WO2013183832A1 - Procédé d'amélioration d'articles de jeu, serveur associé et support d'enregistrement - Google Patents
Procédé d'amélioration d'articles de jeu, serveur associé et support d'enregistrement Download PDFInfo
- Publication number
- WO2013183832A1 WO2013183832A1 PCT/KR2012/011138 KR2012011138W WO2013183832A1 WO 2013183832 A1 WO2013183832 A1 WO 2013183832A1 KR 2012011138 W KR2012011138 W KR 2012011138W WO 2013183832 A1 WO2013183832 A1 WO 2013183832A1
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- WIPO (PCT)
- Prior art keywords
- item
- probability
- predetermined time
- reinforcement
- user terminal
- Prior art date
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- 238000000034 method Methods 0.000 title claims abstract description 46
- 230000002708 enhancing effect Effects 0.000 title claims abstract description 20
- 230000002787 reinforcement Effects 0.000 claims description 104
- 230000001976 improved effect Effects 0.000 claims description 40
- 230000006872 improvement Effects 0.000 claims description 29
- 238000005728 strengthening Methods 0.000 claims description 13
- 230000003014 reinforcing effect Effects 0.000 claims description 10
- 230000006870 function Effects 0.000 description 19
- 238000004891 communication Methods 0.000 description 7
- 230000005540 biological transmission Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 5
- 230000003203 everyday effect Effects 0.000 description 5
- 238000004590 computer program Methods 0.000 description 4
- 238000011161 development Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000000717 retained effect Effects 0.000 description 2
- 241000169170 Boreogadus saida Species 0.000 description 1
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- 230000002250 progressing effect Effects 0.000 description 1
- 230000000630 rising effect Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0235—Discounts or incentives, e.g. coupons or rebates constrained by time limit or expiration date
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Definitions
- the present invention relates to a game item reinforcement method, a server thereof, and a recording medium, and more particularly, to a game item reinforcement method, a server, and a recording medium for increasing the item reinforcement probability in consideration of time zones.
- Game content providing service through online has the advantage of being able to play the same game with an unspecified person in a remote place without limitation of space and time.
- the problem to be solved by the present invention is to provide a game item reinforcement method and a server, and a recording medium for increasing the enjoyment of the game user to stay on the game longer.
- Game item enhancement method the server, the step of improving the item enhancement probability in a predetermined time period by a predetermined percentage; And reinforcing the item using the improved item reinforcement probability when receiving a reinforcement request of the item held by the user terminal from the user terminal in the predetermined time period.
- the step of strengthening the step of receiving information of the item to be strengthened possessed by the user terminal; Receiving a request to enhance the item at the predetermined time period; And enhancing the item by using the improved item enhancement probability.
- the enhancing may include setting a predetermined time zone including a month, a day, a day of the week, a time range, and a duration corresponding to a time at which the item enhancement probability is to be improved; And differently setting an item reinforcement probability to be improved according to the predetermined time period.
- the preset percentage includes 0 percent, and when the preset percentage is 0 percent, the item enhancement probability of the preset time zone may not be improved.
- the method may further include providing, to the user terminal, an item reinforcement time interface for identifying an item reinforcement probability to be improved which is set differently according to a predetermined time period after the step of setting differently according to the predetermined time period. Can be.
- a game item enhancement method comprising: providing, by the server, an item enhancement time interface to the user terminal so as to identify an item enhancement probability to be improved differently set according to a predetermined time period; Randomly setting an improvement percentage of an item enhancement probability in the predetermined time period; Improving the item enhancement probability of the predetermined time zone in consideration of the improvement percentage; And when the request for reinforcement of the item held by the user terminal is received from the user terminal in the predetermined time period, reinforcing the item using an item reinforcement probability according to the corresponding time period.
- the step of strengthening the step of receiving information of the item to be strengthened possessed by the user terminal; Receiving a request to enhance the item at the predetermined time period; And enhancing the item by using the item enhancement probability.
- the random setting may be set in consideration of the month, day, day, time range, duration of the improvement of the item enhancement probability.
- the item enhancement probability may not be improved.
- Server for strengthening the game item comprises a probability determination module for improving the item enhancement probability by a predetermined percentage in a predetermined time period; And a reinforcement module for reinforcing the item by using an enhanced item reinforcement probability when receiving a reinforcement request of the item held by the user terminal from the user terminal in the predetermined time period.
- the reinforcement module receives the item information of the item to be retained by the user terminal, and when receiving a request for reinforcement of the item in the predetermined time period, by using the item enhancement probability improved by the probability determination module I can strengthen it.
- the server may further include a time management module for setting a predetermined time zone including a month, a day, a day of the week, a time range, and a duration corresponding to a time at which the item enhancement probability is to be improved.
- the probability determination module may differently set the item enhancement probability to be improved according to the predetermined time period.
- the server may further include a control module for controlling to provide the user terminal with an item reinforcement time interface for identifying an item reinforcement probability to be differently set according to the predetermined time period.
- the methods according to the embodiments of the present invention may be programmed and implemented in a computer-readable recording medium.
- the reinforcement probability increase time zone is set every day, and through this, it is effective to activate a content related to reinforcement by adding a fun element of a game user.
- FIG. 1 is a view for explaining a brief configuration of a game item reinforcement system according to an embodiment of the present invention.
- FIG. 2 is a diagram illustrating a server according to an exemplary embodiment of the present invention.
- FIG. 3 is a flowchart illustrating a game item enhancement method according to an embodiment of the present invention.
- FIG. 4 is a flowchart illustrating S200 of FIG. 3 in more detail.
- FIG. 5 is a flowchart illustrating S100 of FIG. 3 in more detail.
- FIG. 6 is a flowchart illustrating a game item enhancement method according to an embodiment of the present invention.
- FIGS. 7 to 10 are diagrams illustrating a game screen for explaining a game item reinforcement method according to an embodiment of the present invention.
- Game item enhancement method the server, the step of improving the item enhancement probability in a predetermined time period by a predetermined percentage; And reinforcing the item using the improved item reinforcement probability when receiving a reinforcement request of the item held by the user terminal from the user terminal in the predetermined time period.
- the step of strengthening the step of receiving information of the item to be strengthened possessed by the user terminal; Receiving a request to enhance the item at the predetermined time period; And enhancing the item by using the improved item enhancement probability.
- the enhancing may include setting a predetermined time zone including a month, a day, a day of the week, a time range, and a duration corresponding to a time at which the item enhancement probability is to be improved; And differently setting an item reinforcement probability to be improved according to the predetermined time period.
- the preset percentage includes 0 percent, and when the preset percentage is 0 percent, the item enhancement probability of the preset time zone may not be improved.
- the method may further include providing, to the user terminal, an item reinforcement time interface for identifying an item reinforcement probability to be improved which is set differently according to a predetermined time period after the step of setting differently according to the predetermined time period. Can be.
- a game item enhancement method comprising: providing, by the server, an item enhancement time interface to the user terminal so as to identify an item enhancement probability to be improved differently set according to a predetermined time period; Randomly setting an improvement percentage of an item enhancement probability in the predetermined time period; Improving the item enhancement probability of the predetermined time zone in consideration of the improvement percentage; And when the request for reinforcement of the item held by the user terminal is received from the user terminal in the predetermined time period, reinforcing the item using an item reinforcement probability according to the corresponding time period.
- the step of strengthening the step of receiving information of the item to be strengthened possessed by the user terminal; Receiving a request to enhance the item at the predetermined time period; And enhancing the item by using the item enhancement probability.
- the random setting may be set in consideration of the month, day, day, time range, duration of the improvement of the item enhancement probability.
- the item enhancement probability may not be improved.
- Server for strengthening the game item comprises a probability determination module for improving the item enhancement probability by a predetermined percentage in a predetermined time period; And a reinforcement module for reinforcing the item by using an enhanced item reinforcement probability when receiving a reinforcement request of the item held by the user terminal from the user terminal in the predetermined time period.
- the reinforcement module receives the item information of the item to be retained by the user terminal, and when receiving a request for reinforcement of the item in the predetermined time period, by using the item enhancement probability improved by the probability determination module I can strengthen it.
- the server may further include a time management module for setting a predetermined time zone including a month, a day, a day of the week, a time range, and a duration corresponding to a time at which the item enhancement probability is to be improved.
- the probability determination module may differently set the item enhancement probability to be improved according to the predetermined time period.
- the server may further include a control module for controlling to provide the user terminal with an item reinforcement time interface for identifying an item reinforcement probability to be differently set according to the predetermined time period.
- the methods according to the embodiments of the present invention may be programmed and implemented in a computer-readable recording medium.
- 'communication', 'communication network' and 'network' may be used as the same meaning.
- the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- Servers that perform middleware or payment processing for a database may be connected to the server described in the present invention, but the description thereof will be omitted.
- the online game means game content that can be used by users by accessing the aforementioned server.
- a plurality of users can be connected and enjoyed at the same time, it means a game that raises the level through the action, such as obtaining experience value while progressing the game to develop the character.
- it means a game that can purchase a variety of items.
- the item may help the progress of the game, and generally means all data that can be understood as an item on the game.
- the experience value obtained when the character on behalf of the user defeats the monster, the item that can be obtained more, the item that can change the appearance of the character, etc. may correspond to the item in the present invention. have.
- the item of the present invention is a card item that can use a character in a sports game, an item that raises the character's ability for a certain period of time, an item that restores the character's condition, the character is equipped to improve the game's ability At the same time, it includes items that modify the appearance. That is, the item of the present invention includes all items that can be reflected in the game by the character in the game progress or by the user on the web.
- the game item reinforcement system 10 includes a user terminal 100, a server 200, and a network 300.
- the server 200 may be connected to a user terminal 100 through a network 300, and provide a game (eg, a soccer game) to the user terminal 100 on the network 300.
- a game eg, a soccer game
- various items may be sold / provided to the user of the user terminal 100 playing the game.
- the server 200 may sell / provide the reinforcement cache item necessary for reinforcement and the item for enhancing reinforcement success to the user terminal 100. .
- the server 200 may increase the item reinforcement probability of the user terminal 100 in a specific or random time zone, and provide a service to improve the item reinforcement probability when the user performs the item reinforcement during the time zone. do.
- the item reinforcement means that the ability of the item is further improved, and the item reinforcement probability means the probability that the item reinforcement can succeed. More detailed description thereof will be made with reference to FIG. 2.
- the user terminal 100 maintains a connection state with the server 200 through a network 300 such as the Internet or a telephone line, and for example, a personal computer, a handheld computer, a personal digital assistant (PDA), a mobile phone,
- a network 300 such as the Internet or a telephone line
- PDA personal digital assistant
- the present invention may correspond to a smart phone and the like, and may correspond to a concept of collectively a terminal having a predetermined computing power by mounting a microprocessor.
- the server 200 includes a transmission / reception module 210, a reinforcement module 220, a time management module 230, a probability determination module 240, a control module 250, and a database 260.
- the term 'server' or 'module' refers to a logical unit, and is not necessarily a physically distinct component, which is obvious to those skilled in the art.
- the transmission / reception module 210 receives at least one item information held by the user terminal 100 from the user terminal 100.
- the transmission and reception module 210 performs a function of transmitting and receiving the user terminal 100 and the various data including the item information (for example, a game, various necessary data related to the game, item enhancement request data, etc.).
- the database 260 stores a variety of data including the item information and / or the item information.
- the probability determination module 240 performs a function of improving the item reinforcement probability by a predetermined percentage in a predetermined time period.
- the time management module 230 performs a function of setting the predetermined time zone.
- the predetermined time zone may include a month, a day, a day of the week, a time range, a duration, etc. corresponding to a time at which the item reinforcement probability is to be improved.
- the reinforcement module 220 When the reinforcement module 220 receives a reinforcement request of an item held by the user terminal 100 from the user terminal 100 at the predetermined time period, the reinforcement module 220 performs a function of reinforcing the item using an improved item reinforcement probability. do.
- the reinforcement module 220 receives the information of the item to be reinforced by the user terminal 100, and receives a request for reinforcement of the item in the predetermined time period, improved by the probability determination module 240 Performs a function of enhancing an item by using an item enhancement probability.
- the probability determination module 240 may set an item enhancement probability to be improved according to the predetermined time period.
- the control module 250 performs a function of providing the user terminal 100 with an item reinforcement time interface for identifying an item reinforcement probability to be differently set according to the predetermined time zone.
- control module 250 may allow the transmission and reception module 210, the reinforcement module 220, the time management module 230, the probability determination module 240, and the database 260 to perform their respective functions. Function to control.
- FIG. 3 is a flowchart illustrating a game item enhancement method according to an embodiment of the present invention.
- the game item enhancement method of FIG. 3 may be performed by the server 200 of the game item enhancement system 10 of FIG. 1.
- the server 200 increases the item reinforcement probability by a predetermined percentage in a predetermined time period (S100).
- the preset percentage may include 0 percent, and the preset percent may fall within a range of 0 percent to 100 percent. If the preset percentage is 0%, the item reinforcement probability does not improve and remains as it is.
- the item is enhanced using the improved item reinforcement probability (S200).
- the content related to enhancement can be activated, and a user's access time is enhanced. It has an inducible effect to keep up.
- FIG. 4 is a flowchart illustrating S200 of FIG. 3 in more detail. The flowchart shown in FIG. 4 may be performed by server 200 of game item enhancement system 10 of FIG. 1.
- the server 200 receives information of an item to be strengthened, which is held by the user terminal 100 (S210).
- the item to be strengthened corresponds to an item that the user wants to enhance from among the items held by the user terminal 100.
- the server 200 may receive a request for strengthening the item at the predetermined time period (S220).
- the server 200 since the server 200 is a predetermined time period, the server 200 may enhance the item by using the enhanced item reinforcement probability (S230), and when the item is reinforced, the server 200 provides it to the user terminal 100.
- FIG. 5 is a flowchart illustrating S100 of FIG. 3 in more detail. The flowchart shown in FIG. 5 may be performed by the server 200 of the game item enhancement system 10 of FIG. 1.
- the server 200 sets a predetermined time zone including a month, a day, a day of the week, a time range, and a duration corresponding to a time at which an item reinforcement probability is to be improved (S110). For example, the server 200 may set the predetermined time zone to May 5, or set it to 0 every Saturday and set the duration to 1 hour. In this case, the item reinforcement probability may be improved at 0 o'clock to 1 o'clock on May 5 or every Saturday.
- the server 200 sets an item reinforcement probability to be improved differently according to the predetermined time period (S120). For example, the server 200 may set the predetermined time zones from 11 o'clock to 12 o'clock and 5 o'clock to 6 o'clock, and set different probabilities for each. In addition, a time zone other than the above time zone may have a different probability than the above time zone.
- the server 200 may provide the user terminal with an item reinforcement time interface for identifying an item reinforcement probability to be differently set according to the predetermined time period.
- the user may visually check the item enhancement time through the item enhancement time interface. This will be described in more detail with reference to FIG. 9.
- FIG. 6 is a flowchart illustrating a game item enhancement method according to an embodiment of the present invention.
- the game item enhancement method of FIG. 6 may be performed by the server 200 of the game item enhancement system 10 of FIG. 1.
- the server 200 may provide an item reinforcement time interface to the user terminal to identify an item reinforcement probability that is differently set according to a predetermined time period (S10).
- the item reinforcement time interface will be described in more detail with reference to FIG. 9.
- the server 200 may randomly set an improvement percentage of the item enhancement probability in the predetermined time zone, and improve the item enhancement probability of the predetermined time zone in consideration of the improvement percentage (S20).
- the server 200 may be set to have an improvement percentage of the same item enhancement probability in a specific time zone every day, but may be set to have an improvement percentage of an item enhancement probability that is not equal in a specific time zone every day. That is, a 10% improvement may be set between 5 and 6 o'clock today, but a 15% improvement may be set between 5 and 6 o'clock tomorrow.
- the server 200 may set the improvement time of the item enhancement probability and the improvement percentage of the corresponding time zone differently every day. For example, a 10% improvement may be set between 4-5 o'clock today and a 30% improvement between 4: 30-5: 30 tomorrow. That is, according to the server 200, the improvement time zone and the improvement percentage may be randomly set every day.
- the server 200 may reinforce the item using an item reinforcement probability according to a corresponding time period (S30). ).
- FIGS. 7 to 10 are diagrams illustrating a game screen for explaining a game item reinforcement method according to an embodiment of the present invention.
- the user terminal 100 may set an item 712 to be strengthened in the item reinforcement window 710 of the game screen 700, and the user of the user terminal 100 may play the game screen 700.
- the upper reinforcement button 720 is pressed, whether or not to reinforce the item may be determined according to the item reinforcement probability set by the server 200.
- FIG 8 is a game screen 700 showing a case in which reinforcement of an item is successful.
- the item is strengthened and the item 740 is displayed on the game screen 700, and a block 750 showing that the reinforcement is successful is displayed on the game screen 700.
- 9 and 10 illustrate an embodiment of the item enhancement time interface described above.
- the server 200 is set to improve the item reinforcement probability 20% between 11 o'clock and 12 o'clock, and sets the item reinforcement probability between 5 o'clock and 6 o'clock to 10%.
- the rest of the time zone can be set to increase the item enhancement probability by 0%.
- the server 200 may provide an item reinforcement time interface reflecting the above setting to the game screen 800 so that the user of the user terminal 100 can check.
- the server 200 may notify the user about the item enhancement probability through not only the item enhancement time interface as shown in FIG. 9 but also a notice in the game.
- the server 200 increases the 1 hour reinforcement probability 30% UP from 5:00 PM on May 5 on the game screen 900 and the 1 hour reinforcement probability from 00:00 AM on every Saturday 15 You can make it visible to users by notifying them like% UP '.
- the users may check the item reinforcement time point and perform a higher probability item reinforcement at that time point.
- the method according to the embodiment of the present invention described above may be executed by an application (which may include a program included in a platform or an operating system, etc., which is basically installed in the terminal), and the application is executed by a user. It may be executed by an application (ie, a program) installed directly on the terminal through an application providing server such as a store server, an application, or a web server related to the corresponding service.
- an application which may include a program included in a platform or an operating system, etc., which is basically installed in the terminal
- an application ie, a program installed directly on the terminal through an application providing server such as a store server, an application, or a web server related to the corresponding service.
- the above-described method according to the embodiment of the present invention may be implemented in an application (ie, a program) basically installed in a terminal or directly installed by a user, and may be recorded in a computer-readable recording medium such as a terminal. .
- Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
- the above-described program may include code coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). It may include.
- Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
- the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
- the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
- the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
- codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
- Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
- a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
- at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
- the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
- a computer-readable recording medium recording an application which is a program for executing a method according to an embodiment of the present invention, may provide an application such as an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk) included in a server (Application Provider Server) or the application providing server itself.
- an application such as an application store server, an application, or a web server associated with a corresponding service.
- It may be a storage medium (for example, a hard disk) included in a server (Application Provider Server) or the application providing server itself.
- the computer which can read the recording medium which recorded the application which is a program for executing the method which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, PDA (Personal Digital Assistants) And a mobile terminal such as a mobile communication terminal, as well as it should be interpreted as any device capable of computing.
- a computer capable of reading a recording medium recording an application that is a program for executing a method according to an embodiment of the present invention is a mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal
- the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
- each or all of the components may be selectively combined to perform some or all functions combined in one or a plurality of hardware. It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention.
- the storage medium of the computer program may include a magnetic recording medium, an optical recording medium, and the like.
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Abstract
La présente invention concerne un procédé d'amélioration d'articles de jeu, comprenant les étapes consistant à : permettre à un serveur d'augmenter une probabilité d'amélioration d'un article jusqu'à un pourcentage prédéterminé au cours d'une période de temps prédéfinie ; et améliorer un article en utilisant la probabilité d'amélioration accrue de l'article lorsqu'une demande d'amélioration de l'article que possède un terminal utilisateur est reçue du terminal utilisateur au cours de la période de temps prédéfinie.
Applications Claiming Priority (2)
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KR10-2012-0061237 | 2012-06-08 | ||
KR1020120061237A KR101216781B1 (ko) | 2012-06-08 | 2012-06-08 | 게임 아이템 강화 방법 및 그 서버, 및 기록매체 |
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WO2013183832A1 true WO2013183832A1 (fr) | 2013-12-12 |
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KR102169840B1 (ko) * | 2019-02-07 | 2020-10-26 | 넷마블 주식회사 | 확률형 아이템 판매의 신뢰를 보증하는 방법 |
Citations (4)
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KR20050014213A (ko) * | 2003-07-30 | 2005-02-07 | (주)조이스펠 | 네트워크형 게임에서의 긍정적 아이템 유료화를 위한 게임아이템 시스템 및 그 운영방법 |
KR20050096366A (ko) * | 2004-03-30 | 2005-10-06 | 엔에이치엔(주) | 온라인 게임 제공 방법 및 시스템 |
KR20050099838A (ko) * | 2004-04-12 | 2005-10-17 | 엔에이치엔(주) | 게임 내의 재화를 동적으로 관리하는 온라인 게임 제공방법 및 시스템 |
KR20120032285A (ko) * | 2010-09-28 | 2012-04-05 | (주)마상소프트 | 온라인 롤 플레잉 게임에 있어서의 장비 아이템에 대한 스킬 부여 방법 |
-
2012
- 2012-06-08 KR KR1020120061237A patent/KR101216781B1/ko active IP Right Grant
- 2012-12-20 WO PCT/KR2012/011138 patent/WO2013183832A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20050014213A (ko) * | 2003-07-30 | 2005-02-07 | (주)조이스펠 | 네트워크형 게임에서의 긍정적 아이템 유료화를 위한 게임아이템 시스템 및 그 운영방법 |
KR20050096366A (ko) * | 2004-03-30 | 2005-10-06 | 엔에이치엔(주) | 온라인 게임 제공 방법 및 시스템 |
KR20050099838A (ko) * | 2004-04-12 | 2005-10-17 | 엔에이치엔(주) | 게임 내의 재화를 동적으로 관리하는 온라인 게임 제공방법 및 시스템 |
KR20120032285A (ko) * | 2010-09-28 | 2012-04-05 | (주)마상소프트 | 온라인 롤 플레잉 게임에 있어서의 장비 아이템에 대한 스킬 부여 방법 |
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