WO2011107027A1 - Method and device for information exchange among business platforms - Google Patents

Method and device for information exchange among business platforms Download PDF

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Publication number
WO2011107027A1
WO2011107027A1 PCT/CN2011/071454 CN2011071454W WO2011107027A1 WO 2011107027 A1 WO2011107027 A1 WO 2011107027A1 CN 2011071454 W CN2011071454 W CN 2011071454W WO 2011107027 A1 WO2011107027 A1 WO 2011107027A1
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WO
WIPO (PCT)
Prior art keywords
user
information
service
service platform
friend
Prior art date
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PCT/CN2011/071454
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French (fr)
Chinese (zh)
Inventor
倪海鹰
陈妍
黄利贤
骆玘
殷文婧
沈勇
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to SG2012064465A priority Critical patent/SG183552A1/en
Publication of WO2011107027A1 publication Critical patent/WO2011107027A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to a method and apparatus for information interaction between service platforms.
  • IM Instant Messaging
  • email services email services
  • blogs or micro-blog services social networking services
  • social networking services e-commerce services
  • e-commerce e-commerce services
  • Online Game Online Game
  • a user knows another user in a business platform, and wants to know the current business information of the user, such as whether it is online, whether there is a new article published, whether the transaction is completed, the game character level, attributes, and the like.
  • the user can only query the service information of the other user in the service platform, or contact the user in the service platform, and ask the user for the user number of the user in other service platforms. Then, according to the user number, the user is contacted with the user in other service platforms to obtain the service information of the user currently in the service platform.
  • the present invention provides a method and apparatus for information interaction between service platforms, which are used for information interaction between different service platforms, and can realize information exchange between users across service platforms.
  • the method for information interaction between service platforms provided by the present invention includes the following steps:
  • the first service device that belongs to the first service platform acquires the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquires the second user in the second according to the association relationship.
  • Business information in the service platform and providing the service information to the first user.
  • the device for information interaction between service platforms provided by the present invention includes:
  • a relationship obtaining module configured to acquire an association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform;
  • an information obtaining module configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
  • the method and device for information interaction between service platforms provided by the present invention can be implemented Exchange of user information between different business platforms.
  • FIG. 1 is a flow chart of a method for information interaction between service platforms in the present invention
  • FIG. 3 is a schematic diagram of an IM client in an application scenario of the present invention.
  • FIG. 5 is a flowchart of adding a friend in an application scenario of the present invention.
  • FIG. 6 is a flow chart of displaying status information of a friend in an application scenario of the present invention.
  • FIG. 7 is a flowchart of a temporary session initiated by a friend in an application scenario of the present invention.
  • FIG. 8 is a schematic diagram of a temporary session window in an application scenario of the present invention.
  • FIG. 9 is a flow chart of status information of a synchronized game friend in an application scenario of the present invention.
  • FIG. 10 is a schematic structural diagram of an apparatus for information interaction between service platforms according to the present invention
  • FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention
  • FIG. 12 is another service platform in the present invention. Schematic diagram of the system structure of information interaction.
  • the technical solution provided by the present invention mainly includes: acquiring, by the first service device belonging to the first service platform, the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquiring the location according to the association relationship Decoding the service information of the second user in the second service platform, and displaying the service information to the first user.
  • the first service platform and the second service platform are used to provide different services to users, and may be an IM service platform, an email service platform, a blog or a micro-blog service platform, a social networking service platform, an e-commerce service platform, and an online game service. Different platforms in the platform, etc.
  • the first service device and the second service device may be clients and/or servers in the respective service platforms, may be a collection of network side devices providing services, may be separate devices, or may be connected through wired or wireless lines. Multiple devices.
  • a communication connection can be established between the first service device and the second service device, and can be directly connected, connected through a relay device, or connected through various communication networks.
  • the association relationship between the first user and the second user may be a friend relationship (in an IM service, a social service, an online game service), a relationship of interest (more common in a blog service), a mail receiving and receiving relationship, a buying and selling relationship (in an e-commerce business), and the like.
  • a friend relationship hereinafter collectively referred to as a friend relationship
  • the second user is referred to as the first A user's friend.
  • the foregoing service information may be the main and generalized service information of the second user in the second service platform, such as a user nickname, a service level, a group, a partition, an online status, a service status, etc., and may also include some more detailed information.
  • Information such as game career, record, equipment information, number of published posts, recently published blog posts II, recent photos, recent transaction information, and more.
  • the method of the present invention is sometimes referred to hereinafter as a method of synchronizing friend information.
  • a flowchart of a method for information interaction between service platforms (hereinafter also referred to as a method for synchronizing game friend information) is applied to a first service device belonging to a first service platform,
  • the method includes the following steps:
  • Step 101 The second service device updates the friend information of the first user in the second service platform, and stores the updated friend information in the user database.
  • the user database may be located in a device in any of the service platforms, may be part of the first or second service device, or may be a database that is shareable regardless of the first and second service platforms.
  • the first and second service devices can access the user database by way of prior agreement.
  • the first and second service devices can communicate with the first user, for example, receiving information input by the first user, providing and displaying information to the first user.
  • the first and second service devices may be the first service platform used by the user and the client of the second service platform, respectively.
  • the method of using the user database is only an example.
  • the second service device may also directly send the friend information to the first service device, or may send the message to the first service device after receiving the request of the first service device.
  • a business device may also directly send the friend information to the first service device, or may send the message to the first service device after receiving the request of the first service device.
  • the friend information refers to association information between the first user and a friend who belongs to the second service platform.
  • the association relationship may be that after the first user initiates a request to the second service device to establish an association relationship (or a contact relationship, a friend relationship, etc.) with the second user (ie, the friend), the second service device is An association relationship between the first user and the second user generated and saved in the second service platform; or the second service device may provide an option to the first user, where the first user initiates a request to the second service device according to the option After the association relationship with the second user in the first service platform, the second service device generates an association relationship that needs to be sent to the first service device.
  • the association relationship may include one or more of the following information: the identifier information of the first user in the first service platform, the identifier information of the first user in the second service platform, and the friend in the first service platform. Identification information, identification information of the friend in the second service platform, and the friend in the second service platform Business attribute information in .
  • the second service device may obtain the identifier information of the user in the first service platform in the following manner: the identifier information in the first service platform included in the registration information submitted by the user when the second service platform registers the account; or When the buddy uses the identification information in the first service platform as the identification information in the second service platform, the identification information in the first service platform is the identification information in the second service platform; or The identification information of the user in the first service platform provided after receiving the request of the second service platform.
  • the above friends are also users for each service platform.
  • the first user, the first user's friend is used here depending on the angle of description, and is also convenient for description.
  • the above update may specifically include: adding, deleting or modifying friend information.
  • Step 102 The second service device triggers the first service device to synchronize the updated friend information through the user database, and the first service device group displays the friend.
  • the first service device may obtain the updated friend information by actively reading the user database, and display the friend according to the updated friend information group.
  • the grouping display is only one embodiment of the present invention, and in some embodiments, it may not be grouped.
  • the group display may be performed by grouping a plurality of friends according to attributes such as a partition, a rank, a status, and the like of the friend in the second service platform. For example, when the second service platform is a game platform, it may be grouped according to the friend's game partition, or may be grouped according to the friend's game level, and may be grouped according to the friend's status, game status and the like.
  • the first client displays the friend in the list corresponding to the 1st district of Guangdong; if after updating the information, the friend transfers to the 2nd district of Guangdong, then A client refreshes the friend to the list corresponding to Guangdong 2 area.
  • the first client may display at least one of the following: the identifier information of the friend in the second service platform, the status information of the friend in the second service platform, and the status information of the friend in the first service platform. Wait.
  • the first service device may directly read the identifier information of the first user in the first service platform from the association relationship, or may provide the identifier information of the first user in the second service platform according to the first user in the first service platform.
  • the identification information of the first user in the second service platform in the association relationship determines the identification information of the first user in the first service platform, and the like.
  • the second service device may display the buddy according to the updated buddy information group according to the above manner, and re-group display the buddy's location.
  • the group display manner may be, in the above example, grouping according to the friend's game partition, or grouping according to the friend's game level, and grouping according to the information of the friend's status and the like.
  • the method may further comprise the following steps:
  • the first service device triggers the main panel to display the event, and obtains the identifier information of the first user, which may be the identifier information of the first user in the first service platform or the identifier information in the second service platform, for example, the first service device is When the IM client and the second service device are game clients, the identification information may be an IM number or a game account number;
  • the first service device 4 queries the user database for the identification information of the first user, acquires status information of the friend of the first user, and displays the friend on the main panel of the first service device. status information.
  • the status information of the friend may include the game role name of the friend, and further includes the IM status of the friend and/or the game of the friend. status.
  • the method may further comprise the following steps:
  • the first service device receives the friend query request sent by the first user, and obtains the identity information of the friend; where the identifier information may be the identity information in the first service platform or the identity information in the second service platform;
  • the first service device acquires the second service information of the friend in the second service platform according to the identity information of the friend, and displays the second service information.
  • the service information may be displayed in the form of a pop-up window or in the form of a bubble or a floating window.
  • the second service information may include various situations in which the friend uses the service in the second service platform, such as user level, experience value, total number of published posts, number of fans, game equipment information, game character information, and the like.
  • the game character information includes at least one of the following: a game level, a game occupation, and an attribute value, such as an experience value, a record, an attribute information of the equipment, and the like.
  • the IM client triggers a game role query event, and obtains a friend's IM number or a game platform account number;
  • the IM client queries the user database according to the friend's IM number or the game platform account number, acquires the game role information of the friend, and displays the same on the IM client (for example, the game character data card).
  • the game character information for example, the game character data card.
  • the method may further comprise the following steps:
  • the first service device triggers a temporary session event, and obtains a state of the friend in the first service platform and/or the second service platform; where the status may be: online, offline, or the like. If the status of the friend in the first service platform is online, the first service device sends a temporary session message to the first service client used by the friend, and establishes the first user and the location in the first service platform.
  • the first service device uses the message to the friend Second of the second business platform
  • the client sends a temporary session message, requesting the second service device to cooperate to establish a session connection between the first service client of the first service platform used by the first user and the second service client of the second service platform used by the friend.
  • the first service device stores the temporary session message to the session server in the first service platform, when When the status of the friend in the first service platform or the second service platform becomes online, the above process is initiated to establish a session connection between the first user and the friend.
  • the first user and the friend can conduct a session through the connection.
  • the session message is relayed by the first service device (when the session is connected to the first service platform;) or transited by the first service device and the second service device (when the session connection is established between the first service platform and the second service platform).
  • the IM client of the first user when the first service platform is the IM platform and the second service platform is the game platform, if the IM status of the friend is online, the IM client of the first user is to the friend.
  • the IM client sends a temporary session message; if the friend's IM status is offline and the friend's game state is online, the first user's IM client sends a temporary session message to the friend's game client. If the IM status of the friend and the game status of the friend are both offline, the client of the user stores the temporary session message to the session server.
  • the invention also provides another method for information interaction between service platforms, as shown in FIG. 2 .
  • the method is applied to a network system including a first service device belonging to a first service platform of a first user, a second service device belonging to a second service platform of a second user, and a user database, where the second user is entertained
  • the first user's friend the method includes the following steps:
  • Step 201 The second service device updates the information of the second user, and stores the information of the second user to the user database.
  • Step 202 The second service device triggers the first service device to synchronize the information of the second user by using the user database, and the first service device group displays the information of the second user.
  • the step 202 includes: the second service device sends a status update trigger event to the first service device, the first service device synchronizes the information of the second user stored in the user database, and provides the updated information to the First user.
  • the second service device is the game client of the second user
  • the first service device is the IM client of the first user
  • the updating may include: updating a game attribute of the second user by a game client of the second user.
  • the synchronizing step may include: acquiring, by the first user's IM client, game attribute information of the second user, and updating the row of the second user in the buddy list according to the game attribute information in real time.
  • the game attribute information may be a game partition, or may be information such as a game level, a game state (preparation, in-game, no game), occupation, game partition, game equipment information, experience value, record, and the like.
  • the embodiment of the present invention can automatically add the friends in the second service platform to the first service platform, thereby avoiding the cumbersome operation of the user manually adding the friends. Moreover, the user can view the service information of the friend in the second service platform by using the first service device without using the second service platform, thereby improving the user experience.
  • the first service device may select to display only part of the information of the friend according to its own configuration or prior agreement, each user's permission setting of the personal information in each service platform, for example, only the friend may be displayed on the second service platform.
  • the IM client only displays the game related information of the friend, and does not display the friend's IM number, other personal information submitted in the IM system, etc., and can effectively protect the friend's privacy.
  • the first service device is an IM client
  • the second service device is a game client, which is a client used by the same user.
  • the box on the right is the display content of the main panel of the IM client
  • the box on the left is the indication of the service information of the friend.
  • the main panel of the IM client there are two tabs that show the list of friends in the game platform and the list of friends in another platform. Users can switch between tabs to view friend information. In the tabs shown, each game friend forms a buddy list.
  • the buddy list can be displayed in groups, and the user can select a friend group to expand the relationship, fold other buddy groups, and the like.
  • the displayed friend is nicknamed the game character name of the friend in the game platform.
  • a window appears (may be A pop-up window or a floating window, etc.) displays the content in the left list, such as the game character information of the friend in the game platform, including the character name, occupation, and level.
  • the user can cause the first service device to trigger a temporary session event by double-clicking a friend in the buddy list. If the buddy is online in the first service platform, the first service device displays a temporary session window for communicating with the buddy. The user can communicate with the friend on the first service platform through the temporary session window.
  • the first service device may also display the real information information of the friend (if the first service device determines that permission is allowed according to a pre-platform pre-arrangement or a friend's custom setting or the like). If the friend is not online in the first service platform but is online in the second service platform, the first service device also sends a message, and the second service device of the friend displays the message on the interface of the second service device. Realizing communication between users in the first service platform and users in the second service platform.
  • the friend is on the first business platform and the second business If the friend is logged in to the first service platform, the first service device of the friend displays the message on the panel of the first service device, or when the friend logs in to the second service platform, The second service device displays the message on the interface for the friend.
  • the information interaction mode of the first service platform and the second service platform may be directly transmitted, or transited by other devices.
  • Any communication protocol such as TCP/IP, can be used for information interaction.
  • the user can update the information of the friends in the second service platform in the first service device and/or the second service device, that is, add, modify and delete the friends.
  • FIG. 4 it is a flowchart of adding a friend in an application scenario according to an embodiment of the present invention, where the first service device is an IM client, and the second service device is a game client.
  • the method specifically includes the following steps:
  • Step 401 The game client adds a friend, and stores the association information of the user and the friend into the user database.
  • Step 402 The user database triggers the IM client to read the association information between the user and the friend.
  • Step 403 The IM client acquires association information between the user and the friend, and adds the friend to the main panel according to the association information.
  • the same friend can also be added by triggering the game client through the user database.
  • the modification and deletion of the friend can also synchronize the IM client and the game client based on a similar process.
  • the method of the present invention can adjust the order of each step according to actual needs.
  • the IM client and the game client can synchronously add, modify, and delete the friend.
  • the IM client after the user opens the game panel (ie, the game friend tab page) in the main panel of the IM client, the IM client can also display the status information of the friend, that is, the buddy list, on the main panel, and the above display process is as shown in FIG. 5 .
  • the indication includes the following steps:
  • Step 501 The IM client triggers the main panel to display an event, and obtains the user's IM number.
  • the IM client can trigger the main panel to display an event by opening the game panel.
  • Step 502 The IM client queries the user database according to the IM number of the user, and obtains status information of the user's friend.
  • Step 503 The IM client displays the status information of the friend on the game panel.
  • the status information of the friend includes the name of the game character of the friend, and also includes the IM status of the friend and/or the game status of the friend, and the server area where the friend is located. If the friend's game status is online, the IM client will also get and display information such as the channel where the friend's game is located.
  • the status information of the friend may further include the IM number of the friend, but the IM number of the friend It is only saved locally and will not be displayed on the IM client, ie it will not be exposed to the user.
  • the IM client can also query the status information of the union members of the user in the online game and display the status information on the game panel.
  • the status information of the union member includes the user name of the union member, and also includes the IM status of the union member and/or the game status of the union member.
  • the IM client can also display the game character information of the friend, as shown in FIG. 6, specifically including the following steps:
  • Step 601 The IM client triggers a game role query event, and obtains a friend's IM number.
  • the game character query event can be triggered by the right-click operation of the buddy list.
  • the IM number of the buddy can be obtained by reading the locally pre-stored information, or the PIN of the buddy can be obtained by querying the user database.
  • Step 602 The IM client queries the user database according to the IM number of the friend, and obtains the game role information of the friend.
  • Step 603 The IM client displays the game character information on the game character data card.
  • the game character information includes at least one of the following: a game level, a game occupation, and a property value.
  • the user can also initiate a temporary session with the friend, as shown in FIG. 7, specifically including the following steps:
  • Step 701 The user's IM client triggers a temporary session event and obtains the user's IM number. Specifically, the IM client can trigger a temporary session event by the user double-clicking the buddy list.
  • Step 702 The user's IM client queries the user database according to the user's IM number to obtain the status of the friend.
  • step 703 If the IM status of the friend is online, step 703 is performed; if the game status of the friend is online, step 704 is performed; if the IM status of the friend and the game status of the friend are both offline, step 705 is performed.
  • Step 703 The user's IM client sends a temporary session message to the friend's IM client.
  • the IM status of the friend is online, the IM number of the friend is obtained, and a temporary session window is established between the IM client of the user and the IM client of the friend, and information such as text, expression, and picture is performed through the temporary session window. Interaction.
  • the above temporary session window is shown in Figure 8. If the friend has set up a name card, you can also view the real information of the friend.
  • Step 704 The user's IM client sends a temporary session message to the friend's game client.
  • a conversation interface is established with the friend, a communication service between the IM client and the game client is established, and text communication is implemented by using the Socket technology.
  • Communication service After the establishment, the temporary session message is displayed on the friend's game interface, and the friend can also reply the message to the IM user on the game interface.
  • Step 705 The user's IM client stores the temporary session message to the session server.
  • the message is not sent in time; instead, when the friend IM goes online or the game goes online, the temporary session message is sent to the corresponding client of the friend. If the friend logs in to the IM client, the temporary session message is sent to the friend's IM client; if the friend logs in to the game client, the temporary session message is displayed on the friend's game interface.
  • the user can also initiate a temporary session with the friend on the game client through the same or similar process as the above process.
  • the client of the user can also perform the synchronization update, as shown in FIG. 9, specifically including the following steps:
  • Step 901 The friend's game client updates the friend's information, and stores the friend's updated information in the user database.
  • the information of the friend may include the game attribute of the friend, and may also include the status of the friend.
  • a friend's game client can update the status of a friend from online to offline.
  • Step 902 The friend's game client sends a status update trigger event to the user's IM client.
  • the IM client can update the status of the friend on the friend's main panel, for example, update the status of the friend from online to offline.
  • the friend's client is a friend's game client and the user's client is the user's IM client
  • the friend's game client updates the friend's game attribute
  • the user's IM client obtains the friend's game attribute.
  • the above buddy list may be grouped according to the game partition, or may be sorted according to information such as the game level.
  • the game attributes of the above friends may be game partitions or information such as game levels.
  • the present invention provides a method for synchronizing friend information and various application scenarios in the foregoing embodiments. Accordingly, the present invention also provides an apparatus for applying the method for synchronizing friend information.
  • the service device belongs to the first service platform and includes:
  • a relationship obtaining module configured to acquire an association relationship between the first user and the second user provided by the second service device that belongs to the second service platform;
  • an information obtaining module configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
  • the information obtaining module may be further configured to acquire, according to the association relationship, the second user in the first one Status information in the service platform, and providing the status information to the first user.
  • the service device can also include:
  • a first request receiving module configured to receive a request that is sent by the first user to query the detailed information of the second user, where the information acquiring module is further configured to acquire, according to the association relationship, the second user Dedicating detailed information in the second service platform, and providing the detailed information to the first user;
  • a second request receiving module configured to receive, by the first user, a request for querying information about the second user in the first service platform; at this time, the information acquiring module is configured to use a preset policy or a Determining, by the user-defined setting information, whether the first user is allowed to query the information of the second user in the first service platform, and if so, acquiring the second user according to the association relationship Information in a service platform is provided to the first user; if not allowed, the request is rejected; and/or
  • a third request receiving module configured to receive a request that the first user sends a session with the second user
  • a session establishing module configured to acquire the second user according to the request and the association relationship Determining, according to the status information, whether the second user is online in the first service platform according to the status information, and if online, establishing a second in the first service platform a session connection between the user and the second user; if not online, acquiring second state information of the second user in the second service platform according to the association relationship or the service information Determining, according to the second state information, whether the second user is online in the second service platform, and if online, initiating the first user and the second user to the second service device. Session connection establishment request.
  • the service device may further include: a fourth request receiving module, configured to receive a request that is established by the third user to establish an association relationship with the fourth user, and obtain the identifier information of the third user and the identifier information of the fourth user, Generating an association relationship between the third user and the fourth user according to the identifier information of the third user and the identifier information of the fourth user, and providing the association relationship to the third service device belonging to the third service platform .
  • the service device may further include: an information update module, configured to receive an information update request of the third user, and provide the third user updated information to the third service device.
  • the information acquiring module is configured to group the plurality of second users that are associated with the first user according to the service information, and display the service information of the plurality of second users in groups.
  • FIG. 10 it is a schematic diagram of a device structure for information interaction between service platforms in the present invention.
  • the device belongs to a first service platform, and includes the following modules.
  • the update module 1010 is configured to update information of the first user's friends and/or the first user, and store the updated information in the user database.
  • the update module 1010 is specifically configured to add, delete, or modify friend information, where the information of the friend is association information between the first user and the friend.
  • the triggering module 1020 is configured to trigger, by the user database, the second service device belonging to the second service platform to synchronize the updated information of the update module and display the friend according to the information group.
  • the triggering module 1020 is specifically configured to send a status update trigger event to the second service device, so that the second service device synchronizes information of the user stored in the user database.
  • the display module 1030 is configured to receive the main panel display event, and obtain the identifier information of the first user, query the first user database according to the identifier information of the user, obtain state information of the friend of the user, and The status information of the friend is displayed, and the status information of the friend includes the identification information of the friend in the third service platform, such as the name of the game character, and the status of the friend in the first service platform and/or Or the status of the friend in the third service platform.
  • the querying module 1040 is configured to receive a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, obtain the information of the friend in the third service platform, and pass the display module 1030. (For example, on the game character profile card of the IM client) the information is displayed.
  • a session module 1050 configured to receive a temporary session event, and obtain a status of the friend; if the status of the friend in the first service platform is online, send a temporary session message to the first service device of the friend; The state in the first service platform is offline and the game state of the friend in the third service platform is online, and the temporary session message is sent to the third service device of the friend; if the friend is in the state in the first service platform And the status of the friend in the third service platform is offline, and the temporary session message is stored to the session server.
  • FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention, including a second service device 1110 belonging to a second service platform, a first service device 1120 belonging to a first service platform, and a user database. 1130,
  • the second service device 1110 is configured to update the friend information, store the updated friend information in the user database, and trigger the first service device 1120 to synchronize the updated friend information by using the user database 1130.
  • the second service device 1110 is specifically configured to add, delete, or modify friend information, where the friend information is The information about the relationship between the user of the second client and the friend of the user in the second service platform, the first service device 1120 is further configured to trigger the main panel to display an event, and obtain the identification information of the user;
  • the status information of the friend includes the identification information of the friend in the second service platform, such as a game role name, and the status of the friend in the first service platform and/or the friend is in the second service platform.
  • the first service device 1120 may be further configured to: trigger a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, and obtain the friend's service information in the second service platform, and The service information is displayed on the first service device 1120 (for example, a game character profile card of an IM client).
  • the first service device 1120 may be further configured to trigger a temporary session event and obtain a status of the friend. If the status of the friend in the first service platform is online, send a temporary session message to the first service client of the friend. And if the status of the friend in the first service platform is offline and the status of the friend in the second service platform is online, sending a temporary session message to the second service client of the friend; The state in a service platform and the state of the friend in the second service platform are both offline, and the temporary session message is stored in the session server.
  • the first client 1120 is configured to synchronize the updated friend information according to the user database 1130, and display the friend according to the friend information group.
  • the user database 1130 is configured to store friend information updated by the second service device 1110.
  • FIG. 12 is a schematic structural diagram of another system for information interaction between service platforms in the present invention, including a client 1210 of a first user belonging to a first service platform, and a client of a second user belonging to a second service platform. End 1220 and user database 1230, the first user is a friend of the second user,
  • a client 1210 of the first user configured to update information of the first user, store information of the first user to the user database 1230, and trigger a client of the second user by using the user data 1230 library
  • the terminal 1220 synchronizes the information of the first user.
  • the first user's client 1210 may be the first user's IM client
  • the second user's client 1220 may be the second user's game client
  • the first user's client 1210 may also be the first For a user's game client
  • the second user's client 1220 may be the second user's IM client.
  • the client 1210 of the first user is specifically configured to send a status update trigger event to the client 1220 of the second user, so that the client 1220 of the second user synchronizes the storage in the user database 1230.
  • the information of the first user is specifically configured to send a status update trigger event to the client 1220 of the second user, so that the client 1220 of the second user synchronizes the storage in the user database 1230.
  • the client 1210 of the first user is the IM client of the first user
  • the IM client is further configured to trigger the main panel to display an event, and obtain an IM number of the first user; query the user database according to the IM number of the first user, obtain information about the second user, and Displaying information of the second user on a main panel of the IM client, where the information of the second user includes a username of the second user, and further includes an IM state of the second user and/or the The game state of the second user.
  • the client 1210 of the first user is an IM client
  • the IM client is further configured to trigger a game role query event, and obtain an IM number of the second user; query the user database according to the IM number of the second user, and obtain game role information of the second user. And displaying the game character information on the IM client (eg, a game character profile card).
  • the client 1210 of the first user is further configured to trigger a temporary session event, and obtain a state of the second user; if the IM state of the second user is online, to the IM client of the second user Sending a temporary session message; if the IM state of the second user is offline and the game state of the second user is online, sending a temporary session message to the game client of the second user; if the IM of the second user The state and the game state of the second user are both offline, and the temporary session message is stored to the session server.
  • the client 1220 of the second user is configured to synchronize the information of the first user according to the user database 1230, and display the first user according to the information group of the first user.
  • the user database 1230 is configured to store information of the first user updated by the client 1210 of the first user.
  • the present invention can be implemented by means of software plus a necessary general hardware platform, and of course, can also be through hardware, but in many cases, the former is a better implementation. the way.
  • the technical solution of the present invention which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium, including a plurality of instructions for making a
  • the terminal device (which may be a cell phone, a personal computer, a server, or a network device, etc.) performs the methods described in various embodiments of the present invention.

Abstract

A method and a device for information exchange among business platforms are disclosed. The method comprises: a first business device belonging to a first business platform acquires relationship between a first user and a second user which is provided by a second business device belonging to a second business platform, and acquires business information of the second user in the second business platform according to the relationship, and provides the business information to the first user. By the method, user information exchange among business platforms can be implemented, and the user may acquire his friend information in the business platform by another business platform without necessary for logging on the business platform.

Description

业务平台间信息交互的方法和装置  Method and device for information interaction between business platforms
技术领域 Technical field
本发明涉及互联网技术领域, 尤其涉及一种业务平台间信息交互的方法和装 置。  The present invention relates to the field of Internet technologies, and in particular, to a method and apparatus for information interaction between service platforms.
发明背景 Background of the invention
随着网络技术的发展,各种网络业务不断涌现。这些业务给用户的日常工作、 生活带来了便利, 同时也使用户的娱乐生活更加丰富。 一个用户一般会同时使用 多种网络业务, 如即时通信(Instant Messaging, IM )业务、 电子邮件业务、 博客 ( blog )或微博 ( micro-blog )业务、 社交网络 ( social networking )业务、 电子商 务业务、 网络游戏(Online Game ) 业务等。 现有的网络业务平台之间相互独立, 各自运营。  With the development of network technology, various network services continue to emerge. These services bring convenience to the daily work and life of the users, and at the same time enrich the entertainment life of the users. A user typically uses multiple network services at the same time, such as Instant Messaging (IM) services, email services, blogs or micro-blog services, social networking services, e-commerce. Business, online game (Online Game) business, etc. The existing network service platforms are independent of each other and operate independently.
有时, 用户在一种业务平台中认识了另一用户, 希望能够了解该用户当前的 业务信息, 如是否在线, 是否有新的文章发表, 是否完成交易, 游戏角色等级、 属性等。 根据目前的技术现状, 该用户只能在该业务平台中查询该另一用户的业 务信息, 或者在该业务平台中与该用户联系, 向该用户索要该用户在其它业务平 台中的用户号, 然后根据该用户号在其它业务平台中与该用户取得联系, 以获知 该用户当前在该业务平台中的业务信息。  Sometimes, a user knows another user in a business platform, and wants to know the current business information of the user, such as whether it is online, whether there is a new article published, whether the transaction is completed, the game character level, attributes, and the like. According to the current state of the art, the user can only query the service information of the other user in the service platform, or contact the user in the service platform, and ask the user for the user number of the user in other service platforms. Then, according to the user number, the user is contacted with the user in other service platforms to obtain the service information of the user currently in the service platform.
发明内容 Summary of the invention
有鉴于此, 本发明提供了一种业务平台间信息交互的方法和装置, 用于在不 同的业务平台间进行信息交互, 可以实现用户之间跨业务平台的信息交流。  In view of this, the present invention provides a method and apparatus for information interaction between service platforms, which are used for information interaction between different service platforms, and can realize information exchange between users across service platforms.
本发明提供的一种业务平台间信息交互的方法包括以下步骤:  The method for information interaction between service platforms provided by the present invention includes the following steps:
属于第一业务平台的第一业务装置获取属于第二业务平台的第二业务装置 提供的第一用户与第二用户的关联关系, 根据所述关联关系获取所述第二用户在 所述第二业务平台中的业务信息, 并将所述业务信息提供给所述第一用户。  The first service device that belongs to the first service platform acquires the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquires the second user in the second according to the association relationship. Business information in the service platform, and providing the service information to the first user.
本发明提供的一种业务平台间信息交互的装置包括:  The device for information interaction between service platforms provided by the present invention includes:
关系获取模块, 用于获取属于第二业务平台的第二业务装置提供的第一用户 与第二用户的关联关系;  a relationship obtaining module, configured to acquire an association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform;
信息获取模块, 用于根据所述关联关系获取所迷第二用户在所迷第二业务平 台中的业务信息, 并将所述业务信息提供给所述第一用户。  And an information obtaining module, configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
与现有技术相比, 本发明提供的业务平台间信息交互的方法和装置可以实现 不同业务平台间用户信息的交流。 Compared with the prior art, the method and device for information interaction between service platforms provided by the present invention can be implemented Exchange of user information between different business platforms.
附图筒要说明 Drawing tube
图 1为本发明中的一种业务平台间信息交互的方法流程图;  1 is a flow chart of a method for information interaction between service platforms in the present invention;
图 2为本发明中的另一种业务平台间信息交互的方法流程图;  2 is a flow chart of another method for information interaction between service platforms in the present invention;
图 3为本发明的一个应用场景中的 IM客户端示意图;  3 is a schematic diagram of an IM client in an application scenario of the present invention;
图 4为本发明应用场景中的添加好友的流程图;  4 is a flowchart of adding a friend in an application scenario of the present invention;
图 5为本发明应用场景中的添加好友流程图;  FIG. 5 is a flowchart of adding a friend in an application scenario of the present invention;
图 6为本发明应用场景中的显示好友的状态信息流程图;  6 is a flow chart of displaying status information of a friend in an application scenario of the present invention;
图 7为本发明应用场景中的发起与好友的临时会话流程图;  7 is a flowchart of a temporary session initiated by a friend in an application scenario of the present invention;
图 8为本发明应用场景中的临时会话窗口示意图;  8 is a schematic diagram of a temporary session window in an application scenario of the present invention;
图 9为本发明应用场景中的同步游戏好友的状态信息流程图;  9 is a flow chart of status information of a synchronized game friend in an application scenario of the present invention;
图 10为本发明中的一种业务平台间信息交互的装置结构示意图; 图 11为本发明中的一种业务平台间信息交互的系统结构示意图; 图 12为本发明中的另一种业务平台间信息交互的系统结构示意图。  10 is a schematic structural diagram of an apparatus for information interaction between service platforms according to the present invention; FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention; FIG. 12 is another service platform in the present invention. Schematic diagram of the system structure of information interaction.
实施本发明的方式 Mode for carrying out the invention
下面将结合本发明中的附图, 对本发明的技术方案进行清楚、 完整地描述。 本发明提供的技术方案主要包括: 属于第一业务平台的第一业务装置获取属 于第二业务平台的第二业务装置提供的第一用户与第二用户的关联关系, 根据所 述关联关系获取所述第二用户在所述第二业务平台中的业务信息, 并将所述业务 信息显示给所迷第一用户。  The technical solutions of the present invention will be clearly and completely described below in conjunction with the drawings in the present invention. The technical solution provided by the present invention mainly includes: acquiring, by the first service device belonging to the first service platform, the association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquiring the location according to the association relationship Decoding the service information of the second user in the second service platform, and displaying the service information to the first user.
第一业务平台、 第二业务平台用于向用户提供不同的业务, 可以是 IM业务 平台、 电子邮件业务平台、 blog或 micro-blog业务平台、 social networking业务平 台、 电子商务业务平台、 网络游戏业务平台等中的不同平台。  The first service platform and the second service platform are used to provide different services to users, and may be an IM service platform, an email service platform, a blog or a micro-blog service platform, a social networking service platform, an e-commerce service platform, and an online game service. Different platforms in the platform, etc.
第一业务装置和第二业务装置可以是各自业务平台中的客户端和 /或服务器, 可以是提供业务的网络侧设备的集合, 可以是单独的设备, 也可以是通过有线或 无线线路连接起来的多个设备。 第一业务装置和第二业务装置之间可以建立通信 连接, 可以直接连接, 也可以通过中转设备连接, 还可以通过各种通信网络相连 接。  The first service device and the second service device may be clients and/or servers in the respective service platforms, may be a collection of network side devices providing services, may be separate devices, or may be connected through wired or wireless lines. Multiple devices. A communication connection can be established between the first service device and the second service device, and can be directly connected, connected through a relay device, or connected through various communication networks.
第一用户与第二用户的关联关系可以是好友关系 (IM 业务、 社交业务、 网 游业务中)、 关注关系 (多见于博客业务中)、 邮件收发关系、 买卖关系 (电子商 务业务中)等, 为了方便描述, 下文中将其统称为好友关系, 将第二用户称为第 一用户的好友。 The association relationship between the first user and the second user may be a friend relationship (in an IM service, a social service, an online game service), a relationship of interest (more common in a blog service), a mail receiving and receiving relationship, a buying and selling relationship (in an e-commerce business), and the like. For convenience of description, hereinafter collectively referred to as a friend relationship, the second user is referred to as the first A user's friend.
上述业务信息可以是第二用户在第二业务平台中的主要的、 概括的业务信 息, 例如用户昵称、 业务等级、 群组、 分区、 是否在线的状态、 业务状态等, 也 可以包括一些更详细的信息, 例如游戏职业、 战績、 装备信息等、 发表的博文数 目、 最近发表的博文题 II、 最近的照片、 最近的交易信息等等。  The foregoing service information may be the main and generalized service information of the second user in the second service platform, such as a user nickname, a service level, a group, a partition, an online status, a service status, etc., and may also include some more detailed information. Information such as game career, record, equipment information, number of published posts, recently published blog posts II, recent photos, recent transaction information, and more.
由于本发明的大多数实施例都针对各业务平台间用户信息的交互, 因此, 本 发明的方法在下文中有时也称为同步好友信息的方法。  Since most of the embodiments of the present invention are directed to the interaction of user information between service platforms, the method of the present invention is sometimes referred to hereinafter as a method of synchronizing friend information.
如图 1所示, 为本发明中的一种业务平台间信息交互的方法(后文也称为同 步游戏好友信息的方法)流程图,应用于包括属于第一业务平台的第一业务装置、 属于第二业务平台的第二业务装置和用户数据库的网络系统中, 该方法包括以下 步骤:  As shown in FIG. 1 , a flowchart of a method for information interaction between service platforms (hereinafter also referred to as a method for synchronizing game friend information) is applied to a first service device belonging to a first service platform, In the network system of the second service device and the user database belonging to the second service platform, the method includes the following steps:
步骤 101, 第二业务装置更新第一用户在第二业务平台中的好友信息, 将该 更新的好友信息存储到用户数据库。  Step 101: The second service device updates the friend information of the first user in the second service platform, and stores the updated friend information in the user database.
用户数据库可以位于任一业务平台中的设备中, 可以是第一或第二业务装置 的一部分, 还可以是一个与第一、 第二业务平台无关的可被共享的数据库。 第一、 第二业务装置可以通过事先约定的方式访问该用户数据库。 第一、 第二业务装置 都可以与第一用户进行信息交流, 例如接收第一用户输入的信息、 向第一用户提 供、 显示信息。 在一些实施例中, 第一、 第二业务装置可以分别是用户使用的第 一业务平台和第二业务平台的客户端。  The user database may be located in a device in any of the service platforms, may be part of the first or second service device, or may be a database that is shareable regardless of the first and second service platforms. The first and second service devices can access the user database by way of prior agreement. The first and second service devices can communicate with the first user, for example, receiving information input by the first user, providing and displaying information to the first user. In some embodiments, the first and second service devices may be the first service platform used by the user and the client of the second service platform, respectively.
以上采用用户数据库的方式只是一个例子, 第二业务装置还可以将所述好友 信息直接发送、 或通过其它设备转发给第一业务装置, 还可以在收到第一业务装 置的请求后提供给第一业务装置。  The method of using the user database is only an example. The second service device may also directly send the friend information to the first service device, or may send the message to the first service device after receiving the request of the first service device. A business device.
所述好友信息是指第一用户与其属于第二业务平台的好友之间的关联信息。 该关联关系可以是第一用户向第二业务装置发起请求在第二业务平台中与 第二用户 (即该好友)建立关联关系 (或联系人关系、 好友关系等)后, 第二业 务装置在第二业务平台中生成并保存的第一用户和第二用户之间的关联关系; 也 可以是第二业务装置向第一用户提供选项, 第一用户根据该选项向第二业务装置 发起请求在第一业务平台中与第二用户建立关联关系后 , 第二业务装置生成的需 要发送给第一业务装置的关联关系。  The friend information refers to association information between the first user and a friend who belongs to the second service platform. The association relationship may be that after the first user initiates a request to the second service device to establish an association relationship (or a contact relationship, a friend relationship, etc.) with the second user (ie, the friend), the second service device is An association relationship between the first user and the second user generated and saved in the second service platform; or the second service device may provide an option to the first user, where the first user initiates a request to the second service device according to the option After the association relationship with the second user in the first service platform, the second service device generates an association relationship that needs to be sent to the first service device.
关联关系可以包括以下信息中的一种或多种: 第一用户在第一业务平台中的 标识信息、 第一用户在第二业务平台中的标识信息、 所述好友在第一业务平台中 的标识信息、 所述好友在第二业务平台中的标识信息、 所述好友在第二业务平台 中的业务属性信息。 The association relationship may include one or more of the following information: the identifier information of the first user in the first service platform, the identifier information of the first user in the second service platform, and the friend in the first service platform. Identification information, identification information of the friend in the second service platform, and the friend in the second service platform Business attribute information in .
其中, 第二业务装置可以通过以下方式获取用户在第一业务平台中的标识信 息: 用户在第二业务平台注册帐号时提交的注册信息中包括的其第一业务平台中 的标识信息; 或者, 该好友使用其在第一业务平台中的标识信息作为其在第二业 务平台中的标识信息时, 其在第一业务平台中的标识信息就是其在第二业务平台 中的标识信息; 或者, 用户在收到第二业务平台的请求后提供的其在第一业务平 台中的标识信息。  The second service device may obtain the identifier information of the user in the first service platform in the following manner: the identifier information in the first service platform included in the registration information submitted by the user when the second service platform registers the account; or When the buddy uses the identification information in the first service platform as the identification information in the second service platform, the identification information in the first service platform is the identification information in the second service platform; or The identification information of the user in the first service platform provided after receiving the request of the second service platform.
需要说明的是, 上述好友, 对于各业务平台来说, 也是用户。 这里用第一用 户、 第一用户的好友是取决于描述的角度, 也是为了描述方便。  It should be noted that the above friends are also users for each service platform. The first user, the first user's friend is used here depending on the angle of description, and is also convenient for description.
上述更新具体可以包括: 添加、 删除或修改好友信息。  The above update may specifically include: adding, deleting or modifying friend information.
步驟 102, 第二业务装置通过用户数据库触发第一业务装置同步该更新的好 友信息, 第一业务装置分组显示好友。  Step 102: The second service device triggers the first service device to synchronize the updated friend information through the user database, and the first service device group displays the friend.
具体地, 第一业务装置可以通过主动读取用户数据库的方式获取更新的好友 信息, 并根据该更新的好友信息分組显示好友。 分組显示只是本发明的一种实施 方式, 在一些实施例中, 也可以不分组。 分组显示的方式可以是, 按照好友在第 二业务平台中的分区、 等级、 状态等属性将多个好友分组显示。 例如, 当第二业 务平台为游戏平台时, 可以按照好友的游戏分区进行分组, 也可以是按照好友的 游戏等级进行分组, 还可以按照好友的状态、 游戏状态等信息进行分组。 例如, 如果在更新信息前, 某个好友位于广东 1区, 则第一客户端将该好友显示在广东 1 区对应的列表中; 如果在更新信息后, 该好友转移到广东 2区, 则第一客户端 将该好友刷新到广东 2区对应的列表中。第一客户端可以显示以下中的至少一个: 所述好友在第二业务平台中的标识信息、所述好友在第二业务平台中的状态信息、 所述好友在第一业务平台中的状态信息等。  Specifically, the first service device may obtain the updated friend information by actively reading the user database, and display the friend according to the updated friend information group. The grouping display is only one embodiment of the present invention, and in some embodiments, it may not be grouped. The group display may be performed by grouping a plurality of friends according to attributes such as a partition, a rank, a status, and the like of the friend in the second service platform. For example, when the second service platform is a game platform, it may be grouped according to the friend's game partition, or may be grouped according to the friend's game level, and may be grouped according to the friend's status, game status and the like. For example, if a friend is located in the 1st district of Guangdong before updating the information, the first client displays the friend in the list corresponding to the 1st district of Guangdong; if after updating the information, the friend transfers to the 2nd district of Guangdong, then A client refreshes the friend to the list corresponding to Guangdong 2 area. The first client may display at least one of the following: the identifier information of the friend in the second service platform, the status information of the friend in the second service platform, and the status information of the friend in the first service platform. Wait.
第一业务装置可以直接从关联关系中读取第一用户在第一业务平台中的标 识信息, 也可以是根据第一用户在第一业务平台中提供其在第二业务平台中的标 识信息和关联关系中的第一用户在第二业务平台中的标识信息确定第一用户在第 一业务平台中的标识信息, 等。  The first service device may directly read the identifier information of the first user in the first service platform from the association relationship, or may provide the identifier information of the first user in the second service platform according to the first user in the first service platform. The identification information of the first user in the second service platform in the association relationship determines the identification information of the first user in the first service platform, and the like.
需要说明的是, 第二业务装置在更新好友信息后, 也可以按照上述方式, 根 据更新的好友信息分组显示好友, 对好友的位置进行重新分組显示。 分組显示的 方式可以是, 如上例中, 按照好友的游戏分区进行分组, 也可以是按照好友的游 戏等级进行分组, 还可以按照好友的状态等信息进行分組。  It should be noted that after updating the buddy information, the second service device may display the buddy according to the updated buddy information group according to the above manner, and re-group display the buddy's location. The group display manner may be, in the above example, grouping according to the friend's game partition, or grouping according to the friend's game level, and grouping according to the information of the friend's status and the like.
所述方法还可以包括以下步驟: 第一业务装置触发主面板显示事件, 并获取第一用户的标识信息, 可以是第 一用户在第一业务平台中的标识信息或在第二业务平台中的标识信息, 如第一业 务装置为 IM客户端、 第二业务装置为游戏客户端时, 标识信息可以是 IM号码或 游戏帐号等; The method may further comprise the following steps: The first service device triggers the main panel to display the event, and obtains the identifier information of the first user, which may be the identifier information of the first user in the first service platform or the identifier information in the second service platform, for example, the first service device is When the IM client and the second service device are game clients, the identification information may be an IM number or a game account number;
第一业务装置 4艮椐所述第一用户的标识信息查询所述用户数据库, 获取所述 第一用户的好友的状态信息, 并在所述第一业务装置的主面板上显示所述好友的 状态信息。 当第一业务平台为 IM平台、 第二业务平台为游戏平台时, 所述好友 的状态信息可以包括所述好友的游戏角色名, 还包括所述好友的 IM状态和 /或所 述好友的游戏状态。  The first service device 4 queries the user database for the identification information of the first user, acquires status information of the friend of the first user, and displays the friend on the main panel of the first service device. status information. When the first service platform is the IM platform and the second service platform is the game platform, the status information of the friend may include the game role name of the friend, and further includes the IM status of the friend and/or the game of the friend. status.
所述方法还可以包括以下步骤:  The method may further comprise the following steps:
第一业务装置接收第一用户发送的好友查询请求, 获取所述好友的标识信 息; 这里, 标识信息可以是第一业务平台中的标识信息或第二业务平台中的标识 信息;  The first service device receives the friend query request sent by the first user, and obtains the identity information of the friend; where the identifier information may be the identity information in the first service platform or the identity information in the second service platform;
第一业务装置根据所述好友的标识信息获取所述好友在第二业务平台中的 第二业务信息, 并显示所述第二业务信息。 所述业务信息可以以弹出窗口的方式 显示, 也可以以气泡或浮动窗口的形式显示。  The first service device acquires the second service information of the friend in the second service platform according to the identity information of the friend, and displays the second service information. The service information may be displayed in the form of a pop-up window or in the form of a bubble or a floating window.
第二业务信息可以包括好友在第二业务平台中使用业务的各种情况, 如用户 等级、 经验值、 发表博文总数、 粉丝数目、 游戏装备信息、 游戏角色信息等等。 例如, 游戏角色信息包括以下内容中的至少一项: 游戏等级、 游戏职业和属性数 值, 如经验值、 战绩、 装备的属性信息等。  The second service information may include various situations in which the friend uses the service in the second service platform, such as user level, experience value, total number of published posts, number of fans, game equipment information, game character information, and the like. For example, the game character information includes at least one of the following: a game level, a game occupation, and an attribute value, such as an experience value, a record, an attribute information of the equipment, and the like.
上述第一业务装置为 IM客户端、第二业务装置为游戏客户端时,所迷 IM客 户端触发游戏角色查询事件, 并获取好友的 IM号码或游戏平台帐户号;  When the first service device is an IM client and the second service device is a game client, the IM client triggers a game role query event, and obtains a friend's IM number or a game platform account number;
所述 IM客户端才 据所述好友的 IM号码或游戏平台帐户号查询所述用户数据 库, 获取所述好友的游戏角色信息, 并在所述 IM客户端(例如, 游戏角色资料 卡)上显示所述游戏角色信息。  The IM client queries the user database according to the friend's IM number or the game platform account number, acquires the game role information of the friend, and displays the same on the IM client (for example, the game character data card). The game character information.
所述方法还可以包括以下步骤:  The method may further comprise the following steps:
所述第一业务装置触发临时会话事件, 并获取所述好友在第一业务平台和 / 或第二业务平台中的状态; 这里, 状态可以是: 在线、 离线等。 如果所述好友在 第一业务平台中的状态为在线, 则所述第一业务装置向所述好友使用的第一业务 客户端发送临时会话消息, 在第一业务平台中建立第一用户与所述好友之间的会 话连接; 如果所述好友在第一业务平台中的状态为离线且所述好友在第二业务平 台中的状态为在线, 则所述第一业务装置向所述好友使用的第二业务平台的第二 客户端发送临时会话消息, 请求第二业务装置协作在第一用户使用的第一业务平 台的第一业务客户端和所述好友使用的第二业务平台的第二业务客户端之间建立 会话连接;如果好友在第一业务平台的状态和在第二业务平台中的状态均为离线, 则所述第一业务装置将所述临时会话消息存储到第一业务平台中的会话服务器, 当所述好友在第一业务平台或第二业务平台中的状态变为在线时, 再发起上述过 程, 建立第一用户和所述好友间的会话连接。 会话连接建立起来后, 第一用户和 所述好友就可以通过该连接进行会话了。 会话消息由第一业务装置中转(会话连 接在第一业务平台时;)、或由第一业务装置和第二业务装置中转(会话连接在第一 业务平台和第二业务平台间建立时)。 The first service device triggers a temporary session event, and obtains a state of the friend in the first service platform and/or the second service platform; where the status may be: online, offline, or the like. If the status of the friend in the first service platform is online, the first service device sends a temporary session message to the first service client used by the friend, and establishes the first user and the location in the first service platform. a session connection between the friends; if the status of the friend in the first service platform is offline and the status of the friend in the second service platform is online, the first service device uses the message to the friend Second of the second business platform The client sends a temporary session message, requesting the second service device to cooperate to establish a session connection between the first service client of the first service platform used by the first user and the second service client of the second service platform used by the friend. If the status of the first service platform and the status of the second service platform are offline, the first service device stores the temporary session message to the session server in the first service platform, when When the status of the friend in the first service platform or the second service platform becomes online, the above process is initiated to establish a session connection between the first user and the friend. After the session connection is established, the first user and the friend can conduct a session through the connection. The session message is relayed by the first service device (when the session is connected to the first service platform;) or transited by the first service device and the second service device (when the session connection is established between the first service platform and the second service platform).
根据本发明的一个实施例, 当第一业务平台为 IM平台、 第二业务平台为游 戏平台时, 如果所述好友的 IM状态为在线, 则所述第一用户的 IM客户端向所述 好友的 IM客户端发送临时会话消息;如果所述好友的 IM状态为离线且所述好友 的游戏状态为在线, 则所述第一用户的 IM客户端向所迷好友的游戏客户端发送 临时会话消息; 如果好友的 IM状态和所述好友的游戏状态均为离线, 则所述用 户的客户端将所述临时会话消息存储到会话服务器。  According to an embodiment of the present invention, when the first service platform is the IM platform and the second service platform is the game platform, if the IM status of the friend is online, the IM client of the first user is to the friend. The IM client sends a temporary session message; if the friend's IM status is offline and the friend's game state is online, the first user's IM client sends a temporary session message to the friend's game client. If the IM status of the friend and the game status of the friend are both offline, the client of the user stores the temporary session message to the session server.
本发明还提供了另一种业务平台间信息交互的方法, 如图 2所示。 该方法应 用于包括第一用户的属于第一业务平台的第一业务装置、 第二用户的属于第二业 务平台的第二业务装置和用户数据库的网络系统中, 所迷第二用户为所迷第一用 户的好友, 该方法包括以下步骤:  The invention also provides another method for information interaction between service platforms, as shown in FIG. 2 . The method is applied to a network system including a first service device belonging to a first service platform of a first user, a second service device belonging to a second service platform of a second user, and a user database, where the second user is fascinated The first user's friend, the method includes the following steps:
步骤 201 , 第二业务装置更新第二用户的信息, 将第二用户的信息存储到用 户数据库。  Step 201: The second service device updates the information of the second user, and stores the information of the second user to the user database.
步骤 202, 第二业务装置通过用户数据库触发第一业务装置同步第二用户的 信息, 第一业务装置分組显示该第二用户的信息。  Step 202: The second service device triggers the first service device to synchronize the information of the second user by using the user database, and the first service device group displays the information of the second user.
步骤 202具体包括: 所述第二业务装置向第一业务装置发送状态更新触发事 件, 第一业务装置同步所述用户数据库中存储的所述第二用户的信息, 并将更新 后的信息提供给第一用户。  The step 202 includes: the second service device sends a status update trigger event to the first service device, the first service device synchronizes the information of the second user stored in the user database, and provides the updated information to the First user.
当上述第二业务装置为所述第二用户的游戏客户端, 第一业务装置为所述第 一用户的 IM客户端时,  When the second service device is the game client of the second user, and the first service device is the IM client of the first user,
所述更新可以包括: 第二用户的游戏客户端更新所述第二用户的游戏属性信 息。  The updating may include: updating a game attribute of the second user by a game client of the second user.
所述同步步骤可以包括: 所述第一用户的 IM客户端获取所述第二用户的游 戏属性信息, 并才艮据所述游戏属性信息实时更新所述第二用户在好友列表中的排 列顺序。其中, 游戏属性信息可以是游戏分区,也可以是游戏等级、 游戏状态(准 备、 游戏中、 未加入任何游戏)、 职业、 游戏分区、 游戏装备信息、 经验值、 战绩 等信息。 The synchronizing step may include: acquiring, by the first user's IM client, game attribute information of the second user, and updating the row of the second user in the buddy list according to the game attribute information in real time. Column order. The game attribute information may be a game partition, or may be information such as a game level, a game state (preparation, in-game, no game), occupation, game partition, game equipment information, experience value, record, and the like.
本发明实施例可以将第二业务平台中的好友自动加栽到第一业务平台中, 避 免用户手动添加好友的繁瑣操作。 而且, 用户在不用登录第二业务平台的情况下, 可以通过第一业务装置查看好友在第二业务平台中的业务信息,提升了用户体验。  The embodiment of the present invention can automatically add the friends in the second service platform to the first service platform, thereby avoiding the cumbersome operation of the user manually adding the friends. Moreover, the user can view the service information of the friend in the second service platform by using the first service device without using the second service platform, thereby improving the user experience.
另外, 第一业务装置可以根据自身的配置或事先的约定、 各用户对其在各业 务平台中个人信息的权限设置等选择仅显示好友的部分信息, 例如, 可以只显示 好友在第二业务平台中的业务信息,而不显示好友在第一业务平台中的个人信息, 如果用户请求获取这些不允许被显示的信息, 则拒绝用户的请求, 还可以以弹出 窗口等方式告知用户这些信息不允许提供。 例如, IM客户端只显示好友的游戏相 关资料, 而不显示好友的 IM号码、 在 IM系统中提交的其他个人信息等, 可以有 效地保护好友的隐私。  In addition, the first service device may select to display only part of the information of the friend according to its own configuration or prior agreement, each user's permission setting of the personal information in each service platform, for example, only the friend may be displayed on the second service platform. The business information in the middle, but not the personal information of the friend in the first service platform. If the user requests to obtain the information that is not allowed to be displayed, the user's request is rejected, and the user may be notified by pop-up window or the like that the information is not allowed. provide. For example, the IM client only displays the game related information of the friend, and does not display the friend's IM number, other personal information submitted in the IM system, etc., and can effectively protect the friend's privacy.
以下结合如图 3所示的应用场景, 对本发明一个实施例中的业务平台间信息 交互的方法进行详细、 具体的描述。 该应用场景中, 第一业务装置为 IM客户端, 第二业务装置为游戏客户端, 是同一用户使用的客户端。 图 3例子中, 右边的框 为 IM客户端的主面板的显示内容示意, 左边的框是好友业务信息的示意。 在 IM 客户端主面板中, 有两个标签页, 分别显示游戏平台中的好友列表和另一平台中 的好友列表。 用户可以在标签页间切换来查看好友信息。 所示标签页中, 各游戏 好友构成好友列表。 好友列表可以分组显示, 用户可以选择展开关系的好友组, 折叠其它的好友组, 等。 显示的好友昵称为该好友在游戏平台中的游戏角色名, 当用户的鼠标移到好友列表中的某个好友上、 或通过在右键菜单栏中选择某一选 项时, 出现一个窗口 (可以是弹出窗口或悬浮窗等)展示左边列表中的内容, 例 如该好友在游戏平台中的的游戏角色信息, 包括角色名、 职业和等级等。  The method for information interaction between service platforms in an embodiment of the present invention is described in detail below in conjunction with the application scenario shown in FIG. In the application scenario, the first service device is an IM client, and the second service device is a game client, which is a client used by the same user. In the example of Fig. 3, the box on the right is the display content of the main panel of the IM client, and the box on the left is the indication of the service information of the friend. In the main panel of the IM client, there are two tabs that show the list of friends in the game platform and the list of friends in another platform. Users can switch between tabs to view friend information. In the tabs shown, each game friend forms a buddy list. The buddy list can be displayed in groups, and the user can select a friend group to expand the relationship, fold other buddy groups, and the like. The displayed friend is nicknamed the game character name of the friend in the game platform. When the user's mouse moves to a friend in the buddy list, or when an option is selected in the right-click menu bar, a window appears (may be A pop-up window or a floating window, etc.) displays the content in the left list, such as the game character information of the friend in the game platform, including the character name, occupation, and level.
用户可以通过双击好友列表中的某个好友以使第一业务装置触发临时会话 事件, 如果该好友在第一业务平台中在线, 第一业务装置将显示一个与该好友进 行通信的临时会话窗口, 用户可以通过该临时会话窗口与好友在第一业务平台上 进行交流。 第一业务装置还可以显示好友的真实资料信息(如果第一业务装置根 据平台间预先的约定或好友的自定义设置等判断允许这样做的话)。如果该好友在 第一业务平台中不在线但在第二业务平台中在线,第一业务装置也会发送出消息 , 该好友的第二业务装置会在第二业务装置的界面上显示该消息, 实现第一业务平 台中的用户与第二业务平台中用户的通信。 如果该好友在第一业务平台和第二业 务平台中都不在线, 则当好友登录第一业务平台时, 该好友的第一业务装置会将 该消息显示在第一业务装置的面板上, 或者, 当好友登录第二业务平台时, 第二 业务装置将该消息为该好友显示在其界面上。 The user can cause the first service device to trigger a temporary session event by double-clicking a friend in the buddy list. If the buddy is online in the first service platform, the first service device displays a temporary session window for communicating with the buddy. The user can communicate with the friend on the first service platform through the temporary session window. The first service device may also display the real information information of the friend (if the first service device determines that permission is allowed according to a pre-platform pre-arrangement or a friend's custom setting or the like). If the friend is not online in the first service platform but is online in the second service platform, the first service device also sends a message, and the second service device of the friend displays the message on the interface of the second service device. Realizing communication between users in the first service platform and users in the second service platform. If the friend is on the first business platform and the second business If the friend is logged in to the first service platform, the first service device of the friend displays the message on the panel of the first service device, or when the friend logs in to the second service platform, The second service device displays the message on the interface for the friend.
以上例子中, 第一业务平台和第二业务平台的信息交互方式可以采用直接发 送的方式, 或通过其它设备中转的方式。 信息交互时可以采用任意通信协议, 如 TCP/IP等。  In the above example, the information interaction mode of the first service platform and the second service platform may be directly transmitted, or transited by other devices. Any communication protocol, such as TCP/IP, can be used for information interaction.
用户可以在第一业务装置和 /或第二业务装置更新第二业务平台中好友的信 息, 即对好友进行添加、 修改和删除操作。 如图 4所示, 为本发明一个实施例的 应用场景中的添加好友流程图, 其中第一业务装置为 IM客户端, 第二业务装置 为游戏客户端。 该方法具体包括以下步骤:  The user can update the information of the friends in the second service platform in the first service device and/or the second service device, that is, add, modify and delete the friends. As shown in FIG. 4, it is a flowchart of adding a friend in an application scenario according to an embodiment of the present invention, where the first service device is an IM client, and the second service device is a game client. The method specifically includes the following steps:
步驟 401 , 游戏客户端添加好友, 并将用户与好友的关联信息存储到用户数 据库。  Step 401: The game client adds a friend, and stores the association information of the user and the friend into the user database.
步骤 402, 用户数据库触发 IM客户端读取用户与好友的关联信息。  Step 402: The user database triggers the IM client to read the association information between the user and the friend.
步骤 403, IM客户端获取用户与好友的关联信息, 根据该关联信息在主面板 上添加该好友。  Step 403: The IM client acquires association information between the user and the friend, and adds the friend to the main panel according to the association information.
需要说明的是, 当用户在 IM客户端添加好友时, 也可以通过用户数据库触 发游戏客户端添加相同的好友。 对好友的修改和删除操作, 也可以基于类似的流 程实现 IM客户端和游戏客户端的同步。 此外, 本发明方法可以根据实际需要对 各个步骤顺序进行调整。  It should be noted that when the user adds a friend to the IM client, the same friend can also be added by triggering the game client through the user database. The modification and deletion of the friend can also synchronize the IM client and the game client based on a similar process. In addition, the method of the present invention can adjust the order of each step according to actual needs.
上述实施方式中, IM客户端和游戏客户端可以同步实现对好友的添加、 修 改和删除操作。 本发明中, 用户打开 IM客户端主面板中的游戏面板(即游戏好 友标签页)后, IM客户端还可以在主面板上显示好友的状态信息, 即好友列表, 上述显示流程如图 5所示, 具体包括以下步骤:  In the above embodiment, the IM client and the game client can synchronously add, modify, and delete the friend. In the present invention, after the user opens the game panel (ie, the game friend tab page) in the main panel of the IM client, the IM client can also display the status information of the friend, that is, the buddy list, on the main panel, and the above display process is as shown in FIG. 5 . The indication includes the following steps:
步骤 501 , IM客户端触发主面板显示事件, 并获取用户的 IM号码。  Step 501: The IM client triggers the main panel to display an event, and obtains the user's IM number.
具体地, IM客户端可以通过打开游戏面板的方式, 触发主面板显示事件。 步骤 502, IM客户端根据用户的 IM号码查询用户数据库, 获取用户的好友 的状态信息。  Specifically, the IM client can trigger the main panel to display an event by opening the game panel. Step 502: The IM client queries the user database according to the IM number of the user, and obtains status information of the user's friend.
步骤 503 , IM客户端在游戏面板上显示好友的状态信息。  Step 503: The IM client displays the status information of the friend on the game panel.
其中, 好友的状态信息包括好友的游戏角色名, 还包括好友的 IM状态和 /或 所述好友的游戏状态, 以及好友所在服务器区。 如果好友的游戏状态为在线, IM 客户端还会获取并显示好友的游戏所在频道等信息。  The status information of the friend includes the name of the game character of the friend, and also includes the IM status of the friend and/or the game status of the friend, and the server area where the friend is located. If the friend's game status is online, the IM client will also get and display information such as the channel where the friend's game is located.
进一步地,好友的状态信息还可以包括好友的 IM号码,但该好友的 IM号码 仅保存在本地, 不会在 IM客户端显示, 即不会向用户公开。 Further, the status information of the friend may further include the IM number of the friend, but the IM number of the friend It is only saved locally and will not be displayed on the IM client, ie it will not be exposed to the user.
另外, IM客户端还可以查询用户在网络游戏中的工会成员的状态信息, 并 将该状态信息显示在游戏面板上。该工会成员的状态信息包括工会成员的用户名, 还包括工会成员的 IM状态和 /或工会成员的游戏状态。  In addition, the IM client can also query the status information of the union members of the user in the online game and display the status information on the game panel. The status information of the union member includes the user name of the union member, and also includes the IM status of the union member and/or the game status of the union member.
本发明中, IM客户端还可以显示好友的游戏角色信息, 如图 6所示, 具体 包括以下步驟:  In the present invention, the IM client can also display the game character information of the friend, as shown in FIG. 6, specifically including the following steps:
步骤 601 , IM客户端触发游戏角色查询事件, 并获取好友的 IM号码。  Step 601: The IM client triggers a game role query event, and obtains a friend's IM number.
具体地, 可以通过好友列表的右键操作触发游戏角色查询事件; 此外, 可以 通过读取本地预先存储的信息的方式获取好友的 IM号码, 也可以通过查询用户 数据库的方式获取好友的 IM号码。  Specifically, the game character query event can be triggered by the right-click operation of the buddy list. In addition, the IM number of the buddy can be obtained by reading the locally pre-stored information, or the PIN of the buddy can be obtained by querying the user database.
步驟 602, IM客户端根据好友的 IM号码查询用户数据库, 获取好友的游戏 角色信息。  Step 602: The IM client queries the user database according to the IM number of the friend, and obtains the game role information of the friend.
步骤 603, IM客户端在游戏角色资料卡上显示游戏角色信息。  Step 603: The IM client displays the game character information on the game character data card.
其中, 游戏角色信息包括以下内容中的至少一项: 游戏等级、 游戏职业和属 性数值。  The game character information includes at least one of the following: a game level, a game occupation, and a property value.
本发明中, 用户还可以发起与好友的临时会话, 如图 7所示, 具体包括以下 步骤:  In the present invention, the user can also initiate a temporary session with the friend, as shown in FIG. 7, specifically including the following steps:
步骤 701 , 用户的 IM客户端触发临时会话事件, 并获取用户的 IM号码。 具体地, IM客户端可以通过用户双击好友列表的操作, 触发临时会话事件。 步骤 702, 用户的 IM客户端根据用户的 IM号码查询用户数据库, 获取好友 的状态。  Step 701: The user's IM client triggers a temporary session event and obtains the user's IM number. Specifically, the IM client can trigger a temporary session event by the user double-clicking the buddy list. Step 702: The user's IM client queries the user database according to the user's IM number to obtain the status of the friend.
如果好友的 IM状态为在线, 则执行步骤 703; 如果好友的游戏状态为在线, 则执行步骤 704; 如果好友的 IM状态和好友的游戏状态均为离线, 则执行步骤 705。  If the IM status of the friend is online, step 703 is performed; if the game status of the friend is online, step 704 is performed; if the IM status of the friend and the game status of the friend are both offline, step 705 is performed.
步骤 703, 用户的 IM客户端向好友的 IM客户端发送临时会话消息。  Step 703: The user's IM client sends a temporary session message to the friend's IM client.
具体地, 如果好友的 IM状态为在线, 则获取好友的 IM号码, 在用户的 IM 客户端与好友的 IM客户端之间建立临时会话窗口, 通过临时会话窗口进行文、 表情和图片等信息的交互。 上述临时会话窗口, 如图 8所示。 如果好友设置了名 片卡, 还可以查看好友的真实资料信息。  Specifically, if the IM status of the friend is online, the IM number of the friend is obtained, and a temporary session window is established between the IM client of the user and the IM client of the friend, and information such as text, expression, and picture is performed through the temporary session window. Interaction. The above temporary session window is shown in Figure 8. If the friend has set up a name card, you can also view the real information of the friend.
步骤 704, 用户的 IM客户端向好友的游戏客户端发送临时会话消息。  Step 704: The user's IM client sends a temporary session message to the friend's game client.
具体地, 如果好友的游戏状态为在线, 则与该好友建立会话接口, 建立 IM 客户端与游戏客户端之间的通信服务, 使用 Socket技术实现文字通信。 通信服务 建立后, 将临时会话消息显示在好友的游戏界面上, 好友在游戏界面上也可以回 复消息给 IM用户。 Specifically, if the game state of the friend is online, a conversation interface is established with the friend, a communication service between the IM client and the game client is established, and text communication is implemented by using the Socket technology. Communication service After the establishment, the temporary session message is displayed on the friend's game interface, and the friend can also reply the message to the IM user on the game interface.
步骤 705 , 用户的 IM客户端将临时会话消息存储到会话服务器。  Step 705: The user's IM client stores the temporary session message to the session server.
具体地, 临时会话消息存储到会话服务器后, 该消息不会及时发出; 而是等 待好友 IM上线或者游戏上线时, 发送该临时会话消息到好友的对应客户端。 如 果好友登录 IM客户端, 则将该临时会话消息发送到好友的 IM客户端; 如果好友 登录游戏客户端, 则将该临时会话消息显示在好友的游戏界面。  Specifically, after the temporary session message is stored in the session server, the message is not sent in time; instead, when the friend IM goes online or the game goes online, the temporary session message is sent to the corresponding client of the friend. If the friend logs in to the IM client, the temporary session message is sent to the friend's IM client; if the friend logs in to the game client, the temporary session message is displayed on the friend's game interface.
需要说明的是, 用户也可以通过与上述流程相同或者类似的流程, 在游戏客 户端发起与好友的临时会话。  It should be noted that the user can also initiate a temporary session with the friend on the game client through the same or similar process as the above process.
本发明中, 当好友的信息发生更新时,用户的客户端也可以进行同步的更新, 如图 9所示, 具体包括以下步骤:  In the present invention, when the information of the friend is updated, the client of the user can also perform the synchronization update, as shown in FIG. 9, specifically including the following steps:
步骤 901, 好友的游戏客户端更新该好友的信息, 将好友的更新后的信息存 储到用户数据库。  Step 901: The friend's game client updates the friend's information, and stores the friend's updated information in the user database.
具体地, 好友的信息可以包括好友的游戏属性, 也可以包括好友的状态。 例 如, 好友的游戏客户端可以将好友的状态由在线更新为离线。  Specifically, the information of the friend may include the game attribute of the friend, and may also include the status of the friend. For example, a friend's game client can update the status of a friend from online to offline.
步骤 902, 好友的游戏客户端向用户的 IM客户端发送状态更新触发事件。 步骤 903, 用户的 IM客户端同步用户数据库中存储的好友的信息。  Step 902: The friend's game client sends a status update trigger event to the user's IM client. Step 903: The user's IM client synchronizes the information of the friend stored in the user database.
具体地, IM客户端可以在好友主面板上更新好友的状态, 例如, 将好友的 状态由在线更新为离线。  Specifically, the IM client can update the status of the friend on the friend's main panel, for example, update the status of the friend from online to offline.
此外, 当好友的客户端为好友的游戏客户端, 用户的客户端为用户的 IM客 户端时, 如果好友的游戏客户端更新好友的游戏属性, 则用户的 IM客户端获取 好友的游戏属性, 并根据该游戏属性动态更新该好友在好友列表中的排列顺序。 上述好友列表可以按照游戏分区排序分组,也可以按照游戏等级等信息排序分组。 上述好友的游戏属性可以是游戏分区, 也可以是游戏等级等信息。  In addition, when the friend's client is a friend's game client and the user's client is the user's IM client, if the friend's game client updates the friend's game attribute, the user's IM client obtains the friend's game attribute. And dynamically updating the order of the friends in the buddy list according to the game attribute. The above buddy list may be grouped according to the game partition, or may be sorted according to information such as the game level. The game attributes of the above friends may be game partitions or information such as game levels.
本发明在上述实施方式中提供了同步好友信息的方法和多种应用场景, 相应 地, 本发明还提供了应用上述同步好友信息的方法的装置。  The present invention provides a method for synchronizing friend information and various application scenarios in the foregoing embodiments. Accordingly, the present invention also provides an apparatus for applying the method for synchronizing friend information.
该业务装置属于第一业务平台, 包括:  The service device belongs to the first service platform and includes:
关系获取模块 , 用于获取属于第二业务平台的第二业务装置提供的第一用户 与第二用户的关联关系;  a relationship obtaining module, configured to acquire an association relationship between the first user and the second user provided by the second service device that belongs to the second service platform;
信息获取模块, 用于根据所述关联关系获取所述第二用户在所述第二业务平 台中的业务信息, 并将所述业务信息提供给所述第一用户。  And an information obtaining module, configured to acquire, according to the association relationship, service information of the second user in the second service platform, and provide the service information to the first user.
信息获取模块还可以用于根据所述关联关系获取所述第二用户在所述第一一 业务平台中的状态信息, 并将所述状态信息提供给所述第一用户。 The information obtaining module may be further configured to acquire, according to the association relationship, the second user in the first one Status information in the service platform, and providing the status information to the first user.
该业务装置还可以包括:  The service device can also include:
第一请求接收模块, 用于接收所述第一用户发送的查询所述第二用户的详细 信息的请求; 此时, 信息获取模块还用于根据所述关联关系获取所述第二用户在 所述第二业务平台中的详细信息, 并将所述详细信息提供给所述第一用户; 和 / 或  a first request receiving module, configured to receive a request that is sent by the first user to query the detailed information of the second user, where the information acquiring module is further configured to acquire, according to the association relationship, the second user Dedicating detailed information in the second service platform, and providing the detailed information to the first user; and/or
第二请求接收模块, 用于接收所述第一用户发送的查询所述第二用户在所述 第一业务平台中的信息的请求; 此时, 信息获取模块用于根据预先设置的策略或 第二用户定义的设置信息判断是否允许所述第一用户查询所述第二用户在所述第 一业务平台中的信息, 若允许, 则根据所述关联关系获取所述第二用户在所述第 一业务平台中的信息并提供给所述第一用户; 若不允许, 则拒绝所述请求; 和 / 或  a second request receiving module, configured to receive, by the first user, a request for querying information about the second user in the first service platform; at this time, the information acquiring module is configured to use a preset policy or a Determining, by the user-defined setting information, whether the first user is allowed to query the information of the second user in the first service platform, and if so, acquiring the second user according to the association relationship Information in a service platform is provided to the first user; if not allowed, the request is rejected; and/or
第三请求接收模块, 用于接收所述第一用户发送的与第二用户建立会话的请 求; 会话建立模块, 用于根据所述请求和所述关联关系获取所述第二用户在所述 第一业务平台中的第一状态信息, 才艮据所述状态信息判断所述第二用户在所述第 一业务平台中是否在线, 若在线, 则在所述第一业务平台中建立所迷第一用户与 所述第二用户之间的会话连接; 若不在线, 则根据所述关联关系或根椐所述业务 信息获取所述第二用户在所述第二业务平台中的第二状态信息, 才 据所迷第二状 态信息判断所述第二用户在所述第二业务平台中是否在线, 若在线, 则向所述第 二业务装置发起所述第一用户与所述第二用户之间的会话连接建立请求。  a third request receiving module, configured to receive a request that the first user sends a session with the second user, and a session establishing module, configured to acquire the second user according to the request and the association relationship Determining, according to the status information, whether the second user is online in the first service platform according to the status information, and if online, establishing a second in the first service platform a session connection between the user and the second user; if not online, acquiring second state information of the second user in the second service platform according to the association relationship or the service information Determining, according to the second state information, whether the second user is online in the second service platform, and if online, initiating the first user and the second user to the second service device. Session connection establishment request.
该业务装置还可以包括: 第四请求接收模块, 用于接收第三用户发送的与第 四用户建立关联关系的请求, 获取所述第三用户的标识信息与所述第四用户的标 识信息, 根据所迷第三用户的标识信息与所述第四用户的标识信息生成所述第三 用户与第四用户的关联关系, 并将所述关联关系提供给属于第三业务平台的第三 业务装置。 此时, 该业务装置还可以包括: 信息更新模块, 用于接收所述第三用 户的信息更新请求, 将所述第三用户更新后的信息提供给所述第三业务装置。  The service device may further include: a fourth request receiving module, configured to receive a request that is established by the third user to establish an association relationship with the fourth user, and obtain the identifier information of the third user and the identifier information of the fourth user, Generating an association relationship between the third user and the fourth user according to the identifier information of the third user and the identifier information of the fourth user, and providing the association relationship to the third service device belonging to the third service platform . In this case, the service device may further include: an information update module, configured to receive an information update request of the third user, and provide the third user updated information to the third service device.
上述业务装置中, 信息获取模块用于根据所述业务信息将与所述第一用户有 关联关系的多个第二用户进行分组, 对所述多个第二用户的业务信息进行分组显 示。  In the foregoing service device, the information acquiring module is configured to group the plurality of second users that are associated with the first user according to the service information, and display the service information of the plurality of second users in groups.
需要说明的是, 上述模块仅仅从功能上进行划分的, 实际实现的时候可以采 用这样的模块结构来实现, 也可以通过将这些模块合并或分拆构成其它的结构。 下面将给出一个与上述结构不同的业务装置的例子。 如图 10所示, 为本发明中的一种业务平台间信息交互的装置结构示意图, 该装置属于第一业务平台, 包括下面几个模块。 It should be noted that the above modules are only functionally divided, and may be implemented by using such a module structure in actual implementation, or may be combined or split to form other structures. An example of a service device different from the above structure will be given below. As shown in FIG. 10, it is a schematic diagram of a device structure for information interaction between service platforms in the present invention. The device belongs to a first service platform, and includes the following modules.
更新模块 1010, 用于更新第一用户的好友和 /或第一用户的信息, 将所述更 新的信息存储到所述用户数据库。  The update module 1010 is configured to update information of the first user's friends and/or the first user, and store the updated information in the user database.
上述更新模块 1010, 具体用于添加、 删除或修改好友信息, 所述好友的信息 为第一用户与好友之间的关联信息。  The update module 1010 is specifically configured to add, delete, or modify friend information, where the information of the friend is association information between the first user and the friend.
触发模块 1020,用于通过所述用户数据库触发属于第二业务平台的第二业务 装置同步所述更新模块更新的信息并根据所述信息分组显示好友。  The triggering module 1020 is configured to trigger, by the user database, the second service device belonging to the second service platform to synchronize the updated information of the update module and display the friend according to the information group.
上述触发模块 1020, 具体用于向所述第二业务装置发送状态更新触发事件, 使所述第二业务装置同步所述用户数据库中存储的所述用户的信息。  The triggering module 1020 is specifically configured to send a status update trigger event to the second service device, so that the second service device synchronizes information of the user stored in the user database.
显示模块 1030, 用于接收主面板显示事件, 并获取第一用户的标识信息; 根 据所述用户的标识信息查询所述第一用户数据库, 获取所述用户的好友的状态信 息, 并在主面板上显示所迷好友的状态信息, 所述好友的状态信息包括所迷好友 的在第三业务平台中的标识信息, 例如游戏角色名, 还包括所述好友在第一业务 平台中的状态和 /或所述好友在第三业务平台中的状态。  The display module 1030 is configured to receive the main panel display event, and obtain the identifier information of the first user, query the first user database according to the identifier information of the user, obtain state information of the friend of the user, and The status information of the friend is displayed, and the status information of the friend includes the identification information of the friend in the third service platform, such as the name of the game character, and the status of the friend in the first service platform and/or Or the status of the friend in the third service platform.
查询模块 1040, 用于接收好友信息查询事件, 并获取好友的标识信息; 根据 所述好友的标识信息查询所述用户数据库, 获取所述好友在第三业务平台中的信 息, 并通过显示模块 1030 (例如, 在 IM客户端的游戏角色资料卡上)显示所述 信息。  The querying module 1040 is configured to receive a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, obtain the information of the friend in the third service platform, and pass the display module 1030. (For example, on the game character profile card of the IM client) the information is displayed.
会话模块 1050, 用于接收临时会话事件, 并获取好友的状态; 如果所述好友 在第一业务平台中的状态为在线,向所迷好友的第一业务装置发送临时会话消息; 如果所述好友在第一业务平台中的状态为离线且所述好友在第三业务平台中的游 戏状态为在线, 向所述好友的第三业务装置发送临时会话消息; 如果好友在第一 业务平台中的状态和所述好友在第三业务平台中的状态均为离线, 将所述临时会 话消息存储到会话服务器。  a session module 1050, configured to receive a temporary session event, and obtain a status of the friend; if the status of the friend in the first service platform is online, send a temporary session message to the first service device of the friend; The state in the first service platform is offline and the game state of the friend in the third service platform is online, and the temporary session message is sent to the third service device of the friend; if the friend is in the state in the first service platform And the status of the friend in the third service platform is offline, and the temporary session message is stored to the session server.
如图 11所示,为本发明中的一种业务平台间信息交互的系统结构示意图, 包 括属于第二业务平台的第二业务装置 1110、 属于第一业务平台的第一业务装置 1120和用户数据库 1130,  FIG. 11 is a schematic structural diagram of a system for information interaction between service platforms according to the present invention, including a second service device 1110 belonging to a second service platform, a first service device 1120 belonging to a first service platform, and a user database. 1130,
第二业务装置 1110, 用于更新好友信息, 将所述更新的好友信息存储到所述 用户数据库, 通过用户数据库 1130触发所述第一业务装置 1120同步所述更新的 好友信息。  The second service device 1110 is configured to update the friend information, store the updated friend information in the user database, and trigger the first service device 1120 to synchronize the updated friend information by using the user database 1130.
上述第二业务装置 1110, 具体用于添加、 删除或修改好友信息, 所述好友信 息为所述第二客户端的用户与所述用户在第二业务平台中的好友之间的关联信 该第一业务装置 1120,还用于触发主面板显示事件,并获取用户的标识信息;The second service device 1110 is specifically configured to add, delete, or modify friend information, where the friend information is The information about the relationship between the user of the second client and the friend of the user in the second service platform, the first service device 1120 is further configured to trigger the main panel to display an event, and obtain the identification information of the user;
4艮据所迷用户的标识信息查询所迷用户数据库, 获取所述用户的好友在第二业务 平台中的状态信息,并在所述第一业务装置的主面板上显示所述好友的状态信息, 所述好友的状态信息包括所述好友在第二业务平台中的标识信息,如游戏角色名, 还包括所述好友在第一业务平台中的状态和 /或所述好友在第二业务平台中的状 太 Querying the user database according to the identification information of the user, obtaining state information of the friend of the user in the second service platform, and displaying the status information of the friend on the main panel of the first service device. The status information of the friend includes the identification information of the friend in the second service platform, such as a game role name, and the status of the friend in the first service platform and/or the friend is in the second service platform. In the shape of too
第一业务装置 1120还可以用于触发好友信息查询事件,并获取好友的标识信 息; 根据所述好友的标识信息查询所述用户数据库, 获取所述好友在第二业务平 台中的业务信息, 并在所述第一业务装置 1120 (例如, IM客户端的游戏角色资 料卡)上显示所述业务信息。  The first service device 1120 may be further configured to: trigger a friend information query event, and obtain the friend's identification information; query the user database according to the friend's identification information, and obtain the friend's service information in the second service platform, and The service information is displayed on the first service device 1120 (for example, a game character profile card of an IM client).
第一业务装置 1120还可以用于触发临时会话事件,并获取好友的状态; 如果 所述好友在第一业务平台中的状态为在线, 则向所述好友的第一业务客户端发送 临时会话消息; 如果所述好友在第一业务平台中的状态为离线且所述好友在第二 业务平台中的状态为在线, 则向所述好友的第二业务客户端发送临时会话消息; 如果好友在第一业务平台中的状态和所述好友在第二业务平台中的状态均为离 线, 则将所述临时会话消息存储到会话服务器。  The first service device 1120 may be further configured to trigger a temporary session event and obtain a status of the friend. If the status of the friend in the first service platform is online, send a temporary session message to the first service client of the friend. And if the status of the friend in the first service platform is offline and the status of the friend in the second service platform is online, sending a temporary session message to the second service client of the friend; The state in a service platform and the state of the friend in the second service platform are both offline, and the temporary session message is stored in the session server.
第一客户端 1120,用于根据所迷用户数据库 1130同步所迷更新的好友信息, 并根据所述好友信息分组显示好友。  The first client 1120 is configured to synchronize the updated friend information according to the user database 1130, and display the friend according to the friend information group.
用户数据库 1130, 用于存储所述第二业务装置 1110更新的好友信息。  The user database 1130 is configured to store friend information updated by the second service device 1110.
如图 12所示, 为本发明中的另一种业务平台间信息交互的系统结构示意图, 包括属于第一业务平台的第一用户的客户端 1210、属于第二业务平台的第二用户 的客户端 1220和用户数据库 1230, 所述第一用户为所述第二用户的好友,  FIG. 12 is a schematic structural diagram of another system for information interaction between service platforms in the present invention, including a client 1210 of a first user belonging to a first service platform, and a client of a second user belonging to a second service platform. End 1220 and user database 1230, the first user is a friend of the second user,
第一用户的客户端 1210, 用于更新所述第一用户的信息, 将所述第一用户的 信息存储到所述用户数据库 1230, 通过所述用户数据 1230库触发所述第二用户 的客户端 1220同步所述第一用户的信息。  a client 1210 of the first user, configured to update information of the first user, store information of the first user to the user database 1230, and trigger a client of the second user by using the user data 1230 library The terminal 1220 synchronizes the information of the first user.
上述第一用户的客户端 1210可以是所述第一用户的 IM客户端,第二用户的 客户端 1220可以是所述第二用户的游戏客户端; 第一用户的客户端 1210也可以 是第一用户的游戏客户端,第二用户的客户端 1220可以是第二用户的 IM客户端。  The first user's client 1210 may be the first user's IM client, the second user's client 1220 may be the second user's game client; the first user's client 1210 may also be the first For a user's game client, the second user's client 1220 may be the second user's IM client.
第一用户的客户端 1210, 具体用于向所述第二用户的客户端 1220发送状态 更新触发事件, 使所述第二用户的客户端 1220同步所述用户数据库 1230中存储 的所述第一用户的信息。 The client 1210 of the first user is specifically configured to send a status update trigger event to the client 1220 of the second user, so that the client 1220 of the second user synchronizes the storage in the user database 1230. The information of the first user.
上述第一用户的客户端 1210为所述第一用户的 IM客户端时,  When the client 1210 of the first user is the IM client of the first user,
该 IM客户端,还用于触发主面板显示事件,并获取所述第一用户的 IM号码; 根据所迷第一用户的 IM号码查询所述用户数据库, 获取所述第二用户的信息, 并在所述 IM客户端的主面板上显示所述第二用户的信息, 所述第二用户的信息 包括所述第二用户的用户名, 还包括所述第二用户的 IM状态和 /或所述第二用户 的游戏 态。  The IM client is further configured to trigger the main panel to display an event, and obtain an IM number of the first user; query the user database according to the IM number of the first user, obtain information about the second user, and Displaying information of the second user on a main panel of the IM client, where the information of the second user includes a username of the second user, and further includes an IM state of the second user and/or the The game state of the second user.
上述第一用户的客户端 1210为 IM客户端时,  When the client 1210 of the first user is an IM client,
该 IM客户端,还用于触发游戏角色查询事件,并获取所述第二用户的 IM号 码; 根据所述第二用户的 IM号码查询所述用户数据库, 获取所述第二用户的游 戏角色信息, 并在所述 IM客户端 (例如, 游戏角色资料卡 )上显示所述游戏角 色信息。  The IM client is further configured to trigger a game role query event, and obtain an IM number of the second user; query the user database according to the IM number of the second user, and obtain game role information of the second user. And displaying the game character information on the IM client (eg, a game character profile card).
上述第一用户的客户端 1210, 还用于触发临时会话事件, 并获取所迷第二用 户的状态; 如果所述第二用户的 IM状态为在线, 则向所述第二用户的 IM客户端 发送临时会话消息; 如果所述第二用户的 IM状态为离线且所述第二用户的游戏 状态为在线, 则向所述第二用户的游戏客户端发送临时会话消息; 如果第二用户 的 IM状态和所述第二用户的游戏状态均为离线, 则将所述临时会话消息存储到 会话服务器。  The client 1210 of the first user is further configured to trigger a temporary session event, and obtain a state of the second user; if the IM state of the second user is online, to the IM client of the second user Sending a temporary session message; if the IM state of the second user is offline and the game state of the second user is online, sending a temporary session message to the game client of the second user; if the IM of the second user The state and the game state of the second user are both offline, and the temporary session message is stored to the session server.
第二用户的客户端 1220, 用于根据所述用户数据库 1230同步所述第一用户 的信息, 并才艮据所述第一用户的信息分组显示所述第一用户。  The client 1220 of the second user is configured to synchronize the information of the first user according to the user database 1230, and display the first user according to the information group of the first user.
用户数据库 1230, 用于存储所迷第一用户的客户端 1210更新的所迷第一用 户的信息。  The user database 1230 is configured to store information of the first user updated by the client 1210 of the first user.
通过以上的实施方式的描述, 本领域的技术人员可以清楚地了解到本发明可 借助软件加必需的通用硬件平台的方式来实现, 当然也可以通过硬件, 但很多情 况下前者是更佳的实施方式。 基于这样的理解, 本发明的技术方案本质上或者说 对现有技术做出贡献的部分可以以软件产品的形式体现出来, 该计算机软件产品 存储在一个存储介质中, 包括若干指令用以使得一台终端设备 (可以是手机, 个 人计算机, 服务器, 或者网络设备等)执行本发明各个实施例所述的方法。  Through the description of the above embodiments, those skilled in the art can clearly understand that the present invention can be implemented by means of software plus a necessary general hardware platform, and of course, can also be through hardware, but in many cases, the former is a better implementation. the way. Based on such understanding, the technical solution of the present invention, which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium, including a plurality of instructions for making a The terminal device (which may be a cell phone, a personal computer, a server, or a network device, etc.) performs the methods described in various embodiments of the present invention.
以上公开的仅为本发明的几个具体实施例, 但是, 本发明并非局限于此, 任 何本领域的技术人员能思之的变化都应落入本发明的保护范围。  The above disclosure is only a few specific embodiments of the present invention, but the present invention is not limited thereto, and any changes that can be made by those skilled in the art should fall within the protection scope of the present invention.

Claims

权利要求书 Claim
1、 一种业务平台间信息交互的方法, 其特征在于, 包括:  A method for information interaction between service platforms, characterized in that:
属于第一业务平台的第一业务装置,用于获取属于第二业务平台的第二业务装置提 供的第一用户与第二用户的关联关系, 根据该关联关系获取第二用户在第二业务平台中 的业务信息,并将该业务信息提供给上述第一用户。  a first service device belonging to the first service platform, configured to acquire an association relationship between the first user and the second user that is provided by the second service device that belongs to the second service platform, and acquire the second user on the second service platform according to the association relationship The business information in the service information is provided to the first user.
2、 如权利要求 1所述的方法, 其特征在于, 进一步包括:  2. The method of claim 1, further comprising:
第一业务装置根据该关联关系获取第二用户在第一业务平台中的状态信息,并将该 状态信息提供给第一用户。  The first service device acquires status information of the second user in the first service platform according to the association relationship, and provides the status information to the first user.
3、 如权利要求 1所述的方法, 其特征在于, 进一步包括:  3. The method of claim 1, further comprising:
第一业务装置接收第一用户发送的查询上述第二用户的第二业务信息的请求,根据 上述关联关系获取第二用户在第二业务平台中的第二业务信息, 并将该第二业务信息提 供给第一用户。  Receiving, by the first service device, a request for querying the second service information of the second user that is sent by the first user, acquiring the second service information of the second user in the second service platform according to the association relationship, and acquiring the second service information Provided to the first user.
4、 如权利要求 1所述的方法, 其特征在于, 进一步包括:  4. The method of claim 1, further comprising:
第一业务装置接收第一用户发送的查询上述第二用户在第一业务平台中的信息的 请求, 根据预先设置的策略或第二用户定义的设置信息判断是否允许第一用户查询上述 第二用户在第一业务平台中的信息, 若允许, 则根据上述关联关系获取第二用户在第一 业务平台中的信息并提供给第一用户; 若不允许, 则拒绝所述请求。  Receiving, by the first service device, a request for querying, by the first user, the information of the second user in the first service platform, determining, according to the preset policy or the second user-defined setting information, whether the first user is allowed to query the second user. The information in the first service platform, if allowed, obtains information of the second user in the first service platform according to the foregoing relationship and provides the information to the first user; if not, rejects the request.
5、 如权利要求 1所述的方法, 其特征在于, 进一步包括:  5. The method of claim 1, further comprising:
第一业务装置接收第一用户发送的与第二用户建立会话的请求,根据上述关联关系 获取第二用户在第一业务平台中的第一状态信息, 才 居该第一状态信息判断所述第二用 户在第一业务平台中是否在线,  Receiving, by the first service device, a request for establishing a session with the second user by the first user, acquiring the first state information of the second user in the first service platform according to the association relationship, and determining the first state information according to the first state information Whether the second user is online in the first service platform,
若在线, 则在第一业务平台中建立所述第一用户与所述第二用户之间的会话连接; 若不在线,则根据上述关联关系或根据上述业^言息获取第二用户在第二业务平台 中的第二状态信息, ί艮据该第二状态信息判断该第二用户在第二业务平台中是否在线, 若在线, 则向第二业务装置发起建立第一用户与第二用户之间的会话连接的请求。  If online, establishing a session connection between the first user and the second user in the first service platform; if not online, acquiring the second user according to the foregoing relationship or according to the foregoing The second status information in the second service platform is determined according to the second status information, whether the second user is online in the second service platform, and if online, the first user and the second user are initiated to be established to the second service device. A request for a session connection between.
6、 如权利要求 1所述的方法, 其特征在于, 进一步包括:  6. The method of claim 1, further comprising:
第二业务装置接收第一用户发送的与第二用户建立关联关系的请求,获取第一用户 的标识信息与第二用户的标识信息, 才艮据第一用户的标识信息与第二用户的标识信息生 成第一用户与第二用户的上述关联关系, 并将该关联关系提供给所述第一业务装置。  The second service device receives the request of the first user to establish an association relationship with the second user, and obtains the identifier information of the first user and the identifier information of the second user, according to the identifier information of the first user and the identifier of the second user. The information generates the foregoing association relationship between the first user and the second user, and provides the association relationship to the first service device.
7、 如权利要求 1-6 中任一权利要求所述的方法, 其特征在于, 所述关联关系包括 第一用户的标识信息和第二用户的标识信息, 所述第一用户的标识信息为第一用户在第 一业务平台和 /或第二业务平台中的标识信息,所述第二用户的标识信息为第二用户在第 一业务平台和 /或第二业务平台中的标识信息。  The method according to any one of claims 1-6, wherein the association relationship includes the identification information of the first user and the identification information of the second user, and the identifier information of the first user is The identification information of the first user in the first service platform and/or the second service platform, and the identification information of the second user is the identification information of the second user in the first service platform and/or the second service platform.
8、 如权利要求 1所述的方法, 其特征在于, 进一步包括: 第二业务装置检测到第二用户的业务信息更新时,将第二用户更新后的业务信息提 供给第一业务装置; 8. The method of claim 1, further comprising: When the second service device detects the update of the service information of the second user, the service information that is updated by the second user is provided to the first service device;
第一业务装置将第二用户的更新后的业务信息提供给上述第一用户。  The first service device provides the updated service information of the second user to the first user.
9、 如权利要求 1所述的方法, 其特征在于, 所述将业务信息提供给第一用户包括: 第一业务装置根据所述业务信息对与第一用户有关联关系的多个第二用户进行分 组, 将上述多个第二用户的业务信息分組显示。  The method according to claim 1, wherein the providing the service information to the first user comprises: the first service device, according to the service information, a plurality of second users associated with the first user The grouping is performed, and the service information of the plurality of second users is grouped and displayed.
10、如权利要求 1所述的方法,其特征在于, 当所述第一业务平台为即时通信平台、 第二业务平台为游戏平台时, 所述业务信息和第二业务信息中的至少一个包括以下中的 至少一个: 第二用户在游戏平台中的昵称、 在线状态、 游戏状态、 游戏属性信息。  The method according to claim 1, wherein when the first service platform is an instant messaging platform and the second service platform is a game platform, at least one of the service information and the second service information includes At least one of the following: a nickname, an online state, a game state, and game attribute information of the second user in the game platform.
11、 如权利要求 10所述的方法, 其特征在于, 所述游戏属性信息包括以下中的至 少一个: 等级、 职业、 游戏分区、 游戏装备信息、 经验值、 战绩。  11. The method of claim 10, wherein the game attribute information comprises at least one of: a level, an occupation, a game partition, game equipment information, an experience value, a record.
12、一种用于业务平台间信息交互的业务装置, 属于第一业务平台, 其特征在于, 包括:  12. A service device for information interaction between service platforms, belonging to a first service platform, and comprising:
关系获取模块,用于获取属于第二业务平台的第二业务装置提供的第一用户与第二 用户的关联关系;  a relationship obtaining module, configured to acquire an association relationship between the first user and the second user provided by the second service device that belongs to the second service platform;
信息获取模块,用于根据该关联关系获取上述第二用户在第二业务平台中的业务信 息, 并将该业务信息提供给第一用户。  The information obtaining module is configured to obtain the service information of the second user in the second service platform according to the association relationship, and provide the service information to the first user.
13、 如权利要求 12所述的业务装置, 其特征在于,  13. The service device of claim 12, wherein:
所述信息获取模块进一步用于根据上述关联关系获取第二用户在第一业务平台中 的状态信息, 并将该状态信息提供给第一用户。  The information obtaining module is further configured to obtain status information of the second user in the first service platform according to the foregoing association relationship, and provide the status information to the first user.
14、 如权利要求 12所述的业务装置, 其特征在于, 进一步包括:  The service device of claim 12, further comprising:
第一请求接收模块, 用于接收第一用户发送的查询第二用户的第二业务信息的请 求;  a first request receiving module, configured to receive a request sent by the first user to query second service information of the second user;
信息获取模块进一步用于根据上述关联关系获取第二用户在第二业务平台中的第 二业务信息,并将该第二业务信息提供给第一用户。  The information obtaining module is further configured to obtain the second service information of the second user in the second service platform according to the foregoing association relationship, and provide the second service information to the first user.
15、 如权利要求 12所述的业务装置, 其特征在于, 进一步包括:  The service device of claim 12, further comprising:
第二请求接收模块,用于接收第一用户发送的查询第二用户在第一业务平台中的信 息的请求;  a second request receiving module, configured to receive a request sent by the first user to query information of the second user in the first service platform;
上述信息获取模块进一步用于根据预先设置的策略或第二用户定义的设置信息判 断是否允许第一用户查询第二用户在第一业务平台中的信息, 若允许, 则根据上述关联 关系获取第二用户在第一业务平台中的信息并提供给第一用户; 若不允许, 则拒绝所述 请求。  The information obtaining module is further configured to determine, according to the preset policy or the second user-defined setting information, whether the first user is allowed to query the information of the second user in the first service platform, and if allowed, obtain the second information according to the foregoing relationship. The information of the user in the first service platform is provided to the first user; if not allowed, the request is rejected.
16、 如权利要求 12所述的业务装置, 其特征在于, 进一步包括:  The service device of claim 12, further comprising:
第三请求接收模块, 用于接收第一用户发送的与第二用户建立会话的请求; 和 会话建立模块,用于根据所述请求和上述关联关系获取第二用户在第一业务平台中 的第一状态信息, 根据该第一状态信息判断第二用户在第一业务平台中是否在线, 若在 线, 则在第一业务平台中建立第一用户与第二用户之间的会话连接; 若不在线, 则根据 该关联关系或根据所述业务信息获取第二用户在第二业务平台中的第二状态信息, 根据 该第二状态信息判断第二用户在第二业务平台中是否在线, 若在线, 则向第二业务装置 发起第一用户与第二用户之间的会话连接建立请求。 a third request receiving module, configured to receive a request that the first user sends a session with the second user, and a session establishing module, configured to acquire, according to the request and the foregoing relationship, the second user in the first service platform Determining, by the first state information, whether the second user is online in the first service platform, and if online, establishing a session connection between the first user and the second user in the first service platform; If the information is not online, the second status information of the second user in the second service platform is obtained according to the association information, and the second status information is used to determine whether the second user is online in the second service platform. Online, a session connection establishment request between the first user and the second user is initiated to the second service device.
17、 如权利要求 12所述的业务装置, 其特征在于, 进一步包括:  The service device of claim 12, further comprising:
第四请求接收模块, 用于接收第三用户发送的与第 W用户建立关联关系的请求, 获 取第三用户的标识信息与第四用户的标识信息, 根据第三用户的标识信息与第四用户的 标识信息生成第三用户与第四用户的关联关系, 并将所述关联关系提供给属于第三业务 平台的第三业务装置。  a fourth request receiving module, configured to receive a request for establishing a relationship between the third user and the W user, and obtain the identifier information of the third user and the identifier information of the fourth user, according to the identifier information of the third user and the fourth user The identification information generates an association relationship between the third user and the fourth user, and provides the association relationship to the third service device belonging to the third service platform.
18、 如权利要求 17所述的业务装置, 其特征在于, 进一步包括:  The service device of claim 17, further comprising:
信息更新模块, 用于接收上述第四用户的信息更新请求, 将第四用户更新后的信息 提供给第三业务装置。  And an information update module, configured to receive the information update request of the fourth user, and provide the updated information of the fourth user to the third service device.
19、 如权利要求 12所述的业务装置, 其特征在于,  19. The service device of claim 12, wherein:
所述信息获取模块用于根据上述业务信息对与第一用户有关联关系的多个第二用 户进行分组, 将该多个第二用户的业务信息分组显示。  And the information acquiring module is configured to group the plurality of second users that are associated with the first user according to the service information, and display the service information of the plurality of second users in groups.
20、 如权利要求 12所述的业务装置, 其特征在于, 当第一业务平台为即时通信平 台、 第二业务平台为游戏平台时, 所述业务信息和第二业务信息中的至少一个包括以下 中的至少一个: 第二用户在游戏平台中的昵称、 在线状态、 游戏状态、 游戏属性信息。  The service device according to claim 12, wherein when the first service platform is an instant messaging platform and the second service platform is a game platform, at least one of the service information and the second service information includes the following At least one of: a second user's nickname, online status, game status, game attribute information in the game platform.
21、 如权利要求 12所述的方法, 其特征在于, 所述游戏属性信息包括以下中的至 少一个: 等级、 职业、 游戏分区、 游戏装备信息、 经验值、 战绩。  21. The method of claim 12, wherein the game attribute information comprises at least one of: a level, a career, a game partition, game equipment information, an experience value, a record.
PCT/CN2011/071454 2010-03-03 2011-03-02 Method and device for information exchange among business platforms WO2011107027A1 (en)

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