WO2015198634A1 - ゲームシステム - Google Patents

ゲームシステム Download PDF

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Publication number
WO2015198634A1
WO2015198634A1 PCT/JP2015/055414 JP2015055414W WO2015198634A1 WO 2015198634 A1 WO2015198634 A1 WO 2015198634A1 JP 2015055414 W JP2015055414 W JP 2015055414W WO 2015198634 A1 WO2015198634 A1 WO 2015198634A1
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WO
WIPO (PCT)
Prior art keywords
load
actuator
unit
load information
game
Prior art date
Application number
PCT/JP2015/055414
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
信之 鷹啄
和将 伊藤
Original Assignee
株式会社ソニー・コンピュータエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ソニー・コンピュータエンタテインメント filed Critical 株式会社ソニー・コンピュータエンタテインメント
Publication of WO2015198634A1 publication Critical patent/WO2015198634A1/ja

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Definitions

  • a front camera 30 is provided in the vicinity of the operation button 22.
  • a left speaker 25a and a right speaker 25b (hereinafter, collectively referred to as “speaker 25”) that output sound are provided, respectively.
  • a HOME button 27 is provided below the left stick 24a, and a START button 28 and a SELECT button 29 are provided below the right stick 24b.
  • FIG. 1B shows the back of the game apparatus 10.
  • a rear camera 31 and a rear touch pad 32 are provided on the back of the game apparatus 10.
  • the rear touch pad 32 is configured as a multi-touch pad, like the front touch pad 21.
  • the game apparatus 10 is equipped with two cameras and a touchpad on the front surface and the back surface.
  • FIG. 6 shows a configuration of the game system 1 for applying a load to the operation unit 70.
  • the first interlocking member 151 is connected to a first rotation detecting unit 153a for detecting a displacement amount (rotation amount) of the first interlocking member 151, and a repulsive force against the movement of the first interlocking member 151 or
  • a first actuator 94a that applies a load such as an assist force is coupled.
  • the first actuator 94a may be, for example, a motor coupled to the bent portion 152 of the first interlocking member 151 via a gear, and has a function of applying a rotational force to the first interlocking member 151.
  • the load information includes information for specifying the magnitude of the load along the operation direction of the operation unit 70 and information for specifying the magnitude of the load along a direction independent of the operation direction of the operation unit 70. And exist. Both types of information are common in that the magnitude of the load is specified, but the former information is used to provide a heavy or light operational feeling for the operation of the operation unit 70 by the user, The latter information is used as a disturbance component for the operation of the operation unit 70 because it also determines the load application direction that can act in another direction with respect to the operation direction of the operation unit 70.
  • the load information set for the object corresponds to the former information for specifying the magnitude of the load along the operation direction of the operation unit 70, and is set according to the game situation.
  • the load information corresponds to the latter information that determines the load application direction independent of the operation direction.
  • a return spring 179 is provided (see FIG. 4), and the return spring 179 returns to the neutral state when the operation shaft 157, that is, the analog stick 24 is tilted. Generate a restoring force in the direction.
  • the multidirectional operation input device 100 shown in FIG. 4 has a configuration in which the operation shaft 157 is supported on a return member 173 supported by a return spring 179 for returning to the neutral position. Then, all the configurations for returning to the neutral position are realized by the actuators 94c to 94f. Therefore, in the multidirectional operation input device having a four-actuator structure, the configuration of the operation body 158 and the return member 173 below the operation body 158 shown in FIGS. 4 and 5 is omitted, and the structure can be simplified.
  • the external force D is applied to the analog stick 24 regardless of the operation of the analog stick 24 depending on the game situation. Therefore, if the user does not operate the analog stick 24, the analog stick 24 is tilted to the right by the external force D, and the player character in the game moves to the right. As a result, the player character is shown to behave in the right direction by being blown by a crosswind.
  • the holding unit 210 holds this setting information.
  • the drive control unit 208 controls the actuator 94 with reference to this setting information. For example, if the load OFF is set for the “equipment size”, even if the load information acquisition unit 206 acquires load information corresponding to the selected equipment from the game application, the drive control unit 208 Does not change the operating state of the actuator 94 according to the load information. On the other hand, if the load ON is set for the “game status”, when the load information acquisition unit 206 acquires the load information corresponding to the game status from the game application, the drive control unit 208 displays the load information. To change the operating state of the actuator 94. As described above, the user sets a parameter that causes torque generation by the actuator 94, so that the actuator 94 can apply a load according to the user's preference to the analog stick 24.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
PCT/JP2015/055414 2014-06-24 2015-02-25 ゲームシステム WO2015198634A1 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2014-129599 2014-06-24
JP2014129599A JP2016007345A (ja) 2014-06-24 2014-06-24 ゲームシステム

Publications (1)

Publication Number Publication Date
WO2015198634A1 true WO2015198634A1 (ja) 2015-12-30

Family

ID=54937737

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2015/055414 WO2015198634A1 (ja) 2014-06-24 2015-02-25 ゲームシステム

Country Status (2)

Country Link
JP (1) JP2016007345A (enrdf_load_stackoverflow)
WO (1) WO2015198634A1 (enrdf_load_stackoverflow)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111346368A (zh) * 2020-02-28 2020-06-30 歌尔科技有限公司 一种游戏手柄及其摇杆反馈力装置
CN116370948A (zh) * 2022-04-27 2023-07-04 株式会社万代 操作装置

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE112020004035T5 (de) * 2019-08-28 2022-05-12 Alps Alpine Co., Ltd. Betätigungsvorrichtung
JP2022141982A (ja) * 2019-08-28 2022-09-30 アルプスアルパイン株式会社 操作装置
JP6671704B1 (ja) * 2019-09-25 2020-03-25 株式会社コナミアミューズメント ゲームシステム、その制御方法及びコンピュータプログラム
JP7353912B2 (ja) 2019-10-17 2023-10-02 任天堂株式会社 入力装置、ゲームコントローラ、情報処理装置
CN116529696A (zh) * 2020-11-18 2023-08-01 任天堂株式会社 信息处理系统、控制器、信息处理方法、信息处理程序
CN116438504A (zh) * 2020-12-10 2023-07-14 任天堂株式会社 信息处理系统、控制器、信息处理方法、信息处理程序
JP7431350B2 (ja) * 2020-12-17 2024-02-14 任天堂株式会社 入力装置、ゲームコントローラ、情報処理装置
WO2023233624A1 (ja) * 2022-06-02 2023-12-07 株式会社ソニー・インタラクティブエンタテインメント 操作部材を駆動させる情報処理装置
WO2024252764A1 (ja) * 2023-06-07 2024-12-12 田中誠 コントローラ

Citations (2)

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Publication number Priority date Publication date Assignee Title
JPH04232829A (ja) * 1990-12-28 1992-08-21 Namco Ltd ドライビングシミュレータのステアリング反力発生装置及び演算方法
JP2000056668A (ja) * 1998-08-06 2000-02-25 Koyo Seiko Co Ltd ドライビングシミュレータ

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US6004134A (en) * 1994-05-19 1999-12-21 Exos, Inc. Interactive simulation including force feedback
JPH11161423A (ja) * 1997-11-28 1999-06-18 Mitsumi Electric Co Ltd フォースフィードバック機能付ジョイスティックの安全装置
JP2005300914A (ja) * 2004-04-12 2005-10-27 Nissan Diesel Motor Co Ltd 車両運転模擬装置の操舵反力発生装置
JP4167683B2 (ja) * 2005-10-19 2008-10-15 株式会社タイトー ゲーム装置、ゲームサーバ装置
JP5072320B2 (ja) * 2006-11-02 2012-11-14 株式会社タイトー ブレーキポイント縮小マップを表示するゲーム装置
FR2950187B1 (fr) * 2009-09-17 2011-11-18 Centre Nat Rech Scient Procede de simulation de mouvements propres par retour haptique et dispositif mettant en oeuvre le procede
JP2012090720A (ja) * 2010-10-26 2012-05-17 Konami Digital Entertainment Co Ltd ゲームシステム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04232829A (ja) * 1990-12-28 1992-08-21 Namco Ltd ドライビングシミュレータのステアリング反力発生装置及び演算方法
JP2000056668A (ja) * 1998-08-06 2000-02-25 Koyo Seiko Co Ltd ドライビングシミュレータ

Non-Patent Citations (1)

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Title
"Gran Turismo 4", DENGEKI PLAYSTATION, vol. 303, 11, no. 11, 25 March 2005 (2005-03-25) *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111346368A (zh) * 2020-02-28 2020-06-30 歌尔科技有限公司 一种游戏手柄及其摇杆反馈力装置
US12201897B2 (en) 2020-02-28 2025-01-21 Goertek Inc. Gamepad and joystick feedback force device therefor
CN116370948A (zh) * 2022-04-27 2023-07-04 株式会社万代 操作装置

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Publication number Publication date
JP2016007345A (ja) 2016-01-18

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