WO2016154864A1 - Method for pushing product information when matching game opponents and game matching system - Google Patents

Method for pushing product information when matching game opponents and game matching system Download PDF

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Publication number
WO2016154864A1
WO2016154864A1 PCT/CN2015/075430 CN2015075430W WO2016154864A1 WO 2016154864 A1 WO2016154864 A1 WO 2016154864A1 CN 2015075430 W CN2015075430 W CN 2015075430W WO 2016154864 A1 WO2016154864 A1 WO 2016154864A1
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WIPO (PCT)
Prior art keywords
game
pushing
product information
user
same
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PCT/CN2015/075430
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French (fr)
Chinese (zh)
Inventor
王志强
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王志强
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Publication date
Application filed by 王志强 filed Critical 王志强
Priority to PCT/CN2015/075430 priority Critical patent/WO2016154864A1/en
Publication of WO2016154864A1 publication Critical patent/WO2016154864A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16ZINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
    • G16Z99/00Subject matter not provided for in other main groups of this subclass

Definitions

  • the invention belongs to the field of internet, and in particular relates to a pushing method for matching product information of a game opponent and a game matching system.
  • the embodiment of the invention provides a method for pushing product information when matching game opponents, and aims to solve the problem that it is difficult to distinguish whether the level of the opponent is not much different from oneself in the competitive game, and at the same time better protect the rights of the technology creator.
  • the present invention is implemented in such a manner that a method of pushing product information when matching a game opponent includes the following steps:
  • the embodiment of the invention further provides a game matching system, comprising:
  • a reading unit configured to read a time when the player plays a certain game by using a game record under the user account
  • the information pushing unit is connected to the searching unit for pushing the other player accounts having the same or similar game time to the user, and pushing the product information.
  • the user can be more accurately found to compete with his own competitor level, and combine the product characteristics experienced by the user with the product information, thereby maximizing the value of the invention creation.
  • FIG. 2 is a schematic structural diagram of a game matching system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for pushing product information when matching a game opponent according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S102 search for other online player accounts having the same or similar game time under the same game, that is, "same or similar game time" represents the same or similar competitive level.
  • the product information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
  • the product information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
  • the pushing manner of the product information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • FIG. 2 is a schematic structural diagram of a game matching system according to an embodiment of the present invention, where the system includes:
  • the reading unit 201 is configured to read, by the game record under the user account, the time when the player plays a certain game
  • the user can be more accurately found to match the opponent's level of competition.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A method for pushing product information when matching game opponents, comprising: reading, via a gaming record in a user account, the amount of time that a player spent on playing a certain game (S101); searching in same game for other online player accounts having identical or similar gaming times (S102); pushing the other player accounts having identical or similar gaming times to a user and pushing product information (S103). The method allows the user to accurately find opponents who are comparable with self in terms of competitive skills and, at the same time, combines product features experienced by the user with product information. Also disclosed is a game matching system.

Description

匹配游戏对手时产品信息的推送方法以及游戏匹配系统  Push method for matching product information when game opponents and game matching system 技术领域Technical field
本发明属于互联网领域,尤其是涉及一种匹配游戏对手时产品信息的推送方法以及游戏匹配系统。 The invention belongs to the field of internet, and in particular relates to a pushing method for matching product information of a game opponent and a game matching system.
背景技术Background technique
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。Intellectual property is becoming more and more important in current products and services, including copyright (copyright), trademark and patent rights, all of which can bring enormous economic value to rights holders.
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将“版权归特定人所有”的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如“滑动解锁”等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。However, unlike copyright and trademark rights, the ownership of patent rights is more difficult to recognize and discern. For example, in a training material or a movie, the words “copyright belongs to a specific person” will be clearly notified to the user; the trademark is also distinguished from other standards by its distinctive words or figures. Represents the related products produced by the trademark owner and the trademark owner. However, patents are not. Apart from a limited number of patents such as “slide and unlock”, it is difficult for a user to see a patent and know the application/right holder of the patent.
这种情况所带来的严重后果是:The serious consequences of this situation are:
1、专利权的保护难度大,一项好的技术出来后,马上就被复制;1. The protection of patent rights is difficult. Once a good technology comes out, it will be copied immediately;
2、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。2. The patent/applicant's effect of showing its own product features through patents is poor, because the user is also unclear about the connection between a certain technology and the patent/applicant.
综上,为充分保护本人的另外一个专利申请(名为《匹配游戏对手的方法以及游戏匹配系统》),让该本人的专利申请价值最大化,特提出一个解决办法。In summary, in order to fully protect my other patent application (named "matching game opponents' methods and game matching system"), to maximize the value of my patent application, a solution is proposed.
技术问题technical problem
本发明实施例提供了一种匹配游戏对手时产品信息的推送方法,目的在于解决竞技游戏中,难以区分对手的水平是否跟自己相差不大的问题,同时更好地保护技术创造者的权益。 The embodiment of the invention provides a method for pushing product information when matching game opponents, and aims to solve the problem that it is difficult to distinguish whether the level of the opponent is not much different from oneself in the competitive game, and at the same time better protect the rights of the technology creator.
技术解决方案Technical solution
本发明是这样实现的:一种匹配游戏对手时产品信息的推送方法,包括以下步骤:The present invention is implemented in such a manner that a method of pushing product information when matching a game opponent includes the following steps:
通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间;Reading the time when the player is playing a certain game through the game record under the user account;
搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户;Search for other online player accounts with the same or similar game time under the same game;
向用户推送所述具有相同或相近似游戏时间的其他在线的玩家账户,并推送产品信息。Pushing the other online player accounts with the same or similar game time to the user and pushing the product information.
本发明实施例还提供了一种游戏匹配系统,包括:The embodiment of the invention further provides a game matching system, comprising:
读取单元,用于通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间;a reading unit, configured to read a time when the player plays a certain game by using a game record under the user account;
搜索单元,与所述读取单元连接,用于搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户;a search unit, connected to the reading unit, for searching for other online player accounts having the same or similar game time under the same game;
信息推送单元,与所述搜索单元连接,用于向用户推送所述具有相同或相近似游戏时间的其他玩家账户,并推送产品信息。The information pushing unit is connected to the searching unit for pushing the other player accounts having the same or similar game time to the user, and pushing the product information.
有益效果Beneficial effect
通过该发明,可以让用户更精确地找到与自己竞技水平相当的对手的同时,将用户体验到的产品特性与产品信息相结合,从而使该发明创造的价值最大化。 Through the invention, the user can be more accurately found to compete with his own competitor level, and combine the product characteristics experienced by the user with the product information, thereby maximizing the value of the invention creation.
附图说明DRAWINGS
图1是本发明实施例提供的一种匹配游戏对手时产品信息的推送方法的流程示意图;FIG. 1 is a schematic flowchart of a method for pushing product information when matching a game opponent according to an embodiment of the present invention; FIG.
图2是本发明实施例提供的游戏匹配系统的结构示意图。FIG. 2 is a schematic structural diagram of a game matching system according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图1是发明实施例提供的一种匹配游戏对手时产品信息的推送方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。FIG. 1 is a schematic flowchart of a method for pushing product information when matching a game opponent according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S101中,通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间。在PS系列游戏,xbox系列游戏中都有专门的游戏存档文件(.sav),这些文件记录了游戏的进度、时间等细节,可以通过对文件的解读而获得玩家的游戏时间。In step S101, the time at which the player plays a certain game is read by the game record under the user account. In the PS series games, the xbox series games have special game archive files (.sav), which record the progress, time and other details of the game. You can get the player's game time by interpreting the files.
同时,游戏在某种程度而言,也是一种技术,除非玩家的天资极高或极低外,该技术水平的高低往往取决于游戏的时间。所以,在步骤S102中,搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户,即“相同或相近似游戏时间”代表了相同或相近似的竞技水平。At the same time, the game is also a technology to a certain extent, unless the player's talent is extremely high or very low, the level of the technology often depends on the time of the game. Therefore, in step S102, search for other online player accounts having the same or similar game time under the same game, that is, "same or similar game time" represents the same or similar competitive level.
在步骤S103中,向用户推送所述具有相同或相近似游戏时间的其他在线的玩家账户,并推送产品信息。In step S103, the other online player accounts having the same or similar game time are pushed to the user, and the product information is pushed.
所述产品信息包括但不限于:该技术的专利申请状态,该技术的专利申请/权利人、该技术的专利申请号、专利申请日等信息。The product information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
所述产品信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。The product information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
所述产品信息是可编辑的,可以根据专利申请权/专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。The product information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
所述产品信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。The pushing manner of the product information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
作为本发明的一个优选实施例,还可以有系统在符合条件的玩家间实现自动匹配。As a preferred embodiment of the present invention, there is also a system for achieving automatic matching between eligible players.
通过该发明,可以让用户更精确地找到与自己竞技水平相当的对手的同时,将用户体验到的产品特性与产品信息相结合,从而使该发明创造的价值最大化。Through the invention, the user can be more accurately found to compete with his own competitor level, and combine the product characteristics experienced by the user with the product information, thereby maximizing the value of the invention creation.
图2是本发明实施例提供的一种游戏匹配系统的结构示意图,该系统包括:2 is a schematic structural diagram of a game matching system according to an embodiment of the present invention, where the system includes:
读取单元201,用于通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间;The reading unit 201 is configured to read, by the game record under the user account, the time when the player plays a certain game;
搜索单元202,与所述读取单元201连接,用于搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户;a search unit 202, connected to the reading unit 201, for searching for other online game players having the same or similar game time under the same game;
信息推送单元203,与所述搜索单元201连接,用于向用户推送所述具有相同或相近似游戏时间的其他玩家账户,并推送产品信息。The information pushing unit 203 is connected to the searching unit 201 for pushing the other player accounts having the same or similar game time to the user, and pushing the product information.
其工作原理是:读取单元201通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间,搜索单元202搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户,而信息推送单元203向用户推送所述具有相同或相近似游戏时间的其他玩家账户,并推送产品信息。The working principle is: the reading unit 201 reads the time when the player plays a certain game through the game record under the user account, and the searching unit 202 searches for other online player accounts having the same or similar game time under the same game, and the information The push unit 203 pushes the other player accounts having the same or similar game time to the user and pushes the product information.
通过该发明,可以让用户更精确地找到与自己竞技水平相当的对手。Through the invention, the user can be more accurately found to match the opponent's level of competition.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种匹配游戏对手时产品信息的推送方法,其特征在于,所述方法包括如下步骤: A method for pushing product information when matching a game opponent, characterized in that the method comprises the following steps:
    通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间;Reading the time when the player is playing a certain game through the game record under the user account;
    搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户;Search for other online player accounts with the same or similar game time under the same game;
    向用户推送所述具有相同或相近似游戏时间的其他在线的玩家账户,并推送产品信息。Pushing the other online player accounts with the same or similar game time to the user and pushing the product information.
  2. 种游戏匹配系统,其特征在于,所述游戏匹配系统包括:A game matching system, characterized in that the game matching system comprises:
    读取单元,用于通过用户账户下的游戏记录,读取玩家游玩某一款游戏的时间;a reading unit, configured to read a time when the player plays a certain game by using a game record under the user account;
    搜索单元,与所述读取单元连接,用于搜索同一游戏下具有相同或相近似游戏时间其他在线的玩家账户;a search unit, connected to the reading unit, for searching for other online player accounts having the same or similar game time under the same game;
    信息推送单元,与所述搜索单元连接,用于向用户推送所述具有相同或相近似游戏时间的其他玩家账户,并推送产品信息。The information pushing unit is connected to the searching unit for pushing the other player accounts having the same or similar game time to the user, and pushing the product information.
PCT/CN2015/075430 2015-03-31 2015-03-31 Method for pushing product information when matching game opponents and game matching system WO2016154864A1 (en)

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CN1794248A (en) * 2005-06-13 2006-06-28 华为技术有限公司 Method of establishing connection with game partner
CN101247251A (en) * 2008-03-13 2008-08-20 腾讯科技(深圳)有限公司 System and method for internet service resource popularization
US20100099495A1 (en) * 2008-10-16 2010-04-22 Nc Interactive, Inc. Interactive network game and methods thereof
CN102346805A (en) * 2010-07-30 2012-02-08 腾讯科技(北京)有限公司 Game object pairing method and device
KR20130055844A (en) * 2011-11-21 2013-05-29 (주)네오위즈게임즈 Method, game server, terminal, and recording medium for providing automatic matching between users in game
CN103366088A (en) * 2013-06-29 2013-10-23 优视科技有限公司 Method and device for improving game quality through intelligent matching
CN104436656A (en) * 2014-12-24 2015-03-25 深圳市腾讯计算机系统有限公司 Method and device for matching users in game application

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1794248A (en) * 2005-06-13 2006-06-28 华为技术有限公司 Method of establishing connection with game partner
CN101247251A (en) * 2008-03-13 2008-08-20 腾讯科技(深圳)有限公司 System and method for internet service resource popularization
US20100099495A1 (en) * 2008-10-16 2010-04-22 Nc Interactive, Inc. Interactive network game and methods thereof
CN102346805A (en) * 2010-07-30 2012-02-08 腾讯科技(北京)有限公司 Game object pairing method and device
KR20130055844A (en) * 2011-11-21 2013-05-29 (주)네오위즈게임즈 Method, game server, terminal, and recording medium for providing automatic matching between users in game
CN103366088A (en) * 2013-06-29 2013-10-23 优视科技有限公司 Method and device for improving game quality through intelligent matching
CN104436656A (en) * 2014-12-24 2015-03-25 深圳市腾讯计算机系统有限公司 Method and device for matching users in game application

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