WO2016067322A1 - Programme, convertisseur, procédé de conversion, serveur, support d'enregistrement, et procédé de commande - Google Patents

Programme, convertisseur, procédé de conversion, serveur, support d'enregistrement, et procédé de commande Download PDF

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Publication number
WO2016067322A1
WO2016067322A1 PCT/JP2014/005522 JP2014005522W WO2016067322A1 WO 2016067322 A1 WO2016067322 A1 WO 2016067322A1 JP 2014005522 W JP2014005522 W JP 2014005522W WO 2016067322 A1 WO2016067322 A1 WO 2016067322A1
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WIPO (PCT)
Prior art keywords
operation input
game
information
input information
server
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PCT/JP2014/005522
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English (en)
Japanese (ja)
Inventor
シリル ペリン
アレックス テイト
ジャン‐フランソワ エフ フォーティン
Original Assignee
株式会社スクウェア・エニックス・ホールディングス
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Application filed by 株式会社スクウェア・エニックス・ホールディングス filed Critical 株式会社スクウェア・エニックス・ホールディングス
Priority to PCT/JP2014/005522 priority Critical patent/WO2016067322A1/fr
Priority to JP2016555943A priority patent/JP6577481B2/ja
Publication of WO2016067322A1 publication Critical patent/WO2016067322A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Definitions

  • the present invention relates to a program, a conversion device, a conversion method, a server, a recording medium, and a control method, and particularly to a technique for processing an input operation input.
  • Patent Document 1 discloses a game device that switches an event to be generated in response to an operation input to the same user interface in accordance with the positional relationship between a player character and an enemy character.
  • the operation input related to the occurrence of an event may be complicated, such as inputting a plurality of different user interfaces in a predetermined order within a predetermined time.
  • fighting games, etc. the user needs to be trained and accustomed to learn multiple types of operation input methods for each available character and to make appropriate inputs that generate desired events (attack, technique, etc.) It becomes.
  • desired events attack, technique, etc.
  • the present invention is not limited to this, and even if a single input is required to generate a desired event or a user interface capable of a simple input method is provided as in Patent Document 1, an erroneous input by the user Can occur.
  • At least one embodiment of the present invention has been made in view of the above-described problems, and a program, a conversion device, a conversion method, a server, a recording medium, and a control for easily generating an event desired by a user in a game Intended method.
  • a program includes a process for acquiring first operation input information indicating an operation input made for a game in a computer, and a process in the process.
  • the accompanying drawings are included in the specification, constitute a part thereof, show an embodiment of the present invention, and are used to explain the principle of the present invention together with the description.
  • the figure which illustrated the contents of composition of the judgment information concerning an embodiment of the present invention The flowchart which illustrated the output process which the server conversion part 104 performs in the game system which concerns on embodiment of this invention.
  • one embodiment described below receives information indicating an operation input made in a client device connected via a network as an example of a conversion device, and changes the information to information indicating a different operation input.
  • An example in which the present invention is applied to a server that can output an operation input to a game process will be described.
  • FIG. 1 is a block diagram showing a system configuration of a game system according to an embodiment of the present invention.
  • the game system realizes so-called cloud-type service provision, and the server 100 can play a game for each of the client devices 200 connected to the server 100.
  • Provide content In the present embodiment, for providing game content, information indicating operation input made in the client device 200 as first operation input information is transmitted to the server 100 via the network 300.
  • the first operation input information is usually analyzed in a process (main game process) executed by the server 100 for providing game content, and a predetermined event occurrence condition such as character operation, item selection, and various parameter changes is performed.
  • a process corresponding to the case where it is determined that the condition is satisfied is executed.
  • information indicating operation input is, for example, an operation input by the user among operation members such as various buttons and sensors provided in the user interface of the client device 200.
  • operation input information is, for example, an operation input by the user among operation members such as various buttons and sensors provided in the user interface of the client device 200.
  • the information indicating the operation input may be configured to include information indicating a specific operation member that can be identified, which is determined based on an event or a role that is determined to be generated at the time of single input such as a forward button or an attack button. It may indicate a key event determined by an address value, OS, or the like in which a bit change is caused by input.
  • the information indicating the operation input includes “operation input” as a detection unit in processing of the operation by the user, such as each button provided on the user interface of the client device 200, and different buttons are displayed.
  • the information includes an “operation input group” having a plurality of operation inputs.
  • a game content screen (game screen) to be provided to the client device 200 is drawn on the server 100 and provided to the client device 200 via the network 300. . Since the client device 200 displays the received game screen on the display device in this way, the game screen can be provided to the user of the client device 200 without executing the main game process in the client device 200. The user of the device can play a game related to the game content.
  • the game screen drawing process is performed as part of the main game process in the server 100, but the embodiment of the present invention is not limited to this.
  • the drawing process of the game screen may be performed based on a drawing command issued by the server 100 in another apparatus having a dedicated drawing processing apparatus connected to the server 100.
  • the apparatus A game screen may be provided to the client device 200.
  • the server 100 is configured so that a plurality of client devices 200 can be connected via the network 300, and the server 100 provides each of the plurality of client devices 200 simultaneously and in parallel.
  • the main game process related to the game content may be executed.
  • the server control unit 101 is a CPU or the like, for example, and controls the operation of each block included in the server 100.
  • the server control unit 101 controls the operation of each block by reading the operation program for each block stored in the server storage medium 102 and developing it in the server memory 103 for execution.
  • the server storage medium 102 is a non-volatile storage device configured to be able to hold data permanently, such as a rewritable ROM or HDD.
  • the server storage medium 102 stores, in addition to the operation program for each block that the server 100 has, parameters necessary for the operation of each block, game application data related to game content that can be provided, and the like.
  • the game application data may be data of a dedicated application developed for a cloud-type game service, or may be so-called game ROM data developed so as to be locally executable on a home console or a PC. .
  • the server control unit 101 performs processing for emulating the environment of the dedicated device corresponding to the game ROM, expands the game ROM data in the area of the server memory 103 reserved for emulation, and loads the corresponding game application. Can be executed.
  • the server memory 103 is a volatile storage device such as a RAM.
  • the server memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing intermediate data output in the operation of each block.
  • the server conversion unit 104 analyzes the first operation input information received from the client device 200, and is an operation input that is determined that the operation input indicated by the information causes a predetermined event in the main game process. Determine whether.
  • Information related to an operation input determined to generate a predetermined event in the main game process may be stored in a storage area (not shown) in the server conversion unit 104, for example. Alternatively, it may be acquired from the server storage medium 102.
  • the determination information may be generated by analyzing a main game process program developed in the server memory 103 and provided to the server conversion unit 104. For example, as shown in FIG. 4, the determination information includes operation input information (necessary input information) necessary to be generated for each event and information (timing information) that defines the input timing of each operation input. It may be configured with a managed LUT or the like. In the present embodiment, the determination information is described as having necessary input information and timing information as shown in FIG.
  • the determination information may be configured with only necessary input information, or may be configured only with timing information depending on a user interface used for operation input.
  • the determination information may be configured to be managed for each game progress status in the main game process and each type of user interface for operation input of the client device 200.
  • the server conversion unit 104 determines whether or not the operation input indicated by the first operation input information is determined to generate a predetermined event in the main game process based on such determination information. That is, the server conversion unit 104 determines whether or not an erroneous operation input is made by the user, or whether or not the operation input timing satisfies an event generation condition.
  • the server conversion unit 104 determines that the operation input indicated by the first operation input information is not determined to generate a predetermined event, the server conversion unit 104 generates the event as the second operation input information.
  • a process for changing to information indicating an operation input determined to be performed is performed. For example, when an operation input group including one or more operation inputs indicated by the first operation input information includes an erroneous operation input that does not cause an event, the server conversion unit 104 performs the corresponding operation specified in the determination information. The erroneous operation input is changed so as to be the same combination as the input group.
  • the server conversion unit 104 selects an operation input group that the operation input group indicated by the first operation input information is regarded as corresponding to the operation input group, that is, an event that the user may desire. It changes so that it may become the same as the operation input group to generate
  • the server conversion unit 104 changes the first operation input information or the second operation generated by changing the first operation input information according to the determination result. Any of the input information is transmitted to the main game process (to the server control unit 101) as information indicating an operation input.
  • the server drawing unit 105 is a drawing device that performs drawing processing related to a game screen such as a GPU.
  • the server drawing unit 105 draws a game screen according to a drawing command generated as a result of the main game process.
  • the server communication unit 106 is a communication interface related to data transmission / reception with the external device of the server 100.
  • the server communication unit 106 establishes a connection with the client device 200 via the network 300, and receives first operation input information, transmits a game screen, and the like.
  • the control unit 201 is, for example, a CPU or the like, and controls the operation of each block included in the client device 200.
  • the control unit 201 controls the operation of each block by reading the operation program for each block stored in the storage medium 202 and developing it in the memory 203.
  • the storage medium 202 is a non-volatile storage device configured to be able to hold data permanently, such as a rewritable ROM or HDD.
  • the storage medium 202 stores, in addition to the operation program for each block included in the client apparatus 200, parameters necessary for the operation of each block, application data for receiving service provision related to game content from the server 100, and the like.
  • the service providing application may be, for example, a dedicated application that can be acquired from a predetermined application management server via the network 300, or a general application that can realize the same operation by a predetermined plug-in such as a Web browser. It may be an application.
  • the service providing application performs an operation of transmitting information on the first operation input to the server 100 and receiving a game screen generated as a result of processing in the server 100.
  • the memory 203 is a volatile storage device such as a RAM.
  • the memory 203 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing intermediate data output in the operation of each block.
  • the display unit 204 is a display device that displays a game screen received from the server 100.
  • the display unit 204 may be configured to be built in the client device 200 or may be an external display device that is detachably connected to the client device 200.
  • the operation input unit 205 is a user interface for performing an operation input of the client device 200 such as an analog stick, a button, a keyboard, a mouse, and a touch detection sensor.
  • the operation input unit 205 detects the operation input made, the operation input unit 205 transmits information for identifying the operation input to the control unit 201.
  • the information for identifying the operation input may be, for example, a control signal for identifying the input button or the XY coordinates of the stick.
  • the control unit 201 receives the information from the operation input unit 205, the control unit 201 associates the reception timing information, for example, stores the information in the memory 203, and transmits the information related to the operation input accumulated at a predetermined transmission timing to the communication unit 206. Then, it is transmitted to the server 100 as the first operation input information.
  • the communication unit 206 is a communication interface related to data transmission / reception with an external device included in the client device 200.
  • the communication unit 206 establishes a connection with the server 100 via the network 300, performs transmission / reception of information related to service login, transmission of first operation input information, reception of a game screen, and the like. .
  • the server conversion unit 104 acquires determination information about the provided content.
  • the determination information may be acquired from the storage area or the server storage medium 102 built in the server conversion unit 104 as described above, or may be generated and acquired by analyzing a program related to the main game process.
  • the server conversion unit 104 determines whether the server communication unit 106 has received the first operation input information resulting from the operation input related to the provided content in the client device 200. The server conversion unit 104 moves the process to S503 if the server communication unit 106 determines that the first operation input information has been received, and repeats the process of this step if it determines that it has not been received.
  • the server conversion unit 104 acquires and analyzes the first operation input information, and specifies the operation input group indicated by the first operation input information.
  • the operation input group may be configured by information indicating at what timing or time interval the operation input to which operation member is made, as defined in the determination information of the present embodiment, for example.
  • the server conversion unit 104 determines that the operation input group indicated by the first operation input information satisfies the condition related to the operation input group determined to generate any of the events defined in the determination information. Judge whether it is a group. That is, the server conversion unit 104 determines whether or not the operation input group indicated by the first operation input information satisfies a condition (necessary input information and timing information) for the operation input group that causes a predetermined event to occur in the main game process. Determine whether. If the server conversion unit 104 determines that the operation input group indicated by the first operation input information is an operation input group that satisfies the condition related to the operation input group that is determined to generate any event, the server conversion unit 104 performs processing.
  • step S505 the acquired first operation input information is output to the main game process as second operation input information without being changed, and the process returns to S502. Further, when the server conversion unit 104 determines that the operation input group indicated by the first operation input information is not an operation input group that satisfies the condition relating to the operation input group determined to generate any event, The process moves to S506.
  • the server conversion unit 104 determines whether or not the operation input group indicated by the first operation input information is similar to the operation input group determined to generate any of the events defined in the determination information. to decide.
  • the similarity between the operation input group determined to generate a predetermined event and the operation input group indicated by the first operation input information is input that constitutes the operation input group based on, for example, necessary input information. It may be obtained by comparing the combinations of the operating members and the coincidence of their order. Further, based on the timing information, the degree of similarity may be obtained by comparing the coincidence.
  • the operation input interface to be used is known, there is a possibility that an erroneous operation input may be made on the operation member disposed in the vicinity of the operation member necessary for occurrence of a predetermined event.
  • the combinations of the operation members that have been input are the same, but the operation input performed by the left hand and the operation input that is performed by the right hand, etc., differ depending on the order of the input, so that it is contrary to the user's intention. It may be an operation input group. In particular, in such cases, it is useful in determining the degree of similarity to consider both necessary input information and timing information.
  • the degree of similarity may be quantified by a predetermined arithmetic expression, and the server conversion unit 104 determines whether or not a criterion for determining similarity is satisfied by comparison with a threshold value determined to be high. What is necessary is just to judge in this step. If the server conversion unit 104 determines that the operation input group indicated by the first operation input information is similar to the operation input group determined to generate any event, the server conversion unit 104 moves the process to S507 and determines that they are not similar. If so, the process moves to S505.
  • the server conversion unit 104 changes the first operation input information to the second operation input information indicating the operation input group based on the operation input group determined to be similar in S506, and outputs the process.
  • the change from the first operation input information to the second operation input information includes at least one of a combination and timing of input operation members constituting the operation input group indicated by the first operation input information. This is realized by changing the operation input group related to the corresponding event based on the determination information.
  • the operation input made by the user in the client device 200 in the game system of the present embodiment is an operation input that is not determined to generate a predetermined event in the main game process
  • An event that the user would have desired can be estimated and changed to an operation input that occurs in the main game process.
  • the server conversion unit 104 can be operated independently of the main game process as described above, even in the case of providing a game experience of an existing game in a cloud type game system, The present invention can be realized without modifying a game program related to the game.
  • the server conversion unit 104 is described as being built in the server 100 of the cloud game system.
  • the server conversion unit 104 may be provided as a single device connected to the client device 200 and the server 100 via the network 300 in the cloud-type game system, or the function that the client device 200 originally has The configuration may be realized by a program executed in the client device 200 or as a dedicated device installed in the client device 200.
  • the implementation of the present invention is not necessarily limited to the cloud game system, and the present invention can be implemented even with a device such as a game console that provides a user with a game experience with the client device 200 alone. . That is, it will be easily understood that the output processing as described above can be realized even if the client device 200 is configured to complete the provision of the game.
  • the conversion device of this embodiment can easily generate an event desired by the user in a game.
  • the conversion apparatus acquires first operation input information indicating an operation input made for the game, and determination information indicating an operation input determined to generate a predetermined event in the process related to the game. Then, the device changes the first operation input information to second operation input information indicating an operation input for generating a predetermined event based on the determination information, and outputs the second operation input information to the process related to the game.
  • an event that would have been desired to be generated by the user can be obtained by further referring to the situation in the game. It can estimate more suitably.
  • the server conversion unit 104 is configured to manage the necessary input information and timing information about the event that the determination information is desired to be generated by the user for each situation in the game.
  • An event desired by the user may be estimated based on the determination information and information indicating the situation in the game.
  • the situation in the game is, for example, the field where the operation target character is arranged, whether it is a battle scene, the positional relationship with the opponent character, various parameters of the operation target character, the difficulty level of the game, etc.
  • Various situations may be available.
  • the server conversion unit 104 determines the determination information including statistical data as an erroneous input made by the determination of a trap.
  • the first operation input information related to the input can be changed to the second operation input information based on the above.
  • a game system that is supposed to provide services to a plurality of users, that is, a plurality of client devices 200 as in the present embodiment, based on operation inputs made by a plurality of users who use the same game content, It is also possible to collect statistical data under each situation.
  • the operation input “group” is described by the first operation input information from the viewpoint of calculating the similarity.
  • the present invention is implemented by a single operation input. It will be readily understood that this is possible. That is, even if it is a single operation input, for example, when the operation input determined to generate an event in the main game process is limited, or even if an operation input to an adjacent operation member is made It is possible to estimate the event desired by the user based on the determination information, such as when it is clear that no event is generated.
  • the second embodiment when information indicating the situation in the game can be acquired, events that are desired to be generated by the user can be further limited. It would be possible to more suitably estimate which event was generated as desired.
  • an event determined to occur in the main game process based on information provided in advance by a developer of the game content to be provided, analysis of a game program, and the like, and necessary input information related to the event
  • the timing information is acquired and the determination information is configured.
  • the implementation of the present invention is not limited to this.
  • the determination information may be generated, for example, by collecting statistical data of operation input groups made by the user for the corresponding game content. For an operation input group that is performed at a predetermined frequency or more, or that is repeated, it can be estimated that a predetermined event is generated in the main game process, so that statistical data may be generated based on the number of inputs. At this time, as shown in the second embodiment, for example, by taking into account changes in behavior and scores from the information indicating the situation in the game, it is possible to update the statistical data depending on whether or not an event has actually occurred.
  • the determination information may be updated by performing reflection on the statistical data based on the estimation of suitable timing information according to the presence or absence of reflection and the height of the score.
  • the determination information may be generated for each user based on an operation input made by one user as in the second embodiment, or may be generated based on an operation input made by a plurality of users. It may be a thing.
  • the server conversion unit 104 has been described as changing the input first operation input information to the second operation input information based on the determination information and outputting the second operation input information to the main game process. .
  • facilitating the occurrence of a desired event in this way may not be desirable for all users. For example, in a game that realizes a battle between users, changing the first operation input information so as to easily generate a desired event does not give superiority or inferiority between users, and a pure battle game is desired. Can reduce the interest of the user.
  • a tournament or the like for the purpose of a battle between users is held, and the user can watch a game by playing with a strategy that utilizes the game play skills acquired by each other. Attracts players, and in turn can keep game content popular and running. This is because each user has a play style based on his / her own experience, giving the spectators a variety of ways to enjoy the game. If there is no difference, the interest of spectators and the like can naturally be reduced. Also, if you can win with a simple operation input method, the game skill of the winning user will not improve, or if you may spend time to practice but you may lose to users who do not spend time on practice The interest of the user in game play can be reduced.
  • a condition for generating a desired event is satisfied only when a complicated operation input group is correctly input, or consecutive operation inputs such as so-called combos are sequentially performed.
  • an action in which a plurality of events are linked can be generated in the game.
  • each operation input must be made at an accurate input timing, and in particular, an operation input that causes an action in which a plurality of events are linked so that a plurality of events are suitably linked.
  • a device (client device 200) that performs an operation input and a device (server 100) that executes a process related to a game corresponding to the operation input are connected via the network 300.
  • client device 200 that performs an operation input
  • server 100 that executes a process related to a game corresponding to the operation input
  • the network 300 in order to generate a desired event when a processing delay caused by performing processing for a plurality of client devices 200 in parallel or a communication delay caused by passing through the network 300 occurs. It may be difficult for the user to grasp the input timing of the power operation input.
  • the notification target need not be limited to the input timing. For example, there is an operation input that has not been input, an unnecessary operation input is included, or an erroneous operation input is made. Needless to say, the notification may be made.
  • the operation input indicated by the first operation input information which is executed by the server conversion unit 104 of the present modification, is determined in the main game process as an operation input that generates a predetermined event determined to correspond.
  • a specific process of the notification process for performing the notification will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart is realized by the server conversion unit 104 reading, for example, a corresponding processing program stored in the server storage medium 102 or a built-in storage area, and expanding and executing the program in the server memory 103 or the like. be able to.
  • a service provision request relating to a predetermined game content is received from an arbitrary client device 200 (target client), and execution of a main game process corresponding to the game content is started. It will be described as being started.
  • this notification process may be executed together with the output process described above.
  • the notification process is described as being executed by the server conversion unit 104.
  • each process may be performed by different entities.
  • the server conversion unit 104 acquires determination information about the provided content.
  • the server conversion unit 104 determines whether or not the server communication unit 106 has received the first operation input information indicating the operation input made in the client device 200.
  • the server conversion unit 104 moves the process to S603 when it is determined that the server communication unit 106 has received the first operation input information, and repeats the process of this step when it is determined that it has not been received.
  • the server conversion unit 104 acquires and analyzes the first operation input information, and specifies the operation input group indicated by the first operation input information.
  • the server conversion unit 104 determines whether or not the operation input group indicated by the first operation input information corresponds to the operation input group for generating any of the events defined in the determination information. To do.
  • the determination related to the correspondence is not limited to the determination (S504 of the output process) whether or not the operation input group indicated by the first operation input information satisfies a condition determined to generate a specific event, The determination is made based on whether or not the operation input group is similar to the operation input group determined to generate a specific event (S506). That is, the processing of this step determines whether or not it can be estimated that the operation input group indicated by the first operation input information is the operation input group made to generate any event.
  • the server conversion unit 104 determines that the operation input group indicated by the first operation input information corresponds to the operation input group for generating any of the events defined in the determination information, the server conversion unit 104 performs processing in step S605. If it is determined that it is not supported, the process returns to S602.
  • the server conversion unit 104 compares the operation input group related to the event (corresponding event) determined to correspond in S604 with the operation input group indicated by the first operation input information, and is performed in the client device 200.
  • the notification content for the operation input group is determined.
  • the notification content determined in this step is, for example, when the operation input group indicated by the first operation input information is determined as the operation input group that generates the corresponding event in the main game process and can be determined based on the determination information.
  • advice for further raising the evaluation score may be notified from statistical data such as an evaluation score when a corresponding event occurs.
  • the server conversion unit 104 outputs the notification content determined in S605, and returns the process to S602.
  • the output destination of the notification content may be the main game process (server control unit 101), or may be output directly to the client device 200 via the network 300.
  • a notification corresponding to the notification content may be made on a game screen generated as a result of the main game process.
  • a GUI related to the notification content may be superimposed on a game screen displayed on the operation input unit 205 in the client device 200, or an output interface included in a user interface used in the client device 200 is used. Feedback may be made.
  • the present invention is not limited to the above-described embodiment, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the conversion device according to the present invention can also be realized by a program that causes one or more computers to function as the conversion device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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Abstract

La présente invention concerne un convertisseur qui acquiert des premières informations d'entrée de commande indiquant une entrée de commande pour un jeu, et des informations de détermination indiquant une entrée de commande qui est déterminée pour provoquer un événement prédéfini dans un procédé se rapportant au jeu. Ledit convertisseur modifie les premières informations d'entrée de commande en secondes informations d'entrée de commande indiquant une entrée de commande qui provoque l'événement prédéfini sur la base des informations de détermination, et les émet pour le procédé se rapportant au jeu.
PCT/JP2014/005522 2014-10-31 2014-10-31 Programme, convertisseur, procédé de conversion, serveur, support d'enregistrement, et procédé de commande WO2016067322A1 (fr)

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PCT/JP2014/005522 WO2016067322A1 (fr) 2014-10-31 2014-10-31 Programme, convertisseur, procédé de conversion, serveur, support d'enregistrement, et procédé de commande
JP2016555943A JP6577481B2 (ja) 2014-10-31 2014-10-31 プログラム、変換装置、変換方法、サーバ、記録媒体及び制御方法

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPWO2020111104A1 (ja) * 2018-11-27 2021-10-14 株式会社トプコン 眼科装置

Citations (3)

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