WO2011107027A1 - Procédé et dispositif permettant un échange d'informations entre des plateformes métier - Google Patents

Procédé et dispositif permettant un échange d'informations entre des plateformes métier Download PDF

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Publication number
WO2011107027A1
WO2011107027A1 PCT/CN2011/071454 CN2011071454W WO2011107027A1 WO 2011107027 A1 WO2011107027 A1 WO 2011107027A1 CN 2011071454 W CN2011071454 W CN 2011071454W WO 2011107027 A1 WO2011107027 A1 WO 2011107027A1
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WIPO (PCT)
Prior art keywords
user
information
service
service platform
friend
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PCT/CN2011/071454
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English (en)
Chinese (zh)
Inventor
倪海鹰
陈妍
黄利贤
骆玘
殷文婧
沈勇
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to SG2012064465A priority Critical patent/SG183552A1/en
Publication of WO2011107027A1 publication Critical patent/WO2011107027A1/fr

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to a method and apparatus for information interaction between service platforms.
  • IM Instant Messaging
  • email services email services
  • blogs or micro-blog services social networking services
  • social networking services e-commerce services
  • e-commerce e-commerce services
  • Online Game Online Game
  • a user knows another user in a business platform, and wants to know the current business information of the user, such as whether it is online, whether there is a new article published, whether the transaction is completed, the game character level, attributes, and the like.
  • the user can only query the service information of the other user in the service platform, or contact the user in the service platform, and ask the user for the user number of the user in other service platforms. Then, according to the user number, the user is contacted with the user in other service platforms to obtain the service information of the user currently in the service platform.
  • the present invention provides a method and apparatus for information interaction between service platforms, which are used for information interaction between different service platforms, and can realize information exchange between users across service platforms.
  • the method for information interaction between service platforms provided by the present invention includes the following steps:
  • the first service device that belongs to the first service platform acquires the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquires the second user in the second according to the association relationship.
  • Business information in the service platform and providing the service information to the first user.
  • the device for information interaction between service platforms provided by the present invention includes:
  • a relationship obtaining module configured to acquire an association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform;
  • an information obtaining module configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
  • the method and device for information interaction between service platforms provided by the present invention can be implemented Exchange of user information between different business platforms.
  • FIG. 1 is a flow chart of a method for information interaction between service platforms in the present invention
  • FIG. 3 is a schematic diagram of an IM client in an application scenario of the present invention.
  • FIG. 5 is a flowchart of adding a friend in an application scenario of the present invention.
  • FIG. 6 is a flow chart of displaying status information of a friend in an application scenario of the present invention.
  • FIG. 7 is a flowchart of a temporary session initiated by a friend in an application scenario of the present invention.
  • FIG. 8 is a schematic diagram of a temporary session window in an application scenario of the present invention.
  • FIG. 9 is a flow chart of status information of a synchronized game friend in an application scenario of the present invention.
  • FIG. 10 is a schematic structural diagram of an apparatus for information interaction between service platforms according to the present invention
  • FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention
  • FIG. 12 is another service platform in the present invention. Schematic diagram of the system structure of information interaction.
  • the technical solution provided by the present invention mainly includes: acquiring, by the first service device belonging to the first service platform, the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquiring the location according to the association relationship Decoding the service information of the second user in the second service platform, and displaying the service information to the first user.
  • the first service platform and the second service platform are used to provide different services to users, and may be an IM service platform, an email service platform, a blog or a micro-blog service platform, a social networking service platform, an e-commerce service platform, and an online game service. Different platforms in the platform, etc.
  • the first service device and the second service device may be clients and/or servers in the respective service platforms, may be a collection of network side devices providing services, may be separate devices, or may be connected through wired or wireless lines. Multiple devices.
  • a communication connection can be established between the first service device and the second service device, and can be directly connected, connected through a relay device, or connected through various communication networks.
  • the association relationship between the first user and the second user may be a friend relationship (in an IM service, a social service, an online game service), a relationship of interest (more common in a blog service), a mail receiving and receiving relationship, a buying and selling relationship (in an e-commerce business), and the like.
  • a friend relationship hereinafter collectively referred to as a friend relationship
  • the second user is referred to as the first A user's friend.
  • the foregoing service information may be the main and generalized service information of the second user in the second service platform, such as a user nickname, a service level, a group, a partition, an online status, a service status, etc., and may also include some more detailed information.
  • Information such as game career, record, equipment information, number of published posts, recently published blog posts II, recent photos, recent transaction information, and more.
  • the method of the present invention is sometimes referred to hereinafter as a method of synchronizing friend information.
  • a flowchart of a method for information interaction between service platforms (hereinafter also referred to as a method for synchronizing game friend information) is applied to a first service device belonging to a first service platform,
  • the method includes the following steps:
  • Step 101 The second service device updates the friend information of the first user in the second service platform, and stores the updated friend information in the user database.
  • the user database may be located in a device in any of the service platforms, may be part of the first or second service device, or may be a database that is shareable regardless of the first and second service platforms.
  • the first and second service devices can access the user database by way of prior agreement.
  • the first and second service devices can communicate with the first user, for example, receiving information input by the first user, providing and displaying information to the first user.
  • the first and second service devices may be the first service platform used by the user and the client of the second service platform, respectively.
  • the method of using the user database is only an example.
  • the second service device may also directly send the friend information to the first service device, or may send the message to the first service device after receiving the request of the first service device.
  • a business device may also directly send the friend information to the first service device, or may send the message to the first service device after receiving the request of the first service device.
  • the friend information refers to association information between the first user and a friend who belongs to the second service platform.
  • the association relationship may be that after the first user initiates a request to the second service device to establish an association relationship (or a contact relationship, a friend relationship, etc.) with the second user (ie, the friend), the second service device is An association relationship between the first user and the second user generated and saved in the second service platform; or the second service device may provide an option to the first user, where the first user initiates a request to the second service device according to the option After the association relationship with the second user in the first service platform, the second service device generates an association relationship that needs to be sent to the first service device.
  • the association relationship may include one or more of the following information: the identifier information of the first user in the first service platform, the identifier information of the first user in the second service platform, and the friend in the first service platform. Identification information, identification information of the friend in the second service platform, and the friend in the second service platform Business attribute information in .
  • the second service device may obtain the identifier information of the user in the first service platform in the following manner: the identifier information in the first service platform included in the registration information submitted by the user when the second service platform registers the account; or When the buddy uses the identification information in the first service platform as the identification information in the second service platform, the identification information in the first service platform is the identification information in the second service platform; or The identification information of the user in the first service platform provided after receiving the request of the second service platform.
  • the above friends are also users for each service platform.
  • the first user, the first user's friend is used here depending on the angle of description, and is also convenient for description.
  • the above update may specifically include: adding, deleting or modifying friend information.
  • Step 102 The second service device triggers the first service device to synchronize the updated friend information through the user database, and the first service device group displays the friend.
  • the first service device may obtain the updated friend information by actively reading the user database, and display the friend according to the updated friend information group.
  • the grouping display is only one embodiment of the present invention, and in some embodiments, it may not be grouped.
  • the group display may be performed by grouping a plurality of friends according to attributes such as a partition, a rank, a status, and the like of the friend in the second service platform. For example, when the second service platform is a game platform, it may be grouped according to the friend's game partition, or may be grouped according to the friend's game level, and may be grouped according to the friend's status, game status and the like.
  • the first client displays the friend in the list corresponding to the 1st district of Guangdong; if after updating the information, the friend transfers to the 2nd district of Guangdong, then A client refreshes the friend to the list corresponding to Guangdong 2 area.
  • the first client may display at least one of the following: the identifier information of the friend in the second service platform, the status information of the friend in the second service platform, and the status information of the friend in the first service platform. Wait.
  • the first service device may directly read the identifier information of the first user in the first service platform from the association relationship, or may provide the identifier information of the first user in the second service platform according to the first user in the first service platform.
  • the identification information of the first user in the second service platform in the association relationship determines the identification information of the first user in the first service platform, and the like.
  • the second service device may display the buddy according to the updated buddy information group according to the above manner, and re-group display the buddy's location.
  • the group display manner may be, in the above example, grouping according to the friend's game partition, or grouping according to the friend's game level, and grouping according to the information of the friend's status and the like.
  • the method may further comprise the following steps:
  • the first service device triggers the main panel to display the event, and obtains the identifier information of the first user, which may be the identifier information of the first user in the first service platform or the identifier information in the second service platform, for example, the first service device is When the IM client and the second service device are game clients, the identification information may be an IM number or a game account number;
  • the first service device 4 queries the user database for the identification information of the first user, acquires status information of the friend of the first user, and displays the friend on the main panel of the first service device. status information.
  • the status information of the friend may include the game role name of the friend, and further includes the IM status of the friend and/or the game of the friend. status.
  • the method may further comprise the following steps:
  • the first service device receives the friend query request sent by the first user, and obtains the identity information of the friend; where the identifier information may be the identity information in the first service platform or the identity information in the second service platform;
  • the first service device acquires the second service information of the friend in the second service platform according to the identity information of the friend, and displays the second service information.
  • the service information may be displayed in the form of a pop-up window or in the form of a bubble or a floating window.
  • the second service information may include various situations in which the friend uses the service in the second service platform, such as user level, experience value, total number of published posts, number of fans, game equipment information, game character information, and the like.
  • the game character information includes at least one of the following: a game level, a game occupation, and an attribute value, such as an experience value, a record, an attribute information of the equipment, and the like.
  • the IM client triggers a game role query event, and obtains a friend's IM number or a game platform account number;
  • the IM client queries the user database according to the friend's IM number or the game platform account number, acquires the game role information of the friend, and displays the same on the IM client (for example, the game character data card).
  • the game character information for example, the game character data card.
  • the method may further comprise the following steps:
  • the first service device triggers a temporary session event, and obtains a state of the friend in the first service platform and/or the second service platform; where the status may be: online, offline, or the like. If the status of the friend in the first service platform is online, the first service device sends a temporary session message to the first service client used by the friend, and establishes the first user and the location in the first service platform.
  • the first service device uses the message to the friend Second of the second business platform
  • the client sends a temporary session message, requesting the second service device to cooperate to establish a session connection between the first service client of the first service platform used by the first user and the second service client of the second service platform used by the friend.
  • the first service device stores the temporary session message to the session server in the first service platform, when When the status of the friend in the first service platform or the second service platform becomes online, the above process is initiated to establish a session connection between the first user and the friend.
  • the first user and the friend can conduct a session through the connection.
  • the session message is relayed by the first service device (when the session is connected to the first service platform;) or transited by the first service device and the second service device (when the session connection is established between the first service platform and the second service platform).
  • the IM client of the first user when the first service platform is the IM platform and the second service platform is the game platform, if the IM status of the friend is online, the IM client of the first user is to the friend.
  • the IM client sends a temporary session message; if the friend's IM status is offline and the friend's game state is online, the first user's IM client sends a temporary session message to the friend's game client. If the IM status of the friend and the game status of the friend are both offline, the client of the user stores the temporary session message to the session server.
  • the invention also provides another method for information interaction between service platforms, as shown in FIG. 2 .
  • the method is applied to a network system including a first service device belonging to a first service platform of a first user, a second service device belonging to a second service platform of a second user, and a user database, where the second user is entertained
  • the first user's friend the method includes the following steps:
  • Step 201 The second service device updates the information of the second user, and stores the information of the second user to the user database.
  • Step 202 The second service device triggers the first service device to synchronize the information of the second user by using the user database, and the first service device group displays the information of the second user.
  • the step 202 includes: the second service device sends a status update trigger event to the first service device, the first service device synchronizes the information of the second user stored in the user database, and provides the updated information to the First user.
  • the second service device is the game client of the second user
  • the first service device is the IM client of the first user
  • the updating may include: updating a game attribute of the second user by a game client of the second user.
  • the synchronizing step may include: acquiring, by the first user's IM client, game attribute information of the second user, and updating the row of the second user in the buddy list according to the game attribute information in real time.
  • the game attribute information may be a game partition, or may be information such as a game level, a game state (preparation, in-game, no game), occupation, game partition, game equipment information, experience value, record, and the like.
  • the embodiment of the present invention can automatically add the friends in the second service platform to the first service platform, thereby avoiding the cumbersome operation of the user manually adding the friends. Moreover, the user can view the service information of the friend in the second service platform by using the first service device without using the second service platform, thereby improving the user experience.
  • the first service device may select to display only part of the information of the friend according to its own configuration or prior agreement, each user's permission setting of the personal information in each service platform, for example, only the friend may be displayed on the second service platform.
  • the IM client only displays the game related information of the friend, and does not display the friend's IM number, other personal information submitted in the IM system, etc., and can effectively protect the friend's privacy.
  • the first service device is an IM client
  • the second service device is a game client, which is a client used by the same user.
  • the box on the right is the display content of the main panel of the IM client
  • the box on the left is the indication of the service information of the friend.
  • the main panel of the IM client there are two tabs that show the list of friends in the game platform and the list of friends in another platform. Users can switch between tabs to view friend information. In the tabs shown, each game friend forms a buddy list.
  • the buddy list can be displayed in groups, and the user can select a friend group to expand the relationship, fold other buddy groups, and the like.
  • the displayed friend is nicknamed the game character name of the friend in the game platform.
  • a window appears (may be A pop-up window or a floating window, etc.) displays the content in the left list, such as the game character information of the friend in the game platform, including the character name, occupation, and level.
  • the user can cause the first service device to trigger a temporary session event by double-clicking a friend in the buddy list. If the buddy is online in the first service platform, the first service device displays a temporary session window for communicating with the buddy. The user can communicate with the friend on the first service platform through the temporary session window.
  • the first service device may also display the real information information of the friend (if the first service device determines that permission is allowed according to a pre-platform pre-arrangement or a friend's custom setting or the like). If the friend is not online in the first service platform but is online in the second service platform, the first service device also sends a message, and the second service device of the friend displays the message on the interface of the second service device. Realizing communication between users in the first service platform and users in the second service platform.
  • the friend is on the first business platform and the second business If the friend is logged in to the first service platform, the first service device of the friend displays the message on the panel of the first service device, or when the friend logs in to the second service platform, The second service device displays the message on the interface for the friend.
  • the information interaction mode of the first service platform and the second service platform may be directly transmitted, or transited by other devices.
  • Any communication protocol such as TCP/IP, can be used for information interaction.
  • the user can update the information of the friends in the second service platform in the first service device and/or the second service device, that is, add, modify and delete the friends.
  • FIG. 4 it is a flowchart of adding a friend in an application scenario according to an embodiment of the present invention, where the first service device is an IM client, and the second service device is a game client.
  • the method specifically includes the following steps:
  • Step 401 The game client adds a friend, and stores the association information of the user and the friend into the user database.
  • Step 402 The user database triggers the IM client to read the association information between the user and the friend.
  • Step 403 The IM client acquires association information between the user and the friend, and adds the friend to the main panel according to the association information.
  • the same friend can also be added by triggering the game client through the user database.
  • the modification and deletion of the friend can also synchronize the IM client and the game client based on a similar process.
  • the method of the present invention can adjust the order of each step according to actual needs.
  • the IM client and the game client can synchronously add, modify, and delete the friend.
  • the IM client after the user opens the game panel (ie, the game friend tab page) in the main panel of the IM client, the IM client can also display the status information of the friend, that is, the buddy list, on the main panel, and the above display process is as shown in FIG. 5 .
  • the indication includes the following steps:
  • Step 501 The IM client triggers the main panel to display an event, and obtains the user's IM number.
  • the IM client can trigger the main panel to display an event by opening the game panel.
  • Step 502 The IM client queries the user database according to the IM number of the user, and obtains status information of the user's friend.
  • Step 503 The IM client displays the status information of the friend on the game panel.
  • the status information of the friend includes the name of the game character of the friend, and also includes the IM status of the friend and/or the game status of the friend, and the server area where the friend is located. If the friend's game status is online, the IM client will also get and display information such as the channel where the friend's game is located.
  • the status information of the friend may further include the IM number of the friend, but the IM number of the friend It is only saved locally and will not be displayed on the IM client, ie it will not be exposed to the user.
  • the IM client can also query the status information of the union members of the user in the online game and display the status information on the game panel.
  • the status information of the union member includes the user name of the union member, and also includes the IM status of the union member and/or the game status of the union member.
  • the IM client can also display the game character information of the friend, as shown in FIG. 6, specifically including the following steps:
  • Step 601 The IM client triggers a game role query event, and obtains a friend's IM number.
  • the game character query event can be triggered by the right-click operation of the buddy list.
  • the IM number of the buddy can be obtained by reading the locally pre-stored information, or the PIN of the buddy can be obtained by querying the user database.
  • Step 602 The IM client queries the user database according to the IM number of the friend, and obtains the game role information of the friend.
  • Step 603 The IM client displays the game character information on the game character data card.
  • the game character information includes at least one of the following: a game level, a game occupation, and a property value.
  • the user can also initiate a temporary session with the friend, as shown in FIG. 7, specifically including the following steps:
  • Step 701 The user's IM client triggers a temporary session event and obtains the user's IM number. Specifically, the IM client can trigger a temporary session event by the user double-clicking the buddy list.
  • Step 702 The user's IM client queries the user database according to the user's IM number to obtain the status of the friend.
  • step 703 If the IM status of the friend is online, step 703 is performed; if the game status of the friend is online, step 704 is performed; if the IM status of the friend and the game status of the friend are both offline, step 705 is performed.
  • Step 703 The user's IM client sends a temporary session message to the friend's IM client.
  • the IM status of the friend is online, the IM number of the friend is obtained, and a temporary session window is established between the IM client of the user and the IM client of the friend, and information such as text, expression, and picture is performed through the temporary session window. Interaction.
  • the above temporary session window is shown in Figure 8. If the friend has set up a name card, you can also view the real information of the friend.
  • Step 704 The user's IM client sends a temporary session message to the friend's game client.
  • a conversation interface is established with the friend, a communication service between the IM client and the game client is established, and text communication is implemented by using the Socket technology.
  • Communication service After the establishment, the temporary session message is displayed on the friend's game interface, and the friend can also reply the message to the IM user on the game interface.
  • Step 705 The user's IM client stores the temporary session message to the session server.
  • the message is not sent in time; instead, when the friend IM goes online or the game goes online, the temporary session message is sent to the corresponding client of the friend. If the friend logs in to the IM client, the temporary session message is sent to the friend's IM client; if the friend logs in to the game client, the temporary session message is displayed on the friend's game interface.
  • the user can also initiate a temporary session with the friend on the game client through the same or similar process as the above process.
  • the client of the user can also perform the synchronization update, as shown in FIG. 9, specifically including the following steps:
  • Step 901 The friend's game client updates the friend's information, and stores the friend's updated information in the user database.
  • the information of the friend may include the game attribute of the friend, and may also include the status of the friend.
  • a friend's game client can update the status of a friend from online to offline.
  • Step 902 The friend's game client sends a status update trigger event to the user's IM client.
  • the IM client can update the status of the friend on the friend's main panel, for example, update the status of the friend from online to offline.
  • the friend's client is a friend's game client and the user's client is the user's IM client
  • the friend's game client updates the friend's game attribute
  • the user's IM client obtains the friend's game attribute.
  • the above buddy list may be grouped according to the game partition, or may be sorted according to information such as the game level.
  • the game attributes of the above friends may be game partitions or information such as game levels.
  • the present invention provides a method for synchronizing friend information and various application scenarios in the foregoing embodiments. Accordingly, the present invention also provides an apparatus for applying the method for synchronizing friend information.
  • the service device belongs to the first service platform and includes:
  • a relationship obtaining module configured to acquire an association relationship between the first user and the second user provided by the second service device that belongs to the second service platform;
  • an information obtaining module configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
  • the information obtaining module may be further configured to acquire, according to the association relationship, the second user in the first one Status information in the service platform, and providing the status information to the first user.
  • the service device can also include:
  • a first request receiving module configured to receive a request that is sent by the first user to query the detailed information of the second user, where the information acquiring module is further configured to acquire, according to the association relationship, the second user Dedicating detailed information in the second service platform, and providing the detailed information to the first user;
  • a second request receiving module configured to receive, by the first user, a request for querying information about the second user in the first service platform; at this time, the information acquiring module is configured to use a preset policy or a Determining, by the user-defined setting information, whether the first user is allowed to query the information of the second user in the first service platform, and if so, acquiring the second user according to the association relationship Information in a service platform is provided to the first user; if not allowed, the request is rejected; and/or
  • a third request receiving module configured to receive a request that the first user sends a session with the second user
  • a session establishing module configured to acquire the second user according to the request and the association relationship Determining, according to the status information, whether the second user is online in the first service platform according to the status information, and if online, establishing a second in the first service platform a session connection between the user and the second user; if not online, acquiring second state information of the second user in the second service platform according to the association relationship or the service information Determining, according to the second state information, whether the second user is online in the second service platform, and if online, initiating the first user and the second user to the second service device. Session connection establishment request.
  • the service device may further include: a fourth request receiving module, configured to receive a request that is established by the third user to establish an association relationship with the fourth user, and obtain the identifier information of the third user and the identifier information of the fourth user, Generating an association relationship between the third user and the fourth user according to the identifier information of the third user and the identifier information of the fourth user, and providing the association relationship to the third service device belonging to the third service platform .
  • the service device may further include: an information update module, configured to receive an information update request of the third user, and provide the third user updated information to the third service device.
  • the information acquiring module is configured to group the plurality of second users that are associated with the first user according to the service information, and display the service information of the plurality of second users in groups.
  • FIG. 10 it is a schematic diagram of a device structure for information interaction between service platforms in the present invention.
  • the device belongs to a first service platform, and includes the following modules.
  • the update module 1010 is configured to update information of the first user's friends and/or the first user, and store the updated information in the user database.
  • the update module 1010 is specifically configured to add, delete, or modify friend information, where the information of the friend is association information between the first user and the friend.
  • the triggering module 1020 is configured to trigger, by the user database, the second service device belonging to the second service platform to synchronize the updated information of the update module and display the friend according to the information group.
  • the triggering module 1020 is specifically configured to send a status update trigger event to the second service device, so that the second service device synchronizes information of the user stored in the user database.
  • the display module 1030 is configured to receive the main panel display event, and obtain the identifier information of the first user, query the first user database according to the identifier information of the user, obtain state information of the friend of the user, and The status information of the friend is displayed, and the status information of the friend includes the identification information of the friend in the third service platform, such as the name of the game character, and the status of the friend in the first service platform and/or Or the status of the friend in the third service platform.
  • the querying module 1040 is configured to receive a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, obtain the information of the friend in the third service platform, and pass the display module 1030. (For example, on the game character profile card of the IM client) the information is displayed.
  • a session module 1050 configured to receive a temporary session event, and obtain a status of the friend; if the status of the friend in the first service platform is online, send a temporary session message to the first service device of the friend; The state in the first service platform is offline and the game state of the friend in the third service platform is online, and the temporary session message is sent to the third service device of the friend; if the friend is in the state in the first service platform And the status of the friend in the third service platform is offline, and the temporary session message is stored to the session server.
  • FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention, including a second service device 1110 belonging to a second service platform, a first service device 1120 belonging to a first service platform, and a user database. 1130,
  • the second service device 1110 is configured to update the friend information, store the updated friend information in the user database, and trigger the first service device 1120 to synchronize the updated friend information by using the user database 1130.
  • the second service device 1110 is specifically configured to add, delete, or modify friend information, where the friend information is The information about the relationship between the user of the second client and the friend of the user in the second service platform, the first service device 1120 is further configured to trigger the main panel to display an event, and obtain the identification information of the user;
  • the status information of the friend includes the identification information of the friend in the second service platform, such as a game role name, and the status of the friend in the first service platform and/or the friend is in the second service platform.
  • the first service device 1120 may be further configured to: trigger a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, and obtain the friend's service information in the second service platform, and The service information is displayed on the first service device 1120 (for example, a game character profile card of an IM client).
  • the first service device 1120 may be further configured to trigger a temporary session event and obtain a status of the friend. If the status of the friend in the first service platform is online, send a temporary session message to the first service client of the friend. And if the status of the friend in the first service platform is offline and the status of the friend in the second service platform is online, sending a temporary session message to the second service client of the friend; The state in a service platform and the state of the friend in the second service platform are both offline, and the temporary session message is stored in the session server.
  • the first client 1120 is configured to synchronize the updated friend information according to the user database 1130, and display the friend according to the friend information group.
  • the user database 1130 is configured to store friend information updated by the second service device 1110.
  • FIG. 12 is a schematic structural diagram of another system for information interaction between service platforms in the present invention, including a client 1210 of a first user belonging to a first service platform, and a client of a second user belonging to a second service platform. End 1220 and user database 1230, the first user is a friend of the second user,
  • a client 1210 of the first user configured to update information of the first user, store information of the first user to the user database 1230, and trigger a client of the second user by using the user data 1230 library
  • the terminal 1220 synchronizes the information of the first user.
  • the first user's client 1210 may be the first user's IM client
  • the second user's client 1220 may be the second user's game client
  • the first user's client 1210 may also be the first For a user's game client
  • the second user's client 1220 may be the second user's IM client.
  • the client 1210 of the first user is specifically configured to send a status update trigger event to the client 1220 of the second user, so that the client 1220 of the second user synchronizes the storage in the user database 1230.
  • the information of the first user is specifically configured to send a status update trigger event to the client 1220 of the second user, so that the client 1220 of the second user synchronizes the storage in the user database 1230.
  • the client 1210 of the first user is the IM client of the first user
  • the IM client is further configured to trigger the main panel to display an event, and obtain an IM number of the first user; query the user database according to the IM number of the first user, obtain information about the second user, and Displaying information of the second user on a main panel of the IM client, where the information of the second user includes a username of the second user, and further includes an IM state of the second user and/or the The game state of the second user.
  • the client 1210 of the first user is an IM client
  • the IM client is further configured to trigger a game role query event, and obtain an IM number of the second user; query the user database according to the IM number of the second user, and obtain game role information of the second user. And displaying the game character information on the IM client (eg, a game character profile card).
  • the client 1210 of the first user is further configured to trigger a temporary session event, and obtain a state of the second user; if the IM state of the second user is online, to the IM client of the second user Sending a temporary session message; if the IM state of the second user is offline and the game state of the second user is online, sending a temporary session message to the game client of the second user; if the IM of the second user The state and the game state of the second user are both offline, and the temporary session message is stored to the session server.
  • the client 1220 of the second user is configured to synchronize the information of the first user according to the user database 1230, and display the first user according to the information group of the first user.
  • the user database 1230 is configured to store information of the first user updated by the client 1210 of the first user.
  • the present invention can be implemented by means of software plus a necessary general hardware platform, and of course, can also be through hardware, but in many cases, the former is a better implementation. the way.
  • the technical solution of the present invention which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium, including a plurality of instructions for making a
  • the terminal device (which may be a cell phone, a personal computer, a server, or a network device, etc.) performs the methods described in various embodiments of the present invention.

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Un procédé et un dispositif permettant un échange d'informations entre des plateformes métier sont décrits. Le procédé comprend les étapes suivantes consistant en ce que : un premier dispositif métier appartenant à une première plateforme métier acquiert une relation entre un premier utilisateur et un deuxième utilisateur qui est fournie par un deuxième dispositif métier appartenant à une deuxième plateforme métier, et acquiert des informations métier du deuxième utilisateur dans la deuxième plateforme métier selon la relation, et fournit les informations métier au premier utilisateur. Grâce au procédé, un échange d'informations utilisateur entre des plateformes métier peut être mis en œuvre, et l'utilisateur peut acquérir des informations concernant ses amis dans la plateforme métier par une autre plateforme métier sans se connecter nécessairement à la plateforme métier.
PCT/CN2011/071454 2010-03-03 2011-03-02 Procédé et dispositif permettant un échange d'informations entre des plateformes métier WO2011107027A1 (fr)

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SG2012064465A SG183552A1 (en) 2010-03-03 2011-03-02 Method and apparatus for exchanging information between service platforms

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CN2010101168980A CN102194036A (zh) 2010-03-03 2010-03-03 一种同步游戏好友信息的方法、装置和系统
CN201010116898.0 2010-03-03

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CN102523227A (zh) * 2011-12-22 2012-06-27 北京像素软件科技股份有限公司 一种实现手机与网络游戏中好友聊天的方法及系统
CN103425649B (zh) * 2012-05-15 2016-05-18 腾讯科技(深圳)有限公司 添加好友信息的方法及装置
KR101854365B1 (ko) * 2012-08-29 2018-05-03 에스케이플래닛 주식회사 전화 번호 기반의 sns 계정 관리 시스템 및 방법
CN104601437A (zh) * 2014-04-30 2015-05-06 腾讯科技(深圳)有限公司 聊天信息传输方法及装置、聊天信息推送方法及服务器
CN104639422A (zh) * 2014-12-25 2015-05-20 迎新科技有限公司 基于即时通讯系统的网络游戏触发方法和装置
CN104935663B (zh) * 2015-06-19 2019-02-26 上海久云信息科技有限公司 一种多客户端协同分组数据同步处理方法
CN113209635B (zh) * 2021-05-11 2024-04-19 腾讯科技(上海)有限公司 基于缓存队列的数据处理方法、装置及存储介质

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