WO2015145904A1 - Dispositif de serveur, système et programme de jeu - Google Patents

Dispositif de serveur, système et programme de jeu Download PDF

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Publication number
WO2015145904A1
WO2015145904A1 PCT/JP2014/084050 JP2014084050W WO2015145904A1 WO 2015145904 A1 WO2015145904 A1 WO 2015145904A1 JP 2014084050 W JP2014084050 W JP 2014084050W WO 2015145904 A1 WO2015145904 A1 WO 2015145904A1
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WO
WIPO (PCT)
Prior art keywords
player
game
item
unit
manufacturing
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PCT/JP2014/084050
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English (en)
Japanese (ja)
Inventor
陽介 見延
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株式会社セガ
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Publication date
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Publication of WO2015145904A1 publication Critical patent/WO2015145904A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3281Games involving multiple players wherein game attributes are transferred between players, e.g. points, weapons, avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Definitions

  • the present invention relates to a server device, a game system, and a game program.
  • the online game uses a system that collects game items (hereinafter referred to as “materials”) as materials and manufactures new game items (hereinafter referred to as “new items”) based on the collected materials. There is something to do.
  • the present invention provides a server capable of suppressing the second player from carrying away an item when the first player manufactures an item via the second player using the item owned by the first player.
  • An object is to provide a device, a game system, and a game program.
  • the server device is played using a communication unit that communicates with a plurality of terminal devices that execute a game capable of manufacturing a game item, and any one of the plurality of terminal devices.
  • a communication unit that communicates with a plurality of terminal devices that execute a game capable of manufacturing a game item, and any one of the plurality of terminal devices.
  • An intermediary unit that mediates the production using the communication unit, and a setting unit that sets the game item produced by the mediation of the mediation unit as the property of the first player.
  • the second player when the first player manufactures an item via the second player using the item owned by the first player, the second player can be prevented from escaping with the item.
  • FIG. 1 It is a schematic diagram of the composition of the game system concerning a first embodiment. It is a schematic block diagram which shows the hardware constitutions of the game processing 1st A server as an example of a server. It is a block diagram which shows an example of a function structure and effect
  • FIG. 9 is a diagram illustrating an example of a window displayed on the display device of the terminal device illustrated in FIG. 3 following FIG. 8.
  • FIG. 10 is a diagram illustrating an example of a window displayed on the display device of the terminal device illustrated in FIG. 3 following FIG. 9.
  • FIG. 11 is a diagram illustrating an example of a window displayed on the display device of the terminal device illustrated in FIG. 3 following FIG. 10.
  • FIG. 12 is a diagram illustrating an example of a window displayed on the display device of the terminal device illustrated in FIG. 3 following FIG. 11.
  • FIG. 1 is a schematic diagram of a configuration of a game system 10 according to the first embodiment.
  • -Server system configuration In the game system 10 according to the first embodiment, in a certain type of first game device 12, for example, a plurality of players simultaneously use RPG (Role-Playing Game), a so-called multi-player participatory online in one world using the Internet IN. A first game that is RPG can be played. In the game system 10, the second game related to the first game can be played on the second game device 14 that is different from the first game device 12. Note that the first game and the second game may be the same game.
  • RPG Role-Playing Game
  • the player character appearing in the RPG is displayed between the first game and the second game.
  • Some data such as items, weapons, and armor to be used is shared. However, at least the level and experience value of the player character in the data may not be shared between games.
  • This linkage setting is performed for each player's identification information, and this setting associates the identification information with linkage or non-linkage.
  • Such a game system 10 includes a first server group 16 capable of communicating with a plurality of first game devices 12 via the Internet IN, and a second server capable of communicating with a plurality of second game devices 14 via the Internet IN.
  • a server group 18 is included. In the game system 10, the first server group 16 and the second server group 18 can communicate with each other.
  • the plurality of first game devices 12 are game devices of the same type. However, as long as the same game environment can be realized, the first game devices 12 may be different types of game devices.
  • the type of the first game device 12 is, for example, a personal computer or a home game machine.
  • the plurality of second game devices 14 are different types of game devices from the first game device 12, and a game environment different from the first game device 12 is realized.
  • the plurality of second game devices 14 are game devices of the same type. However, as long as the same game environment can be realized, the respective second game devices 14 may be different types of game devices.
  • the type of the second game device 14 may be a personal computer, a home game machine, or the like, as long as it is a different type of game device from the first game device 12.
  • the game device may be inferior in terms of performance.
  • the type of the second game apparatus 14 is, for example, a mobile phone including a so-called smartphone.
  • the first server group 16 includes a game processing first A server 20, a game processing first B server 22, a plurality of game processing servers including a game processing first C server 24, a login server 26, and a DB server 28. , Including.
  • Each game process first server such as the game process first A server 20, the game process first B server 22, the game process first C server 24, etc., each succeeds in the login process described later for the same first game.
  • One game device 12 is provided. However, if the servers are different, even if the contents of the first game are the same, the world in the first game is different, and the players participating in the world are also different.
  • the login server 26 When there is a login request from any one of the first game apparatuses 12, the login server 26 performs a login process based on the identification information transmitted from the apparatus. If the login process is successful, the login server 26 processes (provides) the first game to a game processing server such as the game processing first A server 20 selected by the player from all the game processing servers. To start.
  • the DB server 28 has a database (DB) (not shown), performs a process such as searching the DB in response to a request from another server such as the game processing first A server 20, and returns a processing result. It is.
  • the DB of the DB server 28 stores various information related to the player, player character setting information including the name and type of the player character related to the first game, and data indicating status information such as the level and experience value of the player character. Yes.
  • character related information such as tools, weapons, armor, etc., money information used during the game, quest information regarding quests (adventure scenarios or missions) performed during the game, and tools etc. are purchased by charging.
  • Data indicating various kinds of information such as shop information about shops that can be stored is stored.
  • the second server group 18 includes a game processing second A server 32, a game processing second B server 34, a plurality of game processing servers including a game processing second C server 36, a login server 38, and a DB. Server 40.
  • Each game process second server such as the game process second A server 32, the game process second B server 34, and the game process second C server 36, has the same second game after the login process described later succeeds. This is provided to the second game device 14. However, if the game processing servers are different, even if the content of the second game is the same, the world in the second game is different, and the players participating in the world are also different.
  • the login server 38 When there is a login request from any one of the second game apparatuses 14, the login server 38 performs a login process based on the identification information transmitted from the apparatus. If the login process is successful, the login server 38 causes the game processing server associated with the identification information to start processing (providing) the second game.
  • the DB server 40 is a server that has a DB (not shown) inside, performs processing such as searching for the DB in response to a request from another server, and returns a processing result.
  • the DB of the DB server 40 stores various information related to the player, player character setting information including the name and type of the player character related to the second game, and data indicating status information such as the level and experience value of the player character. Yes.
  • this DB contains information related to characters such as tools, weapons, and armor, money information used during the game, quest information related to quests performed during the game, and shops related to shops where items can be purchased by charging. Data indicating various information such as information is stored.
  • some data of the DB server 40 shared between the first game and the second game is the corresponding partial data of the DB server 28. And may be synchronized periodically.
  • FIG. 2 is a schematic block diagram showing a hardware configuration of the game processing first A server 20.
  • This hardware configuration is a configuration common to various servers including the game processing first server and the game processing second server.
  • the game processing first A server 20 includes, for example, a control unit 50, an input device 52, an external storage device 54, an output device 56, and a communication interface (IF) 58.
  • the control unit 50 controls the overall operation of the game processing first A server 20, for example.
  • a bus arbiter 62 for example, a communication interface (IF) 58, a peripheral interface (I / F) 60, a CPU 64, a main memory 66, a ROM 68, a GPU 70, a graphic memory 72, and an audio memory 74 and an audio processor 76 are connected.
  • IF communication interface
  • I / F peripheral interface
  • the input device 52 is used for a server administrator or the like to input an operation signal to the control unit 50.
  • Examples of the input device 52 include a keyboard, a pointing device such as a mouse and a trackball, and the like. Further, the input device 52 may include a touch pad or a touch panel provided in the display 56A described later.
  • the external storage device 54 can be detachably connected to the control unit 50 via, for example, a peripheral interface (I / F) 60.
  • One or more peripheral devices may be additionally connected to the peripheral I / F 60.
  • the external storage device 54 may be a storage device built in the game processing first A server 20.
  • the external storage device 54 a hard disk drive (HDD), flash memory, SRAM (Static Random Access Memory), magnetic tape device, optical disk device, or the like can be used.
  • the external storage device 54 includes, for example, various programs including programs according to the first embodiment (for example, a first game processing program and a parameter change program), parameters generated in the server and / or received from the first game device 12. Etc. can be stored.
  • the program according to the first embodiment can be provided in a form recorded on a computer-readable recording medium.
  • Recording media include, for example, hard disks, magnetic disks, magneto-optical disks, CD-ROM (Compact Disk Read Only Memory), DVD (Digital Versatile Disk), BD (Blue-ray Disk), ROM cartridge, RAM cartridge with battery backup , Flash memory cartridges, non-volatile RAM cartridges, and the like.
  • the program according to the first embodiment may be provided to the game processing first A server 20 via the network NET by the communication IF 58.
  • the “computer” is a concept including, for example, hardware and an operating system (OS), and may mean hardware that operates under the control of the OS. Further, when the OS is unnecessary and the hardware can be operated by the program alone, it can be considered that the hardware corresponds to a computer.
  • the hardware can include an arithmetic device such as a CPU and a reading device that can read a program recorded on a recording medium.
  • the program according to the first embodiment includes a program code for causing the above-described computer to realize the function as the game processing first A server 20. Some of the functions may be realized by the OS instead of the program.
  • the output device 56 includes a display 56A and a speaker 56B, for example, and provides management video and audio such as a program according to the first embodiment to an operator of the game processing first A server 20 and the like.
  • a liquid crystal display, PDP (plasma display panel), HMD (head mounted display), or the like can be applied to the display 56A.
  • the display 56A may be a large-screen integrated display having a plurality of displays.
  • the communication IF 58 is a device or interface that enables connection to a network NET including the Internet IN.
  • the game processing first A server 20 can appropriately communicate with other servers such as the DB server 28 and the login server 26 connected to the network NET and the first game device 12 via the communication IF 58.
  • the first game and the second game are games related to each other, and each game is a multiplayer online RPG.
  • a 3D game field is displayed on the display of the first game device 12 or the second game device 14 during game play.
  • a player character that can be operated using an operation unit such as a mouse or a controller of the first game device 12 or the second game device 14, and a player while moving in the game field.
  • a plurality of types of enemy characters attacking the character are displayed.
  • the game field for combating the enemy character and the game feel to be manufactured may be the same field or different fields.
  • the player can freely move the player character on the game field and develop a battle with the enemy character encountered at the destination.
  • Each of the player character and the enemy character has inherent durability (hereinafter referred to as “HP”).
  • This player character can participate in the game field with weapons, armor, accessories, etc. Further, the player character can improve or recover the status of the player character, for example, using a tool possessed during the game play. Furthermore, it is possible to attack the enemy character, recover the teammate character, improve the status of the player character, etc., using the acquired magic and skill.
  • new (game) items that can be manufactured are not only tools used during game play, but also items with a wide concept including weapons and armor as accessories, accessories, skills, magic, etc. It is.
  • FIG. 3 is a block diagram showing an example of the functional configuration and operation of the game system 10 according to the first embodiment.
  • the game system 10 includes, for example, terminal devices 100A and 100B and a server unit 102 as a server device.
  • the terminal devices 100A and 100B are the first game device 12 and the second game device 14, respectively.
  • the terminal device 100A is operated by the first player 104 having specific identification information (ID), for example, and executes the first game or the second game.
  • the terminal device 100B is operated by the second player 106 having an ID different from the identification information of the first player 104, and executes the first game or the second game.
  • the server unit 102 includes a first server group 16 and a second server group 18.
  • the game processing first A server 20 and the DB server 40 may be configured, or the game processing first A server 20 and the like may be configured by only one server.
  • the server unit 102 includes a communication unit 108 and a storage unit 110.
  • the communication unit 108 includes, for example, a CPU 64, a communication IF 58, and the like.
  • the communication unit 108 is used for communication connection of the server unit 102 with a single or a plurality of terminal devices via the network NET.
  • the communication unit 108 is for communication connection with the terminal devices 100A and 100B among the plurality of terminal devices.
  • the storage unit 110 includes an external storage device 54.
  • the storage unit 110 stores, for example, a player ownership information table 112 as player ownership information, a temporary storage information table 114 as temporary storage information, an order setting list 116, and a request list 118.
  • FIG. 4 is an explanatory diagram for schematically explaining an example of the player possession information table 112 and the temporary storage information table 114.
  • the player possession information table 112 for example, item columns of money, item 1, item 2, item 3... Are provided for each ID as player identification information.
  • information in the item column corresponding to the ID of the player who plays the game (for example, information in a horizontal row in FIG. 4) is read and Can be used freely.
  • items can be sold or destroyed in principle. That is, the money of each item column and the ownership of an item have the player of corresponding ID.
  • ID is represented by the serial number in FIG. 4, the expression method is not specifically limited, For example, the combination of a character and a number may be sufficient.
  • the player ownership information table 112 may have a plurality of the same IDs. In this case, the player possession information table 112 also describes, for example, a character name, and the possession information differs for each set of ID and character name.
  • the temporary storage information table 114 for example, for each ID, six item columns of storage 1, storage 2, storage 3, storage 4, storage 5, and storage 6 as a temporary storage for items are provided. These item fields are blank (empty) in the initial state.
  • the column or area corresponding to the ID of the first player 104 in the player possession information table 112 and the temporary storage information table 114 is the first information 111.
  • a column or area corresponding to the ID of the second player 106 is used as the second information 113.
  • the order setting list 116 is a list of names of one or a plurality of players who wish to receive an item manufacturing order. Further, in the order setting list 116, for each player name, an orderable recipe indicating what kind of product can be made or desired to be created and an advertisement for appeal are stored in association with each other.
  • request list 118 is not shown in the figure, it is a list of who has ordered a manufacturing request with what content to whom.
  • the server unit 102 also includes a manufacturing unit 120 as a functional unit realized in the game system 10 in cooperation with other hardware and software by the CPU 64 executing the game program according to the first embodiment. And an intermediary unit 122 and a setting unit 124.
  • the manufacturing unit 120 is for manufacturing a new item in response to a request from the first player 104 or the second player 106.
  • the manufacturing unit 120 manufactures a new item for the first player 104 at least in response to a request from the second player 106, as will be described later.
  • the mediation unit 122 uses the communication unit 108 to mediate the manufacture. Is to do.
  • the setting unit 124 is for automatically setting a new item manufactured by the mediation of the mediation unit 122 as an possession of the first player 104.
  • FIGS. 5 to 7 are diagrams showing changes in data in each table shown in FIG. 8 to 12 are diagrams illustrating examples of windows displayed on the display device of the terminal device 100A or the terminal device 100B while the processing flow is performed.
  • the identification code in parentheses corresponds to the step identification code in FIG.
  • the second player 106 operates the terminal device 100B to receive an order for manufacturing an item during the game.
  • the second player 106 is placed at a predetermined location such as a manufacturing terminal in the game field.
  • 106 characters are moved.
  • the terminal device 100B displays, for example, a signboard setting window on a game screen (not shown).
  • this signboard setting window it is possible to set, for example, the types of items that can be ordered (hereinafter referred to as “craft recipes”) and edit advertisements for appealing in ordering.
  • the second player 106 sets a craft recipe such as “Beginning Strike Weapon Lv.1”, “Intermediate Legal Weapon Lv.5”, “Advanced Shooting Weapon Lv.10”, etc. Then, the terminal device 100B transmits the craft recipe, ID, character name, and the like to the server unit 102.
  • the terminal device 100 ⁇ / b> B transmits the advertisement editing information, the ID, the character name, and the like to the server unit 102.
  • the communication part 108 of the server part 102 receives setting information and ID from the terminal device 100B.
  • the setting unit 124 of the server unit 102 stores the received information as a part of the order setting list 116 stored in the storage unit 110.
  • the second player 106 is set to receive an order for manufacturing from the first player 104, for example.
  • the first player 104 moves the character of the first player 104 to a predetermined place such as a manufacturing terminal existing in the game field during the game.
  • the terminal device 100A displays, for example, a window 130 shown in FIG. 8 on a game screen (not shown).
  • the window 130 includes, for example, an item 130A “Craft”. Then, the terminal device 100A displays the window 132 shown in FIG. 8 in response to the selection of the item 130A in the window 130 by the first player 104, for example.
  • “Craft” means manufacture according to the first embodiment
  • “crafter” means a character of the manufacturer, for example, the second player 106.
  • the window 132 includes, for example, an item 132A “Crafter search” in which all character names that can be requested for manufacturing can be searched.
  • the window 132 is limited to, for example, an item 132B for searching for a crafter from among limited friends of the first player 104 and a member of a team to which the first player 104 belongs.
  • an item 132C “search for a crafter from a team member” for searching for a crafter from within, and an item 132D “requesting purchase order” for checking the content currently requested are included.
  • the terminal device 100A displays the window 134 shown in FIG. 8 in response to the selection of the item 132A in the window 132 by the first player 104, for example.
  • the window 134 includes, for example, an item “Search by Armed Extend” that can request the manufacture of equipment, and an item “Search by Technique Customization” that can request the manufacture of an item that can acquire the technique.
  • armed extend refers to the meaning of expanding, adjusting, and improving the performance of an item of a certain equipment material, and this meaning is included in “manufacturing”. However, “manufacturing” may include the meaning of newly manufacturing an item from a state where there is no material, or newly manufacturing an item of a type completely different from the material even if the material is necessary.
  • the equipment includes weapons, armor, accessories, and the like, but “manufacturing” may include the meaning of expanding, adjusting, and improving the performance of items other than the equipment.
  • the terminal device 100A displays the window 136 shown in FIG. 8, for example, in response to the selection of the item 134A in the window 134 by the first player 104.
  • the window 136 includes, for example, an item 136A “search from possession” and an item 136B “search from craft recipe” to search from possession possessed by the first player 104. Then, the terminal device 100A displays a window 138 shown in FIG. 8, for example, in response to the selection of the item 136B in the window 136 by the first player 104.
  • the window 138 includes, for example, a plurality of craft recipe items such as an item 138A “Beginning batting weapon Lv.1” and an item 138B “Beginning batting weapon Lv.2”. Note that when the window 138 is displayed, a window indicating necessary material and recipe information corresponding to the selected item may be displayed at the same time. Then, for example, in response to the selection of the item 138A in the window 138 by the first player 104, the terminal device 100A receives the selection information from the window 132 to the window 138, the ID and character name of the first player 104, and the server unit 102. Send to. The communication unit 108 of the server unit 102 receives each piece of information from the terminal device 100B.
  • the mediation unit 122 of the server unit 102 reads the order setting list 116 in response to reception by the communication unit 108. Then, the mediation unit 122 searches the order setting list 116 for a character name that matches each information received by the communication unit 108.
  • the mediation unit 122 returns the character name obtained by the search and the corresponding craft recipe setting and advertisement information to the terminal device 100A via the communication unit 108.
  • the terminal device 100A displays a window 140 shown in FIG. 8 based on the character name received from the mediation unit 122.
  • the terminal device 100A displays a window 142 shown in FIG. 8 based on the craft recipe setting and advertisement information received from the mediation unit 122.
  • a window indicating the necessary material and recipe information of the recipe corresponding to the selected character name may be displayed.
  • the window 140 includes, for example, at least one character name item as a candidate for a character who can request (order) manufacturing.
  • the items include, for example, an item 140A having a character name “Taro Taro”, an item 140B having a character name “AAA ⁇ ”, an item 140C having a character name “BBB”, and the like.
  • the window 140 may be displayed in a predetermined order or designated by the first player 104 from the viewpoint of improving selection efficiency.
  • the mediator 122 may rearrange the character names in advance before replying so that the character names are displayed in ascending order of the number of requests for manufacturing.
  • the character name is displayed, but the name of the second player 106 may be displayed.
  • the mediation unit 122 may rearrange the character names in advance before replying so that the character names are displayed with priority on the currently logged-in person.
  • the mediator 122 displays the character names in the order of the friend of the character of the first player 104, the same team as the team to which the character of the first player 104 belongs, and the general public. May sort the character names in advance before replying.
  • the mediator 122 may rearrange the character names in advance before replying so that the character names are displayed in descending order of Lv for manufacturing.
  • the terminal device 100A may perform the above rearrangement.
  • the window 142 includes, for example, information on the name of a character, an orderable recipe, and an advertisement related to the item selected in the window 140.
  • the first player 104 selects an item (character name) in the window 140 while viewing each piece of information in the window 142.
  • the terminal device 100A moves the character of the first player 104 to a room owned by the character of the second player 106, for example, in response to selection of an item in the window 140 by the first player 104.
  • the first player 104 activates a manufacturing terminal for the second player 106 in the destination room.
  • the movement and activation described above are arbitrary, and the terminal device 100A may proceed to the process of step SP20 or step SP22 without moving or activating.
  • the terminal device 100A displays the window 150 shown in FIG. Window 150 includes an item 150A “Craft”. Then, for example, in response to selection of the item 150A in the window 150 by the first player 104, the terminal device 100A inquires of the server unit 102 whether or not the order can be placed. Then, the communication unit 108 of the server unit 102 receives an inquiry from the terminal device 100A.
  • the mediation unit 122 of the server unit 102 reads the temporary storage information table 114 in response to the reception of the communication unit 108. Then, the mediation unit 122 determines whether the ID storage 1 corresponding to the inquiry is blank in the temporary storage information table 114 (see FIG. 4). When determining that the storage 1 is blank, the mediation unit 122 determines that the storage 1 is not yet ordered. If the mediation unit 122 determines that the storage 1 is not blank, the mediation unit 122 determines that the storage 1 is being ordered. The mediation unit 122 determines the storages 2 to 6 in the same manner as described above.
  • the mediation unit 122 returns each information determined regarding the storages 1 to 6 to the terminal device 100A via the communication unit.
  • the terminal device 100A displays a window 152 shown in FIG. 9 based on each information received from the mediation unit 122.
  • the window 152 shows the order contents currently requested by the first player 104.
  • the window 152 includes box fields 152A to 152F generated based on each information received from the mediation unit 122.
  • the box field 152A corresponds to the storage 1 in the temporary storage information table 114.
  • the box fields 152B to 152F correspond to the storages 2 to 6 in the temporary storage information table 114.
  • the terminal device 100A inquires the server unit 102 about the order destination. Then, the communication unit 108 of the server unit 102 receives an inquiry from the terminal device 100A.
  • the mediation unit 122 of the server unit 102 reads the order setting list 116 in response to reception by the communication unit 108. Then, the mediation unit 122 searches the order setting list 116 for a character name related (linked) to the ID of the second player 106 that owns the item (character name) selected in the window 140.
  • a step SP28 is provided. However, when a single character can be created, this step SP28 is provided. Step SP28 can be omitted.
  • the mediation unit 122 returns the character name obtained by the search and the corresponding craft recipe setting and advertisement information to the terminal device 100A via the communication unit 108.
  • the terminal device 100A displays a window 154 shown in FIG. 9 based on the character name received from the mediation unit 122.
  • the terminal device 100A displays a window 156 shown in FIG. 9 based on the craft recipe setting and advertisement information received from the mediation unit 122.
  • the window 154 includes at least one character name item of the character owned by the second player 106.
  • This item includes, for example, an item 154A having a character name “ ⁇ AAA ⁇ ”.
  • the window 156 includes, for example, information on the name of the character, the recipe that can be ordered, and the advertisement related to the item selected in the window 140.
  • the first player 104 selects an item (character name) in the window 154 while viewing each piece of information in the window 156.
  • the terminal device 100A displays the window 158 in response to selection of an item in the window 154 by the first player 104.
  • the terminal device 100A may display the window 160 at the same time.
  • the window 158 includes one or a plurality of items set by the second player 106 in the signboard setting window, for example, an item 158A of “Beginning Strike Weapon Lv.1,” an item 158B of “Intermediate Legal Weapon Lv. Item 158C of “Advanced shooting weapon Lv.10” is included.
  • Window 160 includes information on the necessary material for the craft recipe corresponding to the item selected in window 158.
  • the “material” may include not only items but also money on the game as shown in FIG.
  • the terminal device 100A inquires of the server unit 102 about information on the possession of the first player 104. Then, the communication unit 108 of the server unit 102 receives an inquiry from the terminal device 100A.
  • the mediation unit 122 of the server unit 102 reads the player possession information table 112 in response to reception by the communication unit 108. Then, the mediation unit 122 searches the player ownership information table 112 for an ID that matches the ID of the first player 104. After the search, only items (for example, weapons) related to the item selected in the window 158 are acquired from the information on the property related to the matched ID. However, the player possession information table 112 may be stored in the storage device of the terminal device 100A, and in this case, steps SP32 and SP34 can be omitted.
  • the mediation unit 122 returns the acquired property information to the terminal device 100A via the communication unit 108.
  • the terminal device 100A displays the window 170 based on the property information received from the mediation unit 122.
  • the window 170 includes zero or more items according to the property information.
  • the window 170 includes, for example, an item 170A for “KATANA A”, an item 170B for “KATANA B”, and an item 170C for “KATANA C”.
  • the first player 104 selects an item item to be adjusted or improved, for example, with the armed extend.
  • the terminal device 100A In response to the selection of an item in the window 170 by the first player 104, the terminal device 100A displays a window 172 corresponding to the item shown in FIG. At the same time, the terminal device 100A may display a window 174 and a window 176 shown in FIG.
  • the window 172 is a confirmation window for determining whether or not to place an order for armed extend, and includes a “Yes” button 172A for instructing to place an order and a “No” button 172B for instructing not to place an order. .
  • the window 172 may include a column for selecting an auxiliary item. By using this auxiliary item, for example, it is possible to relax the equipment requirements of weapons that can be created after armed extension.
  • Window 174 shows the contents of the armed extend.
  • Window 176 shows the necessary material for the armed extend.
  • the terminal device 100A In response to pressing of the “Yes” button 172A by the first player 104, the terminal device 100A displays, for example, “I ordered a craft” in a window (not shown). Further, the terminal device 100A transmits, for example, information related to the order selected in step SP14 and subsequent steps (simply referred to as “manufacturing request”) to the server unit 102. Then, the communication unit 108 of the server unit 102 receives the manufacturing request from the terminal device 100A. This manufacturing request includes, for example, the ID of the first player 104 and the name of the character of the manufacturing request source.
  • the manufacturing request includes, for example, any one of the unordered box fields 152A to 152F selected in the window 152 and the second player of the manufacturing request destination that is the item selected in the window 154.
  • the name of 106 characters (which may be the ID of the second player) and the craft recipe which is the item selected in the window 158 are included.
  • an item that is a source of an armed extend that is an item selected in the window 170 and necessary materials necessary for the armed extend are included.
  • the necessary material may not be transmitted if the necessary material can be grasped on the server unit 102 side.
  • each information of the manufacturing request includes information that is once transmitted to the server unit 102 in each of the above steps, if the server unit 102 stores the information, the information is not transmitted again. Also good.
  • the setting unit 124 of the server unit 102 stores information related to the manufacturing request in the request list 118 in response to the reception of the manufacturing request from the communication unit 108. In addition, the setting unit 124 temporarily transfers data related to the manufacturing request from the player ownership information table 112 to the temporary storage information table 114.
  • the setting unit 124 transfers data corresponding to the ID (or character name) of the first player 104 in the manufacturing request among ID1, ID2,... In the player possession information table 112. Judge as original. The setting unit 124 temporarily transfers data corresponding to the ID (or character name) of the first player 104 in the manufacturing request among ID1, ID2,... In the temporary storage information table 114. It is determined as the previous candidate. Also, the setting unit 124 determines, among the storages 1 to 6 in the temporary storage information table 114, those corresponding to the identification information in the box fields 152A to 152F in the manufacturing request as temporary data migration destination candidates. .
  • the setting unit 124 identifies a migration destination area (cell) 114A that is a data migration destination. 4 and 5, the row with the ID “1” in the player possession information table 112 is the data migration source, and the ID “1” in the temporary storage information table 114 and the storage 1 to 6 “1”.
  • the area of “Storage 1” is the data migration destination, that is, the migration destination area 114A.
  • the setting unit 124 selects items corresponding to these items in the player possession information table 112 based on the items and necessary materials that are the source of the armed extend in the manufacturing request.
  • Data is migrated from the data migration source to the migration destination area 114A.
  • the information related to the migration of the data migration source is deleted at the time of data migration. However, money is not erased, but the money required for armed extend is subtracted from the current money.
  • the manufacturing request is canceled, the information related to the migration is restored to the data migration source.
  • the setting unit 124 prohibits the first player 104 from using the material while there is no material related to data transfer in the player possession information table 112 while the manufacturing request is issued from the first player 104. Will do.
  • the setting unit 124 also stores the name of the character of the second player 106 that is the manufacturing request destination (may be the ID of the second player) and the craft recipe in the transfer destination area 114A in the manufacturing request. Further, the setting unit 124 corresponds to the ID of the first player 104 and the transition destination area that does not correspond to the ID of the second player 106 for the item and the necessary material of the armed extend for the manufacture of an item to be described later. 114A, the second player 106 is allowed to use the material from the first player 104 for manufacturing the item, and is prohibited from using the material from the first player 104 except for the item manufacturing. Will do.
  • the setting unit 124 of the server unit 102 transmits each piece of information corresponding to the ID of the first player 104 in the temporary storage information table 114 to the terminal device 100A via the communication unit 108.
  • the terminal device 100A displays a window 176 shown in FIG. 10 for confirmation to the first player 104 based on the information received from the setting unit 124.
  • the window 176 shows the same information as the window 152 shown in FIG. That is, the window 176 shows the order contents currently requested by the first player 104.
  • the window 176 includes box fields 176A to 176F generated based on each information received from the mediation unit 122.
  • the box column 176A corresponds to the ID storage 1 of the first player 104 in the temporary storage information table 114.
  • the box fields 176B to 176F correspond to ID storages 2 to 6 of the first player 104 in the temporary storage information table 114, respectively.
  • the storage 1 whose ID is “1” in the temporary storage information table 114 shown in FIG. Since the character name “ ⁇ AAA ⁇ ” is included, “ ⁇ AAA ⁇ ” is shown as the contractor name, and “Katana A” is shown as the item name.
  • the box column 176A may also indicate an order date when the first player 104 places an order.
  • the box fields 176B to 176E shown in FIG. 10 indicate that the orders 2 to 6 with the ID “1” in the temporary storage information table 114 shown in FIG. Yes.
  • the mediation unit 122 of the server unit 102 notifies the second player 106 that the manufacturing request has been made via the communication unit 108.
  • the notification method is not particularly limited, and examples thereof include text messages, mails, voices, vibrations, and the like.
  • the second player 106 who has received the notification moves the character of the second player 106 to a predetermined location such as a manufacturing terminal existing in the game field during the game.
  • the terminal device 100B displays, for example, a window 180 shown in FIG. 11 on a game screen (not shown).
  • the window 180 includes, for example, an item 180A “craft by yourself” and an item 180B “craft from request”.
  • the terminal device 100A inquires the server unit 102 for a manufacturing request addressed to the character of the second player 106. Then, the communication unit 108 of the server unit 102 receives an inquiry from the terminal device 100B.
  • the mediation unit 122 of the server unit 102 reads the request list 118 in response to reception by the communication unit 108. Then, if there is a manufacturing request that matches the ID of the second player 106 as a manufacturing request destination in the request list 118, the mediation unit 122 acquires information related to the matching manufacturing request.
  • the mediation unit 122 returns information relating to the matching manufacturing request to the terminal device 100B via the communication unit 108.
  • the terminal device 100B displays the window 182 shown in FIG. 11 based on the information related to the manufacturing request received from the mediation unit 122.
  • manufacturing requests for the character of the second player 106 are shown as a list.
  • this list for example, for each name of the ordering requester, the requested item of the armed extend and the request date are described.
  • the second player 106 selects the name of one order requester from the list while looking at the window 182.
  • the terminal device 100B displays the window 184 so as to overlap the window 182.
  • the window 184 includes, for example, an item 184A “Receiving a request”.
  • the terminal device 100B In response to the selection of the item 184A by the second player 106, the terminal device 100B displays the window 186 shown in FIG. Note that an inquiry may be made to the server unit 102 as appropriate during this display.
  • the window 186 for example, nine manufacturing areas 186A to 186H (craft lines) are displayed.
  • the window 186 is used to select which manufacturing region 186A to 186H to manufacture.
  • One manufacturing area 186A can be used at any time during use or within a certain period of time after use, and the remaining eight manufacturing areas 186B to 186H can be used when certain conditions are met. .
  • the terminal device 100B In response to the selection of the item 184A by the second player 106, the terminal device 100B displays a window 188 shown in FIG. At the same time, the terminal device 100B may display the window 190 and the window 192 shown in FIG.
  • the window 188 is for confirming whether or not to execute the requested content.
  • the window 188 includes a “Yes” button 188A for instructing to place an order and a “No” button 188B for instructing not to place an order.
  • the window 188 may include a column for selecting an auxiliary item.
  • Window 190 shows the contents of the armed extend.
  • Window 192 shows the necessary material for the armed extend.
  • the terminal device 100B In response to pressing of the “Yes” button 188A by the second player 106, the terminal device 100B transmits an execution instruction for the content related to the manufacturing request to the server unit 102. Then, the communication unit 108 of the server unit 102 receives an execution instruction from the terminal device 100B.
  • the manufacturing unit 120 of the server unit 102 reads the temporary storage information table 114 in response to receiving the execution instruction of the communication unit 108. Then, as shown in FIG. 5, the manufacturing unit 120 acquires information on the area 114B (cell) related to the execution instruction in the temporary storage information table 114, and deletes the information from the area 114B.
  • the manufacturing unit 120 manufactures a new item (armed extend) based on the material that is the source of armed extend in the acquired information and other necessary materials excluding money.
  • the item obtained by this manufacturing may be called a “new item” because the performance is different even if the type is the same as the material from which the armed extend is based.
  • this manufacturing may be successful or very successful. In the case of great success, an item having higher parameters (for example, attack power) is manufactured than in the case of success.
  • the probability of success and the probability of success may depend on the status of the crafter (for example, referred to as crafter level).
  • the first player 104 is manufactured based on the crafter level of the first player 104, and the second player
  • the manufacture is performed based on the crafter level of the second player 106. Therefore, the probability of great success is higher when the manufacture is requested to the second plier 106. This manufacturing may also include cases where it fails.
  • the manufacturing unit 120 passes information related to the new manufactured item to the setting unit 124. Then, as illustrated in FIG. 6, the setting unit 124 stores the new item manufactured based on the information in the area 114 ⁇ / b> B related to the execution instruction in the temporary storage information table 114. Note that the area 114B is associated with the ID of the first player 104 who requested the manufacture and is not associated with the ID of the second player 106, and therefore, the area cannot be used by the second player 106. That is, the setting unit 124 stores the new item manufactured by the manufacturing unit 120 through the mediation of the mediation unit 122 in the area 114B associated with the ID of the first player 104 who has requested the manufacture, so that the new item is stored. Is automatically set as the property of the first player 104.
  • the manufacturing unit 120 performs processing so that all or part of the money that is one of the materials required for manufacturing is handed over to the second player 106 as a reward. Specifically, as shown in FIG. 6, the manufacturing unit 120 adds all or one of the money required for manufacturing to the money corresponding to the ID of the second player 106 that executed the manufacturing in the player ownership information table 112. Add parts. In FIG. 6, for example, in the money column corresponding to ID “2” in the player possession information table 112, “50”, which is part of the money “1000” required for manufacturing, is added to “4200000”. “4200050”. Thus, when a part of money is added, the rest is erased.
  • the mediation unit 122 After setting by the setting unit 124, the mediation unit 122 transmits information on the manufactured new item to the terminal device 100B via the communication unit 108. Based on the information received from the manufacturing unit 120, the terminal device 100B displays the window 192 shown in FIG. At the same time or thereafter, the terminal device 100B may display the window 194 based on the information received from the manufacturing unit 120.
  • the window 192 shows the result of the armed extend (manufacturing).
  • this window 192 for example, the name of a new item manufactured, its equipment conditions, performance, and the like are described.
  • Window 194 indicates whether the armed extend was successful or very successful.
  • the mediation unit 122 notifies the first player 104 that a new item has been manufactured.
  • the notification method is not particularly limited, and examples thereof include text messages, mails, voices, vibrations, and the like.
  • the first player 104 that has received the notification moves the character of the first player 104 to a predetermined location such as a manufacturing terminal existing in the game field during the game.
  • the terminal device 100A displays a window (not shown) similar to the window 176 shown in FIG. 10 after displaying one or more windows.
  • the terminal device 100 ⁇ / b> A confirms with the first player 104 the intention to receive the new manufactured item, and then transmits a reception instruction to the server unit 102. Then, the communication unit 108 of the server unit 102 receives a reception instruction from the terminal device 100A.
  • the setting unit 124 of the server unit 102 responds to the reception of the reception instruction from the communication unit 108, based on the reception instruction, from the temporary storage information table 114, as shown in FIGS.
  • the new item stored in the area 114B corresponding to the ID of one player 104 is transferred to the blank area 112A corresponding to the ID of the first player 104 in the player possession information table 112.
  • the setting unit 124 leaves the area 114B blank.
  • the first player 104 of the terminal device 100A uses the item (material) owned by the first player 104 via the second player 106 of the terminal device 100B.
  • the mediation unit 122 that mediates the production using the communication unit 108, and the new item manufactured by the mediation of the mediation unit 122 is owned by the first player 104.
  • a setting unit 124 for automatically setting.
  • the new item manufactured by the mediation of the mediation unit 122 is automatically set as the property of the first player 104, the second player 106 is prevented from escaping with the new item. be able to.
  • the communication unit 108 receives a production request for an item addressed to the second player 106 from the first player 104 as a result of the mediation of the mediation unit 122, and relates to the production request received by the communication unit 108.
  • a manufacturing unit 120 for manufacturing a new item is further provided.
  • the first player 104 can make a production request to the second player 106 without the first player 104 producing it, and the second player 106 can produce a new item.
  • the manufacturing is performed instead of the second player 106 having a high manufacturing level. I can have you. Even in such a case, since the new item manufactured by the manufacturing unit 120 is automatically set as the possession of the first player 104 by the setting unit 124, the second player 106 is newly set. It is possible to suppress running away with a large item.
  • the mediation unit 122 notifies the manufacturing request to the second player 106 via the communication unit 108.
  • the second player 106 can quickly grasp that the manufacturing request has been received as compared with the case where the notification is not received. As a result, the production by the second player 106 is performed quickly, and the first player 104 can receive new items smoothly.
  • the player possession information table 112 and the temporary storage information table 114 are provided with an area for the first information 111 associated with the ID of the first player 104. Then, the setting unit 124 automatically sets the new item as the possession of the first player 104 by storing the manufactured new item in the temporary storage information table 114 as one of the first information 111. To do. The setting unit 124 may store the manufactured new item in the player possession information table 112 as one of the first information 111 without storing it in the temporary storage information table 114.
  • the second player 106 ID associated with the ID of the first player 104 is used.
  • the first information 111 cannot be used freely by the second player 106.
  • the first information 111 includes a material related to the manufacture of a new item
  • the setting unit 124 allows the second player 106 to use the material for manufacturing a new item, and the new item The use of materials is prohibited except in the manufacture of
  • the setting unit 124 prohibits the first player 104 from using a material while a manufacturing request is issued from the first player 104.
  • the first player 104 uses the material, so that the material is lost or the performance of the material is changed to change the state of the material. Can be prevented from becoming impossible.
  • the first information 111 includes temporary storage information in the temporary storage information table 114 and player ownership information in the player ownership information table 112, and the setting unit 124, when the communication unit 108 receives a manufacturing request, The material is transferred from the player possession information to the temporary storage information.
  • the mediation unit 122 notifies the first player 104 that the new item has been manufactured via the communication unit 108.
  • the first player 104 can quickly grasp that a new item has been manufactured compared to a case where no notification is received. As a result, the production by the second player 106 is performed quickly, and the first player 104 can receive new items smoothly.
  • the mediation unit 122 causes the terminal device 100A of the first player 104 to display the candidates for the second player 106 in ascending order of the number of production requests received. .
  • more second players 106 can receive orders for manufacturing requests, and the second player 106 can feel, for example, the joy of manufacturing.
  • the hardware configuration of the game system according to the second embodiment is the same as the hardware configuration of the game system according to the first embodiment. Further, as shown in FIG. 3, the functional configuration and operation of the game system in the second embodiment are the same as those of the game system according to the first embodiment. However, a request setting list is stored in the storage unit 110 instead of the order setting list 116. Further, steps SP10, SP12 and SP14 in FIG. 3 are not performed in the second embodiment. Instead, the following steps are performed.
  • the terminal device 100A displays request setting information indicating what kind of manufacturing request the first player 104 wants to make except for the manufacturing request destination. 102.
  • the communication unit 108 of the server unit 102 receives the request setting.
  • the mediation unit 122 of the server unit 102 stores the request setting received by the communication unit 108 as a part of the request setting list.
  • the terminal device 100B inquires about the request setting list of the server unit 102, and displays the request setting list.
  • the second player 106 selects which manufacturing request is to be ordered from the displayed request setting list.
  • the terminal device 100B transmits that fact to the server unit 102.
  • the mediation unit 122 of the server unit 102 notifies the manufacturing request source of the manufacturing request received by the second player 106. Thereafter, for example, the processing after step SP38 is performed.
  • processing similar to steps SP40 to SP42 may already be performed, for example, data migration is temporarily performed before request setting is performed.
  • the type of item that the first player 104 desires to request can be set.
  • the number of production requests increases, thereby enhancing the interest of the game.
  • the type of items that the second player 106 can receive orders can be set, and the type of items that the first player 104 wants to request may be set.
  • the first server group 16 or the second server group 18 can be omitted.
  • the second server group 18 is omitted, the second game device 14 can also be omitted.
  • step SP40 the setting unit 124 has explained the case where the information related to the manufacturing request is temporarily transferred from the player possession information table 112 to the temporary storage information table 114. However, this data transfer is omitted. Can do. In this case, the new item manufactured by the second player 106 is stored as it is in the player possession information table 112 and automatically set as the possession of the first player 104. Similarly, if temporary, information related to the manufacturing request may be transferred from the first information 111 of the player possession information table 112 to the second information 113. In this case, it is preferable to prohibit the use of information (material) related to the manufacturing request by the second player 106 other than manufacturing.
  • the setting unit 124 has described the case in which the manufactured new item is stored in the temporary storage information table 114 as one of the first information 111 associated with the ID of the first player 104.
  • the player possession information table 112 or the temporary storage information table 114 may be stored as one of the second information 113 associated with the ID of the second player 106.
  • the setting unit 124 changes the manufactured new item from the second information 113 to the first information 111. It shifts and is automatically set as the possession of the 1st player 104.
  • the second player 106 can use, that is, rent a new item, and can widen the range of game characteristics.
  • the material owned by the first player 104 may be rented to the second player 106.
  • the first player 104 indicates an intention to cancel the rental or a predetermined time (a certain period or an indefinite period) elapses.
  • the second player 106 may be allowed to use materials other than manufacturing. Thereby, it is possible to make the second player 106 try the use of the material temporarily while suppressing the escape of the material by the second player 106.
  • the mediation unit 122 mediates a production request from the first player 104 to the second player 106, and the production is performed by the second player 106.
  • the mediation unit 122 mediates that the first player 104 borrows its manufacturing ability from the second player 106, and the production is performed by the first player 104 himself who borrows the manufacturing ability of the second player 106. Also good. Even in such a case, the second player 106 does not manufacture, and therefore never owns a new item. Therefore, it is possible to suppress the second player 104 from escaping with a new item.

Abstract

Lorsqu'un premier joueur crée un élément avec un second joueur, la présente invention peut empêcher le second joueur de s'éclipser avec l'élément. Ce dispositif de serveur (102) est pourvu : d'une unité de communication (108) qui communique avec une pluralité de dispositifs terminaux (100A, 100B) qui exécutent un jeu dans lequel des éléments de jeu peuvent être créés ; d'une unité intermédiaire (122) qui utilise l'unité de communication (108) pour arbitrer la création d'un élément de jeu lorsqu'un premier joueur (104), utilisant le dispositif de terminal (100A) pour jouer, crée ledit élément de jeu avec un second joueur (106), utilisant le dispositif de terminal (100B) pour jouer ; d'une unité de paramètres (124), qui règle l'élément de jeu créé par la médiation de l'unité intermédiaire (122) comme propriété du premier joueur (104).
PCT/JP2014/084050 2014-03-27 2014-12-24 Dispositif de serveur, système et programme de jeu WO2015145904A1 (fr)

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JP7343125B2 (ja) * 2018-07-03 2023-09-12 グリー株式会社 プログラム、情報処理装置、及びゲームシステム
JP7427374B2 (ja) 2019-06-04 2024-02-05 株式会社コーエーテクモゲームス 情報処理装置、情報処理方法、及びプログラム

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JP2000135372A (ja) * 1998-11-02 2000-05-16 Square Co Ltd ゲーム装置、アイテム性能設定方法および記録媒体
JP2014008266A (ja) * 2012-06-29 2014-01-20 Konami Digital Entertainment Co Ltd ゲームシステム、それに用いられる制御方法、及びコンピュータプログラム

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