WO2011134406A1 - 一种在android系统界面中添加图标的方法、装置及移动终端 - Google Patents

一种在android系统界面中添加图标的方法、装置及移动终端 Download PDF

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Publication number
WO2011134406A1
WO2011134406A1 PCT/CN2011/073430 CN2011073430W WO2011134406A1 WO 2011134406 A1 WO2011134406 A1 WO 2011134406A1 CN 2011073430 W CN2011073430 W CN 2011073430W WO 2011134406 A1 WO2011134406 A1 WO 2011134406A1
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Prior art keywords
interface
icon
added
information
mth
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PCT/CN2011/073430
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English (en)
French (fr)
Inventor
王培�
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华为终端有限公司
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First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=42717502&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2011134406(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by 华为终端有限公司 filed Critical 华为终端有限公司
Priority to EP11774397.1A priority Critical patent/EP2557490B1/en
Publication of WO2011134406A1 publication Critical patent/WO2011134406A1/zh
Priority to US13/662,463 priority patent/US9372594B2/en
Priority to US15/154,154 priority patent/US10649631B2/en
Priority to US16/852,322 priority patent/US11079908B2/en
Priority to US17/374,707 priority patent/US11561680B2/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0483Interaction with page-structured environments, e.g. book metaphor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72469User interfaces specially adapted for cordless or mobile telephones for operating the device by selecting functions from two or more displayed items, e.g. menus or icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Definitions

  • the present invention relates to the field of communications technologies, and in particular, to a method, an apparatus, and a mobile terminal for adding an icon to an interface of an Android system. Background technique
  • handheld touch screen terminal devices are increasingly popular for users to provide a large space home interface, allowing users to use their favorite programs, widgets, etc. according to their own habits. Controls, folders and other icons are placed on the device's Home interface, which is equivalent to the shortcut on the desktop of the computer. In today's increasingly powerful handheld devices, users are more likely to find an application.
  • an embodiment of the present invention provides a method for adding an icon in an interface of an Android system, where the Android system has N interfaces, and the method includes:
  • step d determining whether the spatial information of the icon to be added is greater than the remaining space information of the M interface: if yes, executing step e, if not, executing step f; e. determining whether the Mth display interface is the last interface to be determined: if yes, executing step g, if not, then assigning M to M+1 and returning to step c;
  • the embodiment of the present invention further provides a device for adding an icon in an interface of an Android system, where the Android system has N interfaces, and the device includes:
  • a first obtaining module configured to acquire adding instruction information
  • a second obtaining module configured to obtain, according to the adding instruction information, spatial information of the icon to be added and remaining space information of the Mth interface
  • a first determining module configured to determine whether spatial information of the icon to be added is greater than remaining space information of the Mth interface
  • a second determining module configured to determine whether the Mth interface is the last interface to be determined; and adding a module, configured to: when the first determining module determines that the spatial information of the icon to be added is not greater than the Mth interface When the space information is remaining, the icon is added in the remaining space of the Mth interface;
  • the embodiment of the present invention determines whether the space information of the icon to be added is less than or equal to the remaining space information of the current display interface to determine whether to add the icon to the current interface, and solves the problem that the Android device currently needs the user to confirm whether it has
  • the technical problem of adding enough space to add icons provides users with a friendly and user-friendly operation experience, which greatly enhances the intelligent interaction between the mobile phone and the user of the Android system.
  • Embodiment 1 is a flow chart of a method according to Embodiment 1 of the present invention.
  • Embodiment 2 is a flow chart of a method according to Embodiment 2 of the present invention.
  • Figure 3 is a schematic view of the apparatus of Embodiment 3 of the present invention
  • Figure 4 is a schematic view of another apparatus of Embodiment 3 of the present invention
  • FIG. 5 is a schematic view of another apparatus of Embodiment 3 of the present invention. detailed description
  • Embodiment 1 The mobile phone of the Android system with two interfaces is taken as an example.
  • the method for adding an icon in the interface of the Android system is provided in the embodiment of the present invention.
  • the method specifically includes: Step 101: Acquire
  • the instruction information is added; the instruction information is instruction information generated by the mobile terminal system when the user needs to move the icon of an application due to the related operation of the user.
  • a mobile terminal such as a PC, a PDA, a mobile phone, etc.
  • the user can obtain an instruction to add an instruction by pressing and holding an application icon for taking a photo, and determining that the user needs to perform the icon. Add the action accordingly.
  • Step 102 Obtain the spatial information of the icon to be added and the remaining space information of the current interface according to the added instruction information.
  • the icon in the embodiment of the present invention specifically refers to a shortcut icon, a window control (widget). , folders, photo stickers, bookmarks, etc. can indicate the visibility or tactile identity of various applications.
  • the spatial information of the icon to be added is obtained according to the added instruction information.
  • the spatial information may be two-dimensional plane information or three-dimensional information.
  • the mobile terminal can obtain an icon of 2 x 2 square units (for example, centimeters) of spatial information of the icon.
  • the mobile terminal can obtain remaining space information of the current interface.
  • the mobile terminal Since the icon to be added needs to be added on the current interface, the mobile terminal needs to determine how much space is left in the current interface. For example, the mobile terminal determines the remaining space information by using the grid parameters established by the system itself and the spatial information that has been occupied by the application icon.
  • Step 103 Determine whether the spatial information of the icon to be added is greater than the remaining space of the current interface.
  • Information If yes, go to step 104; if no, go to step 105.
  • the spatial information of the icon to be added is 2 x 2 square units, and the remaining spatial information is 3 x 2 square units.
  • the square unit is a reference frame of the horizontal axis, the X axis, and the vertical axis and the Y axis in the Cartesian coordinate system.
  • the mobile terminal thus determines: 2 ⁇ 3, 2 2 . This means that the spatial information of the icon to be added is less than or equal to the remaining space information of the current interface. Therefore, the mobile terminal adds the icon to the current interface.
  • the spatial information mentioned in the example is plane information.
  • the spatial information of the icon and the remaining spatial information may also be three-dimensional spatial information.
  • the spatial information of the icon to be added is 2 X 2 X 2 cubic units, and the remaining space information is 3 x 2 x 4 cubic units, and the mobile terminal judges: 2 ⁇ 3, 2 ⁇ 2, 2 ⁇ 4.
  • the spatial information of the icon to be added is less than or equal to the remaining space information of the current interface. Therefore, the mobile terminal adds the icon to the current interface. Otherwise, the mobile terminal searches for the next interface, and determines whether the next interface has enough remaining space information to add the icon.
  • Step 104 Switch to the second interface, obtain remaining space information of the second interface, and execute step 106.
  • Step 105 Add the icon to the current interface, and the process ends.
  • Step 106 Determine whether the spatial information of the icon to be added is greater than the remaining space information of the second interface: If yes, execute step 107; if no, perform step 105.
  • Step 107 Create a new interface, and add the icon to the third interface, and the process ends.
  • the first embodiment of the present invention determines whether the space information of the icon to be added is less than or equal to the remaining space information of the current display interface to determine whether to add the icon to the current interface, and solves the problem that the Android device currently needs the user to confirm again and again.
  • the technical problem of having enough space to add icons has greatly improved the intelligent interaction ability between the mobile phone and the user of the Android system, providing users with a friendly and user-friendly operation experience, and making the user visually and easy to use in operation. A good experience can be obtained from all aspects.
  • Embodiment 2 Embodiment 1 is described by taking a mobile terminal of an Android system with two interfaces as an example.
  • Embodiment 2 of the present invention is specifically described by an Android system of N interfaces. See Figure 2, this The embodiment of the present invention provides a method for adding an icon in an interface of an Android system, and the method specifically includes:
  • Step 201 Acquiring the added instruction information; adding the instruction information is instruction information generated by the mobile terminal system due to the related operation of the user when the icon of the application needs to be moved by the user.
  • a mobile terminal such as a PC, a PDA, a mobile phone, etc.
  • the user can obtain an instruction to add an instruction by pressing and holding an application icon for taking a photo, and determining that the user needs to perform the icon. Add the action accordingly.
  • Step 202 Acquire, according to the adding instruction information, the spatial information of the icon to be added.
  • Step 203 Acquire the remaining space information of the M interface according to the added instruction information.
  • the icon in the embodiment of the present invention specifically refers to Such as shortcut icon (shortcut), window control
  • the spatial information of the icon to be added is obtained according to the added instruction information.
  • the spatial information may be two-dimensional plane information or three-dimensional information.
  • the mobile terminal can obtain an icon of 2 x 2 square units (for example, centimeters) of spatial information of the icon.
  • the mobile terminal can obtain remaining space information of the current interface. Since the icon to be added needs to be added on the current interface, the mobile terminal needs to determine how much space is left in the current interface. For example, the mobile terminal determines the remaining space information by using the grid parameters established by the system itself and the spatial information that has been occupied by the application icon.
  • Step 204 Determine whether the spatial information of the icon to be added is greater than the remaining space information of the Mth interface: if yes, go to step 205, if no, go to step 206;
  • Step 205 Determine whether the Mth display interface is the last interface to be determined: if yes, execute step 207, if not, assign M to M+1 and return to step 203;
  • Step 206 Add the icon to the interface, and the process ends.
  • Step 207 Create another interface, and add the icon to the newly created interface, and the process ends; where M and N are natural numbers and 1 M N.
  • the terminal user operates the corresponding icon, and the mobile terminal acquires the adding instruction information, according to the
  • the instruction information acquires spatial information of the icon, and remaining space information of the current interface (which may be referred to as a first interface). Then, it is determined whether the spatial information of the icon is greater than the remaining space information of the current first interface. If not, the icon is directly added to the current first interface; if yes, it is determined whether the current first interface is the last interface to be determined.
  • the interface to be determined is calculated according to the interface of the system and the interface that has been judged.
  • the determining step since the determining step only judges the first interface, there are still two interfaces that are not judged, so the current The first interface is not the last interface to be judged. Thereby, the determination of the second interface is performed: determining whether the spatial information of the icon is larger than the remaining space information of the second interface, and if not, adding the icon directly to the second interface; if yes, determining whether the second interface is the last An interface to be judged. In the present embodiment, since the determination step only judges the first interface and the second interface, and the third interface is not judged, the second interface is not the last interface to be judged.
  • the third interface is determined: whether the spatial information of the icon is greater than the remaining space information of the third interface, and if not, the icon is directly added to the third interface; if so, whether the third interface is the last An interface to be judged. Since the third interface is the last interface to be judged in the embodiment of the present invention, it is indicated that the three interfaces in the system do not have enough remaining space information to add and place the icon. In this way, the system creates a new interface, which is called the fourth interface. Since the fourth interface is newly created, an icon without an application is placed on the interface, so the remaining space information of the interface is the entire space of the interface, and the icon can be added on the fourth interface.
  • the mobile terminal of the android system has not limited to three interfaces, and may be multiple, and the operations of adding an application icon to the interface may be performed according to the foregoing method flow.
  • the method further includes: Step 2061: After adding the icon, sort all the icons in the current display interface according to the frequency of use of the icon. There are a variety of application icon placements available on the added interface. By sorting these icons and the icons that have just been added, the user can place the most frequently used application icons in the most visible or front-end position, making it easy for users to manipulate them.
  • the embodiment of the present invention determines whether the space information of the icon to be added is less than or equal to the remaining space information of the current display interface to determine whether to add the icon to the current interface, and solves the problem that the Android device currently needs the user to confirm whether it has The technical problem of adding enough space to add icons, greatly improving the intelligent interaction ability between the mobile phone and the user of the Android system, for the user Providing a friendly and user-friendly operation experience, users can get a good experience in both operation and ease of use.
  • Embodiment 3 of the present invention provides an apparatus for adding an icon in an interface of an Android system.
  • the Android system has N interfaces.
  • the apparatus includes: a first acquiring module 301, configured to acquire Adding instruction information; the second obtaining module 302 is configured to obtain the spatial information of the icon to be added and the remaining space information of the Mth interface according to the added instruction information; the first determining module 303 is configured to determine the icon to be added Whether the spatial information is greater than the remaining space information of the Mth interface;
  • the second determining module 304 is configured to determine whether the M interface is the last interface to be determined, and the adding module 305 is configured to: when the first determining module determines that the spatial information of the icon to be added is not greater than the Mth When the remaining space information of the interface is added, the icon is added to the remaining space of the Mth interface; wherein, M and N are natural numbers, and 1 MN.
  • the apparatus may further include: an establishing module 306, configured to: when the second determining module determines that the Mth interface is the last interface to be determined, create another interface; the adding module 305 Also used to add the icon to the newly created interface. Further, referring to FIG.
  • the apparatus may further include: a sorting module 307, configured to sort all the icons in the current interface according to the frequency of use of the icon according to the interface after the icon is added by the adding module 305.
  • a sorting module 307 configured to sort all the icons in the current interface according to the frequency of use of the icon according to the interface after the icon is added by the adding module 305.
  • the embodiment of the present invention determines whether the space information of the icon to be added is less than or equal to the remaining space information of the current display interface to determine whether to add the icon to the current interface, and solves the problem that the Android device currently needs the user to confirm whether it has
  • the technical problem of adding enough space to add icons greatly improves the intelligent interaction ability between the mobile phone and the user of the Android system, and provides a friendly and humanized operation experience for the user, so that the user can operate in both aspects of vision and ease of use. Have a good experience.
  • Embodiment 4 discloses a mobile terminal of an Android system, including: a baseband chip, a touch display screen, an antenna, and the like, and the mobile terminal further includes the apparatus for adding an icon in the interface in Embodiment 3.
  • the mobile terminal may be a mobile phone with an Android system, a PDA (Personal Digital Assistant), a Home Information Display (HID), a tablet computer, a mobile Internet device (HID), and the like.
  • PDA Personal Digital Assistant
  • HID Home Information Display
  • tablet computer a mobile Internet device
  • a person skilled in the art can understand that all or part of the processes in the foregoing embodiments can be implemented by a computer program to instruct related hardware, and the program can be stored in a computer readable storage medium.
  • the program when executed, may include the flow of an embodiment of the methods as described above.
  • the storage medium may be a magnetic disk, an optical disk, a read-only memory (ROM), or a random access memory (RAM).
  • ROM read-only memory
  • RAM random access memory

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Description

一种在 Android系统界面中添加图标的方法、 装置及移动终端 本申请要求于 2010 年 4 月 28 日提交中国专利局、 申请号为 201010166490.4、 发明名称为"一种在界面中添加图标的方法、 装置及移动终 端"的中国专利申请的优先权, 其全部内容通过引用结合在本申请中。 技术领域
本发明涉及通信技术领域,尤其涉及一种在 Android系统的界面中添加图 标的方法、 装置及移动终端。 背景技术
目前以 Android系统设备为代表, 手持触摸屏终端设备越来越普遍的为用 户提供大空间的 Home界面,允许用户根据自己的习惯当前屏幕有空间的前提 下,将自己常用的喜欢的程序、 widget、控件、文件夹等图标放在设备的 Home 界面上, 相当于电脑桌面上的快捷方式, 在手持设备功能日益强大的今天, 大 大方便了用户寻找某一个应用程序。
在实现本发明实施例的过程中, 发明人发现现有技术中存在如下技术问 题: 如果当前屏幕无空间放置则无法添加, 需要用户手动腾出放置空间, 不方 便用户的操作; 另外现有技术要求在 Home界面上添加图标时, 必须保证当前 屏幕有足够空间才可被添加,如果空间不足, 则用户之前选择要添加的图标的 一系列操作都将无效, 需要重来一次。 这样就使得 Android系统的手机与用户 之间的智能交互能力大大降低。 发明内容
鉴于此, 本发明实施例提供了一种在 Android系统的界面中添加图标的方 法, 所述 Android系统有 N个界面, 其特征在于, 所述方法包括:
a. 获取添加指令信息;
b. 根据所述添加指令信息, 获取待添加图标的空间信息;
c 根据所述添加指令信息, 获取第 M界面的剩余空间信息;
d. 判断所述待添加图标的空间信息是否大于第 M界面的剩余空间信息: 若是, 则执行步骤 e, 若否, 则执行步骤 f; e. 判断所述第 M显示界面是否为最后一个待判断的界面: 若是,则执行步 骤 g, 若否, 则 M赋值为 M+1并返回步骤 c;
f. 在所述界面中添加所述图标, 流程结束;
g. 新建另一界面, 并在新建的界面中添加所述图标, 流程结束; 其中, M、 N为自然数, 且 1 M N。
同时, 本发明实施例还提供了一种在 Android系统的界面中添加图标的装 置, 所述 Android系统有 N个界面, 其特征在于, 所述装置包括:
第一获取模块, 用于获取添加指令信息;
第二获取模块, 用于根据所述添加指令信息, 获取待添加图标的空间信息 和第 M界面的剩余空间信息;
第一判断模块,用于判断所述待添加图标的空间信息是否大于第 M界面的 剩余空间信息;
第二判断模块, 用于判断所述第 M界面是否为最后一个待判断的界面; 添加模块,用于当所述第一判断模块判断出所述待添加图标的空间信息不 大于第 M界面的剩余空间信息时, 在第 M界面的剩余空间添加所述图标;
其中, M、 N为自然数, 且 1 M N。
本发明实施例通过判断待添加图标的空间信息是否小于或等于当前显示 界面的剩余空间信息来确定是否在当前界面添加所述图标的技术方案,解决了 Android设备目前需要用户一次又一次确认是否有足够空间再去添加图标的技 术问题, 为用户提供友好、 人性化的操作体验, 使得 Android系统的手机与用 户之间的智能交互能力大大提高。 附图说明
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例中所需要 使用的附图作简单地介绍,显而易见地, 下面描述中的附图仅仅是本发明的一 些实施例, 对于本领域普通技术人员来讲, 在不付出创造性劳动性的前提下, 还可以根据这些附图获得其他的附图。
图 1是本发明实施例 1的方法流程图;
图 2是本发明实施例 2的方法流程图;
图 3是本发明实施例 3的装置示意图; 图 4是本发明实施例 3的另一装置示意图;
图 5是本发明实施例 3的另一装置示意图。 具体实施方式
下面结合附图对本发明实施例中的技术方案进行清楚、完整地描述。显然, 所描述的实施例仅仅是本发明的一部分实施例, 而不是全部的实施例。基于本 发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的 所有其他实施例, 都属于本发明保护的范围。
实施例 1 以具有 2个界面的 Android系统的手机为例,本发明实施例 1提供了一种 在 Android系统的界面中添加图标的方法, 请参见图 1, 该方法具体包括: 步骤 101、 获取添加指令信息; 添加指令信息是用户在需要对某个应用程 序的图标移动时, 由于用户的相关操作, 而移动终端系统产生的指令信息。 例 如, 在装有 android系统的移动终端(如 PC、 PDA, 手机等) 中, 用户通过按 住拍摄照片的应用程序图标的操作,移动终端便能获取添加指令信息, 确定用 户需要对该图标进行相应地添加操作。
步骤 102、 根据所述添加指令信息, 获取待添加图标的空间信息和当前界 面的剩余空间信息; 本发明实施例中所说的图标具体指的是如快捷图标( shortcut ), 窗口控件 ( Widget ), 文件夹, 大头贴, 书签等等能表示各种应用程序的可视性或者可 触摸性的标识。 在移动终端获取添加指令信息之后, 根据添加指令信息, 获取 待添加图标的空间信息。 空间信息可以是二维平面信息, 也可以是三维立体信 息。 例如移动终端可以获取该图标的空间信息为 2 x 2平方单位(例如厘米) 的图标。 同时, 移动终端可以获取当前界面的剩余空间信息。 由于待添加图标 需要添加在当前界面上, 因此移动终端要确定当前界面还剩下多少空间。例如 移动终端通过系统本身所建立的栅格参数和已经被应用程序图标占去的空间 信息, 来确定剩余空间信息。
步骤 103、 判断所述待添加图标的空间信息是否大于当前界面的剩余空间 信息: 若是, 则执行步骤 104; 若否, 则执行步骤 105。 例如, 待添加图标的空间信息是 2 x 2 平方单位, 剩余空间信息是 3 x 2 平方单位, 该平方单位以直角坐标系中的横轴一 X轴、 纵轴一 Y轴为参考系。 移动终端由此进行判断: 2 < 3, 2 2。 这就表示待添加图标的空间信息是小于 或等于当前界面的剩余空间信息。 因此, 移动终端在当前界面添加该图标。 当 然, 例子中所提到的空间信息是平面信息,在本发明实施例中图标的空间信息 以及剩余空间信息也可以是三维立体空间信息。例如,待添加图标的空间信息 是 2 X 2 X 2立方单位,剩余空间信息是 3 x 2 x 4立方单位,移动终端进行判断: 2 < 3, 2 < 2, 2 < 4。 这就表示待添加图标的空间信息是小于或等于当前界面的 剩余空间信息。 因此, 移动终端在当前界面添加该图标, 否则的话, 移动终端 搜寻下一个界面, 判断下一个界面是否有足够大的剩余空间信息来添加该图 标。
步骤 104、切换至第 2界面,获取第 2界面的剩余空间信息并执行步骤 106。 步骤 105、 在当前界面添加该图标, 流程结束。 步骤 106、 判断所述待添加图标的空间信息是否大于第 2界面的剩余空间 信息: 若是, 则执行步骤 107; 若否, 则执行步骤 105。 步骤 107、 新建第 3界面, 并将该图标添加在第 3界面, 流程结束。 本发明实施例 1 通过判断待添加图标的空间信息是否小于或等于当前显 示界面的剩余空间信息来确定是否在当前界面添加所述图标的技术方案,解决 了 Android设备目前需要用户一次又一次确认是否有足够空间再去添加图标的 技术问题, 大大提高了 Android系统的手机与用户之间的智能交互能力, 为用 户提供友好、人性化的操作体验,使用户在操作中从视觉和易用性两方面均可 获得好的体验。
实施例 2 实施例 1是以 2个界面的 Android系统的移动终端为例来进行说明的, 下 面本发明实施例 2通过 N个界面的 Android系统来具体阐述。 请参见图 2, 本 发明实施例 2提供了一种在 Android系统的界面中添加图标的方法,该方法具 体包括:
步骤 201、 获取添加指令信息; 添加指令信息是用户在需要对某个应用程 序的图标移动时, 由于用户的相关操作, 而移动终端系统产生的指令信息。 例 如, 在装有 android系统的移动终端(如 PC、 PDA, 手机等) 中, 用户通过按 住拍摄照片的应用程序图标的操作,移动终端便能获取添加指令信息, 确定用 户需要对该图标进行相应地添加操作。
步骤 202、 根据所述添加指令信息, 获取待添加图标的空间信息; 步骤 203、 根据所述添加指令信息, 获取第 M界面的剩余空间信息; 本发明实施例中所说的图标具体指的是如快捷图标(shortcut ), 窗口控件
( Widget ), 文件夹, 大头贴, 书签等等能表示各种应用程序的可视性或者可 触摸性的标识。 在移动终端获取添加指令信息之后, 根据添加指令信息, 获取 待添加图标的空间信息。 空间信息可以是二维平面信息, 也可以是三维立体信 息。 例如移动终端可以获取该图标的空间信息为 2 x 2平方单位(例如厘米) 的图标。 同时, 移动终端可以获取当前界面的剩余空间信息。 由于待添加图标 需要添加在当前界面上, 因此移动终端要确定当前界面还剩下多少空间。例如 移动终端通过系统本身所建立的栅格参数和已经被应用程序图标占去的空间 信息, 来确定剩余空间信息。
步骤 204、 判断所述待添加图标的空间信息是否大于第 M界面的剩余空 间信息: 若是, 则执行步骤 205, 若否, 则执行步骤 206;
步骤 205、 判断所述第 M显示界面是否为最后一个待判断的界面: 若是, 则执行步骤 207, 若否, 则 M赋值为 M+1并返回步骤 203 ;
步骤 206、 在所述界面中添加所述图标, 流程结束; 步骤 207、 新建另一界面, 并在新建的界面中添加所述图标, 流程结束; 其中, M、 N为自然数, 且 1 M N。
下面以具有 3个界面的 Android系统的移动终端为例对上述流程进行详细 说明。 终端用户对相应的图标进行操作, 移动终端获取添加指令信息, 根据该 指令信息获取图标的空间信息, 和当前界面(可以称之为第 1界面)的剩余空 间信息。 然后判断图标的空间信息是否大于当前第 1界面的剩余空间信息,如 果不是, 则直接在当前第 1界面添加该图标; 如果是, 则判断当前第 1界面是 否是最后一个待判断的界面。待判断的界面是根据系统所具有的界面和已经进 行过判断的界面来计算出来的, 在本实施例中, 由于判断步骤只判断了第 1 界面,还有 2个界面没有进行判断, 因此当前第 1界面并不是最后一个待判断 的界面。 由此, 进行对第 2界面的判断: 判断图标的空间信息是否大于第 2 界面的剩余空间信息, 如果不是, 则直接在第 2界面添加该图标; 如果是, 则 判断第 2界面是否是最后一个待判断的界面。在本实施例中, 由于判断步骤只 判断了第 1界面和第 2界面,还有第 3界面没有进行判断, 因此第 2界面并不 是最后一个待判断的界面。 由此, 进行对第 3界面的判断: 判断图标的空间信 息是否大于第 3界面的剩余空间信息, 如果不是, 则直接在第 3界面添加该图 标; 如果是, 则判断第 3界面是否是最后一个待判断的界面。 由于在本发明实 施例中, 第 3 界面是最后一个待判断的界面了, 因此说明系统中所具有的 3 个界面均没有足够的剩余空间信息来添加、放置该图标了。 这样, 系统新建一 个界面一一称之为第 4界面。 由于第 4界面是新建的, 没有应用程序的图标放 置在该界面上, 因此该界面剩余空间信息就是该界面全部空间, 并且可以在第 4界面上添加该图标。 可以理解的是, 在本发明实施例中, android系统的移动 终端所具有的界面不限于 3个, 也可以是多个, 并且都可以按照上述的方法流 程进行对界面添加应用程序图标的操作。 可选地, 在步骤 206之后, 该方法还包括: 步骤 2061、 在添加所述图标后, 按照图标使用频率对当前显示界面中的 所有图标进行排序。在添加的界面上可以有多种应用程序的图标放置。 用户对 这些图标以及刚刚添加进来的图标进行排序后放置,可以使得那些最经常用到 的应用程序图标放置在最显眼或者最前列的位置, 用户便于对其进行操作。 本发明实施例通过判断待添加图标的空间信息是否小于或等于当前显示 界面的剩余空间信息来确定是否在当前界面添加所述图标的技术方案,解决了 Android设备目前需要用户一次又一次确认是否有足够空间再去添加图标的技 术问题, 大大提高了 Android系统的手机与用户之间的智能交互能力, 为用户 提供友好、人性化的操作体验,使用户在操作中从视觉和易用性两方面均可获 得好的体验。
实施例 3 本发明实施例 3提供了一种在 Android系统的界面中添加图标的装置,所 述 Android系统有 N个界面, 请参见图 3, 该装置包括: 第一获取模块 301, 用于获取添加指令信息; 第二获取模块 302, 用于根据所述添加指令信息, 获取待添加图标的空间 信息和第 M界面的剩余空间信息; 第一判断模块 303,用于判断所述待添加图标的空间信息是否大于第 M界 面的剩余空间信息;
第二判断模块 304, 用于判断所述第 M界面是否为最后一个待判断的界 面; 添加模块 305, 用于当所述第一判断模块判断出所述待添加图标的空间信 息不大于第 M界面的剩余空间信息时,在第 M界面的剩余空间添加所述图标; 其中, M、 N为自然数, 且 1 M N。 进一步地, 参见图 4, 该装置还可以包括: 建立模块 306, 用于当第二判断模块判断出所述第 M界面是最后一个待 判断的界面时, 新建另一界面; 所述添加模块 305还用于在新建的界面中添加所述图标。 进一步地, 参见图 5, 该装置还可以包括: 排序模块 307, 用于根据所述添加模块 305添加图标后的界面, 按照图标 使用频率对当前界面中的所有图标进行排序。在添加的界面上可以有多种应用 程序的图标放置。 用户对这些图标以及刚刚添加进来的图标进行排序后放置, 可以使得那些最经常用到的应用程序图标放置在最显眼或者最前列的位置,用 户便于对其进行操作。 本发明实施例通过判断待添加图标的空间信息是否小于或等于当前显示 界面的剩余空间信息来确定是否在当前界面添加所述图标的技术方案,解决了 Android设备目前需要用户一次又一次确认是否有足够空间再去添加图标的技 术问题, 大大提高了 Android系统的手机与用户之间的智能交互能力, 为用户 提供友好、人性化的操作体验,使用户在操作中从视觉和易用性两方面均可获 得好的体验。
实施例 4 本发明实施例 4公开了一种 Android系统的移动终端, 包括: 基带芯片、 触摸显示屏、天线等,该移动终端还包括实施例 3中的在界面添加图标的装置。 具体的, 该移动终端可以是具有 Android系统的手机、 PDA (个人数字助理)、 家庭信息机 ( Home information Display, HID )、 平板电脑、 移动互联网设备 ( Mobile Internet Device, HID )等终端设备。 本领域普通技术人员可以理解, 实现上述实施例方法中的全部或部分流 程,是可以通过计算机程序来指令相关的硬件来完成, 所述的程序可存储于一 计算机可读取存储介质中, 该程序在执行时, 可包括如上述各方法的实施例的 流程。 其中, 所述的存储介质可为磁碟、 光盘、 只读存储记忆体(Read-Only Memory, ROM )或随机存储记忆体 ( Random Access Memory, RAM )等。 以上所述仅为本发明的较佳实施例而已, 并不用以限制本发明, 凡在本发 明的精神和原则之内, 所作的任何修改、 等同替换、 改进等, 均应包含在本发 明的保护范围之内。

Claims

权 利 要 求
1、 一种在 Android系统的界面中添加图标的方法, 所述 Android系统有 N个 界面, 其特征在于, 所述方法包括:
a. 获取添加指令信息;
b. 根据所述添加指令信息, 获取待添加图标的空间信息;
c 根据所述添加指令信息, 获取第 M界面的剩余空间信息;
d. 判断所述待添加图标的空间信息是否大于第 M界面的剩余空间信息: 若是, 则执行步骤 e, 若否, 则执行步骤 f;
e. 判断所述第 M显示界面是否为最后一个待判断的界面: 若是,则执行步 骤 g, 若否, 则 M赋值为 M+1并返回步骤 c;
f. 在所述界面中添加所述图标, 流程结束;
g. 新建另一界面, 并在新建的界面中添加所述图标, 流程结束; 其中, M、 N为自然数, 且 1 M N。
2、 如权利要求 1所述的方法, 其特征在于, 在添加所述图标后, 按照图标 使用频率对当前显示界面中的所有图标进行排序。
3、 如权利要求 1所述的方法, 其特征在与, 通过系统本身所建立的栅格参 数和已经被应用程序图标占去的空间信息, 来确定所述剩余空间信息。
4、 如权利要求 1所述的方法, 其特征在于, 所述图标为快捷图标、 窗口控 件 Widget、 文件夹、 书签。
5、 一种在 Android系统的界面中添加图标的装置, 所述 Android系统有 N个 界面, 其特征在于, 所述装置包括:
第一获取模块, 用于获取添加指令信息;
第二获取模块, 用于根据所述添加指令信息, 获取待添加图标的空间信息 和第 M界面的剩余空间信息;
第一判断模块,用于判断所述待添加图标的空间信息是否大于第 M界面的 剩余空间信息;
第二判断模块, 用于判断所述第 M界面是否为最后一个待判断的界面; 添加模块,用于当所述第一判断模块判断出所述待添加图标的空间信息不 大于第 M界面的剩余空间信息时, 在第 M界面的剩余空间添加所述图标; 其中, M、 N为自然数, 且 1 M N。
6、 如权利要求 5所述的装置, 其特征在于, 所述装置还包括:
排序模块, 用于根据所述添加模块添加图标后的界面,按照图标使用频率 对当前界面中的所有图标进行排序。
7、 如权利要求 5或 6所述的装置, 其特征在于, 所述装置还包括: 建立模块,用于当第二判断模块判断出所述第 M界面是最后一个待判断的 界面时, 新建另一界面;
所述添加模块还用于在新建的界面中添加所述图标。
8、 一种 Android系统的移动终端, 包括: 基带芯片、 触摸显示屏、 天线, 其特征在于, 所述移动终端还包括如权利要求 5-7任一项所述的在界面添加图 标的装置。
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