WO2017054466A1 - 一种信息处理方法、终端及计算机存储介质 - Google Patents

一种信息处理方法、终端及计算机存储介质 Download PDF

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Publication number
WO2017054466A1
WO2017054466A1 PCT/CN2016/082405 CN2016082405W WO2017054466A1 WO 2017054466 A1 WO2017054466 A1 WO 2017054466A1 CN 2016082405 W CN2016082405 W CN 2016082405W WO 2017054466 A1 WO2017054466 A1 WO 2017054466A1
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WIPO (PCT)
Prior art keywords
information
sliding
interface
terminal
graphical user
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PCT/CN2016/082405
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English (en)
French (fr)
Inventor
翁建苗
唐永
龚伟
陈宇
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to KR1020177035372A priority Critical patent/KR102050934B1/ko
Priority to JP2018506476A priority patent/JP6618219B2/ja
Publication of WO2017054466A1 publication Critical patent/WO2017054466A1/zh
Priority to US15/725,132 priority patent/US10434403B2/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

Definitions

  • the present invention relates to information interaction technologies, and in particular, to an information processing method, a terminal, and a computer storage medium.
  • a graphical user interface rendered on a large screen or a large screen after dividing multiple users into two different groups, using the manipulation process in human-computer interaction, information interaction between different groups can be performed, and according to The response to the information interaction obtains different interaction results; by using the manipulation processing in the human-computer interaction, information interaction between the group members of the same group can also be performed, and different interaction results can be obtained according to the response to the information interaction.
  • the embodiments of the present invention are intended to provide an information processing method, a terminal, and a computer storage medium, which at least solve the problems existing in the prior art, and can transmit information in real time and quickly to meet the real-time and fast information interaction. Sexual needs.
  • An information processing method by executing a software application on a processor of a terminal and rendering on a display of the terminal, to obtain a graphical user interface, the processor, the graphical user interface, and the software
  • the application is implemented on a gaming system, the method comprising:
  • a configuration parameter corresponding to the specified virtual resource object is invoked, and an information interface including a dial form is obtained according to the configuration parameter, where the information interface is Displaying at least one operation object configured in advance;
  • the first object of the at least one operation object is selected by a touch operation or a sliding operation, and when the release operation is detected, instruction information corresponding to the voice and/or text form of the first object is transmitted.
  • a terminal of an embodiment of the present invention obtains a graphical user interface by executing a software application on a processor of the terminal and rendering on a display of the terminal, where the processor, the graphical user interface, and the software are applied
  • the game system is implemented, and the terminal further includes:
  • a first rendering unit configured to render at least one virtual resource object in the graphical user interface
  • a second rendering unit configured to: when detecting a touch operation on the specified virtual resource object, invoke a configuration parameter corresponding to the specified virtual resource object, and render information including a dial form according to the configuration parameter An interface that displays at least one pre-configured operation object in the information interface;
  • the sending unit is configured to select the first object of the at least one operation object by a touch operation or a sliding operation, and when the release operation is detected, send instruction information corresponding to the voice and/or text form of the first object.
  • a terminal of the embodiment of the present invention includes: a display and a processor; the display is configured to perform a software application on a processor of the terminal and then render the image to obtain a map a user interface; the graphical user interface is configured to facilitate manipulation of human-computer interaction;
  • the processor is configured to perform the information processing method described in the foregoing solution
  • the processor, the graphical user interface, and the software application are implemented on a gaming system.
  • a computer storage medium according to an embodiment of the present invention, wherein the computer storage medium stores computer executable instructions, and the computer executable instructions are configured to execute the information processing method described in the foregoing solution.
  • An information processing method by executing a software application on a processor of a terminal and rendering on a display of the terminal, to obtain a graphical user interface, the processor, the graphical user interface, and the software
  • the application is implemented on a game system, the method comprising: rendering at least one virtual resource object in a graphical user interface; and calling the specified virtual resource object when detecting a touch operation on the specified virtual resource object And corresponding to the configuration parameter, the information interface including the form of the turntable is obtained according to the configuration parameter, and at least one operation object configured in advance is displayed in the information interface; and the at least one operation object is selected by a touch operation or a sliding operation
  • the first object in the medium transmits an instruction information effect corresponding to the voice and/or text form of the first object when the release operation is detected.
  • the configuration parameter corresponding to the specified virtual resource object may be invoked, and the form including the turntable is obtained according to the configuration parameter.
  • the information interface selects a first object of the at least one operation object on the information interface by a touch operation or a sliding operation, and when the release operation is detected, sends instruction information corresponding to the voice and/or text form of the first object.
  • the effect is that the preset instruction information is sent through human-computer interaction, and it is unnecessary to spend time to edit the information content when the instruction information is not required to be sent. Therefore, the information can be sent in real time and quickly to meet the real-time information interaction. Sexuality, quickness and demand.
  • 1 is a schematic diagram of hardware entities of each party performing information interaction in an embodiment of the present invention
  • FIG. 2 is a schematic flowchart of an implementation process according to Embodiment 1 of the present invention.
  • FIG. 3-6 are schematic diagrams of UI interfaces obtained by applying the embodiments of the present invention.
  • FIG. 7 is a schematic flowchart of an implementation process of Embodiment 2 of the present invention.
  • FIG. 8 is a schematic flowchart of an implementation process of Embodiment 3 of the present invention.
  • Embodiment 9 is a schematic structural diagram of a component of Embodiment 5 of the present invention.
  • FIG. 10 is a schematic structural diagram of a hardware entity according to Embodiment 6 of the present invention.
  • FIG. 11 is a schematic flowchart of an implementation of a specific application scenario in which an embodiment of the present invention is applied.
  • FIG. 1 is a schematic diagram of hardware entities of each party performing information interaction according to an embodiment of the present invention.
  • FIG. 1 includes: one or more servers 11 to 1 n, terminal devices 21-25, and a network 31.
  • the network 31 includes routers, gateways, and the like. Such network entities are not reflected in the figure.
  • the terminal device 21-25 performs information interaction with the server through a wired network or a wireless network to download an application and/or an application update data package and/or application-related data information or service information from the server 31.
  • the type of the terminal device is as shown in FIG.
  • the terminal device includes a mobile phone (terminal 23), a tablet or PDA (terminal 25), a desktop (terminal 22), a PC (terminal 24), an all-in-one (terminal 21), and the like.
  • the terminal device is installed with various applications required by the user, such as an application having entertainment functions (such as a video application, an audio playback application, a game application, a reading software), and an application having a service function (such as a map navigation application, Group purchase application, etc.).
  • an application having entertainment functions such as a video application, an audio playback application, a game application, a reading software
  • an application having a service function such as a map navigation application, Group purchase application, etc.
  • the terminal device 21-25 downloads the game application and/or the game application update data package and/or the game application from the servers 11 to 1n according to the demand through the network 31.
  • the data information or the service information is used in the embodiment of the present invention to enable the game application on the terminal device to enter the rendered game interface, and when the touch operation on the specified virtual resource object is detected on the game interface, the call may be invoked.
  • the information interface selects a first object of the at least one operation object on the information interface by a touch operation or a sliding operation, and when the release operation is detected, sends instruction information corresponding to the voice and/or text form of the first object.
  • the effect is that the preset instruction information is sent through human-computer interaction, and it is unnecessary to spend time to edit the information content when the instruction information is not required to be sent. Therefore, the information can be sent in real time and quickly to meet the real-time information interaction. Sexuality, quickness and demand.
  • FIG. 1 is only a system architecture example for implementing the embodiment of the present invention.
  • the embodiment of the present invention is not limited to the system structure described in FIG. 1 above, and various embodiments of the present invention are proposed based on the system architecture.
  • Embodiment 1 is a diagrammatic representation of Embodiment 1:
  • An information processing method by executing a software application on a processor of a terminal and rendering on a display of the terminal, to obtain a graphical user interface, the processor, the graphical user interface, and the software
  • the application is implemented on a gaming system, as shown in Figure 2, the method comprising:
  • Step 101 Render at least one virtual resource object in a graphical user interface.
  • the virtual resource object covers various types of objects in a graphical user interface, such as a user avatar icon representing a user, a building representing a background, a tree, a tower defense, and the like, and characterizing a user state (eg, blood value, vitality value)
  • a user avatar icon representing a user
  • a building representing a background
  • a tree representing a tree
  • a tower defense and the like
  • a user state eg, blood value, vitality value
  • Step 102 When detecting a touch operation on the specified virtual resource object, invoke a configuration parameter corresponding to the specified virtual resource object, and render an information interface including a dial form according to the configuration parameter.
  • the pre-configured at least one operation object is displayed in the information interface.
  • the specified virtual resource object refers to an object that can respond to a specified triggering operation, for example, a direction button object in the graphical user interface that controls a change in the position of the user, when the user touches When the direction button object is controlled and the direction button object is dragged to the left, the related user displayed in the graphical user interface moves to the left.
  • the specified virtual resource object in the embodiment of the present invention is shown as the short message object 200 in FIG. 3, and FIG.
  • the 3 further includes: a graphical user interface 100, a skill object 300, and a roulette information interface 400, which controls user movement and
  • the function key object 500 for initiating the attack enables the current user to see the small map object 600 deployed by the enemy and the host in the large map presented by the graphical user community, and the current user issues the instruction information to any group member in the own group. Keeping the high ground, the corresponding command information dialog box is 700, and the command information is “Shou Gao”. Only our personnel can know that the enemy personnel cannot know.
  • the roulette information interface 400 can be in any form, and is not limited to the dial form shown in FIG. 3, as long as the predefined shortcut instruction information can be presented in the information interface, the information interface is detecting the graphical user interface 100.
  • the configuration parameter corresponding to the short message object 200 is invoked, and the pre-configured at least one operation is displayed in the information interface according to the configuration parameter.
  • Objects such as the push command, the play dragon, the big dragon, the play group, the high ground, the upper high ground, the missing, the retreat, the careful grass, the quick instruction information.
  • FIG. 3 is a schematic diagram of triggering transmission of instruction information by a touch operation mode
  • FIG. 5 is a schematic diagram of triggering transmission of instruction information by a sliding operation mode
  • FIG. 6 Also, the schematic diagram of triggering the transmission of the instruction information by the sliding operation mode and the calibration method thereof is not described here, and the description will be further described later.
  • Step 103 Select a first object of the at least one operation object by a touch operation or a sliding operation, and when the release operation is detected, send instruction information corresponding to the voice and/or text form of the first object.
  • the specified virtual resource object in the embodiment of the present invention is the short message object 200, and is detected by
  • the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display wheel is triggered.
  • Disk information interface 400 Disk information interface 400.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "playing big dragon", the corresponding instruction information dialog box is 700, and the instruction The information is “Dragon” and only our personnel can know that the enemy personnel are not known, as shown in Figure 4.
  • the graphical user interface 100 displays that the current user issues the command information to any group member in the own group as "Dragon", as shown in FIG. FIG. 4 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the enemy is both 5 to 5, wherein On behalf of our staff, Represents enemy personnel.
  • the second scenario of triggering the instruction information by the sliding operation is as follows: as shown in FIG. 3, the specified virtual resource object in the embodiment of the present invention is the short message object 200, and is detected by When the sliding operation is performed on the specified short message object 200 in the graphical user interface 100, the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display of the roulette information is triggered. Interface 400.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "retreat", the corresponding instruction information dialogue
  • the box is 700, and the instruction information is "withdrawal". Only our personnel can know that the enemy personnel are not known, as shown in Figure 5.
  • FIG. 5 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the opponents is 3 to 3, wherein On behalf of our staff, Represents enemy personnel.
  • the at least one operation object (such as the shortcut instruction information) in the wheel information interface 400 is distributed in a ring shape. And set with respect to the specified virtual resource object (such as a short message object).
  • the at least one operation object includes preset text information or icon information (not shown in FIG. 3, an icon corresponding to the text information may be set, and an icon is displayed on the roulette information interface 400 instead of the current text information).
  • Embodiment 2 is a diagrammatic representation of Embodiment 1:
  • An information processing method by executing a software application on a processor of a terminal and rendering on a display of the terminal, to obtain a graphical user interface, the processor, the graphical user interface, and the software
  • the application is implemented on a gaming system, as shown in Figure 7, the method comprising:
  • Step 201 Rendering at least one virtual resource object in a graphical user interface.
  • the virtual resource object covers various types of objects in a graphical user interface, such as a user avatar icon representing a user, a building representing a background, a tree, a tower defense, and the like, and characterizing a user state (eg, blood value, vitality value)
  • a user avatar icon representing a user
  • a building representing a background
  • a tree representing a tree
  • a tower defense and the like
  • a user state eg, blood value, vitality value
  • Step 202 When detecting a touch operation on a specified virtual resource object, calling and calling The configuration parameter corresponding to the specified virtual resource object is rendered according to the configuration parameter, and an information interface including a dial form is displayed, and at least one operation object configured in advance is displayed in the information interface.
  • the specified virtual resource object refers to an object that can respond to a specified triggering operation, for example, a direction button object in the graphical user interface that controls a change in the position of the user, when the user touches the direction button object and drags the direction button When the object moves to the left, the related user displayed in the graphical user interface moves to the left.
  • a specified triggering operation for example, a direction button object in the graphical user interface that controls a change in the position of the user, when the user touches the direction button object and drags the direction button When the object moves to the left, the related user displayed in the graphical user interface moves to the left.
  • the specified virtual resource object in the embodiment of the present invention is shown as the short message object 200 in FIG. 3, and FIG.
  • the 3 further includes: a graphical user interface 100, a skill object 300, and a roulette information interface 400, which controls user movement and
  • the function key object 500 for initiating the attack enables the current user to see the small map object 600 deployed by the enemy and the host in the large map presented by the graphical user community, and the current user issues the instruction information to any group member in the own group. Keeping the high ground, the corresponding command information dialog box is 700, and the command information is “Shou Gao”. Only our personnel can know that the enemy personnel cannot know.
  • the roulette information interface 400 can be in any form, and is not limited to the dial form shown in FIG. 3, as long as the predefined shortcut instruction information can be presented in the information interface, the information interface is detecting the graphical user interface 100.
  • the configuration parameter corresponding to the short message object 200 is invoked, and the pre-configured at least one operation is displayed in the information interface according to the configuration parameter.
  • Objects such as the push command, the play dragon, the big dragon, the play group, the high ground, the upper high ground, the missing, the retreat, the careful grass, the quick instruction information.
  • FIG. 3 which is obtained by the processor of the terminal device, specifically the image processor, is only a specific example, and the UI interface shown in FIG. 4-6 is Other examples are described from the layout of the game's enemy and the enemy as 1 to 1, 3 to 3, 5 to 5 different personnel deployment scenarios, and the shortcut command information is also different, and, in Figure 4-6, there are The touch and slide operations are used to trigger the transmission of the command information.
  • FIG. 4 is a schematic diagram of triggering the transmission of the command information by the touch operation mode
  • FIG. 5 is a sliding view.
  • the operation mode is used to trigger the transmission of the instruction information, which will not be described here, and will be described later.
  • Step 203 When detecting that the action position of the touch operation is located in the first object, select the first object.
  • Step 204 When detecting that the touch operation is changed from the touch state to the touch release state, determining that the current release operation is performed, transmitting voice and/or text information corresponding to the first object, to quickly communicate Instruction information that needs to be expressed.
  • the specified virtual resource object in the embodiment of the present invention is a short message object 200
  • the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display wheel information interface 400 is triggered.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "playing big dragon", the corresponding instruction information dialog box is 700, and the instruction The information is “Dragon” and only our personnel can know that the enemy personnel are not known, as shown in Figure 4.
  • the graphical user interface 100 displays that the current user issues the command information to any group member in the own group as "Dragon", as shown in FIG. FIG. 4 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the enemy is both 5 to 5, wherein On behalf of our staff, Represents enemy personnel.
  • the information interface is the In the form of a disc
  • the at least one operation object (such as shortcut instruction information) in the roulette information interface 400 is distributed in a ring shape and is disposed centering on the specified virtual resource object (such as a short message object).
  • the at least one operation object includes preset text information or icon information (not shown in FIG. 3, an icon corresponding to the text information may be set, and an icon is displayed on the roulette information interface 400 instead of the current text information).
  • Embodiment 3 is a diagrammatic representation of Embodiment 3
  • An information processing method by executing a software application on a processor of a terminal and rendering on a display of the terminal, to obtain a graphical user interface, the processor, the graphical user interface, and the software
  • the application is implemented on a gaming system, as shown in Figure 8, the method comprising:
  • Step 301 Render at least one virtual resource object in a graphical user interface.
  • the virtual resource object covers various types of objects in a graphical user interface, such as a user avatar icon representing a user, a building representing a background, a tree, a tower defense, and the like, and characterizing a user state (eg, blood value, vitality value)
  • a user avatar icon representing a user
  • a building representing a background
  • a tree representing a tree
  • a tower defense and the like
  • a user state eg, blood value, vitality value
  • Step 302 When detecting a sliding operation on the specified virtual resource object, invoke a configuration parameter corresponding to the specified virtual resource object, and render an information interface including a dial form according to the configuration parameter, where At least one operation object configured in advance is displayed in the information interface.
  • the specified virtual resource object refers to an object that can respond to a specified triggering operation, for example, a direction button object in the graphical user interface that controls a change in the position of the user, when the user touches the direction button object and drags the direction button When the object moves to the left, the related user displayed in the graphical user interface moves to the left.
  • the specified virtual resource object in the embodiment of the present invention is as shown in the short message object 200 in FIG. 3, and FIG. 3 further includes: a graphical user interface. 100, the skill object 300, the roulette information interface 400, and the function key object 500 for controlling the user to move and launch the attack, so that the current user can see the small map object 600 deployed by the enemy and the enemy in the large map presented by the graphical user community.
  • the user issues the command information to any group member in his own group as "Shou Gao", the corresponding command information dialog box is 700, and the instruction information is "Shou Gao", only our personnel can know that the enemy personnel cannot Known.
  • the roulette information interface 400 can be in any form, and is not limited to the dial form shown in FIG. 3, as long as the predefined shortcut instruction information can be presented in the information interface, the information interface is detecting the graphical user interface 100.
  • the configuration parameter corresponding to the short message object 200 is invoked, and the pre-configured at least one operation is displayed in the information interface according to the configuration parameter.
  • Objects such as the push command, the play dragon, the big dragon, the play group, the high ground, the upper high ground, the missing, the retreat, the careful grass, the quick instruction information.
  • FIG. 3 which is obtained by the processor of the terminal device, specifically the image processor, is only a specific example, and the UI interface shown in FIG. 4-6 is Other examples are described from the layout of the game's enemy and the enemy as 1 to 1, 3 to 3, 5 to 5 different personnel deployment scenarios, and the shortcut command information is also different, and, in Figure 4-6, there are Two methods of touch and slide operation are used to trigger the transmission of instruction information.
  • FIG. 4 is a schematic diagram of triggering transmission of instruction information by a touch operation mode
  • FIG. 5 is a schematic diagram of triggering transmission of instruction information by a sliding operation mode.
  • Step 303 When it is detected that the direction corresponding to the sliding operation is directed to the first object, the first object is selected.
  • Step 304 When detecting that the sliding operation is changed from the sliding state to the sliding release state, determining that the current release operation is performed, transmitting voice and/or text information corresponding to the first object to quickly convey the expression that needs to be expressed. Instruction information.
  • the specified virtual resource object in the embodiment of the present invention is a short message object 200
  • the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display wheel information interface 400 is triggered.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "retreat", the corresponding instruction information dialog box is 700, and the instruction information is "Retreat” is only known to our personnel, and the enemy personnel are not known, as shown in Figure 5.
  • FIG. 5 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the opponents is 3 to 3, wherein On behalf of our staff, Represents enemy personnel.
  • the corresponding shortcut instruction information is slid and then released, but due to the sliding operation If the error is not aligned with the shortcut instruction information, the calibration operation of the sliding operation can be performed by the fourth embodiment, so that the corresponding text and/or voice in the roulette information interface 400 as shown in FIG. 3 can also be used.
  • the form of the quick instruction information is sent quickly.
  • Embodiment 4 is a diagrammatic representation of Embodiment 4:
  • Steps 401-402 in the fourth embodiment are the same as steps 301-302 in the third embodiment above, where Without further elaboration, the fourth embodiment further includes:
  • Step 403 When it is detected that the direction corresponding to the sliding operation is directed to the first object, the first object is selected.
  • Step 404 When detecting that the indication direction of the sliding operation corresponding to the sliding track is not aligned with the first object within a preset time, rotating the information interface to fine-tune the first object in the information interface To the direction of the indication of the sliding track.
  • Step 405 When detecting that the sliding operation is changed from the sliding state to the sliding release state, determining that the current release operation is performed, transmitting voice and/or text information corresponding to the first object to quickly convey the expression that needs to be expressed. Instruction information.
  • the specified virtual resource object in the embodiment of the present invention is a short message object 200
  • the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display wheel information interface 400 is triggered.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "retreat", the corresponding instruction information dialog box is 700, and the instruction information is "Retreat” can only be known to our personnel, and the enemy personnel are unable to know. As shown in Figure 6, due to the user's sliding operation error, the corresponding shortcut instruction information, such as "Retreat", is aligned.
  • the distance between the current shortcut command information "local gank” and “retreat” is different.
  • the calibration direction for example, the offset distance of the sliding direction from the current shortcut instruction information “place gank” is D1, and the offset distance of the sliding direction from the current shortcut instruction information “withdrawal” is D2, D2 ⁇ D1, and the sliding operation of the user is determined.
  • FIG. 6 further includes a partial enlarged view 600' corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed. Currently, both the enemy and the enemy are deployed in a one-to-one manner.
  • the calibration mode of this embodiment is applicable not only to the stand-alone mode but also to the multi-person interaction mode.
  • the scenario where the two parties are deployed by the same person 3 to 3 personnel deployment, 5 to 5 personnel deployment, 20 to 20 personnel deployment Etc.; the deployment of different personnel on both sides: 30 to 60 personnel deployment, 40 to 20 personnel deployment, etc., among them, On behalf of our staff, Represents enemy personnel.
  • the at least one operation object (such as the shortcut instruction information) in the wheel information interface 400 is distributed in a ring shape. And set with respect to the specified virtual resource object (such as a short message object).
  • the at least one operation object includes preset text information or icon information (not shown in FIG. 3, an icon corresponding to the text information may be set, and an icon is displayed on the roulette information interface 400 instead of the current text information).
  • the battle mode between multiple users connected to the network also includes a stand-alone battle mode that is not connected to the network.
  • the transmission of the quick instruction information can be completed based on the flow and specific implementation described in the above embodiments 1 to 4.
  • a networking mode in a network a plurality of users are divided into different groups, each group includes at least one group member, and the different groups are marked as at least a first group.
  • Groups such as our group and second groups (such as the other group), there is only one person in our group, and there is only one person in the other group, which is the above mentioned "1" For the 1" mode; there are only three people in our group, and there are only three people in the other group, which is the "3 to 3" mode mentioned above; in our group There are only five people, and there are only five people in the other group, which is the “5 to 5” mode mentioned above. Of course, the enemy group and our group do not have to deploy the same number. Personnel can also be equipped with a different number of people, such as the "3 to 5" mode.
  • the UI interface of the above Figure 3-6 can be seen in both our group and the other group, when in the UI interface of any group member in the current user group (such as our group or the other group)
  • the wheel information interface as shown in FIG. 3 can be rendered, so that after selecting a shortcut instruction information on the wheel information interface, the shortcut instruction information is corresponding.
  • the voice and/or text command information is sent to other group members in the current user group. If the current user group is the first group, the shortcut instruction information is sent to the i-th group member in the first group. i is a positive integer greater than one.
  • the UI interface shown in FIG. 4-6 is different from the other examples of FIG. 3, and it can also be seen that at least one operation object presented by the roulette information interface after responding to the touch or slide operation of the specified virtual graphic object by the user ( Such as shortcut instruction information). And the layout of the game from the enemy and the enemy is 1 to 1, 3 to 3, 5 to 5 different personnel deployment scenarios to describe, the shortcut command information issued is not with.
  • Embodiment 5 is a diagrammatic representation of Embodiment 5:
  • a terminal of an embodiment of the present invention obtains a graphical user interface by executing a software application on a processor of the terminal and rendering on a display of the terminal, where the processor, the graphical user interface, and the software are applied
  • the game system is implemented, as shown in FIG. 9, the terminal further includes:
  • the first rendering unit 51 is configured to render at least one virtual resource object in the graphical user interface.
  • the second rendering unit 52 is configured to: when detecting a touch operation on the specified virtual resource object, invoke a configuration parameter corresponding to the specified virtual resource object, and render the form including the turntable according to the configuration parameter.
  • the sending unit 53 is configured to select a first object of the at least one operation object by a touch operation or a sliding operation, and when the release operation is detected, send instruction information corresponding to the voice and/or text form of the first object. .
  • the virtual resource object covers various types of objects in a graphical user interface, such as a user avatar icon representing a user, a building representing a background, a tree, a tower defense, and the like, and characterizing the user state.
  • Objects such as blood value, vitality value
  • direction button objects that characterize changes in user position movements, rendering objects when users release skills, etc. are all "virtual resource objects" in the embodiments of the present invention.
  • the specified virtual resource object refers to an object that can respond to a specified triggering operation, for example, a direction button object in the graphical user interface that controls a change in the position of the user, when the user touches the direction button object and drags the direction button When the object moves to the left, it corresponds to the graphic The relevant user in the user interface moves to the left.
  • the specified virtual resource object in the embodiment of the present invention is shown as the short message object 200 in FIG. 3, and FIG.
  • the 3 further includes: a graphical user interface 100, a skill object 300, and a roulette information interface 400, which controls user movement and
  • the function key object 500 for initiating the attack enables the current user to see the small map object 600 deployed by the enemy and the host in the large map presented by the graphical user community, and the current user issues the instruction information to any group member in the own group. Keeping the high ground, the corresponding command information dialog box is 700, and the command information is “Shou Gao”. Only our personnel can know that the enemy personnel cannot know.
  • the roulette information interface 400 can be in any form, and is not limited to the dial form shown in FIG. 3, as long as the predefined shortcut instruction information can be presented in the information interface, the information interface is detecting the graphical user interface 100.
  • the configuration parameter corresponding to the short message object 200 is invoked, and the pre-configured at least one operation is displayed in the information interface according to the configuration parameter.
  • Objects such as the push command, the play dragon, the big dragon, the play group, the high ground, the upper high ground, the missing, the retreat, the careful grass, the quick instruction information.
  • the processor of the terminal device specifically the image processor (the first renderer and the second renderer corresponding to the first rendering unit and the second rendering unit respectively) are rendered as shown in FIG.
  • the user interaction interface (UI) interface is just a specific example.
  • the UI interface shown in Figure 4-6 is another example.
  • the layout of the game is from 1 to 3, 3 to 3, 5 to 5 different people.
  • the deployment scenario describes that the shortcut command information sent by the sending unit is also different.
  • FIG. 4-6 there are two ways of triggering and sliding operations to trigger the sending of the command information, wherein FIG. 4 is through the touch.
  • the operation mode is used to trigger the transmission of the instruction information.
  • FIG. 5 is a schematic diagram of triggering the transmission of the instruction information by the sliding operation mode
  • FIG. 6 is also a schematic diagram of triggering the transmission of the instruction information by the sliding operation mode and the calibration mode thereof, and details are not described herein. A description will follow.
  • the first scenario in which the command information is triggered by the touch operation is as follows: as shown in FIG. 3, the specified virtual resource object in the embodiment of the present invention is short.
  • the message object 200 when detecting the touch operation on the specified short message object 200 in the graphical user interface 100, invokes a configuration parameter corresponding to the short message object 200, and renders a roulette information interface according to the configuration parameter. 400, and trigger display of the roulette information interface 400.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "playing big dragon", the corresponding instruction information dialog box is 700, and the instruction The information is “Dragon” and only our personnel can know that the enemy personnel are not known, as shown in Figure 4.
  • the graphical user interface 100 displays that the current user issues the command information to any group member in the own group as "Dragon", as shown in FIG. FIG. 4 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the enemy is both 5 to 5, wherein On behalf of our staff, Represents enemy personnel.
  • the second scenario in which the command information is triggered by the sliding operation is as follows: as shown in FIG. 3, the specified virtual resource object in the embodiment of the present invention is a short message object 200, When the sliding operation on the specified short message object 200 in the graphical user interface 100 is detected, the configuration parameter corresponding to the short message object 200 is invoked, the wheel information interface 400 is rendered according to the configuration parameter, and the display wheel is triggered. Disk information interface 400.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "retreat", the corresponding instruction information dialog box is 700, and the instruction information is "Retreat” is only known to our personnel, and the enemy personnel are not known, as shown in Figure 5.
  • FIG. 5 further includes a partial enlarged view 600′ corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed.
  • the deployment scenario of the opponents is 3 to 3, wherein On behalf of our staff, Represents enemy personnel.
  • the third scenario for triggering the command information by the sliding operation and the calibration operation is:
  • the specified virtual resource object in the embodiment of the present invention is a short message object 200, and is invoked when the sliding operation on the specified short message object 200 in the graphical user interface 100 is detected.
  • the configuration parameters corresponding to the short message object 200 are rendered according to the configuration parameters to obtain the roulette information interface 400, and the display roulette information interface 400 is triggered.
  • the configured at least one operation object has been previously displayed in the information interface, such as the following: including pushing tower, playing dragon, playing big dragon, playing group, holding high ground, going to high ground, missing, retreating, careful grass, Quick command information, therefore, the current user wants to send which shortcut instruction information, touch the corresponding shortcut instruction information on the roulette information interface 400, such as "retreat", the corresponding instruction information dialog box is 700, and the instruction information is "Retreat” can only be known to our personnel, and the enemy personnel are unable to know. As shown in Figure 6, due to the user's sliding operation error, the corresponding shortcut instruction information, such as "Retreat", is aligned.
  • the distance between the current shortcut command information "local gank” and “retreat” is different.
  • the calibration direction for example, the offset distance of the sliding direction from the current shortcut instruction information “place gank” is D1, and the offset distance of the sliding direction from the current shortcut instruction information “withdrawal” is D2, D2 ⁇ D1, and the sliding operation of the user is determined.
  • FIG. 6 further includes a partial enlarged view 600' corresponding to the small map 600.
  • the layout of the enemy and the enemy in the game is displayed. Currently, both the enemy and the enemy are deployed in a one-to-one manner.
  • the calibration mode of this embodiment is applicable not only to the stand-alone mode but also to the multi-person interaction mode.
  • the scenario where the two parties are deployed by the same person 3 to 3 personnel deployment, 5 to 5 personnel deployment, 20 to 20 personnel deployment Etc.; the deployment of different personnel on both sides: 30 to 60 personnel deployment, 40 to 20 personnel deployment, etc., among them, On behalf of our staff, Represents enemy personnel.
  • the at least one operation object (such as the shortcut instruction information) in the wheel information interface 400 is distributed in a ring shape. And set with respect to the specified virtual resource object (such as a short message object).
  • the at least one operation object includes preset text information or icon information (not shown in FIG. 3, an icon corresponding to the text information may be set, and an icon is displayed on the roulette information interface 400 instead of the current text information).
  • the at least one operation object when the information interface is in the form of the turntable, the at least one operation object is annularly distributed and is set with respect to the specified virtual resource object; the at least one operation The object includes preset text information or icon information.
  • the sending unit further includes: a first detecting subunit, configured to select the first object when the action position of the touch operation is located in the first object;
  • the second detecting sub-unit is configured to: when it is determined that the touch operation is changed from the touch state to the touch release state, determine that the current release operation is performed, and then send the voice and/or text corresponding to the first object Information to quickly convey instructional information that needs to be expressed.
  • the sending unit further includes: a first detecting sub-sheet And configured to detect that the direction corresponding to the sliding operation is to point to the first object, the first object is selected; and the second detecting subunit is configured to detect that the sliding operation is changed from a sliding state to a sliding release In the state, it is determined that the release operation is currently performed, and the voice and/or text information corresponding to the first object is sent to quickly convey the instruction information that needs to be expressed.
  • the sending unit further includes: a first detecting subunit configured to: when the direction corresponding to the sliding operation is detected to be directed to the first object, select the first object; a second detecting subunit configured to detect that the indicating direction of the sliding operation corresponding to the sliding track is not aligned with the first object within a preset time, and rotating the information interface to use the information interface
  • the first object is fine-tuned to indicate an indication direction of the sliding track;
  • the third detecting sub-unit is configured to transmit when the sliding operation is detected to be the release operation when the sliding operation is changed from the sliding state to the sliding release state Voice and/or text information corresponding to the first object to quickly convey instruction information that needs to be expressed.
  • the terminal includes: a display 61 and a processor 62; the display 61 is configured to perform a software application on a processor of the terminal and then render the same to obtain a graphic user. Interface; the graphical user interface is configured to facilitate manipulation of human-computer interaction.
  • the processor 62 is configured to perform the information processing method of the embodiment of the present invention.
  • the processor, the graphical user interface, and the software application are implemented on a gaming system.
  • the terminal in this embodiment further includes: a memory 63, an input device 64 (such as a collection device including a camera, a microphone, a headset; peripherals such as a mouse, a joystick, a desktop keyboard, and a physical keyboard on a notebook and a tablet) Or a touch screen or the like), an output device 65 (such as an audio output device including a speaker, a headphone, etc., a video output device), a bus 66, and a networked device 67; the processor 62, the memory 63, the input device 64, the display 61, and Networked devices 67 are each connected by a bus 66 for data transfer and communication between the processor 62, the memory 63, the display 61, and the networked device 67.
  • an input device 64 such as a collection device including a camera, a microphone, a headset; peripherals such as a mouse, a joystick, a desktop keyboard, and a physical keyboard on a notebook and a tablet
  • an output device 65 such
  • the input device 64 is mainly used to obtain input operations of the user, and the input device 64 may also be different when the terminals are different.
  • the input device 64 may be an input device such as a mouse or a keyboard; when the terminal is a portable device such as a smart phone or a tablet computer, the input device 64 may be a touch screen.
  • the networked device 67 is configured to connect and upload and download data through a network between a plurality of terminals and a server, and connect and perform data transmission between the plurality of terminals through a network.
  • the server may be configured by a cluster system, and integrated into one or each unit function electronic device for realizing each unit function, and the terminal and the server at least include a database for storing data and used for data processing.
  • the processor includes either a storage medium set in the server or a separately set storage medium.
  • a microprocessor for the processor used for data processing, a microprocessor, a central processing unit (CPU), a digital signal processor (DSP, Digital Singnal Processor), or a programmable logic array may be used when performing processing.
  • FPGA Field-Programmable Gate Array
  • the operation instruction is included, and the operation instruction may be computer executable code, and the steps in the flow of the information processing method of the embodiment of the present invention are implemented by the operation instruction.
  • a computer storage medium is stored in the computer storage medium, and the computer executable medium is used to execute the information processing method of the embodiment of the present invention.
  • This application scenario involves Multiplayer Online Battle Arena Games (MOBA).
  • MOBA Multiplayer Online Battle Arena Games
  • the technical terms involved in MOBA are: 1) UI layer: the icon in the graphical user interface; 2) skill indicator: special effects, aperture, operation to assist the release of skills; 3) lens: can be understood as in the game Camera; 4) Small map: The reduced version of the big map can be understood as a radar map, and the information and location of the enemy will be displayed on the map.
  • the application scenario adopts the embodiment of the present invention, and can solve the problem that the common tactics cannot be accurately expressed through convenient mobile phone operation, so as to quickly express the common commands in the MOBA game without unnecessary trouble inputting in the chat box, thereby saving time. Win the first opportunity for the battle.
  • the specific interaction process is shown in Figure 11.
  • the user actions and UI presentations presented by the interaction process include: the user defines different voice and interface expressions by setting default shortcut options, and the player presses After that, the carousel appears, and the content on the carousel is defined in advance. The corresponding shortcut voice is selected by sliding the corresponding direction.
  • the whole process includes: pressing and holding the shortcut voice---sliding corresponding voice direction----releasing----issuing the corresponding instruction (quick command information in the form of voice and/or text), after issuing the corresponding instruction, on the upper left of the graphical user interface
  • the corresponding information will appear on the small map of the corner.
  • Table 1 corresponding to the UI interface shown in Figure 3, the current shortcut instruction information is as shown in the bold "Shougao" in Table 1), which can be well achieved by the correspondence in Table 1 below. It expresses most of the information to be conveyed in a game.
  • information update operations such as addition, deletion and modification can be performed according to user requirements, and are not limited to the example description in Table 1. It can be seen that the form of the icon + voice can quickly convey the information that needs to be expressed.
  • FIG. 11 is a schematic diagram of a specific interaction process of the application scenario information processing method; as shown in FIG. 11, the application scenario includes a terminal 1, a terminal 2, and a server, and the terminal 1 performs trigger control by using the terminal 1; 2 triggering manipulation by user 2; the method includes:
  • step 11 For user 1, including step 11 - step 16;
  • Step 11 The user 1 triggers the game system through the terminal 1 and logs in the authentication information, and the authentication information may be a username and a password.
  • Step 12 The terminal 1 transmits the obtained authentication information to the server 3, and the server 3 performs identity verification, and after the identity verification is passed, returns to the first graphical user interface to the terminal 1; A virtual resource object is included in the first graphical user interface.
  • Step 13 The specified virtual resource object (such as the short message object in FIG. 3) can respond according to the touch operation of the user 1, and perform a series of virtual operations as described in steps 14-16.
  • the specified virtual resource object (such as the short message object in FIG. 3) can respond according to the touch operation of the user 1, and perform a series of virtual operations as described in steps 14-16.
  • Step 14 When detecting a touch operation on the specified virtual resource object, calling a configuration parameter corresponding to the specified virtual resource object, and rendering an information interface including a dial form according to the configuration parameter, The pre-configured at least one operation object is displayed in the information interface.
  • Step 15 Select a first object of the at least one operation object by a touch operation or a sliding operation, and when the release operation is detected, send instruction information corresponding to the voice and/or text form of the first object.
  • Step 16 Synchronize the execution result obtained by performing step 14-15 to the server, or transfer to the terminal 2 via the server, or directly to the terminal 2, so that the user 2 who logs in to the game system through the terminal 2 can
  • the virtual operation responds to form an interaction between the multiple terminals.
  • the application scenario only takes the interaction between the two terminals as an example. In actual operation, the interaction between multiple terminals is not limited to the two terminals in this example. Interaction.
  • step 21 For user 2, for user 1, including step 21 - step 26;
  • Step 21 The user 2 triggers the game system through the terminal 2 and logs in the authentication information, and the authentication information may be a username and a password.
  • Step 22 The terminal 1 transmits the obtained authentication information to the server 3, and the server 3 performs identity verification, and returns to the second graphical user interface after the identity verification is passed.
  • the second graphical user interface includes a virtual resource object.
  • Step 23 The specified virtual resource object (such as the short message object in FIG. 3) can respond according to the touch operation of the user 2, and perform a series of virtual operations as described in steps 24-26.
  • the specified virtual resource object (such as the short message object in FIG. 3) can respond according to the touch operation of the user 2, and perform a series of virtual operations as described in steps 24-26.
  • Step 24 When detecting a touch operation on the specified virtual resource object, calling a configuration parameter corresponding to the specified virtual resource object, and rendering an information interface including a dial form according to the configuration parameter, The pre-configured at least one operation object is displayed in the information interface.
  • Step 25 Select a first object of the at least one operation object by a touch operation or a sliding operation, and when the release operation is detected, send instruction information corresponding to the voice and/or text form of the first object.
  • Step 26 Synchronize the execution result obtained by performing step 24-25 to the server, or transfer to the terminal 1 via the server, or directly to the terminal 1 so that the user 1 who logs in to the game system through the terminal 1 can
  • the virtual operation responds to form an interaction between the multiple terminals.
  • the application scenario only takes the interaction between the two terminals as an example. In actual operation, the interaction between multiple terminals is not limited to the two terminals in this example. Interaction.
  • Step 30 The optional step is: after receiving the first human-computer interaction execution result obtained by the step 14-16 and/or the second interaction execution result obtained by the step 24-26, the synchronization or medium forwarding is sent to the corresponding terminal.
  • the disclosed apparatus and method may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • there may be another division manner such as: multiple units or components may be combined, or Can be integrated into another system, or some features can be ignored or not executed.
  • the coupling, or direct coupling, or communication connection of the components shown or discussed may be indirect coupling or communication connection through some interfaces, devices or units, and may be electrical, mechanical or other forms. of.
  • the units described above as separate components may or may not be physically separated, and the components displayed as the unit may or may not be physical units, that is, may be located in one place or distributed to multiple network units; Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may be separately used as one unit, or two or more units may be integrated into one unit;
  • the unit can be implemented in the form of hardware or in the form of hardware plus software functional units.
  • the foregoing program may be stored in a computer readable storage medium, and the program is executed when executed.
  • the foregoing storage device includes the following steps: the foregoing storage medium includes: a mobile storage device, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.
  • ROM read-only memory
  • RAM random access memory
  • magnetic disk or an optical disk.
  • optical disk A medium that can store program code.
  • the above-described integrated unit of the present invention may be stored in a computer readable storage medium if it is implemented in the form of a software function module and sold or used as a standalone product.
  • the technical solution of the embodiments of the present invention may be embodied in the form of a software product in essence or in the form of a software product stored in a storage medium, including a plurality of instructions.
  • a computer device (which may be a personal computer, server, or network device, etc.) is caused to perform all or part of the methods described in various embodiments of the present invention.
  • the foregoing storage medium includes various media that can store program codes, such as a mobile storage device, a ROM, a RAM, a magnetic disk, or an optical disk.
  • the configuration parameter corresponding to the specified virtual resource object may be invoked, and the form including the turntable is obtained according to the configuration parameter.
  • the information interface selects a first object of the at least one operation object on the information interface by a touch operation or a sliding operation, and when the release operation is detected, sends instruction information corresponding to the voice and/or text form of the first object.
  • the effect is that the preset instruction information is sent through human-computer interaction, and it is unnecessary to spend time to edit the information content when the instruction information is not required to be sent. Therefore, the information can be sent in real time and quickly to meet the real-time information interaction. Sexuality, quickness and demand.

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Abstract

一种信息处理方法、终端及计算机存储介质,其中,所述方法通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述方法包括:在图形用户界面中渲染得到至少一个虚拟资源对象(101);检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象(102);通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息(103)。

Description

一种信息处理方法、终端及计算机存储介质 技术领域
本发明涉及信息交互技术,尤其涉及一种信息处理方法、终端及计算机存储介质。
背景技术
随着大屏幕、超大屏幕智能终端的日益普及,智能终端处理器的处理能力也越来越强,从而衍生出很多在大屏幕或超大屏幕上基于人机交互实现操控的应用,基于人机交互实现操控的过程中,多个用户之间可以采取一对一,一对多,多对多等各种建立群组的形式运行不同的交互模式,以得到不同的交互结果。比如,在大屏幕或超大屏幕上渲染得到的图形用户界面中,将多个用户分成两个不同群组后,利用人机交互中的操控处理,可以进行不同群组间的信息交互,以及根据对信息交互的响应得到不同的交互结果;利用人机交互中的操控处理,还可以在同一个群组的群成员间进行信息交互,以及根据对信息交互的响应得到不同的交互结果。
采用现有技术,信息交互过程中采用的是文字形式的信息交互,或者语音形式的信息交互,由于这两种形式都需要额外耗费时间来编辑文字或语音内容,因此,不能满足信息交互的实时性、快捷性需求。然而,相关技术中,对于该问题,尚无有效解决方案。
发明内容
有鉴于此,本发明实施例希望提供一种信息处理方法、终端及计算机存储介质,至少解决了现有技术存在的问题,能实时地、快捷地发送信息,以满足信息交互的实时性、快捷性需求。
本发明实施例的技术方案是这样实现的:
本发明实施例的一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述方法包括:
在图形用户界面中渲染得到至少一个虚拟资源对象;
检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象;
通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
本发明实施例的一种终端,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述终端还包括:
第一渲染单元,配置为在图形用户界面中渲染得到至少一个虚拟资源对象;
第二渲染单元,配置为检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象;
发送单元,配置为通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
本发明实施例的一种终端,所述终端包括:显示器和处理器;所述显示器,配置为在终端的处理器上执行软件应用后对其进行渲染,以得到图 形用户界面;所述图形用户界面被配置为有助于人机交互的操控处理;
所述处理器,配置为执行上述方案所述的信息处理方法;
所述处理器、所述图形用户界面和所述软件应用在游戏系统上被实施。
本发明实施例的一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,所述计算机可执行指令配置为执行上述方案所述的信息处理方法。
本发明实施例的一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述方法包括:在图形用户界面中渲染得到至少一个虚拟资源对象;检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象;通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息效果。
采用本发明实施例,当检测到位于指定的虚拟资源对象上的触控操作时,可以调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,通过触控操作或者滑动操作选中所述信息界面上至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息效果,由于是通过人机交互发送预设的指令信息,而无需想要发送指令信息时先额外耗费时间来进行信息内容编辑,因此,能实时地、快捷地发送信息,以满足信息交互的实时性、快捷性需求。
附图说明
图1为本发明实施例中进行信息交互的各方硬件实体的示意图;
图2为本发明实施例一的一个实现流程示意图;
图3-6为应用本发明实施例得到的UI界面示意图;
图7为本发明实施例二的一个实现流程示意图;
图8为本发明实施例三的一个实现流程示意图;
图9为本发明实施例五的一个组成结构示意图;
图10为本发明实施例六的一个硬件实体组成结构示意图;
图11为应用本发明实施例的一个具体应用场景的实现流程示意图。
具体实施方式
下面结合附图对技术方案的实施作进一步的详细描述。
图1为本发明实施例中进行信息交互的各方硬件实体的示意图,图1中包括:一个或多个服务器11~1n、终端设备21-25及网络31,网络31中包括路由器,网关等等网络实体,图中并未体现。终端设备21-25通过有线网络或者无线网络与服务器进行信息交互,以便从服务器31下载应用和/或应用更新数据包和/或与应用相关的数据信息或业务信息。终端设备的类型如图1所示,包括手机(终端23)、平板电脑或PDA(终端25)、台式机(终端22)、PC机(终端24)、一体机(终端21)等类型。其中,终端设备中安装有各种用户所需的应用,比如具备娱乐功能的应用(如视频应用,音频播放应用,游戏应用,阅读软件),又如具备服务功能的应用(如地图导航应用、团购应用等)。
基于上述图1所示的系统,以游戏场景为例,终端设备21-25通过网络31从服务器11~1n中按照需求下载游戏应用和/或游戏应用更新数据包和/或与游戏应用相关的数据信息或业务信息,采用本发明实施例,在终端设备上开启游戏应用,进入渲染得到的游戏界面后,当检测到在游戏界面上位于指定的虚拟资源对象上的触控操作时,可以调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的 信息界面,通过触控操作或者滑动操作选中所述信息界面上至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息效果,由于是通过人机交互发送预设的指令信息,而无需想要发送指令信息时先额外耗费时间来进行信息内容编辑,因此,能实时地、快捷地发送信息,以满足信息交互的实时性、快捷性需求。
上述图1的例子只是实现本发明实施例的一个系统架构实例,本发明实施例并不限于上述图1所述的系统结构,基于该系统架构,提出本发明各个实施例。
实施例一:
本发明实施例的一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,如图2所示,所述方法包括:
步骤101、在图形用户界面中渲染得到至少一个虚拟资源对象。
这里,所述虚拟资源对象涵盖在图形用户界面中各种类型的对象,如表征用户的用户头像图标,表征背景的建筑物,树木,塔防等对象,表征用户状态(如血值,活力值)的对象,表征用户技能,装备等对象,表征控制用户位置移动变化的方向按钮对象,用户释放技能时的渲染对象等都在本发明实施例的“虚拟资源对象”的保护范围内。
步骤102、检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
这里,所述指定的虚拟资源对象指能响应指定触发操作的对象,比如,图形用户界面中的一个控制用户位置移动变化的方向按钮对象,当用户触 控该方向按钮对象并拖动该方向按钮对象向左边移动时,对应显示在图形用户界面中的相关用户就向左边移动。本发明实施例中的所述指定的虚拟资源对象如图3中的短消息对象200所示,图3中还包括:图形用户界面100,技能对象300,轮盘信息界面400,控制用户移动及发起攻击的功能键对象500,能使当前用户在图形用户界呈现的大地图中看到敌我双方部署布局的小地图对象600,当前用户对隶属自己群组中的任一群成员发出指令信息为“守高地”,对应的指令信息对话框为700,且该指令信息为“守高地”只有我方人员可以获知,敌方人员是无法获知的。其中,轮盘信息界面400可以为任意形式,不限于图3中所示的转盘形式,只要在信息界面中可以呈现预定义的快捷指令信息即可,该信息界面是在检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到的,在所述信息界面中显示预先配置的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息。
这里需要指出的是,经终端设备的处理器,具体是图像处理器渲染得到的图3所示的用户交互接口(UI)界面,只是一个具体实例,如图4-6所示的UI界面是其他的示例,分别从游戏的敌我双方布局为1对1,3对3,5对5不同的人员部署场景来描述,所发出的快捷指令信息也有所不同,而且,图4-6中,有触控和滑动操作两种方式来触发指令信息的发送,其中,图4为通过触控操作方式来触发指令信息的发送示意图,图5为通过滑动操作方式来触发指令信息的发送示意图,图6也为通过滑动操作方式及其校准方式来触发指令信息的发送示意图,这里不做赘述,后续会展开描述。
步骤103、通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
这里,通过触控操作来触发指令信息的第一种场景为:如步骤102的示例,如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“打大龙”,对应的指令信息对话框为700,且该指令信息为“打大龙”只有我方人员可以获知,敌方人员是无法获知的,如图4所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“打大龙”,如图4所示。图4中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为5对5的人员部署场景,其中,
Figure PCTCN2016082405-appb-000001
代表我方人员,
Figure PCTCN2016082405-appb-000002
代表敌方人员。
这里,通过滑动操作来触发指令信息的第二种场景为:如步骤102的示例,如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的滑动操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“撤退”,对应的指令信息对话 框为700,且该指令信息为“撤退”只有我方人员可以获知,敌方人员是无法获知的,如图5所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“撤退”,如图5所示。图5中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为3对3的人员部署场景,其中,
Figure PCTCN2016082405-appb-000003
代表我方人员,
Figure PCTCN2016082405-appb-000004
代表敌方人员。
在本发明实施例一实施方式中,如图3所示,所述信息界面为所述转盘形式时,轮盘信息界面400中的所述至少一个操作对象(如快捷指令信息)呈环形分布,并相对于所述指定的虚拟资源对象(如短消息对象)为中心而设置。所述至少一个操作对象包括预设的文字信息或图标信息(图3中未显示,可以设置对应文字信息的图标,在轮盘信息界面400显示图标,而不是目前的文字信息)。
实施例二:
本发明实施例的一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,如图7所示,所述方法包括:
步骤201、在图形用户界面中渲染得到至少一个虚拟资源对象。
这里,所述虚拟资源对象涵盖在图形用户界面中各种类型的对象,如表征用户的用户头像图标,表征背景的建筑物,树木,塔防等对象,表征用户状态(如血值,活力值)的对象,表征用户技能,装备等对象,表征控制用户位置移动变化的方向按钮对象,用户释放技能时的渲染对象等都在本发明实施例的“虚拟资源对象”的保护范围内。
步骤202、检测到位于指定的虚拟资源对象上的触控操作时,调用与所 述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
这里,所述指定的虚拟资源对象指能响应指定触发操作的对象,比如,图形用户界面中的一个控制用户位置移动变化的方向按钮对象,当用户触控该方向按钮对象并拖动该方向按钮对象向左边移动时,对应显示在图形用户界面中的相关用户就向左边移动。本发明实施例中的所述指定的虚拟资源对象如图3中的短消息对象200所示,图3中还包括:图形用户界面100,技能对象300,轮盘信息界面400,控制用户移动及发起攻击的功能键对象500,能使当前用户在图形用户界呈现的大地图中看到敌我双方部署布局的小地图对象600,当前用户对隶属自己群组中的任一群成员发出指令信息为“守高地”,对应的指令信息对话框为700,且该指令信息为“守高地”只有我方人员可以获知,敌方人员是无法获知的。其中,轮盘信息界面400可以为任意形式,不限于图3中所示的转盘形式,只要在信息界面中可以呈现预定义的快捷指令信息即可,该信息界面是在检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到的,在所述信息界面中显示预先配置的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息。
这里需要指出的是,经终端设备的处理器,具体是图像处理器渲染得到的图3所示的用户交互接口(UI)界面,只是一个具体实例,如图4-6所示的UI界面是其他的示例,分别从游戏的敌我双方布局为1对1,3对3,5对5不同的人员部署场景来描述,所发出的快捷指令信息也有所不同,而且,图4-6中,有触控和滑动操作两种方式来触发指令信息的发送,其中,图4为通过触控操作方式来触发指令信息的发送示意图,图5为通过滑动 操作方式来触发指令信息的发送示意图,这里不做赘述,后续会展开描述。
步骤203、检测到所述触控操作的作用位置位于所述第一对象时,选中所述第一对象。
步骤204、检测到所述触控操作由触控状态转变为触控释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
通过上述步骤203-204,触控按住某个选项,之后释放,也可以将如图3所示的轮盘信息界面400中对应的文字和/或语音形式的快捷指令信息予以快捷发送。
具体来说,如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“打大龙”,对应的指令信息对话框为700,且该指令信息为“打大龙”只有我方人员可以获知,敌方人员是无法获知的,如图4所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“打大龙”,如图4所示。图4中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为5对5的人员部署场景,其中,
Figure PCTCN2016082405-appb-000005
代表我方人员,
Figure PCTCN2016082405-appb-000006
代表敌方人员。
在本发明实施例一实施方式中,如图3所示,所述信息界面为所述转 盘形式时,轮盘信息界面400中的所述至少一个操作对象(如快捷指令信息)呈环形分布,并相对于所述指定的虚拟资源对象(如短消息对象)为中心而设置。所述至少一个操作对象包括预设的文字信息或图标信息(图3中未显示,可以设置对应文字信息的图标,在轮盘信息界面400显示图标,而不是目前的文字信息)。
实施例三:
本发明实施例的一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,如图8所示,所述方法包括:
步骤301、在图形用户界面中渲染得到至少一个虚拟资源对象。
这里,所述虚拟资源对象涵盖在图形用户界面中各种类型的对象,如表征用户的用户头像图标,表征背景的建筑物,树木,塔防等对象,表征用户状态(如血值,活力值)的对象,表征用户技能,装备等对象,表征控制用户位置移动变化的方向按钮对象,用户释放技能时的渲染对象等都在本发明实施例的“虚拟资源对象”的保护范围内。
步骤302、检测到位于指定的虚拟资源对象上的滑动操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
这里,所述指定的虚拟资源对象指能响应指定触发操作的对象,比如,图形用户界面中的一个控制用户位置移动变化的方向按钮对象,当用户触控该方向按钮对象并拖动该方向按钮对象向左边移动时,对应显示在图形用户界面中的相关用户就向左边移动。本发明实施例中的所述指定的虚拟资源对象如图3中的短消息对象200所示,图3中还包括:图形用户界面 100,技能对象300,轮盘信息界面400,控制用户移动及发起攻击的功能键对象500,能使当前用户在图形用户界呈现的大地图中看到敌我双方部署布局的小地图对象600,当前用户对隶属自己群组中的任一群成员发出指令信息为“守高地”,对应的指令信息对话框为700,且该指令信息为“守高地”只有我方人员可以获知,敌方人员是无法获知的。其中,轮盘信息界面400可以为任意形式,不限于图3中所示的转盘形式,只要在信息界面中可以呈现预定义的快捷指令信息即可,该信息界面是在检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到的,在所述信息界面中显示预先配置的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息。
这里需要指出的是,经终端设备的处理器,具体是图像处理器渲染得到的图3所示的用户交互接口(UI)界面,只是一个具体实例,如图4-6所示的UI界面是其他的示例,分别从游戏的敌我双方布局为1对1,3对3,5对5不同的人员部署场景来描述,所发出的快捷指令信息也有所不同,而且,图4-6中,有触控和滑动操作两种方式来触发指令信息的发送,其中,图4为通过触控操作方式来触发指令信息的发送示意图,图5为通过滑动操作方式来触发指令信息的发送示意图,这里不做赘述,后续会展开描述。
步骤303、检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象。
步骤304、检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
通过上述步骤303-304,滑动按住短消息对象200,想要发出哪个快捷指令信息,就向对应的快捷指令信息滑动,之后释放,也可以将如图3所 示的轮盘信息界面400中对应的文字和/或语音形式的快捷指令信息予以快捷发送。
具体来说,如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的滑动操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“撤退”,对应的指令信息对话框为700,且该指令信息为“撤退”只有我方人员可以获知,敌方人员是无法获知的,如图5所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“撤退”,如图5所示。图5中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为3对3的人员部署场景,其中,
Figure PCTCN2016082405-appb-000007
代表我方人员,
Figure PCTCN2016082405-appb-000008
代表敌方人员。
在本发明实施例一实施方式中,如果通过上述步骤303-304,滑动按住短消息对象200,想要发出哪个快捷指令信息,就向对应的快捷指令信息滑动,之后释放,但是由于滑动操作有误,并未对准该快捷指令信息,则可以通过一下实施例四来进行滑动操作的校准操作,从而也可以将如图3所示的轮盘信息界面400中对应的文字和/或语音形式的快捷指令信息予以快捷发送。
实施例四:
本实施例四中的步骤401-402同上述实施例三中的步骤301-302,此处 不做赘述,本实施例四还包括:
步骤403、检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象。
步骤404、检测到所述滑动操作对应滑动轨迹的指示方向在预设时间内未对准所述第一对象时,旋转所述信息界面,以将所述信息界面中的所述第一对象微调至对准所述滑动轨迹的指示方向。
步骤405、检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
通过上述步骤403-405,滑动按住短消息对象200,想要发出哪个快捷指令信息,就向对应的快捷指令信息滑动,之后释放,如果滑动操作有误,则通过校准操作也可以将如图3所示的轮盘信息界面400中对应的文字和/或语音形式的快捷指令信息予以快捷发送。
具体来说,如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的滑动操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“撤退”,对应的指令信息对话框为700,且该指令信息为“撤退”只有我方人员可以获知,敌方人员是无法获知的,如图6所示,由于用户滑动操作有误,并未对准对应的快捷指令信息,如“撤退”,而对准了快捷指令信息“地方gank”与“撤退”之间的空白,所以,此时无法发送指令,一种方式是用户自己发现有误重 新调整滑动方向,以对准对应的快捷指令信息,如“撤退”,另一种方式如图6所示,根据滑动方向距离当前快捷指令信息“地方gank”与“撤退”的不同偏移距离来进行判断校准方向,比如,滑动方向距离当前快捷指令信息“地方gank”的偏移距离为D1,滑动方向距离当前快捷指令信息“撤退”的偏移距离为D2,D2<D1,判断出用户的滑动操作很有可能想要指向的目标对象为快捷指令信息“撤退”,因此,将轮盘信息界面400按照预先设置逆时针选择,以使得快捷指令信息“撤退”与滑动指示方向自动对准,从而发出该快捷指令信息“撤退”,之后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“撤退”,如图6所示。图6中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为1对1的人员部署场景,需要指出的是,本实施例的校准方式不仅适用于单机模式,也适用于多人交互模式,比如,双方同等人员部署的场景:3对3的人员部署,5对5的人员部署,20对20的人员部署等等;双方不同等人员部署的场景:30对60的人员部署,40对20的人员部署等等,其中,
Figure PCTCN2016082405-appb-000009
代表我方人员,
Figure PCTCN2016082405-appb-000010
代表敌方人员。
在本发明实施例一实施方式中,如图3所示,所述信息界面为所述转盘形式时,轮盘信息界面400中的所述至少一个操作对象(如快捷指令信息)呈环形分布,并相对于所述指定的虚拟资源对象(如短消息对象)为中心而设置。所述至少一个操作对象包括预设的文字信息或图标信息(图3中未显示,可以设置对应文字信息的图标,在轮盘信息界面400显示图标,而不是目前的文字信息)。
由于在所述图形用户界面上基于人机交互实现操控的过程中,支持在多个用户之间采取一对一,一对多,多对多的形式建立不同群组来运行不同的交互模式,以得到不同的交互结果。其中,不同的交互模式中不仅包 括联网的多个用户之间的对战模式,还包括不联网的单机对战模式。
在多个用户之间的对战模式,及不联网的单机对战模式中,都可以基于上述实施例一至四中描述流程和具体实现来完成快捷指令信息的发送。比如,以联网中在多个用户之间的对战模式而言,将所述多个用户分成不同群组,每个群组中至少包括一个群成员,标记所述不同群组至少为第一群组(如我方群组)和第二群组(如对方群组),在我方群组中只有一个人员,在对方群组中也只有一个人员情况下,即为上述提及的“1对1”的模式;在我方群组中只有三个人员,在对方群组中也只有三个人员情况下,即为上述提及的“3对3”的模式;在我方群组中只有五个人员,在对方群组中也只有五个人员情况下,即为上述提及的“5对5”的模式,当然,敌方群组和我方群组不一定必须部署同等数目的人员,也可以配备不同数目的人员,比如“3对5”的模式。在我方群组和对方群组中都可以看到上述图3-图6的UI界面,当对当前用户群组(如我方群组或对方群组)中任意一个群成员所在UI界面中对指定的虚拟资源对象进行触控或滑动操作响应时,就可以渲染得到如图3中的轮盘信息界面,从而在轮盘信息界面选中一个快捷指令信息后,将对应所述快捷指令信息的语音和/或文字指令信息发送给与所述当前用户群组中其他群成员,如当前用户群组为第一群组,则将快捷指令信息发送给第一群组中的第i群成员,i为大于1的正整数。可以在对话框中显示文字,也可以播放语音,也可以显示对应文字或语音的图标,只要能让第一群组中的第i群成员一眼就看出当前的快捷指令信息就可以。不限制其具体表现形式。
如图4-6所示的UI界面是不同于图3的其他示例,也可以看出响应用户对指定虚拟图形对象的触控或滑动操作后,以轮盘信息界面呈现的至少一个操作对象(如快捷指令信息)。并分别从游戏的敌我双方布局为1对1,3对3,5对5不同的人员部署场景来描述,所发出的快捷指令信息有所不 同。
以下实施例涉及到终端,服务器、计算机存储介质描述,未描述的实例和效果等参照上述实施例一至四,这里不做赘述。
实施例五:
本发明实施例的一种终端,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,如图9所示,所述终端还包括:
第一渲染单元51,配置为在图形用户界面中渲染得到至少一个虚拟资源对象。
第二渲染单元52,配置为检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
发送单元53,配置为通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
本实施例的一个实际应用中,所述虚拟资源对象涵盖在图形用户界面中各种类型的对象,如表征用户的用户头像图标,表征背景的建筑物,树木,塔防等对象,表征用户状态(如血值,活力值)的对象,表征用户技能,装备等对象,表征控制用户位置移动变化的方向按钮对象,用户释放技能时的渲染对象等都在本发明实施例的“虚拟资源对象”的保护范围内。
这里,所述指定的虚拟资源对象指能响应指定触发操作的对象,比如,图形用户界面中的一个控制用户位置移动变化的方向按钮对象,当用户触控该方向按钮对象并拖动该方向按钮对象向左边移动时,对应显示在图形 用户界面中的相关用户就向左边移动。本发明实施例中的所述指定的虚拟资源对象如图3中的短消息对象200所示,图3中还包括:图形用户界面100,技能对象300,轮盘信息界面400,控制用户移动及发起攻击的功能键对象500,能使当前用户在图形用户界呈现的大地图中看到敌我双方部署布局的小地图对象600,当前用户对隶属自己群组中的任一群成员发出指令信息为“守高地”,对应的指令信息对话框为700,且该指令信息为“守高地”只有我方人员可以获知,敌方人员是无法获知的。其中,轮盘信息界面400可以为任意形式,不限于图3中所示的转盘形式,只要在信息界面中可以呈现预定义的快捷指令信息即可,该信息界面是在检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到的,在所述信息界面中显示预先配置的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息。
这里需要指出的是,经终端设备的处理器,具体是图像处理器(第一渲染单元和第二渲染单元所分别对应的第一渲染器和第二渲染器)渲染得到的图3所示的用户交互接口(UI)界面,只是一个具体实例,如图4-6所示的UI界面是其他的示例,分别从游戏的敌我双方布局为1对1,3对3,5对5不同的人员部署场景来描述,通过发送单元所发出的快捷指令信息也有所不同,而且,图4-6中,有触控和滑动操作两种方式来触发指令信息的发送,其中,图4为通过触控操作方式来触发指令信息的发送示意图,图5为通过滑动操作方式来触发指令信息的发送示意图,图6也为通过滑动操作方式及其校准方式来触发指令信息的发送示意图,这里不做赘述,后续会展开描述。
在本发明实施例一实施方式中,通过触控操作来触发指令信息的第一种场景为:如图3所示,本发明实施例中的所述指定的虚拟资源对象为短 消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的触控操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“打大龙”,对应的指令信息对话框为700,且该指令信息为“打大龙”只有我方人员可以获知,敌方人员是无法获知的,如图4所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“打大龙”,如图4所示。图4中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为5对5的人员部署场景,其中,
Figure PCTCN2016082405-appb-000011
代表我方人员,
Figure PCTCN2016082405-appb-000012
代表敌方人员。
在本发明实施例一实施方式中,通过滑动操作来触发指令信息的第二种场景为:如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的滑动操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“撤退”,对应的指令信息对话框为700,且该指令信息为“撤退”只有我方人员可以获知,敌方人员是无法获知的,如图5所示。
发出该快捷指令信息后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“撤退”,如图5所示。图5中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为3对3的人员部署场景,其中,
Figure PCTCN2016082405-appb-000013
代表我方人员,
Figure PCTCN2016082405-appb-000014
代表敌方人员。
在本发明实施例一实施方式中,通过滑动操作及校准操作来触发指令信息的第三种场景为:
如图3所示,本发明实施例中的所述指定的虚拟资源对象为短消息对象200,通过检测到图形用户界面100中位于指定的短消息对象200上的滑动操作时,调用与所述短消息对象200对应的配置参数,根据所述配置参数渲染得到轮盘信息界面400,并触发显示轮盘信息界面400。由于在所述信息界面中已经预先显示配置好的至少一个操作对象,如包括推塔、打小龙、打大龙、打团、守高地、上高地、失踪、撤退、小心草丛在内的所述快捷指令信息,因此,当前用户想要发送哪个快捷指令信息,就在轮盘信息界面400触控对应的快捷指令信息,如“撤退”,对应的指令信息对话框为700,且该指令信息为“撤退”只有我方人员可以获知,敌方人员是无法获知的,如图6所示,由于用户滑动操作有误,并未对准对应的快捷指令信息,如“撤退”,而对准了快捷指令信息“地方gank”与“撤退”之间的空白,所以,此时无法发送指令,一种方式是用户自己发现有误重新调整滑动方向,以对准对应的快捷指令信息,如“撤退”,另一种方式如图6所示,根据滑动方向距离当前快捷指令信息“地方gank”与“撤退”的不同偏移距离来进行判断校准方向,比如,滑动方向距离当前快捷指令信息“地方gank”的偏移距离为D1,滑动方向距离当前快捷指令信息“撤退”的偏移距离为D2,D2<D1,判断出用户的滑动操作很有可能想要指向的目标对象为快捷指令信息“撤退”,因此,将轮盘信息界面400按照预先设置逆时 针选择,以使得快捷指令信息“撤退”与滑动指示方向自动对准,从而发出该快捷指令信息“撤退”,之后,则在图形用户界面100中显示出当前用户对隶属自己群组中的任一群成员发出指令信息为“撤退”,如图6所示。图6中还包括小地图600对应的局部放大图600’,在局部放大图600’中显示有游戏中的敌我双方布局,当前为敌我双方均为1对1的人员部署场景,需要指出的是,本实施例的校准方式不仅适用于单机模式,也适用于多人交互模式,比如,双方同等人员部署的场景:3对3的人员部署,5对5的人员部署,20对20的人员部署等等;双方不同等人员部署的场景:30对60的人员部署,40对20的人员部署等等,其中,
Figure PCTCN2016082405-appb-000015
代表我方人员,
Figure PCTCN2016082405-appb-000016
代表敌方人员。
在本发明实施例一实施方式中,如图3所示,所述信息界面为所述转盘形式时,轮盘信息界面400中的所述至少一个操作对象(如快捷指令信息)呈环形分布,并相对于所述指定的虚拟资源对象(如短消息对象)为中心而设置。所述至少一个操作对象包括预设的文字信息或图标信息(图3中未显示,可以设置对应文字信息的图标,在轮盘信息界面400显示图标,而不是目前的文字信息)。
本发明实施例一实施方式中,所述信息界面为所述转盘形式时,所述至少一个操作对象呈环形分布,并相对于所述指定的虚拟资源对象为中心而设置;所述至少一个操作对象包括预设的文字信息或图标信息。
本发明实施例一实施方式中,所述发送单元,还包括:第一检测子单元,配置为检测到所述触控操作的作用位置位于所述第一对象时,选中所述第一对象;第二检测子单元,配置为检测到所述触控操作由触控状态转变为触控释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
本发明实施例一实施方式中,所述发送单元,还包括:第一检测子单 元,配置为检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;第二检测子单元,配置为检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
本发明实施例一实施方式中,所述发送单元,还包括:第一检测子单元,配置为检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;第二检测子单元,配置为检测到所述滑动操作对应滑动轨迹的指示方向在预设时间内未对准所述第一对象时,旋转所述信息界面,以将所述信息界面中的所述第一对象微调至对准所述滑动轨迹的指示方向;第三检测子单元,配置为检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
实施例六:
本发明实施例的一种终端,如图10所示,所述终端包括:显示器61和处理器62;显示器61配置为在终端的处理器上执行软件应用后对其进行渲染,以得到图形用户界面;所述图形用户界面被配置为有助于人机交互的操控处理。处理器62,配置为执行本发明实施例的信息处理方法。所述处理器、所述图形用户界面和所述软件应用在游戏系统上被实施。
本实施例中所述终端还包括:存储器63、输入设备64(如包括摄像头、麦克风、耳麦在内的采集设备;鼠标、摇杆、台式机键盘等外设;笔记本和平板电脑上的实体键盘或者触摸屏等)、输出设备65(如包括扬声器、耳机等在内的音频输出设备,视频输出设备)、总线66和联网设备67;所述处理器62、存储器63、输入设备64、显示器61和联网设备67均通过总线66连接,所述总线66用于所述处理器62、存储器63、显示器61和联网设备67之间的数据传输和通讯。
其中,所述输入设备64主要用于获得用户的输入操作,当所述终端不同时,所述输入设备64也可能不同。例如,当所述终端为PC时,所述输入设备64可以为鼠标、键盘等输入设备;当所述终端为智能手机、平板电脑等便携设备时,输入设备64可以为触控屏。联网设备67用于多个终端与服务器之间通过网络连接并上传和下载数据,及多个终端之间通过网络连接并进行数据传输。
其中,所述服务器可以是通过集群系统构成的,为实现各单元功能而合并为一或各单元功能分体设置的电子设备,终端和服务器都至少包括用于存储数据的数据库和用于数据处理的处理器,或者包括设置于服务器内的存储介质或独立设置的存储介质。对于用于数据处理的处理器而言,在执行处理时,可以采用微处理器、中央处理器(CPU,Central Processing Unit)、数字信号处理器(DSP,Digital Singnal Processor)或可编程逻辑阵列(FPGA,Field-Programmable Gate Array)实现。而对于存储介质来说,包含操作指令,该操作指令可以为计算机可执行代码,通过所述操作指令来实现上述本发明实施例信息处理方法流程中的各个步骤。
实施例七:
本发明实施例的一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,所述计算机可执行指令用于执行本发明实施例的信息处理方法。
以一个现实应用场景为例对本发明实施例阐述如下:
本应用场景涉及多人在线战术竞技游戏(MOBA,Multiplayer Online Battle Arena Games)。在MOBA中涉及的技术名词为:1)UI层:即图形用户界面中的图标;2)技能指示器:用来辅助技能释放的特效、光圈、操作;3)镜头:可以理解成为游戏里的摄像机;4)小地图:大地图的缩小版,可以理解成为雷达图,地图上会显示敌人我方的信息和位置。
对于本应用场景,目前手游MOBA的游戏产品里,对于发送消息通知队友的处理往往采用聊天框打字或者直接发送语音的形式,手机上打字聊天费事费力,往往字打完了局势早就发生了变化,语音聊天则要通过按住录音按钮录出自己的话,同样很消耗时间,还有产生流量的情况,碰到比较吵的地方玩家还可能听不清楚。从而,这种通过输入文字进行交流的方式,首先,玩家需要消耗大量时间在打字上面,在打字的过程中往往不能进行其他操作,这样直接导致可能会错过游戏中的一些东西,特别费时间,甚至需要花费大量的文字内容来解释;而通过语音进行交流的方式,现有的手机战斗的语音,采用的往往是录音交流,我说的话我需要按住说话按钮,松开时发出去;这种情势和输入文字聊天类似,发送语音需要消耗流量,同时发出的语音可能带有一些语音导致听到的人听不懂,而且语音容易被周围其他环境去影响,实际运用过程中很少有人使用。
本应用场景采用本发明实施例,可以通过便捷的手机操作,解决常用的战术无法准确表达的问题,以快速地表达MOBA游戏当中的常用命令,而无需费事地在聊天框输入,从而节省时间,为战斗赢得先机。具体的交互流程如图11所示。通过该交互流程所呈现出的用户操作及UI呈现包括:用户通过设置默认的快捷选项,定义不同的语音和界面表现形式,玩家通过按住
Figure PCTCN2016082405-appb-000017
后,出现转盘,转盘上的内容则为事先定义好的,通过滑动对应的方向选择对应的快捷语音,松开后界面会出现内容:
Figure PCTCN2016082405-appb-000018
整套流程包括:按住快捷语音---滑动对应语音方向----松开----发出对应指令(语音和/或文字形式的快捷指令信息)发出对应指令后,在图形用户界面左上角的小地图上就会出现对应的信息。对应关系如表1所示(对应图3所示的UI界面,当前的快捷指令信息如表1中的粗体“守高地”所示),通过下面表1中的这些对应关系就可以很好 的表达一场游戏中所要传达的大部分信息了,当然可以按照用户需求进行增加,删除和修改等信息更新操作,并不限于表1中的示例描述。可见,通过图标+语音的形式,可以快速传达需要表达的信息。
Figure PCTCN2016082405-appb-000019
表1
图11为本应用场景信息处理方法的具体交互流程示意图;如图11所示,在本应用场景中,包括终端1、终端2和服务器,所述终端1通过用户1进行触发操控;所述终端2通过用户2进行触发操控;所述方法包括:
对于用户1,包括步骤11-步骤16;
步骤11:用户1通过终端1触发游戏系统并登陆身份验证信息,所述身份验证信息可以为用户名和密码。
步骤12:所述终端1将获取到的身份验证信息传输至服务器3,由所述服务器3进行身份验证,并在身份验证通过后,返回第一图形用户界面至所述终端1;其中,所述第一图形用户界面中包括虚拟资源对象。
步骤13、指定的虚拟资源对象(如图3中的短消息对象)能够基于用户1的触控操作进行响应,执行步骤14-16所述的一系列虚拟操作。
步骤14、检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
步骤15、通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
步骤16、将通过执行步骤14-15得到的执行结果同步到服务器,或者经服务器即时中转给终端2,或者直接转发给终端2,以便使通过终端2登录游戏系统的用户2可以对用户1的所述虚拟操作进行响应,从而形成多终端之间的交互,本应用场景仅以两个终端间的交互为例,实际操作中可以多终端之间的交互并不限于本示例中两个终端间的交互。
对于用户2,对于用户1,包括步骤21-步骤26;
步骤21:用户2通过终端2触发游戏系统并登陆身份验证信息,所述身份验证信息可以为用户名和密码。
步骤22:所述终端1将获取到的身份验证信息传输至服务器3,由所述服务器3进行身份验证,并在身份验证通过后,返回第二图形用户界面 至所述终端2;其中,所述第二图形用户界面中包括虚拟资源对象。
步骤23、指定的虚拟资源对象(如图3中的短消息对象)能够基于用户2的触控操作进行响应,执行步骤24-26所述的一系列虚拟操作。
步骤24、检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象。
步骤25、通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
步骤26、将通过执行步骤24-25得到的执行结果同步到服务器,或者经服务器即时中转给终端1,或者直接转发给终端1,以便使通过终端1登录游戏系统的用户1可以对用户2的所述虚拟操作进行响应,从而形成多终端之间的交互,本应用场景仅以两个终端间的交互为例,实际操作中可以多终端之间的交互并不限于本示例中两个终端间的交互。
步骤30、可选的步骤,收到通过步骤14-16得到的第一人机交互执行结果和/或通过步骤24-26得到的第二交互执行结果后,同步或中转发送给对应的终端。
在本申请所提供的几个实施例中,应该理解到,所揭露的设备和方法,可以通过其它的方式实现。以上所描述的设备实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,如:多个单元或组件可以结合,或可以集成到另一个系统,或一些特征可以忽略,或不执行。另外,所显示或讨论的各组成部分相互之间的耦合、或直接耦合、或通信连接可以是通过一些接口,设备或单元的间接耦合或通信连接,可以是电性的、机械的或其它形式的。
上述作为分离部件说明的单元可以是、或也可以不是物理上分开的,作为单元显示的部件可以是、或也可以不是物理单元,即可以位于一个地方,也可以分布到多个网络单元上;可以根据实际的需要选择其中的部分或全部单元来实现本实施例方案的目的。
另外,在本发明各实施例中的各功能单元可以全部集成在一个处理单元中,也可以是各单元分别单独作为一个单元,也可以两个或两个以上单元集成在一个单元中;上述集成的单元既可以采用硬件的形式实现,也可以采用硬件加软件功能单元的形式实现。
本领域普通技术人员可以理解:实现上述方法实施例的全部或部分步骤可以通过程序指令相关的硬件来完成,前述的程序可以存储于一计算机可读取存储介质中,该程序在执行时,执行包括上述方法实施例的步骤;而前述的存储介质包括:移动存储设备、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
或者,本发明上述集成的单元如果以软件功能模块的形式实现并作为独立的产品销售或使用时,也可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明实施例的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机、服务器、或者网络设备等)执行本发明各个实施例所述方法的全部或部分。而前述的存储介质包括:移动存储设备、ROM、RAM、磁碟或者光盘等各种可以存储程序代码的介质。
以上所述,仅为本发明的具体实施方式,但本发明的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本发明的保护范围之内。因此,本发明 的保护范围应以所述权利要求的保护范围为准。
工业实用性
采用本发明实施例,当检测到位于指定的虚拟资源对象上的触控操作时,可以调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,通过触控操作或者滑动操作选中所述信息界面上至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息效果,由于是通过人机交互发送预设的指令信息,而无需想要发送指令信息时先额外耗费时间来进行信息内容编辑,因此,能实时地、快捷地发送信息,以满足信息交互的实时性、快捷性需求。

Claims (12)

  1. 一种信息处理方法,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述方法包括:
    在图形用户界面中渲染得到至少一个虚拟资源对象;
    检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置的至少一个操作对象;
    通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
  2. 根据权利要求1所述的方法,其中,所述信息界面为所述转盘形式时,所述至少一个操作对象呈环形分布,并相对于所述指定的虚拟资源对象为中心而设置;
    所述至少一个操作对象包括预设的文字信息或图标信息。
  3. 根据权利要求1或2所述的方法,其中,所述通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息,包括:
    检测到所述触控操作的作用位置位于所述第一对象时,选中所述第一对象;
    检测到所述触控操作由触控状态转变为触控释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  4. 根据权利要求1或2所述的方法,其中,所述通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时, 发送对应所述第一对象的语音和/或文字形式的指令信息,包括:
    检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;
    检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  5. 根据权利要求1或2所述的方法,其中,所述通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息,包括:
    检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;
    检测到所述滑动操作对应滑动轨迹的指示方向在预设时间内未对准所述第一对象时,旋转所述信息界面,以将所述信息界面中的所述第一对象微调至对准所述滑动轨迹的指示方向;
    检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  6. 一种终端,通过在终端的处理器上执行软件应用并在所述终端的显示器上进行渲染,以得到图形用户界面,所述处理器、图形用户界面和所述软件应用在游戏系统上被实施,所述终端还包括:
    第一渲染单元,配置为在图形用户界面中渲染得到至少一个虚拟资源对象;
    第二渲染单元,配置为检测到位于指定的虚拟资源对象上的触控操作时,调用与所述指定的虚拟资源对象对应的配置参数,根据所述配置参数渲染得到包括转盘形式在内的信息界面,在所述信息界面中显示预先配置 的至少一个操作对象;
    发送单元,配置为通过触控操作或者滑动操作选中所述至少一个操作对象中的第一对象,当检测到释放操作时,发送对应所述第一对象的语音和/或文字形式的指令信息。
  7. 根据权利要求6所述的终端,其中,所述信息界面为所述转盘形式时,所述至少一个操作对象呈环形分布,并相对于所述指定的虚拟资源对象为中心而设置;
    所述至少一个操作对象包括预设的文字信息或图标信息。
  8. 根据权利要求6或7所述的终端,其中,所述发送单元,还包括:
    第一检测子单元,配置为检测到所述触控操作的作用位置位于所述第一对象时,选中所述第一对象;
    第二检测子单元,配置为检测到所述触控操作由触控状态转变为触控释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  9. 根据权利要求6或7所述的终端,其中,所述发送单元,还包括:
    第一检测子单元,配置为检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;
    第二检测子单元,配置为检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  10. 根据权利要求6或7所述的终端,其中,所述发送单元,还包括:
    第一检测子单元,配置为检测到所述滑动操作对应的方向为指向所述第一对象时,选中所述第一对象;
    第二检测子单元,配置为检测到所述滑动操作对应滑动轨迹的指示方向在预设时间内未对准所述第一对象时,旋转所述信息界面,以将所述信 息界面中的所述第一对象微调至对准所述滑动轨迹的指示方向;
    第三检测子单元,配置为检测到所述滑动操作由滑动状态转变为滑动释放状态时,确定当前为所述释放操作,则发送与所述第一对象对应的语音和/或文字信息,以快速传达需要表达的指令信息。
  11. 一种终端,所述终端包括:显示器和处理器;所述显示器,配置为在终端的处理器上执行软件应用后对其进行渲染,以得到图形用户界面;所述图形用户界面被配置为有助于人机交互的操控处理;
    所述处理器,配置为执行如权利要求1至5任一项所述的信息处理方法;
    所述处理器、所述图形用户界面和所述软件应用在游戏系统上被实施。
  12. 一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,所述计算机可执行指令配置为执行权利要求1至5任一项所述的信息处理方法。
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