option, where the instruction option includes quantity indication information.
The first preset operation is an operation for triggering generation of an instruction option, and may be a single click, a double click, a long press, and the like in the graphical user interface. The touch point position refers to an action position of a first preset operation, such as a click position of a single click, a double click or a long press operation. The touch point position can be located at any position in the game minimap. The target position refers to a mark position of the signal in the game minimap, namely a display position of the generated game signal in the game minimap. In the present exemplary embodiment, the target position may be determined according to the touch point position of the first preset operation, for example, when the user clicks a certain point in the game minimap, it may be considered that the player wants to set a signal at the certain point in the minimap, and the certain point position is determined as the target position. The instruction options refer to one or more candidate instructions which can be sent by the player and are related to game signals, and the player sends the signals related to the instruction options to other players through determining one of the instruction options, wherein the instruction options contain quantity indication information. For example, if the player wants to generate a signal about aggregation, the command options may be options for a particular aggregation population, such as 3, 5, 8, etc.; the instruction options may also include options regarding the type of action of the game, such as aggregation, attack, defense, and the like. In the exemplary embodiment, the generated one or more instruction options may be displayed at any position of the graphical user interface, for example, when the player plays a game in the current virtual scene, the touch terminal 110 receives a click operation, the instruction options may be generated on the current game minimap, and the like.
In an exemplary embodiment, in step S210, generating one or more instruction options may include the steps of:
step S310, acquiring a touch point position of a first preset operation;
step S320, generating a virtual wheel at the touch point position, where the virtual wheel includes one or more command options.
In order to clearly and concisely display the generated one or more command options in the graphical user interface, a virtual wheel can be generated at the position of the touch point. The virtual wheel may be used to regularly display the one or more command options generated in step S220, for example, the virtual wheel may be in the form of a circular wheel, a sector wheel, or a drop-down list. The generated one or more command options may be displayed in a fixed region of the virtual wheel, for example, when the virtual wheel is a circular wheel, the virtual wheel may be divided into six regions with equal areas based on a circle center, and each region is provided with one command option, such as a circular wheel 320 shown in fig. 4, where the numbers on the wheel represent the number of people gathering 1, 2, 3, 4, 5, and 6, respectively. The instruction options may also be displayed in a form of a pull-down list, and after the first preset operation is obtained, a pull-down list with 6 options may be generated by using a touch point position of the first preset operation as the pull-down list, and the like. The form of the virtual roulette wheel may be various, and the present disclosure is not particularly limited thereto.
In step S230, a target instruction option is determined among the instruction options in response to the second preset operation.
The second preset operation is an operation for determining a target instruction option, and may be an operation of clicking, sliding, long-pressing, or the like in the graphical user interface. The target instruction option is one of the one or more instruction options generated in step S220, and reflects a signal instruction that the player wants to send in a plurality of instruction options to be selected. For example, a plurality of instruction options for aggregating people, such as 2, 3, 5, 8, etc., the player may select the instruction option of "3 people" as the target instruction option, and consider that the player of the touch terminal 110 will send a signal to the players of other touch terminals that 3 people are aggregated. In this exemplary embodiment, the second preset operation may be in a different operation form from the first preset operation, for example, the first preset operation is a single-click operation, the second preset operation is a long-press operation, when the player performs the single-click operation on the graphical user interface, one or more instruction options are generated in the interface, at this time, the player may switch the moving option frame between different instruction options through the long-press operation, and when the player stops the long-press operation, the system will select the instruction option selected when the moving option frame is finally stopped as the target instruction option. The second preset operation and the first preset operation may also be in the same operation form, for example, both the first preset operation and the second preset operation are click operations, and when a player performs a click operation on the graphical user interface, one or more instruction options are generated in the interface, and at this time, the player may perform a click operation on one of the instruction options again to determine that the instruction option is a target instruction option, and the like.
The first preset operation and the second preset operation may also have other operation forms, in an exemplary embodiment, the first preset operation in step S220 may be a click operation or a long-press operation, and the second preset operation may be a sliding operation continuous with the first preset operation. Step S220 may include the steps of:
responding to click, re-click or long-click operation acting on the game small map, determining the position of a touch point of the click, re-click or long-click operation as a target position, and generating at least one instruction option at the position of the touch point, wherein the instruction option comprises quantity indication information;
further, step S230 may include the steps of:
and in response to the sliding operation, determining the instruction option at which the sliding end point of the sliding operation is located as the target instruction option.
In the exemplary embodiment, when receiving a click, a re-click, or a long-click operation performed by a player in a game minimap, the touch terminal 110 may determine a target position according to a touch point position of the operation of the player, and generate one or more instruction options at the touch point position, where each instruction option occupies a preset area in the graphical user interface, for example, a fan-shaped area where each instruction option is located on a "wheel," or a rectangular area where each list is located in a pull-down list, and the like. The player may perform the continuous sliding operation again, where after performing the clicking, re-pressing or long-pressing operation, the time that the player does not leave the touch main body from the graphical user interface or leaves the touch main body does not exceed a preset time, and the sliding operation is performed from the current touch point position as the sliding start point to one of the instruction options, and when the sliding operation is stopped, the instruction option corresponding to the area where the end point is located is the target instruction option. FIGS. 3-6 show schematic diagrams of a target instruction option determination process. Fig. 3 shows a minimap in a game, as shown in fig. 4, when a click or long-press operation is received, a wheel 320 (i.e. a virtual wheel) related to an instruction option pops up, the center X of the wheel is the position of a touch point of the click or long-press operation by a player, when the player performs a sliding operation, as shown in fig. 5, the wheel slides to an instruction option "2", and a signal instruction 330 requiring 2 persons is generated and displayed in the game minimap, as shown in fig. 6.
Further, in an exemplary embodiment, after determining the position of the touch point of the click, the double press or the long press operation as the target position in response to the click, the double press or the long press operation acting on the game minimap, and generating at least one instruction option at the position of the touch point, the in-game signal generation method may further include the steps of:
and removing one or more instruction options if the touch medium which is clicked, pressed again or pressed for a long time is detected to leave the touch area of the touch terminal.
Here, the touch medium refers to a specific body capable of performing a touch operation, for example, a finger of a player or a capacitive pen used by the player. In the exemplary embodiment, considering that the player wants to terminate the transmission of the signal after entering the click or long-press operation, a cancellation mechanism may be set, and when the touch terminal detects that the touch medium leaves the touch area after the click or long-press operation is performed by the player, or leaves the touch area for more than a preset time, it may be regarded that the second preset operation is not continuous with the first preset operation, and the one or more instruction options that have been generated may be removed, specifically, the display of the instruction options on the graphical user interface may be cancelled.
Step S240, generating a target signal according to the target signal icon, the target location and the target instruction option, and generating a signal indication object at the target location, where the signal indication object at least includes the target signal icon.
The target signal is a final signal to be sent by a certain player to other players in the game, and may include a target signal icon, a target position, and a target instruction option, and may be usually displayed in the game map in the form of a preset icon, such as a cross icon, a five-pointed star icon, or a custom icon. The signal indication object may be identification information of a target signal, which may include a target signal target, i.e., a target signal icon corresponding to the target signal may be displayed in the game minimap to show the player which type of icon is generated, a target instruction option to provide the player with which instruction option the target signal specifically includes, and so on. The players of other touch terminals receiving the target signal can determine the specific instruction of what the sender sends at what position of the game minimap through the target signal. For example, in step S220, the player of the touch terminal 110 clicks a certain point in the game minimap to generate a plurality of instruction options for the number of people to be gathered, 2, 3, 5, 8, etc., and slides to the instruction option of "3 people" by a sliding operation to generate a target signal, and it can be considered that the player of the touch terminal 110 is going to send a signal that 3 people to be gathered at the point position in the game minimap to the players of other touch terminals.
Step S250, transmitting the target signal.
In this exemplary embodiment, the target signal sent by the touch terminal 110 may be sent to other touch terminals through the game server, so that the target signal is displayed in a game minimap or a game scene of the other touch terminals, and thus other players in the game process with the association relationship play a game according to the target signal.
Based on the above description, in the present exemplary embodiment, in response to a signal selection operation, a target signal icon is determined, in response to a first preset operation applied to a game minimap, a target position is determined in the game minimap according to a touch point position of the first preset operation, and one or more instruction options are generated, in accordance with a second preset operation, a target instruction option is determined, and generation of a target signal is achieved through the target signal icon, the target position, and the target instruction option. On one hand, the exemplary embodiment can provide a plurality of instruction options related to game signals, and the target signal can be displayed in a target position by determining the target instruction option to generate the target signal, so that compared with the prior art that only simple passwords such as attack, retreat, support required and the like are displayed, the signal content generated by the exemplary embodiment is richer and more targeted, and the diversity of the game content is increased; on the other hand, the position and the content of the target signal can be determined according to the first preset operation and the second preset operation, the operation process is simple, the efficiency is high, a player can conveniently and timely send the signal in a game, and the game experience of the player is improved.
In an actual game, when a player wants to set a signal in a certain area in a game minimap, the signal may already exist in the area. In this case, if the signals are continuously set in the area, the signals may overlap, and information cannot be accurately transmitted. Based on this, in an exemplary embodiment, the signal generating method in a game may further include the steps of:
responding to a third preset operation acted on the game small map, and judging whether a signal indication object exists in a preset range of the touch point position of the third preset operation in the graphical user interface;
and if the signal indication object exists in the preset range, amplifying the game minimap.
In this exemplary embodiment, the determining whether the signal indication object exists in the preset range of the touch point position of the third preset operation refers to determining whether the signal indication object already exists in the preset range, which may be a signal indication object set by a player of the touch terminal in a game minimap or a history signal indication object set by the player of the touch terminal 110. The third preset operation is an operation for judging whether the current game minimap is enlarged, and may be a single click operation, a long press operation, or the like. If the signal exists in the preset range, the signal can not be generated again in the range, so that the interference of the conditions of signal overlapping and the like on game signals is avoided. In the present exemplary embodiment, it is determined whether the position of the touch point can generate the target signal by determining whether the signal indication object exists within the preset range. The preset range can be determined according to various factors such as the type of the game minimap, the size of the icon representing the target signal and the like, for example, if the environment of the game minimap is wide and the possibility of overlapping between the signals is low, a larger preset range can be set; on the contrary, the game minimap environment is complex and dense, and when a signal icon is set at a certain point in the minimap and the icon may cover a certain area in the minimap, a smaller preset range can be set. In addition, the size of the preset range may be determined according to the size of the target signal icon, for example, if the icon of the target signal is large, when the signal is set at two points that are relatively close to each other, interference or overlapping is likely to occur, the preset range may be set to be small, whereas if the icon of the target signal is small, the preset range may be set to be large, which is not particularly limited by the present disclosure.
In an exemplary embodiment, the signal generating method in a game may further include the steps of:
and if the signal indication object does not exist in the preset range, determining the position of the touch point of the third preset operation as a target position, and generating at least one instruction option.
In the present exemplary embodiment, if there is no signal indication object within the preset range, it is described that the player does not have a situation where signals overlap when setting the game signal, and the generation of the game signal can be performed normally. Therefore, the position of the touch point of the third preset operation can be determined as the target position, and at least one instruction option is generated. It should be noted that, in the present exemplary embodiment, the third preset operation and the first preset operation may be the same in function, and are both operations for determining a target position of a target signal, and the difference may be that whether a signal indication object already exists in the current game minimap is determined, if so, it is described that a situation of signal overlap may occur, and when the player performs an operation for determining a target position, the operation is the third preset operation; if the signal indication object does not exist in the game small map, the situation that the signals are not overlapped is shown, and when the player carries out the operation of determining the target position, the operation is the first preset operation. And determining the target position according to the position of the touch point of the first preset operation or the third preset operation, and generating at least one instruction option.
In an exemplary embodiment, the enlarging the game minimap if the signal indicating object exists within the preset range may include:
if the signal indication object exists in the preset range, detecting whether the current scale of the game minimap is the maximum scale or not;
if the current scale is not the maximum scale, executing a step of enlarging the game minimap;
wherein the enlarging the game minimap may include:
the scale is enlarged to the next scale.
The signal generation method in a game may further include:
if the current scale is the maximum scale, it is determined that the target signal cannot be generated.
In the exemplary embodiment, in order to avoid the situation that signal interference or signal overlapping occurs in the preset range of the touch point position and the game experience is affected, a mechanism for amplifying the scale of the current game thumbnail may be set. The specific process can be as follows: detecting whether a signal indication object exists in a preset range of the position of a touch point, if so, detecting whether the current scale of the game small map is the maximum scale to determine whether the current game small map can be amplified, if the current scale is the maximum scale, indicating that the accuracy of the current game small map reaches the highest degree, and the current game small map cannot be amplified continuously, determining that a target signal cannot be generated, and if the current scale is not the maximum scale, amplifying the current scale to the next scale.
Fig. 8 to 11 are schematic diagrams illustrating determination of whether a target signal can be generated at a touch point position, where fig. 8 illustrates that only one signal is in a preset area 340, and when a first preset operation or a third preset operation of a player is received, a target signal may be generated, and in the present exemplary embodiment, a virtual roulette wheel may be used to select a command option, as shown in fig. 9. Fig. 10 shows that two signals exist in a preset range 340, and icons of the two signals are partially overlapped, at this time, if the current scale is not the maximum scale, the current scale is enlarged to the next scale, compared with the game minimap before enlargement, such as fig. 10, the game environment in the game minimap shown in fig. 11 is wider, the accuracy is also improved, and the target signal can be generated under the condition that no overlap occurs between the two signals.
In an exemplary embodiment, the target signal may be further displayed in a graphical user interface of the touch terminal, and the game signal generating method may further include the following steps:
generating an operation instruction about the target signal in response to a fourth preset operation acting on the signal indication object;
and sending the operation instruction to the game server, so that the game server sends the operation instruction to other touch terminals, and the signal indication object operated by the operation instruction is displayed on the other touch terminals.
In consideration of the fact that the generated target signal may be out of date or inaccurate in signal transmission, operations such as modification, deletion, or reset are required, and therefore, in the present exemplary embodiment, the operation instruction regarding the target signal may be generated according to a fourth preset operation. The operation instruction may refer to an instruction on how the player operates on the current target signal, such as deleting the current signal indication object, or resetting the current signal indication object. The fourth preset operation is an operation that is applied to a signal indication object generated in the game minimap and is used for changing the state of the target signal, and may specifically be a single-form operation such as a single click, a double click, a long press, or a sliding operation. The fourth preset operation may also be an operation combining multiple operation forms, for example, the fourth preset operation may be two consecutive operations ("click + slide operation forms"), when the player performs a click operation on the signal indication object, the graphical user interface presents multiple operation instruction options, at this time, the player may slide from the current touch point position to an intended instruction option, and the operation instruction at the end point of the player slide operation is determined as the operation instruction to be performed on the target signal. FIGS. 12-14 are schematic diagrams illustrating a process for performing a delete operation on a semaphore object. Taking the generated signal indication object 330 in the map shown in fig. 6 as an example, when the player performs a single-click operation on the signal indication object 330, the virtual wheel 320 is popped up, and the option 350 for deleting the signal indication object is popped up, as shown in fig. 12, when the player slides the touch subject onto the option 350 for deleting the mark, as shown in fig. 13, the generated signal indication object can be deleted, as shown in fig. 14, the display of the signal indication object 330 in the game minimap is cancelled. In addition, if the player slides the touch body to the area of other instruction options, the current signal indication object can be modified.
In the exemplary embodiment, after the operation instruction is determined, in order to apply the operation instruction to other touch terminals in the same game process, the operation instruction needs to be sent to the game server, and the operation instruction needs to be sent to other touch terminals through the game server. After receiving the operation instruction, the other touch terminals adjust the displayed target signal according to the operation instruction, so that the signal indication object operated by the operation instruction is displayed in the game minimap of the other touch terminals.
The exemplary embodiment also provides a signal display method in a game, which can be applied to the touch terminal 130 in fig. 1, where the touch terminal presents a graphical user interface, and the graphical user interface includes a game minimap. As shown in fig. 15, the signal display method in the game includes the following steps S410 to S420:
step S410, receiving a target signal, wherein the target signal comprises a target signal icon, a target position and a target instruction option;
step S420, according to the target signal, displaying a signal indication object at the target position of the game minimap, wherein the signal indication object comprises a target signal icon and a target instruction option.
The exemplary embodiment can be specifically applied to other touch terminals 130 in the same game process as the touch terminal 110, and the target signal received in step S410 is the target signal generated at the touch terminal 110 in step S240. From the target position in the target signal, the system can determine at which position the icon of the target signal will be located in the game minimap of the other touch terminal 130. According to the target instruction icon and the target instruction option in the target signal, the system can determine which icon and which instruction of the target signal are specifically displayed in the game minimap of the other touch terminal 130. The icon of the target instruction can be a system default signal icon, such as a circle, a star or a triangle, or can be a user-defined icon determined by uploading a picture, and the like.
Exemplary embodiments of the present disclosure also provide a signal generating apparatus in a game. Referring to fig. 16, the apparatus 500 may include an icon determining module 510, a position determining module 520, an option determining module 530, a signal generating module 540, and a signal transmitting module 550. The option generating module 510 is configured to determine a target signal icon from the signal icons in response to a signal selection operation; a position determining module 520, configured to determine, in response to a first preset operation applied to the game minimap, a target position in the game minimap according to a touch point position of the first preset operation, and generate at least one instruction option, where the instruction option includes quantity indication information; an option determining module 530, configured to determine a target instruction option from the instruction options in response to a second preset operation; the signal generating module 540 is configured to generate a target signal according to the target signal icon, the target location, and the target instruction option, and generate a signal indicating object at the target location, where the signal indicating object at least includes the target signal icon; and a signal sending module 550, configured to send the target signal.
In an exemplary embodiment, the signal generating apparatus in a game may further include: the object judgment module is used for responding to a third preset operation acted on the game minimap and judging whether a signal indication object exists in a preset range of the position of a touch point of the third preset operation in the graphical user interface; and the map amplification module is used for amplifying the small game map if the signal indication object exists in the preset range.
In an exemplary embodiment, the signal generating apparatus in a game may further include: and the option generation module is used for determining the position of the touch point of the third preset operation as a target position and generating at least one instruction option if no signal indication object exists in the preset range.
In an exemplary embodiment, the map enlargement module may include: the scale detection unit is used for detecting whether the current scale of the game minimap is the maximum scale or not if a signal indication object exists in the preset range; the detection result execution module is used for executing the step of amplifying the game minimap if the current scale is not the maximum scale; wherein, enlarge the recreation minimap, include: amplifying the scale to the next scale; and determining that the target signal cannot be generated if the current scale is the maximum scale.
In an exemplary embodiment, generating at least one instruction option in the location determination module may include: a touch point position acquisition unit for acquiring a touch point position of a first preset operation; the virtual wheel generating unit is used for generating a virtual wheel at the position of the touch point, and the virtual wheel comprises one or more instruction options.
In an exemplary embodiment, the first preset operation is a click operation, a re-press operation or a long-press operation, and the second preset operation is a sliding operation continuous with the first preset operation; the location determination module may include: the position determining unit is used for responding to clicking, re-pressing or long-pressing operation acting on the game small map, determining the position of a touch point of the clicking, re-pressing or long-pressing operation as a target position, and generating at least one instruction option at the position of the touch point; the option determination module comprises: and the option determining unit is used for responding to the sliding operation and determining the instruction option where the sliding end point of the sliding operation is positioned as the target instruction option.
In an exemplary embodiment, after the position determination unit, the in-game signal generation apparatus may further include: and the removing module is used for removing at least one instruction option if the touch medium which is clicked, pressed again or pressed for a long time is detected to leave the touch area of the touch terminal.
In an exemplary embodiment, the signal indication object may also be displayed in a graphical user interface of the touch terminal; the in-game signal generation apparatus may further include: the operation instruction generating module is used for responding to a fourth preset operation acting on the signal indication object and generating an operation instruction related to the target signal; and the signal display module is used for sending the operation instruction to the game server, so that the game server sends the operation instruction to other touch terminals, and the signal indication object operated by the operation instruction is displayed on the other touch terminals.
Exemplary embodiments of the present disclosure also provide a signal display apparatus in a game. Referring to fig. 17, the apparatus 600 may include a signal receiving module 610 and a signal displaying module 620. The signal receiving module 610 is configured to receive a target signal, where the target signal includes a target signal icon, a target location, and a target instruction option; and the signal display module 620 is configured to display a signal indication object at a target position of the game minimap according to the target signal, where the signal indication object includes a target signal icon and a target instruction option.
The specific details of each module/unit have been described in detail in the corresponding method embodiment, and therefore are not described herein again.
Exemplary embodiments of the present disclosure also provide an electronic device capable of implementing the above method.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 700 according to such an exemplary embodiment of the present disclosure is described below with reference to fig. 18. The electronic device 700 shown in fig. 18 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 18, the electronic device 700 is in the form of a general purpose computing device. The components of the electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one memory unit 720, a bus 730 connecting different system components (including the memory unit 720 and the processing unit 710), and a display unit 740.
Where the memory unit stores program code, the program code may be executed by the processing unit 710 such that the processing unit 710 performs the steps according to various exemplary embodiments of the present disclosure as described in the above-mentioned "exemplary methods" section of this specification. For example, the processing unit 710 may execute steps S210 to S250 shown in fig. 2, may execute steps S310 to S320 shown in fig. 7, and the like.
The storage unit 720 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)721 and/or a cache memory unit 722, and may further include a read only memory unit (ROM) 723.
The memory unit 720 may also include programs/utilities 724 having a set (at least one) of program modules 725, such program modules 725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 730 may be any representation of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 1100 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 700, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 700 to communicate with one or more other computing devices. Such communication may occur via an input/output (I/O) interface 750. Also, the electronic device 700 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 760. As shown, the network adapter 760 communicates with the other modules of the electronic device 700 via the bus 730. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with the electronic device 700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, to name a few.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, and may also be implemented by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the exemplary embodiments of the present disclosure.
Exemplary embodiments of the present disclosure also provide a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
Referring to fig. 19, a program product 800 for implementing the above method according to an exemplary embodiment of the present disclosure is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed, for example, synchronously or asynchronously in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit according to an exemplary embodiment of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (11)

1. A signal generation method in a game is applied to a touch terminal, the touch terminal presents a graphical user interface, and a game minimap and at least one signal icon are included in the graphical user interface, the method is characterized by comprising the following steps:
responding to a signal selection operation, and determining a target signal icon from the signal icons;
responding to a first preset operation acting on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the instruction option comprises quantity indication information;
responding to a second preset operation, and determining a target instruction option in the instruction options;
generating a target signal according to the target signal icon, the target position and the target instruction option, and generating a signal indication object at the target position, wherein the signal indication object at least comprises the target signal icon;
and transmitting the target signal, wherein the target signal contains the quantity indication information, and the quantity indication information is used for characterizing the quantity of receivers which are expected by a sender of the target signal and conform to the target signal.
2. The method of claim 1, further comprising:
responding to a third preset operation acted on the game minimap, and judging whether a signal indication object exists in a preset range of the touch point position of the third preset operation or not in the graphical user interface;
and if the signal indication object exists in the preset range, amplifying the game minimap.
3. The method of claim 2, further comprising:
and if no signal indication object exists in the preset range, determining the position of the touch point of the third preset operation as the target position, and generating the at least one instruction option.
4. The method of claim 2, wherein the enlarging the game minimap if a signal indicating an object is present within the preset range comprises:
if the signal indication object exists in the preset range, detecting whether the current scale of the game small map is the maximum scale or not;
executing a step of enlarging the game minimap if the current scale is not the maximum scale;
wherein the enlarging the game minimap comprises:
enlarging the scale to a next scale;
the method further comprises the following steps:
and if the current scale is the maximum scale, determining that the target signal cannot be generated.
5. The method of claim 1, wherein generating at least one instruction option comprises:
acquiring a touch point position of the first preset operation;
and generating a virtual wheel at the touch point position, wherein the virtual wheel comprises one or more instruction options.
6. The method according to claim 1, wherein the first preset operation is a click, re-press or long-press operation, and the second preset operation is a sliding operation continuous with the first preset operation;
the responding to a first preset operation acted on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the method comprises the following steps:
responding to click, re-press or long-press operation acting on the game small map, determining the position of a touch point of the click, re-press or long-press operation as the target position, and generating at least one instruction option at the position of the touch point;
the step of determining a target instruction option in the instruction options in response to a second preset operation comprises:
and in response to the sliding operation, determining the instruction option where the sliding end point of the sliding operation is located as a target instruction option.
7. The method of claim 6, wherein in response to a click, re-press, or long-press operation on the game minimap, determining a touch point location of the click, re-press, or long-press operation as the target location, and after generating at least one instruction option at the touch point location, the method further comprises:
and removing the at least one instruction option if the touch medium operated by clicking, re-pressing or long-pressing is detected to leave the touch area of the touch terminal.
8. The method of claim 1, wherein the signal indicates that an object is also displayed in a graphical user interface of the touch terminal; the method further comprises the following steps:
generating an operation instruction about the target signal in response to a fourth preset operation acting on the signal indication object;
and sending the operation instruction to a game server, so that the game server sends the operation instruction to other touch terminals, and a signal indication object operated by the operation instruction is displayed on the other touch terminals.
9. An in-game signal generation device applied to a touch terminal, wherein the touch terminal presents a graphical user interface including a game minimap and at least one signal icon, the device comprising:
the icon generating module is used for responding to signal selection operation and determining a target signal icon from the signal icons;
the position determining module is used for responding to a first preset operation acted on the game small map, determining a target position in the game small map according to the touch point position of the first preset operation, and generating at least one instruction option, wherein the instruction option comprises quantity indicating information;
the option determining module is used for responding to a second preset operation and determining a target instruction option in the instruction options;
the signal generating module is used for generating a target signal according to the target signal icon, the target position and the target instruction option and generating a signal indicating object at the target position, wherein the signal indicating object at least comprises the target signal icon;
and a signal sending module, configured to send the target signal, where the target signal includes the quantity indication information, and the quantity indication information is used to characterize the number of receivers that a sender of the target signal expects to comply with the target signal.
10. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the in-game signal generation method of any one of claims 1-8 via execution of the executable instructions.
11. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements a signal generation method in a game according to any one of claims 1 to 8.
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