WO2014080678A1 - 情報処理装置、システム、情報処理方法およびプログラム - Google Patents
情報処理装置、システム、情報処理方法およびプログラム Download PDFInfo
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- WO2014080678A1 WO2014080678A1 PCT/JP2013/074152 JP2013074152W WO2014080678A1 WO 2014080678 A1 WO2014080678 A1 WO 2014080678A1 JP 2013074152 W JP2013074152 W JP 2013074152W WO 2014080678 A1 WO2014080678 A1 WO 2014080678A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/29—Geographical information databases
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/24—Querying
- G06F16/245—Query processing
- G06F16/2457—Query processing with adaptation to user needs
- G06F16/24578—Query processing with adaptation to user needs using ranking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Definitions
- the present disclosure relates to an information processing apparatus, a system, an information processing method, and a program.
- an avatar indicating a user is often displayed together with a text indicating a remark.
- the avatar facilitates communication between users in the virtual space, for example, by giving a visual image to the presence of the user in the virtual space and approaching the presence in the real space.
- Patent Literature 1 describes a technique for changing an avatar's facial expression and movement so that emotions corresponding to changes in the user's biological information and facial expressions are expressed.
- Japanese Patent Application Laid-Open No. 2004-228561 describes a technique for expressing the familiarity with other users and the activity state of other users by the display position of an object that displays each user.
- the avatar itself is arbitrarily set by the user, although the expression and movement of the avatar change according to the user's state. Therefore, a situation in which the avatar deviates from becoming an actual person of the user can occur. For example, when a middle-aged man who is a user sets a girl as his avatar, the user's state can be expressed by a change in facial expression, etc., but the avatar itself is still separated from the user's actual person. ing.
- the present disclosure proposes a new and improved information processing apparatus, system, information processing method, and program that make it possible to represent a user by an object reflecting the person of the user.
- an action history acquisition unit that acquires user action history information accumulated in a predetermined period, and one or more attributes of the attribute group, the user attribute score based on the action history information
- a server that includes an attribute score calculation unit that calculates an object, and an object generation unit that generates an object representing the user based on the attribute score.
- a sensing unit that senses a user's behavior, the result of the sensing is transmitted to a server, and the user's behavior history information generated based on information including the sensing result is stored in a predetermined manner.
- a communication unit that receives, from the server, information on an object representing the user generated based on an attribute score calculated for one or more attributes of the attribute group based on what has been accumulated for a period;
- a client including a display control unit to be displayed on a display unit is provided.
- the client includes a client and a server, and the client transmits a sensing unit that senses a user's behavior and the sensing result to the server, and receives information on the object representing the user from the server.
- a communication unit that receives the display unit, and a display control unit that displays the object on the display unit, and the server generates the user's information generated based on information accumulated in a predetermined period and including the sensing result.
- the attribute score calculation unit that calculates the attribute score of the user based on the behavior history information for one or more attributes in the attribute group, and the attribute score
- a system having an object generation unit for generating the object is provided.
- the user's action history information accumulated for a predetermined period is acquired, and the attribute score of the user based on the action history information is obtained for one or more attributes of the attribute group.
- An information processing method including calculating and generating an object representing the user based on the attribute score is provided.
- the user's attribute score based on the behavior history information is obtained for the function of acquiring the user's behavior history information accumulated in a predetermined period and one or more attributes of the attribute group.
- a program for causing a computer to realize a function to calculate and a function to generate an object representing the user based on the attribute score is provided.
- the user's behavior history information accumulated in a predetermined period reflects the user's life in that period.
- an index representing the user's person can be obtained. If an object is generated based on the attribute score which is the index, the user is reflected in the generated object.
- a user can be represented by an object reflecting the person of the user.
- FIG. 2 is a block diagram illustrating a schematic functional configuration of a system according to a first embodiment of the present disclosure.
- FIG. It is a figure which shows the example of the display of the object implement
- FIG. 1 is a block diagram illustrating a schematic functional configuration of a system according to the first embodiment of the present disclosure.
- the system 10 includes a client 100 and a server 150.
- the client 100 and the server 150 are connected to each other through various wired or wireless networks, and communicate as necessary.
- the configurations of the client 100 and the server 150 will be further described.
- the client 100 includes a sensing unit 102, an input unit 104, a display control unit 106, a display unit 108, and a communication unit 110.
- the client 100 is realized by various information processing devices used by a user, for example, a mobile phone (smart phone), various PCs (Personal Computer), a media player, a game machine, and the like.
- the information processing apparatus is realized by, for example, a hardware configuration described later.
- the client 100 may be realized by a single device or may be realized by a plurality of devices.
- the sensing unit 102 is preferably realized by a device carried by the user such as a mobile phone (smart phone) in order to sense the user's behavior.
- the input unit 104, the display control unit 106, and the display unit 108 do not necessarily have to be carried by the user, they may be realized by the same device as the sensing unit 102. It may be realized by a different apparatus, for example, a stationary apparatus such as a desktop PC.
- a stationary apparatus such as a desktop PC.
- the sensing unit 102 senses the behavior of the user who uses the client 100.
- the sensing unit 102 is realized by, for example, various sensors such as an acceleration sensor, a gyro sensor, a geomagnetic sensor, an optical sensor, a sound sensor, and / or a GPS (Global Positioning System) receiver. Sensing.
- the sensing unit 102 transmits the sensing result to the server 150 via the communication unit 110.
- the input unit 104 accepts user input related to filtering conditions at the time of object generation in the server 150.
- the server 150 may have a function of selecting an action history range to be acquired, an attribute score to be emphasized, and the like when generating an object representing the user.
- the user can reflect a certain degree of desire in the generation of the object by inputting information regarding selection via the input unit 104.
- the input unit 104 is realized by an input device such as a touch panel, a keyboard, and a mouse, and transmits the received input to the server 150 via the communication unit 110.
- the display control unit 106 receives the object information generated by the server 150 via the communication unit 110 and causes the display unit 108 to display the object.
- the object is an object that represents the user, such as an avatar.
- the object displayed using the received information may be an object generated for a user whose behavior is sensed by the sensing unit 102 or an object generated for another user. Both of them may be used.
- the display control unit 106 may display the object alone or may display the object in a screen of another application.
- the display control unit 106 also displays an image of a user corresponding to the object (for example, a captured image provided by an AR (Augmented Reality) application) or an image of a real space that is seen through the see-through display unit 108. ) May be displayed in a superimposed manner.
- the display control unit 106 is realized by, for example, a CPU (Central Processing unit) operating according to a program stored in a memory.
- the display unit 108 displays various information for the user according to the control of the display control unit 106. As described for the display control unit 106, the information displayed on the display unit 108 includes the object representing the user.
- the display unit 108 is realized by various displays, for example.
- the display may be, for example, a flat type or a head mount type.
- the display may be, for example, a non-transmissive type or a transmissive type.
- the communication unit 110 transmits and receives various types of information exchanged between the client 100 and the server 150.
- the communication unit 110 is realized by various communication interfaces connected to a network, for example.
- the server 150 includes an action recognition unit 152, an action history DB 154, an action history acquisition unit 156, an attribute score calculation unit 158, an attribute DB 160, an object generation unit 162, an object DB 164, a user DB 166, and a communication unit 168. Server 150 may further include one or both of period selection unit 170 and attribute selection unit 172.
- the server 150 is realized by the cooperation of a single information processing apparatus or a plurality of information processing apparatuses connected to each other by various wired or wireless networks.
- the information processing apparatus is realized by, for example, a hardware configuration described later. Hereinafter, each functional configuration will be described.
- each part except DB and a communication part is implement
- the DB is realized by a storage device, for example.
- the behavior recognition unit 152 recognizes the behavior of the user of the client 100 based on the sensing result received from the sensing unit 102 of the client 100 via the communication unit 168, and stores the recognition result in the behavior history DB 154.
- the behavior recognition unit 152 may further acquire other information from another server and recognize the user's behavior based on the information.
- the other information may be, for example, a purchase log at a store, a history of operating a terminal installed at a specific location, or the like.
- the behavior recognition unit 152 may further use registration information such as the user's address and work location for behavior recognition. Note that details of the behavior recognition technology are introduced in many documents such as Japanese Patent Application Laid-Open No. 2012-8771, and the behavior recognition unit 152 recognizes user behavior using these technologies as appropriate.
- the result of recognition by the action recognition unit 152 is accumulated in the action history DB 154 as a user action history.
- the information accumulated in the behavior history DB 154 may be, for example, a user's position history, purchase history, operation history, or the like, or a behavior pattern history or behavior type history reflecting the recognition result by the behavior recognition unit 152. May be. As non-limiting examples of such information, the following can be accumulated, for example. Whether the terminal device is charging or operating. Whether the user is stationary, sitting, walking, running or jumping. Whether the user is moving and its location. Whether the user is on a train, car, or elevator. Whether the user is at work or shopping. User behavior estimated from the tone of the text log entered by the user. By referring to the information stored in the action history DB 154 as described above, it is possible to specify what action the user has performed at a certain point in the past.
- the behavior history acquisition unit 156 acquires the behavior history information of the user accumulated for a predetermined period from the behavior history DB 154.
- the action history acquisition unit 156 may designate the most recent specific period (for example, the past year) as the predetermined period, or all periods in which action history information exists (that is, the user acquires the action history). May be specified from the start of using the service to the present.
- the period selection unit 170 is additionally provided, if the period selection unit 170 selects a period, the action history acquisition unit 156 acquires the action history information for the selected period. If there is no selection, the action history acquisition unit 156 acquires action history information as in the case where the period selection unit 170 is not provided.
- the attribute score calculation unit 158 calculates an attribute score for one or more attributes in the attribute group based on the user's behavior history information acquired by the behavior history acquisition unit 156.
- the attribute is an attribute indicating the person of the user, and may be related to work, shopping, meals, and the like, for example. Attributes are registered in the attribute DB 160 in advance as attribute groups.
- the attribute score calculation unit 158 may calculate attribute scores for all attributes in the attribute group, or may calculate attribute scores for some of them. When calculating an attribute score for a plurality of attributes, the attribute score calculation unit 158 may normalize each score, and compare the magnitudes of the scores between different attributes. In addition, the attribute score calculation unit 158 may store the attribute score once calculated in the attribute DB 160 in association with the user, and update it periodically.
- the attribute score calculation unit 158 may calculate the attribute score by limiting to the attribute selected by the attribute selection unit 172 or weighting the selected attribute.
- the attribute score calculation unit 158 calculates the attribute score for one or more attributes in the attribute group and stores them in the attribute DB 160 regardless of the selection of the attribute selection unit 172.
- recalculation such as weighting may be executed. Since attributes and attribute scores are related to the generation of objects described later, specific examples thereof will be described together with examples of objects.
- the attribute DB 160 stores information related to the attribute score calculated by the attribute score calculation unit 158.
- the attribute DB 160 stores information defining an attribute group that is a target of attribute score calculation.
- the attribute score calculated by the attribute score calculation unit 158 may be stored in the attribute DB 160 in association with the user, and may be periodically updated by the attribute score calculation unit 158.
- the definition information of each attribute included in the attribute group includes, for example, information defining the relationship between the action history and the attribute score. For example, in the case of the attribute “work”, a rule such as “add attribute score according to the time the user stayed at work” may be defined.
- the attribute definition information stored in the attribute DB 160 and the object information stored in the object DB 164 correspond to each other. For example, if the attribute “work” is defined in the attribute DB 160, the object DB 164 defines an object to be selected according to the attribute score of “work”.
- the object generation unit 162 generates an object representing the user based on the attribute score provided from the attribute score calculation unit 158.
- the object is, for example, an image displayed as representing the user toward the user who has been provided with behavior history information and / or another user. For example, if the object is an image of some specific object (for example, a person, an animal, a robot, etc.), it can be said that the object is a user's avatar (incarnation).
- the object may be an abstract image such as a figure. Again, the object represents the user by its shape, size, color, etc. A specific example of the object will be described later.
- the object generation unit 162 transmits the generated object to the client 100 via the communication unit, and provides the display to the display unit 108 by the display control unit 106. Further, the object generation unit 162 may store the generated object in the user DB 166 in association with the user, and read it when there is a request for providing the object again thereafter.
- the object generation unit 162 refers to information registered in the object DB 164 in advance, and generates an object based on the attribute score. More specifically, the object generation unit 162 searches for information registered in the object DB 164 using the attribute score, and extracts information on an object suitable for representing the user. For example, when the attribute score is calculated for a plurality of attributes by the attribute score calculation unit 158, the object generation unit 162 may extract information on the object set for the attribute having the highest attribute score. Or the object production
- the object generation unit 162 may generate an object with reference to user registration information stored in the user DB 166.
- the object generation unit 162 may select an appropriate object from a plurality of objects prepared for the same attribute score according to the gender, age, occupation, etc. of the user. For example, different objects may be generated for objects having the same “work” attribute depending on whether the user is male or female, young or senior, office worker or factory worker, and the like. In this way, by generating an object with reference to user information, it is possible to more appropriately represent the person of the user by the object.
- the object is an abstract image or an image of a concrete object that does not have attributes such as gender or age
- the object generation unit 162 does not necessarily refer to the user DB 166. Good.
- the gender and age that appear in the object may be freely set by the user.
- the object DB 164 stores object information used for object generation by the object generation unit 162.
- the object is set corresponding to the attribute defined in the attribute DB 160.
- the object DB 164 stores information on at least one object corresponding to the attribute “work”.
- a plurality of objects may be set according to the attribute score. For example, for an attribute “work”, an object score is set such that the attribute score is low, medium, or high, and expresses how hard the user is working. It may be possible.
- the object DB 164 may store data for each object that enables the object to be displayed in various postures and sizes. In this case, the object generation unit 162 or the display control unit 106 of the client 100 determines the posture and size of the displayed object.
- the user DB 166 stores information about users.
- the information about the user can include registration information such as a user ID, sex, age, address, occupation, and work place.
- the user registration information stored in the user DB 166 may be used for object generation in the object generation unit 162.
- the registration information can be referred to not only from the object generation unit 162 but also from various parts of the server 150 such as the behavior recognition unit 152.
- the user DB 166 stores the object information generated by the object generation unit 162 in association with the user, and may be read when there is an object display request.
- the communication unit 168 transmits and receives various types of information exchanged between the server 150 and the client 100.
- the communication unit 168 is realized by various communication interfaces connected to a network, for example.
- the period selection unit 170 is additionally provided.
- the period selection unit 170 selects a period to be emphasized in the object generation by the object generation unit 162 based on the information received via the communication unit 168 from the input unit 104 that has acquired the user operation by the client 100.
- the period may be selected according to a periodic period such as “summer”, “weekday”, “weekend”, “daytime”, “off time”, “time at home”, for example, “10 years ago” May be selected according to a non-periodic period such as “up to”, “last 1 year”, “after 10 years”, etc.
- the action history acquisition unit 156 may acquire the action history information limited to the selected period.
- the attribute score calculation unit 158 may calculate the attribute score by assigning a greater weight to the action history information of the selected period than the action history information of the other period.
- the behavior history acquisition unit 156 acquires past behavior history information of a relatively close user, and the attribute score calculation unit 158 continues the same behavior as that behavior history.
- the estimated value of the attribute score of the user in the selected future period is calculated.
- an object generated by selecting a future period for a user who does not exercise much at present may be an obese person object.
- the period selection unit 170 can be said to be one of condition setting units for setting object generation conditions in that a condition for a period during which action history information that is the basis of an attribute score is acquired is set.
- Attribute selection unit 172 is additionally provided.
- the attribute selection unit 172 selects an attribute score to be emphasized in the object generation in the object generation unit 162 based on the information received via the communication unit 168 from the input unit 104 that has acquired the user operation in the client 100. .
- the attribute score calculation unit 158 calculates an attribute score limited to the selected attribute. (Other attribute scores are 0), the attribute score of the selected attribute may be given a higher weight than other attribute scores.
- the attribute score is already calculated by the attribute score calculation unit 158 and stored in the attribute DB 160, recalculation of the weight for the attribute score of the selected attribute among the attribute scores read out when the object is generated May be executed.
- the number of selectable attribute scores may be set in advance.
- the attribute may be selected according to a preset pattern. For example, when an attribute is selected in a pattern of “daily activities”, one or more attributes related to “work”, “how to spend at home”, “how to move”, and the like are selected.
- the attribute selection by the attribute selection unit 172 and the period selection by the period selection unit 170 may affect each other. For example, when the “weekend” period is selected by the period selection unit 170, the attribute selection unit 172 selects attributes related to “weekend” behavior such as “shopping place” and “how to spend leisure time”. Also good.
- the period selection unit 170 may select the “weekday” period during which “work” will be performed.
- the attribute selection unit 172 can also be said to be one of condition setting units for setting object generation conditions in that an attribute score used for generating an object is selected.
- the period selection unit 170 and the attribute selection unit 172 which are condition setting units, set object generation conditions in accordance with user operations.
- the user can select what kind of attribute and what kind of attribute are reflected in the object representing himself / herself.
- the user can produce a certain degree of “I want to show”. For example, if a user who is busy with work on weekdays also enjoys sports on the weekend, an object of “self who likes sports” is generated by selecting the “weekend” period via the period selection unit 170. Can be made. However, the user does not create “self who wants to see” beyond the range indicated by the action history.
- the object of “self who likes sports” is not generated in any way.
- the object generated by the object generation unit 162 reflects more or less the person of the user.
- an object reflecting the person's person more realistically may be generated without providing the condition setting unit.
- the period selection unit 170 and the attribute selection unit 172 that are condition setting units may set the generation conditions according to the situation in which the object generated by the object generation unit 162 is displayed.
- the condition setting unit may set an object generation condition according to the attribute of the community site where the object is displayed.
- an attribute score relating to “sports” may be automatically selected by the attribute selection unit 172.
- the period selection unit 170 when the object is displayed on a community site of a school alumni association, the period during which the user was enrolled in the school may be automatically selected by the period selection unit 170. This makes it possible to display an object suitable for the nature of each communication place in the virtual space.
- FIG. 2 is a diagram illustrating an example of object display realized by the system according to the first embodiment of the present disclosure.
- FIG. 2 shows a situation where user A and user B are talking in a virtual space.
- an avatar 1101 and a dialog 1103 are displayed.
- the avatar 1101 includes a user A's avatar 1101a and a user B's avatar 1101b
- the dialog 1103 includes a user A's dialog 1103a and a user B's dialog 1103b.
- the avatar 1101 is an object generated in the object generation unit 162 of the server 150 described above.
- the avatar 1101a of the user A is generated based on the attribute score of “work” and represents a user wearing a suit and holding a bag. From this, the user B who is a conversation partner can recognize that the user A is a person who mainly works.
- the avatar 1101b of the user B is generated based on the attribute score of “housework” and represents a user cooking at home. From this, the user A can recognize that the user B is a person mainly doing housework. Therefore, in both conversations, topics such as “It seems to be difficult to work” and “Housework is also difficult” are easily derived, and it is expected that the conversation will become more natural and smooth.
- FIG. 3 is a flowchart showing an example of processing for realizing the display as shown in FIG.
- the attribute score calculation unit 158 periodically updates the user's attribute score stored in the attribute DB 160 based on the behavior history acquired by the behavior history acquisition unit 156 (step S101).
- the server 150 executes processing for object generation.
- the attribute score calculation unit 158 reads an attribute score stored in the attribute DB 160 and there is an attribute selection by the attribute selection unit 172 (step S105), the attribute score calculation unit 158 selects an attribute score to be used in accordance with the selection (step S105). Step S107). Note that the selection of the attribute here may be based on, for example, a user operation or a situation in which an object is displayed (a situation in which a conversation as illustrated in FIG. 2 is performed). If no attribute is selected, all calculated attribute scores are used.
- the object generation unit 162 generates an object based on the attribute score read from the attribute DB 160 (step S109). Then, the object generation unit 162 transmits object information to the client 100 via the communication unit 168 (S111). At this time, the object generation unit 162 may transmit object information as a part of data for displaying the screen 1100 shown in FIG. 2, for example. Through the processing as described above, an image including an object representing the user is formed on the client 100.
- FIG. 4 is a diagram illustrating an example of data used in the first embodiment of the present disclosure.
- an example of data used for generating objects for six users A to F is shown.
- “sex” and “occupation” are registration information of the user, and are stored in the user DB 166, for example.
- “Workplace” and “Home” are attributes set for the location history of the user, and attribute scores are calculated according to the length of time spent at each location.
- “Sit”, “walk”, “run”, “meal”, and “shopping” are attributes that are set with respect to the user's behavioral state, and the attribute score depends on the length of time that each behavior has been performed. Calculated.
- each attribute score is normalized and can be compared with each other.
- “department store”, “supermarket”, and “bookstore” are attributes that further subdivide the attribute “shopping”, and the attribute score is calculated according to the number of times or the amount of shopping at each type of store. .
- the attributes may have a hierarchical structure.
- the object generation unit 162 Based on the above data, the object generation unit 162 generates an object representing the user. When the generation condition is not set, the object generation unit 162 can generate an object with reference to all the calculated attribute scores. In this case, for example, the object generation unit 162 compares the attribute scores of the attributes and generates an object for the highest attribute.
- the object generation unit 162 selects object information corresponding to the attribute “workplace” from the object information stored in the object DB 164. Furthermore, when a plurality of pieces of information on the object are prepared according to gender, occupation, etc., the object generation unit 162 obtains information on the object corresponding to the sex and occupation of the user A and the user B, that is, the male office worker. select. As a result of such processing, for example, a male avatar 1101c wearing a suit and holding a bag is generated as an object.
- another avatar for example, a male avatar wearing a straw hat and holding a bag. Can be generated.
- the attribute score of “workplace” is the highest, but since user C and user D are women, object generation unit 162 objects female avatar 1101d wearing a suit. To generate.
- the object generation unit 162 selects object information corresponding to the attribute “house” from the object information stored in the object DB 164. Moreover, since the user E and the user F are women, the object production
- the object generation unit 162 generates an object based on the attribute having the highest attribute score, but the embodiment of the present disclosure is not limited to such an example. For example, for a plurality of attributes having a relatively high attribute score, the object generation unit 162 acquires object information corresponding to these attributes from the object DB 164, and combines the acquired information according to each attribute score to generate an object. It may be generated.
- the object generation unit 162 generates a male or female avatar walking with a suit as an object so that the difference is reflected in the object.
- a male or female avatar sitting in a suit may be generated as an object.
- FIG. 5 is a diagram illustrating a first example when the object generation condition is set in the first embodiment of the present disclosure.
- a generation condition that can be called a “motion filter” is set when generating an object based on the same data as in FIG. 4.
- the attribute selection unit 172 selects “sitting”, “walking”, and “running” attribute scores related to the user's exercise status as the attribute scores emphasized in the generation of the object.
- the object generation unit 162 generates an object by emphasizing the selected attribute score. Therefore, in the illustrated example, a fat male avatar 1101f is generated as an object for the user A who is estimated to have a high “sitting” attribute score and many actions with low calorie consumption. On the other hand, for user B who has a relatively high attribute score of “walking” or “running” and is presumed to have many actions with high calorie consumption, a smart male avatar 1101g is generated as an object.
- an attribute score not selected by the filter may be reflected to some extent in the generation of the object.
- the avatars 1101f and 1101g do not necessarily have to wear training wear.
- the highest attribute score not selected is the “workplace” attribute score. You may wear a suit based on.
- FIG. 6 is a diagram illustrating a second example when the object generation condition is set in the first embodiment of the present disclosure.
- a generation condition that can be called a “shopping filter” is set when generating an object based on the same data as in FIG. 4.
- the attribute selection unit 172 selects the attribute scores of “department store”, “supermarket”, and “bookstore” related to the user's way of shopping as the attribute score emphasized in the generation of the object. .
- the object generation unit 162 generates an object based on the selected attribute score. Therefore, in the illustrated example, for user E who has a high attribute score of “department”, a female avatar 1101h with a department store shopping bag and dressed is generated as an object. On the other hand, for user F who has a high attribute score of “super”, a female avatar 1101i with a plastic bag protruding from a leek in everyday wear is set as an object.
- FIG. 7 is a diagram illustrating a third example when the object generation condition is set in the first embodiment of the present disclosure.
- a generation condition that can be called a “weekend filter” is set when generating an object based on the same data as in FIG. 4. More specifically, the period selection unit 170 selects “weekend” as the period during which the action history is emphasized in the generation of the object.
- attribute scores of “house”, “movement”, and “location other than home” calculated for “weekend” are shown. These attribute scores are calculated according to, for example, the length of time that the user's position information satisfies the conditions of each attribute. These scores are also normalized and can be compared with each other.
- the object generation unit 162 generates an object based on the attribute score calculated based on the action history information of the selected period.
- a female avatar 1101j with a travel bag is generated as an object.
- a female avatar 1101k drinking tea at home is generated as an object.
- FIG. 8 is a diagram showing a modification of the example of FIG.
- the attribute score calculated by setting the condition for the period as in the example of FIG. 7 and the condition for the period as in the example of FIG. 4 are not set or different conditions are set.
- the attribute scores calculated in this way may be compared with each other.
- the object generating unit 162 has the highest “work” among the attribute scores calculated for the user D shown in the examples of FIGS. 4 and 7 without setting the period condition.
- the attribute score (55) is compared with the attribute score (80) of the highest “house” among the attribute scores calculated by limiting the period to “weekend”, and an object is generated according to the higher attribute score is doing.
- avatar 1101k is generated as an object based on the attribute score of “house” calculated for “weekend”.
- the most characteristic one of the user attribute scores calculated by changing the target period can be selected. For example, if the user D has no particular feature in the way of spending weekends, but is a user who is working twice a weekday, even if the “weekend filter” is set, The avatar 1101d generated based on the attribute score may be selected. On the other hand, if the user D is a user who works as usual on weekdays but spends more time at home on weekends, the avatar 1101k generated based on the attribute score of “home” on the weekend is selected. sell.
- Such a comparison may be executed in accordance with conditions set by the period selection unit 170 and the attribute selection unit 172, for example.
- the attribute score calculation unit 158 searches for a generation condition that can best reflect the person of the user in the object by trying to calculate the attribute score in various periods and attribute filtering patterns. Good. This generation condition may be different for each user, for example.
- FIG. 9 is a diagram illustrating an example of stepwise setting of an object according to the first embodiment of the present disclosure.
- FIG. 9 shows an example of information that can be stored in the object DB 164 in the present embodiment.
- the object DB 164 stores information on a plurality of objects set according to the attribute score for the same attribute, and the object generation unit 162 selects an appropriate one from these according to the user attribute score.
- Object information may be selected. Thus, for example, it can be expressed to what extent the user applies to the matter represented by the attribute. Note that the example shown in FIG. 9 has no correlation with the examples of FIGS.
- object information is set step by step in accordance with the attribute score for the three attributes “work”, “shopping”, and “train trip”.
- attribute score for example, an attribute score is set according to the time spent at work
- the attribute score is 50 to 59
- the avatar wears a tie.
- the attribute score reaches 60-69
- the avatar wears a suit.
- the attribute score is 70-99
- the avatar sweats to express that he is a very enthusiastic person.
- the attribute score is 100, in order to express that it is a great person who is eager to work. Avatar shines behind.
- the object information set for each stage of the attribute score is not limited to one. For example, information of a plurality of objects may be set in each stage of the attribute score. In this case, which of the objects at the attribute score level the user selects may be determined based on, for example, a user input operation.
- the attribute DB 160 defines an attribute indicating whether or not the user has achieved a predetermined event.
- the attribute score calculation unit 158 displays the action history. Based on the information, it is determined whether or not the user has achieved the event. For example, if the event is achieved, 1 is set as the attribute score, and if not, 0 is set as the attribute score. Furthermore, even if the object generation unit 162 generates a special object indicating that the event has been achieved based on the information stored in the object DB 164 for the user whose attribute score of the above attribute is set to 1. Good.
- Examples of events include: “The daily travel distance is exactly 30 km”, “I go to work first in the morning for 3 consecutive days”, “Shop more than 100 times in a store”, “During opening hours of a store , “Pass through the store more than once a day”, “perform a specific action at a specific date and time (eg, at 12:12 on December 12, 2012)”, “ A store often came over a year ago but hasn't come a year recently.
- Such an event and an object corresponding to the event may be set purely for the enjoyment of the user, or may be used for marketing in combination with an embodiment of displaying an object on a map described later. Good.
- FIG. 10 is a block diagram illustrating a first modification example of the functional configuration according to the first embodiment of the present disclosure.
- the system 20 includes a client 100, an action recognition server 240, and an object server 250.
- the client 100, the action recognition server 240, and the object server 250 are connected to each other through various wired or wireless networks, and communicate as necessary.
- the client 100 includes the same functional configuration as the client 100 in the system 10 described above.
- the behavior recognition server 240 includes a behavior recognition unit 152, a behavior history DB 154, and a communication unit 268 (similar to the communication unit 168 described with reference to FIG. 1).
- the object server 250 includes an action history acquisition unit 156, an attribute score calculation unit 158, an attribute DB 160, an object generation unit 162, an object DB 164, a user DB 166, and a communication unit 168.
- the period selection unit 170 and the attribute selection unit 172 are included. One or both of.
- the action recognition server 240 and the object server 250 are two servers that realize the functions of the server 150 in the above example of FIG. 1 in a distributed manner.
- the server 150 is realized by the cooperation of a single information processing apparatus or a plurality of information processing apparatuses
- the action recognition server 240 and the object server 250 are the cooperation of a plurality of information processing apparatuses. It can also be said to be an example of the server 150 realized by.
- the action recognition server 240 and the object server 250 may also be realized by cooperation of a plurality of information processing apparatuses.
- the servers 150 may be realized by a plurality of information processing apparatuses in a distributed manner different from the form shown in FIG.
- FIG. 11 is a block diagram illustrating a second modification example of the functional configuration according to the first embodiment of the present disclosure.
- the system 30 includes a client 300 and an object server 250.
- the client 300 and the object server 250 are connected to each other through various wired or wireless networks, and communicate as necessary.
- the client 300 includes an action recognition unit 152 and an action history DB 154 in addition to the functional configuration of the client 100 in the system 10 described above.
- the object server 250 includes a functional configuration similar to that of the object server 250 described with reference to FIG.
- the action recognition unit 152 and the action history DB 154 are incorporated on the client side.
- the client 300 may recognize the user's behavior by the behavior recognition unit 152 based on a sensing result such as an acceleration sensor included in the sensing unit 102 and accumulate the result in the behavior history DB 154.
- the object server 250 accesses the action history DB 154 of the client 300 to acquire action history information for a predetermined period, for example, periodically or when the client 300 requests generation of an object representing the user. To do.
- the functional configuration of the system according to the present embodiment can be arranged in any element on the network regardless of the server or the client.
- various modifications other than the two modifications described above can be realized.
- the action history acquisition unit 156 of the object server 250 can acquire the action history information from the external action history DB 154 as in the above two modifications
- the provider providing the object server 250 It is also possible to obtain the action history information from another company that provides the action recognition service by the action recognition server 240 or the client 300.
- action history information acquired by a plurality of action recognition services may be merged and used.
- a provider that provides the object server 250 also provides an action recognition service (the object server 250 may have a functional configuration similar to that of the server 150 shown in FIG. 1). You may acquire the action history information acquired by the action recognition service, and may use it for calculation of an attribute score and generation of an object.
- the second embodiment is different from the first embodiment in that the object representing the user is an object to be superimposed and displayed on the actual image of the user. Since other parts such as the functional configuration are the same as those in the first embodiment, a detailed description thereof is omitted.
- FIG. 12 is a diagram illustrating a first display example according to the second embodiment of the present disclosure.
- the object 2101 generated by the object generation unit 162 of the server 150 is displayed so as to be superimposed on the actual image 2103 of the user.
- a male user wearing a suit is displayed as an actual image 2103
- a straw hat object 2101 is displayed in a superimposed manner.
- Object 2101 may represent, for example, that the user is currently working in a suit but is spending a lot of time in the kitchen garden on the weekend.
- the object is not limited to an avatar displayed in the virtual space, and may be an object such as clothes, accessories, a hairstyle, and a pet displayed together with an actual user image.
- the actual image 2103 of the user is visually recognized as, for example, a captured image of a real space provided by an AR application or the like, or an image of a real space that is seen through a see-through display unit.
- the object generation unit 162 or the display control unit 106 of the client 100 recognizes the actual position and orientation of the user's actual image 2103 and displays the object 2101 accordingly.
- a user who is a target of object generation and a user who observes the displayed object can be different users.
- FIG. 13 is a diagram illustrating a second display example according to the second embodiment of the present disclosure.
- a male user wearing a suit is displayed as an actual image 2103 as in the example of FIG.
- the object 2105 is, for example, an environmental object that displays the background of the actual image, and hides the actual image 2103 of the user by being displayed.
- Such an object 2105 can be generated when the user is shown not to meet a particular condition based on the attribute score. For example, when the user viewing the image sets a condition such as “person who improves sports”, a user whose attribute score indicates that he / she does not play much sports is displayed with the object 2105 superimposed. This disappears from the field of view of the user viewing the image.
- such a display identifies which user meets the desired condition when searching for a person to call, and after calling It is effective to facilitate communication. Also in this case, it can be said that the object 2105 is an object reflecting the person of the user that the specific condition is not satisfied.
- the third embodiment is different from the first embodiment in that an object representing a user is displayed on a map and a certain function can be executed for the display. Since other parts are the same as those in the first embodiment, a detailed description thereof is omitted.
- FIG. 14 is a block diagram illustrating a schematic functional configuration of a system according to the third embodiment of the present disclosure.
- the system 40 includes a client 400 and a server 450.
- the client 400 and the server 450 are connected to each other via various wired or wireless networks, and communicate as necessary.
- the configurations of the client 400 and the server 450 will be further described.
- the client 400 is different from the client 100 described with reference to FIG. 1 in that it does not include the sensing unit 102, but is the same as the client 100 in other points.
- the client 400 is used by a user who does not transmit the sensing result to the server, but exclusively observes an image including an object generated for another user.
- the client 400 includes an input unit 104, a display control unit 106, and a display unit 108. Since the details of these functional configurations are the same as those of the client 100 described above, detailed description thereof is omitted.
- the server 450 is different from the server 150 described with reference to FIG. 1 in that it includes an operation acquisition unit 474 and a message transmission unit 476, but is otherwise the same as the server 150.
- the server 450 may include one or both of the period selection unit 170 and the attribute selection unit 172.
- the action recognition unit 152 of the server 450 uses a user who uses these clients based on information from another client different from the client 400. Recognize the behavior. Accordingly, the action history information stored in the action history DB 154 is action history information of a user different from the client 400, and is generated through the processes of the action history acquisition unit 156, the attribute score calculation unit 158, and the object generation unit 162. The object also represents a user different from the user of the client 400.
- the system 40 is a system for displaying an object generated for another user in the server 450 on the client 400 and allowing the user of the client 400 to perform some operation on the display.
- functions of the operation acquisition unit 474 and the message transmission unit 476 included in the server 450 in the system 40 will be further described. Note that both the operation acquisition unit 474 and the message transmission unit 476 are realized by the CPU operating according to a program stored in the memory, for example.
- the operation acquisition unit 474 receives information via the communication unit 168 from the input unit 104 that has acquired the user's operation with the client 400.
- the information received here is information indicating an operation for designating at least a part of the objects (objects generated by the object generation unit 162) displayed on the map, as in an example described later, for example. sell.
- the type of object to be specified may be further specified.
- the operation acquisition unit 474 provides the acquired information to the message transmission unit 476.
- the operation acquisition unit 474 may acquire a request for displaying an object on a map. This request may include, for example, the type of object to be displayed, position information of the client 400, and the like. These pieces of information can be provided to the object generation unit 162.
- the message transmission unit 476 is an example of a functional unit that executes a predetermined function according to the information acquired from the operation acquisition unit 474.
- the message transmission unit 476 transmits a message to the user corresponding to the object on the map specified by the operation information acquired by the operation acquisition unit 474.
- the message transmission destination may be at least a part of the clients that provide the behavior recognition unit 152 with information for recognizing the behavior.
- the message transmission unit 476 may refer to the user DB 166 in order to acquire information on a message transmission destination.
- FIG. 15 is a diagram illustrating an example of data used in the third embodiment of the present disclosure.
- the illustrated data can be stored in the user DB 166 by the server 450, for example.
- This data includes items of “object type”, “current position”, and “E-mail” for each user (user A to user D).
- object type the type of an object generated by the object generation unit 162 and associated with each user is recorded.
- current position position information of each user detected by using GPS or the like is recorded, for example, by latitude and longitude.
- E-mail for example, an e-mail address registered by each user for using the service is recorded.
- “salesman” for example, a type of object generated for a user having a relatively high attribute score related to work
- “gorgeous” for example, related to shopping for a luxury item
- “Sportsman” for user C for example, object types generated for users with a relatively high attribute score related to sports
- these object types may be determined based on, for example, all attribute scores related to the user, or may be determined as a result of the user setting some condition by the period selection unit 170, the attribute selection unit 172, or the like. Good.
- FIG. 16 is a flowchart illustrating an example of processing according to the third embodiment of the present disclosure.
- the object generation unit 162 periodically updates the user object information stored in the user DB 166 based on the attribute score calculated by the attribute score calculation unit 158 (step S201). Thereby, for example, the item of “object type” shown in FIG. 15 is also updated. If there is an object display request from the client 400 (step S203), the server 450 executes a process for displaying the object.
- an object is generated in advance by the object generation unit 162, and the object information is stored in the user DB 166. Therefore, when the object type to be displayed is selected in the display request (step S205), the object generation unit 162 performs processing for displaying the object based on the object type information stored in the user DB 166. It starts from the process of selecting whether to display the object (step S207).
- the attribute score calculation unit 158 may perform a process of calculating or reading the attribute score
- the action history acquisition unit 156 may store the action history. Processing to acquire may be performed.
- the object generation unit 162 extracts an object to be displayed based on the position information of the client 400 included in the display request (step S209).
- the objects extracted at this time are limited to the target types of objects when the type of the object is selected in step S207. Otherwise, the object is extracted regardless of the type.
- the object generation unit 162 maps the extracted object to a map based on the corresponding user position information stored in the user DB 166 (step S211), and maps the map information on which the object is mapped to the client 400. Transmit (step S213).
- the map to which the object is mapped is set based on the position information of the client 400 included in the display request.
- FIG. 17 is a diagram illustrating a first display example according to the third embodiment of the present disclosure.
- an object 3101 indicating a user is displayed on the map 3100 on the display unit 108 of the client 400.
- the color of the object 3101 changes according to the user's attribute score. That is, the user object 3101a (object type “walk” object) for which the “walk” score is calculated as the attribute score indicating the current action and the user object 3101b (object for which the “train” score is also calculated)
- the object of the type “train”) and the user object 3101c object of the object type “car”
- the object generated in this example is an abstract figure called a circle, but even in such a case, for example, by changing the color according to the attribute score, the user's Information about the person can be displayed (in this case, by what means the person is moving).
- FIG. 18 is a diagram illustrating a second display example according to the third embodiment of the present disclosure.
- the range designation figure 3103 is input using the touch panel included in the input unit 104.
- a selection check box 3105 is displayed in the legend portion of the object in order to specify the target object type, and selection using the input unit 104 is possible.
- the user who is located near the center of the map 3100 is designated by the range designation figure 3103 and the target is limited to the user who is displayed with the object type “walking” by the check box 3105.
- an operation such as delivering a limited message to a user who has a specified attribute and is located in a specified area.
- the operation acquisition unit 474 acquires user operation information indicated by the drawing of the range designation figure 3103 and the selection of the check box 3105, and the message transmission unit 476 executes a function such as message transmission.
- the message transmitting unit 476 compares the “current position” of the data shown in FIG. 15 with the area indicated by the range designating figure 3103 on the map 3100 to identify users who satisfy the position condition. Extract. Further, the message transmission unit 476 extracts the user who satisfies the object type by comparing the “object type” with the object type specified by the check box 3105, and sets the extracted user as “E-mail”. Send a message to the indicated address.
- an operation such as extracting a user having a certain attribute (represented by an object type) and sending a message among users in a specific place is intuitive and easy.
- Two or more attributes may be set.
- the entire user displaying the object is limited to “company employee” (limited by the first attribute)
- the area around the station is further specified (position information)
- the advertisement for lunch at a restaurant is limited to users who are estimated to be in demand.
- FIG. 19 is a block diagram illustrating a schematic functional configuration of a system according to a modified example of the third embodiment of the present disclosure.
- the system 42 includes a client 400 and a server 450.
- the configuration of the system 42 is basically the same as that of the system 40 according to the present embodiment described with reference to FIG. 14, but a posting reception unit 478 is provided as a functional unit of the server 450 instead of the message transmission unit 476. Is different.
- the posting acceptance unit 478 is an example of a functional unit that executes a predetermined function in accordance with information acquired from the operation acquisition unit 474.
- the posting reception unit 478 receives a posting from the user based on the operation information acquired by the operation acquisition unit 474, and the user is eligible for posting by referring to the object information stored in the user DB 166. It is determined whether or not.
- the posting receiving unit 478 transmits an input screen for posting to the client 400 via the communication unit 168.
- Post accepting unit 478 is realized, for example, when the CPU operates according to a program stored in a memory.
- FIG. 20 is a flowchart illustrating a modification of the third embodiment of the present disclosure.
- the object generation unit 162 periodically updates the user object information stored in the user DB 166 based on the attribute score calculated by the attribute score calculation unit 158 (step S301). Thereby, for example, the item of “object type” shown in FIG. 15 is also updated.
- the server 450 executes a process for determination based on the object type.
- the review is information such as an evaluation provided by a user using a restaurant or the like for the store.
- the posting acceptance unit 478 determines whether the user who transmitted the review posting request is associated with a predetermined object type (step S305). The determination here may be made based on object information stored in the user DB 166 for an object generated in advance by the object generation unit 162, for example. Alternatively, at the time of determination, the object generation unit 162 may generate an object based on the attribute score, and the determination may be made according to the type of the object.
- the predetermined object type is set in advance for each store to be reviewed and for each community where reviews are displayed.
- step S305 when the user is associated with the predetermined object attribute, the posting reception unit 478 refers to the user DB 166 and the location information of the user is around the store that is the subject of the review posting. It is determined whether or not there is (step S307).
- the posting reception unit 478 transmits a review posting screen to the client 400 via the communication unit 168 (step S309).
- the posting acceptance unit 478 sends a message (posting NG message) indicating that the posting of the review cannot be accepted to the client 400 via the communication unit 168. Transmit (step S311).
- a user who submits a review about a store can be limited to users having specific attributes (for example, limited to women, limited to working adults, etc.). For example, such a limitation may be effective when a customer target set by the store is set or when a review is published in a community targeting users having specific attributes. Further, by limiting the user's position to the vicinity of the store, it is possible to accept only the review immediately after use of the user who actually uses the store. For example, such a limitation may be effective when it is desired to exclude cherry blossoms or when importance is attached to the freshness of reviews.
- the fourth embodiment is different from the second embodiment described above with respect to display and sharing of generated objects. Since other parts such as the functional configuration are the same as those in the second embodiment, a detailed description thereof is omitted.
- FIG. 21 is a diagram illustrating a first display example according to the fourth embodiment of the present disclosure.
- an object that is superimposed and displayed on an actual image of a user is shared among a plurality of users. That is, the action history acquisition unit 156 of the server 150 acquires action history information for a plurality of users, the attribute score calculation unit 158 calculates an attribute score for the plurality of users, and the object generation unit 162 has a plurality of users. Generate objects that are visible to each other.
- each user is wearing an HMD (Head Mounted Display) that can visually recognize the outside as disclosed in, for example, Japanese Patent Application Laid-Open No. 2008-83290, and meets other users.
- an object may be displayed superimposed with the user.
- an unhealthy male object 4101 is superimposed and displayed on a place where a male user who looks fine is displayed as an actual image 4103.
- the object 4101 can represent, for example, that this user is living in an unnatural life. By displaying the object 4101, other users know that this user is living unattended.
- the object can function as an avatar (alternate) indicating the state of the user that does not appear to the eye.
- an avatar alternative
- motivation to improve the actual user's behavior such as practicing a healthy life can be obtained.
- communication between users may be activated by allowing the display of avatars by restricting the users or by transmitting evaluations such as comments about the avatars.
- the avatar is made visible to the user himself, the user can feel like walking with an avatar virtually, and it may be enjoyed without necessarily sharing the avatar display with other users. .
- the displayed avatar may be literally “alternate” of the same gender and age as the user, may be different in gender, or may be an animal instead of a human being.
- a male user may take a female avatar as a virtual girlfriend, or may take an animal avatar like a pet.
- the user's own behavior is reflected in the appearance of the avatar.
- the avatar reflects the user's person, and for example, motivation to improve behavior is obtained, or the friendliness is easy to use Can be obtained.
- FIG. 22 is a diagram illustrating an example of processing in the case where the display of an object is shared at the time of friend registration between users in the fourth embodiment of the present disclosure.
- a friend request is transmitted at the terminal A used by the user A (step S401).
- the terminal B used by the user B receives this friend request (step S403), and determines whether to approve, for example, based on the operation of the user B (step S405).
- a non-approval response is returned to the terminal A (step S407), and the process ends.
- the terminal B transmits an approval response (step S409).
- the object information of user A is transmitted to terminal B (step S413).
- the object information transmitted here is, for example, generated in the object generation unit 162 of the server 150 and transmitted to the terminal A in the same manner as in the second embodiment.
- the object information received from the server 150 is stored, and the stored object information is transmitted in step S413.
- the terminal B receives and stores the object information of the user A (step S415).
- terminal B transmits object information of user B to terminal A (step S417).
- Terminal A receives and stores object information of user B (step S419).
- both the terminal A and the terminal B share each other's object information.
- the terminal A can superimpose the user B object on the actual user B image (step S421), and the terminal B can superimpose the user A object on the actual user A image (step S423). become.
- the terminal A and the terminal B can recognize the faces of the user A and the user B based on information exchanged in advance.
- the object transmission (step S413 or step S417) can be executed again.
- FIG. 23 is a diagram illustrating a second display example according to the fourth embodiment of the present disclosure.
- an object corresponding to each user battles as a substitute for the user.
- the object 5101a is a user A's avatar
- the object 5101b is a user B's avatar.
- On the screen 5100a of the user A an image of these objects 5101 standing on the notebook PC that looks like a ring is viewed from the object 5101a side, and the same as the screen 5100b of one user B
- An image of the situation viewed from the object 5101b side is displayed.
- the object 5101 is not superimposed on the user image. For example, there may be such an effect that an avatar that is usually on the user's shoulder comes down and fights against the opponent when the battle is started, as in the example of FIG.
- an object (avatar) generated in the object generation unit 162 of the server 150 may be set with a parameter (matching parameter) for such a fighting function.
- the battle parameter may be set based on an attribute score common to both users.
- the battle parameter may be set according to the “motion filter” in the example of FIG.
- a user who has more actions with high calorie consumption has higher battle parameters such as intelligence, physical strength, judgment, concentration, and luck. Therefore, a user who has trained himself on a daily basis can be more advantageous in a battle using an avatar.
- the battle parameter may be set based on an attribute score set by the user using a filter or the like.
- an avatar can be generated after a user specifies a filter of his / her best attributes, and can be played.
- the user A may set the battle parameter according to the “exercise filter”
- the user B may set the battle parameter according to the “shopping filter”.
- the user's avatar with strong arms does not necessarily win the battle, and a user having an attribute score that protrudes with some attribute may win.
- the battle parameters may or may not be reflected in the appearance of the avatar.
- the generation condition used for generating the appearance of the avatar and the generation condition used for generating the battle parameter set for the avatar may be different.
- an avatar of a professional baseball player who is a hobby of fishing does not seem to be so strong because a filter of “how to spend leisure time” is set for appearance, but “motion filter” for a battle parameter The game is enhanced by the gap between appearance and strength, such as extremely strong because of the setting.
- FIG. 24 is a flowchart showing an example of processing for realizing the display as shown in FIG.
- terminal A and terminal B are terminals used by user A and user B, respectively.
- the server may be a server having a function of generating an object like the server 150 in the above example, or may be another server prepared for a battle game.
- the server has a component that controls the battle game as a functional unit that executes a predetermined function, for example, like the message transmission unit 476 of the third embodiment.
- the server acquires object information generated by the object generation unit 162 from the server 150 in advance.
- the server sets battle parameters based on the object information of each user (step S501).
- terminal A and terminal B execute transmission of an attack command (step S503) and transmission of a defense command (step S505), respectively.
- the server generates a battle 3D graphic image based on the transmitted attack and defense command (step S507).
- a captured image indicating the position of the camera of the terminal, the three-dimensional direction, the zoom rate, and the like is transmitted from each of the terminal A and the terminal B (steps S509 and S511).
- the server that has received this compares the captured images and identifies a reference point at the approximate center of the screen among the corresponding feature points (step S513).
- the server generates a 3D graphic image in consideration of the positional relationship of each camera on a plane centered on the reference point (step S515), and distributes a different 3D graphic image to terminal A and terminal B, respectively. (Step S517).
- the terminal A and the terminal B display the distributed 3D graphic images (steps S519 and S521).
- the processes in steps S509 to S521 are repeated.
- the terminal A transmits a defense command (step S523), and the terminal B transmits an attack command (step S525). Thereafter, the same processing is repeated.
- the above processing is an example, and various other battle games are possible as embodiments of the present disclosure.
- the image of the battle game does not necessarily have to be 3D, and does not have to be a game that progresses with an attack command and a defense command.
- a game is not restricted to a battle
- the avatar may be displayed on a screen of an arbitrary application in other embodiments. Therefore, the battle game (or other game) does not necessarily have to superimpose an avatar on the actual space, and the user's avatar becomes a player character on a screen similar to a normal 2D or 3D game screen. It can be a thing.
- FIG. 25 is a block diagram for explaining a hardware configuration of the information processing apparatus.
- the illustrated information processing apparatus 900 can realize, for example, various servers and clients in the above-described embodiment.
- the information processing apparatus 900 includes a CPU (Central Processing unit) 901, a ROM (Read Only Memory) 903, and a RAM (Random Access Memory) 905.
- the information processing apparatus 900 may include a host bus 907, a bridge 909, an external bus 911, an interface 913, an input device 915, an output device 917, a storage device 919, a drive 921, a connection port 923, and a communication device 925.
- the information processing apparatus 900 may include an imaging device 933 and a sensor 935 as necessary.
- the information processing apparatus 900 may include a processing circuit such as a DSP (Digital Signal Processor) instead of or in addition to the CPU 901.
- DSP Digital Signal Processor
- the CPU 901 functions as an arithmetic processing device and a control device, and controls all or a part of the operation in the information processing device 900 according to various programs recorded in the ROM 903, the RAM 905, the storage device 919, or the removable recording medium 927.
- the ROM 903 stores programs and calculation parameters used by the CPU 901.
- the RAM 905 primarily stores programs used in the execution of the CPU 901, parameters that change as appropriate during the execution, and the like.
- the CPU 901, the ROM 903, and the RAM 905 are connected to each other by a host bus 907 configured by an internal bus such as a CPU bus. Further, the host bus 907 is connected to an external bus 911 such as a PCI (Peripheral Component Interconnect / Interface) bus via a bridge 909.
- PCI Peripheral Component Interconnect / Interface
- the input device 915 is a device operated by the user, such as a mouse, a keyboard, a touch panel, a button, a switch, and a lever.
- the input device 915 may be, for example, a remote control device that uses infrared rays or other radio waves, or may be an external connection device 929 such as a mobile phone that supports the operation of the information processing device 900.
- the input device 915 includes an input control circuit that generates an input signal based on information input by the user and outputs the input signal to the CPU 901. The user operates the input device 915 to input various data and instruct processing operations to the information processing device 900.
- the output device 917 is a device that can notify the user of the acquired information visually or audibly.
- the output device 917 is, for example, a display device such as an LCD (Liquid Crystal Display), a PDP (Plasma Display Panel), an organic EL (Electro-Luminescence) display (may be a see-through type or a head mounted type), a speaker, and a headphone.
- a display device such as an LCD (Liquid Crystal Display), a PDP (Plasma Display Panel), an organic EL (Electro-Luminescence) display (may be a see-through type or a head mounted type), a speaker, and a headphone.
- the output device 917 outputs the result obtained by the processing of the information processing device 900 as video such as text or an image, or outputs it as audio such as voice or sound.
- the storage device 919 is a data storage device configured as an example of a storage unit of the information processing device 900.
- the storage device 919 includes, for example, a magnetic storage device such as an HDD (Hard Disk Drive), a semiconductor storage device, an optical storage device, or a magneto-optical storage device.
- the storage device 919 stores programs executed by the CPU 901, various data, various data acquired from the outside, and the like.
- the drive 921 is a reader / writer for a removable recording medium 927 such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, and is built in or externally attached to the information processing apparatus 900.
- the drive 921 reads information recorded on the attached removable recording medium 927 and outputs the information to the RAM 905.
- the drive 921 writes a record in the attached removable recording medium 927.
- the connection port 923 is a port for directly connecting a device to the information processing apparatus 900.
- the connection port 923 can be, for example, a USB (Universal Serial Bus) port, an IEEE 1394 port, a SCSI (Small Computer System Interface) port, or the like.
- the connection port 923 may be an RS-232C port, an optical audio terminal, an HDMI (High-Definition Multimedia Interface) port, or the like.
- the communication device 925 is a communication interface configured with, for example, a communication device for connecting to the communication network 931.
- the communication device 925 may be, for example, a communication card for wired or wireless LAN (Local Area Network), Bluetooth (registered trademark), or WUSB (Wireless USB).
- the communication device 925 may be a router for optical communication, a router for ADSL (Asymmetric Digital Subscriber Line), or a modem for various communication.
- the communication device 925 transmits and receives signals and the like using a predetermined protocol such as TCP / IP with the Internet and other communication devices, for example.
- the communication network 931 connected to the communication device 925 is a wired or wireless network, such as the Internet, a home LAN, infrared communication, radio wave communication, or satellite communication.
- the imaging device 933 uses various members such as an imaging element such as a CCD (Charge Coupled Device) or a CMOS (Complementary Metal Oxide Semiconductor), and a lens for controlling the formation of a subject image on the imaging element. It is an apparatus that images a real space and generates a captured image.
- the imaging device 933 may capture a still image or may capture a moving image.
- the sensor 935 is various sensors such as an acceleration sensor, a gyro sensor, a geomagnetic sensor, an optical sensor, and a sound sensor.
- the sensor 935 acquires information about the state of the information processing apparatus 900 itself, such as the posture of the information processing apparatus 900, and information about the surrounding environment of the information processing apparatus 900, such as brightness and noise around the information processing apparatus 900, for example. To do.
- the sensor 935 may include a GPS sensor that receives a GPS (Global Positioning System) signal and measures the latitude, longitude, and altitude of the apparatus.
- GPS Global Positioning System
- Each component described above may be configured using a general-purpose member, or may be configured by hardware specialized for the function of each component. Such a configuration can be appropriately changed according to the technical level at the time of implementation.
- Embodiments of the present disclosure include, for example, an information processing apparatus (client or various servers) as described above, a system, an information processing method executed by the information processing apparatus or system, a program for causing the information processing apparatus to function, And a recording medium on which the program is recorded.
- the various servers and clients in the embodiment described above do not necessarily have to be realized by a device given a role as a server or client on the network.
- the embodiment of the present disclosure can be realized by operating each terminal (information processing apparatus) as various servers or clients.
- an action history acquisition unit that acquires user action history information accumulated for a predetermined period
- An attribute score calculating unit that calculates an attribute score of the user based on the action history information for one or more attributes of the attribute group
- An information processing apparatus comprising: an object generation unit configured to generate an object representing the user based on the attribute score.
- the information processing apparatus according to (1) further including a condition setting unit that sets a generation condition of the object.
- the condition setting unit includes an attribute selection unit that selects the attribute score emphasized in the generation of the object.
- condition setting unit includes a period selection unit that selects a period emphasized in the generation of the object among the predetermined periods.
- the condition setting unit sets the generation condition according to an operation of the user.
- the condition setting unit sets the generation condition according to a situation in which the object is displayed.
- the attribute score calculation unit calculates the attribute score for a plurality of attributes in the attribute group,
- the object generation unit selects the type of the object based on a comparison of attribute scores of the attributes.
- the information processing apparatus according to any one of (1) to (7), wherein the attribute group includes an attribute indicating whether or not a predetermined event has been achieved.
- the object generation unit generates the object to be superimposed and displayed on an actual image of the user.
- the object generation unit generates the object that hides the user by displaying a background of the actual image of the user.
- the object generation unit generates the object that changes stepwise according to the attribute score.
- the object generation unit generates the object whose color changes according to the attribute score.
- the information processing apparatus according to any one of (1) to (12), wherein the object generation unit generates the object to be displayed on a map.
- An operation acquisition unit that acquires information related to an operation for designating at least a part of the object by an observer of the object displayed on the map;
- the information processing apparatus according to (13), further comprising: a function unit that executes a predetermined function for the user corresponding to the specified object.
- the operation includes an operation of designating an area on a map.
- the behavior history acquisition unit acquires the behavior history information for a plurality of users,
- the attribute score calculation unit calculates the attribute score for the plurality of users,
- the information processing apparatus according to any one of (1) to (15), wherein the object generation unit generates the objects that are visible to the plurality of users.
- a sensing unit that senses user behavior; One or more attributes in the attribute group based on the user's behavior history information generated based on information accumulated by transmitting the sensing result to a server and based on information including the sensing result
- a communication unit that receives, from the server, information on an object representing the user generated based on the calculated attribute score;
- An information processing apparatus comprising: a display control unit that displays the object on a display unit.
- the client A sensing unit that senses user behavior; A communication unit that transmits a result of the sensing to a server and receives information of an object representing the user from the server; A display control unit for displaying the object on a display unit, The server An action history acquisition unit that acquires the action history information of the user generated based on information accumulated in a predetermined period and including the sensing result; An attribute score calculating unit that calculates an attribute score of the user based on the action history information for one or more attributes of the attribute group; An object generation unit configured to generate the object based on the attribute score.
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Abstract
Description
1.第1の実施形態
1-1.機能構成
1-2.処理の例
1-3.データの例
1-4.オブジェクト生成条件の例
1-5.オブジェクトの段階的設定の例
1-6.機能構成に関する変形例
2.第2の実施形態
3.第3の実施形態
3-1.機能構成
3-2.処理の例
3-3.表示例
3-4.変形例
4.第4の実施形態
5.ハードウェア構成
6.補足
まず、図1~図11を参照して、本開示の第1の実施形態について説明する。
図1は、本開示の第1の実施形態に係るシステムの概略的な機能構成を示すブロック図である。図1を参照すると、システム10は、クライアント100と、サーバ150とを含む。クライアント100とサーバ150とは、有線または無線の各種のネットワークによって互いに接続され、必要に応じて通信する。以下、クライアント100およびサーバ150のそれぞれの構成について、さらに説明する。
クライアント100は、センシング部102、入力部104、表示制御部106、表示部108、および通信部110を含む。クライアント100は、ユーザによって使用される各種の情報処理装置、例えば携帯電話(スマートフォン)、各種のPC(Personal Computer)、メディアプレーヤ、ゲーム機などによって実現される。情報処理装置は、例えば後述するハードウェア構成によって実現される。
サーバ150は、行動認識部152、行動履歴DB154、行動履歴取得部156、属性スコア算出部158、属性DB160、オブジェクト生成部162、オブジェクトDB164、ユーザDB166、および通信部168を含む。サーバ150は、さらに、期間選択部170および属性選択部172の一方または両方を含んでもよい。サーバ150は、単一の情報処理装置、または有線もしくは無線の各種のネットワークによって互いに接続された複数の情報処理装置の協働によって実現される。情報処理装置は、例えば後述するハードウェア構成によって実現される。以下、各機能構成について説明する。なお、DBおよび通信部を除く各部は、例えばCPUがメモリに格納されたプログラムに従って動作することによって実現される。DBは、例えばストレージ装置によって実現される。
図2は、本開示の第1の実施形態に係るシステムによって実現されるオブジェクトの表示の例を示す図である。図2では、ユーザAおよびユーザBが、仮想空間で会話している状況が示されている。画面1100には、アバター1101と、ダイアログ1103とが表示される。ここで、アバター1101は、ユーザAのアバター1101aと、ユーザBのアバター1101bとを含み、ダイアログ1103は、ユーザAのダイアログ1103aと、ユーザBのダイアログ1103bとを含む。
図4は、本開示の第1の実施形態で用いられるデータの例を示す図である。図示された例では、ユーザA~ユーザFの6人について、オブジェクトの生成のために用いられるデータの例が示されている。データの項目ごとに説明すると、“性別”および“職業”は、ユーザの登録情報であり、例えばユーザDB166に格納される。“職場”および“家”は、ユーザの位置履歴に関して設定された属性であり、それぞれの場所にいた時間の長さに応じて属性スコアが算出される。“座る”、“歩く”、“走る”、“食事”および“買い物”は、ユーザの行動状態に関して設定された属性であり、それぞれの行動をしていた時間の長さに応じて属性スコアが算出される。図示された例において、各属性スコアは正規化されており、相互に比較することが可能である。一方、“デパート”、“スーパー”および“本屋”は、属性“買い物”をさらに細分化した属性であり、それぞれの種類の店舗で買い物をした回数、または金額に応じて属性スコアが算出される。この“買い物”の例のように、属性は階層的な構成をもっていてもよい。これらの属性スコアは、ユーザの行動履歴に基づいて属性スコア算出部158によって算出される。
図5は、本開示の第1の実施形態においてオブジェクト生成条件を設定した場合の第1の例を示す図である。図示された例では、図4と同様のデータを基にオブジェクトを生成するにあたり、“運動フィルタ”ともいえる生成条件が設定されている。より具体的には、属性選択部172が、オブジェクトの生成において強調される属性スコアとして、ユーザの運動状況に関係する“座る”、“歩く”、“走る”の属性スコアを選択している。
図9は、本開示の第1の実施形態におけるオブジェクトの段階的設定の例を示す図である。図9には、本実施形態においてオブジェクトDB164に格納されうる情報の例が示されている。上述したように、オブジェクトDB164には、同じ属性について、属性スコアに応じて設定された複数のオブジェクトの情報が格納され、オブジェクト生成部162は、ユーザの属性スコアに応じてこれらの中から適切なオブジェクトの情報を選択してもよい。これによって、例えば、ユーザがその属性によって表される事項にどの程度あてはまるかを表現することができる。なお、図9に示される例は、図4~図8の例とは相関性がない。
図10は、本開示の第1の実施形態の機能構成の第1の変形例を示すブロック図である。図10を参照すると、システム20は、クライアント100と、行動認識サーバ240と、オブジェクトサーバ250とを含む。クライアント100、行動認識サーバ240、およびオブジェクトサーバ250は、有線または無線の各種のネットワークによって互いに接続され、必要に応じて通信する。
次に、図12および図13を参照して、本開示の第2の実施形態について説明する。この第2の実施形態は、ユーザを表象するオブジェクトが、ユーザの実際の画像に重畳表示するためのオブジェクトであるという点で、上記の第1の実施形態とは異なる。なお、機能構成などそれ以外の部分については、第1の実施形態と同様であるため、重複した詳細な説明は省略する。
次に、図14~図19を参照して、本開示の第3の実施形態について説明する。この第3の実施形態は、ユーザを表象するオブジェクトが地図上に表示され、その表示に対して何らかの機能を実行することが可能であるという点で、上記の第1の実施形態とは異なる。なお、それ以外の部分については、第1の実施形態と同様であるため、重複した詳細な説明は省略する。
図14は、本開示の第3の実施形態に係るシステムの概略的な機能構成を示すブロック図である。図14を参照すると、システム40は、クライアント400と、サーバ450とを含む。クライアント400とサーバ450とは、有線または無線の各種のネットワークによって互いに接続され、必要に応じて通信する。以下、クライアント400およびサーバ450のそれぞれの構成について、さらに説明する。
クライアント400は、センシング部102を含まない点で、図1を参照して説明したクライアント100とは異なるが、それ以外の点ではクライアント100と同様である。クライアント400は、センシングの結果をサーバに送信せず、専ら他のユーザについて生成されたオブジェクトを含む画像を観察するユーザによって使用される。そのために、クライアント400は、入力部104、表示制御部106、および表示部108を含む。これらの機能構成の詳細については、上記のクライアント100と同様であるため、詳細な説明を省略する。
サーバ450は、操作取得部474、およびメッセージ送信部476を含む点で、図1を参照して説明したサーバ150とは異なるが、それ以外の点ではサーバ150と同様である。図示されていないが、サーバ450は、期間選択部170および属性選択部172の一方または両方を含んでもよい。
図15は、本開示の第3の実施形態で用いられるデータの例を示す図である。図示されたデータは、例えばサーバ450でユーザDB166に格納されうる。このデータは、各ユーザ(ユーザA~ユーザD)について“オブジェクト種類”、“現在位置”、“E-mail”の項目を含む。“オブジェクト種類”には、オブジェクト生成部162によって生成され、各ユーザに対応付けられたオブジェクトの種類が記録されている。“現在位置”には、GPSなどを用いて検出された各ユーザの位置情報が、例えば緯度経度によって記録されている。“E-mail”には、例えば各ユーザがサービス利用のために登録したメールアドレスが記録されている。
図17は、本開示の第3の実施形態における第1の表示例を示す図である。図示された例では、クライアント400の表示部108で、地図3100上に、ユーザを示すオブジェクト3101が表示される。ここでは、オブジェクト3101の色がユーザの属性スコアに応じて変化している。つまり、現在の行動を示す属性スコアとして“徒歩”のスコアが算出されたユーザのオブジェクト3101a(オブジェクト種類“徒歩”のオブジェクト)と、同じく“電車”のスコアが算出されたユーザのオブジェクト3101b(オブジェクト種類“電車”のオブジェクト)と、同じく“自動車”のスコアが算出されたユーザのオブジェクト3101c(オブジェクト種類“自動車”のオブジェクト)とでは、生成される色のオブジェクトが異なる。図示されているように、この例で生成されるオブジェクトは、円という抽象的な図形であるが、このような場合であっても、例えば色を属性スコアに応じて変化させることで、ユーザの人となりに関する情報(この場合は、どのような手段で移動しているか)を表示することができる。
図19は、本開示の第3の実施形態の変形例に係るシステムの概略的な機能構成を示すブロック図である。図19を参照すると、システム42は、クライアント400と、サーバ450とを含む。システム42の構成は、図14を参照して説明した本実施形態に係るシステム40と基本的に同様であるが、サーバ450の機能部として、メッセージ送信部476に代えて投稿受付部478が設けられる点で異なる。
次に、図21~図24を参照して、本開示の第4の実施形態について説明する。この第4の実施形態は、生成されたオブジェクトの表示および共有に関して、上記の第2の実施形態とは異なる。なお、機能構成などそれ以外の部分については、第2の実施形態と同様であるため、重複した詳細な説明は省略する。
次に、図25を参照して、本開示の実施形態に係る情報処理装置のハードウェア構成について説明する。図25は、情報処理装置のハードウェア構成を説明するためのブロック図である。図示された情報処理装置900は、例えば、上記の実施形態における各種サーバおよびクライアントを実現しうる。
本開示の実施形態は、例えば、上記で説明したような情報処理装置(クライアントまたは各種サーバ)、システム、情報処理装置またはシステムで実行される情報処理方法、情報処理装置を機能させるためのプログラム、およびプログラムが記録された記録媒体を含みうる。
(1)所定の期間に蓄積されたユーザの行動履歴情報を取得する行動履歴取得部と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する属性スコア算出部と、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成するオブジェクト生成部と
を備える情報処理装置。
(2)前記オブジェクトの生成条件を設定する条件設定部をさらに備える、前記(1)に記載の情報処理装置。
(3)前記条件設定部は、前記オブジェクトの生成において強調される前記属性スコアを選択する属性選択部を含む、前記(2)に記載の情報処理装置。
(4)前記条件設定部は、前記所定の期間のうち、前記オブジェクトの生成において強調される期間を選択する期間選択部を含む、前記(2)または(3)に記載の情報処理装置。
(5)前記条件設定部は、前記ユーザの操作に従って前記生成条件を設定する、前記(2)~(4)のいずれか1項に記載の情報処理装置。
(6)前記条件設定部は、前記オブジェクトが表示される状況に応じて前記生成条件を設定する、前記(2)~(5)のいずれか1項に記載の情報処理装置。
(7)前記属性スコア算出部は、前記属性群のうちの複数の属性について前記属性スコアを算出し、
前記オブジェクト生成部は、前記各属性の属性スコアの比較に基づいて前記オブジェクトの種類を選択する、前記(1)~(6)のいずれか1項に記載の情報処理装置。
(8)前記属性群は、所定のイベントを達成したか否かを示す属性を含む、前記(1)~(7)のいずれか1項に記載の情報処理装置。
(9)前記オブジェクト生成部は、前記ユーザの実際の画像に重畳表示するための前記オブジェクトを生成する、前記(1)~(8)のいずれか1項に記載の情報処理装置。
(10)前記オブジェクト生成部は、前記ユーザの実際の画像の背景を表示することによって前記ユーザを隠蔽する前記オブジェクトを生成する、前記(9)に記載の情報処理装置。
(11)前記オブジェクト生成部は、前記属性スコアに応じて段階的に変化する前記オブジェクトを生成する、前記(1)~(10)のいずれか1項に記載の情報処理装置。
(12)前記オブジェクト生成部は、前記属性スコアに応じて色が変化する前記オブジェクトを生成する、前記(1)~(11)のいずれか1項に記載の情報処理装置。
(13)前記オブジェクト生成部は、地図上に表示するための前記オブジェクトを生成する、前記(1)~(12)のいずれか1項に記載の情報処理装置。
(14)前記地図上に表示された前記オブジェクトの観察者による、該オブジェクトのうちの少なくとも一部を指定する操作に関する情報を取得する操作取得部と、
前記指定されたオブジェクトに対応する前記ユーザに対して所定の機能を実行する機能部と
をさらに備える、前記(13)に記載の情報処理装置。
(15)前記操作は、地図上の領域を指定する操作を含む、前記(14)に記載の情報処理装置。
(16)前記行動履歴取得部は、複数のユーザについて前記行動履歴情報を取得し、
前記属性スコア算出部は、前記複数のユーザについて前記属性スコアを算出し、
前記オブジェクト生成部は、前記複数のユーザが互いに視認可能な前記オブジェクトを生成する、前記(1)~(15)のいずれか1項に記載の情報処理装置。
(17)ユーザの行動をセンシングするセンシング部と、
前記センシングの結果をサーバに送信し、該センシングの結果を含む情報に基づいて生成される前記ユーザの行動履歴情報を所定の期間蓄積したものに基づいて属性群のうちの1または複数の属性について算出される属性スコアに基づいて生成される前記ユーザを表象するオブジェクトの情報を前記サーバから受信する通信部と、
前記オブジェクトを表示部に表示させる表示制御部と
を備える情報処理装置。
(18)クライアントおよびサーバを含み、
前記クライアントは、
ユーザの行動をセンシングするセンシング部と、
前記センシングの結果をサーバに送信し、前記ユーザを表象するオブジェクトの情報を前記サーバから受信する通信部と、
前記オブジェクトを表示部に表示させる表示制御部と
を有し、
前記サーバは、
所定の期間に蓄積された、前記センシングの結果を含む情報に基づいて生成される前記ユーザの行動履歴情報を取得する行動履歴取得部と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する属性スコア算出部と、
前記属性スコアに基づいて前記オブジェクトを生成するオブジェクト生成部と
を有するシステム。
(19)所定の期間に蓄積されたユーザの行動履歴情報を取得することと、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出することと、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成することと
を含む情報処理方法。
(20)所定の期間に蓄積されたユーザの行動履歴情報を取得する機能と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する機能と、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成する機能と
をコンピュータに実現させるためのプログラム。
100,300,400 装置
102 センシング部
104 入力部
106 表示制御部
108 表示部
110 通信部
240 行動認識サーバ
150,250 サーバ(オブジェクトサーバ)
152 行動認識部
156 行動履歴取得部
158 属性スコア算出部
162 オブジェクト生成部
168,268 通信部
170 期間選択部
172 属性選択部
474 操作取得部
476 メッセージ送信部
478 投稿受付部
Claims (20)
- 所定の期間に蓄積されたユーザの行動履歴情報を取得する行動履歴取得部と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する属性スコア算出部と、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成するオブジェクト生成部と
を備える情報処理装置。 - 前記オブジェクトの生成条件を設定する条件設定部をさらに備える、請求項1に記載の情報処理装置。
- 前記条件設定部は、前記オブジェクトの生成において強調される前記属性スコアを選択する属性選択部を含む、請求項2に記載の情報処理装置。
- 前記条件設定部は、前記所定の期間のうち、前記オブジェクトの生成において強調される期間を選択する期間選択部を含む、請求項2に記載の情報処理装置。
- 前記条件設定部は、前記ユーザの操作に従って前記生成条件を設定する、請求項2に記載の情報処理装置。
- 前記条件設定部は、前記オブジェクトが表示される状況に応じて前記生成条件を設定する、請求項2に記載の情報処理装置。
- 前記属性スコア算出部は、前記属性群のうちの複数の属性について前記属性スコアを算出し、
前記オブジェクト生成部は、前記各属性の属性スコアの比較に基づいて前記オブジェクトの種類を選択する、請求項1に記載の情報処理装置。 - 前記属性群は、所定のイベントを達成したか否かを示す属性を含む、請求項1に記載の情報処理装置。
- 前記オブジェクト生成部は、前記ユーザの実際の画像に重畳表示するための前記オブジェクトを生成する、請求項1に記載の情報処理装置。
- 前記オブジェクト生成部は、前記ユーザの実際の画像の背景を表示することによって前記ユーザを隠蔽する前記オブジェクトを生成する、請求項9に記載の情報処理装置。
- 前記オブジェクト生成部は、前記属性スコアに応じて段階的に変化する前記オブジェクトを生成する、請求項1に記載の情報処理装置。
- 前記オブジェクト生成部は、前記属性スコアに応じて色が変化する前記オブジェクトを生成する、請求項1に記載の情報処理装置。
- 前記オブジェクト生成部は、地図上に表示するための前記オブジェクトを生成する、請求項1に記載の情報処理装置。
- 前記地図上に表示された前記オブジェクトの観察者による、該オブジェクトのうちの少なくとも一部を指定する操作に関する情報を取得する操作取得部と、
前記指定されたオブジェクトに対応する前記ユーザに対して所定の機能を実行する機能部と
をさらに備える、請求項13に記載の情報処理装置。 - 前記操作は、地図上の領域を指定する操作を含む、請求項14に記載の情報処理装置。
- 前記行動履歴取得部は、複数のユーザについて前記行動履歴情報を取得し、
前記属性スコア算出部は、前記複数のユーザについて前記属性スコアを算出し、
前記オブジェクト生成部は、前記複数のユーザが互いに視認可能な前記オブジェクトを生成する、請求項1に記載の情報処理装置。 - ユーザの行動をセンシングするセンシング部と、
前記センシングの結果をサーバに送信し、該センシングの結果を含む情報に基づいて生成される前記ユーザの行動履歴情報を所定の期間蓄積したものに基づいて属性群のうちの1または複数の属性について算出される属性スコアに基づいて生成される前記ユーザを表象するオブジェクトの情報を前記サーバから受信する通信部と、
前記オブジェクトを表示部に表示させる表示制御部と
を備える情報処理装置。 - クライアントおよびサーバを含み、
前記クライアントは、
ユーザの行動をセンシングするセンシング部と、
前記センシングの結果をサーバに送信し、前記ユーザを表象するオブジェクトの情報を前記サーバから受信する通信部と、
前記オブジェクトを表示部に表示させる表示制御部と
を有し、
前記サーバは、
所定の期間に蓄積された、前記センシングの結果を含む情報に基づいて生成される前記ユーザの行動履歴情報を取得する行動履歴取得部と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する属性スコア算出部と、
前記属性スコアに基づいて前記オブジェクトを生成するオブジェクト生成部と
を有するシステム。 - 所定の期間に蓄積されたユーザの行動履歴情報を取得することと、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出することと、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成することと
を含む情報処理方法。 - 所定の期間に蓄積されたユーザの行動履歴情報を取得する機能と、
属性群のうちの1または複数の属性について、前記行動履歴情報に基づく前記ユーザの属性スコアを算出する機能と、
前記属性スコアに基づいて、前記ユーザを表象するオブジェクトを生成する機能と
をコンピュータに実現させるためのプログラム。
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Also Published As
Publication number | Publication date |
---|---|
CN104737209A (zh) | 2015-06-24 |
EP2924659A4 (en) | 2016-07-13 |
JPWO2014080678A1 (ja) | 2017-01-05 |
JP6102939B2 (ja) | 2017-03-29 |
US11080310B2 (en) | 2021-08-03 |
EP2924659A1 (en) | 2015-09-30 |
US20180322145A1 (en) | 2018-11-08 |
US10037342B2 (en) | 2018-07-31 |
US20150254275A1 (en) | 2015-09-10 |
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