WO2015056370A1 - ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム - Google Patents

ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム Download PDF

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Publication number
WO2015056370A1
WO2015056370A1 PCT/JP2014/002537 JP2014002537W WO2015056370A1 WO 2015056370 A1 WO2015056370 A1 WO 2015056370A1 JP 2014002537 W JP2014002537 W JP 2014002537W WO 2015056370 A1 WO2015056370 A1 WO 2015056370A1
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WO
WIPO (PCT)
Prior art keywords
game
watching
player
unit
screen
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2014/002537
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English (en)
French (fr)
Japanese (ja)
Inventor
靖展 亘理
信彰 田中
俊哉 池長
敏晴 佐谷野
信吉 挾間
加藤 義人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of WO2015056370A1 publication Critical patent/WO2015056370A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/88Mini-games executed independently while main games are being loaded
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game

Definitions

  • the present invention relates to game control technology, and more particularly to a game system, a game control method, and a game control program for controlling a game in which a plurality of players can participate.
  • the present invention has been made in view of such circumstances, and an object of the present invention is to provide a technique that allows a player to enjoy a game more easily.
  • An aspect of the present invention relates to a game control program.
  • a computer controls a game control unit that controls a first game and a second player that is different from the first player that is executing the first game at the terminal of the second player. It is made to function as a reception part which acquires the execution result of the 2nd game different from the 1st game which was executed, and the game control part is based on the execution result of the 2nd game which the reception part received. Based on the first game, the first game is controlled.
  • FIG. 1 It is a figure which shows the structure of the watching-a-game management server which concerns on 2nd Embodiment. It is a figure which shows the structure of the watching-a-game player terminal which concerns on 2nd Embodiment. It is a figure which shows the example of the watching screen displayed on a watching player terminal. It is a figure which shows the example of the watching screen displayed on a watching player terminal. It is a figure which shows the example of the game screen displayed in a game player terminal.
  • the game system provides a function that allows other users to watch a game played by a game player.
  • the game system also provides a function that allows a user watching a game to perform an action related to the game and influence the game.
  • a player who plays a game is called a “game player”, and a user who watches the game is called a “watching player”.
  • the game system controls the game according to instructions from the game player, provides a game screen to the game player, and generates a game screen for watching that is different from the game screen provided to the game player. It is possible to watch the game from a different viewpoint than the player. Thereby, since many watching players can easily watch the game and experience the fun of the game, it is possible to contribute to the spread of the game. In addition, since the game player also advances the game while receiving the intervention of the watching player, the game player can enjoy the pleasure different from the play alone, and can enjoy the game without getting tired for a long time.
  • FIG. 1 shows the overall configuration of the game system according to the embodiment.
  • the game system 1 includes a game management server 100 that manages a game played by a game player, a watching management server 200 that manages a function for watching a game, a streaming server 300 that distributes a game screen for watching, and a game player terminal 400, the watching player terminal 500, and the Internet 2 as an example of a network connecting them.
  • the game player terminal 400 transmits an instruction regarding a game by the game player to the game management server 100 via the Internet 2 and receives and displays a game screen from the game management server 100.
  • the watching player terminal 500 receives and displays a watching game screen from the streaming server 300 via the Internet 2.
  • the watching player terminal 500 receives from the watching management server 200 the watching user interface that defines the action that can be executed by the watching player, and performs the action execution instruction by the watching player. Is transmitted to the watching game management server 200.
  • the streaming server 300 is responsible for distributing the game screen for watching, and the watching management server 200 is responsible for managing actions by the watching player. Thereby, even when a large number of watching players watch the game, it is possible to avoid a great load on the game management server 100.
  • the game management server 100 may be responsible for some or all of the functions of the watching management server 200 and the streaming server 300.
  • the watching management server 200 may be responsible for the function of the streaming server 300.
  • the game system 1 may manage watching a plurality of games. That is, the game system 1 may include a plurality of game management servers 100 that manage a plurality of different games.
  • the watching management server 200 may be provided for each game management server 100 in order to manage watching games managed by the individual game management servers 100, or a plurality of games managed by the plurality of game management servers 100.
  • a single watching management server 200 may manage watching. In the latter case, the watching management server 200 may be able to select a game to be watched by the watching player from a plurality of games managed by the plurality of game management servers 100.
  • the streaming server 300 may be provided for each game management server 100, or a single streaming server 300 may distribute watching screens of a plurality of games.
  • FIG. 2 shows a configuration of the game management server 100 according to the embodiment.
  • the game management server 100 includes a communication unit 130, a control unit 140, a game data holding unit 160, and a game player database 162.
  • these configurations are realized by a CPU of a computer, a memory, a program loaded in the memory, and the like, but here, functional blocks realized by their cooperation are illustrated. Accordingly, those skilled in the art will understand that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof.
  • the communication unit 130 transmits / receives data to / from other devices via the Internet 2.
  • the control unit 140 advances the game based on an instruction regarding the game by the game player received from the game player terminal 400.
  • the game data holding unit 160 holds data necessary for the progress of the game.
  • the game player database 162 holds information regarding game players of games managed by the game management server 100.
  • the game player database 162 holds information such as game player IDs, names, avatars, attributes, and levels, for example.
  • the control unit 140 includes a game control unit 141, a game screen generation unit 142, a game player instruction reception unit 143, a watching point setting unit 144, a watching game screen generation unit 145, a watching player instruction reception unit 146, and a watching screen UI information transmission unit. 147, and a game player management unit 148.
  • the game player management unit 148 receives game player information from the game player terminal 400 and registers it in the game player database 162, and manages changes and deletions of information registered in the game player database 162.
  • the game player management unit 148 acquires the authentication information of the game player from the game player terminal 400, and refers to the information registered in the game player database 162. Authenticate.
  • the game player management unit 148 succeeds in authenticating the game player, the game player management unit 148 causes the game control unit 141 to start the game.
  • the game control unit 141 executes a game program for controlling a game played by the game player.
  • the game control unit 141 transmits / receives data necessary for game control to / from the game player terminal 400, and advances the game.
  • the game screen generation unit 142 generates a game screen controlled by the game control unit 141.
  • the game screen generation unit 142 sets a viewpoint position and a line-of-sight direction for rendering a game field in which game characters, items, objects, and the like are arranged in a two-dimensional or three-dimensional game world where the game is developed, A game screen is generated by rendering the game field viewed in the line-of-sight direction from the set viewpoint position.
  • the viewpoint position and the line-of-sight direction may be set by a game program, or may be set or changed according to an instruction from the game player terminal 400.
  • the game screen generation unit 142 transmits the generated game screen to the game player terminal 400 via the communication unit 130.
  • the game management server 100 is configured to transmit data necessary for the game player terminal 400 to generate a game screen to the game player terminal 400 instead of the game screen generation unit 142.
  • the game player instruction receiving unit 143 receives an instruction regarding a game by the game player from the game player terminal 400.
  • the game player instruction receiving unit 143 transmits the received instruction to the game control unit 141.
  • the game control unit 141 controls the game according to the instruction from the game player transmitted from the game player instruction receiving unit 143.
  • the watching point setting unit 144 sets a viewpoint for the watching player to watch the game controlled by the game control unit 141.
  • the watching point setting unit 144 sets a viewpoint position for rendering the game field when the watching game screen generating unit 145 generates a watching game screen.
  • the watching point setting unit 144 may hold a plurality of positions that can be set as watching positions for watching in advance, and select a watching position for watching according to a predetermined condition from them. .
  • the watching point setting unit 144 may dynamically change the position of the viewpoint for watching according to a predetermined condition. For example, when the viewpoint for watching a game is set to a moving object such as a vehicle or an airplane, the watching point setting unit 144 may automatically move the moving object set with the viewpoint using a predetermined algorithm.
  • the watching point setting unit 144 may newly generate or delete a viewpoint for watching according to a predetermined condition. For example, the watching point setting unit 144 may set the viewpoint for the placed object when a new object or the like is placed in the game field as the game progresses. The watching point setting unit 144 may set a plurality of viewpoints for watching, and the watching player may switch the viewpoint for watching.
  • the watching point setting unit 144 may set conditions regarding watching players for each viewpoint for watching. For example, the watching point setting unit 144 may set an upper limit value of the number of watching players who can watch the game. This upper limit value may be determined according to the processing capability of the watching management server 200 or the streaming server 300. The watching point setting unit 144 may set an attribute of a watching player who can watch the game. For example, from one viewpoint, only a male watching player can be watched, and from another viewpoint, only a female watching player can be watched.
  • the watching point setting unit 144 sets actions that can be executed by the watching player for each viewpoint for watching. Actions that can be executed by the watching player may be defined in advance by the game program, or may be dynamically changed according to the progress of the game.
  • the watching point setting unit 144 transmits information regarding the set watching points to the watching management server 200.
  • the watching game screen generation unit 145 renders the game field using the viewpoint position set by the watching point setting unit 144 and generates a watching game screen.
  • the watching game screen generating unit 145 transmits the generated watching game screen to the streaming server 300 for distribution.
  • the watching game screen generation unit 145 has a wider range than the angle of view corresponding to the actual game screen in order to allow the watching player to change the line-of-sight direction and view a game field in a wider range than the game screen.
  • the game field may be rendered.
  • a wide range of game fields may be rendered to the left and right, so that all directions can be viewed in a three-dimensional game field,
  • a game field with a direction of 360 degrees may be rendered as a celestial sphere.
  • a plurality of watching players can watch the game at one watching point. That is, as will be described later, the watching game screen generated by the watching game screen generating unit 145 is distributed from the streaming server 300 to a plurality of watching player terminals 500. Therefore, the watching point setting unit 144 does not accept an instruction to change the viewpoint position from an individual watching player. That is, the watching player cannot change the viewpoint position of the watching game screen.
  • the watching game screen generation unit 145 may generate a watching game screen for each watching player. In this case, the watching point setting unit 144 may receive an instruction to change the viewpoint position from the watching player terminal 500.
  • the game screen for watching is distributed from the streaming server 300 to the watching player terminal 500, but in another embodiment, the game screen for watching is the game management server 100 or the watching management server 200. May be distributed to the watching player terminal 500.
  • the game management server 100 or the watching management server 200 may further include a configuration for distributing the game screen generated by the watching game screen generating unit 145 to the watching player terminal 500.
  • the watching game screen may be generated by the watching player terminal 500.
  • the game management server 100 transmits data necessary for the watching player terminal 500 to generate a watching game screen to the watching player terminal 500 or the watching management server 200. Is provided. In this case, the streaming server 300 may not be provided.
  • the watching player instruction receiving unit 146 receives an instruction regarding the game by the watching player. As will be described later, when receiving an intervention in a game by a watching player, the watching management server 200 manages an action related to the game by the watching player. That is, the watching player instruction receiving unit 146 receives an instruction from the watching management server 200 instead of receiving an instruction directly from the watching player terminal 500. When the watching player instruction receiving unit 146 receives an action instruction from the watching player from the watching management server 200, the watching player instruction receiving unit 146 transmits the received instruction to the game control unit 141. The game control unit 141 executes the instructed action and reflects it in the game.
  • the watching screen UI information transmitting unit 147 transmits to the watching management server 200 information necessary for adding to the watching screen a user interface that defines actions that can be performed on the game that the watching player is watching.
  • the watching screen UI information transmission unit 147 may be defined in advance by a game program, or may be dynamically set or changed by the watching point setting unit 144.
  • FIG. 3 shows a configuration of the watching management server according to the embodiment.
  • the watching management server 200 includes a communication unit 230, a control unit 240, a game data holding unit 260, a watching player database 262, and a passing communication condition holding unit 264. These configurations can also be realized in various forms by hardware only, software only, or a combination thereof.
  • the communication unit 230 transmits / receives data to / from other devices via the Internet 2.
  • the control unit 240 manages the game watching by the watching player based on the information received from the game management server 100.
  • the game data holding unit 260 holds data necessary for generating a watching screen and managing actions by the watching player.
  • the watching player database 262 holds information regarding the watching player who requested the watching of the game.
  • the passing communication condition holding unit 264 holds a condition related to passing communication between players.
  • the control unit 240 includes a watching request reception unit 241, a watching screen UI management unit 242, a watching screen generation unit 243, a watching player instruction aggregation unit 244, a watching player management unit 245, and a passing communication management unit 246.
  • the watching request receiving unit 241 receives a game watching request from the watching player terminal 500.
  • the watching request reception unit 241 receives information on the viewpoint for watching the game from the game management server 100 and stores it in the game data holding unit 260.
  • the watching request receiving unit 241 reads information about the viewpoint for watching the game from the game data holding unit 260 and presents it to the watching player terminal 500.
  • the watching request receiving unit 241 may illustrate the positional relationship between the viewpoint for watching the game and the game field. When a condition for watching a game is set for each viewpoint for watching the game, the watching request receiving unit 241 may further present the condition.
  • the watching request receiving unit 241 may illustrate the positional relationship between the positions of the plurality of viewpoints and the entire game field.
  • the watching request receiving unit 241 first displays a list of games that can be watched on the watching player terminal 500. The selection of the game to be presented and watched may be received from the watching player terminal 500.
  • the watching-a-game player management unit 245 obtains information on the watching-a-player who has received the watching-a-game request from the watching-a-game player terminal 500 and registers it in the watching-a-player player database 262.
  • the watching player management unit 245 manages changing or deleting watching player information.
  • the watching screen UI management unit 242 manages the watching user interface provided to the watching player terminal 500 together with the watching game screen.
  • the watching screen UI management unit 242 acquires information related to the watching user interface from the game management server 100 and stores it in the game data holding unit 260.
  • the watching request receiving unit 241 receives a watching request from the watching player terminal 500
  • the watching screen UI management unit 242 displays information regarding the watching user interface to be added to the watching game screen at the viewpoint selected by the watching player.
  • the information is read from the holding unit 260 and transmitted to the watching screen generation unit 243.
  • the watching screen UI management unit 242 may add a user interface defining an action by the watching player that does not affect the game to the watching screen.
  • the watching screen UI management unit 242 may be able to execute an action not directly related to the game managed by the game management server 100.
  • the watching player may be able to execute an action of applauding or skipping the field.
  • These actions are not transmitted to the game management server 100 and are not reflected in the progress of the game, but can be used for analyzing the reputation of the watching player.
  • a watching game screen showing how the actions are executed by the watching screen generation unit 243 may be generated.
  • the watching screen generating unit 243 generates a watching screen displayed on the watching player terminal 500.
  • the watching screen generation unit 243 generates a watching screen including the watching game screen generated by the game management server 100 and distributed by the streaming server 300 and the watching user interface managed by the watching screen UI management unit 242. .
  • the watching screen generation unit 243 may generate the watching screen as a web page that is transmitted to the watching player terminal 500 using, for example, HTTP and displayed by the web browser of the watching player terminal 500.
  • the watching screen generating unit 243 embeds information on the streaming server 300 that distributes the watching game screen viewed from the viewpoint selected by the watching player in the watching screen web page.
  • the watching screen generation unit 243 embeds a script describing a watching user interface that defines actions that can be executed by the watching player from the viewpoint in the web page of the watching screen. Thereby, the watching player can view the watching screen using a personal computer having a browser for browsing the web page and perform actions related to the game without using a dedicated game terminal.
  • the watching screen generation unit 243 may embed watching game screens of a plurality of games in a web page of the watching screen.
  • the watching screen generation unit 243 transmits the generated watching screen to the watching player terminal 500.
  • the watching screen generating unit 243 only watches the user interface for watching and the data necessary for generating the watching game screen. You may transmit to the player terminal 500.
  • the watching player instruction collecting unit 244 collects action instructions received from the plurality of watching player terminals 500.
  • the watching player instruction aggregating unit 244 collects action execution instructions by a plurality of watching players according to a predetermined algorithm, and transmits the collected instructions to the game management server 100 as an action execution instruction by the entire watching player. Thereby, it is possible to provide an opportunity for the watching player to intervene in the game while allowing the watching player to watch the game.
  • the watching player instruction aggregating unit 244 may collect the instructions by statistically processing an action execution instruction by the watching player.
  • the watching player instruction collecting unit 244 may determine an action execution instruction by majority vote by a plurality of watching players, or by calculating an average value, a weighted average value, a median value, a mode value, etc. An action execution instruction may be determined.
  • the watching player instruction collecting unit 244 may use the instruction of the watching player with the highest level as an instruction of the entire watching player, or may specify the instruction of the watching player who has watched for the longest time as an instruction of the entire watching player.
  • all action execution instructions from individual watching players may be reflected in the game.
  • the watching player instruction collecting unit 244 instead of the watching player instruction collecting unit 244, a configuration for transmitting the instruction received from the watching player terminal 500 to the game management server 100 may be provided.
  • the passing communication management unit 246 manages passing communication between watching players. Passing communication is generally performed between game terminals when players who have game terminals that store information indicating that passing communication is stored in the save data of the game terminal, etc. are within a predetermined distance. Means a mechanism for performing a predetermined event in both game terminals.
  • the passing communication management unit 246 reads the condition for generating the passing communication from the passing communication condition holding unit 264, and when the predetermined condition is satisfied even between players who are not actually within the predetermined distance range, Assuming that the players are close to each other within a predetermined distance range, passing communication is generated.
  • the conditions for generating the passing communication are, for example, watching the same game, watching the game from the same viewpoint position, and watching the game from any of a plurality of associated viewpoint positions. It may be that.
  • the passing communication may be generated between game players, between watching players, or between a game player and a watching player.
  • the event generated by passing communication may be, for example, an event for exchanging game characters, items, objects, etc., an event for increasing game points, levels, ability values, and the like.
  • the passing communication management unit 246 generates an event defined by the conditions held in the passing communication condition holding unit 264, and notifies the occurrence of the event to the terminal of the game player or the watching player in which the passing communication has occurred.
  • FIG. 4 shows the configuration of the streaming server according to the embodiment.
  • the streaming server 300 includes a communication unit 330, a control unit 340, and a watching game screen holding unit 360. These configurations can also be realized in various forms by hardware only, software only, or a combination thereof.
  • the communication unit 330 transmits / receives data to / from other devices via the Internet 2.
  • the control unit 340 executes control for distributing the watching game screen received from the game management server 100 to the watching player terminal 500.
  • the watching game screen holding unit 360 holds the watching game screen data received from the game management server 100.
  • the control unit 340 includes a watching game screen acquisition unit 341 and a watching game screen distribution unit 342.
  • the watching game screen acquisition unit 341 acquires watching game screen data from the game management server 100 and stores the watching game screen data in the watching game screen holding unit 360.
  • the watching game screen distribution unit 342 reads out watching game screen data from the watching game screen holding unit 360 and transmits it to the watching player terminal 500.
  • the watching game screen holding unit 360 may temporarily store the watching game screen data and delete it after distributing it to the watching player terminal 500. .
  • FIG. 5 shows the configuration of the game player terminal according to the embodiment.
  • the game player terminal 400 includes an input device 420, a communication unit 430, a control unit 440, a game data holding unit 460, and a display device 466. These configurations can also be realized in various forms by hardware only, software only, or a combination thereof.
  • the communication unit 430 transmits / receives data to / from other devices via the Internet 2.
  • the input device 420 receives an instruction input from the game player and transmits it to the control unit 440.
  • the input device 420 may be a controller provided with buttons and keys for the game player to input instructions.
  • the control unit 440 controls a game executed by the game player.
  • the game data holding unit 460 holds data necessary for game control.
  • the display device 466 displays a game screen controlled by the control unit 440.
  • the control unit 440 includes a game screen acquisition unit 441, a game screen display unit 442, a game player instruction reception unit 443, and a game player instruction transmission unit 444.
  • the game screen acquisition unit 441 acquires a game screen from the game management server 100.
  • the game screen is generated by the game management server 100 in the present embodiment, but the game screen may be generated by the game player terminal 400 in another embodiment.
  • the game player terminal 400 holds the game field shape data necessary for rendering the game field, the shape data of characters, items, objects, etc. arranged in the game field in the game data holding unit 460.
  • the game screen acquisition unit 441 a configuration for acquiring information related to a game necessary for generating a game screen from the game management server 100 and a configuration for generating a game screen are provided.
  • the game screen display unit 442 displays the game screen acquired by the game screen acquisition unit 441 from the game management server 100 on the display device 466.
  • the game player instruction accepting unit 443 accepts an instruction regarding a game input by the game player using the input device 420.
  • the game player instruction transmission unit 444 transmits the instruction received by the game player instruction reception unit 443 to the game management server 100.
  • FIG. 6 shows a configuration of the watching player terminal according to the embodiment.
  • the watching player terminal 500 includes an input device 520, a communication unit 530, a control unit 540, a game data holding unit 560, and a display device 566. These configurations can also be realized in various forms by hardware only, software only, or a combination thereof.
  • the communication unit 530 transmits and receives data to and from other devices via the Internet 2.
  • the input device 520 receives an instruction input from the watching player and transmits it to the control unit 540.
  • the input device 520 may be a controller provided with buttons, keys, and the like for the watching player to input instructions.
  • the control unit 540 controls the game watching.
  • the game data holding unit 560 holds data necessary for watching the game.
  • the display device 566 displays a screen such as a watching screen.
  • the control unit 540 includes a watching screen acquisition unit 541, a watching screen display unit 542, a watching player instruction receiving unit 543, and a watching player instruction transmitting unit 544.
  • the watching screen acquisition unit 541 acquires the watching screen from the watching management server 200.
  • the game screen is generated by the game management server 100 in the present embodiment, but the game screen may be generated by the watching player terminal 500 in another embodiment.
  • the watching player terminal 500 holds the game data shape data necessary for rendering the game field, the shape data of characters, items, objects, etc. arranged in the game field in the game data holding unit 560.
  • the game management server 100 includes a configuration for acquiring information related to a game necessary for generating a watching game screen, and a configuration for generating a watching game screen.
  • the watching screen display unit 542 displays the watching screen acquired by the watching screen acquisition unit 541 from the watching management server 200 on the display device 566.
  • the watching player instruction receiving unit 543 receives an instruction regarding an action input by the watching player using the input device 520 when the watching screen includes a watching user interface that defines actions that can be executed by the watching player.
  • the watching player instruction transmitting unit 544 transmits the instruction received by the watching player instruction receiving unit 543 to the watching management server 200.
  • FIG. 7 shows an example of a game screen displayed on the game player terminal.
  • This figure shows an example of a game screen of a racing game in which a game player runs a car on a racing course.
  • the game management server 100 executes the game program of the racing game, renders the racing course viewed in the traveling direction from the viewpoint position set behind the game player's car, generates the game screen 600, and generates the game player terminal 400. Send to.
  • the game screen acquisition unit 441 of the game player terminal 400 acquires a game screen from the game management server 100, and the game screen display unit 442 displays the acquired game screen 600 on the display device 466.
  • the game player terminal 400 receives operation instructions such as a handle, an accelerator, and a brake from the game player, and transmits them to the game management server 100.
  • the game management server 100 controls the game player's car according to the instruction received from the game player terminal 400.
  • FIG. 8 shows an example of a watching request reception screen displayed on the watching player terminal.
  • the watching request receiving unit 241 of the watching management server 200 displays a watching request receiving screen 610 that shows the entire racing course and a plurality of viewpoint positions that the watching player can watch. It transmits to the watching player terminal 500.
  • the watching player terminal 500 displays a watching request reception screen 610, receives selection of the position of the viewpoint to watch from the watching player, and transmits it to the watching management server 200.
  • FIG. 9 shows an example of the watching screen displayed on the watching player terminal.
  • the watching screen generation unit 243 displays the watching game screen viewed from the instructed viewpoint and the watching user at the viewpoint.
  • a watching screen 620 including an interface is generated and transmitted to the watching player terminal 500.
  • the watching screen acquisition unit 541 of the watching player terminal 500 acquires the watching screen 620 from the watching management server 200, and the watching screen display unit 542 displays the watching screen 620 on the display device 566.
  • a watching game screen 622 and a watching user interface 624 are displayed on the watching screen 620.
  • the watching user interface 624 includes a camera switching button 626. The watching player can change the position of the viewpoint by inputting the camera switching button 626.
  • FIG. 10 shows an example of the watching screen displayed on the watching player terminal.
  • the watching player instruction receiving unit 543 receives an input from the camera switching button 626 on the watching screen 620 in FIG. 9, the watching player instruction transmitting unit 544 transmits the received instruction to the watching management server 200.
  • the watching screen UI management unit 242 of the watching management server 200 changes the viewpoint position of the watching player according to the instruction received from the watching player terminal 500, and the watching screen generation unit 243 displays the watching screen corresponding to the new viewpoint.
  • 630 is generated and transmitted to the watching player terminal 500.
  • the watching player terminal 500 displays the watching screen 630 acquired from the watching management server 200. Thereby, as shown in FIG. 10, the watching screen 630 is displayed on the display device 566.
  • the watching user interface 634 includes a camera switching button 636 and a button 638 for executing an action of throwing a bin.
  • the watching player can input a button 638 to throw a bin into the racing course and disturb the game player.
  • FIG. 11 shows an example of the watching screen displayed on the watching player terminal.
  • the watching player instruction receiving unit 543 receives an input of the button 638 on the watching screen 630 in FIG. 10
  • the watching player instruction transmitting unit 544 transmits the received instruction to the watching management server 200.
  • the watching player instruction aggregation unit 244 of the watching management server 200 collects instructions received from the watching player terminal 500 and determines an action to be executed.
  • the watching player instruction collecting unit 244 determines to execute an action of throwing a bin into the racing course at the position of the watching player's viewpoint
  • the watching player instruction collecting unit 244 sends an execution instruction of the action of throwing the bin to the game management server 100. Send to.
  • the watching player instruction receiving unit 146 of the game management server 100 receives an instruction from the watching management server 200 and transmits it to the game control unit 141.
  • the game control unit 141 executes an action of throwing a bin into the racing course according to the received instruction.
  • a state in which the bin 644 is thrown into the racing course is displayed on the watching game screen 642.
  • FIG. 12 shows an example of a game screen displayed on the game player terminal.
  • the game screen generation unit 142 When the game control unit 141 performs an action of throwing a bin into the racing course in accordance with the received instruction, the game screen generation unit 142 generates a game screen 650 indicating the state and transmits it to the game player terminal 400.
  • the game screen acquisition unit 441 of the game player terminal 400 acquires the game screen 650, and the game screen display unit 442 displays the acquired game screen 650 on the display device 466. Thereby, as shown in FIG. 12, a state in which the bin 652 is thrown into the racing course is displayed on the game screen 650.
  • FIG. 13 shows an example of a game screen displayed on the game player terminal.
  • This figure shows an example of a game screen of a tower defense type game.
  • the game player can place an attack tower around the castle to protect his castle from monsters coming out of the burrows.
  • the game control unit 141 arranges the attack tower at the instructed position, and the game player Data indicating that is registered in the database 162.
  • an attack tower 662 is newly placed in the game field on the game screen 660.
  • the watching point setting unit 144 sets a viewpoint for watching the game in the newly placed attack tower 662.
  • the watching screen UI information transmission unit 147 transmits, to the watching management server 200, information on the watching user interface for executing the action of shooting the monster by the watching player from the newly set point of view of the attacking tower 662.
  • the watching management server 200 receives a request to newly watch the game from the viewpoint of the attacking tower 662.
  • the watching player can change the viewpoint to the attacking tower 662 and participate in the game as a shooter who shoots a monster from the attacking tower 662.
  • FIG. 14 shows an example of the watching screen displayed on the watching player terminal.
  • a watching screen 670 including a watching game screen when viewing the game field from the attacking tower 662 is displayed on the display device 566.
  • the watching player can move the aim 672 using a direction key or the like, and perform shooting using a button or the like.
  • the execution instruction of the shooting action by the watching player is transmitted from the watching player terminal 500 to the game management server 100 via the watching management server 200 and reflected in the game.
  • the watching player's avatar may be displayed on the watching screen 670, and a state in which the watching player's avatar performs an action may be displayed.
  • the watching player's avatar may be drawn on the watching screen by the watching screen generation unit 243 of the watching management server 200, or may be superimposed on the watching screen by the watching screen display unit 542 of the watching player terminal 500.
  • FIG. 15 shows an example of the watching screen displayed on the watching player terminal.
  • a watching screen 680 from the viewpoint of the armored helicopter is provided to the watching player.
  • the armor helicopter is moved by the watching point setting unit 144 of the game management server 100. That is, the watching player cannot move the viewpoint position by itself, but moves with the automatically moved armor helicopter.
  • the watching game screen generating unit 145 may generate a watching game screen with a wide angle of view in advance, so that the watching player can change the viewing direction.
  • the watching player can search for a monster while changing the line-of-sight direction and shoot the found monster.
  • the game control unit 141 When an armor helicopter is destroyed by a monster attack, the game control unit 141 notifies the watching point setting unit 144 that the armor helicopter has been destroyed, and the watching point setting unit 144 confirms that the viewpoint of the armor helicopter has been deleted. This is transmitted to the watching game management server 200. As a result, the viewpoint of the armored helicopter is deleted, and the watching player is forcibly moved to another viewpoint.
  • the watching point setting unit 144 moves, for example, the watching player who has watched the game from the viewpoint of the destroyed armored helicopter to the viewpoint of overlooking the entire game field, and as shown in FIG. A watching screen 690 including the watching game screen is displayed on the watching player terminal 500.
  • the spectator player management unit 245 may permit the spectator player to change the viewpoint to the armored helicopter again when a predetermined condition is satisfied after the viewpoint is changed to the viewpoint overlooking the entire game field. For example, when a predetermined time has elapsed since the armor helicopter was destroyed, it may be permitted to change to the viewpoint of the armor helicopter again. When an armor helicopter is attacked by a monster, if a predetermined condition is satisfied, the spectator's viewpoint may be changed to another position before the armor helicopter is destroyed so that death can be avoided. For example, when the watching player charges a predetermined amount, the watching player management unit 245 may change the viewpoint of the watching player to another position.
  • a predetermined watching player may be able to control the armored helicopter.
  • the watching screen UI management unit 242 executes an action of manipulating the armored helicopter only on the watching screen that is transmitted to the watching player having the highest level among a plurality of watching players watching from the viewpoint of the armored helicopter.
  • Add a user interface The watching player instruction aggregating unit 244 receives an instruction to execute an action of manipulating the armored helicopter via the user interface, and transmits the instruction to the game management server 100.
  • an armored vehicle perspective may be provided so that a representative spectator can maneuver the armored vehicle.
  • a bazaar venue for buying and selling items such as weapons and armor may be set as a viewpoint for watching games.
  • a watching player watching from the viewpoint of the bazaar venue may be able to exchange his / her items with other watching players.
  • a non-player character who is a member of a game player's party may be set as a viewpoint for watching.
  • the non-player character when there is no watching player, the non-player character may be controlled by the game management server 100, and when there is a watching player, the watching player may control the non-player character.
  • points or ability values may be given to the watching player as rewards.
  • the watching player can also actually experience the game actively, so that the contents of the game can be understood, You can taste the world view.
  • the watching player only needs to control some of the functions, so even a game that requires high skill can be enjoyed easily. Thus, since the opportunity to enjoy a game casually can be provided widely, the spread of a game can be promoted.
  • information that is not presented to the game player may be presented to the watching player.
  • information that is not presented to the game player may be presented to the watching player.
  • items hidden in the game field, positions and types of enemy characters, and the like may be presented on the watching screen. This allows the watching player to not only watch the game but also watch and enjoy the game player's play from the so-called “God's viewpoint”.
  • FIG. 17 is a sequence diagram showing a procedure of the game control method according to the embodiment.
  • the game control unit 141 of the game management server 100 starts control of the game (S12).
  • the screen generator 142 generates a game screen (S14) and transmits it to the game player terminal 400 (S16).
  • the game screen acquisition unit 441 of the game player terminal 400 acquires the game screen
  • the game screen display unit 442 displays the game screen on the display device 466 (S18).
  • the game player instruction transmitting unit 444 transmits an instruction to the game management server (S22).
  • the game player instruction receiving unit 143 of the game management server 100 receives an instruction from the game player terminal 400, the game player instruction receiving unit 143 transmits the instruction to the game control unit 141.
  • the watching point setting unit 144 of the game management server 100 sets watching points for generating a watching game screen (S144).
  • the watching game screen generation unit 145 of the game management server 100 generates a watching game screen at the watching point (S26), and transmits it to the streaming server 300 (S28).
  • the watching screen UI information transmitting unit 147 of the game management server 100 transmits watching screen UI information to the watching management server 200 (S30).
  • the watching request receiving unit 241 of the watching management server 200 presents watching points that can be watched to the watching player terminal 500 (S32).
  • the watching screen generation unit 243 of the watching management server 200 When the watching player terminal 500 selects a watching point and requests watching from the watching management server 200 (S34), the watching screen generation unit 243 of the watching management server 200 generates a watching screen including the watching user interface to watch the watching player. It transmits to the terminal 500 (S36). When the watching screen acquisition unit 541 of the watching player terminal 500 acquires the watching screen, it requests the streaming server 300 to transmit the watching game screen included in the watching screen (S38). The watching game screen distribution unit 342 of the streaming server 300 transmits the requested watching game screen to the watching player terminal 500 (S40). The watching screen display unit 542 of the watching player terminal 500 displays the watching screen including the watching game screen and the watching user interface on the display device 566 (S42).
  • the watching player instruction transmitting unit 544 transmits an instruction to the watching management server 200 (S46).
  • the watching player instruction aggregating unit 244 of the watching management server 200 receives instructions from the plurality of watching player terminals 500, determines instructions to collect those instructions and transmit them to the game management server 100 (S48), and the determined instructions Is transmitted to the game management server 100 (S50).
  • the watching player instruction receiving unit 146 of the game management server 100 receives an instruction from the watching management server 200
  • the watching player instruction receiving unit 146 transmits the instruction to the game control unit 141.
  • the game control unit 141 of the game management server 100 controls the game based on the instruction received from the game player and the instruction received from the watching player (S12).
  • the second embodiment it is possible for a watching player to execute a mini-game related to a game being executed by the game player and participate in the game being executed by the game player via the mini-game.
  • the technology to do is explained.
  • the overall configuration of the game system according to the second embodiment is the same as the overall configuration of the game system according to the first embodiment shown in FIG.
  • the watching player terminal 500 acquires a mini game that can be executed according to the progress of the game being watched from the watching management server 200, and executes the acquired mini game.
  • the watching player terminal 500 transmits the mini game execution result to the watching management server 200, and the watching management server 200 transmits the mini game execution result in the watching player terminal 500 to the game management server 100.
  • the game management server 100 affects the game being executed by the player of the game player terminal 400 according to the execution result of the mini game on the watching player terminal 500.
  • the watching player can not only watch the game being executed by the game player but also influence the game within the range permitted by the watching player according to the progress of the game, so Can be improved.
  • many watching players can easily watch the game and experience the fun of the game, it is possible to contribute to the spread of the game.
  • the game player since the game player also advances the game while receiving the intervention of the watching player, the game player can enjoy the pleasure different from the play alone, and can enjoy the game without getting tired for a long time.
  • FIG. 18 shows a configuration of the game management server 100 according to the second embodiment.
  • the game management server 100 according to the second embodiment includes a watching player instruction receiving unit 146 and a watching screen UI information transmission unit 147 in the configuration of the game management server 100 according to the first embodiment shown in FIG. Instead, a mini game information transmission unit 150, a mini game result reception unit 151, and a mini game execution determination unit 152 are provided. Other configurations and operations are the same as those in the first embodiment.
  • the mini game execution availability determination unit 152 determines whether the mini game can be executed by the watching player according to the progress of the game controlled by the game control unit 141.
  • the game data holding unit 160 stores data such as identification information of a mini game that can be executed by the watching player in association with data that indicates conditions under which the mini game can be executed.
  • the mini game execution availability determination unit 152 refers to the game data holding unit 160 to determine whether or not the mini game can be executed by the watching player.
  • the mini game information transmission unit 150 transmits information regarding the mini game executable by the watching player to the watching management server 200.
  • the mini-game information transmitting unit 150 transmits information on the mini-game to the watching management server 200 and receives the mini-game executed by the watching player.
  • the server 200 may be instructed.
  • the mini game program is transmitted from the watching management server 200 to the watching player terminal 500.
  • the mini game result receiving unit 151 receives the result of the mini game executed on the watching player terminal 500 from the watching management server 200 and transmits it to the game control unit 141.
  • the game control unit 141 has a predetermined influence on the game being controlled according to the result of the mini game. For example, accepting a result indicating that the mini-game has been successful has an effect that the situation of the game that triggered the mini-game has been improved, and accepting a result indicating that the mini-game has failed is The situation may be affected so that the situation does not improve or worsens.
  • FIG. 19 shows the configuration of the watching game management server 200 according to the second embodiment.
  • the watching game management server 200 according to the second embodiment is a mini game management unit in place of the watching player instruction aggregating unit 244 in the configuration of the watching game management server 200 according to the first embodiment shown in FIG. 250.
  • Other configurations and operations are the same as those in the first embodiment.
  • the mini game management unit 250 acquires information on mini games that can be executed by the watching player terminal 500 from the game management server 100 and transmits the information to the watching screen UI management unit 242.
  • the watching screen UI management unit 242 displays, on the watching screen to be transmitted to the watching player terminal 500, information on the executable mini game and a user interface for transmitting to the watching management server 200 an instruction to execute the mini game. To do.
  • the mini game management unit 250 reads the requested mini game program from the game data holding unit 260 and transmits it to the watching player terminal 500.
  • the mini game management unit 250 acquires the execution result of the mini game from the watching player terminal 500 that has executed the mini game program, and transmits it to the game management server 100.
  • FIG. 20 shows a configuration of the watching player terminal 500 according to the second embodiment.
  • the watching player terminal 500 according to the second embodiment includes a watching player instruction receiving unit 543 and a watching player instruction transmitting unit 544 in the configuration of the watching player terminal 500 according to the first embodiment shown in FIG. Instead, a mini game acquisition unit 550, a mini game control unit 551, and a mini game result transmission unit 552 are provided. Other configurations and operations are the same as those in the first embodiment.
  • the mini game acquisition unit 550 requests the watching management server 200 to execute the mini game via a user interface for requesting the execution of the mini game provided on the watching screen provided from the watching management server 200.
  • a mini game program is acquired from the watching game management server 200.
  • the mini game control unit 551 executes the mini game program acquired from the watching management server 200 and controls the mini game based on the instruction of the watching player input from the input device 520.
  • the mini game result transmission unit 552 transmits the result of the mini game to the watching game management server 200.
  • FIG. 21 shows an example of the watching screen displayed on the watching player terminal.
  • the game control unit 141 of the game management server 100 constructs a facility in the city in response to an instruction from the game player, and simulates the increase or decrease of the population, the development or decline of the city, and the like.
  • the watching point setting unit 144 sets a viewpoint for overlooking the city, and the watching game screen generating unit 145 renders an image of the city viewed from the set viewpoint.
  • the watching screen generation unit 243 of the watching management server 200 generates a watching screen that displays the watching game screen generated by the watching game screen generation unit 145 and distributed by the streaming server 300, and transmits the watching screen to the watching player terminal 500. .
  • the watching screen acquisition unit 541 of the watching player terminal 500 acquires the watching screen from the watching management server 200, and the watching screen display unit 542 displays the acquired watching screen on the display device 566.
  • the mini game execution availability determination unit 152 can execute a mini game. It is determined that the condition is satisfied, and the mini game information transmission unit 150 transmits information regarding the shooting game for suppressing the riot citizen to the watching management server 200.
  • the watching screen UI management unit 242 of the watching management server 200 adds a user interface for transmitting an instruction to the mini game to the watching management server 200 to the watching screen.
  • a notification 702 that a riot has occurred is displayed at a point where a riot has occurred in the watching game screen 700.
  • the mini game acquisition unit 550 of the watching player terminal 500 requests the watching management server 200 to execute the mini game.
  • the mini game management unit 250 of the watching management server 200 reads out from the game data holding unit 260 a shooter game for suppressing a riot as a mini game that can be executed by the watching player, and transmits it to the watching player terminal 500. .
  • FIG. 22 shows an example of the watching screen displayed on the watching player terminal.
  • the mini game control unit 551 of the watching player terminal 500 executes the mini game acquired from the watching management server 200.
  • the mini game control unit 551 displays the mini game screen 712 superimposed on the watching game screen 710 and receives an instruction input from the watching player from the input device 520.
  • the watching screen display unit 542 continues to acquire the watching game screen 710 from the streaming server 300 and display it behind the mini game screen 712 even during execution of the mini game.
  • the mini game control unit 551 temporarily stops the execution of the mini game and makes the mini game screen 712 translucent or non-displayed. The player may be able to see the entire watching game screen 710.
  • the mini game may be provided as a program that can be executed on a web browser for browsing the web page.
  • the mini game may be provided as an application different from the application for viewing the watching screen.
  • FIG. 23 shows an example of a game screen displayed on the game player terminal.
  • the mini game result transmission unit 552 of the watching player terminal 500 transmits the result of the mini game to the watching management server 200.
  • the mini game management unit 250 of the watching management server 200 transmits the result of the mini game acquired from the watching player terminal 500 to the game management server 100.
  • the mini game result reception unit 151 of the game management server 100 receives the result of the mini game from the watching management server 200 and transmits the result to the game control unit 141.
  • the game control unit 141 suppresses the civil riot in the city simulation.
  • the game control unit 141 displays a notification 722 that the riot has been suppressed by the watching player at a point where the riot has occurred in the game screen 720.
  • the game control unit 141 displays a user interface for sending a thank-you message to the watching player, and receives the message received from the game player via the watching management server 200. It transmits to the watching player terminal 500. If the spectator fails the mini-game, it will continue to simulate a civil riot.
  • the mini game may be a game in which a game player constructs a building installed in the city.
  • the mini-game execution propriety determination unit 152 determines that the condition for enabling the mini-game is satisfied.
  • the mini game information transmission unit 150 transmits mini game information for building a building to the watching management server 200.
  • the game control unit 141 completes the building in a shorter time than when the mini game fails.
  • the game control unit 141 may determine the quality of the completed building according to the results of the mini game. For example, a plurality of quality buildings may be prepared, and a better quality building may be installed as the mini-game results are better.
  • the watching player may be able to execute a mini game for releasing a gimmick such as a trap installed in the game field.
  • a mini-game execution propriety determination unit 152 of the game management server 100 determines that a condition for enabling the mini-game is satisfied,
  • the mini game information transmission unit 150 transmits information of the mini game for canceling the gimmick to the watching management server 200.
  • the game control unit 141 cancels the gimmick set in the game field, and when the mini game fails, the game control unit 141 does not cancel the gimmick.
  • the watching player may be able to execute a mini game for installing a gimmick in the game field. In this case, when the watching player succeeds in the mini game, the game control unit 141 installs a gimmick in the game field, and when the mini game fails, the game control unit 141 does not install the gimmick.
  • the watching player may be able to execute a mini game for generating items and characters and giving them to the game player.
  • the mini-game execution propriety determination unit 152 of the game management server 100 allows the watching player to always execute the mini-game, and the watching screen UI management unit 242 of the watching management server 200 is a user interface for instructing execution of the mini-game. Is always displayed on the watching screen.
  • the watching player can execute the mini game at an arbitrary timing.
  • the game control unit 141 gives items, characters, and the like to the game player according to the type of the mini game. Also in this case, the game control unit 141 may determine items to be given, characters, and the like according to the results of the mini game.
  • the mini game may be a game in which operation input is performed according to the music.
  • the song used for the mini game may be a song related to the game, such as a theme song of a game executed by the game player, or may be a tie-up song with a plan related to the game. , A support song or the like, or a song selected by a game player.
  • the watching player may applause or shake a megaphone in accordance with a cheering song or the like, and an effect of cheering the game player may be performed.
  • the game control unit 141 gives a profit to the game player according to the result of the mini game.
  • the game screen generation unit 142 or the watching game screen generation unit 145 may display the state in which the watching player's avatar is dancing to the song on the game screen or the watching game screen after acquiring the result of the mini game. Good. At this time, when the performance of the mini game is good, the avatar dances to the song, and when it is not good, it may be displayed that the avatar is not dancing well.
  • the result of the mini game by a plurality of watching players may be acquired, and the avatars of the plurality of watching players may be displayed simultaneously. Thereby, a sense of unity can be shared between watching players.
  • the mini game may be a game for changing the position of the viewpoint for the watching player to watch.
  • the mini game may be a game in which a character is moved in a game field where gimmicks, enemy characters, and the like are arranged.
  • the watching point setting unit 144 of the game management server 100 may set watching points at a position where the character has reached in the mini game. Thereby, even when the watching player changes the watching point, the interest can be improved.
  • the difficulty level of the mini game for changing the watching point to a position where the game can be watched better may be higher than the difficulty level of the mini game for changing to another watching point.
  • a plurality of positions to be reached in the mini game may be set according to the watching points.
  • the mini game management unit 250 of the watching game management server 200 may allow a plurality of watching players to simultaneously execute the same mini game related to the game being executed by the same game player. In this case, only the result of mini game execution by a plurality of watching players that matches a predetermined condition, for example, the result of successful mini game first, is reflected in the game controlled by the game management server 100. Also good.
  • the mini game management unit 250 may give a profit to the watching player who first succeeded in the mini game.
  • the game screen generation unit 142 or the watching game screen generation unit 145 of the game management server 100 may display the results of a plurality of watching players who executed the mini game on the game screen or the watching game screen.
  • the instruction input received by the watching player terminal 500 from the watching player is transmitted to the game management server 100 via the watching management server 200, and in the game control unit 141 of the game management server 100.
  • the watching player terminal 500 acquires and executes the mini game program, and therefore, when an instruction is input from the watching player, the game management server 100 passes. Instead, it is immediately reflected in the mini game being executed in the watching player terminal 500.
  • the mini game is distributed to the watching player terminal 500 and executed, an increase in the loads on the game management server 100 and the watching management server 200 can be suppressed.
  • an effect indicating that the mini game result is reflected in the game may be presented to the watching player. For example, after a successful mini-game for generating an item, an effect indicating that the item is being transported may be presented until the generated item is given to the game player.
  • This effect may be executed by the mini game control unit 551 of the watching player terminal 500, the mini game management unit 250 or the watching screen generation unit 243 of the watching management server 200, or the game management server 100.
  • the game screen generation unit 142 or the game screen generation unit 145 for watching may be executed.
  • the mini game acquisition unit 550 of the watching player terminal 500 acquires the acquired mini
  • the game is stored in the game data holding unit 560, and the mini game control unit 551 reads the mini game from the game data holding unit 560 at an arbitrary timing and executes it offline, and stores the execution result in the game data holding unit 560. May be.
  • the mini game result transmission unit 552 may read the result of the mini game from the game data holding unit 560 and transmit it to the watching management server 200 when the communication unit 530 becomes communicable with the watching management server 200.
  • the mini game acquisition unit 550 may acquire a plurality of different mini games and store them in the game data holding unit 560. Thereby, even if it is an environment where communication is not possible, the watching game player can run and enjoy a mini game locally.
  • 1 game system 100 game management server, 141 game control unit, 142 game screen generation unit, 143 game player instruction reception unit, 144 watching point setting unit, 145 watching game screen generation unit, 146 watching player instruction reception unit, 147 watching Screen UI information transmission unit, 148 game player management unit, 150 mini game information transmission unit, 151 mini game result reception unit, 152 mini game execution availability determination unit, 200 watching management server, 241 watching request reception unit, 242 watching screen UI management , 243 watching screen generation unit, 244 watching player instruction aggregation unit, 245 watching player management unit, 246 passing communication management unit, 250 mini game management unit, 300 streaming server, 341 watching game screen acquisition unit, 3 2 Watching game screen distribution unit, 400 game player terminal, 420 input device, 441 game screen acquisition unit, 442 game screen display unit, 443 game player instruction receiving unit, 444 game player instruction sending unit, 466 display device, 500 watching player Terminal, 520 input device, 541 watching screen acquisition unit, 542 watching screen display unit, 543 watching player instruction reception unit, 544 watching player
  • the present invention can be used for a game system that controls a game in which a plurality of players can participate.

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