WO2015113178A1 - 装备贩卖装置 - Google Patents

装备贩卖装置 Download PDF

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Publication number
WO2015113178A1
WO2015113178A1 PCT/CN2014/000116 CN2014000116W WO2015113178A1 WO 2015113178 A1 WO2015113178 A1 WO 2015113178A1 CN 2014000116 W CN2014000116 W CN 2014000116W WO 2015113178 A1 WO2015113178 A1 WO 2015113178A1
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WO
WIPO (PCT)
Prior art keywords
equipment
control circuit
vending device
circuit
currency
Prior art date
Application number
PCT/CN2014/000116
Other languages
English (en)
French (fr)
Inventor
马卡里
Original Assignee
马卡里
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 马卡里 filed Critical 马卡里
Priority to CN201490001343.3U priority Critical patent/CN206270956U/zh
Priority to PCT/CN2014/000116 priority patent/WO2015113178A1/zh
Publication of WO2015113178A1 publication Critical patent/WO2015113178A1/zh

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0247Bombing or dropping games

Definitions

  • the present invention relates to equipment selling devices, such as magazines, gain injectors, grenades or gain modules, which are used in live PG games.
  • the object of the present invention is to overcome the deficiencies of the prior art and to provide an equipment vending device capable of automatically selling equipment.
  • An equipment vending device for recovering one or more of a device including a bullet, a gain injection, a grenade or a gain module, comprising a housing, which is provided with a work for placing equipment ; a storage mechanism, The device is disposed in the housing for storing equipment; the conveying mechanism is disposed in the housing, and is respectively connected to the working table and the storage mechanism for conveying equipment between the processing station and the storage mechanism; and the control circuit is disposed in the housing Internally, respectively connected to the storage mechanism and the transport mechanism; the transaction mechanism includes a currency processing unit for receiving or issuing money disposed on the surface of the casing, and a currency processing circuit connected to the cargo processing unit, the money processing circuit connection Control circuit.
  • the device is provided with a ''input module for writing data and its control circuit is connected.
  • the workbench is further provided with a read tap for reading data of the equipment, which is connected to the control circuit.
  • a steering mechanism and a display device connected to the control circuit disposed on the surface of the housing are further included.
  • the reading module includes a camera for photographing equipment and an apparatus for recognizing the equipment according to the equipment image a video recognition circuit, the video identification circuit being connected to the control circuit.
  • the reading module further includes a light source for providing illumination.
  • the reading module includes a radio frequency sensing device for sensing identity information of the pre-existing equipment and a radio frequency identification circuit for identifying the identity information, and the radio frequency sensing device is connected to the control circuit.
  • the reading module includes an infrared receiver for receiving infrared rays with identity information transmitted by the equipment, and an infrared identification circuit for identifying the identity information, where the infrared identification circuit is connected to the control circuit.
  • the reading module includes a reading interface for reading identity information of the equipment, and an identification circuit for identifying the identity information, and the identification circuit is connected to the control circuit.
  • the reading module further includes an alarm for emitting sound or light or sound and light warning signals for equipment that does not meet the recycling requirement.
  • the writing module includes a radio frequency transmitter, an infrared transmitter, or a write interface for transmitting the write information to the equipment, and is connected to the radio frequency transmitter, the infrared transmitter, or the write interface.
  • the write processing circuit is connected to the control circuit.
  • the storage mechanism includes one or more endless track strips, a baffle disposed on both sides of the endless track strip along the length direction, a driving device for driving the movement of the endless track strip, and being disposed on the endless track strip A plurality of flaps, wherein each of the two flaps forms an empty slot for receiving equipment.
  • the baffle is respectively provided with detectors on both sides in the longitudinal direction for detecting whether there is equipment between the baffles, and the detector is connected to the control circuit.
  • the blocking piece is evenly disposed on the endless track strip, and the detector for detecting each empty slot is uniformly disposed along the longitudinal direction of the baffle.
  • the transport mechanism includes a mechanical boom, which is provided with: a catching member for catching equipment on the mechanical boom, and a swivel member for connecting the mechanical boom.
  • the money processing unit includes an identifier for identifying game player information, the identifier including a radio frequency receiver, a magnetic card receiver, an electrical contact receiver, a microphone, a speaker, a camera, or a light a signal receiver, the game player signal recognized by the identifier processing device is connected to the remote server, and the virtual currency pre-stored by the game player in the remote server is modified according to the operation of the game player or the memory of the game player is stored by the identifier.
  • the storage medium, and the virtual currency of the storage medium is modified according to the operation of the game player.
  • the operation protection mechanism is further included, and it- is connected to the control circuit, and the parameter is sent to the operation ⁇ field during the operation of the game player to maintain the 3 ⁇ 4 operation 1 ⁇ 2 domain blood.
  • the first-line signal affected by the outside world.
  • the method further comprising modifying means, which is connected to a control circuit for ⁇ : transmitting a second radio signal parameter change information equipment within the set area to the set region.
  • modifying means which is connected to a control circuit for ⁇ : transmitting a second radio signal parameter change information equipment within the set area to the set region.
  • a voice device disposed in the housing for receiving or emitting voice information, and a light source for prompting, the two being respectively connected to the control circuit, wherein the light source comprises an LED light source, a cold light sheet, and a light guide plate Or one or more light sources in the light effect diffuser.
  • the manipulation mechanism includes one or more of a keyboard, a touch screen or a rocker.
  • the present invention can automatically sell equipment according to the operation of the game player.
  • the game player can recycle the equipment on the equipment vending device without having to deal with the center processing, reducing the time and number of times the game player queues to process the center, and improving the playability of the live RPG game.
  • the present invention also provides a variety of paid recycling devices, which is beneficial to increase the enthusiasm of the game player to recycle equipment, and also increases the utilization rate of the equipment, and the equipment used by the game player can be paid to the machine for compensation. No more littering, greatly reduced equipment damage.
  • this design adds a physical mechanism for recycling and selling various equipments or supplies in the laser shooting confrontation game, effectively imitating the importance of real-time strategy games such as Warcraft and League of Legends in popular online games.
  • FIG. 1 is a schematic view showing the appearance of an equipment vending device according to the present invention:
  • FIG. 2 is a schematic view showing the internal structure of the equipment vending apparatus of the present invention.
  • the equipment vending apparatus of the present embodiment is intended to be sold with f. It comprises a housing J, a storage mechanism provided in the housing, a transport mechanism 4, and a table 31, which is disposed in the transaction mechanism 6 of the housing.
  • the storage mechanism is mainly used for storage equipment.
  • the table 31 may be a pallet provided on the surface of the casing, or may be a structure in which a cavity is formed.
  • the transport mechanism 4 is connected to a table and a storage mechanism, respectively, for transporting equipment between the workbench and the storage mechanism.
  • the equipment vending device specializes in selling game grenade. Store the game grenade in the storage organization.
  • the control circuit detects that the player purchases the game grenade through the transaction mechanism, the storage mechanism and the transport mechanism 4 are respectively controlled to transport the game grenade to the workbench.
  • the workbench of the equipment vending apparatus of the present embodiment further includes a writing module connected to the control circuit, and further includes a manipulation mechanism and a display device provided on the surface of the casing.
  • a writing module connected to the control circuit
  • a manipulation mechanism and a display device provided on the surface of the casing.
  • the game player inputs the required information through a control mechanism connected to the control circuit, and the write module writes specific information corresponding to the corresponding equipment to the corresponding equipment.
  • equipment vending devices sell different types of game grenade, including flash bombs, bombs, smoke bombs, and the like. There are a lot of blank game grenade stored inside the equipment vending device.
  • the control circuit controls the writing module to write the flash bullet information required by the flash bomb into the blank game grenade, and the blank game grenade has the function of the flash bomb.
  • the equipment refers to various players in the real-life RPG game system that can carry the controlled attack and defense devices, and also includes some electronic items used in the game and the like. Often these devices have the same or similar volume shape for easy carrying and handling.
  • the equipment is classified according to its own data transmission method:
  • the equipment in the real RPG game generally has a magazine, a gain injection, a grenade, and a gain module.
  • the data transmission mode of the magazine, the gain injection, and the grenade is divided into a wireless and electrical contact mode.
  • the clips and gain injections are preferably wirelessly transmitted by radio frequency technology.
  • the grenade is preferred to use infrared line data transmission, and the gain modules are generally electrically contacted.
  • a grenade can only perform one explosion action in order to simulate a real scene. Because these analog devices do not have a real explosive capability, the number of explosions and the range of radiation effects are controlled by some electronic circuits to achieve the simulated lethality of the simulation. For example, the gravitational force of the grenade used in this embodiment is 5 meters, and within 5 meters of the explosion, the blood volume recording device generates an action of reducing the blood volume within the explosion coverage. After using it once, this grenade can no longer be used normally.
  • the equipment can be recycled by the equipment of the present embodiment: the recycling process is performed, and after the information is cleared and the performance of other types of equipment or the same type of equipment is given, the mine can be recycled.
  • the device of the present embodiment sells stomach: greatly reduces the situation of players throwing after the equipment is invalid, environmental protection and energy saving, reducing the cost of practicality, and the entire process does not require the staff to provide labor.
  • the equipment vending apparatus of the wood embodiment further includes a trading institution that uses ten trading currencies. It includes a receiving/posting physical currency set on the surface of the carcass or a currency processing unit that receives the information of the game player, and a currency processing circuit that connects the money processing unit.
  • the currency i circuit is connected to the control circuit.
  • the currency processing unit of the present embodiment includes a virtual currency settler and a physical goods dispenser.
  • the physical and virtual receivers receive or issue currency mainly through the following five types.
  • the first is the settlement of physical currency. It mainly realizes the settlement of real money through the physical currency retractor.
  • the structure can receive the physical currency in the same way as the RMB delivery device such as beverage vending machines and ticket vending machines on the market.
  • the second type is a swipe-type receiver, including radio frequency identification or magnetic card recognition, which belongs to the virtual currency transceiver.
  • the player's virtual currency amount is recorded on an IC card, and the electronic money can be delivered by swiping the card reader set on the surface of the device casing.
  • the third type is an electrical contact receiver.
  • the fourth type is an optical signal receiver that is wired or wirelessly connected to the remote server through the currency processing circuit, and modifies the virtual currency stored by the game player in the remote server according to the operation of the game player or in a storage medium carried by the game player.
  • the virtual currency is modified. After the remote receiver reads the ID of the game player, it connects to the remote server wired or wirelessly, and matches the corresponding virtual currency with the game player in the remote server by registering the ID.
  • the processing device When the game player inputs an ID and a password on the operation interface of the processing device, the processing device will connect to the remote server via wireless or wired form to change the amount of virtual currency owned by the game player in the remote server.
  • Another means of identifying the game player ID is an optical signal receiver coupled to the currency processing circuitry for receiving an analog attack signal from the player's device. The player will be able to align the optical signal receiver with the device containing its own ID, send an optical signal containing the player's ID, the currency processing circuit can immediately identify the player's ID, and then wirelessly update the player's virtual currency with the remote server.
  • the fifth type is that the information of the game player is read by an apparatus capable of reading the game player information, such as a microphone, a camera, etc., and the information is recognized by the money processing circuit.
  • the camera player ID is confirmed by reading the two-dimensional code or barcode on the smartphone or the device through the camera.
  • the sound signal of the game player's voice or the body device is collected through the microphone and analyzed, and then the virtual money amount of the game player in the local or remote server is modified.
  • the transaction mechanism of the embodiment can perform payment and collection of money.
  • the transaction institution can read and recognize the special coded audio information sent by the smart phone and the smart phone by setting a built-in micro microphone, speaker, and camera.
  • the special cabinet, barcode, 2D W, and i iJ send special audio information to the smartphone to receive, so as long as the corresponding application is installed on the mobile phone, it can realize close-range wireless data exchange. Realize currency trading.
  • the virtual currency settlement is as follows:
  • a currency trading institution exchanges equipment (or equipment attributes) and currency. When the game player submits some empty magazines, gain injections or gain modules of value to the platform, the exchange can be exchanged for currency.
  • the process of virtual currency exchange or exchange of currency will be carried out in the following four ways:
  • the coin acceptor is paid by the coin returner that is also set on the surface of the body.
  • the electrical contact interface on the gain module is inserted into the electrical contact jack on the surface of the body to realize the exchange of currency data, electronic money.
  • the process of payment and acquisition is the process of electrically contacting and reading the currency data of the memory in the gain module.
  • the equipment vending device exchanges information with the remote server in real time through the built-in wireless module, and the information in all game player IDs in the game can be shared in real time, including the game currency value stored in each ID.
  • the first method is to input a valid ID and password through the display and operation interface, and the available balance will be displayed through the rear interface, and then continue to operate the electronic money. Settlement.
  • the second method is that the player uses the optical signal game device, such as a laser launch gun, an infrared short sword or a combat suit set, which is equipped with the information of the own ID, to continuously transmit the optical signal receiver disposed on the surface of the body for several times in a short time.
  • the optical signal at this time, the control circuit inside the body recognizes the ID of the player according to the received optical pulse signal, and then enters the purchase item deduction step or provides the item to the machine for the recovery of the money.
  • the equipment vending device of the present embodiment further includes an operation protection mechanism. It is connected to the control circuit for transmitting, during the operation of the game player, a first wireless signal for maintaining the parameter information of the blood volume recording device in the operation area from the outside world.
  • the operational protection mechanism can perform its function through an optical pulse transmitter.
  • the optical pulse transmitter can emit a laser encoded signal or an infrared encoded signal.
  • This embodiment is preferably an infrared emitting tube capable of emitting a wide range of optical pulse signals.
  • the control circuit controls the optical pulse transmitter to emit an optically encoded signal during this process, which optically encodes the optical signal receiver of the combat suit set of the operating game player, ie, the blood volume record.
  • the control circuit After receiving the control circuit of the incoming combat suit set, the control circuit will perform corresponding actions according to the content of the encoded information. The action effect at this time is to ignore all attacks ⁇ ; and also to make the attacking game player's own attacking method. Attacking, [0050]
  • the equipment vending apparatus further includes a modification mechanism coupled to the control circuit for transmitting a second line signal that changes a parameter of the equipment in the set area to the set area.
  • the implementation of this function needs to be equipped with a wireless receiving module, which can be realized by relying on the original matching circuit.
  • the equipment selling device sends the second wireless signal
  • the specific equipment in the second wireless signal receiving range of the bit f can perform operations including increasing various sharp additions, supplementing blood volume, and increasing the attacking force within a certain time, and modifying the mechanism.
  • infrared emitters it is preferred to use infrared emitters to emit optical coded signals to equipment in the area, and equipment Now modify the wireless parameters, or include the remote data transmission module, and select the wireless data transmission module to modify the wireless parameters of the equipment and equipment with a specific ID in the distance. Modifying the organization's group modification function reduces the time of replenishment and improves the authenticity and playability of the entire game. In order to prevent gamers from abusing equipment sales devices, the modification agency also has a drive-off function. Controlled by the control circuitry in the equipment vending device, the game player is prevented from using the equipment vending device over time to cause excessive waiting time for other game players.
  • the modifying mechanism sends a wireless signal to the operating area that weakens the blood volume recording device or weakens the parameter information of the equipment.
  • the wireless signal is also an optical pulse signal containing specific information, which may be a specific optical pulse encoding of the timed transmission, and the equipment receiving the optical pulse encoded signal can determine the effective coverage of the equipment currently being sold.
  • the control circuit checks the same ID account for long-term operation of the equipment vending device, or checks that some game players have been kneeling beside the equipment vending device, the control circuit controls the player of the sound module to sound the name of the warning violation, otherwise it will start attack.
  • the control light pulse transmitter emits an attack light code signal representing the game player, and the game player's equipment can quickly receive a large range of information transmitted by the pulse transmitter, and the equipment is controlled. By default, the circuit is damaged by the corresponding attack or weakened the information of the equipment.
  • the workbench is provided with a writing module that writes data to the equipment.
  • the write module writes some of the required content into the equipment according to the operation of the game player. For example, in uniform shape grenade, different colors can be defined as different types of grenade by grenade surface illuminators.
  • the red surface indicates an explosive grenade and the white indicates a flashing grenade.
  • the original parameters in the grenade can be cleared, that is, the command to clear the internal data of the grenade is written.
  • write different parameters so that the sold grenade has the corresponding function.
  • the function of this writing is to write information identifiable by the equipment according to the attributes of the equipment to be recycled, so as to open the attribute function inherent to the equipment.
  • the writing module can be used to charge the equipment carried by the game player himself.
  • an empty magazine can fill a bullet with various attack effects through a writing device, and an empty gain injection can compensate various effects energy through the writing module, so that it can be used again.
  • the incoming process is to send specific data to the memory within the equipment by means of a control circuit within the equipment vending device.
  • access methods including wireless and electrical contacts, depending on the data transmission method installed.
  • Its line includes RF technology and infrared transmission technology.
  • information is written to the equipment by reading and writing U, infrared line receiving and receiving ports, and electrical contact type reading and writing U, respectively.
  • the specific workflow is firstly that the game player selects the variety and charging effect to be charged through the operation and display circles, and then pays the corresponding currency through the currency transaction module, and finally the equipment on the handle is close to or inserted into the work f? .
  • RF technology or infrared transmission technology can be charged by approaching, and electrical contact equipment must be plugged into the electrical contact jack to recharge. Thus; ⁇ into the recharge of equipment.
  • the purchase of supplies requires a similar operation through the write module.
  • the reading module reads the equipment and performs further processing.
  • the reading module includes a variety of identification circuits. The following are descriptions of various identification circuits:
  • the reading module includes a camera for photographing equipment and a video recognition circuit for identifying an equipment identity based on the equipment image. Preferably, a light source providing illumination is also included.
  • the reading module activates the camera and video recognition circuitry after sensing the equipment through the sensor. The camera sends the photo it took to the video recognition circuit for identification.
  • the video recognition circuit according to whether the equipment in the workbench photographed by the camera has various features in the preset image, such as the size, shape, color, pattern on the outer casing, and the like of the outer casing.
  • the video identification circuit compares and finds that various features do not fully meet the requirements, or can not effectively read the equipment information of the workbench, immediately feedback information to the control circuit, and the control circuit controls the display interface, various light effect modules, and sound effect modules.
  • the alarm module sends a sound or light or sound and light warning signal to the game player for equipment that does not meet the identity requirements.
  • the control circuit feeds back the identity information of the equipment to the visual operation interface for further operation.
  • the reading module includes a radio frequency sensing device for sensing identity information of the pre-existing equipment and a radio frequency identification circuit for identifying the identity information.
  • Each unit has a separate control circuit.
  • the equipment also includes an RF sensor or/and RF transmitter. It can send its own parameter information to the equipment vending device through the device transmitter, or it can change itself through the RF sensor. Parameter information. By installing the RF sensing device of the vending device, the trouble of the connection line can be reduced, and the speed of recovery can be increased. Similar to the camera and the video recognition circuit, when the RFID circuit can recognize the equipment normally, the control circuit feeds back the identity information of the equipment to the visual operation interface for further operation.
  • the reading module includes an infrared receiver for receiving infrared light with identity information transmitted by the equipment, and an infrared identification circuit for identifying the identity information.
  • the principle of infrared recognition is a general-purpose technology and will not be described here. Similar to the camera and video recognition circuit, when the infrared recognition circuit can recognize the equipment normally, the control circuit feeds back the identity information of the equipment to the visual operation interface for a single operation.
  • the reading module includes a reading interface for reading the identity information of the equipment, and an identification circuit for identifying the identity information. By setting up different read interfaces, the connection can be quickly reacted and the type is reduced. Similar to the camera and the video recognition circuit, when the control circuit can normally recognize the equipment, the control device feedbacks the identity information of the equipment to the visual operation interface for a further operation. Through recycling, the control circuit can return the value of the recycled equipment to the game player equivalently through the trading institution. In this way, the game player will not throw the equipment, and the rewarding game player will return the equipment and then use it for purchase again to form a virtuous circle.
  • the recycling process is completed by a mechanical device equipped with a merchandise.
  • the equipment on the workbench is transferred to the storage mechanism by the transport mechanism.
  • the transport mechanism 4 includes a mechanical W arm 41, a catching member 42 for catching equipment on the '/H machine 4', and a swivel member 43 for connecting the mechanical boom.
  • the catching member 42 is moved to the table 31 by controlling the rotation of the swivel member 43, and then the catching member 42 is controlled to grasp the equipment, and the control is continued.
  • the body member 43 rotates to move the equipment over the storage mechanism, and then controls the catching member 42 to slowly lower the equipment to the storage mechanism.
  • the storage mechanism includes a plurality of endless track strips 51 that are driven 53 by a drive unit.
  • baffles 52 are provided on both sides of the endless track strip along the length of the track.
  • flaps 54 are provided on the endless track strip.
  • An empty slot for receiving equipment is formed between each two flaps 54.
  • the catching member 42 will be equipped with one piece to be placed in the empty slot.
  • detectors 55 are provided on both sides of the lengthwise direction of the baffle for detecting whether there is equipment between the two flaps 54.
  • the track strip 51 can be rotated forward or reversed by the drive unit. Therefore, the movement of the control empty groove is driven.
  • the equipment in the empty slot is moved, and when the equipment moves to the edge, the detector 55 detects that the equipment is stopped by the control circuit to continue the operation, so that the equipment is not dropped.
  • the blocking piece is evenly disposed on the endless track strip, and the detector for detecting each empty slot is uniformly disposed along the longitudinal direction of the baffle.
  • Each empty slot corresponds to a detector, and it can calculate how many empty slots can be stored in each track strip, which is convenient for controlling the storage space of the statistical equipment.
  • the space of the empty slots on different track strips is different, so that different sizes of equipment can be prevented, but the overall mechanism is not changed much, and it does not require much improvement to meet the storage requirements of different sizes of equipment.
  • the game player can perform operations including upgrading, purchasing, and the like on the visual operation interface by including one or more of the keyboard, the touch screen, or the joystick. These operations are controlled by the control circuit to write the module to write the corresponding information into the equipment.
  • the write includes a radio frequency transmitter, an infrared emitter, or a write interface, and a write processing circuit coupled to the RF transmitter, infrared transmitter, or write interface.
  • the preferred workbench structure is divided into a plurality of small work stations according to the type and size of the equipment.
  • the shape of the clip is a rectangular parallelepiped, and the clip table will be designed as a rectangle that just enters the clip, that is, a small table that matches the cross-sectional shape of the clip.
  • the pistol table has an opening similar to the shape of the pistol.
  • the shape of the gain injection is round, and the work table dedicated to the gain injection is circular.
  • the advantage of this design is that multiple workbenches can allow multiple equipments to be recycled at the same time, reducing the situation of the card machine caused by the malicious placement of garbage into the M-receiver, and the uniform position has been formed after the installation, eliminating the mechanical classification.
  • the ring can be quickly and uniformly stored in the storage device. Unifying the placement of the same equipment, it is beneficial for the reading module and the school block to work more accurately and effectively, reducing the circuit required for its function as a universal reading module or identification module, and the recognition and input efficiency is higher. Relative to one workbench, multiple small workbench effectively reduce the failure rate, provide the installation and sales equipment, and the life and reliability. It is especially suitable for electrical contact type reading modules and writing modules.
  • the wireless reading mode reading module or the input module ⁇ corresponding equipment need only be close to the data exchange, but the electrical contact type transmission mode must be accurately connected, just like the USB connection IJ L disk insertion
  • the LSB is the same as the 1 and needs to be paired accurately. For example, after the infrared recognition path recognizes that the object of the workbench is a grenade, the infrared emission tube in the writing module first sends a string of specific infrared code to the infrared receiving tube inside the grenade.
  • the control circuit of the grenade immediately transmits a series of infrared coding commands to the reading module through its own infrared emission tube. After receiving the infrared receiving tube inside the module, the grenade is energized. , and read and write data through the read module and the write module. Otherwise, the command control circuit is activated for the mechanical action of the grenade power button, and the power button switch of the grenade is pressed, and then the read/write device starts to work. If the infrared coded signal of the grenade reply is still not received, the system defaults that the grenade has no power and sends a signal that is not recovered.
  • the reading module reads the internal information of the grenade
  • the mechanical structure presses the power button switch of the grenade once again to turn off the power supply of the grenade, and the conveying module then transfers the handle to the storage mechanism for storage.
  • the process of purchasing various equipments the game player selects the equipment to be purchased through the operation and display interface, the display interface displays the required price, the player pays the currency through the trading institution, and the control circuit confirms that the currency is successfully collected and then controls the storage institution to provide
  • the corresponding equipment enters the transport mechanism, and the transport mechanism transports the equipment to the workbench.
  • the write module writes the corresponding data to the equipment based on what the player has selected. For example, the number of bullets in the magazine, the attacking force parameter, the gain effect of the gain injection, the amount of gain, etc., and finally the game player takes the purchased equipment from the workbench.
  • the voice device includes a language recognition chip, a voice codec chip, a speaker, and a microphone.
  • the language recognition module is used to identify various commands that the game player inputs into the microphone in a language, which is convenient for the game player to operate voice.
  • the language codec chip is used to make the sound code or to decode the language electrical signal into sound, with the speaker, microphone and wireless module, the game player can be equipped with the remote server or other game device player with the wireless module by the equipment sales device. Conduct voice communication.
  • a pulley is provided on the base thereof, and it can be easily moved to a place where it is required to be placed.
  • the housing is further provided with one or more light sources, such as an LED light source, a cold light sheet, a light guide plate, or a light effect diffusion plate, to display some information of the equipment selling device.
  • These light sources have a large display area, allowing remote gamers to view some of the operational information of the currently operating game player.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Abstract

一种装备贩卖装置,用于出售包括弹夹、增益针剂、手雷、枪械或增益模块中一种或多种装备,其包括壳体(1),其设有一放置装备的工作台(31);存储机构,其设于壳体(1)内,用于存储装备;输送机构(4),其设于壳体(1)内,分别连接工作台(31)和存储机构,其用于在工作台(31)和存储机构之间输送装备;控制电路,其设于壳体(1)内部,分别与存储机构、输送机构通讯连接;交易机构,其包括设于壳体(1)表面的接收或发出货币的货币处理部,以及连接货币处理部的货币处理电路,所述货币处理电路连接至控制电路。本装置可以回收和出售装备,并能满足如升级、充能等操作,提高了真人RPG游戏的可玩性。

Description

说 明 书 装备贩卖装置
技术领域
[0001 ] 本发明涉及装备出售机器, 尤其是在真人 PG游戏中应用的弹夹、 增益针剂、 手雷 或增益模块等装备贩卖装置。
背景技术
[0002] 在真人 RPG游戏或模拟训练中,越多的装备和越多的玩家将使游戏拥有更好的体验。 为了更接近真实的战斗或模拟真实训练场景, 采用有限使用次数或使用量的武器装备更符合 实际的。 在现有的游戏或模拟训练中, 靠工作人员帮忙出手或在固定地点通过人工贩卖装备 的速度慢, 影响到整个游戏的可玩性。
[0003] 目前己经有的装备包括如申请号 201010548219.7描述的内设存储电路的弹夹和加血 针、 申请号 201220027853.0描述的增益针剂、 以及一些手雷弹、 烟雾弹、 充能模块等等。
[0004] 目前的真人 RPG游戏或模拟训练中, 装备的出售主要是依靠处理中心人手售卖处理 方式。处理中心相当于一个超市,但是位置固定,而且出于人工成本的考虑, 一般只设一个。 一旦在某些场景中开始游戏, 则无法再继续后续的购买会对整个游戏过程产生严重的影响。 另外, 为了尽可能降低负重, 减少随身携带的装备, 通过在游戏场地的固定位置设置一定的 购买地点可以增加游戏的可玩性。 但是如果游戏过程中出现第三方人员对游戏的可玩性产生 了比较大的影响。
发明内容
[0005] 本发明的目的,就是克服现有技术的不足,提供一种能自动出售装备的装备贩卖装置。
[0006] 为了达到上述目的, 采用如下技术方案:
[0007] 一种装备贩卖装置, 用于回收包括弹央、 增益针剂、 手雷或增益模块中一种或多种装 备, 其包括壳休, 其设有一放置装备的工作 f? ; 存储机构, 其设于壳体内, 用于存储装备; 输送机构, 其设于壳体内, 分别连接工作台和存储机构, 其用于在丄作台和存储机构之间输 送装备; 控制电路, 其设于壳体内部, 分别与存储机构、 输送机构通讯连接; 交易机构, 其 包括设于壳体表面的接收或发出货币的货币处理部, 以及连接货帀处理部的货币处理电路, 所述货币处理电路连接 Ϊ控制电路。
1 0008] 进一歩地, 所述丁作 设有用于写入数据个;装备的'' 入模块, 其 控制电路连接。
[0009] 进一歩地, 所述工作台还设有用于读取装备的数据的读取投块, 其与控制电路连接。
[0010] 进一歩地, 还包括设于壳体表面的与控制电路连接的操控机构和显示装置。
[001 1 ] 进一歩地,所述读取模块包括用于拍摄装备的摄像头和用于根据装备图像识别装备身 份的视频识别电路, 所述视频识别电路与控制电路连接。
[0012] 进一步地, 所述读取模块还包括用于提供照明的光源。
[0013] 进一步地,所述读取模块包括用于感应预存在装备的身份信息的射频感应装置和用于 识别该身份信息的射频识别电路, 所述射频感应装置与控制电路连接。
[0014] 进一步地,所述读取模块包括用于接收装备发射的带有身份信息的红外线的红外接收 器, 以及用于识别该身份信息的红外识别电路, 所述红外识别电路与控制电路连接。
[0015] 进一步地,所述读取模块包括用于读取装备的身份信息的读取接口, 以及用于识别该 身份信息的识别电路, 所述识别电路与控制电路连接。
[0016] 进一步地, 所述读取模块还包括报警器, 其用于针对不符合回收要求的装备发出声音 或灯光或声音和灯光警告信号。
[0017] 进一步地,所述写入模块包括用于将写入信息发送至装备的射频发射器、红外发射器、 或写入接口, 以及与射频发射器、 红外发射器、 或写入接口连接的写入处理电路, 所述写入 处理电路与控制电路连接。
C0018] 进一步地, 所述存储机构包括一条以上环状履带条, 沿长度方向设置在环状履带条两 侧的挡板, 驱动环状履带条运动的驱动装置, 以及设置在环状履带条上的若干挡片, 所述每 两片挡片之间形成容纳装备的空槽。
[0019] 进一步地,所述挡板沿长度方向两侧分别设置检测器,用于检测挡片之间是否有装备, 所述检测器与控制电路连接。
[0020] 进一歩地, 所述挡片均匀设置环状履带条上, 沿挡板长度方向均匀设置检测每个空槽 的检测器。
[0021 ] 进一歩地, 所述输送机构包括机械吊臂, 设買:在机械吊臂上用于捉捕装备的捉捕件, 以及连接机械吊臂的转体件。
[0022] 进一歩地, 所述货币处理部包括识別游戏玩家 ^份信息的识别器, 所述识别器包括射 频接收器、 磁卡接收器、 电接触式接收器、 麦克风、 喇叭、 摄像头或光信号接收器, 所述货 币处理电路通过识别器识别的游戏玩家信总连接 ΐ远程服务器, 并根据游戏玩家的操作修改 远程服务器中游戏玩家预存的虚拟货币或通过识别器识别存储游戏玩家货币信总的存储介质, 并根据游戏玩家的操作修改存储介质屮的虛拟货币。
[0023] 进一歩地, 还包括操作保护机构, it-与控制电路连接, 用十在游戏玩家的操作过程中 向操作 β域内发送维持 ¾操作 ½域内血 _½ ^ ^设¾的参数信 不受外界影响的第 - 线信号。
[0024] 进一歩地, 还包括修改机构, 其与控制电路连接, 用 ί:向设定区域发送改变该设定区 域内装备的参数信息的第二无线信号。 [0025] 进一歩地,还包括设置在壳体用于接收或发出语音信息的语音装置以及用于提示的光 源, 两者分别与控制电路连接, 所述光源包括 LED光源、 冷光片、 导光板、 或光效扩散板中 的一种或多种光源。
[0026] 进一步地, 所述操控机构包括键盘、 触摸屏或摇杆中的一种或多种操作物。 [0027] 与现有技术相比, 本发明的有益效果在于:
[0028] 本发明能根据游戏玩家的操作, 自动出售装备。游戏玩家可以在装备贩卖装置上对装 备进行回收, 而不必去处理中心处理, 减少了游戏玩家去处理中心的次数排队等候的时间和 次数, 提高了真人 RPG游戏的可玩性。
[0029] 本发明还设有多种有偿的回收装置, 这样有利于增加游戏玩家回收装备的积极性, 同 时也提高了装备的使用率, 而且游戏玩家用完的装备可以有偿地交给机器回收而不再乱扔, 大大的减少的装备的损坏。
[0030] 另外, 全自动贩卖各种类型各种效果的装备, 也可以升级、 补充能量等操作, 能够使 游戏玩家有更多的选择, 可通过购买获得更多的各种效果的装备, 变得更加强大, 使游戏拥 有更多的选择性可玩性。 利用工作台让玩家亲手打造属于自己的特色强大装备, 失败还会出 现冒烟爆炸的提示, 使得游戏更加的贴近现实。
[0031 ] 最后,本设计在激光射击对抗游戏中增加了回收、贩卖各种装备或补给品的实物机构, 有效的在现实中模仿出热门网络游戏魔兽争霸、英雄联盟等即时战略游戏中的重要环节: "装 备、 补给品买卖系统", 使真人版的流行网络即时战游戏能成为现实, 让更多沉迷网络游戏的 玩家脱离虚拟世界, 进行真人即时战略游戏运动, 有效解除社会上严重的网瘾问题。
附图说明
[0032] 图 1是本发明所述装备贩卖装置的外观结构示意图:
[0033] 图 2是本发明所述装备贩卖装置的内部结构示意图。
[0034] 图示: 1一壳体; 2—操控机构; 31— .1:作台; 4一输送机构; 41一机械吊臂;
[0035] 42—捉捕件; 43—转体件; 51—履带条; 52—挡板; 53—驱动装置;
[0036] 54—挡片; 55—检测器;
[0037] 6—交易机构。
具体实施方式
[0038] 下面结合具体实施例, 对木发明做进 说明:
[0039] 如图 1和图 2所示, 本¾施例的装备贩卖装置 Ϊ要用 f出售装备。 其包括壳体 J、 设 于壳体内的存储机构、 输送机构 4、 以及工作台 31, 设于壳体的交易机构 6。 存储机构主要 用于存储装备。工作台 31可以是设于壳体表面的托板, 也可以是形成一个容腔的结构放置在 壳体内等多种实现形式。 输送机构 4分别连接工作台和存储机构, 用于在工作台和存储机构 之间输送装备。 例如, 本装备贩卖装置专门贩卖游戏手雷。 在存储机构中存储好游戏手雷。 当控制电路检测到游戏者通过交易机构购买游戏手雷时, 分别控制存储机构和输送机构 4将 游戏手雷运输至工作台。
[0040] 本实施例的装备贩卖装置的工作台还包括与控制电路连接的写入模块,还包括设于壳 体表面的操控机构和显示装置。 通过写入模块, 将符合相应装备的特定信息写入该装备。 通 过操控机构和显示装置可以实现数据的输入和输出。 游戏玩家通过与控制电路连接的操控机 构输入需要的信息, 写入模块将符合相应装备的特定信息写入相应装备。 例如, 装备贩卖装 置贩卖不同类型的游戏手雷, 包括闪光弹、 爆炸弹、 烟雾弹等。 装备贩卖装置内部存储很多 空白的游戏手雷。 当游戏玩家想购买闪光弹时, 控制电路控制写入模块将闪光弹所需要的闪 光弹信息写入空白的游戏手雷, 这时空白的游戏手雷就具有闪光弹的功能。
[0041 ] 在本实施例中,装备指的是真人 RPG游戏系统内的各种玩家能携带操控的攻击用和防 御用的设备, 还包括一些游戏用到的电子道具等等。 往往这些装备具有相同或类似的体积形 状, 方便携带和处理。 装备按自身数据传输的方式作出以下分类: 真人 RPG游戏内的装备一 般有弹夹、 增益针剂、 手雷、 增益模块。 其中弹夹、 增益针剂、 手雷的数据传输方式分成无 线的和电接触的模式。 弹夹、 增益针剂优先选用射频技术的无线传输, 手雷优先选用的是红 外线脉冲数据传输方式, 而增益模块一般都是选用电接触式。
[0042] 例如手雷, 为了模拟真实的场景, 其仅能发挥一次爆炸动作。 ώ于这些模拟设备不具 备真实的爆炸能力, 因此通过一些电子线路控制其爆炸次数及辐射影响范围, 以到达模拟的 真实杀伤力的效果。 例如, 在本实施例中运用的手雷的杀伤力范围是 5米, 在其爆炸 5米范 围内, 血量记录设备会在爆炸覆盖范围内产生减少血量的动作。 使用过一次后, 这个手雷就 不能再正常使用。 但是可以通过本实施例的装备贩卖装: 进行回收处理, 对其进行信息的清 零后再赋予其它类型装备或相同类型装备的性能, 则该 雷就可以循环使用。 本实施例的装 备贩卖装胃:大大减少了装备无效后玩家乱扔的情况, 环保节能、 降低了实用性的成本, 并且 整个过程不需要工作人员提供劳动力。
[0043] 木实施例的装备贩卖装¾内还包括用十交易货币的交易机构。其包括设于売体表面的 接收 \发出实物货币或接收 \发出 游戏玩家货 ιΠ信息的货币处理部, 以及连接货币处理部 的货币处理屯路。 货币处 i 电路连接 控制电路。 本¾施例的货币处理部包括虚拟货币交收 器和实物货 交收器。 实物和虚拟交收器主要通过以下 5种 //式进行货币的接收或发出。 第 一种是实物货币的交收。 其主要通过实物货币交收器实现真实货币的交收。 其结构与市面上 的饮料自动贩卖机、 自动售票机等人民币交收装置一样可以接收实物货币。 主要包括设置于 机体表面的纸币口或投币器或退币器, 内部的存储和分拣货币的处理装置。 第二种是刷卡式 接收器, 包括射频识别或磁卡识别, 属于虚拟货币交收器。 例如玩家的虚拟货币数额记录在 一张 IC卡上, 可通过设置在装置外壳表面的读写器刷卡, 实现电子货币的交收。第三种是电 接触式接收器。 通过设有记载游戏玩家货币信息的存储器与处理装置电连接, 根据游戏玩家 的操作可以对存储器内的货币量进行修改。 例如, 申请号为 201220384774. 5 的辅助装置中 的增益模块能作为游戏虚拟货币的存储装置, 而增益模块的数据交换需要通过电接触式, 所 以面对增益模块式的货币接收器, 外壳上设置了电接触式插孔, 玩家可用其与自身的电接触 式货币接收器连接, 实现电子货币交收。 第四种是光信号接收器, 其通过货币处理电路与远 程服务器有线或无线连接, 根据游戏玩家的操作对远程服务器中该游戏玩家所存储的虚拟货 币进行修改或对游戏玩家携带的存储介质中的虚拟货币进行修改。 远程接收器读取游戏玩家 的 ID后, 有线或无线连接至远程服务器, 与游戏玩家在远程服务器中通过注册 ID存储相应 的虚拟货币匹配。 当游戏玩家在处理装置的操作界面输入 ID与密码, 处理装置将通过无线或 有线的形式与远程服务器连接, 更改远程服务器内该游戏玩家所拥有的虚拟货币数量。 另一 种识别游戏玩家 ID的装置是与货币处理电路连接的光信号接收器,用于接收玩家的设备能所 发出的模拟攻击信号。玩家将可以用包含自身 ID的设备对准光信号接收器, 发送包含玩家的 ID的光信号, 货币处理电路能马上识别该玩家的 ID, 然后以无线方式与远程服务器更新该玩 家的虚拟货币数量。 第五种是通过麦克风、 摄像头等能够读取游戏玩家信息的装备读取游戏 玩家的信息, 通过货币处理电路识别信息 。 例如, 通过摄像头读取智能手机或装备上的二维 码、条形码进行游戏玩家 ID的确认。或者通过麦克风收集游戏玩家的语音或身上设备发出的 声音信号并进行分析处理, 然后修改本地或者远程服务器中游戏玩家的虚拟货币量。 本实施 例的交易机构能够进行货币的支付与收取, 本实施例将交易机构通过设置一个内置微型的麦 克风、 喇叭、 摄像头便能够读取、 识别智能手机所发出的特殊编码音频信息, 以及智能手机 屏幕上的特殊阁案、 条形码、 二维 W, 也 i iJ以发出特殊的音频信息让智能手机接收, 所以, 只要手机上安装有相应的应用程序, 将可以实现近距离无线的数据交换, 迅速的实现货币交 易。
[0044 ] 虚拟货币交收的过稃如下: |:游戏玩家 要购买装备、 给自有的物品充能、 或增加 ft 有物品属性值、增添额外效果,或回收装备等操作的时候,可通过货币交易机构进行装备(或 装备属性) 和货币的交换。 游戏玩家向 1 :作台递交一些空的弹夹、 增益针剂或 ^冇价值 的增益模块的时候, 可通过交 机构换取货币。 虚拟货币交换或换取货币的过程将可通过以 下四种方式进行:
[0045] 1、 当游戏玩家的货币的形式为实体纸币或硬币时, 通过设置在机体表面的纸币器和 ―
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投币器支付, 通过同样设置在机体表面的退币器获取。
[0046] 2、 当游戏玩家的货币是存储在 IC卡上的时候,通过设置在机体表面的 IC卡读写器 进行刷卡支付或获取。
[0047] 3、 当游戏玩家的货币是以数据形式存储在增益模块内存储器的时候, 把增益模块上 的电接触式接口插入机体表面的电接触式插孔, 实现货币数据的交换, 电子货币支付与获取 的过程也就是电接触式读写增益模块内存储器的货币数据的过程。
[0048] 4、装备贩卖装置通过内置无线模块实时与远程服务器互通信息, 游戏中所有游戏玩 家 ID内的信息可以实时共享, 其中包括各 ID内所存储的游戏币值。 当游戏玩家的货币是以 数据形式存储在游戏系统中玩家账号上的时候, 方法一是通过显示及操作界面输入有效的 ID 与密码, 通过后界面将显示可用余额, 然后继续操作进行电子货币的交收。 方法二是玩家利 用身上的,能发射包含自身 ID信息的光信号游戏设备, 如激光发射枪、 红外线短剑或作战衣 服套装, 向设置在机体表面的光信号接收器短时间内连续发射数次光信号, 这时机体内部的 控制电路根据所接收到的光脉冲信号编码识别出该玩家的 ID, 然后进入购买物品扣费歩骤或 提供物品给予机器回收的加钱歩骤。
[0049] 本实施例的装备贩卖装置还包操作保护机构。其与控制电路连接, 用于在游戏玩家的 操作过程中向操作区域内发送维持该操作区域内血量记录设备的参数信息不受外界影响的第 一无线信号。 操作保护机构可以通过光脉冲发射器实现其功能。 光脉冲发射器可发射激光编 码信号或红外编码信号。 本实施例优选红外线发射管, 其能发出大范围的光脉冲信号。 ¾游 戏玩家正在使用装备贩卖装置对装备处理时, 需要获得保护, 否则操作过程中会成为枪靶。 为了防止受到其他游戏玩家的攻击, 控制电路在此过程中控制光脉冲发射器发出一光编码信 号, 此光编码信号让 在操作的游戏玩家的作战衣服套装的光信号接收器, 即血量记录设备 接收到后传入作战衣服套装的控制电路, 该控制电路将根据编码信息内容作出相应动作, 此 时的动作效果是无视一切攻击 ίί; ,同时也让正在操作的游戏玩家自身的攻击装 法攻, [0050] 装备贩卖装 ¾还包括与控制电路连接的修改机构,其用于向设定区域发送改变 ¾设定 区域内装备的参数 息的第二 线信号。这是为了让玩家能通过交易机构购买一些虚拟属性, 比如增加身上装备的攻击力参数或防御力参数, 或给自有补给品充能, 比如弹夹、 加血设备 重新设置子弹数量、 能加血的总值, 这样的设计 nj-以实现群修改功能, 而不需要一个 个地 修改, 减少充能、 升级等操作装备的吋 。 该功能的实现需 装备具有无线接收模块, 依靠 原有的匹配电路则可以实现。 在装备贩卖装置发送第二无线信号时, 位 f第二无线信号接收 范围内的特定装备能进行包括增加各种厲性加成、补血量、一定时 M内增加攻击力等等操作, 修改机构包括红外线发射器, 优先选用红外线发射器发射光编码信号给区域内设备、 装备实 现无线参数修改, 或包括远程数传模块, 选用无线数传模块对远处特定 ID的设备、装备实现 无线参数的修改。 修改机构的群修改功能减少了补给的时间, 提高整个游戏的真实性以及可 玩性。 为了防止游戏玩家滥用装备贩卖装置, 修改机构还具有驱赶功能。 由装备贩卖装置里 的控制电路控制, 防止游戏玩家超时使用装备贩卖装置而给其它游戏玩家造成的等待时间过 长的影响。 当游戏玩家超时间操作时, 修改机构向操作区域发送弱化血量记录设备或弱化装 备的参数信息的无线信号。 无线信号也是包含特定信息的光脉冲信号, 可以是定时发射的一 种特定的光脉冲编码, 接收到该光脉冲编码信号的装备能够确定当前正在装备贩卖装置的有 效覆盖范围内。 当控制电路检查到同一 ID账号长期操作装备贩卖装置的时候, 或者检查到有 部分游戏玩家一直徘徊在装备贩卖装置旁边的时候, 控制电路控制其音效模块语音点名警告 违规的玩家离开, 否则将发动攻击。 如果还是检查到该玩家没离幵, 控制光脉冲发射器发射 代表伤害该游戏玩家的攻击光编码信号, 该游戏玩家身上的装备能迅速接收到这脉冲发射器 发射的大范围信息, 装备的控制电路默认受到相应的攻击伤害或者弱化装备的信息。 工作台 除了读取装备的数据的读取模块外, 还设有写入数据至装备的写入模块。 写入模块根据游戏 玩家的操作将一些需要的内容写入装备中。 例如, 在统一形状的手雷, 通过手雷表面发光体 不同的颜色可以定义为不同类型的手雷。 例如红色表面表示的是爆炸性手雷, 白色表示的是 爆闪手雷。通过写入模块,可以将手雷中的原有参数清零,即写入清令手雷内部数据的命令。 然后根据游戏玩家购买不同属性的手雷, 写入不同的参数, 令售出的手雷具有相应的功能。 这种写入的功能是根据被回收的装备的属性而写入装备能识别的信息, 以开启装备固有的属 性功能。
[0051] 另外, 写入模块可以用于给游戏玩家自身携带的装备充能。 比如空的弹夹能够通过写 入装置补满各种攻击效果的子弹, 空的增益针剂能够通过写入模块补偿各种效果能量, 使其 能够再次使用。 入过程是通过装备贩卖装置内的控制电路发送特定的数据至装备内的存储 器内。 根据装 的不同数据传输方式, 有不同类型的 入方式, 包括无线的和电接触 的。 其屮 线的又包括射频技术的和红外线传输技术。 本实施例分别通过射频技术读写 U、 红外 线发射接收口、 以及电接触式读写 U 3种写入方式对装备进行信息写入。
[0052] 具体工作流程首先是游戏玩家通过操作及显示界而选择要充能的品种类和充能效果, 然后通过货币交易模块支付相应货币, 最后把手上的装备靠近或插入工作 f?。 根据读 Ί方式 的分別, 射频技术的或红外线传输技术的装备通过靠近就能够实现充能, 电接触式的装备必 须插入电接触式插孔才能实现充能。 从而; ^成装备的充能。 冋理, 补给品的购买过 均需要 通过写入模块进行相类似操作。
[0053] 各种装备回收的过程: 游戏玩家将其需要回收的装备放置在装备贩卖装置的工作台 表面, 读取模块读取该装备并进行进一步处理。 读取模块包括多种识别电路, 以下为各种识 别电路的说明:
[0054] 1、 读取模块包括用于拍摄装备的摄像头和用于根据装备图像识别装备身份的视频识 别电路。 优选地, 还包括提供照明的光源。 在装备放入工作台后, 读取模块通过感应器感应 到装备后就启动摄像头和视频识别电路。 摄像头将其拍摄的照片发送至视频识别电路识别。 视频识别电路根据摄像头拍摄到的工作台中装备是否具备预设的图像内的各种特征, 比如外 壳的大小、 形状、 颜色、 外壳上的图案等等。 如果视频识别电路进行对比后发现各种特征不 完全符合要求, 又或者无法有效读出工作台的装备信息, 立即反馈信息至控制电路, 由控制 电路控制显示界面、 各类光效模块、 音效模块等报警模块向游戏玩家发出针对不符合身份要 求的装备发出声音或灯光或声音和灯光警告信号。 当视频识别电路可以正常识别装备后, 控 制电路反馈装备的身份信息至可视操作界面供进一步操作。
[0055] 2、 读取模块包括用于感应预存在装备的身份信息的射频感应装置和用于识别该身份 信息的射频识别电路。每个装备均有单独的控制电路, 装备中也包括射频感应器或 /和射频发 射器, 可以将其自身参数信息通过设备发射器发送到装备贩卖装置, 也可以通过射频感应器 接收改变其自身参数的信息。 通过装备贩卖装置的射频感应装置可以减少连接线的烦恼, 加 快回收的速度。 与摄像头和视频识别电路同理, 当射频识别电路可以正常识别装备后, 控制 电路反馈装备的身份信息至可视操作界面供进一歩操作。
[0056] 3、 读取模块包括用于接收装备发射的带有身份信息的红外线的红外接收器, 以及用 于识别该身份信息的红外识别电路。 红外识别的原理是一种通用的技术, 在此不再赘述。 与 摄像头和视频识别电路同理, 当红外识别电路可以正常识别装备后, 控制电路反馈装备的身 份信息至可视操作界面供进一歩操作。
[0057] 4、 读取模块包括用于读取装备的身份信息的读取接口, 以及用于识别¾身份信息的 识别电路。通过设置不同的读取接口,连接不冋接口可以快速反应,减少了类型 別的过不 ΐ:。 与摄像头和视频识别电路同理, 当控制电路可以正常识别装备后, 控制 路反馈装备的身份 信息至可视操作界面供进一歩操作。 通过回收, 控制电路可以将回收装备折算的价值通过交 易机构等效返还给游戏玩家。 这样游戏玩家就不会乱扔这些装备, 冇偿的激励游戏玩家把装 备返还, 然后供大家购买再次使用, 形成良性循环。
[0058] 回收过程是通过装备贩卖装贊的机械装置完成。 通过输送机构将工作台上的装备转 移到存储机构。 如图 2所不, 输送机构 4 括机械 W臂 41, 设' /H机械 4】上用于捉捕 装备的捉捕件 42, 以及连接机械吊臂的转体件 43。 当装备放 ϋ/f:工作台 31上时, 通过控制 转体件 43 自转带动捉捕件 42移动到工作台 31, 然后控制捉捕件 42抓起装备, 继续控制转 体件 43 自转将装备移动到存储机构上方, 然后控制捉捕件 42缓慢放下装备至存储机构。 存 储机构包括多条环状履带条 51,履带条由驱动装置驱动 53。为了防止装备从履带条边缘掉出, 沿履带的长度方向设置在环状履带条两侧的挡板 52。同时在环状履带条上设置的若干挡片 54。 每两片挡片 54之间形成容纳装备的空槽。 捉捕件 42将装备一件一件放置在空槽内。 为了准 确放置, 沿挡板长度方向两侧分别设置检测器 55, 用于检测两个挡片 54之间是否有装备。 履带条 51受驱动装置的驱动可以正转也可以反转。因此带动控制空槽的运动。在履带条的运 动过程中, 带动空槽里的装备移动, 当装备移动到边缘时, 检测器 55检测到装备由控制电路 停止驱动装置继续工作,这样就不会造成装备掉落。进一步地,挡片均匀设置环状履带条上, 沿挡板长度方向均匀设置检测每个空槽的检测器。 每一个空槽对应一个检测器, 就可以计算 出每条履带条有多少个可以存储装备的空槽, 便于控制电路统计装备的存放空间。 不同履带 条上的空槽的空间大小不同, 这样就可以防止不同尺寸的装备, 但是整体机构的改变不大, 并不需要很大的改进就可以满足不同尺寸的装备存放需求。
[0059] 游戏玩家通过包括键盘、触摸屏或摇杆中的一种或多种操控机构, 可以在可视操作界 面上对装备进行包括升级、 购买等操作。 这些操作均通过控制电路控制写入模块将相应信息 写入装备中。 写入包括射频发射器、 红外发射器、 或写入接口, 以及与射频发射器、 红外发 射器、 或写入接口连接的写入处理电路。 当游戏玩家通过操控机构将需要的信息写入装备的 过程中, 同时反馈写入信息至可视操作界面供游戏玩家查看。
[0060] 从减低成本、 加快回收速度的角度出发, 优选的工作台结构是按装备的类别、 大小 规格分成多个小工作台。 比如弹夹外形为长方体, 弹夹工作台将设计成一个刚好让弹夹进入 的长方形, 也就是与弹夹横截面形状相配的小工作台。 手枪工作台, 则其开口与手枪的形状 相似。 又比如增益针剂外形是圆条状, 增益针剂专属的工作台为圆形。 这样的设计好处在于 多个工作台能让多个装备同时回收、 减少了玩家恶意把垃圾放进入 M收口造成的卡机情况、 装^进入后己经形成统一的摆位, 免去机械分类捡放环 , 能迅速的统一整齐的存放在存储 装置内。 统一了同一种装备的放入位青, 有利于读取模块和 入校块更准确有效地工作, 减 少其作为一个通用的读取模块或识别模块所需要的电路, 识別和 入效率更高。 相对于一个 工作台, 多个不问小工作台有效地降低故障率, 提供装 ^贩卖装置的使 ;Ή寿命及可靠性。 特 别适用于电接触式的读取模块和写入模块, 通过不同的插 I」类型匹配不同的装备类型就可以 快速 W別装备的类型。 无线读 方式的读取模块或 入投块 ^ 相应的装备的时候, 两者只 需要靠近便可以成功数据交换, 但电接触式的传输方式必须 准确迮接, 就像 USB接 IJ的 L 盘插入 LSB接 Γ1一样, 需要准确配对。 例如红外识别 路识別到工作台的物品是手雷后, 写 入模块内的红外线发射管先发送一串特定的红外线编码给手雷内部的红外线接收管。 如果这 个时候手雷电源是通的, 手雷内控制电路立即按照预设通过自身的红外线发射管发射一串红 外线编码命令至读取模块, 读取模块内部的红外线接收管收到后, 证明手雷为通电状态, 再 通过读取模块和写入模块进行数据的读取和写入。 否则, 命令控制电路针对手雷电源按钮的 机械动作启动, 按动一下手雷的电源按钮开关, 然后读写装置开始工作。 如果还是没有收到 手雷回复的红外线编码信号, 系统默认手雷己经没电, 发出不予回收的信号。 最后, 当读取 模块读取了手雷内部信息后, 机械结构再次按动一次手雷的电源按钮开关, 关闭手雷电源, 输送模块再把手雷输送至存储机构存储。
[0061 ] 各种装备购买的过程: 游戏玩家通过操作及显示界面, 选定需要购买的装备, 显示界 面显示所需价格, 玩家通过交易机构支付货币, 控制电路确认货币成功收取后控制存储机构 提供出相应的装备进入输送机构, 输送机构把装备输送至工作台。 写入模块根据玩家所选择 的内容把相应数据写入装备。 例如, 弹夹的子弹数量, 攻击力参数, 增益针剂的增益效果, 增益的量等等参数信息, 最后游戏玩家从工作台拿取所购买的装备。
[0062] 语音装置包括语言识别芯片、语音编解码芯片、扬声器和麦克风。 其中语言识别模块 是为了识别游戏玩家用语言输入到麦克风的各种命令, 便于游戏玩家语音操作。 语言编解码 芯片是为了使声音编码或把语言电信号解码还原成声音, 配合扬声器、 麦克风和无线模块, 游戏玩家通过装备贩卖装置能与远程服务器或其它有无线模块的设备的游戏玩家、 工作人员 进行语音沟通。
[0063] 为了方便移动装备贩卖装置, 在其底座设有滑轮, 可以轻松将其移动到所需摆放的 地方。另外,壳体上还设有 LED光源、冷光片、导光板、或光效扩散板中的一种或多种光源, 可以显示装备贩卖装置的一些信息。 这些光源的显示面积较大, 可以让远处的游戏玩家査看 到当前操作游戏玩家的部分操作信息。
[0064] 以上所述仅为解释本发明之较佳实施例, 并非对本发明做仃:何形式上之限制。凡在相 之发明精神下所作有关本发明之仟何修饰或变'!!, ^仍 ) 包括 本 明意图保护之范畴。

Claims

权利要求书
1、 一种装备贩卖装置, 用于贩卖包括弹夹、 增益针剂、 手雷、 枪械或增益模块中一种或 多种装备, 其特征在于, 其包括- 壳体, 其设有一放置装备的工作台;
存储机构, 其设于壳体内, 用于存储装备;
输送机构, 其设于壳体内, 分别连接工作台和存储机构, 其用于在工作台和存储机构之 间输送装备;
控制电路, 其设于壳体内部, 分别与存储机构、 输送机构通讯连接;
交易机构, 其包括设于壳体表面的接收或发出货币的货币处理部, 以及连接货币处理部 的货币处理电路, 所述货币处理电路连接至控制电路。
2、 根据权利要求 1所述的装备贩卖装置, 其特征在于, 所述工作台设有用于写入数据至 装备的写入模块, 其与控制电路连接。
3、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 所述工作台还设有用于读取装备 的数据的读取模块, 其与控制电路连接。
4、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 还包括设于壳体表面的与控制电 路连接的操控机构和显示装置。
5、 根据权利要求 3所述的装备贩卖装置, 其特征在于: 所述读取模块包括用于拍摄装备 的摄像头和用于根据装备图像识别装备身份的视频识别电路, 所述视频识别电路与控制电路 连接。
6、 根据权利要求 5所述的装备贩卖装置, 其特征在于: 所述读取模块还包括用于提供照 明的光源。
7、 根据权利要求 3所述的装备贩卖装置, 其特征在于: 所述读取模块包括用于感应预存 在装备的身份信息的射频感应装置和用于识别该身份信息的射频识别电路, 所述射频感应装 置与控制屯路连接。
8、 根据权利要求 3所述的装备贩卖装置, 其特征在于: 所述读取模块包括用于接收装备 发射的带有身份信息的红外线的红外接收器, 以及用于识别¾身份信息的红外识别电路, 所 述红外识别电路与控制电路连接。
9、 根据权利要求 3所述的装备贩卖装靑., 特征在干: 所述 ®取模块包括用于读取装备 的身份信息的 i卖収接口, 以及用于识别 ¾身份^ 、的识别 ill路, 所述识别电路与控制电路连 接。
10、 根据权利要求 5-9任一权利要求所述的装备贩卖装置, 其特征在于: 所述读取模 块还包括报警器,其用于针对不符合回收要求的装备发出声音或灯光或声音和灯光警告信号。
1 1、 根据权利要求 2所述的装备贩卖装置, 其特征在于: 所述写入模块包括用于将写 入信息发送至装备的射频发射器、 红外发射器、 或写入接口, 以及与射频发射器、 红外发射 器、 或写入接口连接的写入处理电路, 所述写入处理电路与控制电路连接。
12、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 所述存储机构包括一条以上 环状履带条, 沿长度方向设置在环状履带条两侧的挡板, 驱动环状履带条运动的驱动装置, 以及设置在环状履带条上的若干挡片, 所述每两片挡片之间形成容纳装备的空槽。
13、 根据权利要求 12所述的装备贩卖装置, 其特征在于: 所述挡板沿长度方向两侧 分别设置检测器, 用于检测挡片之间是否有装备, 所述检测器与控制电路连接。
14、 根据权利要求 13 所述的装备贩卖装置, 其特征在于: 所述挡片均匀设置环状履 带条上, 沿挡板长度方向均匀设置检测每个空槽的检测器。
15、 根据权利要求 1所述的装备贩卖装置,其特征在于:所述输送机构包括机械吊臂, 设置在机械吊臂上用于捉捕装备的捉捕件, 以及连接机械吊臂的转体件。
16、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 所述货币处理部包括识别游 戏玩家身份信息的识别器, 所述识别器包括射频接收器、 磁卡接收器、 电接触式接收器、 麦 克风、 喇叭、 摄像头或光信号接收器, 所述货币处理电路通过识别器识别的游戏玩家信息连 接至远程服务器, 并根据游戏玩家的操作修改远程服务器中游戏玩家预存的虚拟货币或通过 识别器识别存储游戏玩家货币信息的存储介质, 并根据游戏玩家的操作修改存储介质中的虚 拟货币。
17、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 还包括操作保护机构, 其与 控制电路连接, 用于在游戏玩家的操作过程中向操作区域内发送维持该操作区域内血量记录 设备的参数信息不受外界影响的第一无线信号。
18、 根据权利要求 1所述的装备贩卖装置, 其特征在于: 还包括修改机构, 其与控制 电路连接, 用于向设定区域发送改变该设定区域内装备的参数信息的第」 无线信号。
19、 根据权利要求 1所述的装备贩卖装置, 其特征在十: 还包括设置在壳体用于接收 或发出语音信息的语音装置以及用于提示的光源, 两者分别与控制电路连接, 所述光源包括 LED光源、 冷光片、 导光板、 或光效扩散板中的- 种或多种光源。
20、 根据权利要求 4所述的装备贩卖装置, 其特征在于: 所述操控机构乜括键盘、 触 摸屏或摇杆中的一种或多种操作物。
PCT/CN2014/000116 2014-01-28 2014-01-28 装备贩卖装置 WO2015113178A1 (zh)

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