CN102886137B - Permutation and combination type electronic intelligence toy - Google Patents
Permutation and combination type electronic intelligence toy Download PDFInfo
- Publication number
- CN102886137B CN102886137B CN201110200798.0A CN201110200798A CN102886137B CN 102886137 B CN102886137 B CN 102886137B CN 201110200798 A CN201110200798 A CN 201110200798A CN 102886137 B CN102886137 B CN 102886137B
- Authority
- CN
- China
- Prior art keywords
- displaying block
- main
- block
- communication module
- auxiliary
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/02—Counting; Calculating
- G09B19/025—Counting; Calculating with electrically operated apparatus or devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Abstract
The invention discloses a permutation and combination type electronic intelligence toy which comprises a main display block, a main display, a main memory, a main control module, a plurality of auxiliary display block, an auxiliary display, an auxiliary memory, an auxiliary control module and an auxiliary display, wherein the main display block comprises a main communication module which exchanges data with the auxiliary display block; the main display is used for displaying the characters, numbers and image of the combination result of the auxiliary block; the main memory is used for storing the characters, numbers and images of the combination result; the main control module is used for controlling the main communication module, the main display, the main memory and other modules; each auxiliary display module comprises an auxiliary communication module which is used for exchanging data with adjacent main communication module and other adjacent auxiliary communication modules; the auxiliary display is used for displaying the information pre-stored in the auxiliary memory; the auxiliary memory is used for storing some part of the characters, numbers and images of the combination result in the main memory; the auxiliary control module is used for controlling the auxiliary communication module, the auxiliary display, the auxiliary memory and other modules. The toy is low in cost, high in game capacity, and has multiple functions such as being capable of displaying Chinese characters.
Description
Technical field
The present invention relates to a kind of permutation and combination type electronic intelligence toy that can be used for mosaic, spell the multiple playing methods such as word, picture mosaic, digital operation.
Background technology
The game of existing mosaic, picture mosaic is a lot, and mosaic picture arrangement game is helpful for the intelligence of exercise child, can improve the ability used one's hands and brains widely.Common word game, is several in selecting from 26 letters of English alphabet mostly, then, makes the scraps of paper with these letters, allow child risk common word, or makes the scraps of paper with the stroke of Chinese character or radical and carry out mosaic etc.; Common picture arrangement game, is that a whole figure is divided into the lamellar body of several band concaveconvex structure by manufacturer in advance, then, is broken up by these lamellar bodies, require that these are spelled back original complete graph by the lamellar body broken up by child again.Also having a kind of method of mosaic, is exactly by letter, or the stroke of Chinese character or radical are imprinted on building block, then allow child enter mosaic.This mode, for being no problem with alphabet spelling game, but, for spelling Chinese mother in this way, due to the custom that Chinese character all has an agreement to become social custom to the position between stroke or radical and interval, because building block is difficult to accomplish the position between stroke or radical and interval to close the custom according with people, so, with the Chinese character that building block is risked, be difficult in appearance receive.
Now commercially there is a kind of electronics mosaic block being similar to building block, it is provided with display circuit in the mutually isostructural electronics piece of every block, be provided with display on its surface, each electronics piece can show a letter, and child can anagrammatize by these letters.But these word games mostly concentrate in the lettering system with monogram, and as English, French, German etc., these words only have the difference of alphabetical order, once alphanumeric arrangement completes, its mosaic block has completed the display of whole word.So do not need the display screen added shown word entirety and explain.But for not being by letter as Chinese character, but the word combined by different radicals by which characters are arranged in traditional Chinese dictionaries, after we attempt to have combined a Chinese character with the mosaic block representing different radicals by which characters are arranged in traditional Chinese dictionaries, we still simply cannot see its overall picture, because Chinese character needs radicals by which characters are arranged in traditional Chinese dictionaries split could intactly show in a square frame.We can not address this problem all electronics Word assembling toy in the market.This is because the puzzlement that the difference of word causes to us.Same when we need multiple digital block and oeprator block be combined into a formula carry out calculating play time, we also need a use independently display screen show the result of computing.
Electronic jigsaw meccano in the market all adopts single color display screen in addition, and the capacity of display is very little, only has 8X8 pixel.Mainly consider cost and the power consumption problem of toy.Because when the high power capacity that multiple combination block all adopts shows even colored display, existing price problem also has charging problems, it is the very large obstacle hindering user to use.But user's reality be starved of again use Large Copacity display screen even colorful display screen to see the writings and image of result, to sharpen understanding and to increase the interesting property of game.In sum, for picture Chinese character, the occasion of numeral and image combining, market needs with the large capacity of display in a hurry, and preferably colored display screen coordinates combined game.But because cost and the troublesome reason of charging are difficult to again all display screens to promote class.
Summary of the invention
The object of the invention is to overcome the problems referred to above, provide a kind of multi-functional to society, mosaic, picture mosaic, calculate, the single player's puzzle with three-dimensional feel learned a language.Main displaying block and multiple displaying blocks are configured in mosaic block.Such as send instruction by main displaying block, combined by secondary displaying block, then responded by main displaying block or illustrate.
Technical scheme of the present invention is: provide a kind of permutation and combination type electronic intelligence toy, comprise,
Main displaying block, at least comprises:
-main communication module, is arranged within main displaying block, and described main communication module and adjacent secondary displaying block exchange data;
-basic display unit, is arranged on described main displaying block, comprises the word of the combined result for showing time displaying block, numeral and image;
-main storage, is arranged within main displaying block, comprises the word for storing combined result, numeral and image;
-main control module, is arranged within main displaying block, controls described main communication module, basic display unit, main storage and other modules;
Secondary displaying block, quantity is two or more, and each time displaying block comprises
-secondary communication module, for exchanging data with adjacent main communication module and other time adjacent communication module;
-secondary display, is arranged on described displaying block, for showing the information be pre-stored among external memory;
-external memory, being arranged within time displaying block, comprising the word for storing combined result in main storage, certain part of numeral and image;
-secondary control module, is arranged within time displaying block, described control time communication module, secondary display, external memory and other modules;
Preferably, also comprise
Also comprising game and selecting module, can be arranged within main displaying block or secondary displaying block, also both can arrange, select games in advance for player, by the control of main control module or secondary control module;
Games, can be arranged within main storage or external memory, also can all both arrange, for storing the game main program of setting in advance;
Described games comprise and carry out cypher according to the word part of two or more displaying block, and cypher finally shows on basic display unit.
Described cypher is Chinese character, the one in kanji or Korean word.
Described games comprise and carry out combinating Pinyin according to the phonetic alphabet on two or more displaying block, and corresponding Chinese character or the word in other countries or area finally show on basic display unit.
Described combinating Pinyin at least comprises the Chinese phonetic alphabet, and described Chinese character comprises simplified Hanzi or unsimplified Hanzi.
Described games comprise and calculating according to the numeral on two or more time displaying block and oeprator, and corresponding result finally shows on basic display unit.
Described oeprator can be changed arbitrarily by player, combines different computational process, and required result can show on basic display unit in advance.
Described games comprise and carry out spelling words intellectual according to the letter on two or more time displaying block or parts, and final result is translated on other text importing basic display units.
Described basic display unit or secondary display are can with touch-screen.
Described main displaying block and time displaying block also comprise angular transformation function, for according to the request of player to related text or image modification angle, and change the angle of requested word or image.The present invention arranges rotary knob on secondary displaying block, after the stroke of image or Chinese character or radical show on secondary displaying block, their angles on secondary displaying block can be changed with these buttons, to reach new combination or correct combination, this secondary combination, can enrich the content of mosaic, picture mosaic further.
The capacity of display of described basic display unit is greater than the capacity of display of all displaying blocks.
Described main displaying block can be identical with the size of all displaying blocks.
Described basic display unit is color monitor, and all secondary displays are monochrome display.
Described basic display unit and time display are liquid crystal display.
Described basic display unit is field sequence driven colour liquid crystal display.
The present invention is owing to have employed the critical piece of secondary displaying block as puzzle of main displaying block and the several band time display being with basic display unit, and can communicate to connect between main displaying block and displaying block, and the combined result of display time displaying block on the display of main displaying block, like this, we can make the display on secondary displaying block the low capacity of display, such as 8X16 or 16X16 pixel monochrome display, as long as can numeral be shown, letter and Chinese-character stroke or simply Chinese character, because the quantity of secondary displaying block is many, need compressed products cost.And the display screen of main displaying block is generally only with one piece, the large capacity of display, such as 32X32 pixel or 128X128 pixel can be made, even use colored display screen, be used for showing mosaic result, result of calculation or combination image etc., even can show Game Menu.But for the ease of word game, we still can make the same size main displaying block with time displaying block, even the size of main display and time display screen are all made onesize.Main display can use TFT-LCD color line screen, but in order to reduce costs, we can use FSC-LCD (field sequence multichannel drives color LCD), advantage is: most of time we still can adopt monochromatic display, only when showing result or image, we open colored backlight, color display.So both can colored show, again can using electricity wisely, extend the life of a cell.
Between described main communication module and secondary communication module, there is bi-directional communication function.
Described game selects module can be arranged in time displaying block, and the one-way communication function only needing time communication module to communicate to main communication module just can complete general combined game, can reduce the cost of two-way communication like this.
The permutation and combination method of described secondary displaying block comprises one dimensional arrangement, two-dimensional arrangements, any one in three-dimensional arrangement and cycle arrangement.But majority of case we select one dimensional arrangement.
The profile of described main displaying block and all displaying blocks can be polygonal.Be conducive to two-dimensional arrangements and cycle arrangement like this.
Certainly on the high-grade toy of part, we all can adopt FSC-LCD or TFT-LCD.
Accompanying drawing explanation
Fig. 1 is the perspective view of first embodiment of the invention.
Fig. 2 A to Fig. 2 C is the block diagram of the main displaying block of the present invention and time displaying block respectively.
Fig. 3 A to 3D is the using state schematic diagram of the present invention's Chinese permutation and combination game.
Fig. 4 is the using state schematic diagram of Chinese and set phrase combined game of the present invention.
Fig. 5 A to Fig. 5 D is the using state schematic diagram of arithmetic combined game of the present invention.
Fig. 6 is that set with Japanese alphabet of the present invention combines and translates into the using state schematic diagram of Korean game.
Fig. 7 is English alphabetic combination of the present invention and translates into the using state schematic diagram of Chinese game.
Fig. 8 A to 8B is the using state schematic diagram of the Chinese phonetic alphabet of the present invention combination Display of Chinese characters game.
Fig. 9 is the perspective view of second embodiment of the invention.
Figure 10 is the using state schematic diagram of the two-dimensional digital permutation games of second embodiment of the invention.
Figure 11 is the using state schematic diagram of the one-way communication game of third embodiment of the invention.
Figure 12 is the communication mode block diagram of the secondary displaying block of third embodiment of the invention.
Detailed description of the invention
Embodiment 1
Refer to Fig. 1, the present invention includes main displaying block 100 and time displaying block 110 two large divisions.Fig. 1 is their perspective view.Fig. 2 A and Fig. 2 B is the block diagram of the inner workings of main displaying block 100 and time displaying block 110.Fig. 2 C is the schematic diagram that main displaying block 100 communicates with time displaying block 110 twocouese.Described main displaying block 100 comprises the main communication module 130 be arranged within main displaying block, for receiving data that adjacent secondary displaying block transmits and sending instruction and display message code to adjacent secondary displaying block; Being arranged at the basic display unit 150 on the upper bottom surface of main displaying block 100, for showing the combined result of time displaying block 110, comprising word, numeral and image etc.; Be arranged at the main storage 160 within main displaying block, for storing the program and word formulated by the game rule designed in advance, numeral is or/and view data; Be arranged at the primary games selector 140 in main displaying block 100, be used for selecting pre-designed difference game to player.The main control module 120 be arranged in main displaying block 100 is used for controlling main communication module 130, main storage 160, basic display unit 150, primary games selector 140 and complete other necessary functions.Main displaying block 100 and time displaying block 110 are respectively equipped with a control button 220,210.Communication mode adopts infrared communication.
Employ a main displaying block 100 and maximum 6 displaying blocks in the present embodiment, main displaying block 100 size is identical with time displaying block 110, and size is wide 53mmX long 53mmX height 22mm, conveniently moves back and forth in player's hand.Basic display unit 150 adopts dynamic field sequence to drive color LCD, and display pixel is 32X32.Show Color is 16 looks.Viewing area is 1.44 inches of sizes.Secondary display 200 adopts the monochromatic LCD of TN, and display pixel is 8X16.Show Color is monochromatic.Viewing area is also 1.44 inches of sizes.In order to obviously distinguish main displaying block 100 and time displaying block 110, the outer surface of main displaying block 100 and time displaying block can be designed to different colors or pattern, as in the present embodiment, be that secondary displaying block 110 outer surface is designed to blueness by the colour planning of main displaying block 100 for red.First time displaying block 110 is lined up left and right one row during game, main displaying block 100 is placed on the right side of time displaying block 110.Open the button 220,210 of all main displaying blocks 100 and time displaying block 110, game starts.
Basic display unit 150 shows Game Menu, uses button 220 to select.Such as enter Hanzi component combined game, main displaying block 100 needs the information code shown flow to the secondary communication module 180 of each displaying block 110 one by one and be transferred in time control module 170 each displaying block 110 by main communication module 130, in external memory 230, take out corresponding Hanzi component again to be shown on secondary display 200, if Fig. 3 A is dislocation radicals by which characters are arranged in traditional Chinese dictionaries, be combined by player again, upon combination, leftmost displaying block 110 can pass to the signals such as the condition code of oneself and arrangement position the secondary displaying block 110 on the right automatically, this displaying block 110 adds the data received that the signals such as oneself condition code and arrangement position pass to the secondary displaying block 110 on the right again, by that analogy, finally be transferred to rightmost main displaying block 100, by the main control module 120 of main displaying block 100, reception is arranged signal compared with the answer in main storage 160, identical answer is had namely to show corresponding Chinese character, as become the correct combination in Fig. 3 B, be shown as " good fortune " word.After incorrect group, then can not respond, or display miscue.Fig. 3 C and Fig. 3 D shows other correct combination cases.Note that we have rotated 90 degree by button 210 " one " in fig. 3d, become " 1 ".
It should be noted that, when playing beginning, we can use any plural displaying block 110 to carry out combined game, be arranged in outmost displaying block 110 can start at first to carry data to adjacent secondary displaying block 110, the quantity of the secondary displaying block 110 used time finally by main displaying block 100 calculates, to ensure carrying out smoothly of game.The maximum quantity of the secondary displaying block 110 that can use is relevant with the capacity of the game answer be stored in advance in main storage.
Fig. 4 lists the example of combination Chinese and set phrase game, and when combining correct, main displaying block 100 can show corresponding Chinese idiom to be explained.
Fig. 5 A to 5D lists the example of a numerical calculation game, and when game starts, main displaying block 100 can show calculating answer in advance.Secondary displaying block 110 can show set of number and oeprator as Fig. 5 A.Player can be combined digital block and oeprator block, and oeprator block can change over other oeprator by button 210.So that form different compute modes to reach same computing answer, as Fig. 5 B to Fig. 5 D.See that player has how many kinds of computational methods.
Fig. 6 lists the example of a set with Japanese alphabet combined game, and after combination completes, main displaying block 100 can become Korean Japanese Translator, also can first show kanji and show Korean again.
Fig. 7 lists the example of an English letter combined game, and after combination completes, main displaying block 100 can become Chinese character English Translation.
Fig. 8 A and Fig. 8 B lists the example of a phonetic alphabet combined game, and after combination completes, main displaying block 100 can be shown as Chinese character phonetic.If there is the button that can use of polyphone to show different phonetically similar words continuously.
Above-described embodiment merely illustrates the sub-fraction of this game function, as long as knockdown game, comprises figure etc., can use on this puzzle.And decompose and combine association type together with multiple combination can link up with word.Such as we combine again radicals by which characters are arranged in traditional Chinese dictionaries being disassembled in Chinese character after pinyin-group synthesis Chinese character, are convenient to learn to speak Chinese at the beginning of child and the foreigner very much.If combined result is a noun in kind, corresponding image can be shown on basic display unit 150.
Embodiment 2
Refer to Fig. 9, the present invention comprises main displaying block 100 and time displaying block 110 two large divisions equally.But profile adopts regular hexagon.Not only can play all game in embodiment 1, can also carry out the combination of two dimension as Figure 10, be the game state of a combination of numbers in figure, the digital sum in all directions is 15.Certainly we also can carry out the game such as circular form combination.Obviously, Chinese combinatorics on words also can have been come by radicals by which characters are arranged in traditional Chinese dictionaries combination up and down, and this is also two-dimensional combination.If we are structurally transformed main displaying block 100 and time displaying block 110 equally, also 3 dimension combinations can be carried out in order to try.
Embodiment 3
Ask for an interview Figure 11, we increase time game and select module 190 in the secondary displaying block 110 of embodiment 1 Fig. 2 B, and the primary games removed in main displaying block 100 selects module 140, we only just can realize the many functions in embodiment 1 as shown in Figure 12 by one-way communication like this, can reduce costs.
In addition, we can add articulatory system in the present invention, also can add the luminescent systems such as LED, be pointed out in game process to result.Also can be combined music.Control button 210, or 220 can change touch-screen etc. into, basic display unit and time display can use TN, the LCD display modes such as HTN, STN, and also can use OLED, other display mode such as E-INK, all belongs to category of the present invention.
The scheme that above-described embodiment has just pointed out incorporating aspects formula to play.Obviously the adaptable game scheme of this technology also has a lot, and permutation and combination type electronic intelligence toy and the combined game scheme of the main displaying block 100 of any use and multiple displaying block 110 compositions all belong to this invention scope.
Claims (13)
1. a permutation and combination type electronic intelligence toy, is characterized in that: comprise,
Main displaying block, at least comprises
-main communication module, is arranged within main displaying block, and described main communication module and adjacent secondary displaying block exchange data;
-basic display unit, is arranged on described main displaying block, comprises the word of the combined result for showing auxiliary block, numeral and image;
-main storage, is arranged within main displaying block, comprises the word for storing combined result, numeral and image;
-main control module, is arranged within main displaying block, controls described main communication module, basic display unit, main storage and other modules;
Secondary displaying block, quantity is two or more, and each time displaying block comprises
-secondary communication module, for exchanging data with adjacent main communication module and other time adjacent communication module;
-secondary display, is arranged on described displaying block, for showing the information be pre-stored among external memory;
-external memory, being arranged within time displaying block, comprising the word for storing combined result in main storage, certain part of numeral and image;
-secondary control module, is arranged within time displaying block, described control time communication module, secondary display, external memory and other modules;
-automatically the signals such as the condition code of oneself and arrangement position are passed to the second time displaying block be adjacent from main displaying block first time displaying block farthest, second time displaying block adds the signals such as oneself condition code and arrangement position the data received again, pass to the third time displaying block be adjacent, by that analogy, main displaying block is finally transferred to.
2. puzzle according to claim 1, is characterized in that: also comprise
Module is selected in-game, is arranged on main displaying block or/and within secondary displaying block, select games in advance for player, by main control module or/and the control of secondary control module;
-games, are stored in main storage or/and within external memory.
3. puzzle according to claim 2, is characterized in that: described games comprise and carry out cypher according to the word part of two or more displaying block, and cypher is finally presented on basic display unit.
4. puzzle according to claim 3, is characterized in that: described cypher is Chinese character, the one in kanji or Korean word.
5. puzzle according to claim 2, it is characterized in that: described games comprise and carry out combinating Pinyin according to the phonetic alphabet on two or more displaying block, corresponding Chinese character or the word in other countries or area are finally presented on basic display unit.
6. puzzle according to claim 2, is characterized in that: described games comprise and calculating according to the numeral on two or more time displaying block and oeprator, and corresponding result finally shows on basic display unit.
7. puzzle according to claim 6, is characterized in that: described oeprator can be changed by player, combines different computational process, and required result can be presented on basic display unit in advance.
8. puzzle according to claim 3, is characterized in that: described games comprise and carry out spelling words intellectual according to the letter on two or more time displaying block or parts, and final result is translated into other text importing master over the display.
9. puzzle according to claim 1 and 2, is characterized in that: also comprise
-angular transformation module, for according to the request of player to related text or image modification angle, and changes the angle of requested word or image.
10. puzzle according to claim 1 and 2, is characterized in that: the capacity of display of described basic display unit is greater than the capacity of display of all displaying blocks.
11. puzzles according to claim 1 and 2, is characterized in that: described basic display unit is field sequence driven colour liquid crystal display.
12. puzzles according to claim 1 and 2, is characterized in that: described game selects module installation in secondary displaying block, and only has the one-way communication function that secondary communication module communicates to main communication module.
13. puzzles according to claim 1 and 2, is characterized in that: the permutation and combination method of described secondary displaying block comprises one dimensional arrangement, any one in two-dimensional arrangements or three-dimensional arrangement.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201110200798.0A CN102886137B (en) | 2011-07-18 | 2011-07-18 | Permutation and combination type electronic intelligence toy |
PCT/CN2012/072069 WO2013010387A1 (en) | 2011-07-18 | 2012-03-07 | Permutation and combination type electronic intelligent toy |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201110200798.0A CN102886137B (en) | 2011-07-18 | 2011-07-18 | Permutation and combination type electronic intelligence toy |
Publications (2)
Publication Number | Publication Date |
---|---|
CN102886137A CN102886137A (en) | 2013-01-23 |
CN102886137B true CN102886137B (en) | 2015-06-17 |
Family
ID=47529943
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201110200798.0A Active CN102886137B (en) | 2011-07-18 | 2011-07-18 | Permutation and combination type electronic intelligence toy |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN102886137B (en) |
WO (1) | WO2013010387A1 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103942989B (en) * | 2014-04-17 | 2017-01-18 | 深圳市翰童科技有限公司 | Building block type early education machine |
CN107424445A (en) * | 2017-07-31 | 2017-12-01 | 深圳小西科技有限公司 | A kind of building block system word-forming main frame, character module and word spelling system |
CN110379217A (en) * | 2019-07-19 | 2019-10-25 | 李春宾 | A kind of word processor and method |
CN110975304A (en) * | 2019-11-13 | 2020-04-10 | 深圳市优必选科技股份有限公司 | Data display method and device of electronic building block and computer readable storage medium |
WO2024067789A1 (en) * | 2022-09-30 | 2024-04-04 | 陈勇 | Intelligent puzzle board |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003260264A (en) * | 2003-04-02 | 2003-09-16 | Konami Co Ltd | Game system, game device and program |
JP2007251418A (en) * | 2006-03-14 | 2007-09-27 | Sony Corp | Video display unit |
CN102117645A (en) * | 2009-12-30 | 2011-07-06 | 北京华旗随身数码股份有限公司 | Assembly type portable multimedia player and method thereof |
CN202289423U (en) * | 2011-07-18 | 2012-07-04 | 陈国平 | Permutation and combination type electronic intelligence toy |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008253520A (en) * | 2007-04-04 | 2008-10-23 | Tic:Kk | Game board |
-
2011
- 2011-07-18 CN CN201110200798.0A patent/CN102886137B/en active Active
-
2012
- 2012-03-07 WO PCT/CN2012/072069 patent/WO2013010387A1/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003260264A (en) * | 2003-04-02 | 2003-09-16 | Konami Co Ltd | Game system, game device and program |
JP2007251418A (en) * | 2006-03-14 | 2007-09-27 | Sony Corp | Video display unit |
CN102117645A (en) * | 2009-12-30 | 2011-07-06 | 北京华旗随身数码股份有限公司 | Assembly type portable multimedia player and method thereof |
CN202289423U (en) * | 2011-07-18 | 2012-07-04 | 陈国平 | Permutation and combination type electronic intelligence toy |
Also Published As
Publication number | Publication date |
---|---|
CN102886137A (en) | 2013-01-23 |
WO2013010387A1 (en) | 2013-01-24 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN102886137B (en) | Permutation and combination type electronic intelligence toy | |
Papert | The children's machine | |
US7077654B2 (en) | Visual math teaching method | |
US20110065081A1 (en) | Electrically erasable writable educational flash card | |
CN202289423U (en) | Permutation and combination type electronic intelligence toy | |
US20120025461A1 (en) | Numerical game device and method | |
US4422642A (en) | Novelty educational puzzle apparatus | |
CN109994005A (en) | English study intelligence building blocks | |
CN202268111U (en) | International English and Chinese letter chess | |
KR20170068884A (en) | Magnetic blocks for english education | |
CN201108732Y (en) | Multifunctional magic block | |
CN102722257A (en) | Method for inputting Chinese characters by utilizing standard component codes | |
CN103077293A (en) | Game device and game method thereof | |
Réau | Is there a field of tourism studies? | |
Beale et al. | Design guide for developers of educational software | |
Jin et al. | Isea: An interesting application of chemistry education based on AR | |
KR100733484B1 (en) | Block set for english education | |
CN211062259U (en) | Digital logic system | |
CN211016085U (en) | Teaching aid for mathematical computation training | |
CN208110438U (en) | The abacus of developing right brain | |
KR20220073624A (en) | Learning system based on arithmetic operation | |
US9424661B2 (en) | Method and an apparatus for facilitating efficient information coding | |
KR20110094626A (en) | A self-directed studying method and the device of it on the learning english by the edutainment game integrating the merits of the particularly designed cards into the characters of studying machines | |
TWI289277B (en) | A teaching puzzle | |
CN104318811A (en) | Method and apparatus combining gobang with English word spelling |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant |