WO2013010387A1 - Permutation and combination type electronic intelligent toy - Google Patents

Permutation and combination type electronic intelligent toy Download PDF

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Publication number
WO2013010387A1
WO2013010387A1 PCT/CN2012/072069 CN2012072069W WO2013010387A1 WO 2013010387 A1 WO2013010387 A1 WO 2013010387A1 CN 2012072069 W CN2012072069 W CN 2012072069W WO 2013010387 A1 WO2013010387 A1 WO 2013010387A1
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WO
WIPO (PCT)
Prior art keywords
display
main
display block
block
text
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PCT/CN2012/072069
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French (fr)
Chinese (zh)
Inventor
陈国平
Original Assignee
Chen Guoping
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Publication of WO2013010387A1 publication Critical patent/WO2013010387A1/en

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating
    • G09B19/025Counting; Calculating with electrically operated apparatus or devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the invention relates to an array and combined electronic intelligence toy which can be used for various gameplays such as spelling, spelling, jigsaw and digital calculation.
  • Scrabble puzzle games are very helpful for exercising children's intelligence, which can greatly improve the ability to move the brain.
  • Most of the common scrabble games are selected from the 26 letters of the English alphabet. Then, use these letters to make a piece of paper, let the children spell out common words, or use Chinese strokes or radicals.
  • a common jigsaw puzzle is when a manufacturer divides a whole picture into several pieces with a concave-convex structure, and then breaks the pieces and asks the children to beat them. The scattered pieces are then spelled back to the original complete picture.
  • the current electronic puzzle combination toys on the market use a monochrome display, and the display capacity is very small, only 8X8 pixels. Mainly considering the cost and power consumption of toys. Because of the high-capacity display and even the color display of all the combined blocks, there are both price and charging problems, which is a great obstacle to the user's use. However, users actually need to use large-capacity displays or even color displays to see the text and images of the results to deepen understanding and increase the fun of the game. In summary, for applications such as Chinese characters, numbers, and images, the market is eager to have a large display capacity, preferably a color display to match the combined game. However, it is difficult to upgrade all the displays due to cost and charging troubles.
  • the object of the present invention is to overcome the above problems and provide the society with a multi-player, single-player intelligence toy with three-dimensional feel, which is versatile, spelling, jigsaw, calculation, and learning language.
  • the technical solution of the present invention is to provide an array of combined electronic intelligence toys, including
  • the main display block including at least:
  • main communication module disposed within the main display block, the main communication module exchanging data with an adjacent sub-display block;
  • a main display disposed on the main display block, for displaying characters, numbers and images of the combined result of the sub-display blocks;
  • main memory disposed within the main display block for storing text, numbers and images of the combined result
  • a main control module disposed within the main display block, controlling the main communication module, the main display, the main memory and other modules;
  • each secondary display block includes
  • a secondary communication module for exchanging data with an adjacent primary communication module and another adjacent secondary communication module
  • a secondary display disposed on the secondary display block for displaying information pre-stored in the secondary memory
  • a secondary memory disposed within the secondary display block for storing text, numbers, and/or portions of the image of the combined result in the primary memory
  • a secondary control module disposed within the secondary display block, the secondary communication module, the secondary display, the secondary memory, and other modules;
  • it also includes
  • the utility model also includes a game selection module, which can be set in the main display block or the secondary display block, or both, for the player to select the game program in advance, and is controlled by the main control module or the secondary control module;
  • the game program can be set in the main memory or the secondary memory, or both can be set to store the preset game main program;
  • the game program includes combining text according to text components of two or more sub-display blocks, and the combined text is finally displayed on the main display.
  • the combined text is one of Chinese characters, Japanese characters, or Korean characters.
  • the game program includes combining pinyin according to pinyin letters on two or more sub-display blocks, and corresponding characters or characters of other countries or regions are finally displayed on the main display.
  • the combined pinyin includes at least Chinese pinyin, and the Chinese characters include simplified Chinese characters or traditional Chinese characters.
  • the game program includes calculations based on numbers and operands on two or more secondary display blocks, and the corresponding results are ultimately displayed on the primary display.
  • the arithmetic symbols can be arbitrarily changed by the player to combine different calculation processes, and the desired results can be displayed in advance on the main display.
  • the game program includes text combination based on letters or components on two or more sub-display blocks, and the final result is translated into other text display main display.
  • the primary or secondary display can be provided with a touch screen.
  • the primary display block and the secondary display block further include an angle conversion function for varying the angle of the requested text or image according to the player's request to change the angle of the associated text or image.
  • the invention sets a rotation button on the secondary display block, and after the image or the stroke or the radical of the Chinese character is displayed on the secondary display block, these buttons can be used to change their angles on the secondary display block to achieve a new combination or correct.
  • the combination of this combination can further enrich the content of spelling and puzzles.
  • the display capacity of the primary display is greater than the display capacity of all secondary display blocks.
  • the size of the primary display block and all secondary display blocks may be the same.
  • the primary display is a color display and all of the secondary displays are monochrome displays.
  • the primary display and the secondary display are liquid crystal displays.
  • the primary display is a field sequential driven color liquid crystal display.
  • the invention adopts a main display block with a main display and a plurality of secondary display blocks with a secondary display as main components of the intellectual toy, and the main display block and the display block can be communicatively connected and displayed on the display of the main display block.
  • Display the combined result of the secondary display block so that we can make the display on the secondary display block into a low display capacity, such as 8X16 or 16X16 pixel monochrome display, as long as it can display numbers, letters and Chinese strokes or simple Chinese characters, Due to the large number of secondary display blocks, it is necessary to compress the product cost.
  • the main display block display screen is generally only used one piece, can be made into a large display capacity, such as 32X32 pixels or 128X128 pixels, and even use a color display to display the spelling results, calculation results or combined images, etc., or even
  • the game menu is displayed.
  • the main display can use TFT-LCD color screen, but in order to reduce the cost, we can use FSC-LCD (field sequential multi-drive color LCD), the advantage is that most of the time we can still use monochrome display, only display results Or when the image is on, we turn on the color backlight to display the color image. This can be displayed in color, saves electricity and extends battery life.
  • the primary communication module and the secondary communication module have a two-way communication function.
  • the game selection module can be set in the secondary display block, and only a one-way communication function that the secondary communication module communicates with the primary communication module can complete the general combined game, which can reduce the cost of the two-way communication.
  • the arrangement and combination manner of the secondary display blocks includes any one of a one-dimensional arrangement, a two-dimensional arrangement, a three-dimensional arrangement, and a cyclic arrangement. But in most cases we choose a one-dimensional arrangement.
  • the shape of the primary display block and all secondary display blocks may be polygonal. This facilitates two-dimensional arrangement and circular arrangement.
  • Figure 1 is a perspective view showing the structure of a first embodiment of the present invention.
  • FIG. 1A is a schematic diagram of the step-by-step combination structure of FIG. 1.
  • FIG. 1A is a schematic diagram of the step-by-step combination structure of FIG. 1.
  • FIGS. 2A to 2C are block diagrams showing a main display block and a sub display block of the present invention, respectively.
  • 3A to 3D are schematic views showing the use state of the Chinese arrangement combination game of the present invention.
  • FIG. 4 is a schematic view showing the state of use of the Chinese idiom combination game of the present invention.
  • 5A to 5D are schematic views showing the state of use of the arithmetic combination game of the present invention.
  • Fig. 6 is a view showing the state of use of the Japanese kana combination of the present invention and translated into a Korean game.
  • Fig. 7 is a schematic view showing the state of use of the English alphabet combination and translated into a Chinese game.
  • 8A to 8B are schematic views showing the use state of the Chinese Pinyin combination display Chinese character game of the present invention.
  • 9A and 9B are schematic perspective views showing a second embodiment of the present invention.
  • Figure 10 is a diagram showing the state of use of the two-dimensional digital arrangement game of the second embodiment of the present invention.
  • Figure 11 is a diagram showing the state of use of the one-way communication game of the third embodiment of the present invention.
  • Figure 12 is a block diagram showing the communication mode of the secondary display block of the third embodiment of the present invention.
  • the present invention includes two main portions of a main display block 100 and a sub-display block 110.
  • Figure 1 is a schematic view of their three-dimensional structure.
  • 2A and 2B are block schematic diagrams showing the internal operation of the main display block 100 and the secondary display block 110.
  • 2C is a schematic diagram of two-way communication between the main display block 100 and the secondary display block 110.
  • the main display block 100 includes a main communication module 130 disposed in the main display block, configured to receive data uploaded by the adjacent sub-display block, and send an instruction and display information code to the adjacent sub-display block;
  • the main display 150 on the upper bottom surface of the main display block 100 is used to display the combined result of the sub display block 110, including characters, numbers, images, etc.;
  • the main memory 160 disposed in the main display block for storing by pre-design The game rule making program and text, number or/and image data; a main game selector 140 disposed in the main display block 100 for selecting a different game designed in advance for the player.
  • the main control module 120 disposed within the main display block 100 is used to control the main communication module 130, the main memory 160, the main display 150, the main game selector 140, and other necessary functions.
  • a control button 220, 210 is respectively disposed on the main display block 100 and the secondary display block 110.
  • the communication method uses infrared communication.
  • a main display block 100 and a maximum of 6 sub-display blocks are used.
  • the main display block 100 has the same size as the sub-display block 110, and has a size of 53 mm wide, 53 mm long, and 22 mm high. Convenient to play in the hands of the player.
  • the main display 150 drives the color LCD using dynamic field sequential, and the display pixels are 32 ⁇ 32.
  • the display color is 16 colors.
  • the display area is 1.44 inches in size.
  • the secondary display 200 uses a TN monochrome LCD with 8 ⁇ 16 display pixels.
  • the display color is monochrome.
  • the display area is also 1.44 inches in size.
  • the outer surfaces of the main display block 100 and the sub-display block may be designed to have different colors or patterns.
  • the color of the main display block 100 is designed as The outer surface of the red, secondary display block 110 is designed to be blue.
  • the secondary display block 110 is first arranged in a left and right column, and the main display block 100 is placed on the right side of the secondary display block 110.
  • the buttons 220, 210 of all the main display block 100 and the secondary display block 110 are turned on, and the game starts.
  • a game menu is displayed on the main display 150 and is selected using the button 220.
  • the main display block 100 transmits the information codes that need to be displayed by the respective secondary display blocks 110 to the secondary communication module 180 of each secondary display block 110 one by one and transmits them to the secondary control module 170 through the main communication module 130.
  • the corresponding Chinese character component is taken out from the secondary memory 230 and displayed on the secondary display 200.
  • the misaligned radicals are arbitrarily combined by the player.
  • the leftmost secondary display block 110 automatically sets its own signature.
  • the main display block 100 is transmitted to the rightmost side.
  • the main control module 120 of the main display block 100 compares the received arrangement signal with the answer in the main memory 160. The same answer is displayed corresponding to the Chinese character, as shown in Figure 3B. Combined, displayed as "Fu”. If there is no correct group, you can not respond, or display an error message.
  • Figures 3C and 3D show other correct combinations. Note that in Figure 3D we have rotated "one" by 90 degrees through button 210 to become "1".
  • the outermost display blocks 110 arranged at the outermost will start to send data to the adjacent secondary display blocks 110 first.
  • the number of secondary display blocks 110 used at the beginning is calculated by the main display block 100 to ensure the smooth progress of the game.
  • the maximum number of secondary display blocks 110 that can be used is related to the capacity of the game answers previously stored in the main memory.
  • Figure 4 illustrates an example of a combined Chinese idiom game.
  • the main display block 100 displays the corresponding idiom interpretation.
  • Figures 5A through 5D illustrate an example of a digital computing game in which the main display block 100 displays the calculated answers in advance.
  • the secondary display block 110 displays a set of numbers and operands as shown in Figure 5A.
  • the player can arbitrarily combine the digital blocks and the arithmetic symbol blocks, and the arithmetic symbol blocks can be changed to other operational symbols by the keys 210.
  • Figures 5B to 5D See how many calculation methods players have.
  • Fig. 6 shows an example of a Japanese kana combination game.
  • the main display block 100 translates Japanese into Korean, and can also display Japanese kanji and then display Korean.
  • Figure 7 illustrates an example of an English letter combination game in which the main display block 100 translates English into Chinese characters when the combination is completed.
  • FIGS. 8A and 8B illustrate an example of a pinyin letter combination game in which the main display block 100 displays pinyin as a Chinese character when the combination is completed. If there are multiple sound words, you can use the keys to continuously display different homophones.
  • the above embodiment merely illustrates a small part of the game function, and any combination game, including graphics, can be used on the puzzle. And a variety of combinations and texts can be decomposed and combined in association with each other. For example, after we combine Pinyin into Chinese characters, we can then disassemble Chinese characters into radicals for combination, which is very convenient for children and foreigners to learn Chinese. If the combined result is a physical noun, the corresponding image can be displayed on the main display 150.
  • the present invention also includes two main portions of the main display block 100 and the sub-display block 110.
  • the shape adopts a regular hexagon. Not only can all the games in the first embodiment be played, but also a two-dimensional combination as shown in FIG. 10, which is a game state of a combination of numbers, and the sum of the numbers in each direction is 15.
  • a two-dimensional combination as shown in FIG. 10, which is a game state of a combination of numbers, and the sum of the numbers in each direction is 15.
  • the combination of Chinese characters can also be completed by the combination of the top and bottom, which is also a two-dimensional combination.
  • we structurally modify the primary display block 100 and the secondary display block 110 we can also try to perform a 3-dimensional combination.
  • a pronunciation system to the present invention, or add an illumination system such as an LED to prompt the result during the game.
  • Music can also be combined.
  • the control button 210, or 220 can be changed to a touch screen or the like.
  • the main display and the secondary display can use an LCD display mode such as TN, HTN, STN, or other display modes such as OLED and E-INK, and all fall within the scope of the present invention.

Abstract

A permutation and combination type electronic intelligent toy, comprising a primary display block (100) and a plurality of secondary display blocks (110). The primary display block (100) comprises a primary communication module (130) for exchanging data with each secondary display block (110), a primary display (150) for displaying a text, number or image, a primary storage (160) for storing the text, number or image of a combination result, and a primary control module (120) for controlling the primary communication module (130), the primary display (150), the primary storage (160) and other modules. Each secondary display block (110) comprises a secondary communication module (180) for exchanging data with the adjacent primary communication module (130), the primary display block (100) and other adjacent secondary communication modules (180), a secondary display (200) for displaying the text, number or image, a secondary storage (230) for storing the text, number or image, and a secondary control module (170) for controlling the secondary communication module (180), the secondary display (200) and the secondary storage (230). The text, number or image displayed on the primary display (150) is a combination of the text, number or image displayed on each secondary display (200).

Description

排列组合式电子智力玩具  Arranged combined electronic intelligence toys
技术领域Technical field
  本发明涉及一种可用于拼字、拼词、拼图、数字运算等多种玩法的排列组合式电子智力玩具。The invention relates to an array and combined electronic intelligence toy which can be used for various gameplays such as spelling, spelling, jigsaw and digital calculation.
背景技术Background technique
  现有的拼字、拼图的游戏很多,拼字拼图游戏对于锻炼小孩的智力是很有帮助的,可以大大地提高动手动脑的能力。常见的拼字游戏,大多是从英文字母的26个字母中选择中几个,然后,用这几个字母做成纸片,让小孩拼出常见的单词,或者用汉字的笔划或偏旁部首做成纸片进行拼字等等;常见的拼图游戏,是制造厂商将一幅整图预先分割成数个带凹凸结构的片体,然后,将这些片体打散,要求小孩将这些被打散的片体再拼回原来的完整图。还有一种拼字的方法,就是将字母,或汉字的笔划或偏旁部首印在积木块上,然后让小孩进拼字。这种方式,对于用字母拼字是没有问题的,但是,对于用这种方法拼汉字,由于汉字对笔划或偏旁部首之间的位置及间隔均有一个约定成俗的习惯,由于积木块很难做到将笔划或偏旁部首之间的位置及间隔合符人们的习惯,所以,用积木块拼出的汉字,外观上很难接收。There are many games for spelling and jigsaw puzzles. Scrabble puzzle games are very helpful for exercising children's intelligence, which can greatly improve the ability to move the brain. Most of the common scrabble games are selected from the 26 letters of the English alphabet. Then, use these letters to make a piece of paper, let the children spell out common words, or use Chinese strokes or radicals. Make a piece of paper for spelling, etc.; a common jigsaw puzzle is when a manufacturer divides a whole picture into several pieces with a concave-convex structure, and then breaks the pieces and asks the children to beat them. The scattered pieces are then spelled back to the original complete picture. There is also a method of spelling, which is to print the letters or the strokes of the Chinese characters or the radicals on the building blocks, and then let the children enter the spelling. In this way, there is no problem with spelling with letters. However, for spelling Chinese characters in this way, because of the customary habits of Chinese characters on the position and spacing between strokes or radicals, due to building blocks It is difficult to match the position and spacing between strokes or radicals to people's habits. Therefore, Chinese characters spelled out with blocks are difficult to receive in appearance.
  现在市场上出现了一种类似于积木块的电子拼字块,它是在每块相同结构的电子拼块内设有显示电路,在其表面设有显示器,每一个电子拼块可以显示一个字母,小孩可以这些字母作拼字游戏。但这些拼字游戏大都集中在用字母组合的文字体系里,如英文,法文,德文等,这些文字只有字母排列顺序的差异,一旦字母排列完成,其拼字块已经完成了整个文字的显示。所以不需要附加的显示屏来对文字整体加以显示和解释。但对于像汉字这样不是由字母,而是由不同部首组合而成的文字来说,当我们试图用代表不同的部首的拼字块来组合完一个汉字后,我们还是无法简单的看到它的全貌,因为汉字需要把部首拼合在一个方框内才能完整地显示。我们目前市场上的所有电子拼字玩具都不能解决这个问题。这是因为文字的差异给我们造成的困惑。同样当我们需要多个数字块和运算符号块来组合成一个算式进行计算游戏时,我们也需要一个用独立的显示屏来显示运算的结果。Nowadays, there is an electronic spelling block similar to building blocks, which is provided with display circuits in each electronic block of the same structure, and a display is arranged on the surface thereof, and each electronic block can display one letter. Children can use these letters as a scrabble game. However, most of these scrabble games are concentrated in the alphabetic system of letters, such as English, French, German, etc. These words only have the difference of alphabetical order. Once the letters are arranged, their spelling blocks have completed the display of the entire text. . So there is no need for an additional display to display and interpret the text as a whole. But for words like Chinese characters that are not composed of letters but different combinations of radicals, we can't simply see when we try to combine a Chinese character with a spell block that represents different radicals. Its full picture, because Chinese characters need to put the radicals together in a box to be fully displayed. All of the electronic spelling toys we currently have on the market cannot solve this problem. This is because the difference in words gives us confusion. Also when we need multiple blocks of numbers and blocks of arithmetic to be combined into one calculation for the calculation game, we also need a separate display to show the results of the operation.
  另外目前市场上的电子拼图组合玩具均采用单色显示屏,并且显示容量很小,只有8X8像素的。主要是考虑到玩具的成本和耗电问题。因为多个组合块全部采用的高容量显示甚至彩色显示时,既有价格问题也有充电问题,是阻碍用户使用的很大障碍。但用户实际又非常需要使用大容量显示屏甚至彩色显示屏来看到结果的文字和图像,以加深理解和增加游戏的有趣性。综上所述,对于像汉字,数字以及图像组合的场合,市场急切需要带有大显示容量,最好是彩色的显示屏来配合组合游戏。但由于成本和充电麻烦的原因又很难把所有的显示屏提升档次。In addition, the current electronic puzzle combination toys on the market use a monochrome display, and the display capacity is very small, only 8X8 pixels. Mainly considering the cost and power consumption of toys. Because of the high-capacity display and even the color display of all the combined blocks, there are both price and charging problems, which is a great obstacle to the user's use. However, users actually need to use large-capacity displays or even color displays to see the text and images of the results to deepen understanding and increase the fun of the game. In summary, for applications such as Chinese characters, numbers, and images, the market is eager to have a large display capacity, preferably a color display to match the combined game. However, it is difficult to upgrade all the displays due to cost and charging troubles.
发明内容Summary of the invention
  本发明的目的是克服上述问题,向社会提供一种多功能,拼字、拼图,计算,学习语言的具有立体手感的单玩家智力玩具。在拼字块中配置主显示块和多个次显示块。例如由主显示块发出指令,由次显示块进行组合,再由主显示块加以响应或说明。The object of the present invention is to overcome the above problems and provide the society with a multi-player, single-player intelligence toy with three-dimensional feel, which is versatile, spelling, jigsaw, calculation, and learning language. Configure the main display block and multiple secondary display blocks in the spell block. For example, an instruction is issued by the main display block, combined by the secondary display block, and then responded or illustrated by the main display block.
  本发明的技术方案是:提供一种排列组合式电子智力玩具,包括,The technical solution of the present invention is to provide an array of combined electronic intelligence toys, including
  主显示块,至少包括:The main display block, including at least:
-主通信模块,设置于主显示块之内,所述主通信模块与相邻的次显示块交换数据;a main communication module disposed within the main display block, the main communication module exchanging data with an adjacent sub-display block;
  -主显示器,设置于所述主显示块上,用于显示次显示块的组合结果的文字、数字和图像;a main display, disposed on the main display block, for displaying characters, numbers and images of the combined result of the sub-display blocks;
  -主存储器,设置于主显示块之内,用于存储组合结果的文字、数字和图像; a main memory, disposed within the main display block for storing text, numbers and images of the combined result;
  -主控制模块,设置于主显示块之内,控制所述主通信模块、主显示器、主存储器和其他模块;a main control module, disposed within the main display block, controlling the main communication module, the main display, the main memory and other modules;
  次显示块,数量为两个以上,每个次显示块包括Secondary display block, the number is more than two, each secondary display block includes
  -次通信模块,用于与相邻的主通信模块和相邻的其它次通信模块交换数据;a secondary communication module for exchanging data with an adjacent primary communication module and another adjacent secondary communication module;
  -次显示器,设置于所述次显示块上,用于显示预存于次存储器之中的信息;a secondary display disposed on the secondary display block for displaying information pre-stored in the secondary memory;
  -次存储器,设置于次显示块之内,用于存储主存储器内组合结果的文字、数字和/和图像的某一部分;a secondary memory disposed within the secondary display block for storing text, numbers, and/or portions of the image of the combined result in the primary memory;
  -次控制模块,设置于次显示块之内,所述控制次通信模块、次显示器、次存储器和其他模块;a secondary control module disposed within the secondary display block, the secondary communication module, the secondary display, the secondary memory, and other modules;
  优选的,还包括 Preferably, it also includes
  还包括游戏选择模块,可以设置在主显示块或次显示块之内,也可以两者都设置,用于玩家事先选择游戏程序,受主控制模块或次控制模块的控制;The utility model also includes a game selection module, which can be set in the main display block or the secondary display block, or both, for the player to select the game program in advance, and is controlled by the main control module or the secondary control module;
  游戏程序,可以设置在主存储器或次存储器之内,也可以都两者设置,用于存储事先设定的游戏主程序;The game program can be set in the main memory or the secondary memory, or both can be set to store the preset game main program;
  所述游戏程序包括根据两个或两个以上次显示块的文字部件来组合文字,组合文字最终显示主显示器上。The game program includes combining text according to text components of two or more sub-display blocks, and the combined text is finally displayed on the main display.
  所述组合文字是中文汉字、日语汉字或韩语文字中的一种。The combined text is one of Chinese characters, Japanese characters, or Korean characters.
  所述游戏程序包括根据两个或两个以上次显示块上的拼音字母来组合拼音,对应的汉字或其他国家或地区的文字最终显示主显示器上。The game program includes combining pinyin according to pinyin letters on two or more sub-display blocks, and corresponding characters or characters of other countries or regions are finally displayed on the main display.
  所述组合拼音至少包括汉语拼音,所述的汉字包括简体汉字或繁体汉字。The combined pinyin includes at least Chinese pinyin, and the Chinese characters include simplified Chinese characters or traditional Chinese characters.
  所述游戏程序包括根据两个以上次显示块上的数字和运算符号来计算,对应的结果最终显示主显示器上。The game program includes calculations based on numbers and operands on two or more secondary display blocks, and the corresponding results are ultimately displayed on the primary display.
  所述运算符号可以由玩家任意改变,来组合不同的计算过程,所需要的结果可以预先显示主显示器上。The arithmetic symbols can be arbitrarily changed by the player to combine different calculation processes, and the desired results can be displayed in advance on the main display.
  所述游戏程序包括根据两个以上次显示块上的字母或部件进行文字组合,最终结果被翻译成其他文字显示主显示器上。The game program includes text combination based on letters or components on two or more sub-display blocks, and the final result is translated into other text display main display.
  所述主显示器或次显示器是可以带有触摸屏。The primary or secondary display can be provided with a touch screen.
  所述主显示块和次显示块还包括角度变换功能,用于根据玩家对相关文字或图像改变角度的请求,而变化被请求文字或图像的角度。本发明在次显示块上设置旋转按钮,当图像或汉字的笔划或偏旁部首在次显示块上显示后,可以用这些按钮改变它们在次显示块上的角度,以达到新的组合或正确的组合,这种二次组合,可以进一步丰富了拼字、拼图的内容。The primary display block and the secondary display block further include an angle conversion function for varying the angle of the requested text or image according to the player's request to change the angle of the associated text or image. The invention sets a rotation button on the secondary display block, and after the image or the stroke or the radical of the Chinese character is displayed on the secondary display block, these buttons can be used to change their angles on the secondary display block to achieve a new combination or correct. The combination of this combination can further enrich the content of spelling and puzzles.
  所述主显示器的显示容量大于所有次显示块的显示容量。The display capacity of the primary display is greater than the display capacity of all secondary display blocks.
  所述主显示块与所有次显示块的大小可以相同。The size of the primary display block and all secondary display blocks may be the same.
  所述主显示器为彩色显示器,所有的次显示器为单色显示器。The primary display is a color display and all of the secondary displays are monochrome displays.
  所述主显示器和次显示器为液晶显示器。The primary display and the secondary display are liquid crystal displays.
  所述主显示器为场序驱动彩色液晶显示器。The primary display is a field sequential driven color liquid crystal display.
  本发明由于采用了带主显示器的主显示块与数个带次显示器的次显示块作为智力玩具的主要部件,并且主显示块与显示块之间可以通信连接,并且在主显示块的显示器上显示次显示块的组合结果,这样,我们可以把次显示块上的显示器做成低显示容量的,比如8X16或16X16像素单色显示,只要能够显示数字,字母和汉字笔画或简单汉字即可,由于次显示块的数量多,需要压缩产品成本。而主显示块的显示屏一般只用一块,可以做成大显示容量的,比如32X32像素或者128X128像素,甚至使用彩色的显示屏,用来显示拼字结果,计算结果或者组合图像等,甚至可以显示游戏菜单。但为了便于拼字游戏,我们依然可以把主显示块和次显示块做成一样大小,甚至把主显示屏和次显示屏的尺寸都做成同样大小。主显示屏可以使用TFT-LCD彩色屏,但为了降低成本,我们可以使用FSC-LCD(场序多路驱动彩色LCD),优点在于:大多数时间我们可以依然采用单色显示,只在显示结果或者图像时我们打开彩色背光,显示彩色图像。这样既可以彩色显示,又可以节约用电,延长电池的寿命。The invention adopts a main display block with a main display and a plurality of secondary display blocks with a secondary display as main components of the intellectual toy, and the main display block and the display block can be communicatively connected and displayed on the display of the main display block. Display the combined result of the secondary display block, so that we can make the display on the secondary display block into a low display capacity, such as 8X16 or 16X16 pixel monochrome display, as long as it can display numbers, letters and Chinese strokes or simple Chinese characters, Due to the large number of secondary display blocks, it is necessary to compress the product cost. The main display block display screen is generally only used one piece, can be made into a large display capacity, such as 32X32 pixels or 128X128 pixels, and even use a color display to display the spelling results, calculation results or combined images, etc., or even The game menu is displayed. However, in order to facilitate the spelling game, we can still make the main display block and the secondary display block the same size, and even make the size of the main display screen and the secondary display screen the same size. The main display can use TFT-LCD color screen, but in order to reduce the cost, we can use FSC-LCD (field sequential multi-drive color LCD), the advantage is that most of the time we can still use monochrome display, only display results Or when the image is on, we turn on the color backlight to display the color image. This can be displayed in color, saves electricity and extends battery life.
  所述主通信模块和次通信模块之间具有双向通信功能。The primary communication module and the secondary communication module have a two-way communication function.
  所述的游戏选择模块可以设置在次显示块内,并且只需要次通信模块向主通信模块通信的单向通信功能就可以完成一般的组合游戏,这样可以降低双向通信的成本。The game selection module can be set in the secondary display block, and only a one-way communication function that the secondary communication module communicates with the primary communication module can complete the general combined game, which can reduce the cost of the two-way communication.
  所述的次显示块的排列组合方式包括一维排列、二维排列、三维排列和循环排列中的任意一种。但大多数情况我们选择一维排列。The arrangement and combination manner of the secondary display blocks includes any one of a one-dimensional arrangement, a two-dimensional arrangement, a three-dimensional arrangement, and a cyclic arrangement. But in most cases we choose a one-dimensional arrangement.
  所述主显示块和所有次显示块的外形可以是多边形的。这样有利于二维排列和循环排列。The shape of the primary display block and all secondary display blocks may be polygonal. This facilitates two-dimensional arrangement and circular arrangement.
  当然在部分高档玩具上我们可以全部采用FSC-LCD或TFT-LCD。Of course, we can use FSC-LCD or TFT-LCD on some high-end toys.
附图说明DRAWINGS
图1是本发明第一个实施例的立体结构示意图。 BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a perspective view showing the structure of a first embodiment of the present invention.
图1A是图1的分步组合结构示意图。 FIG. 1A is a schematic diagram of the step-by-step combination structure of FIG. 1. FIG.
图2A至图2C分别是本发明主显示块和次显示块的方框示意图。 2A to 2C are block diagrams showing a main display block and a sub display block of the present invention, respectively.
图3A至3D是本发明中文排列组合游戏的使用状态示意图。 3A to 3D are schematic views showing the use state of the Chinese arrangement combination game of the present invention.
图4是本发明汉语成语组合游戏的使用状态示意图。 4 is a schematic view showing the state of use of the Chinese idiom combination game of the present invention.
图5A至图5D是本发明算术组合游戏的使用状态示意图。5A to 5D are schematic views showing the state of use of the arithmetic combination game of the present invention.
图6是本发明日语假名组合并翻译成韩语游戏的使用状态示意图。Fig. 6 is a view showing the state of use of the Japanese kana combination of the present invention and translated into a Korean game.
图7是本发明英文字母组合并翻译成汉语游戏的使用状态示意图。Fig. 7 is a schematic view showing the state of use of the English alphabet combination and translated into a Chinese game.
图8A至8B是本发明汉语拼音组合显示汉字游戏的使用状态示意图。8A to 8B are schematic views showing the use state of the Chinese Pinyin combination display Chinese character game of the present invention.
图9A和图9B是本发明第二个实施例的立体结构示意图。9A and 9B are schematic perspective views showing a second embodiment of the present invention.
图10是本发明第二个实施例的二维数字排列游戏的使用状态示意图。Figure 10 is a diagram showing the state of use of the two-dimensional digital arrangement game of the second embodiment of the present invention.
图11是本发明第三个实施例的单向通信游戏的使用状态示意图。Figure 11 is a diagram showing the state of use of the one-way communication game of the third embodiment of the present invention.
图12是本发明第三个实施例的次显示块的通信方式方框示意图。Figure 12 is a block diagram showing the communication mode of the secondary display block of the third embodiment of the present invention.
具体实施方式detailed description
  实施例1Example 1
  请参见图1和图1A,本发明包括主显示块100和次显示块110两大部分。Referring to FIG. 1 and FIG. 1A, the present invention includes two main portions of a main display block 100 and a sub-display block 110.
图1是它们的立体结构示意图。图2A和图2B是主显示块100和次显示块110的内部工作原理的方框示意图。图2C是主显示块100和次显示块110双方向通信的示意图。所述主显示块100包括设置于主显示块之内的主通信模块130,用于接收相邻的次显示块上传来的数据以及向相邻的次显示块发送指令和显示信息代码;设置于主显示块100的上底面上的主显示器150,用于显示次显示块110的组合结果,包括文字,数字和图像等;设置于主显示块之内的主存储器160,用于存储按预先设计的游戏规则制定的程序以及文字,数字或/和图像数据;设置于主显示块100内的主游戏选择器140,用来给玩家选择预先设计好的不同游戏。设置于主显示块100内的主控制模块120用来控制主通信模块130,主存储器160,主显示器150,主游戏选择器140及完成其他必要功能。主显示块100和次显示块110上分别设有一个控制按键220、210。通信方式采用红外线通信。Figure 1 is a schematic view of their three-dimensional structure. 2A and 2B are block schematic diagrams showing the internal operation of the main display block 100 and the secondary display block 110. 2C is a schematic diagram of two-way communication between the main display block 100 and the secondary display block 110. The main display block 100 includes a main communication module 130 disposed in the main display block, configured to receive data uploaded by the adjacent sub-display block, and send an instruction and display information code to the adjacent sub-display block; The main display 150 on the upper bottom surface of the main display block 100 is used to display the combined result of the sub display block 110, including characters, numbers, images, etc.; the main memory 160 disposed in the main display block for storing by pre-design The game rule making program and text, number or/and image data; a main game selector 140 disposed in the main display block 100 for selecting a different game designed in advance for the player. The main control module 120 disposed within the main display block 100 is used to control the main communication module 130, the main memory 160, the main display 150, the main game selector 140, and other necessary functions. A control button 220, 210 is respectively disposed on the main display block 100 and the secondary display block 110. The communication method uses infrared communication.
本实施例中使用了一个主显示块100和最多6个次显示块,主显示块100大小与次显示块110相同,大小为宽53mmX长53mmX高22 mm, 方便在玩家手中摆弄。 主显示器150采用动态场序驱动彩色LCD,显示像素为32X32个。显示颜色为16色。显示区域为1.44英寸大小。次显示器200采用TN单色LCD,显示像素为8X16个。显示颜色单色。显示区域也为1.44英寸大小。为了明显区分主显示块100和次显示块110,可以把主显示块100和次显示块的外表面设计为不同的颜色或图案,如本实施例中,是将主显示块100的颜色设计为红色,次显示块110外表面设计为蓝色。游戏时先把次显示块110排成左右一列,主显示块100放在次显示块110的右侧。打开所有主显示块100和次显示块110的按键220、210,游戏开始。 In this embodiment, a main display block 100 and a maximum of 6 sub-display blocks are used. The main display block 100 has the same size as the sub-display block 110, and has a size of 53 mm wide, 53 mm long, and 22 mm high. Convenient to play in the hands of the player. The main display 150 drives the color LCD using dynamic field sequential, and the display pixels are 32×32. The display color is 16 colors. The display area is 1.44 inches in size. The secondary display 200 uses a TN monochrome LCD with 8×16 display pixels. The display color is monochrome. The display area is also 1.44 inches in size. In order to distinguish the main display block 100 and the sub-display block 110 clearly, the outer surfaces of the main display block 100 and the sub-display block may be designed to have different colors or patterns. In this embodiment, the color of the main display block 100 is designed as The outer surface of the red, secondary display block 110 is designed to be blue. In the game, the secondary display block 110 is first arranged in a left and right column, and the main display block 100 is placed on the right side of the secondary display block 110. The buttons 220, 210 of all the main display block 100 and the secondary display block 110 are turned on, and the game starts.
 主显示器150上显示游戏菜单,使用按键220选择。比如进入汉字部件组合游戏,主显示块100通过主通信模块130把各个次显示块110需要显示的信息码逐个输送给各个次显示块110的次通信模块180并传输到次控制模块170上,再从次存储器230内取出相应的汉字部件在次显示器200上加以显示,如图3A是错位部首,再由玩家任意组合,当组合时,最左边的次显示块110会自动把自己的特征码和排列位置等信号传到右边的次显示块110,该次显示块110再把接收到的数据加上自己的特征码和排列位置等信号传到右边的次显示块110,以此类推,最终传输到最右边的主显示块100,通过主显示块100的主控制模块120把接收排列信号与主存储器160内的答案相比较,有相同答案即显示对应的汉字,如成图3B中的正确组合,显示为“福”字。如没有正确组后,则可以不响应,或显示错误提示。图3C和图3D显示了其他正确的组合案例。请注意,在图3D中我们已经通过按键210把“一”旋转了90度,变成了“1”。A game menu is displayed on the main display 150 and is selected using the button 220. For example, when entering the Chinese character component combination game, the main display block 100 transmits the information codes that need to be displayed by the respective secondary display blocks 110 to the secondary communication module 180 of each secondary display block 110 one by one and transmits them to the secondary control module 170 through the main communication module 130. The corresponding Chinese character component is taken out from the secondary memory 230 and displayed on the secondary display 200. As shown in FIG. 3A, the misaligned radicals are arbitrarily combined by the player. When combined, the leftmost secondary display block 110 automatically sets its own signature. And the signal of the arrangement position and the like are transmitted to the secondary display block 110 on the right side, and the secondary display block 110 transmits the received data plus its own signature code and arrangement position to the right secondary display block 110, and so on, and finally The main display block 100 is transmitted to the rightmost side. The main control module 120 of the main display block 100 compares the received arrangement signal with the answer in the main memory 160. The same answer is displayed corresponding to the Chinese character, as shown in Figure 3B. Combined, displayed as "Fu". If there is no correct group, you can not respond, or display an error message. Figures 3C and 3D show other correct combinations. Note that in Figure 3D we have rotated "one" by 90 degrees through button 210 to become "1".
 需要说明的是,在游戏开始时,我们可以使用任意两个以上的次显示块110来进行组合游戏,排列在最外面的次显示块110会最先开始向相邻的次显示块110输送数据,最终由主显示块100计算开始时使用的次显示块110的数量,以保证游戏的顺利进行。能够使用的次显示块110的最大数量与预先存储在主存储器内的游戏答案的容量有关。It should be noted that, at the beginning of the game, we can use any two or more secondary display blocks 110 to perform a combined game, and the outermost display blocks 110 arranged at the outermost will start to send data to the adjacent secondary display blocks 110 first. Finally, the number of secondary display blocks 110 used at the beginning is calculated by the main display block 100 to ensure the smooth progress of the game. The maximum number of secondary display blocks 110 that can be used is related to the capacity of the game answers previously stored in the main memory.
  图4列举了一个组合汉语成语游戏的例子,当组合正确时,主显示块100会显示相应的成语解释。Figure 4 illustrates an example of a combined Chinese idiom game. When the combination is correct, the main display block 100 displays the corresponding idiom interpretation.
  图5A至5D列举了一个数字计算游戏的例子,游戏开始时主显示块100会预先显示计算答案。次显示块110会显示一组数字和运算符号如图5A。玩家可以任意组合数字块和运算符号块,并且运算符号块可以通过按键210改变成其它运算符号。以便于组成不同的运算方式来达到同样的运算答案,如图5B至图5D。看玩家有多少种计算方法。 Figures 5A through 5D illustrate an example of a digital computing game in which the main display block 100 displays the calculated answers in advance. The secondary display block 110 displays a set of numbers and operands as shown in Figure 5A. The player can arbitrarily combine the digital blocks and the arithmetic symbol blocks, and the arithmetic symbol blocks can be changed to other operational symbols by the keys 210. In order to form different calculation methods to achieve the same operational answers, as shown in Figures 5B to 5D. See how many calculation methods players have.
  图6列举了一个日语假名组合游戏的例子,当组合完成后主显示块100会把日语翻译成韩语,也可以先显示日语汉字再显示韩语。Fig. 6 shows an example of a Japanese kana combination game. When the combination is completed, the main display block 100 translates Japanese into Korean, and can also display Japanese kanji and then display Korean.
  图7列举了一个英语字母组合游戏的例子,当组合完成后主显示块100会把英语翻译成汉字。Figure 7 illustrates an example of an English letter combination game in which the main display block 100 translates English into Chinese characters when the combination is completed.
图8A和图8B列举了一个拼音字母组合游戏的例子,当组合完成后主显示块100会把拼音显示成汉字。如果有多音字的可以使用按键连续显示不同的同音字。8A and 8B illustrate an example of a pinyin letter combination game in which the main display block 100 displays pinyin as a Chinese character when the combination is completed. If there are multiple sound words, you can use the keys to continuously display different homophones.
  上述实施例只是说明了该游戏功能的一小部分,只要是组合式的游戏,包括图形等,都可以在此智力玩具上使用。并且多种组合和文字可以连贯在一起联想式地分解和组合。例如我们把拼音组合成汉字以后可以再把汉字拆解成部首进行组合,很便于小孩和外国人初学汉语。如果组合结果是一个实物名词的话,可以在主显示器150上显示相应的图像。The above embodiment merely illustrates a small part of the game function, and any combination game, including graphics, can be used on the puzzle. And a variety of combinations and texts can be decomposed and combined in association with each other. For example, after we combine Pinyin into Chinese characters, we can then disassemble Chinese characters into radicals for combination, which is very convenient for children and foreigners to learn Chinese. If the combined result is a physical noun, the corresponding image can be displayed on the main display 150.
  实施例2Example 2
  请参见图9A和图9B,本发明同样包括主显示块100和次显示块110两大部分。但外形采用正六边形。不仅可以玩实施例1中的所有游戏,还可以像图10那样进行二维的组合,图中为一个数字组合的游戏状态,各个方向上的数字之和为15。当然我们也可以进行循环型组合等游戏。显然,汉字的组合也可以通过上下左右的部首组合来完成,这也是二维组合。同样我们如果在结构上对主显示块100和次显示块110加以改造,也可以设法进行3维组合。Referring to FIGS. 9A and 9B, the present invention also includes two main portions of the main display block 100 and the sub-display block 110. However, the shape adopts a regular hexagon. Not only can all the games in the first embodiment be played, but also a two-dimensional combination as shown in FIG. 10, which is a game state of a combination of numbers, and the sum of the numbers in each direction is 15. Of course, we can also play games such as loop type combination. Obviously, the combination of Chinese characters can also be completed by the combination of the top and bottom, which is also a two-dimensional combination. Similarly, if we structurally modify the primary display block 100 and the secondary display block 110, we can also try to perform a 3-dimensional combination.
  实施例3Example 3
  请见图11,我们在实施例1图2B的次显示块110中增加次游戏选择模块190,而去除主显示块100中的主游戏选择模块140,这样我们可以如图12那样只通过单向通信就可以实现实施例1中的许多功能,可以降低成本。Referring to FIG. 11, we add the secondary game selection module 190 to the secondary display block 110 of the embodiment 1 and FIG. 2B, and remove the primary game selection module 140 in the primary display block 100, so that we can only pass the one-way as shown in FIG. Communication can realize many of the functions in Embodiment 1, and the cost can be reduced.
  另外,我们可以在本发明中加入发音系统,也可以加入LED等发光系统,在游戏过程中对结果加以提示。也可以对音乐加以组合。控制按键210,或220可以改为触摸屏等,主显示器和次显示器可以使用TN,HTN,STN等LCD显示方式,也可以使用OLED,E-INK等其它显示方式,都属于本发明的范畴。In addition, we can add a pronunciation system to the present invention, or add an illumination system such as an LED to prompt the result during the game. Music can also be combined. The control button 210, or 220 can be changed to a touch screen or the like. The main display and the secondary display can use an LCD display mode such as TN, HTN, STN, or other display modes such as OLED and E-INK, and all fall within the scope of the present invention.
  上述实施例只是提示了部分组合式游戏的方案。显然该技术可以应用的游戏方案还有很多,任何使用主显示块100和多个次显示块110组成的排列组合式电子智力玩具及组合式游戏方案均属于此发明范围。The above embodiment is merely a solution for a partial combination game. Obviously, there are still many game schemes that can be applied to the technology. Any array of combined electronic puzzles and combined game schemes using the main display block 100 and the plurality of secondary display blocks 110 are within the scope of the invention.

Claims (1)

  1. 1、一种排列组合式电子智力玩具,其特征在于:包括,1. An array of combined electronic puzzles, characterized in that:
    主显示块,至少包括Main display block, including at least
    -主通信模块,设置于主显示块之内,所述主通信模块与相邻的次显示块交换数据;a main communication module disposed within the main display block, the main communication module exchanging data with an adjacent sub-display block;
    -主显示器,设置于所述主显示块上,用于显示辅助块的组合结果的文字、数字和图像;a main display, disposed on the main display block, for displaying characters, numbers and images of the combined result of the auxiliary blocks;
    -主存储器,设置于主显示块之内,包括用于存储组合结果的文字,数字和图像; - a main memory, disposed within the main display block, including text, numbers and images for storing the combined results;
    -主控制模块,设置于主显示块之内,控制所述主通信模块、主显示器和主存储器;a main control module, disposed within the main display block, controlling the main communication module, the main display and the main memory;
    次显示块,数量为两个以上,每个次显示块包括Secondary display block, the number is more than two, each secondary display block includes
    -次通信模块,用于与相邻的主通信模块和相邻的其它次通信模块交换数据;a secondary communication module for exchanging data with an adjacent primary communication module and another adjacent secondary communication module;
    -次显示器,设置于所述次显示块上,用于显示预存于次存储器之中的信息;a secondary display disposed on the secondary display block for displaying information pre-stored in the secondary memory;
    -次存储器,设置于次显示块之内,包括用于存储主存储器内组合结果的文字、数字和图像的某一部分;a secondary memory disposed within the secondary display block, including a portion of text, numbers, and images for storing the combined results in the primary memory;
    -次控制模块,设置于次显示块之内,所述控制次通信模块、次显示器和次存储器。a secondary control module disposed within the secondary display block, the secondary communication module, the secondary display, and the secondary memory being controlled.
    2、根据权利要求1所述的排列组合式电子智力玩具,其特征在于:还包括2. The aligned modular electronic puzzle of claim 1 further comprising:
    -游戏选择模块,设置在主显示块或/和次显示块之内,用于玩 家事先选择游戏程序,受主控制模块或/和次控制模块的控制;- Game selection module, set in the main display block or / and sub display block for playing The user selects the game program in advance, and is controlled by the main control module or/and the secondary control module;
      -游戏程序,存储于主存储器或/和次存储器之内。- A game program stored in main memory or/and sub-memory.
    3、根据权利要求2所述的排列组合式电子智力玩具,其特征在于: 所述游戏程序包括根据两个或两个以上次显示块的文字部件来组合文字,组合文字最终显示在主显示器上。3. The aligned modular electronic puzzle of claim 2, wherein: The game program includes combining text according to text components of two or more sub-display blocks, and the combined text is finally displayed on the main display.
    4、根据权利要求3所述的排列组合式电子智力玩具,其特征在于: 所述组合文字是中文汉字、日语汉字或韩语文字中的一种。4. The aligned modular electronic puzzle of claim 3, wherein: The combined text is one of Chinese characters, Japanese characters, or Korean characters.
    5、根据权利要求2所述的排列组合式电子智力玩具,其特征在于: 所述游戏程序包括根据两个或两个以上次显示块上的拼音字母来组合拼音,对应的汉字、其他国家或地区的文字最终显示在主显示器上。5. The aligned modular electronic puzzle of claim 2, wherein: The game program includes combining pinyin according to pinyin letters on two or more sub-display blocks, and the corresponding characters of the Chinese characters and other countries or regions are finally displayed on the main display.
    6、根据权利要求2所述的排列组合式电子智力玩具,其特征在于: 所述游戏程序包括根据两个以上次显示块上的数字和运算符号来计算,对应的结果最终显示主显示器上。6. The aligned modular electronic puzzle of claim 2, wherein: The game program includes calculations based on numbers and operands on two or more secondary display blocks, and the corresponding results are ultimately displayed on the primary display.
    7、根据权利要求6所述的排列组合式电子智力玩具,其特征在于: 所述运算符号由玩家改变,来组合不同的计算过程,所需要的结果可以预先显示在主显示器上。7. The aligned modular electronic puzzle of claim 6 wherein: The operands are changed by the player to combine different calculation processes, and the desired results can be displayed in advance on the main display.
    8、根据权利要求3所述的排列组合式电子智力玩具,其特征在于: 所述游戏程序包括根据两个以上次显示块上的字母或部件进行文字组合,最终结果被翻译成其他文字显示主在显示器上。8. The aligned modular electronic puzzle of claim 3, wherein: The game program includes text combination according to letters or components on two or more sub-display blocks, and the final result is translated into other characters to display on the display.
    9、根据权利要求1或2所述的排列组合式电子智力玩具,其特征在于:还包括9. The arranging combined electronic puzzle according to claim 1 or 2, further comprising:
    -角度变换模块,用于根据玩家对相关文字或图像改变角度的请求,而变化被请求文字或/和图像的角度。 An angle transformation module for varying the angle of the requested text or/and image based on the player's request to change the angle of the associated text or image.
    10、根据权利要求1或2所述的排列组合式电子智力玩具,其特征在于: 所述主显示器的显示容量大于所有次显示块的显示容量。10. An array of combined electronic puzzles according to claim 1 or 2, characterized in that: The display capacity of the primary display is greater than the display capacity of all secondary display blocks.
    11、根据权利要求1或2所述的排列组合式电子智力玩具,其特征在于: 所述主显示器为场序驱动彩色液晶显示器。11. An array of combined electronic puzzles according to claim 1 or 2, characterized in that: The primary display is a field sequential driven color liquid crystal display.
    12、根据权利要求1或2所述的排列组合式电子智力玩具,其特征在于: 所述的游戏选择模块设置在次显示块内,并且只有次通信模块向主通信模块通信的单向通信功能。The array combined electronic puzzle according to claim 1 or 2, characterized in that: The game selection module is disposed within the secondary display block and has only a one-way communication function that the secondary communication module communicates with the primary communication module.
    13、根据权利要求1或2所述的排列组合式电子智力玩具,其特征在于: 所述的次显示块的排列组合方式包括一维排列、二维排列或三维排列中的任意一种。 13. An array of combined electronic puzzles according to claim 1 or 2, characterized in that: The arrangement and combination manner of the secondary display blocks includes any one of a one-dimensional arrangement, a two-dimensional arrangement, or a three-dimensional arrangement.
PCT/CN2012/072069 2011-07-18 2012-03-07 Permutation and combination type electronic intelligent toy WO2013010387A1 (en)

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CN107424445A (en) * 2017-07-31 2017-12-01 深圳小西科技有限公司 A kind of building block system word-forming main frame, character module and word spelling system
CN110379217A (en) * 2019-07-19 2019-10-25 李春宾 A kind of word processor and method
CN110975304A (en) * 2019-11-13 2020-04-10 深圳市优必选科技股份有限公司 Data display method and device of electronic building block and computer readable storage medium
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