WO2015198634A1 - ゲームシステム - Google Patents
ゲームシステム Download PDFInfo
- Publication number
- WO2015198634A1 WO2015198634A1 PCT/JP2015/055414 JP2015055414W WO2015198634A1 WO 2015198634 A1 WO2015198634 A1 WO 2015198634A1 JP 2015055414 W JP2015055414 W JP 2015055414W WO 2015198634 A1 WO2015198634 A1 WO 2015198634A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- load
- actuator
- unit
- load information
- game
- Prior art date
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
Definitions
- a front camera 30 is provided in the vicinity of the operation button 22.
- a left speaker 25a and a right speaker 25b (hereinafter, collectively referred to as “speaker 25”) that output sound are provided, respectively.
- a HOME button 27 is provided below the left stick 24a, and a START button 28 and a SELECT button 29 are provided below the right stick 24b.
- FIG. 1B shows the back of the game apparatus 10.
- a rear camera 31 and a rear touch pad 32 are provided on the back of the game apparatus 10.
- the rear touch pad 32 is configured as a multi-touch pad, like the front touch pad 21.
- the game apparatus 10 is equipped with two cameras and a touchpad on the front surface and the back surface.
- FIG. 6 shows a configuration of the game system 1 for applying a load to the operation unit 70.
- the first interlocking member 151 is connected to a first rotation detecting unit 153a for detecting a displacement amount (rotation amount) of the first interlocking member 151, and a repulsive force against the movement of the first interlocking member 151 or
- a first actuator 94a that applies a load such as an assist force is coupled.
- the first actuator 94a may be, for example, a motor coupled to the bent portion 152 of the first interlocking member 151 via a gear, and has a function of applying a rotational force to the first interlocking member 151.
- the load information includes information for specifying the magnitude of the load along the operation direction of the operation unit 70 and information for specifying the magnitude of the load along a direction independent of the operation direction of the operation unit 70. And exist. Both types of information are common in that the magnitude of the load is specified, but the former information is used to provide a heavy or light operational feeling for the operation of the operation unit 70 by the user, The latter information is used as a disturbance component for the operation of the operation unit 70 because it also determines the load application direction that can act in another direction with respect to the operation direction of the operation unit 70.
- the load information set for the object corresponds to the former information for specifying the magnitude of the load along the operation direction of the operation unit 70, and is set according to the game situation.
- the load information corresponds to the latter information that determines the load application direction independent of the operation direction.
- a return spring 179 is provided (see FIG. 4), and the return spring 179 returns to the neutral state when the operation shaft 157, that is, the analog stick 24 is tilted. Generate a restoring force in the direction.
- the multidirectional operation input device 100 shown in FIG. 4 has a configuration in which the operation shaft 157 is supported on a return member 173 supported by a return spring 179 for returning to the neutral position. Then, all the configurations for returning to the neutral position are realized by the actuators 94c to 94f. Therefore, in the multidirectional operation input device having a four-actuator structure, the configuration of the operation body 158 and the return member 173 below the operation body 158 shown in FIGS. 4 and 5 is omitted, and the structure can be simplified.
- the external force D is applied to the analog stick 24 regardless of the operation of the analog stick 24 depending on the game situation. Therefore, if the user does not operate the analog stick 24, the analog stick 24 is tilted to the right by the external force D, and the player character in the game moves to the right. As a result, the player character is shown to behave in the right direction by being blown by a crosswind.
- the holding unit 210 holds this setting information.
- the drive control unit 208 controls the actuator 94 with reference to this setting information. For example, if the load OFF is set for the “equipment size”, even if the load information acquisition unit 206 acquires load information corresponding to the selected equipment from the game application, the drive control unit 208 Does not change the operating state of the actuator 94 according to the load information. On the other hand, if the load ON is set for the “game status”, when the load information acquisition unit 206 acquires the load information corresponding to the game status from the game application, the drive control unit 208 displays the load information. To change the operating state of the actuator 94. As described above, the user sets a parameter that causes torque generation by the actuator 94, so that the actuator 94 can apply a load according to the user's preference to the analog stick 24.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014-129599 | 2014-06-24 | ||
JP2014129599A JP2016007345A (ja) | 2014-06-24 | 2014-06-24 | ゲームシステム |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2015198634A1 true WO2015198634A1 (ja) | 2015-12-30 |
Family
ID=54937737
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2015/055414 WO2015198634A1 (ja) | 2014-06-24 | 2015-02-25 | ゲームシステム |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2016007345A (enrdf_load_stackoverflow) |
WO (1) | WO2015198634A1 (enrdf_load_stackoverflow) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111346368A (zh) * | 2020-02-28 | 2020-06-30 | 歌尔科技有限公司 | 一种游戏手柄及其摇杆反馈力装置 |
CN116370948A (zh) * | 2022-04-27 | 2023-07-04 | 株式会社万代 | 操作装置 |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE112020004035T5 (de) * | 2019-08-28 | 2022-05-12 | Alps Alpine Co., Ltd. | Betätigungsvorrichtung |
JP2022141982A (ja) * | 2019-08-28 | 2022-09-30 | アルプスアルパイン株式会社 | 操作装置 |
JP6671704B1 (ja) * | 2019-09-25 | 2020-03-25 | 株式会社コナミアミューズメント | ゲームシステム、その制御方法及びコンピュータプログラム |
JP7353912B2 (ja) | 2019-10-17 | 2023-10-02 | 任天堂株式会社 | 入力装置、ゲームコントローラ、情報処理装置 |
CN116529696A (zh) * | 2020-11-18 | 2023-08-01 | 任天堂株式会社 | 信息处理系统、控制器、信息处理方法、信息处理程序 |
CN116438504A (zh) * | 2020-12-10 | 2023-07-14 | 任天堂株式会社 | 信息处理系统、控制器、信息处理方法、信息处理程序 |
JP7431350B2 (ja) * | 2020-12-17 | 2024-02-14 | 任天堂株式会社 | 入力装置、ゲームコントローラ、情報処理装置 |
WO2023233624A1 (ja) * | 2022-06-02 | 2023-12-07 | 株式会社ソニー・インタラクティブエンタテインメント | 操作部材を駆動させる情報処理装置 |
WO2024252764A1 (ja) * | 2023-06-07 | 2024-12-12 | 田中誠 | コントローラ |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH04232829A (ja) * | 1990-12-28 | 1992-08-21 | Namco Ltd | ドライビングシミュレータのステアリング反力発生装置及び演算方法 |
JP2000056668A (ja) * | 1998-08-06 | 2000-02-25 | Koyo Seiko Co Ltd | ドライビングシミュレータ |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6004134A (en) * | 1994-05-19 | 1999-12-21 | Exos, Inc. | Interactive simulation including force feedback |
JPH11161423A (ja) * | 1997-11-28 | 1999-06-18 | Mitsumi Electric Co Ltd | フォースフィードバック機能付ジョイスティックの安全装置 |
JP2005300914A (ja) * | 2004-04-12 | 2005-10-27 | Nissan Diesel Motor Co Ltd | 車両運転模擬装置の操舵反力発生装置 |
JP4167683B2 (ja) * | 2005-10-19 | 2008-10-15 | 株式会社タイトー | ゲーム装置、ゲームサーバ装置 |
JP5072320B2 (ja) * | 2006-11-02 | 2012-11-14 | 株式会社タイトー | ブレーキポイント縮小マップを表示するゲーム装置 |
FR2950187B1 (fr) * | 2009-09-17 | 2011-11-18 | Centre Nat Rech Scient | Procede de simulation de mouvements propres par retour haptique et dispositif mettant en oeuvre le procede |
JP2012090720A (ja) * | 2010-10-26 | 2012-05-17 | Konami Digital Entertainment Co Ltd | ゲームシステム |
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2014
- 2014-06-24 JP JP2014129599A patent/JP2016007345A/ja active Pending
-
2015
- 2015-02-25 WO PCT/JP2015/055414 patent/WO2015198634A1/ja active Application Filing
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH04232829A (ja) * | 1990-12-28 | 1992-08-21 | Namco Ltd | ドライビングシミュレータのステアリング反力発生装置及び演算方法 |
JP2000056668A (ja) * | 1998-08-06 | 2000-02-25 | Koyo Seiko Co Ltd | ドライビングシミュレータ |
Non-Patent Citations (1)
Title |
---|
"Gran Turismo 4", DENGEKI PLAYSTATION, vol. 303, 11, no. 11, 25 March 2005 (2005-03-25) * |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111346368A (zh) * | 2020-02-28 | 2020-06-30 | 歌尔科技有限公司 | 一种游戏手柄及其摇杆反馈力装置 |
US12201897B2 (en) | 2020-02-28 | 2025-01-21 | Goertek Inc. | Gamepad and joystick feedback force device therefor |
CN116370948A (zh) * | 2022-04-27 | 2023-07-04 | 株式会社万代 | 操作装置 |
Also Published As
Publication number | Publication date |
---|---|
JP2016007345A (ja) | 2016-01-18 |
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