CN102194036A - Method, device and system for synchronizing information of game friends - Google Patents

Method, device and system for synchronizing information of game friends Download PDF

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Publication number
CN102194036A
CN102194036A CN2010101168980A CN201010116898A CN102194036A CN 102194036 A CN102194036 A CN 102194036A CN 2010101168980 A CN2010101168980 A CN 2010101168980A CN 201010116898 A CN201010116898 A CN 201010116898A CN 102194036 A CN102194036 A CN 102194036A
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China
Prior art keywords
user
client
recreation
good friend
information
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CN2010101168980A
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Chinese (zh)
Inventor
倪海鹰
陈妍
黄利贤
骆玘
殷文婧
沈勇
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN2010101168980A priority Critical patent/CN102194036A/en
Priority to PCT/CN2011/071454 priority patent/WO2011107027A1/en
Priority to SG2012064465A priority patent/SG183552A1/en
Publication of CN102194036A publication Critical patent/CN102194036A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]

Abstract

The invention discloses a method for synchronizing information of game friends, which is applied to a network system comprising a first client side, a second client side and a user database. The method comprises the following steps that the first client side updates the information of game friends and stores the updated information of the game friends to the user database; and the first client side triggers the second client side through the user database to synchronize the updated information of the game friends and displays the game friends according to the grouped information of the game friends. By adopting the method disclosed by invention, the efficiency of adding the game friends to an IM (instant messaging) client side is improved, and sharing and protection of information are flexibly realized. The invention further discloses a device and a system employing the method.

Description

A kind of methods, devices and systems of synchronous recreation friend information
Technical field
The present invention relates to Internet technical field, relate in particular to a kind of methods, devices and systems at synchronous recreation friend information.
Background technology
Along with the expansion of development of internet technology and web influence, IM (Instant Messaging, instant messaging) instrument has become the indispensable network tool of the network user, and generally rate is very high.The IM instrument can be realized instant communication on the internet by point-to-point technology, can carry out the text chat between the user and send interaction such as picture, can also comprise between several friends the group merely.The IM instrument can be showed information such as good friend on main panel, also can check friend information by main panel, can also trigger the incidents such as chat with the good friend.In addition, the IM instrument can also be initiated interim conversation, carries out session with non-IM good friend under the situation that need not become the IM good friend.
The network user can also use the online game of IM number registration, can carry out text chat with the recreation good friend in online game, can also check recreation good friend's game role data.If the network user need be on the IM instrument with online game in the recreation good friend carry out alternately, need manually add the recreation good friend on the IM instrument is the IM good friend.
The inventor finds that there is following defective at least in prior art in realizing process of the present invention:
When the network user checks recreation good friend's data in online game, inquiry is less than the IM number of recreation good friend correspondence, can not directly add the recreation good friend in online game is the IM good friend, therefore, the IM number that needs inquiry recreation good friend, manually adding the recreation good friend again is the IM good friend, and the recreation good friend's of Tian Jiaing quantity is many if desired, adds operation and can become very loaded down with trivial details and complicated; In addition, the user has many privacy informations on the IM instrument, comprise individual basic document, space daily record and photograph album etc., and the user generally is unwilling to provide above-mentioned privacy information to the recreation good friend, if manually adding the recreation good friend is the IM good friend, can cause the leakage of above-mentioned privacy information; In addition, after the good friend that will play manually is added to the IM good friend, in the information of IM good friend after the interpolation not with corresponding recreation good friend's related information, the user can't be directly on the IM instrument play good friend's personal gaming data of inquiry, comprise game role name, grade and equipment etc.
Summary of the invention
The invention provides a kind of methods, devices and systems of synchronous recreation friend information, be used to improve the efficient of the recreation good friend being added to the IM client.
The invention provides a kind of method of synchronous recreation friend information, be applied to comprise in the network system of first client, second client and customer data base, said method comprising the steps of:
Described first client is the new game friend information more, stores the recreation friend information of described renewal into described customer data base;
Described first client triggers the recreation friend information of the synchronous described renewal of described second client and shows the recreation good friend according to described recreation friend information grouping by described customer data base.
The present invention also provides a kind of method of synchronous recreation friend information, be applied to comprise in the network system of first user client, second user client and customer data base, the recreation good friend that described first user is described second user said method comprising the steps of:
Described first user client is upgraded described first user's information, with described first user's information stores to described customer data base;
Described first user client by described customer data base trigger described second user client synchronously described first user information and show described first user according to described first user's information block.
The present invention also provides a kind of device of synchronous recreation friend information, comprising:
Update module is used for new game good friend more and/or user's information, stores described updated information into described customer data base;
Trigger module is used for triggering the synchronous described update module updated information of associated clients and showing the recreation good friend according to described information block by described customer data base.
The present invention also provides a kind of system of synchronous recreation friend information, comprises first client, second client and customer data base,
Described first client is used for more new game friend information, stores the recreation friend information of described renewal into described customer data base, triggers the recreation friend information of the synchronous described renewal of described second client by described customer data base;
Described second client is used for the recreation friend information according to the synchronous described renewal of described customer data base, and shows the recreation good friend according to described recreation friend information grouping;
Described customer data base is used to store the recreation friend information that described first client is upgraded.
The present invention also provides a kind of system of synchronous recreation friend information, comprises first user client, second user client and customer data base, the recreation good friend that described first user is described second user,
Described first user client is used to upgrade described first user's information, and described first user's information stores to described customer data base, is triggered described second user client described first user's information synchronously by described customer data base;
Described second user client is used for the information according to synchronous described first user of described customer data base, and shows described first user according to described first user's information block;
Described customer data base is used to store described first user's that described first user client upgrades information.
Compared with prior art, the present invention has the following advantages: the present invention is integrated into the IM client with the recreation good friend in the online game automatically, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
Description of drawings
In order to be illustrated more clearly in the present invention or technical scheme of the prior art, to do to introduce simply to the accompanying drawing of required use in the present invention or the description of the Prior Art below, apparently, accompanying drawing in describing below only is some embodiments of the present invention, for those of ordinary skills, under the prerequisite of not paying creative work, can also obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the method flow diagram of a kind of synchronous recreation friend information among the present invention;
Fig. 2 is the method flow diagram of the another kind of friend information of recreation synchronously among the present invention;
Fig. 3 is the QQ client synoptic diagram in the application scenarios of the present invention;
Fig. 4 is the recreation of the interpolation in the application scenarios of the present invention good friend process flow diagram;
Fig. 5 is the recreation of the interpolation in the application scenarios of the present invention good friend process flow diagram;
Fig. 6 is the recreation of the demonstration in the application scenarios of the present invention good friend's status information process flow diagram;
Fig. 7 is the interim conversation process flow diagram of the initiation in the application scenarios of the present invention with the recreation good friend;
Fig. 8 is the interim conversation window synoptic diagram in the application scenarios of the present invention;
Fig. 9 is the status information process flow diagram of the synchronous recreation good friend in the application scenarios of the present invention;
Figure 10 is the apparatus structure synoptic diagram of a kind of synchronous recreation friend information among the present invention;
Figure 11 is the system architecture synoptic diagram of a kind of synchronous recreation friend information among the present invention;
Figure 12 is the system architecture synoptic diagram of the another kind of friend information of recreation synchronously among the present invention.
Embodiment
In the technical scheme provided by the invention, its core concept is in the network system of being made up of IM client, game client and customer data base, when IM client more when new game good friend or user profile, store updated information into customer data base, trigger game client this updated information synchronously by customer data base; When game client more when new game good friend or user profile, store updated information into customer data base, trigger IM client this updated information synchronously by customer data base
Below in conjunction with the accompanying drawing among the present invention, technical scheme of the present invention is clearly and completely described, obviously, described embodiment is the present invention's part embodiment, rather than whole embodiment.Based on the embodiment among the present invention, those of ordinary skills belong to the scope of protection of the invention not making the every other embodiment that is obtained under the creative work prerequisite.
As shown in Figure 1, be the method flow diagram of a kind of synchronous recreation friend information among the present invention, be applied to comprise that this method may further comprise the steps in the network system of first client, second client and customer data base:
Step 101, first client is the new game friend information more, stores the recreation friend information of this renewal into customer data base.
Wherein, when first client was the IM client, second client was a game client; When first client was game client, second client was the IM client.
Above-mentioned first client is the new game friend information more, specifically comprises: first client is added, is deleted or modification recreation friend information, the related information between user that described recreation friend information is described first client and described user's the recreation good friend.
Step 102, first client triggers the recreation friend information of second client this renewal synchronously and shows the recreation good friend according to this recreation friend information grouping by customer data base.
Particularly, second client can be obtained the recreation friend information of renewal by the mode that reads customer data base, and shows the recreation good friend according to the recreation friend information grouping of this renewal, and recreation good friend's position is divided into groups to show again.The mode that grouping shows can be, divides into groups according to recreation good friend's recreation subregion, and also can be to divide into groups according to recreation good friend's game ratings, can also divide into groups according to recreation good friend's information such as presence.For example, if before lastest imformation, certain recreation good friend is positioned at 1 district, Guangdong, and then second client good friend that will play is presented in the tabulation of 1 district, Guangdong correspondence; If after lastest imformation, this recreation good friend transfers to 2 districts, Guangdong, and then second client good friend that will play flushes in the corresponding tabulation in 2 districts, Guangdong.
Need to prove that first client also can show the recreation good friend according to the recreation friend information grouping of upgrading in the manner described above behind new game friend information more, recreation good friend's position is divided into groups to show again.The mode that grouping shows can be, divides into groups according to recreation good friend's recreation subregion, and also can be to divide into groups according to recreation good friend's game ratings, can also divide into groups according to recreation good friend's information such as presence.
When above-mentioned first client was the IM client, described method was further comprising the steps of:
Described IM client triggers the main panel presented event, and obtains user's IM number;
Described IM client is according to described user's the described customer data base of IM number inquiry, obtain described user's recreation good friend's status information, and on the main panel of described IM client, show described recreation good friend's status information, described recreation good friend's status information comprises described recreation good friend's game role name, also comprises described recreation good friend's IM presence and/or described recreation good friend's recreation presence.
When above-mentioned first client was the IM client, described method was further comprising the steps of:
Described IM client triggers the game role query event, and obtains recreation good friend's IM number;
Described IM client is obtained described recreation good friend's game role information according to described recreation good friend's the described customer data base of IM number inquiry, and goes up the described game role information of demonstration in described IM client (for example, game role data card).
Wherein, game role information comprises at least one item in the following content: game ratings, recreation occupation and attribute value.
When above-mentioned first client was user client, described method was further comprising the steps of:
Described user client triggers the interim conversation incident, and obtains recreation good friend's presence;
If described recreation good friend's IM presence is online, then described user client sends interim conversation message to described recreation good friend's IM client; If described recreation good friend's IM presence is that off-line and described recreation good friend's recreation presence is online, then described user client sends interim conversation message to described recreation good friend's game client; If recreation good friend's IM presence and described recreation good friend's recreation presence are off-line, then described user client arrives the session server with described interim conversation message stores.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
The present invention also provides the method for another kind of synchronous recreation friend information, as shown in Figure 2, this method is applied to comprise in the network system of first user client, second user client and customer data base, the recreation good friend that described first user is described second user, this method may further comprise the steps:
Step 201, first user client is upgraded this first user's information, with first user's information stores to customer data base.
Wherein, during IM client that described first user client is described first user, described second user client is described second user's a game client; When described first user client is described first user's game client, the IM client that described second user client is described second user.
Step 202, first user client triggers synchronous first user's of second user client information and shows this first user according to this first user's information block by customer data base.
Particularly, described first user client triggers described second user client described first user's information synchronously by described customer data base, specifically comprise: described first user client is upgraded trigger event to the described second user client transmit status, makes described first user's who stores in the synchronous described customer data base of described second user client information.
When above-mentioned first user client game client that is described first user, when second user client is described second user's IM client,
Described first user client is upgraded described first user's information, comprising: described first user's game client upgrades described first user's game attributes.
Described second user client synchronously described first user information and show described first user according to described first user's information block, comprise: described second user's IM client is obtained described first user's game attributes, and dynamically updates described first user putting in order in the recreation buddy list according to described game attributes.Wherein, game attributes can be the recreation subregion, also can be information such as game ratings.
During IM client that above-mentioned first user client is described first user, described method is further comprising the steps of:
Described IM client triggers the main panel presented event, and obtains described first user's IM number;
Described IM client is according to described first user's the described customer data base of IM number inquiry, obtain described second user's information, and on the main panel of described IM client, show described second user's information, described second user's information comprises described second user's user name, also comprises described second user's IM presence and/or described second user's recreation presence.
When above-mentioned first user client was the IM client, described method was further comprising the steps of:
Described IM client triggers the game role query event, and obtains described second user's IM number;
Described IM client is obtained described second user's game role information according to described second user's the described customer data base of IM number inquiry, and goes up the described game role information of demonstration in described IM client (for example, game role data card).
Wherein, game role information comprises at least one item in the following content: game ratings, recreation occupation and attribute value.
First user client can also trigger the interim conversation incident, and obtains the described second user's online state; If described second user's IM presence is online, then described first user client sends interim conversation message to described second user's IM client; If described second user's IM presence is off-line and described second user's a recreation presence is online, then described first user client sends interim conversation message to described second user's game client; If second user's IM presence and described second user's recreation presence is off-line, then described first user client arrives the session server with described interim conversation message stores.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
Below in conjunction with application scenarios as shown in Figure 3, the method for the synchronous recreation friend information among the present invention is carried out detailed, concrete description.In this application scenarios, IM client and game client are based on same user, and the IM client is the QQ client, and game client is DNF (DNF) client.Import the recreation good friend of DNF and union member's information on the main panel of QQ client, constituted the recreation buddy list.The recreation good friend the pet name be the game role name, when mouse move on to the recreation buddy list on, can see this recreation good friend in DNF game role information, comprise role name, occupation and grade etc.Double-click the recreation buddy list, good friend QQ was online if should play, with the interim conversation window of opening with this recreation good friend, can carry out text chat, expression and picture with the recreation good friend by the interim conversation window and send, can also see recreation good friend's actual data information; It is online to play if this recreation good friend QQ is not online, also can send out message, and this message can show on this good friend's that plays interface that realization IM communicates by letter with recreation; Good friend QQ was not online with recreation if should play, and then when the recreation good friend logined the QQ client, this message can be presented on the QQ client, and when recreation good friend logging in game client, this message is presented on the interface.
The user can be at QQ client and DNF client new game friend information more, promptly to the recreation good friend add, modification and deletion action.As shown in Figure 4, be the recreation of the interpolation in the application scenarios of the present invention good friend process flow diagram, specifically may further comprise the steps:
Step 401, DNF client are added the recreation good friend, and store user and recreation good friend's related information into customer data base.
Step 402, customer data base trigger the related information that the QQ client reads user and recreation good friend.
Step 403, QQ client are obtained user and recreation good friend's related information, add the recreation good friend according to this related information on main panel.
Need to prove, when the user when the QQ client is added the recreation good friend, also can trigger the DNF client and add identical recreation good friend by customer data base.To recreation good friend's modification and deletion action, also can be implemented in the synchronous of QQ client and DNF client based on similar flow process.In addition, the inventive method can be adjusted each sequence of steps according to actual needs.
In the above-mentioned embodiment, QQ client and DNF client can realize interpolation, modification and the deletion action to the recreation good friend synchronously.Among the present invention, after the user opened game panel, the QQ client can also show the good friend's that plays status information on main panel, the buddy list of promptly playing, and above-mentioned flow for displaying specifically may further comprise the steps as shown in Figure 5:
Step 501, the QQ client triggers the main panel presented event, and obtains user's QQ number.
Particularly, the QQ client can trigger the main panel presented event by opening the mode of DNF main panel.
Step 502, QQ client are obtained user's recreation good friend's status information according to user's QQ number inquiry customer data base.
Step 503, QQ client show the good friend's that plays status information on the DNF main panel.
Wherein, recreation good friend's status information comprises and the good friend's that play game role name also comprises the good friend's that plays QQ presence and/or described recreation good friend's recreation presence, and the good friend place server area of playing.If recreation good friend's recreation presence is online, recreation good friend's information such as recreation place channel also can be obtained and show to the QQ client.
Further, recreation good friend's status information can also comprise the good friend's that plays QQ number, but this recreation good friend's QQ number only is kept at this locality, can not show in the QQ client, promptly can be not open to the user.
In addition, the status information that the QQ client can also the union member of inquiring user in online game, and this status information is presented on the DNF main panel.This union member's status information comprises union member's user name, also comprises union member's QQ presence and/or union member's recreation presence.
Among the present invention, the QQ client can also show the good friend's that plays game role information, as shown in Figure 6, specifically may further comprise the steps:
Step 601, the QQ client triggers the game role query event, and obtains recreation good friend's QQ number.
Particularly, can trigger the game role query event by the right button operation of recreation buddy list; In addition, can obtain recreation good friend's QQ number, also can obtain recreation good friend's QQ number by the mode of query subscriber database by reading the local mode of canned data in advance.
Step 602, QQ client are obtained recreation good friend's game role information according to recreation good friend's QQ number inquiry customer data base.
Step 603, QQ client show game role information on the game role data card.
Wherein, game role information comprises at least one item in the following content: game ratings, recreation occupation and attribute value.
Among the present invention, user's can also initiate and play interim conversation of good friend as shown in Figure 7, specifically may further comprise the steps:
Step 701, user's QQ client triggers the interim conversation incident, and obtains user's QQ number.
Particularly, the QQ client can trigger the interim conversation incident by double-clicking the operation of recreation buddy list.
Step 702, user's QQ client are obtained recreation good friend's presence according to user's QQ number inquiry customer data base.
If recreation good friend's QQ presence is online, then execution in step 703; If recreation good friend's recreation presence is online, then execution in step 704; If recreation good friend's QQ presence and recreation good friend's recreation presence is off-line, then execution in step 705.
Step 703, user's QQ client sends interim conversation message to recreation good friend's QQ client.
Particularly, if recreation good friend's QQ presence is online, then obtain recreation good friend's QQ number, between user's QQ client and recreation good friend's QQ client, set up the interim conversation window, carry out the mutual of information such as literary composition, expression and picture by the interim conversation window.Above-mentioned interim conversation window, as shown in Figure 8.If the recreation good friend is provided with the business card card, can also check recreation good friend's actual data information.
Step 704, user's QQ client sends interim conversation message to recreation good friend's game client.
Particularly,, then set up session interface, set up the communication service between QQ client and the game client, use the Socket technology to realize text communication with this recreation good friend if recreation good friend's recreation presence is online.After communication service is set up, interim conversation message is presented on recreation good friend's the interface, the recreation good friend also can reply message and give QQ user on interface.
Step 705, user's QQ client arrives the session server with the interim conversation message stores.
Particularly, the interim conversation message stores is behind the session server, and this message can in time not sent; But wait for that recreation good friend QQ reaches the standard grade or plays when reaching the standard grade, and sends the corresponding client of this interim conversation message to the recreation good friend.If the recreation good friend logins the QQ client, then this interim conversation message is sent to recreation good friend's QQ client; If recreation good friend logging in game client then is presented at this interim conversation message recreation good friend's interface.
Need to prove that the user also can be by identical with above-mentioned flow process or similar flow process, at the interim conversation of game client initiation with the recreation good friend.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
Among the present invention, when recreation good friend's information took place to upgrade, user client also can be carried out synchronous renewal, as shown in Figure 9, specifically may further comprise the steps:
Step 901, recreation good friend's client is upgraded this recreation good friend's information, and the information stores after recreation good friend's the renewal is arrived customer data base.
Particularly, recreation good friend's information can comprise the good friend's that plays game attributes, also can comprise the good friend's that plays presence.For example, recreation good friend's client can be an off-line by online updating with recreation good friend's presence.
Step 902, recreation good friend's client is upgraded trigger event to the user client transmit status.
Step 903, the recreation good friend's who stores in the user client synchronizing user data storehouse information.
Particularly, when user client is the QQ client, the QQ client can be on recreation good friend main panel new game good friend's presence more, for example, be off-line by online updating with recreation good friend's presence.
In addition, when the recreation good friend client for the recreation good friend game client, when user client is user's IM client, if recreation good friend's game client is new game good friend's game attributes more, then user's IM client is obtained recreation good friend's game attributes, and dynamically updates this recreation good friend putting in order in the recreation buddy list according to this game attributes.Above-mentioned recreation buddy list can also can divide into groups according to information sortings such as game ratings according to recreation subregion ordering grouping.Above-mentioned recreation good friend's game attributes can be the recreation subregion, also can be information such as game ratings.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
The present invention provides the method and the plurality of application scenes of synchronous recreation friend information in the above-described embodiment, and correspondingly, the present invention also provides the device of the method for using above-mentioned synchronous recreation friend information.
As shown in figure 10, the apparatus structure synoptic diagram for a kind of synchronous recreation friend information among the present invention comprises:
Update module 1010 is used for new game good friend more and/or user's information, stores described updated information into described customer data base.
Above-mentioned update module 1010 specifically is used for adding, deletes or revises the recreation friend information, and described recreation good friend's information is the related information between user and the recreation good friend.
Trigger module 1020 is used for triggering the synchronous described update module updated information of associated clients and showing the recreation good friend according to described information block by described customer data base.
Above-mentioned trigger module 1020 specifically is used for upgrading trigger event to described associated clients transmit status, makes the described user's who stores in the synchronous described customer data base of described associated clients information.
Display module 1030 is used to receive the main panel presented event, and obtains user's IM number; The described customer data base of IM number inquiry according to described user, obtain described user's recreation good friend's status information, and on main panel, show described recreation good friend's status information, described recreation good friend's status information comprises described recreation good friend's game role name, also comprises described recreation good friend's IM presence and/or described recreation good friend's recreation presence.
Enquiry module 1040 is used to receive the game role query event, and obtains recreation good friend's IM number; According to described recreation good friend's the described customer data base of IM number inquiry, obtain described recreation good friend's game role information, and show described game role information by display module 1030 (for example, on the game role data card of IM client).
Conversation module 1050 is used to receive the interim conversation incident, and obtains recreation good friend's presence; If described recreation good friend's IM presence is online, to described recreation good friend's IM client transmission interim conversation message; If described recreation good friend's IM presence is that off-line and described recreation good friend's recreation presence is online, to described recreation good friend's game client transmission interim conversation message; If recreation good friend's IM presence and described recreation good friend's recreation presence are off-line, described interim conversation message stores is arrived the session server.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
As shown in figure 11, be the system architecture synoptic diagram of a kind of synchronous recreation friend information among the present invention, comprise first client 1110, second client 1120 and customer data base 1130,
First client 1110 is used for more new game friend information, stores the recreation friend information of described renewal into described customer data base, triggers the recreation friend information of described second client 1120 synchronous described renewals by customer data base 1130.
Above-mentioned first client 1110 specifically is used for adding, deletes or revises the recreation friend information, the related information between user that described recreation friend information is described first client and described user's the recreation good friend.
When above-mentioned first client 1110 is the IM client,
This IM client also is used to trigger the main panel presented event, and obtains user's IM number; The described customer data base of IM number inquiry according to described user, obtain described user's recreation good friend's status information, and on the main panel of described IM client, show described recreation good friend's status information, described recreation good friend's status information comprises described recreation good friend's game role name, also comprises described recreation good friend's IM presence and/or described recreation good friend's recreation presence.
When above-mentioned first client 1110 is the IM client,
This IM client also is used to trigger the game role query event, and obtains recreation good friend's IM number; According to described recreation good friend's the described customer data base of IM number inquiry, obtain described recreation good friend's game role information, and go up the described game role information of demonstration in described IM client (for example, game role data card).
When above-mentioned first client 1110 is user client,
This user client also is used to trigger the interim conversation incident, and obtains recreation good friend's presence; If described recreation good friend's IM presence is online, then the IM client to described recreation good friend sends interim conversation message; If described recreation good friend's IM presence is that off-line and described recreation good friend's recreation presence is online, then the game client to described recreation good friend sends interim conversation message; If recreation good friend's IM presence and described recreation good friend's recreation presence are off-line, then described interim conversation message stores is arrived the session server.
Second client 1120 is used for the recreation friend information according to described customer data base 1130 synchronous described renewals, and shows the recreation good friend according to described recreation friend information grouping.
When above-mentioned first client 1110 was the IM client, above-mentioned second client 1120 was a game client; When above-mentioned first client 1110 was game client, above-mentioned second client 1120 was the IM client.
Customer data base 1130 is used to store the recreation friend information that described first client 1110 is upgraded.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
As shown in figure 12, system architecture synoptic diagram for the another kind of friend information of recreation synchronously among the present invention, comprise first user client 1210, second user client 1220 and customer data base 1230, the recreation good friend that described first user is described second user
First user client 1210, be used to upgrade described first user's information, described first user's information stores is arrived described customer data base 1230, trigger described second user client, 1220 synchronous described first users' information by described user data 1230 storehouses.
When above-mentioned first user client 1210 was described first user's IM client, described second user client 1220 was described second user's a game client; When described first user client 1210 was described first user's game client, described second user client 1220 was described second user's an IM client.
Above-mentioned first user client 1210 specifically is used for upgrading trigger event to described second user client, 1220 transmit statuss, makes the information of described first user of storage in described second user client, the 1220 synchronous described customer data bases 1230.
When above-mentioned first user client 1210 is described first user's IM client,
This IM client also is used to trigger the main panel presented event, and obtains described first user's IM number; The described customer data base of IM number inquiry according to described first user, obtain described second user's information, and on the main panel of described IM client, show described second user's information, described second user's information comprises described second user's user name, also comprises described second user's IM presence and/or described second user's recreation presence.
When above-mentioned first user client 1210 is the IM client,
This IM client also is used to trigger the game role query event, and obtains described second user's IM number; According to described second user's the described customer data base of IM number inquiry, obtain described second user's game role information, and go up the described game role information of demonstration in described IM client (for example, game role data card).
Above-mentioned first user client 1210 also is used to trigger the interim conversation incident, and obtains the described second user's online state; If described second user's IM presence is online, then send interim conversation message to described second user's IM client; If described second user's IM presence is off-line and described second user's a recreation presence is online, then the game client to described second user sends interim conversation message; If second user's IM presence and described second user's recreation presence is off-line, then described interim conversation message stores is arrived the session server.
Second user client 1220 is used for the information according to described customer data base 1230 synchronous described first users, and shows described first user according to described first user's information block.
Customer data base 1230 is used to store described first user's that described first user client 1210 upgrades information.
The application of the invention can be integrated into the IM client automatically with the recreation good friend in the online game, avoids manually adding IM good friend's troublesome operation; The IM client only shows the good friend's that plays recreation related data, has protected recreation good friend's privacy effectively; Under situation without logging in game, can check recreation good friend's recreation related data by the IM client, promoted user experience.
Through the above description of the embodiments, those skilled in the art can be well understood to the present invention and can realize by the mode that software adds essential general hardware platform, can certainly pass through hardware, but the former is better embodiment under a lot of situation.Based on such understanding, the part that technical scheme of the present invention contributes to prior art in essence in other words can embody with the form of software product, this computer software product is stored in the storage medium, comprise that some instructions are with so that a station terminal equipment (can be mobile phone, personal computer, server, the perhaps network equipment etc.) carry out the described method of each embodiment of the present invention.
The above only is a preferred implementation of the present invention; should be pointed out that for those skilled in the art, under the prerequisite that does not break away from the principle of the invention; can also make some improvements and modifications, these improvements and modifications also should be looked protection scope of the present invention.
It will be appreciated by those skilled in the art that the module in the device among the embodiment can be distributed in the device of embodiment according to the embodiment description, also can carry out respective change and be arranged in the one or more devices that are different from present embodiment.The module of the foregoing description can be integrated in one, and also can separate deployment; A module can be merged into, also a plurality of submodules can be further split into.
The invention described above embodiment sequence number is not represented the quality of embodiment just to description.
More than disclosed only be several specific embodiment of the present invention, still, the present invention is not limited thereto, any those skilled in the art can think variation all should fall into protection scope of the present invention.

Claims (15)

1. the method for friend information of playing synchronously is applied to comprise in the network system of first client, second client and customer data base, it is characterized in that, said method comprising the steps of:
Described first client is the new game friend information more, stores the recreation friend information of described renewal into described customer data base;
Described first client triggers the recreation friend information of the synchronous described renewal of described second client and shows the recreation good friend according to described recreation friend information grouping by described customer data base.
2. the method for claim 1 is characterized in that, when described first client was the IM client, described method was further comprising the steps of:
Described IM client triggers the main panel presented event, and obtains user's IM number;
Described IM client is according to described user's the described customer data base of IM number inquiry, obtain described user's recreation good friend's status information, and on the main panel of described IM client, show described recreation good friend's status information, described recreation good friend's status information comprises described recreation good friend's game role name, also comprises described recreation good friend's IM presence and/or described recreation good friend's recreation presence.
3. the method for claim 1 is characterized in that, when described first client was the IM client, described method was further comprising the steps of:
Described IM client triggers the game role query event, and obtains recreation good friend's IM number;
Described recreation good friend's game role information is obtained and shown to described IM client according to described recreation good friend's the described customer data base of IM number inquiry.
4. the method for claim 1 is characterized in that, when described first client was user client, described method was further comprising the steps of:
Described user client triggers the interim conversation incident, and obtains recreation good friend's presence;
If described recreation good friend's IM presence is online, then described user client sends interim conversation message to described recreation good friend's IM client; If described recreation good friend's IM presence is that off-line and described recreation good friend's recreation presence is online, then described user client sends interim conversation message to described recreation good friend's game client; If recreation good friend's IM presence and described recreation good friend's recreation presence are off-line, then described user client arrives the session server with described interim conversation message stores.
5. synchronous method of recreation friend information, be applied to comprise in the network system of first user client, second user client and customer data base, the recreation good friend that described first user is described second user is characterized in that, said method comprising the steps of:
Described first user client is upgraded described first user's information, with described first user's information stores to described customer data base;
Described first user client by described customer data base trigger described second user client synchronously described first user information and show described first user according to described first user's information block.
6. method as claimed in claim 5 is characterized in that, described first user client is described first user's a game client, the IM client that described second user client is described second user,
Described first user client is upgraded described first user's information, comprising:
Described first user's game client upgrades described first user's game attributes;
Described second user client synchronously described first user information and show described first user according to described first user's information block, comprising:
Described second user's IM client is obtained described first user's game attributes, and dynamically updates described first user putting in order in the recreation buddy list according to described game attributes.
7. method as claimed in claim 5 is characterized in that, during IM client that described first user client is described first user, described method is further comprising the steps of:
Described IM client triggers the main panel presented event, and obtains described first user's IM number;
Described IM client is according to described first user's the described customer data base of IM number inquiry, obtain described second user's information, and on the main panel of described IM client, show described second user's information, described second user's information comprises described second user's user name, also comprises described second user's IM presence and/or described second user's recreation presence.
8. method as claimed in claim 5 is characterized in that, when described first user client was the IM client, described method was further comprising the steps of:
Described IM client triggers the game role query event, and obtains described second user's IM number;
Described second user's game role information is obtained and shown to described IM client according to described second user's the described customer data base of IM number inquiry.
9. method as claimed in claim 5 is characterized in that, and is further comprising the steps of:
Described first user client triggers the interim conversation incident, and obtains the described second user's online state;
If described second user's IM presence is online, then described first user client sends interim conversation message to described second user's IM client; If described second user's IM presence is off-line and described second user's a recreation presence is online, then described first user client sends interim conversation message to described second user's game client; If second user's IM presence and described second user's recreation presence is off-line, then described first user client arrives the session server with described interim conversation message stores.
10. the device of friend information of playing synchronously is characterized in that, comprising:
Update module is used for new game good friend more and/or user's information, stores described updated information into described customer data base;
Trigger module is used for triggering the synchronous described update module updated information of associated clients and showing the recreation good friend according to described information block by described customer data base.
11. device as claimed in claim 10 is characterized in that, also comprises:
Display module is used to receive the main panel presented event, and obtains user's IM number; The described customer data base of IM number inquiry according to described user, obtain described user's recreation good friend's status information, and on main panel, show described recreation good friend's status information, described recreation good friend's status information comprises described recreation good friend's game role name, also comprises described recreation good friend's IM presence and/or described recreation good friend's recreation presence.
12. device as claimed in claim 11 is characterized in that, also comprises:
Enquiry module is used to receive the game role query event, and obtains recreation good friend's IM number; According to described recreation good friend's the described customer data base of IM number inquiry, obtain described recreation good friend's game role information, and show described game role information by described display module.
13. device as claimed in claim 10 is characterized in that, also comprises:
Conversation module is used to receive the interim conversation incident, and obtains recreation good friend's presence; If described recreation good friend's IM presence is online, to described recreation good friend's IM client transmission interim conversation message; If described recreation good friend's IM presence is that off-line and described recreation good friend's recreation presence is online, to described recreation good friend's game client transmission interim conversation message; If recreation good friend's IM presence and described recreation good friend's recreation presence are off-line, described interim conversation message stores is arrived the session server.
14. the system of the friend information of playing synchronously comprises first client, second client and customer data base, it is characterized in that,
Described first client is used for more new game friend information, stores the recreation friend information of described renewal into described customer data base, triggers the recreation friend information of the synchronous described renewal of described second client by described customer data base;
Described second client is used for the recreation friend information according to the synchronous described renewal of described customer data base, and shows the recreation good friend according to described recreation friend information grouping;
Described customer data base is used to store the recreation friend information that described first client is upgraded.
15. the system of the friend information of playing synchronously comprises first user client, second user client and customer data base, the recreation good friend that described first user is described second user is characterized in that,
Described first user client is used to upgrade described first user's information, and described first user's information stores to described customer data base, is triggered described second user client described first user's information synchronously by described customer data base;
Described second user client is used for the information according to synchronous described first user of described customer data base, and shows described first user according to described first user's information block;
Described customer data base is used to store described first user's that described first user client upgrades information.
CN2010101168980A 2010-03-03 2010-03-03 Method, device and system for synchronizing information of game friends Pending CN102194036A (en)

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SG2012064465A SG183552A1 (en) 2010-03-03 2011-03-02 Method and apparatus for exchanging information between service platforms

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