CN111773721A - Game screen display method and device, electronic device and storage medium - Google Patents

Game screen display method and device, electronic device and storage medium Download PDF

Info

Publication number
CN111773721A
CN111773721A CN202010793659.2A CN202010793659A CN111773721A CN 111773721 A CN111773721 A CN 111773721A CN 202010793659 A CN202010793659 A CN 202010793659A CN 111773721 A CN111773721 A CN 111773721A
Authority
CN
China
Prior art keywords
target environment
game
picture
target
throwing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010793659.2A
Other languages
Chinese (zh)
Inventor
冯鸣
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202010793659.2A priority Critical patent/CN111773721A/en
Publication of CN111773721A publication Critical patent/CN111773721A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The invention provides a picture display method and device in a game, electronic equipment and a storage medium, and relates to the technical field of computers. The picture display method in the game comprises the following steps: responding to a throwing operation, and determining a target trigger point corresponding to the throwing operation; determining a target environment area corresponding to the target trigger point; in response to the picture amplification operation of the target environment area, amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area; and displaying the target environment picture on the graphical user interface so as to locally enlarge and display the game picture corresponding to the target environment area. According to the technical scheme of the embodiment of the invention, the target environment picture corresponding to the target trigger point can be amplified and displayed, so that a player can throw the game accurately, and the game experience of the player is improved.

Description

Game screen display method and device, electronic device and storage medium
Technical Field
The present invention relates to the field of computer technologies, and in particular, to an in-game screen display method, an in-game screen display apparatus, an electronic device, and a computer-readable storage medium.
Background
With the rapid development of internet technology, Video Games (also called Video Games) are becoming an indispensable part of people's life and entertainment styles.
At present, in a related battle game, a point-dropping position of a throwing prop is deviated from an ideal position due to various factors (such as a narrow target point range and hand trembling) in a throwing process of a medium-distance and long-distance prop throwing operation (such as a virtual prop throwing of a throwing thunder, a smoke bomb and the like), so that the accuracy of the throwing operation is reduced, and the game experience of a player is influenced.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the embodiments of the present invention is to provide a picture display method in a game, a picture display apparatus in a game, an electronic device, and a computer-readable storage medium, so as to overcome, at least to some extent, a problem of low accuracy of a throwing operation in a related scheme.
Additional features and advantages of the invention will be set forth in the detailed description which follows, or may be learned by practice of the invention.
According to a first aspect of embodiments of the present invention, there is provided a screen display method in a game, including: responding to a throwing operation, and determining a target trigger point corresponding to the throwing operation; determining a target environment area corresponding to the target trigger point; in response to the picture amplification operation of the target environment area, amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area; and displaying the target environment picture on the graphical user interface so as to locally enlarge and display the game picture corresponding to the target environment area.
In some example embodiments of the present invention, based on the foregoing solution, after the game screen corresponding to the target environment area is magnified to generate the target environment screen corresponding to the target environment area in response to the screen magnification operation on the target environment area, the method further includes: acquiring preset throwing sensitivity data; and adjusting the sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture according to the throwing sensitivity data.
In some exemplary embodiments of the present invention, based on the foregoing, a throwing control is provided on the graphical user interface; the determining a target trigger point corresponding to a throwing operation in response to the throwing operation includes: and responding to the throwing operation acted on the throwing control piece, and determining a target trigger point corresponding to the throwing operation according to the motion track of the throwing operation.
In some example embodiments of the present invention, based on the foregoing solution, the enlarging the game screen corresponding to the target environment area in response to the screen enlarging operation on the target environment area includes: and responding to the picture amplification operation of the throwing control on the target environment area, and amplifying the game picture corresponding to the target environment area according to the picture amplification operation.
In some example embodiments of the present invention, based on the foregoing solution, the screen enlarging operation includes a pressing operation, and the enlarging processing of the game screen corresponding to the target environment area according to the screen enlarging operation includes: acquiring pressure level data corresponding to the pressing operation; and in response to the pressure level data being greater than or equal to the pressure threshold data, amplifying the game picture corresponding to the target environment area according to the pressure level data.
In some example embodiments of the present invention, based on the foregoing solution, the enlarging the game screen corresponding to the target environment area according to the pressure level data further includes: and according to the change data of the pressure level data relative to the pressure threshold value data, performing progressive amplification processing on the game picture corresponding to the target environment area.
In some example embodiments of the present invention, based on the foregoing solution, displaying the target environment screen to the graphical user interface to locally enlarge and display a game screen corresponding to the target environment area includes: displaying the target environment picture to a target area in the graphical user interface so as to locally enlarge and display a game picture corresponding to the target environment area; or replacing the currently displayed game interface in the graphical user interface by the target environment picture so as to locally enlarge and display the game picture corresponding to the target environment area.
According to a second aspect of an embodiment of the present invention, there is provided a screen display apparatus in a game, including: the target trigger point determining module is used for responding to throwing operation and determining a target trigger point corresponding to the throwing operation; the target environment area determining module is used for determining a target environment area corresponding to the target trigger point; the target environment picture generation module is used for responding to picture amplification operation of the target environment area, and amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area; and the target environment picture display module is used for displaying the target environment picture on the graphical user interface so as to locally amplify and display the game picture corresponding to the target environment area.
In an exemplary embodiment of the present invention, based on the foregoing, the in-game screen display device further includes a sensitivity setting unit configured to: acquiring preset throwing sensitivity data; and adjusting the sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture according to the throwing sensitivity data.
In an exemplary embodiment of the present invention, based on the foregoing, the target trigger point determination module further includes a throwing operation control unit configured to: and responding to the throwing operation acted on the throwing control piece, and determining a target trigger point corresponding to the throwing operation according to the motion track of the throwing operation.
In an exemplary embodiment of the present invention, based on the foregoing, the target environment screen generation module further includes a screen enlargement operation control unit configured to: and responding to the picture amplification operation of the throwing control on the target environment area, and amplifying the game picture corresponding to the target environment area according to the picture amplification operation.
In an exemplary embodiment of the present invention, based on the foregoing aspect, the screen enlargement operation control unit is further configured to: acquiring pressure level data corresponding to the pressing operation; and in response to the pressure level data being greater than or equal to the pressure threshold data, amplifying the game picture corresponding to the target environment area according to the pressure level data.
In an exemplary embodiment of the present invention, based on the foregoing aspect, the screen enlargement operation control unit is further configured to: and according to the change data of the pressure level data relative to the pressure threshold value data, performing progressive amplification processing on the game picture corresponding to the target environment area.
In an exemplary embodiment of the present invention, based on the foregoing solution, the target environment screen display module further includes a target environment screen display control unit configured to: displaying the target environment picture to a target area in the graphical user interface so as to locally enlarge and display a game picture corresponding to the target environment area; or replacing the currently displayed game interface in the graphical user interface by the target environment picture so as to locally enlarge and display the game picture corresponding to the target environment area.
According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus, including: a processor; and a memory on which computer-readable instructions are stored, the computer-readable instructions, when executed by the processor, implementing any of the above-described in-game screen display methods.
According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the in-game screen display method according to any one of the above.
The technical scheme provided by the embodiment of the invention has the following beneficial effects:
the picture display method in the game in the exemplary embodiment of the present invention determines a target trigger point corresponding to a throwing operation of a player, and determines a target environment area corresponding to the target trigger point; responding to the picture amplification operation of the player, and amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area; and then displaying the target environment picture on a graphical user interface so as to locally enlarge and display the game picture corresponding to the target environment area. On one hand, a game picture of a target environment area corresponding to the target trigger point is amplified to generate a target environment picture, and then the target environment picture is displayed, so that a player can accurately determine an ideal throwing position through the amplified target environment picture, the accuracy of throwing operation of the player is improved, and the game experience of the player is improved; on the other hand, the player can freely select whether to amplify and display the target environment picture corresponding to the target trigger point according to personal conditions through picture amplification operation, so that the flexibility of the amplification opportunity of the target environment picture is improved, and the game experience of the player is further improved; on the other hand, the target trigger points are displayed in an enlarged mode, so that the details of the game environment at a longer distance can be clearly observed without setting the high image quality of the game by a player, the game experience of the player is improved, the performance requirement of the terminal equipment is lowered, and the game smoothness of a low-configuration machine is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention, as claimed.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention. It is obvious that the drawings in the following description are only some embodiments of the invention, and that for a person skilled in the art, other drawings can be derived from them without inventive effort. In the drawings:
FIG. 1 schematically illustrates a flow diagram of an in-game screen display method according to some embodiments of the invention;
FIG. 2 schematically illustrates a flow diagram of a process for magnifying a game screen corresponding to a target environment area, in accordance with some embodiments of the present invention;
FIG. 3 schematically illustrates a flow chart for adjusting target trigger point sensitivity in a target ambient picture, in accordance with some embodiments of the invention;
FIG. 4 schematically illustrates an interactive interface diagram for performing a throwing operation, in accordance with some embodiments of the present invention;
FIG. 5 schematically illustrates a diagram showing a target environment interface on a graphical user interface, according to some embodiments of the invention;
FIG. 6 schematically illustrates a diagram showing a target environment interface on a graphical user interface according to further embodiments of the present invention;
FIG. 7 schematically illustrates a schematic view of an in-game screen display device according to some embodiments of the invention;
FIG. 8 schematically illustrates a structural diagram of a computer system of an electronic device, in accordance with some embodiments of the present invention;
FIG. 9 schematically illustrates a schematic diagram of a computer-readable storage medium according to some embodiments of the invention.
In the drawings, the same or corresponding reference numerals indicate the same or corresponding parts.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to provide a thorough understanding of embodiments of the invention. One skilled in the relevant art will recognize, however, that the invention may be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known methods, devices, implementations or operations have not been shown or described in detail to avoid obscuring aspects of the invention.
Furthermore, the drawings are merely schematic illustrations and are not necessarily drawn to scale. The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor means and/or microcontroller means.
The picture display method in the game in one embodiment of the present disclosure may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the in-game screen display method runs on the server, the in-game screen display method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the picture displaying method in the game are finished on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In this exemplary embodiment, first, a method for displaying a screen in a game is provided, where a graphical user interface provided by a terminal device is obtained by executing a software application and rendering the graphical user interface on a display of the terminal, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system. Fig. 1 schematically illustrates a flow diagram of an in-game screen display method according to some embodiments of the invention. Referring to fig. 1, the in-game screen display method may include the steps of:
step S110, responding to a throwing operation, and determining a target trigger point corresponding to the throwing operation;
step S120, determining a target environment area corresponding to the target trigger point;
step S130, responding to the picture amplifying operation of the target environment area, and amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area;
step S140, displaying the target environment picture on the graphical user interface to locally enlarge and display the game picture corresponding to the target environment area.
According to the picture display method in the game in the embodiment of the example, on one hand, the game picture of the target environment area corresponding to the target trigger point is amplified to generate the target environment picture, and then the target environment picture is displayed, so that a player can accurately determine an ideal throwing position through the amplified target environment picture, the accuracy of throwing operation of the player is improved, and the game experience of the player is improved; on the other hand, the player can freely select whether to amplify and display the target environment picture corresponding to the target trigger point according to personal conditions through picture amplification operation, so that the flexibility of the amplification opportunity of the target environment picture is improved, and the game experience of the player is further improved; on the other hand, the target trigger points are displayed in an enlarged mode, so that the details of the game environment at a longer distance can be clearly observed without setting the high image quality of the game by a player, the game experience of the player is improved, the performance requirement of the terminal equipment is lowered, and the game smoothness of a low-configuration machine is improved.
Next, a screen display method in the game in the present exemplary embodiment will be further described.
In step S110, in response to a throwing operation, a target trigger point corresponding to the throwing operation is determined.
In an example embodiment of the present disclosure, the throwing operation may refer to an operation that a player uses to control a drop point of a Virtual throwing prop and throw the Virtual throwing prop (e.g., a Virtual explosion mine prop, a Virtual smoke bomb prop, a Virtual explosion mine, etc.), for example, the throwing operation may be a touch operation in which the player triggers a Virtual throwing prop type control to select a Virtual throwing prop to be thrown and determines a target trigger point position corresponding to the Virtual throwing prop by continuously triggering the throwing control, or a gravity sensing operation in which the player selects a target Virtual throwing prop in a Virtual throwing prop menu through gravity sensing (gyro function) of a terminal device and determines a target trigger point position corresponding to the Virtual throwing prop through gravity sensing (gyro function) of the terminal device, of course, the throwing operation may also be a gravity sensing operation in which the player determines a target trigger point position corresponding to the Virtual throwing prop through a Virtual Reality system (Virtual Reality, VR system) to grasp the virtual throwing object and throw the virtual throwing object out, which is not particularly limited in this example embodiment.
The target trigger point may be a drop point position corresponding to a virtual throwing prop controlled by a throwing operation of a player in a game scene, and in the game scene, when the player throws the virtual throwing prop through the throwing operation, a parabolic identifier corresponding to a flight trajectory of the virtual throwing prop may be generated, where the parabolic identifier is a target trigger point corresponding to the throwing operation (the controlled virtual throwing prop) at an intersection point of a virtual building (e.g., a virtual building such as a virtual house building, a tree, a ground, etc.) in the game scene or at an end point of the parabolic identifier.
In an example embodiment of the present disclosure, a throwing control may be provided on the graphical user interface; and in response to the throwing operation acted on the throwing control, determining a target trigger point corresponding to the throwing operation according to the motion track of the throwing operation.
The throwing control may be a control for controlling a target trigger point corresponding to the virtual throwing prop, for example, a player may trigger and drag the throwing control to control movement of a parabolic identifier corresponding to the virtual throwing prop, so as to control the target trigger point corresponding to the virtual throwing prop, and of course, the player may also drag the throwing control directly to a target position in a game screen, where the target position is the target trigger point corresponding to the virtual throwing prop, which is not particularly limited in this example embodiment. Through setting the throwing control piece and displaying the target trigger point, the player can flexibly select and determine the position of the drop point of the virtual throwing prop, and the throwing accuracy of the virtual throwing prop is improved.
The virtual throwing prop identification to be thrown can be displayed on the throwing control piece, the virtual throwing prop identification can correspond to the type of the virtual throwing prop selected by the player, the player can know the type of the currently controlled virtual throwing prop through displaying the virtual throwing prop identification on the throwing control piece, the memory burden of the player is reduced, and the game experience is improved.
When a player determines a target trigger point through a throwing operation, a motion track of the throwing operation (throwing control) can be obtained, and then the movement of the target trigger point corresponding to the virtual throwing prop in a game scene is controlled according to the motion track, so that the player can accurately select an ideal position of the target trigger point.
Optionally, in the virtual reality system, throwing motion data corresponding to a throwing operation of the player (for example, gyroscope data, acceleration data, player body feature data, and the like captured by the virtual reality input device) may also be captured by a virtual reality input device connected to the virtual reality system, and a target trigger point corresponding to the throwing operation may be determined by the captured throwing motion data, which is not limited in this example embodiment.
In step S120, a target environment area corresponding to the target trigger point is determined.
In an example embodiment of the present disclosure, the target environment area may refer to an area of a preset size corresponding to a position of the target trigger point in the game scene, for example, the target environment area may be a circular area with a preset number of pixels (for example, 100 pixels long) as a radius, or may be a rectangular area with a preset size (for example, 100 pixels long and 50 pixels wide), and a specific target environment area developer may set the area in advance, or may set the area in a customized manner by the player (for example, the player may select the area before the game through a variety of preset options), which is not limited in this example embodiment.
The target environment area may be an area for framing a game screen to be enlarged and displayed, and the target environment area may move according to the movement of the target trigger point, that is, the target trigger point is always the center of the target environment area, and the target environment area always frames a game screen around the target trigger point. By setting the target environment area, the player can flexibly select the game picture near the target trigger point to be amplified and displayed, and the game experience of the player is improved.
In step S130, in response to the screen enlarging operation on the target environment area, the game screen corresponding to the target environment area is enlarged to generate a target environment screen corresponding to the target environment area.
In an example embodiment of the present disclosure, the screen enlarging operation may be a trigger operation for controlling to enlarge a game screen corresponding to the target environment area, for example, the screen enlarging operation may be a pressing operation for pressing the throwing control again, a clicking operation for double-clicking the throwing control, a pressing operation for triggering a volume enlarging key of the mobile terminal, or a pressing operation for triggering a side pressure sensing device of the terminal device, which is not particularly limited in this example embodiment.
The target environment picture can be a picture displayed after a game picture corresponding to the target environment area is amplified, and the picture can display the surrounding environment details corresponding to the target trigger point in the game scene, so that a player can conveniently observe and select an ideal drop point position of the virtual throwing prop.
In one example embodiment of the present disclosure, in response to a screen enlargement operation on the throwing control on the target environment area, a game screen corresponding to the target environment area may be subjected to enlargement processing in accordance with the screen enlargement operation. Through the throwing control piece for responding to the throwing operation, the picture amplifying operation is directly responded, so that the throwing operation and the picture amplifying operation can be simultaneously realized by the player through the throwing control piece, the game operation difficulty is reduced, the continuity of the game operation of the player is improved, and the game experience of the player is improved.
Specifically, the screen enlarging operation may include a pressing operation, and the game screen corresponding to the target environment area may be enlarged through the steps in fig. 2:
referring to fig. 2, in step S210, pressure level data corresponding to the pressing operation is acquired;
and step S220, responding to the pressure level data being more than or equal to the pressure threshold value data, and amplifying the game picture corresponding to the target environment area according to the pressure level data.
The pressure level data may be data indicating the magnitude of the pressing force applied to the throwing control by the pressing operation, for example, the pressure level data may be data indicating the magnitude of the pressing force directly through the pressure value, for example, the pressure level data may be 1N or 2N, of course, the pressure level data may also be level data corresponding to different preset pressures, for example, the pressure level data may be pressure in a range of 1N to 2N as a primary pressure, pressure in a range of 2N to 3N as a secondary pressure, and so on. Of course, this is merely an illustrative example, and should not be construed as limiting this example embodiment in any way.
The pressure threshold data may be data for determining whether the screen enlarging operation needs to be performed by the pressing force of the player acting on the throwing control, for example, the pressure threshold data may be 5N, that is, when the pressure level data is greater than or equal to 5N, the player is considered to perform the screen enlarging operation, and of course, the pressure threshold data may also be four-level pressure, that is, when the pressure level data is greater than or equal to four-level pressure, the player is considered to perform the screen enlarging operation, which is not particularly limited in this exemplary embodiment.
Preferably, the game screen corresponding to the target environment area may be gradually enlarged based on change data of the pressure level data with respect to the pressure threshold value data.
For example, the pressure threshold data may be 5N, the pressure level data may be 7N, and then the change data is 2N, and similarly, the pressure threshold data may be four-level pressure, and the pressure level data may be six-level pressure, and then the change data is two-level difference, which is, of course, only an exemplary illustration here, and this exemplary embodiment is not limited thereto.
The progressive enlargement processing may be a processing procedure of enlarging the game screen corresponding to the target environment area in stages according to change data of the pressure level data with respect to the pressure threshold value data, for example, when the change data is 1N, the enlargement factor of the game screen corresponding to the target environment area may be 2 times, and when the change data is 3N, the enlargement factor of the game screen corresponding to the target environment area may be 3 times; similarly, when the change data is a level 1 difference, the magnification of the game screen corresponding to the target environment area may be 2 times, and when the change data is a level 2 difference, the magnification of the game screen corresponding to the target environment area may be 3 times.
Preferably, after the game screen corresponding to the target environment area is subjected to the enlargement processing to generate the target environment screen corresponding to the target environment area in response to the screen enlargement operation on the target environment area, the sensitivity may be adjusted by the steps in fig. 3 to improve the accuracy of the throwing operation:
referring to fig. 3, in step S310, preset throwing sensitivity data is acquired;
step S320, adjusting the sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture according to the throwing sensitivity data.
The throwing sensitivity data may refer to preset data for setting the movement of the throwing operation control target trigger point, for example, the throwing sensitivity data may be set to 0-100, and the larger the value of the throwing sensitivity data is, the longer the movement distance of the target trigger point in the game scene is when the motion trajectory of the player throwing operation control throwing control is unchanged may be represented; conversely, the smaller the value of the throwing sensitivity data is, the shorter the movement distance of the target trigger point in the game scene when the motion trajectory of the player throwing operation control throwing control is constant can be represented.
In general, after a game screen corresponding to a target environment area is enlarged by a screen enlargement operation to generate a target environment screen, the movement sensitivity of a target trigger point in the target environment screen is smaller than that in a normal game screen. The sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture is adjusted through the preset throwing sensitivity data, so that a player can control the movement of the target trigger point in the target environment picture more accurately, the player can select the ideal position of the target trigger point more accurately, the problem that the operation difficulty is high due to different sensitivities after the picture is amplified is avoided, and the game experience of the player is improved.
In step S140, the target environment screen is displayed on the gui to locally enlarge and display a game screen corresponding to the target environment area.
In an example embodiment of the disclosure, the target environment picture is displayed in the graphical user interface, so that the player can select the virtual throwing prop to correspond to the target trigger point more accurately through the real amplified game picture in the target environment picture, an ideal position can be found more quickly, and the game experience of the player is improved.
Specifically, the target environment picture may be displayed in a target area in the graphical user interface to locally enlarge and display the game picture corresponding to the target environment area.
The target area may refer to a location area preset in the graphical user interface and used for displaying a target environment picture corresponding to the target trigger point, for example, the target area may be a location of the target environment area corresponding to the target trigger point, that is, it may be understood that a game picture corresponding to the target environment area is covered by the target environment picture, or a display is performed beside the target environment area corresponding to the target trigger point, that is, it may be understood that a game picture corresponding to the target environment area and an enlarged target environment picture are simultaneously displayed in the graphical user interface, a specific display manner may be set by a player in a user-defined manner, and this example is not limited thereto.
Preferably, the game interface currently displayed in the graphical user interface may be replaced by the target environment picture to partially enlarge and display the game picture corresponding to the target environment area. That is, replacing the currently displayed game interface in the graphical user interface by the target environment screen can be understood as displaying the target environment screen in a full screen.
Figure 4 schematically illustrates an interactive interface diagram for performing a throwing operation, according to some embodiments of the present invention.
Referring to fig. 4, a virtual throwing prop type control 402 is provided at graphical user interface 401, and in response to a player triggering a selection operation of virtual throwing prop type control 402, a throwing control 403 is generated on the graphical user interface with a corresponding virtual throwing prop identification. Upon detection of a throwing operation 404 acting on throwing control 403, a parabolic identification 405 of the virtual throwing prop held by the game character, and a target trigger point 406 corresponding to the intersection of parabolic identification 405 with the virtual building are generated in the current game screen displayed on graphical user interface 401. Upon detecting the end of the throwing operation 404 acting on the throwing control 403, the virtual throwing prop is put into flying motion along the parabolic identification 405 and falls to a position corresponding to the target trigger point 406.
FIG. 5 schematically illustrates a diagram showing a target environment interface on a graphical user interface according to some embodiments of the invention.
Referring to fig. 5, upon detecting a screen zoom-in operation 502 of a player on a throwing control 501 on a graphical user interface 401, a target trigger point 503 is determined, and a target environment area 504 corresponding to the target trigger point 503 is determined according to preset contents. When it is detected that the pressure level data corresponding to the screen enlarging operation 502 is greater than or equal to the pressure threshold data, the game screen corresponding to the target environment area 504 is enlarged to generate a target environment screen 505, and the target environment screen 505 is displayed at the target area of the graphical user interface 401 (here, beside the target environment area 504, that is, the game interface corresponding to the target environment area 504 and the target environment screen 505 corresponding to the target environment area 504 are simultaneously displayed in the graphical user interface 401), while the movement sensitivity of the target trigger point in the target environment screen 505 is reduced.
FIG. 6 schematically illustrates a diagram showing a target environment interface on a graphical user interface according to further embodiments of the present invention.
Referring to fig. 6, with respect to the target environment screen display method shown in fig. 5, the target environment screen 601 may be displayed in an area corresponding to the target environment area, that is, the game screen corresponding to the target environment area is overlaid by the target environment screen 601, and only the target environment screen 601 is displayed in the graphical user interface 401, and the game interface corresponding to the target environment area is not displayed.
It is noted that although the steps of the methods of the present invention are depicted in the drawings in a particular order, this does not require or imply that the steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
Further, in the present exemplary embodiment, there is also provided an in-game screen display device. Referring to fig. 7, screen display device 700 in the game includes: a target trigger point determination module 710, a target environment area determination module 720, a target environment screen generation module 730, and a target environment screen display module 740. Wherein: the target trigger point determining module 710 is configured to determine, in response to a throwing operation, a target trigger point corresponding to the throwing operation; the target environment area determining module 720 is configured to determine a target environment area corresponding to the target trigger point; the target environment picture generation module 730 is configured to, in response to a picture amplification operation on the target environment region, perform amplification processing on a game picture corresponding to the target environment region to generate a target environment picture corresponding to the target environment region; the target environment picture display module 740 is configured to display the target environment picture on the graphical user interface to locally enlarge and display a game picture corresponding to the target environment area.
In an exemplary embodiment of the present invention, based on the foregoing, the in-game screen display device 700 further includes a sensitivity setting unit configured to: acquiring preset throwing sensitivity data; and adjusting the sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture according to the throwing sensitivity data.
In an exemplary embodiment of the present invention, based on the foregoing, the target trigger point determining module 710 further includes a throwing operation control unit configured to: and responding to the throwing operation acted on the throwing control piece, and determining a target trigger point corresponding to the throwing operation according to the motion track of the throwing operation.
In an exemplary embodiment of the present invention, based on the foregoing scheme, the target environment screen generation module 730 further includes a screen enlargement operation control unit configured to: and responding to the picture amplification operation of the throwing control on the target environment area, and amplifying the game picture corresponding to the target environment area according to the picture amplification operation.
In an exemplary embodiment of the present invention, based on the foregoing aspect, the screen enlargement operation control unit is further configured to: acquiring pressure level data corresponding to the pressing operation; and in response to the pressure level data being greater than or equal to the pressure threshold data, amplifying the game picture corresponding to the target environment area according to the pressure level data.
In an exemplary embodiment of the present invention, based on the foregoing aspect, the screen enlargement operation control unit is further configured to: and according to the change data of the pressure level data relative to the pressure threshold value data, performing progressive amplification processing on the game picture corresponding to the target environment area.
In an exemplary embodiment of the present invention, based on the foregoing solution, the target environment screen display module 740 further includes a target environment screen display control unit configured to: displaying the target environment picture to a target area in the graphical user interface so as to locally enlarge and display a game picture corresponding to the target environment area; or replacing the currently displayed game interface in the graphical user interface by the target environment picture so as to locally enlarge and display the game picture corresponding to the target environment area.
The specific details of each module of the image display device in the game have been described in detail in the corresponding image display method in the game, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the picture display device in the game are mentioned, this division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the invention. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Further, in an exemplary embodiment of the present disclosure, there is also provided an electronic device capable of implementing the screen display method in a game described above.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 800 according to such an embodiment of the invention is described below with reference to fig. 8. The electronic device 800 shown in fig. 8 is only an example and should not bring any limitations to the functionality and scope of use of the embodiments of the present invention.
As shown in fig. 8, electronic device 800 is in the form of a general purpose computing device. The components of the electronic device 800 may include, but are not limited to: the at least one processing unit 810, the at least one memory unit 820, a bus 830 connecting different system components (including the memory unit 820 and the processing unit 810), and a display unit 840.
Wherein the storage unit stores program code that is executable by the processing unit 810 to cause the processing unit 810 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification. For example, the processing unit 810 may execute step S110 shown in fig. 1, in response to a throwing operation, determining a target trigger point corresponding to the throwing operation; step S120, determining a target environment area corresponding to the target trigger point; step S130, responding to the picture amplifying operation of the target environment area, and amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area; step S140, displaying the target environment picture on the graphical user interface to locally enlarge and display the game picture corresponding to the target environment area.
The storage unit 820 may include readable media in the form of volatile storage units, such as a random access storage unit (RAM)821 and/or a cache storage unit 822, and may further include a read only storage unit (ROM) 823.
Storage unit 820 may also include a program/utility 824 having a set (at least one) of program modules 825, such program modules 825 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 830 may be any of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 800 may also communicate with one or more external devices 870 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 800, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 800 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 850. Also, the electronic device 800 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 860. As shown, the network adapter 860 communicates with the other modules of the electronic device 800 via the bus 830. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.
Referring to fig. 9, a program product 900 for implementing the screen display method in the above game according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program codes, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a touch terminal, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A picture display method in a game, applied to a terminal device including a graphical user interface, the method comprising:
responding to a throwing operation, and determining a target trigger point corresponding to the throwing operation;
determining a target environment area corresponding to the target trigger point;
in response to the picture amplification operation of the target environment area, amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area;
and displaying the target environment picture on the graphical user interface so as to locally enlarge and display the game picture corresponding to the target environment area.
2. The in-game screen display method according to claim 1, wherein after the game screen corresponding to the target environment area is subjected to enlargement processing in response to a screen enlargement operation on the target environment area to generate a target environment screen corresponding to the target environment area, the method further comprises:
acquiring preset throwing sensitivity data;
and adjusting the sensitivity of the throwing operation corresponding to the target trigger point in the target environment picture according to the throwing sensitivity data.
3. An in-game screen display method according to claim 1, wherein a throw control is provided on the graphical user interface;
the determining a target trigger point corresponding to a throwing operation in response to the throwing operation includes:
and responding to the throwing operation acted on the throwing control piece, and determining a target trigger point corresponding to the throwing operation according to the motion track of the throwing operation.
4. The in-game screen display method according to claim 3, wherein the enlarging the game screen corresponding to the target environment area in response to the screen enlarging operation for the target environment area includes:
and responding to the picture amplification operation of the throwing control on the target environment area, and amplifying the game picture corresponding to the target environment area according to the picture amplification operation.
5. The in-game screen display method according to claim 4, wherein the screen enlargement operation includes a press operation, and wherein enlarging the game screen corresponding to the target environment area according to the screen enlargement operation includes:
acquiring pressure level data corresponding to the pressing operation;
and in response to the pressure level data being greater than or equal to the pressure threshold data, amplifying the game picture corresponding to the target environment area according to the pressure level data.
6. The in-game screen display method according to claim 5, wherein the enlarging process of the game screen corresponding to the target environment area according to the pressure level data further comprises:
and according to the change data of the pressure level data relative to the pressure threshold value data, performing progressive amplification processing on the game picture corresponding to the target environment area.
7. The in-game screen display method according to claim 1, wherein displaying the target environment screen to the gui to partially enlarge and display a game screen corresponding to the target environment area includes:
displaying the target environment picture to a target area in the graphical user interface so as to locally enlarge and display a game picture corresponding to the target environment area; or
And replacing the currently displayed game interface in the graphical user interface by the target environment picture so as to locally amplify and display the game picture corresponding to the target environment area.
8. An in-game screen display device, comprising:
the target trigger point determining module is used for responding to throwing operation and determining a target trigger point corresponding to the throwing operation;
the target environment area determining module is used for determining a target environment area corresponding to the target trigger point;
the target environment picture generation module is used for responding to picture amplification operation of the target environment area, and amplifying the game picture corresponding to the target environment area to generate a target environment picture corresponding to the target environment area;
and the target environment picture display module is used for displaying the target environment picture on the graphical user interface so as to locally amplify and display the game picture corresponding to the target environment area.
9. An electronic device, comprising:
a processor; and
a memory having stored thereon computer readable instructions which, when executed by the processor, implement an in-game screen display method as claimed in any one of claims 1 to 7.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when executed by a processor, implementing a picture display method in a game according to any one of claims 1 to 7.
CN202010793659.2A 2020-08-10 2020-08-10 Game screen display method and device, electronic device and storage medium Pending CN111773721A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010793659.2A CN111773721A (en) 2020-08-10 2020-08-10 Game screen display method and device, electronic device and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010793659.2A CN111773721A (en) 2020-08-10 2020-08-10 Game screen display method and device, electronic device and storage medium

Publications (1)

Publication Number Publication Date
CN111773721A true CN111773721A (en) 2020-10-16

Family

ID=72762636

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010793659.2A Pending CN111773721A (en) 2020-08-10 2020-08-10 Game screen display method and device, electronic device and storage medium

Country Status (1)

Country Link
CN (1) CN111773721A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113198177A (en) * 2021-05-10 2021-08-03 网易(杭州)网络有限公司 Game control display method and device, computer storage medium and electronic equipment
CN113546422A (en) * 2021-07-30 2021-10-26 网易(杭州)网络有限公司 Virtual resource delivery control method and device, computer equipment and storage medium
WO2024011952A1 (en) * 2022-07-13 2024-01-18 网易(杭州)网络有限公司 Game skill display control method and apparatus, and electronic device
WO2024082901A1 (en) * 2022-10-18 2024-04-25 腾讯科技(深圳)有限公司 Data processing method and apparatus for cloud game, and electronic device, computer-readable storage medium and computer program product
CN113198177B (en) * 2021-05-10 2024-06-04 网易(杭州)网络有限公司 Game control display method and device, computer storage medium and electronic equipment

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017190228A1 (en) * 2016-05-03 2017-11-09 Hothead Games Inc. Zoom controls for virtual environment user interfaces
JP2018089119A (en) * 2016-12-02 2018-06-14 株式会社コナミデジタルエンタテインメント Game control device, game system and program
CN108854063A (en) * 2018-04-24 2018-11-23 网易(杭州)网络有限公司 Method of sight, device, electronic equipment and storage medium in shooting game
CN109224439A (en) * 2018-10-22 2019-01-18 网易(杭州)网络有限公司 The method and device of game aiming, storage medium, electronic device
CN110025954A (en) * 2019-03-29 2019-07-19 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN111135554A (en) * 2019-12-12 2020-05-12 腾讯科技(深圳)有限公司 Operation control method, operation control device, storage medium, and electronic device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017190228A1 (en) * 2016-05-03 2017-11-09 Hothead Games Inc. Zoom controls for virtual environment user interfaces
JP2018089119A (en) * 2016-12-02 2018-06-14 株式会社コナミデジタルエンタテインメント Game control device, game system and program
CN108854063A (en) * 2018-04-24 2018-11-23 网易(杭州)网络有限公司 Method of sight, device, electronic equipment and storage medium in shooting game
CN109224439A (en) * 2018-10-22 2019-01-18 网易(杭州)网络有限公司 The method and device of game aiming, storage medium, electronic device
CN110025954A (en) * 2019-03-29 2019-07-19 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN111135554A (en) * 2019-12-12 2020-05-12 腾讯科技(深圳)有限公司 Operation control method, operation control device, storage medium, and electronic device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113198177A (en) * 2021-05-10 2021-08-03 网易(杭州)网络有限公司 Game control display method and device, computer storage medium and electronic equipment
CN113198177B (en) * 2021-05-10 2024-06-04 网易(杭州)网络有限公司 Game control display method and device, computer storage medium and electronic equipment
CN113546422A (en) * 2021-07-30 2021-10-26 网易(杭州)网络有限公司 Virtual resource delivery control method and device, computer equipment and storage medium
WO2024011952A1 (en) * 2022-07-13 2024-01-18 网易(杭州)网络有限公司 Game skill display control method and apparatus, and electronic device
WO2024082901A1 (en) * 2022-10-18 2024-04-25 腾讯科技(深圳)有限公司 Data processing method and apparatus for cloud game, and electronic device, computer-readable storage medium and computer program product

Similar Documents

Publication Publication Date Title
CN111773721A (en) Game screen display method and device, electronic device and storage medium
CN110115837B (en) Signal generation method, display method, device, equipment and medium in game
CN110109607B (en) Information processing method and device, electronic equipment and storage medium
CN111097168B (en) Display control method and device in game live broadcast, storage medium and electronic equipment
JP2015118556A (en) Augmented reality overlay for control devices
CN110215685B (en) Method, device, equipment and storage medium for controlling virtual object in game
CN111324252B (en) Display control method and device in live broadcast platform, storage medium and electronic equipment
CN108776544B (en) Interaction method and device in augmented reality, storage medium and electronic equipment
CN111420395B (en) Interaction method and device in game, readable storage medium and electronic equipment
CN111481923B (en) Rocker display method and device, computer storage medium and electronic equipment
CN111760272B (en) Game information display method and device, computer storage medium and electronic equipment
CN114225400A (en) Bullet screen processing method and device, storage medium and electronic equipment
CN113426114A (en) Game information prompting method and device, readable storage medium and electronic equipment
CN110975277B (en) Information processing method and device in augmented reality game, medium and electronic equipment
CN115562532A (en) Mouse input data processing method and device, storage medium and electronic equipment
CN113327309B (en) Video playing method and device
CN112714331B (en) Information prompting method and device, storage medium and electronic equipment
CN114615556A (en) Virtual live broadcast enhanced interaction method and device, electronic equipment and storage medium
US20220279234A1 (en) Live stream display method and apparatus, electronic device, and readable storage medium
CN114949842A (en) Virtual object switching method and device, storage medium and electronic equipment
KR20150071594A (en) Augmented reality overlay for control devices
CN113769403A (en) Virtual object moving method and device, readable storage medium and electronic equipment
CN111973984A (en) Coordinate control method and device for virtual scene, electronic equipment and storage medium
CN113198177B (en) Game control display method and device, computer storage medium and electronic equipment
CN113112613B (en) Model display method and device, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination