WO2018028669A1 - Procédé de traitement d'éclairage dans un scénario 3d, terminal, serveur et support de stockage - Google Patents

Procédé de traitement d'éclairage dans un scénario 3d, terminal, serveur et support de stockage Download PDF

Info

Publication number
WO2018028669A1
WO2018028669A1 PCT/CN2017/097061 CN2017097061W WO2018028669A1 WO 2018028669 A1 WO2018028669 A1 WO 2018028669A1 CN 2017097061 W CN2017097061 W CN 2017097061W WO 2018028669 A1 WO2018028669 A1 WO 2018028669A1
Authority
WO
WIPO (PCT)
Prior art keywords
light source
configuration data
scene
current
source configuration
Prior art date
Application number
PCT/CN2017/097061
Other languages
English (en)
Chinese (zh)
Inventor
陆超
谢伟皓
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2018028669A1 publication Critical patent/WO2018028669A1/fr

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/2866Architectures; Arrangements
    • H04L67/30Profiles

Definitions

  • the present application relates to the field of data processing technologies, and in particular, to a lighting processing method, a terminal, a server, and a storage medium in a 3D scenario.
  • 3D game refers to a three-dimensional electronic game based on three-dimensional computer graphics. It can run on the PC-side game platform or on a mobile terminal game platform such as a mobile phone.
  • the 3D game includes at least: a multi-person online online 3D game.
  • 3D games have become the mainstream game mode because of their vivid graphics and good visual effects.
  • the embodiments of the present application provide a method, a terminal, a server, and a system for processing illumination in a 3D scene, which can generate different light and shadow effects in different 3D scenes, and further enrich the game play according to the transformation of the light and light effects of the light source.
  • a method for processing illumination in a 3D scene comprising: determining source configuration data corresponding to a current 3D scene; selecting target source configuration data from the source configuration data; and configuring the data in the current 3D scene according to the target source configuration data
  • the working state of the light source is controlled to change the brightness of the object object in the current 3D scene.
  • a method for processing an illumination in a 3D scene comprising: receiving an actual working state of the light source in the current 3D scene sent by the terminal; and verifying whether the actual working state of the light source in the current 3D scene is consistent The light source configuration data corresponding to the current 3D scene; if not, determining the terminal player corresponding to the terminal; and initiating a penalty mechanism for the terminal player.
  • An illumination processing device in a 3D scene comprising: a light source configuration data determining module, configured to determine light source configuration data corresponding to a current 3D scene; and a target light source configuration data selecting module, configured to select a target light source from the light source configuration data
  • the light source working state control module is configured to control the working state of the light source in the current 3D scene according to the target light source configuration data, and change the brightness of the object object in the current 3D scene.
  • a terminal comprising: an illumination processing device in a 3D scene as described above.
  • An illumination processing device in a 3D scene comprising: a light source actual working state receiving module, configured to receive an actual working state of the light source in the current 3D scene sent by the terminal; and a light source actual working state verifying module, used for verifying the Whether the actual working state of the light source in the current 3D scene meets the light source configuration data corresponding to the current 3D scene; the penalty module is configured to verify the actual working state of the light source in the current 3D scene in the actual working state verification module of the light source.
  • the terminal player corresponding to the terminal is determined, and a penalty mechanism is activated for the terminal player.
  • a server comprising: an illumination processing device in a 3D scene as described above.
  • a computer readable storage medium characterized in that the computer readable storage medium stores program instructions for performing the above method.
  • the target light source configuration data can be determined according to the 3D scene, and then the working state of the light source in the 3D scene is controlled according to the target light source configuration data, and the object in the 3D scene is changed.
  • the brightness of the object which produces different light and shadow effects in different 3D scenes, and then enriches the gameplay according to the transformation of light and shadow effects.
  • FIG. 1 is a schematic structural diagram of an illumination processing system in a 3D scene according to an embodiment of the present application
  • FIG. 2 is a signaling flowchart of a method for processing an illumination in a 3D scenario according to an embodiment of the present disclosure
  • FIG. 3 is a flowchart of a method for processing illumination in a 3D scene according to an embodiment of the present application
  • FIG. 4 is a schematic diagram of illumination of a point source according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of illumination of a spotlight provided by an embodiment of the present application.
  • FIG. 6 is a flowchart of another method for processing illumination in a 3D scene according to an embodiment of the present disclosure
  • FIG. 7 is a flowchart of another method for processing illumination in a 3D scene according to an embodiment of the present disclosure.
  • FIG. 8 is a top view of a game scene according to an embodiment of the present application.
  • FIG. 9 is a top view of another game scenario according to an embodiment of the present application.
  • FIG. 10 is a top view of a game scene including a light source setting according to an embodiment of the present application.
  • FIG. 11 is a top view of another game scene including a light source setting according to an embodiment of the present application.
  • FIG. 12 is a structural block diagram of an illumination processing apparatus in a 3D scene according to an embodiment of the present application.
  • FIG. 13 is a block diagram showing the hardware structure of an illumination processing apparatus in a 3D scene according to an embodiment of the present application
  • FIG. 14 is a structural block diagram of an illumination processing apparatus in another 3D scenario according to an embodiment of the present disclosure.
  • FIG. 15 is a block diagram showing the hardware structure of an illumination processing apparatus in another 3D scene according to an embodiment of the present disclosure.
  • FIG. 1 is a schematic structural diagram of an illumination processing system in a 3D scene according to an embodiment of the present disclosure.
  • the illumination processing method in the 3D scene provided by the embodiment of the present application may be implemented by the illumination processing system in the 3D scene; referring to FIG. 1 , the 3D
  • the lighting processing system in the scene may include: the terminal 10 and the server 20.
  • the terminal 10 may specifically be a terminal device such as a PC, a mobile phone, or a tablet computer, and application software is installed thereon.
  • the application software can be any type, such as game application software, social application software, shopping application software, and the like.
  • the server 20 may specifically be a cluster server, and the server has a function of communicating with the terminal through a network.
  • FIG. 2 is a signaling flowchart of an illumination processing method in a 3D scenario provided by an embodiment of the present application. Referring to FIG. 2, the process may include:
  • Step S10 The terminal determines source configuration data corresponding to the current 3D scene.
  • Step S11 The terminal selects target light source configuration data from the light source configuration data.
  • Step S12 The terminal controls the working state of the light source in the current 3D scene according to the target light source configuration data, and changes the brightness and darkness of the object object in the current 3D scene;
  • Step S13 The terminal acquires an actual working state of the light source in the current 3D scene.
  • Step S14 The terminal sends the actual working state of the light source in the current 3D scene to the server;
  • Step S15 The server verifies whether the actual working state of the light source in the current 3D scene meets the light source configuration data corresponding to the current 3D scene; if yes, the process ends; if otherwise, S16 is executed;
  • Step S16 determining a terminal player corresponding to the terminal, and starting a penalty mechanism for the terminal player.
  • the illumination processing method in the 3D scene can determine the light source configuration data corresponding to the current 3D scene; select the target light source configuration data from the light source configuration data; and the light source in the current 3D scene according to the target light source configuration data.
  • the working state is controlled to change the brightness of the object object in the current 3D scene. Therefore, in the embodiment of the present application, the target light source configuration data can be determined according to the 3D scene, and then the working state of the light source in the 3D scene is controlled according to the target light source configuration data, and the brightness and darkness of the object object in the 3D scene is changed, thereby being different. Different light and shadow effects are generated in the 3D scene, and the gameplay is enriched according to the transformation of the light and shadow effects.
  • the illumination processing method in the 3D scene provided by the embodiment of the present application is described below in the perspective of the application terminal.
  • the illumination processing method in the 3D scene described below may refer to the signaling flow content described above.
  • FIG. 3 is a flowchart of a method for processing illumination in a 3D scene according to an embodiment of the present disclosure. The method may be applied to an application terminal. Referring to FIG. 3, the method may include:
  • Step S100 Determine light source configuration data corresponding to the current 3D scene.
  • the 3D scene is a game scene in a 3D game, and may be, for example, an outdoor open scene (desert, street, seaside dock, etc.) or an indoor closed scene (warehouse, factory, etc.), etc.
  • the example is not limited to the above 3D scene.
  • the light source configuration data in the embodiment of the present application is pre-configured by a technician, and then uploaded to the server through a mobile terminal (for example, a PC or a mobile phone), and the PC or the mobile phone running the 3D game can download and store the light source from the server.
  • a mobile terminal for example, a PC or a mobile phone
  • the PC or the mobile phone running the 3D game can download and store the light source from the server.
  • the light source configuration data includes at least one of a light source type, a switching time of the light source, an interval time each time the light source is lit, a duration of each time the light source is lit, a brightness value of the light source, an illumination range of the light source, or a moving manner of the light source.
  • the moving mode of the light source may specifically be: a moving direction of the light source and a moving distance of the light source, and the light source type may include: a point light source or a spotlight.
  • a point light source refers to a light source that emits light in various directions at a point of space.
  • the illumination at the radius of the point source (Range as shown in Figure 4) is 0, the point source is suitable for simulating the sun, lightning or fluorescent lights in the game scene.
  • the spotlight refers to a light source of a preset illumination range (Range as shown in FIG. 5) and a light angle (Angle shown in FIG. 5).
  • the closer the object closer to the light source is to the greater the intensity of the illumination the smaller the illumination from the source, the less the illumination intensity of the object at the radius of the spotlight (Range as shown in Figure 5). Is 0.
  • a spotlight only emits light within a specified illumination angle. Suitable for simulating game lights, flashlights or searchlights in game scenes.
  • the light source configuration data corresponding to the current 3D scene may be stored in the light source configuration data list, and the light source configuration data list stores the light source configuration data corresponding to the different 3D scenes.
  • the light source configuration data list may be retrieved.
  • the light source configuration data list extracts light source configuration data corresponding to the current 3D scene.
  • the light source configuration data corresponding to the 3D scene stored in the terminal may be falsified.
  • the embodiment of the present application further includes: configuring data of the light source corresponding to the current 3D scene. The process of encrypting.
  • Step S110 Select target light source configuration data from the light source configuration data
  • the configuration data corresponding to the different light source attributes is included in the light source configuration data
  • the configuration data corresponding to the point light source or the configuration data corresponding to the spot light is included in the light source configuration data
  • the configuration data corresponding to the target light source attribute is selected in the light source configuration data as the target light source configuration data.
  • the configuration data corresponding to the different game time points is included in the light source configuration data
  • the game may start in the embodiment of the present application. Then, the configuration data corresponding to the current game time point is selected from the light source configuration data to form the target light source configuration data, that is, the corresponding configuration data is loaded at the corresponding time after the game starts.
  • the server may issue a trigger command to the terminal, load the configuration data corresponding to the current game time point, or may not issue a trigger command through the server, and the terminal may self-start after the game starts. Calculate the game time point and load the configuration data corresponding to the current game time point, thereby reducing the number of interactions between the terminal and the server, saving performance loss caused by network synchronization, and reducing network traffic.
  • Step S120 Control the working state of the light source in the current 3D scene according to the target light source configuration data, and change the brightness of the object object in the current 3D scene.
  • the target light source configuration data is used to control the light source in the current 3D scene, mainly by controlling the length of the opening and closing of the light source or the change of the projection direction of the light source, so that the object object in the 3D scene is in a section.
  • the time will be illuminated, darkened for a period of time because there is no light, and the gameplay will be enriched by the light and dark variations of this light and shadow effect.
  • the game play of the position 4V4 shooting is set, and the light source in the scene is turned on and off; the game play that can be set is, for example, the player moves left and right, and the squat is evaded by the bunker, with the aid of the rocket launcher and the grenade. Wait for the props, grab the time when the light source is on, look for the enemy to kill, or look for the nearby bunker to avoid when the light source is on.
  • the embodiment of the present application further includes performing at least one of the following operations on the current 3D scene, thereby reducing the performance loss during the running of the game, and making the game Smooth operation: reduce the number of faces of the current 3D scene and the complexity of the current 3D scene (for example, reduce the current 3D scene from 20-sided to 16-sided, reduce the current 3D by reducing the number of houses in the current 3D scene or the number of poles, etc.)
  • the game component in the scene reduces the material of the object model in the current 3D scene (for example, does not use the oil-light effect material or the glass effect material in the 3D scene); shields the unused logic functions in the current 3D scene (for example, masking the game) Announcement system or chat system, etc.).
  • the illumination processing method in the 3D scene can determine the light source configuration data corresponding to the current 3D scene; select the target light source configuration data from the light source configuration data; and the light source in the current 3D scene according to the target light source configuration data.
  • the working state is controlled to change the brightness of the object object in the current 3D scene. Therefore, in the embodiment of the present application, the target light source configuration data can be determined according to the 3D scene, and then the working state of the light source in the 3D scene is controlled according to the target light source configuration data, and the brightness and darkness of the object object in the 3D scene is changed, thereby being different. Different light and shadow effects are generated in the 3D scene, and the gameplay is enriched according to the transformation of the light and shadow effects.
  • FIG. 6 is a flowchart of a method for processing illumination in another 3D scenario provided by the embodiment of the present application, where the method may include:
  • Step S200 Determine light source configuration data corresponding to the current 3D scene.
  • Step S210 Select target light source configuration data from the light source configuration data
  • Step S220 Control the working state of the light source in the current 3D scene according to the target light source configuration data, and change the brightness and darkness of the object object in the current 3D scene;
  • the steps S200-S220 in the embodiment of the present application correspond to the steps S100-S120 in the foregoing embodiment.
  • Step S230 Acquire an actual working state of the light source in the current 3D scene.
  • the actual working state of the light source in the current 3D scene is the actual working state of the light source during the running of the game.
  • Obtaining the actual working state of the light source in the current 3D scene may specifically obtain the length of time when the light source is turned on and off during the running of the game, or the direction in which the light source is projected. Changes such as working status.
  • Step S240 Send the actual working state of the light source in the current 3D scene to the server, so that the server checks the actual working state of the light source.
  • the light source configuration data stored in the terminal has been encrypted, since the light source configuration data is executed by the client at the terminal, the working state of the light source in the current 3D scene is controlled according to the target light source configuration data, and the current 3D scene is changed.
  • the brightness of the object object in the process of executing the target light source configuration data on the client and changing the brightness of the object object in the current 3D scene, the target light source configuration data may be tampered with. Therefore, in the embodiment of the present application, the working state of the light source in the current 3D scene is controlled according to the target light source configuration data, and after changing the brightness of the object object in the current 3D scene, the actual working state of the light source in the current 3D scene is also acquired.
  • the player who violates the light source configuration data corresponding to the current 3D scene is penalized for the actual working state of the light source, thereby preventing the player from modifying the external phenomenon of the light source configuration data.
  • the illumination processing method in the 3D scene provided by the embodiment of the present application is introduced from the perspective of the server.
  • the illumination processing method in the 3D scene described below may be in the 3D scene described in the signaling flow content described above and the terminal angle description.
  • the illumination processing methods correspond to each other.
  • FIG. 7 is another flowchart of a method for processing illumination in a 3D scene according to an embodiment of the present disclosure.
  • the method is applicable to a cluster server, and the method needs to be implemented in combination with an illumination processing method in a 3D scene of the terminal angle described above. Lighting treatment.
  • the method can include:
  • Step S300 Receive an actual working state of the light source in the current 3D scene sent by the terminal.
  • Step S310 determining whether the actual working state of the light source in the current 3D scene meets the light source configuration data corresponding to the current 3D scene; if yes, executing S320; if not, executing S330;
  • whether the actual working state of the light source in the 3D scene conforms to the configuration information of the light source recorded in the light source configuration data corresponding to the current 3D scene for example, verifying whether the opening and closing time of the light source conforms to the light source.
  • the interval between the second illumination or the duration of the light source illumination can also verify whether the projection direction of the light source conforms to the illumination range of the light source or the movement mode of the light source, and also verify whether the actual brightness value of the light source conforms to the record in the light source configuration data. Light source brightness value, etc.
  • Step S320 the process ends
  • Step S330 determining the terminal player corresponding to the terminal, and starting a penalty mechanism for the terminal player.
  • the penalty mechanism for the terminal player may be: reducing the score of the terminal player, lowering the level of the terminal player, or lowering the ranking of the terminal.
  • the light source control information generated during the light source control process in the terminal is verified by the server according to the light source configuration data, and the player whose actual working state of the light source does not meet the current light source configuration data corresponding to the current 3D scene is punished, thereby preventing The player modifies the plug-in phenomenon of the configuration data.
  • An application example of the illumination processing method in the 3D scene provided by the embodiment of the present application may be as follows:
  • the game scene is a station town in the desert, and the time is late at night, and the scene light sources are all closed, creating a dark atmosphere.
  • the enemy can move
  • the lower frame is the area where we can move.
  • the light source setting shown in FIG. 10 and FIG. 11 there are two kinds of light sources, one is a global light source hanging high above the scene, and its function is to illuminate the entire scene, and both players can grasp Live this time to find the enemy's location.
  • This light source is illuminated once every minute.
  • the other is a light source that only illuminates the positions of both sides. Its function is to illuminate only the opponent's position. Because there are two camps, there are two searchlights. This light source illuminates once in a while, sweeping from one side of the other's position to the other at a constant speed.
  • the game introduced in the embodiment of the present application increases the damage that the player can cause, and basically 2-3 rounds of bullets can complete the killing.
  • the traditional shooting game will turn red when the gun sight of the enemy moves to the enemy.
  • the game described in the embodiment of the present application in order to prevent the player from moving through the crosshair To know the location of the other party, removed the design and changed to a crosshair or white.
  • the above scene is due to the feeling that a protagonist performs a mission at a military base in the desert. It is necessary to simulate a military sense of presence.
  • the feature is to illuminate only one area, so a spotlight is used to simulate and produce a searchlight experience.
  • the light source that illuminates the global scene it is characterized by a high-altitude light source, and can uniformly illuminate the scene, and simulate with a point light source to generate an experience of lightning in the sky, in order to take into account that the player always shoots in the night, possibly It will cause discomfort, so lightning is added to briefly illuminate the entire battle zone, giving the player time and space to discover the enemy.
  • the switching state of the light source is driven by time. If the light source is in an open state, the working state of the light source in the current 3D scene is controlled according to the target light source configuration data, and the brightness of the object object in the current 3D scene is changed, so that the object object in the 3D scene is illuminated for a period of time. Bright, darkened for a period of time because there is no light, the specific process is: by changing the light source properties (light source brightness, light source displacement, light source illumination range, etc.) in each video frame until the property no longer changes or the open state continues time's up. If the light source is off, you need to wait at the interval and then switch the light source to the on state.
  • the light source properties light source brightness, light source displacement, light source illumination range, etc.
  • the illumination processing device in the 3D scene provided by the embodiment of the present application is described below.
  • the illumination processing device in the 3D scene described below may be referred to each other in correspondence with the illumination processing method in the above 3D scene.
  • FIG. 12 is a structural block diagram of an illumination processing apparatus in a 3D scene according to an embodiment of the present disclosure.
  • the illumination processing apparatus in the 3D scene may be an application terminal.
  • the illumination processing apparatus in the 3D scene may include:
  • the light source configuration data determining module 100 is configured to determine light source configuration data corresponding to the current 3D scene
  • the target light source configuration data selection module 110 is configured to select target light source configuration data from the light source configuration data
  • the light source working state control module 120 is configured to control the working state of the light source in the current 3D scene according to the target light source configuration data, and change the brightness of the object object in the current 3D scene.
  • An optional structure of the light source configuration data determination module includes:
  • a light source configuration data list retrieval module configured to retrieve a light source configuration data list, where the light source configuration data list stores light source configuration data corresponding to different 3D scenes;
  • the light source configuration data extraction module is configured to extract source configuration data corresponding to the current 3D scene from the light source configuration data list.
  • the light source configuration data includes configuration data corresponding to different light source attributes; an optional structure of the target light source configuration data selection module includes:
  • the first target light source configuration data selection sub-module is configured to select configuration data corresponding to the target light source attribute from the light source configuration data as the target light source configuration data.
  • the light source configuration data includes configuration data corresponding to different game time points; an optional structure of the target light source configuration data selection module includes:
  • the second target light source configuration data selection sub-module is configured to select configuration data corresponding to the current game time point from the light source configuration data after the game starts to form target light source configuration data.
  • the illumination processing device in the 3D scene further includes at least one of the following first processing sub-module, second processing sub-module, and third processing sub-module.
  • the first processing sub-module is configured to reduce the number of faces of the current 3D scene and the complexity of the current 3D scene; the second processing sub-module is configured to reduce the material of the object model in the current 3D scene; and the third processing sub-module is used Masks unused logic functions in the current 3D scene.
  • the illumination processing device in the 3D scene further includes:
  • the actual working state obtaining module of the light source is used to obtain the actual working state of the light source in the current 3D scene;
  • the actual working state sending module of the light source is configured to send the actual working state of the light source in the current 3D scene to the server, so that the server verifies the actual working state of the light source.
  • the illumination processing device in the 3D scene may be a hardware device, and the module and the unit described above may be disposed in a function module in the illumination processing device in the 3D scene.
  • FIG. 13 is a block diagram showing the hardware configuration of the illumination processing apparatus in the 3D scene.
  • the illumination processing apparatus in the 3D scene may include: a processor 1, a communication interface 2, a memory 3, and a communication bus 4; wherein the processor 1
  • the communication interface 2 and the memory 3 complete communication with each other through the communication bus 4; optionally, the communication interface 2 can be an interface of the communication module, such as an interface of the GSM module;
  • the processor 1 is configured to execute a program; the memory 3 is configured to store a program; the program may include program code, and the program code includes computer operation instructions;
  • the processor 1 may be a central processing unit CPU, or an application specific integrated circuit (ASIC), or one or more integrated circuits configured to implement the embodiments of the present application;
  • the memory 3 may include a high speed RAM memory. It may also include a non-volatile memory, such as at least one disk storage.
  • the program can be specifically used to:
  • Determining the light source configuration data corresponding to the current 3D scene selecting the target light source configuration data from the light source configuration data; controlling the working state of the light source in the current 3D scene according to the target light source configuration data, and changing the light and dark of the object object in the current 3D scene .
  • the illumination processing device in another 3D scenario provided by the embodiment of the present application is described below.
  • the illumination processing device in the 3D scenario may be a cluster server, and the illumination processing device in the 3D scenario described below may be combined with the signaling above.
  • the content of the process and the method of lighting processing in the 3D scene described by the cluster server perspective are mutually referenced.
  • FIG. 14 is another structural block diagram of an illumination processing apparatus in a 3D scene according to an embodiment of the present disclosure.
  • the illumination processing apparatus in the 3D scene may include:
  • the actual working state receiving module 200 of the light source is configured to receive the actual working state of the light source in the current 3D scene sent by the terminal;
  • the actual working state verification module 210 is configured to check whether the actual working state of the light source in the current 3D scene conforms to the light source configuration data corresponding to the current 3D scene;
  • the penalty module 220 is configured to: when the actual working state verification module of the light source verifies that the actual working state of the light source in the current 3D scene does not meet the light source configuration data corresponding to the current 3D scene, determine the terminal player corresponding to the terminal, and start the terminal player. Punishment mechanism.
  • the illumination processing device in the above 3D scene may be a hardware device, and the module described above may be disposed in a function module in the illumination processing device in the 3D scene.
  • 15 is a block diagram showing the hardware structure of the illumination processing apparatus in the 3D scene.
  • the illumination processing apparatus in the 3D scene may include: a processor 1', a communication interface 2', a memory 3', and a communication bus 4';
  • the processor 1', the communication interface 2', and the memory 3' complete communication with each other through the communication bus 4';
  • the communication interface 2' may be an interface of the communication module, such as an interface of the GSM module;
  • a processor 1' for executing a program
  • a memory 3' for storing a program
  • the program may include program code, the program code including computer operating instructions
  • the processor 1' may be a central processing unit CPU, or an application specific integrated circuit (ASIC), or configured to implement the embodiments of the present application.
  • One or more integrated circuits; the memory 3' may include a high speed RAM memory and may also include a non-volatile memory such as at least one disk memory.
  • the program can be specifically used to:
  • the illumination processing system in the 3D scene provided by the present application is described below.
  • the structure of the illumination processing system in the 3D scene may be as shown in FIG. 1 and includes the terminal 10 and the server 20.
  • the terminal 10 is configured to determine the light source configuration data corresponding to the current 3D scene, select the target light source configuration data from the light source configuration data, and control the working state of the light source in the current 3D scene according to the target light source configuration data to change the current 3D scene.
  • the server 20 is configured to receive the actual working state of the light source in the current 3D scene sent by the terminal 10, and verify whether the actual working state of the light source in the current 3D scene meets the light source configuration data corresponding to the current 3D scene; if not, determine the corresponding terminal Terminal player; initiates a penalty mechanism for the terminal player.
  • the steps of a method or algorithm described in connection with the embodiments disclosed herein can be implemented directly in hardware, a software module executed by a processor, or a combination of both.
  • the software module can be placed in random access memory (RAM), memory, read only memory (ROM), electrically programmable ROM, electrically erasable programmable ROM, registers, hard disk, removable disk, CD-ROM, or technical field.
  • RAM random access memory
  • ROM read only memory
  • electrically programmable ROM electrically erasable programmable ROM
  • registers hard disk, removable disk, CD-ROM, or technical field.
  • program instructions for performing the method according to the present application are stored on a computer readable storage medium.

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)

Abstract

Des modes de réalisation de la présente invention concernent un procédé de traitement d'éclairage dans un scénario 3D, un terminal, un serveur et un support de stockage. Le procédé de traitement d'éclairage dans un scénario 3D comprend les étapes suivantes : déterminer des données de configuration de source de lumière correspondant à un scénario 3D actuel ; sélectionner des données de configuration de source de lumière cible à partir des données de configuration de source de lumière ; et commander un état de fonctionnement d'une source de lumière dans le scénario 3D actuel en fonction des données de configuration de source de lumière cible, et modifier la luminosité d'objets dans le scénario 3D actuel. Par conséquent, dans les modes de réalisation de la présente invention, des données de configuration de source de lumière cible peuvent être déterminées selon un scénario 3D ; de plus, l'état de fonctionnement d'une source de lumière dans le scénario 3D est commandé en fonction des données de configuration de source de lumière cible, la luminosité d'objets dans le scénario 3D est modifiée et, par conséquent, différents effets de lumière et d'ombre sont produits dans différents scénarios 3D, et le procédé de jeu peut être enrichi en fonction de la transformation des effets de lumière et d'ombre.
PCT/CN2017/097061 2016-08-12 2017-08-11 Procédé de traitement d'éclairage dans un scénario 3d, terminal, serveur et support de stockage WO2018028669A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201610662172.4A CN106302441B (zh) 2016-08-12 2016-08-12 一种3d场景中的光照处理方法、终端、服务器及系统
CN201610662172.4 2016-08-12

Publications (1)

Publication Number Publication Date
WO2018028669A1 true WO2018028669A1 (fr) 2018-02-15

Family

ID=57668980

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/097061 WO2018028669A1 (fr) 2016-08-12 2017-08-11 Procédé de traitement d'éclairage dans un scénario 3d, terminal, serveur et support de stockage

Country Status (2)

Country Link
CN (1) CN106302441B (fr)
WO (1) WO2018028669A1 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112190937A (zh) * 2020-10-10 2021-01-08 网易(杭州)网络有限公司 游戏中的光照处理方法、装置、设备及存储介质
CN112215938A (zh) * 2020-10-14 2021-01-12 网易(杭州)网络有限公司 游戏中反射光照数据的生成方法、装置以及计算机设备
CN112473135A (zh) * 2020-11-06 2021-03-12 完美世界(北京)软件科技发展有限公司 移动游戏的实时光照模拟方法、装置、设备及存储介质

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106302441B (zh) * 2016-08-12 2018-09-07 腾讯科技(深圳)有限公司 一种3d场景中的光照处理方法、终端、服务器及系统
CN109446945B (zh) * 2018-10-15 2021-03-02 Oppo广东移动通信有限公司 三维模型处理方法和装置、电子设备、计算机可读存储介质
CN113521754B (zh) * 2021-08-04 2024-02-27 广州四三九九信息科技有限公司 一种地图编辑器数据处理防止多人配置冲突的方法

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1889127A (zh) * 2006-07-26 2007-01-03 北京金山数字娱乐科技有限公司 一种在3d游戏中获得物体显示色的方法
CN105096798A (zh) * 2015-07-20 2015-11-25 联想(北京)有限公司 一种显示控制方法及装置、显示设备
CN105392254A (zh) * 2015-11-27 2016-03-09 北京理工大学 一种舞台灯光排演系统
CN106302441A (zh) * 2016-08-12 2017-01-04 腾讯科技(深圳)有限公司 一种3d场景中的光照处理方法、终端、服务器及系统

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7227548B2 (en) * 2004-05-07 2007-06-05 Valve Corporation Method and system for determining illumination of models using an ambient cube
JP3974136B2 (ja) * 2005-01-25 2007-09-12 株式会社コナミデジタルエンタテインメント プログラム、ライト配置方法、ならびに、画像生成装置
CN1744525A (zh) * 2005-09-22 2006-03-08 车欠军 一种防止在网络游戏中使用外挂的方法
CN100511254C (zh) * 2006-07-12 2009-07-08 珠海市西山居软件有限公司 一种可反外挂的网络游戏系统及网络游戏系统反外挂的方法
CN102486815B (zh) * 2010-12-03 2014-08-27 腾讯科技(深圳)有限公司 网络游戏中控制外挂的方法及系统
CN102497447B (zh) * 2011-12-26 2014-12-03 北京像素软件科技股份有限公司 网络游戏场景关卡声光效果的多用户同步方法
CN103530490B (zh) * 2012-07-06 2015-08-19 腾讯科技(深圳)有限公司 一种模拟器类联网游戏的外挂识别方法和系统
CN104079525B (zh) * 2013-03-25 2015-11-11 腾讯科技(深圳)有限公司 一种防止外挂的方法和服务器
CN103198515B (zh) * 2013-04-18 2016-05-25 北京尔宜居科技有限责任公司 一种即时调节3d场景中物体光照渲染效果的方法
CN104052636A (zh) * 2014-06-23 2014-09-17 福建天晴数码有限公司 一种监测网络游戏外挂的时钟装置、方法及系统
CN105005467B (zh) * 2015-02-15 2018-05-01 北京乐动卓越信息技术有限公司 一种游戏引擎在移动端上显示3d动态光照的方法及系统
CN109078324B (zh) * 2015-08-24 2022-05-03 鲸彩在线科技(大连)有限公司 一种游戏数据下载、重构方法及装置

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1889127A (zh) * 2006-07-26 2007-01-03 北京金山数字娱乐科技有限公司 一种在3d游戏中获得物体显示色的方法
CN105096798A (zh) * 2015-07-20 2015-11-25 联想(北京)有限公司 一种显示控制方法及装置、显示设备
CN105392254A (zh) * 2015-11-27 2016-03-09 北京理工大学 一种舞台灯光排演系统
CN106302441A (zh) * 2016-08-12 2017-01-04 腾讯科技(深圳)有限公司 一种3d场景中的光照处理方法、终端、服务器及系统

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112190937A (zh) * 2020-10-10 2021-01-08 网易(杭州)网络有限公司 游戏中的光照处理方法、装置、设备及存储介质
CN112215938A (zh) * 2020-10-14 2021-01-12 网易(杭州)网络有限公司 游戏中反射光照数据的生成方法、装置以及计算机设备
CN112215938B (zh) * 2020-10-14 2024-02-23 网易(杭州)网络有限公司 游戏中反射光照数据的生成方法、装置以及计算机设备
CN112473135A (zh) * 2020-11-06 2021-03-12 完美世界(北京)软件科技发展有限公司 移动游戏的实时光照模拟方法、装置、设备及存储介质
CN112473135B (zh) * 2020-11-06 2024-05-10 完美世界(北京)软件科技发展有限公司 移动游戏的实时光照模拟方法、装置、设备及存储介质

Also Published As

Publication number Publication date
CN106302441B (zh) 2018-09-07
CN106302441A (zh) 2017-01-04

Similar Documents

Publication Publication Date Title
WO2018028669A1 (fr) Procédé de traitement d'éclairage dans un scénario 3d, terminal, serveur et support de stockage
WO2020239056A1 (fr) Procédé et dispositif de commande d'un tir effectué par rapport à un objet virtuel, appareil électronique et support d'informations
US8251812B2 (en) Control program for action game
US9566510B2 (en) Game system with interactive show control
US20240100416A1 (en) Method for processing information and terminal device and non-transitory computer-readable storage medium
WO2023029900A1 (fr) Procédé et appareil de restitution de trame vidéo, dispositif, et support de stockage
WO2022237420A1 (fr) Procédé et appareil de commande pour objet virtuel, dispositif, support de stockage, et produit de programme
US11198069B2 (en) Shooting game program with aiming based on a plurality of position inputs
JP2022540277A (ja) 仮想オブジェクト制御方法、装置、端末及びコンピュータプログラム
US20230033530A1 (en) Method and apparatus for acquiring position in virtual scene, device, medium and program product
US20150336001A1 (en) Game device, game control method, game control program, matching server, matching control method, and matching control program
CN112642150B (zh) 游戏画面的拍摄方法、装置、设备及存储介质
CN114225393A (zh) 游戏资源的获取方法、装置、介质、设备和程序产品
CN112156472B (zh) 虚拟道具的控制方法、装置、设备及计算机可读存储介质
CN113694515B (zh) 界面显示方法、装置、终端及存储介质
WO2024093132A1 (fr) Procédé et appareil de commande d'interaction pour jeu, et dispositif électronique
CN114177617B (zh) 虚拟道具的使用方法、装置、终端、存储介质及程序产品
CN113769392B (zh) 虚拟场景的状态处理方法、装置、电子设备及存储介质
CN107213630A (zh) 一种基于led显示的游戏控制方法
JP4140058B2 (ja) ゲーム制御プログラムおよび記録媒体
WO2024037151A1 (fr) Procédé et appareil d'affichage d'interface de bataille au tour par tour, dispositif et support
WO2024131261A1 (fr) Procédé et appareil d'interaction basée sur un environnement virtuel de disposition horizontale, dispositif et support
WO2024093128A1 (fr) Procédé et appareil de commande d'interaction dans un jeu, et dispositif électronique
KR20190018110A (ko) 게임 제공 방법 및 장치
CN116899220A (zh) 轨迹显示方法、装置和存储介质及电子设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17838799

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17838799

Country of ref document: EP

Kind code of ref document: A1