CN108465239A - A kind of control method and device of game - Google Patents

A kind of control method and device of game Download PDF

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Publication number
CN108465239A
CN108465239A CN201810272373.2A CN201810272373A CN108465239A CN 108465239 A CN108465239 A CN 108465239A CN 201810272373 A CN201810272373 A CN 201810272373A CN 108465239 A CN108465239 A CN 108465239A
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CN
China
Prior art keywords
game
player
game player
adaptation
user information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810272373.2A
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Chinese (zh)
Inventor
杨尚
张文明
陈少杰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wuhan Douyu Network Technology Co Ltd
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Wuhan Douyu Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wuhan Douyu Network Technology Co Ltd filed Critical Wuhan Douyu Network Technology Co Ltd
Priority to CN201810272373.2A priority Critical patent/CN108465239A/en
Publication of CN108465239A publication Critical patent/CN108465239A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

An embodiment of the present invention provides a kind of control method and device of game, method therein includes:The triggering command that the first game player is added to game is received, the triggering command includes at least the user identifier of first game player;According to the user identifier of first game player, the user information of first game player is obtained;First game player is added into game adaptation, wherein the game adaptation is previously provided with interactive module;The user information is sent to the client of whole game players in the game adaptation, so that the client of the whole game player shows the user information, and first game player can be interacted by the interactive module and other game players;When game player's quantity in the game adaptation reaches preset value, then controls game and start.The method of the present invention solves the low technical problem of the existing game matching rate of existing method.

Description

A kind of control method and device of game
Technical field
The present invention relates to field of network game technology more particularly to a kind of control method and device of game.
Background technology
It kills in werewolf, in the game such as three states kill, chess and card, it usually needs multiple players participate in.Common practice is at present, when After game player determines that matching is clicked in a certain game, a game room is distributed for the game player, then game player clicks Start to play, when the players number started is clicked in room of playing reaches setting value, game is just formal to be started.If there is partial player Do not click and start, then match it is unsuccessful, it is occupied so as to cause a large amount of game rooms, and play and be not normally carried out so that trip Matching rate of playing is relatively low, and causes a large amount of wastes of system resource.
It can be seen that there is the low technical problem of game matching rate in existing method.
Invention content
An embodiment of the present invention provides a kind of control method and device of game, existing to solve or at least partly solve The technical problem for having the existing game matching rate of method low.
In a first aspect, the present invention provides a kind of control methods of game, including:
The triggering command that the first game player is added to game is received, the triggering command includes at least described first and plays The user identifier of player;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with friendship Mutual module, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that the whole The client of game player shows the user information, and first game player can pass through the interactive module and other trips Play player interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
Optionally, first game player is added into game adaptation, including:
One is determined from the game adaptation queue built in advance, match as the game based on preset rules Device;
The game player is added to the game adaptation.
Optionally, the user information includes:User's name, user gradation and the historical game play of user data.
Optionally, when game player's quantity when in the game adaptation reaches preset value, then game is controlled Before beginning, the method further includes:
Judge whether game player's quantity in the game adaptation reaches preset value;
If it is, executing the operation that control game starts;
If it is not, then the client of from whole game players to the game adaptation sends virtual fatigue test information, institute State the prompt message that virtual fatigue test information includes Auto-matching so that it is described whole game player client show it is described automatically Matched prompt message.
Optionally, it when game player's quantity when in the game adaptation reaches preset value, then controls game and opens Begin, including:
Game player in the game adaptation is added to game room;
When the time that the game room is added meeting preset condition, then controls the game and start.
Based on same inventive concept, second aspect of the present invention provides a kind of control method of game, including:
The triggering command that the first game player is added to game is sent to server, the triggering command includes at least described The user identifier of first game player, so that user identifier of the server according to first game player, described in acquisition The user information of first game player, and first game player is added into game adaptation and believes the user Breath is sent to game player whole in the game adaptation, wherein and the game adaptation is previously provided with interactive module, The interactive module is used for the interaction between game player;
The user information that the server is sent is received, to show the user information, and first game is played Family can be interacted by the interactive module and other game players;
When game player's quantity in the game adaptation reaches preset value, then the trip that the server is sent is received Sign on of playing is to play.
Based on same inventive concept, third aspect present invention provides a kind of control device of game, and described device is Server, including:
Receiving module, for receiving the triggering command that the first game player is added to game, the triggering command is at least wrapped Include the user identifier of first game player;
Module is obtained, for the user identifier according to first game player, obtains the use of first game player Family information;
Module is added, for being added first game player into game adaptation, wherein the game adaptation It is previously provided with interactive module, the interactive module is used for the interaction between game player;
Sending module, the client for the user information to be sent to whole game players in the game adaptation End, so that the client of the whole game player shows the user information, and first game player can be by described Interactive module is interacted with other game players;
Control module, for when game player's quantity in the game adaptation reaches preset value, then controlling game Start.
Based on same inventive concept, fourth aspect present invention provides a kind of control device of game, and described device is Client, including:
Sending module, for sending the triggering command that the first game player is added to game to server, the triggering refers to The user identifier including at least first game player is enabled, so that user of the server according to first game player Mark obtains the user information of first game player, and first game player is added into game adaptation, In, the game adaptation is previously provided with interactive module, and the interactive module is used for the interaction between game player;
First receiving module, the user information sent for receiving the server, so that whole game players Client shows the user information, and first game player can be carried out by the interactive module and other game players Interaction;
Second receiving module, for when game player's quantity in the game adaptation reaches preset value, then receiving The game sign on that the server is sent is to play.
Based on same inventive concept, fifth aspect present invention provides a kind of computer readable storage medium, deposits thereon Computer program is contained, which is performed realization following steps:
The triggering command that the first game player is added to game is received, the triggering command includes at least described first and plays The user identifier of player;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with friendship Mutual module, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that the whole The client of game player shows the user information, and first game player can pass through the interactive module and other trips Play player interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
Based on same inventive concept, sixth aspect present invention provides a kind of computer equipment, including memory, processing On a memory and the computer program that can run on a processor, when processor execution described program, is realized for device and storage Following steps:
The triggering command that the first game player is added to game is received, the triggering command includes at least described first and plays The user identifier of player;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with friendship Mutual module, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that the whole The client of game player shows the user information, and first game player can pass through the interactive module and other trips Play player interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
Said one in the embodiment of the present application or multiple technical solutions at least have following one or more technology effects Fruit:
In method provided by the invention, due to receive by the first game player be added game triggering command after, The first game that first game player can be added into game adaptation, and will be obtained according to the user identifier in triggering command The user information of player be sent to game matching in whole game players, compared with the existing technology in each game player be only capable of seeing To for single matching number change information, each game player in embodiment of the present invention can see respective user's letter Breath so that the information in adaptation is more abundant, and interactive module, each trip in adaptation are provided in game matches Play player can be interacted by interactive module, interest be increased, when also increasing stop of the game player in adaptation Between, to which server need not continually adjust matching strategy, is conducive to each game adaptation and realizes successful match, so carry High matching rate.
Description of the drawings
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technology description to be briefly described, it should be apparent that, the accompanying drawings in the following description is this hair Some bright embodiments for those of ordinary skill in the art without creative efforts, can be with root Other attached drawings are obtained according to these attached drawings.
Fig. 1 is a kind of flow chart of the control method of game in the embodiment of the present invention;
Fig. 2 is the flow chart of the control method of another game in the embodiment of the present invention;
Fig. 3 is a kind of structure diagram of the control device of game in the embodiment of the present invention;
Fig. 4 is the structure diagram of the control device of another game in the embodiment of the present invention;
Fig. 5 is a kind of structure diagram of computer readable storage medium in the embodiment of the present invention;
Fig. 6 is a kind of structure diagram of computer equipment in the embodiment of the present invention.
Specific implementation mode
An embodiment of the present invention provides a kind of control method and device of game, existing to solve or at least partly solve The technical problem for having the existing game matching rate of method low.
Technical solution in the embodiment of the present application, general thought are as follows:
In method provided by the invention, server is received after the triggering command of game player's addition game, can be incited somebody to action First game player is added into game adaptation, and the first game player that will be obtained according to the user identifier in triggering command User information be sent to game matching in whole game players, compared with the existing technology in each game player be only capable of seeing list For one matching number change information, each game player in embodiment of the present invention can see respective user information, So that the information in adaptation is more abundant, and interactive module, each game in adaptation are provided in game matches Player can be interacted by interactive module, increase interest, also increase residence time of the game player in adaptation, To which server need not continually adjust matching strategy, is conducive to each game adaptation and realizes successful match, so improve Matching rate.
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art The every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
It should be noted that being that user opens multiple game rooms, side selected by user in the prior art to improve Formula determines whether to play, and the problem that existing game matching rate is low, and an embodiment of the present invention provides a kind of improved The mode of adaptation is arranged in mode, after game player determines that matching is clicked in a certain game, matching is arranged for game player Above-mentioned game player is then distributed into game room when the number in adaptation reaches setting value and starts to play by device.Having In the implementation process of body, adaptation is backstage according to the matched interface that preset rules are client setting, game player's client It can be seen that number of players of playing in adaptation.
But since game player is only capable of seeing single number change information, game player is usual during waiting Adaptation can be exited and then click matching, or the other game of selection again, to be impacted to game matching rate.In order to Game matching rate is further increased, the present invention provides a kind of control method of game, each game player can see respectively User information so that information in adaptation is more abundant, and interactive module is arranged in adaptation so that game player The operation such as chat can be carried out by interactive module during waiting, to increase the interest of waiting process so that trip Residence time of the play player in adaptation is longer, and then improves game matching rate.
Embodiment one
The present embodiment provides a kind of control methods of game, are applied to server, as shown in Figure 1, this method includes:
Step S101 is first carried out:The triggering command that the first game player is added to game is received, the triggering command is extremely Include the user identifier of first game player less.
Specifically, triggering command is sent out by terminal device, and mouse is clicked when terminal user (the first game player) executes When the operations such as mark, touch screen, then terminal device sends the triggering command that the first game player is added to game to server.With Family is identified as the information of energy unique identification game player, such as device id+user name, user name+user password etc..
Then step S102 is executed:According to the user identifier of first game player, first game player is obtained User information.
In specific implementation process, the first game player is often referred to the user by authentication registration, server The user information of the first game player is stored in database, specifically, user information can be user's name, user gradation With the historical game play data of user etc., historical game play data may include the winning rate of game, letters such as role in gaming Breath.
Then step S103 is executed:First game player is added into game adaptation, wherein the game Orchestration is previously provided with interactive module.
Specifically, the first game player is added can be by corresponding to the first game player into game adaptation Client device shows a matched interface to realize, and server is being provided with interactive module in matched interface in advance, hands over The operations such as chat of the mutual module for each game player in adaptation of playing.Specifically, interactive module include input area and Display area, input area for input of each game player to relevant information in adaptation of playing, can be text information, Voice messaging etc., display area is for being shown the input information of each game player.
Next step S104 is executed:The user information is sent to whole game players in the game adaptation Client so that the client of the whole game player shows the user information, and first game player can lead to The interactive module is crossed to interact with other game players.
Specifically, after game adaptation is added in the first game player, then the user information of the first game player is sent out It send to the client of whole game players, also includes the first game player, is i.e. the first game player can also check the use of oneself Family information.
In specific implementation process, there are several different situations, the number in going game adaptation is 0, then is inciting somebody to action First game player is added to game adaptation, and the user information of the first game player is sent to the visitor of the first game player Family end.Number in going game adaptation is not 0, such as has game player A and game player B, before addition game player A The user information of A and the user information of B can be shown with the client of game player B, if the first game player is added at this time It, then can be there are two types of mode into game adaptation.
The first, by the user of the user information of the first game player, the user information of game player A and game player B Information is sent to the first game player, game player A and game player B, then can make the equal energy of the information of three game players It is shown in respective client.
Second, a kind of update mechanism is set, preserves the user information that last time is sent to client first, when there is new trip When the player that plays is added, then the information of new game player is increased in the user information of preservation, to the user information of transmission into Row update, then retransmits.In this way, it is possible to reduce the redundancy of user information improves the transmitting efficiency of user information.
First game player can be interacted by the interactive module and other game players, and interactive mode can be Carry out word interaction or interactive voice, communicating game gains in depth of comprehension, amusement and recreation etc..By the above-mentioned means, can make each trip Play player can view the user information of each game player in client, and be interacted by interactive module, can be with Avoid secret operation so that the information checked is more abundant, avoids the enjoyment for increasing game player, exists to extend game player Time in adaptation keeps the stability of game player, can save server and count the number of people consumed resource, reduce The calculating pressure of server, may finally improve the matching efficiency of game.
Finally execute step S105:When game player's quantity in the game adaptation reaches preset value, then control Game starts.
Specifically, the preset value, such as 5 people, 9 people, 12 people of number of players etc. of game adaptation can be arranged in server Deng when the number of players in adaptation of playing reaches preset value, then the game of each game player being made to start.Pass through As long as this mode can then control game and start when number reaches preset value, after selecting game room relative to user, For the inchoate mode of trigger action game for also needing to user, matched efficiency can be improved, and save the money of server Source.
In a kind of optional embodiment, first game player is added can be by following into game adaptation Mode is realized:
One is determined from the game adaptation queue built in advance, match as the game based on preset rules Device;
The game player is added to the game adaptation.
Specifically, the game adaptation queue built in advance includes multiple game adaptations, such as game player's number It measures in the game adaptation that preset value is 9 people, then can include the game adaptation that number is 1-8 people, this is because specific Implementation process in, play adaptation in game player's number may be changed due to the operation of user or network. Preset rules can be configured according to actual conditions, can be according to game number of players in game adaptation into row major Match, can also be to be matched according to the grade of game player, or stand-by period etc. according to game player in adaptation, It is not specifically limited herein.
In a kind of optional embodiment, reach preset value in game player's quantity when in the game adaptation When, then it controls before game starts, method provided in an embodiment of the present invention further includes:
Judge whether game player's quantity in the game adaptation reaches preset value;
If it is, executing the operation that control game starts;
If it is not, then the client of from whole game players to the game adaptation sends virtual fatigue test information, institute State the prompt message that virtual fatigue test information includes Auto-matching so that it is described whole game player client show it is described automatically Matched prompt message.
Specifically, before control game starts, whether server can judge game player's quantity in game adaptation Reach preset value, has reached just control game and started, if not up to, sending virtual fatigue test information, the prompt of Auto-matching Information can be the information such as system Auto-matching, automatic search, in this way during game player is in waiting, game player visitor The information of Auto-matching is shown in family end, can promote customer experience, and the residence time of game player is appropriately extended.
In one embodiment, it when game player's quantity in the game adaptation reaches preset value, then controls Game starts to realize by following manner:
Game player in adaptation of playing is added to game room;
When the time that game room is added meeting preset condition, then controls game and start.
Specifically, when game player's quantity in adaptation of playing reaches preset value, then above-mentioned game player is added Enter to game room, in specific implementation process, can show a scene of game to each game player by server Interface is realized.The duration of countdown, such as 10 seconds, 8 seconds, 5 seconds etc. are arranged in above-mentioned preset condition, if game room is added Time meet the above-mentioned time, then control game and start.
Based on same inventive concept, present invention also provides the control method of another kind game, detailed in Example two.
Embodiment two
The present embodiment provides a kind of control methods of game, are applied to client, as shown in Fig. 2, this method includes:
Step S201:The triggering command that the first game player is added to game is sent to server, the triggering command is extremely Include the user identifier of first game player less, so that the server is marked according to the user of first game player Know, obtain the user information of first game player, and first game player is added into game adaptation and The user information is sent to game player whole in the game adaptation, wherein the game adaptation is set in advance It is equipped with interactive module, the interactive module is used for the interaction between game player;
Step S202:The user information that the server is sent is received, to show the user information, and described the One game player can be interacted by the interactive module and other game players;
Step S203:When game player's quantity in the game adaptation reaches preset value, then the service is received The game sign on that device is sent is to play.
Due to having described server in detail in embodiment one the is obtained according to the user identifier of the first game player The user information of one game player, and the first game player is added to game adaptation, by user information and is sent to whole trips The specific implementation of play player, therefore details are not described herein.
By the method that the embodiment of the present invention two is introduced, the game control method to implement the embodiment of the present invention one uses Same inventive concept, so based on the method that the embodiment of the present invention one is introduced, the affiliated personnel in this field can understand this The application and deformation of method, so details are not described herein.
Based on same inventive concept, present invention also provides with a kind of dress corresponding with the control method of game of embodiment It sets, detailed in Example three.
Embodiment three
The present embodiment provides a kind of control device of game, described device is server, as shown in figure 3, the device includes:
Receiving module 301, for receiving the triggering command that the first game player is added to game, the triggering command is at least Include the user identifier of first game player;
Module 302 is obtained, for the user identifier according to first game player, obtains first game player's User information;
Module 303 is added, for being added first game player into game adaptation, wherein the game Orchestration is previously provided with interactive module, and the interactive module is used for the interaction between game player;
Sending module 304, for the user information to be sent to whole game players' in the game adaptation Client, so that the client of the whole game player shows the user information, and first game player can pass through The interactive module is interacted with other game players;
Control module 305, for when game player's quantity in the game adaptation reaches preset value, then controlling trip Play starts.
Optionally, the addition module 303 is additionally operable to:
One is determined from the game adaptation queue built in advance, match as the game based on preset rules Device;
The game player is added to the game adaptation.
Optionally, the user information includes but not limited to:User's name, user gradation and the historical game play of user number According to.
Optionally, device provided in this embodiment further includes judgment module, and user is described when in the game adaptation Game player's quantity when reaching preset value, then control before game starts:
Judge whether game player's quantity in the game adaptation reaches preset value;
If it is, executing the operation that control game starts;
If it is not, then the client of from whole game players to the game adaptation sends virtual fatigue test information, institute State the prompt message that virtual fatigue test information includes Auto-matching so that it is described whole game player client show it is described automatically Matched prompt message.
In device provided in this embodiment, control module 305 is additionally operable to:
Game player in the game adaptation is added to game room;
When the time that the game room is added meeting preset condition, then controls the game and start.
By the device that the embodiment of the present invention three is introduced, the game control method to implement the embodiment of the present invention one is adopted Device, so based on the method that the embodiment of the present invention one is introduced, the affiliated personnel in this field can understand the tool of the device Body structure and deformation, so details are not described herein.Device belongs to this hair used by the method for every embodiment of the present invention one The bright range to be protected.
Based on same inventive concept, present invention also provides with a kind of dress corresponding with the control method of game of embodiment It sets, detailed in Example four.
Example IV
The present embodiment provides a kind of control device of game, described device is client, as shown in figure 4, the device includes:
Sending module 401, for sending the triggering command that the first game player is added to game, the triggering to server Instruction includes at least the user identifier of first game player, so that use of the server according to first game player Family identifies, and obtains the user information of first game player, and first game player is added into game adaptation, Wherein, the game adaptation is previously provided with interactive module, and the interactive module is used for the interaction between game player;
First receiving module 402, the user information sent for receiving the server, so that whole game players Client show the user information, and first game player can by the interactive module and other game players into Row interaction;
Second receiving module 403, for when game player's quantity in the game adaptation reaches preset value, then connecing The game sign on of the server transmission is received to play.
By the device that the embodiment of the present invention four is introduced, the game control method to implement the embodiment of the present invention two is adopted Device, so based on the method that the embodiment of the present invention two is introduced, the affiliated personnel in this field can understand the tool of the device Body structure and deformation, so details are not described herein.Device belongs to this hair used by the method for every embodiment of the present invention two The bright range to be protected.
Based on same inventive concept, present invention also provides and a kind of calculating corresponding with the control method of game of embodiment Machine readable storage medium storing program for executing, detailed in Example five.
Embodiment five
A kind of computer readable storage medium 500 is present embodiments provided, computer program 511 is stored thereon with, the journey The method implemented in one is realized when sequence is executed by processor.
Specifically, above procedure is configured as that following step can be executed:
The triggering command that the first game player is added to game is received, the triggering command includes at least described first and plays The user identifier of player;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with friendship Mutual module, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that the whole The client of game player shows the user information, and first game player can pass through the interactive module and other trips Play player interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
By the computer readable storage medium that the embodiment of the present invention five is introduced, to implement the trip of the embodiment of the present invention one Computer readable storage medium used by control method of playing, so based on the method that the embodiment of the present invention one is introduced, ability The affiliated personnel in domain can understand concrete structure and the deformation of the computer readable storage medium, so details are not described herein.It is every Computer readable storage medium used by the method for the embodiment of the present invention one belongs to the range of the invention to be protected.
Based on same inventive concept, present invention also provides and a kind of calculating corresponding with the control method of game of embodiment Machine equipment, detailed in Example six.
Embodiment six
A kind of computer equipment is present embodiments provided, Fig. 6 is referred to, including stores 601, processor 602 and is stored in On memory and the computer program 603 that can run on a processor, the processor 602 is realized when executing described program to be implemented Method in one.
Specifically, above-mentioned processor is configured as that following step can be executed:
The triggering command that the first game player is added to game is received, the triggering command includes at least described first and plays The user identifier of player;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with friendship Mutual module, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that the whole The client of game player shows the user information, and first game player can pass through the interactive module and other trips Play player interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
By the computer equipment that the embodiment of the present invention six is introduced, to implement the game controlling party of the embodiment of the present invention one Computer equipment used by method, so based on the method that the embodiment of the present invention one is introduced, the affiliated personnel in this field can be much of that Concrete structure and the deformation of the computer equipment are solved, so details are not described herein.The method of every embodiment of the present invention one is adopted Computer equipment belongs to the range of the invention to be protected.
Similarly, the present invention, which implements the method that two are introduced, equally also its corresponding computer readable storage medium and calculating Machine equipment, details are not described herein.
Said one in the embodiment of the present application or multiple technical solutions at least have following one or more technology effects Fruit:
In method provided by the invention, due to receive by the first game player be added game triggering command after, The first game that first game player can be added into game adaptation, and will be obtained according to the user identifier in triggering command The user information of player be sent to game matching in whole game players, compared with the existing technology in each game player be only capable of seeing To for single matching number change information, each game player in embodiment of the present invention can see respective user's letter Breath so that the information in game adaptation is more abundant, and is provided with interactive module in game matches, in adaptation of playing Each game player can be interacted by interactive module, increase interest, also increase game player game match Residence time in device so that game player's quantity in game adaptation is relatively stable, is conducive to server and is matched to game The calculating and adjustment of device number, alleviate the calculating pressure of server, so improve matching rate.
It should be understood by those skilled in the art that, the embodiment of the present invention can be provided as method, system or computer program Product.Therefore, complete hardware embodiment, complete software embodiment or reality combining software and hardware aspects can be used in the present invention Apply the form of example.Moreover, the present invention can be used in one or more wherein include computer usable program code computer The computer program production implemented in usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) The form of product.
The present invention be with reference to according to the method for the embodiment of the present invention, the flow of equipment (system) and computer program product Figure and/or block diagram describe.It should be understood that can be realized by computer program instructions every first-class in flowchart and/or the block diagram The combination of flow and/or box in journey and/or box and flowchart and/or the block diagram.These computer programs can be provided Instruct the processor of all-purpose computer, special purpose computer, Embedded Processor or other programmable data processing devices to produce A raw machine so that the instruction executed by computer or the processor of other programmable data processing devices is generated for real The device for the function of being specified in present one flow of flow chart or one box of multiple flows and/or block diagram or multiple boxes.
These computer program instructions, which may also be stored in, can guide computer or other programmable data processing devices with spy Determine in the computer-readable memory that mode works so that instruction generation stored in the computer readable memory includes referring to Enable the manufacture of device, the command device realize in one flow of flow chart or multiple flows and/or one box of block diagram or The function of being specified in multiple boxes.
These computer program instructions also can be loaded onto a computer or other programmable data processing device so that count Series of operation steps are executed on calculation machine or other programmable devices to generate computer implemented processing, in computer or The instruction executed on other programmable devices is provided for realizing in one flow of flow chart or multiple flows and/or block diagram one The step of function of being specified in a box or multiple boxes.
Although preferred embodiments of the present invention have been described, it is created once a person skilled in the art knows basic Property concept, then additional changes and modifications may be made to these embodiments.So it includes excellent that the following claims are intended to be interpreted as It selects embodiment and falls into all change and modification of the scope of the invention.
Obviously, those skilled in the art can carry out the embodiment of the present invention various modification and variations without departing from this hair The spirit and scope of bright embodiment.In this way, if these modifications and variations of the embodiment of the present invention belong to the claims in the present invention And its within the scope of equivalent technologies, then the present invention is also intended to include these modifications and variations.

Claims (10)

1. a kind of control method of game, which is characterized in that including:
The triggering command that the first game player is added to game is received, the triggering command includes at least first game player User identifier;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with interactive mould Block, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that all game The client of player shows the user information, and first game player can be played by the interactive module and other game Family interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
2. the method as described in claim 1, which is characterized in that first game player is added into game adaptation, Including:
One is determined from the game adaptation queue built in advance, based on preset rules as the game adaptation;
The game player is added to the game adaptation.
3. the method as described in claim 1, which is characterized in that the user information includes:User's name, user gradation and use The historical game play data at family.
4. the method as described in claim 1, which is characterized in that in game player's quantity when in the game adaptation When reaching preset value, then control before game starts, the method further includes:
Judge whether game player's quantity in the game adaptation reaches preset value;
If it is, executing the operation that control game starts;
If it is not, then the client of from whole game players to the game adaptation sends virtual fatigue test information, the void Quasi- match information includes the prompt message of Auto-matching, so that the client of the whole game player shows the Auto-matching Prompt message.
5. the method as described in claim 1, which is characterized in that game player's quantity when in the game adaptation reaches When to preset value, then controls game and start, including:
Game player in the game adaptation is added to game room;
When the time that the game room is added meeting preset condition, then controls the game and start.
6. a kind of control method of game, which is characterized in that including:
The triggering command that the first game player is added to game is sent to server, the triggering command includes at least described first The user identifier of game player, so that user identifier of the server according to first game player, obtains described first The user information of game player, and first game player is added into game adaptation and sends out the user information Send the game player whole into the game adaptation, wherein the game adaptation is previously provided with interactive module, described Interactive module is used for the interaction between game player;
The user information that the server is sent is received, to show the user information, and the first game player energy It is interacted by the interactive module and other game players;
When game player's quantity in the game adaptation reaches preset value, then receives the game that the server is sent and open Instruction begin to play.
7. a kind of control device of game, which is characterized in that described device is server, including:
Receiving module, for receiving the triggering command that the first game player is added to game, the triggering command includes at least institute State the user identifier of the first game player;
Module is obtained, for the user identifier according to first game player, obtains user's letter of first game player Breath;
Module is added, for being added first game player into game adaptation, wherein the game adaptation is advance It is provided with interactive module, the interactive module is used for the interaction between game player;
Sending module, the client for the user information to be sent to whole game players in the game adaptation, with The client of whole game players is set to show the user information, and first game player can pass through the interactive mould Block is interacted with other game players;
Control module, for when game player's quantity in the game adaptation reaches preset value, then controlling game and starting.
8. a kind of control device of game, which is characterized in that described device is client, including:
Sending module, for sending the triggering command that the first game player is added to game to server, the triggering command is extremely Include the user identifier of first game player less, so that the server is marked according to the user of first game player Know, obtain the user information of first game player, and first game player is added into game adaptation, In, the game adaptation is previously provided with interactive module, and the interactive module is used for the interaction between game player;
First receiving module, the user information sent for receiving the server, so that the client of whole game players End shows the user information, and first game player can be handed over by the interactive module and other game players Mutually;
Second receiving module, described in when game player's quantity in the game adaptation reaches preset value, then receiving The game sign on that server is sent is to play.
9. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the program is performed reality Existing following steps:
The triggering command that the first game player is added to game is received, the triggering command includes at least first game player User identifier;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with interactive mould Block, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that all game The client of player shows the user information, and first game player can be played by the interactive module and other game Family interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
10. a kind of computer equipment, including memory, processor and storage are on a memory and the meter that can run on a processor Calculation machine program, which is characterized in that the processor realizes following steps when executing described program:
The triggering command that the first game player is added to game is received, the triggering command includes at least first game player User identifier;
According to the user identifier of first game player, the user information of first game player is obtained;
First game player is added into game adaptation, wherein the game adaptation is previously provided with interactive mould Block, the interactive module are used for the interaction between game player;
The user information is sent to the client of whole game players in the game adaptation, so that all game The client of player shows the user information, and first game player can be played by the interactive module and other game Family interacts;
When game player's quantity in the game adaptation reaches preset value, then controls game and start.
CN201810272373.2A 2018-03-29 2018-03-29 A kind of control method and device of game Pending CN108465239A (en)

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