WO2014119317A1 - サーバ、通信システム、通信システムの制御方法、及びプログラム - Google Patents
サーバ、通信システム、通信システムの制御方法、及びプログラム Download PDFInfo
- Publication number
- WO2014119317A1 WO2014119317A1 PCT/JP2014/000485 JP2014000485W WO2014119317A1 WO 2014119317 A1 WO2014119317 A1 WO 2014119317A1 JP 2014000485 W JP2014000485 W JP 2014000485W WO 2014119317 A1 WO2014119317 A1 WO 2014119317A1
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- WIPO (PCT)
- Prior art keywords
- item
- lottery means
- items
- server
- communication terminal
- Prior art date
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- 238000004891 communication Methods 0.000 title claims abstract description 142
- 238000000034 method Methods 0.000 title claims abstract description 25
- 230000004044 response Effects 0.000 claims description 7
- 230000005540 biological transmission Effects 0.000 description 11
- 238000010586 diagram Methods 0.000 description 4
- 230000006870 function Effects 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 230000007123 defense Effects 0.000 description 3
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000002860 competitive effect Effects 0.000 description 1
- 238000000605 extraction Methods 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a server for providing a game, a communication system, a communication system control method, and a program.
- the user's deck is composed of a plurality of battle cards or the like stored for each user, and based on the total value of the attack power and defense power of the deck, winning or losing is achieved among a plurality of users.
- a competitive game server that competes (for example, Patent Document 1).
- Patent Document 1 when a user acquires a battle card, the user acquires the battle card by purchasing the battle card or acquiring the battle card by winning the battle against the opponent.
- the object of the present invention made in view of the above problems is to increase the method for acquiring a battle card and the like, to improve the predictability of acquisition of a card with a high rare value and the like, and to improve the interest in the game.
- the present invention provides a server, a communication system, a communication system control method, and a program.
- a server provides: A first lottery means capable of providing a user with some items among a plurality of types of items having different rarity values by lottery; A plurality of types of items having different rarity values can be provided by lottery to a user who has provided a predetermined number or more of items by the first lottery means, and is rarer than items that can be provided by the first lottery means. And a second lottery means that is highly likely to provide a high-value item.
- the server according to the present invention is
- the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
- the server according to the present invention is The second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
- the server according to the present invention is
- the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
- the communication system includes: A communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal, The communication terminal transmits an item acquisition request to the server, The server The first lottery means draws some items out of a plurality of types of items with different rarity values and provides them to the communication terminal; When the user of the communication terminal has been provided with an item more than a predetermined number of times by the first lottery means, the second lottery means draws some items among a plurality of types of items having different rarity values. Provided to the communication terminal, The second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
- the communication system includes:
- the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
- the communication system includes:
- the second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
- the communication system includes:
- the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
- a control method for a communication system includes: A control method of a communication system comprising a server and a communication terminal, wherein the server provides an item to the communication terminal in response to a request from the communication terminal, The communication terminal transmitting an item acquisition request to the server;
- the server is Lottery by a first lottery means and providing a part of a plurality of items with different rare values to the communication terminal; and
- the second lottery means draws some items among a plurality of types of items having different rarity values.
- the second lottery means is more likely to provide an item having a higher rarity value than an item that can be provided by the first lottery means.
- a control method for a communication system includes:
- the second lottery means can provide a plurality of types of items having different rarity values by lottery for a user whose item is provided a predetermined number of times or more by the first lottery means within a first predetermined period. It is characterized by.
- a control method for a communication system includes:
- the second lottery means can provide a user with a plurality of types of items having different scarcity values by lottery for a certain period of time.
- a control method for a communication system includes:
- the second lottery means can provide a plurality of types of items with different rarity values by lottery for a user whose number of items provided by the second lottery means exceeds a predetermined value within a second predetermined period. It is characterized by.
- the program according to the present invention is In a computer comprising a server and a communication terminal, the computer functioning as a communication terminal in a communication system in which the server provides an item to the communication terminal in response to a request from the communication terminal, Sending an item acquisition request to the server; Receiving the provision of a part of the items selected by the first lottery means of the server from among a plurality of types of items with different rarity values; The second lottery means of the server provides a part of the items selected from a plurality of types having different rarity values to a user who provides the predetermined number of items or more by the first lottery means.
- the communication system According to the server, the communication system, the communication system control method, and the program of the present invention, it is possible to increase the variation of the acquisition method of the battle card and the like, to improve the acquisition predictability of the card having a high rare value, etc. Can be improved.
- Embodiment 1 is a block diagram of a communication system according to Embodiment 1 of the present invention. It is an example of the item data which concerns on Embodiment 1 of this invention. It is an example of the item provision information data which concerns on Embodiment 1 of this invention. It is an example of the item acquisition request screen which concerns on Embodiment 1 of this invention. It is a flowchart which shows operation
- FIG. 1 is a block diagram of a communication system according to Embodiment 1 of the present invention.
- the communication system according to Embodiment 1 of the present invention includes a server 1 (game server 1) and a communication terminal 2.
- the server 1 includes a communication unit 10, a storage unit 11, and a control unit 12.
- the communication unit 10 communicates with the communication terminal 2 by at least one of wireless or wired.
- the storage unit 11 stores information related to items and item types to be provided to the communication terminal 2.
- Items are various items used in the game, such as battle cards, characters, weapons, equipment, ornaments, plants, food, etc. that make up the user's deck.
- Good is a numerical value indicating the scarce value of the item, a numerical value indicating the category of the item, or the like.
- an item kind is demonstrated as what is a numerical value showing the scarce value of an item, it is not restricted to this.
- the storage unit 11 stores item data 111 and item provision information data 112.
- Item data 111 stores data such as images related to items provided to the user in association with item identification information.
- Item identification information is an identifier for uniquely identifying an item in this system.
- FIG. 2 shows an example of item data 111.
- the item data includes item identification information “ITM001”, item name “item A”, item image “item A image”, attack power “1000”, defense power “500”, item type “3”. ", Including the item group” A group ". Attack power and defense power are parameters related to the strength of an item.
- the image data may be in any image format such as JPEG, GIF, or PNG.
- the item group is composed of a plurality of items, and the control unit 12 determines the range of the lottery target when determining one item to be provided by lottery.
- the item included in the B group has a rare value higher than the item included in the A group.
- the item provision information data 112 stores the number of times the server 1 has provided an item to the communication terminal 2 and information related to the provided item for each user identification information. Specifically, the item provision information data 112 stores user identification information, the number of item provisions, and provisioned item identification information in association with each other.
- the user identification information is an identifier for uniquely identifying a user in this system.
- the item provision count is the number of times the server 1 has provided an item to the communication terminal 2 related to each user identification information.
- the provided item identification information is item identification information related to an item provided by the server 1 to the communication terminal 2 related to each user identification information.
- FIG. 3 shows an example of the item provision information data 112. As illustrated in FIG. 3, the item provision information data 112 includes, for example, user identification information “UID001”, item provision count “50 times”, provision item identification information “ITM002”, and “ITM004”.
- the control unit 12 performs various controls related to the server 1. For example, the control unit 12 receives a request for an item acquisition screen (hereinafter referred to as an item acquisition screen request) from the communication terminal 2.
- the item acquisition screen is a user interface for the communication terminal 2 to transmit an item acquisition request to the server 1.
- the control unit 12 transmits data related to the item acquisition screen to the communication terminal 2 via the communication unit 10.
- the item acquisition screen request preferably includes user identification information of the communication terminal 2.
- the control unit 12 when receiving an item acquisition request from the communication terminal 2, the control unit 12 lotteries items to be provided and provides the items. Specifically, the control unit 12 includes first lottery means 121 and second lottery means 122. In response to the item acquisition request from the communication terminal 2, the control unit 12 uses the first lottery unit 121 or the second lottery unit 122 to lottery the items to be provided.
- the item acquisition request includes a first item acquisition request and a second item acquisition request.
- the control unit 12 refers to the item data 111 and the item provision information data 112 in the storage unit 11 by the first lottery unit 121, and the item group Selects items to be provided to the communication terminal 2 from items that have not been provided in the A group.
- the control unit 12 provides the item to the communication terminal 2.
- the first lottery means 121 transmits an item image corresponding to the item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111.
- the control unit 12 adds 1 to the item provision count of the item provision information data 112 every time an item is provided to the communication terminal 2. Further, when the item is provided to the communication terminal 2, the control unit 12 records the item identification information related to the item in the item provision information data 112 as the provided item identification information.
- the control unit 12 refers to the item data 111 and the item provision information data 112 by the second lottery means 122, and the item groups are the A group and the B group.
- the items to be offered are selected from among the items that have not been provided.
- the second lottery means 122 provides the item to the communication terminal 2. Specifically, the second lottery means 122 transmits an item image corresponding to item identification information related to the provided item to the communication terminal 2 via the communication unit 10 based on the item data 111.
- the control unit 12 can transmit the second item acquisition request by the communication terminal 2 on the item acquisition screen. To control. Specifically, when the control unit 12 receives an item acquisition screen request from the communication terminal 2, the control unit 12 uses the user identification information included in the item acquisition screen request and the item provision information data 112 to determine the user of the communication terminal 2. Acquires the number of item provisions related to the identification information. The control unit 12 determines whether the item provision count is equal to or greater than a predetermined count.
- control part 12 determines with the item provision frequency
- the second item acquisition request can be transmitted (the transmission of the second item acquisition request is unlocked).
- the control unit 12 determines that the item provision count is less than the predetermined value, the control unit 12 disables transmission of the second item acquisition request on the item acquisition screen (locks transmission of the second item acquisition request). ).
- the method of extraction by the first lottery means 121 and the second lottery means 122 may be random, or a lottery based on a predetermined algorithm may be performed.
- the control unit 12 uses the first lottery means 121 to provide the user with some items of a plurality of types of items having different rarity values from a predetermined item group (A group).
- the control unit 12 uses the second lottery unit 122 to provide a rare value from a predetermined item group (group A and group B) to a user who has provided the item by the first lottery unit 121 a predetermined number of times or more. Offer different types of items. Since the second lottery means lottery items to be provided from the items included in the A group and the B group, there is a high possibility that an item having a rarity value is higher than an item that can be provided by the first lottery means.
- FIG. 4A and 4B show examples of item acquisition screens.
- FIG. 4A shows an example of an item acquisition screen when transmission of the second item acquisition request is locked.
- the item acquisition screen includes a button 401a for transmitting the first item acquisition request and a button 402a for transmitting the second item acquisition request.
- the fact that the transmission of the second item acquisition request is locked is displayed as “(locked)” on the button 402a.
- FIG. 4B shows an example of an item acquisition screen when the transmission lock of the second item acquisition request is released. As shown in FIG. 4B, for example, “turn gacha” is displayed on the button 402b, indicating that the second item acquisition request can be transmitted.
- the item acquisition screen includes remaining number information 403 for each item type related to items included in the A group.
- the item acquisition screen includes remaining number information 404 for each item type related to items included in the A group and the B group.
- the control unit 12 of the server 1 calculates the remaining number of items that can be provided to the user in each item group based on the provided item identification information of the item data 111 and the item providing information data 112, and the remaining number information 403 and the remaining number Information 404 is generated.
- items 1 to 4 of item data 111 are displayed as N (normal), UN (upper normal), R (rare), and SR (super rare), respectively.
- the remaining number of each item type is 35, 23, 12, 5 respectively.
- the user can recognize the item types related to items that may be provided in each of the first item acquisition request and the second item acquisition request.
- the item acquisition screen includes the remaining number information 403 for each item type, the present invention is not limited to this.
- information on the number of items acquired for each item type may be displayed on the item acquisition screen.
- the total number of items included in the entire A group and the total number of items included in the entire B group may be displayed on the item acquisition screen.
- the display of information for each item type may be varied according to the rare degree.
- the rarity of an item included in each group is greater than or equal to a predetermined value
- the name of the character drawn on the image or the item may be described as information for each item type.
- only the remaining number or the acquired number may be displayed as information for each item type.
- the item acquisition screen includes time limit information 405 related to the item acquisition request.
- the time limit is “December 31, 2013”.
- the communication terminal 2 can transmit the first item acquisition request and the second item acquisition request until the time limit, and the server 1 receives the item acquisition request until the time limit and provides the item.
- the item acquisition screen includes in-game currency information 406 related to the first item acquisition request.
- the currency in the game is called a ribbon, and the number of ribbons is added when a predetermined event in the game is cleared.
- the first item acquisition request can send a predetermined number of ribbons in consideration.
- the item acquisition screen includes lock release information 407 related to the number of times the item is provided until the lock is released. For example, in FIG. 4, “unlocked after 10 turns” is displayed as the unlock information 407.
- the unlock information 407 allows the user to recognize the number of first item acquisition requests necessary for transmitting the second item acquisition request.
- the communication terminal 2 includes a communication unit 20, a display unit 21, an operation unit 22, and a control unit 23.
- the communication unit 20 communicates with the server 1 by at least one of wireless or wired. Specifically, the communication unit 20 transmits an item acquisition screen request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives data of the item acquisition screen for the request from the server 1. Further, the communication unit 20 transmits a first item acquisition request or a second item acquisition request to the server 1 based on the operation of the operation unit 22 by the user. Further, the communication unit 20 receives provision of an item for the first item acquisition request or the second item acquisition request from the server 1.
- the display unit 21 is configured by a liquid crystal display, an organic EL display, or the like, and performs display output related to a game provided by the server 1. For example, the display unit 21 displays an item image relating to an item provided from the server 1. The display unit 21 displays an item acquisition screen.
- the operation unit 22 includes buttons, a touch panel, and the like, and receives an input signal from a user in the game. Then, the operation unit 22 sends an input signal received from the user to the control unit 23.
- the control unit 23 performs various controls related to the communication terminal 2. For example, the control unit 23 transmits an item acquisition screen request, a first item acquisition request, or a second item acquisition request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user.
- control unit 23 of the communication terminal 2 transmits an item acquisition screen request to the server 1 via the communication unit 20 based on the operation of the operation unit 22 by the user (step S1).
- the control unit 12 of the server 1 identifies the user of the communication terminal 2 based on the user identification information and the item provision information data 112 included in the item acquisition screen request. Acquires the number of items provided for information. And the control part 12 determines whether the item provision frequency is more than predetermined number (step S2). When it is determined that the number of item provisions is equal to or greater than a predetermined number (for example, 25 times or more) (Yes in step S2), the lock on transmission of the second item acquisition request is released on the item acquisition screen (step S3). And the control part 12 transmits the data which concern on the screen for item acquisition to the communication terminal 2 via the communication part 10 (step S5).
- step S2 determines in step S2 that the number of items provided is less than the predetermined value (No in step S2), the transmission of the second item acquisition request is locked on the item acquisition screen (step S4). In step S5, data related to the item acquisition screen is transmitted to the communication terminal 2.
- the display unit 21 of the communication terminal 2 displays the received item acquisition screen (step S6).
- the control part 23 transmits a 1st item acquisition request or a 2nd item acquisition request to the server 1 via the communication part 20 based on operation of the operation part 22 by a user (step S7).
- the control unit 12 of the server 1 determines whether the item acquisition request received from the communication terminal 2 is the first item acquisition request or the second item acquisition request (step S8).
- the control part 12 refers to the item data 111 and the item provision information data 112 of the memory
- step S8 when it is determined in step S8 that it is not the first item acquisition request (when it is determined that the request is the second item acquisition request) (No in step S8), the control unit 12 uses the second lottery means 122.
- the control unit 12 uses the second lottery means 122.
- an item to be provided from among the items that have not been provided from the A group and the B group is selected (step S10).
- step S ⁇ b> 11 the control unit 12 provides the item to the communication terminal 2.
- control unit 12 records the provided item in the item provision information data 112 of the storage unit 11 as provided item identification information. Moreover, the control part 12 adds 1 to the item provision frequency of the item provision information data 112 of the memory
- the control unit 12 of the server 1 includes the first lottery means 121 and the second lottery means 122, and the second lottery means 122 provides items by the first lottery means 121. Since a plurality of types of items with different rarity values can be provided by lottery to users whose number of times is greater than or equal to a predetermined number of times, variations in acquisition methods such as battle cards can be increased. In addition, since the second lottery means 122 is likely to provide an item having a higher rare value than the item that can be provided by the first lottery means, the acquisition predictability of cards having a high rare value is improved, and the interest in the game is increased. Can be improved.
- the first item acquisition request can be preferably made free of charge once a day, and can be transmitted in the in-game currency after the second time.
- the server 1 may be configured to be able to receive a reset request from the communication terminal 2 at an arbitrary timing.
- the reset request is a request for resetting the item provision information data 112 as an outline.
- the control unit 12 of the server 1 sets the item provision count corresponding to the user identification information of the communication terminal 2 to zero. Further, the control unit 12 deletes the provided item identification information. By doing in this way, for example, when there is no item in the A group to be drawn by the first item acquisition request, the information on the provided item of the A group is reset, and the game of the user who wants to enjoy the game for free Can maintain interest in.
- the condition for unlocking the transmission of the second item acquisition request is that the number of items provided by the first lottery means 121 is not less than the predetermined number of times.
- Arbitrary conditions can be set. For example, when the number of items provided by the first lottery means 121 is greater than or equal to a predetermined number within a first predetermined period (for example, 30 days), the control unit 12 of the server 1 uses the second lottery means 122 to select an item. It may be provided. Further, for example, when the provision of items by the first lottery means 121 continues for a predetermined number of days (for example, seven days), the control unit 12 of the server 1 may be able to provide the items by the second lottery means 122.
- the control unit 12 of the server 1 may be able to provide the item by the second lottery means 122. In this way, the user's interest in the game can be improved.
- control unit 12 of the server 1 may limit the period during which items can be provided by the second lottery means 122 to a certain period (for example, one day).
- the second lottery means 122 draws items from the A group and the B group.
- the present invention is not limited to this, and the second lottery means 122 may draw items only from the B group.
- the 2nd lottery means 122 draws an item only from the B group containing the item with a rare value higher than the A group, the acquisition predictability of a card with a higher rare value or the like is improved, and the game You can improve your interest in.
- the number of item groups is two, that is, the A group and the B group.
- the control unit 12 of the server 1 further includes third lottery means.
- the third lottery means draws items from the C group (and the A group and the B group).
- the C group includes items having a rare value higher than that of the B group.
- FIG. 6 is a block diagram showing a configuration of a communication system according to Embodiment 2 of the present invention.
- the same components as those in the first embodiment are denoted by the same reference numerals and description thereof is omitted.
- the communication system according to the second embodiment differs from the first embodiment in the information stored in the item provision information data 113 in the storage unit 11 of the server 1 as compared with the configuration according to the first embodiment.
- the item provision information data 113 also stores the number of times an item has been provided by the second lottery means (hereinafter referred to as the second item provision number).
- FIG. 7 shows an example of the item provision information data 113.
- the item provision information data 113 includes, for example, user identification information “UID001”, item provision count “50 times”, second item provision count “10 times”, provided item identification information “ITM004”. Including.
- the control unit 12 of the server 1 keeps the transmission of the second item acquisition request locked or unlocked based on the second item provision count. Specifically, in the second predetermined period (for example, 5 days), the control unit 12 determines that the server 1 has the server 1 when the number of items provided by the second lottery means 122 is equal to or greater than the predetermined number (for example, 5 times). The control unit 12 can provide items by the second lottery means 122.
- step S1 the control unit 12 of the server 1 has the number of item provisions equal to or greater than a predetermined number, and the second item provision count within a second predetermined period is equal to or greater than the predetermined number. It is determined whether or not (step S21). If it is determined that the item provision count is equal to or greater than the predetermined count and the second item provision count is equal to or greater than the predetermined count within the second predetermined period (Yes in step S21), the process proceeds to step S3 and the second item acquisition request unlock. Otherwise (No in step S21), the process proceeds to step S4 to lock the second item acquisition request. Subsequent steps S5 to S11 perform the same operation as in the first embodiment.
- the control unit 12 of the server 1 records the provided item in the item provision information data 113 of the storage unit 11 as provided item identification information. Further, when the first lottery means 121 provides the item by lottery, the control unit 12 adds 1 to the item provision count of the item provision information data 113 in the storage unit 11. Furthermore, when the item is provided by the second lottery means 122, the control unit 12 adds 1 to the second item provision count (step S22). Then, the process ends.
- the server 1 controls the lock related to the transmission of the second item acquisition request according to the number of times the second item is provided. It is possible to increase the variation, improve the predictability of acquisition of a card having a high rare value, etc., and improve the interest in the game.
- a computer in order to function as the server 1 or the communication terminal 2, a computer can be suitably used.
- a computer can store a program describing processing contents for realizing each function of the server 1 or the communication terminal 2. It can be realized by storing the program in a storage unit of the computer and reading out and executing the program by a central processing unit (CPU) of the computer.
- CPU central processing unit
- the item data 111 and the item provision information data 112 are stored in the storage unit 11 of the server 1, and the control unit 12 functions as the first lottery unit 121 and the second lottery unit 122.
- the present invention is not limited to this.
- the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 may be provided in any of the server 1 and the communication terminal 2.
- the item data 111, the item provision information data 112, the first lottery means 121, and the second lottery means 122 are all servers. 1 may be provided only in the communication terminal 2 or may be provided only in the communication terminal 2.
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Cited By (9)
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JP2015085165A (ja) * | 2014-01-15 | 2015-05-07 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
JP2016135209A (ja) * | 2015-01-23 | 2016-07-28 | グリー株式会社 | ゲーム制御方法、コンピュータ及び制御プログラム |
JP2017010335A (ja) * | 2015-06-23 | 2017-01-12 | 株式会社コーエーテクモゲームス | 抽選プログラム、情報処理装置、及び抽選方法 |
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