CN100489872C - System for network-loading game data and its method - Google Patents

System for network-loading game data and its method Download PDF

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Publication number
CN100489872C
CN100489872C CNB2004100572755A CN200410057275A CN100489872C CN 100489872 C CN100489872 C CN 100489872C CN B2004100572755 A CNB2004100572755 A CN B2004100572755A CN 200410057275 A CN200410057275 A CN 200410057275A CN 100489872 C CN100489872 C CN 100489872C
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China
Prior art keywords
game
data
engine
game data
server end
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Expired - Fee Related
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CNB2004100572755A
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Chinese (zh)
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CN1744096A (en
Inventor
张东华
孔庆成
卞卓佳
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Inventec Corp
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Inventec Corp
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Priority to CNB2004100572755A priority Critical patent/CN100489872C/en
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Abstract

Using mode of separating game engine from game data, running program at client end and loading game data in real time, the system includes server end and client end. The server end including game database is in use for storing sorted game data based on different functions. The client end includes following parts: game engine in use for general controlling all game functions; receiving control command from game engine, the searching module searches relevant game data in game database based on the said command; based on searched result, the storage module stores relevant searched game data as stored data for engine for game engine to call. Advantages are: updating game data in time, and reducing system space occupied by all games.

Description

A kind of system of network loading game data and method thereof
Technical field
The present invention relates to a kind of game data Load System and method thereof, particularly relate to a kind of network, the system and method thereof of loading game data in real time passed through.
Background technology
Along with computer picture, artificial intelligence and bot written application increase day by day, the computer game development is more and more rapider.Be standalone version recreation the earliest, the player pursues in this recreation is the playability of playing up and playing of magnificent, the atmosphere of picture.The appearance of internet then provides another glamour infinite carrier and instrument for computer game, has injected new blood for further developing of whole industry.Online game has the information bidirectional interchange, speed soon, is not subjected to advantages such as space constraint, interactive, the emulation and the athletics of recreation have fundamentally been improved, make the game player in virtual world, can bring into play the potential that real world can't represent, changed standalone version recreation situation fixing, stiff, that only talk with machine.The computer game industry is in flourish gold period, how to utilize network advantages to develop learning game software better, is current each software developer's competition focal point.
Manufacturing process in the computer game all is at first to make game engine.The framework that game engine is equivalent to play, after framework was accomplished fluently, level designer, modeling teacher, animation teacher can fill content inside.
At present, because the exploitation cost of engine is too expensive, and some engine can be used as standard engine for other game developer's use, therefore game engine can be transferred the possession of by the mode of authorization, so just do not need every money recreation all will from the beginning write code, thereby avoided a large amount of duplication of labour.But in order to develop personalized recreation, the developer also will further add game data on the basis of engine program.When the game data interpolation is finished, engine and game data are bundled, just can become a complete recreation.The shortcoming of this way is that data can't upgrade in time, and the code in the recreation is numerous and diverse, and whole recreation occupation space is also bigger.Therefore how to provide a kind of recreation coded system, the game data that can upgrade in time, the shared space that reduces simultaneously to play is the main direction that current game developer pays close attention to.
Summary of the invention
Technical matters to be solved by this invention is to provide a kind of system and method thereof of network loading game data, and it can reduce the shared system space of whole recreation, optimization system resource in the game data that upgrades in time.
To achieve these goals, the invention provides a kind of system of network loading game data, the mode that it adopts game engine to separate with game data, when client-side program moves, load game data in real time, its characteristics are, comprise: a server end, it includes a game database, and in order to according to different functions, classification stores this game data; And a client, comprising: a game engine, it is in order to realize the overall control of all game functions; One search module, it receives the steering order of this game engine, and according to corresponding this game data of this instruction search in this game database; And a storage module, it stores corresponding this game data that searches according to this Search Results as engine data, call for this game engine.
The system of above-mentioned network loading game data, its characteristics are that described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
The system of above-mentioned network loading game data, its characteristics are that described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
The system of above-mentioned network loading game data, its characteristics are, also comprise authentication module, link to each other with this search module, and user identity is verified.
The system of above-mentioned network loading game data, its characteristics are that described game engine is downloaded from this server end.
The present invention also provides a kind of method of network loading game data, the mode that it adopts game engine to separate with game data when user program operation, is loaded game data in real time, its characteristics are, comprise the steps: to set up this game database at server end; This game engine is loaded and moved to client; According to the steering order of this game engine, search corresponding game data in this game database; According to this Search Results, the game data that searches is stored as engine data; And this game engine calls this engine data, realization corresponding game function.
The method of above-mentioned network loading game data, its characteristics are that described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
The method of above-mentioned network loading game data, its characteristics are that described steering order is for to call the corresponding game packet according to current outpost of the tax office number.
The method of above-mentioned network loading game data, its characteristics are that described game data offers before this game engine end, also comprise the step of authenticating user identification.
The method of above-mentioned network loading game data, its characteristics are, also comprise the step of downloading this game engine from this server end.
Effect of the present invention provides convenience in the renewal that is separated into game data of game engine and game database, has more reduced the shared space of games, has also effectively prevented piracy software, has increased the protection to the recreation copyright.
Describe the present invention below in conjunction with the drawings and specific embodiments, but not as a limitation of the invention.
Description of drawings
Fig. 1 is the modular structure figure of the system of network loading game data among the present invention;
Fig. 2 is the modular structure figure of the embodiment of the invention;
Fig. 3 is the reach a standard structural representation of packet of the present invention;
Fig. 4 is the operation workflow figure of the method for network loading game data among the present invention;
Fig. 5 is the process flow diagram of the embodiment of the invention; And
Fig. 6 is the process flow diagram of the data extract of the embodiment of the invention.
Wherein, Reference numeral:
The 10-server end, the 11-game database
The 20-client, the 21-game engine
The 22-search module, the 23-storage module
The 24-authentication module
31-closes game data bag, 32-map datum bag
The smart data sub-packets of 33-, 34-animation data bag
35-learning data bag
Step 410-sets up game database at server end
Step 420-client is loaded and the running game engine
Step 430-searches for the corresponding game data according to the steering order of game engine in game database
Step 440-stores the game data that searches according to Search Results as engine data
Step 450-game engine calls engine data, realizes the corresponding game function
Step 510-closes number and selects
Is step 520-by network verification?
Does step 530-download this pass data?
The step 540-circulation of playing
Does step 550-successfully make a breakthrough?
Does step 560-withdraw from?
Step 610-data sub-packets location?
Step 620-target data bag location?
Step 630-extracts target data
Embodiment
At first, see also Fig. 1, be the modular structure figure of the system of network loading game data among the present invention, as shown in the figure, comprise server end 10 and client 20.The mode that the present invention adopts game engine 21 to separate with game database 11 when this client-side program operation, is loaded game data in real time.Below structure of the present invention is elaborated.
1, server end 10, and it includes a game database 11, and in order to according to different functions, classification stores this game data.
Wherein, this game data is divided into by attribute: voice, picture, text and index.
This game data is divided into engine data, map datum, smart data, animation data, learning data and the data that reach a standard by function.
The data attribute of each performance data is as follows:
Engine data-voice (audio) picture (UI interface) text (prompting, explanation)
Map datum-index
Smart data-picture index
Animation data-picture index
Learning data-voice text index
Reach a standard recreation-picture voice index
The related data design is as follows:
(1) map datum design
Map datum is an index file in fact, the corresponding map datum in every pass.Map data content comprises: this closes the scene structure data, and this closes smart tabulation, and this closes the animation tabulation.
(2) smart design data
By smart type piecemeal, be an a kind of smart data block in logic, temporarily consider file of smart data.A smart data block comprises version number, index, picture.
(3) animation data design
Pressing animation type piecemeal, is data block of a kind of animation in logic, temporarily considers file of an animation data.An animation data piece comprises version number, index, picture.
(4) learning data design
The corresponding learning data bag in every pass, data comprise index (be with the text keyword), picture, voice, text.
(5) game design that reaches a standard
The corresponding game data bag that reaches a standard in every pass, data comprise index (is keyword with the text), picture, voice (the learning data bag that speech data can close is therewith shared).
2, client 20, comprising:
Game engine 21, it is in order to realize the overall control of all game functions.Contents such as the story of a play or opera that the player experienced, the outpost of the tax office, art designing, music, operation all are directly actuated by the engine of recreation, it is playing the part of the role of midfield engine, all elements in the recreation is bundled, command their whiles on the backstage, work in an orderly manner.Briefly, engine is exactly " to be used to control the master routine of all game functions, from calculating the relative position of collision, physical system and object, to the input of accepting the player, and according to correct volume output sound etc.
Search module 22, it receives the steering order of this game engine, and according to corresponding this game data of this instruction search in this game database.
Storage module 23, it stores corresponding this game data that searches according to this Search Results as engine data, call for this game engine.
See also Fig. 2, system also comprises an identity authentication module 24 among the present invention in server end 10, in order to the network registry user is carried out authentication, to guarantee the legitimacy of client downloads game data.
The engine data of this server end is bundled in the client engine as common data, downloads in order to client network to be provided, and the user also can install game engine in this locality by software.The packet that reaches a standard is that pass game data bag 31, map datum bag 32, smart data sub-packets 33, the sub-bag 34 of animation data, learning data bag 35 are carried out logic and divide pass packing (as shown in Figure 3).Data sub-packets is made up of data file one by one.Reach the purpose of packet management like this by a tree structure.
See also Fig. 4, be the operation workflow figure of the method for network loading game data of the present invention.Step 410 is set up this game database at server end; Step 420, this game engine is loaded and moved to client; Step 430, according to the steering order of this game engine, search corresponding game data in this game database; Step 440 according to this Search Results, stores the game data that searches as engine data; Step 450, this game engine calls this engine data, realizes the corresponding game function.
Please refer to Fig. 5, be the process flow diagram of the embodiment of the invention.As shown in the figure, after the client downloads game engine, move this game engine.Step 510, the user is closed the number selection then; Step 520, system are verified user identity, judge the legitimacy of user identity; Step 530, if the user is a validated user, according to the pass number that the user selects, search is also downloaded the corresponding packet that closes; Step 540 after download finishes, entering the recreation circulation; Step 550, system judge whether the user successfully makes a breakthrough; Step 560 if successfully make a breakthrough, then enters next pass, or reselects the pass number, if the user does not successfully make a breakthrough, then points out the user whether to withdraw from recreation, if the user selects to withdraw from, and termination routine then.
Then, by Fig. 6 data extraction procedure of the present invention is described, in the first pass recreation was carried out, a fragment of brick (being referred to as spirit in the game design) in the player top when needing to play the voice of word Hello, then needed its speech data is extracted.We are default as follows now:
First closes packet: levell.pkj
Learning materials bag: learning.dat
Word voice document: hello.wav
Leaching process is, step 610 is at first inquired about first and closed packet (levell.pkj), and keyword is a learning data bag (learning.dat); Step 620, query learning data sub-packets (learning.dat) then, keyword is word voice document (hello.wav).Step 630, successful then extract target data, return speech data.
Certainly; the present invention also can have other various embodiments; under the situation that does not deviate from spirit of the present invention and essence thereof; those of ordinary skill in the art can make various corresponding changes and distortion according to the present invention, but these corresponding changes and distortion all should belong to the protection domain of claim of the present invention.

Claims (8)

1, a kind of system of network loading game data, the mode that it adopts game engine to separate with game data when client-side program moves, is loaded game data in real time, it is characterized in that, comprising:
One server end, it includes a game database, and in order to according to different functions, classification stores this game data; And
One client comprises:
One game engine, it is in order to realize the overall control of all game functions, send a steering order with from described server end download games data, described steering order is for to call the corresponding game packet according to current outpost of the tax office number, and the engine data of server end is arranged in the described game engine;
One search module, it receives the steering order of this game engine, and according to corresponding this game data of this instruction search in this game database; And
One storage module, it stores corresponding this game data that searches according to this Search Results as engine data, call for this game engine.
2, the system of network loading game data according to claim 1 is characterized in that, wherein said game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
3, the system of network loading game data according to claim 1 is characterized in that, also comprises authentication module, links to each other with this search module, and user identity is verified.
4, the system of network loading game data according to claim 1 is characterized in that, described game engine is downloaded from this server end.
5, a kind of method of network loading game data, the mode that it adopts game engine to separate with game data when user program operation, is loaded game data in real time, it is characterized in that, comprises the steps:
Set up this game database at server end;
This game engine is loaded and moved to client, this game engine sends steering order with from described server end download games data, described steering order is for to call the corresponding game packet according to current outpost of the tax office number, and the engine data of server end is arranged in the described game engine;
According to the steering order of this game engine, search corresponding game data in this game database;
According to this Search Results, the game data that searches is stored as engine data; And
This game engine calls this engine data, realizes the corresponding game function.
6, the method for network loading game data according to claim 5 is characterized in that, described game data is divided into by function: engine data, map datum, smart data, animation data, learning data and the game data that reaches a standard.
7, the method for network loading game data according to claim 5 is characterized in that, described game data offers before this game engine end, also comprises the step of authenticating user identification.
8, the method for network loading game data according to claim 5 is characterized in that, also comprises the step of downloading this game engine from this server end.
CNB2004100572755A 2004-08-30 2004-08-30 System for network-loading game data and its method Expired - Fee Related CN100489872C (en)

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Application Number Priority Date Filing Date Title
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CN100489872C true CN100489872C (en) 2009-05-20

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Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101119386A (en) * 2007-07-13 2008-02-06 腾讯科技(深圳)有限公司 System and method for implementing third party client terminal to add to game
CN101626391A (en) * 2008-07-08 2010-01-13 盛大计算机(上海)有限公司 Method for processing resource of network game client
CN102238156A (en) * 2010-05-07 2011-11-09 盛乐信息技术(上海)有限公司 Online game client side resource downloading method
CN104281458B (en) * 2013-07-02 2019-11-05 腾讯科技(深圳)有限公司 Application data processing method, device and processing system
CN104360871A (en) * 2014-10-12 2015-02-18 厦门雅基软件有限公司 Quick starting method for installation of cell phone games
CN105376244A (en) * 2015-11-27 2016-03-02 深圳市望尘科技有限公司 Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server
CN105391725A (en) * 2015-11-27 2016-03-09 深圳市摩艾客科技股份有限公司 Real person 3D data reading module and data transmission method thereof
CN107368409B (en) * 2017-06-02 2020-10-16 珠海金山网络游戏科技有限公司 Table-based game task system debugging method and device
CN108295474A (en) * 2017-12-28 2018-07-20 天脉聚源(北京)科技有限公司 A kind of game parameter processing method and processing device
CN109395395A (en) * 2018-09-20 2019-03-01 Oppo广东移动通信有限公司 Game running method and Related product
CN117180756B (en) * 2023-10-09 2024-04-16 海南甜柚网络科技有限公司 Cloud data storage method for game content analysis

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