CN107135146B - The display methods and device of information - Google Patents

The display methods and device of information Download PDF

Info

Publication number
CN107135146B
CN107135146B CN201710288129.0A CN201710288129A CN107135146B CN 107135146 B CN107135146 B CN 107135146B CN 201710288129 A CN201710288129 A CN 201710288129A CN 107135146 B CN107135146 B CN 107135146B
Authority
CN
China
Prior art keywords
account
game
message
client
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201710288129.0A
Other languages
Chinese (zh)
Other versions
CN107135146A (en
Inventor
李泳锦
林寿山
黄轶
郭智
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN201710288129.0A priority Critical patent/CN107135146B/en
Publication of CN107135146A publication Critical patent/CN107135146A/en
Application granted granted Critical
Publication of CN107135146B publication Critical patent/CN107135146B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Real-time or near real-time messaging, e.g. instant messaging [IM] interacting with other applications or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages
    • H04L51/12Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages with filtering and selective blocking capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages
    • H04L51/18Messages including commands or codes to be executed either at an intermediate node or at the recipient to perform message-related actions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages
    • H04L51/24Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages with notification on incoming messages
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00Arrangements for user-to-user messaging in packet-switching networks, e.g. e-mail or instant messages
    • H04L51/32Messaging within social networks

Abstract

The invention discloses a kind of display methods of information and devices.Wherein, this method comprises: receiving the first message of the first account number transmission in the first client of game application, first message carries information to be displayed, and one innings of game of the current running game application of the first client, the first account number is the account number of game application;Judge the first account number whether from the intra-office account number of one innings of game of participation for different account numbers;In the case where judging the first account number from intra-office account number is different account numbers, the first account number and information to be displayed are shown in the interface of the game at one innings.The present invention solves the technical issues of information exchange can not be carried out between game good friend in the related technology.

Description

The display methods and device of information
Technical field
The present invention relates to internet areas, in particular to the display methods and device of a kind of information.
Background technique
Social activity is one of core experience of online game, and online live chat is then one of online game social functions Important element.Current essentially all of online game all realizes the chat system of integrated form, and chat system is integrated in game In system, game user want chat, need to open game client, login in gaming world could use chat system with Other game on line good friends using game client in game chat.
Because chat system is integrated in game system, it is meant that with game user can only by game client into Just can be carried out chat after entering game, chat is there are two types of implementation in gaming, one is Games Lobby chat interface (i.e. Chat system) in, chat interaction is initiated between game good friend;When another way is in single innings of game, in the single innings of game The chat interaction initiated between game good friend.
When carrying out internet gaming, player has the chat social activity needs with other players without time dead angle, but existing Have in technology, for two game good friends or all in being located at ability in a single innings of game in chat system or simultaneously Chat interaction is carried out, when one in single innings of game, when another is not in the single innings of game, then existing not can be carried out merely The problem of its interaction.
The technical issues of for that can not carry out information exchange between game good friend in the related technology, not yet proposes effective at present Solution.
Summary of the invention
The embodiment of the invention provides a kind of display methods of information and devices, good at least to solve game in the related technology The technical issues of information exchange can not be carried out between friend.
According to an aspect of an embodiment of the present invention, a kind of display methods of information is provided, comprising: in game application The first message of the first account number transmission is received in first client, wherein first message carries information to be displayed, the first client One innings of game of current running game application is held, the first account number is the account number of game application;Judge the first account number whether with participation The intra-office account number of one innings of game is different account number;The case where judging the first account number from intra-office account number is different account numbers Under, the first account number and information to be displayed are shown in the interface of the game at one innings.
According to another aspect of an embodiment of the present invention, a kind of display device of information is additionally provided, comprising: first receives list Member, for receiving the first message of the first account number transmission in the first client of game application, wherein first message carries Information to be displayed, one innings of game of the current running game application of the first client, the first account number is the account number of game application;First Judging unit, for judging the first account number whether from the intra-office account number of one innings of game of participation for different account numbers;Display unit is used In in the case where judging the first account number and intra-office account number is different account numbers, showing the in the interface of the game at one innings One account number and information to be displayed.
In embodiments of the present invention, the first message of the first account number transmission is received in the first client of game application, Whether first message carries information to be displayed, judge the first account number from the intra-office account number of one innings of game of participation for different accounts Number, in the case where judging the first account number from intra-office account number is different account numbers, shown in the interface of the game at one innings First account number and information to be displayed, namely receive and show the message that the first account number not in the know is sent, it can solve related skill The technical issues of can not carrying out information exchange in art between game good friend, and then reach the outer good friend of intra-office and carry out timely information exchange Technical effect.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of the display methods of information according to an embodiment of the present invention;
Fig. 2 is a kind of flow chart of the display methods of optional information according to an embodiment of the present invention;
Fig. 3 is the schematic diagram of chat panel in optional game according to an embodiment of the present invention;
Fig. 4 is the schematic diagram of HUD in optional game according to an embodiment of the present invention;
Fig. 5 is the schematic diagram of the logical construction of optional game client according to an embodiment of the present invention;
Fig. 6 is a kind of flow chart of the display methods of optional information according to an embodiment of the present invention;
Fig. 7 is a kind of schematic diagram of the display device of optional information according to an embodiment of the present invention;And
Fig. 8 is a kind of structural block diagram of terminal according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
Firstly, the part noun or term that occur during the embodiment of the present invention is described are suitable for as follows It explains:
Private chat: player individually chats with another player, and chat message will not be by chat mode that other players see.
Single innings of game: player can carry out the scene of game of the main playing method experience of game.
Game HUD: the relevant information of the player shown on screen can be understood in relevant at any time by player here Hold.
The full name of MVC:MVC is Model View Controller, is model (Model)-view (View)-controller (Controller) abbreviation, a kind of software design model, with a kind of service logic, data, the method group of interface display separation Code is knitted, service logic is gathered into an inside components, while improvement and personalized customization interface and user's interaction, no It needs to rewrite service logic.MVC is grown up by unique for mapping traditional input, handling and exporting function one In the structure of the graphic user interface of a logic.
NGUI is the Unity plug-in unit for following strictly KISS principle and being write with C#, and it is logical to provide powerful UI system and event Know frame.
Embodiment 1
According to embodiments of the present invention, a kind of embodiment of the method for the display methods of information is provided.
Optionally, in the present embodiment, the display methods of above- mentioned information can be applied to as shown in Figure 1 by server 102 and the hardware environment that is constituted of terminal 104 in.As shown in Figure 1, server 102 is attached by network with terminal 104, Above-mentioned network includes but is not limited to: wide area network, Metropolitan Area Network (MAN) or local area network, and terminal 104 is not limited to PC, mobile phone, tablet computer Deng.The display methods of the information of the embodiment of the present invention can be executed by server 102, can also be executed by terminal 104, also It can be and executed jointly by server 102 and terminal 104.Wherein, terminal 104 executes the display side of the information of the embodiment of the present invention Method is also possible to be executed by client mounted thereto.
Fig. 2 is a kind of flow chart of the display methods of optional information according to an embodiment of the present invention, as shown in Fig. 2, should Method may comprise steps of:
Step S202 receives the first message of the first account number transmission, first message in the first client of game application Information to be displayed is carried, one innings of game of the current running game application of the first client, the first account number is the account of game application Number;
Whether step S204 judges the first account number from the intra-office account number of one innings of game of participation for different account numbers;
Step S206, in the case where judging the first account number from intra-office account number is different account numbers, in one innings of game The first account number and information to be displayed are shown in interface.
S202 to step S206 through the above steps receives the transmission of the first account number in the first client of game application First message, first message carry information to be displayed, judge the first account number whether with participate in one innings of game intra-office account number be Different account numbers, in the case where judging the first account number from intra-office account number is different account numbers, game circle of the game at one innings Show that the first account number and information to be displayed namely intra-office account number can receive and show disappearing for the first account number transmission not in the know in face Breath, can solve the technical issues of information exchange can not be carried out between game good friend in the related technology, and then reach outside intra-office Good friend carries out the technical effect of timely information exchange.
Above-mentioned game application is to operate in intelligent terminal (such as desktop PC, notebook, smart phone, tablet computer) On game, such as Card Games, battle game;Above-mentioned client (such as the first client, the second client) i.e. intelligence The game application installed in terminal, user can enter by the client and participate in game, the experience scene of the game application Including single innings of game, each single innings of scene of game (i.e. one innings of game) can be simultaneously participated in multiple users (i.e. account number).
Above-mentioned account number (such as the first account number, the second account number) is the identification information for identity user, such as the account of user Number ID, pet name etc., can refer specifically to a certain identification information of a user, be also possible to all identification informations to a user General designation.
The protocol data packet that first message can be transmitted between client, the content carried in protocol data packet is i.e. to aobvious Show information.
Above-mentioned method can be run on the intelligent terminal where client.
When carrying out internet gaming, player has the chat social activity needs with other players without time dead angle.But due to The presence of problems, as mobile phone screen size is limited, interactive channel etc. is not present outside intra-office, game list intra-office needs to show Information is excessive etc., therefore most need to enter single innings of scene of game and the game for carrying out scene switching is needed to be not providing office The chat feature of interior user and user not in the know.
In embodiments herein, in order to overcome the problems, such as it is above-mentioned refer to, meet such need this application provides a set of The chat feature of the outer player of the game list intra-office asked.When player A (i.e. the first account number) passes through chat interface to player B in hall When (i.e. the second account number) initiates private chat, at this time if player B is in game list intra-office, chat message can be in the game of player B Display in HUD (information i.e. in interface shows interface), while the exclusive color of private chat can also be used to carry out private chat text Mark reaches the prompt facility for prompting the content to be private chat chat content.Meanwhile if player B wants to reply player A, direct point Hitting chat message can be carried out private chat chat reply.In order to which embodiments herein is further described, it is described in detail below with reference to Fig. 2 Embodiments herein.
In the technical solution that step S202 is provided, the transmission of the first account number is received in the first client of game application First message specifically refers to, and the first account number sends first message to the second account number on a second client, and the second account number can be The first message is received in the first client where it.
Optionally, it is harassed in order to prevent by junk information or sends and fail since message is too long, so executing step Before rapid S204, first the first message received can be pre-processed: it is default to judge whether the length of first message is less than Value, and judge the content that preset kind whether is carried in first message, the content of preset kind is the content for not allowing to transmit (such as advertisement links, relates to yellow content);It is less than preset value in the length for judging first message, and is not taken in first message In the case where content with preset kind, step S204 is executed.
Optionally, step S204 provide technical solution in, judge the first account number whether with participation one innings of game office When interior account number is different account number, all game account numbers for participating in one innings of game can be read in the client, by by the One account number is compared with all intra-office account numbers for participating in one innings of game, it can be determined that goes out whether the first account number is intra-office account Number.
Optionally, step S204 provide technical solution in, judge the first account number whether with participation one innings of game office When interior account number is different account number, after the first message that the transmission of the first account number is received in the first client of game application, It can be by being parsed to first message, the identification information judgment according to first message is whether first message is intra-office account number It sends, for example, the message sent with identification information " 0 " mark intra-office account number, identifies account number not in the know with identification information " 1 " and send Message.
Optionally, step S204 provide technical solution in, judge the first account number whether with participation one innings of game office When interior account number is different account number, it can be communicated, be for by the session channel pre-established between user account number For the client for receiving session packet, the message of intra-office account number transmission can be judged whether it is by the mark of session channel.
It should be noted that for certain game applications can be set to that game good friend is only allowed to send to oneself Message can be in the following way after receiving the first message that the first account number is sent in the first client of game application The message of non-good friend is filtered: obtaining the second account number for using with the first client there are the account number set of incidence relation, Intra-office account number includes the second account number, includes the account number that at least one allows to carry out information exchange with the second account number in account number set; Judge whether account number set includes the first account number.
Above-mentioned account number set can be the collection of the account number of all game good friends of user (i.e. the second account number) oneself setting It closes, message can be sent to oneself to avoid stranger by the technical solution of above-mentioned use;Above-mentioned account number set may be The set of the white list account number of game application operator setting, in game application, operator is by carrying out message big data Analysis, all account numbers for distributing the information such as junk information are sorted out into blacklist, and the account number of other users be classified to In white list, in this way, user can also carry out information exchange in single innings of game when watching even if not being good friend.
In the technical solution that step S206 is provided, feelings of first account number from intra-office account number for different account numbers are being judged The first account number is shown under condition, in the interface of the game at one innings and information to be displayed includes: in the first account number and intra-office account number For different account numbers and in the case that account number set includes the first account number, the first account is shown in the interface of the game at one innings Number and information to be displayed.
It should be noted that also will do it information between the user account number in the single innings of game due in single innings of game Interaction comes from not in the know or intra-office for the ease of distinguishing message, shows the first account number in the interface of the game at one innings When with information to be displayed, in the interface of the game at one innings, the first account number and information to be displayed are shown with the first display mode, First display mode is different from the second display mode, is intra-office message or message not in the know in order to which user distinguishes message, above-mentioned The second display mode be used for show intra-office account number send, the message to be shown in interface.
Specifically, it when receiving first message, is obtained from multiple display modes aobvious with first message associated first Show mode, the first display mode be used to indicate using preset contents attribute and/or background attribute to the content of first message into Row display, contents attribute is used to be arranged the attribute of message content in first message, such as font, text color, text size, text Thickness etc.;Background attribute is used to that the attribute of the background of message content in first message to be arranged, as background color, background transparent degree, Background filling pattern etc..
By using the display mode different from intra-office message, this is discovered in time in the moment for receiving information convenient for user Message is message not in the know, to promote user experience.
Optionally, it after the first account number has sent first message, all account numbers (can be wrapped in one innings of above-mentioned game Include the first client where the second account number) in show the first message, for the ease of allowing intra-office account number to know the first message It is intended for which account number, the first account number is shown in the interface of the game at one innings and information to be displayed includes: to swim at one innings The client of the first account number, third account number and information to be displayed namely all intra-office account numbers is shown in the interface of play To receive the first message, wherein intra-office account number includes the third account number of the good friend of the first account number, and information to be displayed is by One account number is sent to the information of third account number.
Above-mentioned third account number can sent out for one or more account number in the single innings of game, specially the first account number Specified account number when sending message.
It should be noted that the application also provides the private chat function of intra-office subscribers Yu user not in the know, namely in one innings of game Interface in when showing the first account number and information to be displayed, information to be displayed is to be sent to the second account number by the first account number Information, the second account number are the account number used in the first client, and first message is arranged to be only sent to the first client, in this way The private chat between the first account number and the second account number can be realized.
After two account numbers in the first client receive first message, message can be carried out directly in interface Reply, can be after showing the first account number and information to be displayed in the interface of the game at one innings for client Second message to be sent is received in first client, second message is for replying message transmitted by first message;By It is sent to the second client of game application in two message, the first account number is the account that uses in the second client of game application Number, to realize the reply of the first message to the first account number.
After it will be sent to the second client of game application in second message, the second client disappears receiving second In the case where breath, the information that the second account number and second message carry is shown in the interaction interface of the second client, second Account number is the account number used in the first client.
For the second account number in the first client in single innings of game state, office can be checked in interface The message that the first outer account number is sent by the interaction interface of the second client (such as chat hall), and interface into Row is replied;For the first account number not in the know, message transmission can be carried out in the interaction interface of the second client and connect It receives, to get through the channel of the outer user's interaction of intra-office.
The second account number used in the first client exits after one innings of game, which can also pass through first The interaction between client in client realization and other single innings of game: it is received in the interaction interface of the first client Second account number requests the third message for being sent to the 4th account number;Third message is sent to the third client of game application, In, one innings of game of the current running game application of third client, the 4th account number uses for third client and participates in game and answers The account number of one innings of game.
The technical solution of the application is described in detail below with reference to specific embodiment:
As shown in figure 3, game can only be carried out in chat panel in traditional game interface.As player (such as " Zhang San ", " Lee Four ", " Xiao Ming " etc.) in game list intra-office, it cannot chat with player not in the know, reduce the instant of chat message Property, cause social time dead angle in player.So chat prompt facility is added in game list intra-office in the application, and use Special text color or other way distinguish the chat content inside and outside the chat content drawn game of common single intra-office, such as Fig. 4 institute Shown, in HUD, the message that intra-office player sends is indicated (" hiding in front " for sending such as " Xiao Ming ") with regular script, not in the know good The message that friend sends indicates (" lower we form a team together " that such as " small field " is sent) with italic overstriking text.
In order to realize the technical solution of the application, a kind of structural scheme of optional client is as follows: using based on NGUI MVC pattern construct the interface UI and the logic of game, specifically when realizing the technical solution of the application, can be according to such as lower section Formula is realized:
When receiving the first message of the first account number transmission in the first client of game application, in the first client, The first message that the first account number is sent is received by the network layer module of the first client.
When whether judging the first account number from the intra-office account number of one innings of game is participated in as different account numbers, the first visitor can be passed through The operation layer module (the Model module i.e. in MVC pattern) at family end receives the first message that network layer module is sent, and passes through industry Whether business layer module judges the first account number from the intra-office account number of one innings of game of participation for different account numbers.
When showing the first account number and information to be displayed in the interface of the game at one innings, it can sentence by operation layer module In the case that disconnected first account number out is different account numbers from the intra-office account number for participating in one innings of game, pass through the intra-office of the first client First account number and information to be displayed are sent to first by chat controller (the chat controller Controller i.e. in MVC pattern) The intra-office chat interface (the intra-office chat panel UI i.e. in MVC pattern) of client, to be shown in the interface of the game at one innings Show the first account number and information to be displayed, wherein intra-office chat interface is located in the interface of one innings of game.
As shown in figure 5, each scene of game has several controller Controller with standalone feature, each Controller corresponds to a view View (showing UI).View is inherited from MonoBehavior, defines user interface UI The method of control field and operation UI control.Controller is responsible for monitoring the event that View is generated, with what is read from View UI data update Model;The more new data for also receiving Model notice simultaneously, in the UI that View is updated with the data of Model Hold.In short, being responsible for network storing and processing data and network interaction by Model, Controller is notified to carry out when necessary Data update.
It is divided into two different scenes, the hall scene (Lobby respectively where chat panel outside game list intra-office Scene the scene of game (Game Scene)) and where single innings of game.The two has the different interface UI (corresponding to View) and control Logic (corresponding to Controller) processed, and incoherent resource can be destroyed when the scene switching where single innings of game (such as Controller and View), and the new interface UI is re-created, and Model will not be destroyed.In order to get through single innings of game Inside and outside chat messages transmission, the technical solution that the application proposes are to utilize the shared Model of memory-resident in two scenes Layer accesses data, and controlled using different Controller and View respective interaction logic namely hall scene and Controller in scene of game reads data from shared Model, to complete information exchange.
The sequential logic of chat outside game list intra-office is as shown in fig. 6, with the player A in hall interface into game play Player B send a piece of news for.Timing in Fig. 6 can be divided into two lines:
Player A not in the know:
Step S602, player A selectes player B in chat panel in hall, inputs after text to click and sends, and controller is Receive the message request that request sends the word message.
Step S604, controller are read from View layers of UI Input control (i.e. the information input control of interface) Character string, i.e. reading message content.
Step S606, the content that controller Controller inputs player pre-processed (such as overlength judgement, filter it is non- Method character etc.).
Step S608, chat data layer (i.e. operation layer Model) initiate chat protocol request to chat server, specifically may be used To call chat REQ agreement to send request packet to server.
Step S610, chat server carry out chat protocol response, and specifically server returns packet by RES agreement, inform Send whether message succeeds.
Step S612, the good friend of the inquire-receive message and remaining good friend state (such as whether offline, whether in single Office's game state etc.).
Step S614 will include whether friend state and information the message informings of new datas such as send and control to chat not in the know Device processed, namely if sending message success, Model is inserted into new data, and notifies Controller.
Step S616, chat controller Controller notice View not in the know update UI, refreshing chat list.
Step S618, shared service layer Model transmit the message to the client of intra-office by network layer, namely notice is newly Data.
The player B of intra-office:
Step S620, after the intra-office chat controller of the client of intra-office receives the new data (including message) of notice, UI is updated, player sees the message for being sent to oneself, and the performance on UI can be green bubble or other obvious areas Not in the form of intra-office chat, italic message " us is waited down to form a team together " as shown in Figure 5.
For player B, complete process flow is as follows:
Step S6201, the message that server is sent to player B forwarding player A;
After step S6202, the operation layer Model of intra-office client receive message time packet, in another friend information Whether the sender of query messages is oneself good friend in Model, to be filtered to the sender for being stranger;
Step S6203, notified if the sender of message is the good friend of oneself intra-office chat controller Controller into Otherwise row information updating ignores this time packet;
The Controller notice View of step S6204, the mini chat window of intra-office update UI, to show to message Show;
Step S6205, intra-office player see the message that player A not in the know is sent.
In the above-described embodiments, it provides one kind and reduces private chat information by foreground control logic to single innings of player experience Interference, while click can private chat reply the technical solution for simplifying the outer player's chat of single intra-office of specified player.Using shared Model can not only get through the information exchange outside game list intra-office, the consistency of data can also be kept, even if player is from office Inside exit and return to hall, since chat record is stored in shared Model (i.e. shared service module) always, still it can be seen that Chat messages before;Player can keep society when switch outside game list intra-office uninterruptedly with the chat of other players Hand over stickiness;Due to having carried out information filtering, private chat information source is reasonably controlled, is reduced to single innings of normal game experience Interference.
It should be noted that for the various method embodiments described above, for simple description, therefore, it is stated as a series of Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the sequence of acts described because According to the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art should also know It knows, the embodiments described in the specification are all preferred embodiments, and related actions and modules is not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing The part that technology contributes can be embodied in the form of software products, which is stored in a storage In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Embodiment 2
According to embodiments of the present invention, a kind of display dress for implementing the information of the display methods of above- mentioned information is additionally provided It sets.Fig. 7 is a kind of schematic diagram of the display device of optional information according to an embodiment of the present invention, as shown in fig. 7, the device can To include: the first receiving unit 72, the first judging unit 74 and display unit 76.
First receiving unit 72, first for receiving the transmission of the first account number in the first client of game application disappears Breath, first message carry information to be displayed, and one innings of game of the current running game application of the first client, the first account number is trip The account number of play application;
First judging unit 74, for judging the first account number whether from the intra-office account number of one innings of game of participation for different accounts Number;
Display unit 76, in the case where judging the first account number and intra-office account number is different account numbers, at one innings The first account number and information to be displayed are shown in the interface of game.
It should be noted that the first receiving unit 72 in the embodiment can be used for executing in the embodiment of the present application 1 Step S202, the first judging unit 74 in the embodiment can be used for executing the step S204 in the embodiment of the present application 1, the reality Applying the display unit 76 in example can be used for executing step S206 in the embodiment of the present application 1.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to 1 disclosure of that of above-described embodiment.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization.
By above-mentioned module, the first message of the first account number transmission is received in the first client of game application, first Message carries information to be displayed, judge the first account number whether from participate in one innings of game intra-office account number for different account numbers, In the case where judging that the first account number is different account numbers from intra-office account number, the first account is shown in the interface of the game at one innings Number and information to be displayed, namely receive and show the message that the first account number not in the know is sent, can solve the relevant technologies middle reaches The technical issues of can not carrying out information exchange between play good friend, and then reach the technology that the outer good friend of intra-office carries out timely information exchange Effect.
Above-mentioned game application is to operate in intelligent terminal (such as desktop PC, notebook, smart phone, tablet computer) On game, such as Card Games, battle game;Above-mentioned client (such as the first client, the second client) i.e. intelligence The game application installed in terminal, user can enter by the client and participate in game, the experience scene of the game application Including single innings of game, each single innings of scene of game (i.e. one innings of game) can be simultaneously participated in multiple users (i.e. account number).
Above-mentioned account number (such as the first account number, the second account number) is the identification information for identity user, such as the account of user Number ID, pet name etc., can refer specifically to a certain identification information of a user, be also possible to all identification informations to a user General designation.
The protocol data packet that first message can be transmitted between client, the content carried in protocol data packet is i.e. to aobvious Show information.
Optionally, the first judging unit judge the first account number whether from participate in the intra-office account number of one innings of game to be different When account number, can read in the client participate in one innings of game all game account numbers, by by the first account number and participate in All intra-office account numbers of one innings of game are compared, it can be determined that go out whether the first account number is intra-office account number.
Optionally, the first judging unit judge the first account number whether from participate in the intra-office account number of one innings of game to be different It when account number, can be communicated by the session channel pre-established between user account number, be for the visitor for receiving session packet For the end of family, the message of intra-office account number transmission can be judged whether it is by the mark of session channel.
Optionally, the first judging unit judge the first account number whether from participate in the intra-office account number of one innings of game to be different It, can be by the after the first message that the transmission of the first account number can be received in the first client of game application when account number One message is parsed, and the identification information judgment according to first message is whether first message is the transmission of intra-office account number, for example, The message sent with identification information " 0 " mark intra-office account number, identifies the message that account number not in the know is sent with identification information " 1 ".
It should be noted that for certain game applications can be set to that game good friend is only allowed to send to oneself Message can pass through the application's after receiving the first message that the first account number is sent in the first client of game application As message of the lower unit to non-good friend is filtered: acquiring unit included by device, for the first client in game application After the first message for receiving the transmission of the first account number in end, there are incidence relations for the second account number that acquisition is used with the first client Account number set, wherein intra-office account number includes the second account number, includes that at least one allows to carry out with the second account number in account number set The account number of information exchange;Second judgment unit, for judging whether account number set includes the first account number.
Above-mentioned account number set can be the collection of the account number of all game good friends of user (i.e. the second account number) oneself setting It closes, message can be sent to oneself to avoid stranger by the technical solution of above-mentioned use;Above-mentioned account number set may be The set of the white list account number of game application operator setting, in game application, operator is by carrying out message big data Analysis, all account numbers for distributing the information such as junk information are sorted out into blacklist, and the account number of other users be classified to In white list, in this way, user can also carry out information exchange in single innings of game when watching even if not being good friend.
Optionally, it is different account numbers from intra-office account number in the first account number that display unit, which is also used to, and account number set includes In the case where first account number, the first account number and information to be displayed are shown in the interface of the game at one innings.
It should be noted that also will do it information between the user account number in the single innings of game due in single innings of game Interaction comes from not in the know or intra-office for the ease of distinguishing message, and display unit is also used to the interface of the game at one innings In, the first account number and information to be displayed are shown with the first display mode, wherein the first display mode and the second display mode are not It together, is intra-office message or message not in the know in order to which user distinguishes message, above-mentioned second display mode is for showing intra-office account number The send, message to be shown in interface.
Specifically, it when receiving first message, is obtained from multiple display modes aobvious with first message associated first Show mode, the first display mode be used to indicate using preset contents attribute and/or background attribute to the content of first message into Row display, contents attribute is used to be arranged the attribute of message content in first message, such as font, text color, text size, text Thickness etc.;Background attribute is used to that the attribute of the background of message content in first message to be arranged, as background color, background transparent degree, Background filling pattern etc..
Optionally, it after the first account number has sent first message, all account numbers (can be wrapped in one innings of above-mentioned game Include the first client where the second account number) in show the first message, for the ease of allowing intra-office account number to know the first message Be intended for which account number, display unit be also used to show in the interface of the game at one innings the first account number, third account number and Information to be displayed, intra-office account number include third account number, and information to be displayed is the information that third account number is sent to by the first account number.
Above-mentioned third account number can sent out for one or more account number in the single innings of game, specially the first account number Specified account number when sending message.
It should be noted that the application also provides the private chat function of intra-office subscribers Yu user not in the know, i.e. information to be displayed is The information of the second account number is sent to by the first account number, the second account number is the account number used in the first client, and first message is set It is set to and is only sent to the first client.
After two account numbers in the first client receive first message, message can be carried out directly in interface Reply, can specifically be realized by the device of the application such as lower unit: the second receiving unit, the game for the game at one innings After showing the first account number and information to be displayed in interface, second message to be sent is received in the first client, wherein the Two message are for replying message transmitted by first message;First transmission unit, for game will to be sent in second message Second client of application, wherein the first account number is the account number that uses in the second client of game application.
Optionally, the device of the application can also include: third receiving unit, for using in the first client Two account numbers exit after one innings of game, and the request of the second account number is received in the interaction interface of the first client and is sent to the 4th The third message of account number;Second transmission unit, for third message to be sent to the third client of game application, wherein the One innings of game of the current running game application of three clients, the 4th account number are that third client uses and participate in the one of game application The account number of office's game.
Optionally, the first receiving unit is also used in the first client, is connect by the network layer module of the first client Receive the first message of the first account number transmission;First judging unit is also used to receive network by the operation layer module of the first client Layer module send first message, and by operation layer module judge the first account number whether with participation one innings of game intra-office account number For different account numbers;Display unit is also used to judging the first account number by operation layer module and participating in the intra-office of one innings of game In the case that account number is different account numbers, by the intra-office chat controller of the first client by the first account number and information to be displayed It is sent to the intra-office chat interface of the first client, to show the first account number and letter to be shown in the interface of the game at one innings Breath, wherein intra-office chat interface is located in the interface of one innings of game.
In the above-described embodiments, it provides one kind and reduces private chat information by foreground control logic to single innings of player experience Interference, while click can private chat reply the technical solution for simplifying the outer player's chat of single intra-office of specified player.Using shared Model can not only get through the information exchange outside game list intra-office, the consistency of data can also be kept, even if player is from office Inside exit and return to hall, since chat record is stored in shared Model (i.e. shared service module) always, still it can be seen that Chat messages before;Player can keep society when switch outside game list intra-office uninterruptedly with the chat of other players Hand over stickiness;Due to having carried out information filtering, private chat information source is reasonably controlled, is reduced to single innings of normal game experience Interference.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to 1 disclosure of that of above-described embodiment.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization, wherein hardware environment includes network Environment.
Embodiment 3
According to embodiments of the present invention, a kind of server for implementing the display methods of above- mentioned information or end are additionally provided End.
Fig. 8 is a kind of structural block diagram of terminal according to an embodiment of the present invention, as shown in figure 8, the terminal may include: one A or multiple (one is only shown in figure) processor 801, memory 803 and transmitting device 805 are (in such as above-described embodiment Sending device), as shown in figure 8, the terminal can also include input-output equipment 807.
Wherein, memory 803 can be used for storing software program and module, such as the display of the information in the embodiment of the present invention Corresponding program instruction/the module of method and apparatus, processor 801 by the software program that is stored in memory 803 of operation with And module realizes the display methods of above-mentioned information thereby executing various function application and data processing.Memory 803 It may include high speed random access memory, can also include nonvolatile memory, such as one or more magnetic storage device dodges It deposits or other non-volatile solid state memories.In some instances, memory 803 can further comprise relative to processor 801 remotely located memories, these remote memories can pass through network connection to terminal.The example of above-mentioned network include but It is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 805 is used to that data to be received or sent via network, can be also used for processor with Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example, Transmitting device 805 includes a network adapter (Network Interface Controller, NIC), can pass through cable It is connected with other network equipments with router so as to be communicated with internet or local area network.In an example, transmission dress 805 are set as radio frequency (Radio Frequency, RF) module, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 803 is for storing application program.
The application program that processor 801 can call memory 803 to store by transmitting device 805, to execute following steps It is rapid: the first message of the first account number transmission is received in the first client of game application, wherein first message is carried to aobvious Show information, one innings of game of the current running game application of the first client, the first account number is the account number of game application;Judge first Whether account number is different account numbers from the intra-office account number for participating in one innings of game;It is different judging the first account number from intra-office account number Account number in the case where, show the first account number and information to be displayed in the interface of the game at one innings.
Processor 801 is also used to execute following step: acquisition exists with the second account number that the first client uses to be associated with The account number set of system, wherein intra-office account number includes the second account number, include in account number set at least one allow with the second account number into The account number of row information interaction;Judge whether account number set includes the first account number.
Using the embodiment of the present invention, the first message of the first account number transmission is received in the first client of game application, Whether first message carries information to be displayed, judge the first account number from the intra-office account number of one innings of game of participation for different accounts Number, in the case where judging the first account number from intra-office account number is different account numbers, shown in the interface of the game at one innings First account number and information to be displayed, namely receive and show the message that the first account number not in the know is sent, it can solve related skill The technical issues of can not carrying out information exchange in art between game good friend, and then reach the outer good friend of intra-office and carry out timely information exchange Technical effect.
Optionally, the specific example in the present embodiment can be shown with reference to described in above-described embodiment 1 and embodiment 2 Example, details are not described herein for the present embodiment.
It will appreciated by the skilled person that structure shown in Fig. 8 is only to illustrate, terminal can be smart phone (such as Android phone, iOS mobile phone), tablet computer, palm PC and mobile internet device (Mobile Internet Devices, MID), the terminal devices such as PAD.Fig. 8 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also May include than shown in Fig. 8 more perhaps less component (such as network interface, display device) or have with shown in Fig. 8 Different configurations.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of above-described embodiment is can It is completed with instructing the relevant hardware of terminal device by program, which can store in a computer readable storage medium In, storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
Embodiment 4
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can With the program code of the display methods for execution information.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment On at least one network equipment in the network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S11 receives the first message of the first account number transmission, wherein first message in the first client of game application Information to be displayed is carried, one innings of game of the current running game application of the first client, the first account number is the account of game application Number;
Whether S12 judges the first account number from the intra-office account number of one innings of game of participation for different account numbers;
S13, in the case where judging the first account number from intra-office account number is different account numbers, game circle of the game at one innings The first account number and information to be displayed are shown in face.
Optionally, storage medium is also configured to store the program code for executing following steps:
S21, there are the account number set of incidence relation for the second account number that acquisition is used with the first client, wherein intra-office account Number include the second account number, includes the account number that at least one allows to carry out information exchange with the second account number in account number set;
S22 judges whether account number set includes the first account number.
Optionally, the specific example in the present embodiment can be shown with reference to described in above-described embodiment 1 and embodiment 2 Example, details are not described herein for the present embodiment.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or The various media that can store program code such as CD.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product When selling or using, it can store in above-mentioned computer-readable storage medium.Based on this understanding, skill of the invention Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention State all or part of the steps of method.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, and only one Kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (14)

1. a kind of display methods of information characterized by comprising
When the first account number initiates private chat to the second account number by the chat interface of game application, the first of the game application The first message that first account number is sent is received in client, wherein the first message carries information to be displayed, described First client currently runs one innings of game of the game application, and first account number is the second client of the game application The account number used on end, second account number are the account number that uses in first client of the game application;
Judge first account number whether from the intra-office account number of participation one innings of game for different account numbers;
In the case where judging first account number from the intra-office account number is different account numbers, in the trip of one innings of game Play shows first account number and the information to be displayed in interface.
2. the method according to claim 1, wherein
After the first message for receiving the transmission of the first account number in the first client of game application, the method also includes: it obtains Taking the second account number for using with first client, there are the account number set of incidence relation, wherein the intra-office account number includes Second account number includes the account number that at least one allows to carry out information exchange with second account number in the account number set; Judge whether the account number set includes first account number;
In the case where judging first account number from the intra-office account number is different account numbers, in the trip of one innings of game First account number is shown in play interface and the information to be displayed includes: in first account number and the intra-office account number for not In the case that same account number and the account number set includes first account number, shown in the interface of one innings of game Show first account number and the information to be displayed.
3. the method according to claim 1, wherein showing described in the interface of one innings of game One account number and the information to be displayed include:
In the interface of one innings of game, first account number and the letter to be shown are shown with the first display mode Breath, wherein first display mode is different from the second display mode, and second display mode is for showing the intra-office account Number send, the message to be shown in the interface.
4. the method according to claim 1, wherein showing described in the interface of one innings of game One account number and the information to be displayed include:
First account number, third account number and the information to be displayed are shown in the interface of one innings of game, wherein The intra-office account number includes the third account number, and the information to be displayed is to be sent to the third account number by first account number Information.
5. the method according to claim 1, wherein the information to be displayed is sent to by first account number The information of second account number, second account number are the account number used in first client, and the first message is arranged to It is only sent to first client.
6. the method according to claim 1, wherein showing described in the interface of one innings of game After one account number and the information to be displayed, the method also includes:
Second message to be sent is received in first client, wherein the second message is for replying described the Message transmitted by one message;
The second client of the game application will be sent in the second message.
7. according to the method described in claim 6, it is characterized in that, the game application will be sent in the second message The second client after, the method also includes:
Second client is in the case where receiving the second message, in the interaction interface of second client The information that the second account number of upper display and the second message carry, wherein second account number is to make in first client Account number.
8. the method according to claim 1, wherein the second account number used in first client exits After one innings of game, the method also includes:
The third that the second account number request is sent to the 4th account number is received in the interaction interface of first client Message;
The third message is sent to the third client of the game application, wherein the third client is currently run One innings of game of the game application, the 4th account number are that the third client uses and participate in the one of the game application The account number of office's game.
9. a kind of display device of information characterized by comprising
First receiving unit, when the chat interface for passing through game application when the first account number initiates private chat to the second account number, The first message that first account number is sent is received in first client of the game application, wherein the first message is taken With information to be displayed, first client currently runs one innings of game of the game application, and first account number is institute The account number used in the second client of game application is stated, second account number is first client of the game application On the account number that uses;
First judging unit, for judging first account number whether from the intra-office account number that participates in one innings of game to be different Account number;
Display unit, in the case where judging first account number and the intra-office account number is different account numbers, in institute It states and shows first account number and the information to be displayed in the interface of one innings of game.
10. device according to claim 9, which is characterized in that
Described device further include: acquiring unit, for receiving the of the transmission of the first account number in the first client of game application After one message, there are the account number set of incidence relation for the second account number that acquisition is used with first client, wherein described Intra-office account number includes second account number, includes that at least one allows to carry out information with second account number in the account number set Interactive account number;Second judgment unit, for judging whether the account number set includes first account number;
The display unit is also used in first account number be different account numbers and the account number set from the intra-office account number In the case where including first account number, first account number is shown in the interface of one innings of game and described to aobvious Show information.
11. device according to claim 9, which is characterized in that the display unit is also used in one innings of game In interface, first account number and the information to be displayed are shown with the first display mode, wherein the first display side Formula is different from the second display mode, and second display mode is used to show that the intra-office account number is sent, to be shown described Message in interface.
12. device according to claim 9, which is characterized in that the display unit is also used in one innings of game First account number, third account number and the information to be displayed are shown in interface, wherein the intra-office account number includes described Third account number, the information to be displayed are the information that the third account number is sent to by first account number.
13. device according to claim 9, which is characterized in that described device further include:
Second receiving unit, for showing first account number and the letter to be shown in the interface of one innings of game After breath, second message to be sent is received in first client, wherein the second message is described for replying Message transmitted by first message;
First transmission unit, for the second client of the game application will to be sent in the second message.
14. device according to claim 9, which is characterized in that described device further include:
Third receiving unit, the second account number for using in first client exit after one innings of game, The third message that the second account number request is sent to the 4th account number is received in the interaction interface of first client;
Second transmission unit, for the third message to be sent to the third client of the game application, wherein described Three clients currently run one innings of game of the game application, and the 4th account number is that the third client is used and participated in The account number of one innings of game of the game application.
CN201710288129.0A 2017-04-27 2017-04-27 The display methods and device of information Active CN107135146B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710288129.0A CN107135146B (en) 2017-04-27 2017-04-27 The display methods and device of information

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710288129.0A CN107135146B (en) 2017-04-27 2017-04-27 The display methods and device of information

Publications (2)

Publication Number Publication Date
CN107135146A CN107135146A (en) 2017-09-05
CN107135146B true CN107135146B (en) 2019-02-26

Family

ID=59715258

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710288129.0A Active CN107135146B (en) 2017-04-27 2017-04-27 The display methods and device of information

Country Status (1)

Country Link
CN (1) CN107135146B (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110493448A (en) * 2018-05-15 2019-11-22 腾讯科技(深圳)有限公司 Communication message processing method, device and storage medium
CN109395398B (en) * 2018-09-27 2020-07-24 腾讯科技(深圳)有限公司 Role control method and device, computing equipment and storage medium
CN111881276A (en) * 2020-07-24 2020-11-03 腾讯科技(深圳)有限公司 Virtual resource transfer method and device, storage medium and electronic equipment

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101106560A (en) * 2006-07-12 2008-01-16 上海欢乐无线信息技术有限公司 Method for displaying chat information on mobile terminal networking game interface
CN102523227A (en) * 2011-12-22 2012-06-27 北京像素软件科技股份有限公司 Method and system for achieving friend chat in network game and mobile phone
EP2724248A1 (en) * 2012-05-03 2014-04-30 Sony Computer Entertainment Inc. Persistent party rooms
CN104606883A (en) * 2015-03-02 2015-05-13 郑州三生石科技有限公司 Method of interaction between audience and game players in multiplayer video online game
WO2015092139A1 (en) * 2013-12-20 2015-06-25 Rovio Entertainment Ltd Stateless message routing
CN105490824A (en) * 2015-12-09 2016-04-13 厦门光趣投资管理有限公司 Game server and mass message filtering method
EP3034141A1 (en) * 2013-08-12 2016-06-22 Sony Interactive Entertainment Inc. Information processing system and information processing device

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2745893B1 (en) * 2012-12-21 2019-03-20 Sony Computer Entertainment America LLC Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US9352226B2 (en) * 2012-12-21 2016-05-31 Sony Interactive Entertainment America Llc Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101106560A (en) * 2006-07-12 2008-01-16 上海欢乐无线信息技术有限公司 Method for displaying chat information on mobile terminal networking game interface
CN102523227A (en) * 2011-12-22 2012-06-27 北京像素软件科技股份有限公司 Method and system for achieving friend chat in network game and mobile phone
EP2724248A1 (en) * 2012-05-03 2014-04-30 Sony Computer Entertainment Inc. Persistent party rooms
EP3034141A1 (en) * 2013-08-12 2016-06-22 Sony Interactive Entertainment Inc. Information processing system and information processing device
WO2015092139A1 (en) * 2013-12-20 2015-06-25 Rovio Entertainment Ltd Stateless message routing
CN104606883A (en) * 2015-03-02 2015-05-13 郑州三生石科技有限公司 Method of interaction between audience and game players in multiplayer video online game
CN105490824A (en) * 2015-12-09 2016-04-13 厦门光趣投资管理有限公司 Game server and mass message filtering method

Also Published As

Publication number Publication date
CN107135146A (en) 2017-09-05

Similar Documents

Publication Publication Date Title
CN104781759B (en) System and method for the communication based on touch
JP6061898B2 (en) How the message server works
CN104660496B (en) A kind of information processing method, client and server
US9451014B2 (en) Across-application network communication method and device
US8176421B2 (en) Virtual universe supervisory presence
US9137273B2 (en) Method and apparatus for distributing virtual goods over the internet
US9369669B2 (en) Video communication method and system in instant communication
US9238174B2 (en) Method and apparatus for virtual location-based services
DE60119670T2 (en) Game machine, server system, information service method and recording medium
CA2463273C (en) Instant messaging embedded games
US9313045B2 (en) System and method for providing avatar with variable appearance
CN104380701B (en) Communication system
KR101334066B1 (en) Self-evolving Artificial Intelligent cyber robot system and offer method
CN101180621B (en) System and method for setting up on-line game sessions out of a game context
TW553755B (en) Server device for web game, web game progress control method, and program for executing web game
US10097492B2 (en) Storage medium, communication terminal, and display method for enabling users to exchange messages
JP5413934B1 (en) Program, method, and server apparatus
US8843557B2 (en) Communications among users belonging to affiliations spanning multiple virtual spaces
CN102185862B (en) The communication means of network game system, Apparatus and system
CN101068194B (en) Method and system for realizing on-line game invitation
US8386576B2 (en) Graphical user interface for messaging system
CA2697858C (en) Virtual pet chatting system, method and virtual pet questioning and answering server
CN103841007B (en) Data processing method, device and system in online game system
US8601051B2 (en) Method, system and apparatus for changing avatar in online game
US20170109013A1 (en) Method for organizing group icon in messenger service, and apparatus therefor

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant