WO2015113181A1 - 一种线上线下实时互动游戏系统 - Google Patents

一种线上线下实时互动游戏系统 Download PDF

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Publication number
WO2015113181A1
WO2015113181A1 PCT/CN2014/000119 CN2014000119W WO2015113181A1 WO 2015113181 A1 WO2015113181 A1 WO 2015113181A1 CN 2014000119 W CN2014000119 W CN 2014000119W WO 2015113181 A1 WO2015113181 A1 WO 2015113181A1
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WO
WIPO (PCT)
Prior art keywords
equipment
game
offline
guide rail
online
Prior art date
Application number
PCT/CN2014/000119
Other languages
English (en)
French (fr)
Inventor
马卡里
Original Assignee
马卡里
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 马卡里 filed Critical 马卡里
Priority to CN201490001345.2U priority Critical patent/CN207722354U/zh
Priority to PCT/CN2014/000119 priority patent/WO2015113181A1/zh
Publication of WO2015113181A1 publication Critical patent/WO2015113181A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

Definitions

  • the present invention relates to online games, and more particularly to a synchronous and interactive online and offline game system that can interact with each other online and offline.
  • the object of the present invention is to overcome the deficiencies of the prior art and to provide an interactive game system that is effectively combined online and offline.
  • An online and offline real-time interactive game system comprising: a game venue, a cloud server, an internet client, an offline player equipment, and a transport device; and the game venue equipment is equipped with various 'L network users
  • the end server communicates with the s-end server through a wired or wireless network, and the cloud server communicates with the game device, the offline player equipment and the transport device through the wireless communication device K;
  • the cloud server processes the game device, the offline player device and Transmitting the actual data generated by the stomach and the virtual data generated by the Internet W client, and sharing the link to the game device, the line F player equipment, the transport device and the Internet user terminal;
  • the transport kit includes the rail and the transport game device
  • the line player player and the guide rail car are respectively
  • the guide rail is a groove-like structure, including two side walls and an end surface of a wheel carrying the guide rail trolley, two Each of the side walls is respectively provided with a power supply strip in sliding contact with the electric shock device of the trolley, the power supply strip is connected to the power supply, and the end surface is provided with a hole for connecting the main body of the frame with the device connector along the length direction;
  • the positioning device includes A signal transmitter connected to the power strip that periodically transmits its encoded signal with its position.
  • the railcar includes a frame body with wheels, and a driving device for driving the wheel body to move along a preset track; an electric shock device disposed on the frame body, and the power supply a sliding contact for obtaining electrical energy; a device connector disposed at the bottom of the body of the frame for connecting the doll robot; a positioning device for receiving the encoded signal transmitted by the signal transmitter of the guide rail; and a control circuit disposed on the frame
  • the main body is respectively connected with the driving device, the device connector and the electric device, and forwards the encoded signal received by the rail car to the cloud server and receives the control signal sent by the cloud server to the rail car.
  • the game device includes processing means for recovering or selling one or more supplies including a magazine, a gain injection, a grenade or a gain module, including a housing; a storage mechanism, which is provided In the housing, for storing equipment; an identification mechanism, which is provided with a workbench for placing or removing equipment, the workbench is provided with a reading module for reading data of the replenishment; and a conveying mechanism is disposed in the casing, Separating an identification mechanism and a storage mechanism for transporting equipment between the identification mechanism and the storage mechanism; the manipulation mechanism includes a visual operation interface disposed on the surface of the casing, and a control circuit disposed inside the casing, the control The circuit controls the storage mechanism, the identification mechanism, and the transport mechanism separately according to the operation of the visual operation interface.
  • the reading module includes a radio frequency sensing device for sensing identity information of a pre-existing device and a radio frequency identification circuit for identifying the identity information, the radio frequency sensing device controls a road connection, and feeds back the Identity information to a visual operation interface; or a camera for photographing equipment and a video recognition circuit for identifying an identity of the equipment according to the equipment image, the video identification circuit being connected to the control circuit to feed back the identity to the visual operation interface Or a radio frequency sensing device for sensing the identity information of the pre-existing equipment and a radio frequency identification circuit for identifying the identity information, the radio frequency sensing device is connected to the control circuit, and feedbacks the identity information S visual operation boundary ⁇ ( ⁇ ; or a reading interface for reading the identity information of the equipment, and an identification circuit for identifying the identity signal, the identification circuit 1 controlling the circuit connection, and feeding back the identity information to the visual operation interface.
  • the writing module includes a radio frequency transmitter, an infrared transmitter, or a write interface equipped with ten, and a radio frequency transmitter, an infrared transmitter, or an input device. a connection processing circuit connected to the door,
  • the game device includes a bad environment effect device, and the ⁇ includes a sensor, an identifier, and a modification letter.
  • a transmitting circuit for sensing an offline game player or game device entering the sensing area, the identifier for identifying an offline game player or gaming device entering the sensing area and providing a recognition result
  • the attribute parameter storage circuit is configured to pre-store modification information of the parameter information of the player equipment or the game device under the control line, and the transmitting circuit is configured to send the modification information to the offline player equipment or the game device according to the recognition result.
  • online game players can set up various buildings and devices anywhere on the virtual game map, just like games such as real-time strategies.
  • the game system of the present invention can quickly and accurately arrange various corresponding game devices to interact with the offline players according to the operation of the online player, even if it includes a robot, a battery, and a strange monster.
  • a large variety of various game devices can also be intelligently and efficiently transported by means of transport devices, which makes it possible to have a large number of third-party enemies or monsters in a limited game field in reality, and multiple online players can simultaneously control a large number of offline devices.
  • the device interacts directly with offline gamers.
  • the equipment handling device can recycle or sell various supplies, simulating the most important supply trading mechanism for online games.
  • the above design can not only make the most popular online game types: first-person shooter and real-time strategy, tower defense and other game mechanics are effectively and effectively simulated in reality, and can also interact with a large number of online players in real time, making real online
  • the game entertainment campaign can be realized, which can make most Internet addicted players leave the computer, go out for sports and entertainment, exercise, and effectively solve the Internet addiction problem that bothers young people.
  • the present invention can automatically collect or sell equipment according to the operation of the game player.
  • the game player can purchase, recycle, upgrade, and replenish the equipment on the equipment recovery device without having to deal with the center processing, reducing the time and number of times the game player goes to the processing center to wait in line, and improving the real person.
  • the interactive game system can be used not only for game use, but also for anti-terrorism training, special police training, police training, etc., and greatly enhance the training effect.
  • FIG. 1 is a structural view of the online line '3 ⁇ 4H j 'i: a moving game system according to the present invention
  • FIG. 2 is a structural diagram of a railcar
  • FIG. 3 is an exploded view of an airborne trolley (ie, a device adapter and a control circuit);
  • FIG. 4 is an exploded view of the structure of the steering device
  • FIG. 5 is a structural explosion of the steering device
  • Figure 7 is the structure of the reset member: small: £;
  • FIG. 8 is a structure of a steering device
  • Figure 9 is a structural view of a railcar mounted with a joint bearing adapter;
  • Figure 10 is a cross-sectional view of the joint bearing adapter of Figure 9;
  • FIG. 11 is a schematic diagram of a structure of a device connector
  • FIG. 12 is a schematic diagram showing the structure of the device connector
  • FIG. 13 is a schematic structural view of a conveying device
  • FIG. 14 is a schematic diagram showing the external structure of the equipment processing apparatus
  • FIG. 15 is a schematic diagram showing the internal structure of an equipment processing apparatus.
  • 3 - conveying device 31 - frame body; 31 1 front obstacle avoiding device; 312 rear obstacle avoiding device; 313 - curved through hole; 32 - driving device; 321 - wheel motor; 322 - gear set;
  • 36 steerering device
  • 361 guide head
  • 362 swing bar
  • 3621 joint bar
  • 363 linkage member
  • 364 slide member; 365 slider; 366—steering motor; 367—electromagnet; 368—return spring; 369—sensor;
  • the online and offline real-time interactive game system of the present invention is mainly composed of a game field equipped with various game devices 1 , offline player equipment 2, and more than one transport device.
  • networked users
  • the terminal 6, the cloud server 5, and the special-purpose communication device 4 connected to the s-end server 5 and the game device 1 or the offline player device 2 are composed.
  • the cloud server 5 is a server that stores game programs and corresponding cabinets, materials, people, and the like of the offline game venue. It is similar to ⁇ 's online online game, where many gamers can use the Internet on their game clients.
  • the game program connected to the cloud server participates in the game. It differs from existing online games in that it also stores information such as game devices, transport devices, and player equipment corresponding to the game field. It communicates with the corresponding game equipment, transport device and player equipment in accordance with the agreed communication protocol.
  • the communication may be that the cloud server communicates with the corresponding game device, the transport device, and the wireless communication module in the player equipment through a wireless router.
  • the Internet client is also referred to as an online game player who participates in the interactive game system through a computer or mobile phone or other client.
  • the Internet client can be a remote game player logging into the remote server on their PC, or logging into the remote server in a centralized location near the gaming venue.
  • the location of the remote server is not limited to a long distance, nor is it limited to a close distance, but is placed in any place where it can communicate with gaming equipment, conveyors, and player equipment.
  • the map seen by the Internet client is the same as the map of the game venue.
  • the game player logs in to the remote cloud server through the networked computer or the client of the mobile phone to conduct online online games.
  • the game maps in the cloud server and client correspond to the game venues under the line.
  • the game venue is a specially developed venue for offline and offline interaction, and precise positioning devices are arranged on each game device of the game venue.
  • the position of each game device can be identified by the positioning device, and the corresponding display is on the map.
  • the cloud server sends a corresponding control command to the transport device of the game site, and uses the transport device and the positioning device to transport the corresponding game device to
  • the online game map virtual construction device matches the place and starts to work.
  • the conveying device of the present embodiment is capable of coping with a large number of complicated back and forth transport movements, and the positioning device can move the game device to a designated place.
  • the guide rails of the conveyor are placed on the wall or the roof, and the game equipment is hung under the railcar.
  • the transportation and movement of the game equipment does not hinder the players playing on the ground.
  • the specific implementation process is that the online game player connects to the cloud server through the Internet, and selects a place on the game map of the cloud server, and then selects a construction equipment to build, the online game player's networked user terminal and the offline player.
  • the mobile terminal such as the PDA is shared with the cloud server data in real time, and the cloud server sends a control command to the game device and the transport device according to the operation information of the online game player, and the operation information includes the category of the online game player, and the category of the built-in ⁇ Information about the sex, location of the local cabinet.
  • the game device and the transport device receive the operation ⁇ , ⁇ , 3 ⁇ 4, the game device jB' ffi function module, the transport device moves the game device to the specified target location.
  • online players can perform various follow-up operations on the built construction equipment in the networked client interface, such as upgrading attributes, moving, attacking or manipulating players.
  • Line player equipment includes bullets, gain injection, ⁇ gain module and other supplies, including pistols, submachine guns, moving rifles and other game guns, M also includes bulletproof vests, recorders, anti-riot, games Laser and so on.
  • This ⁇ player equipment has a fixed function and not 1'), '4, the nature can be achieved through the internal control circuit and memory storage technical parameters, more than 31, these sex in the blood volume 'k! ⁇ It is directly reflected on the instrument.
  • the offline player equipment interacts with various game devices, and all the effect data generated will be shared to the end server, and then the information is updated to the online game. The player's internet client.
  • the cloud server will give online game players or offline game players various resources. Or experience value rewards, online gamers or offline gamers can build more construction equipment or choose to upgrade the original construction equipment, so that the loop is becoming more powerful.
  • offline players can also build various electronic devices in real game scenarios through portable clients such as PDAs.
  • the cloud server controls the various game devices of the game venue to move, and other game devices or offline player equipment.
  • the interactive information can be reflected in the Internet client in real time. All gaming devices and player location information under the line are also shared by the cloud server to offline game players and online game players.
  • the online game player can click on the operation interface or the map interface of the Internet client to query the information of each offline game player or game device, and can perform the following operations on the following: a. For example, upgrading the game to the offline game player. , purchase of supplies, etc., the investment of these resources will be recorded by the cloud server as a contribution to the offline game players. According to these contribution values, the battles generated by the offline game players will be allocated a certain percentage by the cloud server to the online game players who contribute; b. For example, online game players can command various virtual heroes (corresponding in the game field) Game devices) Attack these offline gamers. These game devices are robots that can automatically trace the attacking offline gamers or other game devices; c.
  • Online game players can arrange various effects effects anywhere on the game ifi, and then in these areas, offline friends Party gamers, friendly game devices can get treatment, increase experience or supplies. Or it can cause various damage effects to specific groups and game devices. All effect interactions will be recorded by the game system and rewarded to online game players by means of materials and experience values.
  • Online gamers can develop more powerful equipment, high-injury ammunition, grenades, and medical ffl products by building buildings such as arsenals and research institutes.
  • an arsenal actually generates game equipment that can be used by online gamers on a regular basis, including game equipment handling equipment ' ⁇ 3 ⁇ 4.
  • the institute is a device that can upgrade the equipment of players such as firearms and replenishment equipment. This data will also be updated in real time throughout the gaming system.
  • the designated offline game player can handle the equipment in the game field.
  • the conveying device of the embodiment includes a guide rail and a guide rail trolley.
  • the guide rail small t is to be used for the preset rail transportation in the air
  • the frame body is to be wrapped: ⁇ , the driving device 32, the electric shock device 33, the device connector 34, the control circuit 35, and transceivers 'here a small: the required parts.
  • the upper body 31 UH carries various devices, which include the necessary components such as the frame, the wheel, and the drive.
  • the driving device 32 and the electric shock device: "the device connector 34, the control circuit 35, and the transmitting and receiving device are all disposed on the frame body, and may also be integrated on the control circuit.
  • the drive unit 32 includes a wheel motor 321 and a gear set: 22, the wheel motor '321 drive Gear set 322 drives the wheels to roll.
  • the electric shock device 33 is in contact with the power supply bar on the guide rail, and the electric energy of all the devices loaded on the main body of the frame and the electric energy required for the movement of the main body are obtained in the power supply bar, and the various devices and devices on the main body of the frame are controlled by the control circuit 35.
  • the electric shock device 33 includes metal rolling wheels distributed around the main body of the frame.
  • the metal rolling wheels are in rolling contact with the power supply bar, and are connected to the metal roller of the metal rolling wheel through the electric conductor, and the electric energy of the power supply bar is led to the guide rail trolley for supplying Use of the electrical equipment of the railcar.
  • the design of the rolling electric shock minimizes the friction between the guide rail and the power supply strip, and reduces the contact surface wear caused by the sliding.
  • the rail car can communicate with the remote total remote control through the transceiver device, receive the remote total remote control command, and control the rail car to move to the destination according to the remote total remote control command.
  • the positioning of the guide rail car is mainly realized by receiving the position information sent by the external positioning device as the positioning coordinate of the transmitting device. That is, the guide rail car continuously receives the signal with the position information of the external positioning device of the strongest signal (the strongest position of the signal is the closest to the trolley) during the traveling process, thereby correcting the positioning coordinates.
  • the remote control command and the current position information are processed by the control circuit, and the current position information is fed back to the remote total remote control through the transceiver to realize the interactive communication with the remote total remote control.
  • the control circuit realizes that the rail car finally reaches its destination by coordinating and controlling each device.
  • the transceiver device may also be provided with only a data sharing interface, connected to the device being transported through the data sharing interface, and the location information of the receiving device and the wireless device through the device body interact with the remote total remote control.
  • the data sharing interface can be a wired connection interface or a wireless connection interface. This has the advantage that the railcar can save wireless communication devices that communicate with the remote total remote control, as well as the positioning device.
  • the positioning device and the wireless communication device of the device to be transported through the transceiver device can realize positioning and interactive communication with the remote total remote control.
  • the rail car further includes a steering device 36.
  • the steering device 36 primarily causes the railcar to be steered at the forked intersection J of the track.
  • guide means 36 includes a head 361, slider-crank mechanism is connected to the guide head 361, and a slider-crank mechanism connected -j control head ⁇ ⁇ ⁇ movable about a steering plant tenon 36!.
  • ⁇ 1 ⁇ 2- slider mechanism includes engaging the village 366 '/ '11 ⁇ block 65, j i- i slide member sliding groove 364, linkage members 64 connected to the chute 63, - end of the connecting link 36' 3.
  • the other end connection 3 ⁇ 4; the swinging lever 362 of the j head 361; the swinging: 362 is hinged to the frame body 31 by the hinge rod 3621.
  • the steering hopper 366 includes a plunging motor or a conventional machine with an encoder. In operation, the steering motor 366 drives the connected block; 65 rotates.
  • the slider 365 is a disc, and the steering 3 ⁇ 4 machine: 6 is engaged with the center of the shaft of the shaft, and the slider i: there is also a rocker protruding from the surface of the K.
  • the chute member is a hollow trough body, and the rocker is inserted into the chute member: 4 chute. When the chute member W, the 3 ⁇ 4 linkage W is spliced.
  • the twisting motor 366 rotates, it is shaken and removed, and the linkage of the sliding groove f
  • the swinging rod 362-end and the linkage 363 are articulated through the long hole, and the middle portion and the frame body are hinged by the hinge rod 3621.
  • the steering motor rotates, the swinging rod 362 swings to the left and right with the hinge rod 3621 as an axis. Thereby driving the guiding head to swing.
  • the control head 35 controls the guide head 361 to the left or the right according to the control command of the system, so that the guide rail trolley enters the corresponding passage.
  • the guide head 361 includes two structures, an arrow-shaped guide head and a vertical rod, respectively.
  • the guiding head is a vertical rod
  • the frame body is provided with a curved through hole 313 for the movement of the guiding head, and the vertical rod extends downward through the curved through hole 313 to the strip passage 383 of the guide rail, starting from the splitting opening Guiding role.
  • the vertical rod always moves within the range of the curved through hole 313.
  • two identical guide heads and swinging levers are provided in the front and rear directions of the body of the frame.
  • the guide rail car can be operated in two directions, turning to the left and right sides of the split port, and it is not necessary to manually turn the head or set the U-turn position on the guide rail to make the guide rail turn around, so that the guide rail car can be flexible. Strong, portable equipment with greater maneuverability.
  • a second encoder mounted on the steering motor is required to calculate the swinging angle of the swinging lever.
  • the second encoder calculates the deflection amount of the steering motor in one direction, so that the deflection amount of the swing lever can be calculated, and the swing lever is always controlled to move within the effective swing range, and is kept in the curved through hole when no turning is required. middle place.
  • a resetting member is required to control the steering head to return to the initial position.
  • the reset member includes a return spring or an inductor connected to the steering motor. As shown in FIG.
  • the two return springs 368 are respectively symmetrically connected to the swing lever 362 or the guide head 361, and the other end is fixedly coupled to the frame body 31.
  • the swing lever 362 or the guide head 361 automatically returns to the initial position under the elastic force of the return spring 368.
  • the reset member is the inductor 369
  • the inductor 369 is disposed in the middle of the curved through hole 313 and the inductor 369 is disposed on the vertical rod, respectively.
  • the control circuit determines whether the guiding head returns to the initial position by the signal of the sensor 369, and continuously adjusts the driving direction of the steering motor through the feedback signal of the sensor 369 to return the guiding head to the arc. The middle of the through hole.
  • the drive unit 32 includes a wheel motor 321 and a gear set 322, and the wheel motor 321 controls the wheel f3 ⁇ 4 'in or out amount of the frame body through the wheel set 322.
  • a first encoder is arranged on the wheel motor, and the actual movement distance of the guide trolley is calculated by the data Hi of the frame encoder on the control circuit board.
  • the 3 ⁇ 4 control command causes the railcar to perform the corresponding movement operation to obtain the required movement distance.
  • the driver may be in another form.
  • the crank slider mechanism includes a linkage 363 magnetically coupled to the neodymium magnet, the end connection linkage 363, and the other end connected.
  • the mountain control circuit controls its electromagnetic continuity.
  • the electromagnet produces a magnetic suction 'j
  • the linkage tl is reset to the initial 3 ⁇ 4.
  • a reset can be achieved by a structure such as a bit spring.
  • the swaying sway-end and the linkage are hinged through the hole, and the frame is hinged by the hinged rod 3621.
  • the swinging of the linkage causes the oscillating lever to swing around the hinged rod 3621, thereby controlling the guiding head. Swing left and right.
  • an electromagnet is respectively disposed on both sides of the linkage, and by controlling the on/off time of the two electromagnets, In turn, the swing lever is controlled to swing the guide head with the hinge rod as an axis.
  • the device adapter includes a joint bearing adapter or a universal joint 37.
  • the joint bearing adapter or universal joint 37 is mounted directly on the bottom of the frame body.
  • the joint bearing adapter includes a bearing 71 of a convex bearing head, and a bearing bushing 372 having a concave bearing surface matched with the bearing head.
  • a bearing head 371 is supported on a bearing surface of the bearing bushing 372.
  • the bearing 71 is connected to the main body of the frame.
  • the bearing bushing 372 is always pointed to the Earth's center of gravity due to the gravity of the device.
  • the joint bearing adapter can alleviate the influence of the inertial force of the equipment swing during the rapid movement, turning and ups and downs of the transportation equipment, which hinders the speed and normal operation of the rail car.
  • FIG. 11 is another form of the device connector, which includes a rotating mechanism that connects the frame body and drives the device to rotate, and a symmetrical boom 343 connected to the rotating mechanism is disposed at the end of the boom
  • a pulley 345 is disposed on the cable motor 346 in the middle of the boom, and the two ends are respectively connected to the device through the pulley 345, and the upgraded sling 347 driven by the cable motor 346.
  • the rotating mechanism includes a spindle motor 341, a rotating shaft 342 connected to the rotating shaft motor 341, and an electronic compass 344 connected to the control circuit.
  • the rotating shaft 342 is meshed with the boom 343.
  • the rotating mechanism can make the device rotate in the horizontal plane.
  • the sling 347 and the rope motor 346 can control the vertical movement of the device to complete the vertical lifting of the device.
  • the space connection between the ground and the guide rail can be realized by the device connector of the embodiment, and 360 degrees of rotation can be realized at the same time, forming an angle of 360 degrees, a stereo attack from the ground to the guide rail. space.
  • setting the third encoder to control the running amount of the rope motor can achieve precise control.
  • the device adapter of FIG. 11 is used to transport some devices that have a clear orientation requirement and need to be lifted up and down, such as some fixed turrets and some monsters.
  • some devices that have a clear orientation requirement and need to be lifted up and down, such as some fixed turrets and some monsters.
  • the monster When hoisting a device that is packaged into a monster, the monster has a front and a back.
  • the conveyor moves, the monster moves like a float in the air.
  • the control circuit controls the rotation mechanism of the device according to the system preset in each area. At each time, relying on the data returned by the electronic compass to rotate the monster hanging below, so that the monster works in a preset direction, the control circuit also controls the stretching mechanism according to the preset device, lowers the monster at the right time, raises the monster at the right time, to match the monster Various actions.
  • a rotating mechanism for connecting a joint bearing adapter or a universal joint and driving the device is further included.
  • a symmetrical boom connected to the rotating mechanism, a pulley disposed at the end of the boom, a cable motor disposed at the stern of the boom, and a W rope driven by the pulley connecting device and the mountain cable motor respectively;
  • the rotating mechanism includes a rotating shaft motor, a rotating shaft connected to the rotating shaft motor, and a dice compass connected to the control circuit, and the rotating shaft is connected.
  • the track trolley further includes transceivers disposed on the two main bodies to monitor the environment around the main body of the frame.
  • the transceiver K includes a human body sensor, an infrared receiving tube, a remote wireless transceiver module, or a wireless receiving circuit. Preferred infrared Line receiving tube.
  • the infrared receiving tube has low cost and is mainly used to detect players and other devices within the detection distance, and notifies the control circuit to trigger corresponding actions. For example, when the player approaches the rail car, the infrared receiving tube of the rail car detects that the equipment equipped with the infrared emitter worn by the player enters the attack range, thereby notifying the equipment carried by the player to shoot the player.
  • a positioning device for transmitting a position coordinate code signal is disposed at a distance.
  • the positioning device preferentially selects an infrared hair tube to transmit the wireless signal, and when the transceiver device receives the coded signal, the positioning can be realized.
  • a rechargeable battery connected to the control circuit is also disposed on the rail car.
  • the rechargeable battery is stored from the power strip of the rail for storage.
  • the control circuit needs to be powered by the rechargeable battery, and the transported equipment can be powered by the backup battery. A brief power outage does not affect the operation of the entire system.
  • control circuit is provided with a power sharing interface for providing a driving power source for the device connected to the device connector.
  • Equipment connected to the railcar through the equipment adapter needs to solve the problem of power consumption. Because of its mobility, it is impossible to use wired electricity, which is often achieved by batteries. This requires the battery to provide enough power to keep it working properly.
  • the power sharing interface of the rail car Through the power sharing interface of the rail car, the problem of power consumption can be solved, and the continuous power can be obtained directly through the rail car, thereby reducing a large number of cumbersome battery charging and discharging troubles of various devices.
  • the guide rail car of the embodiment further includes a front obstacle avoiding device 31 1 disposed in front of the frame body or a rear obstacle avoiding device 312 disposed at the rear of the frame body. - one or two obstacle avoidance devices.
  • the front obstacle avoiding device 311 includes a memory that stores a safe distance between the device connected by the device connector and the front object, an ultrasonic range finder that detects the actual distance between the frame body and the front object, or an infrared range finder, and compares the actual distance.
  • the comparator with the safe distance sends the comparison result to the control circuit, and controls the 3 ⁇ 4 way to brake the frame body according to the comparison result that the actual distance is less than the safety distance.
  • the ultrasonic range finder or the infrared range finder maintains a frequency to detect the obstacle in front, and feeds the detection result back to the comparator.
  • the comparator compares the safe distance stored in the detected 3 ⁇ 4 distance memory, and sends the comparison result to the The control circuit, when the control circuit obtains a comparison result that the distance is smaller than the distance, the control rail car stops moving forward.
  • the installation of obstacle avoidance devices in front and rear will make the guide rails move forward and backward in a direction that is reasonably intelligent and obstacle-free.
  • / ⁇ obstacle avoidance device 312 includes a memory for storing a safe distance between the device connected by the & backup connector and the rear object, an ultrasonic range finder or an infrared range finder for detecting the distance between the truss main body and the rear object, Comparing the actual distance and the distance of the comparator, the communicator that sends the comparison result control circuit, the control circuit controls the frame according to the actual distance less than the safe comparison result: the body liij' enters the mountain on the rail car set 'can not exceed ten Complex, adding too complex brake equipment will not be conducive to miniaturization and cost reduction.
  • the control circuit controls the rail car to move forward a short distance, which can avoid the collision caused by the rear rail car being unable to brake in time and reduce the loss.
  • Obstruction devices on the market are generally classified into ultrasonic obstacle avoidance and infrared obstacle avoidance, and the effective range is about 2 meters. In this embodiment, an infrared range finder is preferred.
  • the front and rear obstacle avoidance devices start to work, and when the special obstacle is detected, the control circuit is notified to stop.
  • the traditional infrared obstacle avoidance working principle is that the infrared emitting diode continuously emits infrared rays.
  • this embodiment changes the continuous infrared ray emitted by the infrared range finder to an infrared pulse code, and the coded signal includes the ID information of the transport device itself, since the transmit power, the divergence angle and the use can be controlled. Different infrared wavelengths will not affect the data transmission of other infrared devices.
  • the advantage of this design is that when the two conveyors meet too close, they can know each other's ID and transmit the information to the remote total remote control to facilitate the deployment.
  • the control circuit also includes a map memory and a self-navigation module.
  • the map memory stores preset maps, and each map has coordinates of various points.
  • the self-navigation function can be implemented by the navigation module based on the current starting coordinates and the destination coordinates. For example, when the remote total remote will need to carry the device to a destination via the rail car, the remote master remote sends the destination coordinates to the rail car. After receiving the current position information and the destination coordinates of the remote total remote control through the transceiver device, the guide rail car calculates and obtains the optimal travel route, and controls the guide rail car to move to the destination through the control circuit.
  • the guide rail of the embodiment is arranged on the ceiling position or the wall of the indoor venue for carrying the conveying device, and the guide rail itself can be realized by using two universal angle irons.
  • a metal conductive power supply strip is disposed on the side wall corresponding to the position of the electric shock device of the guide rail trolley, and the insulation treatment of the power supply strip and the guide rail is performed.
  • the power supply strips on the side walls are respectively connected to the two poles of the main power supply, and the electric power is introduced through the electric shock device on the guide rail trolley for the electric equipment on the guide rail trolley, and can also be used for the equipment carried by the guide rail trolley.
  • the guide rail described in this embodiment has a groove-like structure and includes two side walls 381 and end faces 82 for carrying the wheels, which are mounted on the wall or the roof.
  • the inner side of each of the two sides is respectively provided with a supply bar 84 which is in sliding contact with the electric shock device of the rail car, and the power supply bar is connected to the power supply.
  • a strip passage 383 for connecting the frame of the frame to the apparatus connector is provided in the end face 382 along the length direction. The strip channel is provided to allow the space of the device connector to be connected to the main body of the frame and to make the rails small and turn to the left and right sides.
  • the control circuit controls The guiding head of the traveling direction of the trolley is deflected to the left, and the right side of the arrow-shaped guiding head is elastically contacted with the guiding piece, and the guiding piece is offset to the right track direction, and the strap covers a part of the strip passage to prevent the rail car
  • the right side wheel falls into the strip channel.
  • the wheel on the right side of the guide rail roller directly rolls from the strap.
  • the electric shock wheel on the left side of the guide rail trolley is always in contact with the power supply bar to prevent the power-off wheel from being disconnected from the power supply bar.
  • Transportation and other phenomena occur.
  • the forward direction arrow-shaped guide head is deflected to the right side, and the left side surface of the guide head is elastically in contact with the guide piece.
  • the vertical rod When the guide head is a vertical rod, the vertical rod extends downward through the arcuate through hole of the body of the frame to below the end surface of the rail. At this time, it is not necessary to install the guide piece to realize the steering of the guide rail by only the vertical rod.
  • the control circuit controls the vertical rod deflection, and the vertical rod extends all the way to the bottom end of the rail. When deflected, the vertical rod directly interferes with the end surface to drive the guide rail to deflect into the corresponding guide rail.
  • a fork rail 392 is slanted to the side on a straight rail, and the fork rail 392 forms an angle with the straight rail 391 but is not perpendicular.
  • the control circuit controls the angle of rotation of the steering motor according to the data of the second encoder, so that the guiding head of the steering device just stays in the middle position, even if the front and rear guiding heads are in the middle position Not biased to both sides.
  • the steering device moves, the guide head is turned to the left or to the right, and the guide head first enters the middle vacancy of the ramp, at which time the wheel continues to roll so that the entire guide trolley is guided
  • the head is pulled into the corresponding bifurcated guide rail. If necessary, the guide rail car can retreat from the straight guide rail before the turning. Therefore, the guide rail car can be freely moved to any position of the track.
  • the guide rail car can also choose to move to the nearest point.
  • the fork rails allow the rear rail car to pass, and then return to the original straight rail.
  • the guide head of the guide rail trolley is a vertical rod, if a double guide head is provided, at the branch of the guide rail, it is necessary to enlarge the width of the strip passage at the turn.
  • the guide rail is turned, when the guide head of the surface is deflected to one side, the rear guide head is also deflected to the same side. If the width of the strip passage is not enlarged, the rear guide head cannot be deflected because the strip passage is too narrow, thereby causing the surface The deflection angle of the guide head is limited and cannot be deflected smoothly.
  • a plurality of positioning devices W are mounted on the rails, and the power supply bars are connected to solve the problem of power supply.
  • the signal it emits can also be received by a signal sensor on the frame cylinder or a signal sensor on the equipment being carried, assisting it in knowing its location in real time to accurately move to a specific location.
  • the interior of these positioning devices basically includes a positioning device and a control circuit, so that the positioning device S can continuously transmit the encoded information with the position information to the area covered by the positioning device during the working process.
  • the positioning device S preferably uses an infrared transmitting tube to realize wireless transmission.
  • the infrared receiving tube in the transceiver device on the frame body of the frame is a positioning device on the guide rail: a corresponding receiver, and the transceiver device can determine the position of the positioning device after receiving the signal of the positioning device.
  • the rail car transceiver receives different positions
  • the positioning device signal knows the area where it is located, so the track is divided into multiple independent areas by multiple positioning devices. For example, before the turn and after the turn, it needs to be distinguished into two areas, and all the area numbers must be predetermined. The route from each zone to any other zone needs to be pre-set and programmed into the control circuit of the remote total remote control or conveyor.
  • a group sharing circuit module is further disposed on the frame body, which can be integrated on the control circuit.
  • the transceiver device receives the position information of the positioning device on the guide rail, decodes the current position information of the guide rail trolley by the control circuit, and then decodes the decoded position information by the wireless communication device of the guide rail trolley itself or the wireless communication device of the carrier device thereof
  • the unique identification information of its own is sent to the railcar or equipment near the railcar.
  • the nearby rail car receives the position information of the rail car, it can know the position of the rail car that transmits the position information, and can determine whether it is in the attack range or the like by the device loaded thereon.
  • the group sharing circuit module is used to transmit and interact with its own location information and its unique identification information to nearby rail cars, equipment, personnel, remote control centers, and the like.
  • a plurality of positioning devices on the guide rail continuously transmit coded information with own position information
  • the device carried by the guide rail trolley or the guide rail trolley receives the coding information of the plurality of positioning devices, and then screens the position information of the closest positioning device as its own. Coordinates, and send the coordinates to the nearby railcars or equipment or personnel such as PDAs carried by the group sharing circuit module.
  • Other railcars or equipments also continuously forward the corresponding positions received by their group sharing road modules. Information and identification information, through this mutual forwarding, is ultimately forwarded to the remote total remote.
  • the guide rail car of this embodiment can be moved from any area to other areas.
  • the specific process is as follows: First, the remote total remote control sends a mobile command through the wireless communication device, and the command includes the rail car, the ID of the device, and the movement.
  • the corresponding equipment connected to the rail car in the field receives this command through the transceiver, and its control circuit transmits the command to the small control loop through the data and power transmission line, and the transmission can also be transmitted. This includes the pre-stored information on each remote area to reach any other K-domain.
  • the control circuit After receiving the control circuit, it first needs to calculate the root path information, to reach the target area, which area to reach first, whether the field is in front of or behind it, and then the control rail starts to move small, when the track is small: or After receiving the coded message from the location device, the device will reach the first area by default.
  • the control circuit on the carrier device connected to the data transmission line and the power transmission line controls the wireless communication device to send the line signal to the remote total remote control. , including the 3 ⁇ 4 3 ⁇ 4 standby ID and the bit of the field reached before the "3", the message, followed by the analysis of the force of the next domain to be reached.
  • the control rail car moves, and so on.
  • the remote total remote control can know in real time. The latest position of all equipment on the track.
  • the first encoder can assist in calculating which position of the rail car is likely to move in an area, and the design enables the rail car to accurately move and stop at Anywhere on the track, multiple railcars can be docked in different places in the same area without blocking each other.
  • the processing apparatus of the present embodiment is mainly used for selling game devices and recycling offline player equipment. It comprises a housing 11, a storage mechanism provided in the housing 11, a conveying mechanism 14, and an identification mechanism provided with a table 131 for placing or removing equipment, the table 131 being provided with data for reading supplies
  • the reading module and the writing module for writing data to the equipment are disposed in the trading mechanism 6 of the casing.
  • the storage mechanism is mainly used for storage equipment.
  • the table 131 may be a pallet provided on the surface of the casing, or may be in a variety of implementations such as a structure in which a cavity is formed and placed in the casing.
  • the transport mechanism 14 is coupled to an identification mechanism and a storage mechanism for transporting equipment between the identification mechanism and the storage mechanism.
  • the equipment processing device is used to sell game grenade.
  • the control circuit detects that the player purchases the game grenade through the manipulation mechanism 12, the storage mechanism and the transport mechanism 14 are respectively controlled to transport the game grenade to the work table 131.
  • By writing to the module specific information that conforms to the corresponding equipment is written to the equipment.
  • the game player inputs the required information through the manipulation mechanism 12 connected to the control circuit, and the writing module writes the specific information corresponding to the corresponding equipment into the corresponding equipment.
  • equipment handling devices sell different types of game grenade, including flash bombs, bombs, smoke bombs, and the like. A lot of empty game grenade is stored inside the equipment handling unit.
  • the control circuit controls the write module to write the flash information required for the flash to the blank game grenade, and the blank game grenade has the function of a flash.
  • the offline player equipment refers to a device for attacking and defending various players in the real-life RPG game system, and also includes electronic items such as some games ffl. Often these devices have the same or similar volumetric shape for easy carrying and handling.
  • the offline player equipment makes the following classification according to the way of ft body data transmission:
  • the equipment in the real RPG game generally has a magazine, a gain injection, a grenade, and a gain module.
  • the data transmission mode of the magazine, the gain injection, and the grenade is divided into a wireless and electrical contact mode.
  • the clips and gain injections are preferably wirelessly transmitted by radio frequency technology.
  • the grenade is preferably the infrared pulse data transmission type, and the gain modules are generally selected to be electrically contact type.
  • the hand ⁇ in order to simulate a real field, can only play one explosion action.
  • these analog devices do not have the explosive capability of the true 3 ⁇ 4, it is controlled by the electronic circuit to control the number of explosions and the influence of the radiation to reach the real lethality of the simulation.
  • the weight of the grenade of the Yunchuan River is 5 meters, and within 5 meters of the explosion, the blood volume recording device will produce an action of reducing the blood volume within the explosion coverage. After passing Sichuan, the grenade can no longer be used normally.
  • the recycling process can be performed by the equipment processing apparatus of the embodiment, and the information is cleared.
  • the equipment processing device of the embodiment greatly reduces the situation that the player throws the ball after the equipment is invalid, saves the environment, saves the cost of practicality, and does not require the staff to provide labor for the whole process, and also avoids the unrecognized ground caused by littering. Whether the equipment is effective equipment occurs.
  • the equipment processing apparatus of the embodiment further includes a trading institution for trading currency. It includes receiving/issuing physical money provided on the surface of the casing or receiving/issuing a currency processing unit that records game player currency information, and a currency processing circuit connected to the money processing unit.
  • the currency processing circuit is connected to the control circuit.
  • the money processing section of this embodiment includes a virtual currency receiver and a physical money receiver.
  • the physical and virtual receivers mainly receive or issue currency in the following five ways.
  • the first is the settlement of physical currency. It mainly realizes the settlement of real money through the physical currency retractor.
  • the structure can receive the physical currency in the same way as the RMB delivery device such as beverage vending machines and ticket vending machines on the market.
  • the second type is a swipe-type receiver, including radio frequency identification or magnetic card recognition, which belongs to the virtual currency transceiver.
  • the player's virtual currency amount is recorded on an IC card, and the electronic money can be delivered by swiping the card reader set on the surface of the device casing.
  • the third type is an electrical contact receiver.
  • the fifth type is an optical signal receiver that is wired or wirelessly connected to the remote server through the currency processing circuit, and modifies the virtual currency stored by the game player in the remote server according to the operation of the game player or in a storage medium carried by the game player.
  • the virtual currency is modified. After the remote receiver reads the ID of the game player, it connects to the remote server by wire or wirelessly, and matches the corresponding virtual goods il with the game player in the remote server by registering the ID.
  • the processing device When the game player inputs the ID and password on the operation interface of the processing device, the processing device will connect through the wireless or wired form 1 server, and the virtual currency number owned by the game player in the server is 3 ⁇ 4.
  • the device for identifying the game player II) is an optical signal receiver connected to the money processing circuit, and receives an analog attack signal from the player's device. The player will be able to align the optical signal receiver with the device containing its own ID, send the optical signal containing the player's ID, the currency processing circuit can immediately recognize the ID of the player, and then wirelessly; 1 ; the remote server 3 ⁇ 4 new player's The amount of virtual currency.
  • the fifth type is to read the game player's letter through a device such as a microphone or a camera that can read the game player information. For example, reading a mobile phone or a kii spoon through a camera
  • the dimension code and the bar shape W are confirmed by the game player 11).
  • _ receive the voice signal of the game player's voice or device through the microphone and perform analysis processing, and then modify the virtual currency amount of the game player in the local or remote server.
  • the transaction institution of this embodiment is capable of performing payment and collection of money.
  • the transaction institution sets a built-in miniature.
  • the microphone, speaker, and camera can read and recognize the special encoded audio information sent by the smartphone, as well as special patterns, barcodes, and QR codes on the smartphone screen. It can also send special audio information to the smartphone to receive, so As long as the corresponding application is installed on the mobile phone, data exchange at close range wireless data can be realized, and currency transactions can be quickly realized.
  • the process of virtual currency settlement is as follows: When a game player needs to purchase equipment, recharge his own items, or increase the value of his own items, add additional effects, or recycle equipment, etc., through currency transactions
  • the institution carries out the exchange of equipment (or equipment attributes) and currency.
  • equipment or equipment attributes
  • currency When the game player submits some empty magazines, gain shots, or some valuable gain modules to the workbench, the exchange can be exchanged for currency.
  • the process of virtual currency exchange or exchange of currency will be carried out in the following four ways:
  • the electrical contact interface on the gain module is inserted into the electrical contact jack on the surface of the body to realize the exchange of currency data, electronic money.
  • the process of payment and acquisition is the process of electrically contacting and reading the currency data of the memory in the gain module.
  • the equipment processing device exchanges information with the remote server in real time through the built-in wireless module, and the information in all game player IDs in the game can be shared in real time, including the value of the game currency stored in each ID.
  • the first method is to input a valid ID and password through the display and operation interface, and the available balance will be displayed through the rear interface, and then continue to operate the electronic money. Settlement.
  • the second method is that the player uses the optical signal game device, such as a laser launch gun, an infrared short sword or a combat suit set, which has its own ID information, and continuously emits light several times in a short time to the optical receiver disposed on the surface of the body.
  • the signal at this time, the control ill road inside the body recognizes the TD of the player according to the received light pulse code, and then enters the purchase button or provides the item for the machine to recover the money.
  • the equipment handling device of the embodiment further includes an operation protection mechanism. It is connected to the control circuit for transmitting, during the operation process of the game player, the wireless signal for maintaining the parameter information of the blood volume recording device in the operation area without being externally audible to the operation domain.
  • the protection mechanism Hi is operated to perform its function by means of an optical pulse transmitter.
  • the optical pulse transmitter can emit laser coded or infrared coded. This embodiment is preferably an infrared emission which emits a large pulse of light ⁇ .
  • Game player ⁇ In the use of equipment processing equipment: ': For each processing, to get protection, otherwise it will become a gun target after 3 ⁇ 4 operation.
  • the control circuit controls the optical pulse transmitter to emit an optical coded signal in the process, which causes the optical signal receiver of the combat suit set of the operating game player to be operated, that is, the blood volume id3 ⁇ 4 Equipment
  • the control circuit After receiving the control circuit of the incoming combat suit set, the control circuit will perform corresponding actions according to the content of the encoded information. The action effect at this time is to ignore all attack signals, and also to prevent the attacking equipment of the game player who is operating from attacking.
  • the equipment processing apparatus further includes a modification mechanism coupled to the control circuit for transmitting a second wireless signal that changes parameter information of the equipment within the set area to the set area.
  • a modification mechanism coupled to the control circuit for transmitting a second wireless signal that changes parameter information of the equipment within the set area to the set area.
  • the specific equipment located in the second wireless signal receiving range can perform operations including increasing various attribute additions, supplementing blood volume, increasing attack power within a certain period of time, and the like, and modifying the mechanism includes infrared emission.
  • the infrared emitter is used to transmit the optical coded signal to the equipment and equipment in the area to implement wireless parameter modification, or includes a remote data transmission module, and the wireless data transmission module is selected to modify the wireless parameter of the remote specific ID device and equipment.
  • Modifying the organization's group modification function reduces the time of replenishment and improves the authenticity and playability of the entire game.
  • the modification mechanism also has a drive-out function.
  • the game player is prevented from using the equipment processing device over time to cause excessive waiting time for other game players.
  • the modifying mechanism sends a wireless signal to the operating area that weakens the blood volume recording device or weakens the parameter information of the equipment.
  • a wireless signal is an optical pulse signal comprises a specific information may be a specific light emission timing of pulse code, the equipment receives the optical pulse signal can be determined when encoding a ⁇ :. Equipment within the effective range of the processing apparatus.
  • the control circuit When the control circuit checks the same ID account for long-term operation of the equipment processing device, or checks that some game players are always beside the equipment processing device, the control circuit controls the player of the sound module to sound the name of the warning violation, otherwise it will start attack. If it is still checked that the player has not left, the control light pulse transmitter emits an attack light code signal representing the game player, and the game player's equipment can quickly receive a large range of information transmitted by the pulse transmitter, and the control circuit of the device. By default, the corresponding attack damage or weaken the equipment.
  • the workbench In addition to the reading module for reading the data of the device, the workbench is also provided with a write block for writing data. The input module writes the required content into the equipment according to the operation of the game player.
  • the different colors through the hand' 3 ⁇ 4 face illuminator can be defined as a type of grenade.
  • a small red surface is an explosive hand'
  • white is a flashing grenade.
  • the module ⁇ is written for charging the equipment carried by the offline game player.
  • an empty magazine can fill a bullet with various attack effects through a writing device, and an empty gain injection can compensate various effects energy through the 'input module. Make it available again.
  • the writing process is to send specific data to the memory within the equipment by the control circuitry within the equipment processing device.
  • wireless includes RF technology and infrared transmission technology.
  • information is written to the equipment through three kinds of writing modes: a radio frequency technology read/write port, an infrared radiation receiving port, and an electrical contact type read/write port.
  • the specific workflow is firstly that the offline game player selects the variety and charging effect to be charged through the operation and display interface, and then pays the corresponding currency through the currency transaction module, and finally the equipment on the handle is close to or inserted into the workbench.
  • the equipment of RF technology or infrared transmission technology can be charged by being close to it.
  • the electrical contact type equipment must be inserted into the electrical contact jack to recharge. Thereby completing the charging of the equipment. For the same reason, the purchase process of the supplies needs to be similarly performed by the writing module.
  • the game player places the equipment that it needs to recycle on the surface of the workbench of the equipment processing device, and the reading module reads the equipment and performs further processing.
  • the reading module includes a variety of identification circuits. The following are descriptions of various identification circuits:
  • the reading module includes a camera for photographing equipment and a video recognition circuit for identifying an equipment identity based on the equipment image. Preferably, a light source providing illumination is also included.
  • the reading module activates the camera and video recognition circuitry after sensing the equipment through the sensor. The camera sends the photo it took to the video recognition circuit for identification.
  • the video recognition circuit according to whether the equipment in the workbench photographed by the camera has various features in the preset image, such as the size, shape, color, pattern on the outer casing, and the like of the outer casing.
  • the video identification circuit compares and finds that the various features do not fully meet the requirements, or can not effectively read the equipment information of the workbench, immediately feedback the information to the control circuit, and the control circuit controls the display interface, various light effect modules, and sound effects modules.
  • the alarm module sends a sound or light or sound and light warning signal to the game player for equipment that does not meet the identity requirements.
  • the control circuit feeds back the identity information of the equipment to the visual operation interface for a further operation.
  • the reading module includes a radio frequency sensing device for sensing identity information of the pre-existing device: and a radio frequency identification circuit for identifying the identity of the identity.
  • Each device has its own control circuit, and the RF sensor or / and RF transmitter can also send its own parameter information to the processing device through the device transmitter, lii can receive it through the RF sensor. Information about its own parameters.
  • the radio frequency sensing device equipped with the processing device can reduce the trouble of the connecting line and increase the speed of the M receiving. With the camera and video recognition circuit, when the RF i only circuit can iF. often identify the equipment, control the identity information of the loop feedback equipment to the visual operation interface for a single operation.
  • the reading module includes an infrared receiver for receiving the infrared rays of the device, and an infrared identification circuit for identifying the information.
  • the general technique of infrared recognition, in this small Pi repeat. Similar to the camera and the video recognition circuit, when the infrared recognition circuit can be used to identify the equipment, the control circuit feeds back the identity information of the equipment to the visual operation interface for a single operation.
  • the reading module includes a reading interface for reading identity information of the equipment, and an identification circuit for identifying the identity information. By setting different read interfaces, connecting different interfaces can quickly react and reduce the process of type identification.
  • control circuit can normally identify the equipment
  • the control circuit feeds back the identity information of the equipment to the visual operation interface for further operation.
  • the control circuit can return the value of the recycled equipment to the game player through the equivalent of the trading institution. In this way, the game player will not throw these equipments, and the rewarding game player will return the equipment and then use it for purchase again to form a virtuous circle.
  • the recycling process is accomplished by a mechanical device equipped with a processing device.
  • the equipment on the workbench is transferred to the storage facility by the transport mechanism.
  • the conveying mechanism 14 includes a mechanical boom 141, a catching member 142 provided on the mechanical boom 141 for catching the equipment, and a swivel member 143 connecting the mechanical boom.
  • the catching member 142 is moved to the work table 131 by controlling the rotation of the swivel member 143, and then the catching member 142 is controlled to grasp the equipment, and the rotation of the swivel member 143 is continuously controlled to move the equipment to the storage.
  • the storage mechanism includes a plurality of endless track strips 151 that are driven by a drive unit 153.
  • a baffle 152 is provided on both sides of the endless track strip along the length of the track.
  • a plurality of flaps 154 are provided on the endless track strip.
  • An empty slot for receiving equipment is formed between each two flaps 154.
  • the catching member 142 places one piece of the equipment in an empty slot.
  • detectors 155 are provided on both sides of the lengthwise direction of the baffle for detecting the presence of equipment between the two flaps 154.
  • the track strip 151 can be driven forward or reversed by the drive. This drives the movement of the control slot.
  • the equipment in the empty slot is moved.
  • the detector 155 detects that the equipment control circuit stops driving and continues to work, so that the equipment is not dropped.
  • the baffle is evenly disposed on the endless track strip, and the detector for detecting each empty slot is uniformly disposed along the length direction of the baffle.
  • Each empty slot corresponds to a detector, and it can calculate how many empty slots can be stored in each track strip, which is convenient for controlling the storage space of the statistical equipment.
  • the size of the empty slots on different track strips is not required, so that it can prevent different sizes of equipment, but the overall mechanism changes little, and does not require much improvement to meet the storage requirements of different feet and t.
  • the game player forms a plurality of manipulation mechanisms 12 by including one of a keyboard, a touch screen, or a joystick to perform operations including upgrading, purchasing, and the like on the visual operation interface. These operations write the corresponding information to the equipment by controlling the 3 ⁇ 4 control write module.
  • '' Inputs include RF transmitters, infrared emitters, or 3 ⁇ 4 inputs [and RF transmitters, IR emitters, or write processing circuits for write interface connections.
  • the game player writes the desired information into the equipment process through the control mechanism, and the S feed is written to i i3 ⁇ 4 3 ⁇ 4 Mj-view operation ⁇ for game player A.
  • the preferred table structure is divided into a plurality of small work stations in the category and size of the ⁇ package.
  • the shape of the clip is a rectangular parallelepiped, and the clip table will be designed as a rectangle that just enters the clip, that is, a small table that matches the cross-sectional shape of the clip.
  • Pistol workbench, then its 'mouth 4 pistol shape Similar in shape.
  • the shape of the gain injection is round, and the work table dedicated to the gain injection is circular.
  • the advantage of this design is that multiple workbenches can allow multiple equipments to be recycled at the same time, reducing the situation of the card machine caused by the malicious placement of garbage into the recovery port. After the equipment enters, a unified position has been formed, eliminating the need for mechanical classification. , can be quickly and uniformly stored in the storage device. Unifying the placement position of the same equipment facilitates the more accurate and efficient operation of the reading module and the writing module, and reduces the circuit required for its function as a universal reading module or identification module, which is more efficient in recognition and writing. Compared to a workbench, multiple different small workbenches effectively reduce the failure rate and provide the service life and reliability of the equipment handling device. It is especially suitable for electrical contact type reading modules and writing modules.
  • the reading module or the writing module of the wireless read/write mode reads and writes the corresponding equipment
  • the two can only be close to each other to successfully exchange data, but the electrical contact type transmission mode must be accurately connected, just like the U disk of the USB interface. Just like plugging in a USB interface, you need to match it accurately.
  • the infrared identification circuit recognizes that the item on the workbench is a grenade
  • the infrared emission tube in the writing module first sends a string of specific infrared code to the infrared receiving tube inside the grenade.
  • the control circuit of the grenade immediately transmits a series of infrared coding commands to the reading module through its own infrared emission tube according to the preset. After receiving the infrared receiving tube inside the module, the grenade is energized. The status is read and written by the read module and the write module. Otherwise, the command control circuit is activated for the mechanical action of the grenade power button, and the power button switch of the grenade is pressed, and then the read/write device starts to work. If the infrared coded signal of the grenade reply is still not received, the system defaults that the grenade has no power and sends a signal that is not received. Finally, when the reading module reads the internal information of the grenade, the mechanical structure presses the power button switch of the ⁇ Ray again to turn off the power supply of the grenade, and the delivery module then transfers the handle to the storage mechanism for storage.
  • the game player selects the equipment to be purchased through the operation and display interface, the display interface displays the required price, the player pays the currency through the transaction institution, and the control circuit confirms that the currency is successfully collected and then controls the storage institution to provide
  • the corresponding equipment enters the conveying mechanism, and the conveying mechanism transports the equipment 2 rL [: for the stage.
  • the write module writes the corresponding data to the equipment based on the content selected by the player. For example, the number of bullets in the magazine, the tapping parameter, the gain effect of the gain injection, the amount of gain, etc., the most information the gamer takes from the workbench.
  • the voice device includes a language recognition chip, a voice codec chip, a speaker, and a microphone.
  • the language recognition module is used to identify various commands input by the game player to the microphone, which is convenient for the game player to operate.
  • the language codec chip is used to make the sound code or decode the speech ⁇ ⁇ ⁇ signal into a sound, with the speaker, microphone and wireless module, the game player can be equipped with the remote server or the game player or staff of the device with the wireless module through the equipment processing device. Conduct voice communication.
  • the housing is further provided with one or more light sources, such as a u3 ⁇ 4 light source, a cold light sheet, a yot board, or a light effect diffuser, to display some information of the equipment processing device.
  • light sources such as a u3 ⁇ 4 light source, a cold light sheet, a yot board, or a light effect diffuser, to display some information of the equipment processing device.
  • These light sources have a larger display surface and can be used by distant gamers. View some of the operational information of the currently operating game player.
  • the gaming device further includes an environmental effect device.
  • the environmental effects device includes a sensor, an identification device, a modified information storage circuit, and a transmitting circuit.
  • the sensor is used to sense offline gamers or gaming devices that enter the sensing area.
  • the identifier is used to identify an offline game player or gaming device that enters the sensing area and provides a recognition result.
  • the attribute parameter storage circuit is used to pre-store the modification information of the parameter information of the player equipment or the game equipment under the control line.
  • the transmitting circuit is operative to transmit the modified information to the offline player equipment or gaming device based on the recognition result.
  • the environmental effects device includes an inductor, an identity recognizer, a modified information storage circuit, and a transmitting circuit.
  • the sensor continuously and continuously detects whether the game player or the game device enters the sensing area under the working process, and notifies the identity recognizer when it detects that the game player or the game device enters the sensing area under the cable.
  • the identifier is actually a receiving circuit that reads the identity information sent by the offline game player or game device. In the actual game process, different identity information is set according to the different teams, which are currently achievable.
  • Team A sets up an environment effect device, it specifies an offline game player who attacks Team B or a game device that belongs to Team B. If the identity identifier can read the identity of the corresponding offline player equipment or game device, the result can be notified to the transmitting circuit, and the transmitting circuit issues the parameter information of the player equipment or the gaming device under the control line pre-stored in the modified information storage circuit.
  • the modified information can be implemented by the attacked objects in a certain area, mainly by the various attributes of the attacked individual equipment, such as the value of life, attack ability, and defense ability can be increased or decreased. This kind of design can make gamers arrange various traps on the map or enchantments such as the five-line, gossip and other curse effects in Chinese, which greatly enrich the game.
  • the specific operations are as follows: There are multiple or different environmental special effects devices distributed in the game field, and the offline game players control the corresponding environmental special effects devices through the cloud server through the individual equipment such as the portable PDA or the Internet client.
  • the offline game players control the corresponding environmental special effects devices through the cloud server through the individual equipment such as the portable PDA or the Internet client.
  • Effect For example, reduce health, increase attack power, and more.
  • This operation will be passed to the i-end server to all game players in the same team that set the trap. 3 ⁇ 4
  • the game player or game device When the attacked game player or game device enters the trap and triggers the trap, the game player or game device generates the operation of the modification of the attribute parameter storage circuit preset, z. For example, reducing health, increasing attack power, reducing attack power, and reducing defense power.

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Abstract

本发明公开了一种线上线下实时互动游戏系统,包括游戏场地、云端服务器、一个以上互联网用户端、线下玩家装备和输送装置;互联网用户端、云端服务器通、游戏设备、线下玩家装备和输送装置之间交互通讯;输送装置包括导轨和运输游戏设备的导轨小车,所述导轨安装在墙壁或屋顶,游戏设备吊在导轨小车下方,导轨小车根据云端服务器的控制指令将游戏设备输送至游戏场地的指定位置;所述游戏设备、线下玩家装备和导轨小车分别设有反馈其实时位置的定位装置。本发明可以实现线上和线下快速同歩游戏的目的,线上和线下数据快速同步,真人和模拟机器人,远程控制和近距离真实战斗的结合,大大拓展了游戏性能。

Description

一种线上线下实时互动游戏系统
技术领域
[0001] 本发明涉及网络游戏,尤其是可以实现线上和线下的同步互动一种线上和线下实时互 动的游戏系统。
背景技术
[0002] 网络游戏已经在全球各国国家和地区流行, 对于不同的年龄阶段不同有不同类型的 网络游戏。 通过多个游戏玩家登录互联网共同参与一款游戏。 随着手机游戏等便携电子设备 的兴起, 手机游戏、 PC游戏各有各的市场。
随着网络游戏的流行, 射击竞技类的游戏玩家也越来越多。 目前仅局限于全部游戏玩家通过 网络在客户端参与网络射击竞技类游戏。 例如 cs, 穿越火线等。 另有一种现实的真人 CS 游 戏, 这些真人游戏是在一个固定的场合, 使用一些无线发射器和接收器完成射击和被射击的 游戏。线上的虚拟游戏和线下的真实游戏并不能有效地结合起来, 而且目前的真人 CS系统无 法有效模拟出风靡全球的魔兽争霸、 英雄联盟等即时战略游戏, 或升级打 i之类的角色扮演 游戏, 其一是因为在现实中无法有效模拟出足够多的第三方敌人、 怪物以供玩家们对战, 真 人 CS系统里面的玩家只能够跟玩家对抗; 其二是闪为目前的真人 CS系统无法有效模拟出虚 拟游戏中极为重要的补给品买卖功能。
发明内容
[0003] 本发明的目的, 就是克服现有技术的不足, 提供一种线上和线下有效结合的互动游戏 系统。
[0004 ] 为了达到上述目的, 采用如下技术方案:
[0005] 一种线上线下实时互动游戏系统, 其特征在于, 包括游戏场地、 云端服务器、 互联网 用户端、 线下玩家装备和输送装 ; 所述游戏场地装备 ^各种 所述' L联网用户端 与 s端服务器通过有线或无线网络交 ¾通讯,所述云端服务器通过无线通讯装 K与游戏设备、 线下玩家装备和输送装置交互通讯; 所述云端服务器处理游戏 备、 线下玩家装备和输送装 胃产生的现实数据以及互联网 W户端产生的虚拟数据, 并将处 ί 结 共享到游戏设备、 线 F玩家装备、 输送装置和互联网用户端; 所述输送装青包括 轨和运输游戏设备的导轨小 午:, 所述导轨安装在墙壁或 顶, 游戏设 w在导轨小车 κ方, ^轨小车根据 端服务器的 控制指令将游戏设备输送 ί游戏场地的指定位 ¾ ; 所述游戏设^、 线卜玩家装 和导轨小车 分别设有反馈其实时位置的定位装 ^。
[0006] 进一歩地, 所述导轨为槽状结构, 包括两个侧壁及承载导轨小车的车轮的端面, 两 个侧壁分别设有与小车的触电装置滑动接触的供电条, 所述供电条连接电源, 所述端面沿长 度方向设有供设备接驳器连接车架主体的孔道; 所述定位装置包括与供电条连接的信号发射 器, 其在周期性发射其带有其位置的编码信号。
[0007] 进一歩地, 所述导轨小车包括带有车轮的车架主体, 其上设有用于驱动车轮主体沿预 设轨道移动的驱动装置; 触电装置, 其设置在车架主体, 其与供电条滑动接触获取电能; 设 备接驳器, 其设于车架主体底部, 用于连接玩偶机器人; 定位装置, 其用于接收导轨的信号 发射器发送的编码信号; 控制电路, 其设置在车架主体上, 分别与驱动装置、 设备接驳器、 触电装置通讯连接, 转发导轨小车接收的编码信号至云端服务器和接收云端服务器发送至导 轨小车的控制信号。
[0008] 进一步地, 所述游戏设备包括处理装置, 其用于回收或出售包括弹夹、 增益针剂、 手 雷或增益模块中一种或多种补给品装备, 包括壳体; 存储机构, 其设于壳体内, 用于存储装 备; 识别机构, 其设有放置或取出装备的工作台, 所述工作台设有用于读取补给品的数据的 读取模块; 输送机构, 其设于壳体内, 分别连接识别机构和存储机构, 其用于在识别机构和 存储机构之间输送装备; 操控机构, 包括设于壳体表面的可视操作界面, 以及设于壳体内部 的控制电路, 所述控制电路根据可视操作界面的操作分别控制存储机构、 识别机构和输送机 构。
[0009] 进一歩地, 所述读取模块包括用于感应预存在装备的身份信息的射频感应装置和用 于识别该身份信息的射频识别电路, 所述射频感应装置 控制 路连接, 反馈所述身份信息 至可视操作界面; 或用于拍摄装备的摄像头和用于根据装备图像识别装备身份的视频识别电 路, 所述视频识别电路与控制电路连接, 反馈所述身份倍息至可视操作界面; 或用于感应预 存在装备的身份信息的射频感应装置和用于识别该身份 ίΰ息的射频识别电路, 所述射频感应 装置与控制电路连接, 反馈所述身份倍息 S可视操作界 ί(Π ; 或 于读取装备的身份信息的读 取接口, 以及用于识别 ¾身份信 的识别电路, 所述识別 路1 控制电路连接, 反馈所述身 份信息至可视操作界面。
[0010] 进一^地, 所述写入模块包括用十将写入 息 ¾送¾装备的射频发射器、 红外发射 器、 或写入接 ΓΙ , 以及 射频发射器、 红外发射器、 或 入接门连接的 入处理电路, 所述
^'入处理电路与控制电路连接, 反馈' 'J入 ί,ϊΰ、¾ ι'ί ¾操作界 [ίιι。
[0011 : 进一^地, 还乜括修改机构, 其 'j控制屯路^ ½, 川于在川户的操作过程中向操作 域内发送维持该操作区域内血 ίά ίι ^ &¾的参数 ί,ϊϋ、不殳外界影响的第 ·无线^号或向设 定区域发送改变该设定区域内游戏设备的参数信息的 无线信号。
[0012] 进一歩地, 所述游戏设备包括坏境特效装置, π包括感应器、 身份识别器、 修改信 息存储电路和发射电路, 所述感应器用于感应进入感应区域的线下游戏玩家或游戏设备, 所 述身份识别器用于识别进入感应区域的线下游戏玩家或游戏设备并提供识别结果, 所述属性 参数存储电路用于预存控制线下玩家装备或游戏设备的参数信息的修改信息, 所述发射电路 用于根据识别结果发送所述修改信息至线下玩家装备或游戏设备。
[0013] 与现有技术相比, 本发明的有益效果在于:
[0014] 首先, 线上游戏玩家能像平常玩即时战略等游戏一样, 在虚拟游戏地图上任何地方 设置各种建筑物、 设备。 同时现实的线下游戏地图, 本发明的游戏系统能根据线上玩家的操 作,迅速准确的在相应的地方布局各种相应的游戏设备与线下玩家互动, 即使是包括机器人、 炮台、 异形怪物之类的大量的各种游戏设备, 也可以用输送装置智能有效运送, 这使得现实 中在有限的游戏场地内出现大量第三方敌人或怪物成为可能, 多个线上玩家可以同时控制大 量线下设备直接与线下游戏玩家互动。
[0015] 其次, 装备处理装置能回收或出售各种补给品, 模拟了线上游戏最重要的补给品交 易买卖机制。 以上设计不但能使目前最流行的网络游戏类型: 第一人称射击与即时战略、 塔 防等游戏机制在现实中出色有效的模拟出来, 还可以实时与大量的线上玩家互动, 使得真正 的线上线下游戏娱乐运动得以实现, 能让大部分网瘾玩家离开电脑, 出去运动娱乐, 锻炼身 体, 有效解决困扰年轻人的网瘾难题。
[0016] 再次, 本发明能根据游戏玩家的操作, 自动冋收或出售装备。 游戏玩家可以在装备 回收装置上对装备进行购买、 回收、 升级、 补充能 . t等操作, 而不必去处理中心处理, 减少 了游戏玩家去处理中心的次数排队等候的时间和次数, 提高了真人 RPG游戏的可玩性。
[0017] 最后, 本互动游戏系统不但可以用于游戏使用, 还可以运用于反恐训练、特警训练、 警察培训等用途, 大大增强训练效果。
附图说明
[0018] 图 1是本发明所述线上线卜' ¾H j 'i:动游戏系统的结构 意图;
[0019] 图 2是轨道小车的结构示 ^图;
[0020] 图 3是空中轨道小车爆炸图 ( ^略设备接驳器和控制电路);
[0021 ] 图 4是转向装置的结构 爆炸图;
[0022] 图 5是转向装置的结构 爆炸 |: ;
[0023] !冬 I 6是复位件的结构 -小, 'S 1冬 I:
[0024 ] 图 7是复位件的结构 :小 :£ ;
[0025] 图 8是转向装置的结构 爆炸阁;
[0026] 图 9是轨道小车安装有关节轴承接驳器的结构 ^意图; [0027] 图 10是图 9的关节轴承接驳器的剖面图;
[0028] 图 1 1是设备接驳器的结构一示意图;
[0029] 图 12是设备接驳器的结构二示意图;
[0030] 图 13是输送装置的结构示意图;
[0031] 图 14是装备处理装置的外部结构示意图;
[0032] 图 15是装备处理装置的内部结构示意图。
[0033] 图示: 1一游戏设备; 1 1 壳体; 12—操控机构; 131—工作台; —输送机构; 141一机械吊臂; 142—捉捕件; 143—转体件; 151—履带条; 152 挡板; 153—驱动装置; 154 挡片; 155—检测器;
[0034] 2—线下玩家装备;
[0035] 3—输送装置; 31—车架主体; 31 1 前避障装置; 312 后避障装置; 313—弧形通孔; 32—驱动装置; 321—车轮电机; 322—齿轮组;
[0036] 33—触电装置;
[0037] 34 设备接驳器; 341—转轴电机; 342 转轴; 343 吊臂; 344—电子罗盘;
345 滑轮; 346—拉绳电机; 347 吊绳;
[0038] 35—控制电路;
[0039] 36—转向装置; 361—导向头; 362—摆动杆; 3621—铰接杆; 363—联动件;
364—滑槽件; 365 滑块; 366—转向电机; 367—电磁铁; 368—复位弹簧; 369—感应器;
[0040] 37—关节轴承接驳器或万向联轴器; 371—轴承头: 372—轴承轴衬;
[0041 ] 381 侧壁; 382 端面; 383—条形通道; 385 挡板; 386 搭板;
[0042] 391—直导轨; 392—分叉导轨;
[0043] 4一无线通讯装置;
[0044 ] δ 云端服务器;
[0045] 6—互联网用户端;
具体实施方式
[0046] 下面结合具休实施例, 对本发明做进 - 说明:
[0047] 如图 1 所小 ·, 本发明的线上线下实时互动游戏系统主要由装备有各种游戏设备 1 的 游戏场地、 线下玩家装备 2、 输送装 -个以上. Γ,:联网用户端 6、 云端服务器 5、 以及连 接 s端服务器 5和游戏设备 1或线下玩家装备 2的尤线通讯装 Η 4组成。
[0048] 云端服务器 5是一个存储 游戏程序以及对应线下游戏场地的地阁、素材、人物等等 的服务器。 其与 Η 的在线网络游戏相类似, 众多游戏玩家可以在其游戏客户端通过互联网 连接至云端服务器的游戏程序参与到游戏中。 其与现有的网络游戏的区别在于, 其还存储游 戏场地对应的游戏设备、 输送装置及玩家装备等信息。 其与对应的游戏设备、 输送装置及玩 家装备按照约定的通讯协议进行通讯。 这种通讯可以是云端服务器通过一无线路由器与对应 的游戏设备、 输送装置及玩家装备中的无线通讯模块进行协议通讯。
[0049] 互联网用户端也称为线上游戏玩家,其通过电脑或手机或其它的客户端参与本互动游 戏系统。互联网用户端可以是远程的游戏玩家在其 PC上登录远端服务器, 也可以是在一个集 中的靠近游戏场地的地方登录远端服务器。 远端服务器的位置并不限定在远距离的地方、 也 不限定在近距离的地方, 而是设置在任何一个能够与游戏设备、 输送装置及玩家装备进行协 议通讯的地方。 互联网用户端看到的地图与游戏场地的地图相同, 游戏玩家通过联网的电脑 或者手机的客户端登录远程的云端服务器, 进行网络在线游戏。 云端服务器和客户端内的游 戏地图与线下的游戏场地匹配对应。
[0050] 游戏场地是专门开辟的一块用于线下和线下互动的场地, 游戏场地的每个游戏设备 上都布置了精确的定位装置。 通过定位装置可以识别到每一个游戏设备的位置, 相应的显示 在地图上。 当线上游戏玩家需要在游戏地图上搭建建筑物或设置相应的武器设备时, 通过云 端服务器发送相应的控制命令至游戏场地的输送装置, 利用输送装置及定位装置把相应的游 戏设备运输到与线上游戏地图虛拟建造设备匹配的地方, 并幵始运作。 本实施例的输送装置 能够应付大量复杂的来回运输移动, 结合定位装置能将游戏设备运动到指定地点。 运输过程 中, ώ于输送装置的导轨设置在墙壁或屋顶, 游戏设备吊在导轨小车下面, 游戏设备的运输 及运动过程并不会妨碍在地面行动的线下游戏玩家。 具体实施过程是, 线上游戏玩家通过互 联网连接到云端服务器, 并在云端服务器的游戏地图上选了个地方, 再选择一种建筑设备搭 建, 线上游戏玩家的 ^联网用户端和线下玩家身上的 PDA等移动端实时与云端服务器数据共 享, 云端服务器根据 线上游戏玩家的操作信息发送控制命令至游戏设备和输送装置, 操作 信息包括该线上游戏玩家的 Π)、 筑设^的类别 性、 所在地阁的位資等信息。 游戏设备 和输送装¾收到操作 ί,ϊ,¾后, 游戏设备 jB' ffi应的功能模块, 输送装置将游戏设备运动到指 定的目标地点。 同理, 线上玩家能够在 :联网客户端界面对所搭建的建筑设备进行各种后续 操作, 比如升级属性、 移动、 攻 A或治 线下的玩家等等操作。
[0051 ] 线卜玩家装备包括弹火、 增益针剂、 Π 增益模块等补给品, 还包括手枪、 冲锋 枪、 向动歩枪等等游戏枪械, M时也 括防弹衣、 录仪、 防暴质、 游戏激光 等等。 这^玩家装备都 有 定的功能和不 1' 的), '4性, 种 性均可通过内部的控制 路及存储器 存储的技术参数实现, 31多地, 这些 性在血量 'k! ^仪上直接体现出来。 线下玩家装备和各 种游戏设备互动, 产生的所有效果数据, 将共享到 端服务器, 然后把信息更新到线上游戏 玩家的互联网用户端。 也就是说, 无论游戏设备是由线上玩家搭建的还是线下玩家搭建的, 每个游戏设备在游戏中的所有信息都将与云端服务器共享再更新到互联网用户端, 这使线上 游戏玩家在线下游戏玩家搭建的游戏设备不但能够影响其他游戏设备或线下游戏玩家, 所有 影响的效果及时更新到互联网用户端, 根据这些影响云端服务器将给予线上游戏玩家或线下 游戏玩家各种资源或经验值的奖励, 线上游戏玩家或线下游戏玩家能够借此搭建更多建筑设 备或选择升级原有的建筑设备, 如此不断循环变得强大。 同理, 线下玩家也能通过各种 PDA 等便携客户端端在真实的游戏场景搭建各种电子设备, 由云端服务器控制游戏场地的各种游 戏设备移动、与其他游戏设备或线下玩家装备的互动信息都能够实时反映在互联网用户端上。 线下的所有游戏设备、 玩家的位置信息也通过云端服务器共享到线下游戏玩家和线上游戏玩 家。
[0052] 线上游戏玩家能够在互联网用户端的操作界面或地图界面点选查询每个线下游戏玩 家或游戏设备的资料, 并能对其进行以下操作: a、 比如给线下游戏玩家升级装备、 购买补给 品等等, 这些资源的投入将被云端服务器记作对该线下游戏玩家的贡献。 根据这些贡献值, 该线下游戏玩家所产生的战功将被云端服务器分配一定比例给提供贡献的线上游戏玩家; b、 又比如线上游戏玩家能够指挥各种虚拟英雄 (在游戏场地中相应的游戏设备) 攻击这些线下 游戏玩家。这些游戏设备就是能自动寻迹攻击线下游戏玩家或其它游戏设备的机器人; c、 线 上游戏玩家能够在游戏地 ifi上的任何地方布置各种效果特效, 然后在这些区域内, 线下友方 游戏玩家、 友方游戏设备能够获得治疗、 增加经验值或物资。 或对特定群体、 游戏设备造成 各种伤害效果, 所有的效果互动将由游戏系统记录并以物资、 经验值等方式奖励给线上游戏 玩家。
[0053] 线上游戏玩家通过搭逑兵工厂、 研究所之类的建筑, 能够开发出更强大的装备、 高 伤害弹药、 手雷和医疗 ffl品。 例如兵工厂实际是定期产生可以供线上游戏玩家支配的游戏设 备, 包括游戏设备处理装 'ι¾。 研究所是 些可以升级枪械、 补给设备等线下玩家装备的设备。 这些数据也将实时更新到整个游戏系统中。 指定的线下游戏玩家能在游戏场地的装备处理装
¾上以优惠的价格购买到 1「']样 性的现 ¾中的补给品, 或通过升级工作台升级自己的装备。
[0054] 本实施例的输送装 ¾乜括导轨和导轨小车。 如图 2和图 3所示, 导轨小 t要用于 在空中预设的轨道运输设 , 要包拈车架主体: ^、 驱动装置 32、 触电装覽 33、 设备接 驳器 34、 控制电路 35、 以及收发装' 这儿个小:要的部件。
[ΟΟδδ] :架上体 31 UH 载各种设^, 其包括车架、 乍轮、 驱动' 达等必要的部件。 驱动装置 32、 触电装置 :《、 设备接驳器 34、 控制电路 35、 收发装置均设置在车架主体上, 也可以集成在控制电路上。 驱动装置 32包括车轮电机 321和齿轮组 : 22, 轮电机 '321驱动 齿轮组 322带动车轮滚动。触电装置 33与导轨上的供电条接触, 在供电条中获取车架主体上 装载的所有设备的电能以及自身运动所需的电能,利用控制电路 35控制车架主体上的各种设 备及装置, 同时通过设备接驳器 34运载被运输的设备沿着预设导轨运动。 触电装置 33包括 分布在车架主体周围的金属滚动轮, 这些金属滚动轮与供电条滚动接触, 通过导电体连接至 金属滚动轮的金属滚轴, 将供电条的电能引到导轨小车中, 供导轨小车的用电设备使用。 这 样就能免除了每个导轨小车只使用充电电池而带来更好电池的麻烦, 也可以随意实现前进和 后退的功能。 另外, 滚动触电的设计使导轨小车与供电条之间的摩擦减少到最小, 减少滑动 带来的接触面磨损。 导轨小车通过收发装置可以跟远程总遥控交互通讯, 接收远程总遥控的 控制命令, 根据远程总遥控的控制命令控制导轨小车沿轨道运动至目的地。 导轨小车的定位 主要是通过收发装置接收外部的定位装置发出的位置信息作为自身的定位坐标而实现。 即, 导轨小车在行进过程中通过收发装置不断接收最强信号(信号最强的定位装貴距离小车最近) 的外部定位装置的带有位置信息的信号, 从而修正其定位坐标。 通过控制电路处理远程总遥 控的控制命令以及当前的位置信息, 以及通过收发装置反馈当前的位置信息至远程总遥控, 实现和远程总遥控的交互通讯。 控制电路通过协调控制各个装置实现导轨小车最终到达目的 地。
[0056] 收发装置还可以只设有数据共享接口, 通过数据共享接口连接至被运输的设备, 接 收设备的位置信息和通过设备 身的无线装置与远程总遥控交互通讯。 数据共享接口可以是 有线连接接口, 也可以是无线连接接口。 这样的优点是导轨小车可以节省与远程总遥控交互 通讯的无线通讯装置, 以及定位装置。 通过收发装置连接被运输的设备的定位装置及无线通 讯装置就可以实现定位及与远程总遥控的交互通讯。
[0057] 导轨小车还包括转向装置 36。 转向装置 36主要令导轨小车在轨道的分叉路口 J 确 转向。 如阁 4所示, 转 | 装置 36包括导向头 361、 与导向头 361连接的曲柄滑块机构、 以及 ! -j曲柄滑块机构连 的控制 ^ Π头左右 β动的转向植 36 . 曲枘滑块机构包括 ι ½-向屯机 366啮合的 '/'11·块 65 , j i-有滑 i的滑槽件 364 , 连接滑槽件 64的联动件 63 , -端连接联动 件 36'3、 另 -端连接 ¾ ;,j头 361的摆动杆 362 ; 所述摆动 · :362通过铰接杆 3621与车架 体 3 1铰接。 转向屯机 366包括歩进电机或设有编码器的普通 机。 工作时, 转向电机 366带动 其连接的泔块; 65转动。 滑块 365为 圆盘, 转向¾机: 6的转轴 ^泔块的圆心啮合, 滑 块 i:还有一凸出 K表 ΐίΠ的摇杆。 滑槽件为中空的槽体, 摇杆穿入泔槽件 : 4的滑槽。 滑槽件 W时 ¾联动件 W 迮接。 Ί转 电机 366转动时, 摇 删 动, 带动 - 滑槽 f|连 接的联动件来回摆动。 山于摆动杆 362—端和联动件 363通过长孔活动铰接, 中部和车架主 体通过铰接杆 3621铰接, 在转向电机转动时, 摆动杆 362以与铰接杆 3621为轴心左右摆动, 从而带动导向头摆动。 当导轨小车移动到分叉路口的时候, 根据系统的控制命令, 由控制电 路 35控制导向头 361偏左或偏右, 从而令导轨小车进入相应的通道。
[0058] 如图 4和图 5所示, 导向头 361包括两种结构, 分别为箭头状的导向头和一竖杆。 当导向头为竖杆时, 车架主体上设有供导向头移动的弧形通孔 313, 竖杆穿过弧形通孔 313 向下延伸至导轨的条形通道 383, 在分岔口时起导向作用。 在转向电机 366工作期间, 竖杆 始终在弧形通孔 313的范围内活动。 优选地, 在车架主体的前迸和后退方向设置两个相同的 导向头和摆动杆。 导轨小车就可以在两个方向运行, 向左右两边的分岔口转弯, 并不会因为 只能单一方向运行而需要手动掉头或者在导轨上设置掉头位置才能令导轨小车掉头, 使导轨 小车的灵活性能强, 运载的设备具有更高的机动性。
[0059] 当转向电机为普通电机时, 需要安装在转向电机上的第二编码器计算摆动杆转动角 度。 第二编码器计算转向电机在一个方向上的偏转量, 从而可以计算到摆动杆的偏转量, 始 终都控制摆动杆在有效的摆动范围内运动, 在不需要转弯的时候保持在弧形通孔中间位置。 另外, 需要复位件去控制转向头返回初始位置。 复位件包括复位弹簧或与转向电机连接的感 应器。 如图 6所示, 当复位件为复位弹簧 368时, 两根复位弹簧 368—端分别对称连接摆动 杆 362或者导向头 361,另一端固定连接在车架主体 31上。当转向电机施加了转向作用力后, 在复位弹簧 368的弹性作用力的作用下, 摆动杆 362或导向头 361 自动回复到初始位置。 如 图 7所示, 当复位件是感应器 369时, 分别设置在弧形通孔 313中间的感应器 369和设置在 竖杆上的感应器 369。 当转向电机驱动转向装置发生转向动作后, 控制电路通过感应器 369 的信号判断是否导向头回复到初始位置, 并持续通过感应器 369的反馈信号调整转向电机的 驱动方向而令导向头回复到弧形通孔的中部。
[0060] 驱动装置 32包括车轮电机 321和齿轮组 322, 车轮电机 321通过 轮组 322控制车 架主体的车轮 f¾ '进或后退量。 在车轮电机上设有第一编码器, 并通过其 或 「算车架主体 的移动^. 。 控制电路板上对第 编码器记¾的数据 Hi以计算出导轨小车的实际运动距离, 接收远 ¾控制命令, 令导轨小车执行相应的移动操作, 获得需要的运动距离。
[0061 ] 如图 8所示, 驱动器可以为另一种形式, 当其为电磁铁 367时, 曲柄滑块机构包括 与屯磁铁磁性迮接的联动件 363, 端连接联动件 363、另一端连接导向头 361的摆动杆 362。 驱动器为 Ki磁铁时, 山控制 路控制其电磁通断。 通屯时, 电磁铁产生磁性吸' j |铁制的联动 件 li'j H. ;近, 从而带动摆动朴的摆动。 不通屯时, 联动件 tl复位到初始 ¾。 A复位可以通 过 位弹簧等结构 现。 山于摆动朴 -端和联动件通过 孔活动铰接, 中; 和^架 4·:体通过 铰接杆 3621铰接, 联动件的來回摆动就会带动摆动杆绕铰接杆 3621摆动, 从而控制导向头 的左右摆动。 优选地, 在联动件两侧分别设置电磁铁, 通过控制两个电磁铁的通断电时间, 进而控制摆动杆以铰接杆为轴心带动导向头摆动。
[0062] 如图 9所示, 设备接驳器包括关节轴承接驳器或万向联轴器 37。 关节轴承接驳器或 万向联轴器 37直接安装在车架主体的底部。 如图 10所示, 关节轴承接驳器包括一个凸形的 轴承头的轴承 71, 一个与轴承头匹配的具有凹形支承面的轴承轴衬 372。 轴承头 371支承在 所述轴承轴衬 372的支承面上。其中, 轴承 71连接车架主体。 设备通过关节轴承接驳器连接 至车架主体时, 由于轴承轴衬 372受设备的重力影响, 其始终都保持设备指向地球重心。 关 节轴承接驳器可以缓解运输设备在快速移动、 转弯、 上下坡过程中, 设备摆动的惯性作用力 带来的妨碍导轨小车车速和正常运行的影响。
[0063] 如图 11所示是设备接驳器的另一种形式,其包括连接车架主体、带动设备转动的转 动机构, 与转动机构连接的对称的吊臂 343, 设置在吊臂端部的滑轮 345, 设置在吊臂中部的 拉绳电机 346, 两端分别穿过滑轮 345连接至设备、 由拉绳电机 346驱动的升级的吊绳 347。 所述转动机构包括转轴电机 341、与转轴电机 341连接的转轴 342、 以及与控制电路连接的电 子罗盘 344。 其中, 转轴 342与吊臂 343啮合连接。 通过转动机构可以令设备在水平面中自 转, 通过吊绳 347和拉绳电机 346可以控制设备在垂直方向移动, 完成设备的垂直升降。 举 例, 若设备为炮塔, 则通过本实施例的设备接驳器可以实现炮塔在地面和导轨之间的空间运 动, 同时实现 360度自转, 形成一个角度为 360度, 自地面到导轨的立体攻击空间。 为了更 精确控制拉绳电机 346, 设置第三编码器控制拉绳电机的运转量可以实现精确控制的目的。
[0064] 图 11的设备接驳器是用于输送一些有明确摆放方向要求的, 需要上下升降的设备, 比如一些固定的炮台和一些怪物。 当吊住一个外表包装成怪物的设备的时候, 这个怪物有正 反面之分, 输送装置移动的时候这怪物就像漂浮移动在空中, 控制电路控制设备转动机构根 据系统预设在各个区域路段、 各个时候, 依靠电子罗盘返回的数据转动下面吊着的怪物, 使 怪物朝向预设的方向工作, 控制电路还根据预设控制设备拉伸机构, 适时降下怪物, 适时升 起怪物, 以配合怪物的各种动作。
[0065] 如图 12所示, 在所述的关节轴承接驳器或万向联轴器 37的基础上, 还包括连接关节 轴承接驳器或万向联轴器、 带动设备转动的转动机构, 与转动机构连接的对称的吊臂, 设置 在吊臂端部的滑轮, 设置在吊臂屮部的拉绳电机, 两端分别穿过滑轮连接设备、 山拉绳电机 驱动的 W绳; 所述转动机构包括转轴电机、 转轴电机连接的转轴、 以及 控制电路连接的 屯子罗盘, 所述转轴 吊臂连接。通过吊臂和关节轴承接驳器或力-向联轴器 37形成一个具有 ^问位 ' πί凋, 快速移动、 h下坡、 转弯过程屮缓解&备惯性力带来的小 1¾影响。
[0066] 除此之外, 轨道小车还包括设在 |二架主体上能监测车架主体周围环境的收发装置。 收发装 K包括人体感应器、 红外线接收管、 远程无线收发模块或无线接收电路。 优选为红外 线接收管。 红外线接收管的成本低, 主要用来探测在探测距离内的玩家、 及其它设备, 并通 知控制电路触发相应的动作。 例如当玩家靠近导轨小车时, 导轨小车的红外线接收管检测到 玩家身上穿戴的设有红外线发射器的装备进入攻击范围, 从而通知其所运载的设备对玩家进 行射击。 又或者导轨上每隔一段距离设置一个发射其位置坐标编码信号的定位装置, 定位装 置优先选用红外线发管进行无线信号的发射, 当收发装置接收到该编码信号后, 就可以实现 其定位。
[0067] 为了防止有些导轨接触不良, 在轨道小车上还设置了连接至控制电路的充电电池。 在正常的运作过程中, 充电电池从导轨的供电条中获得电能存储起来。 当在一些诸如转弯、 触电装置接触不良的情况下输送装置将会短暂的失去供电条的供电, 这时候控制电路就需要 用到充电电池供电, 同时所运输的设备可以不需要备用电池供电, 所以短暂的断电不会影响 整个系统的运行。
[0068] 除此之外, 控制电路设有电源共享接口, 用于供连接设备接驳器的设备提供驱动电 源。 通过设备接驳器连接至导轨小车的设备需要解决用电的问题。 由于其机动性决定不可能 通过有线的用电方式, 往往是通过蓄电池实现。 这就要求蓄电池提供足够的电能才能保证其 能持续正常地工作。 通过导轨小车的电源共享接口, 可以解决用电的问题, 直接通过导轨小 车就可以获取到源源不断的电能, 减少大量繁琐的各设备电池充放电烦恼。
[0069] 另外, 如图 2和图 3所示, 本实施例的导轨小车还包括设于车架主体的前方的前避 障装置 31 1或设于车架主体后方的后避障装置 312中的 -个或两个避障装置。
[0070] 前避障装置 311包括存储通过设备接驳器连接的设备与前方物体的安全距离的存储 器、 检测车架主体与前方物体实际距离的超声波测距仪或红外线测距仪、 比较实际距离与安 全距离大小的比较器、 发送比较结果至控制电路, 控制 ¾路根据实际距离小于安全距离的比 较结果制动车架主体。 超声波测距仪或红外线测距仪保持一频率对前方障碍物的探测, 并将 探测结果反馈到比较器中, 通过比较器比较探测的¾际距离 存储器中存储的安全距离, 将 比较结果发送到控制电路, 控制电路获 ¾际距离比安^距离小的比较结果时, 控制导轨小 车停止向前运动。 前后各安装避障装置将使得导轨小车向前后方向移动都能合理智能避障。
[0071 ] /^避障装置 312包括存储通过&备接驳器连接的设备与后方物体的安全距离的存储 器、 检测牟架主体与后方物体 ¾际距离的超声波测距仪或红外线测距仪、 比较实际距离与安 ^距离大小的比较器、 发送比较结果 控制电路的通讯器, 控制电路根据实际距离小于安全 '离的比较结果控制车架 :体 liij'进 山于 轨小车设 ' 不能过十复杂, 添加过于 复杂的制动设备将不利于小型化和低成本化。 因此, 通过控制电路控制导轨小车向前移动一 小段距离, 可以避免后面的导轨小车 ώ于惯性无法及时制动而造成的碰撞, 减少损失。 [0072] 市面上的避障装置一般分为超声波避障和红外避障, 有效范围大概是 2米左右, 本 实施例优先选用红外线测距仪。 在导轨小车移动的时候, 前后的避障装置开始工作, 当检测 到有特殊障碍物的时候通知控制电路停下。 传统的红外避障工作原理是红外发射二极管不断 发射红外线, 当发射出的红外线没有被反射回来或被反射回来但强度不够大时, 内部光敏三 极管一直处于关断状态, 被检测物体出现在检测范围内时, 红外线被反射回来且强度足够大, 光敏三极管饱和。 为了更智能的避障, 本实施例把红外测距仪发出的持续红外线改成一种红 外脉冲编码, 编码信号内包括了本输送装置自身的 ID信息, 由于可以控制发射功率、 发散角 度和用不同的红外波长, 不会影响到其他红外设备的数据传输。 这样的设计好处在于, 当两 个输送装置相遇距离过近的时候, 互相都能知道对方的 ID, 把该信息传输到远程总遥控后, 方便其调配解决问题。
[0073] 为了减少人工干预, 控制电路还包括地图存储器和自导航模块。 地图存储器中存储 预设好的地图, 每一个地图上有各个点的坐标。 自导航模块根据当前起始坐标以及目的地坐 标就可以实现自导航功能。 举例说明, 当远程总遥控将需要把设备通过导轨小车运载至一个 目的地时, 远程总遥控将目的地坐标发送至导轨小车。 导轨小车通过收发装置接收到当前的 位置信息及远程总遥控的目的地坐标后, 计算获得最优行走路线, 通过控制电路控制导轨小 车运动至目的地。
[0074] 本实施例的导轨布置在室内场地的天花板位置或墙壁上, 用于承载输送设备, 导轨 的本身用两条万能角铁就可以实现。 在侧壁上对应导轨小车的触电装置的位置设置金属导电 供电条, 并做好供电条和导轨的绝缘处理。 分别在侧壁的供电条分别连接总电源的两极, 通 过导轨小车上的触电装置引入电源供导轨小车上的用电设备使用, 还可以供导轨小车运载的 的设备使用。
[0075] 如图 13所示, 本实施例所述的导轨为槽状结构, 包括两个侧壁 381及承载车轮的端 面 82, 其安装在墙壁或屋顶。 两个侧 内侧分别设有 ^轨小车的触电装置滑动接触 的供屯条 84, 供电条连接电源。 在端面 382沿长度方向设置供设备接驳器连接车架主体的条 形通道 383。 设置条形通道的 的是为了留出设备接驳器连接车架主体的空间并能兼顾导轨 小 [¾由的向左右两边岔道转弯。
[0076] 在实际的安装中, 需要不同的分叉 轨实现整体的无缝连接。 相对于箭头状的导向 头, 这就需要在导轨分叉 I 1设' 导向片才能使 ^轨小车顺利进入预设的轨 。 向片为复位 弹性件, 其与导轨的分叉 1 1铰接, 包 W相 ' ί:垂」' i连接的挡板 385和搭板 386 搭板: 6贴 近端面 382, 挡板 385设 搭板 386的中部, 被挡板分丌的两边搭板的宽度根据实际轨道的 需求而设定。 如图 1 :3所示, 当』 有箭头状导向头的导轨小车接近导向片时, 控制电路控制导 轨小车前进方向的导向头向左边偏转, 此时箭头状导向头的右侧面与导向片弹性接触, 导向 片向右侧轨道方向偏移, 同时搭板把部分条形通道覆盖, 防止导轨小车的右侧车轮掉入条形 通道中。 导轨小车的右侧的车轮直接从搭板上滚过, 同时在导向片的复位弹力的作用下, 导 轨小车左侧的触电轮始终与供电条接触,防止触电轮脱离供电条导致的断电停运等现象发生。 同理, 导轨小车若要进入右侧分支轨道, 前进方向箭头状导向头向右侧偏转, 导向头的左侧 面与导向片弹性抵触。
[0077] 当导向头为竖杆时, 竖杆穿过车架主体的弧形通孔向下延伸至导轨的端面以下。此 时不需要安装导向片仅通过竖杆就能实现导轨小车的转向。 当导轨小车接近导轨分叉口时, 控制电路控制竖杆偏转, 竖杆一直延伸到导轨的端面底下。 当偏转时, 竖杆直接与端面抵触 从而带动导轨小车偏转运动进入到相应的导轨道。 为了让导轨小车更平滑地转弯, 在一条直 导轨上向侧边斜开的一个分叉导轨 392, 该分叉导轨 392与直导轨 391形成一角度但不垂直。
[0078] 在不转弯的时候, 控制电路根据第二编码器的数据, 控制好转向电机转动的角度, 使转向装置的导向头刚好停留在中间位置, 亦即使前后两个导向头处于中间位置而不偏向两 边。 当导轨小车接近分叉路口的时候, 根据控制电路的控制命令, 转向装置运动, 导向头偏 左或偏右, 导向头会首先进入岔道的中间空位, 这时候车轮继续滚动使得整个导轨小车被导 向头牵引进入相应的分叉导轨行走。如果需要, 导轨小车可以原路退回转弯前所在的直导轨。 因此导轨小车是可以自由的移动到轨道的任何位置,即使在一条直道上停留了一台输送装置, 后面有其它导轨小车需要通过的情况下, 这台导轨小车也可以先选择移动进入最近的分叉导 轨, 让后面的导轨小车现行通过, 然后再原路返回到原来的直导轨。 当导轨小车的导向头为 竖杆时, 若设置双导向头, 在导轨的分叉处, 需要扩大转弯处条形通道的宽度。 当导轨小车 转弯时, 面的导向头向一侧偏转时, 后面导向头也向同一侧偏转, 若不扩大条形通道的宽 度, 则后面导向头由于条形通道过窄无法偏转, 从而引起 面的导向头的偏转角度受限, 无 法顺利偏转。
[0079] 进一歩地, 在导轨上面将安设很多定位装 W, 其连接供电条以解决其电源供电问题。 其所发出的信号也能够让车架柱体上的信号感应器或所运载的设备上的信号感应器接收, 辅 助其实时知道自身的位覽以准确的移动到特定位置。 这些定位装 内部最基本都包括一个定 位装置和控制电路, 使定位装 S能够在工作过程中不断的发射带 己位置信息的编码信息 到定位装置所覆盖的区域。 作为对应收发装置内的红外线接收器 ΐϊ, 定位装 S优先选用红外 线发射管实现无线 ί,Ό)发射。
[0080] 车架 ΐ体上的收发装置内的红外线接收管是导轨上定位装 :对应的接收器,收发装置 接收到定位装置的信号后能够确定自身所处的位置。 导轨小车 收发装置接收到不同位置的 定位装置信号得知自己所在区域, 所以轨道是被多个定位装置分成了多个独立区域, 比如转 弯前的与转弯后的就需要区别成两个区域, 而且所有的区域编号必须预先定下, 每个区域到 达其他任何一个区域的路线都需要预先设置好, 以程序的方式输入到远程总遥控或输送装置 内的控制电路存储。
[0081] 另外, 在车架主体上还设有群共享电路模块, 其可集成在控制电路上。 收发装置接收 导轨上的定位装置的位置信息, 通过控制电路解码, 获取导轨小车当前的位置信息, 再通过 导轨小车本身的无线通讯装置或其运载设备的无线通讯装置将解码后的位置信息及其自身唯 一身份识别信息发送至该导轨小车附近的导轨小车或设备。 附近的导轨小车接收到该导轨小 车的位置信息, 就可以知道发送位置信息的导轨小车的位置, 并可以由其装载的设备判断是 否在攻击范围等。 群共享电路模块用于将本身的位置信息及其唯一身份识别信息等息发送到 附近的导轨小车、 设备、 人员、 远端控制中心等并与其互动。 举例, 导轨上的众多定位装置 不断发射带有自己位置信息的编码信息, 导轨小车或者导轨小车所运载的设备接受到众多定 位装置的编码信息后, 筛选最接近的定位装置的位置信息作为自己的坐标, 并通过群共享电 路模块将该坐标发送到附近的导轨小车或者设备或者人员所携带的 PDA等工具, 其它导轨小 车或设备也不断地通过自身的群共享 路模块转发接收到的对应的位置信息及身份识别信 息, 通过这种相互的转发, 最终转发至远程总遥控。 这样就可以让所有设备得知导轨小车的 位置。 通过改变发射功率可以控制群共享屯路模块发送无线信号的距离, 依靠使用较低的发 射功率通过多个群共享电路模块可以避免复杂环境导致的信号衰减, 或个别位置信号不足导 致与远程总遥控的通讯中断等问题。
[0082] 本实施例的导轨小车可从任何 -个区域移动到其他区域, 具体过程为: 首先是远程总 遥控通过无线通讯装置发送一个移动的命令, 命令包括了导轨小车、设备的 ID和移动到哪个 区域等信息, 场内的与导轨小车连接的相应设备通过收发装置收到了这个命令后, 其控制屯 路把命令通过数据、 电源传输线传输到 轨小 的控制屯路, 同时传输的也可以包括远程总 遥控上预先存储好的每个区域到达其他任何 K域的歩骤信息。 控制电路收到后首先需要根 ¾ 预存路线歩骤信息做出运算, 到达目标区域先要到达哪个区域, 该 域在自己的前方还是后 方, 然后控制导轨小乍丌始移动, 当 轨小 :或设备接收到该区域定位装置发出的编码信 £]、 后, 默认到达第一个区域, 这时候通过数据、 电源传输线连接所运载设备上的控制电路控制 其无线通讯装 发送 线信号给远程总遥控, 包括 ¾ ¾备 ID和「】前所到达 域的位 ¾ί,ϊ 息, 跟着是分析接着要到达的下一个 域的力.向, 控制 轨小车移动, 以此类推。 远程总遥 控能够实时知道轨道上所有设备的最新位 , 如果导轨小车过多将会遇到道路阻塞情况, 将 需要相应的做出调整, 通过无线控制其它导轨小 暂停移动、 或绕其它通道、 或进入附近岔 道停靠让出通道, 这些各种情况各种处理方式将需要根据轨道的路线布局预先系统的逻辑的 设置好在远程总遥控上面, 事实上多个运载着设备的输送装置移动的每一歩, 都可听从远程 总遥控的指挥, 以有效减少堵塞情况的发生。
[0083] 另外, 导轨小车从一个区域到达另一个区域的过程中, 第一编码器能够辅助计算出导 轨小车大概移动在一个区域中的哪个位置, 这样的设计能使导轨小车精确移动、 停靠在轨道 的任何地方, 也使得多个导轨小车能停靠在同一个区域的不同地方而不会互相堵塞。
[0084] 如图 14和图 15所示,本实施例的处理装置主要用于出售游戏设备和回收线下玩家装 备。 其包括壳体 11、 设于壳体 11内的存储机构、 输送机构 14、 以及识别机构, 其设有放置 或取出装备的工作台 131, 所述工作台 131 设有用于读取补给品的数据的读取模块以及用于 写入数据至装备的写入模块, 设于壳体的交易机构 6。 存储机构主要用于存储装备。 工作台 131 可以是设于壳体表面的托板, 也可以是形成一个容腔的结构放置在壳体内等多种实现形 式。 输送机构 14分别连接识别机构和存储机构, 用于在识别机构和存储机构之间输送装备。 例如, 本装备处理装置用于贩卖游戏手雷。 在存储机构中存储好游戏手雷。 当控制电路检测 到游戏者通过操控机构 12购买游戏手雷时, 分别控制存储机构和输送机构 14将游戏手雷运 输至工作台 131。 通过写入模块, 将符合相应装备的特定信息写入该装备。 游戏玩家通过与 控制电路连接的操控机构 12输入需要的信息,写入模块将符合相应装备的特定信息写入相应 装备。 例如, 装备处理装置贩卖不同类型的游戏手雷, 包括闪光弹、 爆炸弹、 烟雾弹等。 装 备处理装置内部存储很多空 的游戏手雷。 当游戏玩家想购买闪光弹时, 控制电路控制写入 模块将闪光弹所需要的闪光弹信息写入空白的游戏手雷, 这时空白的游戏手雷就具有闪光弹 的功能。
[0085] 在本实施例中, 线下玩家装备指的是真人 RPG游戏系统内的各种玩家能携带操控的 攻击用和防御用的设备, 还包括 _些游戏 ffl到的电子道具等等。 往往这些装备具有相同或类 似的体积形状, 方便携带和处理。 线下玩家装备按 ft身数据传输的方式作出以下分类: 真人 RPG 游戏内的装备一般有弹夹、 增益针剂、 手雷、 增益模块。 其中弹夹、 增益针剂、 手雷的 数据传输方式分成无线的和电接触的模式。 弹夹、 增益针剂优先选用射频技术的无线传输, 手雷优先选用的是红外线脉冲数据传输 -式, 而增益模块一般都是选用电接触式。
[0086] 例如手^, 为了模拟真实的场 其仅能发挥一次爆炸动作。 ώ于这些模拟设备不具 备真 ¾的爆炸能力, W此通过 电子线路控制其爆炸次数及辐射影响范闹, 以到达模拟的 真实杀伤力的效¾。 例如, 在本实施例屮运川的手雷的杀伤力范围是 5米, 在其爆炸 5米范 围内, 血量 £录设备会在爆炸覆盖范围内产生减少血量的动作。 使川过一次后, 这个手雷就 不能再正常使用。 但是可以通过本实施例的装备处理装置进行回收处理, 对其进行信息的清 零后再赋予其它类型装备或相同类型装备的性能, 则该手雷就可以循环使用。 本实施例的装 备处理装置大大减少了装备无效后玩家乱扔的情况, 环保节能、 降低了实用性的成本, 并且 整个过程不需要工作人员提供劳动力, 也避免了乱扔造成的无法识别地上的装备是否为有效 装备的情况发生。
[0087] 本实施例的装备处理装置内还包括用于交易货币的交易机构。 其包括设于壳体表面 的接收 \发出实物货币或接收 \发出记录游戏玩家货币信息的货币处理部, 以及连接货币处理 部的货币处理电路。 货币处理电路连接至控制电路。 本实施例的货币处理部包括虚拟货币交 收器和实物货币交收器。 实物和虚拟交收器主要通过以下 5种方式进行货币的接收或发出。 第一种是实物货币的交收。 其主要通过实物货币交收器实现真实货币的交收。 其结构与市面 上的饮料自动贩卖机、 自动售票机等人民币交收装置一样可以接收实物货币。 主要包括设置 于机体表面的纸币口或投币器或退币器, 内部的存储和分拣货币的处理装置。 第二种是刷卡 式接收器, 包括射频识别或磁卡识别, 属于虚拟货币交收器。 例如玩家的虚拟货币数额记录 在一张 IC卡上, 可通过设置在装置外壳表面的读写器刷卡, 实现电子货币的交收。 第三种是 电接触式接收器。 通过设有记载游戏玩家货币信息的存储器与处理装置电连接, 根据游戏玩 家的操作可以对存储器内的货币量进行修改。 例如, 申请号为 201220384774. 5 的辅助装置 中的增益模块能作为游戏虚拟货币的存储装置, 而增益模块的数据交换需要通过电接触式, 所以面对增益模块式的货币接收器, 外壳上设置了电接触式插孔, 玩家可用其与自身的电接 触式货币接收器连接, 实现电子货币交收。 第四种是光信号接收器, 其通过货币处理电路与 远程服务器有线或无线连接, 根据游戏玩家的操作对远程服务器中该游戏玩家所存储的虚拟 货币进行修改或对游戏玩家携带的存储介质中的虚拟货币进行修改。 远程接收器读取游戏玩 家的 ID后, 有线或无线连接至远程服务器, 与游戏玩家在远程服务器中通过注册 ID存储相 应的虚拟货 il匹配。 当游戏玩家在处理装置的操作界面输入 ID与密码, 处理装置将通过无线 或有线的形式1 远^服务器连接, ¾改远¾服务器内该游戏玩家所拥有的虚拟货币数 ¾。 另 - -种识别游戏玩家 II)的装 ¾是与货币处理电路连接的光信号接收器,用十接收玩家的设备能 所发出的模拟攻击信号。玩家将可以用包含自身 ID的设备对准光信号接收器, 发送包含玩家 的 ID的光信 ¾, 货币处理电路能马上识别 ¾玩家的 I D, 然后以无线方式1;;远程服务器 ¾新 该玩家的虚拟货币数量。 第五种是通过麦克风、 摄像头等能够读取游戏玩家信息的装备读取 游戏玩家的信 .ΰ、, 通过货币处现屯路 别 。 例如, 通过摄像头读取 能手机或装 kii勺
::维码、条形 W进行游戏玩家 11)的确认。或 _通过麦克风收柒游戏玩家的语音或^ h设 发 出的声音信号并进行分析处理, 然后修改本地或者远程服务器中游戏玩家的虚拟货币量。 本 实施例的交易机构能够进行货币的支付与收取, 本实施例将交易机构通过设置一个内置微型 的麦克风、 喇叭、 摄像头便能够读取、 识别智能手机所发出的特殊编码音频信息, 以及智能 手机屏幕上的特殊图案、 条形码、 二维码, 也可以发出特殊的音频信息让智能手机接收, 所 以, 只要手机上安装有相应的应用程序, 将可以实现近距离无线的数据交换, 迅速的实现货 币交易。
[0088] 虚拟货币交收的过程如下: 在游戏玩家需要购买装备、给自有的物品充能、 或增加自 有物品属性值、增添额外效果,或回收装备等操作的时候,可通过货币交易机构进行装备(或 装备属性) 和货币的交换。 当游戏玩家向工作台递交一些空的弹夹、 增益针剂或一些有价值 的增益模块的时候, 可通过交易机构换取货币。 虚拟货币交换或换取货币的过程将可通过以 下四种方式进行:
[0089] 1、 当游戏玩家的货币的形式为实体纸币或硬币时, 通过设置在机体表面的纸币器和 投币器支付, 通过同样设置在机体表面的退币器获取。
[0090] 2、 当游戏玩家的货币是存储在 IC卡上的时候, 通过设置在机体表面的 IC卡读写器 进行刷卡支付或获取。
[0091 ] 3、 当游戏玩家的货币是以数据形式存储在增益模块内存储器的时候, 把增益模块上 的电接触式接口插入机体表面的电接触式插孔, 实现货币数据的交换, 电子货币支付与获取 的过程也就是电接触式读写增益模块内存储器的货币数据的过程。
[0092] 4、装备处理装置通过内置无线模块实时与远程服务器互通信息, 游戏中所有游戏玩 家 ID内的信息可以实时共享, 其中包括各 ID内所存储的游戏币值。 当游戏玩家的货币是以 数据形式存储在游戏系统中玩家账号上的时候, 方法一是通过显示及操作界面输入有效的 ID 与密码, 通过后界面将显示可用余额, 然后继续操作进行电子货币的交收。 方法二是玩家利 用身上的,能发射包含自身 ID信息的光信号游戏设备, 如激光发射枪、 红外线短剑或作战衣 服套装, 向设置在机体表面的光信 接收器短时间内连续发射数次光信号, 这时机体内部的 控制 ill路根据所接收到的光脉冲 ¾编码识别出该玩家的 TD, 然后进入购买物 扣^ ^骤或 提供物品给予机器回收的加钱歩骤。
[0093] 本实施例的装备处理装賈还包操作保护机构。其与控制屯路连接, 用于在游戏玩家的 操作过程屮向操作 域内发送维持 ¾操作区域内血量 Λ录设备的参数信息不受外界¾响的第 无线信号。 操作保护机构 Hi以通过光脉冲发射器实现其功能。 光脉冲发射器可发射激光编 W信 或红外编码 。 本¾施例优选红外线发射 , 其能发出大范 1 的光脉冲^ 。 Ί游 戏玩家 ^在使用装备处理装: ':对装各处理时, 要获得保护, 否则操作过¾中会成为枪靶。 为了防止受到其他游戏玩家的攻击, 控制电路在此过程中控制光脉冲发射器发 一光编码信 号, 此光编码信号让正在操作的游戏玩家的作战衣服套装的光信号接收器, 即血量 id¾设备 接收到后传入作战衣服套装的控制电路, 该控制电路将根据编码信息内容作出相应动作, 此 时的动作效果是无视一切攻击信号,同时也让正在操作的游戏玩家自身的攻击装备无法攻击。
[0094] 装备处理装置还包括与控制电路连接的修改机构,其用于向设定区域发送改变该设定 区域内装备的参数信息的第二无线信号。这是为了让玩家能通过交易机构购买一些虚拟属性, 比如增加身上装备的攻击力参数或防御力参数, 或给自有补给品充能, 比如弹夹、 加血设备 重新设置子弹数量、 能加血的总值, 这样的设计可以实现群修改功能, 而不需要一个一个地 修改, 减少充能、 升级等操作装备的时间。 该功能的实现需要装备具有无线接收模块, 依靠 原有的匹配电路则可以实现。 在装备处理装置发送第二无线信号时, 位于第二无线信号接收 范围内的特定装备能进行包括增加各种属性加成、补血量、一定时间内增加攻击力等等操作, 修改机构包括红外线发射器, 优先选用红外线发射器发射光编码信号给区域内设备、 装备实 现无线参数修改, 或包括远程数传模块, 选用无线数传模块对远处特定 ID的设备、 装备实现 无线参数的修改。 修改机构的群修改功能减少了补给的时间, 提高整个游戏的真实性以及可 玩性。 为了防止游戏玩家滥用装备处理装置, 修改机构还具有驱赶功能。 由装备处理装置里 的控制电路控制, 防止游戏玩家超时使用装备处理装置而给其它游戏玩家造成的等待时间过 长的影响。 当游戏玩家超时间操作时, 修改机构向操作区域发送弱化血量记录设备或弱化装 备的参数信息的无线信号。 无线信号也是包含特定信息的光脉冲信号, 可以是定时发射的一 种特定的光脉冲编码, 接收到该光脉冲编码信号的装备能够确定当 Π:.在装备处理装置的有 效覆盖范围内。 当控制电路检查到同一 ID账号长期操作装备处理装置的时候, 或者检查到有 部分游戏玩家一直徘徊在装备处理装置旁边的时候, 控制电路控制其音效模块语音点名警告 违规的玩家离开, 否则将发动攻击。 如果还是检查到该玩家没离开, 控制光脉冲发射器发射 代表伤害该游戏玩家的攻击光编码信号, 该游戏玩家身上的装备能迅速接收到这脉冲发射器 发射的大范围信息, 装备的控制电路默认受到相应的攻击伤害或者弱化装备的 息。 工作台 除了读取装^的数据的读取模块外, 还设有写入数据¾装备的写入投块。 入模块根据游戏 玩家的操作将 些需要的内容写入装备中。 例如, 在统一形状的 · ', 通过手 '¾面发光体 不同的颜色可以定义为不问类型的手雷。 例如红色表面表小的是爆炸性手' , 白色表示的是 爆闪手雷。通过写入模块, 可以将手雷屮的原有参数清零, 即写入清除 f-'J内部数据的命令。 然后根据游戏玩家购 ¾不 性的手雷, 写入不同的参数, 令售出的 Γ '具有相 ':的功能。 这种'与 '入的功能是根 ¾被 I' ι收的装备的 性而写入装备能识別的 a, 以 )!'■[;] ' 备 tsiii的 性功能。
[0095] 另外, 写入模块 πί以用于给线下游戏玩家 身携带的装备充能。 比如空的弹夹能够 通过写入装置补满各种攻击效果的子弹,空的增益针剂能够通过'与入模块补偿各种效果能量, 使其能够再次使用。 写入过程是通过装备处理装置内的控制电路发送特定的数据至装备内的 存储器内。 根据装备的不同数据传输方式, 有不同类型的写入方式, 包括无线的和电接触式 的。 其中无线的又包括射频技术的和红外线传输技术。 本实施例分别通过射频技术读写口、 红外线发射接收口、 以及电接触式读写口 3种写入方式对装备进行信息写入。
[0096] 具体工作流程首先是线下游戏玩家通过操作及显示界面选择要充能的品种类和充能 效果, 然后通过货币交易模块支付相应货币, 最后把手上的装备靠近或插入工作台。 根据读 写方式的分别, 射频技术的或红外线传输技术的装备通过靠近就能够实现充能, 电接触式的 装备必须插入电接触式插孔才能实现充能。 从而完成装备的充能。 同理, 补给品的购买过程 均需要通过写入模块进行相类似操作。
[0097] 各种装备回收的过程: 游戏玩家将其需要回收的装备放置在装备处理装置的工作台 表面, 读取模块读取该装备并进行进一步处理。 读取模块包括多种识别电路, 以下为各种识 别电路的说明:
[0098] 1、 读取模块包括用于拍摄装备的摄像头和用于根据装备图像识别装备身份的视频识 别电路。 优选地, 还包括提供照明的光源。 在装备放入工作台后, 读取模块通过感应器感应 到装备后就启动摄像头和视频识别电路。 摄像头将其拍摄的照片发送至视频识别电路识别。 视频识别电路根据摄像头拍摄到的工作台中装备是否具备预设的图像内的各种特征, 比如外 壳的大小、 形状、 颜色、 外壳上的图案等等。 如果视频识别电路进行对比后发现各种特征不 完全符合要求, 又或者无法有效读出工作台的装备信息, 立即反馈信息至控制电路, ώ控制 电路控制显示界面、 各类光效模块、 音效模块等报警模块向游戏玩家发出针对不符合身份要 求的装备发出声音或灯光或声音和灯光警告信号。 当视频识别电路可以 常识别装备后, 控 制电路反馈装备的身份信息至可视操作界面供进一歩操作。
[0099] 2、 读取模块包括用于感应预存在装备的身份信息的射频感应装冒:和用于识别该身份 信总的射频识別电路。每个装备均有 独的控制电路, ¾¾屮也包括射频感应器或 /和射频发 射器, 可以将其自身参数信息通过设备发射器发送到装各处理装置, lii可以通过射频感应器 接收改变其自身参数的信息。 通过装备处理装置的射频感应装置可以减少连接线的烦恼, 加 快 M收的速度。 与摄像头和视频识别电路问现, 当射频 i只別电路可以 iF.常识別装备 , 控制 屯路反馈装备的身份信息至可视操作界面供进一歩操作。
[00100] 3、 读取模块包括用于接收装备发射的带 Y 份^ II、的红外线的红外接收器, 以 及川于识别 ¾Α份信息的红外识别电路。红外识别的 理^ 种通用的技术, 在此小 Pi:赘述。 与摄像头和视频识别电路同理, 当红外识别屯路可以 iK常识别装备后, 控制电路反馈装备的 身份信息至可视操作界面供进一歩操作。 [00101 ] 4、 读取模块包括用于读取装备的身份信息的读取接口, 以及用于识别该身份信 息的识别电路。 通过设置不同的读取接口, 连接不同接口可以快速反应, 减少了类型识别的 过程。 与摄像头和视频识别电路同理, 当控制电路可以正常识别装备后, 控制电路反馈装备 的身份信息至可视操作界面供进一步操作。 通过回收, 控制电路可以将回收装备折算的价值 通过交易机构等效返还给游戏玩家。 这样游戏玩家就不会乱扔这些装备, 有偿的激励游戏玩 家把装备返还, 然后供大家购买再次使用, 形成良性循环。
[00102] 回收过程是通过装备处理装置的机械装置完成。 通过输送机构将工作台上的装备 转移到存储机构。 如图 15所示, 输送机构 14包括机械吊臂 141, 设置在机械吊臂 141上用 于捉捕装备的捉捕件 142, 以及连接机械吊臂的转体件 143。 当装备放置在工作台 131上时, 通过控制转体件 143自转带动捉捕件 142移动到工作台 131, 然后控制捉捕件 142抓起装备, 继续控制转体件 143 自转将装备移动到存储机构上方, 然后控制捉捕件 142缓慢放下装备至 存储机构。 存储机构包括多条环状履带条 151, 履带条由驱动装置 153驱动。 为了防止装备 从履带条边缘掉出, 沿履带的长度方向设置在环状履带条两侧的挡板 152。 同时在环状履带 条上设置的若干挡片 154。 每两片挡片 154之间形成容纳装备的空槽。 捉捕件 142将装备一 件一件放置在空槽内。 为了准确放置, 沿挡板长度方向两侧分别设置检测器 155, 用于检测 两个挡片 154之间是否有装备。 履带条 151受驱动装置的驱动可以正转也可以反转。 因此带 动控制空槽的运动。 在履带条的运动过程中, 带动空槽里的装备移动, 当装备移动到边缘时, 检测器 155检测到装备 控制电路停止驱动装覽继续工作, 这样就不会造成装备掉落。 进一 歩地, 挡片均匀设置环状履带条上, 沿挡板长度方向均匀设置检测每个空槽的检测器。 每一 个空槽对应一个检测器, 就可以计算出每条履带条有多少个可以存储装备的空槽, 便于控制 电路统计装备的存放空间。 不同履带条上的空槽的空间大小不问, 这样就可以防上不同尺寸 的装备, 但是整体机构的改变不大, 并不需要很大的改进就可以满足不同尺、t的装备存放需 求。
[00103] 游戏玩家通过包括键盘、触摸屏或摇杆中的一种成多种操控机构 12, 以在可视 操作界面上对装备进行包括升级、 购买等操作。 这些操作均通过控制 ¾路控制写入模块将相 应信息写入装备中。 '' 入包括射频发射器、 红外发射器、 或¾入接 [ 以及 射频发射器、 红外发射器、 或写入接口连接的写入处理电路。 游戏玩家通过操控机构将^要的信息写入 装备的过程屮, 同时 S馈写入 i i¾ ¾ Mj-视操作 ^而供游戏玩家 A 。
[00104] 从减低成本、 加快 |':'|收速度的 度出发, 优选的工作台结构足 β装 的类别、 大 小规格分成多个小工作台。 比如弹夹外形为长方体, 弹夹工作台将设计成一个刚好让弹夹进 入的长方形, 也就是与弹夹横截面形状相配的小工作台。 手枪工作台, 则其 '口 4手枪的形 状相似。 又比如增益针剂外形是圆条状, 增益针剂专属的工作台为圆形。 这样的设计好处在 于多个工作台能让多个装备同时回收、减少了玩家恶意把垃圾放进入回收口造成的卡机情况、 装备进入后已经形成统一的摆位, 免去机械分类捡放环节, 能迅速的统一整齐的存放在存储 装置内。 统一了同一种装备的放入位置, 有利于读取模块和写入模块更准确有效地工作, 减 少其作为一个通用的读取模块或识别模块所需要的电路, 识别和写入效率更高。 相对于一个 工作台, 多个不同小工作台有效地降低故障率, 提供装备处理装置的使用寿命及可靠性。 特 别适用于电接触式的读取模块和写入模块, 通过不同的插口类型匹配不同的装备类型就可以 快速识别装备的类型。 无线读写方式的读取模块或写入模块读写相应的装备的时候, 两者只 需要靠近便可以成功数据交换, 但电接触式的传输方式必须要准确连接, 就像 USB接口的 U 盘插入 USB接口一样, 需要准确配对。 例如红外识别电路识别到工作台的物品是手雷后, 写 入模块内的红外线发射管先发送一串特定的红外线编码给手雷内部的红外线接收管。 如果这 个时候手雷电源是通的, 手雷内控制电路立即按照预设通过自身的红外线发射管发射一串红 外线编码命令至读取模块, 读取模块内部的红外线接收管收到后, 证明手雷为通电状态, 再 通过读取模块和写入模块进行数据的读取和写入。 否则, 命令控制电路针对手雷电源按钮的 机械动作启动, 按动一下手雷的电源按钮开关, 然后读写装置开始工作。 如果还是没有收到 手雷回复的红外线编码信号, 系统默认手雷己经没电, 发出不予冋收的信号。 最后, 当读取 模块读取了手雷内部信息后, 机械结构再次按动一次 ΐ·雷的电源按钮开关, 关闭手雷电源, 输送模块再把手雷输送至存储机构存储。
[00105] 各种装备购买的过程: 游戏玩家通过操作及显示界面, 选定需要购买的装备, 显 示界面显示所需价格, 玩家通过交易机构支付货币, 控制电路确认货币成功收取后控制存储 机构提供出相应的装备进入输送机构, 输送机构把装备输送2 rL[:作台。 写入模块根据玩家所 选择的内容把相应数据写入装备。 例如, 弹夹的子弹数量, 攻 力参数, 增益针剂的增益效 果, 增益的量等等参数信息, 最 游戏玩家从工作台 取所购买的装备。
[00106] 语音装置包括语言识别芯片、 语音编解码芯片、 扬声器和麦克风。 其中语言识别 模块是为了识别游戏玩家用语 输入到麦克风的各种命令, 便于游戏玩家语音操作。 语言编 解码芯片是为了使声音编码或把语 έπΐι信号解码还原成声音, 配合扬声器、 麦克风和无线模 块, 游戏玩家通过装备处理装置能与远程服务器或 它有无线模块的设备的游戏玩家、 工作 人员进行语音沟通。
[00107] 为了方便移动装备处理装置, 在其底座& ^滑轮, π了以轻松将其移动到所需摆放 的地方。 另外, 壳体上还设有 u¾光源、 冷光片、 yot板、 或光效扩散板中的一种或多种光 源, 可以显示装备处理装置的一些信息。 这些光源的 示面枳较大, 可以让远处的游戏玩家 査看到当前操作游戏玩家的部分操作信息。
[00108] 进一歩地, 游戏设备还包括环境特效装置。 环境特效装置包括感应器、 身份识别 器、 修改信息存储电路和发射电路。 感应器用于感应进入感应区域的线下游戏玩家或游戏设 备。 身份识别器用于识别进入感应区域的线下游戏玩家或游戏设备并提供识别结果。 属性参 数存储电路用于预存控制线下玩家装备或游戏设备的参数信息的修改信息。 发射电路用于根 据识别结果发送所述修改信息至线下玩家装备或游戏设备。
[00109] 在游戏过程中, 玩家可以通过自身的便携式 PDA或其它的单兵装备, 在游戏场 景内的布置一个特殊区域,使指定玩家进入该区域后会触发环境特效装置做出各种环境特效。 环境特效装置包括感应器、 身份识别器、 修改信息存储电路和发射电路。 感应器在工作过程 中不断持续地检测是否有线下游戏玩家或游戏设备进入感应区域, 当起检测到有线下游戏玩 家或游戏设备进入感应区域时, 通知身份识别器。 身份识别器实际就是一些读取线下游戏玩 家或游戏设备发出的身份信息的接收电路。 在实际游戏过程中, 根据分队的不同而设定不同 的身份信息, 这些都是目前能够实现的。 举例, 如果甲队设置了环境特效装置, 其指定了攻 击乙队的线下游戏玩家或属于乙队的游戏设备。 山于身份识别器可以读取到相应的线下玩家 装备或游戏设备的身份, 则可以将结果通知发射电路, 发射电路发出修改信息存储电路中预 存的控制线下玩家装备或游戏设备的参数信息的修改信息, 在一定区域内的被攻击对象就可 以实现这些环境, 主要通过被攻击的单兵装备上的各种属性例如生命值、 攻击能力、 防御能 力能增加或衰减而体现。 这样的设计能使游戏玩家在地图上互相布置各种陷阱或类似中国传 说中的五行、 八卦之类有祝福效果等各种效果的结界, 大大的丰富了游戏性。 具体操作如下: 游戏场地中分布有多个或多种不同的环境特效装置,线下游戏玩家通过便携式 PDA之类的单 兵装备或者互联网用户端通过云端服务器对相应的环境特效装置进行操控, 选择在游戏地图 上的一定区域, 也就是选定一个或多个的触发点, 然后选定需要产生反应的游戏玩家或各种 游戏场所上厲于相应游戏玩家队伍的设各的身份, 选择需要产生的效果。 例如减少生命 值、 增加攻击力等等。 这个操作会通过 i端服务器 亨到设置陷阱的同一队伍的所有游戏玩 家。 ¾被攻击的游戏玩家或游戏设备进入陷阱, 并触发陷阱时, 游戏玩家或游戏设备就会产 生属性参数存储电路中预设的修改 ί息对 、z的操作。 例如减少生命值、 增加攻击力、 减少攻 击力、 降低防御力等。
[001 1 0] 以上所述仅为解释本发明之较 ίί:¾施例, 并 Φ对本发明做任何形式上之限制。 凡 在朴 Ι|π|之发明精神下所作 关本发明之仃:何修饰成变1 , 皆仍 乜括在本发明意阁保护之范 畴。

Claims

权 利 要 求 书 22
1、 一种线上线下实时互动游戏系统, 其特征在于, 包括游戏场地、 云端服务器、 一个以 上互联网用户端、 线下玩家装备和输送装置;
所述游戏场地装备有各种游戏设备;
所述互联网用户端与云端服务器通过有线或无线网络交互通讯, 所述云端服务器通过无 线通讯装置与游戏设备、 线下玩家装备和输送装置交互通讯;
所述云端服务器处理游戏设备、 线下玩家装备和输送装置产生的现实数据以及互联网用 户端产生的虚拟数据, 并将处理结果同步共享到游戏设备、 线下玩家装备、 输送装置和互联 网用户端;
所述输送装置包括导轨和运输游戏设备的导轨小车, 所述导轨安装在墙壁或屋顶, 游戏 设备吊在导轨小车下方, 导轨小车根据云端服务器的控制指令将游戏设备输送至游戏场地的 指定位置;
所述游戏设备、 线下玩家装备和导轨小车分别设有反馈其实时位置的定位装置。
2、 根据权利要求 1所述的线上线下实时互动游戏系统, 其特征在于: 所述导轨为槽状结 构, 包括两个侧壁及承载导轨小车的车轮的端面, 两个侧壁分别设有与小车的触电装置滑动 接触的供电条, 所述供电条连接电源, 所述端面沿长度方向设有供设备接驳器连接车架主体 的孔道; 所述定位装置包括与供电条连接的信号发射器, 其在周期性发射其带有其位置的编 码信号。
3、 根据权利要求 2所述的线上线下实时互动游戏系统,其特征在于:所述导轨小车包括, 带有车轮的车架主体, 其上设有用于驱动车轮主体沿预设轨道移动的驱动装置; 触电装置, 其设置在车架主体, 与预设轨道的供电条滑动接触获取电能;
设备接驳器, 其设于车架主体底部, 用于连接被运输的设备;
收发装 S, 其接收导轨小 外部的定位装置发出的位置信息以及与远程总遥控交力:通讯; 控制电路, 其设置在车架 ΐ体, 分別 4驱动装置、 设备接驳器、 触电装 、 及收发装 连接, 根据远程总遥控的控制命令控制 轨小 沿轨道运动。
4、 根据权利要求 3所述的线上线卜实时互动游戏系统, 其特征在于: 所述驱动装置包括 车轮电机和齿轮组, 所述车轮电机上设冇第一编码器, 其用于记录或计算 ΐ架主体的移动距 离; 所述设备接驳器包括关 轴承接驳器或 向联轴器, 其 -·端连接车架主体, ^连接 被¾输的设备。
5、 根据权利要求 4所述的线上线下' ϋ ι动游戏系统, 其特征在十: 所述设备接 器还 包括连接关节轴承接驳器或力向联轴器、 带动设备转动的转动机构, 与转动机构连接的对称 的吊臂, 设置在吊臂端部的泔轮, 设置 k W臂中部的拉绳电机, 两端分别穿过滑轮连接设备、 ώ拉绳电机驱动的吊绳; 所述转动机构包括转轴电机、 与转轴电机连接的转轴、 以及与控制 电路连接的电子罗盘, 所述转轴与吊臂连接。
6、 根据权利要求 3所述的线上线下实时互动游戏系统, 其特征在于: 还包括转向装置, 其设于车架主体, 包括一个或两个导向头、 与导向头连接的曲柄滑块机构、 以及与曲柄滑块 机构连接的控制导向头左右摆动的驱动器; 所述驱动器包括转向电机; 所述曲柄滑块机构包 括与转向电机啮合的滑块, 具有滑槽的滑槽件, 连接滑槽件的联动件, 一端连接联动件、 另 一端连接导向头的摆动杆; 所述摆动杆与车架主体铰接。
7、 根据权利要求 6所述的线上线下实时互动游戏系统, 其特征在于: 所述导向头设置在 摆动杆的端部, 其呈箭头状或所述导向头包括一连接摆动杆端部的竖杆, 所述车架主体设有 供导向头移动的弧形通孔, 所述导向头穿过弧形通孔向下延伸。
8、 根据权利要求 3所述的线上线下实时互动游戏系统, 其特征在于: 所述控制电路设有 电源共享接口, 用于供连接设备接驳器的设备提供驱动电源。
9、 根据权利要求 3或 8所述的线上线下实时互动游戏系统, 其特征在于: 所述控制电路 包括群共享电路模块, 其将收发装置接收的位置信息及其唯一身份识别信息发送至该导轨小 车附近的导轨小车或设备。
10、 根据权利要求 1 -9任一权利要求所述的线上线下实时互动游戏系统,其特征在于: 所述游戏设备包括装备处理装置, 其用于回收或出售包括弹夹、 增益针剂、 手雷或增益模块 中一种或多种补给品装备, 包括壳体; 存储机构, 其设于壳体内, 用于存储装备; 识别机构, 其设有放置或取出装备的工作台, 所述工作台设有用于读取补给品的数据的读取模块以及用 于写入数据至装备的写入模块; 输送机构, 其设于壳体内, 分别连接识别机构和存储机构, 其用于在识别机构和存储机构之间输送装备; 操控机构, 包括设于壳体 ¾而的可视操作界面, 以及设于壳体内部的控制电路, 所述控制电路根据可视操作界面的操作分別控制存储机构、 识别机构和输送机构。
11、 根据权利要求 10所述的线上线下实时互动游戏系统, 其特征在于: 所述读取模 块包括用于感应预存在装备的身份信总的射频感应装置和用于识别该身份信息的射频识别电 路, 所述射频感应装¾与控制屯路连接, 反馈所述身份信息至可视操作界面; 或用于拍摄装 备的摄像头和用 Γ根据装备图像识别装备身份的视频识别电路, 所述视频 ΙΗ别电路 控制电 路连接, 反馈所述 分信总 ΐ 视操作界而; 或川 Τ感应预存在装备的 份^息的射频感应 装置和用于 U别 份 ,U、的射频识别电路, 所述射频感应装 ¾:与控制 路连接, 反馈所述 身份信息至可视操作界面; 或用于读取装备的身份信息的读取接口, 以及用于识别该身份信 息的识别电路, 所述识别电路与控制电路连接, 反馈所述身份信息至可视操作界面。
12、 根据权利要求 11 所述的线上线下实时互动游戏系统, 其特征在于: 所述写入模 块包括用于将写入信息发送至装备的射频发射器、 红外发射器、 或写入接口, 以及与射频发 射器、 红外发射器、 或写入接口连接的写入处理电路, 所述写入处理电路与控制电路连接, 反馈写入信息至可视操作界面。
13、 根据权利要求 10-12任一权利要求所述的线上线下实时互动游戏系统, 其特征在 于: 还包括修改机构, 其与控制电路连接, 用于在用户的操作过程中向操作区域内发送维持 该操作区域内血量记录设备的参数信息不受外界影响的第一无线信号或向设定区域发送改变 该设定区域内游戏设备的参数信息的第二无线信号。
14、 根据权利要求 1所述的线下线下实时互动游戏系统, 其特征在于: 所述游戏设备 包括环境特效装置, 其包括感应器、 身份识别器、 修改信息存储电路和发射电路, 所述感应 器用于感应进入感应区域的线下游戏玩家或游戏设备, 所述身份识别器用于识别进入感应区 域的线下游戏玩家或游戏设备并提供识别结果, 所述属性参数存储电路用于预存控制线下玩 家装备或游戏设备的参数信息的修改信息, 所述发射电路用于根据识别结果发送所述修改信 息至线下玩家装备或游戏设备。
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