CN108295470A - Virtual application control method and device, storage medium and electronic device - Google Patents
Virtual application control method and device, storage medium and electronic device Download PDFInfo
- Publication number
- CN108295470A CN108295470A CN201711352230.4A CN201711352230A CN108295470A CN 108295470 A CN108295470 A CN 108295470A CN 201711352230 A CN201711352230 A CN 201711352230A CN 108295470 A CN108295470 A CN 108295470A
- Authority
- CN
- China
- Prior art keywords
- virtual objects
- group
- group identification
- energy value
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 title claims abstract description 53
- 230000015654 memory Effects 0.000 claims description 20
- 238000004590 computer program Methods 0.000 claims 2
- 230000032258 transport Effects 0.000 claims 1
- 230000003993 interaction Effects 0.000 abstract description 21
- 238000010586 diagram Methods 0.000 description 14
- 231100000241 scar Toxicity 0.000 description 11
- 241000406668 Loxodonta cyclotis Species 0.000 description 6
- 230000000694 effects Effects 0.000 description 6
- 238000005516 engineering process Methods 0.000 description 6
- 230000008569 process Effects 0.000 description 5
- 239000011800 void material Substances 0.000 description 5
- 230000005540 biological transmission Effects 0.000 description 4
- 230000009471 action Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 230000008878 coupling Effects 0.000 description 2
- 238000009792 diffusion process Methods 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 230000002045 lasting effect Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000001360 synchronised effect Effects 0.000 description 2
- 230000008859 change Effects 0.000 description 1
- 230000008034 disappearance Effects 0.000 description 1
- 230000005611 electricity Effects 0.000 description 1
- 230000008030 elimination Effects 0.000 description 1
- 238000003379 elimination reaction Methods 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 239000007787 solid Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses a kind of virtual application control method and device, storage medium and electronic devices.Wherein, this method includes:When detecting that the energy value of the first virtual objects exhausts, the second virtual objects are determined, wherein the second virtual objects are the virtual objects for the energy value for exhausting the first virtual objects;In the case where the second virtual objects are the virtual objects in target group, the group identification of target group is obtained;Show group identification, wherein group identification is used for the first virtual objects of label.The present invention solves the relatively low technical problem of frequency of interaction between virtual application player.
Description
Technical field
The present invention relates to virtual application fields, are situated between in particular to a kind of virtual application control method and device, storage
Matter and electronic device.
Background technology
In some virtual applications, such as in role playing game, traditional more people's role playing game of large size
(Massive Multiplayer Online Role-Playing Game, referred to as MMORPG) promotes player to carry out PVP
The mode of (Player v Player) interaction, mainly by launching game item, guiding player is fought for carry out
PVP is interacted, and with the gradual universal of game item value and is devalued, and player interacts power compared with the PVP for the long duration that is hard to keep, from
And game-play enjoyment is lost, and then be lost in from game.
In gaming, fighting mutually between player to some player's energy value, to exhaust be common process, it is generally the case that
Residual energy magnitude can be shown on player role A, after energy value is finished after by kill, only can pass through some animations in gaming
Effect or special color show the player A by kill, other players will only see player A when seeing player A on the ground
By kill, and it is by which opponent's kill, after resurrection also not that can not go out the player A according to the condition adjudgement of current player A
Know that, once by which opponent's kill mistake, the player A after resurrection there will not be special identifier, can't go for opponent's " vengeance ", because
This, the frequency of interaction between player is low, and game experiencing does not enrich.
For above-mentioned problem, currently no effective solution has been proposed.
Invention content
An embodiment of the present invention provides a kind of virtual application control method and device, storage medium and electronic devices, so that
The relatively low technical problem of frequency of interaction between solution virtual application player less.
One side according to the ... of the embodiment of the present invention provides a kind of virtual application control method, including:When detecting
When the energy value of one virtual objects exhausts, the second virtual objects are determined, wherein second virtual objects are to exhaust described the
The virtual objects of the energy value of one virtual objects;Second virtual objects be target group in virtual objects the case where
Under, obtain the group identification of the target group;Show the group identification, wherein the group identification is described for marking
First virtual objects.
Another aspect according to the ... of the embodiment of the present invention additionally provides a kind of virtual application control method, including:First determines
Unit, for when detecting that the energy value of the first virtual objects exhausts, determining the second virtual objects, wherein described second
Virtual objects are the virtual objects for the energy value for exhausting first virtual objects;First acquisition unit, for described second
In the case that virtual objects are the virtual objects in target group, the group identification of the target group is obtained;Display unit is used
In the display group identification, wherein the group identification is for marking first virtual objects.
In embodiments of the present invention, by when detecting that the energy value of the first virtual objects exhausts, determining the second void
Quasi- object, wherein the second virtual objects are the virtual objects for the energy value for exhausting the first virtual objects;It is in the second virtual objects
In the case of virtual objects in target group, the group identification of target group is obtained;Show group identification, wherein group marks
Know and be used for the first virtual objects of label, has reached the display after a virtual objects are depleted energy and exhausted the virtual right of its energy
The mark of elephant, player are the purpose eliminated the mark and need repeatedly to interact with other virtual objects, are improved virtually to realize
Using the technique effect of the frequency of interaction between player, and then solves the lower technology of frequency of interaction between virtual application player
Problem.
Description of the drawings
Attached drawing described herein is used to provide further understanding of the present invention, and is constituted part of this application, this hair
Bright illustrative embodiments and their description are not constituted improper limitations of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of virtual application control method according to the ... of the embodiment of the present invention;
Fig. 2 is a kind of flow chart of optional virtual application control method according to the ... of the embodiment of the present invention;
Fig. 3 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention;
Fig. 4 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention;
Fig. 5 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention;
Fig. 6 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention;
Fig. 7 is a kind of schematic diagram of identification information diffusion according to the ... of the embodiment of the present invention;
Fig. 8 is a kind of schematic diagram of optional virtual application control device according to the ... of the embodiment of the present invention;And
Fig. 9 is a kind of structure diagram of terminal according to the ... of the embodiment of the present invention.
Specific implementation mode
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The every other embodiment that member is obtained without making creative work should all belong to the model that the present invention protects
It encloses.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, "
Two " etc. be for distinguishing similar object, without being used to describe specific sequence or precedence.It should be appreciated that using in this way
Data can be interchanged in the appropriate case, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
It includes to be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment to cover non-exclusive
Those of clearly list step or unit, but may include not listing clearly or for these processes, method, product
Or the other steps or unit that equipment is intrinsic.
An embodiment according to the present invention provides a kind of embodiment of the method for game control.
Optionally, in the present embodiment, above-mentioned virtual application control method can be applied to as shown in Figure 1 by server
102 and the hardware environment that is constituted of terminal 104 in, wherein hardware environment includes network environment.As shown in Figure 1, server 102
It is attached by network and terminal 104, above-mentioned network includes but not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN, terminal 104
It is not limited to PC, mobile phone, tablet computer etc..The virtual application control method of the embodiment of the present invention can by server 102
It executes, can also be executed by terminal 104, can also be and executed jointly by server 102 and terminal 104.Wherein, terminal 104
The virtual application control method for executing the embodiment of the present invention can also be to be executed by client mounted thereto.
Fig. 2 is a kind of flow chart of optional virtual application control method according to the ... of the embodiment of the present invention, as shown in Fig. 2,
This method may comprise steps of:
Step S202 determines the second virtual objects when detecting that the energy value of the first virtual objects exhausts, wherein
Second virtual objects are the virtual objects for the energy value for exhausting first virtual objects;
Step S204 obtains the mesh in the case where second virtual objects are the virtual objects in target group
Mark the group identification of group;
Step S206 shows the group identification, wherein the group identification is for marking first virtual objects.
S202 to step S206 through the above steps, by when detecting that the energy value of the first virtual objects exhausts, really
Make the second virtual objects, wherein the second virtual objects are the virtual objects for the energy value for exhausting the first virtual objects;Second
In the case that virtual objects are the virtual objects in target group, the group identification of target group is obtained;Show group identification,
In, group identification is used for the first virtual objects of label, has reached the display after a virtual objects are depleted energy and has exhausted its energy
The mark of the virtual objects of amount, player is the purpose eliminated the mark and need repeatedly to interact with other virtual objects, to realize
The technique effect of the frequency of interaction between virtual application player is improved, and then solves frequency of interaction between virtual application player
Relatively low technical problem.
In the technical solution that step S202 is provided, virtual application can be game, and virtual objects can be game player,
Can have in the operational process played at one innings and carry out " kill " between multigroup player, to consume the energy value of virtual objects, when
After energy value is depleted, for the virtual objects by " kill ", virtual objects may include the game role in game, can also wrap
Game account number is included, when detecting that the energy value of the first virtual objects exhausts, determines that the second of " kill " first virtual objects is empty
Quasi- object, the second virtual objects can be the first virtual objects of last kill until the first virtual objects energy value exhaust it is virtual
Object " is hit during energy value exhausts by multiple virtual objects if the first virtual objects expire lattice from energy value
Kill ", then the last one first virtual objects of kill is until the complete depletion of virtual objects of energy value of the first virtual objects are
Second virtual objects.
In the technical solution that step S204 is provided, target group is the group belonging to the second virtual objects, some are virtual
Object have affiliated group, have some virtual objects may also not belonging to group, if the second virtual objects be some
Virtual objects in group's (target group), then can obtain the group identification of the target group, and group identification can be one
Chinese character (code name as the group), can also be the title of group, in game application scene, since group name may be compared with
Long, display group name may influence the interface effect of user, thus can use " code name " of each group as this
The mark of group, to facilitate display, in some scenes, the group identification of target group can also be other forms, for example, English
Word mother, number, some color or additional character etc., determining group can be identified by these proprietary code names, other
Player can also know which group this belongs in the case where seeing code name.
In the technical solution that step S206 is provided, group identification is shown, can be label with the first virtual objects of label
First virtual objects are by other virtual objects kills, in this way, the first virtual objects and other virtual objects are it can be seen that first
Virtual objects can also be seen that the mark of the second virtual objects of the first virtual objects of kill by kill.Show group's mark
Knowledge can be shown near the first virtual objects, and the first virtual objects can be the first game object, the second virtual objects
Can be the second game object, for example, the group identification of the second game object is " brave ", since each group identification is unique
, thus in the first game object is by kill and interface when display " brave ", all users are it can be seen that the first game
Object is by the second game object kill, in this way, the first game object needs to carry out after resurrection to eliminate the mark of itself
More game interactions can improve the frequency of interaction between virtual application player in this way.
As a kind of optional embodiment, before the group identification for obtaining target group, the in target group is received
The group identification to be confirmed of three virtual objects input, wherein third virtual objects are arranged to allow to edit target group
Group identification;It is unduplicated in group identification information to be confirmed and the group identification of other groups recorded, it will
Group identification to be confirmed is determined as the group identification of target group.Third virtual objects can be third game object.
It can be group's banner (code name) that, which there are the group identification of itself, group identification in each group, a kind of optional
In scheme, the banner of each group only has the manager of the group (leader) just can be arranged and change, such as in each group
When forming a team to establish, group identification to be confirmed can be inputted by the third game object in group, third game object be by with
It is set to the game object for the group identification for allowing to edit target group, in the group to be confirmed for receiving the input of third game object
After group mark, it is also necessary to confirm that the group identification and other groups identify whether to repeat, if repeatedly, third can be prompted
The game object group identification is illegal, and request is re-entered, if do not repeated, can make the group identification to be confirmed
For the group identification of the group.It is set specifically, can only be shown in having permission the interface of game object of setting group identification
The setting interface of group identification is set, setting circle of group identification can also be all set in the interface of all group's game objects
Face judges the identity of the game object after some game object inputs or changes group identification, eligible in identity
It is just configured or changes according to the input of the game object in the case of (being manager).
A kind of energy value as optional embodiment, the first virtual objects in detecting one innings of game exhausts it
Afterwards, the time that the energy value of the first virtual objects exhausts is obtained;The group identification of the time of depleted of energy and target group is protected
The game data of the first virtual objects is saved as, which can service as the history data store of the first virtual objects
In device, it should be noted that the time that the first virtual objects energy value exhausts is a time point, i.e., sometime.
After the energy value of the first game object exhausts, group's mark in addition to obtaining the group described in the second game object
Except knowledge, the more information of the second game object can also be determined, for example, the ID of the second game object, the second game object
The title of group name, the second game object, energy value exhaust time etc., then preserve relevant much information as the
The game data of one game object, in case follow-up use.For example, other game objects, which can be clicked, checks the first game object quilt
The relevant information of " kill " can check more relevant informations.
As a kind of optional embodiment, saved as by the group identification of the time with correspondence and target group
After the game data of first virtual objects, the interval between the time that the current time and energy value of game exhaust at one innings is super
Cross scheduled duration and in the case where the energy value for being spaced upper first virtual objects does not exhaust, the game of game at one innings
Cancel in interface and shows group identification.
When the energy value of the first virtual objects is depleted, the group identification of the second virtual objects group is shown, it should
It can die away after group identification certain time, for example, current time and the time difference being depleted between energy value are more than
Scheduled duration (such as 2 days or other durations) is then cancelled and shows the group identification.
As a kind of optional embodiment, after showing group identification, detecting that the first virtual objects make target complex
Cancel display in the case of the depleted of energy of a virtual objects in group, in the interface played at one innings for label the
The group identification of one virtual objects.
The group identification of second game object can be in the first game object kill falls the group of the second game object
Any one game object after cancel, in gaming be player build " vengeance " similar experience, if in this way, with player
Identification information with other groups illustrates by game object " kill " mistake of other groups, in order to eliminate the mark, the first trip
Play object can be interacted actively with other game objects, with the game object in " kill " target group, can be brought so more
More game interactions promotes user experience.
It, can be first after showing group identification near the first game object as a kind of optional embodiment
Show that director information, director information are used to indicate at least one of target group virtual objects on the display interface of virtual objects
Position, the first virtual objects can find the group member of target group as early as possible according to director information, to pass through " kill " mesh
The mode for marking the member of group cancels the group identification for showing self-contained target group.Can be aobvious in director information
Show the position of the member of all target groups, can also only show the position of the member of one or several target groups, guides letter
Breath can be map view, can also be dynamic pattern form.
As a kind of optional embodiment, display group identification can be:Restore in the energy value of the first virtual objects
In the case of, show group identification;Or in the case where the energy value of the first virtual objects exhausts and restores, display group mark
Know.
The group identification of second virtual objects can just exhaust to start display until multiple in the first virtual objects energy value
It is also shown always after work, can also be only to start to show after the first virtual objects energy value restores " resurrection ".It needs to illustrate
It is then that the first virtual objects are true again if the first virtual objects already provided with a group identification, and are depleted energy value to be
Determine group identification.
As a kind of optional embodiment, display group identification includes following any one:In the upper of the first virtual objects
Side shows group identification;Group identification is shown in the lower section of the first virtual objects;Group is shown in the left of the first virtual objects
Mark;Group identification is shown in the right of the first virtual objects.
The group identification of first virtual objects can be shown in the group identification around the first virtual objects, for example, the
Top, lower section, left, the right of one virtual objects, can also be other orientation, such as upper left side, upper right side etc., group identification
It is shown in any one orientation all within protection scope of the present invention.
It should be noted that the technical solution of the embodiment of the present invention can be executed by server, server is according to each trip
The game data of play account number executes control, and control result is then sent to client, is shown by client, each game object
Game data all record in the server.
The present invention also provides a kind of preferred embodiments, with reference to the preferred embodiment to the technology of the embodiment of the present invention
Scheme illustrates.
The technical solution of the embodiment of the present invention by group banner system game operation, in effective solution game
Long-term PVP interacts the problem of power, improves the frequency of interaction and intensity of player.
Group's banner creates:
Group's banner can be group identification, and Fig. 3 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention, such as Fig. 3 institutes
Show, after player independently sets up group, manager (leader of each group) can go to NPC (Non Player
Character, non-player's control role) at, Fig. 4 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention, as shown in figure 4,
By inputting customized word, such as " brave ", the banner as our group.
After successfully creating group banner, all group players can view the banner word of this group, form this group
Unique tag, enhance the tissue cohesiveness of game player.
Group banner hangs flag:
Fig. 5 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention, as shown in figure 5, group member is in game field
The player of other non-group is defeated in figure field scape, you can the banner of this group, example are shown in the character UI of the player
Such as " prestige ", Fig. 6 is a kind of interface schematic diagram according to the ... of the embodiment of the present invention, as shown in fig. 6, player itself interface can also show it is logical
Know, notify the player to leave label by other players, other players observe the banner in scene of game, can know
The player is defeated by some group.
Group banner is eliminated:
It is left the player of banner, to eliminate the banner of itself, then must be defeated to the group for oneself leaving banner
Any player can go to the group force region for staying banner by banner interface, be quickly found out the player of the group, if
Group player can successfully be defeated, you can eliminate the banner of oneself, and leave the banner of this group to other side
PVP interactions are extensive to transmit:
By the addition of banner and elimination between player, PVP interactions can be constantly carried out, and since the member defeated is random
Property, the extensive transmission of PVP interactions can be gradually formed, Fig. 7 is a kind of showing for identification information diffusion according to the ... of the embodiment of the present invention
It is intended to, the hollow round and hatched circular in figure indicates to hit again after blue party and red, each game object are left label respectively
Other game players are killed, more multiplayer is made to be marked with, and then form the extensive PVP interactions between lasting player's tissue,
Power is interacted to generate lasting PVP, abundanter game experiencing is provided for player.
Banner system in game is technically the field (one by recording a banner in the data block of group
Chinese character needs to deposit), this banner can be set by the manager of group, and a scar is recorded with single player
Data (by the game data of kill, need to deposit), and scar data include:The group ID of the kill player, group name, group
Banner name hits senilicide's name, kill time.It is implemented as follows:
1. player after another player's kill, is checked whether another player has whether group, group have banner,
If had, check to be the same group, be the same group no matter, be not the same group, into 2.
2. if not the same group, the scar data with kill player are first checked, if hit with senilicide
Scar is to be killed player's group, then just being emptied to the scar data for hitting senilicide, and is broadcast to oneself and surrounding player (visitor
That side of family end), after client receives synchronous protocol, eliminated the flag hung with senilicide is hit.If hit senilicide does not have with it
Scar or scar are not to be hit this group of senilicide, just do not handle and hit senilicide.
3. for being hit senilicide, it is arranged to hit the information of senilicide's group directly to the scar data for being hit senilicide, and remember
The lower time is recorded, oneself and surrounding player (that side of client) are then broadcast to, after client receives synchronous protocol, display is hit
The banner hung with senilicide
4. having recorded the player in the scar data with player by the kill time, client is configured by reading, and is judged
If current time is more than (time interval of kill time last time+preset disappearance), just banner is eliminated, otherwise continues to deposit
.
5. for playing method of declaring a war, flag can be also hung with NPC.So can also increase a scar data in NPC data
The NPC scar data of one's own side can be arranged for the group for failure of declaring a war in block.
6. banner is arranged in group management person, the whether legal of banner needed especially to check, if be shielding
Word needs to re-enter if it is mask word.
It should be noted that above-mentioned control or calculating process are executed by server, in some local network operation fields
Jing Zhong, the game data for the account number that can also each be played by the server storage in LAN, and according to each game account number
Game data executes control, sends the result to client to show.
Technical solution through the embodiment of the present invention can be brought with the frequency of interaction and intensity of significant increase player for player
More rich game experiencing.
It should be noted that for each method embodiment above-mentioned, for simple description, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the described action sequence because
According to the present invention, certain steps can be performed in other orders or simultaneously.Secondly, those skilled in the art should also know
It knows, embodiment described in this description belongs to preferred embodiment, and involved action and module are not necessarily of the invention
It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical scheme of the present invention is substantially in other words to existing
The part that technology contributes can be expressed in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Other embodiments according to the present invention additionally provide a kind of void for implementing above-mentioned virtual application control method
Quasi- application control device.Fig. 8 is a kind of schematic diagram of optional virtual application control device according to the ... of the embodiment of the present invention, is such as schemed
Shown in 8, which may include:
First determination unit 10, for when detecting that the energy value of the first virtual objects exhausts, determining that second is virtual
Object, wherein the second virtual objects are the virtual objects for the energy value for exhausting the first virtual objects;
First acquisition unit 20, in the case where the second virtual objects are the virtual objects in target group, obtaining
The group identification of target group;
Display unit 30, for showing group identification, wherein group identification is used for the first virtual objects of label.
It should be noted that the first determination unit 10 in the embodiment can be used for executing the step in the embodiment of the present application
Rapid S202, the first acquisition unit 20 in the embodiment can be used for executing the step S204 in the embodiment of the present application, the implementation
Display unit 30 in example can be used for executing the step S206 in the embodiment of the present application.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as
In hardware environment shown in FIG. 1, it can also pass through hardware realization by software realization.
By above-mentioned module, can solve the relatively low technical problem of frequency of interaction between virtual application player, Jin Erda
To the technique effect for improving the frequency of interaction between virtual application player.
Optionally, which further includes:Receiving unit, for before the group identification for obtaining target group, receiving mesh
Mark the group identification to be confirmed of the third virtual objects input in group, wherein third virtual objects are arranged to allow to compile
Collect the group identification of target group;Second determination unit, in group identification information to be confirmed and other groups recorded
Group group identification it is unduplicated in the case of, group identification to be confirmed is determined as to the group identification of target group.
Optionally, which further includes:Second acquisition unit, for detecting that the energy value of the first virtual objects exhausts
Later, the time that the energy value of the first virtual objects exhausts is obtained;Storage unit, the time for exhausting energy value and target
The group identification of group saves as the historical data of the first virtual objects.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as
In hardware environment shown in FIG. 1, it can also pass through hardware realization by software realization, wherein hardware environment includes network
Environment.
Other embodiments according to the present invention additionally provide a kind of electricity for implementing above-mentioned virtual application control method
Sub-device.As shown in figure 9, the electronic device includes:
1) processor
2) memory
Fig. 9 is a kind of structure diagram of electronic device according to the ... of the embodiment of the present invention, as shown in figure 9, the electronic device can
To include:One or more (one is only shown in figure) processors 201, memory 203 and (such as above-mentioned reality of transmitting device 205
Apply the sending device in example), as shown in figure 9, the electronic device can also include input-output equipment 207.
Wherein, memory 203 can be used for storing software program and module, such as the virtual application control in the embodiment of the present invention
Corresponding program instruction/the module of method and apparatus processed, processor 201 are stored in the software program in memory 203 by operation
And module realizes above-mentioned virtual application control method to perform various functions application and data processing.Memory
203 may include high speed random access memory, can also include nonvolatile memory, as one or more magnetic storage device,
Flash memory or other non-volatile solid state memories.In some instances, memory 203 can further comprise relative to processing
The remotely located memory of device 201, these remote memories can pass through network connection to electronic device.The example of above-mentioned network
Including but not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 205 is used to receive via network or transmission data, can be also used for processor with
Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example,
Transmitting device 205 includes a network adapter (Network Interface Controller, NIC), can pass through cable
It is connected with other network equipments with router so as to be communicated with internet or LAN.In an example, transmission dress
It is radio frequency (Radio Frequency, RF) module to set 205, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 203 is for storing application program.
Processor 201 can call the application program that memory 203 stores by transmitting device 205, to execute following steps
Suddenly:When detecting that the energy value of the first virtual objects exhausts, the second virtual objects are determined, wherein the second virtual objects are
Exhaust the virtual objects of the energy value of the first virtual objects;The second virtual objects be target group in virtual objects the case where
Under, obtain the group identification of target group;Show group identification, wherein group identification is used for the first virtual objects of label.
Processor 201 is additionally operable to execute following step:Receive the to be confirmed of the third virtual objects input in target group
Group identification, wherein third virtual objects are arranged to allow to edit the group identification of target group;In group to be confirmed
In the case of identification information and the group identification of other groups recorded are unduplicated, group identification to be confirmed is determined as mesh
Mark the group identification of group.
Processor 201 is additionally operable to execute following step:Obtain the time that the energy value of the first virtual objects exhausts;By energy
The group identification of time and target group that value exhausts save as the historical data of the first virtual objects.
Processor 201 is additionally operable to execute following step:Interval between the time that current time and energy value exhaust is super
It crosses scheduled duration and in the case where the energy value of interior first virtual objects in interval does not exhaust, cancels and show group identification.
Processor 201 is additionally operable to execute following step:A void in detecting that the first virtual objects make target group
In the case of the depleted of energy of quasi- object, cancel group identification of the display for the first virtual objects of label.
Processor 201 is additionally operable to execute following step:Director information is shown on the display interface of the first virtual objects,
In, director information is used to indicate the position of at least one of target group virtual objects.
Processor 201 is additionally operable to execute following step:In the case where the energy value of the first virtual objects restores, group is shown
Group mark;Or in the case where the energy value of the first virtual objects exhausts and restores, group identification is shown.
Processor 201 is additionally operable to execute following step:Group identification is shown in the top of the first virtual objects;In the first void
The lower section of quasi- object shows group identification;Group identification is shown in the left of the first virtual objects;On the right side of the first virtual objects
Side shows group identification.
Using the embodiment of the present invention, by when detecting that the energy value of the first virtual objects exhausts, determining the second void
Quasi- object, wherein the second virtual objects are the virtual objects for the energy value for exhausting the first virtual objects;It is in the second virtual objects
In the case of virtual objects in target group, the group identification of target group is obtained;Show group identification, wherein group marks
Know and be used for the first virtual objects of label, has reached the display after a virtual objects are depleted energy and exhausted the virtual right of its energy
The mark of elephant, player are the purpose eliminated the mark and need repeatedly to interact with other virtual objects, are improved virtually to realize
Using the technique effect of the frequency of interaction between player, and then solves the lower technology of frequency of interaction between virtual application player
Problem.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
It will appreciated by the skilled person that structure shown in Fig. 9 is only to illustrate, electronic device can be intelligent hand
Machine (such as Android phone, iOS mobile phones), tablet computer, palm PC and mobile internet device (Mobile
Internet Devices, MID), the electronic equipments such as PAD.Fig. 9 it does not cause to limit to the structure of above-mentioned electronic device
It is fixed.For example, electronic device may also include more than shown in Fig. 9 or less component (such as network interface, display device),
Or with the configuration different from shown in Fig. 9.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can
To be completed by program to instruct the relevant hardware of electronic equipment, which can be stored in a computer-readable storage
In medium, storage medium may include:Flash disk, read-only memory (Read-Only Memory, ROM), random access device
(Random Access Memory, RAM), disk or CD etc..
Other embodiments of the present invention additionally provide a kind of storage medium.Optionally, in the present embodiment, above-mentioned storage
Medium can be used for executing the program code of virtual application control method.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment
On at least one of network equipment network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S1 determines the second virtual objects when detecting that the energy value of the first virtual objects exhausts, wherein second is empty
Quasi- object is the virtual objects for the energy value for exhausting the first virtual objects;
S2 obtains group's mark of target group in the case where the second virtual objects are the virtual objects in target group
Know;
S3 shows group identification, wherein group identification is used for the first virtual objects of label.
Optionally, storage medium is also configured to store the program code for executing following steps:Receive target group
In the input of third virtual objects group identification to be confirmed, wherein third virtual objects are arranged to allow to edit target
The group identification of group;In the unduplicated situation of group identification of group identification information to be confirmed and other groups recorded
Under, group identification to be confirmed is determined as to the group identification of target group.
Optionally, storage medium is also configured to store the program code for executing following steps:It is virtual to obtain first
The time that the energy value of object exhausts;It is virtual right that the group identification of time and target group that energy value exhausts are saved as first
The historical data of elephant.
Optionally, storage medium is also configured to store the program code for executing following steps:Current time with
More than scheduled duration and in interval, the energy value of the first virtual objects does not consume at interval between the time that energy value exhausts
In the case of to the greatest extent, cancels and show group identification.
Optionally, storage medium is also configured to store the program code for executing following steps:Detecting first
In the case that virtual objects make the depleted of energy of a virtual objects in target group, it is virtual for label first to cancel display
The group identification of object.
Optionally, storage medium is also configured to store the program code for executing following steps:It is virtual right first
Director information is shown on the display interface of elephant, wherein director information is used to indicate at least one of target group virtual objects
Position.
Optionally, storage medium is also configured to store the program code for executing following steps:It is virtual right first
In the case that the energy value of elephant restores, group identification is shown;Or exhaust and restore in the energy value of the first virtual objects
In the case of, show group identification.
Optionally, storage medium is also configured to store the program code for executing following steps:It is virtual right first
The top of elephant shows group identification;Group identification is shown in the lower section of the first virtual objects;It is aobvious in the left of the first virtual objects
Show group identification;Group identification is shown in the right of the first virtual objects.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only memory (ROM,
Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or
The various media that can store program code such as CD.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product
Sale in use, can be stored in the storage medium that above computer can be read.Based on this understanding, skill of the invention
Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme
The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one
Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention
State all or part of step of method.
In the above embodiment of the present invention, all emphasizes particularly on different fields to the description of each embodiment, do not have in some embodiment
The part of detailed description may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side
Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, for example, the unit division, only one
Kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can combine or
It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it
Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module
It connects, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, you can be located at a place, or may be distributed over multiple
In network element.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme
's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also
It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list
The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (13)
1. a kind of virtual application control method, which is characterized in that including:
When detecting that the energy value of the first virtual objects exhausts, the second virtual objects are determined, wherein described second is virtual right
As the virtual objects of the energy value to exhaust first virtual objects;
In the case where second virtual objects are the virtual objects in target group, group's mark of the target group is obtained
Know;
Show the group identification, wherein the group identification is for marking first virtual objects.
2. according to the method described in claim 1, it is characterized in that, before the group identification for obtaining the target group, institute
The method of stating further includes:
Receive the group identification to be confirmed of the third virtual objects input in the target group, wherein the third is virtual
Object is arranged to allow to edit the group identification of the target group;
It is unduplicated in the group identification information to be confirmed and the group identification of other groups recorded, by institute
State the group identification that group identification to be confirmed is determined as the target group.
3. according to the method described in claim 2, it is characterized in that, detecting that the energy value of first virtual objects exhausts
Later, the method further includes:
Obtain the time that the energy value of first virtual objects exhausts;
The group identification of time and the target group that the energy value exhausts are saved as into going through for first virtual objects
History data.
4. according to the method described in claim 3, it is characterized in that, in the time and the target complex for exhausting the energy value
After the group identification of group saves as the historical data of first virtual objects, the method further includes:
Interval between the time that current time and the energy value exhaust is more than scheduled duration and described in the interval
The energy value of first virtual objects does not occur in the case of exhausting, and cancels and shows the group identification.
5. according to the method described in claim 1, it is characterized in that, after showing the group identification, the method is also wrapped
It includes:
In the case of the depleted of energy of a virtual objects in detecting that first virtual objects make the target group,
Cancel the group identification of the display for marking first virtual objects.
6. according to the method described in claim 1, it is characterized in that, after showing the group identification, the method is also wrapped
It includes:
Director information is shown on the display interface of first virtual objects, wherein the director information is used to indicate described
The position of at least one of target group virtual objects.
7. method according to any one of claim 1 to 6, which is characterized in that show that the group identification includes:
In the case where the energy value of first virtual objects restores, the group identification is shown;
Or
In the case where the energy value of first virtual objects exhausts and restores, the group identification is shown.
8. method according to any one of claim 1 to 6, which is characterized in that show that the group identification includes following
Any one:
The group identification is shown in the top of first virtual objects;
The group identification is shown in the lower section of first virtual objects;
The group identification is shown in the left of first virtual objects;
The group identification is shown in the right of first virtual objects.
9. a kind of virtual application control device, which is characterized in that including:
First determination unit, for when detecting that the energy value of the first virtual objects exhausts, determining the second virtual objects,
In, second virtual objects are the virtual objects for the energy value for exhausting first virtual objects;
First acquisition unit, in the case where second virtual objects are the virtual objects in target group, obtaining institute
State the group identification of target group;
Display unit, for showing the group identification, wherein the group identification is for marking first virtual objects.
10. device according to claim 9, which is characterized in that described device further includes:
Receiving unit, it is empty for before the group identification for obtaining the target group, receiving the third in the target group
The group identification to be confirmed of quasi- object input, wherein the third virtual objects are arranged to allow to edit the target complex
The group identification of group;
Second determination unit, for the group identification information to be confirmed and the group identification of other groups recorded not
In the case of repeating, the group identification to be confirmed is determined as to the group identification of the target group.
11. device according to claim 10, which is characterized in that described device further includes:
Second acquisition unit, for after detecting that the energy value of first virtual objects exhausts, it is empty to obtain described first
The time that the energy value of quasi- object exhausts;
The group identification of storage unit, time and the target group for exhausting the energy value saves as described first
The historical data of virtual objects.
12. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein when described program is run
Execute the method described in any one of claim 1 to 8.
13. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor
Capable computer program, which is characterized in that the processor is executed by the computer program in the claim 1 to 8
Any one of them method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711352230.4A CN108295470B (en) | 2017-12-15 | 2017-12-15 | Virtual application control method and device, storage medium and electronic device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711352230.4A CN108295470B (en) | 2017-12-15 | 2017-12-15 | Virtual application control method and device, storage medium and electronic device |
Publications (2)
Publication Number | Publication Date |
---|---|
CN108295470A true CN108295470A (en) | 2018-07-20 |
CN108295470B CN108295470B (en) | 2019-05-24 |
Family
ID=62870632
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711352230.4A Active CN108295470B (en) | 2017-12-15 | 2017-12-15 | Virtual application control method and device, storage medium and electronic device |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108295470B (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110496394A (en) * | 2019-08-30 | 2019-11-26 | 腾讯科技(深圳)有限公司 | Method, apparatus, equipment and the medium of control NPC based on artificial intelligence |
CN111569419A (en) * | 2020-05-18 | 2020-08-25 | 网易(杭州)网络有限公司 | Identification method and device in game, electronic equipment and storage medium |
CN111760272A (en) * | 2020-06-30 | 2020-10-13 | 网易(杭州)网络有限公司 | Game information display method and device, computer storage medium and electronic equipment |
CN113101636A (en) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | Information display method and device of virtual object, electronic equipment and storage medium |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100841069B1 (en) * | 2007-09-14 | 2008-06-25 | 주식회사 레드덕 | System and method of managing an identification tag for team play on the online first person shooting game |
KR20170048914A (en) * | 2015-10-27 | 2017-05-10 | 주식회사 넥슨코리아 | Apparatus and method for providing game |
CN106621336A (en) * | 2015-10-30 | 2017-05-10 | 网易(杭州)网络有限公司 | FPS (first-person shooting) game scene map design visual verification method and system |
-
2017
- 2017-12-15 CN CN201711352230.4A patent/CN108295470B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100841069B1 (en) * | 2007-09-14 | 2008-06-25 | 주식회사 레드덕 | System and method of managing an identification tag for team play on the online first person shooting game |
KR20170048914A (en) * | 2015-10-27 | 2017-05-10 | 주식회사 넥슨코리아 | Apparatus and method for providing game |
CN106621336A (en) * | 2015-10-30 | 2017-05-10 | 网易(杭州)网络有限公司 | FPS (first-person shooting) game scene map design visual verification method and system |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110496394A (en) * | 2019-08-30 | 2019-11-26 | 腾讯科技(深圳)有限公司 | Method, apparatus, equipment and the medium of control NPC based on artificial intelligence |
CN111569419A (en) * | 2020-05-18 | 2020-08-25 | 网易(杭州)网络有限公司 | Identification method and device in game, electronic equipment and storage medium |
CN111569419B (en) * | 2020-05-18 | 2023-10-20 | 网易(杭州)网络有限公司 | Identification method and device in game, electronic equipment and storage medium |
CN111760272A (en) * | 2020-06-30 | 2020-10-13 | 网易(杭州)网络有限公司 | Game information display method and device, computer storage medium and electronic equipment |
CN111760272B (en) * | 2020-06-30 | 2024-02-23 | 网易(杭州)网络有限公司 | Game information display method and device, computer storage medium and electronic equipment |
CN113101636A (en) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | Information display method and device of virtual object, electronic equipment and storage medium |
Also Published As
Publication number | Publication date |
---|---|
CN108295470B (en) | 2019-05-24 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN108295470B (en) | Virtual application control method and device, storage medium and electronic device | |
US8814704B2 (en) | Game server that allows online game user to designate proxy to exercise an area limited acquisition right, game controlling method thereof, game system, and non-transitory computer-readable medium | |
JP6864477B2 (en) | Information processing equipment, information processing system, information processing method and program | |
US10271159B2 (en) | Information processing apparatus, information processing system, storage medium having stored therein information processing program, and information processing method | |
CN105727554A (en) | Non-transitory computer-readable record medium, game system and information processing device | |
CN107135146B (en) | The display methods and device of information | |
CN113134237A (en) | Virtual reward resource distribution method and device, electronic equipment and storage medium | |
US20200086217A1 (en) | Dynamic interfaces for launching direct gameplay | |
CN108310771A (en) | The execution method and apparatus of task, storage medium, electronic device | |
CN112691384B (en) | Virtual article information sending method, virtual article information display device and terminal | |
CN111265870A (en) | Control method and device of virtual operation object and storage medium | |
CN108671546A (en) | Determination method and apparatus, storage medium and the electronic device of object run | |
CN108228251A (en) | The method and apparatus of control targe object in game application | |
CN108465239A (en) | A kind of control method and device of game | |
CN114288639B (en) | Picture display method, picture providing device, picture display equipment and storage medium | |
CN111228805A (en) | Control method and device of virtual operation object, storage medium and electronic device | |
CN111359207B (en) | Operation method and device of virtual prop, storage medium and electronic device | |
JP6190189B2 (en) | GAME PROGRAM AND GAME DEVICE | |
CN106861192B (en) | Event execution method and device | |
WO2023226565A1 (en) | Virtual character tracing method and apparatus, storage medium, device and program product | |
JP5642311B2 (en) | Server device for providing game to terminal device and program executed by server device | |
CN106178509A (en) | The game role digital data recording system of mobile terminal network game | |
KR20140032541A (en) | Method of and system for transferring to game ai in the event of communication disconnect during on-line mobile game | |
CN113368500B (en) | Game countermeasure data processing method and device, storage medium and computer equipment | |
JP2022153640A (en) | Game system and game program |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right |
Effective date of registration: 20240104 Address after: 518000 Tencent Building, No. 1 High-tech Zone, Nanshan District, Shenzhen City, Guangdong Province, 35 Floors Patentee after: TENCENT TECHNOLOGY (SHENZHEN) Co.,Ltd. Patentee after: TENCENT CLOUD COMPUTING (BEIJING) Co.,Ltd. Address before: 518000 Tencent Building, No. 1 High-tech Zone, Nanshan District, Shenzhen City, Guangdong Province, 35 Floors Patentee before: TENCENT TECHNOLOGY (SHENZHEN) Co.,Ltd. |
|
TR01 | Transfer of patent right |