CN101321175A - System and method for fast joining game through third party client terminal - Google Patents
System and method for fast joining game through third party client terminal Download PDFInfo
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- CN101321175A CN101321175A CNA2008101328624A CN200810132862A CN101321175A CN 101321175 A CN101321175 A CN 101321175A CN A2008101328624 A CNA2008101328624 A CN A2008101328624A CN 200810132862 A CN200810132862 A CN 200810132862A CN 101321175 A CN101321175 A CN 101321175A
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- 238000000034 method Methods 0.000 title claims abstract description 37
- 238000004891 communication Methods 0.000 claims description 11
- 230000000977 initiatory effect Effects 0.000 claims description 6
- 230000003993 interaction Effects 0.000 description 11
- 230000002452 interceptive effect Effects 0.000 description 7
- 238000010586 diagram Methods 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 2
- 230000007547 defect Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/51—Discovery or management thereof, e.g. service location protocol [SLP] or web services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
- H04L67/563—Data redirection of data network streams
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Abstract
The invention provides a system for quickly joining a game by a third party client, comprising a third party client, a functional plug-in, a game client and a server, characterized in that the game client is used for receiving a request of the third party client for inquiring a user game state by the functional plug-in, transmitting it to the server, and returning the inquiry result obtained from the server to the functional plug-in to display. The invention further provides a method for quickly joining a game by a third party client, comprising the steps as follows: the game client receives a request of the third party client for inquiring a user game state by the functional plug-in, transmits it to the server, returns the inquiry result obtained from the server to the functional plug-in to display, and joins the game by using users of the third party client. The game client is able to interact with all the third party clients and quickly join the game by using system and method provided by the invention.
Description
Technical Field
The invention relates to a technology for joining a game, in particular to a system and a method for rapidly joining the game through a third-party client.
Background
Currently, the technology of joining a game is implemented based on a game hall, which is a client. Here, the game lobby is a game client. Based on the game client, the process of adding the game in the prior art specifically comprises the following steps:
step 101, a user initiates a request to join in a game through a game client. Here, the user is an active user group belonging to the game client.
Step 102, the user queries in the game client and queries the specific position of other users to be joined.
And 103, adding the user to the specific position of the inquired user according to the inquiry result, and playing a game with the inquired user.
With the continuous development of the internet, the new requirements are as follows: besides providing the function of adding games at the game client, it is also necessary to provide entries for different platforms to implement the function of adding games, for example, providing entries for users to implement the function on community pages of forums; meanwhile, the function needs to have certain expansibility so as to cooperate with a subsequent partner, for example, the function is added and provided for a webpage of the subsequent partner. The subsequent partner is the third party, so that the game client can interact with the third party client, such as a webpage. However, this new need cannot be met due to the following disadvantages of the prior art.
The prior art has the following defects: the function of a single client can only use the function of adding games in the game client; secondly, the users are limited to active user groups which already use the game client, and are not convenient to pull passive user groups; the query source is usually based on a user list in a room, so that the query in the game client is caused, the query target is usually clear, and the query result part can be predicted; the inquired and selected users may be in the same game, which is not convenient for pulling among games; this kind of function that can only realize joining the game in the independent game customer end is very single, is not convenient for realize the interaction between game customer end and all third party's customer ends.
Disclosure of Invention
In view of this, the main objective of the present invention is to provide a system for quickly joining a game through a third-party client, which can provide entries for different platforms to implement a function of joining a game; meanwhile, the method has certain expansibility, and can realize interaction between the game client and all third-party clients and quickly join in the game.
Another objective of the present invention is to provide a method for quickly joining a game through a third-party client, which can provide entries for different platforms to implement a function of joining a game; meanwhile, the method has certain expansibility, and can realize interaction between the game client and all third-party clients and quickly join in the game.
In order to achieve the purpose, the technical scheme of the invention is realized as follows:
a system for rapidly joining a game through a third-party client comprises the third-party client, a functional plug-in, a game client and a server; wherein,
the third-party client is used for initiating a request for inquiring the game state of the user to the game client through the functional plug-in;
the function plug-in is used for establishing an interface for communication between the third-party client and the game client;
the game client is used for receiving a request of the third-party client for inquiring the game state of the user through the functional plug-in, forwarding the request to the server and returning an inquiry result obtained from the server to the functional plug-in for displaying;
and the server is used for storing the information of the game state of the user.
The third-party client is further used for selecting a specific position of a user to be added according to the query result displayed on the functional plug-in and initiating a request for positioning to the specific position of the user to the game client;
correspondingly, the game client is further used for receiving a request of the third-party client for positioning to the specific position of the user, forwarding the request to the server and completing the operation of positioning to the specific position of the user;
the server is used for storing the information of the user game state, including the specific position information of the user.
The third-party client is a webpage or an instant messaging client.
Wherein the functional plug-in is an Activex control; and when the third-party client is a webpage, the Activex control is a webpage control created by the webpage.
A method for rapidly joining a game via a third party client, the method comprising the steps of:
A. after a third-party client creates a functional plug-in, a request for inquiring the game state of a user is sent to a game client through the functional plug-in; moreover, a user account is packaged in the request for inquiring the game state of the user;
B. the game client receives a request of inquiring the game state of the user from the third-party client through the functional plug-in, forwards the request to the server, returns an inquiry result obtained from the server to the functional plug-in for displaying, and enables the user using the third-party client to join in the game.
Before the step a of initiating a request for inquiring the game state of the user to the game client through the functional plug-in, the method further comprises a judging step:
the function plug-in judges and detects whether the game client is installed and started, if so, the function plug-in sends a request of inquiring the game state of the user from the third-party client encapsulated with the user account to the game client; otherwise, prompting the third-party client to install and start the game client, and ending the current inquiry flow.
And the query result comprises information which is used for uniquely determining the specific position of the user and comprises a server identifier, a room identifier, a table number identifier and a seat identifier.
The query result further comprises game identification information and game state identification information.
Wherein, the step B is followed by the steps of:
C. the third-party client selects a specific position of a user to be added according to the information which is displayed in the functional plug-in and determines the specific position of the user, and initiates a request for positioning to the specific position of the user to the game client;
D. and the game client receives the request of the third-party client for positioning to the specific position of the user, forwards the request to the server, completes the operation of positioning to the specific position of the user, and adds the user of the third-party client to the specific position of the selected user to play the game.
Wherein, the step C further comprises the following steps: and the third-party client acquires the state of the user to be added according to the game identification information and the game state identification information displayed in the function plug-in so as to select the specific position of the user to be added.
And if the functional plug-in is an Activex control and the third-party client is a webpage, the Activex control is a webpage control created by the webpage.
And encrypting the request for inquiring the game state of the user between the third-party client and the game client according to a key pre-distributed between the function plug-in and the game client.
Wherein the key comprises a query key and a query result key;
step a is further: after the judgment step is executed, the function plug-in encrypts the request for inquiring the game state of the user by using the inquiry key and sends the request to the game client;
the step B is further as follows: the game client decrypts the request for inquiring the game state of the user by using the inquiry key, and forwards the request for inquiring the game state of the user to the server after obtaining the user account; and the game client encrypts the query result obtained from the server by using the query result key and then returns the encrypted query result to the functional plug-in, and the functional plug-in decrypts the query result by using the query result key and obtains and displays the query result.
The system and the method can provide entries for different platforms to realize the function of joining the game; meanwhile, the method has certain expansibility, and interaction between the game client and all third-party clients can be realized. Taking a third-party client as a webpage as an example, because the interaction between the game client and the webpage can be realized by adopting the invention, and based on the interaction mode, the user browsing the webpage is taken as a passive user group for joining in the game, the user can conveniently join in the game through the game client, and the game state information of the user, including the specific position of the user, and the like, can be quickly inquired; meanwhile, the game client presents the query result to the user in the form of a client interface, namely, the query result is represented by a non-webpage result. The user can quickly join the specific position of the inquired user according to the inquiry result and play games with the inquired user. Therefore, the interaction mode not only greatly improves the interactivity between the game client and the webpage, but also better expands the viscosity of users.
In summary, the interaction between the game client and the web page can be realized by adopting the invention, and the user browsing the web page can be quickly added into the game of other users based on the interaction mode, and the advantages of the invention are listed as follows:
the invention is different from the prior art, and can realize the extension of passive user groups by taking users who exist in larger quantities and browse web pages as entry points.
The invention can conveniently expand the cooperation with other web pages and has strong reusability.
And thirdly, the functional plug-in used by the invention can be an Activex control, and when the third-party client is a webpage, the Activex control is a webpage control created by the webpage. The Activex control code logic is very light, and the core logic processing processes including inquiry, positioning and the like are all concentrated in the game client, so that the method is simple and easy to operate.
Drawings
FIG. 1 is a schematic diagram of a component structure of an embodiment of the system of the present invention;
fig. 2 is a schematic flow chart of an implementation of the method of the present invention.
Detailed Description
The core idea of the invention is as follows: the function plug-in is added between the third-party client and the game client to establish a communication interface between the third-party client and the game client, so that interactive communication between the third-party client and the game client is realized. Based on the interactive communication, the third-party client can inquire the user game state information including the specific position of the user and the like, and then position and join the user game state information into the specific position of the user to play the game.
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is further described in detail below with reference to the accompanying drawings by way of examples.
A system for realizing rapid game joining of a third-party client comprises the third-party client, a functional plug-in, a game client and a server. The third-party Client may be a web page or an instant messaging Client (IM Client), and the functional plug-in may be an Activex control. And, when the third party client is a web page, the Activex control is a web page control created by the web page.
Fig. 1 shows a schematic structural diagram of a first embodiment of the system, and the system for quickly joining a game through a third-party client according to this embodiment includes a web page 11, a web page control 12, a game client 13, and a server 21.
The webpage 11 is used for initiating a request for inquiring the game state of the user to the game client 13 through the webpage control 12. The web page control 12 is used to establish an interface for communication between the web page 11 and the game client 13, so as to realize interactive communication between the web page 11 and the game client 13. The game client 13 is configured to receive a request of the web page 11 for querying a game state of the user through the web page control 12, forward the request to the server 21, and return a query result obtained from the server 21 to the web page control 12 for displaying, so that a passive user group browsing the web page joins in a game function based on interaction between the web page 11 and the game client 13 is realized.
Here, the web page 11, the web page control 12, and the game client 13 are all located on the client side. The server 21 is used for storing information of the game state of the user and is located on the server side.
Based on the structure diagram of the first embodiment of the system, the web page 11 is further configured to select a specific location of the user to be joined according to the query result displayed on the web page control 12, and initiate a request for locating the specific location of the user to the game client 13 through the web page control 12.
Correspondingly, the game client 13 is further configured to receive, through the web page control 12, a request for positioning the web page 11 to the specific user position, forward the request to the server 21, and complete the operation of positioning to the specific user position, thereby implementing a function of enabling a passive user group browsing the web page to play a game with other users based on the interaction between the web page 11 and the game client 13.
And, the information of the user game state used for storing by the server 21 includes user specific position information.
A method for rapidly joining a game via a third party client, the method comprising the steps of:
step 201, after a third-party client creates a functional plug-in, a request for inquiring the game state of a user is sent to a game client through the functional plug-in; and the user account is packaged in the request for inquiring the game state of the user.
Here, the third party Client may be a web page or an IM Client, and the feature plug-in may be an Activex control. And when the third-party client is a webpage, the Activex control is a webpage control which is created by the webpage and is embedded into the webpage.
Step 202, the game client receives a request of the third party client for inquiring the game state of the user through the functional plug-in, forwards the request to the server, returns an inquiry result obtained from the server to the functional plug-in for displaying, and enables the user using the third party client to join in the game through interactive communication of the inquiry request between the third party client and the game client.
Here, the query result includes information for uniquely determining the specific location of the user, including a server identifier, a room identifier, a table number identifier, and a seat identifier.
Specifically, the server identification information can know the IP address of the server according to the identification information, so as to establish the connection with the server; room identification information, according to which a room in which a user is located can be known, one server managing a plurality of rooms; table number identification information, according to which the table where the user is located can be known, and a room manages a certain number of tables; seat identification information: according to the identification information, the user can know which seat of the table is located on, and one table has a plurality of seats. The above information determining the specific location of the user uniquely determines the specific location of the user.
Here, the query result further includes game identification information and game state identification information.
Specifically, game identification information from which a game played by the user can be known; game state identification information from which the game state of the user can be known, including: the game state is such as being in the game, lifting hands and waiting, sitting down but not starting. Then, after the specific position of the user to be added is uniquely determined by the information for uniquely determining the specific position of the user, including the server identifier, the room identifier, the table number identifier and the seat identifier in the query result, the state of the user to be added can be known through the game identifier information and the game state identifier information in the query result, so that whether the user to be added is added to the specific position of the user to be added to play a game can be selected, and then the user using the third-party client is added to the selected specific position of the user to play a game with the selected user.
For example, a request for querying the game state of the user a is initiated according to the user account of the user a, and the game state information of the user a displayed in the returned query result includes two items, as follows:
game a in a common room 1 game;
game B advanced field room 2 is holding hands waiting.
Before the step 201 initiates a request for inquiring the game state of the user to the game client through the functional plug-in, the method further includes a judging step:
the function plug-in judges and detects whether the game client is installed and started, if so, the function plug-in sends a request of inquiring the game state of the user from the third-party client encapsulated with the user account to the game client; if not, prompting the third-party client to install and start the game client, and ending the current inquiry flow.
After step 202, the method further comprises the steps of:
step 203, the third party client selects the specific position of the user to be added according to the information which is displayed in the functional plug-in and determines the specific position of the user, and initiates a request for positioning the specific position of the user to the game client.
Because, the information displayed in the functional plug-in is: and the server returns the query result displayed by the functional plug-in. And the query result comprises: the information for uniquely determining the specific location of the user to be added, including the server identifier, the room identifier, the table identifier and the seat identifier, may further include: the game identification information and the game state identification information are used for acquiring the state of the user to be added.
Therefore, step 203 further comprises: the third-party client acquires the state of the user to be added according to the game identification information and the game state identification information displayed in the functional plug-in unit so as to select the specific position of the user to be added, and therefore the user using the third-party client can be added to the selected specific position of the user subsequently to play games with the selected user.
That is, after the specific position of the user to be added is uniquely determined by the information for uniquely determining the specific position of the user, including the server identifier, the room identifier, the table number identifier and the seat identifier in the query result, the state of the user to be added can be further known by the game identifier information and the game state identifier information in the query result, so as to select whether to add the user to the specific position of the user to be added for playing the game, and therefore, the user using the third-party client can be subsequently added to the specific position of the selected user for playing the game with the selected user.
And step 204, the game client receives a request of the third party client for positioning to the specific position of the user, forwards the request to the server, and completes the operation of positioning to the specific position of the user, and the user using the third party client is added to the specific position of the selected user through the interactive communication of the positioning request between the third party client and the game client to play the game with the selected user.
Step 201-202 is the interactive communication of the inquiry request between the third party client and the game client, then, the method of the invention also includes: according to the key pre-distributed between the function plug-in and the game client, the request for inquiring the game state of the user between the third party client and the game client is encrypted, and the interactive communication between the credible third party client and the game client with a safety mechanism can be ensured.
Here, the pre-assigned keys include a query key and a query result key;
step 201 is further: after the judgment step is executed, the functional plug-in encrypts a request of the third-party client for inquiring the game state of the user by using an inquiry key and sends the request to the game client; wherein, the request for inquiring the game state of the user is packaged with a user account.
Step 202 further comprises: the game client decrypts the request for inquiring the game state of the user by using the inquiry key, and forwards the request for inquiring the game state of the user to the server after obtaining the user account; and the game client encrypts the query result obtained from the server by using the query result key and then returns the encrypted query result to the functional plug-in, and the functional plug-in decrypts the query result by using the query result key and obtains and displays the query result.
A method for realizing the quick joining of a third-party client to a game is disclosed, wherein the corresponding system can be provided with a webpage and a functional plug-in component which is an Activex control. And, when the third party client is a web page, the Activex control is a web page control created by the web page.
An implementation flow diagram of the first embodiment of the method is shown in fig. 2, and the method for implementing rapid game joining by a third-party client according to this embodiment includes the following steps:
And 305, the game client receives a request of inquiring the game state of the user from the webpage through the webpage control, forwards the request to the server, and returns an inquiry result obtained from the server to the webpage control for displaying.
The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention.
Claims (13)
1. A system for rapidly joining a game through a third-party client is characterized by comprising the third-party client, a functional plug-in, a game client and a server; wherein,
the third-party client is used for initiating a request for inquiring the game state of the user to the game client through the functional plug-in;
the function plug-in is used for establishing an interface for communication between the third-party client and the game client;
the game client is used for receiving a request of the third-party client for inquiring the game state of the user through the functional plug-in, forwarding the request to the server and returning an inquiry result obtained from the server to the functional plug-in for displaying;
and the server is used for storing the information of the game state of the user.
2. The system of claim 1, wherein the third-party client is further configured to select a specific location of a user to be joined according to the query result displayed on the feature plug-in, and initiate a request for locating the specific location of the user to the game client;
correspondingly, the game client is further used for receiving a request of the third-party client for positioning to the specific position of the user, forwarding the request to the server and completing the operation of positioning to the specific position of the user;
the server is used for storing the information of the user game state, including the specific position information of the user.
3. The system of claim 1 or 2, wherein the third party client is a web page or an instant messaging client.
4. The system of claim 3, wherein the feature plug-in is an Activex control; and when the third-party client is a webpage, the Activex control is a webpage control created by the webpage.
5. A method for rapidly joining a game via a third party client, the method comprising the steps of:
A. after a third-party client creates a functional plug-in, a request for inquiring the game state of a user is sent to a game client through the functional plug-in; moreover, a user account is packaged in the request for inquiring the game state of the user;
B. the game client receives a request of inquiring the game state of the user from the third-party client through the functional plug-in, forwards the request to the server, returns an inquiry result obtained from the server to the functional plug-in for displaying, and enables the user using the third-party client to join in the game.
6. The method according to claim 5, wherein before the step a of initiating the request for inquiring the game state of the user to the game client through the function plug-in, the method further comprises a step of:
the function plug-in judges and detects whether the game client is installed and started, if so, the function plug-in sends a request of inquiring the game state of the user from the third-party client encapsulated with the user account to the game client; otherwise, prompting the third-party client to install and start the game client, and ending the current inquiry flow.
7. The method of claim 5 or 6, wherein the query result comprises information for uniquely determining a specific location of the user including a server identification, a room identification, a table number identification, and a seat identification.
8. The method of claim 7, wherein the query result further comprises game identification information and game state identification information.
9. The method of claim 8, further comprising, after step B, the steps of:
C. the third-party client selects a specific position of a user to be added according to the information which is displayed in the functional plug-in and determines the specific position of the user, and initiates a request for positioning the specific position of the user to the game client;
D. and the game client receives the request of the third-party client for positioning to the specific position of the user, forwards the request to the server, completes the operation of positioning to the specific position of the user, and adds the user of the third-party client to the specific position of the selected user to play the game.
10. The method of claim 9, wherein step C further comprises: and the third-party client acquires the state of the user to be added according to the game identification information and the game state identification information displayed in the function plug-in so as to select the specific position of the user to be added.
11. The method of claim 10, wherein the feature plug-in is an Activex control, and the third party client is a web page, and the Activex control is a web page control created from the web page.
12. The method of claim 6, wherein the request between the third party client and the game client to query the user game state is encrypted according to a key pre-allocated between the feature plug-in and the game client.
13. The method of claim 12, wherein the keys comprise a query key and a query result key;
step a is further: after the judgment step is executed, the function plug-in encrypts the request for inquiring the game state of the user by using the inquiry key and sends the request to the game client;
the step B is further as follows: the game client decrypts the request for inquiring the game state of the user by using the inquiry key, and forwards the request for inquiring the game state of the user to the server after obtaining the user account; and the game client encrypts the query result obtained from the server by using the query result key and then returns the encrypted query result to the functional plug-in, and the functional plug-in decrypts the query result by using the query result key and obtains and displays the query result.
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CNA2007101187922A CN101119386A (en) | 2007-07-13 | 2007-07-13 | System and method for implementing third party client terminal to add to game |
CN2008101328624A CN101321175B (en) | 2007-07-13 | 2008-07-11 | System and method for fast joining game through third party client terminal |
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- 2008-07-11 CN CN2008101328624A patent/CN101321175B/en active Active
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CN102194036A (en) * | 2010-03-03 | 2011-09-21 | 腾讯科技(深圳)有限公司 | Method, device and system for synchronizing information of game friends |
CN102035856A (en) * | 2010-12-31 | 2011-04-27 | 深圳瑞高信息技术有限公司 | Game community management method and system and game customer terminals |
CN105635050A (en) * | 2014-10-29 | 2016-06-01 | 腾讯科技(深圳)有限公司 | Data interaction method and system |
CN105635050B (en) * | 2014-10-29 | 2019-12-27 | 腾讯科技(深圳)有限公司 | Data interaction method and system |
CN107528895A (en) * | 2017-08-17 | 2017-12-29 | 四川长虹电器股份有限公司 | A kind of system and method for the plug-in unit access third-party server based on android system |
Also Published As
Publication number | Publication date |
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WO2009009969A1 (en) | 2009-01-22 |
CN101321175B (en) | 2013-11-13 |
WO2009009969A8 (en) | 2009-04-16 |
CN101119386A (en) | 2008-02-06 |
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