WO2013183834A1 - Procédé de détermination d'une probabilité de niveau d'un élément de jeu et serveur pour ce procédé - Google Patents

Procédé de détermination d'une probabilité de niveau d'un élément de jeu et serveur pour ce procédé Download PDF

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Publication number
WO2013183834A1
WO2013183834A1 PCT/KR2012/011140 KR2012011140W WO2013183834A1 WO 2013183834 A1 WO2013183834 A1 WO 2013183834A1 KR 2012011140 W KR2012011140 W KR 2012011140W WO 2013183834 A1 WO2013183834 A1 WO 2013183834A1
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WO
WIPO (PCT)
Prior art keywords
item
user terminal
items
combination
game
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Application number
PCT/KR2012/011140
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English (en)
Korean (ko)
Inventor
이완수
Original Assignee
인텔렉추얼디스커버리 주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication of WO2013183834A1 publication Critical patent/WO2013183834A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8052Ball team management

Definitions

  • the present invention relates to a method and a server for determining the game item rating probability, and more specifically, to a game item rating probability determining method and server for determining the probability of the game item rating in consideration of the user's selection, And a recording medium.
  • Game content providing service through online has the advantage of being able to play the same game with an unspecified person in a remote place without limitation of space and time.
  • Online game service companies are selling items to users in the game, and new services are required beyond the conventional method of selling items in order to generate better profits.
  • an object of the present invention is to provide a game item service of a new method and to provide a game item rating probability determination method, a server, and a recording medium for generating profit of a game provider.
  • Game item rating probability determination method the game server, receiving at least one item information held by the user terminal from the user terminal; And setting the item rating probability of the user terminal in relation to the item rating to be generated when the item is combined by the user terminal in consideration of the received at least one item information.
  • the game item rating probability determining method may further include setting the number of items to be generated when the user terminal combines items in consideration of the received at least one item information after setting the item rating probability. It may further include.
  • the game item rating probability determining method may further include providing the user terminal with an interface including a plurality of combination item generation blocks for generating a combination item after setting the number of items; And when the user terminal selects the plurality of combined item generation blocks by the set number of items, generating the combined items by the number of items in consideration of the item class probability and providing the combined items to the user terminal. have.
  • the at least one item information may include item information for increasing the item rating probability of the user terminal by a predetermined value.
  • the at least one item information may include item information for increasing the number of items to be generated when the user terminal combines the items by a predetermined number.
  • a game item rating probability determining method comprising: receiving, by a game server, at least one item information held by the plurality of user terminals from a plurality of user terminals; And setting item rating probabilities of each of the plurality of user terminals in relation to item grades to be generated when the plurality of user terminals are combined in consideration of the at least one item information received from each of the plurality of user terminals. It may include.
  • the game item rating probability determining method after the step of setting the item rating probability, in consideration of the at least one item information received from each of the plurality of user terminals, when each of the plurality of user terminals at item combination
  • the method may further include setting a number of items to be generated.
  • the game item rating probability determining method may further include providing an interface including a plurality of combination item generation blocks for generating a combination item to each of the plurality of user terminals after setting the number of items; And selecting the plurality of combination item generation blocks by the number of items set by the plurality of user terminals, respectively, and generating the combination items by the number of items in consideration of item rating probabilities of the plurality of user terminals.
  • Providing to the user terminal of may further include.
  • the game item rating probability determining method may further include generating the combined items as many as the number of items and providing the combined items to the plurality of user terminals, wherein the plurality of combined item generation blocks are predetermined by the plurality of user terminals. If selected, the method may further include initializing the interface.
  • the server for determining the game item rating probability determination includes a transmission and reception module for receiving at least one item information held by the user terminal from a user terminal; And a probability determination module for setting an item rating probability of the user terminal in relation to the item rating to be generated when the user terminal is combined in consideration of the received at least one item information.
  • the server may further include: an item combination module configured to generate an item in consideration of the item grade probability set by the probability determination module when the user terminal combines the items; And an item management module for managing a combination item generated by the item combining module.
  • the server may further include a control block for controlling to provide the user terminal with an interface including a plurality of combination item generation blocks for generation of the combination item.
  • the control block may control to initialize the interface when the plurality of combination item generation blocks are selected by the user terminal in a predetermined number.
  • the methods according to the embodiments of the present invention may be programmed and implemented in a computer-readable recording medium.
  • a game user According to the method for determining a game item rating probability according to the present invention, a server thereof, and a recording medium, a game user has an effect of convincing a result by being involved in an item combination.
  • the content life cycle is enhanced by utilizing items that are not necessary for item combination.
  • the server According to the method for determining the game item rating probability according to the present invention, the server, and the recording medium, it is possible to sell a separate item for increasing the rating probability, thereby increasing the revenue of the game provider.
  • FIG. 1 is a view for explaining a brief configuration of a game item rating probability determination system according to an embodiment of the present invention.
  • FIG. 2 is a view showing a game server according to an embodiment of the present invention.
  • FIG. 3 is a flowchart illustrating a game item rating probability determination method according to an embodiment of the present invention.
  • FIG. 4 is a flowchart illustrating a method of determining a game item rating probability according to another embodiment of the present invention.
  • FIG. 5 is a flowchart illustrating a game item rating probability determination method according to another embodiment of the present invention.
  • 6 to 10 are diagrams illustrating a game screen for explaining a method for determining a game item rating probability according to an embodiment of the present invention.
  • Game item rating probability determination method the game server, receiving at least one item information held by the user terminal from the user terminal; And setting the item rating probability of the user terminal in relation to the item rating to be generated when the item is combined by the user terminal in consideration of the received at least one item information.
  • the game item rating probability determining method may further include setting the number of items to be generated when the user terminal combines items in consideration of the received at least one item information after setting the item rating probability. It may further include.
  • the game item rating probability determining method may further include providing the user terminal with an interface including a plurality of combination item generation blocks for generating a combination item after setting the number of items; And when the user terminal selects the plurality of combined item generation blocks by the set number of items, generating the combined items by the number of items in consideration of the item class probability and providing the combined items to the user terminal. have.
  • the at least one item information may include item information for increasing the item rating probability of the user terminal by a predetermined value.
  • the at least one item information may include item information for increasing the number of items to be generated when the user terminal combines the items by a predetermined number.
  • a game item rating probability determining method comprising: receiving, by a game server, at least one item information held by the plurality of user terminals from a plurality of user terminals; And setting item rating probabilities of each of the plurality of user terminals in relation to item grades to be generated when the plurality of user terminals are combined in consideration of the at least one item information received from each of the plurality of user terminals. It may include.
  • the game item rating probability determining method after the step of setting the item rating probability, in consideration of the at least one item information received from each of the plurality of user terminals, when each of the plurality of user terminals at item combination
  • the method may further include setting a number of items to be generated.
  • the game item rating probability determining method may further include providing an interface including a plurality of combination item generation blocks for generating a combination item to each of the plurality of user terminals after setting the number of items; And selecting the plurality of combination item generation blocks by the number of items set by the plurality of user terminals, respectively, and generating the combination items by the number of items in consideration of item rating probabilities of the plurality of user terminals.
  • Providing to the user terminal of may further include.
  • the game item rating probability determining method may further include generating the combined items as many as the number of items and providing the combined items to the plurality of user terminals, wherein the plurality of combined item generation blocks are predetermined by the plurality of user terminals. If selected, the method may further include initializing the interface.
  • the server for determining the game item rating probability determination includes a transmission and reception module for receiving at least one item information held by the user terminal from a user terminal; And a probability determination module for setting an item rating probability of the user terminal in relation to the item rating to be generated when the user terminal is combined in consideration of the received at least one item information.
  • the server may further include: an item combination module configured to generate an item in consideration of the item grade probability set by the probability determination module when the user terminal combines the items; And an item management module for managing a combination item generated by the item combining module.
  • the server may further include a control block for controlling to provide the user terminal with an interface including a plurality of combination item generation blocks for generation of the combination item.
  • the control block may control to initialize the interface when the plurality of combination item generation blocks are selected by the user terminal in a predetermined number.
  • the methods according to the embodiments of the present invention may be programmed and implemented in a computer-readable recording medium.
  • 'communication', 'communication network' and 'network' may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • FIG. 1 is a view for explaining a brief configuration of a game item rating probability determination system according to an embodiment of the present invention.
  • the game server 200 is connected to a user terminal 100 through a network 300 and provides a game (eg, a soccer game) on the network 300 to the user terminal 100.
  • a game eg, a soccer game
  • various items may be sold / provided to the user of the user terminal 100 playing the game.
  • the game server 200 sells / provides an item to the user terminal 100
  • the user increases an item that increases the number of items generated through the combination or an item that improves the grade of the item generated through the combination.
  • the terminal 100 may be sold / provided.
  • the game server 200 provides a service that allows the user terminal 100 to combine some of the items possessed by the user terminal 100 to hold items of the same or new grade. In this regard, a more detailed description of the game server 200 will be described later with reference to FIG. 2.
  • the user terminal 100 maintains a connection state with the game server 200 through a network 300 such as the Internet or a telephone line, for example, a personal computer, a handheld computer, a personal digital assistant (PDA), a mobile phone. It may correspond to a smart phone, etc., and may correspond to a concept of collectively a terminal having a predetermined computing power by mounting a microprocessor.
  • a network 300 such as the Internet or a telephone line
  • a personal computer a handheld computer, a personal digital assistant (PDA), a mobile phone.
  • PDA personal digital assistant
  • It may correspond to a smart phone, etc., and may correspond to a concept of collectively a terminal having a predetermined computing power by mounting a microprocessor.
  • the game server 200 may be a transmission / reception module 210, an item combination module 220, a probability determination module 230, an item management module 240, a payment module 250, a control module 260, and a database 270. ).
  • the term 'server' or 'module' refers to a logical unit, and is not necessarily a physically distinct component, which is obvious to those skilled in the art.
  • the transmission / reception module 210 receives at least one item information held by the user terminal 100 from the user terminal 100.
  • the transmission and reception module 210 performs a function of transmitting and receiving various data (eg, a game, various necessary data related to the game) including the item information with the user terminal 100.
  • the database 270 stores a variety of data including the item information and / or the item information.
  • the probability determination module 230 considers the at least one item information received from the user terminal 100 so that the user terminal 100 is related to an item grade to be generated when the user terminal 100 combines the items. Performs the function of setting the item rating probability.
  • the item combination module 220 performs a function of generating an item in consideration of the item grade probability set by the probability determination module 230 when the user terminal 100 combines items. In this case, the item combination module 220 may determine the number of items to be generated in consideration of item information received from the user terminal 100.
  • the item management module 240 performs a function of managing a combination item generated by the item combination module 220.
  • the payment module 250 has a function of performing / managing payment of items requested by the user terminal 100 to the game server 200.
  • the control block 260 controls the game server 200 to provide the user terminal 100 with an interface including a plurality of combination item generation blocks for generating the combination item, thereby the user terminal 100. ) May obtain one or more combination items by selecting one or more of a plurality of combination item generation blocks included in the interface.
  • the control block 260 may control the game server 200 to initialize the interface when the plurality of combination item generation blocks are selected by the user terminal 100 in a predetermined number.
  • control block 260 initializes and initializes the interface. It is possible to control to regenerate 1000 combined item generation blocks.
  • FIG. 3 is a flowchart illustrating a game item rating probability determination method according to an embodiment of the present invention.
  • the game item rating probability determination method may be performed by the game server 200 shown in FIG. 1.
  • the game server 200 receives at least one item information from the user terminal 100 in a combination window (S110).
  • the at least one item information includes item information for increasing the item rating probability of the user terminal by a predetermined value and item information for increasing the number of items to be generated when the user terminal combines the items by a predetermined number. .
  • the game server 200 when the game server 200 receives at least one item information in the combination window, and receives a combination command from the user terminal 100, it sets the item rating probability of the user terminal 100 (S120). ).
  • the game server 200 provides a combination item creation interface to the user terminal 100 (S130). That is, a plurality of combination item generation blocks included in the interface are provided to the user terminal 100.
  • the game server 200 When the user terminal 100 selects one or more of the plurality of combination item generation blocks, the game server 200 generates a combination item to be provided to the user terminal 100 in consideration of the previously determined item rating probability.
  • FIG. 4 is a flowchart illustrating a method of determining a game item rating probability according to another embodiment of the present invention.
  • the game item rating probability determination method may be performed by the game server 200 shown in FIG. 1.
  • the game server 200 determines an item rating probability of the user terminal 100 through the combination (S210).
  • the at least one item information includes item information for increasing the item rating probability of the user terminal by a predetermined value and item information for increasing the number of items to be generated when the user terminal combines the items by a predetermined number. It includes.
  • the game server 200 provides a combination item creation interface to the user terminal 100 (S230). That is, a plurality of combination item generation blocks included in the interface are provided to the user terminal 100.
  • the game server 200 When the user terminal 100 selects one or more of the plurality of combination item generation blocks, the game server 200 generates a combination item to be provided to the user terminal 100 in consideration of the item rating probability (S240). ).
  • the user terminal 100 determines the number of opportunities to select the plurality of combination item generation blocks according to the at least one item information selected by the user terminal 100, and the game server 200 considers the number of opportunities in step S240. Repeatedly perform (S250).
  • FIG. 5 is a flowchart illustrating a game item rating probability determination method according to another embodiment of the present invention.
  • the game item rating probability determination method may be performed by the game server 200 shown in FIG. 1.
  • the game server 200 may provide a combination item generation interface to a plurality of user terminals (S310).
  • the previous step S310 may correspond to a step corresponding to S110 and S120 of FIG. 3 provided to the plurality of user terminals.
  • the method of the present invention has been described with reference to one user terminal, but the present invention can be provided to a plurality of user terminals simultaneously as shown in FIG.
  • the game server 200 generates a combination item in consideration of item rating probabilities of each of the plurality of user terminals in a block by selection of a plurality of user terminals among a plurality of combination item generation blocks included in the interface (S320).
  • the plurality of user terminals may determine the number of opportunities to select the plurality of combination item generation blocks according to at least one item information selected by the plurality of user terminals, and the game server 200 repeats S320 in consideration of the number of opportunities. To be performed (S330).
  • the game server 200 initializes the interface (S340).
  • 6 to 10 are diagrams illustrating a game screen for explaining a method for determining a game item rating probability according to an embodiment of the present invention.
  • the game screen of FIGS. 6 to 9 shows a combination window, and the combination window of FIG. 6 includes one grade A holding item, one grade B holding item, and one grade C holding item selected by the user terminal 100.
  • the combination window of FIG. 7 includes two B-class holding items and two C-class holding items selected by the user terminal 100.
  • the game server 200 may set the rating probability and the number of combination items to be provided to the user terminal 100 in consideration of the rating and the number of items included in the combination window.
  • the game server 200 may provide three combination items by giving three selection opportunities to the user terminal 100.
  • the game server 200 may be a user.
  • Four combination items may be provided to the terminal 100 by providing four selection opportunities.
  • the game server 200 may set a higher rating probability of an item generated by being combined with the user terminal 100.
  • the rating probability of the set item may be determined by a formula preset by the game server 200.
  • the combination window of FIG. 8 includes two A-class holding items, one B-class holding item, and one first cache item selected by the user terminal 100, and the combination window of FIG. 9 is selected by the user terminal 100. Includes 2 rank holding items and 1 second cache item.
  • the first cache item performs a function of increasing the rank of the item included in the combination window of FIG. 8.
  • the first cache item may allow the game server 200 to calculate an item rating probability by increasing the rating of the item of the B rating to A level.
  • the second cache item performs a function of obtaining one more combination item than the number of items included in the combination window of FIG. 9.
  • the user terminal 100 may provide three selection opportunities to generate a combination item.
  • the user terminal 100 may purchase the first cache item of FIG. 8 and the second cache item of FIG. 9 by performing payment through the game server 200.
  • the game provider has an effect of earning an item selling profit.
  • the game screen of FIG. 10 illustrates an interface including a plurality of combination item creation blocks.
  • a row x column corresponds to 10 x 10, resulting in a total of 100 blocks.
  • the user terminal 100 or a plurality of user terminals select the 100 blocks to obtain a combination item. Then, for example, when 70 blocks corresponding to 70% of the 100 are selected, the game server 200 may initialize the interface to display 100 unselected blocks on the screen.
  • the 70% is exemplary, and the scope of the present invention is not limited thereto, and may be set to different values according to game providers.
  • the method according to the embodiment of the present invention described above may be executed by an application (which may include a program included in a platform or an operating system, etc., which is basically installed in the terminal), and the application is executed by a user. It may be executed by an application (ie, a program) installed directly on the terminal through an application providing server such as a store server, an application, or a web server related to the corresponding service.
  • an application ie, a program
  • the above-described method according to the embodiment of the present invention may be implemented in an application (ie, a program) basically installed in a terminal or directly installed by a user, and may be recorded in a computer-readable recording medium such as a terminal. .
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program may include code coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). It may include.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing a method according to an embodiment of the present invention, may provide an application such as an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk) included in a server (Application Provider Server) or the application providing server itself.
  • an application such as an application store server, an application, or a web server associated with a corresponding service.
  • It may be a storage medium (for example, a hard disk) included in a server (Application Provider Server) or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for executing the method which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, PDA (Personal Digital Assistants) And a mobile terminal such as a mobile communication terminal, as well as it should be interpreted as any device capable of computing.
  • a computer capable of reading a recording medium recording an application that is a program for executing a method according to an embodiment of the present invention is a mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
  • each or all of the components may be selectively combined to perform some or all functions combined in one or a plurality of hardware. It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention.
  • the storage medium of the computer program may include a magnetic recording medium, an optical recording medium, and the like.

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Abstract

L'invention concerne un procédé pour déterminer une probabilité de niveau d'un élément de jeu, comprenant les étapes suivantes : un serveur de jeu reçoit d'un terminal utilisateur des informations sur au moins un élément détenu par le terminal utilisateur; et le serveur de jeu définit une probabilité de niveau d'élément pour le terminal utilisateur, qui se rapporte au niveau d'élément qui sera généré lors de la combinaison d'éléments par le terminal utilisateur, en considérant les informations reçues concernant ledit au moins un élément.
PCT/KR2012/011140 2012-06-08 2012-12-20 Procédé de détermination d'une probabilité de niveau d'un élément de jeu et serveur pour ce procédé WO2013183834A1 (fr)

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KR20120061239 2012-06-08

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JP2001331698A (ja) * 2000-05-19 2001-11-30 Sony Corp アイテム組み合わせ提示装置、アイテム組み合わせ提示システム、アイテム組み合わせ提示方法及びアイテム情報提示方法
KR20040073047A (ko) * 2003-02-13 2004-08-19 안태홍 웹 컨텐츠 및 오프라인 상품 이용도에 따른 성장 모델을갖는 웹 및 모바일 겸용 육성 시뮬레이션 시스템 및 세계관
KR20050074878A (ko) * 2004-02-28 2005-07-19 엔에이치엔(주) 온라인 게임 방법 및 온라인 게임 시스템

Patent Citations (3)

* Cited by examiner, † Cited by third party
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