WO2015113179A1 - 装备回收装置 - Google Patents

装备回收装置 Download PDF

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Publication number
WO2015113179A1
WO2015113179A1 PCT/CN2014/000117 CN2014000117W WO2015113179A1 WO 2015113179 A1 WO2015113179 A1 WO 2015113179A1 CN 2014000117 W CN2014000117 W CN 2014000117W WO 2015113179 A1 WO2015113179 A1 WO 2015113179A1
Authority
WO
WIPO (PCT)
Prior art keywords
equipment
recovery device
control circuit
game player
circuit
Prior art date
Application number
PCT/CN2014/000117
Other languages
English (en)
French (fr)
Inventor
马卡里
Original Assignee
马卡里
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 马卡里 filed Critical 马卡里
Priority to PCT/CN2014/000117 priority Critical patent/WO2015113179A1/zh
Priority to CN201490001346.7U priority patent/CN206421501U/zh
Publication of WO2015113179A1 publication Critical patent/WO2015113179A1/zh

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/64Coin-freed apparatus for dispensing, or the like, discrete articles in which the articles are individually suspended from stationary supports
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/005Special arrangements for insuring that only one single article may be dispensed at a time
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/02Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
    • G07F11/38Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which the magazines are horizontal
    • G07F11/42Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which the magazines are horizontal the articles being delivered by motor-driven means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0247Bombing or dropping games

Definitions

  • the present invention relates to an equipment recovery device such as a magazine for sale or recycling, particularly a magazine, a gain injection, a grenade or a gain module for use in a live RPG game.
  • the object of the present invention is to overcome the deficiencies of the prior art and to provide an equipment recovery device capable of automatically recycling equipment.
  • An equipment recovery device for recovering a seed or a plurality of equipment including a magazine, a gain injection, a grenade or a gain module, comprising a housing; a storage mechanism; and being disposed in the housing for storing equipment: a mechanism, which is provided with a workbench for releasing or removing equipment, the workbench is provided with a reading module for reading data of the equipment; and a conveying mechanism is disposed in the casing, and respectively connecting the identification mechanism and the storage mechanism, The equipment is transported between the identification mechanism and the storage mechanism; the control circuit is disposed inside the casing and is respectively connected to the storage mechanism, the identification mechanism and the transport mechanism.
  • an ''input module for incoming data to equipment is also included, which is coupled to the control circuit.
  • control mechanism and a W-shower for connecting the control circuit provided on the surface of the casing are further included.
  • the reading module includes a camera for photographing equipment and a video recognition circuit for the identity of the equipment, and the video recognition circuit is connected to the control circuit.
  • the reading module is further included in a light source that provides illumination.
  • the reading module includes a radio frequency sensing device for sensing identity information of the pre-existing equipment and a radio frequency identification circuit for identifying the identity information, and the radio frequency sensing device is connected to the control circuit.
  • the reading module includes an infrared receiver for receiving infrared rays with identity information transmitted by the equipment, and an infrared identification circuit for identifying the identity information, where the infrared identification circuit is connected to the control circuit.
  • the reading module includes a reading interface for reading identity information of the equipment, and an identification circuit for identifying the identity information, and the identification circuit is connected to the control circuit.
  • the reading module further includes an alarm for emitting sound or light or sound and light warning signals for equipment that does not meet the recycling requirement.
  • the writing module includes a radio frequency transmitter, an infrared transmitter, or a write interface for transmitting the write information to the equipment, and is connected to the radio frequency transmitter, the infrared transmitter, or the write interface.
  • the write processing circuit is connected to the control circuit.
  • the storage mechanism includes one or more endless track strips, a baffle disposed on both sides of the endless track strip along the length direction, a driving device for driving the movement of the endless track strip, and an annular crawler belt A plurality of flaps on the strip, each of the two flaps forming an empty slot for receiving equipment.
  • the baffle is respectively provided with detectors on both sides in the longitudinal direction for detecting whether there is equipment between the baffles, and the detector is connected to the control circuit.
  • the blocking piece is evenly disposed on the endless track strip, and the detector for detecting each empty slot is uniformly disposed along the longitudinal direction of the baffle.
  • the conveying mechanism comprises a mechanical boom, a catching member provided on the mechanical boom for catching the equipment, and a rotating member connecting the mechanical boom.
  • the method further includes a transaction mechanism including a money processing unit for receiving or issuing money provided on a surface of the casing, and a currency processing circuit connected to the money processing unit, the money processing portion including identifying the game player identity information.
  • the identifier, the money processing circuit is connected to the control circuit.
  • the identifier includes a radio frequency receiver, a magnetic card receiver, a ⁇ contact receiver, a microphone, a horn, a camera or an optical signal receiver, and the game player information recognized by the currency processing circuit by the identifier Connecting to the remote server, and modifying the virtual currency pre-stored by the game player in the remote server according to the operation of the game player or identifying the storage medium storing the game player's currency information by the recognizer, and modifying the virtual currency in the storage medium according to the operation of the game player.
  • the operation protection mechanism is further included, and is connected to the control circuit, and the parameter information of the blood volume recording device in the operation area is sent to the operation domain during the operation of the game player.
  • a wireless signal is further included, and is connected to the control circuit, and the parameter information of the blood volume recording device in the operation area is sent to the operation domain during the operation of the game player.
  • a modification mechanism is further included, which is connected to the control circuit and configured to send, to the setting area, a second wireless signal that changes parameter information of the equipment in the set area.
  • the method further includes: a voice device disposed in the housing for receiving or transmitting voice information, and a light source for prompting, the two being respectively connected to the control circuit, wherein the light source comprises an LED light source, a cold light sheet, a light guide plate, Or one or more light sources in the light effect diffuser.
  • the manipulation mechanism includes one or more of a keyboard, a touch screen or a rocker.
  • the present invention can automatically recycle or sell equipment according to the operation of the game player.
  • the game player can purchase, recycle, upgrade, replenish energy, etc. on the equipment recovery device without having to deal with the center processing, reducing the number of times the game player goes to the center to wait for the time and the number of times the team waits, and improves the live RPG.
  • the playability of the game is not limited to, but not limited to, but not limited to, but not limited to purchase, recycle, upgrade, replenish energy, etc. on the equipment recovery device without having to deal with the center processing, reducing the number of times the game player goes to the center to wait for the time and the number of times the team waits, and improves the live RPG.
  • the present invention also provides a plurality of paid recycling devices, which is beneficial to increase the enthusiasm of the game player to recycle equipment, and also increases the utilization rate of the equipment, and the equipment used by the game player can be paid to the machine for compensation. No more littering, greatly reduced equipment damage.
  • the automatic sale of various types of various effects of the equipment can also upgrade the equipment, can enable gamers to have more choices, can obtain more various effects of the equipment by purchasing, become more powerful, Make the game more selective playability.
  • Using the workbench allows players to personally create their own powerful equipment, failures will also appear a smoke explosion, making the game more realistic.
  • this design adds a physical mechanism for recycling and selling various equipments or supplies in the laser shooting confrontation game, effectively imitating the importance of real-time strategy games such as Warcraft and League of Legends in popular online games.
  • FIG. 1 is a schematic view showing the appearance of an equipment recovery device according to the present invention
  • Figure small - 1 a housing; 2 - steering mechanism; 31 - work ft; 4 a transport mechanism; 41 a mechanical boom;
  • the equipment recovery apparatus of the present embodiment is intended to be used for collecting equipment.
  • the utility model comprises a casing 1, a storage mechanism arranged in the body, an identification mechanism, a conveying mechanism 4, and a control circuit which is communicably connected to the storage mechanism, the identification mechanism and the conveying mechanism.
  • the storage mechanism is mainly used for storage equipment.
  • the identification mechanism is provided in a table 31 equipped with a device, and the table is provided with a reading module for reading data of the equipment.
  • the table 31 may be provided on the surface of the casing or may be formed A cavity structure is placed within the housing.
  • the transport mechanism 4 is connected to an identification mechanism and a storage mechanism, respectively, for transporting equipment between the identification mechanism and the storage mechanism.
  • the control circuit controls the storage mechanism and the transport mechanism 4, respectively, based on the identification of the identification mechanism. After the game player places the equipment to be recycled on the workbench, the identification mechanism is turned on, and the control circuit controls the transport mechanism to transport the equipment to the storage mechanism.
  • the equipment refers to various players in the real-life RPG game system that can carry the controlled attack and defense devices, and also includes some electronic props used in the game and the like. Often these devices have the same or similar volume shape for easy carrying and handling.
  • the equipment is classified according to its own data transmission method:
  • the equipment in the real RPG game generally has a magazine, a gain injection, a grenade, and a gain module.
  • the data transmission mode of the magazine, the gain injection, and the grenade is divided into a wireless and electrical contact mode.
  • the clips and gain injections are preferably wirelessly transmitted by radio frequency technology.
  • the grenade is preferred to use infrared line data transmission, and the gain modules are generally electrically contacted.
  • a grenade can only perform one explosion action in order to simulate a real scene. Since these analog devices do not have a real explosive capability, the number of explosions and the range of radiation effects are controlled by some electronic circuits to achieve the effect of the simulated lethality.
  • the gravitational force of the grenade used in this embodiment is 5 meters, and within 5 meters of the explosion, the blood volume recording device generates an action of reducing the blood volume within the explosion coverage. After using it once, this grenade can no longer be used. However, it can be recycled by the equipment recovery device of this embodiment, and after the information is cleared and then given the performance of other types of equipment or the same type of equipment, the grenade can be recycled.
  • the equipment recovery device of this embodiment greatly reduces the situation in which the player throws the ball after the equipment is ineffective, environmental protection and energy saving, reduces the cost of practicability, and the entire process does not require the staff to provide labor.
  • the steering mechanism includes one or more of a keyboard, a touch screen or a rocker, and a variety of operations can be implemented in conjunction with the display device.
  • the equipment recovery package of the embodiment further includes a trading institution for trading currencies. It includes receiving/issuing physical money provided on the surface of the casing or receiving/issuing a currency processing unit that records game player currency information, and a currency processing circuit connected to the money processing unit.
  • Currency processing network connection control circuit.
  • the money processing section of this embodiment includes a virtual currency receiver and a physical money receiver.
  • Physical and virtual receivers 4 The following five ways are used to receive or issue currency. The first is the settlement of physical currency. It mainly realizes the settlement of real money through the physical currency retractor.
  • the structure can be received in the form of a RMB settlement device such as a beverage vending machine or a ticket vending machine on the market.
  • the second type is a swipe-type receiver, including radio frequency identification or magnetic card recognition, te; ten currency exchange.
  • the player's virtual currency amount Id is recorded on an IC card, and can be settled by setting a reader/writer in the back cover table ⁇ .
  • the third type is an electrical contact receiver.
  • the gain module can be used as a storage device for the game virtual currency, and the data exchange of the gain module needs to be electrically contacted. Therefore, in the face of the gain module type money receiver, the electrical contact jack is arranged on the outer casing, and the player can use it and himself.
  • the electrical contact type currency receiver is connected to realize electronic money settlement.
  • the fourth type is an optical signal receiver that is wired or wirelessly connected to the remote server through the currency processing circuit, and modifies the virtual currency stored by the game player in the remote server according to the operation of the game player or in a storage medium carried by the game player. The virtual currency is modified.
  • the remote receiver After the remote receiver reads the ID of the game player, it connects to the remote server wired or wirelessly, and matches the corresponding virtual currency with the game player in the remote server by registering the ID.
  • the processing device When the game player inputs an ID and a password on the operation interface of the processing device, the processing device will connect to the remote server via wireless or wired form to change the amount of virtual currency owned by the game player in the remote server.
  • Another means of identifying the game player ID is an optical signal receiver coupled to the currency processing circuitry for receiving an analog attack signal from the player's device.
  • the player will be able to align the optical signal receiver with the device containing its own ID, send an optical signal containing the player's ID, the currency processing circuit can immediately identify the player's ID, and then wirelessly update the player's virtual currency with the remote server.
  • the fifth type is that the information of the game player is read by an apparatus capable of reading the game player information, such as a microphone, a camera, etc., and the information is recognized by the money processing circuit.
  • the camera player ID is confirmed by reading the two-dimensional code or barcode on the smartphone or equipment through the camera.
  • the sound signal of the game player's voice or the body device is collected through the microphone and analyzed, and then the virtual money amount of the game player in the local or remote server is modified.
  • the transaction mechanism of the embodiment can perform payment and collection of money.
  • the transaction institution can read and recognize the special coded audio information sent by the smart phone and the smart phone by setting a built-in micro microphone, speaker, and camera. Special patterns, barcodes, and QR codes on the screen can also send special audio information for the smartphone to receive. Therefore, as long as the corresponding application is installed on the mobile phone, it can realize close-range wireless data exchange and realize currency quickly. transaction.
  • the process of virtual currency settlement is as follows: When a game player needs to purchase equipment, recharge his own items, or increase the value of his own items, add additional effects, or recycle equipment, etc., through currency transactions
  • the institution carries out the exchange of equipment (or equipment attributes) and currency.
  • equipment or equipment attributes
  • the exchange can exchange currency for the transaction.
  • the process of exchanging or exchanging currency for virtual goods can be done in the following four ways:
  • the game player's goods (P is stored in 1 (: when the card is h, the card is paid or acquired by setting the 1C card reader in the body).
  • the electrical contact type on the gain module is inserted into the electrical contact jack on the surface of the body to realize the exchange of currency data.
  • Electronic money payment and acquisition The process is the process of electrically contacting and reading the monetary data of the memory in the gain module.
  • the equipment recovery device exchanges information with the remote server in real time through the built-in wireless module, and the information in all game player IDs in the game can be shared in real time, including the game currency value stored in each ID.
  • the first method is to input a valid ID and password through the display and operation interface, and the available balance will be displayed through the rear interface, and then continue to operate the electronic money. Settlement.
  • the second method is that the player uses the optical signal game device, such as a laser launch gun, an infrared short sword or a combat suit set, which is equipped with the information of the own ID, to continuously transmit the optical signal receiver disposed on the surface of the body for several times in a short time.
  • the optical signal the control circuit inside the body, identifies the ID of the player according to the received optical pulse signal, and then enters the step of purchasing the item deduction or providing the item for the machine to collect the money.
  • the equipment recovery apparatus of the present embodiment further includes an operation protection mechanism. It is coupled to the control circuit for transmitting, during the operation of the game player, a first wireless signal that maintains parameter information of the blood volume recording device in the operating area from the outside world.
  • the operational protection mechanism can perform its function through an optical pulse transmitter.
  • the optical pulse transmitter can emit a laser encoded signal or an infrared encoded signal.
  • This embodiment is preferably an infrared emitting tube capable of emitting a wide range of optical pulse signals.
  • the control circuit controls the optical pulse transmitter to emit an optical coded signal during this process, which causes the iH to operate the game player's combat light suit for the light signal receiver, ie, the amount of blood.
  • the recording device receives the control circuit of the incoming combat suit set, and the control circuit will perform corresponding actions according to the content of the encoded information. The action effect at this time is to ignore all attack signals, and also to make the game player's own attack equipment operated by the user. Unable to attack.
  • the equipment recovery apparatus further includes a modification mechanism coupled to the control circuit for transmitting a second wireless signal that changes parameter information of the equipment in the set area to the set area.
  • a modification mechanism coupled to the control circuit for transmitting a second wireless signal that changes parameter information of the equipment in the set area to the set area.
  • the specific equipment located in the second wireless signal receiving range can perform operations including increasing various sexual additions, blood volume, increasing attack power within a certain period of time, and the like, and the modifying mechanism includes infrared rays.
  • the transmitter preferably the infrared transmitter emits the optical coded signal to the equipment in the area, the equipment realizes the modification of the wireless parameter, or includes the remote data transmission module, and selects the wireless data transmission module to modify the wireless parameter of the device and equipment with a specific ID in the distant place. Modifying the organization's group modification function reduces the time of replenishment and improves the real game and playability of the entire game.
  • the modification agency In order to prevent gamers from abusing equipment and storing 3 ⁇ 4, the modification agency also has a w drive function. i
  • the control circuit of the equipment recovery device controls to prevent the game player from using the equipment for recycling over time, and the waiting time caused by other game players is too long.
  • the modification mechanism sends a weakened blood volume recording device or weakened equipment to the operation 1>1 domain.
  • the wireless signal of the parameter information is also an optical pulse signal containing specific information, which may be a specific optical pulse encoding of the timed transmission, and the equipment receiving the optical pulse encoded signal can determine the effective coverage of the device currently being equipped for recycling.
  • the control circuit When the control circuit checks the same ID account for long-term operation of the equipment recovery device, or checks that some game players have been kneeling beside the equipment recovery device, the control circuit controls the player of the sound module to sound the name of the warning violation, otherwise Will launch an attack. If it is still checked that the player has not left, the control light pulse transmitter emits an attack light code signal representing the game player, and the game player's equipment can quickly receive a large range of information transmitted by the pulse transmitter, and the equipment control By default, the circuit is damaged by the corresponding attack or weakened the information of the equipment.
  • the equipment recovery device designed by this patent can also be used to sell various equipment supplies to form a cycle of automatic recycling and automatic sales.
  • the workbench is provided with a writing module for writing data to the equipment.
  • the write module writes some of the required content into the equipment according to the operation of the game player. For example, in uniform shape grenade, different colors can be defined as different types of grenade by grenade surface illuminators. For example, the red surface indicates an explosive grenade and the white indicates a flashing grenade.
  • the original parameters in the grenade can be cleared, that is, the command to clear the internal data of the grenade is written.
  • write different parameters so that the sold grenade has the corresponding function.
  • the function of this writing is to write information identifiable by the equipment according to the attributes of the equipment to be recycled, so as to open the attribute function inherent to the equipment.
  • the writing module can be used to charge the equipment carried by the game player himself.
  • an empty magazine can fill a bullet with various attack effects by writing a module, and an empty gain injection can compensate various effects energy through the writing module, so that it can be used again.
  • the writing process is to send specific data to the memory within the equipment by means of a control circuit within the equipment recovery unit.
  • There are different types of writing methods depending on the data transmission method of the equipment including wireless and electrical contact.
  • wireless includes RF technology and infrared transmission technology.
  • information is written to the equipment through three kinds of writing modes, such as a radio frequency technology read/write port, an infrared line transmitting receiving port, and an electric contact type writing port.
  • the specific workflow firstly is that the game player selects the variety and charging effect to be charged through the operation and display interface, and then pays the corresponding goods through the currency transaction module iH, and then the equipment on the handle is close to or inserted into the workbench.
  • RF technology or infrared transmission technology can be recharged by approaching, and electrical contact equipment must be plugged into the electrical contact jack to recharge. Thereby completing the charging of the equipment.
  • the purchase process of supplies requires similar operations through the write module.
  • the process of various equipment recycling The game player places the equipment he needs to collect in the equipment recovery equipment: I: the surface of the table, the reading module reads 3 ⁇ 4 ji: carry-in-go.
  • the reading module includes a variety of identification circuits. The following is a description of the identification circuit:
  • the reading module includes a camera of the shooting device and a video recognition circuit for identifying the identity of the device according to the equipment image.
  • a light source providing illumination is also included.
  • the reading module senses through the sensor
  • the camera and video recognition circuit are activated after the equipment is equipped.
  • the camera sends the photo it took to the video recognition circuit for identification.
  • the video recognition circuit according to whether the equipment in the workbench photographed by the camera has various features in the preset image, such as the size, shape, color, pattern on the outer casing, and the like of the outer casing.
  • the video identification circuit compares and finds that various features do not fully meet the requirements, or can not effectively read the equipment information of the workbench, immediately feedback information to the control circuit, and the control circuit controls the display interface, various light effect modules, and sound effect modules.
  • the alarm module sends a sound or light or sound and light warning signal to the game player for equipment that does not meet the identity requirements.
  • the control circuit feeds back the identity information of the equipment to the visual operation interface for further operation.
  • the reading module includes a radio frequency sensing device for sensing identity information of the pre-existing equipment and a radio frequency identification circuit for identifying the identity information.
  • Each equipment has a separate control circuit, which also includes an RF sensor or / and RF transmitter, which can send its own parameter information to the equipment recovery device through the device transmitter, or it can change itself through the RF sensor. Parameter information.
  • the radio frequency sensing device equipped with the recovery device can reduce the trouble of the connection line and speed up the recovery. In the same way as the camera and the video recognition circuit, when the RFID circuit can recognize the equipment normally, the control circuit feeds back the identity information of the equipment to the visual operation interface for further operation.
  • the reading module includes an infrared receiver for receiving infrared rays with identity information transmitted by the equipment, and an infrared identification circuit for identifying the identity information.
  • the principle of infrared recognition is a general-purpose technology and will not be described here. Similar to the camera and video recognition circuit, when the infrared recognition circuit can recognize the equipment normally, the control circuit feeds back the identity information of the equipment to the visual operation interface for a single operation.
  • the reading module includes a reading interface for reading identity information of the equipment, and an identification circuit for identifying the identity information.
  • a reading interface for reading identity information of the equipment
  • an identification circuit for identifying the identity information.
  • the transport mechanism 4 includes a mechanical boom 41, which is disposed on the machine.
  • the catching member 42 for catching the equipment on the boom 41, and the rotating member 43 for connecting the mechanical boom. 3 ⁇ 4
  • the catching member 42 is rotated by controlling the rotating member 43 . Moving to the table 3 1, then controlling the catching member 42 to grab the equipment, continuing to control the rotation of the swivel member 43 to move the equipment over the storage mechanism, and then controlling the catching member 42 to slowly lower the equipment storage mechanism.
  • Strips of bad borders 51, M! Strips ⁇ movement: drive 53.
  • the baffle 52 is placed on both sides of the endless track strip along the length of the track.
  • a plurality of flaps 54 are disposed on the track strips.
  • Each of the two flaps 54 forms an empty slot for accommodating equipment.
  • the catching member 42 places a piece of equipment in the empty slot.
  • a detector 55 is disposed on each side of the lengthwise direction of the baffle for detecting whether there is equipment between the two flaps 54.
  • the track strip 51 can be rotated forward or reversed by the drive unit. Therefore, the movement of the control empty groove is driven.
  • the equipment in the empty slot is moved, and when the equipment moves to the edge, the detector 55 detects that the equipment is stopped by the control circuit to continue the operation, so that the equipment is not dropped. Further, the blocking piece is hooked on the endless track strip, and the detector for detecting each empty slot is uniformly disposed along the length direction of the baffle.
  • Each empty slot corresponds to a detector, and it can calculate how many empty slots can be stored in each track strip, which is convenient for controlling the storage space of the statistical equipment.
  • the space of the empty slots on different track strips is different, so that different sizes of equipment can be prevented, but the overall mechanism is not changed much, and it does not require much improvement to meet the storage requirements of different sizes of equipment.
  • the game player may perform operations including upgrading, purchasing, and the like on the visual operation interface by including one or more of the keyboard, the touch screen, or the joystick. These operations are controlled by the control circuit to write the module to write the corresponding information into the equipment.
  • the write module includes a radio frequency transmitter, an infrared emitter, or a write interface, and a write processing circuit coupled to the RF transmitter, the infrared transmitter, or the write interface.
  • the preferred design is to divide the workbench into a plurality of types according to the type and size of the equipment.
  • the shape of the clip is a rectangular parallelepiped, and the clip table will be designed as a rectangle that just allows the clip to enter vertically, that is, a table that matches the cross-sectional shape of the clip.
  • Players need to put the clips into the special workbench of the clip for recycling.
  • the shape of the gain injection is round, and the work table dedicated to the gain injection is circular.
  • the infrared emission tube in the writing module first sends a string of specific infrared code to the infrared receiving tube inside the grenade. If the grenade power supply is open at this time, the control circuit of the grenade immediately transmits a string of infrared coded commands to the reading module through its own infrared emission tube. After receiving the infrared receiving tube inside the module, the grenade is energized. The status is read and entered by the read module and the write module.
  • the game player selects the equipment to be purchased through the operation and display interface, the display interface displays the required price, the player pays the currency through the transaction institution, and the control circuit confirms that the currency is successfully collected and then controls the storage institution to provide
  • the corresponding equipment enters the transport mechanism, and the transport mechanism transports the equipment to the workbench.
  • the write module writes the corresponding data to the equipment based on what the player has selected. For example, the number of bullets in the magazine, the attacking force parameter, the gain effect of the gain injection, the amount of gain, etc., and finally the game player takes the purchased equipment from the workbench.
  • the speech device includes a speech recognition chip, a speech codec chip, a speaker, and a microphone.
  • the language recognition module is used to identify various commands that the game player inputs into the microphone in a language, which is convenient for the game player to operate voice.
  • the language codec chip is used to make the sound code or to decode the language electrical signal into sound.
  • the game player can equip the game player and staff with the remote server or other devices with wireless modules through the equipment recovery device. Conduct voice communication.
  • a pulley is provided at the base thereof, and it can be easily moved to a place where it is required to be placed.
  • the housing is further provided with one or more light sources of an LED light source, a cold light sheet, a light guide plate, or a light effect diffusion plate, and some reminding information of the equipment recovery device can be displayed. These light sources have a large display area, allowing remote gamers to view some of the operational information of the currently operating game player.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

公开了一种装备回收装置,用于回收或出售包括弹夹、增益针剂、手雷、枪械国增益模块中一种或多种装备,其包括壳体;存储机构,其设于壳体内,用于存储装备;识别机构,其设有放置或取出装备的工作台,所述工作台设有用于读取装备的数据的读取模块;输送机构,其设于壳体内,分别连接识别机构和存储机构,其用于在识别机构和存储机构乏间输送装备;操控机构,包括设于壳体表面的可视操作界面,以及设于壳体内部的控制电路,所述控制电路根据可视操作界面的操作分别控制存储机构、识别机构和输送机构。本装置可以有效回收和出售装备,并能满足如升级、充能等操作,而不必人工处理,提高了真人RPG游戏的可玩性。

Description

说 明 书 装备回收装置
技术领域
[0001] 本发明涉及装备出售或回收机器,尤其是在真人 RPG游戏中应用的弹夹、增益针剂、 手雷或增益模块等装备回收装置。
背景技术
[0002] 在真人 RPG游戏或模拟训练中,越多的装备和越多的玩家将使游戏拥有更好的体验。 为了更接近真实的战斗或模拟真实训练场景, 采用有限使用次数或使用量的武器装备更符合 实际的。 在现有的游戏或模拟训练中, 靠工作人员帮忙回收发放或靠游戏玩家的自觉回收装 备的速度慢, 重复利用效率不高。
[0003] 目前已经有的装备包括如申请号 201010548219.7描述的内设存储电路的弹夹和加血 针、 申请号 201220027853.0描述的增益针剂、 以及一些手雷弹、 烟雾弹、 充能模块等等。
[0004] 目前的真人 RPG游戏或模拟训练中, 装备的回收主要是使用完后再由游戏玩家拿到 同一的处理中心由人手回收处理, 购买所有的装备也是在处理中心经过人工出售。 处理中心 相当于一个超市, 但是位置固定, 而且数量有限。 一旦在某些场景中开始游戏, 则无法再继 续后续的购买。 而且使用完的装备处于便携性考虑, 也会被丢弃处理, 这样造成的直接后果 就是装备难以回收, 尤其是一些大的场景, 装备被丢弃并不容易发现和收集, 这样一来不利 于游戏玩家回收, 也增加了游戏玩家的负担, 造成了真人 RPG游戏费用昂贵的现象。
发明内容
[0005] 本发明的目的,就是克服现有技术的不足,提供一种能自动回收装备的装备回收装置。
[0006] 为了达到上述目的, 采用如下技术方案:
[0007] 一种装备回收装置, 用于回收包括弹夹、 增益针剂、 手雷或增益模块中 种或多种装 备, 其包括壳休; 存储机构, ;设于壳体内, 用于存储装备: 识别机构, 其设有放胥或取出 装备的工作台,所述工作台设有用于读取装备的数据的读取模块;输送机构,其设于壳体内, 分别连接识别机构和存储机构, 其用于在识别机构和存储机构之间输送装备; 控制电路, 其 设于壳体内部, 分别与存储机构、 识别机构和输送机构通讯连接。
[0008] 进 -歩地, 还包括用于 入数据至装备的'' 入模块, 其与控制电路连接。
[0009] 进一歩地, 还包括设于壳体表面的 控制电路连接的操控机构和 W示装 。
[0010] 进一歩地,所述读取模块包括用于拍摄装备的摄像头和用于根 ¾装备 ί冬 I像识别装备身 份的视频识别电路, 所述视频识别电路与控制电路连接。
[001 1 ] 进一歩地, 所述读取模块还包括 于提供照明的光源。 [0012] 进一歩地,所述读取模块包括用于感应预存在装备的身份信息的射频感应装置和用于 识别该身份信息的射频识别电路, 所述射频感应装置与控制电路连接。
[0013] 进一步地,所述读取模块包括用于接收装备发射的带有身份信息的红外线的红外接收 器, 以及用于识别该身份信息的红外识别电路, 所述红外识别电路与控制电路连接。
[0014] 进一步地, 所述读取模块包括用于读取装备的身份信息的读取接口, 以及用于识别该 身份信息的识别电路, 所述识别电路与控制电路连接。
[0015] 进一步地, 所述读取模块还包括报警器, 其用于针对不符合回收要求的装备发出声音 或灯光或声音和灯光警告信号。
[0016] 进一步地,所述写入模块包括用于将写入信息发送至装备的射频发射器、红外发射器、 或写入接口, 以及与射频发射器、 红外发射器、 或写入接口连接的写入处理电路, 所述写入 处理电路与控制电路连接。
[0017] 进一歩地, 所述存储机构包括一条以上环状履带条, 沿长度方向设置在环状履带条两 侧的挡板, 驱动环状履带条运动的驱动装置, 以及设置在环状履带条上的若干挡片, 所述每 两片挡片之间形成容纳装备的空槽。
[0018] 进一歩地,所述挡板沿长度方向两侧分别设置检测器,用于检测挡片之间是否有装备, 所述检测器与控制电路连接。
[0019] 进一歩地, 所述挡片均匀设置环状履带条上, 沿挡板长度方向均匀设置检测每个空槽 的检测器。
[0020] 进一歩地, 所述输送机构包括机械吊臂, 设置在机械吊臂上用于捉捕装备的捉捕件, 以及连接机械吊臂的转体件。
[0021 进一歩地, 还包括交易机构, 其包括设于壳体表面的接收或发出货币的货币处理部, 以及连接货币处理部的货币处理电路,所述货币处理部包括识别游戏玩家身份信息的识别器, 所述货币处理电路连接¾控制电路。
[0022] 进一 地, 所述识别器包括射频接收器、 磁卡接收器、 屯接触式接收器、 麦克风、 喇叭、 摄像头或光信号接收器, 所述货币处理电路通过识别器识别的游戏玩家信息连接至远 程服务器, 并根据游戏玩家的操作修改远程服务器中游戏玩家预存的虚拟货币或通过识别器 识别存储游戏玩家货币信息的存储介质,并极据游戏玩家的操作修改存储介质中的虚拟货币。
[0023] 进 地, 还乜括操作保护机构, 其与控制电路连接, 用十在游戏玩家的操作过程中 向操作 域内发送维 操作区域内血量记^设备的参数信 小受外界影响的第一无线信号。
[0024] 进一 地, 还包括修改机构, 其与控制电路连接, 用于向设定区域发送改变该设定区 域内装备的参数信息的第二无线信 。 [0025] 进一步地,还包括设置在壳体用于接收或发出语音信息的语音装置以及用于提示的光 源, 两者分别与控制电路连接, 所述光源包括 LED光源、 冷光片、 导光板、 或光效扩散板中 的一种或多种光源。
[0026] 进一步地, 所述操控机构包括键盘、 触摸屏或摇杆中的一种或多种操作物。 [0027] 与现有技术相比, 本发明的有益效果在于:
[0028] 本发明能根据游戏玩家的操作, 自动回收或出售装备。游戏玩家可以在装备回收装置 上对装备进行购买、 回收、 升级、 补充能量等操作, 而不必去处理中心处理, 减少了游戏玩 家去处理中心的次数拌队等候的时间和次数, 提高了真人 RPG游戏的可玩性。
[0029] 本发明还设有多种有偿的回收装置, 这样有利于增加游戏玩家回收装备的积极性, 同 时也提高了装备的使用率, 而且游戏玩家用完的装备可以有偿的交给机器回收而不再乱扔, 大大的减少的装备的损坏。
[0030] 另外, 全自动贩卖各种类型各种效果的装备, 也可以升级设备, 能够使游戏玩家有更 多的选择, 可通过购买获得更多的各种效果的装备, 变得更加强大, 使游戏拥有更多的选择 性可玩性。 利用工作台让玩家亲手打造属于自己的特色强大装备, 失败还会出现冒烟爆炸的 提示, 使得游戏更加的贴近现实。
[0031 ] 最后,本设计在激光射击对抗游戏中增加了回收、贩卖各种装备或补给品的实物机构, 有效的在现实中模仿出热门网络游戏魔兽争霸、 英雄联盟等即时战略游戏中的重要环节: "装 备、 补给品买卖系统", 使真人版的流行网络即时战游戏能成为现实, 让更多沉迷网络游戏的 玩家脱离虚拟世界, 进行真人即时战略游戏运动, 有效解除社会上严重的网瘾问题。
附图说明
[0032] 图 1是本发明所述装备回收装置的外观结构示意图;
[0033] 图 2是本发明所述装备回收装置的内部结构^意图。
[0034] 图小- : 1一壳体; 2—操控机构; 31—工作 ft ; 4一输送机构; 41一机械吊臂;
[0035] 42—捉捕件; 43—转体件; 51—履带条; 52—档板; 53—驱动装青;
[0036] 54—挡片; 55—检测器。
具体实施方式
[0037] 下面结合具体实施例, 对本发明做进一歩说明:
[0038] 如图 ί和阁 2所示, 本¾施例的装备回收装 要用于 Μ收装备。 其包括壳体 1, 设 于¾体内的存储机构, 识别机构, 输送机构 4, 以及 体内与存储机构、 识别机构、 输送机 构通讯连接的控制电路。存储机构主要用于存储装备。识别机构设在放 ¾装备的工作台 31内, 工作台设 用于读取装备的数据的读取模块。工作台 31可以是设于壳体表面, 也可以是形成 一个容腔的结构放置在壳体内。 输送机构 4分别连接识别机构和存储机构, 用于在识别机构 和存储机构之间输送装备。 控制电路根据识别机构的识别分别控制存储机构和输送机构 4。 游戏玩家在工作台上放置需要回收的装备后, 识别机构开启, 控制电路控制输送机构将装备 输送至存储机构。
[0039] 在本实施例中,装备指的是真人 RPG游戏系统内的各种玩家能携带操控的攻击用和防 御用的设备, 还包括一些游戏用到的电子道具等等。 往往这些装备具有相同或类似的体积形 状, 方便携带和处理。 装备按自身数据传输的方式作出以下分类: 真人 RPG游戏内的装备一 般有弹夹、 增益针剂、 手雷、 增益模块。 其中弹夹、 增益针剂、 手雷的数据传输方式分成无 线的和电接触的模式。 弹夹、 增益针剂优先选用射频技术的无线传输, 手雷优先选用的是红 外线脉冲数据传输方式, 而增益模块一般都是选用电接触式。
[0040] 例如手雷, 为了模拟真实的场景, 其仅能发挥一次爆炸动作。 由于这些模拟设备不具 备真实的爆炸能力, 因此通过一些电子线路控制其爆炸次数及辐射影响范围, 以到达模拟的 真实杀伤力的效果。 例如, 在本实施例中运用的手雷的杀伤力范围是 5米, 在其爆炸 5米范 围内, 血量记录设备会在爆炸覆盖范围内产生减少血量的动作。 使用过一次后, 这个手雷就 不能再」下常使用。 但是可以通过本实施例的装备回收装置进行回收处理, 对其进行信息的清 零后再赋予其它类型装备或相同类型装备的性能, 则该手雷就可以循环使用。 本实施例的装 备回收装置大大减少了装备无效后玩家乱扔的情况, 环保节能、 降低了实用性的成本, 并且 整个过程不需要工作人员提供劳动力。为了满足更多的操作,需要设置操控机构和显示装置。 操控机构包括键盘、 触摸屏或摇杆中的一种或多种操作物, 配合显示装置, 就可以实现多种 多样的操作。
[0041 ] 本实施例的装备回收装賈内还包括用于交易货币的交易机构。其包括设于壳体表面的 接收 \发出实物货币或接收 \发出记录游戏玩家货币信息的货币处理部, 以及连接货币处理部 的货币处理电路。 货币处理 ΐ路连接 :控制电路。 本实施例的货币处理部包括虚拟货币交收 器和实物货币交收器。 实物和虚拟交收器 4·:要通过以下 5种方式进行货币的接收或发出。 第 一种是实物货币的交收。 其主要通过实物货币交收器实现真实货币的交收。 其结构与市面上 的饮料自动贩卖机、 动售票机等人民币交收装置 样可以接收实物货币。 主要包括设置于 机体表面的纸币口或投币器或退币器, 内部的存储和分拣货币的处理装: W。 第二种是刷卡式 接收器, 包括射频识别或磁卡识别, te;十 拟货币交收器。 例如玩家的虚拟货币数额 Id录在 一张 IC卡上, 可通过设置在装背外壳表 ιίπ的读写器刷卡, 实现 f乜子货币的交收。 第三种是电 接触式接收器。 通过设有记载游戏玩家货币信息的存储器与处理装賈电连接, 根据游戏玩家 的操作可以对存储器内的货币量进行修改。 例如, 申请号为 201220384774. 5 的辅助装置中 的增益模块能作为游戏虚拟货币的存储装置, 而增益模块的数据交换需要通过电接触式, 所 以面对增益模块式的货币接收器, 外壳上设置了电接触式插孔, 玩家可用其与自身的电接触 式货币接收器连接, 实现电子货币交收。 第四种是光信号接收器, 其通过货币处理电路与远 程服务器有线或无线连接, 根据游戏玩家的操作对远程服务器中该游戏玩家所存储的虚拟货 币进行修改或对游戏玩家携带的存储介质中的虚拟货币进行修改。 远程接收器读取游戏玩家 的 ID后, 有线或无线连接至远程服务器, 与游戏玩家在远程服务器中通过注册 ID存储相应 的虚拟货币匹配。 当游戏玩家在处理装置的操作界面输入 ID与密码, 处理装置将通过无线或 有线的形式与远程服务器连接, 更改远程服务器内该游戏玩家所拥有的虚拟货币数量。 另一 种识别游戏玩家 ID的装置是与货币处理电路连接的光信号接收器,用于接收玩家的设备能所 发出的模拟攻击信号。玩家将可以用包含自身 ID的设备对准光信号接收器, 发送包含玩家的 ID的光信号, 货币处理电路能马上识别该玩家的 ID, 然后以无线方式与远程服务器更新该玩 家的虚拟货币数量。 第五种是通过麦克风、 摄像头等能够读取游戏玩家信息的装备读取游戏 玩家的信息, 通过货币处理电路识别信息 。 例如, 通过摄像头读取智能手机或装备上的二维 码、 条形码进行游戏玩家 ID的确认。或者通过麦克风收集游戏玩家的语音或身上设备发出的 声音信号并进行分析处理, 然后修改本地或者远程服务器中游戏玩家的虚拟货币量。 本实施 例的交易机构能够进行货币的支付与收取, 本实施例将交易机构通过设置一个内置微型的麦 克风、 喇叭、 摄像头便能够读取、 识别智能手机所发出的特殊编码音频信息, 以及智能手机 屏幕上的特殊图案、 条形码、 二维码, 也可以发出特殊的音频信息让智能手机接收, 所以, 只要手机上安装有相应的应用程序, 将可以实现近距离无线的数据交换, 迅速的实现货币交 易。
[0042] 虚拟货币交收的过程如下: 在游戏玩家需要购买装备、 给自有的物品充能、 或增加自 有物品属性值、增添额外效果, 或回收装备等操作的时候, 可通过货币交易机构进行装备(或 装备属性) 和货币的交换。 游戏玩家向工作台递交一 ¾的弹夹、 增益针剂或一些有价值 的增益模块的时候, 可通过交易机构换取货币。 虚拟货 ιίΓ交换或换取货币的过程将可通过以 下四种方式进行:
[0043] 1、 当游戏玩家的货币的形式为 ¾体纸帀或硬币时, 通过设置在机体表面的纸币器和 投币器支付, 通过同样设置在机体表面的退 器获取。
[0044 ] 2、 游戏玩家的货 (P足存储在 1 (:卡 h的时候, 通过设 '在机体 而的 1C卡读写器 进行刷卡支付或获取。
[0045] 3、 当游戏玩家的货币是以数据形式存储在增益模块内存储器的时候, 把增益模块上 的电接触式接 1」插入机体表面的电接触式插孔, 实现货币数据的交换, 电子货币支付与获取 的过程也就是电接触式读写增益模块内存储器的货币数据的过程。
[0046] 4、装备回收装置通过内置无线模块实时与远程服务器互通信息, 游戏中所有游戏玩 家 ID内的信息可以实时共享, 其中包括各 ID内所存储的游戏币值。 当游戏玩家的货币是以 数据形式存储在游戏系统中玩家账号上的时候, 方法一是通过显示及操作界面输入有效的 ID 与密码, 通过后界面将显示可用余额, 然后继续操作进行电子货币的交收。 方法二是玩家利 用身上的,能发射包含自身 ID信息的光信号游戏设备, 如激光发射枪、 红外线短剑或作战衣 服套装, 向设置在机体表面的光信号接收器短时间内连续发射数次光信号, 这吋机体内部的 控制电路根据所接收到的光脉冲信号编码识别出该玩家的 ID, 然后进入购买物品扣费歩骤或 提供物品给予机器回收的加钱步骤。
[0047] 本实施例的装备回收装置还包操作保护机构。其与控制电路连接, 用于在游戏玩家的 操作过程中向操作区域内发送维持该操作区域内血量记录设备的参数信息不受外界影响的第 一无线信号。 操作保护机构可以通过光脉冲发射器实现其功能。 光脉冲发射器可发射激光编 码信号或红外编码信号。 本实施例优选红外线发射管, 其能发出大范围的光脉冲信号。 当游 戏玩家正在使用装备回收装置对装备处理时, 需要获得保护, 否则操作过程中会成为枪靶。 为了防止受到其他游戏玩家的攻击, 控制电路在此过程中控制光脉冲发射器发出一光编码信 号, 此光编码信号让 iH在操作的游戏玩家的作战衣服套装的光信号接收器, 即血量记录设备 接收到后传入作战衣服套装的控制电路, 该控制电路将根据编码信息内容作出相应动作, 此 时的动作效果是无视一切攻击信号,同时也让 ιΗ在操作的游戏玩家自身的攻击装备无法攻击。
[0048] 装备回收装置还包括与控制电路连接的修改机构,其用于向设定区域发送改变该设定 区域内装备的参数信息的第二无线信号。这是为了让玩家能通过交易机构购买一些虚拟属性, 比如增加身上装备的攻击力参数或防御力参数, 或给 有补给品充能, 比如弹夹、 加血设备 重新设置子弹数量、 能加血的总值, 这样的设计可以实现群修改功能, 而不需要一个一个地 修改, 减少充能、 升级等操作装备的时 |'uj。 该功能的实现需要装备具有无线接收模块, 依靠 原有的匹配电路则可以实现。 在装备贩卖装置发送第―-无线信 时, 位于第二无线信号接收 范围内的特定装备能进行包括增加各种 性加成、补血量、一定时间内增加攻击力等等操作, 修改机构包括红外线发射器, 优先选用红外线发射器发射光编码信号给区域内设备、 装备实 现无线参数修改, 或包括远程数传模块, 选用无线数传模块对远处特定 ID的设备、 装备实现 无线参数的修改。 修改机构的群修改功能减少了补给的时间, 提高整个游戏的真实件以及可 玩性。 为了防止游戏玩家滥用装备冋收装 ¾, 修改机构还具 w驱赶功能。 i 装备回收装置 的控制电路控制, 防止游戏玩家超时使用装备回收装' 而给其他游戏玩家造成的等待时间过 长等影响。 当游戏玩家超时操作时, 修改机构向操作 1>1域发送弱化血量记录设备或弱化装备 的参数信息的无线信号。 无线信号也是包含特定信息的光脉冲信号, 可以是定时发射的一种 特定的光脉冲编码, 接收到该光脉冲编码信号的装备能够确定当前正在装备回收装置的有效 覆盖范围内。 当控制电路检査到同一 ID账号长期操作装备回收装置的时候, 或者检査到有部 分游戏玩家一直徘徊在装备回收装置旁边的时候, 控制电路控制其音效模块语音点名警告违 规的玩家离开, 否则将发动攻击。 如果还是检査到该玩家没离开, 控制光脉冲发射器发射代 表伤害该游戏玩家的攻击光编码信号, 该游戏玩家身上的装备能迅速接收到这脉冲发射器发 射的大范围信息, 装备的控制电路默认受到相应的攻击伤害或者弱化装备的信息。 本专利设 计的装备回收装置除了回收功能外, 还能用于贩卖各种装备补给品, 以形成一个自动回收自 动贩卖的循环。 所以工作台除了读取装备的数据的读取模块外, 还设有写入数据至装备的写 入模块。 写入模块根据游戏玩家的操作将一些需要的内容写入装备中。 例如, 在统一形状的 手雷, 通过手雷表面发光体不同的颜色可以定义为不同类型的手雷。 例如红色表面表示的是 爆炸性手雷, 白色表示的是爆闪手雷。 通过写入模块, 可以将手雷中的原有参数清零, 即写 入清令手雷内部数据的命令。 然后根据游戏玩家购买不同属性的手雷, 写入不同的参数, 令 售出的手雷具有相应的功能。 这种写入的功能是根据被回收的装备的属性而写入装备能识别 的信息, 以开启装备固有的属性功能。
[0049] 另外, 写入模块可以用于给游戏玩家自身携带的装备充能。 比如空的弹夹能够通过写 入模块补满各种攻击效果的子弹, 空的增益针剂能够通过写入模块补偿各种效果能量, 使其 能够再次使用。 写入过程是通过装备回收装置内的控制电路发送特定的数据至装备内的存储 器内。 根据装备的不同数据传输方式, 有不同类型的写入方式, 包括无线的和电接触式的。 其中无线的又包括射频技术的和红外线传输技术。 本实施例分别通过射频技术读写口、 红外 线发射接收口、 以及电接触式渎写口等 3种写入方式对装备进行信息写入。
[0050: 具体工作流程首先是游戏玩家通过操作及显示界面选择要充能的品种类和充能效果, 然后通过货币交易模块支付相应货 iH, ¾后把手上的装备靠近或插入工作台。 根据读 方式 的分别, 射频技术的或红外线传输技术的装备通过靠近就能够实现充能, 电接触式的装备必 须插入电接触式插孔才能实现充能。 从而完成装备的充能。 同理, 补给品的购买过程均需要 通过写入模块进行相类似操作。
[0051 ] 各种装备回收的过程: 游戏玩家将其需要冋收的装备放置在装备回收装賈的: I:作台 表面, 读取模块读取 ¾装 ji:进行进- 处现。 读取模块包括多种识別电路, 以下为 种识 别电路的说明:
[0052] 1、 读取模块包括 ffl丁-拍摄装备的摄像头和用于根据装备图像识别装备身份的视频识 别电路。 优选地, 还包括提供照明的光源。 在装备放入工作台后, 读取模块通过感应器感应 到装备后就启动摄像头和视频识别电路。 摄像头将其拍摄的照片发送至视频识别电路识别。 视频识别电路根据摄像头拍摄到的工作台中装备是否具备预设的图像内的各种特征, 比如外 壳的大小、 形状、 颜色、 外壳上的图案等等。 如果视频识别电路进行对比后发现各种特征不 完全符合要求, 又或者无法有效读出工作台的装备信息, 立即反馈信息至控制电路, 由控制 电路控制显示界面、 各类光效模块、 音效模块等报警模块向游戏玩家发出针对不符合身份要 求的装备发出声音或灯光或声音和灯光警告信号。 当视频识别电路可以正常识别装备后, 控 制电路反馈装备的身份信息至可视操作界面供进一步操作。
[0053] 2、 读取模块包括用于感应预存在装备的身份信息的射频感应装置和用于识别该身份 信息的射频识别电路。 每个装备均有单独的控制电路, 装备中也包括射频感应器或 /和射频发 射器, 可以将其自身参数信息通过设备发射器发送到装备回收装置, 也可以通过射频感应器 接收改变其自身参数的信息。 通过装备回收装置的射频感应装置可以减少连接线的烦恼, 加 快回收的速度。 与摄像头和视频识别电路同理, 当射频识别电路可以正常识别装备后, 控制 电路反馈装备的身份信息至可视操作界面供进一步操作。
[0054] 3、 读取模块包括用于接收装备发射的带有身份信息的红外线的红外接收器, 以及用 于识别该身份信息的红外识别电路。 红外识别的原理是一种通用的技术, 在此不再赘述。 与 摄像头和视频识别电路同理, 当红外识别电路可以正常识别装备后, 控制电路反馈装备的身 份信息至可视操作界面供进一歩操作。
[0055] 4、 读取模块包括用于读取装备的身份信息的读取接口, 以及用于识别该身份信息的 识别电路。通过设置不同的读取接口,连接不同接口可以快速反应,减少了类型识别的过程。 与摄像头和视频识别电路同理, 当控制电路可以正常识别装备后, 控制电路反馈装备的身份 信息至可视操作界面供进一歩操作。 通过回收, 控制电路可以将回收装备折算的价值通过交 易机构等效返还给游戏玩家。 这样游戏玩家就不会乱扔这些装备, 有偿的激励游戏玩家把装 备返还, 然后供大家购买再次使 ffl, 形成良性循环。
[0056] 回收过程是通过装备 ["1收装置的机械装置完成。 通过输送机构将工作台上的装备转 移到存储机构。 如图 2所示, 输送机构 4包括机械吊臂 41, 设置在机械吊臂 41 上用于捉捕 装备的捉捕件 42, 以及连接机械吊臂的转体件 43。 ¾装备放資在工作台 3 1 上时, 通过控制 转体件 43 转带动捉捕件 42移动到工作台 3 1, 然后控制捉捕件 42抓起装备, 继续控制转 体件 43 自转将装备移动到存储机构上方, 然后控制捉捕件 42缓慢放下装备 ¾存储机构。 W 储机构包括多条坏状疆带条 51 , M!带条 Φ动装 :驱动 53。为了防止装备从履带条边缘掉出, 沿履带的长度方向设置在环状履带条两侧的挡板 52。同时在环状履带条上设置的若干挡片 54。 每两片挡片 54之间形成容纳装备的空槽。 捉捕件 42将装备 件一件放賈在空槽内。 为了准 确放置, 沿挡板长度方向两侧分别设置检测器 55, 用于检测两个挡片 54之间是否有装备。 履带条 51受驱动装置的驱动可以正转也可以反转。 因此带动控制空槽的运动。在履带条的运 动过程中, 带动空槽里的装备移动, 当装备移动到边缘时, 检测器 55检测到装备由控制电路 停止驱动装置继续工作,这样就不会造成装备掉落。进一步地,挡片均勾设置环状履带条上, 沿挡板长度方向均匀设置检测每个空槽的检测器。 每一个空槽对应一个检测器, 就可以计算 出每条履带条有多少个可以存储装备的空槽, 便于控制电路统计装备的存放空间。 不同履带 条上的空槽的空间大小不同, 这样就可以防止不同尺寸的装备, 但是整体机构的改变不大, 并不需要很大的改进就可以满足不同尺寸的装备存放需求。
[0057] 游戏玩家通过包括键盘、触摸屏或摇杆中的一种或多种操控机构, 可以在可视操作界 面上对装备进行包括升级、 购买等操作。 这些操作均通过控制电路控制写入模块将相应信息 写入装备中。 写入模块包括射频发射器、 红外发射器、 或写入接口, 以及与射频发射器、 红 外发射器、 或写入接口连接的写入处理电路。 当游戏玩家通过操控机构将需要的信息写入装 备的过程中, 同时反馈写入信息至可视操作界面供游戏玩家查看。
[0058] 从减低成本、 加快回收速度的角度出发, 优选的设计是把工作台按装备的类别、 大 小规格分成多个。 比如弹夹外形为长方体, 弹夹工作台将设计成一个刚好让弹夹竖着进入的 长方形, 也就是与弹夹横截面形状相配的工作台。 玩家需要把弹夹放入弹夹专属的工作台进 行回收。 又比如增益针剂外形是圆条状, 增益针剂专属的工作台为圆形。 这样的设计好处在 于多个工作台能让多个装备同时回收、减少了玩家恶意把垃圾放进入回收口造成的卡机情况、 装备进入后已经形成统一的摆位, 免去机械分类捡放环节, 能迅速的统一整齐的存放在存储 装置内。 统一固定了装备的摆放位置, 有利于读取模块和写入模块更准确有效的工作。 特别 适用于电接触式的读取模块和写入模块准确连接以电接触式传输数据的装备。 因为, 无线读 写方式的读取模块或写入模块读写相应的装备的时候, 两者只需要大概靠近便可以成功数据 交换,但电接触式的传输方式必须要准确连接,就像 USP盘插入 USP口一样, 需要准确配对。 例如红外识别电路识别到工作台的物品是手雷后, 写入模块内的红外线发射管先发送一串特 定的红外线编码给手雷内部的红外线接收管。 如果这个时候手雷电源是通的, 手雷内控制电 路立即按照预设通过自身的红外线发射管发射一串红外线编码命令回复读取模块, :取模块 内部的红外线接收管收到后, 证明手雷为通电状态, 再通过读取模块和写入模块进行数据的 读取和 入。 否则, 命令控制 路针对手雷电源按钮的机械动作 动, 按动 · · Τ- 的电源 按钮开关, 然后读写装 开始工作。 如¾还是没有收到手雷回复的红外线编码信 , 系统默 认手雷己经没电, 发出不予回收的信号。 最后, 当读取模块读取了手雷内部信息 , 机械结 构再次按动一次手雷的电源按钮开关, 关闭手雷电源, 输送模块 把手雷输送至存储机构存 储。
[0059] 各种装备购买的过程: 游戏玩家通过操作及显示界面, 选定需要购买的装备, 显示界 面显示所需价格, 玩家通过交易机构支付货币, 控制电路确认货币成功收取后控制存储机构 提供出相应的装备进入输送机构, 输送机构把装备输送至工作台。 写入模块根据玩家所选择 的内容把相应数据写入装备。 例如, 弹夹的子弹数量, 攻击力参数, 增益针剂的增益效果, 增益的量等等参数信息, 最后游戏玩家从工作台拿取所购买的装备。
[0060] 语音装置包括语言识别芯片、 语音编解码芯片、扬声器和麦克风。 其中语言识别模块 是为了识别游戏玩家用语言输入到麦克风的各种命令, 便于游戏玩家语音操作。 语言编解码 芯片是为了使声音编码或把语言电信号解码还原成声音, 配合扬声器、 麦克风和无线模块, 游戏玩家通过装备回收装置能与远程服务器或其它有无线模块的设备的游戏玩家、 工作人员 进行语音沟通。
[0061 ] 为了方便移动装备回收装置, 在其底座设有滑轮, 可以轻松将其移动到所需摆放的 地方。另外,壳体上还设有 LED光源、冷光片、导光板、或光效扩散板中的一种或多种光源, 可以显示装备回收装置的一些提醒信息。 这些光源的显示面积较大, 可以让远处的游戏玩家 査看到当前操作游戏玩家的部分操作信息。
[0062] 以上所述仅为解释本发明之较佳实施例, 并非对本发明做任何形式上之限制。 凡在相 同之发明精神下所作有关本发明之任何修饰或变更, 皆仍应包括在本发明意图保护之范畴。

Claims

权利要求书
1、 一种装备回收装置, 用于回收包括弹夹、 增益针剂、 手雷、 枪械或增益模块中一种或 多种装备, 其特征在于, 其包括:
壳体;
存储机构, 其设于壳体内, 用于存储装备;
识别机构, 其设有放置或取出装备的工作台, 所述工作台设有用于读取装备的数据的读 取模块;
输送机构, 其设于壳体内, 分别连接识别机构和存储机构, 其用于在识别机构和存储机 构之间输送装备;
控制电路, 设于壳体内部, 分别与存储机构、 识别机构和输送机构通讯连接。
2、 根据权利要求 1所述的装备回收装置, 其特征在于: 还包括用于写入数据至装备的写 入模块, 其与控制电路连接。
3、 根据权利要求 2所述的装备回收装置, 其特征在于: 还包括设于壳体表面的与控制电 路连接的操控机构和显示装置。
4、 根据权利要求 1所述的装备回收装置, 其特征在于: 所述读取模块包括用于拍摄装备 的摄像头和用于根据装备图像识别装备身份的视频识别电路, 所述视频识别电路与控制电路 连接。
5、 根据权利要求 4所述的装备回收装置, 其特征在于: 所述读取模块还包括用于提供照 明的光源。
6、 根据权利要求 1所述的装备回收装置, 其特征在于: 所述读取模块包括用于感应预存 在装备的身份信息的射频感应装置和用于识别该身份信息的射频识别电路, 所述射频感应装 置与控制电路连接。
7、 根据权利要求 1所述的装备回收装置, 其特征在于: 所述读取模块包括用于接收装备 发射的带有身份信息的红外线的红外接收器, 以及用于识别该身份信息的红外识别电路, 所 述红外识别电路与控制电路连接。
8、 根据权利要求 1所述的装备回收装詈, 其特征在于: 所述读取模块包括用于读取装备 的身份信息的读取接口, 以及用于识别该身份信息的识别电路, 所述识别电路与控制电路连 接。
9、 根据权利要求 1 -8任- 权利要求所述的装备回收装青, 其特征在于: 所述读取模块还 包括报警器, 其用于针对不符合 收要求的装备发 l声音或灯光或声音和灯光 I?告信 ·。
10、 根据权利要求 2所述的装备回收装置, 其特征在于: 所述写入模块包括用于将写 入信息发送至装备的射频发射器、 红外发射器、 或写入接口, 以及与射频发射器、 红外发射 器、 或写入接口连接的写入处理电路, 所述写入处理电路与控制电路连接。
1 1、 根据权利要求 1所述的装备回收装置, 其特征在于: 所述存储机构包括一条以上 环状履带条, 沿长度方向设置在环状履带条两侧的挡板, 驱动环状履带条运动的驱动装置, 以及设置在环状履带条上的若干挡片, 所述每两片挡片之间形成容纳装备的空槽。
12、 根据权利要求 11 所述的装备回收装置, 其特征在于: 所述挡板沿长度方向两侧 分别设置检测器, 用于检测挡片之间是否有装备, 所述检测器与控制电路连接。
13、 根据权利要求 12所述的装备回收装置, 其特征在于: 所述挡片均匀设置环状履 带条上, 沿挡板长度方向均匀设置检测每个空槽的检测器。
14、 根据权利要求 1所述的装备回收装置,其特征在于:所述输送机构包括机械吊臂, 设置在机械吊臂上用于捉捕装备的捉捕件, 以及连接机械吊臂的转体件。
15、 根据权利要求 1所述的装备回收装置, 其特征在于: 还包括交易机构, 其包括设 于壳体表面的接收或发出货币的货币处理部, 以及连接货币处理部的货币处理电路, 所述货 币处理部包括识别游戏玩家身份信息的识别器, 所述货币处理电路连接至控制电路。
16、 根据权利要求 15 所述的装备回收装置, 其特征在于: 所述识别器包括射频接收 器、 磁卡接收器、 电接触式接收器、 麦克风、 喇叭、 摄像头或光信号接收器, 所述货币处理 电路通过识别器识别的游戏玩家信息连接至远程服务器, 并根据游戏玩家的操作修改远程服 务器中游戏玩家预存的虚拟货币或通过识别器识别存储游戏玩家货币信息的存储介质, 并根 据游戏玩家的操作修改存储介质中的虚拟货币。
17、 根据权利要求 1所述的装备回收装置, 其特征在于: 还包括操作保护机构, 其与 控制电路连接, 用于在游戏玩家的操作过程中向操作区域内发送维持该操作区域内血量记录 设备的参数信息不受外界影响的第一无线信号。
18、 根据权利耍求 1所述的装备回收装置, 其特征在于: 还包括修改机构, 其与控制 电路连接, 用于向设定 K域发送改变该设定区域内装备的参数信息的第二无线信号。
19、 根据权利要求 1所述的装备回收装置, 其特征在于: 还包括设置在壳体用于接收 或发出语音信息的语音装 ¾以及用于提示的光源, 两者分别与控制电路连接, 所述光源包括 LED光源、 冷光片、 导光板、 或光效扩散板中的一种或多种光源。
20、 根据权利要求 3所述的装备回收装置, 其特征在于: 所述操控机构包括键盘、 触 摸屏或摇杆中的一种或多种操作物。
PCT/CN2014/000117 2014-01-28 2014-01-28 装备回收装置 WO2015113179A1 (zh)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1309378A (zh) * 2000-02-17 2001-08-22 科乐美股份有限公司 硬币游戏机以及硬币搬送装置
CN2617726Y (zh) * 2003-03-05 2004-05-26 殷晓岚 趣味自动回收机
CN2904136Y (zh) * 2006-04-14 2007-05-23 上海阿法迪智能标签系统技术有限公司 自助还书箱
CN201134127Y (zh) * 2007-08-08 2008-10-15 深圳市证通电子股份有限公司 容器回收终端

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1309378A (zh) * 2000-02-17 2001-08-22 科乐美股份有限公司 硬币游戏机以及硬币搬送装置
CN2617726Y (zh) * 2003-03-05 2004-05-26 殷晓岚 趣味自动回收机
CN2904136Y (zh) * 2006-04-14 2007-05-23 上海阿法迪智能标签系统技术有限公司 自助还书箱
CN201134127Y (zh) * 2007-08-08 2008-10-15 深圳市证通电子股份有限公司 容器回收终端

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