WO2013010387A1 - Jouet électronique intelligent du type à permutation et combinaison - Google Patents

Jouet électronique intelligent du type à permutation et combinaison Download PDF

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Publication number
WO2013010387A1
WO2013010387A1 PCT/CN2012/072069 CN2012072069W WO2013010387A1 WO 2013010387 A1 WO2013010387 A1 WO 2013010387A1 CN 2012072069 W CN2012072069 W CN 2012072069W WO 2013010387 A1 WO2013010387 A1 WO 2013010387A1
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WO
WIPO (PCT)
Prior art keywords
display
main
display block
block
text
Prior art date
Application number
PCT/CN2012/072069
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English (en)
Chinese (zh)
Inventor
陈国平
Original Assignee
Chen Guoping
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Chen Guoping filed Critical Chen Guoping
Publication of WO2013010387A1 publication Critical patent/WO2013010387A1/fr

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating
    • G09B19/025Counting; Calculating with electrically operated apparatus or devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the invention relates to an array and combined electronic intelligence toy which can be used for various gameplays such as spelling, spelling, jigsaw and digital calculation.
  • Scrabble puzzle games are very helpful for exercising children's intelligence, which can greatly improve the ability to move the brain.
  • Most of the common scrabble games are selected from the 26 letters of the English alphabet. Then, use these letters to make a piece of paper, let the children spell out common words, or use Chinese strokes or radicals.
  • a common jigsaw puzzle is when a manufacturer divides a whole picture into several pieces with a concave-convex structure, and then breaks the pieces and asks the children to beat them. The scattered pieces are then spelled back to the original complete picture.
  • the current electronic puzzle combination toys on the market use a monochrome display, and the display capacity is very small, only 8X8 pixels. Mainly considering the cost and power consumption of toys. Because of the high-capacity display and even the color display of all the combined blocks, there are both price and charging problems, which is a great obstacle to the user's use. However, users actually need to use large-capacity displays or even color displays to see the text and images of the results to deepen understanding and increase the fun of the game. In summary, for applications such as Chinese characters, numbers, and images, the market is eager to have a large display capacity, preferably a color display to match the combined game. However, it is difficult to upgrade all the displays due to cost and charging troubles.
  • the object of the present invention is to overcome the above problems and provide the society with a multi-player, single-player intelligence toy with three-dimensional feel, which is versatile, spelling, jigsaw, calculation, and learning language.
  • the technical solution of the present invention is to provide an array of combined electronic intelligence toys, including
  • the main display block including at least:
  • main communication module disposed within the main display block, the main communication module exchanging data with an adjacent sub-display block;
  • a main display disposed on the main display block, for displaying characters, numbers and images of the combined result of the sub-display blocks;
  • main memory disposed within the main display block for storing text, numbers and images of the combined result
  • a main control module disposed within the main display block, controlling the main communication module, the main display, the main memory and other modules;
  • each secondary display block includes
  • a secondary communication module for exchanging data with an adjacent primary communication module and another adjacent secondary communication module
  • a secondary display disposed on the secondary display block for displaying information pre-stored in the secondary memory
  • a secondary memory disposed within the secondary display block for storing text, numbers, and/or portions of the image of the combined result in the primary memory
  • a secondary control module disposed within the secondary display block, the secondary communication module, the secondary display, the secondary memory, and other modules;
  • it also includes
  • the utility model also includes a game selection module, which can be set in the main display block or the secondary display block, or both, for the player to select the game program in advance, and is controlled by the main control module or the secondary control module;
  • the game program can be set in the main memory or the secondary memory, or both can be set to store the preset game main program;
  • the game program includes combining text according to text components of two or more sub-display blocks, and the combined text is finally displayed on the main display.
  • the combined text is one of Chinese characters, Japanese characters, or Korean characters.
  • the game program includes combining pinyin according to pinyin letters on two or more sub-display blocks, and corresponding characters or characters of other countries or regions are finally displayed on the main display.
  • the combined pinyin includes at least Chinese pinyin, and the Chinese characters include simplified Chinese characters or traditional Chinese characters.
  • the game program includes calculations based on numbers and operands on two or more secondary display blocks, and the corresponding results are ultimately displayed on the primary display.
  • the arithmetic symbols can be arbitrarily changed by the player to combine different calculation processes, and the desired results can be displayed in advance on the main display.
  • the game program includes text combination based on letters or components on two or more sub-display blocks, and the final result is translated into other text display main display.
  • the primary or secondary display can be provided with a touch screen.
  • the primary display block and the secondary display block further include an angle conversion function for varying the angle of the requested text or image according to the player's request to change the angle of the associated text or image.
  • the invention sets a rotation button on the secondary display block, and after the image or the stroke or the radical of the Chinese character is displayed on the secondary display block, these buttons can be used to change their angles on the secondary display block to achieve a new combination or correct.
  • the combination of this combination can further enrich the content of spelling and puzzles.
  • the display capacity of the primary display is greater than the display capacity of all secondary display blocks.
  • the size of the primary display block and all secondary display blocks may be the same.
  • the primary display is a color display and all of the secondary displays are monochrome displays.
  • the primary display and the secondary display are liquid crystal displays.
  • the primary display is a field sequential driven color liquid crystal display.
  • the invention adopts a main display block with a main display and a plurality of secondary display blocks with a secondary display as main components of the intellectual toy, and the main display block and the display block can be communicatively connected and displayed on the display of the main display block.
  • Display the combined result of the secondary display block so that we can make the display on the secondary display block into a low display capacity, such as 8X16 or 16X16 pixel monochrome display, as long as it can display numbers, letters and Chinese strokes or simple Chinese characters, Due to the large number of secondary display blocks, it is necessary to compress the product cost.
  • the main display block display screen is generally only used one piece, can be made into a large display capacity, such as 32X32 pixels or 128X128 pixels, and even use a color display to display the spelling results, calculation results or combined images, etc., or even
  • the game menu is displayed.
  • the main display can use TFT-LCD color screen, but in order to reduce the cost, we can use FSC-LCD (field sequential multi-drive color LCD), the advantage is that most of the time we can still use monochrome display, only display results Or when the image is on, we turn on the color backlight to display the color image. This can be displayed in color, saves electricity and extends battery life.
  • the primary communication module and the secondary communication module have a two-way communication function.
  • the game selection module can be set in the secondary display block, and only a one-way communication function that the secondary communication module communicates with the primary communication module can complete the general combined game, which can reduce the cost of the two-way communication.
  • the arrangement and combination manner of the secondary display blocks includes any one of a one-dimensional arrangement, a two-dimensional arrangement, a three-dimensional arrangement, and a cyclic arrangement. But in most cases we choose a one-dimensional arrangement.
  • the shape of the primary display block and all secondary display blocks may be polygonal. This facilitates two-dimensional arrangement and circular arrangement.
  • Figure 1 is a perspective view showing the structure of a first embodiment of the present invention.
  • FIG. 1A is a schematic diagram of the step-by-step combination structure of FIG. 1.
  • FIG. 1A is a schematic diagram of the step-by-step combination structure of FIG. 1.
  • FIGS. 2A to 2C are block diagrams showing a main display block and a sub display block of the present invention, respectively.
  • 3A to 3D are schematic views showing the use state of the Chinese arrangement combination game of the present invention.
  • FIG. 4 is a schematic view showing the state of use of the Chinese idiom combination game of the present invention.
  • 5A to 5D are schematic views showing the state of use of the arithmetic combination game of the present invention.
  • Fig. 6 is a view showing the state of use of the Japanese kana combination of the present invention and translated into a Korean game.
  • Fig. 7 is a schematic view showing the state of use of the English alphabet combination and translated into a Chinese game.
  • 8A to 8B are schematic views showing the use state of the Chinese Pinyin combination display Chinese character game of the present invention.
  • 9A and 9B are schematic perspective views showing a second embodiment of the present invention.
  • Figure 10 is a diagram showing the state of use of the two-dimensional digital arrangement game of the second embodiment of the present invention.
  • Figure 11 is a diagram showing the state of use of the one-way communication game of the third embodiment of the present invention.
  • Figure 12 is a block diagram showing the communication mode of the secondary display block of the third embodiment of the present invention.
  • the present invention includes two main portions of a main display block 100 and a sub-display block 110.
  • Figure 1 is a schematic view of their three-dimensional structure.
  • 2A and 2B are block schematic diagrams showing the internal operation of the main display block 100 and the secondary display block 110.
  • 2C is a schematic diagram of two-way communication between the main display block 100 and the secondary display block 110.
  • the main display block 100 includes a main communication module 130 disposed in the main display block, configured to receive data uploaded by the adjacent sub-display block, and send an instruction and display information code to the adjacent sub-display block;
  • the main display 150 on the upper bottom surface of the main display block 100 is used to display the combined result of the sub display block 110, including characters, numbers, images, etc.;
  • the main memory 160 disposed in the main display block for storing by pre-design The game rule making program and text, number or/and image data; a main game selector 140 disposed in the main display block 100 for selecting a different game designed in advance for the player.
  • the main control module 120 disposed within the main display block 100 is used to control the main communication module 130, the main memory 160, the main display 150, the main game selector 140, and other necessary functions.
  • a control button 220, 210 is respectively disposed on the main display block 100 and the secondary display block 110.
  • the communication method uses infrared communication.
  • a main display block 100 and a maximum of 6 sub-display blocks are used.
  • the main display block 100 has the same size as the sub-display block 110, and has a size of 53 mm wide, 53 mm long, and 22 mm high. Convenient to play in the hands of the player.
  • the main display 150 drives the color LCD using dynamic field sequential, and the display pixels are 32 ⁇ 32.
  • the display color is 16 colors.
  • the display area is 1.44 inches in size.
  • the secondary display 200 uses a TN monochrome LCD with 8 ⁇ 16 display pixels.
  • the display color is monochrome.
  • the display area is also 1.44 inches in size.
  • the outer surfaces of the main display block 100 and the sub-display block may be designed to have different colors or patterns.
  • the color of the main display block 100 is designed as The outer surface of the red, secondary display block 110 is designed to be blue.
  • the secondary display block 110 is first arranged in a left and right column, and the main display block 100 is placed on the right side of the secondary display block 110.
  • the buttons 220, 210 of all the main display block 100 and the secondary display block 110 are turned on, and the game starts.
  • a game menu is displayed on the main display 150 and is selected using the button 220.
  • the main display block 100 transmits the information codes that need to be displayed by the respective secondary display blocks 110 to the secondary communication module 180 of each secondary display block 110 one by one and transmits them to the secondary control module 170 through the main communication module 130.
  • the corresponding Chinese character component is taken out from the secondary memory 230 and displayed on the secondary display 200.
  • the misaligned radicals are arbitrarily combined by the player.
  • the leftmost secondary display block 110 automatically sets its own signature.
  • the main display block 100 is transmitted to the rightmost side.
  • the main control module 120 of the main display block 100 compares the received arrangement signal with the answer in the main memory 160. The same answer is displayed corresponding to the Chinese character, as shown in Figure 3B. Combined, displayed as "Fu”. If there is no correct group, you can not respond, or display an error message.
  • Figures 3C and 3D show other correct combinations. Note that in Figure 3D we have rotated "one" by 90 degrees through button 210 to become "1".
  • the outermost display blocks 110 arranged at the outermost will start to send data to the adjacent secondary display blocks 110 first.
  • the number of secondary display blocks 110 used at the beginning is calculated by the main display block 100 to ensure the smooth progress of the game.
  • the maximum number of secondary display blocks 110 that can be used is related to the capacity of the game answers previously stored in the main memory.
  • Figure 4 illustrates an example of a combined Chinese idiom game.
  • the main display block 100 displays the corresponding idiom interpretation.
  • Figures 5A through 5D illustrate an example of a digital computing game in which the main display block 100 displays the calculated answers in advance.
  • the secondary display block 110 displays a set of numbers and operands as shown in Figure 5A.
  • the player can arbitrarily combine the digital blocks and the arithmetic symbol blocks, and the arithmetic symbol blocks can be changed to other operational symbols by the keys 210.
  • Figures 5B to 5D See how many calculation methods players have.
  • Fig. 6 shows an example of a Japanese kana combination game.
  • the main display block 100 translates Japanese into Korean, and can also display Japanese kanji and then display Korean.
  • Figure 7 illustrates an example of an English letter combination game in which the main display block 100 translates English into Chinese characters when the combination is completed.
  • FIGS. 8A and 8B illustrate an example of a pinyin letter combination game in which the main display block 100 displays pinyin as a Chinese character when the combination is completed. If there are multiple sound words, you can use the keys to continuously display different homophones.
  • the above embodiment merely illustrates a small part of the game function, and any combination game, including graphics, can be used on the puzzle. And a variety of combinations and texts can be decomposed and combined in association with each other. For example, after we combine Pinyin into Chinese characters, we can then disassemble Chinese characters into radicals for combination, which is very convenient for children and foreigners to learn Chinese. If the combined result is a physical noun, the corresponding image can be displayed on the main display 150.
  • the present invention also includes two main portions of the main display block 100 and the sub-display block 110.
  • the shape adopts a regular hexagon. Not only can all the games in the first embodiment be played, but also a two-dimensional combination as shown in FIG. 10, which is a game state of a combination of numbers, and the sum of the numbers in each direction is 15.
  • a two-dimensional combination as shown in FIG. 10, which is a game state of a combination of numbers, and the sum of the numbers in each direction is 15.
  • the combination of Chinese characters can also be completed by the combination of the top and bottom, which is also a two-dimensional combination.
  • we structurally modify the primary display block 100 and the secondary display block 110 we can also try to perform a 3-dimensional combination.
  • a pronunciation system to the present invention, or add an illumination system such as an LED to prompt the result during the game.
  • Music can also be combined.
  • the control button 210, or 220 can be changed to a touch screen or the like.
  • the main display and the secondary display can use an LCD display mode such as TN, HTN, STN, or other display modes such as OLED and E-INK, and all fall within the scope of the present invention.

Abstract

Un jouet électronique intelligent du type à permutation et combinaison comprend un bloc d'affichage principal (100) et une pluralité de blocs d'affichage secondaires (110). Le bloc d'affichage principal (100) comprend un module de communication principal (130) pour échanger des données avec chaque bloc d'affichage secondaire (110), un afficheur principal (150) pour afficher un texte, un nombre ou une image, une mémoire principale (160) pour mémoriser le texte, le nombre ou l'image d'un résultat de combinaison, et un module de commande principal (120) pour commander le module de communication principal (130), l'afficheur principal (150), la mémoire principale (160) et d'autres modules. Chaque bloc d'affichage secondaire (110) comprend un module de communication secondaire (180) pour échanger des données avec le module de communication principal (130) adjacent, le bloc d'affichage principal (100) et les autres modules de communication secondaires (180) adjacents, un afficheur secondaire (200) pour afficher le texte, le nombre ou l'image, une mémoire secondaire (230) pour mémoriser le texte, le nombre ou l'image, et un module de commande secondaire (170) pour commander le module de communication secondaire (180), l'afficheur secondaire (200) et la mémoire secondaire (230). Le texte, le nombre ou l'image affiché sur l'afficheur principal (150) est une combinaison du texte, du nombre ou de l'image affiché sur chaque afficheur secondaire (200).
PCT/CN2012/072069 2011-07-18 2012-03-07 Jouet électronique intelligent du type à permutation et combinaison WO2013010387A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201110200798.0 2011-07-18
CN201110200798.0A CN102886137B (zh) 2011-07-18 2011-07-18 排列组合式电子智力玩具

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CN103942989B (zh) * 2014-04-17 2017-01-18 深圳市翰童科技有限公司 一种积木式早教机
CN107424445A (zh) * 2017-07-31 2017-12-01 深圳小西科技有限公司 一种积木式拼词主机、字符模块和拼词系统
CN110379217A (zh) * 2019-07-19 2019-10-25 李春宾 一种文字处理系统和方法
CN110975304A (zh) * 2019-11-13 2020-04-10 深圳市优必选科技股份有限公司 电子积木的数据显示方法、装置及计算机可读存储介质
WO2024067789A1 (fr) * 2022-09-30 2024-04-04 陈勇 Plateau de puzzle intelligent

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JP2007251418A (ja) * 2006-03-14 2007-09-27 Sony Corp 映像表示装置
JP2008253520A (ja) * 2007-04-04 2008-10-23 Tic:Kk 遊戯盤
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